#MAGNAGOTHICA MALEGHAST
1 messages Β· Page 5 of 1
yepo >:3
Hell yeah all sacrifices time
Can't kill your necro if half the board is walls 
Me and my inverted cross squad here to put the fear of the undead anti Christ in you
Sacrifices trapping your enemies behind walls
walls can be broken tbf
PFFFFFFFFFFF
yeah walls have 2 hp and are autohit
and bound devils
cool guys give up and take the draw
the bound devil ACT names are so cool
How many sacrifices could I field in an average game?
I think I'll be living in goregrinder country
8-10
^
eh, you can do a lot of doom attacks
Wait for turn four get points galore
it's probably not optimal dead souls but it's not gonna be bad
Lol. Just fishing for the "now perish"
It will at least be funny
Which ultimately is what matters lol
Your big issue with running nothing but most faction's Thralls is that you might struggle with armoured units and big CC stuff
ammo goblin
it does help that doom is there though, and the necro does a lot of damage
The Goblin IMO yeah
'this units next turn'
Doom helps a good bit!
operators seem super tanky tbh, 4+ to hit + armour
The target I think
But notably, your necro does have to stay alive, too
You can body block with the sacrifices and hide behind walls
But tis still a worry
just wait till round 5, get the big sword, kill whatever is left after the doomening
you have Dread Presence, it's fine
Cuz the target can take up to three damage before the curse stops
Unless the goblin is what is taking damage
Hmm. From the wording's consistency I'd say it would be the target
no I see what you mean
The prior sentence makes the unit the target
So "this unit" it's just a bit vaguely worded to refer to target
exorcist and dark priest duelling at the start of round 5
Target unit should be the wording but yeah
Likely clearer language would be "lasts until end of target units..."
But Idk I could be wrong
I want this to be a 90s Gameboy game that I have to link my Gameboy to someone else's to have a match
Vibes
Screen watches you
Thinking I'll default to:
- Painwheel x2 (2)
- Warhead x4 (2)
- Berserker (1)
And see where that goes
did the power of skeleton headshots carry the day
whats the big titanic option for carcass all about?
Awesome
I'd say its mostly artillery with a bit of ability to charge through walls and break formations
Egis Weapon is a good tank and base of fire yeah
Can slap away melee weirdos in a pinch
egis weapon carried here
ohh the ability to punch through walls seems significant for them
same for sniper
Good for formation buffs because it's big and thus can come into basal contact with more units
i feel like egis's main goal is to provide decent damage but also clear enemy cover
as well as be good for formation and provide cover itself
its a big buff wall
mortar's really good if you hit those headshots
Egis Weapon and extended barrel Barrelform π€
what turn did it end?
Is this anything
it is
i actually didn't use deathmark in this encounter
early round 5
was effectively decided by a miracle role on their holy body
they failed and stayed dead
paladin has nobody to bodyblock with
boom headshot
it's virtually 2-3 damage with no hit roll
it's a bit slow but can do numbers imo
Also yeah i can confirm
I think Carcass looks deceptively like the begineer faction
Goregrinder look a lot easier to play
goregrinders is def the beginner faction
90% of my turns I was like "oh I fucked this up"
my brain is already aligned to this
oh yeah its pretty sweet
like my only major mistake was not recognising deathmark
how is vtt support looking btw? i havent backread yet
My main issue was legit that I fielded an ammo goblin when really i wanted a barrelform
tbh
Really gotta find somebody to try this game out with
dakka dakka
i might try and rope a friend into it if i can set up an easy-to-run vtt world in foundry or something
There looked there was two seperate people working on different projects tbh
Folks are working on stuff for the icon thingamajig, foundry, and r20 I think
Most games rn I think are being played on r20 due to low setup costs
DEATH ROW DEALERS
HOUSE CARCASS
Malice: Hatred
Dark Power: 7
Unit Count: 5
SHEKEL, OBOL, CASH, COIN [Gunwight Thrall Γ4, Tactical Reload]
BLACK GOLD [Enforcer Scion, Shield Charge]
BANKSY & REGGIS [Ammo Goblin Freak Γ2, Hot Chamber]
Necromancer: MIDNIGHT MARKET
Operator
Traits: Formation, Hot Clip, Gun Kata
Act: Akimbo, Unholy Sixgun, Devil Bullet, Grenade Jump
Soul: Reload Slide, Bullet Time, Double Tap, Bullet Sonata
I wanna run this lot
But that'll change as the coders get stuff optimized
We just used r20 for our first match and there was enough there to use without any addons
oh okay i just knew gambaina was workin on something yesterday
might try and set it up on owlbear
sorry can i just clarify that like
tom
thank you so much
Duel - Blood Grinder - Loathing - No Heresy
C.A.R.C.A.S.S. E.A.T.E.R.
VS
The Unholy Order of Penitent Knights Of St. Judas
^this
is so cool
Right
just goes fuckin hard
I'm gonna be doing an owlbear setup tonight, might make some terrain squares for elevation, stairs, etc. and post then here
No
splash doesn't affect the unit it originates from
Splash effects do not affect the targeted unit
oh that makes some stuff way better
But they do affect walls
Splash effecting walls is the best
HUGE bonus fr
i assume its just consumed like normal
There's still an open question on how strength tokens work with splash damage though
(Sorry, brain had a hiccup there)
Only 1 hp though
still
protection from a lot of AoE, there
Armour/Ward is really interesting to me mechanically because the ways to bypass it are:
Use a different type of damage
Deal more than 1 damage
You could use Fire or Toxic against armour units, or you could just crank up Strength tokens to bust through
question to those of you who have played it on a VTT already: how did you do it and can i play with you?
but yeah the tldr on how to copy the basics of my setup is
- Use the simple world-building system
- install bar brawl module for better hp bars
- install chat portrait module
- install combat utility belt and use the condition lab to set up the 6 conditions + faction specific ones
- install global progress clocks or lancer clocks to make adding soul clocks easier
- use Illandril's Token Tooltips with the screenshotted settings
- install lancer initiative
- when making characters, to have the macro replied to & Illandril's Tooltips work set up tokens to have attributes with the keys in the second screenshot
- install status icon counters
(OPTIONAL) 10. Install minimal ui and splatter, modify the settings to your needs
(ALSO OPTIONAL) 11. install custom fonts, create a folder in your foundry data for font files, download the .tff for metal_blackletter and just dump the contents into the fonts folder. Then in the custom fonts settings, set the local font directory to the font folder and the primary font to be the filename of the metal_blackletter file.
for the people who were asking how to copy my setup
its not super fancy but it works
and everything is harder to read
just as tom intended
i love headshotting paladins
Is it EGIS or AEGIS?
Enemy card says EGIS
it's an acronym, right? I think it says E.G.I.S.
or uh
god what's the term for that
where it has the periods
EGIS that's a pun on "aegis"
there's a distinction between that and an acronym, isn't there?
yeh
Abbreviation?
Can't decide if I like By the Throttle Despised or The Meat On Metal Boys (AKA MOMmy's Boys) better for my Goregrinder Dark Mass
the 'a' slipped in
Initialism
no no where it's still an acronym but instead of being SHIELD it's S.H.I.E.L.D.
I swear there's a difference in terminology
Exoskeletal Gun Is Scary (E.G.I.S.)
I might just be going crazy
thanks! ill set this up
what did u use for icons for status effects
Can we pin this? @primal crypt Foundry Quick setup.
Idk if that'd be ok but damn is that a useful list/guide
We might want it as a living doc as the tooling gets better?
#icon-resources message
turns out the overlap is close enough that they're still relevant
Thanks you rule.
If an ability has a range of 4, is that equivilent to 1-4? or only 4 spaces away
1-4 was my read
"Any character inside their range" means 1-4 by my reading
Sine a lower bound isn't specified
I just finished importing the third faction

Typing out all those necromancer abilities is a drain on my energy
tis unfortunate that copy and pasting does not work
But being able to customize your tokens like this is worth
it looks very nice
were u considering exporting the actor data for all the factions at some point
or was that not something u had the time for
it'll be slow
fair nuff
Once my thing is done I will jam it all into compendiums and put it into a module
nice, thanks
i do have abhorrents though
So all actors with abilities, upgrades to slap onto the tokens, all the necromancer stuff, yadda yadda
How you choose to play with initiative, tracking turns, putting down terrain, will be up to you
I gotcha - I was taking the fact that some abilities do specify a lower bound to read it way more restrictively
like a 1-3 range etc
Is there an ability that specifies 1 as its minimum range?
I think the scum does
As in the Pathfinder necromancers? Tar-Barphon is Deadsouls, not sure about Geb
Huh, so it does. Not sure then, we'd need to ask Tom. I still lean towards that being a formatting thing over the spacing needing to be that specific
I felt the same but no plague associations that I remember
I suspect that's formatting
The more I think about it the more I think the range question could go either way
Devil damage walks into a bar
There is no counter
Given it's the only non attack ability to do that, I might chock it up to being a typo
Quick question on turns; is it "player 1 turn, a unit moves, acts/moves, then the turn ends. Player 2 turn, a unit moves, acts/moves then the turn ends, repeat until all units have had their turns" or is it "player 1 moves then acts/moves all their units, then player 2 does the same"?
First one
abhorrers are all in
Thought so, but wanted to be clear
I forgot I have access to my uni's machining lab, 100% about to convert all the unit art into CAM files and make a metal Maleghast set
Hopefully next week once midterms pass
Looking over some other units the sacrifice has something similar with beckon.
But its range 2-3 which makes sense because it's a pull effect.
I'm almost certain psudopod is supposed to be the same.
It doesn't make sense to pull something already adjacent
should i spend my money
on the funny bones game
it's very funny and very boney
its 2 bucks on toms patreon
comes with assets
there are bones in the slime
slimy boiz
Is it intended that scum don't have the thrall trait?
Very scarey honestly
It is supposed to have it
π¨
No. All thralls should have the trait
Good at locking down units because I never want to have em explode
I think it's just the Abhorrers who have no thralls right
Ok good just wanted to make sure since garg doesn't have a tyrant, made me question if it was intent
Correct
All armies are missing one category
Love garg though
Can't wait to torture my friends with infect tokens in two games
Question about the DeadSouls soul ability Twist Sinews. Is the unit moved any unit within range 2-4 of your necromancer or only the unit who's turn it is
ill see if I can do a quick pass for typos etc this weekend
anything without a listed min. range should be range 1-x
ie range 4 is just range 1-4
necro i think
min range only applies when listed
Combine it with the host 
Tom, if you're lurking, mind clarifying what pulling a unit on a diagonal from you looks like? The Painghouls want to know
this was asked and is a question that made me question too
it can move to either space
both are technically closer
yes
heya, would it be ok to print maleghast out to have as a physical copy? will put in a suitably cool folder
I mean it's your pdf? Careful of all the black tho
Oooh the black pages are going to cost ya
I printed it off a work printer into booklet form. It looks neat in grayscale
If it can do double sided you can print 4 to a page in booklet form and its nice and compact and readable
I did the same for BitD and Icon since i'm in love with booklets to read when out of the house for stuff
Its doable and i endorse using company assets for hobbies when no one is looking
Sweet. Small follow up, would the next square moved (for a Pull of 2 or 3) then bring them back to the diagonal or could they keep be pulled sideways until they're orthogonal to you?
Imagine trying to get by as a delivery driver in this city
not me using two Painwheels to make a motorcycle π
They keep your food warm too!
In theory do the sacrifices fly or hover?
I've been rotating Abhorrer flavor in my head, and keep thinking about how demons work in Ars Magica
where magic can't get information out of them - their true nature is lies, so lies are what you get
(Heretics say this means theres no way to tell that The Divine isn't just a really powerful demon)
Not sure if strapping them together would be a plane or a hover craft
Anzenmezzeron moments
"Artists, show me your most popular piece"
γQRT of Jake Parker (@mrjakeparker):γ
'"Artists, show me your most popular piece" https://t.co/WKsQWJN8SF'
π 1652
Holy shit rad
2 to go
there is not
just gotta use the portraits
status effects all done
i can export my config but it requires the icon status icons module
is this a module or a system you're working on
isn't worth making or isn't possible?
isnt worth making
i mean i suppose if one really wanted you could
i just think you can much more easily set up via simple worldbuilding or hacking another system
but i cant code
so idk how accessible it is
i feel like goregrinders would like wall creation just so they can hide behind them
i think chosen would be the best pick, or banshee
genuinely not worth the effort
the system isn't complex enough to need it
I am currently using the ICON system to finish it up
Just need to import two more factions, will do that later tonight
These are great though
Wouldn't mind a little yoinkety
devil impact is super thematic but i have no idea if it's really worth it
Yeah I'm just a bit new to the foundry game rip
bar one hitting a holy body anyhow
currently either jerry rigging the icon system or just using simple worldbuilding is enough
In fairness they are meant to sorta be blorbos lol
So nearly done 
how are y'all getting the player tokens and board in there? just creating the scenes by hand?
hand made ye
mhmm i'll wait then
i use icon tilesets
Oh yeah that is a dependency for running the ICON system
maleghast and icon both share being really easy to make tile maps for
tbh I think its possible for someone to make a system for maleghast BECAUSE its not that complex
is this on foundry v12 yet?
I think you use it for taking down enemy necros
Lasers & Feelings, a Game System for Foundry Virtual Tabletop
you know like
this exists
for example
Where do I put this?
im sure someone will eventually have a system made for it
just gotta get that zombie following behind the system
import this into condition lab
wha...theres v12 already?
in any case its on v11
yeah an absolutely fair point, just wanna note i have no skill in coding so i have absolutely no idea how easy it is to code a system. im just parroting what others have said wrt the difficulty of making a system
Just got off work and all I'm gonna do for the next two hours is make maleghast teams
It shows properly in condition lab, but on on the tokens itself 
i might as well give it a whirl, it'll be fun to learn about foundry at the very least
i kinda just planned on doing the pinned instructions and then settling the rest with dice rolls and status markers
you might need combat utility belt/condition lab
oh wait u already have that
could u send a screenshot?
im already plottin lore for my fights now
C.A.R.C.A.S.S and Abhorrors are gonna have a lil scuffle in the Pauper's pits over who can harvest some bones
hmmm
this is the best part of any warsim
π€
god the carcass necromancer really is just the coolest looking
i see...ill admit im a bit of a novice when it comes to stuff like this unfortunately π
i gotta do a shitpost thralls only fight sometime though
Likewise, likewise
just a slap fight
i do genuinely wonder which faction is best at thrallfighting
i'd assume carcass
carcass or goregrinder
perhaps its an option in condition lab/cub? remove default icons?
i think goregrinder wins
i feel like gargamox would be the worst but that's based entirely on speculation
just by sheer trading power
Holy shit you legend
Abhorrers would be amazing at it
i'm sad abhorrers have no thrall but i understand why
We zoomin now
Honestly I feel like they would be one of the best
Gargamox is so fucking fun
Mox Populi go BRRRRRRRT
They are gonna be my boys pretty sure
skum has armor yeh
And armor
I donβt think grinders can do anything about that lmao
stitch has strength tokens which I think is one of the few counters
carcass can break armor
Oops you slipped in one of my millions of hazards
im still standing in the hazard
i wanted to reload

goregrinders all done
same foundry setup still?
...anyone know how to compress stuff with 7zip lmfao
?
i like this one
right click > 7-zip > add to archive
Quick question about Plaguelord, is Virulence intended to let you detonate a plague token on any unit with a plague token or specifically the one you targeted with Virulence?
put in folder
right click
here
tell me if theres a fuck up
I assume on the unit
I presume the one you target
huh, why is that different?
probably module fuckery
blood rage doesn't wanna be extra
fonts are the least of my problems
Question, do you have to be adjacent to a LoS blocker in order to benefit from it?
yes
starting on gargamox now
i'll probably get the deadsouls done today btw
awesome
my bias on these is 100% towards what my group wants to play btw
real
biased and ghoul pilled
me and my bro set up a super basic foundry system last night and we only filled out the factions we wanted to play lmfao
the most basic combat took 2 hours for us to complete and reached round 5
lookinn like candy
i can 100% see why abbadon was like "round 6 and the game ends"
yeah 2 hours seems to be like
but im sure things'll speed up as we learn more and just start automating things in our head
what average game length will be
since mine ended round 5 after 2 hours
obv this will rapidly accelerate with experience
yeah
what color codes are these
abhorrers is a really fun faction btw
candy corn flavored 
Abhorrers #ffcc3c
CARCASS #ff1684
Goregrinders #ff7c2c
just nabbin the colours from the pdf
I kinda love how many mechanics Stance fits under one keyword
Just checking but I assume the SOUL Harvest rule applies for each unit, correct? As in the first time a given unit is slain, you get SOUL (thus avoiding shenanigans of potentially reviving and rekilling units for more and more soul.)
its got on / off turns, abilities that deal X damage, abilities that change at later rounds
Because the first time I read it I kind of thought it only worked once per game the first time a unit died.
idk gargamox ones have armour at base
i think it'd be between garg, DS and igorri
garg's have armour so are the most durable, hard countering goregrinder thralls and generally ignoring other thralls' damage
Igorri thralls drop 2 bodies and can splash easy. And can hold tokens that the necro puts down
I think stitchs are mad good
yeah i agree
Correct
RICKERTOCK
An eclectic house headed by the Harrowed Coven, a shrouded group of witches, tinkers, and soul distillers who have gained enough collective power to be almost akin to a Devil when together, able to bestow power unto those who swear allegiance. Followers of the Coven research and practice the arts of Spirit-binding, imbuing spirits of the damned and necromantic power into otherwise ordinary objects to shift them into Ghoulcores, which in turn power various constructs of scrap, bone, and whatever else can be scrounged together. Rickertock necromancers often turn their own souls into Ghoulcores, forsaking flesh and a stable body for the sake of being so much easier to reassemble.
kicking around homebrew house ideas in my brain, no real mechanical thoughts yet besides maybe focusing on stacking up Vulnerable and being annoying persistent
I'm going to be swapping in 2 more thralls instead of a Lycan so i have more reliable blockers and attackers
Lycan is tough to get his Lope off correctly since i have to have bodies on the spaces where he wants to ignore hazards
Skimming through now
Lope feels like a trait that is mostly just nice when it happens but you don't have to necessarily focus around it
hey is there any guidance on a campaign styled play? like ticking up dark power?
Nah
also the flight or fight reaction i had when i realised miracle still triggers SOUL harvest
was genuine
Yeah
You wouldn't get it when they die a second time but you do get it the first!
I NEEDED it to go off vs a dirty gargamox player (Affectionate)
haha
And couldn't line it up
filthy gargamox enjoyers (uplifting)
Fair nuff! Autophagy seems like an easy trigger for it, though
Don't i need to be at a higher level to get that
You'd need at least one dark power yeah
There's also Tactical Thrall Murking and the chop doc I suppose
yeah we've only played a Spite level so far
Todayβs lunchbreak progress on my first sculpt for this.
carcass does some vuln stacking already but it'd be neat to see something that focuses on it
Yeah, it's not Carcass's Thing β’οΈ
Hot damn you are doin great
pogies
That cloak looks amazing i'm super jealous
Anyway Rickertock is just like
haunted scarecrows and witches energy
Reminds me of the alchemists from MTG innistrad
Yeah, MTG's scarecrows are a great reference actually
Do you use greenstuff (Propernoun)?
Blend of 75/25 greenstuff/magic sculpt.
oh my god you're right
that's fucking cool
Does the EGIS Weapon's Juggernaut push 2 INSTEAD of push 1 on a +5, or is it in addition to the push 1?
I believe instead of
push 2 on a 5+ yeah
gargamox done
theyβre the rats
@tame pasture
So when doom says "Clearing tokens as usual" does that mean if i have a strength token and a weak token - then clear those - it also clears doom?
gonna take a lil break, does anyone know what the color code for gargamox is
#28FF3C
many thanks
#00e917 is what i use
I grabbed that from the sidebar
I haven't read every unit and skill yet, but so far I couldn't find whats the difference between non-physical damage types. Is there any?
nothing
just whether armor applies or not
do you roll once for an aoe, or once for each target?
And how does spending str work for aoe, spend once per target, per bit of damage?
just how it relates to armor types
magical damage is reduced by ward
physical damage is reduced by armor
super armor reduces both
splash i believe is just auto hit
I know that
dunno about strength tho
but i mean, whats the differnece between fire, holy, toxic... types of damage?
nothing
nothing
Thematics mostly atm
lol
oh so lines and splashes are straight up not attacks, I see
mox and igorri ye
still curious how str acts with aoes, I imagine each instance of damage is seperate
so you spend per guy you hit
afaik my conclusion was strength token's were just blanket +1 damage and doesn't specify what it can be used on, therefore it can be used on any damage
My read is that you spend the strength token(s) automatically when you take an act that does damage, effectively raising all the numbers in the ACT by 1
well sort've, for things that deal multiple instances of damage in a row, the strength token goes away when you deal damage
I'm pretty sure you can apply each str token to each point of damage
then I read moves that hit multiple units as "deal 1 to X and Y", so the STR gets spent to deal 1 extra on either
yeah for something like this - on hit it deals 2 damage, you slap +1 damage on that 2 damage from 1 strength token (then it gets discarded) to make it 3 damage, and then you continue to deal only 1 damage following the same conditions of the rest of the attack
I feel like you'd be able to apply strength tokens to each pip of damage if you had multiple but idk
yeah i'd say strength applies to indignation, but i'd say you'd have to pick which instance of damage you want the strength token to apply in that specific example
do yall think the tokens should have bounding boxes in their image or nah?
so like 1 damage to three dudes, pick one to take 1 extra damage from a strength token and then remove that strength token
as far as potentially token tooling them
How would you run the Line 4, 1 Damage?
hmm
AoEs and strength tokens are the one thing im not too sure on just yet
I feel like AOEs as individual damage ticks is the safest bet
whether its Indignation, splash, lines etc
applying Strength tokens on a per instance basis seems like the most reasonable conclusion to me so far
agreed
otherwise they would get a bit out of hand for multi hits and AoE
The funny thing about Strength to me, as written, is that it applies to Any damage that unit deals
real ones spend Str on berserk self-damage
Notably, since you can't choose not to spend them, you can blow all your strength tokens on walls if you're not careful
apply Strength on Retaliation lmao
Yeah!
But actually though
bladed is so good on warheads
especially because if you're running a painghoul, curseproof can work against you. free movement is good for a few matchups
the difference is that multihits happen sequentially, so it's clear that strength needs to be discarded after the first instance of damage. It's not clear if AoEs apply damage sequentially or simultaneously.
Why isnβt heresy allowed at spite level?
oh huh, yeah Pain Frenzy sure is a curse
interesting
because its the "beginner" level
to keep things simple
tutorial level
because spite level is meant to be simple
to make it simpler
to 'spite' you specifically
Fair
I guess because you can put Berserk on enemy ranged units
But im curious if thereβs any good synergy between carcass and gargamox
yknow i feel like relic lance is under appreciated
imo its about if the attacks themselves track targets (1 damage going to X units) or if aoes just determine how many targets you have
like ignoring it's gimmick, it's a solid 2 damage weapon with no downside
I like it, but I'm saving it for the 3 Scion Abhorrer build
Exorcist has some pretty great weapons in general
befitting a holy samurai
New anticombo: berserk + retaliate + strength x2, you end your turn not adjacent to anyone (or adjacent but only to characters with armor/vitality/while you are weakened) and deal yourself 2+2 damage lmao
Lance is great together with Chrysanthemum stance I think
you can dash in, hit, push them away and then step away yourself
I'm trying Shuriken to see how Exorcist works as more of a ranged mixed damage dealer
then maybe switching to melee execution late game
I'm considering a ranged stall comp for Abhorrers, focusing Inquisitors
and Shuriken on Exorcist
I'm so excited to play again tonight
Oh wow Goregrinders would be an intensely goofy mirror-match, pretty much every character explodes as soon as they enter melee, taking everyone adjacent out with them
i wanna do melee abhorrers i think, with some stuff to force people out
gore grinders mirror match ends very quickly
Gonna see if the people i play with are down to stream it in a pnet channel just in case people wanna watch (might not though)
I'm planning to play a sorta mobile midranged style, with Zealots and Inquisitors
each player trying to mind game their opponent into devil impact-ing the other first
bolides is a great damage dealing ability tbh on holy body
it really feels like a support artillery piece which is a cool vibe
yeah I underestimated hazards on first glance
Retaliate only triggers off actions, which berserk is not
#1164643959721693184 message
same for my first list
i think my favourite abhorrer units are penitents
1 damage is just good tbh
mea culpa is just so good
did we get any confirmation from Tom on how Miracle is supposed to the work?
yeah penitents can get some real nasty damage numbers
In what way?
yeah that's pretty close to what I was thinking on doing too
also imo what gives them a chance to win the dead souls match up other than lucky miracle rolls
it seems pretty clear to me
when a unit with Miracle dies, you roll a d6 at the end of that turn
on a 5+ they come back
(also triggers SOUL harvest)
miracle doesnt trigger on being obliterated yeah
miracle triggers on being slain and obliterate just says "lol no" to that
It would be funny if the Abhorrers weren't actually connected to a devil despite it being heavily implied that they are
they might not be!
i just assume theyβre fueled by pure indignant rage at their surroundings
and thatβs what gives them power
maybe they just get their power from the COLD AND SMOKELESS FIRE OF THE STARS or something
maybe theres a catholic devil thats really into guilt and retribution against the wicked
guest cameo by the Miracle from Blasphemous π
unrelated note; i think something about the deadsouls necro being the only one without a black background for their portrait makes them creepier
the pale vapors of a hell frozen over
abhorrers are contracted with a secret third thing
Now that is a fantastic way of describing them
And also why I chose that lot for Beheader and his gang
for Zealot Smite
do you think the damage bonus is snap shot at the time of using it, or when you make the attack?
ooh that's a good question
ie, say you use Smite on round 2, and then Whirling Chain on round 3
do you get +1 or +2 damage?
Oh yeah forgot to show off my homepage
That's my interpretation, yeah
Oh do you have the transparent versions of the Necromancers anywhere?
Or are they in the folder and I missed them
actively transparentifying them one at a time
legend
Does graze inherit strength and weak?
Tom confirmed yes
If you deal damage, you apply strength/weak
Ty!
Trying to get my TTRPG group to pause for a session and play this with me. Obviously it's pretty soon but has anyone starting getting stuff setup on Roll20 or TTS?
roll20 is pretty easy to set up
just make some tokens and look at their stats
tom posted screencaps of his playtests
Yeah I was starting to get it setup myself and was just checking. I am very tempted to create a physical copy too though
then I can make little minis of my custom necromancers
Question: Are plague tokens always negative, even when on Gargamox units?
Also is there a Maleghast art thread around here somewhere?
garg likes them cuz they can spend them on stuff
look at slime for example, who accumulates them on itself to power its death burst or pass them off to others
but I think they're always considered 'negative tokens' for stuff that cares about that
That's what I was focusing on, specifically whether painghouls could clear them
Faction Mechanic:
Ghoulcored: Slain units with this trait can be reassembled by an ally by using an Action; destroying any adjacent Hazard or Adverse Terrain, then reviving the unit on that space, with -1 HP for every time that unit has been reassembled. Units cannot be reassembled if they would have 0 HP or lower.
ill-advised homebrew ideas time
units from this house would likely be relatively frail to compensate for this
One... More...
I think a fun direction might be a solomonic sort of thing
reverse the power dynamics
main concerns I eyeball-
-action cost of revival might cause problems progressing gamestate- sort of a death spiral thing
-igorri eats your corpses, nothing to revive, yum yum
either through piety / burning faith, or by riddling demons with stariron nails, they force them to heel and rip necromantic secrets from them
my hc is that the abhorrers have a pact with some sort of angel or god being, with no real difference in the practical results
they don't make pacts with devils, they render them slaves to god
Hmm, first point is a strong one
My other idea was that units with the trait, on death, would turn into the house's Thrall unit
I'm mostly just trying to kick vibes into something solid in my head
that sounds fun if you have fun thralls
Yeah, would depend on the Thralls being funky enough
probably need to come up with a reason to take thralls as a base unit though
whats 2x thralls do that 1x anything + 1x thrall doesnt
my personal thing I'm vibing with is some sort of carcass variant based around deep striking into enemy territory
Maybe said Thralls can upboost themselves into other units somehow???
by launching units out of cannons
Cheap bodies on thr board? Extra soul?
two thralls do a fusion dance?
soul harvest can only be proc'd 1/unit
some sort of round passive based on how many are alive, checked at the start of a round?
promote to queen
so theres incentive to have some on board at the start?
True, but you get two thralls for the price of one of any other unit
every fourth thrall on the board spawns with 1 of every positive token
like a clock thing or something
countdown to megathrall
lol yes
That'd be neat
i remember theres a TFT mechanic like this
like ur minions die but after a certain time limit
a super unit spawns
based on how many dieed
I like how clean "units that die turn into thralls" is though
yeah same
whatever else you go with
ok so has anyone made any kitbashes yet?
this one that someone is working on
You just need the Very Magic Wand tool 
damn thats a full on sculpt, I was gonna kitbash stuff out of what ive got in my bits boxes and spare kits
ah, well good luck!
local priest found gargamaxxing
MALICE: HATRED
DARK POWER: 7
UNIT COUNT: 5
Leech Freak, Acid Blood
Penitent Scion, Holy Blood
Rotten Scion Γ2, Catalyze
Holy Body Tyrant, Holy Font
Necromancer: PRIEST OF ROT
Exorcist
Traits: Holy Vessel, Corpse Violet Stance
Act: Starmetal Godsword, Decree of Forbiddence, Holy Water Flail
Soul: Absolution, Will of God, Grace, Sword Art: Winter Sprout```
So Armor is just a permanent -1 damage taken per hit right? Asking cause the section about terms says "if someone with 1 armor is hit"
@patent steeple
#98fcec
You are making my life as I try to set this up so, So much easier
both of you
Yeah frfr
probably you ngl
hey I earlier listed that this is a typo but was rejected and now I'm confused
yes, armor applies to unlabled damage, ward applies to fire/toxic/holy/curse, super armor applies to all damage.
Thanks!
yeah that's pretty clearly a typo
was it rejected on accident? should I write it back?
ping gmail maybe?
Excited to play this with my friends, already building some Spite armies.
We're gonna winch
trying to make the faction soundtracks playlists on spotify and Igorrr- Dorohedoro seems to not be on spotify which is strange because there's a bunch of Dorohedoro and a bunch of Igorrr on spotify
it makes me happy to see so many abhorrers fans
also tried an example setup on IsoCon
oh wow this is sick
i gotta setup isocon, this looks asthetically pleasing
Look I cannot say no to a tyrant with that many eyes or the idea of Miracle or the stances
All of that is my jam
looks tight
It was those guys or the Goregrinders
yeah i love them too
but i love all of them
the more i read and hypothesize and teambuild the more i realize i may as well roll a d6 to pick one to start with
Hmm. They're a bit hard to make out at anything but full zoom. Maybe the system needs a special way to display tokens.
originally i didn't want to play deadsouls but after staring at them longer they're really high up on my list
Deadsouls look really fun, making walls and then pulling enemies through them
Join me in the Deadsoul maxing
Just start your own home depot where the only thing you sell is walls
i think it's funny how gargamox would be an incredibly fast shoe in for me if not for me not liking their soundtrack
or rather
not liking it AS MUCH
still good just not the sort of stuff i listen to as often whereas every other faction has at least one or two names i recognize off the bat
Fair!
I don't listen to much metal, I just like their mechanics because it happily coincides with my oc I was already making
i listen to metal quite avidly which is part of the reason i'm so insane about maleghast
deadsouls becomes even more fun when you realize they can also be isolated and you can pull your own units through walls
it's literally so far up my alley it's hilarious
Yep
That's weird, I don't remember doing that but it should be on there now
Igorri and Garagox for me, love just doing The Most
I am very tempted to do Igorri too
is that inland empire from disco elysium
Igorri fans raise your hands! (We have bonus arms)
i'm here because tom bloom and because necromancers, i don't listen to much metal really
I listen to say uh
i don't usually adhere to any one strategy across multiple games (except i generally like DoT [which is why i wish i liked the gargamox music more lol] and monk/brawler type stuff)
I'm gonna be doing Abhorrers Gaming
abhorrer gaming
abhorrer gaming
So many abhorrers :p
INLAND EMPIRE [Easy: Failure]: No
understandable
most of the metal i listen to is relevant kglw, black sabbath, and the occasional sunn o)))
What does isolated mean, rules wise?
no allies in adjacency
It's described on the Deadsouls intro page
ty π
I made my Igorri playlist on Spotify but i wish it was on youtube so i could add this song
https://youtu.be/wejjyDpdXjY?si=5FpYlSkpmFpFgltn
Resident Evil - Operation Raccoon City Theme Full song
I think it was because I wrote the wrong page on the typo
I want to do an Igorii list that's mostly Stitches, maybe a Chop Doc or two and a Haemoculous. Give Clone to the Necromancer for Corpse Party!!!
Isolated is how you'll feel when I pull your necromancer through seven different walls :p
Dont sleep on the Strigoi Frfr
Could have at least three corpses for the price of one with the Stitches and a Clone
Strigoi pukes bodies AND make your enemies hurt
i've built a goregrinder comp with four warheads and 1-2 painwheels. something something traffic
Ahh yes, good point!
I should maybe make a Goregrinder comp too just for later
But i think my next 5unit list will have 4 stitches too because my chops doc deserves more targets
I still need to test the Deadsouls one first though
Black Mass: Abhorrers
Necromancer: Exorcist
Traits: Holy Vessel, Royal Chrysanthemum Stance
ACT Abilities: Starmetal Godsword, Relic Lance
SOUL Abilities: Absolution, Will of God, Sword Art: Winter Sprout
Holy Body (Tyrant)
Zealot (Horror) 2x
Penitent (Scion)
Antipriest (Freak)```
the meat wall is gonna get u
[2;35m[1;35mC.A.R.C.A.S.S. E.A.T.E.R.[0m[2;35m[0m
LOATHING BLACK MASS
[1;2m[1;35mSLD. MARROW[0m[0m
- GUN KATA
- LV4 LIVING CANNON
- DEVIL BULLET
- DOUBLE TAP
2X [1;2m[1;35mGUNWIGHT[0m[0m
1X SHIELD CHARGE [1;2m[1;35mENFORCER[0m[0m
1X HOT CHAMBER [1;2m[1;35mAMMO GOBLIN[0m[0m
1X CALIBER UP [1;2m[1;35mBARRELFORM[0m[0m
1X [1;2m[1;35mEGIS WEAPON[0m[0m
So Garagmox is about creating a lot of hazards, is there another House you could do Heresy with for Increased Hazard Production?
how did you do the text colors???
Rebane's Discord Colored Text Generator
thank you
Oh huh
that's awesome
Neat!
oh this I like
Its all fun and games until the bone shards get you
so I have a question, this ability from the Inquisitor (Pg 52) says that you gain 2 range, while a similar effect on the Carcass Barrelform specify it is max range. Does that mean the Inquisitor increases both max and minimum range, or it should be specified as maximum range too?
or just the keep away game in general gets on your nerves
i assume +2 range only goes to max because of this
Yeah
purple made me read this as Eggs weapon
Uggg just spent 7 hour transferring all the units cards and tokens, and making terrain and rules glossary to roll 20, but I got it done XD
Lot of being distracted while I did that but got it done
Ohhh wait I do remember that now, I rejected it for that and there was another duplicate someone also wrote
hmm
just had a thought
for a
evil
build
the melee tau of CARCASS
what if you just go all in on bone shards and pushing
Does Drown in Viscera remove a token from 1 enemy or from all enemies in the area? (Strigoi upgrade)
like 3x enforcer + 2x ammo goblin
doesn't say 'a foe in the area' so i assume it applies to everyone in the splash
caltrop squad
1 token per person caught is my read
the fact that enforcers have flashbangs is infinitely funny to me
And Gun Kata + Two Barrel for 1+1 damage plus all three shard pings is neat
something about a giant skeleton hulk tossing a flash like it's counterstrike makes me smile
i just like the mental image of just
"think fast chucklenuts"
β¬β¬β¬β¬β¬β¬
β¬β¬β¬β¬β¬β¬
β¬β¬β¬β¬β¬β¬
β¬β¬β¬β¬β¬β¬
β¬β¬β¬β¬β¬β¬
i also think it's funny he has to reload flashbangs
and then you stagger backwards
he crafts a new one mid combat
this what i was able to set up on roll 20, as example
also am i right in thinking this stands for "swear to god"
its like a glowstick you gotta crack a new one
I thought it was "Send To Grave"
or am i missing a reference
because it Sends Them Directly To The Grave
armor lock defo feels like something for a more close ranged setup
which um
not me
maybe when im more confident
@tame pasture igorri is done
based
i feel like doing heresy with deadsouls and abhorrers could be really strong
I am so nearly done myself...
since walls would allow for better stalling to activate lategame stance stuff and let abhorrer units start to snowball
Im not mentally ready for heresy
and said stalling to buff the abhorrers would also allow for doom to activate
im not gonna pretend like i can make a heresy team yet
but i'm having ideas
it is done
all of the factions
thanks to @patent steeple
(for simple worldbuilding foundry systems)
hey would a heresy of carcass and goregrinder be called bonebreaker
Care to post the hex codes for the colours?
Then I can also put those in the compendiums~
in case this didnt get covered, it was because it was already in the doc, I added it last night
ABHORRERS #ffcc3c
C.A.R.C.A.S.S. #ff1684
GOREGRINDERS #ff7c2c
GARGAMOX #28FF3C
DEADSOULS #98fcec
IGORRI #a000ff
tyty
Abhorrers: #ffcc3c
CARCASS: #ff1684
Deadsouls: #98fcec
Gargamox: #00e917
Goregrinders: #ff7c2c
Igorri: #a000ff
ICON-Maleghast module soon
Just upgrades and touch ups for Igorri to go
delicious colors
just like deadsouls themselves
poetic
[2;31mSLAUGHTER ENGINES
[0m[2;32m[2;31m[2;30m[2;37mHOUSE GOREGRINDER[0m[2;30m[0m[2;31m[0m[2;32m[0m
Spite- Dark Power: 0
Units: 5
N0S-HEAD ([2;31mWARHEAD[0m Thrall)
CHATTER BONES ([2;31mPAINWHEEL[0m Horror x2)
OIL VEINS SING ([2;31mPAINGHOUL[0m Freak x2)
Necromancer: [2;31mLORD MAGNIMONIOUS NITROUS[0m
TRAITS:
-BLOOD RAGE
-FUELED BY RAGE
-BLOOD RUSH
ACTS:
-SUPERHEATED CHAINBLADE
-FURIOUS ROAR
SOUL:
-IGNITE
-GLORY KILL
-OVERCLOCK
Me personally I'm mostly proud of the name
but you get the shtick
i love the deadsouls lore so much
I like it
Best deal you ever made tbh
I can't wait to be done to actually be creative instead of a robot copying text 
Hey whats this file for
pastel goth deadsoul necromancer......
LMAO
How Does Bloodgorger (Lycan) Spare Parts effect work? Is it supposed to be a choose the highest? Add the dice together? Trigger the effect once per die rolled?
You roll a die for each corpse eaten
what happens after that?
Then you gain the bonuses as specified
You get the bonus cumulatively bad theja wrong
the more corpses you eat, the more dice you roll
so higher chance of getting the good effects
do you keep the highest?
enforcers love to break protests thats my headcanon
No no you gain a strength AND MAYBE speed AND MAYBE Vit AND MAYBE mutate again*
and maybe a second mutate π
No. Each roll gives you the bonuses as specified.
you already get one base
It's not +1D per corpse. It's rolling 1D per corpse
I'm not sure on that
I think you pick the highest
Otherwise you get 2 strength and 2 mutate base off 1 corpse
which even on lycan seems
It is written very differently than any other +1D ability
Malice: Hatred
Dark Power: 7
Units
-2x Zealot [Suffuse] - The Holrath Twins
-Penitent [Taste the Lash] - The Antecedent
-Inquisitor [Heart Destroyer] - Inquisitor Talesh the Thousand-Eyed
-(Antipriest [Boiling Censer]) - Bishop Ren-al, That Which Has Touched The Heavens
Necromancer: Chief Lord Exorcist Director, Ayumi Ulgoth XIII - The Seventh Touched Blade of Divine Severance
Trait
-Winter Rose Stance
-(Corpse Violet Stance)
ACT
-Starmetal Shuriken
SOUL
-Sword Art: Drifting Blossoms
-Sword Art: Safflower Cut
-Sword Art: Winter Sprout
-Supreme Sword Art: Merciful Snowdrop Cut```
updated my list
with names
I read it as multiple individual rolls
i might name my necro's sword arts
Man ya'll have so many sick names.
What version of foundry is the modules using is it V11 still?
v11
cool
Mine will also be V11, and I think many will remain V11 for a while in general~
[2;35m[1;35mC.A.R.C.A.S.S. E.A.T.E.R.[0m[2;35m[0m
LOATHING BLACK MASS
[1;2m[1;35mSLD. MARROW[0m[0m
TRAITS | ACT Abilities | SOUL Abilities
- FORMATION | - AKIMBO | - RELOAD SLIDE
- HOT CLIP | - LV4 LIVING CANNON | - DOUBLE TAP
- GUN KATA | - DEVIL BULLET | - BULLET TIME
2X [1;2m[1;35mGUNWIGHT[0m[0m
1X SHIELD CHARGE [1;2m[1;35mENFORCER[0m[0m
1X HOT CHAMBER [1;2m[1;35mAMMO GOBLIN[0m[0m
1X CALIBER UP [1;2m[1;35mBARRELFORM[0m[0m
1X [1;2m[1;35mEGIS WEAPON[0m[0m
improvin the layout
2x reload slide?
Juicy
Very nice looking!
whats SLD stand for
Solid
When a Strigoi "steals" a token, does he get that token?
I would assume so?
egis weapon rex
naming your units is beneficial because then when you all resurrect days later after losing you can admonish them by name
Any synergies between gargamox and carcass for heresy?
plague tokens give action-efficient payoff for barrelform's deathmark without needing to keep attacking
i am curious how a deadsouls x gargamox would play
just like all the statuses and dots
area control to the max
oh yeah theyre both area control too lol
"if you think about doing something, fuck you take one damage. if you think about not doing something, fuck you take 6 unavoidable damage at the end of turn 4"
dead souls picks off isolated folks while gargs brawl in the moshpit
gargamox provides good close range stuff and hazards which allow units like barrelform to shine
goregrinders + darksouls is something I want to play with personally

warheads have the frontline muscle, dead souls smash armor units
Now just prettyfying the folders and putting it in a module, the ICONeghast is done
iconoghast
honestly i'm leaning carcass + goregrinders with the main carcass presence being a barrelform to apply vulnerable
deadsouls and gargamox are my two faves in vibes and seem funny together lol
Ready to wake up and smell the CARCASS - finished skull heads for two Gunwights, an Enforcer torso is slowly progressing, and my Barrelform is basically at cleanup and gun finishing. Sculpting as though they should get cast up as single-piece metals on slottas, mostly because itβs a fun challenge. Gonna try to have everything for a basic CARCASS Black Mass done by the weekend, and then decide what a good opposition force would be for demos and sculpt that.
i do wonder what the limit for number of units each side has before the game starts to break down is
especially if it's just a 1v1
Cooooolouuuuuurs
like 10 units each would take a while but it'd look sick as hell
colours! fantastic stuff
^^
colours :)
you can already do ten units, for a price
ah i meant 10 slots rather
You'd need a thrall limit at that point imo
i already have a 9 unit list i intend to use anyhow
yeah i agree
otherwise they'd clog things too much
Example army list in a new game with the compendiums
You can do configure ownership stuff for the players if you'd like
What platform is this on?
Roll20?


