#Nebulous: Fleet Command

1 messages · Page 11 of 1

runic torrent
glad aurora
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low-quality tracks

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maybe they were using ships with only spyglass/frontline or something

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or worse, osp cmd without a properly fitted ocello

tulip vault
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They mentioned radar locks

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Also this review seems to have been made before the OSP came out

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Or at least, written then

glad aurora
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Hm, fair enough. I'd just be surprised if it was delayed in publication for that long.

tulip vault
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I do think by far the best point it makes about nebulous is the fact that it gets so many things just like. Kinda wrong? Which isn’t the fault of the journalist by any means, they did quite a good job

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It’s just a very strong critique to me, that the person writing it got so many things incorrect about the game mechanics

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It really does show where the game lacks in clarity

glad aurora
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Yeah, what I just wrote sounds absolutely deranged to a newbie

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"what's so bad about spyglass ships for missiles? why do I need an ocello for CMD and what should I put on it?"

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sometimes it feels like nebulous is one of those games where you have to break out a flowchart to explain your fleetbuilding decisions, which - don't get me wrong - is one of the things I like about it

wary flame
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Nebulous reminds me of Oldschool Runescape in that every time you have a conversation with another veteran about it it sounds incomprehensible for about six different reasons

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obviously many things are like that but those are the two I'm familiar with

wary flame
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no story mode, at the time of writing, just a selection of deathmatch variants and objective modes to play against the AI or, shudder, the game's small community of inevitably over-practised players.

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this poor man

grand pine
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i mean it sure seems like it, a lot of commodores

olive blade
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the awkward bit of games journalism is just that they don't really have time to learn complex games

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so the reviews are always like "damn this game was hard, its players are good, here are some mechanics I missunderstand, looks cool if you learn it?"

sly glade
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yeahh. In theory early press releases + review embargoes (that still get dropped well before release) can help with that, but even then it's like, the amount of money journalists make on an article doesn't increase with the amount of effort they put into it

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And it's actually kinda the reverse past a certain point

wary flame
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looking briefly at this chap's bylines he wrote something like half a dozen articles in the last two days

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which indicates he doesn't actually have time to go ask the players how the game works, or even do more than boot it up, play the tutorial and 1-2 pubs

sly glade
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so the best you can kinda hope for (and that's mostly what I listen to) are self-employed types with patreons who are into the specific things you are into

olive blade
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yeah thats unfortunately the economics of it

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yeah

tulip vault
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yeah no like no shade that this person doesn't understand every intricacy of a game that I don't fully get and have been playing near non-stop for 2 years

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I am also so proud that it was not compared to the expanse

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good job rps

olive blade
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.length the Roger Ebert of strategy gaming

glad aurora
wet root
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There is a picture of some bulkers but I could definitely believe they've had the article mostly-written since then and just booted it up to get some pictures

tulip vault
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@junior heron it's the retro version of that BB

glad aurora
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ocello with 100% ballistic PD

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... At least it has a disco ball? Small mercies?

tulip vault
arctic magnet
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bit random, but I was wondering why my liners died to Vauxhall 250s so fast last boat night and

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in retrospect, I think a liner design that points its ventral/dorsal surface towards the enemy is slightly ill-considered

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(and okay, the DPS from like 5-6 Vauxes is a lot actually)

mint sinew
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Oh, also that exact hull is less tanky when used as a turreted bulker. If you look at the compartments the smaller compartments aren't lined up under the big ones. If you get a different layout you gain a lot more durability on your intended angle of engagement.

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I'm personally a fan of the midsection with the "wings" that stick out the sides. Gives you vertical PD mounts for C53s, clear forward arcs for a pair of turrets and good internals.

wet root
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(I think 120 Raines outperform them if you go three guns per)

junior heron
grand pine
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fun frigates, not gun frigates?

junior heron
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no that should be gun

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swipe typing has betrayed me

tulip vault
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okay I've been doing some missile testing

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I think just cranking the gs on a corkscrew maneuver does in fact work to bypass 20mm, even in its current state

wet root
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For torps, I presume?

tulip vault
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And s2s, really

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20mm is nasty

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Half-hearted weave doesn’t really cut it anymore

quiet quiver
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You looking at defender or pavise or both?

tulip vault
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Both, but the pavise is kinda just better defender so

supple sonnetBOT
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So how menay G's do you need to bet a Pavise, roughly

tulip vault
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Sadly Im now away from my computer

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But it’s more than Id like

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And of course if the missile decides to try and hit the pd turret itself it’s just completely fucked

wary flame
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if you have spare compartments, aux steering them up

wary flame
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against tugboats you have a far better hit ratio because the side, top and bottom mounts are masked right before the torpedo hits the pain zone, firing straight-on

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I am considering torptugs with a pavise on the casemate slot

mint sinew
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Losing the casemate cannon is at least an interesting trade in capability

wet root
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What's the elevation on a Pavise? Amusingly the corkscrew might make it easier for the nose Pavise to hit head-on torps

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89 degrees, so pretty negligible blind spot

tulip vault
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The torps and hybrids just aren’t cutting it

quiet quiver
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You also testing min angle vs free approach?

wary flame
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hybrids are really doing it for me but it does reduce the number of shuttles I can theoretically murder

wet root
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How much does the VLS/CLS-3 cost on a C3, again? Curious how many cork S2s you can get for the same price as 6 15-point S3H

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(I think that's how much my ACT[CMD] fishtails cost)

wary flame
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you can get a decent weave S2 count, but the issue is mostly that they die to the same AMMs the S3H do

tulip vault
wary flame
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whereas the VLS3 can pack torps, which don't care about AMMs, as well as S3H that don't care about pavises

tulip vault
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I will admit the game I played where a shuttle took two torps on the chin, suffered basically no damage, and then rocketed me point blank did sour me on them a bit

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I think the s2s are just a bit more versatile

tulip vault
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moths got that blanket jamming

wet root
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Just wait until they get comms jamming (the ability to scream)

rigid bison
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Got the perfect name for an SSC ewar frame ig

sharp crow
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why is this person putting umlauts on moth

fresh storm
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I first started working on it as a joke but I'm starting to seriously consider running railgun ocello + MD bulk

wary flame
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although I have no idea why there's umlauts there either

arctic magnet
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umlauts are just fun to use

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æøäö

fresh storm
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why?

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and we light up the sky

wary flame
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starting to like Ysune's bombastic naming scheme where they name everything after themselves very loudly

tulip vault
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that is good

wary flame
tulip vault
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I can't tell if that's talking to me or if it's a reminder for ysune lmao

wary flame
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I think it's a reminder but it worked

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ate 10 PD-less frigates, two CHs, a surrender CL, a few corvs and two CAs

tulip vault
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so the entire enemy team?

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4 capitals, a surrender cl, and a frig blob

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amazing

formal tiger
oak shell
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How do 10 frigates not have 1 defender between them?

wary flame
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severe lack of listbuilding skill

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2x 120, 1x VLS-3 and 1x bullseye each

grand pine
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maybe they thought each ship needs a bullseye to benefit from lock-on

junior heron
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the mk61 is 10 points, a defender is 25? 20?

toxic scaffold
wet root
tulip vault
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anyone remember what the arming distance for mines is

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like. with urgency lmao

supple sonnetBOT
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2km for normal ones and 3km for sprints IWRC

tulip vault
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alright, thanks

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very helpful :)

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okay yeah you might've won us the game thanks ilkay o7

lime jungleBOT
# tulip vault <@267391246509670400> as the cap gaming connoisseur I have a fleet for your cons...

Fleet '3.0k - S2 Cap Fleet' is composed of 6 ships that cost 3000 points:

      Melin Gwaed : 'Keystone' class Destroyer [Beam PD Sensor]
   Swynwr Dialgar : 'Raines' class Frigate [Sensor Missile PD]
          Damwain : 'Sprinter' class Corvette [Missile Gun PD]
            Dilyw : 'Sprinter' class Corvette [Missile Gun PD]
Dim ond a Murddun : 'Sprinter' class Corvette [Missile Gun PD]
 Arfaeth Terfynol : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 5 different missile types:
```yaml
    SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
  SGM-132 Fflowlyn Block V : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-208 Brysgyll Block III : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [11pts]
           SGM-267 Peredur : DIRECT - CMD/SAH(RADAR) - HE SHAPED [7pts]
   SGM-H-211 Glas y Dorlan : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
tulip vault
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it's distressingly low on ships, but it has a few virtues to offset that:

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-intel

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-believe it or not but the pd net on the vettes can actually defeat a rocket salvo from two launchers

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-the s2's are really consistent except against amms which like, of course they aren't, but that's what the gun and the 13 of them each are for

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I've played two games with them and have had a lot of success

wary flame
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don't want to cut them with arad/act S2s in case they jam you?

tulip vault
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that's not a bad idea, actually, thanks

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I am not the missile person, I wouldn't have thought of that

supple sonnetBOT
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Gald to be of help

TronTheAllmighty (He/They) ↩️

[Reply to:](#1164000873031151637 message) okay yeah you might've won us the game thanks ilkay o7

tulip vault
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uhhhhhh

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I'm about to dota misc but remind me to clip some weird behaviour with arad missiles for you

fresh storm
tulip vault
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mazer my friend that's not how reflections work

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it is cool looking

junior heron
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from the dev gallery, for those not on the nebcord:

Things are getting busy among the moons of Jewel's Rest.

One of the biggest challenges with the Conquest map is the fact that things occur at two different scales. The planets are drawn at a true scale but the moon systems are expanded to make them more readable from greater zooms. Without this, the difference in scale between planets and moons would make the system look very empty. Check Devlog #26, the original map prototype, to see what I mean.

While the scaling does help readability, it also makes it difficult to know where ships truly are if they're not contained in the same moon system. This hasn't been a problem before because all of the activity in our testing was contained within the moons, but with the addition of cargo ships carrying ore from asteroids all over the system it became messy. These ships would fly to the true position of the moons, not the visually scaled up ones, and then disappear on arrival giving you no sense of where they were.

The improvements shown off here allow ships entering moon systems from outside to know when they've entered the influence radius of the planet and scale their true position to the magnified area. You can see the small icons below the moon system because they are out of focus, and when they enter the influence radius they appear at the edge and fly in.
https://cdn.discordapp.com/attachments/409639847356137473/1202956551841775616/Unity_fiUoeLDoKC.mp4?ex=65cf5797&is=65bce297&hm=3e2550a0df2704ae61fdf9403ecf396473d6a381b325f805ccb95e939538387c&

sharp crow
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frightening to think all of those comets are a potential game on caltrop

tulip vault
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It might just be that Im watching this on my phone but I don’t think I understand really what’s going on?

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(I do really appreciate ccing the dev gallery here for all us who dislike the nebcord though)

rigid bison
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It’s…weird. I still say Mazer should bite the bullet and make moon systems to-scale, makes space look bigger and is still special as a lot of Stuff that a ship can get to.

past light
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It's a view thing, not a travel distance thing

past light
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Hopefully that explanation makes some sense?

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Ack, I'm wrong. Dunno what the yellow circles are; the big grey circle is the zoomed in view of the moon system

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At the start, you can see some tiny ship icons moving toward the moon system here

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Once they arrive, they become vizible in the zoomed view

tulip vault
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Ohhhh

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That is

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So unintuitive

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Wow

past light
wary flame
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it's picture-in-picture, delineated by the world's least visible line

past light
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Yeah, and made harder to read by the fact that the outer picture still renders stuff inside the inner picture. sweating

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I wonder if it would be easier to read if the zoomed in view was rendered off to the side in empty space, instead of in place on top of the system map.

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It is a really hard visibility problem to solve, though. This shows you accurate vectors between both zoom levels.

tulip vault
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Honestly straight up picture in picture would be good yeah

wary flame
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OSP really like Oops All Bulkers today

noble zodiac
wary flame
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I'm finally getting to rip into people with the sidearm axfords, although I'm still not great with them

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rolled wrong and took a basic act container or two

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they decided they didn't want to go for chaff today

tulip vault
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I think active decoys are a very valuable investment on the sidearm axfords

wary flame
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they have a couple

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but I did keep some killjoys/bowling balls in case of SAH/HOJ dumps

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they work great on those still

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16x 120 and 10x 450 barrels feel great in a gunfight

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rip and tear

glad aurora
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the life of a vauxhall main: "Oops All Bulkers" being both positive and negative depending on your self-confidence

wary flame
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came up on a broadsiding ocello and disabled it before it could even get turned around to face me

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I might drop the Act/[CMD] missile sidearm for two more ammo elevators

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they currently only have 4 each and I feel I really want to be squeezing out all the performance possible from that many guns

tulip vault
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I am very impressed by your sidearm oak

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But I can’t really convince myself to run a pure capital fleet in pubs

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I also would feel very sad giving up on blanket gaming

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Do both the ships have killjoys or is it still one s2 and one with a disco

wary flame
lime jungleBOT
# wary flame

Fleet 'Sidearm Axfords' is composed of 2 ships that cost 3000 points:

            Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-208 Pinball Champion : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [10pts]
     SGM-210 The Kimball : DIRECT - NONE - NONE [7pts]
wary flame
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Ah, I do have five ammo elevators on one, I'd only need 20pts to max it

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I could get 60pts back ditching the CVAR shuttle killers and put it into ammo elevators, another DC locker and a couple of active decoys

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but it's kind of nice to be able to bonk stuff

tulip vault
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I dont really know if you need missiles to hit shuttles with 16 barrels of 120

wary flame
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I will admit a lot of it is my desire to get something out of that giant missile launcher beyond four killjoys

tulip vault
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That’s entirely fair

wicked mirage
lime jungleBOT
# wicked mirage This is my new favorite toy atm

Fleet 'Summer {PLD} (BmCH+ECL)' is composed of 2 ships that cost 3000 points:

   Summer Rose, Paladin : 'Axford' class Heavy Cruiser [Beam Gun PD Sensor]
Hallowell, Rosary Angel : 'Vauxhall' class Light Cruiser [PD EWar Missile]
```This fleet uses 4 different missile types:
```yaml
SGM-133 'Red Scythe' Anti-Clipper : DIRECT - CMD - HE SHAPED [7pts]
            SGM-212 Emerald Thorn : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [8pts]
             SGM-213 Garnet Thorn : CRUISE - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [7pts]
          SGM-H-232 Meteor Shards : DIRECT - CMD/ARAD(RADAR) - HE SHAPED [16pts]
wicked mirage
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I'm too spoiled on dragon/whip/raider Ax's, I can't stand any other drive setup on them xD

wary flame
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all mine have that setup, I don't know how anyone plays a capital without maximum schmovement

tulip vault
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power, misc, power

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my sidearm axfords are just dragon whip, which feels a little sad, but I have jammers to run

junior heron
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yeah I don't know how anyone plays capitals without at least one 4800

wary flame
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I have jammers

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I have one interruptor and one blanket

tulip vault
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yeah my single axford has more than that combined

supple sonnetBOT
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Yeah the queen of hunder is dubble (big) dragon, dubble whip. but we don't mind not being able to dodge when she can turn at a decent rate and out flank TF Oak

junior heron
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though this does interest me in re-trying out 120s in the wings on the solomon

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sidearm axford seems good

wary flame
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I was just thinking earlier today

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dirt cheap 250 solomon with cheek 120s

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the bullet hose

tulip vault
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I don't think the wings of the solomon have the arcs

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no misc

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don't do it

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not the 250 solomon

supple sonnetBOT
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We think it ocud work if you like angle your soloman like an ocello to get some of the cheek guns into angle and not shooting there armoured cowl

junior heron
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looks like this is the vaguely the convergent zone, if my linework is accurate

tulip vault
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do the 120s have the elevation to do that

junior heron
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70 degrees

tulip vault
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I'm so bad at eyeballing

junior heron
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so that line from the cheek is trying to be 70 degrees up

tulip vault
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I could see it working

junior heron
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and the one from the side is just trying to trace the edge of the marker

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okay, looks like the rearmost gun has a very small window where it can fire at the same target as the cheek 120

wary flame
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capfleet improved with some help from @wicked mirage , bomber frigate is now considerably more expensive but has an adaptive spyglass, three channels and a blanket, for optimum scouting

lime jungleBOT
# wary flame

Fleet 'Cleric Capfleet ARR' is composed of 8 ships that cost 3000 points:

  Cleric Of Solomon : 'Raines' class Frigate [Missile EWar PD Sensor]
Cleric of Jagganoth : 'Keystone' class Destroyer [Beam PD Sensor]
           Penitent : 'Sprinter' class Corvette [Missile Gun PD]
          Mendicant : 'Sprinter' class Corvette [Missile Gun PD]
            Templar : 'Sprinter' class Corvette [Missile Gun PD]
        Hospitaller : 'Sprinter' class Corvette [Missile Gun PD]
             Deacon : 'Sprinter' class Corvette [Missile Gun PD]
          Sacrifice : 'Sprinter' class Corvette []
```This fleet uses 7 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
      SGM-111 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
         SGM-200 Cantaloupe Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [7pts]
           SGM-H-211 Puffin Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
           SGM-H-389 Fishtail-APT : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [18pts]
           SGM-H-389 Fishtail-APV : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [17pts]
               SGT-358 Gom Jabbar : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [12pts]
wicked mirage
junior heron
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@wary flame come leak sensitive enemy team information to me

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(or not if you're elsewhere)

wary flame
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reactor fell out

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all four of the bloodhound tugs in this blue match have caught a strange wasting disease

dire harness
wicked mirage
oak shell
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There's been a small cake here for a while

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Looks like... since December

wicked mirage
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@wary flame Hey Misc! I updated my Capfleet with some frigate bomber tech. Basically the idea is that the 3 warm colors go into orbit and hunt enemy scouts and MMT's, while the 4 cool colors go low and secure the natural and fight for A. What do you think? RubyCheer ProudRube

lime jungleBOT
# wicked mirage <@267391246509670400> Hey Misc! I updated my Capfleet with some frigate bomber t...

Fleet 'Rainbow Shards (Intel+Cap)' is composed of 7 ships that cost 3000 points:

     Ruby Shard : 'Raines' class Frigate [Sensor PD Missile]
  Emerald Shard : 'Keystone' class Destroyer [Beam Gun PD Sensor]
Tigerseye Shard : 'Sprinter' class Corvette [Gun PD Sensor]
  Citrine Shard : 'Sprinter' class Corvette [Gun PD Sensor]
    Lapis Shard : 'Sprinter' class Corvette [Gun PD]
   Iolite Shard : 'Sprinter' class Corvette [Gun PD]
 Amethyst Shard : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 7 different missile types:
```yaml
                SGM-102 Starshard : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
               SGM-123 Ruby Thorn : DIRECT - CMD - HE SHAPED [4pts]
          SGM-123 Star Ruby Thorn : DIRECT - CMD - HE SHAPED [7pts]
SGM-133 'Red Scythe' Anti-Clipper : DIRECT - CMD - HE SHAPED [7pts]
        SGM-H-221 Fire Dust Flare : CRUISE - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [15pts]
         SGM-H-221 Rosaline Shard : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [16pts]
           SGM-H-232 Meteor Shard : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [15pts]
night fable
wicked mirage
night fable
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how dweebish

supple sonnetBOT
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we could do boats

wet root
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Ooh, I might be able to catch part of a Vivistream

wet root
wicked mirage
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ARR bumps that up to almost 6km+

wet root
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Ooh interesting

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Didn't realize it's that significant of a difference, might have to steal that

oak shell
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It's my first time on vivistream, what should I do

wet root
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Beamstones have so much difficulty fitting a real radar in their power, that's a nice balance

junior heron
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conquest detected

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(apparently there have been other lobbies, but this is the first one I've seen)

tulip vault
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@junior heron did that plasma liner win?

junior heron
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the plasma liners killed the beamstones and got a little damage on the axford, but unfortuantely were defeated

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I played with them in the following game and they apparently did quite well, before running into beamstones again and dying

wary flame
# wicked mirage <@267391246509670400> Hey Misc! I updated my Capfleet with some frigate bomber t...

I like it, although I think your guncorvs might have some trouble against the fairly common double or triple gun shuttle wings since you're short on bodies to double up on them in return. Might want to condense the VLS-1s, cut some of the bomber's S1 offensives since it can fairly trivially murder shuttles with the S2H and get a second gun on each corv.
R drives is a nice touch, if I had the cash I'd test that myself.

Cruise bomber also cool, I have considered going for the ultimate discount setup and just chucking EO at bloodhound tracks, but proper cruse and decent salvo size is probably more reliable. A lot of scouts have enough AMMs for one or two S3H these days.

dire harness
wicked mirage
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That's crazy lol. It's nice to see you!~

wicked mirage
dire harness
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oh caps!

lime jungleBOT
# dire harness

Fleet 'Rainbow Shards (IntelCap) Cake 1.0' is composed of 7 ships that cost 3000 points:

     Ruby Shard : 'Raines' class Frigate [Sensor PD Missile]
  Emerald Shard : 'Keystone' class Destroyer [Beam Gun PD Sensor]
Tigerseye Shard : 'Sprinter' class Corvette [Gun PD Sensor]
  Citrine Shard : 'Sprinter' class Corvette [Gun PD Sensor]
    Lapis Shard : 'Sprinter' class Corvette [Gun PD]
   Iolite Shard : 'Sprinter' class Corvette [Gun PD]
 Amethyst Shard : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 8 different missile types:
```yaml
                 SGM-100 a weapon : DIRECT - SAH(RADAR) - HE SHAPED [1pts]
                SGM-102 Starshard : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
               SGM-123 Ruby Thorn : DIRECT - CMD - HE SHAPED [4pts]
          SGM-123 Star Ruby Thorn : DIRECT - CMD - HE SHAPED [7pts]
SGM-133 'Red Scythe' Anti-Clipper : DIRECT - CMD - HE SHAPED [7pts]
        SGM-H-221 Fire Dust Flare : CRUISE - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [15pts]
         SGM-H-221 Rosaline Shard : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [16pts]
           SGM-H-232 Meteor Shard : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [15pts]
dire harness
#

looks amazing! <3

wary flame
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@tulip vault what was that strange arad behaviour you mentioned?

tulip vault
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oh right

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let me see if I can replicate it real quick

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oh whoops my music's playing over it

wary flame
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I was about to say, high tier editing

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I like it

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I'm not sure why they stopped terminalling

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theoretically they should just terminal all the way in, since arad can't read distance

tulip vault
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I'm really not sure either, especially since it narrowed out?

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like the spiral grew smaller

glad aurora
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the music makes this so much better

tulip vault
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okay homing on a radar the corkscrew 100% gets smaller but not as drastically

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I'm wondering if it's because they're homing in on a specific point that's very close in front of them because of how jamming works with arad?

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I dunno it's really weird

glad aurora
#

it looks like they're getting pulled towards the center of the signal, proportional to signal strength - the narrowing of the terminal behavior (or its disappearance) is when they're effectively getting yanked into a straight line right on the target

junior heron
#

could that be when the seeker goes from seeing the jamming to seeing the radar?

tulip vault
#

I mean if that were the case based on how they behave homing on a radar the terminal would get bigger again

junior heron
#

are you firing on the jamming lob here?

tulip vault
#

yes, specifically

#

I haven't tried but it would be truly bizarre if it changed based on what it was targeting

#

might be worth seeing though, I dunno

junior heron
#

pretty sure the lob is arbitrarily far away as a target, but i would guess there's some logic to make ARAD terminals even out eventually.

#

if or why that amounts to anything i don't know

bitter furnace
oak shell
low pier
#

I don't know I think there are plenty of dragons in space

quiet quiver
#

This is why I don't like November and Uniform

#

But also I wonder if conquest letterings will go to Z

wicked mirage
junior heron
#

won't be at boat night today

dire harness
#

what's boat night?

junior heron
#

every week we have a coordinated time we all get on and play together. should be in the pins (which i can't see in mobile for some reason).

sharp crow
#

the pin didn't get updated but it's every saturday at <t:1706990400:T>

tulip vault
#

why? who knows

#

the enigmatic will of the discord devs shall remain unknowable

junior heron
fresh storm
#

oh huh it is in fact boat night today

junior heron
#

(boat night happens at 2pm for me so it feels incorrect to actually call it "tonight")

grand pine
#

is it boat night time?

wicked mirage
#

Yeah!

#

Someone do the ping and open the channel!

runic torrent
#

<@&942093958551588904> my bad, just opened the channels

misty storm
#

Parent aggro

#

I need to unfuck my fleets anyways

supple sonnetBOT
#

We are goign tobhave to pass again on boats as our body is being unco-oprative

olive blade
#

its like boat 9am

#

for me

supple sonnetBOT
#

ooh, boat night!

grand pine
#

the boat night is fun

olive blade
lime jungleBOT
# olive blade

Fleet 'Brain genius' is composed of 2 ships that cost 3000 points:

3:30AM Brain Genius : 'Solomon' class Battleship [Beam PD EWar Missile Sensor]
               Flaw : 'Vauxhall' class Light Cruiser [Gun PD Sensor]
```This fleet uses 2 different missile types:
```yaml
       SGM-100 Dummy : DIRECT - NONE - HE SHAPED [1pts]
SGM-200 Protest Sign : DIRECT - NONE - HE FRAG [8pts]
sly glade
#

What the fuck

grand pine
#

a beamlomon?

wary flame
lime jungleBOT
# wary flame

Fleet 'Escorted DDs' is composed of 4 ships that cost 3000 points:

Independance UwU : 'Vauxhall' class Light Cruiser [Gun EWar Missile PD]
    Coronado OwO : 'Vauxhall' class Light Cruiser [Gun EWar Missile PD]
Saver of Glennie : 'Keystone' class Destroyer [Beam PD]
      Flaw Hairy : 'Keystone' class Destroyer [Beam PD]
```This fleet uses only one missile type:
```yaml
SGT-380 Farlap : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [12pts]
minor raven
#

@olive blade could you give my friend the neb role?

#

@full apex

full apex
#

thanks

#

still cant see any VC tho

#

oh I still only have the pilot role thats why lol

olive blade
#

done

full apex
#

thank you

olive blade
#

sorry was a little distracted

full apex
#

no worries

minor raven
#

TY MR MAN

wary flame
lime jungleBOT
# wary flame

Fleet 'Cleric Capfleet Blanket' is composed of 8 ships that cost 3000 points:

Cleric of Jagganoth : 'Keystone' class Destroyer [Beam PD EWar Sensor]
  Cleric Of Solomon : 'Raines' class Frigate [Missile EWar PD Sensor]
          Mendicant : 'Sprinter' class Corvette [Missile EWar PD]
        Hospitaller : 'Sprinter' class Corvette [Missile EWar PD]
           Penitent : 'Sprinter' class Corvette [Missile Gun PD]
            Templar : 'Sprinter' class Corvette [Missile Gun PD]
          Sacrifice : 'Sprinter' class Corvette [Gun PD]
           Offering : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 7 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
      SGM-111 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
         SGM-200 Cantaloupe Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [7pts]
           SGM-H-211 Puffin Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
           SGM-H-389 Fishtail-APT : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [18pts]
           SGM-H-389 Fishtail-APV : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [17pts]
               SGT-358 Gom Jabbar : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [12pts]
wary flame
#

tinkering with anti-tug measures

#

what if I just fought in pairs

#

two corv pairs, beam DD, bomber, two acaps

#

and then you contest less points at once

olive blade
#

but what if they took a trio to fight your pair

wary flame
#

this means every unit doesn't get immediately torped

tulip vault
#

hmm

#

I do like having jamming

#

though no guns is a bit iffy

#

(btw misc I had a really good time playing capfleet against you, it was really fun)

wary flame
#

no shit you did, you won by a pretty large margin

#

I don't rate the guns honestly

#

the guns serve one purpose and it's finishing stuff you cripple with the missiles

#

any OSP guns unit will kill you and even their missile boats have sidearms big enough to fight off a gun corvette

tulip vault
#

but yeah the guns do only serve to finish things off but not being able to finish things off feels kinda sad

#

I dunno

wary flame
#

I do think the pavise might need a slight nerf since it is Very Cheap and Very Good

tulip vault
#

I guess if you're flying in pairs it might be fine

wary flame
#

if it was only about as good as a defender I'd just fire two torps

#

and yes, the idea is I have two pairs, a beam DD and the bomb frig, which go for three points at game start

#

and the enemy just get the other one

#

OSP get more of the map but such is life, 450pt torptugs just eat your lunch if you try to solo them with anything below a CL

oak shell
#

I take it boat night has concluded

wary flame
#

just did, yes

#

@tulip vault can I have that fleet to look at?

tulip vault
#

wait that's the wrong thing

lime jungleBOT
# tulip vault

Fleet '3.0k - OSP Cap Tron' is composed of 9 ships that cost 3000 points:

    Marchog Cywir : 'Tugboat' class Clipper [Missile Gun PD]
    Marchog Anwir : 'Tugboat' class Clipper [Missile Gun PD]
  Marchog Dialgar : 'Tugboat' class Clipper [Missile Gun PD]
 Heliwr o'r Meirw : 'Tugboat' class Clipper [Missile EWar Gun Sensor PD]
   Blaenor o Llid : 'Tugboat' class Clipper [Missile EWar Gun Sensor PD]
Dim ond a Murddun : 'Tugboat' class Clipper [Missile EWar Gun Sensor PD]
           Celain : 'Shuttle' class Clipper [Gun PD]
      Rhosyn Marw : 'Shuttle' class Clipper [Gun PD]
 Arfaeth Terfynol : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 4 different missile types:
```yaml
    SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
 SGM-132 Fflowlyn Block IV : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-208 Brysgyll Block III : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [11pts]
       SGT-301 Ebargofiant : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [15pts]
wary flame
#

ty

supple sonnetBOT
lime jungleBOT
#

Fleet 'Solomon Beams P-NEO' is composed of 4 ships that cost 3000 points:

    The Hanged Man : 'Solomon' class Battleship [Beam PD EWar Sensor]
    The Hanged Man : 'Sprinter' class Corvette [EWar]
Three of Pentacles : 'Sprinter' class Corvette [PD]
      Ten of Frogs : 'Sprinter' class Corvette [PD]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Ceremonial Arming Dagger : DIRECT - SAH(RADAR) - HE FRAG [1pts]
    SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
lime jungleBOT
# supple sonnet

Fleet 'Solomon Beams P-NEO' is composed of 4 ships that cost 3000 points:

    The Hanged Man : 'Solomon' class Battleship [Beam PD EWar Sensor]
    The Hanged Man : 'Sprinter' class Corvette [EWar]
Three of Pentacles : 'Sprinter' class Corvette [PD]
      Ten of Frogs : 'Sprinter' class Corvette [PD]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Ceremonial Arming Dagger : DIRECT - SAH(RADAR) - HE FRAG [1pts]
    SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
radiant sable
#

we are trying. a fleet with a deception mondule

#

because it seems neat

wary flame
#

you'll want to arm the deception ship somehow

#

it'll show up as a Solomon, but if it doesn't have a weapon intel will still mark it Harmless

#

and Solomon (Harmless) is going to rumble you basically instantly

#

it's also always worth giving everything the free magazine, free berthing and a 10pt rapid team

#

Rmag and berthing are free HP, rapid means you don't die the moment anything goes red

radiant sable
radiant sable
lime jungleBOT
# radiant sable

Fleet 'Solomon Beams P-OCH' is composed of 3 ships that cost 3000 points:

    The Hanged Man : 'Solomon' class Battleship [Beam PD EWar Sensor]
Three of Pentacles : 'Sprinter' class Corvette [Gun PD]
     Ten of Swords : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Ceremonial Arming Dagger : DIRECT - SAH(RADAR) - HE FRAG [1pts]
    SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
radiant sable
#

@wicked mirage

tulip vault
#

holy shit I've seen s2 spam in the wild again

#

nature is healing

noble zodiac
#

from ANS or from OSP?

tulip vault
#

OSP

#

nature is however also infinitely cursed

grand pine
#

pretty ship

wary flame
#

absolutely no bangers in the pub gaming spectator leagues today

#

ANS bringing Some Capital Ships has been enough to just utterly roll about 80% of the games I've seen

#

OSP has lost all inclination to apply 450 directly to forehead

tulip vault
#

I have been feeling much the same thing honestly

#

much of the games I've been in have been me winning the cap war very easily since they have no light ships and then my entire team crumpling behind me as four heavy cruisers walk over everything

wary flame
#

I think at least some of it is that OSP has started bringing loads of esoteric low-caliber liner fleets in the hope of making it up with plasma, but they're no good at coordinating plasma and 100mm on different ships, especially in CQC

#

they don't have the output or the positioning to properly rip stuff up in CQC like the triple threats can, they become useless when one ship dies and they don't have range

#

also lots of MN blobs with no real teeth due to plasma shortages

tulip vault
#

yeah

#

I dunno 450 just doesn't feel like it kills actual capitals

#

nor does it reload quick enough to dispatch beam DDs

oak shell
wary flame
#

mine have done fairly well, but they're not good against the big balls of them

#

can't take the hits back and don't have the alpha damage to hit and run particularly well

full apex
lime jungleBOT
# full apex I finally got Gun Frigates to work

Fleet 'I Bless the Raines' is composed of 7 ships that cost 3000 points:

             Gunnar : 'Raines' class Frigate [Gun]
           Iffy Era : 'Raines' class Frigate [Gun]
AMMs are for Chumps : 'Raines' class Frigate [Gun]
   Meeni Don't Look : 'Raines' class Frigate [Gun]
 Jonah J. Jammerson : 'Raines' class Frigate [PD EWar]
  Strawberry Jammer : 'Raines' class Frigate [PD EWar]
 Belly Button ELINT : 'Raines' class Frigate [Sensor PD EWar]
```This fleet uses only one missile type:
```yaml
SGM-101 Ceres : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
full apex
#

you run them as two separate Squadrons, ideal for anti cap or taking out Early Warning Tugs

#

This is the test fleet if anyone wants to try two squadrons, i plan on running 1 squadron with other types of ships though

wary flame
#

on the two jamships you can move the frontline to a 2x2x2 slot, take a 10pt microreactor in the 3x3x3 and then drop the PCC

#

free 15pts and more durable power

full apex
#

yeah im refining them for personal use at the moment and already did that lol

#

I cooked these up last night at 11pm

#

but thank you for the advice!

dire harness
olive blade
#

done!

supple sonnetBOT
#

is it worth taking 450 ap on a bulk freighter?

#

450 he has 65 cm pen and a solomon only has 58 cm of armor

wet root
#

Yes, you need it to do anything to bowtanking Axfords and Sollies

supple sonnetBOT
#

makes sense

wet root
#

(Also armor angling means their effective armor is a fair bit more)

supple sonnetBOT
#

sorry we're just doing something inadvisable and trying to make a 3x 450 bulker fleet

#

Also 450 AP can clear all the damage threshholds on a capital ship

#

ooooh

#

Yeah 3 is not enough hulls In our opinion

the number between 16 and 18, handheld catgirl fool (she/her) [sylvania] ↩️

[Reply to:](#1164000873031151637 message) sorry we're just doing something inadvisable and trying to make a 3x 450 bulker fleet

quiet quiver
#

For brawling while your friends cap 3 bulkers is fine

#

Kyanite starter fleet is 2 bulkers with 450s and backpack s2s and it performs fine IME

supple sonnetBOT
lime jungleBOT
# supple sonnet

Fleet 'Bulker Broadside ACT' is composed of 3 ships that cost 3000 points:

           Few : 'Bulk Freighter' class Line Ship [Gun PD Sensor]
The Skim Trend : 'Bulk Freighter' class Line Ship [Gun PD Sensor]
     Sure Tidy : 'Bulk Freighter' class Line Ship [Gun PD Sensor]
quiet quiver
#

... I wonder if I should report to whoever runs Hazel how it interacts with Pluralkit

#

(I deleted the duplicate Hazel message)

supple sonnetBOT
#

The Big drives have a lot more helth so a chi-7770 in the 12x12x12 will give you more beef

#

yes, but 777s give it lot more maneuverability

#

We think it's just form how both the OG and Proxied mesage have the .fleet file and the oG mesage is up long enough for both bots to notice

Techhead ↩️

[Reply to:](#1164000873031151637 message) ... I wonder if I should report to whoever runs Hazel how it interacts with Pluralkit

#

plus 7770s tend to melt

quiet quiver
#

Yeah I'm aware why, just if it should be reported

supple sonnetBOT
#

you probably could?

#

don't see why you couldn't

#

Also Bulkers don't relay need GPCs do to there waight fo fire

quiet quiver
#

Personally, playing with Kyanite (or a derivative fleet) a bunch, I've really valued the bloodhound more than huntress+pinpoint

supple sonnetBOT
#

yes, but we're,,,,, tempted to have this just be guns, and to rely on allies for that

Techhead ↩️

[Reply to:](#1164000873031151637 message) Personally, playing with Kyanite (or a derivative fleet) a bunch, I've really valued the bloodhound …

#

and if your going to go wiht putting DC in the bulkers you a DCX is a good investment

#

ooh

#

oh we didn't even realized that

quiet quiver
#

I do like having both setups, but having an organic bloodhound is real nice

supple sonnetBOT
#

true

#

gonna try to squiggle it around

#

oh nvm we're thinking of the long haul we're putting 7700s in there

the number between 16 and 18, handheld catgirl fool (she/her) [sylvania] ↩️

[Reply to:](#1164000873031151637 message) plus 7770s tend to melt

quiet quiver
#

Two with huntress/pinpoint and one with bridgemaster/bloodhound is what my personal pref/gutfeel leans to

supple sonnetBOT
#

hmm

radiant sable
lime jungleBOT
# radiant sable

Fleet 'Bulker Broadside ACT' is composed of 3 ships that cost 3000 points:

           Few : 'Bulk Freighter' class Line Ship [Gun PD]
The Skim Trend : 'Bulk Freighter' class Line Ship [Gun PD Sensor]
     Sure Tidy : 'Bulk Freighter' class Line Ship [Gun PD Sensor]
supple sonnetBOT
#

slightly less punch, slightly more utility, slightly better dc

#

gonna try it out

tulip vault
#

I think you probably want more HE than AP

supple sonnetBOT
#

how much more?

#

like, what kind of ratio?

#

we're gonna change it to 300/450

#

we have 600 HE and 150 AP on our bukers

#

that's a lot

#

Bukers chew through a lot of ammo, and most of the time you going to want HE.

wet root
#

Huh, I run 300/300 on my Ocellos. But admittedly they are specifically designed to duel capitals

#

And nowadays they have 250mm to deal with the lighter things anyway

radiant sable
lime jungleBOT
# radiant sable

Fleet 'Solomon Beams P-NEOCH' is composed of 3 ships that cost 3000 points:

    The Hanged Man : 'Solomon' class Battleship [Beam PD EWar Sensor]
Three of Pentacles : 'Sprinter' class Corvette [Gun PD]
    The Hanged Man : 'Sprinter' class Corvette [EWar PD]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Ceremonial Arming Dagger : DIRECT - SAH(RADAR) - HE FRAG [1pts]
    SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
supple sonnetBOT
#

mixed up the P-OCH and P-NEO to make P-NEOCH

#

having gun frigs isn't terribly useful turns out, and the deception module seems fun

supple sonnetBOT
#

slightly modified version of that fleet got us this

#

which is good

radiant sable
lime jungleBOT
# radiant sable

Fleet 'Solomon Beams P-NEOCH-BER-SACTCMD' is composed of 2 ships that cost 3000 points:

The Hanged Man : 'Solomon' class Battleship [Beam PD EWar Sensor]
  Six of Wands : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 2 different missile types:
```yaml
                 SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-378 If You Can Read This You're Too Close : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
supple sonnetBOT
#

most of our damage was from when we had to facecheck a torp tugball

#

we lost our reinforced magazine with our 20mm ammo :(

tulip vault
#

I think I’d recommend putting at least one rapid DC team in that solomon somewhere

#

Especially if you’ve got all the buffing modules already

tulip vault
#

44k is a helluva damage record though

runic torrent
arctic magnet
#

now post it in #fight-club

#

it's a game in which you fight

#

a fighting game

sly glade
#

so catty

runic torrent
#

lmao

#

I did post raw metal in fight club

#

so i'm way ahead of you

#

next noat bight on <t:1707595200:F> <t:1707595200:R>

tulip vault
#

Nebulous players, I've embarked on a quest! If you would be so willing, I'd request your best battleship designs, as modernised as you've got

toxic scaffold
lime jungleBOT
# toxic scaffold It

Fleet 'BBtest' is composed of 2 ships that cost 3000 points:

Queen of Hunger : 'Solomon' class Battleship [Gun EWar PD Sensor]
Knave of Plenty : 'Sprinter' class Corvette [Gun PD]
supple sonnetBOT
#

It's not the most finished modenazation, but last we had a chance to cheak she still dose her job and has enough soft kill to last

olive blade
#

#1164000873031151637 message probably this

supple sonnetBOT
#

we could, but we don't know how we'd fit it in there

TronTheAllmighty (He/They) ↩️

[Reply to:](#1164000873031151637 message) I think I’d recommend putting at least one rapid DC team in that solomon somewhere

#

we'd have to give up one of our large dcs, which,,,, we aren't super inclined to?

tulip vault
#

fair enough

#

one objective thing unless you're super tight on power you want small whips and big dragonflies, they give you better stats

supple sonnetBOT
#

and tbh with all the buffs the teams get they're almost as fast as rapids are baseline

tulip vault
#

that said, if you need the power the drives make sense

supple sonnetBOT
#

really? huh. we'll have to give that a look, then

TronTheAllmighty (He/They) ↩️

[Reply to:](#1164000873031151637 message) one objective thing unless you're super tight on power you want small whips and big dragonflies, the…

#

90% certain we wouldn't be able to swap them around, just because the hanged man has a pretty razor thin power budget, but we'll see

olive blade
#

though I think my stripped cl needs a couple of tweaks

wary flame
#

a mother tugboat guards her clutch of eggs

fresh storm
#

I really want to incorporate mines somewhere but it's difficult to have mines that matter but not have the entire fleet dedicated to minelaying

olive blade
#

I think the few piles of them under rocks go a long way

wary flame
#

results of clutch

#

HEI event

tulip vault
#

??

#

how does that even happen

supple sonnetBOT
#

My guess would be like all the got eayen by a high DT compartment

#

eaten*

wet root
glad aurora
#

actual dmg: 5

#

that's... I'm speechless.

wary flame
#

my trap worked exactly as intended but unfortunately the warhead was replaced with one of those squeaky toy hammers

wary flame
wet root
#

Even if it hit the very front I would have expected it to kill the thrusters

wary flame
#

perfect hit on the centre of the belly

#

just Nope

tulip vault
#

@wary flame I hope you can see the axford on my team in this game

#

certainly the axford of all time

#

pyrope and spedicy don't look

supple sonnetBOT
#

,,,,, hm.

#

with the grapeshot meta being in, are battle dressing stations worth it?

wet root
#

I don't think so, grape usually kills by crits

wary flame
#

I was just screenshotting that to put here

wet root
wary flame
#

the vauxhall is also cursed for a different reason

wet root
#

A Vaux that ||can't flank...||

supple sonnetBOT
#

that's still effected by crew vulnerability tho, right?

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) I don't think so, grape usually kills by crits

wary flame
#

no

#

crits are on compartments, battle dressing stations only affect DC team vulnerability and while grape is good at killing them it's not good enough to matter there

supple sonnetBOT
#

hm

glad aurora
#

BDS will become relevant when your CIC getting repeatedly redded will result in your precious FLTADM catching an AP round to the face

#

presumably

supple sonnetBOT
#

Nah how much crew you have dose not matter once ships load into a match

tulip vault
#

amazing

wary flame
#

the other one has ||two rapids||

tulip vault
#

beautiful

wet root
supple sonnetBOT
#

oh. apparently we can fit this in

the number between 16 and 18, handheld catgirl fool (she/her) [sylvania] ↩️

[Reply to:](#1164000873031151637 message) 90% certain we wouldn't be able to swap them around, just because the hanged man has a pretty razor …

#

gods this is so good, actually

wary flame
#

it keeps happening

#

this was like this before the damage, too

tulip vault
#

this is one way to have a game which gets me to the pub on time

#

not the one I'd prefer but

wary flame
#

the axford has one large

wet root
#

I have to agree this is too little DC

#

And that's coming from me

supple sonnetBOT
dire harness
#

nice job!

wary flame
#

corvette with one MK61 solos two damaged gun tugs, by blooming one and having the bloom kill the other while just about living

lime jungleBOT
# wicked mirage

Fleet 'Ruby Rose {RDM} (Intel BB)' is composed of 1 ship which costs 3000 points:

Ruby Rose, Red Mage : 'Solomon' class Battleship [Gun Rail PD EWar Missile Sensor]
```This fleet uses 5 different missile types:
```yaml
                SGM-102 Starshard : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
               SGM-123 Ruby Thorn : DIRECT - CMD - HE SHAPED [4pts]
SGM-133 'Red Scythe' Anti-Clipper : DIRECT - CMD - HE SHAPED [7pts]
        SGM-H-331 THE RUBY REAPER : DIRECT - CMD/PSV(EO) - HEKP [75pts]
         SGM-H-333 Crimson Scythe : DIRECT - CMD/ARAD(RADAR) - HE SHAPED [24pts]
lime jungleBOT
# wicked mirage

Fleet 'Summer Rose {ANG} (Intel BB)' is composed of 1 ship which costs 3000 points:

Summer Rose, Archangel : 'Solomon' class Battleship [Gun Beam EWar PD Missile Sensor]
```This fleet uses 4 different missile types:
```yaml
  SGM-H-201 Diamond Thorn : CRUISE - PSV(EO) - HEKP [32pts]
SGM-H-221 Fire Dust Flare : CRUISE - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [15pts]
 SGM-H-221 Rosaline Shard : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [16pts]
   SGM-H-232 Meteor Shard : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [15pts]
wicked mirage
wicked mirage
toxic scaffold
lime jungleBOT
# toxic scaffold We are not sure how well the modeniazation of this fleet went, and might switch ...

Fleet 'Dubble-Bubble-Toil-and-Troubble' is composed of 4 ships that cost 3000 points:

    Atropose : 'Ocello' class Command Cruiser [Rail Gun EWar PD Sensor]
    Lachesis : 'Cargo Feeder' class Monitor [Plasma Gun]
      Clotho : 'Cargo Feeder' class Monitor [Plasma Gun]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
```This fleet uses 3 different missile types:
```yaml
   SGM-100 Pocket Sand : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-104 Red Rose Petal : DIRECT - CMD - HE FRAG [4pts]
         SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
wet root
#

That's a strangely-shaped BB

supple sonnetBOT
#

Lol, I already sent the most modenized version of the queen of hunger we have

wary flame
#

What's with the double berthings?

supple sonnetBOT
#

A single small (if we mathed right) is not quite enough to cover both both the DCX and Large storage

#

But we could have also done the math wrong

mint sinew
#

No I believe you are correct. DCX is quite crew hungry

tulip vault
#

@junior heron !

#

hello

tulip vault
junior heron
#

"50% of hyperspace torpedos end in malfunction" is an inaccurate statistic
games-crashes-Tom who dies in hyperspace 70% of the time is an outlier and should not be counted

tulip vault
#

we're doing it everyone

#

pub gaming

noble zodiac
#

fuckin

#

lmao???

junior heron
#

i need to end task discord every time we load

#

and then my neb doesn't crash

#

🙃

noble zodiac
#

what the fuckulous

junior heron
#

also nice seeing you around Gamma, haven't seen you in a bit

noble zodiac
#

i keep having Other Stuff happening around boat nights D:
(such as, ironically, a lancer campaign)
and also just not having spoons to play neb much if at all/having all said spoons taken up with Other Stuff

junior heron
#

what's Lancer?

#

understandable, take care Gamma!

tulip vault
#

never heard of it

worthy bane
#

lancer balls?

wary flame
#

excellent beam BB name I just saw: ROU Come Over Here And Say That Again

olive blade
wary flame
#

the whole fleet is Culture names, as is the prefix

#

still, appropriate

#

it also has four balls

#

one Masquerade and three Interruptors

glad aurora
#

the "corvette" with the radar signature and power consumption of a small moon:

wary flame
#

wish spectator mode let me see what Masquerades were set to

#

but this chap has previously ran missile-CA-masked-as-Sprinter

#

so I guess also sprinter

#

there are two BBs stacked up with each other with five interruptor jammers between them and OSP has no torpcello

#

what a shame

junior heron
#

torpcellos make me consider the quadruple balls device frigate

#

to hide behind the battleship

#

the real answer is to not let the ocello approach to 3km and torp me

#

but I am bad

tulip vault
wary flame
#

yes

tulip vault
#

that did actually get me for a minute

#

a sprinter faffing around in the backline is pretty innocuous

wet root
junior heron
#

wish we had a dedicated answer in game 1

#

there were 3 of them D:

tulip vault
#

(3 torpcello georg is an outlier and should not be counted)

wet root
#

Like, a normal amount of scouting and a few beams makes a Torpcello real sad

#

3 Torpcello vs 3 Beam BB, a battle for the ages

quiet quiver
wary flame
#

3x LN vs 2x Axford facecheck contest ends in a hard-fought Axford victory

#

we won because everyone else cleaned up, but damn

#

Khall came around the corner and would have killed me after if we hadn't won on points

tulip vault
wet root
#

Clearly the plan is that the plasma lowers the BB's armor, then you hit them with a salvo of two corktorps to distract their PD while the salvo of twelve S2s hit through the weakened armor. The reduced armor also means the C65s can pen deeper, and at that point you might as well bring the 100mm

#

This is clearly a novice effort though since they forgot the rockets to go with their S2s behind the corktorp cover

tulip vault
#

It fucked around on G and killed four corvettes, so honestly better showing than I expected

wicked mirage
#

<@&942093958551588904> Anyone wanna find a lobby and go a round?

noble zodiac
#

OH

#

IM ACTUALLY AWAKE FOR ONCE

wicked mirage
#

lol

supple sonnetBOT
#

we're up for some!

glad aurora
#

Yeah, I'll throw up a pub

noble zodiac
#

i never know when yall are on until after youve started D:

wicked mirage
#

I'm in Activity numero dos ^^

wary flame
quiet quiver
#

450s doing work?

wary flame
#

450/120 dealing massive damage as usual

#

if you can get those in a fight with anything besides plas/100 they eat people

tulip vault
#

Honestly they do sorta okay against plas/100 as well

#

Just not against a critical mass of it

dire harness
#

kill them before they kill y is

wary flame
#

they can take about one fleet of plas/100, you just can't ignore it like you can 450 at most ranges

tulip vault
#

Yeah, that’s true

dire harness
#

are you running chaffbox and defenders in the other mounts?

wary flame
#

two defenders, one chaffbox each, then disco and killjoys in one back C4 mount respectively

#

used to have some S2 shuttle-killers as well but they were too expensive, the Axfords were underbuilt

#

I'd love to squeeze an extra large locker in but I really don't have anything to toss out

tulip vault
#

so, much, purple

noble zodiac
#

ourple

shadow matrix
#

We still boating in here?

shadow matrix
#

messing around with rails again

rigid bison
wicked mirage
#

xD

rigid bison
#

can you post the aformentioned missile fleet, by any chance?

lime jungleBOT
# wicked mirage

Fleet 'Sterling Hybrid (S3H+Intel)' is composed of 3 ships that cost 3000 points:

Platinum Rose : 'Keystone' class Destroyer [Missile Beam PD Sensor]
 Steel Petals : 'Raines' class Frigate [Missile]
Silver Thorns : 'Raines' class Frigate [Missile]
```This fleet uses 3 different missile types:
```yaml
      SGM-H-323 Iron Thorn : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [20pts]
SGM-H-325 Truesilver Thorn : CRUISE - ACT(RADAR)/[PSV(EO)] - HE SHAPED [23pts]
  SGM-H-395 Fire Dust Bolt : CRUISE - ACT(RADAR)/[PSV(EO)] - HEKP [54pts]
wicked mirage
lime jungleBOT
# wicked mirage <@267391246509670400> <@469500886993993739>

Fleet 'Ruby Rose {RDM} (Intel BB)' is composed of 1 ship which costs 3000 points:

Ruby Rose, Red Mage : 'Solomon' class Battleship [Gun Rail PD EWar Missile Sensor]
```This fleet uses 5 different missile types:
```yaml
                SGM-102 Starshard : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
               SGM-123 Ruby Thorn : DIRECT - CMD - HE SHAPED [4pts]
SGM-133 'Red Scythe' Anti-Clipper : DIRECT - CMD - HE SHAPED [7pts]
        SGM-H-331 THE RUBY REAPER : DIRECT - CMD/PSV(EO) - HEKP [75pts]
         SGM-H-333 Crimson Scythe : DIRECT - ACT(RADAR)/[PSV(EO)] - HE SHAPED [26pts]
wet root
lime jungleBOT
# wet root

Fleet 'Five Horrid Boxen' is composed of 10 ships that cost 3000 points:

        Sisyphus : 'Cargo Feeder' class Monitor [Gun PD]
        Fantasma : 'Cargo Feeder' class Monitor [Gun PD]
        Showdown : 'Cargo Feeder' class Monitor [Gun PD]
Brittle Fracture : 'Cargo Feeder' class Monitor [Gun PD]
       Zoom Zoom : 'Cargo Feeder' class Monitor [Gun PD]
Cadogan's Scythe : 'Tugboat' class Clipper [Missile Gun PD]
           Kongo : 'Shuttle' class Clipper [Sensor]
    Zeal of Dawn : 'Shuttle' class Clipper [Sensor]
            Greg : 'Shuttle' class Clipper [Sensor]
             Bop : 'Shuttle' class Clipper [Sensor]
wet root
#

If your cappers are immune to Vauxes and missiles, then what can they do to stop you?

#

(Beams. The answer is Beams.)

glad aurora
#

oh, right, I should post the Abomination here too

lime jungleBOT
# glad aurora behold: `pain`

Fleet 'NG Star' is composed of 2 ships that cost 3000 points:

The Weepy Petty : 'Axford' class Heavy Cruiser [Gun PD Sensor]
 Rails and Deli : 'Vauxhall' class Light Cruiser [Missile EWar Sensor]
```This fleet uses only one missile type:
```yaml
SGM-H-334 Saber Mle. 1893 : DIRECT - CMD/ACT(RADAR) - HE SHAPED [20pts]
glad aurora
#

(the missiles are 20km, so the masquerade is set to make it look like a rail Axford)

wet root
#

Er. Doesn't the lack of rails kind of give it away?

#

(And the lack of sig bloom)

glad aurora
#

The rails are right there, see?

#

With the deli.

wet root
#

I suppose they are

#

I feel like I would assume that's a missile Axford then be confused in the after action report

glad aurora
#

brilliant, it's working perfectly

#

also: vauxhall with five rapid DCs, what crimes will it commit

#

overall, I just wanted to make a fleet concept that could fight a plasma/100 bulker, since the OSP pubs love them, and I think this works?

supple sonnetBOT
#

For anti plas/100 work we find that beems seem to do the best unless the plasma has rail suport.

tulip vault
#

having been on both sides of the matchup quite a bit it's a real tossup

glad aurora
#

I am not good at playing beam DDs (no practice, bad micro) and the other OSP meta darlings kill the beam BB, so.

tulip vault
#

I think beams and EWAR is a good answer

#

what meta darlings kill a beam BB?

glad aurora
#

Surely mass torpedoes kill them?

wary flame
#

earlier today I took down two 100mm bulkers with serious plasma support using the Creatures, which is what Kalmia dubbed the 120/450 axfords

#

and then Tron got me the second time

#

I think it really depends on how the engage goes

tulip vault
#

like.

#

it's a good bet, but I think if you play it well it's not a given

wary flame
#

if you get a good flank on the bulkers they're jam, if they get to slice off one axford and zap it you're done for

tulip vault
#

double interruptor helps, lots of chaff helps,

#

defenders help

wary flame
#

it's why I really like BB & double Axford as a kind of capital ship task group

#

decisively overpowers three or four bulkers with the kind of focus fire they are putting onto you

#

can do four axfords too but it's more expensive

tulip vault
#

honestly I think the 100mm matchup depends on them going toe to toe with one (1) battlegroup at a time

#

or at least being exactly evenly matched

glad aurora
#

I think I like 250/120 Axford because it has a little bit more flexibility than the beam BB, but that's a personal preference after playing both

tulip vault
#

but in large engagments it can get very sad

glad aurora
#

2-3km wiggle room for actually being able to fire at things on a faster platform is nice, albeit you lose out on the ability to just delete Ocellos

tulip vault
glad aurora
#

I've been tempted to find a way to include HEKP on the Vauxhall to provide some way of killing Ocellos, but the points just don't shake out, period

tulip vault
#

I think I need to be more confident with my ships, it really felt like I was cowering from those things

wary flame
#

I was totally blindsided by the second bulker, I was not positioned to fight it

#

if I'd known it was there I'd have sliced the pie on the side of the cap point archway

tulip vault
#

mm, yeah

wary flame
#

and taken on only one for a bit

tulip vault
#

oh gone from the side (as much as there is one) rather than from the top?

wary flame
#

you had one on each side of the cavern, so if I approach from one edge and manage the angle carefully I can fight only one

#

not for long because bulkers can boost around that corner in seconds, but it would probably have been enough

mint sinew
#

How cleanly the opening plasma salvo lands also strongly influences the plasma/100mm vs Axford engagement. A light smattering or a number of misses and the Axford is laughing.

tulip vault
#

we are indeed on the same page

#

I do think that may have done it

#

again scouting would've carried the day

wary flame
#

I asked what was in there and I got "one bulker, one tug" and made a very bad decision based on that

#

maybe I should have stayed and fought the first time

tulip vault
#

I think so

#

then again chasing me further into the cavern would've opened you to the rest of the fleet

#

hard to say

wary flame
#

those are what, four plasma turrets each?

#

two?

tulip vault
#

two

#

it's a little sketchy I'll admit

wary flame
#

if you want to fight plas/100 bulkers specifically, I think you want a stack of 7x450 axfords and a correlated spyglass

glad aurora
wary flame
#

and you just shore bombard them

glad aurora
#

Why 450HE instead of 250HE?

tulip vault
#

oh was that a CL I shot the first time?

wary flame
#

their effective range is about 6k, you can actually dodge plasma pretty well at the extreme

glad aurora
tulip vault
#

oh I see

#

wondered what happened to that thing, we never IDed it

wary flame
#

450 has the 11250m range, which pairs well with 4x TC spyglass and its max range of 11.5k

glad aurora
#

You must've been so confused, because it never died for the entirety of the game

wary flame
#

8km on the 250 is cutting it too close, that's within plas/grape range

tulip vault
wary flame
#

the sheer power of "big ball of 450 fleets" is why I occasionally reconsider the Creature layout

tulip vault
#

I do think the 2x shore bombardment axfords is a neat idea

wary flame
#

the Creatures still do big numbers and the 7.2k bubble of No Shuttles/Tugs Allowed is worth

tulip vault
#

a little dependent on winning the cap war or having some very wide angles you can swing to get shots off from

wary flame
#

but if you're building tight teams rather than 3k fleets I'd go max artillery

tulip vault
#

but I like the idea

wary flame
#

it's not my idea, a bunch of hellstack teams were doing "Jutland gaming" for a while

#

it's basically impossible to close with them if there's 1-3 beam DDs tucked in tight angles

tulip vault
#

yeah

wary flame
#

I think it's the go-to ANS strat

glad aurora
#

and of course, containers don't work

#

😌

wary flame
tulip vault
#

I think the thing is that you need to give the OSP some reason to not just constantly turtle, so yknow, cap war

#

but I guess you can just go super wide and kill them

wary flame
#

I think ANS is way more brutal to push into these days

#

if torp tugs spread everywhere maybe that'll change, but beams are just so mean

tulip vault
#

beams are really mean

glad aurora
#

clearly the solution is cluster decoy s2 monitors

tulip vault
#

Beam DDs are still really weird sometimes though

#

like a solid 60% of the time facechecking a single beam DD with an obelisk goes perfectly fine, you lose two turrets, restore them, and move on past a dead DD

#

the other 40% something goes heinously wrong in the first 5 seconds of firing and suddenly you've thrown away a thousand points

#

I'm genuinely tempted to put cruise s1s on my bulkers to check around tight corners

glad aurora
#

Wasn't that tech talked about in this channel a couple weeks back?

tulip vault
#

I mean I have done it before lol

#

my biggest brain play ever was firing an amm onto a point to find the sprinter on it so I could paint it with a bloodhound and kill it

#

but I'm earnestly wondering if a dedicated missile is worth it

quiet quiver
#

Oh I just swing bloodhounds around capture points and chokepoints sometimes

wary flame
#

the 450 ball at 11km, times change and we come back to Closest Old Railgun Approximation

tulip vault
#

is that, a rail BB with stonewalls?

#

surely that is either testing footage or a pretty huge waste of points

wary flame
#

MK82 rails, to be precise

#

pretty sure that's just footage someone recorded to make that

tulip vault
#

fair enough lmao

#

because old rails weren't cotemperaneous with stonewalls, right? I'm not making that up?

oak shell
#

Those look like new railguns to me

quiet quiver
#

I bet there’s even a mod out there with the class 5 if you wanted to record a vid

wary flame
#

the mod is in use for the video, yes

#

I think it might have been taken down on the grounds of "oi, no modding purely to get around balance decisions" but I could be wrong

quiet quiver
#

Also amazed/amused people ask for a 120mm class 5 with a half dozen or whatever barrels

oak shell
#

oh that does have double barrels

wet root
#

Clearly what we need is a rotary 120mm C5

glad aurora
quiet quiver
tulip vault
#

well it doesn't exist for balance reasons

#

so I do think it's a bit iffy

rigid bison
#

a C5 railgun that goes about it's dubiously-balanced work through a different method/with a different model and name would probably still work

rigid bison
glad aurora
#

if you think about it, battleships should be able to be armed entirely with 120mm guns of appropriate classes and scales

quiet quiver
#

“Factions unlocked” technically breaks the rule too by giving EO to OSP and MLS to ANS again

wet root
#

Only if OSP gets single-shot recoilless 450mms they can strap to shuttles

rigid bison
#

or missile pylons because lack of sustained salvos doesn't matter on an ACAP

glad aurora
#

you need two forms of ammunition: 450mm, and crew as soon as you start getting RPF'd

quiet quiver
#

I would simply ask for an AP version of the piranha

supple sonnetBOT
#

Revert all the changes to them

#

just bring them back to how they were at launch

wary flame
#

I would actually quite like a C5 250mm but the C4 version is deliberately meh so as not to stomp on the gun Vauxhall

#

so it's a tiny bit unlikely

fresh storm
#

wonder if more mine types might be on the horizon

#

like jammer buoys deployed like mines or one-shot, say, plasma cannon mines

#

anti-hybrid PD mines???

#

I think any mine + word combination you could come up with would be in character for osp

supple sonnetBOT
#

600mm casemate launched mines thinkaboutit

quiet quiver
#

Just came up with a terrifying idea for a mine buff

#

Lower radar sig if stuck to a rock

junior heron
#

I will still burnthrough, lock, beam

rigid bison
#

S3 delivery stages for mines (think downscales mine-containers), hideously expensive for OSP S3 but an alternative to mine boxes for long-range minelaying

quiet quiver
#

If it's the same ammo size as normal S3s it'd be wildly more space-efficient than normal mines AND the launcher is usable in direct combat

#

(Seriously mines take huge fucking amount of magazine space)

#

Or... wait they are the same size? Huh

crude wagon
junior heron
#

looks like

wicked mirage
crude wagon
#

It ok, I was just really confused cause I don't talk here at all

#

:p

#

And suddenly ping

dire harness
#

lol

#

<3

grand pine
#

now you must acquire Nebulous and join boat night

worthy bane
#

I should reinstall Neb at some point

#

Once Terra Invicta releases its deep gravitational hold on me

#

I yearn for the vauxhalls

wary flame
#

the surface field sprint mine traps I've been exporting to everyone are so good

#

officially claiming this as my tech

#

just saw a BB get oneshot by five sprint mines impacting in a perfect cluster as it came around a blind corner

#

if I have earned a fancy name I'll call it a hand trap, because five fingers reach out together and Get You

tulip vault
#

hand trap's nice

neat galleon
neat galleon
tulip vault
#

damn at this rate I'll make commodore by [whatever holiday is relevant]

#

I've been having one hell of a winning streak recently

#

I think the sidearm axfords are really good

#

I'm very glad to have been at the cutting edge of bringing them back

#

being able to actually fight bulkers up close is really sweet

#

someone also finally shot SARH at me!

#

tragically I didn't need to even killjoy them because they weren't hoj backups

#

btw @wicked mirage have you been bringing the torp liner round recently? I'm trying to iterate on mine and am curious to see what a modern one looks like

wary flame
#

I dropped my killjoys for a masquerade and more DC

#

which might eventually kill me but I haven't seen SAH/HOJ in ages

tulip vault
#

yeah same

glad aurora
#

Hey now, we just saw them yesterday

supple sonnetBOT
#

those were SAH/ARAD, wich you can deal with, with just a Active decoy

wary flame
#

the mines are working

#

I really think the 10 sprint surface field is the way to go

#

which presumably is a Two Hand Trap

wicked mirage
tulip vault
#

alas

wary flame
#

normal CL at 100% condition after four sprint mine hits (not planted by me)

quiet quiver
#

What is COND a measure of, specifically?

junior heron
#

that's the fun part, I'm pretty sure your analysts just tell you a number

#

(If I had to guess, it's the average % of all their parts, +/- your ship's intel inaccuracy)

quiet quiver
#

I know it's based on damage and is +- inaccuracy, I wanna know what the measured damage metric is

wet root
#

It might be the inverse of the damage number on your DC board - i.e. the percentage of parts that are completely undamaged

#

Could test if it's that by going to the testing range and flanking about

quiet quiver
#

JDee's intel vid suggests it's percent of components still functional, but IDK if that counts panels/thrusters or has weighting or w/e, or if redded out counts as functional

#

And that's out of date because in Feb 2023 it also gives you (approx.) number of active debuffs after

tulip vault
#

Condition also does just lie, a lot

#

It either doesn’t update often or has a large margin of error, or something like that

noble zodiac
#

^

quiet quiver
#

Ye I know it updates slow and lies, but I wanna know what it's lying about

wet root
#

Number of times I've been absolutely murdered by a ship with condition 0%: more than I care to admit

olive blade
wary flame
#

gun tug with bulk mag

#

good to have around anyway

#

fits exactly ten mines

#

could maybe replace two of them with one MN, actually, I'll fiddle around

wary flame
#

Patented Misc mine technology

#

fucked up my tenses in the flak explanation but meh, I'll make a proper steam guide later

tulip vault
#

Extremely authentic military slideshow, bravo misc

quiet quiver
#

Nah the military would format it in powerpoint

wet root
#

<@&942093958551588904> anyone for some evening Pubulous?

junior heron
#

I could be interested after this dota game

#

would love to come spectate in the meanwhile

misty storm
#

uhhh

junior heron
#

(unfortuantely, it just started so it might be a bit)

misty storm
#

kinda wanna play some dota tbh

wet root
#

Alternatively: You could stream your Dota, and I can return your curse unto you

junior heron
#

it's only fair

dire harness
glad aurora
#

🤔

wary flame
#

me and Pyrope are trying the new map if you guys want in

rigid bison
#

i'd be down for a pubulous

dire harness
#

red pillars?

#

seems fun

shadow matrix
#

I haven't nebbed in a while, I'd be down

wicked mirage
glad aurora
#

Eh, fuck it, why not. My headache isn't real.

supple sonnetBOT
#

sure

dire harness
#

headache neb is the best neb <3

wary flame
dire harness
#

lol

#

love mine nesting

#

fun to see a little graphic for it

#

looks lovley

glad aurora
#

Since I don't think anyone on OSP is in this chat,

#

this is extremely cursed

rigid bison
#

0 caps, 5 points, we ball

dire harness
#

so many questions

wary flame
#

very strange thing

mint sinew
#

||Local shuttle simply filled with jam||

supple sonnetBOT
#

the hanged man got 36k damage

#

good enough for us 😌

#

we do want to know if masquerade gaming is worth it tho -,-

toxic scaffold
lime jungleBOT
# toxic scaffold <@100383274370617344>

Fleet 'Dubble-Bubble-Toil-and-Troubble' is composed of 4 ships that cost 3000 points:

    Atropose : 'Ocello' class Command Cruiser [Rail Gun EWar PD Sensor]
    Lachesis : 'Cargo Feeder' class Monitor [Plasma Gun]
      Clotho : 'Cargo Feeder' class Monitor [Plasma Gun]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
```This fleet uses 3 different missile types:
```yaml
   SGM-100 Pocket Sand : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-104 Red Rose Petal : DIRECT - CMD - HE FRAG [4pts]
         SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
junior heron
#

waiting for clients D:

olive blade
#

I'll be around for a game in 30 ish

glad aurora
#

my son has every disease

dire harness
#

very red

wicked mirage
#

Trying to power a Vauxhall be like

olive blade
#

Communicating...

wet root
#

Are you really sure they're in a party, Steam?

quiet quiver
lime jungleBOT
# quiet quiver

Fleet 'Surrender DDG' is composed of 1 ship which costs 3000 points:

Revel of Fidela : 'Keystone' class Destroyer [Missile Rail PD]
```This fleet uses 3 different missile types:
```yaml
     SGM-222 Hurricane : DIRECT - CMD - HE SHAPED [9pts]
SGM-299 Activist Decoy : DIRECT - NONE - NONE [7pts]
 SGM-H-256 Square Deal : CRUISE - PSV(EO) - HEKP [32pts]
tulip vault
#

Ruby Shelf: some of the rocks don't match up with the hitboxes that exist; I ran into many an invisible rock

wary flame
#

Make the hole(s) in the centre crystal rock between A and B points slightly larger, and mark their edges with some distinctive texture or object so people can actually see them, since they're extremely easy to miss completely.

wet root
#

Ruby Shelf: Make the holes large enough to realistically navigate through, possibly move so that you get firing lines between the two center points

wary flame
#

shot that really drives home how massive bulkers are

#

the LN is slightly closer to the camera but not by a massive amount

lime jungleBOT
# wary flame

Fleet 'Sidearm Axfords' is composed of 2 ships that cost 3000 points:

            Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
```This fleet uses only one missile type:
```yaml
SGM-210 The Kimball : DIRECT - NONE - NONE [7pts]
olive blade
#

wondering about SAH / WAKE vs WAKE / SAH

glad aurora
#

@wicked mirage Make the RWBY Neo Politan torp liner

mint sinew
olive blade
#

I think wake secondary is better because I can cut my illums anytime I want

#

on thinking

glad aurora
#

I genuinely don't think anyone brings flares anymore

#

Maybe one or two?

olive blade
#

I think I also might try and fit a package of 8 or so nice weave cmds

#

for any sprinters that come for me

mint sinew
#

I've been meaning to start bringing a salvo or two of mixup Wake primary missiles due to the lack of flares. Just need to spend the time to test and tune them

supple sonnetBOT
#

We do in any fleet that brings soft kill, but like we got in to that habit from dealing wiht stair-likes

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) I genuinely don't think anyone brings flares anymore

wary flame
#

I have discarded my flares because they mostly served to pull wake backups in a nice circle into my engines

dire harness
#

even with new wake flares don’t work :(

quiet quiver
#

I'll consider bringing flares if I ever spot a missile curving into my drive section

wicked mirage
glad aurora
#

Good, good...

glad aurora
#

Bonus points for the RWBY Overactive Imagination as an e-war attachment

glad aurora
#

(I also know I said torp liner, but buying a ConL hull without containers is insane - torp bulker)

noble zodiac
#

tbf

#

torp ConL would uh

#

not work i think

#

compared to a bulker

glad aurora
#

Yeah, exactly.

noble zodiac
#

... although, if anyone could make it work...

dire harness
#

why ;-;

#

it’s like an MN

noble zodiac
#

(... if anyone could, it'd be pyrope)

dire harness
#

but worse in every way

noble zodiac
#

(was my point)

dire harness
lime jungleBOT
# dire harness my child <3

Fleet '3k cap cln guns' is composed of 10 ships that cost 3000 points:

CM-4D2 : 'Container Liner' class Line Ship [Missile PD]
CM-4D1 : 'Shuttle' class Clipper [PD Gun]
CM-4D1 : 'Shuttle' class Clipper [PD Gun]
CM-4D1 : 'Shuttle' class Clipper [PD Gun]
CM-4D1 : 'Shuttle' class Clipper [PD Gun]
CM-4D1 : 'Shuttle' class Clipper [PD]
CM-4D1 : 'Shuttle' class Clipper [PD]
CM-4D1 : 'Shuttle' class Clipper [PD]
CM-4D1 : 'Shuttle' class Clipper [PD]
CM-4D1 : 'Shuttle' class Clipper [PD]
```This fleet uses 5 different missile types:
```yaml
CM-400 Mine Container : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [6pts]
CM-400 Mine Container : CRUISE - SAH(RADAR) - NONE [1pts]
CM-400 Mine Container : CRUISE - ACT(RADAR)/SAH(RADAR)/SAH(RADAR) - HE SHAPED [6pts]
CM-400 Mine Container : CRUISE - ACT(RADAR) - HE SHAPED [12pts]
     SGM-100 a weapon : DIRECT - SAH(RADAR) - HE SHAPED [1pts]
dire harness
junior heron
#

increasingly tempted to try bringing the Destroyer Device to a pub game

quiet quiver
glad aurora
#

True! Just felt appropriate to clarify before Pyrope went off making the most insane ship to exist.

quiet quiver
#

... I just realized in that last game my Axfords took heavy fire from all 4 enemy fleets, and both still survived (and armed!)

junior heron
arctic magnet
#

actually, what killed Tron's liner in that last match? I remember that it reactor bloom'd and I put six torpedoes into it from the corvettes, but the post match report listed like 2.2k damage dealt from them?

wet root
#

I think it got Axforded? I don't think the Autumn or the Beamstones were in the vicinity

quiet quiver
#

I did not finish off any liner, last I saw it it was headed past my mostly-dead Axford and ignoring it

#

(And I wasn't shooting b/c I had a reactor to scram)

arctic magnet
#

the torps paid off

#

the dream

tulip vault
arctic magnet
#

hm, makes sense, the torpedoes are there for shuttles and don't have the largest warheads

#

didn't really manage to kill Tom's container liner a few boat nights back, either

tulip vault
#

basically everything was red but it was still working

#

and then all my dc got fucked over and it died to a fuel line fire

wary flame
#

The OSP ability to threaten ANS capital squads really is held together with plasma/100, spit and duct tape, I've been watching lots of pubulous where the OSP newbies don't know that they need something like two fleets of dedicated dakka LN at minimum and they just get rolled

tulip vault
#

Yeah

#

I do honestly really like the combo of MDs and plasma

glad aurora
#

the solution: mass dri- yes

tulip vault
#

I don’t think it’s like. Better than bringing a third plasma fleet, honestly

#

But imo OSP has one flex slot after the cappers and two frontline things, and MDs are certainly effective there

#

I never thought Id have to say it again but I do think OSP 450 needs a bit of juice

#

Im not really sure what, but it feels quite sad right now

glad aurora
#

It's just less immediately visible than plasma/100, I think

glad aurora
#

I wonder, can you get away with one plasma/100 and one MD liner

tulip vault
#

Probably not tbh

#

One obelisk is a little sad by itself

wary flame
#

Also Tron, I must ask, do you have JRRs in your obelisks?

#

I saw one while spectating and was wondering if that was load -bearing

tulip vault
#

Yeah I do

#

It’s not really load bearing

#

The ship works… okay without it, it loses some buffing modules unless you just turn off the radar

#

In which case it works fine

#

I dont have the second pair of plasma turrets so the ship doesn’t implode without it

supple sonnetBOT
#

are s2/s3 amms viable?

#

i know we've used s2 killjoys before, but with the recent arad change we're wondering if we could just out and out swap them for hardkill amms

tulip vault
#

I know @wicked mirage has some s3 amms

#

But I think they’re also meant to deal with s2s so it’s probably not that useful

#

For your purposes, I mean

supple sonnetBOT
#

no, we're just thinking about the hanged man rn

#

we've gotten stomped by containers a few times and we're trying to figure out how we can avoid it in the future

tulip vault
#

Softkill and defenders, really, I think

#

No kkvs for us yet so

quiet quiver
#

Do people have advice for plasma/100 if you’re not interested in using extremely specific bulker layouts? It’s definitely annoying how many you have to generate

tulip vault
#

I think the 3 casemates are fine

quiet quiver
#

I feel like often it only gens 2 up-facing

wary flame
#

Container defence is just about using all the softkill and having lots of defenders

#

used to need flak for decoys but now 20mm kills targets on diverging linear courses perfectly so it burns through them insanely quickly

junior heron
# quiet quiver I feel like often it only gens 2 up-facing

if you don't want to bother rolling, you can manually edit the .fleet file, I'm pretty sure this HullConfig should generate the 4 flat top-facing mounts

        <PrimaryStructure>
          <SegmentConfiguration>
            <Key>c534a876-3f8a-4315-a194-5dda0f84c2b3</Key>
            <Dressing>
              <int>0</int>
              <int>1</int>
            </Dressing>
          </SegmentConfiguration>
          <SegmentConfiguration>
            <Key>429f178e-e369-4f51-8054-2e01dd0abea1</Key>
            <Dressing>
              <int>1</int>
              <int>0</int>
              <int>0</int>
              <int>0</int>
              <int>2</int>
            </Dressing>
          </SegmentConfiguration>
          <SegmentConfiguration>
            <Key>2f2b451c-4776-405c-9914-cad4764f1072</Key>
            <Dressing />
          </SegmentConfiguration>
        </PrimaryStructure>
        <SecondaryStructure>
          <SecondaryStructureConfig>
            <Key>c9d04445-3558-46b4-b6fc-7dca8617d438</Key>
            <Segment>1</Segment>
            <SnapPoint>0</SnapPoint>
          </SecondaryStructureConfig>
        </SecondaryStructure>
        <HullTint>
          <r>0.5660777</r>
          <g>0.5660777</g>
          <b>0.5660777</b>
          <a>1</a>
        </HullTint>
        <TextureVariation>
          <x>-149.324066</x>
          <y>-103.738159</y>
          <z>657.751831</z>
        </TextureVariation>
      </HullConfig>```
supple sonnetBOT
#

venteral and like dorsal t-20's and plasma casemates work, and like plasma/100 MN do work tho they are like slower by far then an bulker

Techhead ↩️

[Reply to:](#1164000873031151637 message) Do people have advice for plasma/100 if you’re not interested in using extremely specific bulker lay…

tulip vault
#

the plasma monitors are pretty good yeah

quiet quiver
#

Wait, just had an idea...

#

You can do triple-threat monitors

tulip vault
#

I mean you can

quiet quiver
#

One plasma turret front, 250 casemate side, T30s top and bottom