#MAGNAGOTHICA MALEGHAST
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so it ended up not mattering
Very hard to put down
i most likely missed it
warheads look awesome
Warheads seem great
'what if a thrall but it had 3 effective hp'
Just need some Strength to punch through armor
yeah, which you get off Blood Rage
armor is a goregrinder issue in general imo
they don't have as much Strength as you'd think
plus painwheels, they're like warheads but higher-concentration
"LE RANDOM MECHANIC"
i think the weakest thrall to me is sacrifice but that might just be me pre-coping as a deadsouls player so i can make excuses later
But Goregrinders in general kinda look like they tear apart anything that doesn't have armor
So much repeated pings
House: Goregrinder | Heresy: -
Malice: Loathing (4) | Unit Limit: 4
[Units]
3x2 Warhead
2x Berserker
[Necromancer]
Bonus Trait: + Choose One More
[ACT Upgrades]
[SOUL Upgrades]
like this?
This is why I think Painwheels are a lynchpin unit for them
agree
Since Painwheels can spend Speed as Strength
ignite also probably does work
yeah, i wonder if it would look nice if it was
1 x2 Warhead
?
Yeah leaning heavily on Ignite is a good idea
It's incredibly cheap and very impactful
if not, thats completely fine
i’m trying to think if i’ve seen someone post a game in here that didn’t have a tyrant on both sides (mox excluded)
they’re kind of useful those big fellas aren’t they
Pretty much all the Tyrants seem really good
I think a good Goregrinder team is like
Warheads
2x Painwheel
Berserker
Carnifex or Pain Ghoul
yep
holy body is sad it was left out
Holy Body is nuts IMO
I think I like it better when they're all lined up, sorry
all good!
i am still thrown by no miracle on holy body
It's a huge wall, great for blocking for your necro
I do think it would be very funny to build around Apoplexy on Warlords
i think the 1x2 is still very nice
Hmmmm, can you choose to pull someone less than the maximum distance?
it sure seems that way yeah. tanky, lot of ways to utilize its resource, and it’s a goddamn SAM turret to boot
the damage reduction there seems like it only does so much
Apoplexy is very funny but the real sauce seems like Furious Roar to me
Bolides and Indignation are both extremely long ranged and fairly reliable damage
Furious Roar is insane
And you can just park the Body next to your necro and have it body block all hits
Devil Impact memes are where it's at
take a look at it, do you think that looks good? #1164643959721693184 message
If you play into Deadsouls just slam Furious Roar every turn and feast
anything wih that much mobility is useful
i should make a nu metal homebrew faction that are all cyborgs
like, sci fi cyborgs instead of goregrinder dieselpunk cyborgs
Very interested to see how upgrades are also gonna shake things up
I played both games on Spite so far
does uploading your brain into a machine body after death count as necromancy
my personal dream is on the Operator
Devil Bullet into S.T.G
It's scary
Act reload, with a bunch of bonuses
including: your next attack triggers headshot effects
Including being a guaranteed headshot
oh god
(also, 'ignores armor and ward')
operator seems juiced
one day, though
one day I will delete target necromancer
It has some nasty stuff for sure
it also has the best necromancer portrait
as much as i love deadsouls the carcass aesthetic is so much more my thing
tacticool bone devils
I love tacticool skeletons
Operator seems nuts
^^ if only we had some more portraits and such
Then we could slap them together
chirurgeon is the funniest necromancer purely because of final form
yep looks fine to me
Final Form is very funny
im tempted to play igorri instead of carcass next
Btw, do Igorri have any easy ways to give Vitality?
It should be updated now (hopefully didn't break anything). You'll have to make a new copy of the sheet.
Mainly thinking of the Homonculus
igorri and carcass both have my favorite music but i don’t want to play em because all of my friends already are
such is life
chop doc's marriage
the moment i saw that tom put fucking dorohedoro down on carcass my eyes bulged out of my head
or, you know, sculpt flesh
and jinjer for igorri
I'm sure of it
Had not heard of Dorohedoro before this, but I dig it
igorrr is a great artist
I feel like the Homonculus needs Vitality ASAP, or it just goes down very quickly
and dorohedoro is a fantastic manga
i've read enough of the wiki to say that yeah most likely
fun fact the artist of the dorohedoro manga commissioned a bunch of songs for a playlist to listen to while reading said manga which is where that song is from
Yeah, once you do it's so freakishly hard to kill though
especially with the armor upgrade
you can always T1 sculpt flesh too
igorri seems insane in the right hands
so does every faction (but i know what you mean)
I think saccing a Stitch to Marriage is just good
yeah
homun also has 3+ defense which I think is high for a tyrant, too
Oh does it?
Oh huh
yeah tyrants are usually like 2+
Interesting
Yeah most of the others are 2+
I think they all are except this guy
it's not a lot but it's nice with cover
also: the big use of homunculus imo is with the sample genome SOUL ability
sample genome is so cool
sample genome is sick, probably why the significant soul cost
What's that one do again?
you copy tokens and give them to another unit iirc
copy and paste positive tokens between your units
Black Mass: Goregrinders
Necromancer: Warlord
Trait - Nerve Twitch
ACT Ability - Furious Roar
SOUL Ability - Blood Boil
2x Warheads
2x Painwheel
Carnifex
Berserker```
all out carnage baby
hard dive da map
deranged idea for a homebrew faction: caster faction that rolls an effect die to determine in how many turns an effect will go off
sidenote is it just me or does 4 slots seem a bit small
4 slots for a 2v2 is pretty good
I think it needs to be that small by virtue of the maps
There is not enough love for Painghouls around here
5 slots feels right, 4 not so much
it was 4x2 scum and 1 host
Pain Ghouls are cool, I just want to try sheer gormless aggression first
you could always convince your opponents to take one more
well with 4 players thats like 16 units on the map
I genuinely think Cauterize is going to wind up being an extremely important part of the Goregrinder kit in certain matchups
so question
Plus Pain Frenzy-ing your wheels
16+4 bc Necros
Depends on the game, I think
kill team then (this is the first skirmish game that popped into my head)
Can't speak to kill team, haven't played it myself. Sorry
i am
matchups generally matter, though less than in fighting games
it also varies between skirmish games
kill team has more limited ways to compose your force than say, a points based game
and thus matchup matters a lot more
cause you have less choices in listbuilding
ah fair!
but yeah sometimes your faction will just not have tools to deal with another factions tools
any asymmetric game will have this
yeah thats sorta how i felt with abhorrers vs mox
Seems like it'll be possible to lose in the list-building phase, but right now my gut feeling is that that's a weakness/over-specialization of your own list rather than a bad faction matchup
Not to say some matchups won't be more or less uphill than others
guess it depends on how group games are set up?
list is def going to be more of an element in a fight
than faction
but faction informs list
And multi-player throws everything in a blender and hits frapee
i could imagine a sorta pick meta being established for maleghast lol
dunno how it is in other skirmish games
im very curious what listbuilding rules will be decided by community
In what sense?
in many skirmish game tournaments you know what missions you are going to face and thus you build for mission
but maleghast is pure annihilation
which means counterpicking is a big deal
There are objective-based missions
but even still, i think its interesting
anyways whatever people decide is fun is gonna be neat
come in with a list built or build on the fly
I'm looking forward to trying to set up a longer narrative campaign myself
Possibly including randomized upgrades for maximum weirdness
how do u do those
Tom's mentioned some future plans that would be incredibly useful for that
im imagining a roguelike mode where you pick up random pre-upgraded units from factions as you go
so you roll an Inquisitor with explosive bolts
and you can put That One Unit into your list
unlimited heresy
Narrative campaign? Slowly escalating drip of dark power /upgrades, possibly including unit changes or other bonus factors
Probably wouldn't go with adding units, since the unit count is static no matter what malice level you're playing at
I've seen it done with Warhammer in the past as rival factions pursuing some macguffin / chasing demonhood / etc.
well, you know, they made this variant of this wargame called Chainmail-
Apparently I put a couple wrong SOUL values for Abhorrer and Igorri but it's fixed now
Had a thought while I was in the shower RE: Goregrinders into armour
sleep time 
I think the thing to remember is A) they're the fastest faction in the whole game and B) no matter what the faction is, pretty much every lynchpin unit they have lacks damage reduction
Pentients and the Holy Body are beefy as hell but you can also zoop directly past them and explode the Inquisitors in the back
Or the Zealots, or the Antipriest etc
what is the current understanding of the build meta, by the way? like, what must-dos, what never-dos, etc
it's been out for like a day idk if there is one
I haven't played many games but it feels way too early to say anything
very hard to tell rn
my goal rn is to play it with all my friend groups
see what happens
well, what's The Strat for building necromancers and units of the various houses?
Standard war game rules apply, go in having a game plan or at least knowing what your game plan can be
i have never played a wargame in my life
what i mean is to say is that i need some more specific ropes to be shown
might try out goregrinders soon?
well i’m off to bed. hopefully tomorrow i’ll be able to get things set up and start playing
i’ll leave you all with this very stupid image i made yesterday
Okay, so for Goregrinders, you wanna look at em and put together what the faction is good at - the summary tells a tale but it's not the whole picture
Thankfully they're very simple overall - aggressive melee is right, they're extremely fast with many units getting a "Move again in a line, with damage" ACT, and getting a lot of speed tokens
So they're very good at hunting down enemy units, even if there's body blockers in the way
Their damage is almost all in small pings, so they're very good at leveraging multiple strength tokens to shred units without damage reduction
On the other hand, they need those tokens to bust through armour
Excellent, beautiful.
Only painwheel all else is weakness praise be our bony boys
tfw cant take infinite painwheels
lol my friend was like
i gotta play goregrinders next, theyre the chainsaw man faction
Using heresy to give all my necromancers a painwheel honor guard
So with all that on the table you basically have a level 1 gameplan of "dive in and focus the enemy's unarmoured units, build strength tokens to fight the armoured units"
i do not plan to read chainsaw man, reason is to try to minimize any more brainscorching
Memes aside I am very much digging Igorri mechanically which I was not expecting
I like tokens
And combining guys
igorri i want to look at in more detail but i'm not actually sure what their gameplan entails
they can become anything
yeah sure says so but what does that mean in mechanics
They are like the boyscouts
Need a guy to be a tank for a sec? Give em a vitality and a bunch of mutations
mutate allows their tokens to stay longer
Or stack a bunch of buffs and mutations on one guy
Also they can yoink tokens off of enemies which seems very funny
so what they do is get the right tools for the job with whatever tokens they need
then have them stick around with mutate tokens
Destabilizes your genome so I can kill you better
experimental surgery is also very effective
Deadsouls look weird and I dig the aesthetic
Also they seem to do the most with corpses
deadsouls look very strong rn
Deadsouls seem like the most well rounded
They look pretty technical compared to CARCASS or the Goregrinders, but I see a lot of curses, and a lot of ganking people from behind cover, so...I'ma give em a go
Doom seems like a pretty potent ability now that I'm thinking about it
Definitely seems like it can be
Deadsouls have lots of good stuff for getting in your opponent's head
At the cost of folding pretty fast to physical damage
Just dance around walls so they can't retaliate I guess
Otherwise it'd be tough for them to move around the board
I'm thinking you could run a blades in the dark game without much modification using Anzenmezzeron as a setting
Or somehow weave the maleghast rules and bitd rules together
just a sketch, but
Gargamox/Abhorrers gang
thinking about if a abhorrer/carcass comp is possible
Played a game earlier where we got multiple rules wrong but! it was tons of fun. Played Abhorrers versus Goregrinders and was fighting for my fucking life the entire time
i also just like the idea of priest operators
Two lucky misses against my Exorcist was all that saved me
Hehehe
Finally got to going through the factions and I'm thinking I might dig the Igorri. They sound versatile
igorri looks fucking sick
It's first-hand observation. I mean, they're necromancers in the city where death's broken, what's the worst that could happen?
graze seems to make 1 dmg attacks pretty strong, since u lose no effective damage
how true has this been in practice?
my understanding is that with 1-way attacks it's effectively a question of auxiliary effects you're rolling for, e.g. gunwight's ol45 being a roll for ignoring armor and possibly dealing vuln
Right, but you get double the value on hit
yeah super true
im not saying it aint worth, just an interesting design space
i had a couple 3d attacks in my game
got pretty unlucky
have to keep reminding myself i didnt have headshot
lol
Gloopy dudes
Grinders Friend struggled a bit with this matchup but I think she did well
Armor is fuckin nasty
Mox do seem quite tanky
gamingmox
Well atleast against grinders
Abhorrers kicked my ass earlier
Damn you magic dmg
The Slimes?
6 range pain to my funny corpse explosion set up
Corpse explosion?
The act ability
Ah okay
Yeah Blood Boil is super good
I think you save it for a Berserker, probably?
Since its easily the highest value unit you can slap it on
Ye no my friend plays grinders
Still thinking of OCs
Current ideas are:
A literal Robot for Goregrinders
An Igorri who used their fleshwarping abilities to become a furry
Also a furry but their a mercenary in CARCASS
Goregrinder necromancer that's just Gritty
The secret has been revealed: Anzenmezzeron is just Philadelphia
Can a Painwheel use two Speed tokens both normally and as Strength in the same turn?
Sure can
neato
the same 2 speed tokens?
I got this wrong, sorry
Oh! Okay, that clears it up
See this for what I meant
Yeah mb on that
I'm the grinders friend

Hey folkls, designing a setup for Owlbear Rodeo, what do folks think?
Awesome!
I am trying out Strength/Weak, Vitality/Vuln, and Slow/Speed as a single counter on the upper left of the model
Since they counter eachother out it seems a good way to save space
I like the healthbars, but they feel like they are taking up a lot of the token's area and we kinda loost a lot of the art on non-tyrant characters
What do folks think? is it more important to have healthbars or would it be better with just a single number for health at the bottom?
i mean its more or else an aesthetic question
i like the healthbars personally, but if u wanna see the token art more, then yea id drop em
I would at least make it visible on hover
Information like health and statuses need to be open
I tried to communicate all of it as quick as possible
but with minimum available visual noise
dont think the book says anythin
I'd say armor goes first because it reduces damage by one
And vitality is done at the stage you're taking damage
I do hope it’s the case cuz it makes mox/abhorrers match a lot less iffy
But maybe I gotta play it more
I think the questions more, does taking 0 damage count as taking damage
i agree with this but on the principle of book organization more than anythin else
(armor always gets mentioned first before vitality)
Y'all, is it telling me I get a maximum of 1 soul per unit death (even if the unit gets ressurected, a second death of the same unit won't provide more soul), or does this mean something else?
Ya, if it comes back (Miracle for example), then dies again, you don't get another SOUL
Does the order matter? If you have armor and vitality then you take -2 damage, doesn't seem to make a difference which -1 damage you apply first
Well it would strip the vit
yea i was assumin its for savin the vit
Then it that case it makes sense for the armor to go first
Ye
Kinda on the same topic, what's the best strat for taking out a God Body? Super armor and 6 vitality seems really tough to chew through
bring something with token purge probably
Also ye
GOREGRINDERS CAMPEÃOS DEL MUNDO
Goregrinders are silly lads
the phrasing is the same as the effects on the goregrinders units, so i think it’s multiple 1s
i have figured out optimal strat
3x2 warheads
1x barrelform
1x warlord with devil impact
hard focus enemy necromancer
also working on a homebrew house, the main mechanic being they pass parcels between themselves which can be opened and turned into tokens
the idea being you have a limited amount of tokens but you get to distribute them as needed quickly, beyond that may also add some hot potato like mechanics
The streets below Skin Town were usually a bustling place of activity. Skinners and traders alike found the atmosphere conducive to their trade. Now, however it sat empty. Quiet as the surface beyond. For a comparison to the graves here would render the common idiom useless. Chattering skulls and threshing teeth made for merry companions as two warhosts met each other in the upturned carts and splattered meat. A fine canvass for the battle to come.
On one side, the Abhorrers. Silent priests and furious warriors of the militant One Hundred and Seventh Anointed Procession of Swords, lead by Silo of Many Mercies. They had come here on the orders of the High Ordained to destroy the market and recover precious flesh untainted by death. Their forces consisted of the Friars of Joyous Suffering, Antipriests of the former One Hundred and Sixth Procession. Last survivors rendered mute by their encounter with a devil beyond the pale. Bloodless Immaculates. Penitent sufferers who drew their strength for their proximity to Silos. Who they saw as the newest incarnation of the apostate exorcist once called Dictate. An inquisitor of the former parish of Hecate. Who lost his place in the order once and resolved to never lose it again. Carving furious lines of torment across his body in repentance for the lives lost. ```
On the other, the Goregrinders. Local protectors of the Skin Town and its markets led by the upstart warlord Lord Magnimonious Nitrous. They had heard the calls of their Corpse-Piler they had rallied around Nitrous and partook of his unique brand of augmentation. Fusing themselves with his noxious blood-machinery. There were swarms of Chatters, the warheads fused from Nitrous' own blood and bone. Emerging from his massive frame like bloated ticks, chewing at the slowly burning fuses of their detonation codes. Their older, more eager cousins the NOS-Heads willingly strapped themselves to their pain-wheels. Eager for their chance to rend and tear the holy order in their midst and supported by the Oil In My Veins cult, a group of Pain Ghouls who had followed Lord Magnimonious after his brief feud with a man named Nitrous. Who so upset him as to make Magnimonious take his name. After ripping him to pieces, of course.
the HANGED KING, bound devil. Twisting and squirming. Always seeming so close to escape, yet never managing. This was the BEHEADER's monstrous ace in the hole. The remmants of an old friend made real once more.
Now, as the market became filled with the eager anticipatory chatter of foes about to clash, their leaders stood in deep silence.
Only one would walk away. ```
War report!
also, I have three necromancers and their respective black masses now
Silo of Many Mercies, an Abhorrer priest dedicated to finding the yet to be reborn pieces of his personal saint.
Lord Magnimonious Nitrous, a speedfreak warlord with a penchant for violence and a paternalistic streak for his hometown of Skin Town.
and
The BEHEADER, a legendary swordsman who is dedicated to demonstrating a perfect killing technique once and only once.
I like that this game is very playable on the tabletop, even if it was designed around VTT play.
I am now also tempted by the idea of designing a physical gameboard with customizable tiles for 3D printing.
i eventually will do a pack of grayscale printable unit cards w space for tokens
you can just run off on a printer
i am gonna do a typo pass this weekend
So am I just wasting time here?
it won't be that many things
i bought the funny bones game for devil dollars
Quick clarification about the Operator's Akimbo attack, that makes an attack roll and a seperate effect roll, yeah?
home bru
Special Mechanic:
Package: Units with package tokens at the start of their turn discard all package tokens and choose to gain either strength, vitality or speed of an equal amount to the package tokens discarded.Special Tags:
Distribute: Once used, remove a token from this unit and give it to another unit within range 3
yes
tight, ty
DOGS OF WAR
heck yeah
Homonculus: Has many knives, but his attack is Flesh Whip 🤔
They've got Welsh Arthurian legend based naming
He keeps them clean to use on himself
Fighting penny who's got checks notes Carcass squad free
GO GET EM CHAMP
There's only 1 free space on my deployment zone
Ngl paper standees with these units are very charming
The big brain next step is to get faction colors bases for them lol
Though Idk where to even get bases like that lol
We bought them for GB so the set so a bunch of like one colour wasn't something we were looking for
you can find those bases all over the place online, but if nothing else there's always Amazon. Search for game card stands or some variant and hopefully they'll show up
need to do some tomart studies so I can make my own necro
you're looking for something like this:
https://m.media-amazon.com/images/I/61S+7cz+PSL._AC_UL320_.jpg
I wonder if I increased the HP of the necromancer and doubledish the unit cap if a player could hold their own in a 1v2.
Just a fun thought really
a friend of mine really likes wargames so im recommending this to him
How's Gargamox's Plague play out in practice? I loooove the idea of just planting a ticking time bomb of DoT in a fool and watching it go down, but at a glance it looks decently difficult to apply at scale. Kinda get the impression it's more like a "the attack does 2 damage, but the second damage is delayed and can't kill"
I can only attest to it as someone on the receiving end but the plague really hurts opponents because its unavoidable damage, And pushes the victim into making decisions with less options because at the same time you are making lots of hazardous zones.
Err I guess to sum up a bit better Plague isnt terribly tough to apply and compliments your other way of doing damage. And it being again, unstoppable damage makes up for the fact that it can't kill
Question in paper standees. How does that work with bigger units and the space they occupy?
Cuz I assumed the big units are 2x2
but biggers ones exist I think
Ah ok
Cuz that was the one issue with standees I realized
They still are very charming though. Just the logistics of it randomly struck me lol
They make clear ones with round bases that I got a while back and they offered 2x2 sized ones in the same package as the 1x1 ones
They aren't nearly as cute as the color clamp style though
You could still take the concept and glue the colored clamp to the top of a circle peice of plastic or cardboard though that might work
hey gang. im using ffzdf's character sheet and in the ACT abilities and SOUL abilities where it says + Choose One More i can't actually choose one more. am i doing something wrong here or is this a bug i should bring up with the creator
You add the act and soul in the Necromancer upgrade section to the right of it
ye but it still says 'choose one more' in the statblock
which was causing me confusion
Ended up being too space consuming so I don't think he finished that spot
I'll mention it to him later in case he doesnt see the messages here. (But I'll @silent sluice anyway)
As someone one the applying end I have to say while it does set up other damage, it's a race against time. It does let you weaken enemies that you can then tap to kill, but the obvious counterplay to that is having literally any vitality which makes the pretty low Gargamox damage output very difficult to confirm the kill
Perhaps it is my skill issue for only having one way to get extra damage from my rotten scions. It might be more manageable with heresies to get higher dpr units
Depending on what units you run it is easier or harder to apply at scale
If you get a juicy lineup your slimes can wreak havoc
Played a 4 way FFA with some folks on the FIST discord. Good time was had, then whatever I was smoking made me want to barf and I disappeared for an hour
That's unrelated to the feedback though
no no I think you should blame tom for what you smoked
I have some rules case questions WRT vitality- how does it get spent?
You're right I should
Smoking that Maleghast strain that makes you puke your SOUL out
We were wondering how it worked with the angel cause like,
Do all tokens get used at once, only one per instance of damage, or the exact amount it needs
One per instance of damage
Holy Body is tanky af in my experience yeah
More sculpting progress! Barrelform weapon is slowly progressing (I am bad at hard surface sculpting) and the Enforcer’s body is beginning to take shape.
@frigid magnet @queen nebula @slim sinew here's the ruling for vitality because ik that came up last night (also hi guys)
Just a thing I found but Odd Round Pentitents aoe damage output is kinda insane
Maybe it’s just because I was fighting Carcass though
Fucking. Literally dog
That tomb mold pack
That dessicated death-knell embalming fluid eye of newt necropolis-grown "shit will have you speaking in tongues" necromancer ditch weed
The Angel is very good
It’s an artillery piece and perfect body guard
Especially on more cramped maps
I used my Igorii SOUL move to shuffle it off to a temporary ally
Can confirm
Didnt even take it for the artilery i just wanted to castle it with 2 inquisitors and an antipriest
Question, can push and pull move diagonally
id assume so
I don't think any diagonal movement is possible
And Tom has said that if you're on a diagonal you would go one of two directions
#1164643959721693184 message
Playing Maleghast on library chess rn
i'm smoking scarab beetles. i'm on that black sabbath bone dust. this shit ain't nothing to me man.
low effort edit for y’all
the specific thing I was wondering was different though
what I was wondering is essentially just, "does Holy Body lose Vitality if it receives 1 damage?"
Deadsouls probably just smoke nothing but the most horrid tar
does the Super Armor eat it entirely or does the Vitality still get spent because it's "taking" zero damage
I have seen the magna carta, I have seen the end of death, I was flippin’ bricks for Obnossifrax before y’all became a type one civilisation. This shit ain’t nothin to me you stupid piece of shit. step the wrong way and you will perish
god, the type one civilization line really is just raw as fuck
Shit just looks like really thick diesel
But somehow gargamox makes that still look reasonable with the shit they smoke lol
Made a little tool to quickly draw battle maps for sharing/pdf/printing:
MALEGHAST MAP MAKER
and here is an example of sharing: https://alessandrominali.github.io/maleghast/map?w=6&h=8&m=Ew0Bgdk6FYwRjmZLUpvMco7KUQA
You can also import a custom 8x1 tileset each 100x100 to draw with if you don't like the default tileset.
oh wait RIGHT
sick!
@opaque socket thoughts on this boss
If you take no damage I think you still just take no damage
thoughts on what ?
does super armor prevent vitality from getting chipped
ruling question ig, if its come up for you
just did one myself with that one 1bit asset pack
Vibe tbh
I'd say if you reduce something to 0 its no longer damaging you
and I know that does go against what lancer and all do
but i'm gonna go by this
I'm pretty sure even if you have 5 Vit tokens though it's still just a -1 damage
Tokens do not stack, yeah
Or, well, the effects aren't accumulative
at least that's my interpretation of it
who let tom cook
yeah wording there feels specific
You can only ever deal +1 damage no matter how much Strength tokens you have stacked up, but it does mean you'll get that boost for every time you do damage
oh, well shit
well
learnin lesson
Basically you only benefit from a single token's name once
@frigid magnet i was definitely using strength the wrong way LOL
yeah, played with stacking on day one and the weak tokens made the game really rough -
so attacking someone who's vulnerable while you have a strenght token means you deal +2 damage
but if you had just 2 strenght tokens you'd only do +1 damage
For people who have played already, what’s the average match time ?
Yeah, Goregrinders stacks up Strength so that they're effectively doing a bunch of 2 damage chips rather than 1 damage chips
first time for me was 2 hours
seems that some other people have similar times
huh cool
My first time was less than an hour
Which is good, that's a great deal
that was via a vtt
on a 8x8?
1-2 hours is speedy holy
my first game was longer but that was probably because we said fuck it and did a 4-player FFA, lol
yea thats p typical
I’m prob doing a simple 1 v 1 matchup
Armored characters effectively mean that if you want to deal you some damage you need to either Vulnerable or Strength your way past or use a damage type that works around it
Or break out the big hitters. Pilebunker, ho!
Or that!
Igorri necromancer is gender and thats one reason I love them.
But DAMN do i love that priests look from the Abhorrors
the abhorrors have an extremely hellsing vibe to me
that guy feels exactly like alexander anderson, yeah
i wonder how well u could do this game in solo play
enjoying carcass
as for Vitality tokens being really cracked, I will note that there's a handful of tools to scrap tokens on allies and enemies
usually on Freak type units
Barrelform's Death Mark is nasty for that, yeah
deathmarks headshot even gets past igorri
I've been kicking around homebrew concepts for a house that focuses harder in on using Vulnerable
that abhorrer guy is a mix between Anderson and vergil from devil may cry
gonna release a typo pass for the game this weekend or next week
I'm shocked, you would NEVER reference Vergil from DMC, that's SO out of nowhere
I will also release a document called 'maleghast for sickos' that will have some rules clarifications
lmao
nice
quick q- will this version have searchable text haha
wanted to copy/paste rules text into stuff
yeah I think I can export it w/out embedded text
it just make the doc load nicer and shrinks it slightly
ah sick that means I can steal the unit blocks and make a template outta them
is there any way to download it as an image?
also uh, are the scenario maps meant to be 8x6
theyre special scenarios so i assume as much
Yooo
i just designed them off the cuff
Yes! Print it via your browser and make sure to select print background images. You can even scale it through those print options. Then save it as pdf
Barrelform and Enforcer comparison. Debating if the gun is too big, but it might just be posing at the moment.
yoo barrelform's comin out great
Gotta shave down the grip a bit to secure the wire and start sculpting the hand, but it’s getting really close to ready.
holy shit that's awesome
Old Maggie ate us both
That Tom 'Maleghast' Lancer sure is a good designer
think my balanced comp was good
I think my Dog based Comp was also good, if I simply ate more corpses and then attack more
cause it felt like I had a toolbox I could then figure out my key pieces to counter the enemy's thing
I should've put my Necro closer to people too, as I took the "buff people within 2 trait" and then never did that
Dogfriend these rule
How essential is the ammo goblin for Carcass? Was thinking of doing two extended barrel barrelforms with an enforcer and egis weapon to provide cover
but that leaves my reload economy pretty weak
gods these maps are so vibes
Simply don't need to move
The ammo goblin is not needed imo, like the board are small enough that reloadings not too much of an issue
they're just nice for buffs
Oh right reloading doesn't take your action right, it takes your move?
Ammo Goblin is like... depends on how much you like your mobility
Especially as like the enemies going to be moving closer to you
I don't think they're useless to be clear, they're great enablers
yeah
@naive glacier questions for the clarification doc in case they haven't already been raised; Interaction between strength and aoe, does one token affect the entire application of damage etc; does the person with initiative always start the round? in general clarification of turn order when activation count becomes uneven etc
the value of the reload move is more that you basically give that target an extra move IMO
though I think Bone Shards might honestly be the main selling point for Ammo Goblin to me
I didn't get a lot of use out of ammo goblin. reload slide is really good if you're set up right
cause 1 soul is a steal and you can time it a lot
yup
though Regurgitate Ammo also gives Strength, which is pretty important
my necro loadout was cover trait; double barrel; double tap
bone shards is only good if your mass is built around it imo
whilst regurgitate ammo is always useful on carcass
double barrel would combo really good with bone shards
n yeah honestly I found the strength the more useful consideration than the reload
As someone that doesn't want people to catch on, Strength tokens feel so key against my faction where I stack Vit tokens quick
So stop gaining strength so quickly I need to do science
CARCASS
Reading the initiative rules again, seems like whoever the person who won initiative chose always acts first, and that every unit has to be activated before a round end so the person with the most units may activate two or more times in a row
bounces off of super armour but that's only worth thinking about for abhorrers
2fort
We treated start of round player like we would lancer or Icon tbh but could be wrong
Remind me what this means? I've read Lamcer but have never had a chance to play it
additional- does ignoring armor or ward also ignore super armor; how does LV4 Living Cannon's tag work, ex. can you open with LV4, reload, Akimbo, reload, LV4 again?
New round player is whoever is next in natural rotation
we didn't really end up having to decide cause I went second and had the activation lead from early on
I wish as Igorri I had less physical damage because Penny's Necro had ARM
actually just realised, you can choose to act before move so reload right after shooting
If its 3 player and A, B Have all activated and C was last to activate their unit. A would then start
And needing at least 1 strength every time I attacked was annoying
I mean in lancer it was who the players agreed goes firstlol
Ah greetings maleghast players
Well lancer is deliberatly 2 sides
Played some of this yesterday
Allies vs NPCs
Enjoying carcass and deadsouls
real for that
I want to try playing goregrinders next but i'm still in love with igorri games tbh
And death burst
Where if the PCs ended the round then the NPCs would start the next round. and vice versa
My main goal is to blow up and act like i dont know nobody
If player C ends the round 1 player A gets to start round 2.
if player A ends round 2 then B gets to start in round 3.
Thats how we handled our game though We could have been handling it wrong
Where'd you find that asset pack if you don't mind me asking?
nice ty
Ye go for it
GARGAMOX
The Necromancer (LUTHOR BENTEVON)
Traits
BLESSED WITH FILTH
POLLUTION SHROUD
ACTS
VIRULENCE
CORPSE EXPLOSION
SOUL
INFEST
SLIME FORM
INSIDES OUT
5 Units
SCUM (x2)
SCUM (x2)
ROTTEN
LEECH
SLIME
ello
fhis game has only been out for two days or so and there's already 6697 messages
prouda you /gen
My goal with this roster is to literally be annoying af with suicide bombers and hazards
anyways i wanna get to maleghasting, is there a dedicated play server or is it too early for that
nope
just this
neat
just saw that Dooms round 4, that's pretty wild
yeah
What does Doom?
Oh my roster? I just thought the explosions would be funny
nah, doom is deadsouls
can you not take scum 2 for 1?
ah oops
I am, its 2 slots with 2 scum, so im takingn 4 scum. Thats how it works right?
yes
ok
for str and aoe its as written, increase damage by +1 when dealing damage, ie you can apply the str token to just one instance of damage. for initiative, it needs clarification but it retains alternating turns ie whoever acted last, the other player goes
a question
does doom deal damage after 4 rounds or is it only the 4th round of any game
i feel like it should be the former if the latter is the case
end of 4th round specfically is how I read it
otherwise it would read "four rounds from applying it" which would be unusable past round 2
so doom in general is just nonexistant past round 4
i guess that's fair, given how it does 6 irresistible damage
yeah after that its just cleanup for deadsouls
plus four means death in japanese
For the Abhorrer Zealot, is Smite's bonus determined when you use Smite or when you make the empowered Chain attack?
Ie if you Smite on round 2 and then Chain on 3, do you get +1 or +2 damage?
And does Smites bonus damage still apply on a Graze with Chain?
Not quite nonexistant, there's a lot of things that trigger off of Doom tokens that still work after round 4. But the big threat is gone
How does LV4 Living Cannon work- can you LV4 Cannon turn 1, reload, Akimbo, reload, LV4 Cannon?
Does ignoring armor/ward ignore super armor?
Heres the comm i plan to use for mine
<Punk Tactics>
House: Gargamox | Heresy: CARCASS
Malice: Loathing (4) | Unit Limit: 5
[Units]
2x Barrelform (Extended Barrel)
1x Rotten
1x2 SCUM (Aftermath)
1x Host (Defiler)
[Necromancer]
Plaguelord
Bonus Trait: Spreader
[ACT Upgrades]
Carniphagous Blade | Superkick
[SOUL Upgrades]
Purge Guts
gargamox heresy CARACASS sauce?
would be open to C&C
Oh nice
My plan for heresy is Gargamox Igorri, spam the Igorri thralls for double corpse explosions
love barrelform all my homies love barrelform
Ammo goblin got me if no one else does
extended barrel might actually be tough to work with though depending on the map
You can enable Extended with cover from units right?
you can
Settled on a name for my Gargamox Dark Mass, "The Light Infectious". Now all I need are a half dozen names that are puns on Disco Metal...
Disco fever
I have not played the game yet totally open to suggestions on how to do it better
Try to win, protect the necromancer, dont die
I meant more the list
Honestly, just taking 1 of all the dudes is a valid tact
I mean more doing gargamox heresy carcass at loathing really
Well the problem is that your carcass units would also take plague damage wouldnt they?
Since theyre not Gargamox?
I've not messed with heresy stuff yet
Heresy seems complicated
A few questions Abhorrers raise:
- If a unit is resurrected via Miracle or the Resurrection SOUL upgrade, does it still have the tokens it had before it died?
- If a unit with a "start of combat" trait is resurrected or returned to the battlefield (e.g. the Holy Body via either Resurrection or the Blood Grinder scenario rules), does it count as starting combat for the purposes of that trait?
- If a unit is resurrected via Miracle or Resurrection but, in the intervening time, the space where it died has become occupied, where on the battlefield does it resurrect?
the writing specifically notes "starts combat" and not "start of combat" so imo it would count for the trait to trigger if it gets resurrected
since if it was "start of combat" that would more suggest the start of the game I'd say
just realised playing maleghast in a graveyard is a possibility
maleghast starts a new satanic panic
I really like the cover art. She just looks so happy.
That would be the dream scenario
Creating and slaying horrors with the oomfies
Love the abhorrers
LOATHING BLACK MASS
MISSUS KILLER JUNIOR
TRAITS| ACT Abilities | SOUL Abilities
- FORMATION | - AKIMBO| - RELOAD SLIDE
- HOT CLIP | - DEVIL BULLET | - BULLET TIME
- CLUTCH RELOAD | - | - FRAG BULLET
1X HEAVY CALIBER CANNON EGIS WEAPON “BLOODY POPPY”
1X EXTENDED BARREL BARRELFORM “HECKLER”
1X EXTENDED BARREL BARRELFORM “KOCH”
1x ENFORCER “KILL RADIUS”```
“No no we’re just Christian”
“…huh”
“Yeah”
At first I was like "wow, hypocritical priests" but now I think it's just as cool as the rest
There are no uncool necromancer houses
If you take them at face value they might get their fucking powers from the exact opposite of devils
And considering their bullshit?
I will take that thank you
I don’t disagree
clearly God is just a devil
I love how most of the shitposts have been abhorrers themed so far
theyre just built for it
it is like, really shitposty theme wise in general imo
The abhorrers have been kicking my ass
Shitpost Sword Arts
"we love god and hate necromancers, we fight necromancy with necromancy bro"
Like I’ve ONLY fought abhorrers
Christians are gonna fucking Get karen
Sword Art: Transcendent Shitpost Technique
Nnoooooo
jesus at the temple was him being a karen
sometimes im glad i was raised catholic
Priest - Fear No Evil: Priest (Paul Bettany) fends off a nest of vampires while trying to find information on his niece's captors.
BUY THE MOVIE: https://www.fandangonow.com/details/movie/priest-2011/1MV677f7f51aa2213a62f2b1957c2e94999?cmp=Movieclips_YT_Description
Watch the best Priest scenes & clips:
https://www.youtube.com/playlist?list=PLZb...
I'm thinking Gianni Matragrano running abhorrers and doing the Gabriel voice every single time the necromancer does anything
And trash talking units, trash talking terrain, trash talking ability"
I have played a single match (Me carcass vs Goregrinders) and I died due to devil impact mutually assured destruction, except he didn't because blood rage
do you think abhorrors knock over a peaceful necromancers charm table in the market
Yesssssssss
where r yall gettin these games together hot damn
I dragged my partner into a game
it read simple enough for them to not stress out over the rules
is there already a maleghast underground scene i dont know
On school lunch I walked into the library, asked for a chess board, and explained the rules to one of the gang
If not, why isn't there
has to be bc otherwise there ain't no way
LESS GOOOOO
my lancer crew are combat freaks like me 😌
I'm thinking. Could I greatly enlarge the scale of necromancer and turn it into a TTRPG? Could I use the ICON system for RP and Maleghast for combat? How deranged can I go
Actually, Blood Rage doesn't save you from Devil Impact. Devil Damage Obliterates
DEVIL DAMAGE OBLITERATES?
Then it was truly mutually assured destruction, a tie
Which is a shame, because I love the idea of surviving Devil Impact via Blood Rage
Beautifully cinematic moment
I have tried tacticool skeletons, I will try deadsouls and abhorrers later
i dont see why not
And if I get this correctly, if you deal 999 damage to a unit with blood rage, and it still doesn't die until I hit it again?
I feel that maleghast would fit more into a campaign structure e.g. necromunda but I am curious how one could make it a full rpg system
Tom's mentioned a GUN-type narrative system for it
tho honestly maleghast feels like it could be a hack of THE PIT
It's perfect for Necromunda-style campaigns, yeah
Probably because of the larger scale, amount of necromancer/other units
I don't have a lot of wargame experience (Heck, I have Warhammer minis but almost never play), and I thought Maleghast narratives would go more like 40K crusades, which are basically using the same army over and over and getting buffs and debuffs for it
you could do an escalation league with maleghast very easily
Maleghast is very fun and snappy
I think a steady drip of Dark Power to upgrade your Mass works well
Maleghast for a narrative system would be perfect for having different units but the same necro
Yeah its well suited to that
maleghast gives me the vibes of gang fights and territorial disputes over city streets
Yeah, not so much full-scale war
as you're a necromancer raising different dead each time
Which just made me realize I AM GOING TO MAKE A TOURNAMENT ARC ONESHOT FOR THE GANG
aw I like naming my gang goons though
not the same if my little guy is ash and dust each time ;(
The issue with naming your goons is that they aall get blowned up
Not necessarily
Small house dispute, they call a necromancer for each house and they get to fight for the honor of their house, with units at their disposal
I’ve named all of mine
Also how funny would it be to run necromancer + 10 thralls
name more
cyan wanted to do that
And yea you’re a necromancer AND in the fucked up city
well it was 12 thralls from a miscount but still
it's not as funny when you run out of room in your deployment zone
me petting my thrall on the head wishing them luck, knowing they'll be reassembled by the city 200 miles away in 6 days
Better for some houses than others
I would name them if I decided a faction to play
Also if even the necromancer dies, they DO return in 6 days too right? So there is no "game over"
I think 10 thralls is probably the best way to make the 6 soul upgrades work
No reason why you can’t have the same little guys
Yeah
Necromancer should also come back
Igorri when surrounded by corpses
Carcass and the gun boys
I've found that my necro LIKES corpse, She doesn't NEED them
u know what
first game i play in maleghast, im running 10 igorri thralls
Also just so I know what system I could use; Are there different sentient species in Maleghast aside from "Flesh and bone, Flesh, and Bone"?
Best of luck
We love our flesh doctors.
Define "species"
igorri where you name all your Stitches but you give each two names and randomise which two end up stitched together after each fight
Really
Fabulous bile is 1000% igorri
Igorri fans raise your hands to the air (We have BONUS arms!) ((This is the second time i made this jokedon't hurt me))
20 names and you mix and match for each time
its a random table
I think all the factions are cool
I think I just like gore boys most because melee
Igorri fans hands in the air!
(40 arms are raised)
(The crowd disperses. It's 2 igorri dudes)
i get gender envy from both the Igorri necros
That's the point
I can't agree enough
CARCASS and the abhorrors are prolly my fave theme wise
the masses have spoken
That's the point
Carcass and deadsouls seem to be my fav
Deadsouls is what I want when I wanna be a truly edgy necromancer from hell
No excuses no other reasons
This is the devil worshipper
Once i settle into this month I'm prolly going to get a design togther to commission my necromancer because yeah I'm normal about new game.
The one who is the monstrous stereotype that all other necromancers live in the shadow of
I’m being really normal about this new game too
Well, are there other sentient species in Maleghast?
If there are, I'm using ICON narrative stats
Lol
Punk gremlins
Slimecore
i do love how gargamox is so slimey (literal)
I don't know how to break it to you
none confirmed but you've seen the city "cast" page
they're all weird goths
I like deadsouls' aesthetic but playstyle I'm all about fast melee lunatics so
Ther room for interpretation
suffering rn
Carcass is just the skeleton war joke, plus high calcium operators
The necro's cloak is a bunch of ratskins just sorta hung about them and thats so cool
why aren't you rolling well ?
i won the last game
A friend told me "share the rulebook but in this country's language" (Spanish) and I'm like "brother this game has been out for 2 days and you can speak English, read"
Ratskin poncho
Just roll higher forehead
destiny has said no
if it were me i'd roll a 6
good rule of thumb is if it fits in dark souls, itd fit here too
yes
L+formation
this is my second time
Ah gotcha
3 6’s
I've seen it Eld has a pact with a demon and only rolls 6 no matter the die type
I think Carcass likes headshots but you need a plan usualyl for if you don't trigger it
I tried to make a headshot build with like
oh yeah just the lack of headshots for 3 rounds like
ruined my momentum
clutch reload
Comrade you could not be more incorrect this man is the most pathetic mercenary I’ve ever seen
New house idea. Its just helltaker, Devil people with suits Absolutely no punk aesthetics.
Hahahahahahha
if it wasn't for a little cheese of farming miracle for points in goregrinder
Well that’s the devil’s cost
both slide reload
i'd have no points rn
My cover is blown
Devil Bullet goes hard
We are all being very normal about this 2 day old game

they are very annoying 😛
now that i realise they just sit in the corner of the map and spam mapwide damage
just like IRL angels
while being stupid hard to kill
i've had one floating near my window for the past month they're very annoying
"you need to repent for your sins, you will not go to heaven" yeah yeah I know
quick question, when you garze a target do you apply bonus damage from vulnerable?
yeah
and strenght?
yeah
So genuine question
me when I attatch a rocket booster from the video game Just Cause 3 to the voice of god
what do you mean
Or should we expand it into an actual channel.ala icon
I think it's fine as a forum thing
Especially as like, forum things are very similar to chanel in like function
Yeye
Chats are good when you want threads for very very specific things, forums are better for bigger threads
And for stuff that really wouldn't have a general chat associated with it
I think separating rules questions and general "Holy Fuck this game is awesome" would be useful
i should prolly be sleeping instead of figurin out a list for a stitch horde
If this stays a forum post we are almost def not going to have two forum posts about maleghast
I say we wait a bit more until we see if this forum thread doesn't work well
tbh
game just came out, lots of people are playing it at once, I don't really want to make a channel for something that might not have enough posts to justify it
also like, the forum thread is basically already a channel, its just less visible
I’m mostly making physical stuff for it, which can just go in gallery if I’m desperate for feedback.
Not that I don't think people will play Maleghast in a few weeks, I just think right now we may be seeing the peak of how active this forum will be
Especially when it comes to rules question and stuff
