#Nebulous: Fleet Command
1 messages · Page 17 of 1
specifically, it's a sprinter full of about 84 decoys and with a nose-mounted radar jammer
guaranteed to make sure your torpedo salvo gets through
killjoys I can see, but you can cut the entire spend on Actual AMMs unless you are specifically aiming to shut down exactly two rocket shuttles
that and minefields
Pull a Tom, beam the mines
😒
I do recommend finding the points for a Parallax though, getting jammed out is painful and the backup FCR is nice, even if BBs do like to lose their radar panels
i want to have my funny explosives tubes 😔
Do it, bring the asplodeytoobs
if you're a beam BB, you have nothing to fear from minefields unless you tank a surface trap at close range, in which case nothing will save you anyway
Scout missile around the corner, then cruise S2 AMM to pop the field
just beam them
if you must bring a ton of missiles bring some cruise EO and kill all the shuttles before they cap naturals
Probably not something that works out 99% of games but it would be so satisfying
which often means they have to put a real capital ship on said natural for you to beam
I am amazed my gimmick around here has apparently become "sits around and demands people make budget cuts" given I am the exact opposite as an economist
you can get a perfectly lean mean beam machine for 2200
i don't want to make a lean mean beam machine, i want to make invincible deathball 6000 and kill everything that we can see
then the missiles should do something that the ship doesn't
and mine clearing is something beams are already basically the best at the game at
I've been told you take either 0 TCs or 4 TCs for spyglass, either you don't plan on firing on spyglass tracks, or you take enough to get a fireable track from it
A good general rule. I've seen 2TC work purely to make ACT[CMD] discriminate from chaff, but that's incredibly niche
I haven't even had any problems with CMD Val on basic huntress tracks
you can either do 1 ARR, nothing or 4TC, really
or possibly some kind of ARR 5TC monster superradar but max TC spyglass isn't really good enough to hit ships small enough to need an ARR to detect anyway
THE WOODPECKER and its 80 CMD torpedoes
well
we just got magazine cookoff, after trying to get one for too long on vanilla
Ocello with gigaradar and CMD S2s is a possible bomber sprinter countermeasure but is gross overkill when MDLN exists
rcic/ccic double worked well, we (unfortunately) didn't have any restores to necro with or use to survive through the cookoff tho
otherwise, if we survived, we would have had all 3 beams, both cics, and a surprising number of dc teams
gonna try to shuffle some stuff around and see how shit sticks
The no restores thing is the usual reason I don't pay for the super CIC, doesn't do much for you when you've become a box
Fleet 'NG 4 Priestess' is composed of 3 ships that cost 3000 points:
Cryptographic Error : 'Ocello' class Command Cruiser [Gun PD EWar]
Common Mistake : 'Bulk Freighter' class Line Ship [Rail PD]
Incorrect Semicolon Placement : 'Shuttle' class Clipper [Gun PD]
```This fleet uses only one missile type:
```yaml
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
I would try to fit a fourth Ereg on the MD liner
Also puting your CIC in the big slot makes it mroe llikely to get hit
I don't think you can humanly fit a fourth ereg while in power
update: yes, you can
it merely takes...
remember that your grazer and vls cells will override eregs and the like in power priority
Oh you can
Fleet 'New-MD's' is composed of 5 ships that cost 3000 points:
Balor : 'Bulk Freighter' class Line Ship [Rail]
Sauron : 'Bulk Freighter' class Line Ship [Rail]
Duncan Idaho : 'Tugboat' class Clipper [PD Missile Gun]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
```This fleet uses 4 different missile types:
```yaml
SGM-104 Red Rose Petal : DIRECT - CMD - HE FRAG [4pts]
SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-170 Look out, your Highness! : DIRECT - CMD - HE FRAG [6pts]
SGM-200 Looking for that hull breachussy Block II : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [10pts]
Are those MD liners made out of spun uranium glass? Yes they are but if your getting serious fire as a MD liner your preaty much dead anyways.
Also for the amount of Fracturing blocks you have you can fit them in a CMAG
horrible creature
Fleet 'NG 4 Priestess' is composed of 3 ships that cost 3000 points:
Cryptographic Error : 'Ocello' class Command Cruiser [Gun PD EWar]
Common Mistake : 'Bulk Freighter' class Line Ship [Rail PD]
Incorrect Semicolon Placement : 'Shuttle' class Clipper [Gun Rocket PD]
```This fleet uses only one missile type:
```yaml
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
(weird note I found out when doing this: the 777 is better in every way but HP than the 7700)
That's usually the case
It's how ANS drives work too
Well, ANS drives have more power on the big versions too
Not all of them? the big Dragon has better stats then the small
the big prowler is also much better at hiding
it is! the naval office has never found it
update: the superradar ocello gets completely fucked over by the jamming sprinter swarm
everything gets fucked by jamming swarms
understand: once you take your first shots as a rail/md fleet you have a ticking timer until someone comes over to make you sad
shoot everything before that timer runs out
Yeah, average pillars game
playing rails on pillars is your own fault
then again, shit like this on my team doesn't help with the urge to kill myself
that said, "the superradar has zero jamming resistance" more or less means it isn't a build in this meta
Having a range grater then like 10km is it's own from of jamming restiance
This is why I like Long Hauls on my MD liners
Extends your timer anywhere from "slightly" to "indefinitely", depending on what they send to hunt you
I don't typically think I get a MD liner found
I just had the exceptionally bad luck of this team having zero frontline and the enemy team playing two swarm compositions that could easily detach irrelevant things to bother me
I would probably go with a mere 4TC spyglass so you can actually have some ammo elevators
but the general idea of max buffed spyglasses is to sit outside 10k so they can't jam you anyway
My skull is thicker than your bullets!!!!
<@&942093958551588904> Alrighty, I'm stuck at work and really sick, I think I might have Covid x.x anyone wanna play a game and help me take my mind off being sick?
I could nebulous
I can be there in ten minutes or so
next boat night is <t:1710014400:F> <t:1710014400:R>
yaaaaay
I should boatnight again some time
Fleet 'Ruby & Zwei {BB+Escort}' is composed of 2 ships that cost 3000 points:
Ruby Rose : 'Solomon' class Battleship [Gun PD Rail EWar Sensor]
Zwei : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 2 different missile types:
```yaml
SGM-102 Starshard : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-133 'Red Scythe' Anti-Clipper : DIRECT - CMD - HE SHAPED [7pts]
I like how often I see solly and sprinter nowadays
we'll probably still be in lobby in ten minutes at this rate
Fleet 'I Am Stable and Well Adjusted' is composed of 7 ships that cost 3000 points:
Scarlet Petal : 'Keystone' class Destroyer [Rail]
Crimson Sepal : 'Keystone' class Destroyer [Rail]
Rouge Bloom : 'Keystone' class Destroyer [Rail]
Flush Leaf : 'Keystone' class Destroyer [Rail]
Vermillion Root : 'Keystone' class Destroyer [Rail]
Red Thorn : 'Keystone' class Destroyer [Rail]
Ruddy Seed : 'Keystone' class Destroyer [Rail PD]
what's the rpm of that fleet?
About 65 Rails per Minute.
I can get you an exact number here in a sec
for sure! i was just gonna throw our fleet at you, since we managed 68
I'm at 67.1 RPM, yeah I wanna see your fleet that managed 68!
Could you post it here?
Do you just not have any small Eregs?
hold on sorry at work looking for it
i know our setup was almost exactly the same but every ship had 2x ereg and 2x sereg
ahh
the 7th ship had slightly less ammo to make up for points
I see!
i think it was 225 rounds each? about 20-25 min firing time
Fleet 'I Am Stable and Well Adjusted' is composed of 7 ships that cost 3000 points:
Red Thorn : 'Keystone' class Destroyer [Rail]
Ruddy Seed : 'Keystone' class Destroyer [Rail PD]
Scarlet Petal : 'Keystone' class Destroyer [Rail]
Crimson Sepal : 'Keystone' class Destroyer [Rail]
Rouge Bloom : 'Keystone' class Destroyer [Rail]
Flush Leaf : 'Keystone' class Destroyer [Rail]
Vermillion Root : 'Keystone' class Destroyer [Rail]
Thanks Sylv

the polish are back
Seems alright
xD
I Am Stable And Well Adjusted
one of the fleet names of all time
as opposed to I am STABLE and Well Adjusted
that's a surrender torpedo fleet
first few tests of Robocop have gone very well
solo CL actually does quite well in the current environment of small stuff everywhere and plas-100 bulkers restricted by 450 dakka
Robocop?
Fleet 'Misc - Robocop 0.21' is composed of 4 ships that cost 3000 points:
Overblown Cop Memoirs : 'Vauxhall' class Light Cruiser [Gun EWar PD]
Valour of Honorable Gallant Glory : 'Vauxhall' class Light Cruiser [Gun EWar PD]
Police Helicopter : 'Sprinter' class Corvette [Missile Sensor EWar]
SWAT Sniper Competition : 'Sprinter' class Corvette [Missile PD]
```This fleet uses 9 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-12 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-2 EA69 Killjoy : DIRECT - NONE - NONE [7pts]
SGM-H-202 Laminar-B : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
SGM-H-202 Laminar-C : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
SGM-H-203 Vortex-Y.A : DIRECT - CMD/PSV(WAKE) - HE SHAPED [14pts]
SGM-H-203 Vortex-Y.A II : DIRECT - CMD/PSV(WAKE) - HE SHAPED [14pts]
SGM-H-203 Vortex-Y.B : DIRECT - CMD/PSV(WAKE) - HE SHAPED [11pts]
SGM-H-203 Vortex-Y.B II : DIRECT - CMD/PSV(WAKE) - HE SHAPED [11pts]
two solo CLs, one bomber wing
if the bombers poke out the eyes of the various mass driver fleets and maybe even gank the bulkers, there's not a ton that they can do about the vauxhalls running everywhere
run in support of a real capfleet, then once the small stuff is dead you can use the vauxes to pour fire into the flanks of bulkers and ocellos
I should steal those Sprinters, I have a similar fleet except one of the Vauxes is a home defense Beamstone, but I went too cheap on the Sprinters
the missiles aren't my design, I will be swapping a few for cheap bombs so I can buy blankets for the CLs
but they work well
first game I got a couple of tugs, a shuttle and an MD liner, second game I got a tug, a shuttle and a CLN
Hmm, I should see if I can scrape together the power budget for a Spotlight + Blanket Sprinter, cork Gales seem good for small stuff hunting
(Need to make sure a pair of cork Gales breaks a Pavise but I think they should)
One MD liner got eaten by the vauxen, I believe, and I got the other with the traditional method of "just huck three S3H at it and it'll immediately explode"
then again, I also killed Greg with three hybrids, so, y'know.
target priority
My kill was S2H spam, vauxes were busy, but I do really like that this fleet offers three individually deadly maneuver elements
cork s2's generaly do preaty good vs 20mm in our experince
[Reply to:](#1164000873031151637 message) (Need to make sure a pair of cork Gales breaks a Pavise but I think they should)
Idk if the cork gales provide anything fishtails don't actually
don't have to worry about tugs outmassing your cap corvs when you have CL cover everywhere
and they can clear minefields while preventing anyone rushing up on your beam DDs
real terminals like pervent your misses from clustering near the bow of a ship, if we understand how fishtais and min ange aproch works
[Reply to:](#1164000873031151637 message) Idk if the cork gales provide anything fishtails don't actually
That's probably true for CMD fishtails, not sure if the ACT[CMD] ones have the same issue
Need to test that
I can afford the blankets if I take 24 S2H and 16 weave S2s rather than 40 S2H of varying quality on the bombvettes
might be worthwhile, although the lack of pavise pen is a bit worrying
can still use the vortex if I take care with the load order
Cheap cruise S2's are good for greed-checking the naturals at the beginning of the game
Can also chuck them at EWR Elint LOB's
How much value does Weave provide against Pavises nowadays? Haven't tested since the accuracy fix
you need cork for proper protection, it's why I'm considering taking maybe 8 basic cruise bombs to chuck at naturals now
leaving 32 missiles for direct firing at people as per normal bomber doctrine
OK, sweating to actually get the winrate to 75% for real now done, time to play memes for a whole bunch of games
you gotta bring the wasting disease ocello
double liner
good line from the neb server
Lmao
lol
Time to build a fleet with one of each hull except ConL?
I don't actually think that's necessarily a terrible fleet, though the Liner and/or 'Cello will be thin
800 point Liner, 1400 point Ocello, 450 point MN, 250 point Tug, 100 point Shuttle? Seems doable
A rework of an old fleet concept that used to be decent, now with no intel.
Fleet 'Try-And-Run' is composed of 4 ships that cost 3000 points:
Prince of Pestalance : 'Ocello' class Command Cruiser [Rail PD Sensor EWar]
Knave of Mercy : 'Cargo Feeder' class Monitor [Plasma Gun]
Knave of Peace : 'Cargo Feeder' class Monitor [Plasma Gun]
Knave of Blood : 'Cargo Feeder' class Monitor [Plasma Gun]
```This fleet uses only one missile type:
```yaml
SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
Alright, lab rats, it's Friday, and that means it's time for more Friday Night NEBULOUS: Fleet Command! I'm hosting open multiplayer games on my Twitch channel below - anyone is free to join!
https://www.twitch.tv/docvivileandra <@&942093958551588904>
She/Her; Mad scientist ENVTuber, real life computer engineer and future BioChem PhD. I love strategy & management games, as well as anything that lets me talk about science! Also plan to do science streams and mini painting. Did my own rigging! https://throne.com/docvivileandra/wishlist
9.67rpm across 7 ships gets us 67.69 rails raining down a minute
Fleet 'Keystone Sniper KER' is composed of 7 ships that cost 3000 points:
Eight of Cups : 'Keystone' class Destroyer [Rail Sensor]
Page of Pentacles : 'Keystone' class Destroyer [Rail]
Nine of Swords : 'Keystone' class Destroyer [Rail]
Two of Cups : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
Five of Swords : 'Keystone' class Destroyer [Rail]
King of Cups : 'Keystone' class Destroyer [Rail]
Fleet 'Keystone Sniper KER' is composed of 7 ships that cost 3000 points:
Eight of Cups : 'Keystone' class Destroyer [Rail Sensor]
Page of Pentacles : 'Keystone' class Destroyer [Rail]
Nine of Swords : 'Keystone' class Destroyer [Rail]
Two of Cups : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
Five of Swords : 'Keystone' class Destroyer [Rail]
King of Cups : 'Keystone' class Destroyer [Rail]
I don't think the Bullseye actually does anything for you unless someone gives you the track, so you can get two more small eregs for the same price
that,,,,, is true
There is a theoretical further maximum RPM
You have found the theoretical maximum RPM, and every one of its digits is a multiple of three
Congration
For when your tug has a few missiles but no budget for a VLS-1
Spotted this beast in the wild, along its twin that had 1 less aurora for a bullseye instead. Very unfortunate for the surrender CL that went up against them

Also the Vauxhalls have caught wasting disease (this fleet had 3 of them and a Sprinter)
what in the godsdamn,,,,
Oh no, didn't realize the surrender CL had S3Hs... only 30 shots total, 2 hits
A shuttle also got beamed by a drive-killed DD b/c it ran in front of it, what a match
The backpack TLS really makes it
It's closer to two Raines, TBF
Oh I also caught sight of hot launch s1 offensives being fired so close they couldn't maneuver and looped back into the firing ship
120/250 broadside BB
interesting if a little silly
also it has all small drives and a prowler, because middie gaming, but it looks cool
🛳️ ⁉️
What in the goddamn
🚢 🚫 
(Poke)
boat night! I'll actually be able to join this one!
<@&942093958551588904> Okay boat night channels open! (My client doesn't want to move them though)
whoops sorry guys
I will not be there today, have fun!
@ ilkay (mildly cursed thing i found that feels relevant to y'alls' fleetbuilding shtick)
😂
can you fit two drives in a sprinter?
Sadly nope
if you could, we'd have 2x mk62 whiplash/raider sprinters
which is absolutely terrifying
Fleet 'Misc - Robocop 0.31 (Basic)' is composed of 4 ships that cost 3000 points:
Overblown Cop Memoirs : 'Vauxhall' class Light Cruiser [Gun EWar PD]
Valour of Honorable Gallant Glory : 'Vauxhall' class Light Cruiser [Gun EWar PD]
SWAT Competiton Winner : 'Sprinter' class Corvette [Missile Sensor EWar]
Gold Medal (Edible) : 'Sprinter' class Corvette [Missile PD]
```This fleet uses 5 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-12 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-2 EA69 Killjoy : DIRECT - NONE - NONE [7pts]
SGM-288 Whirlpool : DIRECT - CMD/SAH(RADAR) - HE SHAPED [9pts]
SGM-H-266 Flakskip-A : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
vauxes are catching mount underuse syndrome 😔
First it spread from Ocellos to Axfords, then from Axfords to Vauxes, and from Vauxes to Solomons, and then metastatized within the Vaux community
My God, something needs to be done about this
Look at it, it's two sprinters glued together
Isn't that 4 mk62s and a Bullseye? That's a fairly normal 120 Vaux, no?
The real reason why we need the Mk63
Another C3 option would be welcome
I want an anti-Bloodhound: a long-range, small angle spinal jammer
I do
spinal comms jammer to counter mineships would a fun option too
Is hangup insufficient? I've never tested
it's theoretically possible, but it's,,,, incredibly difficult at best, nigh-impossible at worst
you're better off just shooting them to try and take out the antenna
You need a lot of comms jamming to make mines target their mothership, IIRC
I took out about 70% of the greed
Fleet 'NG Empress' is composed of 2 ships that cost 3000 points:
Sunlight Shard : 'Axford' class Heavy Cruiser [Beam Gun PD Sensor]
Moonlight Shard : 'Axford' class Heavy Cruiser [Beam Gun PD Sensor]
I am fairly sure that projecting a ~7km "remove thyself from my presence" zone around two caps is a valuable fleet niche
The remaining 30% greed being the lack of Interruptor + jamming?
Precisely
I do like the fleet though, should chew through anything in range
Might want a bit of 120 AP in case of Ocellos
Yup, after encountering a cargo feeder swarm I grabbed 400 rounds of 120 AP on each
120 AP won't do jack shit to a MN
(45cm pen vs 48cm armor)
It's occasionally helpful against bulkers too
yeah it's good for diggin deep into there guts to like hit thigns that HE has not managed to reach.
If they're bow- or stern-on
Or just at a weird angle
MNs will be a problem for you in general outside of 5k, but the beam works wonders
250 AP isn't phenomenal at dealing with them, it mostly chews up the casemate
Last game had a plas/100 monitor swarm and a set of 450 LNs, which was certainly an Experience
that said, they did their intended jobs
Fleet 'Ocello Escorts ACT(T)' is composed of 2 ships that cost 3000 points:
Lid of Sayer : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
Hula and Hunk : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
Doubt you need RRFs here - if you're dealing with reactor crits that you don't have time to repair, you're losing a fight and losing it hard.
Might let you do something with the small DC locker (I like double CICs on my Ocellos these days, having been converted to that cult)
Also like small locksers are just kinda bad espicaly for an ocello
And you want a lot of beef in the bow of them like reinforced DC lockers or like aux streaings as they ike kind just eat HE that hits you bow on
,,, true, but at the same time, we've had a lot of luck with our crumple zone axford
rapid dc lockers and berthings don't hurt to lose at all, unless we're surprisingly misinterpreting how our ships are taking damage
Yeah but like axfords have more space then ocellos do to have a crumple zone. like IWRC 450 HE can hit the four bow compents if it smaks into the trhusters
and like losing them is not bad on like it's own, but like shells being able to get deeper in is bad
do they?,,, hm
yeah like shells and damage rays cna like pass trough gray bits but like not red
and they just continue on until they hit something, right?
damn
we might actually have to rework some things on our axford fleet
Or untill they reach there pen dpeth wich like is half a soloman or so for 450 HE
Fleet 'Ocello Escorts ACT(T)' is composed of 2 ships that cost 3000 points:
Lid of Sayer : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
Flush Wrap : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
not quite rdcs, but aux steerings are a) cheap, and b) reinforced
I should aux steering beef, but I'm perpetually on my "needing PCCs" grindset
i mean
Aux nose is a classic, makes Ocellos nice and beefy
we also cut out our extra micro
although the whole rest of the ship turns off if the pd fires
well, assuming all 4 fire
Really recommend getting a Parallax in there though, the access to good burnthrough is a lot of the value Ocellos provide
oh, true
me, staring at my 140% power requirement: haha yeah
I'm not sure it's possible to build an Ocello with good PD where this isn't the case
You can, but like you need to like make it a single drive
FWIW the boosted reactors are pretty safe on Ocellos, because the drive section is basically immune to guns if you're bowtanking, and you're an Ocello, not getting missiled is your job
we're also tempted to swap where the interruptor and pinpoint are? but,,,, the internal debate on whether commsjamming or lock-ons are more valuable is still ongoing
If you get flanked they might be a problem but if you're flanked in an Ocello you're dead anyway
the sprinter about to launch three torpedoes directly into your drive section:
If you have a Parallax you do get a backup source of locks
I know our doctorin for dubble bubble ocellos is to put both omnijammers in the back but like in our one test wiht the backpack FCR it like held on for like longer then most of the fragle stuff in the bow
If only there were some sort of bshortable PD that could eat torps alive
Can the usual Aurora placements reach torpedoes fired directly into rear arc?
Genuine question
I think so, the top and bottom ones yes but idk about the wings
Even dead on, those mounts have a bit of depression I'm pretty sure
yea, auroras are +89 -5
My current setup is actually backpack FCR plus Hangup on a small slot, for the better range at protecting my friends
Fleet 'Ocello Escorts ACT(T)' is composed of 2 ships that cost 3000 points:
Lid of Sayer : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
Eager Store : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
had some trouble getting things to work out, but we can absolutely fit in a parallax with a bcic/rcic setup instead of 2x rcic
I would probably swap the ACAs for a third elevator, but this seems reasonable
Oh, how's the power situation if you go small whip big dragon?
Fleet 'Ocello Escorts ACT(T)' is composed of 2 ships that cost 3000 points:
Lid of Sayer : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
Lorri O. Maida : 'Ocello' class Command Cruiser [Gun Rail PD EWar Sensor]
the ships run at 155% power, but they,,,, should work
Oh, btw, if you go down to 50 rail ammo then ctrl- or shift-click the +rail ammo button it might let you get extra in
The ammo thing is annoyingly slightly glitchy
nah, that's as high as it goes
nah, it works out
needed exactly 1 point extra on each ship to bring it up to an even 3k, had room for just a little bit more
<@&942093958551588904> neb in approximately 15 minutes?
in-game rn, hopefully we'll be around then
be around in maybe 30 if you’re still playing
barring no dota ping in that time, sure
Ooh botes
we'll be waiting in activity-1
Hello ^^ I'm here, I just can't talk atm. Headset charging.
SGT-300 Spinjitzu Cringemaster is a size 3 missile that costs 12 points.
Contemplating the utility of mixing in a few BSSJ into container salvos specifically to protect the decoys that protect the containers
But that might be futile when ARAD is encouraging them to radar off anyway to softkill
BSSJ is kinda niche IMO for containers. It helps vs AMM's and slightly nerfs PDT's, but it's more softkill you have to worry about than anything I think.
If you're looking to play containers, I highly recommend looking into Wake validators and Wake seekers. If you can curve around and get the side/rear aspect of ships it can go a long way towards getting the salvo on target.
As for support modules, decoys are of course helpful vs Defenders, but besides that idk, I haven't had or seen much success with anything else.
There's an argument for Cold Gas to help the salvo get going and keep it together, but that's a whole third seeker you could have.
when I bring ships with real PD (and by real PD I do mean 2 defenders and softkill) a solid 60% of the container hits I take are wake seekers spinning around to hit me in the engines when I stop paying attention
Yar, it can be rough to try and defend against. I seen a player called Sakura Fritz absolutely dumpster people with a CLN featuring SAH/[WAKE]/WAKE Containers with a pair of flashlight Shuttles he was able to include by nature of all those seekers and the validator being dirt cheap.
And he was wrecking golds, people who definitely knew what they were doing.
It's certainly an argument in favour of actually bringing flares
Yeah, flares only help against Wake seekers not validators but Wake seekers are actually kinda cracked for containers in some builds.
Containers having more than enough fuel to drift around again and again is really nice for Wake seekers
For sure!
SAH is a secret sauce as well, it helps against chaff if you can intentionally miss the chaff with Illuminator cone.
Yeah, I keep meaning to hammer out a SAH CLN I like but balancing the mag depth isn't a skill I'm used to
I feel ya, CLN's are so expensive and it's really tempting to make it 3k by itself.
If you want another similar idea you can try, I've also seen a build featuring SAH/[CMD] Containers with a Bloodhound Tug carrying a Lighthouse to spot for it.
TRP strikes can do good.
That's fun, may kick around a few designs when I'm done moving.
ACT/[CMD] combined with ACT/[WAKE]/ARAD gunning for rear aspect is another idea.
What's the prevailing wisdom on decoy maxing at the moment? I assume a few defenders still mulch arbitrary containers even with cheap terminals
Since they buffed defenders you do need way more decoys, since defenders will start popping them from max range now and they're basically as fast at doing it as proper flak
very feasible to hardkill most CLNs now, I think there's a spot for rocket containers + Act/[CMD] TRP for small stuff because both of those are reasonably difficult to softkill
Containers are pretty fast though, you used to be able to brute force a Defender or two without Decoys with a big salvo after the patch that buffed Container speed, dunno if that's still the case tho.
depends on the angle and the target, if it's a small ship the defender will just eat everything, if it's larger you can sneak a few in
Makes sense.
you can always bring more decoys with support containers, it just became far more expensive to do so reliably because if someone covers their ships in defenders you go from needing 12 decoy modules per salvo to 16-20
Yeah, honestly I would suggest that if there's a ship covered in like 5-6 Defenders or with a ton of escorts it might be easier to just search for greener and more explode-able pastures.
And just have less expensive containers
Maybe have a single salvo or two of super gucci stuff for if you absolutely have to brute force something for the team.
It's the classic "3k missile ship has to kill real fleets or it doesn't really pay back the cost" issue
That sounds pretty reasonable. I'd been looking at CLN again as I've been seeing sidearm Axford groups with maybe 6 defenders as total hardkill and that just feels ripe for boxing
if you could buy half a CLN to have rockets for DDs and CLs I would be all over that
A Bulker with 16 Rocket Containers is kinda that?
as a big proponent of the sidearm axfords (when I bring defenders), I've gone up against some quite good CLN players and the containers kinda just... haven't been that much of a threat
Rocket containers are real standouts also, even a CA or BB will be fully red after you hit it with two salvoes of those and they're much harder to hardkill
more often I get owned by rocket containers happening to see the ship first than I do actual containers
Yar, that's something I have also been wrecked by 
Nothing says "Hey, slow your roll big guy/gal" like a big salvo of 4R6's coming directly at the nose of your Axford or Solly flank speeding ahead.
4R12's on the backpack of a Bulker are also scary for the same reason.
I wonder if manually firing an active decoy forwards at the strike will reliably catch them
Maybe? That could work I think?
I've found that firing any active decoy manually tends to just get it stuck in the ship lol
though that should work, I think
oof lol
Oh that reminds me, I cooked up a weird anti-mine tech.
oh I guess you shoot it into the minefield and then drive into the mines to activate the magnetic thing?
Yah that could work, and would be really really smart if it worked! lol
Probably better than my weird tech xD
I still really want to try the railgun sig bloom thing
Oh yeah lol
I'm pretty sure mine seekers activate pointing the cone towards what triggered them, so you probably want the decoy in front of the mines
Yeah mines fly in a straight line once triggered and it's next to impossible to jam them.
You can decoy them though and they'll curve after the decoy
I think the cone is pretty forgiving as I watched a bunch of mines take off at a pretty sharp angle from the triggering ship when testing the sig bloom thing.
I should get actual distances and angles for that at some point
Finally another use for my Rail Solomon, I can use it to spoof mines away from my Sprinter trying to cap the point xD
You’re not the first one to think of that
That was how I spotted it in the wild, my corvette drifted a little too close to a minefield and then all the mines ran off into space chasing the rail on my Solly
Great minds think alike? lol
Also awesome Fluffy, that must've been a nice surprise lol
It really was, took a while to work out what had even happened.
New reason to put every mine around a blind corner
why is there a rear admiral with a wasting diseased ocello
How wasted?
the PD is fine, but it just has 3 T30s as offensive armaments
the monitors it is with are cursed triple turret ones as well
T30s 😩
I'm convinced this entire fleet outputs less damage than one obelisk
Go tell them Mk65s exist
And then the monitors don’t need C56s
Bam, suddenly reasonable
casemates, on my monitor?
The all turret plasma MNs might have higher output than the 2x turret + casemate tbf
And they automatically angle the armor
They probably do
I wonder if it’s worth exposing the drive
(Also I was right a single obelisk outdamaged the 3k of plasma and 100mm ocello + these monitors)
Obelisk?
Ah thanks
I'm not sure how exposed the drive even is, MNs are fat and the drives small, and with 60 degrees of armor angle you're not getting in there with much shy of 450AP
Apparently even 45 degrees of angling with 48cm armor is just barely enough to bounce 450HE
Hey <@&942093958551588904> anyone feel like a boat in 15 minutes?
we were just about to hop on
fi we can shake out headache by then yes
just say no to torpedoes
also
My opponent told me Axfords keep eating his tugboats and shuttles, so I asked how many cap ships he has and he said he just goes to the shipyard and gets a new cap ship afterwards, so I said it sounds like he’s just feeding cap ships to Axfords and then his XO started crying.
my fleets will continue to be more deranged until I am stopped
Fleet 'NG Moon' is composed of 3 ships that cost 3000 points:
Quota : 'Vauxhall' class Light Cruiser [Gun Missile PD]
Ledger : 'Vauxhall' class Light Cruiser [Gun Missile PD]
Inkpot : 'Keystone' class Destroyer [EWar PD Sensor]
```This fleet uses only one missile type:
```yaml
SGT-351 Ascalon Bronze : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
Wooooah-oh I'm halfway there!~ 🎶
Fleet 'House Atomics' is composed of 5 ships that cost 3000 points:
Duncan Idaho : 'Sprinter' class Corvette [Missile Sensor PD]
Duncan Idaho : 'Sprinter' class Corvette [Missile Sensor PD]
Duncan Idaho : 'Sprinter' class Corvette [Missile Sensor PD]
Duncan Idaho : 'Sprinter' class Corvette [Missile Sensor PD]
Duncan Idaho : 'Sprinter' class Corvette [EWar PD]
```This fleet uses 3 different missile types:
```yaml
SGM-100 Balestra : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-H-200 Dodge This : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [16pts]
SGM-H-200 Two for Flinching : DIRECT - ACT(RADAR)/ARAD(RADAR) - HE SHAPED [15pts]
And atemp at a bomber fleet
ACT/ARAD over ARAD/ACT?
Yeah so they don't stage unless they are clsoe ro get jamed
update: the abominable creatures actually work very well
Makes sense, but also does seem quite easy to softkill
I think they stage as soon as either seeker sees something
It's a useful trick for instastages, since you can get them to stage at 5km by going CMD/EACT
You could go ACT[ARAD] to prevent early stage and be a bit more softkill-resistant
In my testing CMD/EACT seems to no longer work due to CMD "always having a target" and thus never allowing the secondary seeker to take over. I might be wrong though, it's just been acting funky for me.
EACT/[CMD] definitely works though.
ARAD/EACT stages at 5km because the ARAD usually doesn't pick up a target until 3km, so the targetless primary seeker falls back on the secondary seeker that found something.
Setting a validator to Reject also prevents early staging due to jamming unless the validator is also jammed btw.
This lets ACT/[CMD] or ACT/[EO] brute force jamming sometimes.
Though if they also jam the validator then L
I've also been toying with TRP'ing close range cruise ACT/[WAKE] strikes. Basically you have an Axford or Solly with a missile backpack, and you TRP missile strikes into the sides and rear of the ship you're actively fighting while you're fighting it. If they're using their main engines at all they're toast, and if they have to stop moving in order to fool the Wake val then the guns have an easier time hitting them.
Plus they usually can't jam 2 directions at once, so they gotta choose between jamming missiles or your ship.
That makes sense, I don't recall any patch notes that would have changed that behavior so I'm probably thinking of ARAD/EACT (or there was an undocumented change)
This was my idea with ACT[CMD]/CMD containers, the CMD secondary ensures the primary gets close enough to brute force radar jamming. Pretty bad in the Disco Meta though
Unfortunately, Discos are a pain yeah. EACT/[CMD]/WAKE might be an idea though
I just had an incredible hekp salvo perfectly grey my citadel mags on both bulkers simulatenously
if I didn't spring for the second CIC it would've also CIC killed them
rest of the ship was completely unharmed as well
Unfortunate for you but also good on whoever brought and got value out of HEKP
I've seen some good work done with Act/Wake/[Wake], but I need to go test what happens if you put different validators on wake seekers
it's barely worth act validating it now because flare counts are quite low, but I can see Act/Wake/[CMD] being potentially interesting
purely because pointing a jammer at it doesn't brick it
MD liner on Salar moment
WAKE[ACT] actually seems to work quite a bit better than pure WAKE even in the absence of flares IME, because ships like to burp their engines, and if you're running unvalidated WAKE there's a 50% chance the salvo will decide to just turn around and follow the disconnected part of the trail
It has major issues if there are multiple true targets in the FOV though, I suspect because unlike with ACT there's no stronger return on nearby targets so it switches entirely randomly rather than mostly sticking to the nearest target
WAKE[CMD] fixes that
I'll once again link this: #1164000873031151637 message
"ah shit we forgot the warheads"
Hate it when my containers get separation anxiety
Act/Wake/CMDval might be a straight upgrade on my usual CVAR cruise container cheap spam, I'll see if it increases cost
Cost is definitely one benefit of WAKE[ACT], runs you a grand total of 0.5 points
I should put some 4-point WAKE[ACT] S2s on my sprinters come to think of it
this game can be really pretty sometimes
torptug run on a stealth bomber squadron, ended up wiping all six for the loss of one tugboat
then all the tugs sat in four consecutive reactor blooms and were rendered useless
Definitely the worst part of sitting in tac view all the time is missing a lot of these views
honestly I think this one looks really good too
It does, it's a shame it didn't capture the rail salvos being traded though
Those look super pretty
thinking of, <@&942093958551588904> anyone up for a game or two while we get laundry done?
yeah I could do a match
how do you play so much ;-;
more than double my games
I don’t think I even have as many wins as your losses ;-;
this is scary
this fleet is fun
3 rail dds and a sidearm axford?
Oooh
logical
took two bulker fleets apart on Canyon
That's mean for anyone who tries to duel you
"Semaphore Wirefraud" is very good
@tulip vault ?
MMTs have now been upgraded to actually be able to do something against jamming
not that much since arad is only so handy, but it might stop me getting quite so locked out of doing anything to beamstones with blankets
Incredible
not much anticapital punch here but they are Sundrive/Long Haul
because the Kiwsatz Haderach can be in many places at once
The 250 CLs of bulkers
honestly tempted to give them torp backpacks
When you think about it a CM4 is like a torp
very nice, very nice
the guild does not take my orders (because it only has aux steering)
I've had a couple new dune names in my brain too
sadly I am 40pts over after loading the bulkers to the gills with torps to make up for the lack of plasma
Fedaykin Trivia Night/Bene Guesserit/Quizatz Haderach
oh that's really good
make 'em cheap plasma bulkers so you can fire the water of life at people in purple form
more torps
I should steal someone's plasma bulker build and try to play this game again
you do realize that you now need two varieties of torps, Crysknife and Gom Jabbar
(possibly also Kindjal, but that one has to be as slow as possible)
Gom Jabbar was my previous series of torpedoes
which evolved from Ilkay's Crysknife setup
these modern ones are Crysknife blocks III and IV
I suppose I'm due a Ginaz at some point
oh my god
these are Neko's plasma bulkers, they're a bit fragile but if you lead with the 8x plas turret one and it burns off all the armour, you don't really care if it gets focused
Fleet 'T30 + Plasma' is composed of 3 ships that cost 3000 points:
Grid Final : 'Bulk Freighter' class Line Ship [Plasma PD Gun]
Pool of Crace : 'Bulk Freighter' class Line Ship [Gun Plasma PD Sensor]
Easy Qualm : 'Bulk Freighter' class Line Ship [Gun Plasma PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-100 Dummy : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-114 H Parry : DIRECT - ACT(RADAR) - HE FRAG [2pts]
Ah, nothing like a throngler
(8x T81 bulker)
It's a silly name but I like saying it
amusingly, since the Spice Extraction Protest Committee is a Sprinter fleet, they can end up fighting against Muad'Dib now
I think my next Dunefleet will be my updated version of the ANS capfleet, so I can have beams to cut up spice crawlers
Muad'Dib, Chani, and Stilgar makes for three beam DDs, and then you can probably fit 5-6 gun sprinters
ideally 6 for 2x3 wings
bomber sprinters are more expensive, so that'd either be 1x4 or 2x2
I'm thinking the classic setup of two beams, four torpcorvs and two scout frigates, but I need to redesign the torpcorv arsenal so it depends how expensive that comes out
the god radar has metastatized
Fleet 'Effective SSBN Doctrine With Improved Aegis' is composed of 4 ships that cost 3000 points:
Arleigh Burke Flight 3 : 'Axford' class Heavy Cruiser [Gun PD EWar Sensor]
Red Right Hand Finger #1 : 'Keystone' class Destroyer [Rail]
Red Right Hand Finger #2 : 'Keystone' class Destroyer [Rail]
Red Right Hand Finger #3 : 'Keystone' class Destroyer [Rail]
woe, rail array spotter you cannot kill be upon ye
I also made a variant of this list, although I have a bit more gunpower
on a megaspyglass Axford you generally want the rear turret because at 10+km you can just broadside and let them have it while changing accel enough to dodge
Fleet '4TC Axford and Rails' is composed of 4 ships that cost 3000 points:
LIBOR Monitoring Enforcement : 'Axford' class Heavy Cruiser [Gun PD EWar Sensor]
Sterling Lads Group Chat : 'Keystone' class Destroyer [Rail PD]
Semaphore Wirefraud : 'Keystone' class Destroyer [Rail]
Defence Of Austerian Britain : 'Keystone' class Destroyer [Rail]
```This fleet uses 2 different missile types:
```yaml
SGM-1 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
🤔
I can probably fit the extra rear turret in, though it does take away somewhat from the value of the Massively Reinforced Schnoz
you'll need the restores anyway, if you take glancing hits track correlators start falling off and going to 3 or below means you struggle to actually hit anything
can report it works, though
👁️
Interesting choice for giving one of the DDs their own radar
clearly, this is an unnecessary indulgence and the chaff box I'm giving them with my saved points is already being extremely generous
<@&942093958551588904> anyone feel like a boat or two?
might be an unnecessary frontline but sometimes people come poke rail DDs with shuttles
I am currently boating, but you weren't in the mood for Pillars
yeah I did see lol
it's off most of the time, I ping it whenever the rails change targets
no pillars for me
I would like to spectate boats while I fill in multiple 20 page forms
I am currently trying to queue on ERI Official 5
update: the general concept works, the "my team did not bring a single corvette and I had to cap at least one point with my bombardment Axford after my beam DD fleet sat out in empty space and ate 30k worth of containers" did not
I am shamelessly plundering those next pub quiz I go to
my gift to you
@noble zodiac caught in the wild
ocello wasting disease has gone too far
now they don't even have PD
(no, I'm not joking)
(but this ANS comp didn't have missiles)
@wary flame not quite an md array, but we took one of our old mdln fleets and gave it a once-over
Fleet 'Line Broadside DUX-INTEL' is composed of 3 ships that cost 3000 points:
Jet : 'Bulk Freighter' class Line Ship [Rail PD Sensor]
The Only Hurl : 'Bulk Freighter' class Line Ship [Rail PD Sensor]
Slob Wily : 'Cargo Feeder' class Monitor [PD]
comes with absolutely perfect dog (who knows a few tricks), but maxes out at ~30rpm
we can't put it on the dog, it's busy doing its own things
we can swap the radars out for an extra ereg and gpc each
,,,,,,, we can just take the dog, but that's,,,,
,,, fuck it
two GPCs generally doesn't provide a significant enough buff, limiting factor is the track quality
Fleet 'Line Broadside ECT-INTEL' is composed of 3 ships that cost 3000 points:
Jet : 'Bulk Freighter' class Line Ship [Rail PD Sensor]
The Only Hurl : 'Bulk Freighter' class Line Ship [Rail PD Sensor]
Slob Wily : 'Cargo Feeder' class Monitor [PD]
instead you get more rapids
rapids are very good for letting you flank more
MDLNs need to move surprisingly often
,,,,,,,,,,,,,, and, now our game is refusing to work
and we can't validate our install
happens sometimes, restart Steam
o7, trying now
,,,,,,, didn't work
also, wait, hold on, we absolutely should keep the radars on it just so the pd works
it is steam maintenance time

Grazers have EO backup FC... Non R? so like they don't need radar to work IWRC
no, they still need the ship's radar to acquire the target, they just have their own integrated fc
same as with defenders/sarissas/etc
unless we're misremembering how those work?,,,,,
actually, come to think of it
why are you running all of those grazers anyway
if they pick up a missile track your guns will all turn off
🤔
,,,,, gods, either all ny'all are gaslighting us about how this game works or we're just stupid
and we're probably just stupid
easiest solution:
go to testing range, put them down as the enemy fleet without any active radar
fire missiles at them
see if they die
I think you're right
Yes, that's what you want. Losing guns for 10 seconds to not die to missiles is a very good trade
The cost to damage output is negligible under basically any amount of missiles
Yes, I know, I'm just iffy on setting to Point and how that affects your missile defense capabilities, because you definitely can't set them to Area
since that default option just makes your guns turn off at random intervals against missiles that aren't anywhere near you
yea, no, they definitely need radar to acquire targets
I think you're fine on area with Grazers on MD liners, you're far enough away and Grazers short enough range they shouldn't randomly sleep you
Easy enough to test though
ECT?
I say this specifically because my Grazers would randomly sleep my guns when I brought them on my MDLN fleet - which is also weird, because they don't have radars!
we have,,, a faux-phonetic alphabet we use to label fleet versions?
BER
CET
DUX
ECT
FIT
GHO
HOL
IMN
JIB
KER
LUT
MOD
NEO
OCH
PUR
QUE
REN
SAE
TAC
USE
VOL
WOF
XOR
YAN
ZHY```
I wonder, were the missiles on an EWR track? The grazers might have been activating with unlucky velocity inaccuracies
17, i'm going to kill you
more interesting people than you have tried
Good question.
but yea, we ways start at act and go down
I genuinely don't recall, but I don't think so - from what I do remember, the teammate they were being fired at had a solid track on them.
well, except for our axford shipkillers fleet, which started at mod (and was also started before we started that naming convention)
No PD vs no missiles? Really that's just a hard read :v
It really was
Personally, I wonder if we might get fighters in Nebulous. Probably not likely but I think it might be interesting to add them, since some planes in real life are sub killers.
They are to be added in after conquest gets done
It's officially on the roadmap
Yeah
Expect to hear news once Conquest releases, and actually come out some time next year
well, I racked up three losses tonight, I'll get 'em next time
admittedly one of them we had a blue who brought three corvwings armed with a grand total of six torps each
so that was basically a 3v4
Could still be useful for caps but yeah non-ideal
On an entirely unprompted note: As a former Carrier Coward in World of Warships, I cannot wait for fighters
anyone happen to know the size of the lyrebird bubble off-hand?
4km
radius or diameter?
[Reply to:](#1164000873031151637 message) 4km
Ahh.... fuck I can't remember
I think it's extends 4km from the jammer? wich ever one that is
not that the bubble is 4km across
radius, right
diameter is the total distance across (exactly twice the radius)
Thanks
@olive blade i'm pretty sure you could .length a whole bunch of variations on the 'pussy in bio' bot meme
like "M U N I T I O N S I N B I O"
M U N I T I O N S I N S I L O, surely
@wary dirge boats?
wait shit
I am very sorry to whoever that is
<@&942093958551588904>
is what I meant to ping
someone who plays Nebulous should change their name to "nebulous something something" and solve this issue once and for all
@glad aurora thanks for the game!
that felt like an oldschool AvA game with everyone just sitting dead on the points at the end
You're welcome! Glad it came through.
Those two liners on A not having Pavises came in clutch - they got absolutely smashed before they could do more than break the nose on my second Vauxhall
also funny: the endless parade of empty OSP boxes running towards E as I slowly crawled towards the point gunning them down
the Very Hungry Gun Vauxes strike again
I come here with a creature born of tartarus
Fleet '3.0k - Horrible Double Threat' is composed of 5 ships that cost 3000 points:
Ewyllys Cythraul : 'Bulk Freighter' class Line Ship [Plasma Gun PD]
Damwain : 'Cargo Feeder' class Monitor [Gun PD Sensor]
Arfaeth Terfynol : 'Cargo Feeder' class Monitor [Gun PD Sensor]
Rhagluniaeth : 'Cargo Feeder' class Monitor [Gun PD Sensor]
Dilyw : 'Cargo Feeder' class Monitor [Gun PD Sensor]
```This fleet uses only one missile type:
```yaml
SGM-132 Fflowlyn Block V : DIRECT - ACT(RADAR) - HE FRAG [3pts]
I don't know what compelled me to make this but it's actually not that bad
I'm not sure it's any better than a real triple threat or plasma monitor fleet
but it does instantly shred the armor of a capital in the first volley
Someone started calling 8x T81 a "Throngler"
It's a legit thing, plasma does do damage too
I have also seen it called the T648 for obvious reasons
one of those and two regular plasma liners on the cheap can really fuck someone up
(It's only obvious if you can do math)
especially if it's first around the corner and taking the fire
It does do work, but it also does not survive taking any fire at all
I have upgraded my Axfords with small workshop and DCC and we'll see how much beefier it makes them
everyone else seems to run that as standard so maybe I was being a moron
DCC good, not sure where I'd fit a small workshop
Fleet 'Sidearm Axfords Workshop' is composed of 2 ships that cost 3000 points:
Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun PD EWar]
well, it's buffing eight teams by 30% each, which is going to add up to more than 1.5 regular teams
Oh, absolutely, I'm just thinking about in terms of "how many components can be repaired at once"
Anyone know the traverse limit on the C30?
I know it’s basically nothing vertical, but no clue sideways
Im also growing less and less convinced by the idea of large dc lockers on axfords
They’re just like, so fragile
where are you putting them?
we put ours in that little,,,, primordial pouch area behind the big gun, and they tend to survive ~75% of the time, provided we don't get ganked
does mean I need to protect the belly but that's easy when you're a dedicated bowtanker
those three slots are the safest slots on an Axford
Might've been misprioritizing, then
yea, rapids don't care about their compartment being destroyed, you can always put them where you're gonna get shot the most without having to worry too much
Oh, I know
I'm just used to rolling over to get the beam on target and getting shot in the belly
they're there because I expect them to get shot
Mm, that is a good call, even if I am reticent to move the mag and RDC out of there
Especially given you need two magazines nowadays
same, we only use two for redundancy's sake
I run out of ammo very often on sidearm axfords, even with two rmags
Hm, fair.
You use a beam, you probably have <40% of the ammo consumption of a 450 Ax
I must be easy on it because I've either got a VLS in the back slot or a - yeah
I think I only have 18 minutes of 450 HE, and a lot less of every other type
Not as much as I’d like, but the day I bring a bulk mag on an axford is the day I lose the remaining shreds of my sense
A magazine without the reinforced tag is just so spooky to me
It's also not that pricey to get a 6x1x8 + 6x1x4
Yeah it’s honestly not that bad
I just miss the extra slot
I go with one big mag and one small mag on sidearm CAs
I don't really mind losing a compartment slot since I can't really afford to fill them anyway on 1500
<@&942093958551588904> anyone feel like some pubulous?
sure
@wary flame the lobby is full
Fleet 'THE SUN THE SUN THE SUN BUT LESS SUNNY' is composed of 5 ships that cost 3000 points:
The Famed Silo : 'Ocello' class Command Cruiser [Missile EWar PD Sensor]
Flint And Chant : 'Tugboat' class Clipper [Sensor Missile]
Laser Designator : 'Shuttle' class Clipper [Gun PD]
Wake Seeker : 'Shuttle' class Clipper [Gun PD]
Internal Gyroscope : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 2 different missile types:
```yaml
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-351 Ascalon Bronze : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
torpcello plus scout wing plus designated B point device
Can't you make the mags on the tug a bit more efficient? Either shrink the near empty one or upgrade it to an RMag
Theoretically, yeah, but I don't think I gain anything by shrinking it?
I may be not on the up and up about how mag pricing works
(rmags also cost Points that I do not have)
First mag is free, then excluding your most expensive you are billed by both size and quality.
In this case you have two 4x1x6s so are paying for one 4x1x6
If you shrink to 4x1x6 + 3x1x3, you only pay for the 3x1x3. That should save you 15pts if I remember costs correctly.
👁️
Time to go check that out (and buy more AMMs if so, probably)
Update: yep, 15pts saved!
Gave the tug a VLS-1 for the Ceremonial Arming Missile and then bought some more AMMs for the Ocello
Player's ship names are all German names [concern]
They're LOTGH references [relief]
Vastol?
Yeah
local man charges a beam DD, kills it, then defeats three sprinters in sequential 1v1s
Pinpoint T20 T20?
Right
on the other hand, if you have a Pavise and micro your roll so it's always in arc of the sprinter you're fighting, then they can't kill you unless they're a dedicated missile sprinter that gave up their radar to mount double missile bus
in which case you were losing anyway because whatever insane person makes "sprinter with a salvo size of 3" probably has a gun sprinter with radar nearby to spot for it
Now remembering the time my shuttle took a torp and the reactor, CIC, and one gun survived. Unfortunately not the gun pointed in a useful direction with the drive out
my torp sprinters are part-armed with S3H precisely because everyone has pavises now
making one cheap enough took some work, but they're decent
and that is why my gun shuttle wings come in threes
(I lost the first two to killing the beam DD and the Vauxhall that came in to try and save it, RIP brothers)
some Vauxhall if it couldn't take three gun shuttles
a DD I understand, they're unwieldy, but the CL should be able to melt them
Oh, it did
then the MD swarm started hitting it, it got confused, and the last survivor ran away under a rock to go engage in the Sprinter Tournament Arc over E point
<@&942093958551588904> anyone feel like a pub?
Sure, I should be home in the next 10-15
we'll be home in about an hour, if you'll still be around then
actually, fuck this, we're heading home early
@radiant sable would you like us to wait for you? or are you good for a potential game 2
next boat night is <t:1710615600:F> <t:1710615600:R>!
alright well @glad aurora I'm on ERI official 1
@radiant sable if you'd like to spectate, I can put up a stream in activity 1
SURPRISE AFFILIATE ANNIVERSARY (TO ME, TOO)
It's Friday, and that means it's time for more Friday Night NEBULOUS: Fleet Command! I'm hosting open multiplayer games on my Twitch channel below!
https://www.twitch.tv/docvivileandra <@&942093958551588904>
IT'S MY AFFILIATE ANNIVERSARY, APPARENTLY | Open Multiplayer Games | Friday Night Fleet Command!
how do command validators work? do they just automatically accept any given target, so long as you have a track on it, or does it automatically filter out tracks made by chaff/decoys?
You have to track-fire them, then they validate that target only
ah
Or as of the most recent update, any targets within track inaccuracy distance of that track
But that only matters for firing off EWR tracks or maybe Spyglass ones
CMD val is very good indeed for things like ANS torps since it gets you the softkill resistance of CMD without the need to hold a good track
a burnthrough ping from a huntress works, as does a frontlinet rack that usually wouldn't get a shuttle
Burnthrough is enough for validation? Huh
if you BRN ping the target of your MMT missiles before they pop chaff you can't even get chaffed if they hug it tightly, either
since you have no track on the chaff so the validator can't see it, if I remember correctly
Oh, oh I see (from the wiki)
CMD validators will validate all targets within the area of uncertainty around the track that the missile was originally fired on. e.g, if a cmd validated missile is fired on a track that is being spotted with 40m of inaccuracy, then CMD val will validate all targets within 40m of the of that track.
theoretically that should be a pain for things like MMTs but I haven't really seen them be chaffed at all
the primary issue with Act/[CMD] is just that it can be jammed
like all validated seekers
Though the reject val change helps
I don't think that's how it works, the seeker will evaluate all tracks the primary can see, and validate them based on how close they are to the targeted track
so if you use an ACT seeker then it'll see both ship and chaff and send them for evaluation, it doesn't discriminate based on what the launching ship could see at the time of launch
Yeah, I think I described, strangely enough. CMD/[CMD] by accidt
but I've still seen missiles fired on huntress BRN be chaffed about twice total, so I don't think that change did very much there
As far as I understand it BRN pings have the same positional error as the base radar. Their inaccuracy is because they don't update.
As most radars with BRN are accurate enough to not validate chaff by default I can see that not validating chaff
I guess it'd have to be tested with frontline
I think Huntress has fairly bad accuracy but you have to have a lot of inaccuracy to get chaffed AIUI
...I've come to the horrible realisation that tugs are more efficient 100mm carrier than monitors
like they have other problems, certainly
but they do get more RPM per point
They do loose out on onboard Plasma access
Hey guys, I don't think I'll be able to play in Boat Night today, my brain's not doing too hot lately.
Alright, rest well!
Yeah, I'll be there next week hopefully ^^
I'm running quite behind today, won't be able to get the server up in time for game 1
<@&942093958551588904> hey folks Im opening the boat night channels. now, worth noting, dst just swung into place for north americans
so NA players are like a full hour behind the EU and oceania players in terms of expectations and standard weekend readiness
it's entirely possible people don't really show up for an hour and that's okay
I'll just keep the channels open
we'll be around in an hour, if you're all still around then
Fleet '4TC Axford and Rails' is composed of 4 ships that cost 3000 points:
LIBOR Monitoring Enforcement : 'Axford' class Heavy Cruiser [Gun PD EWar Sensor]
Sterling Lads Group Chat : 'Keystone' class Destroyer [Rail PD]
Semaphore Wirefraud : 'Keystone' class Destroyer [Rail]
Defence Of Austerian Britain : 'Keystone' class Destroyer [Rail]
```This fleet uses 2 different missile types:
```yaml
SGM-1 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
oh right yeah dst changed hrnm
as much of a failure as my tug + throngler build was, I'm really sold on the throngler in general
even if losing one in a 100mm fleet really hurts
will be there in 10-ish minutes, eating dinner
In Bananebulous because I will die if I play Pillars or Nyx again
could i trouble any of y'all to talk me through whipping up a fleet at some point ? i have a rough layout/concept for the ships from chats here the other day it's just how to build them
@wary flame went to Miramare if we're continuing
@lone violet Sure, what do you want to do with them
i think the baseline fray gave me was ummm
"
- ~1.5k ocello (450mm)
- 550pt fancy monitor (plasma/100mm) X2
- 240pt EWR tug
- jam tug
"
ocello should have four ammo elevators and two drives, probably big raider small whip
ewr tug just needs an EWR and enough power to supply it, plus a rapid DC; I like putting mines on mine
jam tug has bellbirds + ARRs
can't speak on plas/100 since I don't know what the buff modules are like for that, but a fancy monitor gets DC Complexes
there are whole spreadsheets of optimal buff module complements for different kinds of plas-100
2x spinal plas moniters do struggle to burn trough armour fast enough, the T81 ones do seem to work peaty well
T81s outcompete C81s until you are really stacking up the ERegs
not even close
I doubt Eight has access to them, so you may want to send one her way (or summarize it)
also, yeah, what a game
I skill issued hard between not realizing the warning was intended for me first and then not knowing how to manually deploy chaff, but that's life
when I run escort ships for CLs I like to make them sprinters, and part of the reason for that is so I can flank one in front of the formation when I see incoming to get some chaff down
I have lost a few CLs to exactly those, since it's hard for them to slow down from full pelt fast enough to put their own chaff in the right place
If you're available rn I have some time to sit down and help you make an awesome fleet ^^
After poking at this a bit, I can turn the Keystone Device into two considerably faster sprinters, but said sprinters also have less armor, less DC (which is to say, functionally none), and I lose the disco ball
I'm also not sure how to feel about "Sprinter with nothing but two Blankets and a VLS-1-23" in general
Jammer Sprinters are mostly strong because they can just be invisible
I may just take the L on the decidedly uncommon matchup of "rocket containers piloted by someone who actually knows what they're doing engaging on my vaux swarm," since the current Keystone Device is better into the liner matchup I keep actually fighting
Also unlike Keystones they can keep up with Vauxen
aaa sorry, had gone to bed by this point ,,, i will try and find another time, promise 
@wary flame I took your advice for getting the good engine block, and apparently it just looks cool as fuck as well
<@&942093958551588904> anyone feel like some pubs?
sure, I can pub
Which room?
I'm in ERI official 5
Fleet 'NG Hermit' is composed of 4 ships that cost 3000 points:
Ethics of Violence : 'Keystone' class Destroyer [PD Beam Sensor]
Unity of Thought : 'Keystone' class Destroyer [Beam Gun PD]
Principle of Action : 'Keystone' class Destroyer [Beam Gun PD]
Virtue of Belief : 'Keystone' class Destroyer [Beam Gun PD]
debating whether this is workable
(I can't fit triple FPA without giving up radar, power-wise)
I generally feel that three triple FPA DDs will melt literally anything before they can kill my radar guy, so long as I never try and leave whatever rock I'm sitting behind
All good, I am available again for a few hours rn ^^
might be on in ~30?
update: MNs are not especially effective against the beam device
Oh, could you send me a message or ping me when you're on? I won't see a message unless I get pinged sorry x.x
just had a solid 15 minute game of neb
walked over the enemy capital death ball with our own deathball
my throngler got throngled though 
incredible
@tulip vault in VC
Walk it off
Terrible(?) idea: Cruise ARAD on beam DD so you can fire them around a corner and then pop out while their radar is off
Actually if you're clever with hot launch you might not even need cruise
Hot launch + the opposite of minimum angle (I forget what it's called)
Free approach
Similar energy: send Wake primary missiles from behind to encourage them to stop before you ambush them
<@&942093958551588904> boat?
OK, I finished watching the most insane game in human history if you're playing a game 2
I feel that I'm going to say this whenever I hit mines in future
Lol
@tulip vault ?
I'm in one atm but I'd be down
Sometimes you gotta scram and restore
misc is a corrupting influence
Sprint mines are a defensive weapon 
honestly I have been seeing the 3k of mines fleets since mines came out
Double sundrive bulk mag radarless mine feeder
What I've seen Misc popularise are the 5-15 sprint mine rock traps
They've metastatized to one of my fleets
I know I'm a horrible person every time I watch a backcap Sprinter instantly eat shit and die, or an Axford group sit still and RPF them for five minutes, but I can't deny a little smugness about it
Something something sprint mine availability is a personality test
I wonder if bombs get more rays for chaff
managed to win a 3v4 against blues with Pyrope & Spedicy
I think that's the good way to not beat up the pubbies
feels like a good points ratio
<@&942093958551588904> nebbing
lobby?
am in VC
we are going to get turned to soup this game
"I don't use PD" - ocello player
Just hope they don't have missiles 🙂
turns out I do have some missiles
but
everything is still 3000 points
which is surprising
I suppose they slowed down the patches since they started working on the er... big map mode
that
whatever it was called
Big map mode would be a great name for it
Probably the huntress change
ah that'd do it
The name is conquest tho
Right!
That's what it was called!
Hmmm
Well in any case, I've gotta rebuild my fleets, what's it worth having for the fleet lineup these days?
@minor raven not coming to play?
in every way this game is just like dota 2
we should just merge the dota 2 and nebulous threads
and the dota 2 and nebulous roles
so true
for the like, 5 of us who play both
which if you think about it, is both a full Nebulous team (on canyon) and a full Dota team
further proving the point
A lot of the good maps have symmetrical “lanes” too
Just mod in the dota2 map, either as a stylised version in space or just exaggerate the whole thing as a surface map
I found that fleet in the following match while spectating and it had added a 4 defender frigate, which is just high comedy
next boat night is <t:1711220400:F> <t:1711220400:R>!
I'll be able to make it to this boat night!
brave shuttle banging on the rock to summon shai hulud (100mm lineship)
people in the neb server have apparently become fully Dunebrained
Wait is the ship a liner or is the ship a shuttle
what ship
I think I may be just too sleep deprived to understand this sentence, apologies
the dune shipnames are always a hit
I wish misc’s old heighliners were still a real build
They’d be a real joy now of days
Shame the state of containers kinda means they can’t be, but still
the shuttle (noble fremen fighter), out in the unforgiving desert of A point, encounters an enemy corvette wing (harkonnen kill squad). they beat upon the A rock to summon shai-hulud (100mm liner) to destroy the harkonnens.
Ohh okay I see
if you think about it, FLANK EVADE is burning without rhythm. in this essay, I will
also, I got bored of being unable to MMT beam DDs
behold
SSJ S2s for use within pinpoint range
tested on real beam DDs
AMMs are usually suppressed and defenders are usually dodged, just have to make sure you're bellbird jamming at the same time
Hm. I wonder if I could make this into torp form for my torpcello
Ooh, ssj actually doing its job is interesting
I don’t think torps really worry about amms too much
turn up, KILL WITH EXTREME PREJUDICE from outside of 6k, and then use the actual torpedoes on their buddy
OK, it's a bit fucky, because if the AMMs randomly wander too close then they will acquire through the overlapping jamming fields and usually manage a side-on intercept
if they random-walk away while jammed you're good
I mean, sometimes work is better than never work
I haven't ever lost more than two in a salvo to AMMs
not sure about performance against corv defenders but that's what real-world testing is for
Honestly I haven’t had many problems with hitting corvettes with s2s
Other than the arad ones
To be fair, I do also have a small CLS-3 that just carries four torps sitting around, so I can swap that to a VLS-2 without much issue
I just really need a tool that lets me kill beam DDs approximately Yesterday and without losing my entire ship to it
I truly don’t understand why they don’t cork properly
one of these got hit by about six total but the other two took one volley or less
pretty reasonable
I mean a grey beam is a grey beam
Oh yeah I guess if you’re just using them as s2s that makes sense
Yeah, it's a range thing
I was thinking ssj torps, and that feels a little redundant with torp armour
If I can have a tool that reaches out and touches someone reliably from 7k, then my job's clear to torp the big things
Or wall thickness or whatever it’s called
if you can program six or eight of these at once you can probably reach from 7km
they are expensive though, 14 each
Yeah that is like
S2h price
Pure cmd is a little sketchy but I guess of these are hunting rearguards it’s unlikely they have disco
I can program six at once on the torpcello, yeah
Now I just have to figure out how to afford these
Clearly the answer is eo
But alas mazer has deprived us
update: going from 15 to 10 mines on the mine tug and cutting the EWR let me afford 13 of these creatures
(2x6 salvos and a Ceremonial Arming One)
@wary flame How mandatory is the SSJ over a SACT secondary, by the way?
mandatory if you don't want to get AMMed by your average solo beam DD
