#Nebulous: Fleet Command

1 messages · Page 7 of 1

supple sonnetBOT
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Sadly we will have to pass for now

wary flame
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I'm down to stackulous pubulous

wicked mirage
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I could do a game yeah

junior heron
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sure

wicked mirage
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Activity 1?

pliant dove
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(this literally just happened btw)

quiet quiver
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YES

plain ice
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You guys mind if I just lurk?

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I unfortunately can’t run nebulous properly on my laptop but I still like the game

junior heron
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sure

junior heron
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@plain ice sorry, I didn't see you there D:
Only just heard the leaving sound
I can stream if you'd like

plain ice
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Only if you want to, I just had to answer a call

plain ice
junior heron
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alright, if anyone else wants to hop in and spectate neb ping me and i'll move to a non-limited channel

misty storm
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@oak shell

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1 sec

oak shell
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CL Sweep (lighting is terrible)

junior heron
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my two shots of that:

rigid bison
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Cursed, awful idea of the day: 250 Ocello with a missile backpack

wet root
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Missile backpacks are pretty bad on Ocellos, since they don't get hybrids

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Which are usually what offset being limited by channels

quiet quiver
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OTOH, Ocello can get MLS backpack

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(Not necessarily in the traditional slot)

rigid bison
lime jungleBOT
# rigid bison

Fleet 'OakCello with full EWAR' is composed of 2 ships that cost 3000 points:

Barrage : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
Bombard : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
rigid bison
#

built something even weirder

wet root
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I like the concept, but executionwise, please do not build a 1500 point gun capital with 0 ammo elevators

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(Also double intel center only helps with redundancy)

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You want a Parallax as well

wary flame
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can also give only one the parallax and one the lyrebird

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bubble is comfortably large

wet root
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Recommend chaff, you can theoretically kill HoJ with good juggling but it's very hard with just two Ocellos

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And Stairlikes will just go right through jamming

wary flame
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my frontlines attempting to find the CLNs

junior heron
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lol

wary flame
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I feel that next time I see a CLN strike launching from an area of Totally Empty Space I should just pos fire it with my BB

misty storm
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this is my first attempt at a vaux/sprinter fleet with current meta PD considerations, i feel like the nearly 500 point sprinters are a bit overkill?

lime jungleBOT
# misty storm this is my first attempt at a vaux/sprinter fleet with current meta PD considera...

Fleet '250 CLs + Utility Sprinters' is composed of 4 ships that cost 3000 points:

Many Fence : 'Vauxhall' class Light Cruiser [Gun PD]
Five Darts : 'Vauxhall' class Light Cruiser [Gun PD]
 Port Kilo : 'Sprinter' class Corvette [Missile EWar Sensor]
 Elder Rib : 'Sprinter' class Corvette [Missile EWar Sensor]
```This fleet uses 3 different missile types:
```yaml
                    SGM-110 Block : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-222 Ramp With Ample Head Room : DIRECT - ACT(RADAR) - HE SHAPED [4pts]
            SGM-299 Activer Decoy : DIRECT - SAH(RADAR) - NONE [8pts]
wary flame
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I would cut one interruptor and consolidate all the actdecoy onto one ship, plus a couple more, so that you aren't out after two salvos

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also fill those excess compartments with more aux steering

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more beef more good

misty storm
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well i reasoned that these two groups are supposed to operate independently

wary flame
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hmm, cut one reinforced each and do the same thing, I suppose

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fill both compartments with aux steering and grab three more actdecoy and one more chaff each

rigid bison
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KKMs removed for being out of scope but the defender “bugfix” was added (along with pavaises)

Is it still over for containers and torps?

olive blade
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torps were working last I saw

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but I have not tried the new patch

wet root
#
Patch Notes - 0.3.1.20:240104-0720
+PUBLIC TEST BRANCH+

Changes/Features:
- Removed Kinetic Kill Mass warhead, out of scope for this patch.  We'll continue experimenting with it in the near future.
- Increase Shuttle structure hitbox coverage.
- Increased muzzle accuracy of Mk61 and Mk62 cannons to 0.05 (was 0.15).
- Adjusted some Bulker and Container LN targeting volumes to better encompass the hull.

Bug Fixes:
- Fixed nonphysical ballistic raycast weapons (e.g. Defender, Pavise) physics update order resulting in almost always missing targets traveling transverse to the mount.
- Fixed NullReferenceException with the Cargo Feeder hull.
- Fixed loaded fleets in the fleet editor having overlapped badges from the previous fleet.
- Fixed LN random target selection volumes not being adjusted properly in some cases, leaving dead zones which would never be selected as an aim point.
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The 20mm fix should help prevent Defenders from just whiffing entirely when shooting at salvos passing by, someone will have to test how much this impacts their ability to hit weaving torps and decoys

wary flame
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Hopefully terminals still get them, if not we're going to have problems

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If they do, I think this mostly just increases swarm and triple vaux/keystone durability against containers

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Defender targeting logic being steadily improved has resulted in it taking a larger and larger proportion of the ANS PD slots already

wary flame
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Test branch shuttle structure box

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v. Old one

junior heron
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lol

supple sonnetBOT
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dose structure take damage on over pen like normal or?

wet root
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Should help with the "missiles hit in the nose, shuttle disregards entirely" issue

wary flame
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I believe overpen hits structure, yes

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Probably a good change

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KKV gone, which is probably good also

tulip vault
# wary flame

This looks like a more detailed structure hitbox than anything else rn

wet root
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That structure box might be big enough to hit with RPF

wary flame
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didn't really have a potential use case unless it got the ability to reliably hit containers with CMD, in which case it would have just ruined the CLN's whole deal by ignoring decoys for cheap

tulip vault
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Yeah, I like the idea but I do think containers would need to be like

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I don’t want to say a threat because they’re scary

junior heron
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yeah I've been doing some good work with CLN

tulip vault
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I think they’d need to be extremely good and consistent for KKV to really have a place imo

wary flame
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The deal with the last container update was "you are way more hardkill resistant in exchange for dying to softkill extremely easily" so you then can't really introduce a weapon that is purely a container hardkilling device without messing that up a bit

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Either it's bad and you have a new useless weapon or it's good and you have no more CLN

arctic magnet
wary flame
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The metal_pipe.mp4 S2 spam will have to wait

glad aurora
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if you think about it, in the void of space, waiting in a picket at low power for a KKV strike to land is "10 hours of silence randomly interrupted by a metal pipe falling"

wary flame
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local middie misses something while rebuilding axford

glad aurora
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no one needs a drive

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become stationary

quiet quiver
wary flame
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nothing special if I remember correctly

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you needed CMD with a bullseye lock to hit, which meant you needed 6+ bullseyes

quiet quiver
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Yeah I heard about TQ severely limiting CMD KKM

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(And that any radar one got fooled by decoys)

wary flame
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thank you LTJG CLN on my team with no decoys, very cool

quiet quiver
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No decoys, and only two banks? What's that budget spent on?

wary flame
quiet quiver
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Also now KKM's "kill one container w/ direct hit" doctrine is making me wonder about viability of HEI AMM. Might need too much warhead to be good

junior heron
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HEI unfortunately doesn't hit missiles

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(also, no more KKMs for the time being)

quiet quiver
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Yeah saw they were removed and was thinking about HEI as a substitute, but if they don't hit then welp

wary flame
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steadily developing a cap doctrine where every push on a cap is done with one capping ship and one covering ship with missiles positioned further back

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ANS can't really do that because sprinters are too damn expensive so I have rearmed my S2H frigates with Pyrope's cruise S2H and hopefully they can cover multiple sectors at once

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just need to figure out whether single SSJ is enough to beat shuttle AMMs or whether I need BSSJ

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the shuttle/MMT pair is an exceptionally easy-to-use unit, you just cannot contest The Vaux

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spectating more games

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I dislike

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I dislike even more

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OSP has six ocellos, three of which have all or partial plasma armament

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ahhhh

quiet quiver
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Torpcello real

sharp crow
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if you're gonna torp something just get the cls.....

wary flame
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between six ocellos there are only eleven guns and one aurora

glad aurora
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whoever that is is pretty based, honestly

junior heron
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that's not how you torpcello

sharp crow
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bestie.....

junior heron
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lol

wary flame
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this is three different people

quiet quiver
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OSP even has the MLS-3 to bypass channels!

wary flame
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this is the most cursed oops all ocellos ever

noble zodiac
# wary flame

TLS-3
oh my gods and this is vanillaaaaa so it cant even be a 3-15 why the fuck would you undermount thaaaat

wary flame
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Player 1: 2x Ocello but with all ballistic PD, frontlines and hangups, one with 450, one with triple plasma
Player 2: 2x Ocello with rebound/defender, 2x450 and 1xtorp turret each
Player 3: 2x Ocello with mostly ballistic PD, 2x450 and 1x plasma

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and an MN fleet that got instantly missile spammed

quiet quiver
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RIP the brave monitors

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If only the occies had taken sarissas

wary flame
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the BB is being plasma spammed by the ocellos, this is very silly

junior heron
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so what you're saying is

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the plasmacellos are working

wary flame
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they have literally no follow-up so it's fine, it's lost its Supplementary Radio Amplifiers

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which it has

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for some reason

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one torpcello is lining up the BB

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the torps are coldlaunch and have no terminals

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the ocellos are winning

arctic magnet
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oh right, are we doing branchulous next boat night?

wary flame
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ah the BB has no FPAS it can't kill anything

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OSP is winning with ocello capgame

junior heron
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didn't really get a consensus, so I think not

arctic magnet
glad aurora
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Misc is doing animal research, I see

wary flame
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this is ultra middie gaming

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except for two ANS players who are commanders

wary flame
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and it's great for spectators

junior heron
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fair

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i'm fine with it

wary flame
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defender fix might get wild but we should see

wet root
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Other than the Defender fix I think it's basically all QoL fixes/improvements

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And a few missile tweaks

wet root
runic torrent
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got a report for this message

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let's dial back dehumanizing humor vs strangers in general

tulip vault
wet root
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You can see missile info

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And I think orange heightmaps for selected ships

tulip vault
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Ooh that is nice

glad aurora
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They said something about range bands, I believe?

wet root
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The lines to indicate locks also seem nice, for spectators and players

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Those are what I think the height maps are

supple sonnetBOT
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We are up for testulus

tulip vault
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<@&942093958551588904>

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anyone feel like some pub games?

junior heron
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given how my current ones are going, i'd love to have someone who can carry me

tulip vault
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well you can't rely on me for that lmao but I'd be down when you're done yours

wary flame
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the decision to put a blanket on my 3k solo BB was a good one

grand pine
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wish i could join a pnet nebulous game but i am afraid i will jsut get shredded by missiles 😔 and who want the midshipman on their team anywa

quiet quiver
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I'm a middie and I've had fun in Pnet games

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(Technically ENS now)

supple sonnetBOT
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That an like protect the middy is everyones favorite side objective

grand pine
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i am too dumb to be worthy of protection

junior heron
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not quite visible: the plasma turret and VLS-2 on top

quiet quiver
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It appears to be venting atmosphere

supple sonnetBOT
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Look there is a lot of the time where we just play head empty with a heart full of violence and like it works

saper1209 ↩️

[Reply to:](#1164000873031151637 message) i am too dumb to be worthy of protection

junior heron
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addendum: it was an MLS-2 actually

quiet quiver
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VLS/MLS combo is... intriguing

junior heron
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@wary flame

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people have joined

olive blade
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Though I wonder if trying to beat amms from shuttles is gold plating a bit much

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Most shuttles won't have a big stock so I'd either clean them up with a second volley or let the gunships do it

quiet quiver
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If they brought AMMs at all

olive blade
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Yeah

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I guess a small box of them makes sense if you think the main way ans is stopping your cap game is missiles

quiet quiver
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Yeah I it doesn't sound like a bad choice, just not a choice everyone makes

wet root
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The SSJ is what, 5 points? So, not cheap, but not breaking the bank either

olive blade
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Well if you want it with your s2h and don't want to do really fiddly tot it's more pricy

wary flame
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I run AMMs on shuttles and it works great, and is extremely annoying when they're swatting your 22pt CMD volleys from the overwatch frigates

wet root
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I still think torpcellos are a bad idea, but at least this might make them slightly less bad

supple sonnetBOT
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TBF our most modern shuttle fleet has some vary full AMM boxes. but like part of that was just trying to get to 3k points on it

wet root
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Hmm, I wonder how the points would look if I swapped the ACT torps on my tugs for SAH and stuck a few 1-point AMMs in the chaff box

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Probably evens out across the missiles, so it's just the 15 points of Lighthouse

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Which is unfortunately rather a lot when my tugs run 270ish baseline

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Better softkill resistance might be worth it though

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Especially with the reduction in chaff launch time

wary flame
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the OSP capfleet player has brought a Nerd Bulker that is afk at the back

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also five unarmed EWR/Bellbird ships, three unarmed bellbird shuttles and an acap LN with no DC

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I am amazed OSP is doing as well as they are

quiet quiver
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Nerd Bulker is pretty funny

junior heron
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it's strictly more expensive than nerd monitor right?

quiet quiver
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But I think it needs to be able to fight off sprintrs

rigid bison
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intel annexes, especially stacked ones, don't...do anything, right?

mint sinew
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Analysis annexes stack like other buff modules, most people don't value the diminished returns though

tulip vault
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one (1) annex is pretty cool

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but 3 is

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a lot

rigid bison
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also do Scryers stack?

tulip vault
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no

wet root
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(Seriously, how long does that thing take between intel packets)

tulip vault
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oh gosh there are 5

olive blade
junior heron
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@wary flame @wicked mirage I'll sit in IPS-N if you'd like to talk post-game, neb server is a bit too loud and much for me

wary flame
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👍

wicked mirage
misty storm
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im trying to figure out a vauxhall/sprinter fleet but im not sure how to do it and fit in current meta PD considerations

noble zodiac
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IKRRRR

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ITS SO PERFECTTTTT

wary flame
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Saw a fleet earlier that was triple rail DD, cap defence Vauxhall and two sprinters and now I really want to give that one a go , the tension between going to sleep and staying up all night fleet building

quiet quiver
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All that in 3k?

olive blade
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they must be pretty slim

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to fit

quiet quiver
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So I guess like... 800 + 3x600 + 2x200 ish?

olive blade
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also neb keeps updating the test branch, any new changelogs?

quiet quiver
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Last changelog was 23 hours ago

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Removes KKMs (for now), fixes a bug with defender/pavise missing on deflection shots

olive blade
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cheers

olive blade
misty storm
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@noble zodiac didnt you have a vaux/sprinter fleet with current meta pd?

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as in active(r) decoy/interruption

noble zodiac
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i was working on updating it

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i did finish it tho!

misty storm
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oh, i thought i saw you or someone else doing a fleet that was 2 vauxes with 1 sprinter escort each

misty storm
wary flame
olive blade
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hmm makes sense

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do people bother with the extra channel on torp corvs?

noble zodiac
misty storm
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ok

noble zodiac
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im in the debrief part of

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playing a game of lancer,

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neeb to find the fleet

lime jungleBOT
# noble zodiac update: found it

Fleet '3k - Heat From Fire (Mk 5)' is composed of 5 ships that cost 3000 points:

  Dance With The Angels : 'Vauxhall' class Light Cruiser [Gun EWar PD]
 Away With Your Fairies : 'Vauxhall' class Light Cruiser [Gun Sensor Missile PD]
Until The Lights Go Out : 'Sprinter' class Corvette [PD EWar]
   Dagger Draws The Eye : 'Sprinter' class Corvette [PD EWar]
 Say That We Were Brave : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 4 different missile types:
```yaml
        SGM-10 Sliver of Hope : DIRECT - HOJ(RADAR) - HE SHAPED [1pts]
        SGM-20 Sliver of Hope : DIRECT - SAH(RADAR) - NONE [2pts]
    SGM-222 From Dust To Dust : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [5pts]
SGM-264 This Is Not A Warship : DIRECT - NONE - NONE [7pts]
wary flame
olive blade
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yeah that was my inclination

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one channel feels a bit low but y'know

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torps are very all or none

misty storm
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thanks!

wary flame
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I think I have stretched my ANS capfleet a bit much trying to get 9 ships in it and I'd do better compressing my elints into more torpcorv

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They're fragile to the ubiquitous command val weave S2 tug that OSP loves, though, I'm still working on AMMs to reliably fix that.

olive blade
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yeah

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I can see the logic of AMMs there

wary flame
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Aurora would do it and still insulate against rockets, but money and fire arcs would be an issue

olive blade
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yeah

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and power

junior heron
#
+PUBLIC TESTING BRANCH+

Bug Fixes:
Fixed escorts getting left behind if their top speed with thruster damage was less than 50% of the guide's top speed.  Formations with engine damage will now accelerate together.
Fixed an additional case where escorts would be at 0 velocity when attempting to form up with a stopped ship.```
wary flame
#

fumbling around trying to build rail DDs

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damn these things are cheap if all you want is a gun

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455 for max ereg

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Every Vauxhall needs the
Aux Steering
Aux Steering
Aux Steering

misty storm
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@noble zodiac im curious why you have 1 jamming sprinter with the 2 vauxes and one sprinter independent?

tulip vault
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<@&942093958551588904> anyone up for some pubulous?

junior heron
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sure!

runic torrent
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till is around and potentially up for it

olive blade
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sure

runic torrent
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in which case I'd love to spectate

misty storm
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I could hop in later

noble zodiac
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they’re supposed to be merged

misty storm
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Oh fair

oak shell
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I would like to play but I'm in the middle of killing the Dweller of Dread

junior heron
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@wicked mirage you're famous!
(probaly not the actual topic of the conversation, I don't think you run torp corvettes?)

wary flame
#

not sure this is entirely correct in the calculation

noble zodiac
#

it rounds

oak shell
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To two significant figures, that's correct

noble zodiac
#

to nearest

wicked mirage
wary flame
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For my commodore game, we brought 47 ships and won by sheer weight of capfleet spam, crushingly

glad aurora
#

the soup new does it again

wary flame
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they refuse to make me gold

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I am the silver commodore

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fear me

wet root
#

Congrats on Commodore! Shame about the admiralty's budget crunch

olive blade
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when you would make commadore but all the roles are filled so you have to wait for one to retire

junior heron
wary flame
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||it sorted it out in the end, yes||

fresh storm
#

this... thread? forum post?? didn't show up when searched for and I had to find the thread in #strategy-club and use the crosslink

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amazing

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anyways I'm doing the tutorials but I was visited by an idea and I gotta know: do radar seeker missiles have IFF?

noble zodiac
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afaik yes

fresh storm
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damn

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I was thinking about a jammer missile leading a swarm of radar seekers

noble zodiac
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... wait what would you be getting out of IFF not being a thing with that setup

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like yes that's useful it helps stop ACT AMMs but

olive blade
noble zodiac
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afaik thats just mines

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actually wait no

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mine radar seekers dont have IFF

olive blade
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I thought it worked the same for radar missiles

wet root
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I don't think so, IIRC radar missiles won't even go for completely dead friendlies

tulip vault
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I would never have thought I'd say this, but I feel like I've been seeing a noticeable lack of capital ships on ANS teams recently

wary flame
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Other than that one incident with the 2000pt Cheapomon, I think when I see them they tend to be big missile backpack 2k+ investments

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There's about as many capital fleets but they're more concentrated

tulip vault
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that makes sense

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I mean like, as an explanation, I don't get it at all from a gameplay perspective

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I've been having a lot of consistent success with 1.5-1.75k axfords + friends

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I am however watching a game with an axford which has 4 barrels of 450 so maybe it's for the best

tulip vault
#

seperated by maybe 2 seconds

wary flame
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I'm going to try making a 1.4k Axford with 120 secondaries using a lot of aux steering tank, I think it might be a useful asset if if I can fill it with enough softkill

tulip vault
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my omni softkill EWAR axfords come out to 1.5 each, so I think it's 100% doable

wary flame
tulip vault
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hmm

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my personal favourite is raider/raider/whip

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but I'd probably go double whip if you're not planning on orbit dodging at every opportunity

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now that raiders aren't good for permaflank I think the single raider is a lot less useful

wary flame
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ammo is going to be an issue

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I may need either a bulk mag surrounded by aux steering or two mags

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one mag, might be all right but it's tight

tulip vault
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that seems fine yeah

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I might bring a bit more 120 AP but otherwise

wary flame
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what do you use it on, just Ocellos?

tulip vault
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monitors as well

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but honestly it's like

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not useful

wary flame
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can 120AP even pen MNs?

tulip vault
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I don't think so

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the amount of damage it deals to things which need it you could probably get away with just plainly not bringing it

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but it does feel bad to plink off the armour with HE

wary flame
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come on Hazel

tulip vault
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hazel despises your underscores

wary flame
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there are no underscores

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not the fleet name then

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not any callsigns or missiles either, I reset them all to stock

tulip vault
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I guess hazel just doesn't like your fleets

wary flame
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Hazel does not like the idea of 120 sidearm Axfords with one defender each

wet root
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I should try putting 120s on my Vauxes

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I should use 120s more in general, really

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Always forget how much more dps they have than 250s

tulip vault
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yeah

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they can't hit monitors which is a big deal, but otherwise 120s are pretty darn good

formal tiger
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big fan of 120s

wet root
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My mindset tends to be "put a 120 on if it doesn't fit a 250" but that's definitely not a sensible approach

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Though I might need to swap my disco ball for a missile backpack for anti-Monitor work if I do put 120s on my Vauxes

wary flame
lime jungleBOT
# wary flame

Fleet 'Sidearm Axfords' is composed of 2 ships that cost 3000 points:

            Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-208 Pinball Champion : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [10pts]
     SGM-210 The Kimball : DIRECT - NONE - NONE [7pts]
wary flame
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aha

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if what I changed last is any indication it was the fire group names

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cursed almost-all-softkill axfords with one defender on the bottom to catch stuff that is approaching from the angle most likely to occlude chaff behind the ship
ammo count is very tight but there's not budget for a second mag if I want robust softkill

tulip vault
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the aux steering block is so cursed

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in like, a conceptual way I think it actually makes a lot of sense

glad aurora
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being functionally impossible to kill nose-in is hilarious, but a bit strange

wary flame
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the 120 axfords have the niche upside of automatically bowtanking because they want to direct all their guns at the same target

wary flame
#

excellent missile names

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new frontiers in fucked-up ocello design

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it has a prowler, a sig scrambler and a bulk mag

junior heron
#

@wary flame what's your usual torpedo design look like?

wary flame
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will get it for you after this game is over

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I'm watching

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I discovered that double disco ball actually does jam torpcello at normal ranges

junior heron
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hm

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torpcellos have been basically my one bane

quiet quiver
#

That's a 250 casemate, ye?

noble zodiac
tulip vault
#

truly the bulk liner of ocellos

wet root
#

They could have a chaff box and a disco ball hidden on the other side

#

I bet they don't

#

But they could!

tulip vault
#

it's still an ocello, not mounting sarrissas or at least auroras is such a waste imo

wet root
#

Yyyeeeaah

wary flame
#

they had another 250 casemate on the other side

wet root
#

Bonus points if you don't mention to your team that your Ocello is pdless

tulip vault
#

like far be it from me to disparage off-meta choices but the opportunity cost is huge

tulip vault
wet root
#

At least they're ready if they get flanked

wary flame
#

@junior heron these are my current gucci torps

#

my others are mostly just seeker swaps on this one since it works fine, and I got the engine on this from the Crysknives

junior heron
#

is that 10/4 or 9/5

wary flame
#

my cap sprinters use 4 Act/[CMD] and 2 ARAD/Act in case of jamming

#

10/4

wet root
#

Hm, maybe I should drop the speed on mine, that 5k range looks nice

#

Btw, reminder that I'll not be there to set up the server for boats, so someone will need to host

misty storm
#

I’ll be missing miss game 1 maybe game 2

olive blade
runic torrent
#

<@&942093958551588904> boat night open!

oak shell
#

ooh I can make boat night today!

olive blade
#

yeah I'm around gimmie a mo

junior heron
#

non-zero chance we can just raid the public test server

wet root
#

Just make sure everyone hits ready after game instead of leaving

#

Or you might get randoms joining

supple sonnetBOT
#

We might be on latter, but we cant make it right now

junior heron
#

@wary flame are you spectating or actually in a game right now?

wary flame
#

spectating, there shortly

#

just finishing a form

wicked mirage
#

I can't play again today sorry gamers x.x I need to nap for my DnD game, my sleep schedule has been super messed up lately

junior heron
#

@wary flame mind if I ask you for your cap fleet?

wary flame
lime jungleBOT
# wary flame

Fleet 'Cleric Capfleet Acap' is composed of 9 ships that cost 3000 points:

Cleric Of Solomon : 'Raines' class Frigate [Missile PD Sensor EWar]
 Cleric Of Mammon : 'Raines' class Frigate [Missile PD Sensor EWar]
         Penitent : 'Sprinter' class Corvette [Missile Gun PD]
        Mendicant : 'Sprinter' class Corvette [Missile Gun PD]
          Templar : 'Sprinter' class Corvette [Missile Gun PD]
      Hospitaller : 'Sprinter' class Corvette [Missile Gun PD]
          Heretic : 'Sprinter' class Corvette [Sensor Gun PD]
         Apostate : 'Sprinter' class Corvette [Sensor Gun PD]
        Sacrifice : 'Sprinter' class Corvette [PD]
```This fleet uses 6 different missile types:
```yaml
            SGM-100 Commodity Money : DIRECT - ACT(RADAR) - HE FRAG [2pts]
  SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
           SGM-H-266 Ki Rata Strike : DIRECT - CMD/SAH(RADAR) - HE SHAPED [14pts]
SGM-H-267 SACRED TECHNIQUE - RELIEF : DIRECT - CMD - NONE [15pts]
                 SGT-358 Gom Jabbar : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
               SGT-358 Wierding Way : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [12pts]
wary flame
lime jungleBOT
# wary flame

Fleet 'Sidearm Axfords' is composed of 2 ships that cost 3000 points:

            Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-208 Pinball Champion : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [10pts]
     SGM-210 The Kimball : DIRECT - NONE - NONE [7pts]
wary flame
#

ok, re-engineered this with more ammo

#

act-decoy and killjoy count is lower than I'd like but hopefully enough to convince a CLN to fuck off

wet root
#

<@&942093958551588904> Conquest is looming on the horizon, bristling with spikes of limited ship designs. In order to prepare (and also since it's just fun), I propose another Fleet Swap Night on the 13th.

#

For those unfamiliar, each player submits up to 2 OSP fleets and up to 2 ANS fleets beforehand (submitting fleets is not required). During each game, players are randomly assigned two fleets for their faction, from which they choose one to play.

olive blade
#

ah piss I logged in to neb on my lappy to test if an idea I had could fit

#

and I think its synced all my old fleets that I removed back into my steam

tulip vault
wet root
#

I can't set one up right now, but that'd work

#

Or if people just post the fleets here I can compile a zip

tulip vault
lime jungleBOT
# tulip vault does discord think this an evil message to send

Fleet 'Tron - OSP 2' is composed of 5 ships that cost 3000 points:

   Rhyfelgi : 'Cargo Feeder' class Monitor [Missile PD Sensor]
 Gorchfygwr : 'Cargo Feeder' class Monitor [Missile PD Sensor]
  Ymerawdwr : 'Cargo Feeder' class Monitor [Missile PD Sensor]
    Gorsedd : 'Cargo Feeder' class Monitor [Missile PD]
Amddiffynfa : 'Cargo Feeder' class Monitor [Missile PD]
```This fleet uses 4 different missile types:
```yaml
       CM-432 Morthwyl : DIRECT - CMD - HE SHAPED [13pts]
      SGM-121 Fflowlyn : DIRECT - ACT(RADAR) - HE FRAG [4pts]
SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
       SGM-133 Cyllell : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
lime jungleBOT
# tulip vault does discord think this an evil message to send

Fleet 'Tron - ANS 1' is composed of 2 ships that cost 3000 points:

Anadl y Gorllewin : 'Axford' class Heavy Cruiser [Gun EWar Sensor PD]
  Anadl y Dwyrain : 'Axford' class Heavy Cruiser [Gun EWar Sensor PD]
```This fleet uses 2 different missile types:
```yaml
SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
       SGM-133 Cyllell : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
lime jungleBOT
# tulip vault does discord think this an evil message to send

Fleet 'Tron - ANS 2' is composed of 4 ships that cost 3000 points:

     Rhyfelgi : 'Axford' class Heavy Cruiser [Gun EWar Sensor PD]
  Melin Gwaed : 'Keystone' class Destroyer [PD Beam]
Llygad y Dydd : 'Raines' class Frigate [PD Sensor]
  Rhosyn Marw : 'Sprinter' class Corvette [PD]
```This fleet uses 3 different missile types:
```yaml
  SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
         SGM-133 Cyllell : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-133 Cyllell Block II : DIRECT - ACT(RADAR) - HE SHAPED [4pts]
tulip vault
#

no! my files shall pass unhindered

lime jungleBOT
# tulip vault does discord think this an evil message to send

Fleet 'Tron - OSP 1' is composed of 4 ships that cost 3000 points:

     Rhyfelgi : 'Bulk Freighter' class Line Ship [Missile Gun PD]
   Gorchfygwr : 'Bulk Freighter' class Line Ship [Missile Gun PD]
    Ymerawdwr : 'Bulk Freighter' class Line Ship [Missile Gun PD]
Llygad y Dydd : 'Shuttle' class Clipper [Sensor]
```This fleet uses 2 different missile types:
```yaml
CM-432 Morthwyl Block II : DIRECT - CMD - HE SHAPED [13pts]
  SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
tulip vault
#

oh god

wet root
#

Lmao

tulip vault
#

maybe the drive makes more sense

supple sonnetBOT
#

Hazle!

wet root
#

Yeah hadn't considered Hazel, if someone could set up a drive that'd be helpful

wet root
oak shell
#

It's the same drive as before but I removed the old fleets

#

Let me know if you still see fleets in there

wet root
#

Feel free to name your fleets whatever btw, just include your name somewhere or let me know which fleets are yours

tulip vault
#

seems empty to me

wet root
#

And I'll add 'em to the fleet roller

tulip vault
#

I mean not anymore I put mine in there

#

but it was

rigid bison
#

can I submit mine even if I know I can't play (have an ongoing Stellaris campaign)?

wet root
#

I think there was some leaning towards limiting submissions to people who'll be playing

#

So probably better not to if you know you won't be there

#

If you're unsure, feel free to submit, I can just pull them from the list in the roller easily enough

fresh storm
#

is there a way to queue orders like "execute in 20 seconds"?

#

also I don't believe the game ever says what intelligence is

#

I can make an educated real life guess but the game term is a mystery to me

olive blade
#

its how fast enemy tracks get identified and how much detail you get on them

#

broadly the team just needs one intel centre and you are good

#

(identification happens in a bunch of stages)

worthy bane
tulip vault
#

except movement orders, you can string those together but not in like

#

a time way

#

in a waypoint way

topaz jolt
#

Awww I missed boat night for my sleeps of 2 hours.

tulip vault
#

has anyone had any success with beam axfords recently?

junior heron
#

no but you've inspired me to try and make a beamford fleet

tulip vault
#

:p that was almost the opposite of what I meant to do lmao

#

I've had more than one game in the past week where a beamford jumps out at like 3-4km against my 450 liners and just keels over and falls apart

#

And I was wondering if anyone had been doing better than that lol

fresh storm
#

are there recommended readings for learning the game? I think I can figure out the nitty gritty of design myself but stuff like what's a "normal" fleet comp

tulip vault
#

the starter fleets are pretty good as examples honestly

#

they're for the most part perfectly competent fleets

junior heron
#

I think they're lacking in the softkill department, so learning how to build that is a pretty good starting point
(softkill being defeating missiles without shooting them down, usually by jamming out their seekers or deploying decoys. dunno how much you do or don't know)

tulip vault
#

that's true

junior heron
#

beyond that, "normal" fleet comp ranges from one battleship to up to 10 shuttles+tugs+monitor fleets, so mostly it comes down to finding what level of micro you're comfortable with

fresh storm
#

I have a good understanding of the underlying concepts but zero of how this specific game executes them

#

all I know is that I'm osp

tulip vault
#

as in the underlying concepts of softkill?

fresh storm
#

general

#

softkill, 3D space, radar etc

tulip vault
#

ah

#

well the game executes them pretty close to how you'd expect they work

#

radar mechanics are a bit simpler than real life

#

quite a bit, actually

fresh storm
#

if I understand things correctly, while comms are up a ship doesn't need any radar of its own because it'll get all the data beamed?

tulip vault
#

uh

#

well something still needs to be tracking it

#

but yeah radarless ships are a thing

fresh storm
#

and do fire control radars lend their accurate readings to allies or are they just purely "buffs this ship's guns"?

tulip vault
#

all tracks are shared across ships with their comms up

#

there's very few things that are local tracks only

#

so, yes

fresh storm
#

oh I just remembered a very important thing

#

I need to fuckin

#

print a reference for naval directions and glue it to my wall

#

I've been exposed to sailor speak on a regular basis for the last 10 years and I still haven't committed what the fuck a starboard stern is to memory

tulip vault
#

I mean

#

that's not all that important in this game tbf

#

like I group my guns like that but otherwise

sly glade
#

port = left

#

four letters each

tulip vault
#

starboard = the other one

sly glade
#

then the one that is not port is not left

#

now, the ones I struggle with are ventral and dorsal

junior heron
#

port is a red drink
there's no port left in the bottle

sly glade
#

rip

tulip vault
#

or if your brain is irrevocably broken you remember left and right based on port and starboard

#

(my brain is irrevocably broken)

fresh storm
#

I managed to remember ventral and dorsal because fish fins

junior heron
#

dolphins have a dorsal fin

sly glade
#

I feel like dorsal is like, the back/top of the ship

#

ah

#

yeah, that makes sense

wet root
#

That's how I remember it as well lol

junior heron
#

also just far too much time brute forcing myself to name the groups ventral/dorsal

wet root
#

But yeah nobody really uses those directions over voice or anything, you can definitely just name stuff "left guns" and "right guns" and be fine

junior heron
#

oh Lark you play flipped, do you know if the general map rangefinder flips too?
like, does 90 degrees become 270?

tulip vault
#

there's also no naval term for up and down which is pretty important for nebulous which makes the others sorta irrelevant

sly glade
#

hmm

wet root
sly glade
#

I feel like that's a different thing entirely?

#

Up and down are important in Nebulous in the same way east and west are, not left and right

tulip vault
#

in what way are east and west important?

sly glade
#

It's definitely awkward that we don't really have good non-subjective terms for those axes, though

tulip vault
#

oh I see

wet root
#

Call them "space up" and "space down"

tulip vault
#

"not the enemy's gate" "the enemy's gate"

sly glade
#

haha

tulip vault
#

but yeah I get your point

junior heron
#

zenith and beneathith

sly glade
#

beneathith

junior heron
#

it's perfect

sly glade
#

ideally pronounced with the mightiest lisp you can manage

wet root
tulip vault
#

don't do this to me

junior heron
#

oh

sly glade
#

hmm

#

how would you distinguish between metaphorical and literal nadir

junior heron
#

i don't know these things

tulip vault
#

the problem is those have different space meanings

junior heron
#

Tron my zenith suggestion is based entirely off a wikipedia diagram, which I realize now is directly under another diagram that does include a nadir label

fresh storm
tulip vault
#

nadir is just like, one of my favourite words lol

wet root
#

Yeah I really like the high FoV, it just means you can't read the names on the arrows in deployment

tulip vault
#

I don't understand how people play on high fovs, I'm on like, 30-35 and any more makes everything unitelligable for me lol

wet root
#

Simply Do Not Read

wary flame
#

I think if you're doing it seriously you want to use left, right, up and down to represent the actual directions on the map given your spawn orientation and port/starboard/dorsal/ventral do describe which way ships are pointed, but nobody actually does that.

#

Directions are usually done by talking about the objective zones or particular terrain features associated with them, you'll push under A rock or past B pillar

fresh storm
#

is the CPU worth anything for learning?

tulip vault
#

maybe for the muscle memory of hotkeys and clicking on ships

wary flame
#

It's very bad, it just drives vaguely in the direction of a point with all its ships in a huge ball firing everything

tulip vault
#

but otherwise no not at all

wary flame
#

but it's OK for the basics of "here's how to bowtank, here's what ammo to use"

tulip vault
#

one tip I'll give: rebind the move hotkey

wary flame
#

"here's how to counter jamming"

tulip vault
#

I think it's still M by default and that is way out of the way

wet root
#

It's good for familiarizing yourself with the basic controls

quiet quiver
#

Funny tho to use Latin for up/down and English for the lateral compass points

#

Oh they’re actually from Arabic (by way of Middle Latin)

fresh storm
#

mine stat sheet says they support TRPs chadthink

junior heron
#

lol

runic torrent
#

next boat night is on <t:1705176000:F> <t:1705176000:R>

tulip vault
#

this is going to be a good game

junior heron
#

OH

#

this thing again

#

I think we saw it in a pub game recently

tulip vault
#

(it drip fed rocket containers into PD all game)

wet root
#

Is that plasma?

tulip vault
#

no just pavises

wary flame
#

somehow managed to lose this match despite eating an entire vaux fleet and an entire keystone fleet and having the remaining enemy completely pinned

#

the rocket shuttle player suicided ten shuttles in the first five minutes, laid a ton of sprint mines that didn't do anything and then complained the MNs and LNs killing everything were being too passive

sharp crow
#

that's the pub life

fresh storm
#

MN/LN?

wary flame
#

might want a pavise on these because I did eat a couple of torpedoes

#

Monitor and Bulk Freighter respectively

#

the latter also known as a "liner", hence the two-letter abbreviation

fresh storm
#

hm, I've been winning pretty consistently against the AI but I think that's 100% down to it being that stupid

#

I had a pipe dream of a container bulk freighter but 8 containers feels like barely enough for one strike and then it's just wasted space on my hull

olive blade
#

when roof guns were good there was a build for that

#

but I think its a bit awkward now

arctic magnet
#

I have a few decoy containers on mine

olive blade
#

yeah I think a container backpack is an option, or utility containers

#

tbh even empty container banks are nice extra armour for 5 pts

fresh storm
#

I don't really have a feeling for guns yet

#

when a container hits I can tell that they did not enjoy that

#

but even when I have a barrage of plasma and 450mm plus some other stuff going on for minutes I can't tell if the enemy is being damaged or not

olive blade
#

yeah it gets hard to tell, in general plasma is in an awkward space atm

#

but 450 generally messes stuff up its hitting

#

honestly

#

it can be really hard even for experienced players in general to see how much damage you are doing with things

#

railguns are especially notable where getting railgunned is miserable and turns your ship to 9999 fires

#

but when you are shooting people its like "am I doing anything?"

supple sonnetBOT
#

The only time you you will ever know for sure you did something whit rails is when you inflect the spread debuff on a beamer while it's fiering, or the damage debuff on a beemer that is shooting you

tulip vault
noble zodiac
#

what the fuckulous

arctic magnet
#

powerful

#

can engage multiple targets at once

sharp crow
#

truly unassailable

tulip vault
#

we're actually playing tug of war and other than some bizarre fleet designs it's really fun

#

very different from control

noble zodiac
#

yeah

#

ive had a running theory that tug of war is a better mode than control, lmao

tulip vault
#

i think it's probably closer to what it seems mazer's design goals are at least

#

given, yknow, conquest is gonna run on it lmao

wet root
#

Tug of War definitely seems better when retreat is an option, it just loves to become deathmatch otherwise

#

Though that might be a matter of 1k being too many points now that I think on it

#

Should try ToW on 500

#

Or maybe even 250, thinking about how much of a gap usually opens in control

wary flame
#

My record for a semi-serious game control win is something like 650pts, I don't think 500 is a margin you'll hit very often but I could see maybe 350

glad aurora
#

Nah, it's accurate

#

The best way to "obtain and ensure control of the combat area" is by making sure there's nothing alive with a hostile IFF in said combat area

quiet quiver
#

Also note that because points go up and down at the same time, tug of war margin will be twice what control margins would be

noble zodiac
#

yea tug of war forces you to hold your territory/points

#

as opposed to just taking them

#

you can’t get a cascading runaway advantage early on, you have to hold on

tulip vault
#

I mean, intensely anecdotal here but this tug of war game didn't really turn into just a deathmatch, though I do think it is much more interesting when retreat is possible

#

...honestly I don't know what isn't lmao

quiet quiver
#

Retreat technically possible, just entirely unincentivized

tulip vault
#

well that's a new record by about... 10k?

#

120mm axford, while it does get slightly owned by rockets, eats through ships and can actually like

#

engage the whole OSP lineup?

#

very cool

wary flame
#

I made a double 120 Ax build and it's been extremely fun

tulip vault
#

it's just so much damage

#

and your ship spins like a top constantly

#

it's so fun

junior heron
#

if it gets eaten by rockets, is there any room for auroras somehow?

glad aurora
#

What do 120s do against ocellos?

#

I can see everything else, but that's a big hole

junior heron
#

that's what the main cannons and potentially backpack missiles are for

glad aurora
#

Ah, I see, it's not all 120s

wary flame
#

all four side mounts are dual 120s, so your double axford fleet basically has eight gun sprinters taped to it

#

since those cannot normally carry buff modules

quiet quiver
#

(Possibly even less than 'most')

supple sonnetBOT
#

Honestly 120 AP chews up a ocello faster then you can with 450. the big problem is moniters, but main guns handle those

quiet quiver
#

Do you go 120/450 or 120/250?

#

IDK how well 250 AP handles monitors but they do have that nice flat front when engaging head-on

tulip vault
#

some innovative ship design I've seen here

junior heron
#

c30 is good

#

and the bulk liner can buff them pretty well

tulip vault
#

do they end up having better RPM than the T30?

tulip vault
#

no not really, is my answer

#

you can fit them, but only in the little wing mounts, and they don't really do much against rockets there in any case

#

I think my strategy of try and kill anything with rockets before it gets close and failing that, strafe, tank, and pray, will have to stand for now

#

the escort beam DD does help though

wary flame
sharp crow
#

if I play this game again my rocket backpack bulkers are going to terrorise any and all 120 axfords

tulip vault
wary flame
#

mine have one spare mount each after the requisite equipment and both of them are currently defenders

#

which can occasionally clutch against rockets but your main rocket defence is just a disgusting amount of RPF

tulip vault
#

what's taking up the class 1s?

#

like, a vls, a bullseye, I assume

#

but past that I can't guess what the third one is used for

wary flame
lime jungleBOT
# wary flame

Fleet 'Sidearm Axfords' is composed of 2 ships that cost 3000 points:

            Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-208 Pinball Champion : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [10pts]
     SGM-210 The Kimball : DIRECT - NONE - NONE [7pts]
wary flame
#

chaff redundancy

#

could swap one of those out for defender but they're the half-arc neck slots so meh

tulip vault
#

hmm, makes sense

#

I'm not sure about the single jammer though, unless it's just softkill reasons

wary flame
#

softkill and sometimes just locking out a bloodhound that got too close

#

I shut down an entire CLN a few days ago with just the nose blanket on my 3k S2 backpack BB

#

and since then I've been strongly considering having a blanket on my capitals

tulip vault
#

my 120mm CA does mount two on the wing mounts currently

#

but it's also about 1.65k

olive blade
#

yeah hmm

#

that ship does feel like its playing very unsafe on the missile defense front

tulip vault
lime jungleBOT
# tulip vault this is my current 120mm ax fleet

Fleet '3.0k - Omnisoftkill Axford' is composed of 4 ships that cost 3000 points:

     Rhyfelgi : 'Axford' class Heavy Cruiser [Gun EWar Sensor PD]
  Melin Gwaed : 'Keystone' class Destroyer [EWar Beam PD]
Llygad y Dydd : 'Raines' class Frigate [PD Sensor]
  Rhosyn Marw : 'Sprinter' class Corvette [PD]
```This fleet uses 2 different missile types:
```yaml
SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
       SGM-133 Cyllell : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
olive blade
#

but I guess in the softkill world

wary flame
#

it has effectively maximum possible softkill, and then I make a deliberate greed choice to die to point blank torps and rockets in exchange for truly massive firepower

tulip vault
#

I don't know how it does against SAH because nobody has shot that at me in a week

#

but yeah I think the firepower is a genuinely okay tradeoff

wary flame
#

its's a greed pick but I like to think it's appropriately channeled greed because of how good these are at ripping up anything besides monitors in CQC

#

you can be artillery from standoff range and since at that range they can only really hit you with cruise you're fine, and in a knife fight you are very scary

tulip vault
#

especially given that point blank torps are basically unstoppable anyways (you can stop them but I honestly don't think the investment is worthwhile)

wary flame
#

Pyrope runs one of these with a dedicated PD and support CL, I'm not that sensible and just go "fuck it if they get me they get me"

olive blade
#

I think SAH is gonna get through but the lots of chaff from lots of angles will help

#

but its not the most popular fleet to be used

wary flame
#

SAH/Wake I can jam, SAH/HOJ I can throw bowling balls at

#

not out of options

olive blade
#

you can't jam SAH/wake

#

if it has enough illums

wary flame
#

sure I can, it'll go straight but it won't seek properly

#

unless there's about ten

#

in which case yeah sure you can have that

olive blade
#

5 illums beat like 3 blankets I found

#

at 6km

#

illuminators don't have falloff like jammers do

quiet quiver
#

More illums than blankets feels like a lot

tulip vault
#

I don't think I've ever seen more than 2 in pub games

#

which doesn't make it not a design flaw

#

but it's certainly a consideration

olive blade
#

I mean you can't beat everything

quiet quiver
#

I'm guessing 2 illums beat a single blanket?

olive blade
#

I don't think so

wary flame
#

I'm pretty sure that's dependent on range because I've absolutely done it before with one blanket

olive blade
#

the key is that blankets stack diminishingly and illums don't

wary flame
#

the blanket is mostly there for Act/[Wake] and Act/[CMD]

#

which are popular S2, torp and container picks

quiet quiver
#

Ah, so prolly more along the lines of like 3 beats 1, 4 beats 2, etc

wary flame
#

most SAH spam is SAH/HOJ, which I have SSJ AMMs for

#

I think the gaps are generally in acceptable places

olive blade
#

yeah

#

I guess its one of those things where like I use a lot of stuff that breaks that kinda defense

wary flame
#

and in exchange I get three fully specced up gunfrigs attached to the side of my TF Oak, because the eight twin 120s there are more heavily buffed than those on frigates and corvs

olive blade
#

so in my head its vulnerable

quiet quiver
#

I guess if you're illum-stacking you might not need HOJ at all

olive blade
#

but in practice against the broad metagame its probably relatively safe

#

HOJ is a liability

#

I'd rather no seeker

tulip vault
#

I agree

wet root
#

SAH/HoJ is a crutch IMO - it's easier to break jamming if they don't react well, but it's one of those things where it relies on your opponent playing poorly, rather than you playing well

quiet quiver
#

I wonder how good a noise filtering support module would have to be for missiles to actually make use of it

tulip vault
#

one that sees through jamming?

#

probably hilariously so

#

especially in these days of every missile having many seekers

quiet quiver
#

ARR is -0.7 dB, for reference

#

BRB while I check on Neb's radar/jamming model

#

More gain might be more useful than noise filtering

rigid bison
wary flame
lime jungleBOT
# wary flame

'SSM Battery Squishy' is a 'Cargo Feeder' class Monitor that costs 729 points.

wary flame
#

playing with this design, a monitor that sits at the back not emitting until it can paint anything of Vaux size or smaller and then slap it with double weave S2s

#

so absurdly expensive though

wet root
#

I take it the S2s are CMD?

wary flame
#

CMD/Wake, yes

#

with weave

#

CMD/Arad would be better but money

tulip vault
#

that is a lot of money for something with a basic cic

rigid bison
#

at that cost go for Reinforced/Citadel

wet root
#

Eh, basic is reasonable here, since on Monitors reinforceds die to missiles anyway, and they don't have much more HP IIRC

#

Though you will be eating fire while the missiles are in flight, but ideally it's only your target shooting you

#

(i.e. only 250s)

quiet quiver
#

You'd probably get more value out of a DC upgrade than a CIC upgrade

wet root
#

Issue with putting an RDC in is that MLS are very squishy

wary flame
#

in theory I'm 12km away and undetected, since it can see and shoot to 14k

wet root
#

I'm assuming you run radar off so you don't get seen by ELINT?

wary flame
#

yes, the Huntress is a last minute sprinter location service in case of MMT death

#

I have been tempted to remove it

#

or go down to 20 missiles and 1 launcher for more DC

#

but three salvoes of 8 should fuck up a Vaux so I kind of want to keep that capability

wet root
#

I probably would go RCIC myself in case of small missile salvos or unlucky 250AP shot

#

Yeah, if you can't kill a Vaux I think you're paying a bit too much for something that does nothing for a lot of the game

#

Have you thought about sticking a container stack on top? The extra HP is pretty notable for something as empty as this

wary flame
#

I actually have this version, which is cheaper and tankier but far less heavily armed

lime jungleBOT
# wary flame

'SSM Battery Prototype' is a 'Cargo Feeder' class Monitor that costs 699 points.

wary flame
#

if I cut one of my two meat shuttles or a rocket pod I could fill the new one up with RCIC/ aux steering and put some clipper decoys on the bottom

#

but I am trying to keep it as pared down and aggressively focused as possible because just fitting it in has already dropped my capfleet to nine ships

wet root
#

That reminds me that I need to boost the range on my torps for the torp box in my cap fleet

wary flame
#

this fleet also has a torp box

#

which is why i can't just deck out everything

#

I suppose it could be a two-launcher torp tug instead and free up points

#

but the torp MN beef has been so good

olive blade
#

from a vaux

#

so I don't think 1 launcher would work

wary flame
#

You just have to get them when they're shooting at something, I've done it with salvoes of 4 from MMTs before

olive blade
#

thats fair, its definitely a limitation though

#

I think I like having them be a bit tough

#

and just not being super greedy with not using radar, since it is basically a 14k range bullseye you have paid for

#

so if your team is getting jammed and stuff its good

#

I tried a few games of capfleet in pubs

#

and tbh what seems to happen is my team just dies because they lack ships

wary flame
#

I can make it tankier but only by either losing the forward parts of the capfleet or reducing the capability of my but fancy torp MN to a torp tugboat, which might be all right.

olive blade
#

hmmm yeah I dunno

#

I just feel like a 700pt ship that is mostly radar you want to get good use out of the radar

wary flame
#

Yeah, it's got 16 AMMs so it can take a volley or two under good circumstances

olive blade
#

yeah thats probably fine

fresh storm
#

what's a bacpack?

junior heron
#

so in general on ANS, you want to have your combat ships bow-towards the enemy because they bounce shots and present a smaller profile that way

#

so this usually leaves a mount masked, which is the "backpack" mount

#

usually you'll put a VLS there because missiles don't care about masking, but sometimes it'll be some other weapon. I've got an axford with a backpack rail for helping out across the map

#

I think Misc's battleship puts a beam on the backpack for knife-fighting and shuttle-swatting

quiet quiver
#

Rails I thought only fit in a class 5 mount

#

goes to check

junior heron
#

nope

#

the mk82 was removed

#

RIP

quiet quiver
#

Oh so triple rail axford is possible? Hmm

#

Now I really wonder why rail BB exists

#

(I guess the answer is "it doesn't really")

sly glade
#

it used to

rigid bison
#

It used to, it got removed because a hard-to-kill long range combatant is not fun to fight

olive blade
#

so the battleship could have 7 barrels and the axford 4

#

which along with the extra space for more modules for fire rate

#

gave it a bit more than double the firepower

quiet quiver
#

Mmm, I getcha. Somehow I thought the mk81 was the same mount size and just cheaper

fresh storm
#

does wake seeker work for AMMs?

noble zodiac
#

nope

#

mechanically speaking missiles dont have a wake

tulip vault
#

triple threat liners but in amazing work

#

also pictured a mine monitor that killed an entire CA with its mines, somehow

wary flame
#

liners in general are extremely mean but those ones have the big burst

#

they're basically beamships

junior heron
#

@wary flame 👁️

tulip vault
junior heron
#

Box Boat slowly loses programming channels as I put more and more toys on it

#

also, Misc and I are trying for ountnumbered

#

i'm not just missing this right?

#

the DC board doesn't have the broken P60

sharp crow
#

pd crew mutiny

formal tiger
#

they left

plain ice
#

Took their mandated tea break

fresh storm
#

observation from messing around: mine containers might be an amusingly good PD micro check

#

they'll pretty much always make it within 2km if not AMM'd and the mines are tiny spread out targets that nonetheless trip PD fire

#

they drain turrets dry

#

what I mean by that is deploying them 2km away from enemy positions, to make myself clear

#

not using them as battering rams

sharp crow
quiet quiver
#

Not yet AFAICT

junior heron
#

no

#

we got stomped

#

and I made Misc sad, whic hhas in turn made me sad :(
(we re-matched against the fleet in a proper 4v4 and won pretty well though)

sharp crow
#

😔

quiet quiver
#

What did Misc run? I can see you brought box boat

junior heron
#

boax boat, Misc ran cap fleet

#

we got deathballed so I couldn't kill anything

wary flame
#

capfleet into the anti-capfleet sprinter kill squad is not a fun time

junior heron
#

and Misc's scouts all got hunted down by CMD missile sprinters

wary flame
#

anti-capfleet sprinter kill squad I think needs a nerf anyway, but normally I just get salty and continue rather than get completely overrun immediately

quiet quiver
#

Yeah honestly IDK if you can do the outnumbered win in control

junior heron
#

assuming conquest counts fleet scores, I wonder if small, in-tact fleet vs large, beat up fleet will be the way to get outnumbered

quiet quiver
#

It currently specifies "multiplayer skirmish"

#

Also found the intel officer

wet root
#

I feel called out

quiet quiver
#

I got curious to see if I could and then promptly spent entirely too much time making a Surrender DDG

#

Now TBF I did try and make it a well-rounded missile destroyer with actually-good (if expensive) S2Hs

#

I also put a railgun and intel center and saved some vls space for a few hurricanes and activist decoys

fresh storm
#

I'm working on an ewar/int osp fleet to coop with a friend and I feel very conflicted about the ocello

#

it's quite expensive to bring for just the genuinely unique ANS capabilities and that plus what they are gives me a feeling of putting all my eggs in one basket

#

dies of my ocello taking any damage

arctic magnet
#

Ocellos tend to be pretty important to an OSP fleet

#

they're tankier than you'd expect when they're bow on, and the PD and sensors they bring count for a lot

#

like, you tend to have two on an OSP team, usually? People bring in double Ocello fleets p often

fresh storm
#

mm

#

they seem to be pretty easy to make near impervious to missile strikes with little extra expense at least

worthy bane
#

The bonus is that that imperviousness often extends to anyone else in the vicinity

fresh storm
quiet quiver
#

The goon squad

runic torrent
runic torrent
tulip vault
#

hey <@&942093958551588904> anyone for a pub game or two?

junior heron
#

sure!

tulip vault
#

righto

#

I shall enter the VC

night fable
#

Will be doing my viewer games stream in like 3 and a half hours

wicked mirage
#

I have the stomach flu x.x no games for me today 😷

olive blade
#

might drop on in a little

#

if people are still going

tulip vault
#

we are currently playing lobby command

night fable
#

<@&942093958551588904> It's Wednesday, and that means time for more NEBULOUS: Fleet Command viewer games on my Twitch channel below! Anyone's free to join, so ready your fleets!
https://www.twitch.tv/docvivileandra

Twitch

Wednesday Viewer Games! Anyone is free to join - if you want voice chat, join the discord! Type !discord for the link!

▶ Play video
junior heron
#

also, as a reminder:
<@&942093958551588904> hey all, Lark put forward the idea (and a lot of us were excited by) that this upcoming boat night can be another fleet swap

runic torrent
#

it needs more context

#

it's just a link

grand pine
#

fleet swap?

junior heron
#

ah

quiet quiver
#

There's another link to that folder w/ context pinned already, but I can re-pin it at the top above the memes

junior heron
#

oh heck

#

i missed that D:

quiet quiver
junior heron
#

I looked through pins and glazed over it, only remembered that most recent posting of it

#

sorry

oak shell
tulip vault
#

the TLS looks strangely cursed on these specific vauxhall mounts

junior heron
#

I think it's because it's lacking the front one

#

so there's a bigger lack of slope

wet root
#

Also because the bridge windows are right behind the TLS

#

It's like when you have a window advertised in an apartment listing but when you visit the window looks into a 10ft wide alley and your view is just a wall

tulip vault
#

oh hey like mine

#

(I'm not kidding, my apartment was advertised as having a CN tower view. it stares into a brick wall)

olive blade
#

https://www.youtube.com/watch?v=E8Lhqri8tZk for context on Cantaloupe Slots

GDC

In this 2019 GDC talk, game developers Alex Schwartz and Ziba Scott explain how they set out to determine the lowest bar for success on App Stores. Take a fantastic tour of the weird, dark underbelly of the mobile app market, and learn what the pair discovered when they flooded the market with over 1,500 auto-generated slot machine games.

Regis...

▶ Play video
#

its a fantastic video

#

@wary flame I think would esp appreciate the video

bitter furnace
#

holy shit

#

that was the greatest GDC talk I have ever seen

#

absolute magnificence from start to finish

#

11/10

wary flame
tulip vault
#

Amazing

wary flame
#

so turns out the staging flick on an S2H on min angle lets you just wiggle clean past pavises without actually having to buy weave

#

just need to adjust it to the point they have enough stage range and agi to reliably hit moving shuttles

tulip vault
#

yeah I've noticed that as well

wary flame
#

OK, dodging is fine, agi is insufficient but I may have to slightly ensmallen the warhead to get the stage range in the right place

tulip vault
#

I am having so much fun with triple threat liners

#

they're like

#

really strong and good

#

maybe a bit fragile but even then not really, I still have 7 restores and aproximately 1 million modules to tank with

wary flame
#

got the fishtail dodge working, now I see if I can make a version of it that squeezes the speed low enough to fit into 11pts

wary flame
#

The Fishtail is a cheap CMD S3H with a tiny engine set to stage just outside of 20mm range and swerve around enough on Minimum Angle to dodge all but the luckiest pavise, for optimum shuttle killing. You'll lose one or two sometimes against a full squadron of pavises, but they'll handle 20mm on a single target just fine.

It's too slow to resist flak since the engine has been deliberately crippled to reduce the cost to 11pts, if you expect to be shooting at anything with a Bastion spend an extra point for a normal flak-skip S2H on Min Angle, which I've included.
Neither of these are groundbreaking but I'm leaving them here just to have standardized designs available to hand out.

lime jungleBOT
lime jungleBOT
wary flame
#

continued playing on this theme and managed to get the same effect on an S3H, albeit slightly less reliably

#

14pts for 2k damage, 15pts for 3k damage

#

might not be an awful torpedo substitute

tulip vault
#

that is pretty rad

junior heron
#

for anyone who wants to: you can add descriptions to your neb fleets by adding <Description>[text]</Description> to your .fleet file after the FactionKey

tulip vault
#

hey @oak shell I half recall you doing a bunch of work with the liner hulls segments, I am correct in my recollection?

#

unrelated, <@&942093958551588904> boats?

wet root
#

Sure

junior heron
#

sure

tulip vault
#

(well I guess semi-related lol)

pliant dove
#

No, mechs

tulip vault
#

alrighty

plain ice
#

lurk

wary flame
#

spectating the next SCCC game that they invited us to and their new opponents have some interesting CC and CLN designs

olive blade
#

wtf

junior heron
#

but the CLN can mount the intelligence center ;_;

wet root
#

But... you can fit the triple barrel 250 on those mounts... pain

olive blade
#

I don't buy it

junior heron
#

split the difference: double barrels, 120mm

olive blade
#

I'm around now for a game if people are

junior heron
#

We just finished an intense game against one of the big admiral stacks, I think most of us were done for now. Sorry Till :(

olive blade
#

ah well no worries

wary flame
#

yeah that was some of the most neb per minute of my entire life

#

super great game

olive blade
#

glad you all had fun 😛

wary flame
#

I did 39k damage with the capfleet

#

tides of shuttles

#

skirm report for the SCCC game if anyone else wants it

tulip vault
#

yeah that game was excellent

#

10/10

wet root
lime jungleBOT
olive blade
#

I can see that

wary flame
#

I actually made that too

#

I then accepted 1 extra point to boost the warhead to 3k damage, so it hits harder than my torps

lime jungleBOT
# wary flame

SGM-H-388 Fishtail-LRH is a size 3 missile that costs 15 points.

olive blade
#

I had to fight a player that had like 6 fancy s3h corvettes one random pub and it was annoying af

wary flame
#

these days the strategy that annoys me most is the stealth bombers, usually pairs of S2H corvettes with elint, bullseyes and jammers that float above the map raining down CMD on every OSP small ship while undetected

#

can't really missile them without full container strikes and they have enough ammo to execute full squadrons of lineships if you don't spam CMD amms back

#

I adopted it of course because it's good, but I do need a counter

#

cap fleet with mass drivers probably required

olive blade
#

its pretty awkward and even then they tend to hug rocks and stuff

wary flame
#

these ones don't, they're direct fire so they just cruise in the stratosphere with radar off, becoming basically undetectable and uncatchable

#

need to bloodhound and then mass driver them in the hope you can knock the missiles off, and a regular 2TC bloodhound track isn't good enough to CMD-missile them back so that doesn't work great

#

without an Ocello, anyway

rigid bison
#

Mass driver them when they are detected in the stratosphere, it’s still a spronter

wet root
#

It's the detection part that's the issue

#

Paraburn will see 'em, but good luck otherwise

wet root
#

Was planning on just tapping it with a finisher torp after but 2k might not be enough to reliably ko their pd

olive blade
#

oh right yeah those ones, I always complete stealth bomber in my head to torp vette rather than s2h frig

wary flame
#

I think 2x 2k will do it for shuttles, I'm not sure which I prefer

#

I think at least a cheapo MD liner with AMMs or even a couple of monitors is a must-have to shut down bombers these days

olive blade
#

I was looking at a monitor based fleet

wet root
#

Sounds like I should do more Ocelloing in pubs in the coming days

#

I even have 250s on my Ocellos nowadays so I can theoretically kill Sprinters!

mint sinew
#

I've solved stealth bombers equivalents in the past by rushing them down with a 100mm bulker and sensor support. It's not pretty but tends to get the job done

wary flame
#

it took me until this very second to realise that DerangedOctopus' callsign is "Eight Arms", I was always thinking "what's 8RMS meant to mean"

wary flame
olive blade
#

8RMS is an shortening designed to draw people from the UK astray

junior heron
#

@wary flame you sitting in some other server or can I convince you to provide silly commentary from Activity 1?

olive blade
#

I might play some soon if you are looking for a buddy

wary flame
#

I can, but I'm making a midnight snack

#

back shortly

junior heron
#

well this is a caltrop match so it should be over soon :P

olive blade
#

😛

junior heron
#

i'm a little sad my votemap for Abyssal failed after people complained about caltrop

olive blade
#

well I'm around ish

#

I'll pop on voice in a little

quiet quiver
#

I bet most people haven't even tried Abyssal

fresh storm
#

I'm a little unclear on this and ran out of time to test before work: does the missile analysis provide info I can manually act on with the rest of the fleet, or only the automatic response to the host ship?

junior heron
#

it'll identify the seekers for you, which you can use for defense across the rest of the fleet

fresh storm
#

pog

#

is it only visible when I have the ship selected or attached to the track?

junior heron
#

shared across the rest of the fleet I think

mint sinew
#

Assuming your ship with the intel isn't currently being comms jammed, it'll be shared

bitter furnace
fresh storm
#

yeah I forgot what the scryer was called

#

does the intel center also identify missiles?

wet root
#

Yep, but slower

wary flame
lime jungleBOT
# wary flame

'Standard Torpedo Sprinter' is a 'Sprinter' class Corvette that costs 332 points.

lime jungleBOT
# wary flame

SGM-H-388 Fishtail-L is a size 3 missile that costs 14 points.

supple sonnetBOT
#

is there any way to cheese softkill? we've been thinking about something like a s2 sah/hoj spam bulker with illuminator shuttles as a way to keep things cheap and effective-idh without immediately losing everything to one radar jammer

junior heron
#

sah/hoj will chase SSJ amms

supple sonnetBOT
#

,,,, people use those?

junior heron
#

for size 2 that's a rough

#

yeah!

#

they're very effective

supple sonnetBOT
#

damn, that's,,, a lot of points to spend on amms

junior heron
#

it's a single 8 points AMM that is manually fired when you prioritze PD

#

and it can pull an entire wave of ARAD (which includes HoJ)

#

they're not the usual hardkill kind of AMM

#

as for getting past softkill
SAH is the best bet there, but even that can lose to chaff unless you're precise with microing your illuminators, which is really tedious

supple sonnetBOT
#

hmmm

#

using s2 amms has us thinking now actually

junior heron
#

(I recommend against trying to use all s2 AMMs because the missile body has a cost, whereas s1 body doesn't)