#Nebulous: Fleet Command

1 messages · Page 17 of 1

wary flame
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why does it even have AMMs

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it's a battleship

glad aurora
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specifically, it's a sprinter full of about 84 decoys and with a nose-mounted radar jammer

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guaranteed to make sure your torpedo salvo gets through

radiant sable
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i mean, s2 amms and manual killjoys

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don't you video-james us

wary flame
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killjoys I can see, but you can cut the entire spend on Actual AMMs unless you are specifically aiming to shut down exactly two rocket shuttles

radiant sable
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that and minefields

wet root
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Pull a Tom, beam the mines

radiant sable
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😒

wet root
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I do recommend finding the points for a Parallax though, getting jammed out is painful and the backup FCR is nice, even if BBs do like to lose their radar panels

radiant sable
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i want to have my funny explosives tubes 😔

wet root
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Do it, bring the asplodeytoobs

wary flame
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if you're a beam BB, you have nothing to fear from minefields unless you tank a surface trap at close range, in which case nothing will save you anyway

wet root
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Scout missile around the corner, then cruise S2 AMM to pop the field

wary flame
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just beam them

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if you must bring a ton of missiles bring some cruise EO and kill all the shuttles before they cap naturals

wet root
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Probably not something that works out 99% of games but it would be so satisfying

wary flame
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which often means they have to put a real capital ship on said natural for you to beam

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I am amazed my gimmick around here has apparently become "sits around and demands people make budget cuts" given I am the exact opposite as an economist

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you can get a perfectly lean mean beam machine for 2200

radiant sable
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i don't want to make a lean mean beam machine, i want to make invincible deathball 6000 and kill everything that we can see

wary flame
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then the missiles should do something that the ship doesn't

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and mine clearing is something beams are already basically the best at the game at

quiet quiver
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I've been told you take either 0 TCs or 4 TCs for spyglass, either you don't plan on firing on spyglass tracks, or you take enough to get a fireable track from it

mint sinew
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A good general rule. I've seen 2TC work purely to make ACT[CMD] discriminate from chaff, but that's incredibly niche

wary flame
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I haven't even had any problems with CMD Val on basic huntress tracks

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you can either do 1 ARR, nothing or 4TC, really

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or possibly some kind of ARR 5TC monster superradar but max TC spyglass isn't really good enough to hit ships small enough to need an ARR to detect anyway

glad aurora
radiant sable
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well

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we just got magazine cookoff, after trying to get one for too long on vanilla

wary flame
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Ocello with gigaradar and CMD S2s is a possible bomber sprinter countermeasure but is gross overkill when MDLN exists

radiant sable
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rcic/ccic double worked well, we (unfortunately) didn't have any restores to necro with or use to survive through the cookoff tho

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otherwise, if we survived, we would have had all 3 beams, both cics, and a surprising number of dc teams

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gonna try to shuffle some stuff around and see how shit sticks

wary flame
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The no restores thing is the usual reason I don't pay for the super CIC, doesn't do much for you when you've become a box

lime jungleBOT
# glad aurora

Fleet 'NG 4 Priestess' is composed of 3 ships that cost 3000 points:

          Cryptographic Error : 'Ocello' class Command Cruiser [Gun PD EWar]
               Common Mistake : 'Bulk Freighter' class Line Ship [Rail PD]
Incorrect Semicolon Placement : 'Shuttle' class Clipper [Gun PD]
```This fleet uses only one missile type:
```yaml
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
supple sonnetBOT
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I would try to fit a fourth Ereg on the MD liner

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Also puting your CIC in the big slot makes it mroe llikely to get hit

glad aurora
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I don't think you can humanly fit a fourth ereg while in power

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update: yes, you can

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it merely takes...

radiant sable
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remember that your grazer and vls cells will override eregs and the like in power priority

toxic scaffold
lime jungleBOT
# toxic scaffold Oh you can

Fleet 'New-MD's' is composed of 5 ships that cost 3000 points:

       Balor : 'Bulk Freighter' class Line Ship [Rail]
      Sauron : 'Bulk Freighter' class Line Ship [Rail]
Duncan Idaho : 'Tugboat' class Clipper [PD Missile Gun]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
```This fleet uses 4 different missile types:
```yaml
                           SGM-104 Red Rose Petal : DIRECT - CMD - HE FRAG [4pts]
                                    SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
                 SGM-170 Look out, your Highness! : DIRECT - CMD - HE FRAG [6pts]
SGM-200 Looking for that hull breachussy Block II : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [10pts]
glad aurora
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one JRR and four PCCs

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to get three MDs and 4 eregs

supple sonnetBOT
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Are those MD liners made out of spun uranium glass? Yes they are but if your getting serious fire as a MD liner your preaty much dead anyways.

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Also for the amount of Fracturing blocks you have you can fit them in a CMAG

glad aurora
lime jungleBOT
# glad aurora horrible creature

Fleet 'NG 4 Priestess' is composed of 3 ships that cost 3000 points:

          Cryptographic Error : 'Ocello' class Command Cruiser [Gun PD EWar]
               Common Mistake : 'Bulk Freighter' class Line Ship [Rail PD]
Incorrect Semicolon Placement : 'Shuttle' class Clipper [Gun Rocket PD]
```This fleet uses only one missile type:
```yaml
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
glad aurora
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(weird note I found out when doing this: the 777 is better in every way but HP than the 7700)

wet root
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That's usually the case

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It's how ANS drives work too

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Well, ANS drives have more power on the big versions too

supple sonnetBOT
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Not all of them? the big Dragon has better stats then the small

wet root
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Slightly bigger speed penalty but yeah

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So I guess "usually" is overstating it

junior heron
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the big prowler is also much better at hiding

radiant sable
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it is! the naval office has never found it

glad aurora
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update: the superradar ocello gets completely fucked over by the jamming sprinter swarm

radiant sable
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everything gets fucked by jamming swarms

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understand: once you take your first shots as a rail/md fleet you have a ticking timer until someone comes over to make you sad

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shoot everything before that timer runs out

glad aurora
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Yeah, average pillars game

radiant sable
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playing rails on pillars is your own fault

glad aurora
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then again, shit like this on my team doesn't help with the urge to kill myself

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that said, "the superradar has zero jamming resistance" more or less means it isn't a build in this meta

supple sonnetBOT
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Having a range grater then like 10km is it's own from of jamming restiance

wet root
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Extends your timer anywhere from "slightly" to "indefinitely", depending on what they send to hunt you

glad aurora
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I don't typically think I get a MD liner found

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I just had the exceptionally bad luck of this team having zero frontline and the enemy team playing two swarm compositions that could easily detach irrelevant things to bother me

wary flame
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I would probably go with a mere 4TC spyglass so you can actually have some ammo elevators

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but the general idea of max buffed spyglasses is to sit outside 10k so they can't jam you anyway

wicked mirage
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My skull is thicker than your bullets!!!!

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<@&942093958551588904> Alrighty, I'm stuck at work and really sick, I think I might have Covid x.x anyone wanna play a game and help me take my mind off being sick?

tulip vault
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I could nebulous

wary flame
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I can be there in ten minutes or so

wicked mirage
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I am Dierope

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Also yay!!!

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I'm in Activity 1

runic torrent
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next boat night is <t:1710014400:F> <t:1710014400:R>

wicked mirage
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yaaaaay

sharp crow
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I should boatnight again some time

wicked mirage
lime jungleBOT
# wicked mirage

Fleet 'Ruby & Zwei {BB+Escort}' is composed of 2 ships that cost 3000 points:

Ruby Rose : 'Solomon' class Battleship [Gun PD Rail EWar Sensor]
     Zwei : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 2 different missile types:
```yaml
                SGM-102 Starshard : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-133 'Red Scythe' Anti-Clipper : DIRECT - CMD - HE SHAPED [7pts]
quiet quiver
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I like how often I see solly and sprinter nowadays

glad aurora
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@wicked mirage Still going?

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(Also, feel better soon)

wary flame
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we'll probably still be in lobby in ten minutes at this rate

wicked mirage
lime jungleBOT
# wicked mirage

Fleet 'I Am Stable and Well Adjusted' is composed of 7 ships that cost 3000 points:

  Scarlet Petal : 'Keystone' class Destroyer [Rail]
  Crimson Sepal : 'Keystone' class Destroyer [Rail]
    Rouge Bloom : 'Keystone' class Destroyer [Rail]
     Flush Leaf : 'Keystone' class Destroyer [Rail]
Vermillion Root : 'Keystone' class Destroyer [Rail]
      Red Thorn : 'Keystone' class Destroyer [Rail]
     Ruddy Seed : 'Keystone' class Destroyer [Rail PD]
supple sonnetBOT
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what's the rpm of that fleet?

wicked mirage
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I can get you an exact number here in a sec

supple sonnetBOT
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for sure! i was just gonna throw our fleet at you, since we managed 68

wicked mirage
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Could you post it here?

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Do you just not have any small Eregs?

supple sonnetBOT
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hold on sorry at work looking for it

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i know our setup was almost exactly the same but every ship had 2x ereg and 2x sereg

wicked mirage
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ahh

supple sonnetBOT
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the 7th ship had slightly less ammo to make up for points

wicked mirage
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I see!

supple sonnetBOT
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i think it was 225 rounds each? about 20-25 min firing time

wicked mirage
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Ahah!

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I think I got it, this has 68.4 RPM

lime jungleBOT
# wicked mirage

Fleet 'I Am Stable and Well Adjusted' is composed of 7 ships that cost 3000 points:

      Red Thorn : 'Keystone' class Destroyer [Rail]
     Ruddy Seed : 'Keystone' class Destroyer [Rail PD]
  Scarlet Petal : 'Keystone' class Destroyer [Rail]
  Crimson Sepal : 'Keystone' class Destroyer [Rail]
    Rouge Bloom : 'Keystone' class Destroyer [Rail]
     Flush Leaf : 'Keystone' class Destroyer [Rail]
Vermillion Root : 'Keystone' class Destroyer [Rail]
wicked mirage
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Thanks Sylv

supple sonnetBOT
wary flame
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the polish are back

quiet quiver
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Seems alright

wicked mirage
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xD

noble zodiac
# wicked mirage

I Am Stable And Well Adjusted
one of the fleet names of all time

junior heron
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as opposed to I am STABLE and Well Adjusted

glad aurora
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that's a surrender torpedo fleet

wary flame
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first few tests of Robocop have gone very well

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solo CL actually does quite well in the current environment of small stuff everywhere and plas-100 bulkers restricted by 450 dakka

wet root
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Robocop?

wary flame
lime jungleBOT
# wary flame

Fleet 'Misc - Robocop 0.21' is composed of 4 ships that cost 3000 points:

            Overblown Cop Memoirs : 'Vauxhall' class Light Cruiser [Gun EWar PD]
Valour of Honorable Gallant Glory : 'Vauxhall' class Light Cruiser [Gun EWar PD]
                Police Helicopter : 'Sprinter' class Corvette [Missile Sensor EWar]
          SWAT Sniper Competition : 'Sprinter' class Corvette [Missile PD]
```This fleet uses 9 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
       SGM-12 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
               SGM-2 EA69 Killjoy : DIRECT - NONE - NONE [7pts]
              SGM-H-202 Laminar-B : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
              SGM-H-202 Laminar-C : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
             SGM-H-203 Vortex-Y.A : DIRECT - CMD/PSV(WAKE) - HE SHAPED [14pts]
          SGM-H-203 Vortex-Y.A II : DIRECT - CMD/PSV(WAKE) - HE SHAPED [14pts]
             SGM-H-203 Vortex-Y.B : DIRECT - CMD/PSV(WAKE) - HE SHAPED [11pts]
          SGM-H-203 Vortex-Y.B II : DIRECT - CMD/PSV(WAKE) - HE SHAPED [11pts]
wary flame
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two solo CLs, one bomber wing

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if the bombers poke out the eyes of the various mass driver fleets and maybe even gank the bulkers, there's not a ton that they can do about the vauxhalls running everywhere

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run in support of a real capfleet, then once the small stuff is dead you can use the vauxes to pour fire into the flanks of bulkers and ocellos

wet root
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I should steal those Sprinters, I have a similar fleet except one of the Vauxes is a home defense Beamstone, but I went too cheap on the Sprinters

wary flame
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the missiles aren't my design, I will be swapping a few for cheap bombs so I can buy blankets for the CLs

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but they work well

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first game I got a couple of tugs, a shuttle and an MD liner, second game I got a tug, a shuttle and a CLN

wet root
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Hmm, I should see if I can scrape together the power budget for a Spotlight + Blanket Sprinter, cork Gales seem good for small stuff hunting

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(Need to make sure a pair of cork Gales breaks a Pavise but I think they should)

glad aurora
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One MD liner got eaten by the vauxen, I believe, and I got the other with the traditional method of "just huck three S3H at it and it'll immediately explode"

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then again, I also killed Greg with three hybrids, so, y'know.

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target priority

wary flame
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My kill was S2H spam, vauxes were busy, but I do really like that this fleet offers three individually deadly maneuver elements

supple sonnetBOT
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cork s2's generaly do preaty good vs 20mm in our experince

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) (Need to make sure a pair of cork Gales breaks a Pavise but I think they should)

wet root
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Idk if the cork gales provide anything fishtails don't actually

wary flame
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don't have to worry about tugs outmassing your cap corvs when you have CL cover everywhere

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and they can clear minefields while preventing anyone rushing up on your beam DDs

supple sonnetBOT
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real terminals like pervent your misses from clustering near the bow of a ship, if we understand how fishtais and min ange aproch works

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) Idk if the cork gales provide anything fishtails don't actually

wet root
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That's probably true for CMD fishtails, not sure if the ACT[CMD] ones have the same issue

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Need to test that

wary flame
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I can afford the blankets if I take 24 S2H and 16 weave S2s rather than 40 S2H of varying quality on the bombvettes

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might be worthwhile, although the lack of pavise pen is a bit worrying

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can still use the vortex if I take care with the load order

wicked mirage
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Cheap cruise S2's are good for greed-checking the naturals at the beginning of the game

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Can also chuck them at EWR Elint LOB's

wary flame
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if I made them cruise they would have to be not-weave

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hmm

wet root
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How much value does Weave provide against Pavises nowadays? Haven't tested since the accuracy fix

wary flame
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you need cork for proper protection, it's why I'm considering taking maybe 8 basic cruise bombs to chuck at naturals now

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leaving 32 missiles for direct firing at people as per normal bomber doctrine

wary flame
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OK, sweating to actually get the winrate to 75% for real now done, time to play memes for a whole bunch of games

tulip vault
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you gotta bring the wasting disease ocello

forest star
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double liner

wary flame
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good line from the neb server

tulip vault
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Lmao

forest star
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lol

wet root
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I don't actually think that's necessarily a terrible fleet, though the Liner and/or 'Cello will be thin

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800 point Liner, 1400 point Ocello, 450 point MN, 250 point Tug, 100 point Shuttle? Seems doable

toxic scaffold
lime jungleBOT
# toxic scaffold A rework of an old fleet concept that used to be decent, now with no intel.

Fleet 'Try-And-Run' is composed of 4 ships that cost 3000 points:

Prince of Pestalance : 'Ocello' class Command Cruiser [Rail PD Sensor EWar]
      Knave of Mercy : 'Cargo Feeder' class Monitor [Plasma Gun]
      Knave of Peace : 'Cargo Feeder' class Monitor [Plasma Gun]
      Knave of Blood : 'Cargo Feeder' class Monitor [Plasma Gun]
```This fleet uses only one missile type:
```yaml
SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
night fable
#

Alright, lab rats, it's Friday, and that means it's time for more Friday Night NEBULOUS: Fleet Command! I'm hosting open multiplayer games on my Twitch channel below - anyone is free to join!
https://www.twitch.tv/docvivileandra <@&942093958551588904>

supple sonnetBOT
lime jungleBOT
#

Fleet 'Keystone Sniper KER' is composed of 7 ships that cost 3000 points:

     Eight of Cups : 'Keystone' class Destroyer [Rail Sensor]
 Page of Pentacles : 'Keystone' class Destroyer [Rail]
    Nine of Swords : 'Keystone' class Destroyer [Rail]
       Two of Cups : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
    Five of Swords : 'Keystone' class Destroyer [Rail]
      King of Cups : 'Keystone' class Destroyer [Rail]
lime jungleBOT
# supple sonnet 9.67rpm across 7 ships gets us 67.69 rails raining down a minute

Fleet 'Keystone Sniper KER' is composed of 7 ships that cost 3000 points:

     Eight of Cups : 'Keystone' class Destroyer [Rail Sensor]
 Page of Pentacles : 'Keystone' class Destroyer [Rail]
    Nine of Swords : 'Keystone' class Destroyer [Rail]
       Two of Cups : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
    Five of Swords : 'Keystone' class Destroyer [Rail]
      King of Cups : 'Keystone' class Destroyer [Rail]
glad aurora
radiant sable
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that,,,,, is true

glad aurora
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There is a theoretical further maximum RPM

radiant sable
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10.49 on 2, 9.67 on 5 gets,,,,,,,

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69.33rpm

glad aurora
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You have found the theoretical maximum RPM, and every one of its digits is a multiple of three

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Congration

quiet quiver
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For when your tug has a few missiles but no budget for a VLS-1

quiet quiver
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Spotted this beast in the wild, along its twin that had 1 less aurora for a bullseye instead. Very unfortunate for the surrender CL that went up against them

supple sonnetBOT
quiet quiver
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Also the Vauxhalls have caught wasting disease (this fleet had 3 of them and a Sprinter)

supple sonnetBOT
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what in the godsdamn,,,,

quiet quiver
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Oh no, didn't realize the surrender CL had S3Hs... only 30 shots total, 2 hits

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A shuttle also got beamed by a drive-killed DD b/c it ran in front of it, what a match

oak shell
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The backpack TLS really makes it

glad aurora
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that is the total equivalent firepower of two sprinters

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with less PD

quiet quiver
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It's closer to two Raines, TBF

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Oh I also caught sight of hot launch s1 offensives being fired so close they couldn't maneuver and looped back into the firing ship

wary flame
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120/250 broadside BB

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interesting if a little silly

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also it has all small drives and a prowler, because middie gaming, but it looks cool

supple sonnetBOT
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🛳️ ⁉️

dark dawn
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What in the goddamn

wet root
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🚢 🚫 sadcowboy

glad aurora
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oh right, we're boating

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I need to finish my hypergreed fleet

forest star
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boat night! I'll actually be able to join this one!

quiet quiver
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<@&942093958551588904> Okay boat night channels open! (My client doesn't want to move them though)

runic torrent
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whoops sorry guys

junior heron
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I will not be there today, have fun!

noble zodiac
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@ ilkay (mildly cursed thing i found that feels relevant to y'alls' fleetbuilding shtick)

supple sonnetBOT
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😂

radiant sable
wet root
lime jungleBOT
# wet root

'Hunter Sprinter' is a 'Sprinter' class Corvette that costs 560 points.

radiant sable
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can you fit two drives in a sprinter?

wet root
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Sadly nope

glad aurora
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if you could, we'd have 2x mk62 whiplash/raider sprinters

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which is absolutely terrifying

wary flame
lime jungleBOT
# wary flame

Fleet 'Misc - Robocop 0.31 (Basic)' is composed of 4 ships that cost 3000 points:

            Overblown Cop Memoirs : 'Vauxhall' class Light Cruiser [Gun EWar PD]
Valour of Honorable Gallant Glory : 'Vauxhall' class Light Cruiser [Gun EWar PD]
           SWAT Competiton Winner : 'Sprinter' class Corvette [Missile Sensor EWar]
              Gold Medal (Edible) : 'Sprinter' class Corvette [Missile PD]
```This fleet uses 5 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
       SGM-12 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
               SGM-2 EA69 Killjoy : DIRECT - NONE - NONE [7pts]
                SGM-288 Whirlpool : DIRECT - CMD/SAH(RADAR) - HE SHAPED [9pts]
             SGM-H-266 Flakskip-A : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
wicked mirage
rigid bison
#

vauxes are catching mount underuse syndrome 😔

glad aurora
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First it spread from Ocellos to Axfords, then from Axfords to Vauxes, and from Vauxes to Solomons, and then metastatized within the Vaux community

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My God, something needs to be done about this

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Look at it, it's two sprinters glued together

wet root
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Isn't that 4 mk62s and a Bullseye? That's a fairly normal 120 Vaux, no?

quiet quiver
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The real reason why we need the Mk63

rigid bison
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^

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I just want another C3 option

oak shell
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Another C3 option would be welcome

wet root
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I want an anti-Bloodhound: a long-range, small angle spinal jammer

glad aurora
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you just want the Keystone Device to be a thing

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(so do I)

wet root
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I do

rigid bison
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spinal comms jammer to counter mineships would a fun option too

quiet quiver
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Is hangup insufficient? I've never tested

supple sonnetBOT
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it's theoretically possible, but it's,,,, incredibly difficult at best, nigh-impossible at worst

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you're better off just shooting them to try and take out the antenna

wet root
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You need a lot of comms jamming to make mines target their mothership, IIRC

glad aurora
lime jungleBOT
# glad aurora I took out about 70% of the greed

Fleet 'NG Empress' is composed of 2 ships that cost 3000 points:

 Sunlight Shard : 'Axford' class Heavy Cruiser [Beam Gun PD Sensor]
Moonlight Shard : 'Axford' class Heavy Cruiser [Beam Gun PD Sensor]
glad aurora
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I am fairly sure that projecting a ~7km "remove thyself from my presence" zone around two caps is a valuable fleet niche

wet root
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The remaining 30% greed being the lack of Interruptor + jamming?

glad aurora
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Precisely

wet root
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I do like the fleet though, should chew through anything in range

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Might want a bit of 120 AP in case of Ocellos

glad aurora
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Yup, after encountering a cargo feeder swarm I grabbed 400 rounds of 120 AP on each

supple sonnetBOT
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120 AP won't do jack shit to a MN

wet root
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(45cm pen vs 48cm armor)

glad aurora
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😔

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welp, just for Ocellos it is, then

wet root
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It's occasionally helpful against bulkers too

supple sonnetBOT
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yeah it's good for diggin deep into there guts to like hit thigns that HE has not managed to reach.

wet root
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If they're bow- or stern-on

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Or just at a weird angle

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MNs will be a problem for you in general outside of 5k, but the beam works wonders

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250 AP isn't phenomenal at dealing with them, it mostly chews up the casemate

glad aurora
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Last game had a plas/100 monitor swarm and a set of 450 LNs, which was certainly an Experience

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that said, they did their intended jobs

radiant sable
lime jungleBOT
# radiant sable

Fleet 'Ocello Escorts ACT(T)' is composed of 2 ships that cost 3000 points:

 Lid of Sayer : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
Hula and Hunk : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
glad aurora
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Doubt you need RRFs here - if you're dealing with reactor crits that you don't have time to repair, you're losing a fight and losing it hard.

radiant sable
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that's,,,,,,,,, fair

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boosted reactors just,,, kind of make us twitchy, is all

glad aurora
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Might let you do something with the small DC locker (I like double CICs on my Ocellos these days, having been converted to that cult)

supple sonnetBOT
#

Also like small locksers are just kinda bad espicaly for an ocello

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And you want a lot of beef in the bow of them like reinforced DC lockers or like aux streaings as they ike kind just eat HE that hits you bow on

radiant sable
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,,, true, but at the same time, we've had a lot of luck with our crumple zone axford

#

rapid dc lockers and berthings don't hurt to lose at all, unless we're surprisingly misinterpreting how our ships are taking damage

supple sonnetBOT
#

Yeah but like axfords have more space then ocellos do to have a crumple zone. like IWRC 450 HE can hit the four bow compents if it smaks into the trhusters

#

and like losing them is not bad on like it's own, but like shells being able to get deeper in is bad

radiant sable
#

do they?,,, hm

supple sonnetBOT
#

yeah like shells and damage rays cna like pass trough gray bits but like not red

radiant sable
#

and they just continue on until they hit something, right?

#

damn

#

we might actually have to rework some things on our axford fleet

supple sonnetBOT
#

Or untill they reach there pen dpeth wich like is half a soloman or so for 450 HE

radiant sable
#

right

lime jungleBOT
# radiant sable

Fleet 'Ocello Escorts ACT(T)' is composed of 2 ships that cost 3000 points:

Lid of Sayer : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
  Flush Wrap : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
radiant sable
#

not quite rdcs, but aux steerings are a) cheap, and b) reinforced

glad aurora
#

I should aux steering beef, but I'm perpetually on my "needing PCCs" grindset

radiant sable
#

i mean

wet root
#

Aux nose is a classic, makes Ocellos nice and beefy

radiant sable
#

we also cut out our extra micro

#

although the whole rest of the ship turns off if the pd fires

#

well, assuming all 4 fire

wet root
#

Really recommend getting a Parallax in there though, the access to good burnthrough is a lot of the value Ocellos provide

radiant sable
#

oh, true

glad aurora
wet root
supple sonnetBOT
#

You can, but like you need to like make it a single drive

wet root
radiant sable
#

we're also tempted to swap where the interruptor and pinpoint are? but,,,, the internal debate on whether commsjamming or lock-ons are more valuable is still ongoing

wet root
#

If you get flanked they might be a problem but if you're flanked in an Ocello you're dead anyway

glad aurora
#

the sprinter about to launch three torpedoes directly into your drive section:

wet root
#

If you have a Parallax you do get a backup source of locks

supple sonnetBOT
#

I know our doctorin for dubble bubble ocellos is to put both omnijammers in the back but like in our one test wiht the backpack FCR it like held on for like longer then most of the fragle stuff in the bow

wet root
glad aurora
#

Can the usual Aurora placements reach torpedoes fired directly into rear arc?

#

Genuine question

radiant sable
#

probably

#

unless it's dead-on

wet root
#

Even dead on, those mounts have a bit of depression I'm pretty sure

radiant sable
#

yea, auroras are +89 -5

wet root
radiant sable
lime jungleBOT
# radiant sable

Fleet 'Ocello Escorts ACT(T)' is composed of 2 ships that cost 3000 points:

Lid of Sayer : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
 Eager Store : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
radiant sable
#

had some trouble getting things to work out, but we can absolutely fit in a parallax with a bcic/rcic setup instead of 2x rcic

wet root
#

I would probably swap the ACAs for a third elevator, but this seems reasonable

#

Oh, how's the power situation if you go small whip big dragon?

radiant sable
#

just barely usable

lime jungleBOT
# radiant sable

Fleet 'Ocello Escorts ACT(T)' is composed of 2 ships that cost 3000 points:

  Lid of Sayer : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
Lorri O. Maida : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
radiant sable
#

the ships run at 155% power, but they,,,, should work

wet root
#

Oh, btw, if you go down to 50 rail ammo then ctrl- or shift-click the +rail ammo button it might let you get extra in

#

The ammo thing is annoyingly slightly glitchy

radiant sable
#

nah, that's as high as it goes

wet root
#

Ah, alas

#

What an irksome number

radiant sable
#

nah, it works out

#

needed exactly 1 point extra on each ship to bring it up to an even 3k, had room for just a little bit more

wet root
#

Yeah, just... 53... it's so uneven

#

Better than a 2998 point fleet though

wary flame
#

<@&942093958551588904> neb in approximately 15 minutes?

radiant sable
#

in-game rn, hopefully we'll be around then

dire harness
junior heron
#

barring no dota ping in that time, sure

wet root
#

Ooh botes

supple sonnetBOT
#

we'll be waiting in activity-1

wicked mirage
#

Hello ^^ I'm here, I just can't talk atm. Headset charging.

wary flame
lime jungleBOT
# wary flame

SGT-300 Spinjitzu Cringemaster is a size 3 missile that costs 12 points.

radiant sable
quiet quiver
#

Contemplating the utility of mixing in a few BSSJ into container salvos specifically to protect the decoys that protect the containers

#

But that might be futile when ARAD is encouraging them to radar off anyway to softkill

wicked mirage
#

BSSJ is kinda niche IMO for containers. It helps vs AMM's and slightly nerfs PDT's, but it's more softkill you have to worry about than anything I think.

#

If you're looking to play containers, I highly recommend looking into Wake validators and Wake seekers. If you can curve around and get the side/rear aspect of ships it can go a long way towards getting the salvo on target.

#

As for support modules, decoys are of course helpful vs Defenders, but besides that idk, I haven't had or seen much success with anything else.

#

There's an argument for Cold Gas to help the salvo get going and keep it together, but that's a whole third seeker you could have.

tulip vault
#

when I bring ships with real PD (and by real PD I do mean 2 defenders and softkill) a solid 60% of the container hits I take are wake seekers spinning around to hit me in the engines when I stop paying attention

wicked mirage
#

Yar, it can be rough to try and defend against. I seen a player called Sakura Fritz absolutely dumpster people with a CLN featuring SAH/[WAKE]/WAKE Containers with a pair of flashlight Shuttles he was able to include by nature of all those seekers and the validator being dirt cheap.

#

And he was wrecking golds, people who definitely knew what they were doing.

tulip vault
#

It's certainly an argument in favour of actually bringing flares

wicked mirage
#

Yeah, flares only help against Wake seekers not validators but Wake seekers are actually kinda cracked for containers in some builds.

mint sinew
#

Containers having more than enough fuel to drift around again and again is really nice for Wake seekers

wicked mirage
#

For sure!

#

SAH is a secret sauce as well, it helps against chaff if you can intentionally miss the chaff with Illuminator cone.

mint sinew
#

Yeah, I keep meaning to hammer out a SAH CLN I like but balancing the mag depth isn't a skill I'm used to

wicked mirage
#

If you want another similar idea you can try, I've also seen a build featuring SAH/[CMD] Containers with a Bloodhound Tug carrying a Lighthouse to spot for it.

#

TRP strikes can do good.

mint sinew
#

That's fun, may kick around a few designs when I'm done moving.

wicked mirage
#

ACT/[CMD] combined with ACT/[WAKE]/ARAD gunning for rear aspect is another idea.

mint sinew
#

What's the prevailing wisdom on decoy maxing at the moment? I assume a few defenders still mulch arbitrary containers even with cheap terminals

wary flame
#

Since they buffed defenders you do need way more decoys, since defenders will start popping them from max range now and they're basically as fast at doing it as proper flak

#

very feasible to hardkill most CLNs now, I think there's a spot for rocket containers + Act/[CMD] TRP for small stuff because both of those are reasonably difficult to softkill

wicked mirage
#

Containers are pretty fast though, you used to be able to brute force a Defender or two without Decoys with a big salvo after the patch that buffed Container speed, dunno if that's still the case tho.

wary flame
#

depends on the angle and the target, if it's a small ship the defender will just eat everything, if it's larger you can sneak a few in

wicked mirage
#

Makes sense.

wary flame
#

you can always bring more decoys with support containers, it just became far more expensive to do so reliably because if someone covers their ships in defenders you go from needing 12 decoy modules per salvo to 16-20

wicked mirage
#

Yeah, honestly I would suggest that if there's a ship covered in like 5-6 Defenders or with a ton of escorts it might be easier to just search for greener and more explode-able pastures.

#

And just have less expensive containers

#

Maybe have a single salvo or two of super gucci stuff for if you absolutely have to brute force something for the team.

wary flame
#

It's the classic "3k missile ship has to kill real fleets or it doesn't really pay back the cost" issue

mint sinew
#

That sounds pretty reasonable. I'd been looking at CLN again as I've been seeing sidearm Axford groups with maybe 6 defenders as total hardkill and that just feels ripe for boxing

wary flame
#

if you could buy half a CLN to have rockets for DDs and CLs I would be all over that

wicked mirage
tulip vault
#

as a big proponent of the sidearm axfords (when I bring defenders), I've gone up against some quite good CLN players and the containers kinda just... haven't been that much of a threat

wary flame
#

Rocket containers are real standouts also, even a CA or BB will be fully red after you hit it with two salvoes of those and they're much harder to hardkill

tulip vault
#

more often I get owned by rocket containers happening to see the ship first than I do actual containers

wicked mirage
#

Yar, that's something I have also been wrecked by pain

#

Nothing says "Hey, slow your roll big guy/gal" like a big salvo of 4R6's coming directly at the nose of your Axford or Solly flank speeding ahead.

#

4R12's on the backpack of a Bulker are also scary for the same reason.

mint sinew
wicked mirage
#

Maybe? That could work I think?

tulip vault
#

I've found that firing any active decoy manually tends to just get it stuck in the ship lol

#

though that should work, I think

wicked mirage
#

oof lol

wary flame
#

Also works on mines

#

my main reason to bring them

wicked mirage
#

Oh that reminds me, I cooked up a weird anti-mine tech.

tulip vault
#

oh I guess you shoot it into the minefield and then drive into the mines to activate the magnetic thing?

wicked mirage
#

Yah that could work, and would be really really smart if it worked! lol

#

Probably better than my weird tech xD

tulip vault
#

I still really want to try the railgun sig bloom thing

wicked mirage
#

Oh yeah lol

wary flame
#

I'm pretty sure mine seekers activate pointing the cone towards what triggered them, so you probably want the decoy in front of the mines

wicked mirage
#

Yeah mines fly in a straight line once triggered and it's next to impossible to jam them.

#

You can decoy them though and they'll curve after the decoy

mint sinew
#

I think the cone is pretty forgiving as I watched a bunch of mines take off at a pretty sharp angle from the triggering ship when testing the sig bloom thing.

#

I should get actual distances and angles for that at some point

wicked mirage
#

Finally another use for my Rail Solomon, I can use it to spoof mines away from my Sprinter trying to cap the point xD

quiet quiver
#

You’re not the first one to think of that

mint sinew
#

That was how I spotted it in the wild, my corvette drifted a little too close to a minefield and then all the mines ran off into space chasing the rail on my Solly

wicked mirage
#

Great minds think alike? lol

#

Also awesome Fluffy, that must've been a nice surprise lol

mint sinew
#

It really was, took a while to work out what had even happened.

wary flame
#

New reason to put every mine around a blind corner

tulip vault
#

why is there a rear admiral with a wasting diseased ocello

quiet quiver
#

How wasted?

tulip vault
#

the PD is fine, but it just has 3 T30s as offensive armaments

#

the monitors it is with are cursed triple turret ones as well

quiet quiver
#

T30s 😩

tulip vault
#

I'm convinced this entire fleet outputs less damage than one obelisk

quiet quiver
#

Go tell them Mk65s exist

#

And then the monitors don’t need C56s

#

Bam, suddenly reasonable

tulip vault
#

casemates, on my monitor?

wet root
#

The all turret plasma MNs might have higher output than the 2x turret + casemate tbf

#

And they automatically angle the armor

tulip vault
#

They probably do

#

I wonder if it’s worth exposing the drive

#

(Also I was right a single obelisk outdamaged the 3k of plasma and 100mm ocello + these monitors)

oak shell
#

Obelisk?

quiet quiver
#

Another name for triple threat liners

#

Plasma 100 250

oak shell
#

Ah thanks

wet root
#

Apparently even 45 degrees of angling with 48cm armor is just barely enough to bounce 450HE

tulip vault
#

Huh

#

The more you know

tulip vault
#

Hey <@&942093958551588904> anyone feel like a boat in 15 minutes?

radiant sable
#

we were just about to hop on

supple sonnetBOT
#

fi we can shake out headache by then yes

glad aurora
#

just say no to torpedoes

#

also

#

My opponent told me Axfords keep eating his tugboats and shuttles, so I asked how many cap ships he has and he said he just goes to the shipyard and gets a new cap ship afterwards, so I said it sounds like he’s just feeding cap ships to Axfords and then his XO started crying.

glad aurora
lime jungleBOT
# glad aurora my fleets will continue to be more deranged until I am stopped

Fleet 'NG Moon' is composed of 3 ships that cost 3000 points:

 Quota : 'Vauxhall' class Light Cruiser [Gun Missile PD]
Ledger : 'Vauxhall' class Light Cruiser [Gun Missile PD]
Inkpot : 'Keystone' class Destroyer [EWar PD Sensor]
```This fleet uses only one missile type:
```yaml
SGT-351 Ascalon Bronze : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
wicked mirage
#

Wooooah-oh I'm halfway there!~ 🎶

toxic scaffold
lime jungleBOT
# toxic scaffold

Fleet 'House Atomics' is composed of 5 ships that cost 3000 points:

Duncan Idaho : 'Sprinter' class Corvette [Missile Sensor PD]
Duncan Idaho : 'Sprinter' class Corvette [Missile Sensor PD]
Duncan Idaho : 'Sprinter' class Corvette [Missile Sensor PD]
Duncan Idaho : 'Sprinter' class Corvette [Missile Sensor PD]
Duncan Idaho : 'Sprinter' class Corvette [EWar PD]
```This fleet uses 3 different missile types:
```yaml
           SGM-100 Balestra : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
       SGM-H-200 Dodge This : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [16pts]
SGM-H-200 Two for Flinching : DIRECT - ACT(RADAR)/ARAD(RADAR) - HE SHAPED [15pts]
supple sonnetBOT
#

And atemp at a bomber fleet

wet root
#

ACT/ARAD over ARAD/ACT?

supple sonnetBOT
#

Yeah so they don't stage unless they are clsoe ro get jamed

glad aurora
tulip vault
wet root
#

It's a useful trick for instastages, since you can get them to stage at 5km by going CMD/EACT

#

You could go ACT[ARAD] to prevent early stage and be a bit more softkill-resistant

wicked mirage
#

EACT/[CMD] definitely works though.

#

ARAD/EACT stages at 5km because the ARAD usually doesn't pick up a target until 3km, so the targetless primary seeker falls back on the secondary seeker that found something.

#

Setting a validator to Reject also prevents early staging due to jamming unless the validator is also jammed btw.

#

This lets ACT/[CMD] or ACT/[EO] brute force jamming sometimes.

#

Though if they also jam the validator then L

#

I've also been toying with TRP'ing close range cruise ACT/[WAKE] strikes. Basically you have an Axford or Solly with a missile backpack, and you TRP missile strikes into the sides and rear of the ship you're actively fighting while you're fighting it. If they're using their main engines at all they're toast, and if they have to stop moving in order to fool the Wake val then the guns have an easier time hitting them.

#

Plus they usually can't jam 2 directions at once, so they gotta choose between jamming missiles or your ship.

wet root
wet root
wicked mirage
tulip vault
#

I just had an incredible hekp salvo perfectly grey my citadel mags on both bulkers simulatenously

#

if I didn't spring for the second CIC it would've also CIC killed them

#

rest of the ship was completely unharmed as well

wet root
#

Unfortunate for you but also good on whoever brought and got value out of HEKP

wary flame
#

I've seen some good work done with Act/Wake/[Wake], but I need to go test what happens if you put different validators on wake seekers

#

it's barely worth act validating it now because flare counts are quite low, but I can see Act/Wake/[CMD] being potentially interesting

#

purely because pointing a jammer at it doesn't brick it

glad aurora
#

MD liner on Salar moment

wet root
#

It has major issues if there are multiple true targets in the FOV though, I suspect because unlike with ACT there's no stronger return on nearby targets so it switches entirely randomly rather than mostly sticking to the nearest target

#

WAKE[CMD] fixes that

#

I'll once again link this: #1164000873031151637 message

wary flame
#

"ah shit we forgot the warheads"

wet root
#

Hate it when my containers get separation anxiety

wary flame
#

Act/Wake/CMDval might be a straight upgrade on my usual CVAR cruise container cheap spam, I'll see if it increases cost

wet root
#

Cost is definitely one benefit of WAKE[ACT], runs you a grand total of 0.5 points

#

I should put some 4-point WAKE[ACT] S2s on my sprinters come to think of it

wary flame
#

this game can be really pretty sometimes

#

torptug run on a stealth bomber squadron, ended up wiping all six for the loss of one tugboat

#

then all the tugs sat in four consecutive reactor blooms and were rendered useless

wet root
olive blade
wet root
#

It does, it's a shame it didn't capture the rail salvos being traded though

#

Those look super pretty

radiant sable
#

thinking of, <@&942093958551588904> anyone up for a game or two while we get laundry done?

tulip vault
#

yeah I could do a match

dire harness
#

more than double my games

#

I don’t think I even have as many wins as your losses ;-;

#

this is scary

wary flame
#

this fleet is fun

tulip vault
#

3 rail dds and a sidearm axford?

wary flame
#

4TC shore bombardment axford

#

it's also the spotter

wet root
#

Oooh

tulip vault
#

logical

wary flame
#

took two bulker fleets apart on Canyon

wet root
#

That's mean for anyone who tries to duel you

oak shell
#

"Semaphore Wirefraud" is very good

radiant sable
#

@tulip vault ?

wary flame
#

MMTs have now been upgraded to actually be able to do something against jamming

#

not that much since arad is only so handy, but it might stop me getting quite so locked out of doing anything to beamstones with blankets

wary flame
#

@sharp crow new dune movie so here we go again

tulip vault
#

Incredible

wary flame
#

not much anticapital punch here but they are Sundrive/Long Haul

#

because the Kiwsatz Haderach can be in many places at once

quiet quiver
#

The 250 CLs of bulkers

wary flame
#

honestly tempted to give them torp backpacks

quiet quiver
#

When you think about it a CM4 is like a torp

sharp crow
wary flame
#

the guild does not take my orders (because it only has aux steering)

sharp crow
#

I've had a couple new dune names in my brain too

wary flame
#

sadly I am 40pts over after loading the bulkers to the gills with torps to make up for the lack of plasma

sharp crow
#

Fedaykin Trivia Night/Bene Guesserit/Quizatz Haderach

wary flame
#

oh that's really good

#

make 'em cheap plasma bulkers so you can fire the water of life at people in purple form

#

more torps

sharp crow
#

I should steal someone's plasma bulker build and try to play this game again

glad aurora
#

you do realize that you now need two varieties of torps, Crysknife and Gom Jabbar

#

(possibly also Kindjal, but that one has to be as slow as possible)

wary flame
#

Gom Jabbar was my previous series of torpedoes

#

which evolved from Ilkay's Crysknife setup

#

these modern ones are Crysknife blocks III and IV

#

I suppose I'm due a Ginaz at some point

runic torrent
wary flame
#

these are Neko's plasma bulkers, they're a bit fragile but if you lead with the 8x plas turret one and it burns off all the armour, you don't really care if it gets focused

lime jungleBOT
# wary flame these are Neko's plasma bulkers, they're a bit fragile but if you lead with the ...

Fleet 'T30 + Plasma' is composed of 3 ships that cost 3000 points:

   Grid Final : 'Bulk Freighter' class Line Ship [Plasma PD Gun]
Pool of Crace : 'Bulk Freighter' class Line Ship [Gun Plasma PD Sensor]
   Easy Qualm : 'Bulk Freighter' class Line Ship [Gun Plasma PD Sensor]
```This fleet uses 2 different missile types:
```yaml
  SGM-100 Dummy : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-114 H Parry : DIRECT - ACT(RADAR) - HE FRAG [2pts]
wary flame
#

good list

#

mine are a tad outdated

quiet quiver
#

Ah, nothing like a throngler

#

(8x T81 bulker)

#

It's a silly name but I like saying it

glad aurora
#

amusingly, since the Spice Extraction Protest Committee is a Sprinter fleet, they can end up fighting against Muad'Dib now

wary flame
#

I think my next Dunefleet will be my updated version of the ANS capfleet, so I can have beams to cut up spice crawlers

glad aurora
#

Muad'Dib, Chani, and Stilgar makes for three beam DDs, and then you can probably fit 5-6 gun sprinters

#

ideally 6 for 2x3 wings

#

bomber sprinters are more expensive, so that'd either be 1x4 or 2x2

wary flame
#

I'm thinking the classic setup of two beams, four torpcorvs and two scout frigates, but I need to redesign the torpcorv arsenal so it depends how expensive that comes out

glad aurora
lime jungleBOT
# glad aurora the god radar has metastatized

Fleet 'Effective SSBN Doctrine With Improved Aegis' is composed of 4 ships that cost 3000 points:

  Arleigh Burke Flight 3 : 'Axford' class Heavy Cruiser [Gun PD EWar Sensor]
Red Right Hand Finger #1 : 'Keystone' class Destroyer [Rail]
Red Right Hand Finger #2 : 'Keystone' class Destroyer [Rail]
Red Right Hand Finger #3 : 'Keystone' class Destroyer [Rail]
glad aurora
#

woe, rail array spotter you cannot kill be upon ye

wary flame
#

I also made a variant of this list, although I have a bit more gunpower

#

on a megaspyglass Axford you generally want the rear turret because at 10+km you can just broadside and let them have it while changing accel enough to dodge

lime jungleBOT
# wary flame

Fleet '4TC Axford and Rails' is composed of 4 ships that cost 3000 points:

LIBOR Monitoring Enforcement : 'Axford' class Heavy Cruiser [Gun PD EWar Sensor]
    Sterling Lads Group Chat : 'Keystone' class Destroyer [Rail PD]
         Semaphore Wirefraud : 'Keystone' class Destroyer [Rail]
Defence Of Austerian Britain : 'Keystone' class Destroyer [Rail]
```This fleet uses 2 different missile types:
```yaml
        SGM-1 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
glad aurora
#

🤔
I can probably fit the extra rear turret in, though it does take away somewhat from the value of the Massively Reinforced Schnoz

wary flame
#

you'll need the restores anyway, if you take glancing hits track correlators start falling off and going to 3 or below means you struggle to actually hit anything

#

can report it works, though

glad aurora
#

👁️

#

Interesting choice for giving one of the DDs their own radar

#

clearly, this is an unnecessary indulgence and the chaff box I'm giving them with my saved points is already being extremely generous

tulip vault
#

<@&942093958551588904> anyone feel like a boat or two?

wary flame
#

might be an unnecessary frontline but sometimes people come poke rail DDs with shuttles

glad aurora
tulip vault
#

yeah I did see lol

wary flame
#

it's off most of the time, I ping it whenever the rails change targets

tulip vault
#

no pillars for me

wary flame
#

I would like to spectate boats while I fill in multiple 20 page forms

tulip vault
#

I am currently trying to queue on ERI Official 5

glad aurora
#

update: the general concept works, the "my team did not bring a single corvette and I had to cap at least one point with my bombardment Axford after my beam DD fleet sat out in empty space and ate 30k worth of containers" did not

olive blade
sharp crow
#

my gift to you

tulip vault
#

@noble zodiac caught in the wild

glad aurora
#

ocello wasting disease has gone too far

#

now they don't even have PD

#

(no, I'm not joking)
(but this ANS comp didn't have missiles)

radiant sable
lime jungleBOT
radiant sable
#

comes with absolutely perfect dog (who knows a few tricks), but maxes out at ~30rpm

glad aurora
#

MDLN with its own radar

OUT

OUT WITH YOU

#

MORE DAMAGE

radiant sable
#

we can't put it on the dog, it's busy doing its own things

#

we can swap the radars out for an extra ereg and gpc each

#

,,,,,,, we can just take the dog, but that's,,,,

#

,,, fuck it

glad aurora
#

two GPCs generally doesn't provide a significant enough buff, limiting factor is the track quality

radiant sable
#

well, that's good, considering we couldn't

lime jungleBOT
# radiant sable

Fleet 'Line Broadside ECT-INTEL' is composed of 3 ships that cost 3000 points:

          Jet : 'Bulk Freighter' class Line Ship [Rail PD Sensor]
The Only Hurl : 'Bulk Freighter' class Line Ship [Rail PD Sensor]
    Slob Wily : 'Cargo Feeder' class Monitor [PD]
radiant sable
#

instead you get more rapids

glad aurora
#

rapids are very good for letting you flank more

#

MDLNs need to move surprisingly often

radiant sable
#

,,,,,,,,,,,,,, and, now our game is refusing to work

#

and we can't validate our install

glad aurora
#

happens sometimes, restart Steam

radiant sable
#

o7, trying now

#

,,,,,,, didn't work

#

also, wait, hold on, we absolutely should keep the radars on it just so the pd works

tulip vault
radiant sable
supple sonnetBOT
#

Grazers have EO backup FC... Non R? so like they don't need radar to work IWRC

radiant sable
#

no, they still need the ship's radar to acquire the target, they just have their own integrated fc

#

same as with defenders/sarissas/etc

#

unless we're misremembering how those work?,,,,,

glad aurora
#

actually, come to think of it

#

why are you running all of those grazers anyway

#

if they pick up a missile track your guns will all turn off

radiant sable
#

yes

#

which is why they're set to point only

glad aurora
#

🤔

radiant sable
#

,,,,, gods, either all ny'all are gaslighting us about how this game works or we're just stupid

#

and we're probably just stupid

glad aurora
#

easiest solution:

#

go to testing range, put them down as the enemy fleet without any active radar

#

fire missiles at them

#

see if they die

wet root
#

The cost to damage output is negligible under basically any amount of missiles

glad aurora
#

Yes, I know, I'm just iffy on setting to Point and how that affects your missile defense capabilities, because you definitely can't set them to Area

#

since that default option just makes your guns turn off at random intervals against missiles that aren't anywhere near you

radiant sable
#

yea, no, they definitely need radar to acquire targets

wet root
#

I think you're fine on area with Grazers on MD liners, you're far enough away and Grazers short enough range they shouldn't randomly sleep you

#

Easy enough to test though

radiant sable
#

yea, no, grazers didn't fire at all on ECT

#

gonna delete that one

wet root
#

ECT?

glad aurora
radiant sable
#

we have,,, a faux-phonetic alphabet we use to label fleet versions?

#
BER
CET
DUX
ECT
FIT
GHO
HOL
IMN
JIB
KER
LUT
MOD
NEO
OCH
PUR
QUE
REN
SAE
TAC
USE
VOL
WOF
XOR
YAN
ZHY```
wet root
glad aurora
#

17, i'm going to kill you

radiant sable
#

more interesting people than you have tried

radiant sable
#

but yea, we ways start at act and go down

glad aurora
#

I genuinely don't recall, but I don't think so - from what I do remember, the teammate they were being fired at had a solid track on them.

radiant sable
#

well, except for our axford shipkillers fleet, which started at mod (and was also started before we started that naming convention)

quiet quiver
glad aurora
#

It really was

late cedar
#

Personally, I wonder if we might get fighters in Nebulous. Probably not likely but I think it might be interesting to add them, since some planes in real life are sub killers.

supple sonnetBOT
#

They are to be added in after conquest gets done

quiet quiver
#

It's officially on the roadmap

#

Yeah

#

Expect to hear news once Conquest releases, and actually come out some time next year

wary flame
#

well, I racked up three losses tonight, I'll get 'em next time

#

admittedly one of them we had a blue who brought three corvwings armed with a grand total of six torps each

#

so that was basically a 3v4

quiet quiver
#

Could still be useful for caps but yeah non-ideal

hidden dove
#

On an entirely unprompted note: As a former Carrier Coward in World of Warships, I cannot wait for fighters

tulip vault
#

anyone happen to know the size of the lyrebird bubble off-hand?

supple sonnetBOT
#

4km

tulip vault
#

huh, so it is

#

stages arad early, neat

supple sonnetBOT
#

radius or diameter?

Wren (he/they/any) [Ilkay] ↩️

[Reply to:](#1164000873031151637 message) 4km

#

Ahh.... fuck I can't remember

#

I think it's extends 4km from the jammer? wich ever one that is

#

not that the bubble is 4km across

#

radius, right

#

diameter is the total distance across (exactly twice the radius)

#

Thanks

runic torrent
#

@olive blade i'm pretty sure you could .length a whole bunch of variations on the 'pussy in bio' bot meme

#

like "M U N I T I O N S I N B I O"

wary flame
#

M U N I T I O N S I N S I L O, surely

tulip vault
#

@wary dirge boats?

#

wait shit

#

I am very sorry to whoever that is

#

<@&942093958551588904>

#

is what I meant to ping

arctic magnet
#

someone who plays Nebulous should change their name to "nebulous something something" and solve this issue once and for all

glad aurora
#

I am currently boating in killboard

#

think there's a couple spots left

tulip vault
#

@glad aurora thanks for the game!

#

that felt like an oldschool AvA game with everyone just sitting dead on the points at the end

glad aurora
#

You're welcome! Glad it came through.

#

Those two liners on A not having Pavises came in clutch - they got absolutely smashed before they could do more than break the nose on my second Vauxhall

#

also funny: the endless parade of empty OSP boxes running towards E as I slowly crawled towards the point gunning them down

#

the Very Hungry Gun Vauxes strike again

tulip vault
lime jungleBOT
# tulip vault I come here with a creature born of tartarus

Fleet '3.0k - Horrible Double Threat' is composed of 5 ships that cost 3000 points:

Ewyllys Cythraul : 'Bulk Freighter' class Line Ship [Plasma Gun PD]
         Damwain : 'Cargo Feeder' class Monitor [Gun PD Sensor]
Arfaeth Terfynol : 'Cargo Feeder' class Monitor [Gun PD Sensor]
    Rhagluniaeth : 'Cargo Feeder' class Monitor [Gun PD Sensor]
           Dilyw : 'Cargo Feeder' class Monitor [Gun PD Sensor]
```This fleet uses only one missile type:
```yaml
SGM-132 Fflowlyn Block V : DIRECT - ACT(RADAR) - HE FRAG [3pts]
tulip vault
#

I don't know what compelled me to make this but it's actually not that bad

#

I'm not sure it's any better than a real triple threat or plasma monitor fleet

#

but it does instantly shred the armor of a capital in the first volley

quiet quiver
#

Someone started calling 8x T81 a "Throngler"

#

It's a legit thing, plasma does do damage too

wary flame
#

I have also seen it called the T648 for obvious reasons

#

one of those and two regular plasma liners on the cheap can really fuck someone up

quiet quiver
#

(It's only obvious if you can do math)

wary flame
#

especially if it's first around the corner and taking the fire

tulip vault
#

It does do work, but it also does not survive taking any fire at all

wary flame
#

I have upgraded my Axfords with small workshop and DCC and we'll see how much beefier it makes them

#

everyone else seems to run that as standard so maybe I was being a moron

glad aurora
#

DCC good, not sure where I'd fit a small workshop

wary flame
lime jungleBOT
# wary flame

Fleet 'Sidearm Axfords Workshop' is composed of 2 ships that cost 3000 points:

Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
            Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun PD EWar]
glad aurora
#

yeah, okay, you put it in insteas of the rapids

#

hm. Not sure if that's worth it.

wary flame
#

well, it's buffing eight teams by 30% each, which is going to add up to more than 1.5 regular teams

glad aurora
#

Oh, absolutely, I'm just thinking about in terms of "how many components can be repaired at once"

wet root
#

Anyone know the traverse limit on the C30?

tulip vault
#

I know it’s basically nothing vertical, but no clue sideways

tulip vault
#

They’re just like, so fragile

radiant sable
#

where are you putting them?

#

we put ours in that little,,,, primordial pouch area behind the big gun, and they tend to survive ~75% of the time, provided we don't get ganked

wary flame
#

they're in the lower two slots there

#

with an RCIC in the top slot

glad aurora
#

huh, interesting

#

I stick mine in the middle and my rapids down there

wary flame
#

does mean I need to protect the belly but that's easy when you're a dedicated bowtanker

#

those three slots are the safest slots on an Axford

glad aurora
#

Might've been misprioritizing, then

radiant sable
#

yea, rapids don't care about their compartment being destroyed, you can always put them where you're gonna get shot the most without having to worry too much

glad aurora
#

Oh, I know

#

I'm just used to rolling over to get the beam on target and getting shot in the belly

#

they're there because I expect them to get shot

tulip vault
#

Mm, that is a good call, even if I am reticent to move the mag and RDC out of there

#

Especially given you need two magazines nowadays

glad aurora
#

Why?

#

I've always gotten by perfectly well with one in a 6x1x6 slot

radiant sable
#

same, we only use two for redundancy's sake

tulip vault
#

I run out of ammo very often on sidearm axfords, even with two rmags

glad aurora
#

Hm, fair.

wet root
glad aurora
#

I must be easy on it because I've either got a VLS in the back slot or a - yeah

tulip vault
#

I think I only have 18 minutes of 450 HE, and a lot less of every other type

#

Not as much as I’d like, but the day I bring a bulk mag on an axford is the day I lose the remaining shreds of my sense

#

A magazine without the reinforced tag is just so spooky to me

wet root
#

It's also not that pricey to get a 6x1x8 + 6x1x4

glad aurora
#

if I ever take a mag that can be greyed by MDs, shoot me now

#

it'll be easier

tulip vault
#

I just miss the extra slot

wet root
#

It's particularly painful on Ocellos

#

Those two extra compartments go a long way

wary flame
#

I go with one big mag and one small mag on sidearm CAs

#

I don't really mind losing a compartment slot since I can't really afford to fill them anyway on 1500

tulip vault
#

<@&942093958551588904> anyone feel like some pubulous?

junior heron
#

sure

junior heron
#

@wary flame the lobby is full

glad aurora
lime jungleBOT
# glad aurora

Fleet 'THE SUN THE SUN THE SUN BUT LESS SUNNY' is composed of 5 ships that cost 3000 points:

    The Famed Silo : 'Ocello' class Command Cruiser [Missile EWar PD Sensor]
   Flint And Chant : 'Tugboat' class Clipper [Sensor Missile]
  Laser Designator : 'Shuttle' class Clipper [Gun PD]
       Wake Seeker : 'Shuttle' class Clipper [Gun PD]
Internal Gyroscope : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 2 different missile types:
```yaml
       SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-351 Ascalon Bronze : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
glad aurora
#

torpcello plus scout wing plus designated B point device

mint sinew
#

Can't you make the mags on the tug a bit more efficient? Either shrink the near empty one or upgrade it to an RMag

glad aurora
#

Theoretically, yeah, but I don't think I gain anything by shrinking it?

#

I may be not on the up and up about how mag pricing works

#

(rmags also cost Points that I do not have)

mint sinew
#

First mag is free, then excluding your most expensive you are billed by both size and quality.

#

In this case you have two 4x1x6s so are paying for one 4x1x6

#

If you shrink to 4x1x6 + 3x1x3, you only pay for the 3x1x3. That should save you 15pts if I remember costs correctly.

glad aurora
#

👁️

#

Time to go check that out (and buy more AMMs if so, probably)

#

Update: yep, 15pts saved!

#

Gave the tug a VLS-1 for the Ceremonial Arming Missile and then bought some more AMMs for the Ocello

quiet quiver
#

Player's ship names are all German names [concern]
They're LOTGH references [relief]

wary flame
#

Vastol?

quiet quiver
#

Yeah

glad aurora
#

local man charges a beam DD, kills it, then defeats three sprinters in sequential 1v1s

quiet quiver
#

Pinpoint T20 T20?

glad aurora
#

Pavise/2xT20

#

Have to have the Pavise or the sprinters beat you with torps

quiet quiver
#

Right

glad aurora
#

on the other hand, if you have a Pavise and micro your roll so it's always in arc of the sprinter you're fighting, then they can't kill you unless they're a dedicated missile sprinter that gave up their radar to mount double missile bus

#

in which case you were losing anyway because whatever insane person makes "sprinter with a salvo size of 3" probably has a gun sprinter with radar nearby to spot for it

quiet quiver
#

Now remembering the time my shuttle took a torp and the reactor, CIC, and one gun survived. Unfortunately not the gun pointed in a useful direction with the drive out

wary flame
#

my torp sprinters are part-armed with S3H precisely because everyone has pavises now

#

making one cheap enough took some work, but they're decent

glad aurora
#

and that is why my gun shuttle wings come in threes

#

(I lost the first two to killing the beam DD and the Vauxhall that came in to try and save it, RIP brothers)

wary flame
#

some Vauxhall if it couldn't take three gun shuttles

#

a DD I understand, they're unwieldy, but the CL should be able to melt them

glad aurora
#

Oh, it did

#

then the MD swarm started hitting it, it got confused, and the last survivor ran away under a rock to go engage in the Sprinter Tournament Arc over E point

tulip vault
#

<@&942093958551588904> anyone feel like a pub?

glad aurora
#

Sure, I should be home in the next 10-15

radiant sable
#

we'll be home in about an hour, if you'll still be around then

#

actually, fuck this, we're heading home early

glad aurora
#

Yep, I'm around now

#

Ping me when we've got a lobby

tulip vault
#

@radiant sable would you like us to wait for you? or are you good for a potential game 2

runic torrent
#

next boat night is <t:1710615600:F> <t:1710615600:R>!

tulip vault
#

alright well @glad aurora I'm on ERI official 1

radiant sable
#

we'll wait

#

sorry

tulip vault
#

@radiant sable if you'd like to spectate, I can put up a stream in activity 1

night fable
#

SURPRISE AFFILIATE ANNIVERSARY (TO ME, TOO)
It's Friday, and that means it's time for more Friday Night NEBULOUS: Fleet Command! I'm hosting open multiplayer games on my Twitch channel below!
https://www.twitch.tv/docvivileandra <@&942093958551588904>

Twitch

IT'S MY AFFILIATE ANNIVERSARY, APPARENTLY | Open Multiplayer Games | Friday Night Fleet Command!

▶ Play video
radiant sable
#

how do command validators work? do they just automatically accept any given target, so long as you have a track on it, or does it automatically filter out tracks made by chaff/decoys?

wet root
#

You have to track-fire them, then they validate that target only

radiant sable
#

ah

wet root
#

Or as of the most recent update, any targets within track inaccuracy distance of that track

#

But that only matters for firing off EWR tracks or maybe Spyglass ones

wary flame
#

CMD val is very good indeed for things like ANS torps since it gets you the softkill resistance of CMD without the need to hold a good track

#

a burnthrough ping from a huntress works, as does a frontlinet rack that usually wouldn't get a shuttle

quiet quiver
#

Burnthrough is enough for validation? Huh

wary flame
#

if you BRN ping the target of your MMT missiles before they pop chaff you can't even get chaffed if they hug it tightly, either

#

since you have no track on the chaff so the validator can't see it, if I remember correctly

quiet quiver
#

Oh, oh I see (from the wiki)

CMD validators will validate all targets within the area of uncertainty around the track that the missile was originally fired on. e.g, if a cmd validated missile is fired on a track that is being spotted with 40m of inaccuracy, then CMD val will validate all targets within 40m of the of that track.

wary flame
#

theoretically that should be a pain for things like MMTs but I haven't really seen them be chaffed at all

#

the primary issue with Act/[CMD] is just that it can be jammed

#

like all validated seekers

wet root
#

Though the reject val change helps

bitter furnace
#

so if you use an ACT seeker then it'll see both ship and chaff and send them for evaluation, it doesn't discriminate based on what the launching ship could see at the time of launch

wary flame
#

Yeah, I think I described, strangely enough. CMD/[CMD] by accidt

#

but I've still seen missiles fired on huntress BRN be chaffed about twice total, so I don't think that change did very much there

mint sinew
#

As far as I understand it BRN pings have the same positional error as the base radar. Their inaccuracy is because they don't update.

As most radars with BRN are accurate enough to not validate chaff by default I can see that not validating chaff

quiet quiver
#

I guess it'd have to be tested with frontline

wet root
#

I think Huntress has fairly bad accuracy but you have to have a lot of inaccuracy to get chaffed AIUI

tulip vault
#

...I've come to the horrible realisation that tugs are more efficient 100mm carrier than monitors

#

like they have other problems, certainly

#

but they do get more RPM per point

rigid bison
#

They do loose out on onboard Plasma access

wicked mirage
#

Hey guys, I don't think I'll be able to play in Boat Night today, my brain's not doing too hot lately.

quiet quiver
#

Alright, rest well!

wicked mirage
#

Yeah, I'll be there next week hopefully ^^

wet root
#

I'm running quite behind today, won't be able to get the server up in time for game 1

runic torrent
#

<@&942093958551588904> hey folks Im opening the boat night channels. now, worth noting, dst just swung into place for north americans

#

so NA players are like a full hour behind the EU and oceania players in terms of expectations and standard weekend readiness

#

it's entirely possible people don't really show up for an hour and that's okay

#

I'll just keep the channels open

radiant sable
#

we'll be around in an hour, if you're all still around then

wary flame
lime jungleBOT
# wary flame

Fleet '4TC Axford and Rails' is composed of 4 ships that cost 3000 points:

LIBOR Monitoring Enforcement : 'Axford' class Heavy Cruiser [Gun PD EWar Sensor]
    Sterling Lads Group Chat : 'Keystone' class Destroyer [Rail PD]
         Semaphore Wirefraud : 'Keystone' class Destroyer [Rail]
Defence Of Austerian Britain : 'Keystone' class Destroyer [Rail]
```This fleet uses 2 different missile types:
```yaml
        SGM-1 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
olive blade
#

oh right yeah dst changed hrnm

tulip vault
#

as much of a failure as my tug + throngler build was, I'm really sold on the throngler in general

#

even if losing one in a 100mm fleet really hurts

glad aurora
#

<@&942093958551588904> who up boating they neb

#

(that is: pub?)

wary flame
#

will be there in 10-ish minutes, eating dinner

glad aurora
lone violet
#

could i trouble any of y'all to talk me through whipping up a fleet at some point ? i have a rough layout/concept for the ships from chats here the other day it's just how to build them

glad aurora
#

@wary flame went to Miramare if we're continuing

#

@lone violet Sure, what do you want to do with them

lone violet
#

i think the baseline fray gave me was ummm
"

  • ~1.5k ocello (450mm)
  • 550pt fancy monitor (plasma/100mm) X2
  • 240pt EWR tug
  • jam tug
    "
glad aurora
#

ocello should have four ammo elevators and two drives, probably big raider small whip

#

ewr tug just needs an EWR and enough power to supply it, plus a rapid DC; I like putting mines on mine

#

jam tug has bellbirds + ARRs

#

can't speak on plas/100 since I don't know what the buff modules are like for that, but a fancy monitor gets DC Complexes

wary flame
#

there are whole spreadsheets of optimal buff module complements for different kinds of plas-100

supple sonnetBOT
#

2x spinal plas moniters do struggle to burn trough armour fast enough, the T81 ones do seem to work peaty well

mint sinew
#

T81s outcompete C81s until you are really stacking up the ERegs

wary flame
#

not even close

glad aurora
#

also, yeah, what a game

#

I skill issued hard between not realizing the warning was intended for me first and then not knowing how to manually deploy chaff, but that's life

wary flame
#

when I run escort ships for CLs I like to make them sprinters, and part of the reason for that is so I can flank one in front of the formation when I see incoming to get some chaff down

#

I have lost a few CLs to exactly those, since it's hard for them to slow down from full pelt fast enough to put their own chaff in the right place

wicked mirage
wary flame
#

yeah, come build fleets

#

I need to redo half my capfleets anyway

glad aurora
wet root
#

Jammer Sprinters are mostly strong because they can just be invisible

glad aurora
#

I may just take the L on the decidedly uncommon matchup of "rocket containers piloted by someone who actually knows what they're doing engaging on my vaux swarm," since the current Keystone Device is better into the liner matchup I keep actually fighting

wet root
#

Also unlike Keystones they can keep up with Vauxen

lone violet
tulip vault
#

@wary flame I took your advice for getting the good engine block, and apparently it just looks cool as fuck as well

tulip vault
#

<@&942093958551588904> anyone feel like some pubs?

wary flame
#

sure, I can pub

glad aurora
tulip vault
#

not sure yet

#

I'm in HA hangout though

tulip vault
glad aurora
lime jungleBOT
# glad aurora

Fleet 'NG Hermit' is composed of 4 ships that cost 3000 points:

 Ethics of Violence : 'Keystone' class Destroyer [PD Beam Sensor]
   Unity of Thought : 'Keystone' class Destroyer [Beam Gun PD]
Principle of Action : 'Keystone' class Destroyer [Beam Gun PD]
   Virtue of Belief : 'Keystone' class Destroyer [Beam Gun PD]
glad aurora
#

debating whether this is workable

#

(I can't fit triple FPA without giving up radar, power-wise)

#

I generally feel that three triple FPA DDs will melt literally anything before they can kill my radar guy, so long as I never try and leave whatever rock I'm sitting behind

wicked mirage
glad aurora
radiant sable
#

ash, don't go sealclubing the newbies

#

leave some for the rest of us 😔

lone violet
#

might be on in ~30?

glad aurora
wicked mirage
tulip vault
#

just had a solid 15 minute game of neb

#

walked over the enemy capital death ball with our own deathball

#

my throngler got throngled though sadcowboy

wary flame
#

lobbyulous

tulip vault
#

incredible

wary flame
#

@tulip vault in VC

junior heron
quiet quiver
#

Walk it off

junior heron
#

it died moments later

#

funny to get sniped

quiet quiver
#

Terrible(?) idea: Cruise ARAD on beam DD so you can fire them around a corner and then pop out while their radar is off

#

Actually if you're clever with hot launch you might not even need cruise

oak shell
#

Hot launch + the opposite of minimum angle (I forget what it's called)

quiet quiver
#

Free approach

mint sinew
tulip vault
#

<@&942093958551588904> boat?

dire harness
#

boat :0

#

where’s the boat?

tulip vault
#

in a pub lobby, presumably

#

(I'm in activity 1)

wary flame
#

OK, I finished watching the most insane game in human history if you're playing a game 2

#

I feel that I'm going to say this whenever I hit mines in future

wicked mirage
#

Lol

wary flame
#

@tulip vault ?

tulip vault
#

I'm in one atm but I'd be down

wary flame
quiet quiver
#

Sometimes you gotta scram and restore

wary flame
tulip vault
#

misc is a corrupting influence

quiet quiver
#

Sprint mines are a defensive weapon thinkaboutit

olive blade
#

honestly I have been seeing the 3k of mines fleets since mines came out

quiet quiver
#

Double sundrive bulk mag radarless mine feeder

mint sinew
#

What I've seen Misc popularise are the 5-15 sprint mine rock traps

glad aurora
#

They've metastatized to one of my fleets

#

I know I'm a horrible person every time I watch a backcap Sprinter instantly eat shit and die, or an Axford group sit still and RPF them for five minutes, but I can't deny a little smugness about it

#

Something something sprint mine availability is a personality test

junior heron
#

I wonder if bombs get more rays for chaff

wary flame
#

managed to win a 3v4 against blues with Pyrope & Spedicy

#

I think that's the good way to not beat up the pubbies

#

feels like a good points ratio

wary flame
#

<@&942093958551588904> nebbing

glad aurora
#

lobby?

wary flame
#

am in VC

#

we are going to get turned to soup this game

#

"I don't use PD" - ocello player

random grove
#

woagh... boats...

#

I wonder if any of my old fleets still work

olive blade
#

Just hope they don't have missiles 🙂

random grove
#

oh no, none of them do

#

however

#

shuttle swarm uh

#

doesn't have enough power lmao

olive blade
#

Interesting

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Not usually the ships that skimp on it

random grove
#

turns out I do have some missiles

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but

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everything is still 3000 points

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which is surprising

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I suppose they slowed down the patches since they started working on the er... big map mode

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that

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whatever it was called

olive blade
#

Big map mode would be a great name for it

tulip vault
random grove
#

ah that'd do it

olive blade
#

The name is conquest tho

random grove
#

Right!
That's what it was called!

random grove
#

Hmmm

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Well in any case, I've gotta rebuild my fleets, what's it worth having for the fleet lineup these days?

wary flame
#

@minor raven not coming to play?

wary flame
#

in every way this game is just like dota 2

junior heron
#

we should just merge the dota 2 and nebulous threads

#

and the dota 2 and nebulous roles

tulip vault
#

so true

junior heron
#

for the like, 5 of us who play both

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which if you think about it, is both a full Nebulous team (on canyon) and a full Dota team

#

further proving the point

rigid bison
#

A lot of the good maps have symmetrical “lanes” too

mint sinew
#

Just mod in the dota2 map, either as a stylised version in space or just exaggerate the whole thing as a surface map

junior heron
#

Misc's tugboat killing a 3k 3 raines missile fleet

wary flame
#

I found that fleet in the following match while spectating and it had added a 4 defender frigate, which is just high comedy

runic torrent
#

next boat night is <t:1711220400:F> <t:1711220400:R>!

oak shell
#

I'll be able to make it to this boat night!

wary flame
#

brave shuttle banging on the rock to summon shai hulud (100mm lineship)

#

people in the neb server have apparently become fully Dunebrained

tulip vault
#

Wait is the ship a liner or is the ship a shuttle

wary flame
#

what ship

tulip vault
#

I think I may be just too sleep deprived to understand this sentence, apologies

sharp crow
#

the dune shipnames are always a hit

tulip vault
#

I wish misc’s old heighliners were still a real build

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They’d be a real joy now of days

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Shame the state of containers kinda means they can’t be, but still

glad aurora
tulip vault
#

Ohh okay I see

glad aurora
#

if you think about it, FLANK EVADE is burning without rhythm. in this essay, I will

wary flame
#

also, I got bored of being unable to MMT beam DDs

#

behold

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SSJ S2s for use within pinpoint range

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tested on real beam DDs

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AMMs are usually suppressed and defenders are usually dodged, just have to make sure you're bellbird jamming at the same time

glad aurora
#

Hm. I wonder if I could make this into torp form for my torpcello

tulip vault
#

Ooh, ssj actually doing its job is interesting

#

I don’t think torps really worry about amms too much

glad aurora
#

turn up, KILL WITH EXTREME PREJUDICE from outside of 6k, and then use the actual torpedoes on their buddy

wary flame
#

OK, it's a bit fucky, because if the AMMs randomly wander too close then they will acquire through the overlapping jamming fields and usually manage a side-on intercept

#

if they random-walk away while jammed you're good

tulip vault
#

I mean, sometimes work is better than never work

wary flame
#

I haven't ever lost more than two in a salvo to AMMs

tulip vault
#

That’s pretty sweet

#

Big warhead too

wary flame
#

not sure about performance against corv defenders but that's what real-world testing is for

tulip vault
#

Honestly I haven’t had many problems with hitting corvettes with s2s

#

Other than the arad ones

glad aurora
tulip vault
#

I truly don’t understand why they don’t cork properly

wary flame
#

one of these got hit by about six total but the other two took one volley or less

#

pretty reasonable

tulip vault
#

I mean a grey beam is a grey beam

tulip vault
glad aurora
#

Yeah, it's a range thing

tulip vault
#

I was thinking ssj torps, and that feels a little redundant with torp armour

glad aurora
#

If I can have a tool that reaches out and touches someone reliably from 7k, then my job's clear to torp the big things

tulip vault
#

Or wall thickness or whatever it’s called

wary flame
#

if you can program six or eight of these at once you can probably reach from 7km

#

they are expensive though, 14 each

tulip vault
#

Yeah that is like

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S2h price

#

Pure cmd is a little sketchy but I guess of these are hunting rearguards it’s unlikely they have disco

wary flame
#

can't give them a second seeker anyway

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SSJ is in that slot

glad aurora
#

Now I just have to figure out how to afford these

tulip vault
#

But alas mazer has deprived us

glad aurora
#

update: going from 15 to 10 mines on the mine tug and cutting the EWR let me afford 13 of these creatures

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(2x6 salvos and a Ceremonial Arming One)

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@wary flame How mandatory is the SSJ over a SACT secondary, by the way?

wary flame
#

mandatory if you don't want to get AMMed by your average solo beam DD