#Nebulous: Fleet Command

1 messages · Page 33 of 1

oak shell
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Also, for everyone who was waiting for game 2, get in now

junior heron
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and if you want to join the boat night lobby, it's PNET, password is lancer

glad aurora
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for the spectators: that fleet was exactly what you think it is. it now goes back in the gun safe

junior heron
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has it been a moment?

covert garnet
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What is the password for pnet servers?

junior heron
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lancer

covert garnet
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okay thx

junior heron
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do you want to play or just spectate?

covert garnet
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I can play

mint sinew
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grab the nebulous role if you want to see the voice channels

junior heron
topaz jolt
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Waaah

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Time went zooom

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I only just swapped to Nebulous as life went brrr.

wicked mirage
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Me vs the Claymores

wet root
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Party on C point

junior heron
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oh shit it's got a mk82 solomon

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and also it's station capture

junior heron
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@wet root remove Cicada

wet root
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@junior heron apparently you had asked me to remove all of Cicada's neighbors

glad aurora
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man, Luna - that's a blast from the past

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the ancient laws of bushido that no map should have cover

wet root
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Any maps I should add other than Tamarack, btw?

junior heron
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Anyone know how Bulwark Naval Yards is? That's the one I've seen that looks interesting,

tulip vault
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is that not the untextured one

noble zodiac
bitter furnace
glad aurora
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finally broke my damage record from testing

wicked mirage
runic torrent
noble zodiac
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inspired by the expanse

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CoaDE shaped ship with radiators

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BITING THEM

quiet quiver
supple sonnetBOT
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If we're really talking realistically, then dispersion is a huge thing. Do you have circular dispersion or is it ovoid, and if so, in what direction?

glad aurora
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Goddamn, sometimes I get a game that really makes me wonder why SPLIT hasn't been fixed yet

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There is no situation in which I would ever want S2 bombers to SPLIT onto a target 4km away from the thing I clicked on

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If it's not within 1km of the target I'm clicking on, I don't want it SPLIT onto

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Even better, button for 500m, 1km, and 2km SPLIT cutoffs

astral pumice
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please let it be good and also can run without constantly crashing like COADE lmao

rigid bison
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please, can we have a vision of the future that isn't just the space front of ww3?

wicked mirage
noble zodiac
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heres to hoping they actually balance it to have tactically relevant maneuver

low monolith
junior heron
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dunno

sharp crow
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it's a long way to tipperary

wicked mirage
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<@&942093958551588904> Bananaboat night!

mint sinew
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I'll be late today, but hopefully catch you all for game 2

junior heron
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well it's just me an Peri right now, so game 2 might be game 1

junior heron
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completely normal journeyman damage numbers

wary flame
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sadly I had to miss the Neb tonight

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how are the planes

junior heron
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silly

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I think if I hadn't lost a lot of stuff early I could have done a better job swatting enemy caps at the end

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as it was, I dove the enemy backline levy with these two double sundrive journeymen, then moved to try and capture stuff

junior heron
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many :(

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my desire to charge into open space once again proving to be my undoing

quiet quiver
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The death instinct

wet root
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This is why I like Ocellos, empty space is their natural habitat

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(Admittedly, charging is even worse for them)

mental tusk
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Good (Time of day) fighters! the MFC (ModFleet Fight Club) Encourages you to come down to our weekly
mixed modded fight night. Thanks to a short banlist on our end, you're able to play almost every faction mod you can think of on the workshop to participate in our 3,000 point games! Tonight's first feature match will be an uncapped (up to 50v50!) 1000-points each match on Barbie House, then 5v5 3000-point matches for the remainder of the night. <@&942093958551588904> There is a discord in you want to vc as well ❤️ (150 members) :3

junior heron
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@wicked mirage you should have thrown this game because then this monstrosity would have also lost

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that VLS 2 is 5 entire Active Decoys

glad aurora
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... I mean, if they're not doing anything else with the back mount...

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wait why is it so empty

junior heron
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so it can afford its two railgun escorts

glad aurora
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where are the TCs

mint sinew
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The real question is how expensive is the whole thing? It could be a first attempt at a cheap Solomon to add meat

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Yeah, 2k artillery Solly is at least somewhat justifiable

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(even if you can get better value in your 2k Solly with the classic cheap bulk tricks)

junior heron
mint sinew
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Why invest in DC if you took literally 0 damage galaxybrain

wicked mirage
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What the hell I didnt even notice xD

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That's wild

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I was too busy doing 50k damage with my cap fleet lol

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@junior heron Join ERI 3!

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Lets crush em!

glad aurora
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who up vauxing they hall

oak shell
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Dang, good work

junior heron
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what's upvaux

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also dang

junior heron
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what I feel when I respond to "how's it going" with "it's going":

glad aurora
junior heron
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8 bombers dumped their load for this

mint sinew
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World's most fine sundrive

glad aurora
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DCX and RDC on a jman, really? What, are you also using it as a Large Tugboat?

junior heron
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I said in the pregame "think of these as really really big shuttles"

glad aurora
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LMAO

junior heron
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now begins the arduous process of cycling all of this jman's craft into the other jman

glad aurora
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you know what, fair enough. I should get more funky with it, the funkiest I've gotten lately is a triple levy fleet

junior heron
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this is the one OSP fleet I've found joy in

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recently at least

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2x double sundrive journeyman, 5x 200 pt gun shuttle

noble zodiac
mint sinew
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I've been very impressed by them. They seem to do a bit of work like a cap guard monitor of bullying light cap assets

junior heron
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Speeder 2 Into the Breach is now going to go taunt the other double-levy fleet by flaunting its survival (contesting the point from the other levy

runic torrent
junior heron
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the team comp of all time

mint sinew
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6xmls-2 is such a specific number

junior heron
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also the other capfleet switched to 2x ocello

wet root
olive blade
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I used 6x mls2 a lot

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having a few extra proper guns as a secondary weapon setup matters a lot more after the roofgun nerfs

wicked mirage
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Banana....

junior heron
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<@&942093958551588904> Boat Night! Boat Night!

wicked mirage
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@thick pawn

junior heron
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?rank Nebulous Fleet Command

wicked mirage
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There's a bot channel where you type that command!

oak shell
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The dubious creature

mint sinew
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Ah yes, the big raines

wet root
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0/10 no nose ELINT

past light
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  1. That's good
  2. "Balconeers" and "disbalanced" are great words
oak shell
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de-balconied

glad aurora
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"or of impure intent" is wild phrasing

sharp crow
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best of luck to them

junior heron
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<@&942093958551588904> anyone want to play some pub games?

wet root
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Too busy staring at the worst spreadsheets in the world ;_;

mint sinew
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Busy debugging code written by an idiot (past me)

wet root
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The true danger of git blame

junior heron
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there don't seem to be any lobbies open anyway

wicked mirage
mental tusk
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Need some brave souls to fight some modded fleets in~ <@&942093958551588904>

junior heron
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<@&942093958551588904> anyone want to play some pub games?

wicked mirage
glad aurora
junior heron
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responded as the game started :(

glad aurora
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😔

junior heron
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I am playing double sunjourney guncaps, but it's against a bunch of blues

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so this could go either way

mint sinew
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Police frigulous moment. Why pay for a whole axford when one gun frig will do?

wicked mirage
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That's awesome

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I should give those frigates a try, how are they built?

junior heron
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<@&942093958551588904> boat night!

noble zodiac
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to eepy

oak shell
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oh, give me a minute

mint sinew
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be on in a sec

mint sinew
lime jungleBOT
# mint sinew Hasn't been fully retooled recently but the police pair is basically an all in g...

Fleet 'Ax + Frigs 20250219' is composed of 6 ships that cost 3000 points:

Verdelite Vanquisher : 'Axford' class Heavy Cruiser [Gun PD EWar Sensor]
   Malachite Mystery : 'Raines' class Frigate [PD EWar]
      Jasper Jouster : 'Raines' class Frigate [Gun]
      Mossy Murderer : 'Sprinter' class Corvette [Gun PD]
   Emerald Escalator : 'Sprinter' class Corvette [Gun PD]
      Grassy Gremlin : 'Sprinter' class Corvette []
```This fleet uses 4 different missile types:
```yaml
          SDM-221 Naginata M8C-XP : DIRECT - CMD/PSV(WAKE) - HE FRAG [7pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
        SGM-111 anti bomber cutie : DIRECT - CMD - HE SHAPED [4pts]
           SGM-111 anti void work : DIRECT - ACT(RADAR) - HE FRAG [2pts]
wicked mirage
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I'm in Dondo on Saturday evenings now

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DnD

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Ripperoni

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i work mornings now

mint sinew
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condolences

olive blade
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might give em a try

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I guess at 850 for the pair its getting close to a CL in price

mint sinew
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Not my original idea, but I have been making good use of them

olive blade
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but does offer some interesting upsides over the CL

mint sinew
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The CL comparison is super fair, you do struggle to get self ewar coverage on a cheap CL

olive blade
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yeah they don't come out much cheaper than 1k with stuff, so you are saving a bit

mint sinew
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And being able to sac the wear/pd escort onto a cap point in a pinch is really nice

olive blade
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yeah

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and a lot smaller rcs and turns better and stuff

mint sinew
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Much worse in matches without an opposing cap fleet, but you are generally fine to repurpose these as overpriced escorts in those matches

olive blade
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and you kinda get more useful mount angling and stuff to play with

olive blade
mint sinew
olive blade
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no worries and fire suppression huh, I guess its actually not too bad the more I look at it

mint sinew
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yeah, after 4x AEs you kinda get 2 luxury modules on an Axford like that one (Mount Gyros, Fire Suppression, 5th AE, Scryer). I've come to quite like the fire suppression as you end up saving a lot of HP over a drawn out firefight

olive blade
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yeah I mean its at a glance actually pretty good

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I had honestly not really considered it

mint sinew
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reinforced is a big part of that, if you get smacked by missiles it usually lives to help pick you up

olive blade
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yeah its definitely a little light on the pd for my tastes

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but I know this kinda build is popular these days

mint sinew
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It certainly is a on the greedy end. You could easily up the pd by stripping the fighters and mk62s. However, even with that I don't think you are surviving a serious strike that you can't softkill.

olive blade
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yeah I mean reasonable

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I'd probably just bring some AMMs tbh

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to stop the occasional mmt weave missile volley getting in

wary flame
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rocket container CLN kinda spicy

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might resurrect the mixed moorline

glad aurora
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carrier moorline is categorically worse in every way than cln in the hands of a competent player and versus competent players, so you'd just be shooting yourself in the foot there

wary flame
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one hangar for a bit more in the way of vision and a couple of bomber wings would be nice, though

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I could use the loitering presence

glad aurora
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nothing a large internal hangar and small pads doesn't give you unless you really want to fuck up some cap sprinters

wicked mirage
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I got blown up by a gajillion S2's owie xD

glad aurora
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yeah

rigid bison
tulip vault
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that cutscene editor is going to steal years of my life isn't it

junior heron
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lol yeah

junior heron
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grabbing some food and other whatnot so I may be a couple minutes late to boat night

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okay other whatnots did not take as long as expected

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<@&942093958551588904> Boat Night!

glad aurora
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I am here for when we start

oak shell
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I need three minutes

junior heron
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@quiet quiver can you open the voice channels?

mint sinew
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I'll be about 5 min

junior heron
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unless they are open and something is wrong on my discord...

mint sinew
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I can see boat night text channel but no voice channels

misty storm
oak shell
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Watch the devlog!

wet root
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My PC is currently spread across several different desks so probably no Lark today

junior heron
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nooo :(

wet root
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But hopefully next week I'll actually be able to play carriers!

junior heron
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yay!

wet root
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(Or I'll have died in an electrical fire but that's no more than a 20% chance)

wicked mirage
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Good luck everyone! I'm in DnD rn

junior heron
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good luck in dnd

wet root
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Roll well

late cedar
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Bruh what is this am I hearing about a cutscene editor

oak shell
late cedar
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Damn this cutscene and campaign editor are fire.

But this gives me brain idea. If some insane person makes Lancer Battlegroup ship hulls and systems as a mod...

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We can have full on cutscenes with cinematic nebulous fleet command style battles with lancer battlegroup.

near nova
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i am going to devote myself to relearning this game because there's like no other space games that scratch this particular itch rn

oak shell
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let us know if you want some help in your practice!

junior heron
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unburying the thread so I can ping in like a minute, what's our player count looking like today?

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<@&942093958551588904> it is the ordained Boat Night Time™!

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@runic torrent @quiet quiver could one of you open the boat night voice channels?

junior heron
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thanks Tech!

wicked mirage
mint sinew
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Sad Australian noises

junior heron
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my sundays are occupied from about 8am to 5-6pm (us central time)

wicked mirage
wary flame
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I cannot pile into boats tonight because I must work, but have this

wicked mirage
mint sinew
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Twice even

wicked mirage
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Nice!~ Hell yeah!

mint sinew
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Tom earned himself a "why is that journeyman armed?!?" Both games

wicked mirage
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xD

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Good job Tom

oak shell
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I didn't lose a ship in either game

junior heron
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I kept everything alive in game 2

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and with reflection felt like I tied up the capture points pretty well in game 1

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so I'm happy

mint sinew
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You did

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You also managed to keep caps under control with roaming vauxhalls in both games which is tough

runic torrent
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Oh gosh sorry was asleep

deft current
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Say has someone tested the 450 HE + Plasma combo or is it more economical to use 250 HE and Plasma?

oak shell
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I favor 250 + plasma on my monitors

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But I do have one fleet with two of those and a 450 Ocello

supple sonnetBOT
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we tested it like a few plasma version ago and found it caused a lot of overpen on axfords espicaialy on liek the bow when oyour broadside. also 250 has better DPS

noble zodiac
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yeah i would imagine its largely worse than just 250

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because you get a range desync

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the 450s hit further than the plasma so youre incentivized to waste the range advantage

mint sinew
deft current
mint sinew
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I've seen C65 + offside T81 liners do work before. They are quite expensive and brittle but can probably still work

glad aurora
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would anyone like to do something fun for my promotion match tomorrow

wicked mirage
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It'd have to be tomorrow

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I'll have time Tomorrow aka Tuesday yeah!

deft current
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So after coming back from a pause: did OSP got hit with the nerf hammer again?

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Bc funnily enough all my OSP builds are now off Points while all my ANS fleets are still at 3k

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Curious

mint sinew
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Pretty much. More points got put onto the hulls and taken off things you put on them

deft current
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I see

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Btw what is the better Plasma?

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The turret or the casemate one?

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And also related:

I never used plasma before, is it like, 1 hit and armor straight up gone or you need to give it constant plasma shooting for the armor stripping to work?

junior heron
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for most ships yeah, its 1 hit and armor is gone in that spot

wet root
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AIUI it has armor strip falloff over range

glad aurora
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plasma cools over time

wet root
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So you'll 1-shot even Sollie armor at close range (<3.4k) but only remove 20cm at max range

junior heron
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I would generally say the turret is better: it has an autoloader, so it can share a buff module with the 100mm turret (Rapid Cycle Cradle, which lets it empty the autoloader faster).

deft current
junior heron
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I think the casemate has a little more health

wet root
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56cm

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Casemate has a lot more health I think

glad aurora
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these days plas250 is better than plas100

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because of the extra HP

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250 also does more damage

deft current
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Well I as always never do sensible designs so today I wanna do Plas450

wet root
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Turrets can also use roof 250s which is nice

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And Hammerheads

wet root
deft current
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I may slightly forgot something

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-1200 Kw

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Turret even is fucking 1500 Kw

wet root
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If you're going plas/450 you could mix casemates and 450s to save power

deft current
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1 Plas-Case/3 450 for each side per Lineship

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And bc I use revolver tactic to cope with the Casemate reload time anyways the 15sec Plasma reload feels like nothing in comparison

deft current
# wet root 56cm

Wait this would mean with 4 shots I’ve essentially just nuked the Solomon’s armor?

glad aurora
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assuming they all hit the same spot (they won't) and assuming your follow-ups hit the spot you armor stripped (they won't)

deft current
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Okay so News in the Test field

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My god

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Right when my 450 run out I can make 2 Plasma shoots per side

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And when the 2nd plasma happens right on time when the 450 run out

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My OCD self is pleased with this

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*the lineship template I’ve also made has the perfect mix of Rapid cycle and Ammo Elevator that when one side finishes and I revolver to the next side when that 2nd side is empty the 1st one is back fully loaded where I can revolver back

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Also question: does Analysis Annex still only work with Intelligence center only or does it now work Standalone too?

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I remember the description said it but now I don’t find it so I wonder if there was a update to that

wet root
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It still just buffs existing intel, I believe - so technically it helps with any CIC's built-in intel as well, but that's basically irrelevant except for Citadel CICs, and probably not worth it for anything without an Intel Center

mint sinew
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One of the secrets with 450+plasma is that you only need a single long range hit in a spot for 450HE to pen a Solomon at a reasonable angle. No need to fully strip it, just a light dusting

quiet quiver
wet root
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Yeah...

junior heron
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just learning that I've had my Activer Decoys set to Offensive this whole time...

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since modular craft update

glad aurora
junior heron
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🎉

wary flame
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quiet quiver
wary flame
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nah, when you reach admiral they just put icon_locked on your rank badge

junior heron
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I'm almost* to RADM
*for a given definition of "almost"

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like, 80%? maybe more

wet root
junior heron
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I think I generally rely on the PD controller to fire all my SDM-2s into a rock, and use PD-prio to launch

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relatedly I would like (and suggested on nebcord) a "Prioritize PD turret only" key/remove defensive missile programming time

noble zodiac
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defensive missile programming time

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thats not real

mint sinew
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It is if you manually fire them, which is what I think Tom is talking about

noble zodiac
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missiles fired as AMMs by the pd controller (whether no-target Zprio'd or normally) dont have a programming time

mint sinew
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Now that's there to stop you just marking your antiship missiles as defensive but I'm sure that can be worked around somehow

junior heron
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<@&942093958551588904> would anyone like to play some pub games?

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(assuming there are any lobbies, it looks quiet right now)

misty storm
wet root
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Specifically because of this

mint sinew
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It's currently "missiles launched by the pd controller" that have their seekers blind to ships. That's how I historically get away with my dual purpose SSJ + HEI containers

covert garnet
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Is sea power better now? Looking for a new game.

junior heron
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we lost the game but I won the moral victory

junior heron
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<@&942093958551588904> Boat Night! How's our count looking today?

oak shell
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<@&942093958551588904> game two starting in a few minutes

wet root
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I hate my router so much

junior heron
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:(

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you deserve these 30 points

wet root
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Very gg though, I regret that I can't see the AAR

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Those containers swinging around and collateralling my frigate were tragic

junior heron
wet root
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Yeah hasn't been updated since Carriers

junior heron
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anyhign in particular yo uwant to see? i've still got it open

wet root
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1 sec

junior heron
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you have 1 minute

mint sinew
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I was complaining/complementing the Pyre for surviving my light strike long enough to cap the point

junior heron
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enemy intel acquired

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btw jorden, any idea what's up with the CM-411 vs CM-410 there?

wet root
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(0 expended from the 411s, 113% expended from the 410s)

mint sinew
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Guessing submunitions don't track where they came from well

junior heron
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also, I was saying this in team chat but I'll repeat it in text: I think the shortstop rocket boxes are a good reason to approach points on 1/3 or 2/3 speed

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(after flanking most of the way there)

glad aurora
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nah, thermval won't ever validate sprinters from the front

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the problem is that shortstops mean you have to have chaff between you and the box

mint sinew
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Hence the slow approach speed

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Much easier to chaff and break at 1/3

glad aurora
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the 5km seeker acquires you, then at 2km the fixed seeker acquires the first target it sees and kills you

I'm not sure if slowing down approach changes that

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fair

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but the enemy team having a points lead because they don't have to do that can be crippling on maps like pillars

mint sinew
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It's like mineclearing

junior heron
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I haven't played pillars in a while, I don't think we play many 2 natural 1 contested point maps anymore

mint sinew
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Yeah that's a big issue with pillars-likes in general. If you really want to go down that rabbit hole then you can return to smiting the OSP naturals with an early hydrid strike

glad aurora
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Oh, I do, but OSP has enough free points they can put shuttle pairs on the naturals

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since CLN is horrendously undercosted

wet root
glad aurora
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The trick is anticipating the direction

wet root
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At 1/3 speed you can also just hop behind your chaff before the missiles get in range

covert garnet
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And there are ez ways for cappers to make shortstop shenanigans doesn't work: another jammer clipper jamming the seekers out while cappers pull backwards and chaff.

No need to approach cao points slowly.

runic torrent
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just saw this down in the boat night channel

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any map called tannhauser gate immediately earns a squee from me

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this looks so cool

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@olive blade @sharp crow @arctic magnet

olive blade
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oo

late cedar
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Purble

junior heron
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awakening the thread from cold sleep to prepare for boat night day

junior heron
#

<@&942093958551588904> Boat Night!

oak shell
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My internet has been having trouble, so I might not be able to play

junior heron
#

OSP AdvRadar Skiff detects Sprinters at:
Bottom-on (9020): 7.2km
Front-on (9838): 6.9km
Side-on (7332): 6.4km
Down-Side-Angle (7939): 6km

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doing some testing, figure someone might apprecaite the numbers

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like in the days of old

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refining the doublesunjourney guncap fleet

junior heron
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And for frigates:
Top-on (8741): 7.8km
Side-on (6134): 7.7km
Front-on (3651): 7.5km
Angled (5121): 5.6km

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so I probably angled the first sprinter wrong

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or the raines just gets an absolutely huge advantage to angling

glad aurora
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I think it's more just that angling is very sensitive

junior heron
wet root
#

I'm afraid I won't be able to spin up the pnet server tonight, FYI

mint sinew
#

<@&942093958551588904> anyone for boat night?

wary flame
#

unfortunately at birthday dinner, will have to be next week

rigid bison
#

I will need to un-install some mods but I will be able to boats

junior heron
#

Sorry I missed it, playing board games with family :(
I will hopefully be around next week, and will be around during the week. I'm still really excited to play Nebulous, and it really is best with a stack.

mint sinew
#

Unfortunately I'll be out for the next few weekends

junior heron
#

preparing or a pub game of all time

oak shell
#

wow

#

How do you get a monitor to 300 points?

wet root
glad aurora
wet root
#

They don't all need reactor/radar/pinpoint/chaff either

#

Though some redundancy is strongly recommended

#

Personally I'd probably prefer mixing in some tugs for cheaper sensors and some ewar, bring the MNs up to like 350 apiece

olive blade
#

yeah I dunno if its that much tougher or more firepower than 5 good tugs

junior heron
#

they just kind of floated across nyx and died in the enemy spawn
but killed enough stuff that we won on caps after rocket shuttles killed the levy and sprinters

#

I had to secure a last minute point by torping a vaux, then failed to actually get bombs on it and had to scramble some sturgeons with k15 bombs instead

wet root
olive blade
#

hmm thats probably true

#

though I think monitors are ok against that in general

junior heron
#

and then the game crashed ;_;

wet root
#

Is that entirely PD?

junior heron
#

I think so

#

I saw it and decided that I should not fly closer for more visual inspection

wet root
#

But how do you know they actually brought ammo

junior heron
#

it was shooting at me I think

#

but an ocello looked at it

#

so I think that's why it didn't kill me

wet root
#

It could have been a tactical ruse, like frogs that aren't actually toxic being brightly-coloured anyway

#

Ah, shy Vaux

junior heron
#

Finishing up an Arkham Horror mission, will be a bit late.

junior heron
#

<@&942093958551588904> Okay I'm late but if anyone's up for boat night I'm around now!

wicked mirage
#

In DnD :c

oak shell
#

I can't attend this weekend

wet root
#

Just a very low energy day for me today

gentle cloud
#

right
me and a friend are playing a game with a 4k limit
Current fleet is 2 scout sprinters (pinards and bullseye), 2 picket Raines (2 stonewall, 2 sarissa), leaving me about 3k ish points to go. I am not sure weather to next for 1 solomon, 2 axfords or 1 axford

mint sinew
#

Another option would be to go for the Solly and spend the excess on a cheapish beam keystone that you can use to blunt pushes in places your Solomon can't cover easily

gentle cloud
#

related:
If I wanted to add a hanger to the solly/axford, what would the best setups be?

mint sinew
#

Usually you plant one where the large aft mount is. (You should be bow on to whatever you are fighting anyway so you won't miss the gun)

As for the craft popular options are coilgun tantos for missile defence or elint skiffs for recon

gentle cloud
#

although
I do have picket and souct ships already

spark pendant
#

ive been thinking about getting back into nebulous

#

i havent played in....a WHILE

#

anything i should know?

glad aurora
#

bring omnisoftkill

spark pendant
#

I see!

#

what is....that

glad aurora
#

command jam + chaff + flares + (if OSP, offset EO jammer) + (if ANS, "killjoy" seekerless defensive S2 with BSSJ)

#

well, if ANS or 2x ocello OSP fleet

spark pendant
#

I see

#

so basically every single type of jamming technology?

glad aurora
#

yep

#

if you can softkill a mixed salvo of CMD/SAH + CMD/HOJ + CMD/WAKE you can survive carrier & CLN

spark pendant
#

i see

junior heron
#

Oh hey Karen
Did you play when the second faction, OSP, was a thing?

#

Anyway the big looming thing that changed was carriers

spark pendant
#

barely

#

i havent played in SO long i might do a bunch of bot matches tonight just to like

#

test out the mechanics again haha

glad aurora
#

good idea

oak shell
#

I could hop into a game today

#

If you want someone to join you for bot matches @spark pendant

spark pendant
#

maybe!!!!

#

ill be up for it in like, an hour?

junior heron
#

oh dang, the ocello can take a medium hangar

#

because it's ANS

#

oh but the small hangar has better HP

oak shell
#

The potential for even worse creatures grows

glad aurora
#

the ocello can't mount a hangar anywhere but a gun slot, so it effectively can't take hangars

junior heron
#

guns are too expensive for this supportcello

wet root
#

Brb making Plas/Railgun/Hangar Ocello

junior heron
wet root
#

With side 250 casemates

junior heron
#

bear witness to the creature

glad aurora
#

🔨

oak shell
#

Takes a medium hangar, only puts in 1 plane

wet root
#

"Guns are too expensive", with 400 points of PD

junior heron
#

yeah

#

gotta find points to fit a radar skiff

#

so I can EMCON on the ocello

#

and still have PD acquire

wet root
#

I feel like surely you can squish the spinship a bit and put real guns on the Ocello

junior heron
#

the ocello doesn't need guns

#

it needs to protect the thing that has the guns

wet root
#

I'm very skeptical this actually gets more 450 rpm than if the Ocello had guns and the spinship had the hangar

junior heron
#

unfortunately you're probably right

wet root
#

(Not even accounting for time to bear to target)

spark pendant
junior heron
#

unlucky

olive blade
#

my condolences

#

you should demand compensation from your friends for making you watch that film

junior heron
#

Wheneverly reminder that the tugboat was very briefly named the Stormbolt

ionic bluff
#

I saw a clip of a vtuber playing neb and what do I hear in the background but the pnet crew

mint sinew
#

Ambush tactics alive and well

spark pendant
#

And for their birthday celebration we watched bright

#

It truly was….a movie.

I mean, really it was truly a 6/10 movie. Maybe a 5/10

quiet quiver
#

Yeah it has some fun moments and also some "they really wrote that line, huh?" moments

spark pendant
#

Yeah

#

I made a statement that i would try to only enjoy each scene in isolation from itself without the weight of the rest of the movie

And it was still, truly, a 6/10

#

That’s the best most optimistic rating I can give it

wet root
#

I'll be on in a few mins

junior heron
#

<@&942093958551588904> Boat Night!
How's our player count looking today?

oak shell
#

I'm dropping a night sky on some players today

shut ridge
#

Im down

olive blade
spark pendant
#

not a good movie by any means

#

and we kept muttering "it could have been his star wars..." like we were all mad

shadow matrix
#

it could have been his star wars

spark pendant
#

it could have been his star wars...

olive blade
#

it could have been his star wars

spark pendant
#

75% of the way through i said "it just sorta hit me that we're watching bright"

#

this movie is cursed

olive blade
#

there is some weird thing that possesses people to make media about race in america, but kinda forget what they are doing and mangle the metaphors

oak shell
#

<@&942093958551588904> would anyone like to boat

junior heron
#

yeah!

gusty imp
#

Oh. I didn't realize Bright conversation happened in this channel too.
Hi. It was me. I coerced Karen into watching Bright with the power of friendship and birthdays.

oak shell
#

You should come play Nebulous, too!

gusty imp
#

Not today. In the process of resetting my sleep and have been awake for 15 hours.
It is a game i want to figure out how to play decently at some point though.

spark pendant
#

Tonight I’ll be going through some tutorials

gusty imp
#

Yeah I was watching some of those a bit ago. Need to implement some of the stuff talked about in them and actually make stuff in the game. Without that it's all just half remembered information.

rigid bison
#

so, how does one get good at carriers?

junior heron
#

as with most things, patience and practice
for a less facetious answer, general map awareness is the big answer - kill isolated cap ships, then get large squadrons to take out important high-value targets

olive blade
#

also just practice microing and managing multiple things at once

#

is a good one

oak shell
#

I will be a few minutes late to boat night

junior heron
#

ah, but you will be at boat night

#

<@&942093958551588904> Boat Night!

#

I wanted to ask earlier but then just got focused on a neb game instead, what's the count looking like today?

wet root
#

I'm running a bit late but I'll be around if there's a game 2

junior heron
#

I have actually gotten into a Canyon game in a pub match and honestly forgot how much I love this map

junior heron
#

I'll be late for regular start time but will ping for boat night if nobody else has once I'm around.

oak shell
#

I'm away from Good Screen this weekend :(

junior heron
#

RIP :(

#

<@&942093958551588904> Boat Night!

wet root
#

Not feeling very boaty today, srry

junior heron
#

RIP

supple sonnetBOT
#

Good news we can finally play this game

olive blade
#

oh nice!

runic torrent
#

https://store.steampowered.com/app/380110/In_The_Black/ @junior heron @sharp crow @wet root @olive blade october 13th playable demo

Nuclear-Powered Multiplayer Space Combat
In The Black ™ is an intense single- and online multiplayer space combat simulator that is laser focused on the combat pilot experience. Elevating the visceral excitement of a cockpit shooter with a serious respect for science makes it one of the few games to earn the Atomic Rockets Seal of Approval.…

Release Date

Coming soon

▶ Play video
#

In The Black ™ is an intense single- and online multiplayer space combat simulator that is laser focused on the combat pilot experience. Elevating the visceral excitement of a cockpit shooter with a serious respect for science makes it one of the few games to earn the Atomic Rockets Seal of Approval.

junior heron
#

I've got this sitting on my clipboard but I want to brag somewhere that my plane got almost as much damage as someone's s3h HEKP vauxhall

#

now, they did disconnect mid match and drop an actual creature in my lap

#

but that's besides the point

glad aurora
#

average pub s3hekp vauxhall moment

junior heron
#

<@&942093958551588904> Boat Night!

wicked mirage
#

Suffers in DnD have fun everyone!!

wary flame
#

I cannot boat today because I'm at a conference but on the lunchtime walk I located a local cargo feeder

wet root
#

Watch out for gales

supple sonnetBOT
#

Currently grinding through the tutorials so we can remember how to actually play this game. Looking forward to playing with y’all

supple sonnetBOT
#

:O

junior heron
#

Glad to have you! Boat night itself has been pretty quiet and mid-week pings are pretty rare nowadays, but happy to have you around.
Maybe I'll remember to ping for pub games more often...

supple sonnetBOT
#

Got to play our first ever game today. Great fun

#

Did die

#

But that’s part of the process

wet root
#

If your ships all survive until the end of the match you're playing too cautious

noble zodiac
#

unless youre playing vauxhalls

#

or carriers or yub

#

but mostly vauxhalls

junior heron
#

<@&942093958551588904> Anyone for some pub games?

mint sinew
#

Alas I must work

wet root
#

Sameulous :(

supple sonnetBOT
#

Probably could do that

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) <@&942093958551588904> Anyone for some pub games?

junior heron
#

unfortunately the lobby I was just in disintegrated

#

so I'll sit in ERI 6

supple sonnetBOT
#

Cool

junior heron
#

I'm also in voice down below the regular hangouts

#

got a faction preference?

supple sonnetBOT
#

I’m pretty new so either is fine

wicked mirage
junior heron
#

@plain ice would you like some post-game advice?

supple sonnetBOT
#

Sure!

junior heron
#

Alrighty, Pyrope might have some other stuff to chime in but a few small things:

  1. ultimately the game is control point skirmish, which means needing to push onto the points. It was pretty hard both games, but it's often necessary to play a bit agressive to make room for your smaller ships to get onto points.
  2. playing agressive means needing to start in a position where you can fire pretty soon after spotting the enemy. I think in both games you deployed center-ish and had to rotate around the flank - ideally you push with the other frontline if you're playing a big heavy asset like the axford or line ships.
#

And most of both of those comes with learning the maps and how to navigate the 3d space, which only comes with practice. Just some things to maybe focus on while learning

supple sonnetBOT
#

That’s fair yeah

#

I was playing more aggressively in my matches yesterday but these matches just felt a bit different

junior heron
#

Yeah, and this advice can go too far too.
Every time I come back to Nebulous after a break I spend 1-3 games just running out of cover and dying horribly, so finding the right balance is a careful balancing act.

#

And that's purely on the aggressive <---> defensive spectrum, there's always a hundred other factors in any given game.
Neb's a complicated game to learn! But I hope you enjoy it.

glad aurora
#

You know, I was going to make a joke about becoming a creature of pure, unfettered aggression, and then I tried to think of a fleet archetype where you can actually get away with that and hit a brick wall.

#

Tugswarm with no vauxhalls on the enemy team, maybe? But no, tugs got center stack nerfed.

#

Everyone and their mother plays MN blobs, so sprinter swarms aren't exactly favored.

junior heron
#

I feel like in theory that's wolfpack beamstone blob, but the current environment makes it a bit hard.

glad aurora
#

indeed, 3k of beamstone runs straight into the dies to R3 situation

junior heron
#

I did get absolutely melted by a 5 beamstone formation today, but that's because I had to try and put a journeyman on a tumblebeam point

mint sinew
#

Some of the direct missile spam builds like torp liners probably qualify, but they aren't in a good spot atm

restive monolith
#

Thinking of getting this game. Someone showed it to me n it seemed really cool

oak shell
#

It's a good game I think. Join us!

#

Do you have questions to help make your decision?

restive monolith
#

Probably but I'm doing things n stuff rn so I'll ask some stuff later probably.

#

I dunno uh like I should probably check first if my laptop can even handle it. Other than that I don't really know what to ask. I like to be sort of sneaky and agile n quick n such n sneak up on people and surprise them. I was also kinda wondering how many ships there are roughly like the different hulls I guess and what kinda weapons there are and what kinda builds stuff usually turns into as in builds for a single ship. And how this turns into fleets. Idk I feel like I'm asking a lot I wouldn't even be able to understand right away but bleh :P

oak shell
#

There are 2 factions. Each faction has 7 ship types. Fleets are generally 3-6 ships, but you can go as few as 1 and as many as 10. Sneaking is very viable, as radar has limited range and maps have a lot of cover.

glad aurora
#

(but it should be supplemented with electronic warfare and methods of killing scout planes)

restive monolith
#

Mmhm

#

So what's the difference between the 2 factions then?

oak shell
#

Everything except some of the missiles

restive monolith
#

Ah

junior heron
#

That's pretty hard to answer because despite sometimes being pitched as "this is the [missile/carrier/ambush/whatever] faction" both ANS and OSP have been molded to fit into being able to interact with the whole game.
So generally, ANS will have fewer ships more specialized to a specific purpose (missile frigate, beam destroyer, light/heavy gun cruiser), and can usually supplement themselves with a backpack toolbox, usually of missiles.
OSP meanwhile can field more hulls with more guns, but need to have specific answers to specific problems (need a long range tracking tugboat to fire those bigger guns, need plasma to open up their high-damage-low-armor-penetration ammo).

restive monolith
#

Mm interesting

#

I tend to like specialising my ships n not really going for general purpose stuff

junior heron
#

Agile and sneaky probably lends itself to light cruisers on ANS, especially with supplementary jamming, but could also be missile corvettes or even beam destroyers if you're willing to lose a bit on the "agile" side.
For OSP that's looking like rocket shuttles or multi-mission tugboats, though Lark also plays a really good "sneaky" (read: can't see it through jamming) and agile Ocello group.

wet root
#

:3

#

For another type of "sneaky", there's carriers and cruise missile play

#

You want to hide your actual ship with those, but more importantly, they both want to be sending their strikes on roundabout paths to pick off isolated or vulnerable targets - the longer your strike remains undetected (out of range, behind rocks, behind jamming) the more likely it is to be successful

wet root
#

With the exception of Keystones

#

(And Ocellos on OSP but that's because they are ANS)

#

Any hull on ANS might have good radar and good guns and good EWAR and good PD and good missiles at the same time

#

While OSP would usually prefer to have a specialized gunboat escorted by a PD cutter supported by an EWAR/radar tug etc.

supple sonnetBOT
#

Yeah ANS tends to default to the “do a bit of everything” faction while OSP is very strict on what a hull can do

wet root
#

But really if you're learning the game the best way to decide on a faction is try playing each of them, they're different in enough ways that it's infeasible to get a good idea of all their strengths and weaknesses from a description

supple sonnetBOT
#

The tutorial is pretty extensive. There’s single player skirmish, and some pre-made fleets for you to test things out

#

Plus the nebulous server is newbie-friendly

junior heron
#

and so is the pilot net server :P

wet root
junior heron
wet root
#

Also due to the information asymmetry in a match, it's pretty difficult to get a good handle on what the other faction can do and how they do it if you only play one side

plain ice
mint sinew
#

Ocello + swarm escort is an older fleet archetype that still has some legs. Bring some sensors, jamming cover and cheap gun tugs.

#

So just fill your points with a jam tug and a few cheap gun tugs

lime jungleBOT
#

Fleet 'Expedition WIP' is composed of 2 ships that cost 2234 points:

One Giant Leap : 'Ocello' class Command Cruiser [Gun PD Missile Sensor]
         Fluke : 'Draugr' class Clipper [Sensor Gun PD]
```This fleet uses only one missile type:
```yaml
SGM-206 Thunderhead : CRUISE - ACT(RADAR) - HE SHAPED [6pts]
supple sonnetBOT
lime jungleBOT
# supple sonnet yeah atm it looks like this

Fleet 'Expedition WIP' is composed of 2 ships that cost 2234 points:

One Giant Leap : 'Ocello' class Command Cruiser [Gun PD Missile Sensor]
         Fluke : 'Draugr' class Clipper [Sensor Gun PD]
```This fleet uses only one missile type:
```yaml
SGM-206 Thunderhead : CRUISE - ACT(RADAR) - HE SHAPED [6pts]
mint sinew
#

Ah, I see where all your points went

#

The S2 complement on the Ocello is going to struggle to make its value in a multiplayer game

supple sonnetBOT
#

yeahhhh

#

we're new to this so it's a 1-1 copy of the fleet comp from the campaign

mint sinew
#

Take a look at the TF Cobalt Ocellos for a good standard MP ocello

supple sonnetBOT
#

yeah we're doing some peer review over in the nebulous server as well

mint sinew
#

The key differences you'll see is that the "meta" Ocello is 450mm (so it can tangle with ans capitals), heavy pd and cutting the internals a bit leaner

supple sonnetBOT
#

we were thinking it was a tad excessive AliceHehe

mint sinew
#

"Exception to the Rule" is exactly that and gets to mess around with fleets that wouldn't quite work out in MP

supple sonnetBOT
#

Fair enough

#

Ah well, was a fun idea

restive monolith
#

I think I'll try to finish my space engineers ship I'm working on and then check out this game further before I decide.

supple sonnetBOT
#

fomx_peek If I am using Semi-Active homing, what should I use to validate it so it does not try to explode chaff?

junior heron
#

In theory ARAD or Wake, but usually you want to avoid illuminating the chaff in the first place

glad aurora
#

(spotlight, not flood)

#

(flood is for self-illum and anti-jamming)

junior heron
#

Either by angling, microing the illumination away from the chaff but keeping the target in the beam, or by using a very tight illuminator like the pike's mountable

supple sonnetBOT
#

putting hand up. What is self-illumination for?

glad aurora
#

softkill

#

you illuminate your own chaff to defeat SAH

junior heron
#

my understanding is pointing it at your own chaff behind you

glad aurora
#

you point it at your own chaff such that you illuminate the face of your chaff that the incoming SAH seeker can see

junior heron
#

not, like, pointing a spotlight at your own ship

glad aurora
#

which gets... complicated vs. SAH-backup containers or some bomber types

supple sonnetBOT
#

I see. Typically we do not use semi-active, so this is a learning experience.

mint sinew
#

The nominal advantage of using SAH is that they only see what you paint. So trick one is to only illuminate ships where you can. That often involves manually aiming your illuminator so that the cone is centred off to the side your target to avoid their chaff

junior heron
#

also it's cheap

glad aurora
#

well, its other advantage is a go-straight backup

#

but that's complicated

junior heron
#

you can afford a lot more SAH missiles than EO

mint sinew
#

If you are worried about them painting their own chaff or your inability to dance around the chaff [ARAD] is a great backup because chaff can't have any emissions

junior heron
#

also @wet root I know we haven't really used the PNET server much lately, but there was an update that looks like it affected server versions too.

mint sinew
#

Active decoys do, but let's not worry about third order problems too hard here

junior heron
#

No gameplay update, just fixing a security thing

#

but you can truthfully say that the Conquest branch was updated today

glad aurora
#

the main problem is that sah/[arad] gets owned by jamming

#

I generally prefer sah/hoj since at least that only gets fucked by offset jamming

supple sonnetBOT
junior heron
#

Get Activer Decoy-ed

supple sonnetBOT
#

We're playing in a modded PvPvE campaign, so we're not sure what potential enemies might be bringing. However, a weird slot on our ships has gotten us to finally bring a jammer.

glad aurora
#

I assume Cassie is posting from the perspective of AN - OSP finds it much harder to... ah

#

okay, well, then nothing we say really matters

mint sinew
glad aurora
#

at least, softkill-wise

supple sonnetBOT
#

I am currently having issues with weaving S3s simply refusing to hit the target.

glad aurora
#

... S3s?

supple sonnetBOT
#

Sorry, corkscrewing S3s.

mint sinew
#

Vanilla torps?

glad aurora
#

well, those are a solved design

supple sonnetBOT
#

Oh are they?

mint sinew
#

Or a mod missile?

supple sonnetBOT
#

Mod missile, but I should be able to replicate the statistics. ^.^

glad aurora
#

CMD/SAH or CMD/HOJ or an even split of the two, corkscrew at 3-3.2g, adjust warhead versus range to your preference and use case (bomber torps have much bigger warheads than ship-launched ones)

#

that's The™ torp

#

also AN bombers use a split of ARAD/ACT + ACT/[ARAD] or pure ARAD/ACT a lot, but you aren't using bombers

#

because OSP players just don't want to bother softkilling ARAD/ACT for some reason so it's pretty free in pubs

mint sinew
supple sonnetBOT
#

It was at 1.2G.

glad aurora
#

yeah, if you mean S3H that's not solv-

#

ah

mint sinew
#

Yeah, that is probably your issue

oblique jacinth
#

Baihe But yes, thank you everyone for helping this old vulpine woman learn how to use missiles better. 🙇‍♀️

glad aurora
#

It's a long road to walk, ha.

#

I was still learning new things about missiles a thousand hours into the game.

mint sinew
#

But when designing for terminals they aren't free on your engine. Asking your missiles to follow a high acceleration path while also aiming onto the target is going to cause misses if the engine can't keep up.

Weave is more forgiving about this as odds are good that it will overshoot into the side of the target if it does miss a little. Meanwhile a corkscrewing missile that didn't quite pull itself around in time gets yeeted into the void

#

If you are shooting at small/nimble targets you need even more acceleration out of your engine, especially with terminals

wet root
#

But I'll keep an eye on it

#

Did they ever fix the thing where you can get enough Gs on cork that PD set to point won't target the missiles?

junior heron
#

I just want to believe in the big boat night...

mint sinew
#

It's an emergent problem from the "your ships only operate on the information available" mechanic rather than knowing for certain that the missile is targeting them

wet root
#

Yeah, but it's hardly unresolvable

#

E.g. have it average the trajectory over the last couple seconds instead of using the instantaneous one

#

(When determining target)

mint sinew
#

For sure

supple sonnetBOT
#

We shall personally admit to being quite shit at using missiles. Tbf it’s a learned skill and we’ve only got about 20 hours in game and probably half of that is just messing around in the fleet editor

glad aurora
#

You have many more hours of being shit at using missiles to go, then, just like everyone else.

supple sonnetBOT
#

Indeed

#

Planning on attending the community event happening tomorrow in the nebulous server so we can learn how to CL better

junior heron
glad aurora
#

ah, there goes the rest of my FPS

supple sonnetBOT
#

The match we’re in has 5 people spectating ourself includedAliceHehe

#

Is very dumb

#

Sorry 6 people spectating in total

junior heron
#

<@&942093958551588904> Boat Night!
Not seeing a PNET so we're going to have to stack a pub.

wet root
#

Oop I can spin that up in a bit

#

Also I'll be around for game 2, just getting foods first

junior heron
#

@restive monolith If you're interested in spectating, you can grab the Nebulous role and join the boat-night voice channels, and I'll stream.

restive monolith
#

Alright another time though since it's too late for me

junior heron
#

ah, fair enough.
This is the usual boat night time, though if now is late I do worry if schedules will ever line up...

junior heron
#

@wicked mirage thank's for helping me build this axford, it did good

#

35mm slug gaming

supple sonnetBOT
#

Ah dammit, slept in

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) <@&942093958551588904> Boat Night!
Not seeing a PNET so we're going to have to stack a pub.

#

Looks like they're still going.

junior heron
#

thank you for the boat night! glad to have a full team again!

supple sonnetBOT
#

just got done our most fun game thus far in nebulous

#

triple vaux fleet, got like 12 kills

oak shell
#

hell yeah

#

Light cruiser gaming is the most fun I have in Nebulous

supple sonnetBOT
#

yeah we took part in the fight night over in the nebulous server that was entirely centered on learning CLs

olive blade
#

good stuff

junior heron
#

Hello Spacers, Tonight we are releasing a balance patch for a few issues that have been long-identified. We've been working on an important minor update since June, which has ended up taking much longer than I had initially anticipated. Though the work is still not done (but we're approaching the finish line), I don't want to make you wait any l...

misty storm
#

oh shiiiiiiiit

mint sinew
#

This is a hidden gem, especially for the rougher mod maps

junior heron
glad aurora
#

Damn, I think the EMCON changes probably significantly affect my standoff S2 meme build. Shame.

Very excited to finally see the AMM matrix come to the game.

#

also: lmao get fucked CMD/SAH/etc CLNs

junior heron
#

I'm really glad that this is the result for pike

glad aurora
#

as typical, though, removes a cool and underused build to nerf the most overperforming example (missile/craft hybrid CLNs no longer work)

junior heron
#

and that the EO wasn't removed entirely

quiet quiver
quiet quiver
glad aurora
junior heron
#

anyway, this has buffed me with 10 extra DT on beam turrets

#
  • Spacecraft groups that take more than 1.5x the expected amount of time to RTB because they are stuck on terrain, or any other reason, will now teleport back to their carrier.
#

I think this will also be really nice

wet root
#

Isn't this basically removing the EO ball? Visual track is terrible position and velocity accuracy, and no visual intel

junior heron
#

still gives visual once you've IDed it

glad aurora
wet root
#

Completed intelligence, not just ID'd

glad aurora
#

or the thing that hands perfect tracks to the railcello from 20km away

wet root
#

Yeah I'm very happy to see it nerfed, don't get me wrong

junior heron
#

intel effort is 10

#

intel center is 15

wet root
#

Oh interesting didn't realize it has its own intel

junior heron
#

yeah

wet root
#

Okay yeah I like that

junior heron
#

yeah!

mint sinew
#

So that's ~45 seconds of time on target to fully ID a ship

quiet quiver
#

Also faster ID than anything else but an intel center on the team

wet root
#

With that velocity error it's mostly for the ID now, which is nifty

#

D: my Hammerhead C1s ;_;

#

(Definitely for the best to remove them, but still)

supple sonnetBOT
#

Oh hey funnily enough the EO pike was brought up in the learning CLs community event yesterday as “the thing that everyone brings to murder vauxhalls with”

#

Glad to see it brought down a little

junior heron
mint sinew
#

Need to go juggle some points to fit bloodhound tugs back into some fleets again, lest jam happy vauxhalls get away with murder

rigid bison
#

Thought: Nerfing Pikes means its more likely that beam ships can close to engage without being focused

quiet quiver
# junior heron

Oh hey exactly my question but I didn't want to bother her

wary flame
#

Vauxes were already being spammed, I imagine that will continue

#

MN ball go

glad aurora
#

Vauxes were being spammed because capitals tended to be CLN food, I imagine

mint sinew
#

Did some quick testing for the new EO stats and it turns out that it is actually a lot better than visual in practice. That seems to be because the pike track goes into the normal pool of network tracks for your ships to pick the best from.

That means that if you have any real radar track with poor position accuracy but decent velocity accuracy (e.g. Huntress) then the strength of both combine directly

#

Obviously suffers more under total jamming, but then you are back into "better than nothing" territory

quiet quiver
#

XD

  • Fixed the deprecated Moorline hull not having it's hull-missilechannels stat changed to match the active version.
junior heron
#

<@&942093958551588904> would anyone like to play some pub games?

glad aurora
#

Perhaps I finally give in to the voices and reinstall...

mental tusk
#

c:

#

I’d be happy to ping my crew too.

junior heron
#

Thanks for the offer, though I myself am not really interested in modded games.

wicked mirage
#

By Mario Party in space I mean a bunch of mods thrown together while throwing balance and narrative cohesion out the window xD

junior heron
#

was gonna ask what that meant

runic torrent
junior heron
#

<@&942093958551588904> Boat Night!

oak shell
#

Can't do today, sorry

oak shell
#

<@&942093958551588904> I missed boat night, can anyone boats now?

junior heron
#

minor thing I missed with the last update: there's symbols on the deploy cones now!

olive blade
#

thats so handy

deft current
#

Oh boy new balance patch

#

Know what this means

#

"All my builds are now broken and have to re do them"

#

…yay

#

Edit: nvm it’s just the liners that got messed up

junior heron
#

Liners and SDM-2, and also CLN

wary flame
#

the liners are fairly easy fixes at least

#

most of them got cheaper to fully outfit

covert garnet
#

And cln get nerfed so hard that they are in even worse place then late 2024, during which cln are considered as throw

wary flame
#

You know I'd have expected these nerfs to be relatively mild for once, what deep sixed it so hard?

junior heron
#

Only big hit was the rocket submunition cost increase, and the pike illuminator cone.
It's a lot more vulnerable now too, but usually getting hit at all was a loss condition for the CLN on the first place in my experience

glad aurora
#

my general sentiment is "I will care about CLN players complaining about CMD/SAH bombtainer pike CLN nerfs and the infinite shortstop magdepth only when I somehow forget that having a good CLN meant AN lost the game"

oak shell
#

Shortstop magdepth?

glad aurora
#

sact/act r2 containers, aka "the thing that ruined capwar for literal months"

wary flame
#

Ah, I forgot rockets also got more expensive

#

time for my favourite ship to spend another two years unusable, I suppose

#

not that that's a huge deal for me anymore considering I play far fewer games than I used to

glad aurora
#

it's the way missile ships are, I've become convinced, and thus carriers because carriers are missile ships wearing a halloween mask

#

complete skill differential engines

#

lys has to crush the ceiling because if she doesn't games become a test of How's Your Cruise Player over anything else

#

which doesn't help the floor in two respects, both that the minimum investment for competent missile play is a learning cliff in the editor and that, as the saying goes, the smartest bears have significant overlap with the average person trying to softkill

covert garnet
#

Megadeath, cln survivalbility, and the fact that ans double cve build can give frontline 12 planes to escort since cvln also dead.

#

Makes cln mostly a casual hull

glad aurora
#

eh, ans double cve still loses to cln

#

what are they going to do, spend five minutes prepping an escorted bomber flight and driving around the whole map with zero radar coverage while the CLN can be sending out fishing salvos by minute 1?

#

carriers are worse cruise missile ships

covert garnet
#

Ans need more than two ppl skill issued to lose to cln now. To me double cve having some sensor coverage issue is fine. Other wise they are a bit op

#

I got 48 fighters to kill all the containers instead

junior heron
junior heron
#

<@&942093958551588904> What's our player count looking like this boat night?

shut ridge
wary flame
#

I haven't really had neb time lately, so I'd be very happy to find otherwise, I was just unusually grumpy that night and there has been a theme of the CLN bouncing between being cracked and being totally useless for extended periods

quiet quiver
#

Well people elsewhere still complain about it being good

#

And I don't mean like randoms blues/silvers

junior heron
#

I'm close...

sharp crow
#

damn

quiet quiver
glad aurora
#

Goddamn, that looks good.

fresh storm
#

chat

#

I'm going to make a control scheme for this game on steam deck

#

sounds insane but it's the only way I'll actually be present for boat nights

wet root
#

Honestly Neb is probably one of the most playable RTS out there for the Steam Deck

#

Before carriers I think it wouldn't have even been a significant disadvantage

#

(Carriers have unfortunately increased the importance of mechanical reaction time, while before a few seconds delay mattered a lot less than tactics and positioning)

junior heron
#

<@&942093958551588904> anyone want to play some pub games?

oak shell
#

I could in... 2 hours maybe

junior heron
#

<@&942093958551588904> boat night!

#

1 minute early

supple sonnetBOT
#

We’ll be on shortly

junior heron
#

tanto did more damage than beam battleship

wicked mirage
#

@wet root Oops sorry it took me a sec to leave the lobby x.x

wet root
#

All good lol

mint sinew
#

So, we had some creatures on our team. "They aren't all defensive"

glad aurora
#

oh is this the idiot who was crowing about how good they were as my ocellos shut out his entire 3k fleet a while back

mint sinew
#

Just a blue who didn't realise frag doesn't hurt ships

glad aurora
#

there's more than one person playing 2x S1 surrender vauxes

mint sinew
#

Tbf I don't think it counts as surrender Vaux if all you brought were amms

#

That's a picket Vaux

wicked mirage
#

Hey guys! I finally had a massive brain blast with Blake's RWBY BB! The carrier update finally made something click and I'm really really excited to try this! No longer do I have to try and mess with Blankets and/or Prowlers on a BB xD

lime jungleBOT
# wicked mirage Hey guys! I finally had a massive brain blast with Blake's RWBY BB! The carrier ...

Fleet 'Blake Belladonna {BB}' is composed of 1 ship which costs 3000 points:

Blake Belladonna : 'Solomon' class Battleship [Beam Gun PD EWar Missile Sensor]
```This fleet uses 4 different missile types:
```yaml
      SDM-1-1 Cold Snap : $MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_COMMAND_ABBREV - $MISSILEWARHEAD_SHORT_BLASTFRAG [9pts]
SDM-2-2 'Ice Spear' ACM : $MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_COMMAND_ABBREV/$MISSILESEEKER_MODE_PASSIVE_ABBREV(WAKE) - $MISSILEWARHEAD_SHORT_BLASTFRAG [8pts]
           SGM-113 Aero : $MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_ACTIVE_ABBREV(RADAR) - $MISSILEWARHEAD_SHORT_BLASTFRAG [2pts]
    SGM-231 SILVER WAVE : $MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_ARAD_PULSED_ABBREV(RADAR)/$MISSILESEEKER_MODE_ACTIVE_ABBREV(RADAR) - $MISSILEWARHEAD_SHORT_HEIMPACT [8pts]
wicked mirage
#

I'm really proud of this and wanted to share lol

#

Beam BB's make amazing Battlecarriers I think!

#

Since unlike 450, even a single Beam Turret can do the job xD

#

This one has two ^^

#

Both types of planes have HICO chaff btw, couldn't get that in the screenshots lol

glad aurora
#

Does it just kill shuttles?

#

atm I don't think it can kill MMTs, which is a bit problematic but such is the life of strike tantos

supple sonnetBOT
#

Ooh.

Pyrope ↩️

[Reply to:](#1164000873031151637 message) Beam BB's make amazing Battlecarriers I think!

#

We should play more wild Nebneb.

wicked mirage
supple sonnetBOT
#

The idea of a dual-beem battlecarrier er, gave us an idea.

#

Namely, what if we did this with the Starshield battleship, which has 4 spinal slots per side?

#

..Wait, at that point we may as well try to do it on a liner. Battlecarrier liner? ><

glad aurora
#

yeah, backpack craft liners used to be popular

#

I still run backpack craft on mine

#

that said, you very much aren't a real carrier and your complement is restricted to killing Sprinters

supple sonnetBOT
#

Ah, no bombers, just CAP?

glad aurora
#

you can never fit bombers on anything other than a purpose-built carrier

supple sonnetBOT
#

nodnod.

mint sinew
#

I mostly use my liner backpack craft for scouting and CAP

#

I swapped back onto them after I saw one too many carrier players running unescorted bombers

glad aurora
#

They do not yet understand my power and secrets 😔

mint sinew
#

There is also the simple joy of sending a pike to go kill an isolated sewac

wary flame
#

I am enjoying the torpedo MN with radar skiff jammed into a spare slot

#

solid capwar asset

#

they get a lot more done than dedicated heavy mining craft

mint sinew
#

A few sensor craft just make cap fleets happy. If you haven't tried it yet try mixing in a single wake skiff. Just getting that early detection of when the enemy is crossing certain angles is a ton of actionable intel

supple sonnetBOT
#

Yeah, I don't think 4 Pikes is enough Pikes to warrant losing the missiles.

wary flame
#

I tend not to have the brain cells to manually triangulate things while running 9-10 ship capwar, so I usually play radar skiffs there

#

they still die a lot, but I get a lot more out of them

supple sonnetBOT
#

Hm, twin 35mm for like a heavy fighter sort of deal, or an advanced internal radar?

#

Or even a wake sensor.

mint sinew
#

Generally if you are bringing skiffs as OSP it's for the Adv radar

#

I'm a sicko who likes the wake sensor

supple sonnetBOT
#

I was about to ask "Can they not hunt bombers?". We have 100mm.

#

6 of them. Per ship. Bombers are not an issue.

mint sinew
#

Bombers are definitely an issue through 6xT20s

#

That's why my frontline liner groups bring 4 barracudas, specifically to kill bombers/torps

supple sonnetBOT
#

So what can the Barracudas do that the Skiffs can't at this?

mint sinew
#

Cudas are a lot faster

#

So you get the intercept much further out

supple sonnetBOT
#

Ohhhh.

#

Sorry, we're used to the idea of like, long-distance interception where the Halberds have that extra range but no, detection range is the limit, not aircraft range.

#

..Well really we just want heavy fighters.

mint sinew
#

Nothing is stopping you. They'll probably do a decent job with the double turrets and some S1s

#

Craft are in a really weird space for me, because they have so many variables that determining a "best" choice for anything is a challenge

#

I've been running bare minimum cudas as my CAP wing to pretty good results, but at yesterday's boat night Pyrope pointed out that articulated nozzles would drastically improve their performance as pd. Something I hadn't even thought to test

glad aurora
#

Detection range >>>>>>>>> any other possible purpose

#

you will not see, choose to attack, and then reach claymores with fat bumblebee skiffs before they launch

wary flame
#

bombers used to die instantly the moment a single fighter got on top of them with a 20mm gun, but this made them quite bad

#

they are now much harder to kill, to the point a fairly common tactic is launching a two-stage missile with a truly colossal frag warhead on the top at them because it can sometimes take out several at once

glad aurora
#

yeah, sdm-2s are now far better at killing bombers due to a largely unannounced balance change

wary flame
#

I admit I sometimes miss the older fighter interception because bouncing bombers with catapult fighters has amazing vibes

#

but I also play so little carrier these days that I have no idea how many gunfights even happen

#

I am cap player, either the planes kill me or they don't

#

tiny 120pt shuttle does not have the budget to care

glad aurora
#

I... can't remember the last time I've seen an actual carrier on carrier engagement

#

far more common is the "one side has a carrier, the other doesn't" blowout entirely dependent on softkill ability

wary flame
#

the CMD/Wake MLS-3 monitors have replaced the journeyman slot in my fleets, they seem to get more done

#

and nobody expects the surprise torpedo brick

#

I need to get more softkill practice in myself, I'm very rusty

glad aurora
#

I do bring four barebones fighters on my 4tc spy BB, however, which ended up being used to great effect to completely disassemble a distributed skiff-based sensor network the other day

glad aurora
#

jman has fallen very much out of favor (which makes my habit of using unescorted bombers even less punished) other than an incredibly stupid capfleet strat

#

which... doesn't use them as carriers at all

wary flame
#

current jman plans are for one radar skiff per ship, although I could theoretically fit some fighters in if I actually cared

#

in practice I think that might be more money than it's usually worth because even unescorted bombers might not be meaningfully stopped by one 20mm plane

glad aurora
#

one no, around four yes

#

after one particularly memorably bad experience where I got hard countered by a gold jman cap player after we had an argument about how good standoff stealth S2s really were, after I wiped their team in a previous match (they were arguing it was situational and relied on the enemy team not anticipating it/not having their own carrier, I argued otherwise)

#

(we had no sensor ships or capfleet on my team so lmao)

supple sonnetBOT
#

Ah, the AIR-2 Genie method.

Misc | Naval RA-chitect ↩️

[Reply to:](#1164000873031151637 message) they are now much harder to kill, to the point a fairly common tactic is launching a two-stage missi…

wary flame
#

pretty much, except shiplaunched

supple sonnetBOT
#

And non-nuclear.

wary flame
#

I feel all my capfleet play has been so return to monke lately

#

I used to have all these beautiful Jman sensor net integrations and so forth, now I just take three MMTs, an EWR and a pile of undifferentiated shuttles and torps like it's early 2024 and if they get airstruck they get airstruck

supple sonnetBOT
#

..That could actually be a method, using a bomber-mounted SDM and keeping it floating around.

#

Well, not a bomber, but still.

glad aurora
#

well, yeah, that's just taking some SDM-2 Tantos and having them hover around waiting for targets

#

might be more efficient now due to the previously mentioned buff

glad aurora
supple sonnetBOT
#

Alas, you would need Claymores. Or Barracudas.

glad aurora
#

Claymores can't carry SDMs anymore.

#

Just switch the Tanto internal bay.

supple sonnetBOT
#

I.. Forgot they had an internal bay.

mint sinew
wary flame
#

beams good

#

I've been running three fairly often

mint sinew
#

Simply brute forcing your way through opfor's anti-light assets seems to be in vogue

glad aurora
#

nah, I mean "if you just return to monke you'll be fine because it's pubs"

#

if the enemy team is goldstacking you'll lose anyway and there's really nothing you can possibly do about it

wary flame
#

capfleets are in an odd spot, I think

glad aurora
#

and if it's the alternative mix of random silvers and blues, the other variables in play will have much greater affect than your precise sensor net quality

wary flame
#

my old tourney team is reforming so I'm going to have to spend a week on intensive retraining

#

I can still fly a ship but I don't have the old meta instincts

#

might be time to relearn CLs, I never got around to it before I stopped playing for a few months

glad aurora
#

oh boy, tournament play

#

looking forward to hearing how that turns out again

wary flame
#

Mink, as usual, has some black magic he'd like to share with the rest of us

mint sinew
glad aurora
#

My experience is, admittedly, somewhat colored by spending three hours of my night trying to carry random pub teams against an OSP goldstack and winning one (1) game, which is what made me uninstall again.

#

Highlights including the Axford frontline that just charged directly into the entire enemy team and was dead by minute five (this happened twice, actually) and the S2H Axford which was all ACT missiles.

mint sinew
#

I suspect your problem here was not the goldstack

glad aurora
#

Honestly? Debatable
I've seen the "yeah just charge directly at them" be fine in games against blues because they have no clue how to focus fire, and the S2H creature could've been compensated for if the enemy fucked up by not having a competent capfleet or a capfleet at all so we could've won on points

#

which is probably exactly what happened for those players in previous games to inculcate these bad strategies and choices

#

neb has such huge skill variance that bad players can still win games perfectly fine using bad strategies as long as they're against other bad players; playing good players on coordinated teams is such an uphill slog at least in part because the bad players don't know the strategies they're using are bad, and then you lost in fleet select and sometimes don't even know it until you wonder why was my missile player so dogshit and look at the AAR missile screen

#

if you luck into good players, of course you can win versus the goldstack with good play and luck, but that's hardly the usual pubs vs. goldstack experience

junior heron
#

<@&942093958551588904> anyone want to play approximately 1-3 games?

#

(approximately that many games because this is my current rank %):

wary flame
#

Neb also has a sufficiently large pile of tacit knowledge that you can genuinely go find someone who has been an old master retired in the hills for the last year, get them back into the game in a day and watch them walk most pubs, but admittedly a lot of that is just "did you spend any decent length of time playing vaguely sweatily"

#

many blues have also gone through the hyperbolic stack v stack time chamber

glad aurora
wet root
junior heron
#

New Hexagon!

#

halfway to the next rank!

glad aurora
#

Congrats!

wary flame
#

nice

wet root
#

Congratulations on becoming a rad admiral!

wicked mirage
#

Blake did well on her first test run blake_love and against a team that had a pair of golds no less!

lime jungleBOT
# wicked mirage I updated her slightly prior to this ^^

Fleet 'Blake Belladonna {BB}' is composed of 1 ship which costs 3000 points:

Blake Belladonna : 'Solomon' class Battleship [Beam Gun PD EWar Missile Sensor]
```This fleet uses 4 different missile types:
```yaml
SDM-1-1 'Cold Snap' ACM-F : $MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_COMMAND_ABBREV - $MISSILEWARHEAD_SHORT_BLASTFRAG [9pts]
  SDM-2-2 'Ice Spear' ACM : $MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_COMMAND_ABBREV/$MISSILESEEKER_MODE_PASSIVE_ABBREV(WAKE) - $MISSILEWARHEAD_SHORT_BLASTFRAG [8pts]
             SGM-113 Aero : $MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_ACTIVE_ABBREV(RADAR) - $MISSILEWARHEAD_SHORT_BLASTFRAG [2pts]
      SGM-219 DARK RIBBON : $MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_PASSIVE_ABBREV(EO)/$MISSILESEEKER_MODE_ARAD_PULSED_ABBREV(RADAR) - $MISSILEWARHEAD_SHORT_HEIMPACT [13pts]
mint sinew
#

Nice showing!

#

Taking almost no return fire is impressive

wicked mirage
noble zodiac
#

ooo
out of curiosity whats the character logic feeding the beam-battlecarrier as the representation of blake 👀

wicked mirage
#

Blake is general close range fighter well, but can extend her reach in a pinch with her ribbons

noble zodiac
#

ooooooooo

wicked mirage
#

Plus Blake has a pistol as her weapon's ranged form and I felt Mk62's were a good representation of that.

#

Cat's eyes also tend to glow in the dark just like the two beams this BB has ^^

noble zodiac
#

EYESHINE REFERENCCE?????????

#

PEAM

wicked mirage
#

Thanks Gamma ❤️

noble zodiac
#

fuckin, finally got my neb working on the new linux install

#

go go gadget [makes a new livery for her current hyperfixation]

wicked mirage
#

Fun ^^

wet root
noble zodiac
#

you woukdnt even be wrong

#

huntr/x does give bisexual lighting

eternal bramble
#

alright I've been thinking of getting back into neb

#

what's changed since I last played?