#Nebulous: Fleet Command

1 messages · Page 36 of 1

junior heron
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There was a raines that got plasma-ed

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so it could get some HE-HC in

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Strands in a Braid was the picket, and shot down a good number of bombers

wet root
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I see something in the Nebcord that tells a story

junior heron
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it wasn't even that bad it just seemed worth re-suggesting

wet root
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Yeah, definitely a QoL feature that should exist

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Well, not even QoL. Just... basic multiplayer feature

junior heron
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my teammate has brought the Defendercello

wet root
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You know what, fair enough - if you're not bringing the positioning and softkill/Sarissas to break Ocello-killers, might as well go to 20mms to have a chance of surviving torps

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S2H are pretty rare nowadays

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...not sure why they're not Pavises though

glad aurora
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blue

wet root
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The CC discussion reminds me that I need to try a lightspeed CC + Hammerhead build in PTB

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SunSunRaider 250mm Ocello + LongSun plas/100mm Hammerhead, be an absolute menace to light assets and jump on heavy assets

supple sonnetBOT
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What's that text on the bottom right?

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) my teammate has brought the Defendercello 📎

wet root
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Steam notes

supple sonnetBOT
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...those are a thing??

wet root
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Yep! Handy for taking notes in-game, I always forget to use them in puzzle games and such

supple sonnetBOT
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...oh my god.

glad aurora
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... huh. Neat.

wet root
junior heron
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you can copy images in too, which can be handy

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I think one of the tips I saw for making Armored Core emblems was using notes as a template

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I in theory have them here to track what missiles I'm seeing so I can softkill

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in practice I think I get more use out of the "missile pylon order for craft" note

edgy dove
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Why not run double raider atp

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turn rate isn't the most important thing in the world for 450 outside the BB

supple sonnetBOT
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theorycrafting a rail Axford just for fun
"Hmmmmmm..."
"Do we really need PD?"
"Do we realllllly need damage control?"
"Who needs a fire control radar?"

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...I know we realllyyyyyy should give it those things just in case but what if we didn't? AliceHehe

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...maybe not an FCR though.

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(Needs softkill at least. So someone doesn't yeet two containers at it and make it explode.)

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(Ohhhh but we could give it Auroras since it already needs monstrous power capacity for the railguns and it doesn't need to run the rails and Auroras at the same time...)

oak shell
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You really should put damage control on

olive blade
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this kinda thing was pretty meta early on in the game

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when railguns were busto

supple sonnetBOT
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Yes we are! At least a bit. :P

Perijove, (He)xagon Understander ↩️

[Reply to:](#1164000873031151637 message) You really should put damage control on

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A couple lockers. Not as much as a frontline gun brawler Axford but enough.
And softkill, hardkill, anti-craft missiles, and the like.

oak shell
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Yeah that seems fine

supple sonnetBOT
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...we can't be like our Railstones with absolutely nothing. :P

supple sonnetBOT
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Question: Auroras. How much do you have to invest into making them work before they stop being worth it, essentially?
We're fiddling around in the fleet editor making a few builds (mostly for fun or to take out occasionally just for fun in casual lobbies), and trying to fit them on an Axford requires a big investment into extra reactors to provide enough power to run them.
We could easily make Defenders + Stonewalls work for relatively cheap, but we think we can just barely squeeze a big Aurora investment into our budget for this fleet's frontline Axford.

mint sinew
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Depends what you are trying to stop

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More than almost any other PDT aurora's are very specialised in their use. They'll shred rockets, decoys and S2H while also doing okay into S3H and S2s but will struggle against anything tougher

wet root
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They also have extra range vs craft

mint sinew
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So swapping the bulk of your pd to auroras is usually not worth the cost as ANS as dunking on "mass rocket spam" is usually not worth the cost while weakening yourself to torps, containers and bulk S2

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I quite like the first aurora in place of where you might look to run some flak as they do similar things but aurora's work better in lower volumes than flak does

supple sonnetBOT
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Righttttttt. Makes sense.
...might have the power budget to throw one or two on just to laser craft and such from range- yeah.

wet root
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I'm fairly outdated when it comes to ANS hardkill, but I think the ideal is still a mix of Auroras, Stonewalls, and Defenders - just having a few Auroras is huge against containers, to pop the decoys and let the 20mm eat the boxes themselves

supple sonnetBOT
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Also, just checking: when you overrun your power output, does stuff shut off starting from the bottom of the list in the fleet editor, or the top?

wet root
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Bottom

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So buff modules first, then guns, then ewar, then PD/radar

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(I don't recall which of the last two first)

glad aurora
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on AN, you take one aurora for decoy clearing and anti-rocket tech, two at most

supple sonnetBOT
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Got it, thanks. I think if we take one Aurora we can drop a reactor and reinvest the points somewhere else.

mint sinew
wet root
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Since PD fires for such a small part of the match, it's fine to go up to the total of your buff modules and guns in excess power. Losing EWAR is pretty painful though since that's your softkill

wet root
mint sinew
wet root
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Less so for Axfords though since ToT container strikes

supple sonnetBOT
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Yeah, looks like as of right now for some reason it turns off our FCR before our guns. Not a big deal, since we can just relock after the PD shuts off... if we're still alive. :P

Lark ↩️

[Reply to:](#1164000873031151637 message) Since PD fires for such a small part of the match, it's fine to go up to the total of your buff modu…

wet root
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Huh, PD has lower priority than radar

supple sonnetBOT
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It does, yeah. Is weird.

Lark ↩️

[Reply to:](#1164000873031151637 message) Huh, PD has lower priority than radar

mint sinew
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I thought that was the swap so that your pd powering on didn't cause you to lose missile tracks

wet root
mint sinew
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You'll have your radar off when you have incoming missiles most of the time anyway so that doesn't matter too much

wet root
glad aurora
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the Defender has an integrated FCR but no optical backup, so if there's no one else giving tracks...

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you're going to want your radar on for PD cueing 99% of the time if you don't need to softkill ARAD

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(and you're ANS, you don't have to softkill ARAD for as long as your AD exists)

supple sonnetBOT
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(Why not? /gen)

wet root
glad aurora
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active decoys emit ARAD/ACT signatures VERY LOUDLY

supple sonnetBOT
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Trueeeee!!

glad aurora
supple sonnetBOT
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(Update: ditching most of the Auroras has freed up 105 points for more DC and Gun Plotting Center(s). Hell yeah.)

wet root
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Might be a timing issue, where the track is lost before PDT FCR can acquire

mint sinew
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Yeah, you need radar and pd fcr running at the same time to pick up the lock

glad aurora
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you do not need more than one GPC, at-Sierra

wet root
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Could've been fixed by having lost tracks leave a burnthrough ping for like 1 second for the PDT FCR to task on, but alas

mint sinew
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Only way to bypass this is a PDT with optical backup and an fcr (literally just the sarissa I think)

junior heron
wet root
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Second GPC isn't a bad choice for ANS if you have the points and slot, IMO

junior heron
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does grazer?

mint sinew
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Grazers aren't real, you can't trick me

wet root
junior heron
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huh

mint sinew
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Per the wiki grazer has a 3k range fcr which is potentially big if true

wet root
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I suppose technically it doesn't have an FCR

supple sonnetBOT
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Yeah, we don't really have the points so we're sticking with one, but noted.

Lark ↩️

[Reply to:](#1164000873031151637 message) Second GPC isn't a bad choice for ANS if you have the points and slot, IMO

wet root
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It has an FCEO

junior heron
wet root
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No, Blackjack just only works on missiles for some reason

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It doesn't work on Pike's EO ball either

mint sinew
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I think it is EO, Lys is just skipping the checks for performance because that interaction shouldn't come up

junior heron
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fair enough

wet root
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(Sarissa has the same format for the radar FCR)

junior heron
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can't fool me, Sarissa is ACT/[ACT]

wet root
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Almost as good as the truly fearsome HoJ[ACT]

mint sinew
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I keep wondering about sticking a single grazer on an Ocello to try and lock Ocello killers through jamming. I don't think it saves you, but it feels like it could

supple sonnetBOT
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...y'know I think I kinda like what we came up with. :)

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Fleetbuilding is fun. Not sure it's the best fleet ever but we had fun making it, so it was worth it. AliceHehe

wet root
wet root
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Which reminds me, @wicked mirage what's your current S1 AMM template look like? I still have the old Esunas but not sure if they've been updated

supple sonnetBOT
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looks at beam turrets once

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shiny...

wet root
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Time for @junior heron to get a disciple?

junior heron
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I'm unfortunately quite grumbly about beams, and honestly don't know if I'm even all that good at beam bb.

mint sinew
junior heron
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But I can post my fleet when I get home.

junior heron
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and while we're at it let me melee enemies with the Mass Driver

mint sinew
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1000 damage is what, 2 enthusiastic S2s? That seems fine

wet root
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Well, S2s split their damage, and a lot of the rays like to hit nothing at all

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But on the other hand a single 1k damage burst bounces off reinforced components

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On the third hand, that can just delete drives, which are very intentionally the most durable components in the game

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And as funny as it would be it would also suck to have a 150-point shuttle run up behind your BB and be drive-killed

mint sinew
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No need to give it the ap damage model really. Could give it rail

wet root
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Or like 10cm armor pen

mint sinew
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Plasma liners swapping to their grazer sidearms to finish

wet root
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Mainly it would need to not be able to harm capitals, since 450mms can't harm shuttles

wet root
mint sinew
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Yeah, I'm sold

wet root
wicked mirage
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For anti S2H work

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Also works into S2's and Rockets, though it's not cost effective vs Rockets.

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For S3H I recommend a size 3 EL Frag warhead fired in pairs with CMD. 280 m/s and 11.5G's of maneuverability.

wet root
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Ah, tyvm!

wicked mirage
# wet root Ah, tyvm!

Of course! Also for anti-Torp work to stave off Bomber strikes you can try a FACT version of the anti-S3H AMM fired in triplets. The splash can hit multiple torps in a salvo since Bombers tend to fire in one big gob.

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The armor pen on a size 3 EL Frag warhead is at least 0.25cm right?

wet root
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Hm, if I have two different AMMs with size 3 ELF, one set to target S3H only and the other S2h and S3H, will it properly send salvos of 2 at S3H but only 1 at S2H?

mint sinew
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You can use the matrix right?

wet root
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Oh does the matrix let you set salvo size? Not in Neb rn

wicked mirage
wet root
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That simplifies matters lol

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Hm, I'm building for PTB rn, I should check how Breadstick points efficiency is against hybrids

wicked mirage
glad aurora
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even without terminals, they don't have the speed for it

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by the time it's maneuvering to intercept the hybrid's already sprinting and that's that

wet root
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I was thinking cold gas BFEL to intercept during sprint

wicked mirage
wet root
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I think free approach should get within prox fuse range? Will have to see

mint sinew
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Might also need to use SALs that can point forward to cut down travel time

glad aurora
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... does ACT/HOJ or HOJ/ACT actually work? Just saw some of those pop up in a game

wicked mirage
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I should try making an AMM SDM-2...

wet root
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Unfortunately S/TALS don't really work since they launch immediately when launch outside limits is enabled

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Instead of waiting to hit the traverse limit

wet root
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But of course they don't go for non-emconned ships over chaff

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Toss a few in a mixed salvo with some validated act

glad aurora
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Yeah, my thought is that I'm used to ARAD/ACT + ACT/[ARAD], but HOJ/ACT is a potential alt pick if that actually functions

wet root
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HoJ/ACT functions fine, HoJ[ACT] is literally the worst seeker combo in the game

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HoJ/SAH is a classic for a reason, and that's basically the same

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The only combo that might contest HoJ[ACT] is HoJ[CMD] lol

glad aurora
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HOJ/[EO] ignore small targets only accept validated :^)

wet root
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Genuinely more useful, at least that goes for ship jamming preferentially over killjoys

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Or ignores KJs entirely if set to deny unvalidated

glad aurora
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Indeed, but a very funny tech missile that came to mind in the same vein

wet root
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Yep lol

mint sinew
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HOJ[THERM] is my favourite cursed missile

wet root
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HoJ[anything] is just silly

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HoJ[Pulsed ARAD]

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Actually maybe worse than HoJ[ACT] since it requires their radar be on

wet root
mint sinew
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Hardened skin maybe?

wet root
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Size 2 BFEL warhead is 46 damage, 3 is 57, base S3H health is 60

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So 2 should kill a hardened skin S3H anyway?

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Maybe it's for if one rolls poorly and they're hardened skin?

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Or wait, if they fail the intercept roll is it half damage to missiles or no damage?

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It's no damage for missiles I think

wicked mirage
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I forgor

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Just fire it in pairs yeah lol

wet root
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Ah okay just wanted to make sure there's not some arcane tech you'd found lol

wicked mirage
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Bigger warhead means bigger trigger radius up to 50m

wet root
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Interesting, good point

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Free Approach seems to be borked in PTB

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At least on autofired AMMs

mint sinew
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That's very odd

wet root
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It is very clearly trying to lead the target, I'll try to get a video of it

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Can someone test on main?

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Oh wtf

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It's specifically that missile it doesn't work on?

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Okay no it's tied to something else

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It specifically does not work against S3H

mint sinew
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Is it trying to lead for sprint speed before separation or something?

wet root
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It shouldn't be trying to lead at all

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But it ignores Free Approach for the cruise stage of S3H but not S2H

mint sinew
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I thought free approach did lead but didn't try and get in the way. I.e. taking the shortest (time) path to an intercept point

wet root
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Nope, Free Approach just goes straight towards where the target currently is

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That's the whole point of it

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Min Angle is trying to intercept

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Anyone know where I can upload a 220mb video easily?

mint sinew
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Yeah, what I'm trying to say is that free approach should still try and lead the target if it has velocity data. That might look like it is taking a similar path to min angle if it's already close to that angle

wet root
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No, Free Approach explicitly does not lead

mint sinew
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Huh, news to me

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Need to go turn that off on several missiles then

wet root
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The whole point is to avoid missiles attempting to lead targets that are doing evasive maneuvers like terminals

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Where attempting to lead would cause the missile to go far off-course, while Free Approach doesn't get mislead

mint sinew
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I thought it was too remove the constraint of the missile needing to position itself between you and the target

mint sinew
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And that off angle approach had the benefit of minimising the impact of terminals due to the projection

wet root
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Min Angle isn't that smart, it's fairly basic target leading, it just also ends up positioning missiles in front of incoming evading threats if the defensive missile has enough maneuver due to how terminals work

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But if you look at the video you can see how they differ in targeting cruise phase, the first missile is what Free Approach is supposed to be (and why it's only good for threats coming at you)

mint sinew
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Absolutely wild. Definitely not how I thought that worked

wet root
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Yeah, it's a pretty niche setting

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But mostly I'm baffled as to why it's different between targets

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It's the same on main, btw

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Unfortunately this does kill the idea of BFEL S2s quite dead, because they are not maneuverable enough to use Min Angle to intercept S3H during sprint, they require Free Approach -_-

junior heron
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I've had some personal stuff come up today, might not make it to boat night.

wicked mirage
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<@&942093958551588904> Boat Night: Rising Revengeance anyone?

junior heron
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sure!

mint sinew
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I can catch a game shortly

supple sonnetBOT
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Can do!

oak shell
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Regrettably I am away from Good Screen

noble zodiac
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oh huh im actually awake today

junior heron
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[citation needed]

noble zodiac
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  • not busy
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  • maybe have spoons
junior heron
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@plain ice poke

noble zodiac
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@wicked mirage @plain ice @wooden veldt have to alt-f4. the stress of the >1 second delay in inputs is exceeding my sleepiness-afflicted stress tolerance rn. im sorry

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im not actively having a panic attack but i think id be about to if i keep playing

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fuck. i might need to go to sleep here outright. eepy is getting to crippling levels
-# which means its time to feel bad abt missing an opportunity to interact w u pyrope

wicked mirage
mint sinew
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Potentially dumb question, but the last few times the call has gone out about now we've had a good stack. Would it make sense to plan around now for boats regularly?

junior heron
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@wet root I have some news about what version this server is on:

wicked mirage
lime jungleBOT
# wicked mirage

Fleet 'Shadowed Veil (3k S2 Levy)' is composed of 1 ship which costs 3000 points:

Her Shadowed Vale : 'Levy' class Escort Carrier [PD]
```This fleet uses 4 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
                   SGM-263 LACUNA : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [7pts]
                   SGM-263 LUMINA : DIRECT - CMD/ARAD(RADAR) - HE SHAPED [9pts]
                  SGM-263 LUNARIA : DIRECT - CMD/SAH(RADAR) - HE SHAPED [7pts]
wet root
junior heron
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I can see about reorganizing my weekend

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in theory today would have been a hang out with other friend group day, but that's kind of been hit-or-miss recently

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@wicked mirage poke

wicked mirage
wet root
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Doing some testing in the range, I will never stop being amused by the AAR's opinion on missile defense

junior heron
wicked mirage
restive monolith
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It's like me fr

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But like emotionally

noble zodiac
mint sinew
noble zodiac
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[headtilt]

mint sinew
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Making a bad joke about AMMs preventing [emotional] damage

junior heron
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oh I thought it was full SENDING meant she'll need interceptor [for what's being sent].

mint sinew
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I can't say I thought it through. I'm sure there could be a good joke buried in there somewhere

wet root
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Had a random hankering for Midnight Neb, I managed to do more damage with my PD than any fleet on the rest of my team did in total lol

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8.5k damage from PD, the poor blues and gold on my team got Containered out of the game almost entirely by 15 minutes (one frigate survived until 19 minutes)

wicked mirage
junior heron
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<@&942093958551588904> Early ping but I'm feeling a bit under the weather and want to play early before I'm too tired.
I also don't have any idea what my [friend group's] plans are for tomorrow but given the success of Sunday Neb, I might ping again tomorrow then.

supple sonnetBOT
noble zodiac
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last week(?) was in fact an anomaly as despite being awake i am not real today 😔

junior heron
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RIP

sharp crow
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speaking of neb, has there been any news on the single player side of things?

junior heron
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not yet

noble zodiac
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love having had 5 hours of sleep in the past ~34

noble zodiac
sharp crow
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alas and alack

oak shell
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I could make tomorrow

glad aurora
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Which lobby are we in?

junior heron
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Pyrope started a game right before I pinged, so right now we're just watching her stream

glad aurora
#

aight

wet root
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Oh btw @wicked mirage even if the fighters didn't shoot down any of my ACMs, they actually did manage to make me waste like three because I kept accidentally clicking on them instead of bombers

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I think it was genuinely fairly effective as a defense for the bombers, if you hadn't ran into the other billion ACMs on the team already a second flight could have obliterated me because I'd had to use so many missiles due to that

wicked mirage
supple sonnetBOT
#

the WHAT-

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(Ended up in a modded lobby. Long story. :P)

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...oh hey, it finally happened. AliceHehe

supple sonnetBOT
#

Update: I think this screenshot speaks for itself. :P

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Most confusing match ever!

wicked mirage
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Oh goodness lol

noble zodiac
edgy dove
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Pretty meat game

glad aurora
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that's got to be a record

wicked mirage
edgy dove
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Trojan either is the most intimidating person on the opposing team or runs complete bullshit

No in between

glad aurora
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honestly, same thing

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man makes me worried about rocket LN rushes

junior heron
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so, technically the torp light cruiser + carrier fleet has 100% winrate

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but it needs to be hit with hammers a lot until it's a slightly realer fleet

glad aurora
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I was about to say, not sure if I'd count the double moorline match where one of them just straight-up didn't function, lol

junior heron
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I will hasten the arrival of PTB to main by designing this with SDM-2s on the tantos

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also yeah, maybe not the truest test

junior heron
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alright now down to a respectable 50% winrate

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next game I will remember not to throw

glad aurora
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nah, you didn't throw

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the axford that charged directly into A and ate 12k of firepower threw

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you actually did damage

junior heron
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I think you were too busy looking at the new player who threw, to look at me throwing

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I don't think that's true

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I did backcap B twice

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thereby making me the cap fleet of our team

glad aurora
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you forced them to hide in B for longer, backcapped the point twice, and hit the LNs multiple times with torps

wicked mirage
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@glad aurora

glad aurora
#

accurate

wicked mirage
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That'll be funny

glad aurora
wicked mirage
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They all each have a DCX, a DC Storage, and a Large DC Locker + a GPC

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Buuuuuut a giga LRT would be funny...

glad aurora
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imagine orbit dodging MNs at 11km

wicked mirage
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Make ANS capital ship players tear their hair out

glad aurora
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(also replacing the TCs and huntresses with ammo elevators will both improve your DPS and free points)

mint sinew
#

Is this tech available for theft?

glad aurora
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in fact

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rip all the radars out of the gun MNs

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double drive, full DPS

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the decoy MN has all the radars

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what happens when bombers appear? who knows

wicked mirage
lime jungleBOT
# wicked mirage Here's its current form lmao

Fleet 'OSP WIP 1' is composed of 5 ships that cost 3000 points:

 One Fish : 'Flathead' class Monitor [Gun Plasma EWar]
 Red Fish : 'Flathead' class Monitor [Gun Plasma EWar]
 Two Fish : 'Flathead' class Monitor [Gun Plasma Sensor PD]
Blue Fish : 'Flathead' class Monitor [Gun Plasma PD]
   Banana : 'Ferryman' class Clipper [PD]
```This fleet uses only one missile type:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
wicked mirage
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I can hear the tech alarms blaring in the distance

glad aurora
#

MISSILES AREN'T REAL
DODGE ALL 450

mint sinew
#

giga TC huntress is probably still fair game (and cheaper than a LRT), jamming isn't real

junior heron
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@wet root do you remember about how much hidden extra range did missiles have?

wet root
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About 5081m on a missile with a 5000m listed range

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I haven't retested after the clonk bugfix though

edgy dove
glad aurora
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I have an event at 3

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so that was me going "this game is over, blue is afk and fumbled the BH, I can't win this frontline fight"

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shame, I thought we'd have that after the beam DDs inted

junior heron
#

<@&942093958551588904> it's the vaguely designated Boat Night time, pending some sort of official consensus moving it to tomorrow.

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(but also I want to play right now so...!)

wet root
#

I am having very slow day but might meander on for game 2

wicked mirage
#

I'm in OBL fight night atm!

junior heron
#

I love coil tantos

junior heron
wet root
#

Probably still a while, don't wait on me

junior heron
mint sinew
junior heron
sharp crow
#

that's one evil looking gate

wet root
#

It should look evil, it's full of Sprinterblobs

junior heron
#

I think this is the scene from the OSP trailer, if anyone wanta to rewatch that to hype themselves up.

#

I really hope we get another track to come with a campaign trailer.

wet root
#

The release trailer from our upcoming second major update, the Protectorate Update, coming Monday 27 February 2023.

Play on Steam: https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/

Public Roadmap: https://trello.com/b/ZNxJIGSQ/nebulous-public-roadmap
Join us on Discord: https://discord.gg/XSYYRPS
Support development on Patreon:...

▶ Play video
sharp crow
#

I suppose I've forgotten that the gate was always evil looking

junior heron
#

I forgot just how big it was in the trailer.

edgy dove
supple sonnetBOT
#

...kinda wish we knew more about Neb lore. We've read essentially all the flavor text for the currently existing gear, but pretty sure we've still got some big knowledge gaps.

junior heron
#

There used to be an old lore document, but it got taken down to be hopefully be integrated and revised for the campaign.

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@wooden veldt this is probably the biggest post that hints at the greater lore.

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The secret deep lore is that Shelter Alliance was the name of a Second Life guild/group/whatever the noun is.

supple sonnetBOT
#

OOOOOOOOOOH!!!

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) @wooden veldt this is probably the biggest post that hints at the greater lore.

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Oh this is lore.
Oh this is awesome.

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gasp
There's only one lane!
That's why the Alliance blockaded the gate!!

junior heron
#

You also might not have seen these two, but these are the big names in ANS and OSP. Constantine is namedropped in the OSP trailer.

supple sonnetBOT
#

I think Constantine also gets dropped a few times in the flavor text stuff...

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Maybe. Our memory is full of more holes than a Solomon that got all its armor stripped by plasma and ate an entire Lineship full of 250mm. Can't quite recall.

junior heron
#

Also papapanda dropped this in the nebcord and it's really funny.

olive blade
#

and

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as much as I hate fandom

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the deep lore

edgy dove
wet root
#

Shown in the trailer: one (1) Moorline
Not shown in the trailer: the 400 mines that Moorline has deployed next to the gate

junior heron
#

next to the gate no, but mine are featured!

mint sinew
#

Can't mine next to the gate, it's so much bigger than anything that'll pass through it and you'd blow up the gate

supple sonnetBOT
#

The duality of Nebulous hull badges/names:

olive blade
#

DRON could go either way

supple sonnetBOT
#

Was Cyn run by Platius Cyndar by chance?

Sierra (she/her) | Wyvern Silver Dragon (Dawn Subsystem) ↩️

[Reply to:](#1164000873031151637 message) The duality of Nebulous hull badges/names: 📎

mint sinew
#

The duality of LNs

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(Nice flying @glad aurora)

glad aurora
#

I was taking so much fire on the way to that rock lmao

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but I knew I had to get there or we'd just spend all game poking the BB's nose

mint sinew
#

yeah, displacing the frig blob off A was definitely worth the trade

edgy dove
glad aurora
#

are the middies okay

quiet quiver
#

Full Wed is a passable budget liner

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Liver is a travesty

mint sinew
#

Played a ralas game earlier featuring:

  • rail BB
  • 4 beamstone hunting pack
  • only ship lighter than a Keystone being an ewar Raines masq'd as a BB
    VS
  • 6x MD/rocket MNs
  • sniper cmd S2 MNs
  • "Oops no strike" 3k CVLN
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Thankfully my OSP capfleet won by the power of rat tactics

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The rail BB in that game at least had a full spread of turrets and S3H sidearms

mint sinew
glad aurora
#

stack overflow negative mines

quiet quiver
#

Oh that part is weird yeah

mint sinew
#

Wonder if they only had 3 but the minelayer just does -5 on activation without a check

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The displayed total is floored to 0 but the internal counter is negative

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Hmm, doesn't replicate in the test range. Maybe just a spec bug

edgy dove
#

Mount list

glad aurora
#

he learned pretty quick tbh

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came back this most recent match with a full 450 BB with PD escort

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the softkill sucked but he didn't get missiled so whatever

the flaw was that he pushed into 450LN/ocello crossfire and we tore him into little bits

rigid bison
junior heron
#

<@&942093958551588904> I know it's early, but I'd like to play some nebulous if anyone else is interested.

mint sinew
#

Will be on in 5

junior heron
#

<@&942093958551588904> We've had first weekend boat night yes, but what about second weekend boat night?

wicked mirage
#

I can't right now, but I wish I could!

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Have fun gamers ❤️

mint sinew
#

Booting up (my brain) and will be right with you

junior heron
#

(doesn't look like there's many lobbies stacking up though)

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that's 2! that's a party!

mint sinew
#

There are 4 non-mod games in flight though so there are at least people online

wet root
#

I'll meander my way on in a bit

junior heron
lime jungleBOT
# junior heron <@151621706023305216>

Fleet 'Shatterer Torp CL' is composed of 2 ships that cost 3000 points:

                       Shatterer : 'Vauxhall' class Light Cruiser [Missile EWar PD]
To Seek the Paths That Lie Ahead : 'Levy' class Escort Carrier [Gun PD]
```This fleet uses 10 different missile types:
```yaml
                   SDM-207 Legion : DIRECT - CMD - HE FRAG [8pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
                SGM-103 Deflector : DIRECT - ACT(RADAR) - HE FRAG [2pts]
               SGM-138 Palisade-A : DIRECT - ACT(RADAR) - HE FRAG [2pts]
         SGM-211 Thunder Overhead : DIRECT - ARAD(RADAR) - HE SHAPED [12pts]
          SGM-H-301 Linebreaker A : DIRECT - CMD/SAH(RADAR) - HEKP [46pts]
          SGM-H-302 Linebreaker B : DIRECT - CMD/ARAD(RADAR) - HEKP [51pts]
          SGM-H-303 Linebreaker C : DIRECT - CMD/ARAD(RADAR) - HEKP [48pts]
                    SGT-303 Lance : DIRECT - CMD/SAH(RADAR) - HE SHAPED [13pts]
                   SGT-304 Boreal : DIRECT - PSV(EO) - HE SHAPED [22pts]
junior heron
#

@glad aurora this fleet has a 100% winrate

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it must be good

glad aurora
#

surely

junior heron
#

I'm sure there were no compounding factors for that game

edgy dove
#

where did the 1320 go

junior heron
lime jungleBOT
# junior heron not the above fleet, this one

Fleet 'Triple Invested Beam DD' is composed of 3 ships that cost 3000 points:

      At the Twilight : 'Keystone' class Destroyer [Beam PD Missile Sensor]
Herald of the Scribes : 'Keystone' class Destroyer [Beam PD Missile Sensor]
          Battle Drum : 'Keystone' class Destroyer [Beam PD Missile Sensor]
```This fleet uses 4 different missile types:
```yaml
                  SDM-207 Phalanx : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
               SGM-103 Palisade-A : DIRECT - ACT(RADAR) - HE FRAG [2pts]
     SGM-H-315 Truth in Innocence : DIRECT - CMD/PSV(WAKE) - HE SHAPED [15pts]
edgy dove
#

oh

junior heron
#

big shoutout to our blue who has been renaming each individual fighter after players

glad aurora
#

playing against double moorline + ruttles is always, uniformly, super cancer

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even if you win it's super cancer

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that said the blue made it amusing

junior heron
#

anyway, I've swapped those S3H over to hot launch, so now the fleet is perfect

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They'll need true names, but I think I can just follow the Pyre scheme that is most of my RNG names

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As a bonus easter egg for that fun game, here's Umbra rabbit. who was spectating along.

junior heron
wicked mirage
junior heron
#

<@&942093958551588904> anyone for some midweek neb?

wet root
#

I am tragically deceased today, if you ping later in the week maybe

junior heron
#

RIP

wicked mirage
#

Just eating dinner atm

wicked mirage
#

@glad aurora Bruh your team was flouride staring so hard I'm sorry you had to deal with them

glad aurora
#

mikeh always plays like that

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at the point I had to sprint my CV towards a beam goalie that hadn't moved in 15 minutes to try and get anyone to pay attention to the fact I was being fighter camped I gave up mentally

wicked mirage
glad aurora
#

honestly probably still recoverable if I wasn't trying to micro my strike with the two bombers on your left-side cappers at the exact same time dezzert struck my axford on A

wicked mirage
#

Mikeh just zombie trogged all the way to D uncontested with axfords

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The Beam DD's were mostly AFK

glad aurora
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but as shown with the later strike I'm not sure if it'd even matter anyway

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e70'd it, multiple flare chaff dump, nah, every single torp directly into my midsection despite being act/[cmd] gg

wicked mirage
#

If you launch within 3km gg

glad aurora
#

🎉

wicked mirage
# glad aurora 🎉

The only way to softkill it is to jam both the ACT and the CMD, and even then they sometimes don't wiggle enough to miss.

glad aurora
#

yeag

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still could've probably killed the rest of your cappers if the beam DD had beamed the fighters off of me, but nah he just walked straight by and let all of my returning bombers get mulched

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just incredible stuff

wicked mirage
# glad aurora yeag

If you want I can give you a 6pt AMM that can go 2-for-1 on Bomber Torps because of splash damage.

glad aurora
#

nah, can't afford it on an axford

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maybe on a BB but on a BB I have jam escort anyway

wicked mirage
lime jungleBOT
glad aurora
#

neat

wicked mirage
# glad aurora neat

Other than that, the only way I've found to deal with Sturgs is to catch them with Fighters before they dump, SDM-2 them before they dump, or have a PD Vauxhall xD

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Could you afford backpack Fighters on your Axford?

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A pair of Coilto's with 4x S1's each is enough dakka to tear up a Bomber wing.

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@glad aurora I like that fleet archetype btw, do you mind if I take a crack at it and show you? Would you take it for a whirl?

wet root
wicked mirage
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Or at least I think that's how it works

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It can't see the CMD val target so it just goes straight

wet root
#

I think that's correct, but at 3km that should be enough time to dodge IIRC

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(Of course with bombers they can just fly to 1km instead in main)

wicked mirage
glad aurora
#

you're welcome to riff on the concept though

wicked mirage
edgy dove
#

Funnily enough I'm pretty sure 8-9/10 of my fleets are either copies or derivatives
Axfords-Zabbix's
CLs-Star's
Frig Ball-Scrubus
2CVE- Also Scrubus
ANS cap fleet- HIMARS
450LNs-ROM's
OSP Cap fleet- Also ROM

and list goes on

mint sinew
#

About half of my regularly played fleets are derivatives of others or my takes on stock archetypes.

The rest are my own creations of varying degrees of cursed

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I'm usually game to try out other people's creations as they lead to interesting learning experiences

junior heron
mint sinew
#

Your so fine, I think that game would have been rough regardless of what I brought for caps

mint sinew
#

I really need to start leaving lobbies if I'm left to cover caps for teams with basically no frontline. The games are just never worth it

glad aurora
#

correct

#

my philosophy is that if there are 2+ fleets with over 60% points investment in missile/CV in a 4k game, either they switch or I swap to spec/leave

#

it is never worth it to play on those teams

wet root
#

I know I should learn to play caps, but my goodness have carriers absolutely obliterated any interest I had in doing so

glad aurora
#

ditto

wicked mirage
#

(Please I'm bored)

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xD

wet root
noble zodiac
#

same (minus the work part. but Outside)

junior heron
wet root
#

Unfortunately I have gotten like no sleep this week in general, so probably not, sorry

junior heron
#

:( RIP but resting in the not dead sense

junior heron
lime jungleBOT
# junior heron I've been enjoying this fleet recently. I'm descending further into my depths of...

Fleet 'Support Levy + Caps' is composed of 5 ships that cost 3000 points:

  Strands in a Braid : 'Levy' class Escort Carrier [Gun PD]
        Silent Steps : 'Sprinter' class Corvette [Gun PD]
       Wind and Rain : 'Sprinter' class Corvette [Gun PD]
Lost in the Darkness : 'Sprinter' class Corvette [Gun PD]
Lost in the Darkness : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 5 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
                 SGM-102 Gauntlet : DIRECT - SAH(RADAR) - HE SHAPED [1pts]
                SGM-103 Deflector : DIRECT - ACT(RADAR) - HE FRAG [2pts]
               SGM-103 Palisade-A : DIRECT - ACT(RADAR) - HE FRAG [2pts]
               SGT-303 Greatsword : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
junior heron
#

Levy puts out some SAH tantos and Claymores to help contest the early caps, the Tantos loiter around afterwards to defend against rockets or missiles or whatever

glad aurora
#

feels way too expensive a CV for what you're doing here, you can fit an entire beam DD in there and still get roughly equivalent strike

#

also not sure about Invested Caps in the big 26

noble zodiac
#

strike

junior heron
#

I should probably give the corvettes s1 VLS so the tantos can illuminate for them

noble zodiac
#

that is not the point of the cv i fear

glad aurora
#

it's really not that far separated, this is a really, really invested CV

junior heron
#

it is in fact the first word of the fleet
I can probably cut some Tantos, but I haven't gotten to test this against a missile spam enemy yet, and they've been very effective at swatting cappers so far

glad aurora
#

no, not cutting tantos, cutting survivability and buff modules

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also extraneous stuff like KBUs

noble zodiac
#

oh true

glad aurora
#

personally I'd run this fleet with less invested CV and cappers and fit an extra sprinter and a 2fpa beam DD in there, but it's up to your preferenc

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I know a lot of people prefer not to play on the redline like I do :^)

junior heron
#

I like to keep the bombs around for flexibility, and letting me act independently

wicked mirage
lime jungleBOT
# wicked mirage <@591746793054797825> Heya! So Cheese and I just worked on this fleet together f...

Fleet 'ASF+Caps' is composed of 8 ships that cost 3000 points:

     Duet Akin : 'Journeyman' class Light Carrier [PD]
    Sold Anime : 'Draugr' class Clipper [EWar Missile Gun Sensor PD]
Miser and Gull : 'Draugr' class Clipper [EWar Missile Gun Sensor PD]
 The Manic Keg : 'Ferryman' class Clipper [PD Gun]
         Ivory : 'Ferryman' class Clipper [PD Gun]
    Gene Plump : 'Ferryman' class Clipper [PD Gun]
Gin of Cleland : 'Ferryman' class Clipper [PD Gun]
          Firm : 'Ferryman' class Clipper [Gun PD]
```This fleet uses 9 different missile types:
```yaml
        SDM-242 Huntdown-B : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
          SGM-100 Balestra : DIRECT - ACT(RADAR) - HE FRAG [2pts]
 SGM-100 Balestra Block II : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-100 Balestra Block III : DIRECT - CMD - HE SHAPED [7pts]
    SGM-100 Nah, I'd Stall : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
         SGM-120 Stilletto : DIRECT - ACT(RADAR) - HE FRAG [2pts]
           SGM-200 Tempest : DIRECT - CMD - HE SHAPED [7pts]
             SGT-300 Pilum : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [11pts]
    SGT-300 Pilum Block II : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [11pts]
wicked mirage
#

ASF focused Jman plus MMT's and cap Shuttles.

noble zodiac
#

balestra IIs i presume are ... antifighter s1s?

#

i forget do planes have sdms on main branch still or are those just for the sals

glad aurora
#

yep, still on main

noble zodiac
#

i seee

glad aurora
#

can't say I'm a big fan of the guttles with ASF, guttle is gambling hard on ASF interception logic working (which, lol)

#

ruttle with ASF is at least "all I need is three seconds to dump these rockets and I still get value"

wet root
#

...okay, sure, bringing a carrier in your cap fleet does let you make it resistant to carriers

#

@wicked mirage do you have any carrier-resistant cap examples that don't rely on a carrier of their own?

wicked mirage
#

Also do you want it ANS or OSP?

wet root
#

I dislike playing carriers, and I particularly have no interest in playing carriers while trying to refamiliarize myself with dispersed cap play

#

But I was hoping for a battle-tested example, I generally prefer to build my own fleets

wicked mirage
wet root
#

I just haven't been able to find a way to build a cap fleet that can survive carriers without prohibitive spending on SDMs, so I would appreciate an example

wet root
wicked mirage
wet root
#

Whichever, maybe OSP since I can always just bring a SAM Raines on a normal cap fleet on ANS

edgy dove
#

There's someone I know that has 2 MMTs that replace the jammer with a TALS to fire SDMs out of

#

Can't say I'd recommend it but it's something to try

mint sinew
#

To look slightly outside the box: another OSP option is to include a few ruttles whose only job is to lunge the backline and assassinate any Levies

#

You could probably do something similar with an S2 monitor and good scouts but I'm not sure there's actually a reliable way to yub a radarless carrier parked against a rock

#

Just kind of softkills everything for free until it runs out of chaff

glad aurora
#

shortstop CLN gg

#

CLN hard counters levy

mint sinew
#

True, but CLN caps has other problems

junior heron
#

(11k damage hurts)

wet root
#

A pain to fire as well, since they don't have mixed salvos you have to do hold fire micro IIRC

junior heron
#

smh Fluffy hates me :(

mint sinew
#

Hey, I'll take whatever gets me a team that already has caps and frontline

#

just played a game where my entire team swapped off their frontline after I locked in a cap fleet and looked away from the screen

#

then cursed me out when we died to 1 pair of sprinter bombers

junior heron
#

oh, that sucks :(

mint sinew
#

I've had awful luck with pubs lately

junior heron
#

is this the time where you're usually around to play?

#

I took today and tomorrow off, but this is after I would get home from work in theory

mint sinew
#

Usually it's just boat night and spare boat night I fit in games

mint sinew
#

I assume that was your beamstones that eviscerated me @junior heron? The unfortunate wedge between the spamtos, beamford and keystones was unpleasant

junior heron
#

nah, I was carrier

#

sorry for the spam

#

it felt like the only thing that could try and break through that game

#

because there was another fleet on A/D

#

and MN pushing B

mint sinew
#

I saw the blob forming and accepted my death. Fun fleets do not get budget for enough SDMs to survive craft on main

junior heron
#

sorry :(

mint sinew
#

All good, I should have ignored my teams calls to get back on C, pushing through was correct and I knew it

junior heron
#

I usually don't blob because I don't trust blobbing to work, and would rather just pick off all the small ships

mint sinew
#

It probably wouldn't have got both LNs without me exposing myself to the beamstones (and you killing my bloodhound as they broke cover)

junior heron
#

I was having trouble tracking all the ships and really thought that bloodhound was one of the LNs

mint sinew
#

I was dumping all my decoy boxes to try and live, so I'm not surprised

junior heron
#

aaahh, makes sense

#

there was several re-captures of B, and also E got captured

junior heron
#

oh this is going to be a good silver spectator game

#

the thing is, it's pillars, so this thing is rushing B point and probably gonna kill everything there

mint sinew
#

They know what they want

olive blade
#

only 56% loaded

#

for shame, budget cuts really have hurt the alliance navy

junior heron
#

that's its health

#

fortunately, the rest of it is beams and auroras, so it doesn't really need a magazine

#

less fortunately, it did get hit by an ocello dumping s2

mint sinew
#

Have you considered that this is actually tech Tom? Sandblast the thrusters of an LN so you can catch up and beam it?

glad aurora
#

s2cello - phl again?

junior heron
#

in this case the s2 is a backup it looks like

olive blade
#

oh oops

junior heron
#

meanwhile in the Alliance natural, 3cl is losing to 4 shuttle

#

time to buff cl

#

ah , the other ocello is also s2

#

but with the floodlight on the bottom c4

#

also, immediately after taking this screenshot, it got toasted by a reactor bloom

wet root
#

I need to check at some point whether toasted Ocellos can broadside and have 450he overpen

glad aurora
#

damn I need a cigarette after that one

#

deplaning a levy is a uniquely good feeling

#

on the tech: breakspear IIs are a bit unmaneuverable right now, but that's fine because (a) I'm targeting PTB maneuver and (b) they one-shot Claymores

#

any fuse is a dead bomber

edgy dove
#

Max warhead SDM2s don’t 1shot ablative foam bombers

#

Although you may get better than 2:1 sometimes from multi-hits

junior heron
#

<@&942093958551588904> slightly early Boat Night ping!

#

what's our count looking like today?

wet root
#

I'll be around in 15

glad aurora
#

unfortunately I forgot it was boat night and did all my boating early, about to get up and start on dinner

mint sinew
#

I'm out for today and next week sadly, happy boating

junior heron
#

RIP Fluffy

wet root
#

Have fun being out

junior heron
#

Get the full OST at: http://store.supergiantgames.com/
Pyre on Steam: http://goo.gl/VGJMDN
Pyre on PS4: https://goo.gl/wo36aq

Note: We highly recommend playing through the game before listening to the soundtrack.

Music: "Never to Return (Accusers)", from the Pyre Original Soundtrack: The Black Mandolin.
Composed by Darren Korb. Vocals by Ashle...

▶ Play video
#

"why are there so many Never To Return"

#

because there's a lot of enemy teams in Pyre

#

(this doesn't include the main team Never to Return)

junior heron
#

While it's posted, my Never to Return rankings:

  1. Dissidents*
  2. Nightwings (not in above playlist)
  3. Tempers
  4. Essence
  5. Withdrawn
  6. Pyrehearts
  7. Accusers
  8. Chastity
  9. Fate
    -# *this is cheating because Thrash Pack is just that good.
supple sonnetBOT
#

Wuh oh.

#

Hi Pyrope...

wooden veldt
supple sonnetBOT
edgy dove
supple sonnetBOT
#

Yeahhhh, that match was... a disaster for our team. :P

#

We spent the opening bit of it taking potshots at Pyrope's Liner and then hardkilling HARDKILL ME because strong PD go brrrr, then checked the map and went:

#

We did our best, but... not much we could do with our one Axford.

rigid bison
restive monolith
#

If I find more free time to play i think I should ask to play with people here sometime

#

Also to try out people's fleets cus idk how to make my own at all

#

Only thing I've made is a modified TF Ash where I just remove the sprinter and gut the destroyers so I can have 6 of them

#

Grouped in pairs with 1 having a bullseye radar thingy

oak shell
#

Beam keystones are better in fewer numbers than that, IMO

glad aurora
#

if you gut the DDs they do no damage and die to rocket planes, yeah

edgy dove
#

2 FPAs or bust

restive monolith
#

Yeah they die instantly but I also never actually play against other people so I dont really learn all that much

#

The bots just dont shoot me lol

#

In general im pretty bad at the game like mechanics wise. I get what I should do but to do it all in a certain timeframe can be hard cus it's a lot to remember.

#

And then I tend to lose my drive because I dont have time for all that and im too lazy

#

I put together some work in progress fleet with missiles but idk wtf im doing lol

edgy dove
#

Playing against other players is fine, and a decent fleet isn't particularly hard to make. All you need do is ask the right people to give you one or a basic how-to guide

glad aurora
#

all formations intending to actually fight serious ships should have:

  • chaff
  • flares
  • arming missile (1pt "technically offensive" missile to count as armed for caps)
  • active decoys (conure on ANS, decoy container on OSP)
  • killjoy (on ANS, cruise S2 with no seeker or warhead but a SSJ jammer; on OSP, cruise container with no seeker or warhead but SSJ jammer)
  • omnidirectional CMD jammer
  • at least two 20mm point-defense turrets
  • if you're a BB, get a CR70 backup antenna
#

if you do that you're better off than 95% of the playerbase

restive monolith
#

I will use this next time I play

edgy dove
#

Flares are only necessary if the ship has or sticks near comms jamming

supple sonnetBOT
#

Why? /gen

mint sinew
#

Flares only decoy wake primary seekers, which aren't great

wet root
#

Wake isn't usable as a primary seeker, but it gets used as a secondary seeker so that missiles will continue to fly straight under jamming (instead of going all wobbly). Having flares means that when CMD/WAKE missiles fly towards you, get jammed, instead of flying straight and hitting you, they will instead go for the chaff and miss you

#

(Also true of ACT/WAKE and SAH/WAKE under radar jamming but that's less common than CMD/WAKE and can be softkilled with chaff instead)

mint sinew
#

This works so well because wake is bad btw. Most of the time it's not going to see anything that you don't want it to hit

#

One of the options you have if you are out of/didn't bring flares is to intentionally bait wake with a smaller escort ship by burning away from the incoming missiles

#

It's very sketchy but it can work

wet root
#

(Also, in a lot of situations you can just dodge by changing directions, but flares are simpler and work even if you don't have Raider drives or your thrusters are damaged)

edgy dove
# supple sonnet Why? /gen

9/10 times your concern is ACT/[WAKE] (which flares do nothing against) and that 1/10 time just go backwards to prevent your main engines from firing

#

It's very dumb and never really explained in the game but WAKE and THERM only care about your FORWARD thrusters

wet root
#

Particularly silly with Lineships and their huge front thrusters

supple sonnetBOT
#

Odd.

CheeseSlayer ↩️

[Reply to:](#1164000873031151637 message) It's very dumb and never really explained in the game but WAKE and THERM only care about your FORWAR…

#

We usually bring a couple of flares, maybe 1 or 2, just in case, but we also reverse when able so perhaps they're not super necessary.

junior heron
#

it's my turn to egopost

#

43km travelled too

#

was a very fun pillars game:
spawned low, skiff scouted a liner that I ambushed
there was a Moorline on B that I caught at beam range after that ambush.
There was a second liner hiding above B that I charged down, while a third liner from E took shots at my flank.
Eventually I had to wrap back around to A to kill that third liner.
Also the enemy rail ocellos kept leaving C point for us to recapture

glad aurora
#

🎉

glad aurora
lime jungleBOT
# glad aurora apparently notes wanted to see this for some reason

Fleet 'Imagine if OSP had missiles other than containers' is composed of 1 ship which costs 3000 points:

No Shortage of Sordid : 'Ocello' class Command Cruiser [Missile Gun EWar PD Sensor]
```This fleet uses 5 different missile types:
```yaml
    SDM-210 Breakspear II : DIRECT - CMD/PSV(WAKE) - HE FRAG [8pts]
        SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-2 Lay Down Your Hands : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [8pts]
 SGM-2 Let It All Pass On : DIRECT - CMD - HE SHAPED [16pts]
       SGM-270 False Idol : DIRECT - NONE - NONE [7pts]
edgy dove
#

…you have a mk66?

glad aurora
#

yeah

#

(a) can't afford third VLS without cringing the decoy mix in a given salvo, (b) DT break, (c) against good teams you don't get the chance to use a third VLS of munitions after you initiate anyway

wicked mirage
#

<@&942093958551588904> Weeknight Pubulous Command?

junior heron
#

pubulous: but at what cost command

junior heron
junior heron
#

@glad aurora what exactly did you mean by trading up?

glad aurora
#

nuking the blue BB that did nothing but w+m1 forwards with four (4) bombers

junior heron
#

ah

glad aurora
#

it turns out that a 3v4 was a bad place to be in

junior heron
#

I do find that 4 bombers is usually enough to get hits on a solomon

glad aurora
#

he did know to turn his e70 on, apparently, three minutes of use time, but not to shift-Z out a metric ton of chaff

junior heron
#

and also I just associate you playing on Haldet's Bluff with Shadow Wizard Money Gang

#

did that last bomber have anything on it?

glad aurora
#

yep

#

two more clusters for the CC

junior heron
#

uh oh

#

I was out of SDMs, so my hope was really "I hope I can land a rocket hit"

glad aurora
#

LOL

junior heron
#

I have like, 1 loadout that actually has 20mm ammo

glad aurora
#

yeah nah I'm mad I missed out on bagging one of those 450LNs early because of the permanent evade bug

#

I was clicking over and over and over down to 2.5km like "oh my fucking god please just launch"

junior heron
#

but also the carrier is overinvested so it might have survived

#

oh, that sucks

#

I don't think I can really afford to swap out the 3 extra SDMs to actually go toe-to-toe with that fleet

glad aurora
#

yeah nah don't even try

#

the entire point of SWMG is that I have more bombers coming from more angles than you have craft, it's not really something you can counter without 40 SDMs on the target

#

in which case I die and explode and turn into a corncob

junior heron
#

hey I got close :P

#

I think I blunted a lot of strikes

#

I also definitely told my team "yeah I'll intercept these strikes don't worry about the carriers" right before you hit the Ocello

glad aurora
#

yeah, exactly :^)

junior heron
#

it does seem a little silly, and I am looking forward to PTB coming to main

glad aurora
#

you did fuck with me at the start of the game - SWMG assumes I auto-lose a full flight before I attack anyone with it on average against a remotely competent OSP CV player, it's all good, but I had to emergency counter those ruttles since the BB exploded and I no longer had any cover on the flank, which let you intercept the bombers, complete waste of munitions

#

but after that I got settled into my rhythm pretty cleanly except for the bug

junior heron
#

I hadn't heard of the evade bug

#

That sucks

#

Sometimes I'll end up with ghost craft though

#

they died, but they're still "there"

glad aurora
#

yeah, sometimes you just get locked into the craft permanently in evade stance

#

it's the same reason you get craft "evading" off the edge of the map by 40km

junior heron
#

ooooh

#

that's why that happens

junior heron
#

<@&942093958551588904>Boat Night! Sorry for the late ping.
How's our fleet commander count looking today?

supple sonnetBOT
#

We'll be there in about 10-15 minutes!

wet root
#

I'm very blergh today, not sure I'll be up for neb :/

junior heron
#

:( take care Lark

glad aurora
#

I have a very silly fleet to test

junior heron
#

We love testing fleets

supple sonnetBOT
#

"Oh hey, something's capping A. Let's send a ruttle to see what's up."
The nefarious beam Solomon our team never told us about:

junior heron
#

you in a game right now?

#

I just got into one, but could hop over here for a game 2 if anyone's up for it

supple sonnetBOT
#

Just finished. Sitting in lobby in ERI #5.

#

And yeah, we'd be down!

glad aurora
#

since that game's full I'm in ERI6

junior heron
#

<@&942093958551588904> surprise sunday boat night

wet root
#

I'll hop on in a bit, probably 15ish

supple sonnetBOT
#

Right! Keep forgetting to post it, but we ended up modifying Fluffy's "bombardment + ruttles" fleet and making it into a 450LN + Rail LN build. Figured we'd post it here and double-check that we didn't make any egregious build mistakes with it. :P

lime jungleBOT
# supple sonnet

Fleet 'Endurance Company' is composed of 5 ships that cost 3000 points:

Hull Onto Fire : 'Marauder' class Line Ship [Gun Missile PD Sensor]
 Lazarus Point : 'Marauder' class Line Ship [Rail Missile PD Gun]
        Carina : 'Draugr' class Clipper [Sensor Gun PD]
    Blitzkrieg : 'Ferryman' class Clipper [Rocket PD]
       Solaris : 'Draugr' class Clipper [PD Gun]
```This fleet uses 4 different missile types:
```yaml
CM-404 Spicy Active Decoy : DIRECT - ACT(RADAR) - NONE [3pts]
     CM-421 Box, Adequate : DIRECT - CMD/PSV(WAKE) - HE SHAPED [4pts]
         SGM-111 Demister : DIRECT - ACT(RADAR) - HE FRAG [2pts]
   SGM-123 Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
glad aurora
#

sorry, had an incredibly dogshit match that just turned me right back off neb for the day

oak shell
#

I will be able to boat again soon

supple sonnetBOT
lime jungleBOT
#

Fleet 'FIREBRAND' is composed of 3 ships that cost 3000 points:

         Fury Warm As Flames : 'Marauder' class Line Ship [Gun PD Sensor EWar]
Revenge Spills Like Gasoline : 'Marauder' class Line Ship [Gun PD Sensor]
              Loyal As A Dog : 'Flathead' class Monitor [PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-1 AAM Breathless Void : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-1 CAM A Brick In Hand : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
lime jungleBOT
# supple sonnet

Fleet 'FIREBRAND' is composed of 3 ships that cost 3000 points:

         Fury Warm As Flames : 'Marauder' class Line Ship [Gun PD Sensor EWar]
Revenge Spills Like Gasoline : 'Marauder' class Line Ship [Gun PD Sensor]
              Loyal As A Dog : 'Flathead' class Monitor [PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-1 AAM Breathless Void : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-1 CAM A Brick In Hand : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
stone horizon
glad aurora
#

hell yeah, nice work

oak shell
#

What a shot!

sharp crow
#

damn that was good

olive blade
#

smooth as fuck

supple sonnetBOT
#

...okay so: are we crazy for thinking that OSP mass drivers should be targeting heavy targets like Axfords and Solomons?

#

Because someone in this most recent match was so convinced that mass drivers are meant for light targets that they've got us questioning everything. :P

junior heron
#

MDs can keep enemy capital ships suppressed if they get free reign to fire, and softened up for the main gunline to actually break the surface mounts.
However, for small ships that are relying on dodging for survival, the MD's velocity means it can hit targets that would otherwise dodge everything, breaking the thrusters to set up for a kill.

#

So, bit of both depending on what you can see and what's the biggest threat.
On PTB the Mass Driver is getting a secondary AoE effect to try and make it better against frigate/corvette blobs.

supple sonnetBOT
#

Right! Makes sense.
This guy seemed convinced that they're only for shooting smaller ships, and we were getting really confused. Like- there's a couple of gun Raines hanging out above C point not really doing much, we're pushing our somewhat damaged liner up to go deal with them, and you want us to stop putting rails into the Axford that is actively fighting our teammates to shoot at them because apparently we're not supposed to shoot an Axford with them ever? :P

glad aurora
#

MDs are also really good in a specific niche context - normally, MDs can't grey out anything on a BB, but they can grey track correlators.

#

Thus MD counterbattery can just completely zone out 11km orbiting 4tc BB

supple sonnetBOT
#

that feeling when our carrier player disconnects and we're suddenly handed an entire Moorline having never touched craft in our life

#

(It exploded ten seconds later to a missile barrage. Didn't even know it was coming.)

wet root
#

(They can keep them red extremely easily though with the 40hp)

wet root
glad aurora
#

Wasn't greying 4tc an explicit goal of MDs? I guess they've been nerfed since then

wet root
#

Honestly I haven't kept track of all the reasonings for the specific changes to MDs, but yeah, presumably one of the nerfs was to change that

#

They used to have a lot higher fragment damage I think

#

Also the 15 damage does kill TCs on anything with <33% DR, one of the like three components MDs can actually kill

#

Aha, I was missing something - MDs ignore DR apparently, TIL

#

@glad aurora

glad aurora
#

See, the 1.5k hours in this hellgame are good for something

#

I may never remember the names of my grandchildren but on my deathbed I will remember MDs are a 4tc counter

wet root
#

Yep, I thought you usually have mechanics right, there's a reason I double checked :P

junior heron
wet root
#

Yep, effectively dealing 167% damage against capitals

edgy dove
#

MDs have really bad pendepth which is why it's generally advised to fire at smaller targets. If you can catch a capital side on that's great but bow on MDs do almost nothing except kill the nose thrusters

#

They're great against CLs though because CLs kinda need those thrusters for their whole manueverability thing

supple sonnetBOT
#

Gahhhhhhhhhh.
Trying to get better at Neb in public lobbies is rough. Half the time we don't even know what went wrong, and we've been on a massive losing streak.
Maybe we should just stick with playing at Boat Night... 😔

junior heron
#

you can always ping the role!

#

Neb is definitely best played in a stack, IMO

glad aurora
#

i'm ngl it's probably not your fault

#

I played one match today and it was... sure an event of all time

#

idk what's with the teams this last day or two

supple sonnetBOT
#

True! That requires beating social anxiety first, but we'll try to remember that next time we feel up for Neb. :)

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) you can always ping the role!

#

Yeahhhhhhh. I'm not sure what the person with six tugs and three ruttles in our last match was planning, but I don't think it worked. :P

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) idk what's with the teams this last day or two

#

Or, well, I don't even know if they were ruttles.

edgy dove
#

Pubs are..... are...
Keep in mind that newer players in neb are particularly resistant to advice and many don't ask or know where to ask in the first place

junior heron
#

Resistant, like whoever was playing the 3k missile MN I saw twice yesterday.

oak shell
#

How do you even get 3k into a monitor?

edgy dove
#

3 bulk mags full of expensive S2s maybe?

#

That'd die to almost any actual fire though

junior heron
#

Yeah, and you'll never guess what happened to it...

#

(It did get some missiles out game 2 but they weren't even all that damaging, and were very easy to softkill)

wet root
#

Also, frankly, the community is pretty good at training new players to ignore chat (or uninstall), I don't think I've gone five pub games with a blue on my team without someone else deciding to go full all caps keyboard warrior

edgy dove
#

Had a really annoying game where a guy (low silver) went twin railcellos, me and another gold tried to convince him off for like 4 minutes before giving up

Big shocker we lost

glad aurora
#

yeah. for some reason this past week there's been a lot of "coming to terms with either shutting up and going for the hard carry or not playing the game" games

#

that said I don't think there was any lower point than the blue with the 120/TLS-3 CLs (pure EO, pure CMD) who turned off his comms and radar for lower signature, resulting in him (a) running directly into dualcello and dying, and (b) us not spotting the torpcello hanging out on mid rock who proceeded to then wipe out our only other frontline fleet

supple sonnetBOT
#

Oh god, not pure CMD...

glad aurora
#

oh no blues fucking love that shit because the AI is incapable of softkill

#

and, equally, they think they don't need softkill for the same reason

supple sonnetBOT
#

...bwahhhhh???

glad aurora
#

yeah, the AI in neb doesn't know how to softkill yet.

#

it also can't play CV

supple sonnetBOT
#

But every starter fleet has soft kill. Are these people looking at that and going "nah, I'd win"???

glad aurora
#

yeah

#

because they see "softkill not working"

#

and TF Oak wading through infinite missiles

#

and go "hardkill will save me"

supple sonnetBOT
#

That, and the lack of comms/planning is rough.
When we ask about plans as the match starts and just get "don't die" we internally cringe.

#

But yeah, the learning curve is rough.
...may ping later today (in an hour or two, probably) and try to get a stack up. If anyone's around, of course.

wet root
#

Workulous for five more hours ;_;

supple sonnetBOT
#

😔

wet root
#

I think @junior heron has been hankering for more nebneb, though he might not be around for a few hours as well

supple sonnetBOT
#

No worries! Honestly, we can wait until this evening if people are around. :)

#

(We don't have anything particularly time-sensitive planned today.)

oak shell
#

I could play in 6 hours

junior heron
#

I'll probably be around in 3.5 hours, but currently am at work.

supple sonnetBOT
#

This evening it is! :)

warm gulch
#

it is really rough

supple sonnetBOT
#

MASS DRIVER SWEEP-

wet root
#

Pewpewpew... pewpewpew... pewpewpew...

supple sonnetBOT
#

Also oh my gosh were we dreaming, or did we see someone decoy incoming ACT(?) missiles by firing off a decoy container?
Big if tech...

#

(/lighthearted)

junior heron
#

Yep, Decoy Container is good for that.
Copies the RCS of the ship type (shuttle or LN) and also emits a radar signature, so ARAD or [ARAD Validator] will go for it.

glad aurora
#

it's the OSP (much clunkier) version of an active decoy

junior heron
#

And they cruise naturally so you can loop them in front of you if you have the micro to spare.

supple sonnetBOT
#

With the caveat you can also use it to confuse people by spawning ghost ships.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) it's the OSP (much clunkier) version of an active decoy

wet root
#

I think their RCS is smaller than the big chaff (correct me if wrong), so they're worse at decoying pure ACT, but in practice they're very effective due to pulling ARAD variants too

wet root
edgy dove
#

They're better at stopping TTGI (Time To Go Impact) missiles as you can send them forward in front of you to activate their seeker and cause them to stage early, but the LN decoys do have a smaller sig than EA14 chaff

supple sonnetBOT
#

nod
Anyways, I locked in a little too hard. >:)

#

Got handed two very badly built Ocellos and still did work with them.

glad aurora
#

oh joy, ocellos with empty compartments. never a red flag, that

supple sonnetBOT
#

Also this bloody Solomon took a hundred fucking HE shells to the flank and was somehow still alive when the match ended.

glad aurora
#

yeah solomons are basically immune to HE unless perfectly flat

#

and/or posfired into flat surfaces like a main gun mount

supple sonnetBOT
#

Oh, yeah, no, we were flat.
...it was a hundred meters away from us.
Stuck itself onto a point in desperation and we hammered it for ten minutes to the direct flank.

#

HE and AP both. Literally started running out of shells we'd been firing at it for so long.

#

Anyways, take a look.
This is...
Definitely an Ocello of all time.

glad aurora
#

people still haven't had it click that any modifications they make to Cobalt besides giving it killjoys make it a flatly worse fleet

supple sonnetBOT
#

We would love to try to dual-drive it and see if we could make it work, but we haven't been able to figure out how to do that without, as stated, making it worse, so it stays with a single large Raider. :P

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) people still haven't had it click that any modifications they make to Cobalt besides giving it killj…

#

...oh my god that Ocello doesn't have a single reinforced DC locker.
...oh god it has a rapid and a gun plotting center in the nose.
...oh my god it has a reactor in the nose.

#

Neither of them have a comms jammer.

#

...aaaaaaaaaaaaaaaaaaaaaaaa-

junior heron
#

This reaction is why spectating is so much fun.

#

You get to see this in game but don't have to play them.

supple sonnetBOT
#

You can see people's stuff when spectating??

junior heron
#

Yeah!

supple sonnetBOT
#

We gotta spectate more often so we can do a thousand yard stare when we see another dual Sundrive Ocello...

glad aurora
#

to be fair, dual sundrive ocello has a place in the world

junior heron
#

It can be really funny to watch new player games, where there's all sorts of questionable creatures on both sides.

glad aurora
#

it's just a place that's flatly worse than s2cello ever since 3sra tech proliferated

supple sonnetBOT
#

Righttttt.

glad aurora
#

(the big advantage of s2cello is that it is capable of firing from outside beam DD range, which torpcello is not, and thus torpcello is hard countered by competent beam DD play)

#

also torpcello having a shorter effective range means that even if it's faster to get there, it dies really quickly to a competent AN CV unless it has an escort, which is even more points, etc etc

edgy dove
supple sonnetBOT
#

...
I cannot believe how many people don't bring comms jammers.

mint sinew
#

it's so many people these days

junior heron
#

Hardkill will save me, surely

glad aurora
#

if you spectate low silver/blue games, their missiles are so incompetently built that hardkill actually does save them

#

stealing a design from the discord hits those games like crack cocaine

#

the more hours I've put into neb, the more disillusioned I've become over the two-tier system going on of just completely different games

supple sonnetBOT
#

Yeah...
We try our best to ask for help here so we end up with at least somewhat competently built ships and missiles, but we don't have the skill to back all that up quite yet, so I'm not sure which "tier" we fall into, so to speak.

glad aurora
#

you're in the second tier because you understand and implement all of the game's mechanics on a regular basis

#

the first tier is the no comms jammers, no reinforced components, what's a hdg command of the world

#

and lys as shown with the CLN, carriers, etc has to somehow balance gameplay for both tiers of the game simultaneously

supple sonnetBOT
#

Oof, that sounds like a rough problem to tackle...

glad aurora
#

(imo this is a completely fruitless effort and if someone doesn't execute their softkill or bring a capfleet they deserve to die and lose, but this is understandably a rather unpopular opinion)

#

carriers are imo one of the biggest examples of this gulf, because a 3k carrier is more or less useless at the highest levels of play and a free ride into 60k damage at lower levels

#

and it's purely based around softkill because the unguided missiles have been nerfed into irrelevancy

supple sonnetBOT
#

I mean... it's not unfounded.
But on the other hand, the learning cliff is definitely a thing that exists, and without the Neb discord, this channel, and the ability to ask questions of/learn from people at Boat Night, we'd be lost.
It's a bit of a catch-22, isn't it? You gotta engage with the mechanics to win- but you have to know the mechanics exist to be able to engage with them.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) (imo this is a completely fruitless effort and if someone doesn't execute their softkill or bring a …

#

...I can't say what the solution is. Not sure there is one, at this stage.

mint sinew
#

It's a common problem with simulation style games. When all your complexity is based in interactions between systems its a really dense teach

supple sonnetBOT
#

Yup.

mint sinew
#

e.g. To understand why Aux steering in the bow is good you need to have a grasp on: bow tanking, DT, HEI/HE damage splitting, reinforced components and do a cost analysis vs peers

supple sonnetBOT
#

We play a good amount of these kinds of games, so we're used to having to learn a lot. (We taught ourselves how to cold-start an A320 in Microsoft Flight Simulator by looking up real checklists and watching tutorials.)
But not everyone looks at a game and goes "alright, time to learn everything and stare at numbers and menus for an hour before we even boot up a match!"

mint sinew
#

I know when I first started realising the Aux steering was good I was hiding it out of the way as a backup until someone pointed out that I shouldn't actually care about the "can move without CIC" ability

restive monolith
mint sinew
#

Even then, what is "everything" to learn evolves over time

#

Like killjoys were tech developed within my time playing Neb and moved from "Cute, but niche" to an expected part of your softkill kit else you are throwing

supple sonnetBOT
#

We know all of that pretty well! A bit fuzzy on HEI/HE damage splitting, though we're pretty sure we remember something about spheres. :P

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) e.g. To understand why Aux steering in the bow is good you need to have a grasp on: bow tanking, DT,…

mint sinew
#

(this is why Ash has you in the "informed player" category)

#

HEI (spread of rays) and HE (sphere) evenly split their damage between all components they could hit. This means smaller damage instances over multiple components so they don't DT break as reliably as the raw damage number suggests

#

AP doesn't do this and just dumps all the damage in the first thing it hits, so against certain targets it can be better to mix in a slavo of AP occassionally just to break things

supple sonnetBOT
#

Huh, HEI works kinda like HEAT/HESH from From The Depths, then! And yeah, we thought we remembered that; so the more components you have in an area, the harder of a time HE/HEI will have fully knocking them out.

#

...Neb reminds us of From The Depths in a lot of ways.
FTD doesn't tell you how HEAT/HESH work, or how to build meta engines, or good plasma cannons, or proper advanced projectile system guns. It never really teaches you how armor works in general. You can make a lot of stuff that works- until you run into the harder late-game enemy factions that were built by community members that understand all the mechanics and use all the tech. Hell, the Scarlet Dawn faction is essentially built to be as meta as possible without throwing all style and theme out the window.
When you understand everything, the game is pretty great. Even the hardest difficulty of the campaign isn't that bad, though to be fair they broke it a bit in an update so it's easier than it should be.
...but when you're new, it's like being in the "hardkill will save me" tier of Nebulous. Things work well- until suddenly your designs get torn to pieces.

wet root
#

The mine launcher is some fascinating tech though

wet root
#

Or remove it

junior heron
#

@wooden veldt I'm around now if you want to send up the ping, I'm gonna build an OSP carrier in the meanwhile.

supple sonnetBOT
#

Ooh, five minutes while we grab a very late lunch, and then we'll send it up!

#

<@&942093958551588904> Possible Tuesday Boat Night, anyone? :)

junior heron
#

(double ping is PluralKit, in case anyone's wondering)

wicked mirage
#

Oh, gotcha lol thanks

#

Yeah I got prior plans and I'm in the middle of my workweek sorry x.x

glad aurora
#

making dinner right now, might be around in 30

#

so, game 2

junior heron
#

good neb!

mint sinew
#

Yeah

#

Definitely stealing the double drived gun frigs. Even once I realised it wasn't a Vaux I just assumed it was multiple groups because they covered so much ground

junior heron
#

the spyglass escort is overbuilt but it's spyglass with bullseye, and then VLS-2 has small assortment of stuff, and some PD turrets

finite snow
#

This gam good

junior heron
#

It is! If you grab the role in bot-stuff you can see the channels we hide in when we stack up.

misty storm
#

are things on testulous or mainulous rn?

mint sinew
#

We've been playing on mainulous. The PTB changes are largely well received, just waiting on devmam to find some room to merge them alongside campaign work

edgy dove
#

There's not enough interest in PTB anymore to actually get 4v4s going like, ever. But the game itself is better on PTB because craft are no longer horrendous to fight against

supple sonnetBOT
#

We'd try PTB, but we honestly don't even know how to access it. :P

junior heron
#

right click in steam library --> properties --> betas and testing

#

you can also see the old conquest branch there

supple sonnetBOT
#

...ohhhh, it's just a Steam beta branch?
Easy peasy!

junior heron
#

though it's pretty broken

supple sonnetBOT
#

What's the big differences in PTB, essentially?

junior heron
#

craft maneuver is really reduced
there's the SSM-1, a 2 seeker size 1 missile specifically for craft
Container missile damage is halved

supple sonnetBOT
#

HALVED-
Wowza.

junior heron
#

Craft also prefer to stay at missile range, and when firing guns only fire in bursts, so engagements are a little less all or nothing

#

and SDM-2 is only for OSP arm launchers

#

containers deserved it

supple sonnetBOT
#

Interesting...

#

Sounds nice, honestly. It should be getting merged around when the campaign drops, right?

misty storm
junior heron
#

but with the agility changes, folks have developed HEI s2h missiles that can serve dual purpose against bombers and ships

junior heron
misty storm
#

Oh I see

#

But good balance changes?

junior heron
#

PTB branch is good balance changes
In the test branches, there is also the old Conquest version, which has since been cancelled but is released in its final state for people to see the result of.

misty storm
#

sorry

#

i found a cool mod that adds a sort of battlecarrier for ANS but i cant track down any good examples for a fit for it

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the discord link in there is expired

supple sonnetBOT
#

Just witnessed [EO/ACT] missiles while spectating a match. AliceHehe
Somehow we feel like those two should be flipped...

#

Also witnessed someone shooting lifeboats. :(

wet root
#

EO/ACT (EO with ACT backup) or EO[ACT] (EO with an ACT validator)?

junior heron
#

as an aside to explain lark's question:
the game uses [square bracket] to denote a validator, which in turn needs a seeker
ACT/[EO] would be an active radar seeker with EO validation (which I need to test and see if EO auto-discriminates chaff).

mint sinew
#

It sure does, EO doesn't think chaff look like ships

junior heron
#

I thought it needed a target to do discriminating.

oak shell
#

Isn't that what "accept unvalidated targets" does?

mint sinew
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Critically I believe that chaff (and other decoys) don't show to EO

wet root
#

Yep, EO won't go for chaff at all, and as a validator doesn't accept chaff

#

Though ofc you'll need to have it on reject unvalidated if you want your ACT[EO] not to stage on chaff

supple sonnetBOT
#

Not sure, actually. Though I genuinely think it might've been EO[ACT]. :P

Lark ↩️

[Reply to:](#1164000873031151637 message) EO/ACT (EO with ACT backup) or EO[ACT] (EO with an ACT validator)?

#

If that's even possible.
If not it must've been EO/ACT, which makes some sense.

glad aurora
#

EO/[ACT] is possible but uh
very bad

supple sonnetBOT
#

Though I know for a fact I saw WAKE[ACT] earlier. AliceHehe

mint sinew
#

If you are going to validate EO using [WAKE] and [ARAD] variants at least has some utility about prioritising live ships

supple sonnetBOT
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Oh, did I mention it was WAKE[ACT] S3? AliceHehe

mint sinew
#

I actually used EO[ARAD] once as part of a mixed slavo to punch out jamming escorts before the cheap seekers could roll in. Less relevant in the current softkill environment, but still a cute option

supple sonnetBOT
#

Nice!

#

...in the end, at least it's better than pure CMD. :P

wet root
#

WAKE[ACT] is pretty understandable TBH, since you would expect it to let the WAKE ignore the trail and focus on the ship's engines, it's just mechanical weirdness that causes it not to work

#

AIUI the trail does count as a radar return for ACT validators specifically due to something about how WAKE is coded

edgy dove
#

Wake is also just a really trash seeker

wet root
#

Yeah, but if validators actually let you discriminate between the trail and the ship it could theoretically be an interesting primary seeker

mint sinew
#

Fixing the random gaps in the trail sending the missile off track would be a big step for constancy really

wet root
#

I believe it's all validators that treat the trail identically to the ship, though it's been a while since I've looked into it

mint sinew
#

Using validators to bypass the trail bugs is really just papering over the actual issue

wet root
#

Well, ideally you would fix both

#

Having validators work would also let you drop a missile from the side angle and have it reliably go for the ship instead of a random part of trail

wet root
junior heron
#

<@&942093958551588904> campaign release date!

#

@sharp crow news about campaign!

wary flame
#

not the best trailer we've ever had but I'm glad it's coming soonish

open plank
#

I can finally play the game!crylaughing

wary flame
#

even if this is in fact not the Best Faction campaign

misty storm
#

BOARDING ACTIONS???

wicked mirage
#

Looks cool RubyCheer

humble lagoon
#

Campaign co op finally

wicked mirage
#

When's the PTB update though xD

restive monolith
#

Aw shit I should find the time to lock in and learn this game

#

In like a pvp way

#

Not just beating the bots over n over

wicked mirage
sharp crow
#

I should start relearning the game then

eternal bramble
#

holy fucking peak

edgy dove
#

I’m just waiting for the editor so I don’t have to use their provided ships

wary flame
#

I admit I would perhaps prefer the insurgents doing the insurgency campaign but ANS have always been the protag faction so that's something of an unreasonable complaint

#

time to Lost Fleet

wicked mirage
restive monolith
#

Yeah but I dont have time

eternal bramble
#

ANS naval superiority time

#

we will simply win because it was fated

noble zodiac
#

oughghghg i should exist for the neb fight nights i keep forgetting theyre a thing

wary flame
#

objectively shit faction, loses to speedboats with fireworks attached

noble zodiac
#

er

#

neb weekends

eternal bramble
#

glory to the alliance, we should make everyone pay a million in taxes

noble zodiac
#

when

#

do

#

those happen

#

anyway

#

i forgom

sharp crow
#

I think it's been about a year and a half since I last played

#

all my ships were designed for the last war

restive monolith
#

They happen whenever the stars align to make me the least available

#

😔

eternal bramble
#

I have a single modern battleship

#

I'm so fucking cooked

wary flame
#

all my stuff is old as hell but I hold my own OK

edgy dove
wary flame
#

capfleet is eternal

eternal bramble
#

I never used anything but BBs and they're going to force me to use things that are not immortal

restive monolith
sharp crow
#

I just need to collect the latest missile designs and I'm sure I can manage the rest

restive monolith
#

Id just like learn

#

But I dont have the time

eternal bramble
#

dear god they might even force me to learn how missiles work

#

this is terrible

wicked mirage
#

If anyone ever wants to make some builds for PvP together just lmk ^^

eternal bramble
noble zodiac
#

at some point™

#

also uh When Do The Weekend Nebs Happen Again Pleek I Forgor

restive monolith
#

Idk uni should be slowing down soon so I would have more time but I like money so I wanna just work in that time

misty storm
#

I assume “two new hulls” is the bigass flagship and the supply ship?

wicked mirage
quiet quiver
#

Yeah, I forget the class name of the flagship but the ship name is the ANS Harsh Winds Blow