#Exalted
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the massive overfocus on Yozis and Solars is also why a bunch of vets have slight PTSD flashbacks whenever someone goes "so how do I do [thing about yozis]"
i mean isn't that the first couple sentences? him going "fuck, this is what i did to the setting"
[proceeds to explain what he's sad he did to the setting]
yeah, points for at least admitting it
I do not give Holden any credit
ic
on anything
fair
I still think he admits it in a very weaselly way
Very ... passive voice?
that's super fair
this was after they published a fairly large supplement about how the sun was actually Conky's personal deathstar which was full of mega legendary loot and if you weren't a solar it would megadeathkill you for going there
just for reference on what was going on here
i can't really claim to understand any of t-
pardon
Also a sid taught the Daystar kung fu
like i said
(and also there was barely any way for a Solar to figure out how to get there anyway, but still)
Holden deserves no credit
OK, that was actually cool and would work fine if it was just The Actual Sun being kind of alive in an odd animist sense
Yeah
but it was the only good sidebar in the Daystar book
As opposed to Giant Mechanical Glowing Death Robot
basically every time you saw a plot hook in 2e it would have a (usually literal) Solars Only Field around it
i suppose the one good thing about solar core being fucked in 3e is the fact that uh
i hate solars lol
like Denandsor, which was just Solar Anor Londo
probably because of 2e stuff, since it's all bullshit filtered out from "and then everyone sucked the solar's dick and clapped"
See, i hate that
But tbh part of the reason they're so hateable is core
becauss i think Solars are really good vibes
and the reason for it not having been looted by the million years of other guys was that it had a magic insanity field that only solar integrity charms protected you from, for some reason
because fuck you, Lunars, and fuck you doubly Deebs
over years of explaining solar bullshit
so i guess i'm fine with them being a field of ruin
(also, RAW, your average Lintha could just walk in because they got solar charms as shorthand for their low level demonblood stuff, which was really dumb)
litha?
Lintha
the Lintha are a group of demon-blooded kimbery-worshipping pirates in the southwest somewhere
they're demon-blooded fish people from the west that run a pirate mafia
ah, i see
they're neat
i have vaguely heard of this from one of y'all before
they are not very notable but they did explicitly get solar charms because the writers were lazy and didn't bother to write their actual powers, making them incredibly broken for totally out-of-universe reasons
that's funny
And another funny thing is that most of those stories that Holden cites as inspirations all involve people with strong pre-existing social ties, and to my mind the lack of that is Core's great failure to rehabilitate Solars.
real
Like, any Exalt can be a murderhobo, that's not an issue.
(also by all rights like 60% of those are deebs, but I think he does kind of mean that for ROTTK at least)
Give me something more to be by default.
Like, Solars vibe is that of trying to breath wonder back to a Creation which has lost it due to a bunch of conflict and degradation and two major apocalypses
and you can do a lot of cool shitnwith thatbif you just
leaned into it
also use some god damn sun/virtue theming you fuxks
Deebs get it, Lunars get it, Sids get it, Abyssals get it, Alchemicals get it, Infernals get it
They're named after the bastard, at least put some effort into it
God i wish solars had a quarter of the intimaxy theming
that abyssals and infernals have
I think one way to do it for Solars would be to lean hard into past-life-memory stuff so like
if solars were more about fire, sun, and light stuff than they were Being The Best At Everything Get Fucked i would probably like them more
all the existing Solar stories turn me off in the same way that all the Warhammer supermegaheroes do
"the Solars are so incredibly good at X that they can ignore the game system and do new incredible things!"
"cool, are you going to write rules for that?"
"no, figure it out"
well, why the fuck am I paying you for this game, then
Solara themes ar emeant to be like, Virtue, Strength of Belief, Excellence, Rulership, and Wonder, imho
When ST Tolkein describes the history of that hill for three pages, that is you having 3,000 years of flashbacks
yeah i just fundamentally don't care about any of those touchstones you listed other than the strength of belief
and wonder, but that's like
the entire setting
Even if the Solars don't have strong present-day connections, they could be connections between present and past
same as when a Primarch does a triple backflip and cuts a battleship in half, and then I go "this is a tabletop unit, right? is there any possible way my Dudes With Tanks could interact with this story or are you just jerking yourself off in a totally useless way and in the process ruining all the verisimilitude"
Fair nuff, bot everyine needs tonlike Solars
that's why we have multi splats
i'm just sad that Solaea don't actually like
get to have that thematic focus
But in their present state, I want there to be like 10 solars total and way more Infernals and Abyssals
yeah whenever i see something like that, i just want to play the biggest fucking sad wet loser instead and drag them into the dirt to bleed with me
Deeb ODST: Solar Hunters is like the most fun I have playing with Solar themes honestly
Ah but see, that is what you should be doing with Solars. They need the angst, man. The angst!
if I played in less mixed splat groups I would have like, the All Bronze Party, at least where solaroids are concerned
"hello this is my OC Depressed Kitten, i will now throw forty-four of them at your demigod so we all writhe in the mud"
"somehow we have figured out how to get a Lunar to join the Bronze Faction"
i will never forgive what 3e did to deebs mechabically
3e deebs are the best deebs have ever been, they can at least do what the lore says they can do
they're just lame solars
that is apparently the lore on deebs
2e deebs have a mechanical vibe that fits their lore better imho, even if the actual implementation sucked
they actually support each other in neat ways
The angst for Solars could be (should be, imo), "I have past-life memories of joy and pleasure and being the worst person in the world, and the world that I grew up in feels bizarrely disjointed and unfamiliar to me, and I have all of this power that everyone hates me for having and they make some points"
in 3e you don't get much of thatz and an aura system that fights you, and also
the dumb ass terrestrial tag
which is a crime againsr game design
Take the themes Son of a Nice Lady mentioned and add 3 parts this
aura is a pain, but they do have lots of fun combo attacks and said attacks actually matter
whereas in 2e the best deeb charm only existed because they made a charm so bad that it stack overflowed around to Perfect Solar Detector via unintended interaction
everything else was just FUCK YOU FUCK YOU FUCK YOU repeated very loudly, both in lore and rules
oh right the perfect defense that failed against literally any magic
including excellencies or other basic charms
no i think he means the
Mortal-Oppressing Technique
war charm that gives u bonuses if ur with x yards of a celestial
no, I'm talking about Revelation of Associates Hunch
ah, haven't seen that one
Or wait
which was a minor investigation charm that cost way too many motes to tell you who a guys' friends were
Mortal-Oppressing Technique Prana
War charm is funny rhough
but it autofailed against celestials
offt
so you just ran around Columboing at people until you heard the Dota 2 MEEP MORP
boom, anathema
get his ass
that's also really funny
this was essentially the only way to overcome celestial social stealth
okay yeah that is pretty funny
you then commenced Part 2 of the thousand correct actions of the upright anathema hunter
which was to beat them to death with dozens of guys with hammers instead of trying to duel
because if five people attacked a target in one round one of them got an automatic hit
God 2e mechanics
and a sledgehammer wielded by a chump did enough damage to seriously ruin someone's day
were so convoluted
"Go my minions! Beat him with hammers!"
BASED????
literal hammers, by the way
sledgehammers deserve to fuck up anyone
sledgehammer meta
imagime
it was very bad but quite funny
Just awful
people were seriously arguing that every single celestial would have the one true combo learned (surprise negator -> perfect defence -> leaping dodge) because combat was so lethal that literally everyone who didn't have it would be selected out of the gene pool by the roving sledgehammer columbos
LOL
thenperils of charms being a canonical fact
For topple: in 2e, you could normally only use one charm per turn, but could use it multiple times
You had to buy a "combo" with exp and pay to use it with willpower
oh no
To use all of those charms together
yeah, so you didn't even just have to learn the three charms that let you live, you had to learn those three charms in a specific package, together
yerp
because you had to use all of them at once to not die to one guy flurrying at you
In isolation, yes
i fucking adore that
in practice
I have been tempted to make a 3e artifact that lets you make combos and get a small mote discount on them
just as like, a thing
you have to do this individually for every charm mix uo
since 3e has freeform nonsense and as such it's nowhere near as awful
Part of the reason it was so ass was the prevalence of perfect attacks and defenses
And the extreme lethality of offense
having Egregiously Optimal Chains and having to spend both xp and wp on them and engaging with a rocket tag system of perfect attacks and defenses and-
all of that sounds uh
dogshit yes
but like
yeah
Oh, hilariously though, deebs could use their reflexive charms freely
I genuinely believe that paranoia combat was an interesting intellectual exercise and I am tempted to write a decent-sized essay on games-within-games
the basic system conceit of "you can do one isolated normal thing per turn, and you get action-chain slots to do more powerful but demandingly specific things"
that goes fucking crazy hard
And only deebs
I could see it working very well in a level-based game
because once you knew how it worked, the actual combat structure of 2e was revealed to be this fairly shallow but not uninteresting boolean engine with a bunch of pointless bullshit attached
i love me some combat protocols
like Every Infernal Charm
oh speaking ofnpointless shit
i want to stab Infinite ability mastery
with a dozen knives
hate that charm
I don't even remember that one
hate how meccessary it is
it's the one that makes ur excelle cy perma active for a scene
bwuh
yeah
I forgor
it is "technicaltl" costly
2e was bad, topple
always on
discord is trying to crash because I'm posting about 2e
Infernals were written with full knowledge of paranoia combat, so they had a thousand charms that were like "for 4 motes, you get to explode your target 5000 different ways, take their soul to make into a hat and fuck their wife" in full knowledge that it would be perfected for 3 motes by anyone that matters
pure mechanically irrelevant aura farming, which is part of why people liked 2e infernals more than 2e anything else
What the fucking fuck
misc why have you been banished
arcane fate
Sidereal discourse
also later on they tried to patch it by raising the costs of perfects
which broke infernals completely because they had nothing else
but whatever
not like it was playable beforehand
Shout out to infernals having the only perfects
that acfually like
were actually a probelm
in terms of their flaws
oh yeah, every perfect had a "flaw of invulnerability" which was meant to matter but didn't
"i aura farm and have to think about the conditions on my defenses"
Infernals had vibes and their charms were good by 2e standards
Also, their excellencies were insanely fun
also lots of homebrew potential
better be with how damn expensive they were
needing to repurchase them for each essence level
Yeah, one could explicitly just brew up a yozi's charm tree
insanity
I still like the theion one
which REQUIRES you to go hard
you cannot do a little bit of theion
Bam, new yozi to favor if you want
Theion was always going in
but yeah, Infernals have always had a "You need to commit to the bit" vibe
to get the most of of their styff
sometimes mechanically enforced
I actually figured out how to fake Infinite Ability Mastery in 3e
amazingly the game didn't break
the wonders of a robust mechanical core
i imagine charm caps helped there, ye
Sid
(Divine Executioner's Stance is still busted, but for other reasons)
If it's what I'm thinking of
don't
Sids can do it in a balanced way, Alchs have it baked in, Solars have DES
makes sense
DES is just busted
Miracles is the only splatbook that everyone collectively just puts on the banlist
Was it before or after Arms?
I would count Arms as a solar splatbook >_>
there are like two good charms in there but luckily there are Abyssal versions to steal
Tragically
i do hope the abyssal expansion comes with things that aren't patches to solars, then
very likely
if this is apparently so much of their 3e identity
ah, here it is
Any intentional subtlety or display of restraint makes this Excellency inapplicable, including adding less than half the maximum possible dice bonus to a roll (rounded down)
THEION DOES NOT HOLD BACK
it has been stated by the devs that the feedback from.abyssals.is part of why infernals is so divergent
Well, what I would say is that they don't feel like patches to solars, it's just that due to similarities one can extrapolate out the patches
They do have some identical or very similar charms but
i wish that that had come in time for the one i'm playing! but fair
i do also like infernals too
and i'm eager to see what they look like when their book is complete
Every Abyssal ability has a Wicked Sick Vibe for its charms
that reminds me, I need to put my infernals feedback in
namely "please remove some of the save or sucks, otherwise cool"
I just personally feel consistently that the exalted dev teams are just always kinda
not as interested in underworld stuff
bith for 2e and 3e
I am more an abyssal guy than an infernal guy
I know I'm not going to get them to rewrite chapter 1 but they must fix up the writing around Adorjan
She is so boring
hell is a great sandbox but infernals just feel a bit too handheld in the gear department, whereas Abyssals get to fuck off and be dark lords and get kicked in the face more readily
I get it guys, you were tired of the Yandere Waifu jokes
Infernals get a giant pile of hellish gear and a zillion free demons and a free BOSS as a class feature and honestly I'd rather go get those myself
and it always makes me sad
(all these things are cool, but still)
it's what, 2-3 charms and then you can start stamping out the 2xp second circles?
for 2xp I could also buy a single battlegroup perfect morale, but no, I think I'll have my 7 exalt-grade entities
But you have removed everything that made her interesting to me
ye, i hope they tweak up adorjan a bit as well
FWIW, I've statted up a 2CD as an Essence 2 character would get one, and they are not exalt-grade at that point
if they didn't also have Supernal I'd be less irked about the bucketful of dirt cheap toys they get as they level up, but together they just feel way better than Abyssals
Many Guys Technique remains the strongest charm in Exalted and they get a lot of 'em
Yeah
doesn't the 2CD template come with the full 10 dice excellency + big dice pool?
it's also 12 xp and 35 days to get all 7
wait, how do they just get free stuff?
that is really not much XP or time
The excellency is an essence 4 or 5 charm
or Actually Free in their castes somehow?
He's talking about the soul pantheon stuff
Starting 2CDs only have charms they could qualify for
but yeah, the starting demons are very weak for their rank
you can quite literally summon better help
until youbget to about e3
ah, i mean
yeah, and at E3 you now have an entire wyld hunt backing you up for less XP than your average survival build pays for a vaguely decent familiar
they will eventually get better
i think that what i've seen of the soul pantheon is mostly
they are monstrously strong and cheap, even if they start out slightly small
https://docs.google.com/spreadsheets/d/1B6w_t03cVOZRPBuudxy0ykVjYgtqr63ffwljSED9sqw/edit?gid=1144572595#gid=1144572595 I have the stats somewhat condensed on the tab labeled "pig of judgment"
extremely fucking cool and i hope that abyssals get something similar
I mean they're also equivalent to allies
as opposed to extremely fucking cool and i wish they didn't outshine abyssals
They're not weak by any means
that ST also has to worknwith you on, and also, explicitly, don't have to like you
they are basically terrestrials with artifact weapons at E2, and then as soon as you go up in power level they will become Octavians
also it explicitly says they'll work in your interests
What you'd add to that is basically dematerialize, measure the wind, hurry home, and 2 more spirit charms
they are a lot more loyal than allies are by default
I feel people pver sell the potential and under sell that making and keeping around that many nocs
they are basically 2xp Retainer 4s
is something most tables aren't really gonna do
and the limit is just "how much work can you make your ST do" which I don't like
Flip side is that some tables will try to do it and have a bad time
"the game breaks if you take all of these so don't" at least needs to be in a sidebar
that's fair
and ideally getting your fetich shouldn't need 7 2CDs because then you have to have 7 2CDs
yeah that goes hard, keep it
Personally I'd probably impose a limit of one demon at a time
"part of the cost of this charm is maintaining an extreme npc burden, fuck you"
so either your 3 infernal party now has 30 exalt-grade entities between them or your one infernal in a mixed party has more firepower than everyone else put together
I really doubt
And let one improve to 3CD at Essence 4 or something
but fair it's a possibility
I think there are definitely people without much experience out there who will make the attempt
I would go for "you can have Essence/2 demons out of the malfeas/inner world box at a time" myself
but there are many ways to make this less of a pain
Yeah, 3 tops would be more acceptable
devil-body is much less of a pain but still way more than any other exalt gets just for showing up
only really bad things in there are Blights being save-or-die AOEs
I'll definitely mention that in my feedback too
and legendary size being a bit much, but almost everyone can go with that
no need to punish infernals for core sins there
Blights are less save or die, more "Invest in shaping defenses"
take the poison one
roll 10 sux on resist poison or take a -5 penalty to everything for the entire fight
infernal taps you, game over
also, some splats just have terrible shaping defences
like Sids/Deebs
10 sux? isn't it only siff 5?
and Sids can't even take theirs until E2
or am i misremembering the bit
let me find the poison rules to demonstrate
the yozi venom one is 10 min duration, so you need 10 sux on stam + resist or it will apply for the remainder of the fight
since each interval is 1 minute
ah i see the one

the shaping one is also a bullshit instakill but less of one because some splats have good shaping defences
damn
Unrelated: what do y'all think of my Autochthonian spell names
Oh, Summon Machine Spirit could be Machine Spirit Enlistment
I struggled with that one for a while because Thunder Wolf Howl is such a good name
all the infernal charms I actually like
but Devil-Body and the Soul Pantheon tree just get this insane power budget out of nowhere
and they get all the usual solaroid bennies on top, they don't give up Supernal
is devil-body just entirely free, zero spec-in?
so fuck you, Abyssals
it's a 1/story boost
yeah, 5 dots of DB powers base and then you can buy more
a very, very strong boost
so yes
but limited in when u can apply it
because that was not an answer to my question
1/story is about as often as you face a serious climactic fight anyway
ahhh, it's their "equivalent" base merit stuff?
i.e. you have to be hit to -4s or actuvate specificil conditions to entet it
no theu alsoget merit bennies too
it would work fine if infernals were strictly NPC raid bosses but I think it might be a bit too strong for PC tech
yeah
no, they get the usual 10 merit dots + 5 merit dots imperialism bonus
and then they pick 5 dots of DB powers from a list and a bunch of free mutations that it gets
and then supernal
jeez
and then a bunch of demons
and then an entire splat of solaroid-grade charms that are actually very good and I have no complaints about
big fan of Infernal Melee
and tell me that it needed to also clear penalties
and roll.JB again
"because ur already losing at the point you enter it"
"You're jist gunna get crashed/killed again"
lol
DBA is on the list of things that I solve via my omnisolution, which is "win so hard they're out of all resources by the time they hit the big button" and that requires me to just be Better At Charop than them
i don't understand how some peopl either play or conceptualize the combat of this game sometimes
was this that specific person with dogwater takes?
but it frightens me
which feels a bit much for an E1 class feature
not cube
like, not to blow my own trumpet but I am pretty good at charop
it's not really fun to try it on infernals
Yeah Devil Body is just
a really strong option
not inbeatable but a properly buult DB
can be extremely unfun to face
Extremely tempted to drop Wood Dragon down to 3 so that I can grab Persona-Modeling Simulations
it's like "well, I take 2 2CDs, Some Charms and DBA and then I win against all peer opposition not specifically built to counter me"
especially if u blew ur load on killing the guy already
(unless they're a brawl solar)
charms great, class features/universals seem like they were deisgned by someone completely different
and I know for a fact that the guy who wrote Devil-Body did not write the charm that gets you extra devil-body dots
he said so
oh
mood
Reminds me of how the.mind hand manipulation key that makes the hands invisble
was writren with out the knowledge that there was a ruling for how invisible attacks work
that make it an absolute slog.to utilize if u do.use that ruke
because that rule was added in thr bestiary for like one guy's artifact
Exalted: Never without jank
yeah, attempting to have Saber Fate's invisible sword inflicts DDOS on your game, which is quite funny
and usually irrelevant
headtilt. W..What?
[Reply to:](#1161699000836165714 message) yeah, attempting to have Saber Fate's invisible sword inflicts DDOS on your game, which is quite fun…
i assume the pile of extra rolls
^
that happen every time an attack is made
bingo
because the invis rule reads "every attack made with an invisible weapon becomes a contested ambush roll"
Hm, just how woefully inadequate is an offensive dice pool of 8 before accuracy or charm bonuses?
For my alchemical
Gotcha
I'll also probably be using Aim a lot, and my early xp expenditures will just be about getting those numbers up
exalted is not typically a game where you have to optimize
mhmm
Alchemicals have a lot of charms that incentivize aim.if memory serves
you have a big flexible excellency, you're probably fine
so yeah, ur gucchi
if you're not intending to be the party's John Combat
(This is the same game Rhi is in)
the finny thing here is, he either eviscerates everything
or, he gets baited
and mote taps in turn 2
oh yeah, you're golden then
I learned in my own alchemical.game
going all out in an alpha strike is very funny
you have perfectly adequate stats for just piling in extra artifact-weapon swings every round and you'll keep up just fine with the odd combat charm
but if u don't actually get thebguy
u can leave yourself in a bad way
but yez 8 base is totally.fine
I would have asked if I was Jane Combat. Well I wonder.
-# (Stereotypical Full Moon Lunar + Literally The Reincarnation Of Fox Guan Yu.)
[Reply to:](#1161699000836165714 message) if you're not intending to be the party's John Combat
We've also got two other solaroids, and Rhi's sid

do not give a single point stylist voltspindle
that is evil
Voltspindle is way too good
that is a mildly unwieldy party, good luck with that lot
at what it does
that reminds me that i need to stop being terrified of engaging with anything and actually go stat up a pc for voy's pbp
god i love thatbstupid sword
Oh, wait, actually, I forgot that I already had Transpuissant Dexterity, so I actually only lose mote efficiency
"Why yes i would love to have 5 post soak dice added to every attack"
"Oh iniative manipulation and Non-charm.join battle boosting?
*And prob one of the most efficient defense evocations on top of that?"
Stupid, stupid sword, i love it and hopes it makes it to print unchanged
I wonder if I should drop Perception to 3, grab Transpuissant Perception for 3 xp less, and get another submodule
Probably, yeah
submodules are good, ye
more puissance
god i had to do
so much fuckin xp math
for my alchemical
becayse it was an e3 game
remade the fucker like
5 times
yippee
amd even then, i realize during playni could have done a better job
granted
i did not realjze how criminally effective Voltspindle was at the timr
did not get crashed once
despite having no armor
because after every attack i had like
45 initative
Tbh I could do the same with strength re: TAU
i am so sad that i can't bring myself to make an excuse to bring voltspindle out of Autocthonia
Then I'd have 6xp to spend on submodules or possibly on Willpower
do u need strength for anything?
tau?
Attribute Upgrade charm for alchemicals
ah
I'm an archer, and I need Strength 2 to qualify for Essence Irradiation Corona
And I have it as a caste attribute so I'll probably be taking more of it and its charms
gotcha
The peculiar workings of charm slots means I can get a bunch of charms early at a discount while spending my normal picks on spells and evocations and martial arts
This is what I've got, which feels like a good lineup
Still have to choose 3 dots of merits, spend 6 chargen xp, and choose a sorcerous initiation
i should make an alch so i understand what the fuck they do a bit better...
They're attribute exalts, like lunars, with a few twists
yeah, just
knowing that they're att-central and have charm slots doesn't help me understand building one
i just know some of the parts in the abstract
and i wanna change that
I would say they're even more generalist than lunars, to start with
They really like martial arts, sorcery, and evocations
Traits
Living Armour: A willing character can wear a perronele as armour, a process that requires 1 minute of very intimate connection. While worn as armour, the Perronele cannot be targeted individually by attacks and cannot take actions unless expressly noted. The character wearing the Perronele benefits from Light armour with no mobility penalty. It's soak and hardness is based upon the intimacy of the wearer to the demon, granting armoured Soak (3 + the value of the highest positive intimacy the wearer has to the Perronele or a group they belong do), as well as Hardness (1+ the value of the highest positive intimacy the wearer has to the Perronele or a group they belong do)
Defensive Charms
Flowing Demon Defence (5m; Reflexive; Instant; Decisive-Only; Essence 1) After a successful hit but before a damage roll against a character benefiting from Living Armour, the Perronele can sacrifice itself to save its master. It subtracts 3 dice from the damage of a decisive attack, which are rolled against the Perronele itself instead of the master.
A Perronele can only use this charm for a willing master. A master protected this way gains a minor positive intimacy towards the Perronele or increases an existing positive intimacy towards the Perronele by a level.
Working on the Perronele. How's this seem?
Ooh, I like flowing demon defense a lot
...I think I'm going to stop attempting to post homebrew on the exalted discord.
I don't think I've posted a single thing there that didn't get shat on.
He's in the campaign I'm in with the two infernals and a solar so it's... two infernals, a solar, an alch, and a sid
XD
Don't put evil in the Alch's head >XD
YEEEEEEAAAAAHHHHH LESGOOOOOO
I was amazed when I saw the errata for ISOB was that it did stack with armor
Wake up, put on spell, walk around as the infernal god-queen of your weird little kingdom, get attacked by deeb kill squad, take one (1) damage
if it's a (non-brawl) solaroid kill squad, hit devil-body for unusual hide 5 and soak literally everything that doesn't have Overwhelming in front of it
admittedly sids can stack enough overwhelm to pretty trivially one-shot her but that's the e1 social exalt life
also roving sledgehammer columbos is an incredible phrase, thank you, this will never leave my head
not to be confused with Thousand Faceted Nelumbo, who is just one of the many Alchs
the primary innate limit on soak-stacking is that artifact weapons are going to get you eventually, they have native overwhelm of 3-6
but if you're hitting for artifact ping and they're hitting for a decent fraction of base damage your life is going to suck
I wonder if TFN is still canon, actually. I guess she can just be an adamant-caste machine saint, but her character doesn't like, feel supe radamant to me
if anything If eel like she'd be starmetal these days
I suppose in the Actual Online Version Of Build (E2) I need to just put the other dots and charms onto some kind of melee, yeah
how good is your int?
off the top of my head, 5 / occult 5
Where is Mind-Hand anyway
should be Infernal Lore
Briar sent me flying guillotine the other day, which definitely has good style with reflavoring - ah
is it lore or occult?
I don't think it's occult, I remember looking at that charmset and it was a lot of demon and spirit/god stuff
(and don't get me wrong godscorch invective and such is great)
FG is undoubtedly really nice, but it is all you're getting if you go that direction
since it only works with itself and other chakram MAs
it is lroe, I double checked
... that reminds me I need to bookmark flying guilltine for my thousand wounds gear alch
FG is Crimson's style, it's very good if you are a nerd exalt and want any physical spread other than 1/5/1
hmm but she can't use it with her five dot artifact chakram
as it's not 'chakram as form weapon', it's 'guillotine is a chakram'
FG makes you a decent combatant, not a good combatant, but that's all you really need
Mind-Hand has a slightly higher ceiling without mixing FG with TWG but does effectively the same thing
personally I am a big Mind-Hand fan just on style
I should be able to swap Investigate favored 3* to Lore favored 3* no issues
oh wait I'm stupid I already had it
lmao
mind-hand has style
this is very cute
for the e2 build going yeah -5 motes to whatever I'm doing here has Spice
in the pocket of Big Cult
Hmm. I'm pondering adapting a legends of the wulin character I had once to exalted. She'd fit super well as an infernal but I'm unsure what caste or primordial to give her.
Thematically, Her whole thing was that her father was a member of the blakc lotus society, basically a group of kung fu vice peddlers and drug experimenters; he was a horrible person but he was a good father who recognized that the life he was leading was not one he wanted for his daughter and did his best to shield her from his lifestyle, though she was involved in the legitimate half of his business as he taught her numbers and bureaucracy and reading and the like.
And then one day a Heaven Hunter--in context, someone blessed by the heavens to hunt down those with tainted in the wulin--attacked the house in the middle of the night. Her father was killed; she was captured, because the Heaven Hunter did not want to kill a child but as far as he knew she was still tainted, so he had her arms removed so she would not harm anyone and kept her as a prisoner for years. It was not an unkind prison despite her amputations; he fed her and taught her and treated her well, as long as she did not try to escape. And then one day she had enough, and all her rage boiled out, manifesting in a being of corrupted chi and helping her escape (in Exalted terms, this would be when she recieves the Infernal exaltation, in LOTW terms this was when her internal cultivation begant o pay off)
Mechanically she was a Priest, so she used taoist sorcery more or less; she had a particular focus in crafting prayer strips and cursed trinkets that she sold out of a shop in the city the game took place in. She also had a habit of delving into Forbidden Lore and dealing with criminal underbellies, though that was gbecause she never saw her father's body and has convinced herself he's still alive, just imprisoned or otherwise unable to find her.
Thematically that's pinpoint a Nadir, but mechanically none of Nadir's caste abilities fit her I think
i mean, Azimuth also fits well for that exaltation
since she was directly brutalized and mistreated
Wait what? I thought it was only the control effect
Originally posted by Kim View Post
Not sure if this has been asked, but:
Does Invulnerable Skin of Bronze stack with any armor the sorcerer is wearing? The description says the character "counts as wearing medium armor" for the purpose of Martial Arts, but the effect is specifically that it heightens the natural soak of the sorcerer, so I'm not entirely sure how to rule on this...
Thankful for help! Also apologies if it seems like an obvious answer to someoone (and if it has been asked already! =) )
-------
It stacks with armor. The "counts as medium armor" is for purposes of things that aren't compatible with armor, like Diamond-Body Prana.```
jfc
it is not
Honestly I'm at the point of just kinda discounting devil body
Not beause it's bad or whatever
if you're intentionally charopping for Maximal Infernal Soakbeasting you just have uh5 as a merit instead of me fucking around with god's strongest influence/resources/cult stacking
it skews the calxa, ye
It does feel excessive to have just for showing up but
It just doesn't interest me terribly
And it's only 1/story
So it's just not what I'm gonna be thinking about re: making my character
I just sorta forget about it
Demon that lets you go into experience debt to purchase appearance but does almost kill you the process(this is based off a tumblr post)
Like it has a big bludgeoning weapon and handsome squidwards you with it
oh that reminds me of the Infernal.medicine.charms
that just
can be such a fantastic way to kill someonr
"I can give you powers beyond imagining"
"Injects over 20 hits of lethal damage poison then bales
True, and I supopse I could go with Awareness primordial, then like... athletics, brawl, resistance, war?
and hten pick up her Nerd Stuff in favored
mhmm
I'd like to do Craft primordial, I think, or Occult, but neither ascendant or horizon really fits her fluff. Ascendant could maybe do so if you fucked with her backstory, had her dad be in an Evil Cult isntead of Evil Capitalists, but
ty for the assistance
... Oh. Infernal Awareness has the Isidoros Perfect Defense as the capstone.
and it's only six charms deep
which is very viable for a primordial build that still wants other things
... use it with mind-hand manipulation... 🤔
physical tertiary azimuth
pretty doable I think
dex 1 str 1 stam 5 let's gooooo
Hmm, i don't think you can use any charms to enhance mind-hand manipulation attacks, though
I did think that you could at least give yourself an artifact weapon to whack people with, but sadly natural language struck again
on the bright side they're lore rolls so I think you can just throw on hell-scholar erudition for some dice tricks
is using mind-hand to attack introducing a fact of 'you re going to catch these hands' 🤔 (that's a shitpost)
Found some perfect art for my adamant caste, thought I'd reshare since good adamant art is a rarity. Artist is https://www.instagram.com/leirixart/, found on safebooru, originally posted on twitter.
hell yeah, I'm surprised au ra translates so well
the real question is whether you can have Lore: Beating the fuck out of a guy
lore background 'methods of murder'
yeah with Infernals definitely and abyssals a bit, they shortened the path to capstones massively from solars
I would definitely not object to paying 2m for double 9s and +3 non-charm dice on my telekinetic attacks lmao
I, personally
say no
because lore backgrounds are a specific thing meant for representing like, studied knowledge of research
apply them to an attack feels a bit finnicky and gamey to me
I'm looking at systemic imposition of causality and the bonus on rolls based on pure logic
'it is logical that I beat the shit out of you' :V
I feel like there's a lot of potentially shitposty 'hey gM does this work' things in lore for M-HM
it's techbically viable
ohbdef
it's an effect that is very bespoke
because 3e doesn't do a lot of substitution for attacks
so it's causing a lot of questions that aren't usually asked
it's a lore roll so you get double 9s and +3 dice no matter what, but +3 dice and double 9s for 2m is only a little better than just throwing those motes at an excellency
if the dice are non-charm then things get really spicy
personally, i think MHM being able to utilize demon scholar is more than enough for a non combat focused tree
yeah, end of the day it's your buy-in for having actual combat capabilities while being a sorcery nerd
the porblem, of course, is this is for an azimuth
so it's expected I do some level of combat monkeying
Ye and with decent invesmtents im the stats you need
you will be fine
it's jist that the dedicated comabt trees are gonna be better
and also, you can always invest in either melee or dodge for better defensive tools
keep a pocket.knife on hand at all.times
Probably dodge between the two, as the character is a double arm amputee lol
it is deeply funny that im angling for all the freak spirits for the pbp rp im in
exalted keep styling on me
Idea: Nephwrack who hass a bunch of theme around a particular vibe because they are the Prophet of a particular neverborn and stewed in their nightmares for 1000 subjective years or something
like a Nephwrack who has injected He Whom the Fire Forsook's nightmares and has a bunch of ice theming
trying to come up with a martial art and I feel like it needs a Second Thing
the core idea is "Trick Arrow Martial Art"
But like... what would a Form for that be?
Right now I am going to "Who's" and "Why's" but that might be the fact the only other thing I have made is an artifact
trick arrow as in boxing glvoes or trick arrow as in ricochets and fancy trick shots?
the former
I feel like ricochets and fancy trick shots tend to just be in normal archery
come up with the exalted version of the weakness-finding arrow (an arrow with a head made up of a shitload of needles of different materials that you shoot at a thing and then retrieve to see which ones got through so you know what the thing is weak to)
..... that does give me an interesting idea
what if its like... a martial art designed for Monster Hunting(another idea I had was making it an alchemical thing so like, a martial art designed for taking down big greemlins?)
i mean you could make them just do a lot of Neat Gambits
Vague Pondering: Make the form reduce the difficulty of gambits
And make a lot of the fancy tricks gambits
Oh that is very fun
I will... so I was gonna say I will work on that soon but I actually have a game jam game I really need to work on before the new year
That might be a balancing nightmare for sids
oh do ssids also have weird gambit stuff?
no, they have low dice pools and very good success windows
Deebs get up to some magnificent bullshit in their Brawl tree cuz Versatile wasn't invented yet
Fuct Up™
technically versatile existed in core, deebs just have that one in particulary because their excellencies are
boutique, seperate charms they have to buy, so they gave them additional effects too?
they're also locked to either bonus sux or bonus die; no deeb excellency (to my knowledge and memory) allows you to do both
hey because my gm is confused
are npcs ssupposed to stunt?
And, more specifically - how does that then tie into this aspect of Opposed Actions? If only PCs can stunt, does that make them auto-win tied opposed actions as well?
Generally, Named Foes can stunt
^
Mooks/Nameless City Guards/That Random Pirate/The Hobgoblin Over There can't stunt, but John Heroicmortal or Jane McExalt aboslutely can, as well as Faelord Importantfellow and Captain Bloodypirate
If a Raksha is at any point not stunting, they die
You know what I wanna try my hand at, but is probably very stupid to try for this specific character?
combined reaper daiklave and single razorclaw
What ikiryo said, though it's also up to you
personally, I don't really care to have NPCs stunt
as an ST i don't need the added cherry to get me to come up with interesting details, and I already hold all the narrative control in a scene
I see it as mainly a tool for PCs to reward creativity
what aspect u cookin
W o t e r
This character currently has NotShiningIceMirror
neat
Mainly the thing I wanna achieve is 'make one artifact that can do the cool thing of letting you use either Even Blade or Water Style charms, but not both at once'
Ah, so.a.Bloodborne trick weapon type scenario
just like 'hi bitch'
kiiiiind of?
I mean in this case it's more there's a pair of weapons that give the dual wield bonus
and then they can use Water Style or Even Blade charms with an attack, but not charms from both
oh, i misunderstoof the visual of "combined reaper daiklave and single razor claw"
i thought it was a daiklaive
Ahhhh
that also became like, a long single bladed razor claw
Nah

Also I said this in the pbp server but
I am going to have to stat Creature's Sword now
lmao
Oh, that's convenient
Voy is the ST for the character who I'm considering this for
Voy wouldst thou be chill with an artifact weapon consisting of a paired daiklave and razor claw?
Also what is Creature's Sword like?
I remember something about Ligier saying it was flawed somehow while giving it to Creature
And this made Creature hate it?
Absurdly powerful
lmao
It is resentment and envy given form
All the frustrations of the Imprisoned Forebearers smashed into form
Nice lol
Also I have immediately realized My Idea Doesn't Work
Cuz Immanent Steel Even Blade requires an empty hand
And I don't think Razor Claws count for that lmao
they do not
If there's a Melee Infernal or an Essence Cannon Alch it's generally good if Important Foes Stunt.
As Essence Cannons can only be blocked with a stunt.
And otherwise it's a super cheap unblockable
ye, of course for that i'll do so
my point was more "I just don't see the appeal as an ST in a majority of cases"
...and now I'm imagining a charm that prevents people stunting. XD
and even with that i can also just come up with alt def techs or let them have it
lol
I'll do you one better
Raksha charm, either you stunt harder than the fey or you lose the action
I still wanna make the 12 Shadows Sorcerous Martial Art
I feel like it's really easy to start out where it's like
Is the idea of a like
"You get 2 wolf familiars to begin with. You may get the rest by defeating them with no outside assistance barring other familiars"
what do you mean backup martial art
like 'oh fuck I lost my weapon, good thing I still have These Hands'
either that or like
most martial arts are unarmed-compatible, I think
If ur equally as skilled with a fist art you can use its charms
Even Blade, swords only
Is this character's primary style
no im pretty sure what voy's talkin about is megumi's cursed shadow technique from jjk
like he wants to make that as a sorcerous martial art
I think every character can benefit from a fallback plan
oh the flow of the convo looked like u were asking that in response to voy mb
lmao ur good
If you make Invincible Sword Princess and then the sid disarm-gambits you from extreme range and teleports your 5 dot Stormcaller into the ocean
but yeah I feel like my Shikari might learn Water Dragon as part of their Shikari career
'oh, you disarmed me?'
water dragon is the go-to style anyway because it lets you turn off terrestrial, iirc
or maybe that's just a dragon style thing in general
latter
immaculate ma's don't have terrestrial tags if my memory serves
They let you turn off terrrestial tags for other MAs
ah
Oh wait nvm it's an ability to disperse an aura for a tick of ignoring terrestrial
pog
Okay yeah Midura is picking up Water Dragon
This is Maybe A Fucked Up Question
No nvm logic has answered
Flowing Water Defense wouldn't give me the ability to attack with my sword and flurry with a full defense
Water dragon is one of the better IMA, ye so solid choice
and as someone mentions, having a secindary MA that u've only dipped into is fine
eiyher as a back uo or as somethijg u can combo into
and importantly, some Martial Arts can be used together even if they don't combo depebding onnwhat they do
Wyld-Spinning Spotlight
Cost: 5m, 1wp; Mins: Wits 4, Essence 2
Type: Simple
Keywords: Shaping(Fate)
Duration: One Scene
The Wyld-soul of a Wanderer understands the deepest truth - Observation is life. If no one is watching you, do you really exist?
The Wanderer rolls (Wits + [Occult, Lore or Linguistics]) against the Resolve of a character she can perceive, cutting him off from narrative convenience if successful. He cannot Introduce A Fact, Challenge a Fact or benefit from Stunts.
With Essence 4, this instead lasts One Story.
Keys:
Background Character Invocation (Essence 4): A character affected this way quickly becomes forgotten by those around them, little more than a minor character in other's stories. This is treated as Arcane Fate, though it applies against characters that are normally immune to it.
like a charm that enhances soak doesn't interface with the weapon so you can use it still
not without either a custom charm are artifact, yeag
mfw I add a second sorcery to this character's reportoire and it doesn't get added to the sheet's xp calcs
What's a good smashy martial arts
Earth Dragon
Not a deeb
Bear, Maybe
I do not think bear style exists
many-faced strangers is where it lives yeah
Oh, it's a grapple style nvm
vaguely recalled that
Don't got that one
Are there any attack spells that don't key off Perception?
Flying Guillotine, Unslakable Thrist of the Devil-Maw
:p
Tis I, Bobo the Fool
Who Made Perception Her Lowest Mental
What book is Guillotine in again?
Sids?
Oh is it one of the damn Sid previews
I may flavor this as the classic just
extremely thin, spinning blade of ice
type spell
Actually, you know what I just realized
Midura can use Flying Guillotine Style instead of Water Dragon
not for exactly the same purpose, but
'lmao you disarmed me, here's my Flying Ice Disc Technique, Bitch.'
Toad Style
has an attack that lets you hop up and smash on someone that scales off soak
but that's also a MFS style
aside from that and Bear being grapple, there aren't a ton of raw strength MAs
since that typically is handled by native charm sets
Would a hat that lets you enter Flying Guillotine Form reflexively if you have already entered Flying Guillotine in the scene be a better sorcerous working or an artifact?
Sounds more like an artifact
Wyld-Spinning Spotlight
Cost: 5m, 1wp; Mins: Wits 4, Essence 2
Type: Simple
Keywords: Shaping(Fate)
Duration: One Scene
The Wyld-soul of a Wanderer understands the deepest truth - Observation is life. If no one is watching you, do you really exist?
The Wanderer rolls (Wits + [Occult, Lore or Linguistics]) against the Resolve of a character she can perceive, cutting him off from narrative convenience if successful. This causes the following effects:
-He cannot Introduce A Fact
-His failed rolls have (Essence) less successes for the purpose of determining if they botch.
-He receives benefits from Stunts as if they were a stunt of one level lower.
With Essence 4, this instead lasts One Story.
Keys:
Background Character Invocation (Essence 4): A character affected this way quickly becomes forgotten by those around them, little more than a minor character in other's stories. This is treated as Arcane Fate, though it applies against characters that are normally immune to it.
This false Arcane Fate is permanent, thought as a Shaping(Fate) Effect, it can be removed by magic such as Order-Affirming Blow.
Redid this. No longer entirely cuts out stunts, just degrades them by a level but also makes shitty rolls botch more often.
This sounds Extremely Fucking Funny
This is what I want out of a fae exalt
Narrative Fuckery
Madman's Tongue
Cost: 5m, 1 wp; Mins: Manipulation 2, Essence 1
Type: Reflexive
Keywords: Mute
Duration: One Scene
Prerequisite Charms: None
Channelling the Wyld within her, the Wanderer invokes an understanding that something being a lie doesn't stop it being true. Those who try disputing it find it difficult to elucidate why she is wrong in a realm where logic has no meaning.
The Wanderer reduces all penalties on social actions based on the improbability of her words by (3 or essence, whichever is higher), with both impossible truths and the most obvious of lies flowing easily from her lips.
In addition, her rambling leaves those about her off-balance, with both blades and minds unsteady. They must pay one Willpower to ignore her, or two Willpower to initiate hostilities. This protection is lost against all characters if the Wanderer or her companions initiate hostilities themselves.
The Wanderer is a Bit Weird but designed to be mostly a functional exalt.
Their base manipulation social charm here cuts chunks out of the penalty you suffer for shit like 'THE SKY IS GREEN' sorta lies.
beautiful....
Ooooh
The flying ship on the right also makes me very pleased with the amount of airship still about
Darkest Sky Deception
Cost: 3m; Mins: Manipulation 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
Lies spill from the Wanderers tongue with all the appeal of water to one dying of thirst.
The Wanderer doubles 9s on an instil or persuade roll based on deception or illogical premises. She converts bonus dice from Stunts to automatic Successes. Her targets can't use Intimacies based on common sense, clarity or logic to bolster their Resolve against her influence or resist it in a Decision Point.
Keys
Moon Logic Mastery (Essence 3): The Wanderer spins lies so wonderful that even magic itself wishes to believe. Read intentions and profile characters rolls can’t reveal that she lied for the rest of the scene. This can contest magic like Judge’s Ear Technique, opposing it with the result of the Wanderer’s influence roll.
You also might like this.
I'm very pleased with 'can't use intimacies based on common sense or logic to resist this'
Alchemical: "This is unfair targeting!"
I have also just realized a thing, when I went looking for other 'dealing with lying' charms.
Despite Ebby...being a thing...Infernals have zero charms that contest Judge's Ear-like effects.
Infernals are worse than most celestials when it comes to lying once magic gets involved.
you mean infernals, yeah?
Yeah, infernals
I have been seduced (by the World Eaters books) into making Rival's giant arsenal of secondary and tertiary weapons chain-themed
because having the big chain wrapped around your arm to a) keep your sword within easy reach and b) parry like a shield is fun
unsure whether I make that the actual artifact gimmick or just refluff the pile of mundane weapons
That might be fun
also something fun about "here are the weapons I give to my next incarnation for him to use in the duties I am arbitrarily dumping on him" involving a) literal chains and b) nice little silversmithed tiny links, like mail, because they were still made and maintained by Exalted craftsmen
Okay, found out Infernals do have a perfect lie charm
It just uses entirely different wording than anyone else's perfect lie charm
I should likely add a key between Darkest Sky and Moon Logic, to be closer to what Infernals and Lunars pay to get there.
@coral wraith Okay hear me out. A very common house rule is that Supernal is Essence +1. To a significant degree, it feels to me like Abyssals and Infernals were written with this in mind.
There are a ton of "this is my schtick" charms that are Essence 2, like the chains
Or like the tentacles in Infernal Sail
For Solars, a lot of those build-defining charms are up at 4 or 5, which sucks for various reasons
But Infernals and Abyssals mostly avoid that
Having them at 2, and then having charms that escalate them at higher essences

Darkest Sky Deception
Cost: 4m; Mins: Manipulation 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
Lies spill from the Wanderers tongue with all the appeal of water to one dying of thirst.
The Wanderer doubles 9s on an instil or persuade roll based on deception or illogical premises. She converts bonus dice from Stunts to automatic Successes. Her targets can't use Intimacies based on common sense, clarity or logic to bolster their Resolve against her influence or resist it in a Decision Point.
Keys
Goodfellow Swindling Grin(Manipulation 3): The Wanderer can also use an instil enhanced by this charm to cause her targets to doubt the truth of an existing fact, no matter how obvious it is. A guard may become uncertain if the woman he's talking to is actually an intruder; a merchant might become uncertain if his cow is worth more than so-called magic beans. This uncertainty can be leveraged as though it were a Major Intimacy for the scene.
Characters presented with direct evidence of the fact’s truth may resist this influence without spending Willpower. A character with an Intimacy encompassing belief in the fact in question treats this influence as unacceptable: a man with a Tie of love toward his wife might question whether their marriage was properly officiated, but not whether he cares for her.
Heart Overruling Mind Mantra (Essence 2): The Wanderer can use this charm to enhance instil or persuade rolls with any attribute, as well as instil or persuade rolls based on Primal Emotions.
Moon Logic Mastery (Goodfellow Swindling Grin, Heart Overruling Mind Mantra, Essence 3): The Wanderer spins lies so wonderful that even magic itself wishes to believe. Read intentions and profile characters rolls can’t reveal that she lied for the rest of the scene. This can contest magic like Judge’s Ear Technique, opposing it with the result of the Wanderer’s influence roll.
Alright, making use of Keys to make designing the wanderer easier. How's this seem?
Yeah, HOMM is basicly 'look, you get to do it with a lot of things'.
It also lets you bypass stuff like 'Wait, I'm a Montague and you're a Capulet, logically we can't be together' by going 'Hahahah, emotions don't care about logic, dumbass'
...there are no polearm or lance martial arts, are there?
just a couple shortspear ones?
White Reaper works with polearms I think
White Reaper and Golden Janissary should work with full spears?
And Golden Janissary, yeah
Crystal Chameleon works with spears iirc
yeah, short or regular
I've yet to finish updating Crimson Pentacle.
Have you ever wanted to stealth attack someone with a full-sized spear while hiding in your own power aura? Crystal Chameleon, everybody!
so yeah white reaper, golden janissary, crystal chameleon are all usable with full sized spears
And Thousand Blades, of course
Shieldbearer's Posture
Cost: —; Mins: Martial Arts 1, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
When you wield a Short Spear, Spear, Javelin, Lance, Halberd or Shield, you can add or remove the Two Handed tag. Wielding two of those weapons of any sort grants you the bonus of dual-wielding two identical weapons for clashes.
...not sure if this is interesting/fun for a intro martial arts charm. It's to let you freely use Polearm + Shield. I feel like it likely needs more, as I mean the intro charm for Thousand Blades is right there and is rather a lot more.
but none of em for halberds 
i thought gold janny might, but
nah
DW gives the same +2 bonus as 2h for clashes, yeah?
Yep
And I believe you can get both if you're somehow wielding a heavy weapon and dual wielding?
waow
Which will mostly only happen with Thousand Blades
only if it's the same weapon, midn you
This Black Jade mirror is able to channel sorcerous essence, acting as a foci for spells such as the fearsome Flying Guillotine. Attuning to the Jade Reflection gives its wielder the abilty to reflexively enter Flying Guillotine Form, provided the practitioner has entered Flying Guillotine Form at least once before in the same scene.``` Should this be 2 or 3 dots?
artifacts with no evocations tend to be 2 dots, but it should have an attunement cost
also why do you need this, do you intend to be rapid-fire switching out of the form?
or is it just "I want to spam the Flying Guillotine spell attack for free without paying the cost embedded in the form"
I was not intending to spam, though see that this provides that possibility...
shite
I thought it could be a distinct possibility, since the character's two forms are possessed of 0 overlap
It might be more prudent to just have it Let You Do A Thing when you enter form normally
single withering attack?
Attunement: 4m
This Black Jade mirror is able to channel sorcerous essence, acting as a foci for spells such as the fearsome Flying Guillotine. Attuning to the Jade Reflection gives its wielder the ability to make a single withering attack with the Flying Guillotine when entering Flying Guillotine Form.```
I have been told that is too powerful an effect, and I think perhaps this is a fool's errand lmao
Do these seem okay to people?
This a fun social charm!
I haven’t gotten the chance to read Infernals though so I don’t know how keys work 😓
It's just formalising charm upgrades and repurchases
l m a o w t f
This is great
Keys are literally just 'Repurchases but better formatted to work more like proper upgrades'
So if you've got Darkest Sky Deception and Manipulation 3, you can pick up Goodfellow Swindling Grin etc
Ahhhhh ok cool
keys are great, very intuitive and reduce section bloat
Part of the intent was I was pondering Alchemicals and how we have a lot of 'messes with positive intimacies', 'messes with negative intimacies' and 'messes with people who go for emotion over logic' but no exalt fucks with 'I have a smart logicbrain, I only make logical decision' characters 😛
So I decided to have Wanderers mess about with that by going 'I don't care what is logical, I care about what you care about'
Yeah!
That’s a fun niche to target
I think I'm gonna just try and word this better to prevent spamming it, maybe going 'the effect of this artifact cannot be used if its wielder left Flying Guillotine Form since their previous turn'?
what is it actually for, is it just for swapping to Thousand Wounds Gear form for whatever reason?
nope, the other style this character knows is Even Blade
this feels generally jank
fair
given the nature of flying guilliotine form as "thing that lets you keep the spell around"
Yeah
The main 'problem' this seeks to solve is that of like
rapidly changing range bands of a fight
Cuz the plan already exists that for melee they have Even Blade, and against range or large groups, Flying Guillotine
you can just stop swording and cast Flying Guillotine
since you need to cast the spell for the form to do anything anyway
true
if you want to make doing that slightly easier, that's probably easier ground for effects
I may be vastly overestimating how much of a drag spending multiple rounds summoning the guillotine is going to be
That's what prep is for
How many motes is guillotine?
I assume with a shaping ritual that lets you gather sm as part of interacting with something somehow
12
Actually, can you flurry attacks with gathering sorcerous motes?
shape sorcery cannot be flurried at all
The current shaping ritual I have is either 'Witch-Beast Pact but with my sword' if that is allowed or the asceticism one
yeah, your only recourse for cheating shaping econ is pre-banked motes from initiations
That gives you Stamina motes every night that last for the next day
as long as you don't Have Fun
plus sm equal to your deprivation penalties which
seems
like it's not worth it?
what's the interval for healing aggravated damage?
like 3 days?
ah, same as lethal
Question: in 3e it mentions the western Rakshasa wear masks in order to hide their identities from a Wyld Creature/type of Wyld Creature that tracked them here
I forget if it has a name specified but are those things new to 3e or do they have context in earlier editions I don’t know
They are a continuation of a prior thing
of like Fae-super predators that push the fae to the boundaries of creation
WHAT THE FUCK????
THIS WAS YU-SHAN????
WHY WAS IT IN THE REALM
Does anyone have other pieces of yu-Shan art?
I love the place
this is the realm if mnemon was empress (Message paid for by House Mnemon.)
