#Nebulous: Fleet Command

1 messages Ā· Page 12 of 1

tulip vault
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also, you hate to see it

supple sonnetBOT
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or you could go with 250 spinal, plas turets and t-20's so you can gt them all on te same target

Techheadā€„ā†©ļø

[Reply to:](#1164000873031151637 message) One plasma turret front, 250 casemate side, T30s top and bottom

quiet quiver
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Sounds entirely too sensible

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Also your HEHC output goes from 39 RPM to 19 RPM

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(If I did numbers right)

tulip vault
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<@&942093958551588904> would anyone be up for a pub game?

glad aurora
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In a bit, lancing at the moment

junior heron
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yes but only because I was going to bring the Destroyer Device

dark dawn
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Haven't played in weeks, but I can join for a game or two

junior heron
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results of the pub game:

supple sonnetBOT
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so did you kill any ships?

junior heron
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yes

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2 bulkers

wet root
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Never had to use the HEKP?

supple sonnetBOT
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we'll be home in about a half hour if ny'all are still around

junior heron
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device capture fleet doing work

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ah, 5000 of that first sprinter's damage was containers

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The Device unfortunately rotated a bit and lost floodlight at the last volley

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I feel like my argument for the s1 dump is that you don't lose damage putting the beam into the void of a bulk liner

wicked mirage
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@radiant sable Heya like Tron said I have S2 and S3 AMM's but they're intended to be used against Torps and S2 swarms respectively. Containers are far too durable and spammable for one to carry enough AMM's to defend oneself from them, though I do have some designs that can be used in a pinch. Tron is right that Softkill+Defender is the way against Containers, but if you'd like I can still send you some designs.

dire harness
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S2 AMMs were kind of funny back in MMu

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used to run a CA fleet with them

wicked mirage
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Nice ^^

wicked mirage
dire harness
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deleted them šŸ˜”

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basic idea was backpack of BF S2s with EACT seeker

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the main goal was to hit pre-staged hybrids

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they worked pretty well

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the main thing they did was increase aurora effectiveness

wicked mirage
dire harness
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also had some low range cold launch max maneuver ones for stopping close range salvos

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and then some offensive ones for killing stuff :D

wicked mirage
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I see, yeah I've been considering such a thing with S3 AMM's.

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For me though I really don't like regular Blast Frag, but EL frag is ludicrously expensive on S3's.

dire harness
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oh ya EL is ridiculous

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not even sure if the socket scaling effects it

wicked mirage
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EL frag is 14x more expensive than BF I believe.

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For some reason xD

dire harness
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I’ve just been using a slightly changing 2pt s1 since late MMU now

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it’s pretty hard to beat bulk

wicked mirage
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Yeah, mass BF is pretty cost effective if you have the tubes for it.

dire harness
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I use CMD for anti hybrid

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everything else gets two or three ACT to the face :D

wicked mirage
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Unfortunately S2's and S3's usually can't field the amount of tubes required to do that, and even when they can S2's and S3's are so slow and cumbersome that you only really have 1 salvo or so to intercept enemy missiles, and BF doesn't pull the numbers to make that viable.

wicked mirage
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But yeah the best success I've had with S2 and S3 AMM's is making S2's that can kill Torps with about the same cost and reliablility as S1's, but trading less tubes for a chance to multikill enemy Torps, good for use against big clustered dumps from swarms and bulkers.

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And then S3's that can be manually fired to take out a swathe of S2's from a blob of them.

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They have to be manually fired though because of a critical lack of tubes and the fact that they're expensive to the point where firing more than 1 per enemy salvo makes them instantly cost inefficient xD

dire harness
wicked mirage
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Interesting! ^^

dire harness
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cruise S3H was so fun

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I love hekp

wary flame
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I use the 3pt EL Act ones for most things, I am considering trying CMD because you can cut the salvo size down to 1 and actually save some cash

wicked mirage
wary flame
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cursing under my breath, mostly

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but act usually gets a few anyway

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need a few SSJs stacked up to completely bamboozle them

dire harness
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SSJ is a bit sad

mint sinew
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I've found a lot more success with BSSJ as an anti AMM penaid on hybrids in practice. Which is a bit sad for SSJ

dire harness
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definitely, SSJ mainly seems to work well as the AMM

lime jungleBOT
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Fleet 'Solomon Beams P-NEOCH-ACT-SARADACT' is composed of 2 ships that cost 3000 points:

The Star : 'Solomon' class Battleship [Beam EWar PD Sensor]
The Fool : 'Sprinter' class Corvette [Missile EWar PD]
```This fleet uses 3 different missile types:
```yaml
SGM-101 Ceremonial Arming Dagger : DIRECT - SAH(RADAR) - HE FRAG [1pts]
    SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
                  SGM-H-380 None : DIRECT - ACT(RADAR)/HOJ(RADAR) - HE SHAPED [17pts]
lime jungleBOT
# supple sonnet

Fleet 'Solomon Beams P-NEOCH-BER-SACTCMD' is composed of 2 ships that cost 3000 points:

The Hanged Man : 'Solomon' class Battleship [Beam PD EWar Sensor]
  Six of Wands : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 2 different missile types:
```yaml
                 SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-378 If You Can Read This You're Too Close : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
lime jungleBOT
# supple sonnet

Fleet 'Solomon Beams P-NEOCH-ACT-SARADACT' is composed of 2 ships that cost 3000 points:

The Star : 'Solomon' class Battleship [Beam EWar PD Sensor]
The Fool : 'Sprinter' class Corvette [Missile EWar PD]
```This fleet uses 3 different missile types:
```yaml
SGM-101 Ceremonial Arming Dagger : DIRECT - SAH(RADAR) - HE FRAG [1pts]
    SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
                  SGM-H-380 None : DIRECT - ACT(RADAR)/HOJ(RADAR) - HE SHAPED [17pts]
supple sonnetBOT
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this is our babies if you treat them badly we'll be cross

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also we should probably give the actual fool and star so you can be sneaky

radiant sable
lime jungleBOT
# radiant sable

Fleet 'Axford Shipkiller QUE-CMD' is composed of 2 ships that cost 3000 points:

The Fool : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
The Star : 'Keystone' class Destroyer [Beam PD Sensor EWar]
```This fleet uses only one missile type:
```yaml
SGM-H-332 Spike : DIRECT - CMD - HEKP [53pts]
radiant sable
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^ use these ones sometimes to make the sneaky build work

supple sonnetBOT
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Oh thank you! we have yet to figure out how to build a decent axford

tulip vault
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Damn, nebulous crashed on me for the first time in a very long time

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Strange

tulip vault
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I guess anti act missiles?

radiant sable
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Anti-ACT, we believe.

wary flame
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dangerous space warping

toxic scaffold
lime jungleBOT
# toxic scaffold We think this gets more total RPM then the old 2MD max ROF ones

Fleet 'New-MD's' is composed of 5 ships that cost 3000 points:

       Balor : 'Bulk Freighter' class Line Ship [Rail]
      Sauron : 'Bulk Freighter' class Line Ship [Rail]
Duncan Idaho : 'Tugboat' class Clipper [PD Missile Gun]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
```This fleet uses 4 different missile types:
```yaml
                           SGM-104 Red Rose Petal : DIRECT - CMD - HE FRAG [4pts]
                                    SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
                 SGM-170 Look out, your Highness! : DIRECT - CMD - HE FRAG [6pts]
SGM-200 Looking for that hull breachussy Block II : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [10pts]
supple sonnetBOT
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... No I don't know why those shuttles have Small DC lockers, and we will fix that

glad aurora
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Yep, I run triple MD these days as well

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Quite happy with it

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personally, I'd bring a nose grazer as well, but that's personal preference - I also bring AMMs on the things themselves, but you have shuttles for that

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... that said, I also have a very unhealthy number of AMMs

toxic scaffold
lime jungleBOT
# toxic scaffold Oh we fixed thigns and put more AMM's on them

Fleet 'New-MD's' is composed of 5 ships that cost 3000 points:

       Balor : 'Bulk Freighter' class Line Ship [Rail]
      Sauron : 'Bulk Freighter' class Line Ship [Rail]
Duncan Idaho : 'Tugboat' class Clipper [PD Missile Gun]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
```This fleet uses 4 different missile types:
```yaml
                           SGM-104 Red Rose Petal : DIRECT - CMD - HE FRAG [4pts]
                                    SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
                 SGM-170 Look out, your Highness! : DIRECT - CMD - HE FRAG [6pts]
SGM-200 Looking for that hull breachussy Block II : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [10pts]
supple sonnetBOT
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We think it should be enough, though like I personaly am not sure that the chaff is going to do anything

wary flame
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Capfleet is doing well, but for some reason I just keep getting my torp tugs beamed, I'm quite bad with them

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Mines are doing more damage than they are, but obviously cannot push

mint sinew
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Do you feel it is a scouting issue or just being forced into predictable spots? I know those are issues I've been running into now beamstones are popular again

tulip vault
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Ive been considering upping the range on my torps but I don’t think there’s a real 6k range torpedo

tulip vault
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also damn you misc someone used your mine tactics on me in the wild

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clearly this is your fault and not me driving onto the most easily mineable point in the world (E point on tombstones)

wary flame
wary flame
tulip vault
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the game :p

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really though I walked my axford backwards into the point because I forgot the range on sprint mines

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and you can't easily rpf the ones stuck to rocks

tulip vault
arctic magnet
supple sonnetBOT
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two questions:
can you comm jam minefields to have them activate on hostile ships, since they can't receive iff?
how good is bssj+rac on s3h? how close can you get a missile before it starts getting tracked?

junior heron
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1: yes, but it's very difficult
2: I'm not sure

supple sonnetBOT
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hmm

lime jungleBOT
lime jungleBOT
lime jungleBOT
wicked mirage
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The support modules / seekers can be modified to your tastes, it's mostly the engine triangles that I wanted to show you ^^

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Each of these has varying degrees of ability to dodge defenders. You'll need some volume but a handful of these should be able to get thru a defender on a DD I think.

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I once heard that 3.4g of Maneuverability at 200 - 225 m/s with Corkscrew is ideal for defeating Defenders, but these do pretty well for their range.

plain ice
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So possible, yes. Easy, no

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Which is what Tom said but in more words

junior heron
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yeah people really want that 15% extra RCS reduction, at the cost of extremely high explosives

supple sonnetBOT
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right

supple sonnetBOT
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,,,,, hm. does emitter power drop off following the law of squares?

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also, how wide is the angle of a hangup?

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30⁰, right?

dire harness
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I think it’s 20

tulip vault
worthy bane
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Just take the rock

glad aurora
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this scenario is now an orbital bombardment mission

worthy bane
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Ram it full speed and watch it drift

dire harness
radiant sable
lime jungleBOT
# radiant sable we've made the fool worse

Fleet 'Axford Shipkiller QUE-EO' is composed of 2 ships that cost 3000 points:

The Fool : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
The Star : 'Keystone' class Destroyer [Beam PD Sensor EWar]
```This fleet uses 2 different missile types:
```yaml
    SGM-H-348 Anelace : CRUISE - PSV(EO) - HEKP [57pts]
SGM-H-349 Misericorde : CRUISE - PSV(EO) - HEKP [59pts]
lime jungleBOT
lime jungleBOT
supple sonnetBOT
#

update: this are wrong and we need to fix them

radiant sable
lime jungleBOT
# radiant sable

Fleet 'Axford Shipkiller QUE-EO' is composed of 2 ships that cost 3000 points:

The Fool : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
The Star : 'Keystone' class Destroyer [Beam PD Sensor EWar]
```This fleet uses 2 different missile types:
```yaml
    SGM-H-348 Anelace : CRUISE - PSV(EO) - HEKP [60pts]
SGM-H-350 Misericorde : CRUISE - PSV(EO) - HEKP [62pts]
lime jungleBOT
lime jungleBOT
radiant sable
lime jungleBOT
# radiant sable this will never work but we want it to anyway

Fleet 'Axford Shipkiller QUE-EO' is composed of 2 ships that cost 3000 points:

The Fool : 'Axford' class Heavy Cruiser [Gun Missile PD Sensor]
The Star : 'Keystone' class Destroyer [Beam PD Sensor EWar]
```This fleet uses 2 different missile types:
```yaml
    SGM-H-348 Anelace : CRUISE - PSV(EO) - HEKP [60pts]
SGM-H-349 Misericorde : CRUISE - PSV(EO) - HEKP [62pts]
wary flame
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if you're using single seeker missiles with a spare slot, stick a free SAH seeker in the second one

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even without illuminators, it means the missile will fly straight when jammed rather than wiggle everywhere

radiant sable
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they're decoy/radar absorbant and bssj/radar absorbant

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we don't have free slots

wary flame
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ah, that explains the massive cost

wicked mirage
lime jungleBOT
# wicked mirage <@267391246509670400>

Fleet 'The Jar' is composed of 1 ship which costs 3000 points:

Ruby's Very Own Cookie Jar : 'Ocello' class Command Cruiser [Missile Sensor PD EWar]
```This fleet uses only one missile type:
```yaml
SGM-267 Tossing Cookies : DIRECT - SAH(RADAR)/[CMD] - HE SHAPED [9pts]
wary flame
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I now have to make a variant of this purely so I can do a fleet named after best boy

wicked mirage
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Alexander my boy!!

wary flame
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I need to play more Elden Ring, I left my last run stuck on Malenia

wicked mirage
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He's such a cheerful fellow

wicked mirage
wary flame
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great duel fight, I'm just not quite good enough at it

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might take you up on that

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also

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80 clipper decoy in this CLN, so here we go

sharp crow
tulip vault
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what even lmao

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so many shuttles

wary flame
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one fleet is 10 rocket pods 10 bellbirds

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poor ANS

glad aurora
lime jungleBOT
# glad aurora I have invented comedy

Fleet 'NG Fool' is composed of 2 ships that cost 3000 points:

Whoops, My Trigger Finger Slipped : 'Axford' class Heavy Cruiser [Missile Gun EWar PD Sensor]
            Designated Cap Device : 'Keystone' class Destroyer [EWar Beam Sensor]
```This fleet uses 2 different missile types:
```yaml
          SGM-H-378 Estoc : DIRECT - CMD/PSV(EO) - HEKP [49pts]
SGM-H-378 Estoc Mle. 1630 : DIRECT - CMD/PSV(EO) - HE SHAPED [33pts]
glad aurora
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(the masquerade, of course, is set to "Sprinter")

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the general intent beyond Comedy is that I was quite happy with the HEI hybrids, 250, and 120 on my other build, but wanted tools to crack monitors and ocellos

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Thus, I swapped a salvo of HEI and six barrels of 250 for a salvo of HEKP and a 2x FPA beam, equivalently

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It is debatable whether this is a good idea, which is why I am presenting it for examination

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also wondering whether it's worth paying for EO over SACT for backup targeting

wicked mirage
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This looks fun Ash! ^^

wet root
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I think you probably want EO primary if EO anything

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Big fan of the Axford with sidearm Beamstone

glad aurora
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Why EO primary, out of curiosity? I'm not sure on how EO works, I've just noticed that sometimes I lose track on my CMD/SACT missiles and my hit rate drops significantly when relying on that secondary - I thought EO would provide greater reliability for the points.

fresh storm
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SACT?

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if you want something absolutely 100% dead combining them may be an idea but they're both so good that it's a low return for the cost

glad aurora
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Steerable Active (radar homing)

fresh storm
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the way I understand it CMD will never use a secondary seeker so long as the launching ship is still aware of the target ship's existence and the missile is not being comms jammed

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so the SACT is not improving accuracy because the CMD is still driving the missile by wire relying on the parent's track

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even if the track is really bad, it would need to lose it completely to kick its own better radar on

glad aurora
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Yeah, my problem has been losing track completely

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had a game where the bulker/ocellos I was shooting at just completely disappeared

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same for heavy jamming

fresh storm
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eo would work there but its quirk is that it works off of intel the parent ship had at the moment of launch

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if the track is just a track it'll go after anything, if it's "WARSHIP" it'll go after all warship, if you have the hull it might go after a different same hull in vincinity

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I think there's a point where eo is able to pick out a specific ship by name

glad aurora
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... hm.

wicked mirage
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I like CMD/EO because if they have a discoball they probably don't have a blackjack, and if they have a discoball and a blackjack then they probably don't have as much gun as the average fleet so you can just shoot them lol

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Or there's multiple fleets working together, but then that just means you need to work with your team to pick off their PD tools so your missiles can get thru.

glad aurora
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Considering how rare EO is, I don't think I've seen a blackjack on an OSP fleet - thus the choice of EO secondary

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that said, I might cut the EO secondary on the HEI and save CMD/EO as an anti-Ocello silver bullet

wicked mirage
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That could be good. That's what I use for my direct fire HEKP's for use against Ocellos.

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I figure if I'm paying for the HEKP warhead I might as well go all out to make sure it hits xD

lone violet
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welp, 17 bought me nebulous, time to learn how to play this game šŸ’§

wet root
wicked mirage
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I'm about to take a nap but I can help when I wake up

dire harness
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happy to help too!

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(the greatest ship in neb is friendship)

night fable
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Alright, lab rats, it's Friday, and that means it's time for some Friday Night NEBULOUS: Fleet Command! Everyone's free to join, so ready your fleets!
https://www.twitch.tv/docvivileandra <@&942093958551588904>

lone violet
#

tysm ā€¼ļø

lone violet
supple sonnetBOT
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Blackjacks are kinda unnoticable unless you shoot EO at them, In one of the Ruby shelf games last night Castigation ran a fleet i gave them that had an omnijam ocello in it. but I don't think anyone shot EO at it so it never matterd.

Ash And Goldā€„ā†©ļø

[Reply to:](#1164000873031151637 message) Considering how rare EO is, I don't think I've seen a blackjack on an OSP fleet - thus the choice of…

glad aurora
#

ladies and gentlemen, I have achieved the pub victory of all time

glad aurora
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I have also discovered, after getting jumped by one (1) tug while having my beam turned the wrong way, that my sidearm DD needs to have 120s

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in general, I think I'm going to drop the two hangups (going from 2h 2b to 2b flat) and get a 2x120 turret and a Defender

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... actually, 2x120 or 1x250 turret?

radiant sable
lime jungleBOT
# radiant sable

Fleet 'Solomon Beams P-REN-SACTCMD' is composed of 2 ships that cost 3000 points:

The Hanged Man : 'Solomon' class Battleship [Beam PD Rail EWar Sensor]
  Six of Wands : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 2 different missile types:
```yaml
                 SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-378 If You Can Read This You're Too Close : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
radiant sable
#

@wicked mirage you are very smart and we are taking a note from your book and giving our beam bb a railgun

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it will make its targets dead and also on fire so they can't stop being dead

dire harness
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oh god

lone violet
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i hit the advanced tutorial mission 1 final ship with a missile first try !! yippee

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misc said this was rare!

dire harness
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good job!

wary flame
lime jungleBOT
# wary flame

Fleet 'Oak Softkill' is composed of 2 ships that cost 3000 points:

Moral Judgement : 'Axford' class Heavy Cruiser [Gun PD EWar Sensor]
  Value Failing : 'Axford' class Heavy Cruiser [Gun PD Missile Sensor]
```This fleet uses only one missile type:
```yaml
SGM-210 Activest Decoy : DIRECT - NONE - NONE [7pts]
radiant sable
lime jungleBOT
# radiant sable

Fleet 'Solomon Beams P-REN-SACTCMD' is composed of 2 ships that cost 3000 points:

The Hanged Man : 'Solomon' class Battleship [Beam PD Rail EWar Sensor]
  Six of Wands : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 2 different missile types:
```yaml
                 SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-378 If You Can Read This You're Too Close : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
wary flame
lime jungleBOT
# wary flame

Fleet 'Sidearm Axfords Sneaky' is composed of 2 ships that cost 3000 points:

Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
            Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun EWar PD]
wary flame
lime jungleBOT
# wary flame

Fleet 'Mine Tugboat Caps' is composed of 10 ships that cost 3000 points:

     Black Stones : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
     White Stones : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
   Empty Triangle : 'Tugboat' class Clipper [Missile Gun PD]
           Ladder : 'Tugboat' class Clipper [Missile Gun PD]
         Dumpling : 'Tugboat' class Clipper [Missile Gun PD]
   Striated Space : 'Tugboat' class Clipper [PD Missile Gun]
     Smooth Space : 'Tugboat' class Clipper [PD Missile Gun]
Actually A Knight : 'Tugboat' class Clipper [PD Sensor Gun]
            Slate : 'Shuttle' class Clipper [PD]
            Shell : 'Shuttle' class Clipper [PD]
```This fleet uses 5 different missile types:
```yaml
          SGM-1 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
  SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-208 Offmarket Vape Canister III : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [11pts]
                 SGT-358 Gom Jabbar : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
        SGT-358 Gom Jabbar Block II : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [12pts]
wary flame
#

(just showing eight a set of common fleets and giving her the basic Axfords to play with, pay no mind to this lot)

lone violet
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(hi :3)

radiant sable
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(also eight use the hanged man)

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(she is good)

shadow matrix
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Rails are so fun

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But it's so hard to tell if you're doing anything with them

lone violet
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affirmations: ā€˜every rail shot i have ever fired has hit its mark’

shadow matrix
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so true

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pointing my array at the bulk freighter 11k away and hoping that all this shooting is hitting

lone violet
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it absolutely is ā€¼ļø

shadow matrix
lime jungleBOT
# shadow matrix This performed pretty well though

Fleet 'Can I Really Fall In Love WIth An MK500 Railcannon' is composed of 5 ships that cost 3000 points:

        Sheer Heart Attack : 'Keystone' class Destroyer [Rail Gun Sensor PD]
            Sweetest Steel : 'Keystone' class Destroyer [Rail Gun PD]
Electric Interstellar Love : 'Keystone' class Destroyer [Rail Gun Sensor PD]
          Heavy Metal Kiss : 'Keystone' class Destroyer [Rail Gun Sensor PD]
          Smile And A Wink : 'Sprinter' class Corvette [Sensor Gun PD]
glad aurora
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Why bring PD on railstones?

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esp. flak

shadow matrix
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I'd rather bring it and not need it than get missile bonked, I s'pose

glad aurora
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Fair. I suppose that, were I you, I'd bring defenders over rebounds (especially with the number of points you're investing in flak!) and then swap your Mk61s to Mk62s with HE-RPF to fill in flak's role at a cheaper price

shadow matrix
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Mhm mhm

glad aurora
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in general, RPF is your Friend (and so are Parallaxes on at least one of your destroyers, just in case)

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flares are definitely not necessary either, now that I catch that. hm, what else

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eh, fill the extra points you'll get from cutting out the flak to taste

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probably start by filling your empty DD modules with rapid DC and working from there

wet root
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RPF really isn't a substitute for flak, but I do tend to prefer Defenders on DDs, since your threat is primarily containers

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If you're in Gale range something has gone terribly awry, and cruise S2s are quite rare

glad aurora
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Agreed - I'm more talking about for killing container decoys

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I believe that 120 RPF is adequate for that over flak

wet root
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haven't tested that one, I could definitely see it working, my main concern would be turret traverse times

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But on a rail array that's a lot less of an issue

olive blade
#

apparently defenders do pretty good vs decoys after the patch

#

I think gales can definitely kill dds but its not something you can really protect against

#

or like you can but its awkward

wary flame
#

I can see a little bit of flak, because the MMT is one of the only OSP ships that will typically get the chance to engage a railstone array with missiles and those carry exclusively weave S2s

olive blade
#

yeah maybe one

#

but I think defenders and rpf might be fine

wary flame
#

but I think the practical thing to do there is take 6-10 ACT EL Frag AMMs in the squadron set to S2s, which will 100% handle that every time, then a couple of defenders for basic containers

#

rather than both flak and defenders

lime jungleBOT
# wary flame

Fleet 'Obelisk Mine WIP' is composed of 4 ships that cost 3000 points:

         Salt Feedback Loop : 'Bulk Freighter' class Line Ship [Gun Plasma PD Sensor]
Table Flip Power Generation : 'Bulk Freighter' class Line Ship [Gun Plasma PD Sensor]
                   Chloride : 'Tugboat' class Clipper [PD Missile Gun]
                     Sodium : 'Tugboat' class Clipper [EWar Gun PD]
```This fleet uses 2 different missile types:
```yaml
        SGM-1 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
wary flame
#

@olive blade PD escort and mine tug are just my current taste, a swarm of shuttles is more normal

#

actually should cut intel out of second bulker and get a shuttle, this really was a first draft

olive blade
#

huh

#

just 2 plasma each and no eregs

#

is that really enough?

wary flame
#

hasn't caused me any problems, although plasma hits are the limiting factor on how quickly you eat people

olive blade
#

hmm

wary flame
#

I think the optimum plasma turret count is maybe 3, but nobody runs that because it looks awful

#

need Lefty and Righty the triple T81 LNs

olive blade
#

hmmm I found even 4 with eregs felt a little slow

#

against people rotating their ships

wary flame
#

4 I find doesn't kill fast enough with the 100mm once stripped

#

but I'd have to run some tests

olive blade
#

yeah okay hmm

#

I might try 3

olive blade
#

did the low crew thing get fixed?

tulip vault
#

crew still isn't real

#

you just need it for DC teams and nothing else

#

(also personally I run 1 ereg and 2 plasma per liner and it works fine, it's just a tad sketchy against battleships but I don't really think that can be helped)

runic torrent
#

<@&942093958551588904> opening the boat night channels! o/

grand pine
#

oh damn boat night tonight

wet root
#

Oop, be on in 10

supple sonnetBOT
#

Boats!

grand pine
#

enjoy your boats, commanders

supple sonnetBOT
#

we are now Coolā„¢ļø šŸ˜Ž

sharp crow
junior heron
#

šŸŽ‰

#

but also now you are no longer blue

#

and will intimidate people when playing with The Stack ā„¢ļø

wary flame
#

when the minefield hits just right

#

the other frigates surrendered

oak shell
#

Happy boating!

dire harness
#

boat time :0

wet root
toxic scaffold
lime jungleBOT
# toxic scaffold \

Fleet 'Testulas-Tripple-Threat' is composed of 2 ships that cost 3000 points:

Parlament of Fools : 'Bulk Freighter' class Line Ship [Gun Plasma Sensor Rocket EWar PD]
 Inequality Street : 'Bulk Freighter' class Line Ship [Gun Plasma Sensor Rocket EWar PD]
```This fleet uses only one missile type:
```yaml
SGM-100 Pocket Sand : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
junior heron
#

silly discussion we've come to in team 1:
How many points would you give up to guarantee one point in a game

#

and bouncing around what map and what capture zones are worth how many points

quiet quiver
#

Dunno, but also depends on how long I'm 'guaranteeing' it for

wet root
#

If it's for the entire game, and you choose the point, I think you can easily spend up to 200

junior heron
#

the way I figure it'd be done in-game would be the other team just doesn't capture the point ever

wet root
#

More becomes a bit riskier

junior heron
#

sorry, spending fleet points to keep permanent control zone control

wet root
#

Ohhh interesting

quiet quiver
#

If it's for one point for the entire game I'd give up >500 pts out of 12000

supple sonnetBOT
#

333 points to own a natrual is a good trade

#

there natural

quiet quiver
#

I'd spend 500 points on my own natural if that's just locked down forever and doesn't need worrying about

glad aurora
#

I spend 775

#

Cost of the beam DD making sure nothing survives poking its head in

wary flame
#

the actual gamble there is "how many points do you pay for each of 3 points, the two enemy naturals and A"

#

because if you lock those three you just have to live

wet root
#

I suspect the answer is around 11800

#

Depending on the map, a pair of shuttles can be very sneaky

#

Though if the opfor knows this is happening you have to pay a lot less because 12000 points gets you a lot of seeking for your game of hide and seek

#

ANS might actually be better at it come to think of it, because ELINT being undetectable is huge for skulkery

olive blade
#

I think hiding for like 30 mins is a big ask

quiet quiver
#

An ELINT prowler sprinter can manage that, esp if it has a friend hiding elsewhere for crossfixes

wet root
#

Sprinters and Shuttles are particularly interesting for it, since they have the speed to dip pretty far out beyond the withdraw line

tulip vault
#

I think it's really highly map dependent

#

I said this to tom but I would spend quite a few points to own A on Nyx from the E side

toxic scaffold
lime jungleBOT
# toxic scaffold The Intell box is perhaps a mistake but this fleet should be able to hold ground...

Fleet '@}~`~' is composed of 7 ships that cost 3000 points:

Spacer's guild private lounge : 'Cargo Feeder' class Monitor [PD Sensor]
                 Duncan Idaho : 'Tugboat' class Clipper [Missile Gun Sensor PD]
                 Duncan Idaho : 'Tugboat' class Clipper [Missile Gun Sensor PD]
                 Duncan Idaho : 'Tugboat' class Clipper [Missile Gun Sensor PD]
                 Duncan Idaho : 'Shuttle' class Clipper [EWar Rocket PD]
                 Duncan Idaho : 'Shuttle' class Clipper [Gun Rocket Sensor]
                 Duncan Idaho : 'Shuttle' class Clipper [Gun Rocket Sensor]
```This fleet uses 3 different missile types:
```yaml
SGM-100 Pocket Sand : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
      SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
 SGT-358 Gom Jabber : DIRECT - CMD/PSV(WAKE) - HE SHAPED [12pts]
tulip vault
#

man setting pd doctrine to point really makes the amms super stingy

#

I thinmk I might have to go back to are

junior heron
#

it's rough

#

you still in game?

tulip vault
#

yeah

#

cap gaming on nyx šŸ˜”

#

however,

#

@junior heron if you're seeking a boat game, mine has wrapped up

junior heron
#

boat!

grand pine
#

hav fun boating

tulip vault
radiant sable
lime jungleBOT
lime jungleBOT
# radiant sable mangled some missiles and *maybe* got the fool into better shape?

Fleet 'Axford Shipkiller REN-EOEACT' is composed of 2 ships that cost 3000 points:

The Fool : 'Axford' class Heavy Cruiser [Gun Missile PD Sensor]
The Star : 'Keystone' class Destroyer [PD Beam Sensor EWar]
```This fleet uses 2 different missile types:
```yaml
    SGM-H-348 Anelace : CRUISE - PSV(EO)/ACT(RADAR) - HEKP [53pts]
SGM-H-349 Misericorde : CRUISE - PSV(EO)/ACT(RADAR) - HEKP [73pts]
lime jungleBOT
radiant sable
lime jungleBOT
# radiant sable i think we've managed to cut our railgun fleet down to the bone

Fleet 'Keystone Sniper ECT' is composed of 6 ships that cost 3000 points:

     Eight of Cups : 'Keystone' class Destroyer [Rail Sensor]
    Nine of Swords : 'Keystone' class Destroyer [Rail]
       Two of Cups : 'Keystone' class Destroyer [Rail]
 Page of Pentacles : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
         Judgement : 'Keystone' class Destroyer [Sensor]
olive blade
#

That is definitely stripped haha

#

At that point I'd probably cut the small dc for chaff a couple of defenders and ideally a backup radar and bullseye

#

I like the concept though

past light
#

Mazer's taking apps for conquest mode testers, if anyone is interested: #749252281404489758 message

#

App window closes March 1st.

glad aurora
#

I'll probably be disqualified because I'm not in the nebcord, but hell, I'll toss an application in for the hell of it

#

what is your current ingame rank?
lieutenant
they do not know

sharp crow
#

conquest testing...

#

I haven't played in like two months or I'd apply

quiet quiver
#

Oh god it's the Job Interview Question

radiant sable
wet root
#

HEKP is scary, when you can afford to bring it

lime jungleBOT
lime jungleBOT
wicked mirage
#

This S2H Yub fleet works really well, I highly recommend you guys giving it a try! It's pretty straight forward and features:

  • Scouting S2's
  • A few extra cheap S2H for aggressive scouting
  • Mixed Salvos of equal parts ACT/[EO], ARAD/ACT, and ACT/[WAKE] for taking on Shuttles, Tugs, and Bulk Freighters.
  • EO/ACT HEKP S2H for taking on Monitors and Ocellos.
  • A pair of cruise Killjoys with seekers and 15km range for disrupting enemy missiles volleys from around corners.
    ProudRube
lime jungleBOT
# wicked mirage This S2H Yub fleet works really well, I highly recommend you guys giving it a tr...

Fleet 'Glitter Gems (S2H Yub)' is composed of 2 ships that cost 3000 points:

  Froststone : 'Raines' class Frigate [Missile]
Glittercrush : 'Raines' class Frigate [Missile]
```This fleet uses 6 different missile types:
```yaml
         SGM-232 Hollow Gem : CRUISE - ACT(RADAR)/HOJ(RADAR) - NONE [11pts]
          SGM-299 Snowflake : CRUISE - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [6pts]
SGM-H-2-2 Rose Quartz Shard : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [14pts]
     SGM-H-202 Zircon Thorn : CRUISE - PSV(EO)/ACT(RADAR) - HEKP [28pts]
  SGM-H-221 Fire Dust Flare : CRUISE - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [15pts]
  SGM-H-222 Turquoise Shard : CRUISE - ACT(RADAR)/[PSV(EO)] - HE SHAPED [19pts]
wary flame
#

I've been playing with cruise myself and ended up with salvoes of 50/50 Arad/Act and Act/[EO-R] hardened skin S3H

#

they're expensive as hell but surprisingly functional, because they hit damage breakpoints on grasers and AMMs

wicked mirage
wary flame
#

trying to figure out a cheap cruise tug-hunter design using them because I bet I can beat the usual AMM complements on those things with the old fire on elint technique

wicked mirage
#

I will say tho, [WAKE] can be really real if you get side/rear aspect on something.

wary flame
#

I was going with wake val originally and then Octo pointed out EO val was a thing on ANS

#

I had container brain

wicked mirage
#

Yeah EO Val is so good.

wary flame
#

I think it's absolutely good for hunting things besides bulkers, bulkers are easy wake targets because they just hand the rear aspect shot to you on a silver platter

wicked mirage
#

true lol

wary flame
#

but bloodhounds and EWRs do the opposite, so fancy validator needed

wicked mirage
#

EO Val is useful for hunting Mass Drivers too.

glad aurora
#

I'm a bigger fan of EO/CMD for S3H after running them lately, but that's my personal preference

wary flame
#

far too expensive to get my kind of volume, or for cheap scouts

#

and CMD doesn't work with cruise anyway

wicked mirage
#

Yeah CMD/EO is really good for direct fire HEKP, I think.

wary flame
#

very much the HEKP Device

wicked mirage
#

yar

wary flame
#

"why is this missile so expensive"

#

"ah"

wicked mirage
#

xD

wicked mirage
supple sonnetBOT
#

I will say in the few games we have brought stairs to in the modern era of neb, the amount of time a bulker spends going sideways makes WAKE a lot less likly to trigger

wicked mirage
#

It can, potentially.

#

Yeah if they're not using their main thrusters Wake wont go, but conversely Bulks need their main/front thrusters for good LT, so there's a decent chance that Bulkers being shot at will be using their main engines at least some of the time I think.

wary flame
#

wake val behaves very well against bulkers in my experience

#

wake pri less so

#

30pt HEI S3H make me sad, even if they do deal 2.6k damage

#

but I think these might do it, the question is how to make a reasonably priced launch platform

lime jungleBOT
# wary flame

'S3H Hunter (Experimental)' is a 'Raines' class Frigate that costs 650 points.

wary flame
#

hmm

#

maybe

#

708pts with ARR, which is probably a bit much when it's mostly shooting at elint tracks anyway

#

three salvoes that should gib your average scout tug instantly, and one leftover missile

#

wait, wrong AMMs

lime jungleBOT
# wary flame

'S3H Hunter (Experimental)' is a 'Raines' class Frigate that costs 666 points.

wary flame
#

appropriate point cost

glad aurora
#

Cut another 50 to make it Biblically accurate

#

(levity aside: why Whip over Prowler for a long-range cruise cart?)

radiant sable
#

tempted to make an s2h sprinter to deal with cap shuttles

wary flame
#

prowler is very expensive for something that stops you going to places

quiet quiver
#

Also WRT earlier talk about the MCRN mod, it seems like Ancient (the maker of it) is slowly poking at things but it's an extensive overhaul

#

New code new models

wary flame
#

or at least have a look at it

tulip vault
#

I personally swear by the cork s2s

radiant sable
#

sure

tulip vault
#

That’s vaguely interesting

wary flame
lime jungleBOT
# wary flame

'S3H Cap Sprinter' is a 'Sprinter' class Corvette that costs 345 points.

wary flame
#

@radiant sable this is my go-to extremely expensive cap sprinter, in this age of pavise shooting down torps I've been switching out to Fast Startup S3H to get around it

#

if you want to make it cheaper, do 2x Arad/Act torp, 2x Act/[CMD] torp and 2x Act/[CMD] S3H, costs less

#

maybe pare out a couple of AMMs

#

torps for shuttles without pavises and bow-on tugboats, S3H for anything, single Arad S3H for launching into the jamming white-out of a lyrebird shuttle or MMT at sub-4km range so it instantly stages and knocks out the jammer, allowing you to kill it with the other missiles

radiant sable
lime jungleBOT
# radiant sable

Fleet 'Solomon Beams P-SAE-SCMD' is composed of 2 ships that cost 3000 points:

The Hanged Man : 'Solomon' class Battleship [Beam PD EWar Sensor]
  Six of Wands : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 6 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
      SGM-111 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
     SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
           SGM-H-389 Fishtail-APT : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [18pts]
           SGM-H-389 Fishtail-APV : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [17pts]
               SGT-358 Gom Jabbar : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [12pts]
wary flame
#

....why is it more expensive now

radiant sable
#

we put a little more ammo on it

#

it was that or give the hanged man something like 28k 20mm

radiant sable
#

eo is just,,,, funny, tbh

#

i am looking šŸ‘ļøšŸ‘ļø

dire harness
#

S3H :D

grand pine
dire harness
lime jungleBOT
# dire harness missiles :D

Fleet '3k velvet v2' is composed of 6 ships that cost 3000 points:

            Velvet : 'Raines' class Frigate [Missile]
             Devil : 'Raines' class Frigate [Missile]
             Angel : 'Raines' class Frigate [Missile]
 Cap fast Die fast : 'Sprinter' class Corvette [Gun PD]
 Cap slow Die fast : 'Sprinter' class Corvette [Gun PD]
Cap that Die there : 'Sprinter' class Corvette [Gun PD]
```This fleet uses only one missile type:
```yaml
SGM-H-300 Bug : CRUISE - ACT(RADAR)/[PSV(EO)] - HE SHAPED [23pts]
dire harness
#

spyglass on the frig is for spotting any flanking rocket shuttles, killed 4 of them in a game just now

#

rly valuable in pubs if no one can watch your flanks

mint sinew
wet root
dire harness
#

3 no PD bulkers are yummy c:

wet root
#

As the resident Gale Raines player, I agree wholeheartedly

radiant sable
#

huh

#

you can get a smaller radar rcs with a double prowler raines than you can with a prowler sprinter

#

2167m^2 vs 1965m^2

#

oh

#

ooh

#

ohohoho

radiant sable
lime jungleBOT
radiant sable
#

this probably costs too much but you're theoretically invisible until you're ~2/3rds as close as you'd usually be detected

lime jungleBOT
# radiant sable

Fleet 'Axford Shipkiller M-TAC-EOEACT-STEALTH' is composed of 2 ships that cost 3000 points:

The Fool : 'Axford' class Heavy Cruiser [Gun Missile PD Sensor]
Strength : 'Raines' class Frigate [Gun EWar Sensor]
```This fleet uses 2 different missile types:
```yaml
    SGM-H-348 Anelace : CRUISE - PSV(EO)/ACT(RADAR) - HEKP [53pts]
SGM-H-349 Misericorde : CRUISE - PSV(EO)/ACT(RADAR) - HEKP [73pts]
junior heron
#

hastily checking the Axford to make sure it isn't triple-prowler

radiant sable
#

nah, the fool's normal

#

actually, we could probably get rid of the reactor to stick another whiplash in it

#

but that's,,,,, more thinking than we want to do rn

junior heron
#

(I've seen it once, it literally couldn't return to the point after it backed off)

sharp crow
#

it's gotta keep prowling

radiant sable
#

on that prowler grindset

#

if you've ever seen, immediately self-destruct

grand pine
radiant sable
#

scram reactors until no reactors remain

grand pine
#

good to know >:)

radiant sable
#

(this is not actual advice, we wish we could scuttle ships, but that's probably a violation of stable treaties or some such)

quiet quiver
#

You'll have to settle for abandoning ship

radiant sable
#

@wary flame you are hereby banned from inventing new and interesting ways of killing people

#

we just got hit with the five-finger strike or whatever you called it by a tugboat who planted them on the other side of our fucking c point

quiet quiver
#

The five-point palm exploding ship technique?

junior heron
#

but usually you're only mining one point

olive blade
#

that name whips

wicked mirage
#

So I've been playing this fleet and enjoying it RubyCheer It's my fleet for when I want to help the team with caps and Intel but also want to play a big cool capital ship xD

lime jungleBOT
# wicked mirage So I've been playing this fleet and enjoying it <:RubyCheer:631889961163161612> ...

Fleet 'Huntress' Dream (Intel+Cap)' is composed of 4 ships that cost 3000 points:

Huntress' Dream : 'Axford' class Heavy Cruiser [Gun EWar PD Missile Sensor]
       Memories : 'Sprinter' class Corvette [PD Gun]
    Revelations : 'Sprinter' class Corvette [PD Gun]
     Nightmares : 'Sprinter' class Corvette [PD Gun]
```This fleet uses 7 different missile types:
```yaml
               SGM-123 Ruby Thorn : DIRECT - CMD - HE SHAPED [4pts]
          SGM-123 Star Ruby Thorn : DIRECT - CMD - HE SHAPED [7pts]
SGM-133 'Red Scythe' Anti-Clipper : DIRECT - CMD - HE SHAPED [7pts]
      SGM-H-2-2 Rose Quartz Shard : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [14pts]
            SGM-H-201 Amber Shard : DIRECT - CMD - HEKP [25pts]
        SGM-H-221 Fire Dust Flare : CRUISE - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [15pts]
            SGM-H-228 Fairy Thorn : DIRECT - SAH(RADAR)/[PSV(EO)] - HE SHAPED [15pts]
oak shell
#

Banger names

wet root
#

I like this a lot, not needing to fit in 1500 points gives CAs a lot of much-wanted breathing room

#

(I've been wanting to do something similar with an Ocello and MMTs myself)

wicked mirage
#

Yeah, not having to cut corners is nice ^^

wet root
#

Very important suggestion however:

#

If you swap the Interruptor and the VLS-2, you get a bunch more missile slots at the same price. You already have two Floodlights.

Consider: SAH S2 AMMs

wicked mirage
wet root
#

Ooh I missed the SAH[EO]s

#

Those are fun

wicked mirage
wicked mirage
# wet root Those are fun

They're great, they're reasonably priced and the [EO] not only prevents chaff from working but also lets you single out a particular ship if you track fire it with enough intel on the target.

#

These are set to Accept however, so a little finesse is required sometimes. It helps if they have a Dazzler though.

wet root
#

I suppose the benefit over SAH[CMD] is that you can blindfire into jamming?

#

Hm, avoiding the Dazzler makes sense, but I feel like reject might be worth it with the new validator change that lets reject missiles fly straight under jamming?

#

2x floods does a lot but you don't want them to wobble outside the 3k max acquire range

wicked mirage
wet root
#

Huh, I keep thinking 3k, no idea why

#

You would think I should know that

wicked mirage
wet root
wicked mirage
wet root
wet root
#

Ty

wicked mirage
#

Np ^^

#

Also yeah I should try CMD val on these I think. If I'm being jammed super hard I'm gonna have a hard time using these anyway even if they're set to Reject on the [EO].

#

CMD val should definitely be on Accept though, otherwise I might as well just use a CMD primary seeker.

#

And that gets got by discoballs and hangups.

radiant sable
#

wait, does eo still have 100% validator reliability?

wicked mirage
#

Ooo, CMD/SAH wouldn't be bad either.

#

A little bit more expensive tho

wet root
#

Tbf I think I'm the only person who ever runs hangups on Ocellos

wicked mirage
#

I've seen it a few times from other folks but yeah it's rare.

wet root
#

Also can hit through jamming if you've got a Spyglass track or something

#

But yeah, fairly niche

wicked mirage
#

Yeah, it could be good tho.

wet root
#

Saves 0.5 points too!

wicked mirage
#

heh, true

#

I do like how [EO] val can help against swarms where tracks are blinking in and out through the jamming like popcorn.

#

Idk, I'd have to think about it and whether I like Reject or Accept better.

wet root
wicked mirage
#

Oooh

wet root
wicked mirage
#

Yeah ^^

wet root
#

...heck, I might have to steal this fleet concept and finally learn how to fly an Axford

wary flame
#

if you want some of my own recent Axford experiments

lime jungleBOT
# wary flame

Fleet 'Sidearm Axfords Fast' is composed of 2 ships that cost 3000 points:

Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
            Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun EWar PD]
wary flame
#

Axfords that flank at 37

#

not LN tier but close

noble zodiac
#

oh hey its the doublewhip raider build

wary flame
#

bowtanking takes a bit more forethought but it's very handy for keeping range against plas/100

tulip vault
#

in an effort to keep with the times I've made a double sidearm axford fleet and wow is pure capital gaming relaxing

#

certainly not easy by any means but not needing to click around to four different places every few seconds is a nice change of pace

wary flame
#

it's very chill

tulip vault
#

šŸ‘ļø

glad aurora
#

šŸ‘ļø

radiant sable
#

we are not cut out to be a team mom

#

microing cap, intel/elint, and trying to yell at people to shoot this or that is. more than we can do

#

that said our standoff jammers fuck

#

nobody can see shit 😌

wet root
#

With effort, you too can make your capitals take lots of micro!

radiant sable
#

oh lmao

#

90% of our micro with the hanged man is just yelling at our dc teams

wet root
#

My DC teams are on permanent thruster duty

#

(With the occasional excursion to the jammers if I have to lean on BSHORT)

radiant sable
#

we fully just have ours acting like this

#

yes, you will be repairing the sacrificial reinforced cic while being shot at

#

yes, you will be repairing that fire

#

go do your job

wet root
#

I definitely am looking forward to doing that in Axfords and Ocellos once Conquest hits

#

And we are free from the curse of 1500 points

#

It will be fascinating to see how losing the 3k point limit changes groups

radiant sable
#

wait, what??

#

what's the new point limit

wet root
#

AFAIK there's not one on groups

#

Just however many points of stuff you start with across the entire team, distributed as you like

#

I'm not a tester though, so take that with a grain of salt

radiant sable
#

hm

wet root
#

Or, well, not distributed as you like, I think it starts distributed across your stations and whatnot

radiant sable
#

honestly, one thing that's going to be interesting to us is how missile/yub fleets change

wet root
#

But AFAIK no more neat "four battlegroups of 3k points to a fleet"

wet root
radiant sable
#

it feels like the optimal play will just be dumping everything and retreating (or at least sitting right next to the retreat line during the game instead)

wet root
#

Surrender CL might be a terrifying raider

radiant sable
#

take a cln, fill it with more mines than sense, mine every point, leave

wet root
#

Which is excellent, cruisers should cruise

radiant sable
#

oh yea for sure

#

it might be interesting how stealth starts to work too? equal parts trying to sneak across a map and trying to pack as much damage as you can to take out things

#

which actually seems nice

wet root
radiant sable
#

sensors combat as ans is actually really fun

wet root
#

Going to be fascinating to see how sensors work in the campaign map in general

radiant sable
#

for sure

wet root
#

Definitely expect to see more ELINT Ocellos

radiant sable
#

picket sprinters seem like a hell of a lot of fun

#

although that's probably taking too much inspiration from battlegroup aaa

wet root
#

I'm guessing small things like Sprinters and Tugs will be a lot more limited in a scouting role on the strategic layer

radiant sable
#

still, tho, i wish there were more kinds of passive sensors

wet root
#

Assuming they have pretty limited ability to operate independently

wet root
#

...no pun intended

radiant sable
#

no, more like,,,,,, idk?

#

idk

#

something like Large Pinard would be fun to see

wet root
#

Specifically on the strategic layer I mean, something that you could sniff out to see that a group used a transfer orbit here X days ago

radiant sable
#

that or some way to improve passive tracks

#

oh, yea, that'd be fun

glad aurora
#

every mount is a torp turret

#

woe, S3 be upon your logi

wet root
radiant sable
#

hopefully

#

we just want to have a bunch of little guys sniffing people out

#

it would be nice šŸ˜”

wet root
#

Hopefully you can have little guys screening your main fleet

wet root
olive blade
#

I think elint s2h corvs would be my first thought for raider

wet root
#

I'm assuming small ships like Sprinters will have very limited ability to operate independently

#

Fuel/crew/whatever limitations

olive blade
#

Hmm true

#

I wonder if extra fuel storage will be a module

wet root
#

I'm also curious, I could see them going either way on it

#

I hope cruisers get the largest relative ones by default

olive blade
#

I'm interested to see

#

I assume bulkers get the most

wet root
#

Oh true

olive blade
#

Having bulkers doubling as logi would be pretty cool

wet root
#

I want to say we've heard that we'll get bulkers as logi ships, though I don't know if they'll be non-militarized versions

glad aurora
#

If I have to kill plas/100 bulkers as "logi ships," I will be distinctly displeased

wet root
#

Looking forward to seeing what the ANS tenders end up like

wet root
olive blade
#

I imagine as logi ships Plas 100 or mds are probably too slot intensive if a bunch are spent on cargo

wet root
#

Considering how much ammo they can carry in a bulk mag

olive blade
#

But cheap gun liners definitely

wet root
#

Yeah, cheap gun/PD liners makes a lot of sense

glad aurora
#

"clearly I, a fast cruiser player, can just run down the OSP logistics train"

the four gun liners carrying the entire task force's ammo:

#

Does raise the question of whether ANS tenders will/can be armed, as well

wet root
#

Presumably with PD at a minimum

glad aurora
#

hm, interesting point

#

wolfpacks of raider vauxes, one with 2x blanket/2x hangup, disco ball, and five 250, the other with S3H, bullseye, and at least two Defenders

wet root
#

Probably want to go all guns or all missiles

#

Having to send half your fleet home after one battle is not great

#

If you're trying to harass their supply lines

glad aurora
#

True, but if they aren't spending Ocellos on escorting their logi, that's free HEI kills

wet root
#

Hence why all missiles is probably a fine choice as well

#

Just not half-and-half, you want your raiders to have the same endurance

glad aurora
#

Makes sense.

wet root
#

(Though maybe something like 4x VLS-3 and one gun for killing supply ships without wasting missiles and finishing off HEI'd ships)

olive blade
#

I mean I think AMMs and pd can go a decent way against s3h

wet root
#

Yeah, you absolutely can defend against S3H raiders without Ocellos

#

Even just good softkill could likely be effective, if they're off on their own you can probably jam the cruisers to prevent CMD

glad aurora
lime jungleBOT
# glad aurora

Fleet 'Raiding Group Vauxhall' is composed of 1 ship which costs 1993 points:

The Timed Gush : 'Vauxhall' class Light Cruiser [Missile EWar Gun]
```This fleet uses only one missile type:
```yaml
SGM-H-378 Estoc Mle. 1635 : DIRECT - PSV(EO)/CMD - HE SHAPED [32pts]
glad aurora
#

it's fine, the softkill will protect us

#

(but realistically I assume you drop a blanket for a chaff box or something)

#

4x6 salvos of EO/CMD S3H is probably enough to guarantee a dead supply train

dire harness
#

why EO/CMD?

quiet quiver
glad aurora
# dire harness why EO/CMD?

EO is basically unjammable (for how expensive it is, good), and if OSP starts bringing Blackjacks now, then the CMD takes over on a Parallax track

#

It's what I've been using lately for my Ocello removal HEKP, so I figured it'd also work on HEI where you need to make impact (instead of the significantly cheaper CMD/SACT)

dire harness
#

Interesting idea, I’ve always used CMD/ARAD since you get better target selection

#

EO is nice for cruise though <3

glad aurora
#

How do you figure that goes for CMD/ARAD?

#

I used to use CMD/SACT for all my S3H, then switched to EO on some things as of late, so I'm absolutely open to other opinions

dire harness
#

The only thing you have to worry about is jamming or comms jamming, the arad covers jamming and an ocello comms jamming you will have to shut down radar, chaff, and still comms jam

#

this is mainly for instastage but from what i’ve played with it you pretty much never get soft killed

#

also a bit cheaper than EO which is always nice

wet root
#

Offset jamming can be a problem but that's pretty situational

#

Since they have to be jamming from far enough back to outrange the stage but close enough to break your contact

#

Also your local neighborhood Hangup Ocello can save a friend, but that's similarly rare

mint sinew
#

Instastage not leaving a lot of time for ID and softkill execution allows for you to sneak a lot of things in past things that theoretically could defeat it.

#

Jammers not automatically hooking ARAD anymore makes them a lot more effective as backup options. Not like an ocello can really afford to be fighting in close range with the radar/bullseye off proactively

junior heron
# quiet quiver There was some Mazer comments a while back on how strategic radar works, I'm try...

These are the couple of things I could find about that

Radars have fairly short range in conquest so the primary way you'll see enemy fleets is when they're burning. You can count flares and right now I'm considering a cold waters-esque minigame of matching drive signatures.

A long-range mode (separate set of stats) will be added to all the existing sensors to work at the solar system scale. This mode has an extremely long pulse width and thus can't be used to detect anything within a few hundred kms.

quiet quiver
#

I had forgot the drive flare thing, but yeah the long-pulse sensors is what I was thinking of

glad aurora
#

Update: Did a bunch of testing against an OSP fleet of a 2x Pavise shuttle, 3x aurora/2x sarissa/disco Ocello, and liner with a grazer, trying to kill the liner

#

In general, six missiles would not do it, but twelve would

#

EO, ironically enough, had problems in the first salvo insofar as (when fired at UNKNOWN tracks) it couldn't be jammed by anything in the enemy fleet, but would veer off and smack into the Ocello if it was held close to the liner

#

otherwise, same principles as usual for S3H vaux hold: need to get jammers onto the Ocello to shut down the Sarissa FCR

#

(18 missiles just gets you a reactor bloom on the liner, which is completely unnecessary but funny)

#

2x2000pt cruisers is probably enough for supply line interdiction with that considered - fairly reliable kills on up to four OSP supply bulkers without rearming

olive blade
#

I think there are a lot of factors to it probably

#

AMMs definitely muddy things

glad aurora
#

I had 50 AMMs on the liner, but they didn't go off under jamming

#

or, at least, if they were fired they had a minimal kill rate - in general, I lost one missile out of each salvo of six to a combination of AMMs and auroras

#

hardened skin a+

olive blade
#

you are also super vulnerable to missiles back which is its own issue

glad aurora
#

Sure am - the disco ball isn't going to help that much

wet root
#

Did you remember to BSHORT the Ocellos for that btw?

glad aurora
#

Yep

#

Hardened Skin really does improve aurora survivability a ton

wet root
#

Yep. Not much can survive against that much missile

wicked mirage
lime jungleBOT
wicked mirage
#

You've heard of the MMT, I call this the MMLN!

#

The Mmmelon.

wary flame
#

what on earth is that horrible device

quiet quiver
#

Nice drive/reactor setup

#

Also just noticed the double radar

glad aurora
#

why does it have - yes

#

why

#

actually, wait

#

it has four radars

quiet quiver
#

Oh ye EWR and FCR too

noble zodiac
#

Team Melon

#

WAIT IT HAS A DCX

wicked mirage
#

xD

radiant sable
wicked mirage
tulip vault
wicked mirage
#

Ithaca is 8.5km max range, Pinpoint is 6.5km but the ship also has to rotate to get it on target.

#

EWR for spotting long range and then closing with the search radars

#

Gotta turn off the radars in order to run the EWR

#

So it has 2 modes

#

Could prolly attach a Bloodhound

#

Alternate between hunting small ships / spotting large ships

#

Oh that's a good idea, I'll make a version with that

#

God's Angriest AWACS

#

Could fit Intel too...

#

Double drive is important to hit 50 m/s, can chase down Sprinters and Raines and destroy them.

#

Wait I forgot a Berthing

noble zodiac
#

i love how accurate that bellcurve meme of middies -> blues/silvers -> golds is proving to be

wicked mirage
lime jungleBOT
radiant sable
#

have you considered just strapping a few containers on a bloodhound monitor? granted, we're just thinking about our own spotter shuttles, but if you can get a general idea of where it might be you could swat it with a single container, easy

#

,,, granted, that's just thinking about our pinard shuttles, not anything like the hermit

#

still, arad/eact would be good

wicked mirage
radiant sable
#

true,,,, hm

#

wait hold on we have a good idea

#

give us like 10 minutes

radiant sable
lime jungleBOT
lime jungleBOT
radiant sable
#

launch these in pairs-- Don't Look At Me is ARAD(a)/EACT(r)/[WAKE], ideally going to be able to get in range to spook them enough to move their eye in the sky and give the EACT a validated target to lock

#

paparazzi is the follow up to it, EACT(a)/WAKE(a)/[WAKE]-- if they do move, it has a validated EACT track, and a bonus wake seeker to steer it back in, in case it goes around. if they don't, it gives you a second chance at rolling the dice to see if act Just Worksā„¢ļø

#

,,,,,,,, actually, it might be a better idea to change Don't Look At Me to EACT(r)/EACT(a)/[WAKE]

lime jungleBOT
radiant sable
#

oop

lime jungleBOT
radiant sable
#

if the primary validated seeker doesn't see a validated target, it,,,, should? switch back to just using the unvalidated seeker instead

#

you still get a roll of the It Just Worksā„¢ļø dice regardless of it it's moving or has radar

dire harness
tulip vault
radiant sable
#

hold on hold on we have the worst idea

radiant sable
lime jungleBOT
# radiant sable

Fleet 'Ocello Rails GHO-SPRSMCK' is composed of 3 ships that cost 3000 points:

The Lacy Clash : 'Ocello' class Command Cruiser [Rail PD EWar Sensor]
 Tell and Pawn : 'Bulk Freighter' class Line Ship [Rail Missile PD Sensor]
Brook E. Snell : 'Cargo Feeder' class Monitor [PD]
```This fleet uses only one missile type:
```yaml
CM-4-2 Don't Look At Me : CRUISE - ACT(RADAR)/ACT(RADAR)/PSV(WAKE) - HE SHAPED [9pts]
radiant sable
#

this is the bad idea

#

we mixed our weird rails fleet with the sprint smackers and a perfect bloodhound

#

absolutely perfect dog

#

this is the worst but atleast there's dog

wet root
#

Mine have a bunch of extra range so I can send them way around the back to then sweep across the map at high altitudes

radiant sable
#

those have 25km? which hopefully it's enough

#

and yea act/wake/wake is so silly but if it works

wet root
#

I like my excessive cruise paths

#

But yeah they tend to get a sprinter or three per game, which is fantastic roi

#

Plus they're cheap enough to be fine to use for scouting

mint sinew
glad aurora
#

true and real

#

the trick is that all the radars you can put on a MD liner a) cost power and b) are worse than ANS radars on an accompanying Ocello

#

so you just don't put any radars on it and enjoy your one less necessary reactor

mint sinew
#

I don't even bother with the ocello and outsource to my emotional support bloodhound

grand pine
#

i am too dumb to build an OSP fleet :(

mint sinew
# grand pine i am too dumb to build an OSP fleet :(

OSP is a bit of a mess to build as they tend to favour bringing a collection of different ships rather than refining a core design and escorts. Once you have a bunch of blueprints for the basic fleet roles that you like, building for OSP gets a bit easier

dire harness
#

the answer is usually more shutltes

wicked mirage
lime jungleBOT
# wicked mirage <@336967636305051648>

Fleet 'Summer (GunCH+GunCL)' is composed of 3 ships that cost 3000 points:

  Summer Rose : 'Axford' class Heavy Cruiser [Gun PD Sensor]
Rosary Seraph : 'Vauxhall' class Light Cruiser [Gun EWar]
 Little Petal : 'Sprinter' class Corvette []
```This fleet uses 2 different missile types:
```yaml
      SGM-102 Starshard : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-123 Star Ruby Thorn : DIRECT - CMD - HE SHAPED [7pts]
mint sinew
#

That really is the minimum possible corvette. Is skipping the mag/berthing intentional?

dire harness
#

prbly not?

#

unless you’re trying to do weird stuff with certain pen depths

#

16 points for rapid and ā€œa weaponā€ pretty much always feels worthwhile imo

#

caps are nice <3

wet root
#

Do modules even impact pen depth?

radiant sable
#

it effects damage calculations, iwrc

#

if you get hit with an he shell that detonates and hits exactly one module, even if only barely, it'll do full damage

#

if that module is surrounded by other modules, it'll split the damage between them

topaz jolt
#

Hii hi, I saw some peoples post some missiles. So I share 3 of my favourite little missiles I have.

lime jungleBOT
# topaz jolt

SGM-H-342 Dratus is a size 3 missile that costs 34 points.

topaz jolt
lime jungleBOT
# topaz jolt

SGM-H-353 Scram is a size 3 missile that costs 44 points.

topaz jolt
lime jungleBOT
# topaz jolt

SGM-H-321 Spellfire is a size 3 missile that costs 48 points.

topaz jolt
lime jungleBOT
# topaz jolt My silly little fleet.

Fleet '3k Silly Little Beans 3' is composed of 3 ships that cost 3000 points:

 Repose : 'Vauxhall' class Light Cruiser [Missile PD Sensor]
Respite : 'Sprinter' class Corvette [Missile PD]
 Hiatus : 'Sprinter' class Corvette [Missile PD]
```This fleet uses 6 different missile types:
```yaml
 SGM-100 LittleSquish : DIRECT - ACT(RADAR) - HE FRAG [2pts]
      SGM-100 Scatter : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-H-204 Wriggletail : DIRECT - CMD/SAH(RADAR) - HE SHAPED [14pts]
  SGM-H-321 Spellfire : DIRECT - PSV(EO)/ARAD(RADAR) - HEKP [48pts]
     SGM-H-342 Dratus : DIRECT - PSV(EO)/ARAD(RADAR) - HE SHAPED [34pts]
      SGM-H-353 Scram : DIRECT - CMD/HOJ(RADAR) - HEKP [44pts]
tulip vault
#

<@&942093958551588904> anyone up for a pub game or two?

junior heron
#

sure

tulip vault
wet root
#

Don't mine launcher costs compound?

junior heron
#

spectating an abyssal pub game

wet root
junior heron
#

oh no...

#

@wary flame

#

pubulous gaming

wet root
#

Nine MNs?!

noble zodiac
#

three battleships and a yub CL

#

gods

wet root
#

I suppose the base cost is only 175 points

#

But still

#

Also Yub CL vs CLN on Abyssal

#

Playing Cold Waters over here

noble zodiac
#

ITS ON ABYSSAL???!??!

#

what the fuck

wet root
#

Lmao

junior heron
#

lead MN

#

the other 8 MN

wet root
#

They have DCX?!?

noble zodiac
#

WHAT

junior heron
#

HoJ primary

wet root
#

Or I suppose a Large or two Reinforced

junior heron
wet root
#

And a rapid I guess

#

Admittedly thr salvo of nine bombshells is hilarious

supple sonnetBOT
#

Massed c90's is not the worst idea ever for a fleet, though it's not that good on it's own

wet root
#

Rip swarms

#

Shame about the ANS comp though lol

junior heron
#

the status of the 1 (one) mass driver on OSP team:

supple sonnetBOT
#

HESH doe meen thigns to a BB if you can mantain fire on them, but it;s abyssle

wet root
#

I think you want plas if they're bowtanking you too?

supple sonnetBOT
#

Nah IWRC HESH ignores armour angaing like HEI

wet root
wary flame
#

incredibly normal ships, wonderful

wet root
#

But I've also not had any experience in that matchup

#

I suppose plas doesn't help with that anyway

tulip vault
glad aurora
#

the BB with 10,000 flak

#

what an incredible pubulous moment

tulip vault
#

that's not a bb

#

it's an LN

glad aurora
#

i

#

what

supple sonnetBOT
#

yeah though they seem to reach deeper then gales, and the spread is enough to hit the cheaks and spread the damage out a bit more

Lark (They/Them)ā€„ā†©ļø

[Reply to:](#1164000873031151637 message) Oh huh. Still feel like you'd run into the "gales on the nose" issue where you just remove the tip o…

wet root
#

Ah, gotcha

#

They also have 60 damage rays IIRC so they can break through reinforced stuff that gales would stop on

wet root
#

That's 134 points of flak and 70 points of 450, in case anyone was wondering

wicked mirage
#

Me watching this game

tulip vault
#

thanks for the games everyone :)

junior heron
#

you too

tulip vault
#

double axfords really is so satisfying

#

I get to just right click on tracks

#

also the sidearm axfords look incredibly cool

arctic magnet
#

sidearm Axfords are ones with 120mm secondaries?

tulip vault
#

yeah

#

there's a few names for them but that's the only one that really makes sense to me

misty storm
#

Are activer decoys still useful?

wicked mirage
#

Yar

junior heron
#

yeah, you just need to turn radar off now so the ARAD follows the decoy

tulip vault
#

They still work but honestly since Ive started bringing them Ive been shot at with more gales as OSP (twice) than I have as ANS (never)

#

@wicked mirage you’re the maestro of amms, do you happen to know if they work on mines properly?

wicked mirage
grand pine
#

how do you fit a size 2 warhead on a size 1 missile

wicked mirage
#

All Mine variants have 40 HP as well.

tulip vault
#

Oh but they do properly detect them?

wicked mirage
# grand pine how do you fit a size 2 warhead on a size 1 missile

Missiles have a ratio of engine size to Warhead size. An S1 missile can have up to 6 ticks of Engine with a minimum of 1 tick of Warhead, and a minimum of 3 ticks of Engine with 4 ticks of Warhead. In this case a "size 2 Warhead" is shorthand to refer to 2 ticks on Warhead on a S1 missile.

wicked mirage
# tulip vault Oh but they do properly detect them?

Mines are categorized as Size 3 Conventional missiles in the Defensive Missile guidance settings, alongside Containers and Torpedoes. There is currently no way to get an AMM to automatically distinguish between these 3 types of missile.

tulip vault
#

Mm, alright, makes sense

#

Those categories, do they determine what the AMM will trigger on? Or just what it will be launched against

wicked mirage
# tulip vault Oh but they do properly detect them?

It should be noted that Hot Launched AMM's have difficulty engaging mines due to the PD Controller's inability to account for fuel loss due to hot launch's initial course correction after it leaves the tube. Leading hot launched AMM's to run out of fuel and fail when shot automatically near their max range at untriggered Mines.

wicked mirage
tulip vault
#

Sweet

#

My s2 anti-mine cruise amm is indeed worth testing

#

Thanks pyrope :)

wicked mirage
junior heron
wicked mirage
junior heron
#

yeah, that was my theory

#

guess I'll just stick to beaming them

wicked mirage
#

Heh, beaming them works.

tulip vault
#

It’s bizarrely effective

wicked mirage
#

2 Floodlights and an ARR with a Sarrisa will let you take out untriggered Mines at 5-6km, just some food for thought ^^

tulip vault
#

That is pretty sweet

#

The current problem Im trying to solve though is uh

#

@wary flame what do you call it, the five finger point exploding palm technique? Or something

#

Anyways I don’t love having to take every corner at 3+ kilometres, and I have a lot of VLS2s sitting unused save for killjoys

#

So a cruise amm in there that could at least warn me of it would be cool, if it works

#

Which remains to be seen

wary flame
#

I called it the Hand Trap/Crawling Hand Trap, but Five Finger Point Exploding Ship Technique has caught on

arctic magnet
wicked mirage
#

I'd recommend Ex-ACT just so you get the widest, biggest detection cone.

#

EO is technically wider, but I wouldn't pay for EO for this xD

#

Another thing you can do to clear a minefield, albeit extremely risky, is to intentionally trigger a minefield while mashing shift-z to drop a ton of Chaff. Triggered mines only have simple ACT seekers once activated by their magnetic proximity triggers.

junior heron
#

yeah, I've done that once or twice

wicked mirage
#

hehe

sharp crow
#

time to demand that mazer implements cruise chaff

tulip vault
#

Ive certainly tried that

#

It uh

#

Hasn’t worked

#

Honestly what mazer should do is make a 20 point active decoy with a big magnet strapped to it so it triggers mines

wicked mirage
# junior heron yeah, I've done that once or twice

Here's a question, how many points would you pay for a Frig specialized in going around corners to check, detect, and clear any mines? And, what else would you want the Frig to do in order to justify taking it on the chance there's no mines in a game?

#

I've made a Minesweeper Frig or two, but the idea hasn't really taken off yet cuz I think it's too specialized.

tulip vault
#

I wouldn’t be willing to pay more than like

#

A hundred points, honestly

junior heron
#

thing is I'd want a corvette that can sweep the small 5-points

tulip vault
#

Which is why I want this amm to work lol

junior heron
#

because that's my usual case where mines are a significant problem

wicked mirage
#

I see, lol

junior heron
#

i've tried sticking an aurora on the front of one

#

but power's expensive

tulip vault
#

Yeah Im with tom on this, the big out in the open minefields slow me down but I have rpf so they don’t do much more

tulip vault
junior heron
#

no

tulip vault
#

šŸ˜”

wicked mirage
#

Hmm, what about an Escort Frig you could detach from a Capital in order to be a "Canary" to check for mines around corners?

tulip vault
#

In my experience that’s very unreliable

#

If there’s a second trap laid at a slightly different spot youll lose the frigate and your actual ship

junior heron
#

i'm not concerned with my capital getting hit is the thing, it's my corvettes trying to cap the 4th point when the game's at 600/800 that's the real use case

wicked mirage
wicked mirage
tulip vault
#

If you can show me the magic pd net that shoots down 5 staged sprint mines I will gladly put it on every ship I have lmao

junior heron
#

15 aurora battleship:

#

16?

#

14?

#

i dunno

tulip vault
#

I think you can get 11 and still have real beams

#

So probably 14

wicked mirage
#

I'm gonna build something really cool right now, give me like 20 mins.

#

You guys are gonna love it!

junior heron
#

on the reverse, I feel like I have no interest in building any OSP fleet
nothing of theirs is as interesting to build around as ANS tools, to me

wicked mirage
#

You queue up 2 Support 'Tainers with Decoys, and then fire the MLS's right when they launch.

tulip vault
#

I have 3 OSP fleets which work and 4 which are fun

junior heron
#

lol

tulip vault
#

But I really just can’t think of anything new to do with them right now

#

Cannons on OSP feel extremely sad right now, other than 100mm and 250 when paired with plasma

wicked mirage
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Wanna see some of my OSP fleets?

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Some of them are pretty quirky xD

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They work good too

junior heron
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sure

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I guess that's not true, I enjoy the box boat

tulip vault
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You should bring it more, I really like your CLN

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It’s cool as hell

wicked mirage
lime jungleBOT
# wicked mirage 450/Torp LN /w Anti-S3H AMM's and two Grazer Shuttles with T20's to screen and a...

Fleet 'Royal Pumpkin (LN+Intel+Cap)' is composed of 6 ships that cost 3000 points:

      Royal Pumpkin : 'Bulk Freighter' class Line Ship [Missile Gun PD Sensor Ewar]
Princess Candy Corn : 'Cargo Feeder' class Monitor [PD Sensor]
     Friendly Ghost : 'Shuttle' class Clipper [PD Gun]
       Kind Specter : 'Shuttle' class Clipper [PD Gun]
  Dancing Scarecrow : 'Shuttle' class Clipper [Gun PD]
     Little Lantern : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 2 different missile types:
```yaml
SGM-177 Orichalcum Barrier : DIRECT - CMD - HE FRAG [9pts]
      SGT-365 PUMPKIN BOMB : DIRECT - CMD/SAH(RADAR) - HE SHAPED [10pts]
wicked mirage
lime jungleBOT
# wicked mirage Mixed 450/MD LN /w Container + S2 combo backpack. Also features an Intel mixed r...

Fleet 'Queen Pom (450 LN+Intel)' is composed of 4 ships that cost 3000 points:

  QUEEN POMEGRANATE : 'Bulk Freighter' class Line Ship [Missile Gun Rail PD Sensor]
       Madam Liechi : 'Cargo Feeder' class Monitor [PD Missile Sensor]
     Dancing Durian : 'Shuttle' class Clipper [Gun PD]
Dervish Dragonfruit : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 5 different missile types:
```yaml
          CM-466 SKELETIZER : CRUISE - ACT(RADAR)/[CMD] - HE SHAPED [9pts]
 CM-S-4-3 POMEGRANATE SEEDS : DIRECT - CMD/ACT(RADAR) - HE SHAPED [27pts]
            SGM-171 Esunaga : DIRECT - CMD - HE FRAG [5pts]
 SGM-177 Orichalcum Barrier : DIRECT - CMD - HE FRAG [9pts]
SGM-236 POMEGRANATE GRENADE : DIRECT - CMD/ARAD(RADAR) - HE SHAPED [12pts]
wary flame
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"Pom" is an Aussie nickname for Brits so I did a quick double take there

junior heron
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lol

tulip vault
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Do you happen to have the hidden fleet stats mod installed pyrope?

wicked mirage
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And then for something truly... inspired, this is a multi-mission radar equipped Ocello geared for Orbital play to hunt down and kill Sprinters and Frigs sitting up high to scout/spot for their team. Also features a combat LN in order to have a semblance of sanity.

lime jungleBOT
# wicked mirage And then for something truly... inspired, this is a multi-mission radar equipped...

Fleet 'The Angry Melon (Deranged)' is composed of 4 ships that cost 3000 points:

THE GIANT WATERMELON : 'Ocello' class Command Cruiser [Gun EWar Sensor Missile PD]
        VIOLET GOURD : 'Bulk Freighter' class Line Ship [Plasma PD Gun Sensor]
         Hollow Seed : 'Shuttle' class Clipper [PD]
         Cracked Nut : 'Shuttle' class Clipper [PD]
```This fleet uses 5 different missile types:
```yaml
             SGM-103 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
         SGM-11 Pixie Moth : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-177 Orichalcum Barrier : DIRECT - CMD - HE FRAG [9pts]
       SGM-206 Hedge Apple : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [12pts]
        SGM-207 Crab Apple : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [10pts]
tulip vault
#

Would you mind checking the RPM of the 450 on that liner in that case? Im sadly not at my computer or Id do it myself

wicked mirage
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Or both?

tulip vault
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Is the pom not MD’s?

wicked mirage
tulip vault
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My reading comprehension is 0

wicked mirage
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hehe

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all g

tulip vault
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I saw one MD and just assumed the rest were, like it was a normal ship

wicked mirage
tulip vault
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But no I was more curious in the pumpkin

wicked mirage
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The MD is to red things out and kill thrusters, the 450 is to then follow up and kill.

wicked mirage
wicked mirage
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Swapping the 1 RCC for a 4th AE results in a slight decrease of RPM to 25.32

tulip vault
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Wait that’s it?

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Really?

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…huh

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This isn’t a criticism of your shipbuilding btw

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This looked like a very optimised 450 liner and I haven’t seen one in a while

wicked mirage
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I know lol, yeah C65's have high alpha but low DPS.

tulip vault
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But that’s less than a bowtank axford with a reasonable amount of AEs…

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I think Ive figured out why 450 liners feel really sad wow

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I could’ve sworn they were closer to 40 rpm

wary flame
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nope

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this is why I keep saying that plasma is load-bearing for OSP as a faction

tulip vault
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Yeah I think Im on that boat as well now

wicked mirage
tulip vault
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Because the alpha like… isn’t enough, one salvo from a bulker can’t really knock out anything important on an axford

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Much less a solly

wicked mirage
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And that's with taking out the Radar for more dakka

tulip vault
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Damn

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Maybe osp does need a buff lmao

wary flame
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an evening out, perhaps

wicked mirage
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I don't think 450 Bulkers need a buff IMO. The game is balanced with their output in mind. You can get a 450 Bulker with a full suite of buff modules and good DC for around 1k points, whereas an Axford with a similar amount of sauce and garnish is more like 1.7k

wary flame
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but I didn't much like the suggestion to just cut plasma to 6k range and change nothing else

wicked mirage
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I'm personally a fan of nerfs over buffs. I live in constant fear of power creep xD

tulip vault
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The last thing OSP needs is a plasma nerf, yeah

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It really doesn’t do much past 6k anyways

tulip vault
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I think 1.7 is too high of a benchmark for a nice axford

wicked mirage
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With all the garnish

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and gold leaf

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Proly more like 1.6k

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1.5k you gotta trim a lot of corners IMO.

tulip vault
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And even three 450 liners, if Im doing my napkin math right, barely out damages two normal axfords

tulip vault
wicked mirage
tulip vault
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I mean the thing is that it’s not that much more damage and the axfords are way tougher

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Like bulkers can zombie, and casemates are tough

rigid bison
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Simply make 450 liners better (fire rate, less time cycling, ect) to compensate for the fact that axfords and sollys have their raw toughness to save them

wicked mirage
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I think engagement range matters here. Axfords will win the fight early but unless they get into cover and repair they'll degrade quickly whereas OSP has more fresh hulls to throw at the problem.

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As a 450 Bulker player, I really don't think they need help xD

tulip vault
wicked mirage
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Also, if you burst the Ax then it might not win the fight early either lol

wicked mirage
tulip vault
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Yeah

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Id rather make 450 liners better in response to that than try and nerf 120s

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I do not think I should be able to facecheck liners over 7km of open space