#Indie+Alternative Wargaming

1 messages · Page 12 of 1

twin mountain
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big new space to explore

supple shale
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I am Heavy Gear’s strongest soldier and love any opportunity to evangelize for it

twin mountain
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It's on a hex grid?

supple shale
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Tactical can be but nobody plays Tactical anymore

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Blitz is very much a contemporary skirmish system

twin mountain
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Hmm okay

supple shale
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Tactical is the way that it is because it was both a stand-alone wargame and fully integrated into the old TTRPG rules

twin mountain
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All I know about blitz is something something armor thresholds

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Is it AA?

sudden halo
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AA by group.

twin mountain
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What are groups?

sudden halo
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Like 4-5 models, usually you have 3 or 4 groups.

twin mountain
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Hmm

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Ok

sudden halo
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Tactical also uses armor thresholds but damage was multiplied by your margin of success, which produces a lot of verisimilitude but is very polarizing.

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I attribute it to why I can do mental math good as an adult though, Heavy Gear 2nd edition (the combo rpg and minis rules) was the first wargame I bought with my own money in maybe 2001.

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Right about the time I was in pre algebra in middle school Sataniahaha

twin mountain
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Okay what makes hgb special

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How does armor work there

sudden halo
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I've seen the internal playtest docs. The new edition does look much improved, though it seems a little slowed down. Current blitz plays at 150 tv and average 3 combat groups, and from what I saw it looks like blitz 4e might do better with 2 groups and 100 tv as standard. I haven't got it on the table though.

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HGB uses an action point system. When you activate you declare a speed and then spend your action points. Most units have 1 but bigger things have two or three.

Most actions trigger an opposed roll, for instance shooting rolls a pool of d6 vs the targets piloting pool of d6. You take the highest number +1 for every number above your skill threshold. After succeeding you look at the margin of success.

supple shale
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I would be a little bummed out if 150TV games were above par in 4e if only because I’m working on two 150TV demo armies right now

sudden halo
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You take the damage value of the weapon and add the margin of success, then subtract the targets armor and that's how much damage you inflict. So solid hits are more important than hits in general, but big weapons can ignore that.

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You can also spend your action points during your opponents activation to react, doing an action that generally takes place simultaneously with a few exceptions. Unlike infinity those don't go face to face, it is possible to straight trade.

twin mountain
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I see

sudden halo
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To me heavy gear is special because it's not generally about hit points, it's about landing solid hits and overmatching armor, which feels a bit more believable to me and makes having good pilots important. Also the reaction setting let's it split the difference between Infinity and a more standard wargame (which also means there's a decent overlap in fanbase). It's also more about the combined arms aspect as mechs as about 4m tall which means tanks are still the kings of firepower and infantry are still very relevant, but the mechs have the mobility and flexibility to be the main focus.

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Blitz doesn't quite capture everything the way i liked about older editions, but it's much more accessible and solves a major balance problem. It also lets you play 12-20 units instead of 4-5. The new edition of the RPG is based off the blitz rules which may make a nice medium between the new and old and does has points costs where you could run it as a wargame. Also I have a character in the book so I'm biased towards it.

tawny sandal
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So, you could say the damage system is something like…

supple shale
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Very much so

sudden halo
tawny sandal
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(Sorry I always take any excuse to post The Survivability Onion)

sudden halo
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It's fair though.

supple shale
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Heavy Gear is all about late Cold War combined arms peer warfare but In Space

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Heavy Gear is aesthetically equal parts AT VOTOMS and watching Desert Storm on CNN

sudden halo
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Yeah, gears are kind of like... Land based attack helicopters? In terms of the threat profile they present and what they're weak to.

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A little more durable because they're not flying

supple shale
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Like a one-man IFV, sorta

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Gears do what they do best in built up areas or broken terrain

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Lots of Terra Nova fits that bill, but plenty does not. Tanks will do to gears what gears do to infantry caught in the open

sudden halo
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While we're talking about Heavy Gear I have to brag because I got runner up in Golden Gear two years ago with this unit i painted anime style to match the old art

supple shale
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Ghislain Barbe’s art legitimately Changed my fuckin Life circa 2000

sudden halo
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I feel that. Wasn't one of my biggest influences but I still love that art.

twin mountain
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@sudden halo can you comment on that earlier stuff someone mentioned about a toxic fanbase?

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I remember that being a problem with shadowrun

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also wren have you ever tried FSD

sudden halo
# twin mountain <@133719010528329729> can you comment on that earlier stuff someone mentioned ab...

My understanding is there's a group of old school Heavy Gear players that are nearly entirely not visibly online at all that want the game to be exactly certain ways they want it to be and many of the improvements the designers make get met with what I've been told is some pretty vile opposition. Its not so much a concern in terms of people you would run into, even on their official discord, but its something that keeps Rob (the owner of the IP) from allowing the line developers to make some of the design decisions they would like to.

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I haven't tried FSD, I saw it when it was brought up in here and it looks pretty interesting but since I'm prepping to play in the Infinity tournament at Adepticon I haven't spent much of my tabletop time on anything else in 2025 so far

twin mountain
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understood! have fun at adepticoon

sudden halo
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I will! I'm really excited to see what all the indie vendors have to show off and play demos of a ton of games.

clear shadow
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Has anyone here played Warmaster Revolution?

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Is it good/fun/interesting?

potent wyvern
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indie wargams folks i would like to pick your brains

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any resources out there for makin custom scenarios?

native portal
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Barcode quit playing it

modern snow
sudden halo
# native portal Barcode quit playing it

Goes to show how if you try to balance pleasing everyone you please no one. You have people like Barc wanting to make it a better, more competitive game, disappointed because they won't change how some things work, then you have some of these old school people mad if anything changes, and you have the setting/rpg crowd kind of disappointed that they won't change other stuff, and in the end Heavy Gear is the game a lot of people want to love and kind of watch while they go actually play something else.

native portal
fallen rune
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How did they change it?

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I ask cause I’m learning I’m a sucker for competitively oriented bottled wargames

twin mountain
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speaking of really cool fun competitive fight arena style wargames

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I really liked godtear when I tried it

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I'm kinda itching to play it more

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I appreciate how tight and board gamey it is

haughty bobcat
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It’s kind of sad to have been watching Guerilla Miniatures die out over these past few years

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I think they have the best campaigns when it comes to YouTube reports

fallen rune
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I’ll take a look it too boardgamey is not always good for me

sand sonnet
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Not to mention Steamforged has an iffy rep in the wargame community

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Plus the minis being that weird board game plastic.

twin mountain
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I just. want more clean quantized space wargames tbh

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I want more aristeia in my life

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measuring does not bring me joy

sand sonnet
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War Chest but with minis.

sand sonnet
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Not sure if the new support for it from Steamforged is going anywhere.

sudden halo
# twin mountain measuring does not bring me joy

I'm always on the fence as a designer on it. Measuring means more broad compatibility and less bespoke components to require your players to have. Spaces makes things much more clear (except for writing line of sight rules imo), and is a bit more accessible once it actually hits the table.

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I guess the other thing is I see more "make XYZ game work without a grid" than I do "add a grid to XYZ game." But some of that is just how wargamers are, as the free measured space can intimidate other people.

potent wyvern
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Looking for inspiration

sleek trail
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My hot take that i hammer on about is that while both can be wargames fundamentally the mediums of gridded and non-gridded produce entirely different game feel

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Nothing wrong with either

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But they are not the same

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There exists now i think a healthy ecosystem of both

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Which is very nice to see

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Im more interested in the gridless freeform space but also i dont play games for tight interactions, i play to try and encounter a really wide possibility set

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For tighter, more quantized and predictable games a grid obviously makes sense

sudden halo
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That makes sense to me. There are trends of course but I can't quite put my finger on exactly why they feel different.

sleek trail
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A! Would not be as good if it were gridless, infinity would not work gridded

sleek trail
sudden halo
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Maybe that grids always feel more game mechanics-ey, while freeform space feels more like it's intended to evoke the fiction(or history) on the table.

sleek trail
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Gridded games tend to be more defined by nature

sudden halo
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Possibility space is a good way to put that. Both in terms of gameplay, and in terms of imagination.

sleek trail
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I think something interesting design wise would be to make freeform space games that are not measurement based. Templates are the classic way of doing this but theres def more space to experiment here

sudden halo
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Though as you scale up the abstraction, the grid means less and less. An issue with grids is it kind of necessitates short ranges so you aren't counting a million squares. But if each grid space is a half a mile and each game piece is a company or battalion, then the grid isn't really restricting things - the scale of the simufiction necessitates that things are restricted.

sudden halo
sleek trail
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Zone based, i think thats called

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I should check those out

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In any case, both styles have totally different design implications

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Its comparable to the difference between first and third person shooters, imo

compact leaf
twin mountain
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Yesssssss

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Zzzz

compact leaf
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My poor wallet XD

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The future of little guys fighting is bright!

haughty bobcat
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Hypotenuse and all that

compact leaf
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Hexgrids reign supreme

modern snow
midnight vine
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I saw guild ball talk

sudden halo
trail fulcrum
twin mountain
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I like grids. I think generally speaking measurement is more of a pain and a source of concerning subjectivity in executing a game algorithm than anything that really sparks joy for me. I can totally see why so many games are pushing to templates

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It's a great middle ground

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Also like, more than grids I just like clearly defined space

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Like I love the little zone maps in Undaunted

trail fulcrum
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I made an entire modular 'terrain grid' 'system' for use in Lancer hahhaha

modern snow
twin mountain
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you know tannhauser

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i love you

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we should hang out and be bestest friends

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did you know that like... the freaking call of duty wargame is using a variant on tannhauser map design?!?! it's actually really good? I actually like a call of duty product???

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kill me

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it's tannhauser with... facing

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it's so good

modern snow
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yeah that's really slick

twin mountain
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whyyy do I wanna play call of duty whyyyyy

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corey

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let's steal this and do this but for mechs

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anything

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this curse must be lifted

modern snow
tepid steeple
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ooh

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hidden plans

modern snow
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little scenarios for 1v1 skirmishes

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do whole campaigns that way

tepid steeple
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is that diamond with a plus showing a bonus for high ground

twin mountain
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yes I think so

tepid steeple
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oh yeah and vice versa on the ladder

twin mountain
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it's so fucking good

tepid steeple
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neat

twin mountain
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it's so GOOD

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there's even cover symbols for shooting through windows

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adjfalskdjfhalsd

modern snow
twin mountain
modern snow
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you got a bonus value if you attacked a particular lane

sleek trail
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The only time its a concern is if it leads to arguement, imo

twin mountain
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well yeah, but that's what it is for me

sleek trail
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Thats fair

twin mountain
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it's not just argument tbh

sleek trail
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Consistency is more important

twin mountain
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like sometimes my friend will move a model, then go, "oh wait actually i'm 6.1 inches away i'm out of range" and then I go "whatever, you could've moved it slightly so that you got 0.1 inches closer I dunno"

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I try to be permissive

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but it's still an annoying friction point to me

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that everyone is like secretly needing to manage these geometric pythagorean compass style calculations and stuff

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and it's not... actually clear if it's really in the front arc but... sure

sleek trail
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Theres other ways to design

twin mountain
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like it's not just about being nice to each other or whatnot it's also that I just want clear consequences for my actions and clear threats and stuff and clear "oh shit you got me" moments

fallen rune
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This is also why declaring intent with moved is a big thing, to be able to generally avoid those situations

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But it’s much less necessary with indexed space

modern snow
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yup, play-by-intent is crucial

sleek trail
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Tannhauser is also interesting but again restricts possibility space. Unmatched uses it quite well

twin mountain
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and they definitely did not expect that to be an angle that existed

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and like. surprising people with AROs is sorta how AROs are supposed to be used? it didn't make sense to let them backtrack the movement?

sleek trail
twin mountain
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I dunno it was just awkward

sleek trail
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But thats a cultural thing

twin mountain
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yeah I don't like... that

twin mountain
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the cultural things

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well it's all very cultural isn't it

sleek trail
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The only surprise aros anglewise should be hidden deploy

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All else is public information, and the game is more interesting if you make clear all aro directions a model might move into

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Hiding public info is shitty

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I plan on making this clear for stuff i make with similar mechanics, if they ever manifest, but thats definitely something i got from how my local plays and how i learned the game

twin mountain
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I dunno if it's even hiding public info exactly, which is what makes it all sorta messy and complicated in ways I'm not a huge fan of

sleek trail
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It literally is

twin mountain
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most games are very unclear with their information culture yeah

sleek trail
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Los is public info

fallen rune
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I may be misinterpreting but I didn’t think that was an example of hidden information just an unforced error from a tricky to spot angle

sleek trail
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But thats not super clear always

twin mountain
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I do wish they'd be way more explicit around what kinds of things are supposed to be public, private, a secret, open information, rewindable, etc

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yeah

fallen rune
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Sort of analogous to idk, rhino keyholing in 40K tournaments

sleek trail
twin mountain
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it's an unforced error from an angle I noticed because I ducked and squinted good

modern snow
twin mountain
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and I didn't feel like I should mention that to them

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and I didn't feel like I was supposed to mention that to them

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like the impression I was given playing that demo being kinda gremliny with angles was the intended playfeel

sleek trail
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Windows are especially a thing for infinity gotxhas

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I normally play "in and out but not through"

sleek trail
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And more "if you go there i fucking get you"

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Infinity is a game about forcing bad moves

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For me, at least

tepid steeple
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this is on the person running the demo really

sleek trail
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Ywah

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Bur thats fair to find this kind of cultural-social dynamic frustrating and obtuse

tepid steeple
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for sure

fallen rune
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Cause Rhinos are taller than infantry and basically boxes

sleek trail
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Im defending this example, but i sympathise with the underlying argument

fallen rune
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So intuitively they’re LoS blocking

twin mountain
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fwiw there are definitely other cultural social dynamics in other games I play, they're like in all games kinda, but broadly when we can cut away cultural social stuff in favor of clear directives and systems without ambiguity I just like it. I also find it paces games better

fallen rune
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but they’re not because LoS is plastic to plastic so you can measure from your model’s feet to their model’s feet under the rhino where there’s little gaps

twin mountain
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like I for sure play through competitive board games with a "hey if we didn't reveal new information, just feel free to rewind who cares" kinda attitude

sleek trail
twin mountain
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because I did not like the chess culture of my youth where if you touch a piece you're locked in

sleek trail
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That rewinding culture wxists i my infinity local

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But idk if that ezists otherwise

twin mountain
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I think all los is drawn from center of base, ground level

sleek trail
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And carrying it forward its something id now do in games i make

twin mountain
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leading to really odd line of sight

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corey, consider this feedback: rules as written it means that if one mech is behind a chest high wall it blocks its line of sight out to far away enemies but not the other way around

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because all los is measured from a camera between the two feet

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it would be better if you draw lines from the central line passing vertically through the frame's base

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something like that

tepid steeple
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is this a flat game?

modern snow
twin mountain
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what's RAI?

sleek trail
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Rules as intended

twin mountain
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...

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gecko

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I know what rai means haha

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I mean what is the RAI

sleek trail
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Im tired

modern snow
sleek trail
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Beam from a thin spike

twin mountain
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what do you mean by 'center'

sleek trail
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In the moddle of the base

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Up to the top of the silhouette

twin mountain
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OKAY a central vertical line

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got it

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yes

modern snow
twin mountain
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that makes SO much more sense

tepid steeple
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so the arc works

fallen rune
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I’d read that as from a point above the center of the base 35mm in height but I might be wrong

modern snow
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and that's literally just a goof on me+my editor's end

twin mountain
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I think 'the point in the center of the cylinder?'

tepid steeple
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yeah

sleek trail
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Thats alsu how id read it

twin mountain
sleek trail
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Why not any point on the front arc of the silhouette btw

twin mountain
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that's not a line

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you mean the central vertical axis drawn from the base of the frame straight up

tepid steeple
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I think it's just trying to explitcly define something that is normally defined intuitively

twin mountain
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and you can peek then

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you put a millimeter of front arc out around a wall

tepid steeple
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like you just show a diagram of a firing arc and ppl get that what means

twin mountain
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and you can see at right angles from it

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like it's not a good idea

sleek trail
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Ah ywah

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Makes sense

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Just curious

modern snow
fallen rune
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I have a sort of love/hate relationship with Kill Team’s “draw LoS from the eyes of the miniature to any point in the target miniature” method

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Cause it works ok but feels stupid

tepid steeple
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I kinda hate it

tepid steeple
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like they made kill team sculpts so dynamic

sleek trail
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Begging to model for advantage

modern snow
twin mountain
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no line of sight

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only hex ranges

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fft style

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@_@

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glooorious

fallen rune
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Thankfully there are almost no models with good shooting and 2+ heads yet

twin mountain
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puuuure

sleek trail
twin mountain
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no hiding at all

tepid steeple
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and yeah it literally leads to shit like tournaments having to rule on whether certain models are meant to be able to enter buildings which then leads to the idea you have to have the exact makeup of a box or you're modelling for advantage

sleek trail
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Huh

twin mountain
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you can see through everything

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3 hexes means 3 hexes

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that's it

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fuck los

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no cover mechanics

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it's final fantasy rangefinding

sleek trail
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Inot much reason to move once ur in range then

twin mountain
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it's like fire emblem

tepid steeple
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3 kroot models are squatting. this nerfs the chicken

twin mountain
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you'd think but no movement is SUCH a big deal in the game

sleek trail
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Just leave and enter ranges?

twin mountain
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look at how involved every screenshot ends up

sleek trail
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Thats impressive

twin mountain
fallen rune
twin mountain
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this is the final endstate ^

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from two players trying to optimally kill each other

sleek trail
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In any case i def prefer interesting cover systems and whatnot

fallen rune
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Since otherwise one of them can’t fit under ruins with a second floor

tepid steeple
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mm

twin mountain
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you just end up having to do a lot of very interesting complex movement to keep your killzones over them and stay out of their killzones

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while the objectives are these evolving blobs of hexes

sleek trail
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But also my fave shit is tactical operatives operating tactically

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Im glad godtear manages to make good use of its grids though

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Ill see if i cant check it out sometime

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It is certainly impressive to me

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To have movement in a coverless game

twin mountain
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yeah

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it's like, really interesting

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it makes GREAT use of blocking basically

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every hero takes up one whole hex and every little guy can fit upto 3x in the same hex

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but.

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you can't go through hexes with any other units

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you can't move through friends

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you can't move through enemies

sleek trail
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Ahhh, clever

twin mountain
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your big kaiju is blocked by 1 tiny little peasant

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you need to spend a whole kaiju action to kill that one peasant? oh god no. where's one of my archers

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meanwhile the enemy has like some centaur demigods who can't touch objective hexes but run around using leaps to fuck with spacing

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or people who can pull people out of place

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etc etc

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there's just so much STUFF going on

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movement is sooo miserably precise and murderous

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games lost and won on being one hex away

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I love it

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they did good

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they really did

sleek trail
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Hopefully steamforge doesnt fumble it

twin mountain
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I was honestly very impressed and I encourage like, I encourage checking out some playthroughs on YouTube just for inspiration if nothing else

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Even aristeia had los stuff

sleek trail
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Good design is good design even if i have issues with grids

twin mountain
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But godtear is ridiculously clean

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It's insane how much it does with so little

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Partly cause it can afford to just pile so much action in when every action is precision movement and ranging

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It's chess with dice

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It really is

sleek trail
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Good i called this channel indie/alt wargames and not minature games

twin mountain
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No terrain either

sleek trail
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Too limiting

twin mountain
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Because, again, that would ruin the clarity and cleanliness

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Chess with dice.

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I fucking love chess of course I'd like it

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Thinking about it it even does that thing where you create the terrain as you go out of your own pawns

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Every squad you bring is 3 hitters and 3 legions of terrain

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And then they all slam into each other into this big mess of angles

fallen rune
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That does seem neat

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I like the tactile feeling of measurement based minis games but there’s a bunch of good kinds of games

sleek trail
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Games are good

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Controversial take i know

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I do really dig template stuff nowdays

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Mostly cause forced movement is cool

twin mountain
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Yeah templates are super cool

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Chess pieces are secretly on templates

sudden halo
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The big thing for me is always accessibility. Free measure games are more accessible in physical. You just need something to be the game piece, some dice or whatever, and a tape measure out of your garage.

red pulsar
sudden halo
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Where that isn't an issue online, as the components are largely free. You grab a TTS module and it has whatever the designer wanted to include.

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Now - it's a little bit of a false concern, gamers will buy all kinds of things for their games.

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But it's sometimes about getting people to try something in a low risk way, "here's the quick start rules, feel it out", especially before TTS was an option. But it is now, and I'd wager around 1/3 of all minis matches that aren't 40k are played on TTS.

sleek trail
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Ive seen the accessibility arguement go both ways

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All you need need for a grid is a grid printout, or even just draw one

sleek trail
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I find the fact that free space is so adaptable and recontextualizes space into game pieces something almost magic, alchemy, and thats part of why i love the style

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You take household objects and they become terrain in ways that mayter

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This book, that shoebox

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Even when its more bespoke terrain the character, its shape and definition, have meaning

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In a way grids cant do

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Because its so defined

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Grids also place very severe restrictions on how big things can be

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You have more nuance in sizes and shapes in free space

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Which can give units character

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Theres a lot more variability because of that-if games use it

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Which they often do not

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I think a fair critique of a lot of free space games is that they dont take full advantage of the form

tepid steeple
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Terrain is a big bugbear for me

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Like I hate that its like

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50% of how most wargames work

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Yet I cant think of any that actually design what maps they expect

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At best its like a token guideline

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And like I get the slippery slope thats being avoided is like, limiting creativity but like

fallen rune
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Kill Team has official map setups for comp play which I think work pretty well as a guide

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But yeah it’s super rare

tepid steeple
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Its not like you can just do whatever you want when you make an army list. You can have creativity within rules

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Yeah oddly gw does do it

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More recently

fallen rune
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I was reading Trench Crusade and it was wild to me that the scenarios had fixed objectives but the terrain guide was just “yea fuck me up with terrain fam”

tepid steeple
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NO OKAY

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i hate that so much

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Like

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Its in the name of the game

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It drives me up the wall

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And its not like its something they’ve done badly relatively speaking cause its all every game does

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But also i think while at least giving layouts is good I’d love to see a game tackle it more procedurally

fallen rune
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Yeah it’s so common

tepid steeple
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Old 40k cities of death did this actually but you needed a lot of terrain lol

fallen rune
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Trench Crusade has cool scenarios at least

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I like the armored train one and the “dragon”

tepid steeple
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But it was like ‘place your biggest building then spiral out’

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I dont think those were in yet when I read it :(

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Tonks also has like terrain shapes and then random placement

fallen rune
tepid steeple
#

And I dont think these are perfect approaches necessarily but like. Its nice that there was a beginning of an attempt to design that part of the game smh

#

Although you kinda see the same thing with like. RTS, moba etc

#

Finely crafted maps

fallen rune
#

Tactical shooters too - like Dust2 kind of thing

tepid steeple
#

but it is kinda like, some gridded games like underworlds, I think aristeia does it, they have full box experiences where the map is set or generated

#

Which is cool too

#

And then theres player placed like in x wing

potent wyvern
#

Maleghast got premade maps too

fallen rune
#

I’m kind of mixed on player placed ones

tepid steeple
#

It can be weird

fallen rune
#

I think it can work but sometimes leads to dumb as hell looking maps

tepid steeple
#

Some settings make this interesting

#

Like I kinda like how gaslands does it

sleek trail
#

I like player placed/designed maps being supported

#

But it should be alongside other stuff

#

Anr with strong baseline rules

tepid steeple
#

Cause its built on the assumption of a track, and then it has a bunch of cool ideas for different ways play a track like crossing over etc

sleek trail
#

But making maps and shit is fun

tepid steeple
#

Yeah

#

Its a tricky balancing act

fallen rune
#

Making maps for people to use rules

tepid steeple
#

Necromunda using the cardboard tiles is kinda neat

fallen rune
#

Making twin bunkers with a horrible no man’s land between sucks basically

tepid steeple
#

Yeah

#

I like stuff like kill team where you have the mechanical option to place your terrain

#

With barricades

#

And the various types

#

Ummmm

#

I also like when a mission prescribes some element of the terrain

#

I think trench crusade did do that for some of its scenarios

modern snow
sleek trail
#

But needs guidance

tepid steeple
#

I think its also very vulnerable to skill gaps but in a like

#

Quite opaque way

modern snow
#

(myself inluded, please include blurbs about ideal tables in your games!)

tepid steeple
#

Where obv something being skill based isnt inherently bad in a competitive game but the opaqueness makes it very frustrating

#

Cause it hard to tell when you just fucked up in the first phase of the game

twin mountain
hollow crypt
twin mountain
#

And yeah as was mentioned earlier: I can just draw a grid with pencil

#

I actually don't have useful tape measures around the house that can't hurt people

twin mountain
#

I think you each bring 4 and ban 1 enemy, something like that

hollow crypt
#

oh so not moba drafting because you can mirror, I guess, but that's still a nice way to do it

twin mountain
#

Yeah

hollow crypt
#

is there a different draft for casual then?

twin mountain
#

You just bring your units

#

No draft

#

That's how every moba style wargame works

hollow crypt
#

hm

#

I guess it takes out a complicated decision point for less experienced players?

#

I still need to play godtear some time but it's like, only you and @queen epoch who've played it

twin mountain
hollow crypt
#

wait this is a models game?? I thought it was like

twin mountain
#

Yes

hollow crypt
#

a full box set with little chits

sudden halo
# tepid steeple Finely crafted maps

I feel like individual infinity players do this, several people in my community have tables they've finely tuned the layout of over many games, but for any given game its just lay out enough. That said, CB could do a lot more there. Table design has some graphics that set some expectations but ultimately its the community that's made the real standards.

hollow crypt
twin mountain
#

No it's a model game

sudden halo
#

and TTS is a big thing that makes playing the same maps lots of times a thing

#

since they have the save/load boards feature and IGL publishes their seasonal maps

hollow crypt
#

man lmao

#

plastic ruins everything again

#

it's in my blood and my wargames

sudden halo
twin mountain
# hollow crypt plastic ruins everything again

The Kickstarter-backer and Retail release for GodTear is here! Let's check out one of the Two-Player Starter Sets (Finvarr vs. Titus) in this MOBA-Style Arena Battle game pitting Champions against each-other in search of the shards of fallen gods!

GMG Let's Talk on SPOTIFY: https://open.spotify.com/show/5FtAVzqQzcaPIMlgmMh42v

GMG Let's Talk on...

▶ Play video
#

I like the colored plastic you don't have to paint, but yeah some people are painters

tepid steeple
#

Also used to be a big like, map creation community for stuff like warcraft. But they had a sizeable roster of existing developer maps to set standards

hollow crypt
#

I am being very hyperbolic but nonetheless 😔

twin mountain
hollow crypt
#

I get it's a core part of the wargaming hobby but at the same time

#

well this is what TTS is for I guess lol

sudden halo
hollow crypt
#

not in my blood probably

tawny sandal
#

Mmm tasty lead

sudden halo
#

but i agree that more games could use chits and such and reach the same level.

twin mountain
#

Zero interest in all this plastic and pewter

#

I like cards

#

I like little abstract chits

#

I want to pack my game away eco friendly

sudden halo
#

Its weird because I'm a huge miniatures fan. I've been painting since I was liek 7 or 8

#

but I'm not always a fan of them as game pieces

twin mountain
#

It's toys for adults, it's super valid

#

But I'm a gamer really

#

Tron and I are strategy gamer tourists

#

Not toy diorama lovers

hollow crypt
#

yeah I dunno lol I just want to play good games

#

or crusty bad games I like

#

but mostly good games

sudden halo
#

and every game having cool new minis just means that i have a shitload of unpainted awesome minis that i maybe don't care about anymore if the game kind of sucks or dies out or i can't convince anyone to play

twin mountain
#

As long as nobody here is buying cmon Kickstarter monstrosities I'm not judging anyone

#

Big picture I think wargames are really okay consumer friendliness wise

tepid steeple
#

Sometimes I just get stuff out and set it up like a doll playset

twin mountain
#

It's not THAT much plastic for how much entertainment you guys get, and there's no gacha stuff

sudden halo
#

I love cards as ways to compartmentalize information, but I really dislike them as a resolution mechanic a lot of the time. I definitely prefer uncertainty of outcome to uncertainty of options.

twin mountain
#

So knock yourself out

hollow crypt
twin mountain
#

Like Tron and I will literally play games with cards on a grid

hollow crypt
twin mountain
#

We're the kinds of humans who do stuff like that

tepid steeple
#

Random minis in blisters used to be a thing funnily enough

hollow crypt
#

that game was cool

twin mountain
#

I can dog on everyone for I am a beacon of pure purity

tepid steeple
#

Thankfully long gone afaik

twin mountain
#

Netrunnnerrrr

hollow crypt
tepid steeple
#

Noooooo

sudden halo
#

like summoner wars was cool for being a neat card grid based wargame

twin mountain
#

Yeah gudnak exists now too

hollow crypt
#

truly you are sinless steve ashley

#

oh yeah gudnak is cool too

twin mountain
#

I'm coming in with the steel chair!

sudden halo
#

battletech is nice in that the rules for what to use for your mechs is "it has to have a defined front and be able to be told apart from other stuff" and that's it

tepid steeple
#

That seems cool tbh

hollow crypt
#

I mean I've literally never played battletech with an official product lol

#

vinyl mats and little paper tokens (and megamek)

echo marten
twin mountain
echo marten
#

Okay, seems not. Just got some overlap in style.

tepid steeple
#

Oh those cards look nice

twin mountain
#

@tepid steeple gudnak is one of those games where every card has unique art, even all your doggy tokens

tepid steeple
#

Oh I love that

#

Thats really cool

twin mountain
#

i recommend everyone play it. one of those ecg style things

#

support this developer if you like em

#

gudnak gudnak gudnak

tepid steeple
#

The board looks cool too

hollow crypt
#

gudnak's rad

twin mountain
potent wyvern
#

Hell yeah gudnak

sudden halo
#

I hadn't heard of it, so I'm excited to check it out when I get the chance

compact leaf
# sleek trail That rewinding culture wxists i my infinity local

Seconding that.
Our Warcors taught me "if I move this guy here, what's going to see me?" and then I can modify from there.
Infinity has a very specific etiquette that you need to be taught or else the entire game doesn't work. Part of it relies entirely on both players not being jerks (and being a jerk gets you kicked out pretty fast)

#

They've significantly improved the rules here though, lots of mentions of when you're actually allowed to check LoS and measure

#

Uhh definitely exaggerating when "the entire game doesn't work"

#

But still, it significantly improves the experience.

#

Does suck that it's not like that by default but.. what can ya do..

tepid steeple
#

Makes the game flow

#

But yeah like, asking about what can see an area is fundamentally just agreeing to a game state

#

Since the positions of everything (visible) is public info at all times

sleek trail
#

yes

tepid steeple
#

And then building on that just discussing aros without making someone check every single point and letting someone figure out what their move is with all the information theyre allowed

compact leaf
#

Ye
Discussing intent too, to figure out if it's possible

#

It's nice

sleek trail
#

generally i've found infinity players aren't super fond of gotchas

#

except with HD

#

but even then people will explain holes in lists

#

as "my faction gets these off board units. guess"

#

people want you to be playing your best

#

actively not mentioning shit is frowned upon

compact leaf
#

Mhm

#

Infinity is weird

#

There are mechanically a lot of possible gotchas

#

But the culture has evolved to make the play experience go around them

#

And make them more obstacles you may have to gamble on, but you at least know about

#

(excepting HD)

sleek trail
#

HD is such a funny mechanic

compact leaf
#

Ultimately you are just hiding an obstacle

#

But uhhh

#

Man

#

Fuck Noctifers lmao

#

(and Blink teams, and Agema, especially Atalanta)

tepid steeple
#

Theres a lot of fun mechanics in infinity which are like. They’re perfectly mechanically sound but benefit a lot from the culture of the game

compact leaf
#

Yeye

#

I almost feel like

#

You need an etiquette section somewhere in the rulebook

sleek trail
#

Yes

tepid steeple
#

Hidden information in general is really cool

echo marten
#

A friend of mine still likes handing people a blank sheet for his 'oops, all camo' list. XD

#

'Here is your known info'

sleek trail
#

Its such a good bit

compact leaf
#

I do wonder if we'll someday see the "it's all parachutists" faction

echo marten
#

Not since they canned the french 😛

compact leaf
#

True..

#

Still sad about that

#

But there are less factions out of catalogue than N4, at least (because they canned 5 of them)

#

Poor Tohaa though, really

tepid steeple
#

I liked mrrf cause they dug holes good

echo marten
#

I'm sure JSA are happy they became a Real Boy Faction but I'd have happily had them not become a faction if Tohaa had stayed one.

#

As to be frank, Tohaa brought more unique things worthy of a faction to the table.

#

If you want Stabby Melee Power Armour, we have Angry Vatican Boys already 😛

tepid steeple
#

Oh yeah i played firefight last week

#

And maggie got immunity(enhanced)

compact leaf
#

Oh my god

tepid steeple
#

And it ended not up doing anything cause it was the cagiest game of firefight ever

#

And we ran out of timeee

compact leaf
#

Well she survived at least right

tepid steeple
#

But yeah i hope that hasnt used all my luck for the actual event haha

#

Yeah she did

#

And part of that was just like

#

“Nope. Not dealing with that”

#

Oh yeah she killed a chimera with a mine

compact leaf
#

But I appreciate them so much

#

And the seraph exists

#

I got a front row seat to that thing carving a path across the table cause their opponent did not bring anything to stop it

compact leaf
#

I still want to try out Maggie

tepid steeple
#

Oof

#

Maggie’s great

#

I had a maggie vs maggie but it was like my worst game ever I fucked up real bad

compact leaf
#

Do the funky fork where you launch mines in front of you, then move up and force them to choose between mines and an HMG

tepid steeple
#

She did take like 4 orders to kill by the other one though

compact leaf
#

Or just park her on an objective and use her as LoF blocking terrain lmao

tepid steeple
#

But I didnt give her a way to guts away

compact leaf
#

Awwww

tepid steeple
#

Felt awful

compact leaf
#

4 orders is too little for her, she deserved better

tepid steeple
#

Nahabs are really fun

#

Took the red fury infiltrating and the decoy stuff is neat going second

#

Cause its just like “i know that thing is scary but I have no idea where it actually is”

compact leaf
#

Hell yeah

tepid steeple
#

And the immunities are just silly

compact leaf
#

They're scarier than Asawira imo

#

Just

#

Absolute terrors

#

Khawarijs are in a similar spot

tepid steeple
#

Special dice in melee and immunities yeah

compact leaf
#

Someone got top 5 in CanCon by just running a full Haris of them I think

tepid steeple
#

I havent had much luck with khawarij but thats mainly my own fault

compact leaf
#

They're very finesse-y

tepid steeple
#

Mm

#

I tried to use the doctor in supplies and he died fighting a qaz creature cause it kept critting :(((

compact leaf
#

Hhh

#

That sucks

tepid steeple
#

Shit rolling 3 dice in aro and critting is the bane of my existence

compact leaf
#

I watched a full link of JSA die in CC to a single line trooper at the tournament I played in last weekend

tepid steeple
#

Theoretically though the doctor feels really good. Shotgun fork and super fast specialist

#

At least running one alone

compact leaf
#

They're better Rodoks

#

Run a link

#

It's incredible

tepid steeple
#

Yeee

compact leaf
#

OH

#

Wait

#

Can you not link them??

#

Oh wait yes you can

#

I'm just blind lmao

tepid steeple
#

Haha

#

I did do tarik khawarij duo when I played biotechvore

#

Listbuilding is just hard to fit when im trying to get lots of practice with maggie haha

compact leaf
#

My personal taste is

tepid steeple
#

The nco is really cool looking

#

Expensive but you are kinda budgeting for an msv2 piece anyway I feel like

compact leaf
#

This link will just kill stuff

tepid steeple
#

And mk12 is wild

compact leaf
#

It's PS4 on this team

#

Holy shit

tepid steeple
#

Yeah!

compact leaf
#

Penny

#

Penny oh my god

#

Berzerk has the movement

#

Label

tepid steeple
#

Wait

compact leaf
#

You can berzerk the entire fireteam at once

#

I think

tepid steeple
#

Oh yeah I think so,

compact leaf
#

That's uhhh...
9 dice

tepid steeple
#

Wait khawarij dont berserk lol

compact leaf
#

Oh wait

#

My bad

#

Was looking at Nahabs

tepid steeple
#

If nahabs were linkable

compact leaf
#

You could berzerk an asawira link :)

tepid steeple
#

I figured out you can berserk…wild bill and mother agatha dvdhsvd

compact leaf
#

Lmaooo

tepid steeple
#

Not wild bill. Wolfgang

compact leaf
#

Ohh

#

Khawarijs can still pseudo berzerk in a link though

#

Given their super jump is 8 inches

#

You can super jump in a straight line if you're willing to give up cover

tepid steeple
#

Yeah very speedy

#

And its not uncommon to not have cover if youre engaging anyway

#

But also. CC-6. Who needs cover

#

immediately fails all her rolls for hubris

compact leaf
#

Many such cases

#

Man

#

Now I've gotta try out the Khawarij team

#

It just looks so solid

#

And my locals play Rodoks all the time

#

These just seem like better Rodoks

tepid steeple
#

Pretty muchhh

#

Ive been using yara in a link a bit, she’s fun. Not getting the level 5 link isnt ideal though

#

I think more for like. Durability reasons than anything else? Like losing the bs etc

#

But shes just so gooood

#

Need to try out more duos though really, rtf is really good for them

compact leaf
#

Bring out the big Fasid

tepid steeple
#

Fasid is cool :)

compact leaf
#

They're also just a level 5 link basically on their own

#

I think taking them with a couple janissaries/hortlaks is pretty solid

tepid steeple
#

Nice haris yeah

#

Janissaries seem really cool now

#

And hortlaks have some cool profiles

#

Or bring burkut for flamethrower type stuff

#

Al fasid arent desperate for the engineer though

compact leaf
#

Zhayedan...

#

They all get marksmanship sweating

tepid steeple
#

Zhayedan are amazing yup

#

Zhayedan sniper in a duo with a ghulam or naffatun

compact leaf
#

I'm partial to the HMG and ML

#

Marksmanship ML is a horrifying ARO piece

#

Cause that'll usually hit on 15s

tepid steeple
#

Ml is super easy to fit in a list too

compact leaf
#

And if it dies it might just get back up on its own

tepid steeple
#

Cause its like 3 pts over the base profile and usually have the swc

#

I havent gotten a regenerate off yet :(

#

He keeps fully dying. The one time I did roll it he failed

#

Sdge

compact leaf
#

Aw man

#

I still think it's worth taking though

tepid steeple
#

Oh definitely

#

MI vet for classifieds too!

#

Also they just look really cool

#

And the lore just like “everyone thinks they’re part of the super soldier program cause they’re so good but no they’re just ridiculously experienced and have an automedkit”

compact leaf
#

Ooo

#

Finally found that crazy tournament list

#

There are so so many remotes in it

#

gZQPcmFtYWgtdGFza2ZvcmNlAIEsAgEACgGBPwEFAAKBLwEDAAOBLwEGAASBLwEJAAWGIgEBAAaBPgEBAAeBPgEBAAiBPgEBAAmBLQEOAAqBLQEHAAIABwGFNQEDAAKBTQEBAAOBTQEBAASBTgECAAWBPQEBAAaBPAECAAeBPAEBAA%3D%3D

tepid steeple
#

Oh yeah rtf gets 3 flashbots

compact leaf
#

This one takes all 3, 2 TR bots, EVO hacker bot, and a missile bot

tepid steeple
#

Wiiiild

#

Monstrucker with two nasmats omg

#

And then just cheap ghulam hacker with all the repeater presence from the flashbots to threaten the missilebot

#

Very interesting

compact leaf
#

Mhm!

#

Apparently there was a list counterpart but this was just the best one in every case

#

Khawarij link did work

tepid steeple
#

Kinda surprised they went two nasmat over both shihab being hmg

#

But they are useful for a lot

compact leaf
#

You could definitely drop a nasmat to get the other HMG

echo marten
#

Anyone know if Combined Armies is making much use of Achilles?

compact leaf
#

Or upgrade the Beasthunter to camouflage

echo marten
#

As like...he was a big thing for ALEPH but 'Hey look, it's a big tanky beatstick' is not something CA lacks.

compact leaf
#

Now in Onyx

#

Which he will apparently be in post-rework

#

He is definitely gonna get taken

echo marten
#

I want him back ;-;

compact leaf
#

(Ajax is better anyways)

#

(sorry)

echo marten
#

Like I know he's gone for fluff reasons but also: I have Achilles models and I don't play CA.

#

And now they can't be used

compact leaf
#

Mine is unpainted, me and my CA friends are thinking of painting up either half in our faction's colours

tepid steeple
#

I think

compact leaf
#

But.. yeah..

#

Does suck he's gone

tepid steeple
#

The achilles with morat head

#

Is so funny in ca

compact leaf
#

It is!

#

He brought the EI a present

#

Vanilla Aleph got absolutely gutted this edition though

#

Hope they touch on that soon

echo marten
#

'Good news, I rescued our guy' tosses morat head at someone

tepid steeple
#

Vanilla aleph is so weird

echo marten
#

I'm not sure they will. ALEPH seems to be one of the factions that gets very little support. Especially not since O-12 got added and kinda ate their lunch.

compact leaf
#

They have explicitly said Aleph was gonna get something alongside Haqq

tepid steeple
#

Mm

#

After all the sandtrap and iss stuff is done I assume

compact leaf
#

Probably

#

They're not in the core lore book

tepid steeple
#

I want a thorikitai swc boxxx

compact leaf
#

So they'll probably get their stuff alongside a new book

compact leaf
#

Just models with different loadouts

#

One of mine on the wishlist is a Thorakitai Feurbach

tepid steeple
#

Yeahh

compact leaf
#

Not sure about the other two though

tepid steeple
#

Ive been trying to find the 2017 one

echo marten
#

I want more cool units for the hindu side of ALEPH. Or like, let aleph take some other faction units.

#

ALEPH units turn up in other subfactions a lot

#

But other subfactions basicly never turn up in ALEPH

compact leaf
#

OSS has a ton of Mercs now

echo marten
#

Outside of mercs, yeah. XD

tepid steeple
compact leaf
tepid steeple
#

And 3d print blackwind style shields

compact leaf
#

Wonder how Thorakitai would do with the visors back (they used to all have 360° visors)

tepid steeple
#

I just think they’re neat

compact leaf
#

They are!

#

Hmmm

echo marten
#

I did like when they had 360 visors. 360 visors are fun.

compact leaf
#

Yeah I dunno what else I'd ask for in an SP gamma pack

tepid steeple
#

360 visor is dope

#

Excited for qk haha

#

Sekban get it

compact leaf
#

Maybe they put that K2 Auxiliar in there?

#

I'm curious as to what they're supposed to look like

#

Oh!
And Thamyris needs a model!

tepid steeple
#

K2 is fascinating

echo marten
#

I'm really happy with the Sophotech update/extra shinies.

compact leaf
#

I am yet to try it but little mine dispenser guy is very intriguing

echo marten
#

Being an Engineer/Medic was always their thing but they're better at it now.

compact leaf
#

Also Sophie is just insane now

#

Like
A MK 12 turret???

#

And deployable cover??

echo marten
#

Sentry Goin' Up!

tepid steeple
#

Mk12 turret is wiiiild

compact leaf
#

There is a small problem I've got with turrets right now though

#

They're perimeter deployment

#

So you can put them wherever you want without a roll

#

Even outside LoF

#

Which is uhh

#

Sophie has caused some uproar, we'll say

tepid steeple
#

The perimeter is so unnecessary

#

Really gets my goat

compact leaf
#

I think they should work like drop bears

#

Or

#

If they really want perimeter turrets

echo marten
#

I'll admit, I was shocked they were not just Normal Deployable.

compact leaf
#

At least require LoF

echo marten
#

As my mental image has literally always been the TF2 Engineer putting up a turret.

compact leaf
#

Yeah I agree

#

But

#

They're very much just someone tossing a box in the air and it turning into a gun when it lands

tepid steeple
#

Yeah

#

I think drop bear rules would work

echo marten
#

...I could see them making the two levels of it distinct at some point. One being peremiter and one being normal deployable.

tepid steeple
#

For that concept

echo marten
#

And you make the peremiter one only for Smaller Guns

#

While 'That's a fucking Mk12' require normal deployment

compact leaf
#

Yea I think that's reasonable

#

"armed turret" vs "heavy turret"

echo marten
#

Clearly new Sophotech version: Gunslinger. Gives her +1 Vita but downgrades her deployable turret to a pistol minisentry 😛

tepid steeple
#

Pfff

compact leaf
#

I actually really appreciate the idea of a heavy turret

#

But I think it may be a bit rules-bloaty

sudden halo
echo marten
#

...I'd kinda like to see some day a turret for one of the weapons with limited ammo.

sudden halo
#

it would be kind of neat. a turret that's basically a one shot panzerfaust

#

would be more consistent with the other deployable weapons

echo marten
#

Yeah, like a Longer Range Mine

sudden halo
#

exactly

tepid steeple
#

They dont each get a boosted roll no, i think you can berserk for the movement though

#

Which then the leader will do the bonus burst group cc thing

echo marten
#

Combined Army: "We have heard and understood. We are now deploying units with Sepsitor Turrets."

sudden halo
#

its weirdly tucked in the reminder text on page 135

tepid steeple
#

Guh

#

My passion is rules layout

sudden halo
#

it was in the main text in N4 iirc

#

it does bother me that the red and yellow boxes are actual rules text in infinity

tepid steeple
#

Yeah its really something

sudden halo
#

instead of them being like, pointing out specific parts of the already existing rules text

compact leaf
#

Oh my god I found out where it is in the rules though

#

Why isn't it specifically listed in the order expenditure section and instead in the "reminder" section ;-;

sudden halo
#

Every version of the rulebook gets better, and infinity is a complicated enough game that it is honestly not that bad of a rulebook

But damn cb there is still just a lot of easy places to clarify things.

compact leaf
#

Waiit

#

Now I'm confused

#

Because this is right under it

tepid steeple
#

aaaa

sudden halo
#

The people running the Krug in August have put out their rules FAQ for the vagaries and that's kind of been a shit show with a lot of the little questions, because their answers are opposite everyone else's that's run a tournament so far.

sudden halo
compact leaf
#

But implies an exception if multiple members have berserk

sudden halo
#

Yeah, that's true I suppose.

compact leaf
tepid steeple
#

In the middle of the examples section is such a weird place to put it too

#

Uh

#

I wonder if its because

#

Of the weirdness where berserk is both a long skill and a modified move + cc attack order

#

So while berserk isnt performed by the fire team, units with berserk can perform the move thats part of berserk???

#

And then the bit thats like “you have to idle unless you have berserk” is because otherwise the other members of the fire team would still perform the move short skill

sudden halo
#

I think the correct ruling is just the fireteam leader berserks and everyone else idles but no one really knows other than CB.

compact leaf
#

With how CC attack in fireteams work

#

If we were to do rules as written

#

All the members who have it would move, but only the leader would roll CC

tepid steeple
#

But the sibylla explains bit is just confusing

sudden halo
#

My position on contradictions and vagaries is to default to what N4 did unless there's specific reason to believe it's an intentional change and not just a writing mixup

tepid steeple
#

Mm

compact leaf
#

Fair
I'll probably run it by the tournament organizers in my area to see what they have to say

sudden halo
#

There's some other super weird stuff like when Vitapacks take effect.

compact leaf
#

the Spanish rulebook is likely far more coherent tbh

sudden halo
#

Do you have to take a wound that order or do they proc if you have a wound at all.

#

In this case the Spanish is identical, because that was my first impulse.

compact leaf
#

Patiently awaiting the updated wiki to come out

sudden halo
#

My conclusion is they proc if you have a wound at all because otherwise the "you can use them on an ally with a short skill" does nothing but the wording is vague enough it makes a potential issue.

compact leaf
#

Well

#

So

#

It uses itself when you take a wound, but you using it on someone instantly heals them

#

Is how I've understood it

#

Sorta like an autostim

sudden halo
#

"recieved a wound" is something they use different ways throughout the rules but my read on the section on wounds is that you are considered to have "recieved a wound" anytime you have a wound token.

compact leaf
#

Which would mean the Vita-pack uses itself immediately upon pickup if you're missing a wound

#

I think it'd be better to write the rules as missing wounds rather than recieved wounds

#

But I get why it's written that way, because you "gain" wound markers

compact leaf
# sudden halo Yeah, that's true I suppose.

I've got multiple authorities telling me the fireteam berserk works like this:

  • the leader declares berserk.
  • all members with berserk can declare it and perform the movement, anyone without berserk idles.
  • once the movement is performed and all the models are engaged, only the fireteam leader gets to perform the CC roll
sudden halo
#

Sounds good to me. I'll run it by our local rules guys too but that seems right based on RAW.

compact leaf
#

Apparently Domarus have been doing it a lot in tourneys, so it's a fairly common ruling

modern snow
#

on the subject of infinity (unrelated to berserk):

Corvus Belli, what the frick does a Thunderbolt look like

#

all these shiny new models and you have yet to give one this new, widely-distributed gun

compact leaf
#

But I could not tell you where

#

God that image is garbage

#

Lemme see if I can find a better one

#

There we go

echo marten
#

That's cool, not a huge fan of 'More O-12' when they're already Very Spported but the unit is Very Cool.

compact leaf
#

This is their last unit for a while

#

It's just to finish up Torchlight I believe

#

They still haven't figured out a new Jamie model..

modern snow
modern snow
compact leaf
#

Zetbots are so cute

modern snow
#

they really are

compact leaf
#

Really hoping for a new (and not obscene) tech bee sculpt

echo marten
#

...I've missed the ALEPH vehicle.

#

I should find it

compact leaf
#

There aren't any

echo marten
#

Oh

compact leaf
#

Haqq got 2 though lmao

#

Uhh Aleph got one new unit and that was the K2s as far as I know

#

That was it

echo marten
#

...so even with the 'every faction gets X' cycle, ALEPH doesn't get one :S

#

Sorry for being grumpy.

compact leaf
#

Nah you're alright

#

I, again
Think Aleph is gonna be a goodie or two when they get their turn in a year or so
Maybe less

#

Alongside Haqq

#

Cause they're missing from the core lore book

modern snow
#

Pretty sure Aleph and JSA are gonna get new Third Sectorials next year

#

they both feel like YJ did after Uprising before IA was introduced.

#

er

#

not IA

#

WB

compact leaf
#

Seconding that
Though maybe not JSA, it may be O-12 or Ariadna instead

#

Pretty certain what's coming for Haqq is a QK refresh

modern snow
#

Vanilla JSA is... not really playable rn

#

it feels like there's a huge swathe of profiles missing from it

compact leaf
#

that's most vanilla factions all things considered

#

but yeah, I get where you're coming from

#

I think we'll see some profiles shuffled around over the course of the edition

#

I have a feeling yet another new JSA sectorial is at least a few years away though

#

probably near the end of N5 if anything

echo marten
#

I mostly don't like the old Techbee model but there's one thing I hope they keep with it.

#

The exoskeletal arm

#

I'd love to see the new techbee with that and maybe an melee profile with some extra damage to represent belting people with the lifting arm.

sudden halo
#

Cc skill 10 but it's a da CCW ps 4.

#

I hope Morats get a sweet hoverbike. Not that they need it but it feels on brand.

#

And I hope Tohaa gets anything 😢

#

There's tons of cool directions they could take them. I just hope they do any of them

echo marten
compact leaf
tepid steeple
#

Little underwing guns

#

Oh but those are upside down smgs

#

Hm.

compact leaf
#

Yu Jing's Imperial Service is the star of the new N5 Action Pack! This sectorial receives new designs, new miniatures and new profiles with the arrival of this box.

Pre-purchase in our online store from March 26th to 30th the Imperial Service Action Pack, along with the Lóngwáng TAG and get the exclusive miniature of this pre-purchase, the Drag...

▶ Play video
tepid steeple
#

I love the guard unit

#

Drop bot’s arms freak me out though

compact leaf
#

Holy shit

#

These are

#

Really good

echo marten
#

Big Lizard Remote?

compact leaf
echo marten
#

In my defence, you really can't see much of the guy behind the lizard in that picture above 😛

compact leaf
#

Yeah no you can't

#

Is why I took two screenshots

#

Such a cool model though

#

I'mextremely curious about the profiles

#

And I am such a huge fan of the redesign

#

Here's a gallery

#

Stand-outs for me are the Wu-Ming, Palace Guard, and Celestial Guard