#Nebulous: Fleet Command
1 messages · Page 36 of 1
so it could get some HE-HC in
Strands in a Braid was the picket, and shot down a good number of bombers
I see something in the Nebcord that tells a story
it wasn't even that bad it just seemed worth re-suggesting
Yeah, definitely a QoL feature that should exist
Well, not even QoL. Just... basic multiplayer feature
my teammate has brought the Defendercello
You know what, fair enough - if you're not bringing the positioning and softkill/Sarissas to break Ocello-killers, might as well go to 20mms to have a chance of surviving torps
S2H are pretty rare nowadays
...not sure why they're not Pavises though
blue
The CC discussion reminds me that I need to try a lightspeed CC + Hammerhead build in PTB
SunSunRaider 250mm Ocello + LongSun plas/100mm Hammerhead, be an absolute menace to light assets and jump on heavy assets
What's that text on the bottom right?
[Reply to:](#1164000873031151637 message) my teammate has brought the Defendercello 📎
Steam notes
...those are a thing??
Yep! Handy for taking notes in-game, I always forget to use them in puzzle games and such
...oh my god.
... huh. Neat.
you can copy images in too, which can be handy
I think one of the tips I saw for making Armored Core emblems was using notes as a template
I in theory have them here to track what missiles I'm seeing so I can softkill
in practice I think I get more use out of the "missile pylon order for craft" note
Why not run double raider atp
turn rate isn't the most important thing in the world for 450 outside the BB
theorycrafting a rail Axford just for fun
"Hmmmmmm..."
"Do we really need PD?"
"Do we realllllly need damage control?"
"Who needs a fire control radar?"
...I know we realllyyyyyy should give it those things just in case but what if we didn't? 
...maybe not an FCR though.
(Needs softkill at least. So someone doesn't yeet two containers at it and make it explode.)
(Ohhhh but we could give it Auroras since it already needs monstrous power capacity for the railguns and it doesn't need to run the rails and Auroras at the same time...)
You really should put damage control on
Yes we are! At least a bit. :P
[Reply to:](#1164000873031151637 message) You really should put damage control on
A couple lockers. Not as much as a frontline gun brawler Axford but enough.
And softkill, hardkill, anti-craft missiles, and the like.
Yeah that seems fine
...we can't be like our Railstones with absolutely nothing. :P
Question: Auroras. How much do you have to invest into making them work before they stop being worth it, essentially?
We're fiddling around in the fleet editor making a few builds (mostly for fun or to take out occasionally just for fun in casual lobbies), and trying to fit them on an Axford requires a big investment into extra reactors to provide enough power to run them.
We could easily make Defenders + Stonewalls work for relatively cheap, but we think we can just barely squeeze a big Aurora investment into our budget for this fleet's frontline Axford.
Depends what you are trying to stop
More than almost any other PDT aurora's are very specialised in their use. They'll shred rockets, decoys and S2H while also doing okay into S3H and S2s but will struggle against anything tougher
They also have extra range vs craft
So swapping the bulk of your pd to auroras is usually not worth the cost as ANS as dunking on "mass rocket spam" is usually not worth the cost while weakening yourself to torps, containers and bulk S2
I quite like the first aurora in place of where you might look to run some flak as they do similar things but aurora's work better in lower volumes than flak does
Righttttttt. Makes sense.
...might have the power budget to throw one or two on just to laser craft and such from range- yeah.
I'm fairly outdated when it comes to ANS hardkill, but I think the ideal is still a mix of Auroras, Stonewalls, and Defenders - just having a few Auroras is huge against containers, to pop the decoys and let the 20mm eat the boxes themselves
Also, just checking: when you overrun your power output, does stuff shut off starting from the bottom of the list in the fleet editor, or the top?
Bottom
So buff modules first, then guns, then ewar, then PD/radar
(I don't recall which of the last two first)
on AN, you take one aurora for decoy clearing and anti-rocket tech, two at most
Got it, thanks. I think if we take one Aurora we can drop a reactor and reinvest the points somewhere else.
(It swapped within the last year or so I now don't remember)
Since PD fires for such a small part of the match, it's fine to go up to the total of your buff modules and guns in excess power. Losing EWAR is pretty painful though since that's your softkill
My guess would be radar goes off first since most PD has built-in FCR
And it's also rare that all your pd on a capital ship will be active at the same time so you'll rarely even use that full reserve
Less so for Axfords though since ToT container strikes
Yeah, looks like as of right now for some reason it turns off our FCR before our guns. Not a big deal, since we can just relock after the PD shuts off... if we're still alive. :P
[Reply to:](#1164000873031151637 message) Since PD fires for such a small part of the match, it's fine to go up to the total of your buff modu…
Huh, PD has lower priority than radar
It does, yeah. Is weird.
[Reply to:](#1164000873031151637 message) Huh, PD has lower priority than radar
I thought that was the swap so that your pd powering on didn't cause you to lose missile tracks
Probably because of dual-purpose guns
You'll have your radar off when you have incoming missiles most of the time anyway so that doesn't matter too much
Really it seems like PD with integrated FCRs should have highest, then radar, then PD without FCRs
the Defender has an integrated FCR but no optical backup, so if there's no one else giving tracks...
you're going to want your radar on for PD cueing 99% of the time if you don't need to softkill ARAD
(and you're ANS, you don't have to softkill ARAD for as long as your AD exists)
(Why not? /gen)
You would want it to have higher priority, no? So radar detects a missile, Defender turns on and locks it as radar turns off, fires until it's gone, turns off, radar turns back on, detects another missile...
active decoys emit ARAD/ACT signatures VERY LOUDLY
Trueeeee!!
I don't think that's how the game works given how many times my PDTs have just completely stopped working if I don't have radar tracks on incoming missiles
(Update: ditching most of the Auroras has freed up 105 points for more DC and Gun Plotting Center(s). Hell yeah.)
Might be a timing issue, where the track is lost before PDT FCR can acquire
Yeah, you need radar and pd fcr running at the same time to pick up the lock
you do not need more than one GPC, at-Sierra
Could've been fixed by having lost tracks leave a burnthrough ping for like 1 second for the PDT FCR to task on, but alas
Only way to bypass this is a PDT with optical backup and an fcr (literally just the sarissa I think)
that's because the sarissa gunners are just really good snipers
Second GPC isn't a bad choice for ANS if you have the points and slot, IMO
Grazer too!
does grazer?
Grazers aren't real, you can't trick me
huh
Per the wiki grazer has a 3k range fcr which is potentially big if true
I suppose technically it doesn't have an FCR
Yeah, we don't really have the points so we're sticking with one, but noted.
[Reply to:](#1164000873031151637 message) Second GPC isn't a bad choice for ANS if you have the points and slot, IMO
It has an FCEO
except I think grazer fcr can't be jammed out with blackjack, so I wonder if that's for some reason literally EO validator
No, Blackjack just only works on missiles for some reason
It doesn't work on Pike's EO ball either
I think it is EO, Lys is just skipping the checks for performance because that interaction shouldn't come up
fair enough
(Sarissa has the same format for the radar FCR)
can't fool me, Sarissa is ACT/[ACT]
Almost as good as the truly fearsome HoJ[ACT]
I keep wondering about sticking a single grazer on an Ocello to try and lock Ocello killers through jamming. I don't think it saves you, but it feels like it could
...y'know I think I kinda like what we came up with. :)
Fleetbuilding is fun. Not sure it's the best fleet ever but we had fun making it, so it was worth it. 
It's kind of convoluted compared to just bringing Sarissas and Floodlight(s)
Fleetbuilding is dangerously addictive, I'm pretty sure I've spent more time fleetbuilding than playing actual matches at this point
Which reminds me, @wicked mirage what's your current S1 AMM template look like? I still have the old Esunas but not sure if they've been updated
Time for @junior heron to get a disciple?
I'm unfortunately quite grumbly about beams, and honestly don't know if I'm even all that good at beam bb.
Yeah
buff grazer pls. Gib 9999 damage and let the FCEO discriminate against decoys!
But I can post my fleet when I get home.
I'll keep saying it: grazer back to 999 damage and make it dual purpose (it keeps the 1.5km range)
and while we're at it let me melee enemies with the Mass Driver
1000 damage is what, 2 enthusiastic S2s? That seems fine
Well, S2s split their damage, and a lot of the rays like to hit nothing at all
But on the other hand a single 1k damage burst bounces off reinforced components
On the third hand, that can just delete drives, which are very intentionally the most durable components in the game
And as funny as it would be it would also suck to have a 150-point shuttle run up behind your BB and be drive-killed
No need to give it the ap damage model really. Could give it rail
Or like 10cm armor pen
Plasma liners swapping to their grazer sidearms to finish
Mainly it would need to not be able to harm capitals, since 450mms can't harm shuttles
This would be beautiful
Yeah, I'm sold
When it's using melee ammunition it's a Pile Driver
CMD, EL Frag, minimum warhead, 280 m/s, 12g's of Maneuverability.
For anti S2H work
Also works into S2's and Rockets, though it's not cost effective vs Rockets.
For S3H I recommend a size 3 EL Frag warhead fired in pairs with CMD. 280 m/s and 11.5G's of maneuverability.
Ah, tyvm!
Of course! Also for anti-Torp work to stave off Bomber strikes you can try a FACT version of the anti-S3H AMM fired in triplets. The splash can hit multiple torps in a salvo since Bombers tend to fire in one big gob.
The armor pen on a size 3 EL Frag warhead is at least 0.25cm right?
Hm, if I have two different AMMs with size 3 ELF, one set to target S3H only and the other S2h and S3H, will it properly send salvos of 2 at S3H but only 1 at S2H?
You can use the matrix right?
Oh does the matrix let you set salvo size? Not in Neb rn
Yeah, it lets you choose how many AMM's will go at different threats
That simplifies matters lol
Hm, I'm building for PTB rn, I should check how Breadstick points efficiency is against hybrids
Using BF S2's against Hybrids? I don't think they have the maneuverability for that unless the hybrids just don't have any terminals.
even without terminals, they don't have the speed for it
by the time it's maneuvering to intercept the hybrid's already sprinting and that's that
I was thinking cold gas BFEL to intercept during sprint
Maybe? Try it and report back ^^
I think free approach should get within prox fuse range? Will have to see
Might also need to use SALs that can point forward to cut down travel time
... does ACT/HOJ or HOJ/ACT actually work? Just saw some of those pop up in a game
I should try making an AMM SDM-2...
Unfortunately S/TALS don't really work since they launch immediately when launch outside limits is enabled
Instead of waiting to hit the traverse limit
They're fine, saves points compared to ARAD/ACT and don't get seduced as much by ADs/Lineship decoys
But of course they don't go for non-emconned ships over chaff
Toss a few in a mixed salvo with some validated act
Yeah, my thought is that I'm used to ARAD/ACT + ACT/[ARAD], but HOJ/ACT is a potential alt pick if that actually functions
HoJ/ACT functions fine, HoJ[ACT] is literally the worst seeker combo in the game
HoJ/SAH is a classic for a reason, and that's basically the same
The only combo that might contest HoJ[ACT] is HoJ[CMD] lol
HOJ/[EO] ignore small targets only accept validated :^)
Genuinely more useful, at least that goes for ship jamming preferentially over killjoys
Or ignores KJs entirely if set to deny unvalidated
Indeed, but a very funny tech missile that came to mind in the same vein
Yep lol
HOJ[THERM] is my favourite cursed missile
HoJ[anything] is just silly
HoJ[Pulsed ARAD]
Actually maybe worse than HoJ[ACT] since it requires their radar be on
I'm now in Neb, why size 3 warhead for S3H? It seems like size 2 has the same breakpoints, unless I'm missing something?
Hardened skin maybe?
Size 2 BFEL warhead is 46 damage, 3 is 57, base S3H health is 60
So 2 should kill a hardened skin S3H anyway?
Maybe it's for if one rolls poorly and they're hardened skin?
Or wait, if they fail the intercept roll is it half damage to missiles or no damage?
It's no damage for missiles I think
Oooh yeah, Size 2 is fine for S3H sorry
I forgor
Just fire it in pairs yeah lol
Ah okay just wanted to make sure there's not some arcane tech you'd found lol
Uhhh, the only benefit of a size 3 warhead vs S3H (since 2x size 2 warhead S1's hit the same breakpoints) is the bigger blast radius and thus easier time intercepting. A size 2 warhead doesn't hit 50m of Blast Radius so the missile needs to get within the edge of its blast radius to fuze.
Bigger warhead means bigger trigger radius up to 50m
Interesting, good point
Free Approach seems to be borked in PTB
At least on autofired AMMs
That's very odd
It is very clearly trying to lead the target, I'll try to get a video of it
Can someone test on main?
Oh wtf
It's specifically that missile it doesn't work on?
Okay no it's tied to something else
It specifically does not work against S3H
Is it trying to lead for sprint speed before separation or something?
It shouldn't be trying to lead at all
But it ignores Free Approach for the cruise stage of S3H but not S2H
I thought free approach did lead but didn't try and get in the way. I.e. taking the shortest (time) path to an intercept point
Nope, Free Approach just goes straight towards where the target currently is
That's the whole point of it
Min Angle is trying to intercept
Anyone know where I can upload a 220mb video easily?
Yeah, what I'm trying to say is that free approach should still try and lead the target if it has velocity data. That might look like it is taking a similar path to min angle if it's already close to that angle
No, Free Approach explicitly does not lead
The whole point is to avoid missiles attempting to lead targets that are doing evasive maneuvers like terminals
Where attempting to lead would cause the missile to go far off-course, while Free Approach doesn't get mislead
I thought it was too remove the constraint of the missile needing to position itself between you and the target
And that off angle approach had the benefit of minimising the impact of terminals due to the projection
Min Angle isn't that smart, it's fairly basic target leading, it just also ends up positioning missiles in front of incoming evading threats if the defensive missile has enough maneuver due to how terminals work
But if you look at the video you can see how they differ in targeting cruise phase, the first missile is what Free Approach is supposed to be (and why it's only good for threats coming at you)
Absolutely wild. Definitely not how I thought that worked
Yeah, it's a pretty niche setting
But mostly I'm baffled as to why it's different between targets
It's the same on main, btw
Unfortunately this does kill the idea of BFEL S2s quite dead, because they are not maneuverable enough to use Min Angle to intercept S3H during sprint, they require Free Approach -_-
I've had some personal stuff come up today, might not make it to boat night.
<@&942093958551588904> Boat Night: Rising Revengeance anyone?
sure!
I can catch a game shortly
Can do!
Regrettably I am away from Good Screen
oh huh im actually awake today
[citation needed]
@plain ice poke
@wicked mirage @plain ice @wooden veldt have to alt-f4. the stress of the >1 second delay in inputs is exceeding my sleepiness-afflicted stress tolerance rn. im sorry
im not actively having a panic attack but i think id be about to if i keep playing
fuck. i might need to go to sleep here outright. eepy is getting to crippling levels
-# which means its time to feel bad abt missing an opportunity to interact w u pyrope
No worries Gamma! It was a pleasure to see you!
Potentially dumb question, but the last few times the call has gone out about now we've had a good stack. Would it make sense to plan around now for boats regularly?
@wet root I have some news about what version this server is on:
Fleet 'Shadowed Veil (3k S2 Levy)' is composed of 1 ship which costs 3000 points:
Her Shadowed Vale : 'Levy' class Escort Carrier [PD]
```This fleet uses 4 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-263 LACUNA : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [7pts]
SGM-263 LUMINA : DIRECT - CMD/ARAD(RADAR) - HE SHAPED [9pts]
SGM-263 LUNARIA : DIRECT - CMD/SAH(RADAR) - HE SHAPED [7pts]
Lmao I forgot to swap the config.xml
Sundays are doable for me
I can see about reorganizing my weekend
in theory today would have been a hang out with other friend group day, but that's kind of been hit-or-miss recently
@wicked mirage poke
Goodnight!
Doing some testing in the range, I will never stop being amused by the AAR's opinion on missile defense
200% Successes 🫦
Yeah but that's still Terrible, so...
Yeah the missile defense rating is impossible to please x.x
the lipbite emoji is SENDING me
Sounds like you need to send more effective interceptors 
[headtilt]
Making a bad joke about AMMs preventing [emotional] damage
oh I thought it was full SENDING meant she'll need interceptor [for what's being sent].
I can't say I thought it through. I'm sure there could be a good joke buried in there somewhere
Had a random hankering for Midnight Neb, I managed to do more damage with my PD than any fleet on the rest of my team did in total lol
8.5k damage from PD, the poor blues and gold on my team got Containered out of the game almost entirely by 15 minutes (one frigate survived until 19 minutes)
Ooof, yeah CLN's can be brutal. They didn't pay the PD tax :c
<@&942093958551588904> Early ping but I'm feeling a bit under the weather and want to play early before I'm too tired.
I also don't have any idea what my [friend group's] plans are for tomorrow but given the success of Sunday Neb, I might ping again tomorrow then.

last week(?) was in fact an anomaly as despite being awake i am not real today 😔
RIP
speaking of neb, has there been any news on the single player side of things?
not yet
love having had 5 hours of sleep in the past ~34
depends when we're measuring from but i think no
alas and alack
I could make tomorrow
Which lobby are we in?
Pyrope started a game right before I pinged, so right now we're just watching her stream
aight
Oh btw @wicked mirage even if the fighters didn't shoot down any of my ACMs, they actually did manage to make me waste like three because I kept accidentally clicking on them instead of bombers
I think it was genuinely fairly effective as a defense for the bombers, if you hadn't ran into the other billion ACMs on the team already a second flight could have obliterated me because I'd had to use so many missiles due to that
Trying to target the bombers, 2/3 end up being fighters instead ;_;
Ah gotcha, yeah I seen that and my Fighters felt it xD
the WHAT-
(Ended up in a modded lobby. Long story. :P)
...oh hey, it finally happened. 
Update: I think this screenshot speaks for itself. :P
Most confusing match ever!
Oh goodness lol
mixed modded moment
Pretty meat game
that's got to be a record
holy shit well done!!!
Trojan either is the most intimidating person on the opposing team or runs complete bullshit
No in between
so, technically the torp light cruiser + carrier fleet has 100% winrate
but it needs to be hit with hammers a lot until it's a slightly realer fleet
I was about to say, not sure if I'd count the double moorline match where one of them just straight-up didn't function, lol
I will hasten the arrival of PTB to main by designing this with SDM-2s on the tantos
also yeah, maybe not the truest test
alright now down to a respectable 50% winrate
next game I will remember not to throw
nah, you didn't throw
the axford that charged directly into A and ate 12k of firepower threw
you actually did damage
I think you were too busy looking at the new player who threw, to look at me throwing
I don't think that's true
I did backcap B twice
thereby making me the cap fleet of our team
you forced them to hide in B for longer, backcapped the point twice, and hit the LNs multiple times with torps
@glad aurora
accurate
I should keep playing this until blueberries start picking it up thinking it's tech
That'll be funny
Have you considered making a fifth MN that's nothing but full track correlated BH and decoy containers
I would but I'd have to cut points, each of these MN's is like 700 points and some change xD
They all each have a DCX, a DC Storage, and a Large DC Locker + a GPC
Buuuuuut a giga LRT would be funny...
imagine orbit dodging MNs at 11km
That might actually be tech xD
Make ANS capital ship players tear their hair out
(also replacing the TCs and huntresses with ammo elevators will both improve your DPS and free points)
Is this tech available for theft?
in fact
rip all the radars out of the gun MNs
double drive, full DPS
the decoy MN has all the radars
what happens when bombers appear? who knows
Here's its current form lmao
Fleet 'OSP WIP 1' is composed of 5 ships that cost 3000 points:
One Fish : 'Flathead' class Monitor [Gun Plasma EWar]
Red Fish : 'Flathead' class Monitor [Gun Plasma EWar]
Two Fish : 'Flathead' class Monitor [Gun Plasma Sensor PD]
Blue Fish : 'Flathead' class Monitor [Gun Plasma PD]
Banana : 'Ferryman' class Clipper [PD]
```This fleet uses only one missile type:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
This is becoming dangerous levels of power
I can hear the tech alarms blaring in the distance
MISSILES AREN'T REAL
DODGE ALL 450
giga TC huntress is probably still fair game (and cheaper than a LRT), jamming isn't real
@wet root do you remember about how much hidden extra range did missiles have?
About 5081m on a missile with a 5000m listed range
I haven't retested after the clonk bugfix though
ngl I don't think charging was the right move there
I have an event at 3
so that was me going "this game is over, blue is afk and fumbled the BH, I can't win this frontline fight"
shame, I thought we'd have that after the beam DDs inted
<@&942093958551588904> it's the vaguely designated Boat Night time, pending some sort of official consensus moving it to tomorrow.
(but also I want to play right now so...!)
I am having very slow day but might meander on for game 2
I'm in OBL fight night atm!
I love coil tantos
got an ETA for that meandering? we're about to begin lobbylousing for game 2.
Probably still a while, don't wait on me
I love them so much
same
that's one evil looking gate
It should look evil, it's full of Sprinterblobs
I think this is the scene from the OSP trailer, if anyone wanta to rewatch that to hype themselves up.
I really hope we get another track to come with a campaign trailer.
The release trailer from our upcoming second major update, the Protectorate Update, coming Monday 27 February 2023.
Play on Steam: https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/
Public Roadmap: https://trello.com/b/ZNxJIGSQ/nebulous-public-roadmap
Join us on Discord: https://discord.gg/XSYYRPS
Support development on Patreon:...
I suppose I've forgotten that the gate was always evil looking
I forgot just how big it was in the trailer.
Average OSP 12k team
Oh hey, OSP released a bit over three years ago!
That's new knowledge to us!
[Reply to:](#1164000873031151637 message) (Link: https://www.youtube.com/watch?v=kOe51kQi1No ) 📎
...kinda wish we knew more about Neb lore. We've read essentially all the flavor text for the currently existing gear, but pretty sure we've still got some big knowledge gaps.
There used to be an old lore document, but it got taken down to be hopefully be integrated and revised for the campaign.
@wooden veldt this is probably the biggest post that hints at the greater lore.
The secret deep lore is that Shelter Alliance was the name of a Second Life guild/group/whatever the noun is.
OOOOOOOOOOH!!!
[Reply to:](#1164000873031151637 message) @wooden veldt this is probably the biggest post that hints at the greater lore.
Oh this is lore.
Oh this is awesome.
gasp
There's only one lane!
That's why the Alliance blockaded the gate!!
You also might not have seen these two, but these are the big names in ANS and OSP. Constantine is namedropped in the OSP trailer.
I think Constantine also gets dropped a few times in the flavor text stuff...
Maybe. Our memory is full of more holes than a Solomon that got all its armor stripped by plasma and ate an entire Lineship full of 250mm. Can't quite recall.
Alliance sends 100 frigates and ezgg's that blockade
Shown in the trailer: one (1) Moorline
Not shown in the trailer: the 400 mines that Moorline has deployed next to the gate
next to the gate no, but mine are featured!
Can't mine next to the gate, it's so much bigger than anything that'll pass through it and you'd blow up the gate
The duality of Nebulous hull badges/names:
DRON could go either way
Was Cyn run by Platius Cyndar by chance?
[Reply to:](#1164000873031151637 message) The duality of Nebulous hull badges/names: 📎
I was taking so much fire on the way to that rock lmao
but I knew I had to get there or we'd just spend all game poking the BB's nose
yeah, displacing the frig blob off A was definitely worth the trade
Cyndar basically never plays unmodded so unlikely. I think Taistycookie runs it sometimes?
are the middies okay
Played a ralas game earlier featuring:
- rail BB
- 4 beamstone hunting pack
- only ship lighter than a Keystone being an ewar Raines masq'd as a BB
VS - 6x MD/rocket MNs
- sniper cmd S2 MNs
- "Oops no strike" 3k CVLN
Thankfully my OSP capfleet won by the power of rat tactics
The rail BB in that game at least had a full spread of turrets and S3H sidearms
That's my read. A middy learning how to build greedy from first principles
stack overflow negative mines
Oh that part is weird yeah
Wonder if they only had 3 but the minelayer just does -5 on activation without a check
The displayed total is floored to 0 but the internal counter is negative
Hmm, doesn't replicate in the test range. Maybe just a spec bug
Mount list
he learned pretty quick tbh
came back this most recent match with a full 450 BB with PD escort
the softkill sucked but he didn't get missiled so whatever
the flaw was that he pushed into 450LN/ocello crossfire and we tore him into little bits
The tech you don’t see /j
<@&942093958551588904> I know it's early, but I'd like to play some nebulous if anyone else is interested.
Will be on in 5
<@&942093958551588904> We've had first weekend boat night yes, but what about second weekend boat night?
Booting up (my brain) and will be right with you
(doesn't look like there's many lobbies stacking up though)
that's 2! that's a party!
There are 4 non-mod games in flight though so there are at least people online
I'll meander my way on in a bit
@mint sinew
Fleet 'Shatterer Torp CL' is composed of 2 ships that cost 3000 points:
Shatterer : 'Vauxhall' class Light Cruiser [Missile EWar PD]
To Seek the Paths That Lie Ahead : 'Levy' class Escort Carrier [Gun PD]
```This fleet uses 10 different missile types:
```yaml
SDM-207 Legion : DIRECT - CMD - HE FRAG [8pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-103 Deflector : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-138 Palisade-A : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-211 Thunder Overhead : DIRECT - ARAD(RADAR) - HE SHAPED [12pts]
SGM-H-301 Linebreaker A : DIRECT - CMD/SAH(RADAR) - HEKP [46pts]
SGM-H-302 Linebreaker B : DIRECT - CMD/ARAD(RADAR) - HEKP [51pts]
SGM-H-303 Linebreaker C : DIRECT - CMD/ARAD(RADAR) - HEKP [48pts]
SGT-303 Lance : DIRECT - CMD/SAH(RADAR) - HE SHAPED [13pts]
SGT-304 Boreal : DIRECT - PSV(EO) - HE SHAPED [22pts]
surely
I'm sure there were no compounding factors for that game
where did the 1320 go
not the above fleet, this one
Fleet 'Triple Invested Beam DD' is composed of 3 ships that cost 3000 points:
At the Twilight : 'Keystone' class Destroyer [Beam PD Missile Sensor]
Herald of the Scribes : 'Keystone' class Destroyer [Beam PD Missile Sensor]
Battle Drum : 'Keystone' class Destroyer [Beam PD Missile Sensor]
```This fleet uses 4 different missile types:
```yaml
SDM-207 Phalanx : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-103 Palisade-A : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-H-315 Truth in Innocence : DIRECT - CMD/PSV(WAKE) - HE SHAPED [15pts]
oh
the report for that game
big shoutout to our blue who has been renaming each individual fighter after players
playing against double moorline + ruttles is always, uniformly, super cancer
even if you win it's super cancer
that said the blue made it amusing
anyway, I've swapped those S3H over to hot launch, so now the fleet is perfect
They'll need true names, but I think I can just follow the Pyre scheme that is most of my RNG names
As a bonus easter egg for that fun game, here's Umbra rabbit. who was spectating along.
what the everliving shit
It's a good bit, I've definitely contemplated doing the same thing with some backpack craft.
What an absolute god, I love this!!
<@&942093958551588904> anyone for some midweek neb?
I am tragically deceased today, if you ping later in the week maybe
RIP
I could go for a game in a few?
Just eating dinner atm
@glad aurora Bruh your team was flouride staring so hard I'm sorry you had to deal with them
mikeh always plays like that
at the point I had to sprint my CV towards a beam goalie that hadn't moved in 15 minutes to try and get anyone to pay attention to the fact I was being fighter camped I gave up mentally
Yeah I think AI would've been more proactive than that lol
honestly probably still recoverable if I wasn't trying to micro my strike with the two bombers on your left-side cappers at the exact same time dezzert struck my axford on A
Mikeh just zombie trogged all the way to D uncontested with axfords
The Beam DD's were mostly AFK
but as shown with the later strike I'm not sure if it'd even matter anyway
e70'd it, multiple flare chaff dump, nah, every single torp directly into my midsection despite being act/[cmd] gg
ACT/[CMD] set to Reject on Torps basically can't be softkilled.
If you launch within 3km gg
🎉
The only way to softkill it is to jam both the ACT and the CMD, and even then they sometimes don't wiggle enough to miss.
yeag
still could've probably killed the rest of your cappers if the beam DD had beamed the fighters off of me, but nah he just walked straight by and let all of my returning bombers get mulched
just incredible stuff
If you want I can give you a 6pt AMM that can go 2-for-1 on Bomber Torps because of splash damage.
nah, can't afford it on an axford
maybe on a BB but on a BB I have jam escort anyway
So, it takes 3 of these to kill a Torp but they're set to only fire 2 per Torp because they have enough slpash with EL Frag to hit multiple S3's in a Bomber dump, and then Last Salvo being set to Yes plus 20mm can clean up stragglers.
SGM-166 Nul-Curse is a size 1 missile that costs 6 points.
neat
Other than that, the only way I've found to deal with Sturgs is to catch them with Fighters before they dump, SDM-2 them before they dump, or have a PD Vauxhall xD
Could you afford backpack Fighters on your Axford?
A pair of Coilto's with 4x S1's each is enough dakka to tear up a Bomber wing.
@glad aurora I like that fleet archetype btw, do you mind if I take a crack at it and show you? Would you take it for a whirl?
Doesn't jamming just the ACT do fine?
I don't think so, when the ACT seeker is set to reject it just rejects all the phantom targets from the jamming.
Or at least I think that's how it works
It can't see the CMD val target so it just goes straight
I think that's correct, but at 3km that should be enough time to dodge IIRC
(Of course with bombers they can just fly to 1km instead in main)
Depends on the Torps, Fast Weave is very common these days.
unfortunately no, I don't use anyone else's fleets
you're welcome to riff on the concept though
Aw, alrighty
Funnily enough I'm pretty sure 8-9/10 of my fleets are either copies or derivatives
Axfords-Zabbix's
CLs-Star's
Frig Ball-Scrubus
2CVE- Also Scrubus
ANS cap fleet- HIMARS
450LNs-ROM's
OSP Cap fleet- Also ROM
and list goes on
About half of my regularly played fleets are derivatives of others or my takes on stock archetypes.
The rest are my own creations of varying degrees of cursed
I'm usually game to try out other people's creations as they lead to interesting learning experiences
sorry about the Vauxhall, it will happen again
Your so fine, I think that game would have been rough regardless of what I brought for caps
I really need to start leaving lobbies if I'm left to cover caps for teams with basically no frontline. The games are just never worth it
correct
my philosophy is that if there are 2+ fleets with over 60% points investment in missile/CV in a 4k game, either they switch or I swap to spec/leave
it is never worth it to play on those teams
I know I should learn to play caps, but my goodness have carriers absolutely obliterated any interest I had in doing so
ditto
Actually, you can make a cap fleet really resistant to carriers! Wanna make one together?
(Please I'm bored)
xD
Alas, I have work, but I'd be interested to see an example fleet
same (minus the work part. but Outside)
btw Lark, is it later enough in the week that I could ping you into midweek neb later in the evening?
Unfortunately I have gotten like no sleep this week in general, so probably not, sorry
:( RIP but resting in the not dead sense
I've been enjoying this fleet recently. I'm descending further into my depths of "Hardkill (tanto coilgun) will save me".
Fleet 'Support Levy + Caps' is composed of 5 ships that cost 3000 points:
Strands in a Braid : 'Levy' class Escort Carrier [Gun PD]
Silent Steps : 'Sprinter' class Corvette [Gun PD]
Wind and Rain : 'Sprinter' class Corvette [Gun PD]
Lost in the Darkness : 'Sprinter' class Corvette [Gun PD]
Lost in the Darkness : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 5 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-102 Gauntlet : DIRECT - SAH(RADAR) - HE SHAPED [1pts]
SGM-103 Deflector : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-103 Palisade-A : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-303 Greatsword : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
Levy puts out some SAH tantos and Claymores to help contest the early caps, the Tantos loiter around afterwards to defend against rockets or missiles or whatever
feels way too expensive a CV for what you're doing here, you can fit an entire beam DD in there and still get roughly equivalent strike
also not sure about Invested Caps in the big 26
strike
I should probably give the corvettes s1 VLS so the tantos can illuminate for them
that is not the point of the cv i fear
it's really not that far separated, this is a really, really invested CV
it is in fact the first word of the fleet
I can probably cut some Tantos, but I haven't gotten to test this against a missile spam enemy yet, and they've been very effective at swatting cappers so far
no, not cutting tantos, cutting survivability and buff modules
also extraneous stuff like KBUs
oh true
personally I'd run this fleet with less invested CV and cappers and fit an extra sprinter and a 2fpa beam DD in there, but it's up to your preferenc
I know a lot of people prefer not to play on the redline like I do :^)
I like to keep the bombs around for flexibility, and letting me act independently
@noble zodiac Heya! So Cheese and I just worked on this fleet together for OSP!
Fleet 'ASF+Caps' is composed of 8 ships that cost 3000 points:
Duet Akin : 'Journeyman' class Light Carrier [PD]
Sold Anime : 'Draugr' class Clipper [EWar Missile Gun Sensor PD]
Miser and Gull : 'Draugr' class Clipper [EWar Missile Gun Sensor PD]
The Manic Keg : 'Ferryman' class Clipper [PD Gun]
Ivory : 'Ferryman' class Clipper [PD Gun]
Gene Plump : 'Ferryman' class Clipper [PD Gun]
Gin of Cleland : 'Ferryman' class Clipper [PD Gun]
Firm : 'Ferryman' class Clipper [Gun PD]
```This fleet uses 9 different missile types:
```yaml
SDM-242 Huntdown-B : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
SGM-100 Balestra : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-100 Balestra Block II : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-100 Balestra Block III : DIRECT - CMD - HE SHAPED [7pts]
SGM-100 Nah, I'd Stall : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-120 Stilletto : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-200 Tempest : DIRECT - CMD - HE SHAPED [7pts]
SGT-300 Pilum : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [11pts]
SGT-300 Pilum Block II : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [11pts]
ASF focused Jman plus MMT's and cap Shuttles.
balestra IIs i presume are ... antifighter s1s?
i forget do planes have sdms on main branch still or are those just for the sals
yep, still on main
i seee
can't say I'm a big fan of the guttles with ASF, guttle is gambling hard on ASF interception logic working (which, lol)
ruttle with ASF is at least "all I need is three seconds to dump these rockets and I still get value"
...okay, sure, bringing a carrier in your cap fleet does let you make it resistant to carriers
@wicked mirage do you have any carrier-resistant cap examples that don't rely on a carrier of their own?
I could try to make one! Do you not like playing carriers?
Also do you want it ANS or OSP?
I dislike playing carriers, and I particularly have no interest in playing carriers while trying to refamiliarize myself with dispersed cap play
But I was hoping for a battle-tested example, I generally prefer to build my own fleets
I could send you my cap fleets but I'm on my phone at work atm
I just haven't been able to find a way to build a cap fleet that can survive carriers without prohibitive spending on SDMs, so I would appreciate an example
No rush, I'm in the same situation lol
Gotcha, yeah I can do that. ANS or OSP?
Whichever, maybe OSP since I can always just bring a SAM Raines on a normal cap fleet on ANS
There's someone I know that has 2 MMTs that replace the jammer with a TALS to fire SDMs out of
Can't say I'd recommend it but it's something to try
To look slightly outside the box: another OSP option is to include a few ruttles whose only job is to lunge the backline and assassinate any Levies
You could probably do something similar with an S2 monitor and good scouts but I'm not sure there's actually a reliable way to yub a radarless carrier parked against a rock
Just kind of softkills everything for free until it runs out of chaff
True, but CLN caps has other problems
I would simply survive being rocketed because my levy is overinvested.
(11k damage hurts)
In the early days of carriers I had a tug setup that used TALS-launched S2 pairs specifically tuned to break ANS light ship PD, but it's painfully less effective than a classic MMT against Keystones and larger
A pain to fire as well, since they don't have mixed salvos you have to do hold fire micro IIRC
smh Fluffy hates me :(
Hey, I'll take whatever gets me a team that already has caps and frontline
just played a game where my entire team swapped off their frontline after I locked in a cap fleet and looked away from the screen
then cursed me out when we died to 1 pair of sprinter bombers
oh, that sucks :(
I've had awful luck with pubs lately
is this the time where you're usually around to play?
I took today and tomorrow off, but this is after I would get home from work in theory
Usually it's just boat night and spare boat night I fit in games
I assume that was your beamstones that eviscerated me @junior heron? The unfortunate wedge between the spamtos, beamford and keystones was unpleasant
nah, I was carrier
sorry for the spam
it felt like the only thing that could try and break through that game
because there was another fleet on A/D
and MN pushing B
I saw the blob forming and accepted my death. Fun fleets do not get budget for enough SDMs to survive craft on main
sorry :(
All good, I should have ignored my teams calls to get back on C, pushing through was correct and I knew it
I usually don't blob because I don't trust blobbing to work, and would rather just pick off all the small ships
It probably wouldn't have got both LNs without me exposing myself to the beamstones (and you killing my bloodhound as they broke cover)
I was having trouble tracking all the ships and really thought that bloodhound was one of the LNs
I was dumping all my decoy boxes to try and live, so I'm not surprised
oh this is going to be a good silver spectator game
the thing is, it's pillars, so this thing is rushing B point and probably gonna kill everything there
oh no
They know what they want
that's its health
fortunately, the rest of it is beams and auroras, so it doesn't really need a magazine
less fortunately, it did get hit by an ocello dumping s2
Have you considered that this is actually tech Tom? Sandblast the thrusters of an LN so you can catch up and beam it?
s2cello - phl again?
oh oops
meanwhile in the Alliance natural, 3cl is losing to 4 shuttle
time to buff cl
ah , the other ocello is also s2
but with the floodlight on the bottom c4
also, immediately after taking this screenshot, it got toasted by a reactor bloom
I need to check at some point whether toasted Ocellos can broadside and have 450he overpen
damn I need a cigarette after that one
deplaning a levy is a uniquely good feeling
on the tech: breakspear IIs are a bit unmaneuverable right now, but that's fine because (a) I'm targeting PTB maneuver and (b) they one-shot Claymores
any fuse is a dead bomber
Max warhead SDM2s don’t 1shot ablative foam bombers
Although you may get better than 2:1 sometimes from multi-hits
<@&942093958551588904> slightly early Boat Night ping!
what's our count looking like today?
I'll be around in 15
unfortunately I forgot it was boat night and did all my boating early, about to get up and start on dinner
I'm out for today and next week sadly, happy boating
RIP Fluffy
Have fun being out
Get the full OST at: http://store.supergiantgames.com/
Pyre on Steam: http://goo.gl/VGJMDN
Pyre on PS4: https://goo.gl/wo36aq
Note: We highly recommend playing through the game before listening to the soundtrack.
Music: "Never to Return (Accusers)", from the Pyre Original Soundtrack: The Black Mandolin.
Composed by Darren Korb. Vocals by Ashle...
"why are there so many Never To Return"
because there's a lot of enemy teams in Pyre
(this doesn't include the main team Never to Return)
While it's posted, my Never to Return rankings:
- Dissidents*
- Nightwings (not in above playlist)
- Tempers
- Essence
- Withdrawn
- Pyrehearts
- Accusers
- Chastity
- Fate
-# *this is cheating because Thrash Pack is just that good.

:P
All 4 of them were in call for that too btw
Yeahhhh, that match was... a disaster for our team. :P
We spent the opening bit of it taking potshots at Pyrope's Liner and then hardkilling HARDKILL ME because strong PD go brrrr, then checked the map and went:
We did our best, but... not much we could do with our one Axford.
The tech you don’t see
If I find more free time to play i think I should ask to play with people here sometime
Also to try out people's fleets cus idk how to make my own at all
Only thing I've made is a modified TF Ash where I just remove the sprinter and gut the destroyers so I can have 6 of them
Grouped in pairs with 1 having a bullseye radar thingy
Beam keystones are better in fewer numbers than that, IMO
if you gut the DDs they do no damage and die to rocket planes, yeah
2 FPAs or bust
Yeah they die instantly but I also never actually play against other people so I dont really learn all that much
The bots just dont shoot me lol
In general im pretty bad at the game like mechanics wise. I get what I should do but to do it all in a certain timeframe can be hard cus it's a lot to remember.
And then I tend to lose my drive because I dont have time for all that and im too lazy
I put together some work in progress fleet with missiles but idk wtf im doing lol
Playing against other players is fine, and a decent fleet isn't particularly hard to make. All you need do is ask the right people to give you one or a basic how-to guide
all formations intending to actually fight serious ships should have:
- chaff
- flares
- arming missile (1pt "technically offensive" missile to count as armed for caps)
- active decoys (conure on ANS, decoy container on OSP)
- killjoy (on ANS, cruise S2 with no seeker or warhead but a SSJ jammer; on OSP, cruise container with no seeker or warhead but SSJ jammer)
- omnidirectional CMD jammer
- at least two 20mm point-defense turrets
- if you're a BB, get a CR70 backup antenna
if you do that you're better off than 95% of the playerbase
I will use this next time I play
Flares are only necessary if the ship has or sticks near comms jamming
Why? /gen
Flares only decoy wake primary seekers, which aren't great
Wake isn't usable as a primary seeker, but it gets used as a secondary seeker so that missiles will continue to fly straight under jamming (instead of going all wobbly). Having flares means that when CMD/WAKE missiles fly towards you, get jammed, instead of flying straight and hitting you, they will instead go for the chaff and miss you
(Also true of ACT/WAKE and SAH/WAKE under radar jamming but that's less common than CMD/WAKE and can be softkilled with chaff instead)
This works so well because wake is bad btw. Most of the time it's not going to see anything that you don't want it to hit
One of the options you have if you are out of/didn't bring flares is to intentionally bait wake with a smaller escort ship by burning away from the incoming missiles
It's very sketchy but it can work
(Also, in a lot of situations you can just dodge by changing directions, but flares are simpler and work even if you don't have Raider drives or your thrusters are damaged)
9/10 times your concern is ACT/[WAKE] (which flares do nothing against) and that 1/10 time just go backwards to prevent your main engines from firing
It's very dumb and never really explained in the game but WAKE and THERM only care about your FORWARD thrusters
Particularly silly with Lineships and their huge front thrusters
Odd.
[Reply to:](#1164000873031151637 message) It's very dumb and never really explained in the game but WAKE and THERM only care about your FORWAR…
We usually bring a couple of flares, maybe 1 or 2, just in case, but we also reverse when able so perhaps they're not super necessary.
it's my turn to egopost
43km travelled too
was a very fun pillars game:
spawned low, skiff scouted a liner that I ambushed
there was a Moorline on B that I caught at beam range after that ambush.
There was a second liner hiding above B that I charged down, while a third liner from E took shots at my flank.
Eventually I had to wrap back around to A to kill that third liner.
Also the enemy rail ocellos kept leaving C point for us to recapture
🎉
apparently notes wanted to see this for some reason
Fleet 'Imagine if OSP had missiles other than containers' is composed of 1 ship which costs 3000 points:
No Shortage of Sordid : 'Ocello' class Command Cruiser [Missile Gun EWar PD Sensor]
```This fleet uses 5 different missile types:
```yaml
SDM-210 Breakspear II : DIRECT - CMD/PSV(WAKE) - HE FRAG [8pts]
SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-2 Lay Down Your Hands : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [8pts]
SGM-2 Let It All Pass On : DIRECT - CMD - HE SHAPED [16pts]
SGM-270 False Idol : DIRECT - NONE - NONE [7pts]
…you have a mk66?
yeah
(a) can't afford third VLS without cringing the decoy mix in a given salvo, (b) DT break, (c) against good teams you don't get the chance to use a third VLS of munitions after you initiate anyway
<@&942093958551588904> Weeknight Pubulous Command?
pubulous: but at what cost command
I'm in voice here btw
@glad aurora what exactly did you mean by trading up?
nuking the blue BB that did nothing but w+m1 forwards with four (4) bombers
ah
it turns out that a 3v4 was a bad place to be in
I do find that 4 bombers is usually enough to get hits on a solomon
he did know to turn his e70 on, apparently, three minutes of use time, but not to shift-Z out a metric ton of chaff
and also I just associate you playing on Haldet's Bluff with Shadow Wizard Money Gang
did that last bomber have anything on it?
LOL
I have like, 1 loadout that actually has 20mm ammo
yeah nah I'm mad I missed out on bagging one of those 450LNs early because of the permanent evade bug
I was clicking over and over and over down to 2.5km like "oh my fucking god please just launch"
but also the carrier is overinvested so it might have survived
oh, that sucks
I don't think I can really afford to swap out the 3 extra SDMs to actually go toe-to-toe with that fleet
yeah nah don't even try
the entire point of SWMG is that I have more bombers coming from more angles than you have craft, it's not really something you can counter without 40 SDMs on the target
in which case I die and explode and turn into a corncob
hey I got close :P
I think I blunted a lot of strikes
I also definitely told my team "yeah I'll intercept these strikes don't worry about the carriers" right before you hit the Ocello
yeah, exactly :^)
it does seem a little silly, and I am looking forward to PTB coming to main
you did fuck with me at the start of the game - SWMG assumes I auto-lose a full flight before I attack anyone with it on average against a remotely competent OSP CV player, it's all good, but I had to emergency counter those ruttles since the BB exploded and I no longer had any cover on the flank, which let you intercept the bombers, complete waste of munitions
but after that I got settled into my rhythm pretty cleanly except for the bug
I hadn't heard of the evade bug
That sucks
Sometimes I'll end up with ghost craft though
they died, but they're still "there"
yeah, sometimes you just get locked into the craft permanently in evade stance
it's the same reason you get craft "evading" off the edge of the map by 40km
<@&942093958551588904>Boat Night! Sorry for the late ping.
How's our fleet commander count looking today?
We'll be there in about 10-15 minutes!
I'm very blergh today, not sure I'll be up for neb :/
:( take care Lark
I have a very silly fleet to test
We love testing fleets
"Oh hey, something's capping A. Let's send a ruttle to see what's up."
The nefarious beam Solomon our team never told us about:
you in a game right now?
I just got into one, but could hop over here for a game 2 if anyone's up for it
since that game's full I'm in ERI6
<@&942093958551588904> surprise sunday boat night
I'll hop on in a bit, probably 15ish
Right! Keep forgetting to post it, but we ended up modifying Fluffy's "bombardment + ruttles" fleet and making it into a 450LN + Rail LN build. Figured we'd post it here and double-check that we didn't make any egregious build mistakes with it. :P
Fleet 'Endurance Company' is composed of 5 ships that cost 3000 points:
Hull Onto Fire : 'Marauder' class Line Ship [Gun Missile PD Sensor]
Lazarus Point : 'Marauder' class Line Ship [Rail Missile PD Gun]
Carina : 'Draugr' class Clipper [Sensor Gun PD]
Blitzkrieg : 'Ferryman' class Clipper [Rocket PD]
Solaris : 'Draugr' class Clipper [PD Gun]
```This fleet uses 4 different missile types:
```yaml
CM-404 Spicy Active Decoy : DIRECT - ACT(RADAR) - NONE [3pts]
CM-421 Box, Adequate : DIRECT - CMD/PSV(WAKE) - HE SHAPED [4pts]
SGM-111 Demister : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-123 Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
sorry, had an incredibly dogshit match that just turned me right back off neb for the day
I will be able to boat again soon
Fleet 'FIREBRAND' is composed of 3 ships that cost 3000 points:
Fury Warm As Flames : 'Marauder' class Line Ship [Gun PD Sensor EWar]
Revenge Spills Like Gasoline : 'Marauder' class Line Ship [Gun PD Sensor]
Loyal As A Dog : 'Flathead' class Monitor [PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-1 AAM Breathless Void : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-1 CAM A Brick In Hand : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
Fleet 'FIREBRAND' is composed of 3 ships that cost 3000 points:
Fury Warm As Flames : 'Marauder' class Line Ship [Gun PD Sensor EWar]
Revenge Spills Like Gasoline : 'Marauder' class Line Ship [Gun PD Sensor]
Loyal As A Dog : 'Flathead' class Monitor [PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-1 AAM Breathless Void : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-1 CAM A Brick In Hand : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
hell yeah, nice work
What a shot!
damn that was good
smooth as fuck
...okay so: are we crazy for thinking that OSP mass drivers should be targeting heavy targets like Axfords and Solomons?
Because someone in this most recent match was so convinced that mass drivers are meant for light targets that they've got us questioning everything. :P
MDs can keep enemy capital ships suppressed if they get free reign to fire, and softened up for the main gunline to actually break the surface mounts.
However, for small ships that are relying on dodging for survival, the MD's velocity means it can hit targets that would otherwise dodge everything, breaking the thrusters to set up for a kill.
So, bit of both depending on what you can see and what's the biggest threat.
On PTB the Mass Driver is getting a secondary AoE effect to try and make it better against frigate/corvette blobs.
Right! Makes sense.
This guy seemed convinced that they're only for shooting smaller ships, and we were getting really confused. Like- there's a couple of gun Raines hanging out above C point not really doing much, we're pushing our somewhat damaged liner up to go deal with them, and you want us to stop putting rails into the Axford that is actively fighting our teammates to shoot at them because apparently we're not supposed to shoot an Axford with them ever? :P
MDs are also really good in a specific niche context - normally, MDs can't grey out anything on a BB, but they can grey track correlators.
Thus MD counterbattery can just completely zone out 11km orbiting 4tc BB
that feeling when our carrier player disconnects and we're suddenly handed an entire Moorline having never touched craft in our life
(It exploded ten seconds later to a missile barrage. Didn't even know it was coming.)
Er, no, they can't? Unless there's something I'm missing, the 15 damage rays into the Solly's 40% DR doesn't hit the TC's 10DT
(They can keep them red extremely easily though with the 40hp)
They were probably just running on outdated information, MDs used to be very effective at smashing light assets but they've been adjusted several times since then
Wasn't greying 4tc an explicit goal of MDs? I guess they've been nerfed since then
Honestly I haven't kept track of all the reasonings for the specific changes to MDs, but yeah, presumably one of the nerfs was to change that
They used to have a lot higher fragment damage I think
Also the 15 damage does kill TCs on anything with <33% DR, one of the like three components MDs can actually kill
Aha, I was missing something - MDs ignore DR apparently, TIL
@glad aurora
See, the 1.5k hours in this hellgame are good for something
I may never remember the names of my grandchildren but on my deathbed I will remember MDs are a 4tc counter
Yep, I thought you usually have mechanics right, there's a reason I double checked :P
That seems like another good reason to hit capitals with them.
Yep, effectively dealing 167% damage against capitals
MDs have really bad pendepth which is why it's generally advised to fire at smaller targets. If you can catch a capital side on that's great but bow on MDs do almost nothing except kill the nose thrusters
They're great against CLs though because CLs kinda need those thrusters for their whole manueverability thing
Gahhhhhhhhhh.
Trying to get better at Neb in public lobbies is rough. Half the time we don't even know what went wrong, and we've been on a massive losing streak.
Maybe we should just stick with playing at Boat Night... 😔
i'm ngl it's probably not your fault
I played one match today and it was... sure an event of all time
idk what's with the teams this last day or two
True! That requires beating social anxiety first, but we'll try to remember that next time we feel up for Neb. :)
[Reply to:](#1164000873031151637 message) you can always ping the role!
Yeahhhhhhh. I'm not sure what the person with six tugs and three ruttles in our last match was planning, but I don't think it worked. :P
[Reply to:](#1164000873031151637 message) idk what's with the teams this last day or two
Or, well, I don't even know if they were ruttles.
Pubs are..... are...
Keep in mind that newer players in neb are particularly resistant to advice and many don't ask or know where to ask in the first place
Resistant, like whoever was playing the 3k missile MN I saw twice yesterday.
How do you even get 3k into a monitor?
Yeah, and you'll never guess what happened to it...
(It did get some missiles out game 2 but they weren't even all that damaging, and were very easy to softkill)
Honestly, new Neb players aren't any different from new players in any other game IME, it's just a game with a quite steep learning curve inherently that's exacerbated by lack of information availability outside Discord
Also, frankly, the community is pretty good at training new players to ignore chat (or uninstall), I don't think I've gone five pub games with a blue on my team without someone else deciding to go full all caps keyboard warrior
Had a really annoying game where a guy (low silver) went twin railcellos, me and another gold tried to convince him off for like 4 minutes before giving up
Big shocker we lost
yeah. for some reason this past week there's been a lot of "coming to terms with either shutting up and going for the hard carry or not playing the game" games
that said I don't think there was any lower point than the blue with the 120/TLS-3 CLs (pure EO, pure CMD) who turned off his comms and radar for lower signature, resulting in him (a) running directly into dualcello and dying, and (b) us not spotting the torpcello hanging out on mid rock who proceeded to then wipe out our only other frontline fleet
Oh god, not pure CMD...
oh no blues fucking love that shit because the AI is incapable of softkill
and, equally, they think they don't need softkill for the same reason
...bwahhhhh???
But every starter fleet has soft kill. Are these people looking at that and going "nah, I'd win"???
yeah
because they see "softkill not working"
and TF Oak wading through infinite missiles
and go "hardkill will save me"
That, and the lack of comms/planning is rough.
When we ask about plans as the match starts and just get "don't die" we internally cringe.
But yeah, the learning curve is rough.
...may ping later today (in an hour or two, probably) and try to get a stack up. If anyone's around, of course.
Workulous for five more hours ;_;
😔
I think @junior heron has been hankering for more nebneb, though he might not be around for a few hours as well
No worries! Honestly, we can wait until this evening if people are around. :)
(We don't have anything particularly time-sensitive planned today.)
I could play in 6 hours
I'll probably be around in 3.5 hours, but currently am at work.
This evening it is! :)
i've unironically learnt and unlearnt the game 3 times now so yeah
it is really rough
MASS DRIVER SWEEP-
Pewpewpew... pewpewpew... pewpewpew...
Also oh my gosh were we dreaming, or did we see someone decoy incoming ACT(?) missiles by firing off a decoy container?
Big if tech...
(/lighthearted)
Yep, Decoy Container is good for that.
Copies the RCS of the ship type (shuttle or LN) and also emits a radar signature, so ARAD or [ARAD Validator] will go for it.
it's the OSP (much clunkier) version of an active decoy
And they cruise naturally so you can loop them in front of you if you have the micro to spare.
With the caveat you can also use it to confuse people by spawning ghost ships.
[Reply to:](#1164000873031151637 message) it's the OSP (much clunkier) version of an active decoy
I think their RCS is smaller than the big chaff (correct me if wrong), so they're worse at decoying pure ACT, but in practice they're very effective due to pulling ARAD variants too
Also their duration is a pretty significant upside
They're better at stopping TTGI (Time To Go Impact) missiles as you can send them forward in front of you to activate their seeker and cause them to stage early, but the LN decoys do have a smaller sig than EA14 chaff
nod
Anyways, I locked in a little too hard. >:)
Got handed two very badly built Ocellos and still did work with them.
oh joy, ocellos with empty compartments. never a red flag, that
Also this bloody Solomon took a hundred fucking HE shells to the flank and was somehow still alive when the match ended.
yeah solomons are basically immune to HE unless perfectly flat
and/or posfired into flat surfaces like a main gun mount
Oh, yeah, no, we were flat.
...it was a hundred meters away from us.
Stuck itself onto a point in desperation and we hammered it for ten minutes to the direct flank.
HE and AP both. Literally started running out of shells we'd been firing at it for so long.
Anyways, take a look.
This is...
Definitely an Ocello of all time.
people still haven't had it click that any modifications they make to Cobalt besides giving it killjoys make it a flatly worse fleet
We would love to try to dual-drive it and see if we could make it work, but we haven't been able to figure out how to do that without, as stated, making it worse, so it stays with a single large Raider. :P
[Reply to:](#1164000873031151637 message) people still haven't had it click that any modifications they make to Cobalt besides giving it killj…
...oh my god that Ocello doesn't have a single reinforced DC locker.
...oh god it has a rapid and a gun plotting center in the nose.
...oh my god it has a reactor in the nose.
Neither of them have a comms jammer.
...aaaaaaaaaaaaaaaaaaaaaaaa-
This reaction is why spectating is so much fun.
You get to see this in game but don't have to play them.
You can see people's stuff when spectating??
Yeah!
We gotta spectate more often so we can do a thousand yard stare when we see another dual Sundrive Ocello...
to be fair, dual sundrive ocello has a place in the world
It can be really funny to watch new player games, where there's all sorts of questionable creatures on both sides.
it's just a place that's flatly worse than s2cello ever since 3sra tech proliferated
Righttttt.
(the big advantage of s2cello is that it is capable of firing from outside beam DD range, which torpcello is not, and thus torpcello is hard countered by competent beam DD play)
also torpcello having a shorter effective range means that even if it's faster to get there, it dies really quickly to a competent AN CV unless it has an escort, which is even more points, etc etc
There's mount and compartment optimization you can do but the funny thing is cobalt is better than like 70% of the 2CCs you see in pubs
...
I cannot believe how many people don't bring comms jammers.
it's so many people these days
Hardkill will save me, surely
if you spectate low silver/blue games, their missiles are so incompetently built that hardkill actually does save them
stealing a design from the discord hits those games like crack cocaine
the more hours I've put into neb, the more disillusioned I've become over the two-tier system going on of just completely different games
Yeah...
We try our best to ask for help here so we end up with at least somewhat competently built ships and missiles, but we don't have the skill to back all that up quite yet, so I'm not sure which "tier" we fall into, so to speak.
you're in the second tier because you understand and implement all of the game's mechanics on a regular basis
the first tier is the no comms jammers, no reinforced components, what's a hdg command of the world
and lys as shown with the CLN, carriers, etc has to somehow balance gameplay for both tiers of the game simultaneously
Oof, that sounds like a rough problem to tackle...
(imo this is a completely fruitless effort and if someone doesn't execute their softkill or bring a capfleet they deserve to die and lose, but this is understandably a rather unpopular opinion)
carriers are imo one of the biggest examples of this gulf, because a 3k carrier is more or less useless at the highest levels of play and a free ride into 60k damage at lower levels
and it's purely based around softkill because the unguided missiles have been nerfed into irrelevancy
I mean... it's not unfounded.
But on the other hand, the learning cliff is definitely a thing that exists, and without the Neb discord, this channel, and the ability to ask questions of/learn from people at Boat Night, we'd be lost.
It's a bit of a catch-22, isn't it? You gotta engage with the mechanics to win- but you have to know the mechanics exist to be able to engage with them.
[Reply to:](#1164000873031151637 message) (imo this is a completely fruitless effort and if someone doesn't execute their softkill or bring a …
...I can't say what the solution is. Not sure there is one, at this stage.
It's a common problem with simulation style games. When all your complexity is based in interactions between systems its a really dense teach
Yup.
e.g. To understand why Aux steering in the bow is good you need to have a grasp on: bow tanking, DT, HEI/HE damage splitting, reinforced components and do a cost analysis vs peers
We play a good amount of these kinds of games, so we're used to having to learn a lot. (We taught ourselves how to cold-start an A320 in Microsoft Flight Simulator by looking up real checklists and watching tutorials.)
But not everyone looks at a game and goes "alright, time to learn everything and stare at numbers and menus for an hour before we even boot up a match!"
I know when I first started realising the Aux steering was good I was hiding it out of the way as a backup until someone pointed out that I shouldn't actually care about the "can move without CIC" ability
Yeah I dont have the time for that but when I do id like to
Even then, what is "everything" to learn evolves over time
Like killjoys were tech developed within my time playing Neb and moved from "Cute, but niche" to an expected part of your softkill kit else you are throwing
We know all of that pretty well! A bit fuzzy on HEI/HE damage splitting, though we're pretty sure we remember something about spheres. :P
[Reply to:](#1164000873031151637 message) e.g. To understand why Aux steering in the bow is good you need to have a grasp on: bow tanking, DT,…
(this is why Ash has you in the "informed player" category)
HEI (spread of rays) and HE (sphere) evenly split their damage between all components they could hit. This means smaller damage instances over multiple components so they don't DT break as reliably as the raw damage number suggests
AP doesn't do this and just dumps all the damage in the first thing it hits, so against certain targets it can be better to mix in a slavo of AP occassionally just to break things
Huh, HEI works kinda like HEAT/HESH from From The Depths, then! And yeah, we thought we remembered that; so the more components you have in an area, the harder of a time HE/HEI will have fully knocking them out.
...Neb reminds us of From The Depths in a lot of ways.
FTD doesn't tell you how HEAT/HESH work, or how to build meta engines, or good plasma cannons, or proper advanced projectile system guns. It never really teaches you how armor works in general. You can make a lot of stuff that works- until you run into the harder late-game enemy factions that were built by community members that understand all the mechanics and use all the tech. Hell, the Scarlet Dawn faction is essentially built to be as meta as possible without throwing all style and theme out the window.
When you understand everything, the game is pretty great. Even the hardest difficulty of the campaign isn't that bad, though to be fair they broke it a bit in an update so it's easier than it should be.
...but when you're new, it's like being in the "hardkill will save me" tier of Nebulous. Things work well- until suddenly your designs get torn to pieces.
Honestly, for all the issues with this Ocello, 2xAEs with 3xMk66, 3x Aurora, and 3x20mm is playable, I've seen much worse creatures out there
The mine launcher is some fascinating tech though
The solution is making hardkill a functional system instead of a noob trap
Or remove it
@wooden veldt I'm around now if you want to send up the ping, I'm gonna build an OSP carrier in the meanwhile.
Ooh, five minutes while we grab a very late lunch, and then we'll send it up!
<@&942093958551588904> Possible Tuesday Boat Night, anyone? :)
(double ping is PluralKit, in case anyone's wondering)
Oh, gotcha lol thanks
Yeah I got prior plans and I'm in the middle of my workweek sorry x.x
good neb!
Yeah
Definitely stealing the double drived gun frigs. Even once I realised it wasn't a Vaux I just assumed it was multiple groups because they covered so much ground
the spyglass escort is overbuilt but it's spyglass with bullseye, and then VLS-2 has small assortment of stuff, and some PD turrets
This gam good
It is! If you grab the role in bot-stuff you can see the channels we hide in when we stack up.
are things on testulous or mainulous rn?
We've been playing on mainulous. The PTB changes are largely well received, just waiting on devmam to find some room to merge them alongside campaign work
There's not enough interest in PTB anymore to actually get 4v4s going like, ever. But the game itself is better on PTB because craft are no longer horrendous to fight against
right click in steam library --> properties --> betas and testing
you can also see the old conquest branch there
...ohhhh, it's just a Steam beta branch?
Easy peasy!
though it's pretty broken
What's the big differences in PTB, essentially?
craft maneuver is really reduced
there's the SSM-1, a 2 seeker size 1 missile specifically for craft
Container missile damage is halved
HALVED-
Wowza.
Craft also prefer to stay at missile range, and when firing guns only fire in bursts, so engagements are a little less all or nothing
and SDM-2 is only for OSP arm launchers
containers deserved it
Interesting...
Sounds nice, honestly. It should be getting merged around when the campaign drops, right?
Broken in a bad way?
but with the agility changes, folks have developed HEI s2h missiles that can serve dual purpose against bombers and ships
Conquest I think is prone to corrupting the save file very easily
PTB branch is good balance changes
In the test branches, there is also the old Conquest version, which has since been cancelled but is released in its final state for people to see the result of.
OH i missed this message
sorry
i found a cool mod that adds a sort of battlecarrier for ANS but i cant track down any good examples for a fit for it
the discord link in there is expired
Just witnessed [EO/ACT] missiles while spectating a match. 
Somehow we feel like those two should be flipped...
Also witnessed someone shooting lifeboats. :(
EO/ACT (EO with ACT backup) or EO[ACT] (EO with an ACT validator)?
as an aside to explain lark's question:
the game uses [square bracket] to denote a validator, which in turn needs a seeker
ACT/[EO] would be an active radar seeker with EO validation (which I need to test and see if EO auto-discriminates chaff).
It sure does, EO doesn't think chaff look like ships
I thought it needed a target to do discriminating.
Isn't that what "accept unvalidated targets" does?
Critically I believe that chaff (and other decoys) don't show to EO
Yep, EO won't go for chaff at all, and as a validator doesn't accept chaff
Though ofc you'll need to have it on reject unvalidated if you want your ACT[EO] not to stage on chaff
Not sure, actually. Though I genuinely think it might've been EO[ACT]. :P
[Reply to:](#1164000873031151637 message) EO/ACT (EO with ACT backup) or EO[ACT] (EO with an ACT validator)?
If that's even possible.
If not it must've been EO/ACT, which makes some sense.
EO/[ACT] is possible but uh
very bad
Though I know for a fact I saw WAKE[ACT] earlier. 
holland mentioned
WAKE[ACT] at least discriminates flares
If you are going to validate EO using [WAKE] and [ARAD] variants at least has some utility about prioritising live ships
Oh, did I mention it was WAKE[ACT] S3? 
I actually used EO[ARAD] once as part of a mixed slavo to punch out jamming escorts before the cheap seekers could roll in. Less relevant in the current softkill environment, but still a cute option
WAKE[ACT] is pretty understandable TBH, since you would expect it to let the WAKE ignore the trail and focus on the ship's engines, it's just mechanical weirdness that causes it not to work
AIUI the trail does count as a radar return for ACT validators specifically due to something about how WAKE is coded
Wake is also just a really trash seeker
Yeah, but if validators actually let you discriminate between the trail and the ship it could theoretically be an interesting primary seeker
Fixing the random gaps in the trail sending the missile off track would be a big step for constancy really
I believe it's all validators that treat the trail identically to the ship, though it's been a while since I've looked into it
Using validators to bypass the trail bugs is really just papering over the actual issue
Well, ideally you would fix both
Having validators work would also let you drop a missile from the side angle and have it reliably go for the ship instead of a random part of trail
Ideally fixing this would also stop WAKE missiles from randomly deciding to turn around when following the trail
not the best trailer we've ever had but I'm glad it's coming soonish
I can finally play the game!
even if this is in fact not the Best Faction campaign
BOARDING ACTIONS???
Looks cool 
Campaign co op finally
When's the PTB update though xD
Aw shit I should find the time to lock in and learn this game
In like a pvp way
Not just beating the bots over n over

yippie
I should start relearning the game then
holy fucking peak
I’m just waiting for the editor so I don’t have to use their provided ships
I admit I would perhaps prefer the insurgents doing the insurgency campaign but ANS have always been the protag faction so that's something of an unreasonable complaint
time to Lost Fleet
Want some help? ^^
Yeah but I dont have time
oughghghg i should exist for the neb fight nights i keep forgetting theyre a thing
objectively shit faction, loses to speedboats with fireworks attached
glory to the alliance, we should make everyone pay a million in taxes
I think it's been about a year and a half since I last played
all my ships were designed for the last war
all my stuff is old as hell but I hold my own OK
Having a fleet that’s not terribly built puts you in the top quartile of players so it’s not hard
capfleet is eternal
I never used anything but BBs and they're going to force me to use things that are not immortal
Myeah but I dunno how to play at all. Idk which missiles to use when and which mixed salvos. If you firr a missile at me I will start to wonder what I'm supposed to do about it like 3 seconds before it hits me lol
I just need to collect the latest missile designs and I'm sure I can manage the rest
If anyone ever wants to make some builds for PvP together just lmk ^^
maybe in a bit aye
tbh that would be fun...
at some point™
also uh When Do The Weekend Nebs Happen Again Pleek I Forgor
Real
Idk uni should be slowing down soon so I would have more time but I like money so I wanna just work in that time
I assume “two new hulls” is the bigass flagship and the supply ship?
4pm CST on Saturdays usually
Yeah, I forget the class name of the flagship but the ship name is the ANS Harsh Winds Blow
worden-class !
