#Exalted

1 messages · Page 73 of 1

coral wraith
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YOU did it

bleak hazel
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the massive overfocus on Yozis and Solars is also why a bunch of vets have slight PTSD flashbacks whenever someone goes "so how do I do [thing about yozis]"

marsh garden
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i mean isn't that the first couple sentences? him going "fuck, this is what i did to the setting"

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[proceeds to explain what he's sad he did to the setting]

bleak hazel
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yeah, points for at least admitting it

south horizon
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I do not give Holden any credit

marsh garden
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ic

south horizon
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on anything

marsh garden
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fair

velvet raft
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I still think he admits it in a very weaselly way

south horizon
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^

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He admits it while ducking accountability

velvet raft
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Very ... passive voice?

marsh garden
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that's super fair

bleak hazel
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this was after they published a fairly large supplement about how the sun was actually Conky's personal deathstar which was full of mega legendary loot and if you weren't a solar it would megadeathkill you for going there

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just for reference on what was going on here

marsh garden
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i can't really claim to understand any of t-

velvet raft
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Also a sid taught the Daystar kung fu

south horizon
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like i said

bleak hazel
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(and also there was barely any way for a Solar to figure out how to get there anyway, but still)

south horizon
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Holden deserves no credit

bleak hazel
velvet raft
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Yeah

bleak hazel
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but it was the only good sidebar in the Daystar book

velvet raft
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As opposed to Giant Mechanical Glowing Death Robot

bleak hazel
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basically every time you saw a plot hook in 2e it would have a (usually literal) Solars Only Field around it

marsh garden
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i suppose the one good thing about solar core being fucked in 3e is the fact that uh

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i hate solars lol

bleak hazel
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like Denandsor, which was just Solar Anor Londo

marsh garden
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probably because of 2e stuff, since it's all bullshit filtered out from "and then everyone sucked the solar's dick and clapped"

south horizon
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See, i hate that

velvet raft
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But tbh part of the reason they're so hateable is core

south horizon
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becauss i think Solars are really good vibes

bleak hazel
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and the reason for it not having been looted by the million years of other guys was that it had a magic insanity field that only solar integrity charms protected you from, for some reason

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because fuck you, Lunars, and fuck you doubly Deebs

marsh garden
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over years of explaining solar bullshit

south horizon
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but the solar wank ruins a lot of itz amd 3e core is just

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nonsensical about it

marsh garden
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so i guess i'm fine with them being a field of ruin

bleak hazel
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(also, RAW, your average Lintha could just walk in because they got solar charms as shorthand for their low level demonblood stuff, which was really dumb)

marsh garden
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litha?

south horizon
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Lintha

bleak hazel
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the Lintha are a group of demon-blooded kimbery-worshipping pirates in the southwest somewhere

south horizon
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they're demon-blooded fish people from the west that run a pirate mafia

marsh garden
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ah, i see

south horizon
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they're neat

marsh garden
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i have vaguely heard of this from one of y'all before

bleak hazel
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they are not very notable but they did explicitly get solar charms because the writers were lazy and didn't bother to write their actual powers, making them incredibly broken for totally out-of-universe reasons

south horizon
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that's funny

velvet raft
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And another funny thing is that most of those stories that Holden cites as inspirations all involve people with strong pre-existing social ties, and to my mind the lack of that is Core's great failure to rehabilitate Solars.

south horizon
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real

velvet raft
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Like, any Exalt can be a murderhobo, that's not an issue.

bleak hazel
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(also by all rights like 60% of those are deebs, but I think he does kind of mean that for ROTTK at least)

velvet raft
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Give me something more to be by default.

south horizon
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Like, Solars vibe is that of trying to breath wonder back to a Creation which has lost it due to a bunch of conflict and degradation and two major apocalypses

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and you can do a lot of cool shitnwith thatbif you just

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leaned into it

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also use some god damn sun/virtue theming you fuxks

velvet raft
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Deebs get it, Lunars get it, Sids get it, Abyssals get it, Alchemicals get it, Infernals get it

south horizon
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They're named after the bastard, at least put some effort into it

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God i wish solars had a quarter of the intimaxy theming

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that abyssals and infernals have

velvet raft
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I think one way to do it for Solars would be to lean hard into past-life-memory stuff so like

marsh garden
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if solars were more about fire, sun, and light stuff than they were Being The Best At Everything Get Fucked i would probably like them more

bleak hazel
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all the existing Solar stories turn me off in the same way that all the Warhammer supermegaheroes do
"the Solars are so incredibly good at X that they can ignore the game system and do new incredible things!"
"cool, are you going to write rules for that?"
"no, figure it out"

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well, why the fuck am I paying you for this game, then

south horizon
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Solara themes ar emeant to be like, Virtue, Strength of Belief, Excellence, Rulership, and Wonder, imho

velvet raft
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When ST Tolkein describes the history of that hill for three pages, that is you having 3,000 years of flashbacks

marsh garden
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and wonder, but that's like

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the entire setting

velvet raft
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Even if the Solars don't have strong present-day connections, they could be connections between present and past

bleak hazel
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same as when a Primarch does a triple backflip and cuts a battleship in half, and then I go "this is a tabletop unit, right? is there any possible way my Dudes With Tanks could interact with this story or are you just jerking yourself off in a totally useless way and in the process ruining all the verisimilitude"

south horizon
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Fair nuff, bot everyine needs tonlike Solars

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that's why we have multi splats

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i'm just sad that Solaea don't actually like

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get to have that thematic focus

velvet raft
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But in their present state, I want there to be like 10 solars total and way more Infernals and Abyssals

marsh garden
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yeah whenever i see something like that, i just want to play the biggest fucking sad wet loser instead and drag them into the dirt to bleed with me

bleak hazel
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Deeb ODST: Solar Hunters is like the most fun I have playing with Solar themes honestly

velvet raft
bleak hazel
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if I played in less mixed splat groups I would have like, the All Bronze Party, at least where solaroids are concerned

marsh garden
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"hello this is my OC Depressed Kitten, i will now throw forty-four of them at your demigod so we all writhe in the mud"

bleak hazel
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"somehow we have figured out how to get a Lunar to join the Bronze Faction"

south horizon
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i will never forgive what 3e did to deebs mechabically

bleak hazel
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3e deebs are the best deebs have ever been, they can at least do what the lore says they can do

south horizon
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they're just lame solars

marsh garden
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that is apparently the lore on deebs

south horizon
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2e deebs have a mechanical vibe that fits their lore better imho, even if the actual implementation sucked

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they actually support each other in neat ways

velvet raft
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The angst for Solars could be (should be, imo), "I have past-life memories of joy and pleasure and being the worst person in the world, and the world that I grew up in feels bizarrely disjointed and unfamiliar to me, and I have all of this power that everyone hates me for having and they make some points"

south horizon
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in 3e you don't get much of thatz and an aura system that fights you, and also

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the dumb ass terrestrial tag

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which is a crime againsr game design

velvet raft
bleak hazel
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aura is a pain, but they do have lots of fun combo attacks and said attacks actually matter

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whereas in 2e the best deeb charm only existed because they made a charm so bad that it stack overflowed around to Perfect Solar Detector via unintended interaction

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everything else was just FUCK YOU FUCK YOU FUCK YOU repeated very loudly, both in lore and rules

marsh garden
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oh right the perfect defense that failed against literally any magic

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including excellencies or other basic charms

south horizon
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no i think he means the

velvet raft
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Mortal-Oppressing Technique

south horizon
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war charm that gives u bonuses if ur with x yards of a celestial

bleak hazel
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no, I'm talking about Revelation of Associates Hunch

south horizon
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ah, haven't seen that one

velvet raft
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Or wait

bleak hazel
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which was a minor investigation charm that cost way too many motes to tell you who a guys' friends were

velvet raft
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Mortal-Oppressing Technique Prana

south horizon
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War charm is funny rhough

bleak hazel
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but it autofailed against celestials

south horizon
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offt

bleak hazel
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so you just ran around Columboing at people until you heard the Dota 2 MEEP MORP

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boom, anathema

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get his ass

south horizon
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that's also really funny

bleak hazel
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this was essentially the only way to overcome celestial social stealth

marsh garden
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okay yeah that is pretty funny

bleak hazel
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you then commenced Part 2 of the thousand correct actions of the upright anathema hunter

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which was to beat them to death with dozens of guys with hammers instead of trying to duel

south horizon
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Jump the fucker?

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ye

bleak hazel
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because if five people attacked a target in one round one of them got an automatic hit

south horizon
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God 2e mechanics

bleak hazel
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and a sledgehammer wielded by a chump did enough damage to seriously ruin someone's day

south horizon
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were so convoluted

velvet raft
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"Go my minions! Beat him with hammers!"

bleak hazel
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literal hammers, by the way

marsh garden
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sledgehammers deserve to fuck up anyone

bleak hazel
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sledgehammer meta

south horizon
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imagime

bleak hazel
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they hit nearly as hard as grand goremauls

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(affectionately known as "killsticks")

south horizon
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base 2e is a wild time

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i could never

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becauze combos are a sin against god

bleak hazel
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it was very bad but quite funny

velvet raft
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God, combos

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Combos were the worst thing

south horizon
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Least intuitive mechanic

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i have ever seen

velvet raft
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Just awful

bleak hazel
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people were seriously arguing that every single celestial would have the one true combo learned (surprise negator -> perfect defence -> leaping dodge) because combat was so lethal that literally everyone who didn't have it would be selected out of the gene pool by the roving sledgehammer columbos

marsh garden
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LOL

south horizon
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thenperils of charms being a canonical fact

velvet raft
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For topple: in 2e, you could normally only use one charm per turn, but could use it multiple times

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You had to buy a "combo" with exp and pay to use it with willpower

marsh garden
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oh no

velvet raft
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To use all of those charms together

bleak hazel
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yeah, so you didn't even just have to learn the three charms that let you live, you had to learn those three charms in a specific package, together

marsh garden
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oh god

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you

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you made STRINGS

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AND EXECUTED THEM???

south horizon
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yerp

bleak hazel
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because you had to use all of them at once to not die to one guy flurrying at you

marsh garden
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OKAY THAT'S SUCH A FUN IDEA

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TOO BAD APPARENTLY IT SUCKS COSMIC DONKEY ASS

south horizon
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In isolation, yes

marsh garden
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i fucking adore that

south horizon
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in practice

bleak hazel
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I have been tempted to make a 3e artifact that lets you make combos and get a small mote discount on them

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just as like, a thing

south horizon
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you have to do this individually for every charm mix uo

bleak hazel
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since 3e has freeform nonsense and as such it's nowhere near as awful

velvet raft
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Part of the reason it was so ass was the prevalence of perfect attacks and defenses

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And the extreme lethality of offense

marsh garden
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having Egregiously Optimal Chains and having to spend both xp and wp on them and engaging with a rocket tag system of perfect attacks and defenses and-

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all of that sounds uh

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dogshit yes

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but like

south horizon
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yeah

velvet raft
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Oh, hilariously though, deebs could use their reflexive charms freely

bleak hazel
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I genuinely believe that paranoia combat was an interesting intellectual exercise and I am tempted to write a decent-sized essay on games-within-games

marsh garden
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the basic system conceit of "you can do one isolated normal thing per turn, and you get action-chain slots to do more powerful but demandingly specific things"

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that goes fucking crazy hard

velvet raft
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And only deebs

velvet raft
bleak hazel
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because once you knew how it worked, the actual combat structure of 2e was revealed to be this fairly shallow but not uninteresting boolean engine with a bunch of pointless bullshit attached

marsh garden
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i love me some combat protocols

bleak hazel
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like Every Infernal Charm

south horizon
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oh speaking ofnpointless shit

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i want to stab Infinite ability mastery

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with a dozen knives

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hate that charm

velvet raft
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I don't even remember that one

south horizon
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hate how meccessary it is

south horizon
velvet raft
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...

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Oh god

marsh garden
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bwuh

south horizon
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yeah

velvet raft
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I forgor

south horizon
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it is "technicaltl" costly

velvet raft
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2e was bad, topple

marsh garden
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whymst

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is this so fucked

south horizon
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because simple speed

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and costs like 2m per dice

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but also

marsh garden
south horizon
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always on

bleak hazel
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discord is trying to crash because I'm posting about 2e

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Infernals were written with full knowledge of paranoia combat, so they had a thousand charms that were like "for 4 motes, you get to explode your target 5000 different ways, take their soul to make into a hat and fuck their wife" in full knowledge that it would be perfected for 3 motes by anyone that matters
pure mechanically irrelevant aura farming, which is part of why people liked 2e infernals more than 2e anything else

marsh garden
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what the fuck

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why does the post exist

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but

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but not

velvet raft
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What the fucking fuck

marsh garden
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misc why have you been banished

bleak hazel
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discord explode don't worry about it

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I reposted it

marsh garden
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BUT

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IT DOESN'T SAY DELETED POST

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IT'S STILL THERE

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IT JUST ALSO ISN'T

bleak hazel
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arcane fate

south horizon
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Sidereal discord

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the previous message used Avoidance

velvet raft
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Sidereal discourse

bleak hazel
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also later on they tried to patch it by raising the costs of perfects

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which broke infernals completely because they had nothing else

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but whatever

marsh garden
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which just made things even more rocket tag and also ma-

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yeah

bleak hazel
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not like it was playable beforehand

south horizon
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Shout out to infernals having the only perfects

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that acfually like

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were actually a probelm

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in terms of their flaws

marsh garden
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oh

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i can see why people liked them even more

bleak hazel
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oh yeah, every perfect had a "flaw of invulnerability" which was meant to matter but didn't

marsh garden
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"i aura farm and have to think about the conditions on my defenses"

velvet raft
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Infernals had vibes and their charms were good by 2e standards

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Also, their excellencies were insanely fun

south horizon
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also lots of homebrew potential

south horizon
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needing to repurchase them for each essence level

velvet raft
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Yeah, one could explicitly just brew up a yozi's charm tree

south horizon
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insanity

bleak hazel
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I still like the theion one

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which REQUIRES you to go hard

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you cannot do a little bit of theion

velvet raft
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Bam, new yozi to favor if you want

bleak hazel
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Theion was always going in

south horizon
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but yeah, Infernals have always had a "You need to commit to the bit" vibe

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to get the most of of their styff

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sometimes mechanically enforced

bleak hazel
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I actually figured out how to fake Infinite Ability Mastery in 3e

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amazingly the game didn't break

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the wonders of a robust mechanical core

south horizon
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i imagine charm caps helped there, ye

marsh garden
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was it with sid or alch?

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those are the two you play, yeah?

velvet raft
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Sid

bleak hazel
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(Divine Executioner's Stance is still busted, but for other reasons)

velvet raft
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If it's what I'm thinking of

south horizon
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don't

bleak hazel
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Sids can do it in a balanced way, Alchs have it baked in, Solars have DES

marsh garden
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makes sense

south horizon
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don't remind me

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about fuckin

bleak hazel
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DES is just busted

south horizon
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Miracles of the solar exaltes

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it pains me

velvet raft
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I won't

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I explicitly ignore it

south horizon
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That's the last solar content we ever got

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and it's so baaaaad

bleak hazel
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Miracles is the only splatbook that everyone collectively just puts on the banlist

velvet raft
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Was it before or after Arms?

bleak hazel
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gone, fuck off immediately

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before

velvet raft
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I would count Arms as a solar splatbook >_>

bleak hazel
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there are like two good charms in there but luckily there are Abyssal versions to steal

velvet raft
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Tragically

marsh garden
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i do hope the abyssal expansion comes with things that aren't patches to solars, then

south horizon
#

very likely

marsh garden
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if this is apparently so much of their 3e identity

south horizon
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especially with the uh

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passionate

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feedback they got

bleak hazel
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ah, here it is

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Any intentional subtlety or display of restraint makes this Excellency inapplicable, including adding less than half the maximum possible dice bonus to a roll (rounded down)
THEION DOES NOT HOLD BACK

south horizon
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it has been stated by the devs that the feedback from.abyssals.is part of why infernals is so divergent

velvet raft
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Well, what I would say is that they don't feel like patches to solars, it's just that due to similarities one can extrapolate out the patches

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They do have some identical or very similar charms but

marsh garden
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i do also like infernals too

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and i'm eager to see what they look like when their book is complete

velvet raft
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Every Abyssal ability has a Wicked Sick Vibe for its charms

bleak hazel
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that reminds me, I need to put my infernals feedback in

velvet raft
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Which is starting off strong

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Yeah, me too

bleak hazel
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namely "please remove some of the save or sucks, otherwise cool"

south horizon
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I just personally feel consistently that the exalted dev teams are just always kinda

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not as interested in underworld stuff

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bith for 2e and 3e

bleak hazel
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I am more an abyssal guy than an infernal guy

velvet raft
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I know I'm not going to get them to rewrite chapter 1 but they must fix up the writing around Adorjan

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She is so boring

bleak hazel
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hell is a great sandbox but infernals just feel a bit too handheld in the gear department, whereas Abyssals get to fuck off and be dark lords and get kicked in the face more readily

velvet raft
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I get it guys, you were tired of the Yandere Waifu jokes

south horizon
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We are getting 5 3CD

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but we barely get any Hekatonkhires

bleak hazel
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Infernals get a giant pile of hellish gear and a zillion free demons and a free BOSS as a class feature and honestly I'd rather go get those myself

south horizon
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and it always makes me sad

bleak hazel
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(all these things are cool, but still)

south horizon
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"Free Demons"

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i see them as about as free as summoning a 1CD tbh

bleak hazel
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it's what, 2-3 charms and then you can start stamping out the 2xp second circles?

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for 2xp I could also buy a single battlegroup perfect morale, but no, I think I'll have my 7 exalt-grade entities

velvet raft
south horizon
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ye, i hope they tweak up adorjan a bit as well

velvet raft
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FWIW, I've statted up a 2CD as an Essence 2 character would get one, and they are not exalt-grade at that point

bleak hazel
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if they didn't also have Supernal I'd be less irked about the bucketful of dirt cheap toys they get as they level up, but together they just feel way better than Abyssals

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Many Guys Technique remains the strongest charm in Exalted and they get a lot of 'em

velvet raft
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Yeah

bleak hazel
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doesn't the 2CD template come with the full 10 dice excellency + big dice pool?

south horizon
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it's also 12 xp and 35 days to get all 7

bleak hazel
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that's enough by itself if you have 4 of them

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1 man wyld hunt

marsh garden
bleak hazel
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that is really not much XP or time

marsh garden
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is it all in uhhh

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just dirt-cheap charms and upgrades?

velvet raft
marsh garden
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or Actually Free in their castes somehow?

south horizon
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He's talking about the soul pantheon stuff

velvet raft
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Starting 2CDs only have charms they could qualify for

south horizon
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but yeah, the starting demons are very weak for their rank

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you can quite literally summon better help

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until youbget to about e3

marsh garden
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ah, i mean

bleak hazel
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yeah, and at E3 you now have an entire wyld hunt backing you up for less XP than your average survival build pays for a vaguely decent familiar

south horizon
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they will eventually get better

marsh garden
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i think that what i've seen of the soul pantheon is mostly

bleak hazel
#

they are monstrously strong and cheap, even if they start out slightly small

velvet raft
marsh garden
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extremely fucking cool and i hope that abyssals get something similar

south horizon
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I mean they're also equivalent to allies

marsh garden
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as opposed to extremely fucking cool and i wish they didn't outshine abyssals

velvet raft
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They're not weak by any means

south horizon
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that ST also has to worknwith you on, and also, explicitly, don't have to like you

bleak hazel
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they are basically terrestrials with artifact weapons at E2, and then as soon as you go up in power level they will become Octavians

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also it explicitly says they'll work in your interests

velvet raft
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What you'd add to that is basically dematerialize, measure the wind, hurry home, and 2 more spirit charms

bleak hazel
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they are a lot more loyal than allies are by default

south horizon
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I feel people pver sell the potential and under sell that making and keeping around that many nocs

bleak hazel
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they are basically 2xp Retainer 4s

south horizon
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is something most tables aren't really gonna do

bleak hazel
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and the limit is just "how much work can you make your ST do" which I don't like

velvet raft
bleak hazel
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"the game breaks if you take all of these so don't" at least needs to be in a sidebar

south horizon
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that's fair

bleak hazel
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and ideally getting your fetich shouldn't need 7 2CDs because then you have to have 7 2CDs

marsh garden
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yeah that goes hard, keep it

velvet raft
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Personally I'd probably impose a limit of one demon at a time

marsh garden
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"part of the cost of this charm is maintaining an extreme npc burden, fuck you"

bleak hazel
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so either your 3 infernal party now has 30 exalt-grade entities between them or your one infernal in a mixed party has more firepower than everyone else put together

south horizon
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I really doubt

velvet raft
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And let one improve to 3CD at Essence 4 or something

south horizon
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but fair it's a possibility

bleak hazel
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this is what happens if you buy and use the charms as written

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as such, not a fan

velvet raft
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I think there are definitely people without much experience out there who will make the attempt

bleak hazel
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I would go for "you can have Essence/2 demons out of the malfeas/inner world box at a time" myself

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but there are many ways to make this less of a pain

velvet raft
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Yeah, 3 tops would be more acceptable

bleak hazel
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devil-body is much less of a pain but still way more than any other exalt gets just for showing up

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only really bad things in there are Blights being save-or-die AOEs

velvet raft
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I'll definitely mention that in my feedback too

bleak hazel
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and legendary size being a bit much, but almost everyone can go with that

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no need to punish infernals for core sins there

south horizon
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Blights are less save or die, more "Invest in shaping defenses"

bleak hazel
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take the poison one

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roll 10 sux on resist poison or take a -5 penalty to everything for the entire fight

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infernal taps you, game over

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also, some splats just have terrible shaping defences

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like Sids/Deebs

south horizon
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10 sux? isn't it only siff 5?

bleak hazel
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and Sids can't even take theirs until E2

south horizon
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or am i misremembering the bit

bleak hazel
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let me find the poison rules to demonstrate

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the yozi venom one is 10 min duration, so you need 10 sux on stam + resist or it will apply for the remainder of the fight

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since each interval is 1 minute

south horizon
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ah i see the one

bleak hazel
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and -5 poison penalty on all actions is "you're dead, go home"

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can't even run

south horizon
bleak hazel
#

the shaping one is also a bullshit instakill but less of one because some splats have good shaping defences

marsh garden
#

damn

velvet raft
#

Unrelated: what do y'all think of my Autochthonian spell names

south horizon
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noice

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Cry of the Anvil especially

velvet raft
#

Oh, Summon Machine Spirit could be Machine Spirit Enlistment

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I struggled with that one for a while because Thunder Wolf Howl is such a good name

bleak hazel
#

all the infernal charms I actually like

#

but Devil-Body and the Soul Pantheon tree just get this insane power budget out of nowhere

#

and they get all the usual solaroid bennies on top, they don't give up Supernal

marsh garden
#

is devil-body just entirely free, zero spec-in?

bleak hazel
#

so fuck you, Abyssals

south horizon
#

it's a 1/story boost

bleak hazel
#

yeah, 5 dots of DB powers base and then you can buy more

south horizon
#

a very, very strong boost

marsh garden
south horizon
#

but limited in when u can apply it

marsh garden
#

because that was not an answer to my question

bleak hazel
#

1/story is about as often as you face a serious climactic fight anyway

marsh garden
south horizon
#

i.e. you have to be hit to -4s or actuvate specificil conditions to entet it

#

no theu alsoget merit bennies too

bleak hazel
#

it would work fine if infernals were strictly NPC raid bosses but I think it might be a bit too strong for PC tech

bleak hazel
#

no, they get the usual 10 merit dots + 5 merit dots imperialism bonus

marsh garden
#

to sid MA+backing/abyssal DL budget?

#

ah

bleak hazel
#

and then they pick 5 dots of DB powers from a list and a bunch of free mutations that it gets

#

and then supernal

marsh garden
#

jeez

bleak hazel
#

and then a bunch of demons

#

and then an entire splat of solaroid-grade charms that are actually very good and I have no complaints about

south horizon
#

I had someone

#

look me in my eyes

bleak hazel
#

big fan of Infernal Melee

south horizon
#

and tell me that it needed to also clear penalties

#

and roll.JB again

#

"because ur already losing at the point you enter it"

#

"You're jist gunna get crashed/killed again"

marsh garden
#

lol

bleak hazel
#

DBA is on the list of things that I solve via my omnisolution, which is "win so hard they're out of all resources by the time they hit the big button" and that requires me to just be Better At Charop than them

south horizon
#

i don't understand how some peopl either play or conceptualize the combat of this game sometimes

marsh garden
#

was this that specific person with dogwater takes?

south horizon
#

but it frightens me

bleak hazel
#

which feels a bit much for an E1 class feature

south horizon
#

not cube

bleak hazel
#

like, not to blow my own trumpet but I am pretty good at charop

#

it's not really fun to try it on infernals

south horizon
#

Yeah Devil Body is just

#

a really strong option

#

not inbeatable but a properly buult DB

#

can be extremely unfun to face

velvet raft
#

Extremely tempted to drop Wood Dragon down to 3 so that I can grab Persona-Modeling Simulations

bleak hazel
#

it's like "well, I take 2 2CDs, Some Charms and DBA and then I win against all peer opposition not specifically built to counter me"

south horizon
#

especially if u blew ur load on killing the guy already

bleak hazel
#

(unless they're a brawl solar)

#

charms great, class features/universals seem like they were deisgned by someone completely different

#

and I know for a fact that the guy who wrote Devil-Body did not write the charm that gets you extra devil-body dots

marsh garden
#

lmao

#

why's that?

bleak hazel
#

he said so

marsh garden
#

oh

south horizon
#

mood

#

Reminds me of how the.mind hand manipulation key that makes the hands invisble

#

was writren with out the knowledge that there was a ruling for how invisible attacks work

#

that make it an absolute slog.to utilize if u do.use that ruke

#

because that rule was added in thr bestiary for like one guy's artifact

#

Exalted: Never without jank

bleak hazel
#

yeah, attempting to have Saber Fate's invisible sword inflicts DDOS on your game, which is quite funny

#

and usually irrelevant

knotty islandBOT
#

headtilt. W..What?

Misc | Naval RA-chitect ↩️

[Reply to:](#1161699000836165714 message) yeah, attempting to have Saber Fate's invisible sword inflicts DDOS on your game, which is quite fun…

marsh garden
#

i assume the pile of extra rolls

south horizon
#

^

marsh garden
#

that happen every time an attack is made

south horizon
#

bingo

marsh garden
#

because the invis rule reads "every attack made with an invisible weapon becomes a contested ambush roll"

velvet raft
#

Hm, just how woefully inadequate is an offensive dice pool of 8 before accuracy or charm bonuses?

south horizon
#

that's fine

#

if u mean against like

#

Qcs

#

it's not optimal

velvet raft
#

For my alchemical

south horizon
#

but including accuracy and stunts

#

thay's whay

velvet raft
#

Gotcha

south horizon
#

11-12 dice a swing?

#

and then u add charms

#

prob more

velvet raft
#

I'll also probably be using Aim a lot, and my early xp expenditures will just be about getting those numbers up

south horizon
#

exalted is not typically a game where you have to optimize

#

mhmm

#

Alchemicals have a lot of charms that incentivize aim.if memory serves

bleak hazel
#

you have a big flexible excellency, you're probably fine

south horizon
#

so yeah, ur gucchi

bleak hazel
#

if you're not intending to be the party's John Combat

velvet raft
#

Nah

#

We've got a Dawn with Single Point

south horizon
#

Like i think that's something people forget about

#

a lot

velvet raft
#

(This is the same game Rhi is in)

south horizon
#

or, he gets baited

#

and mote taps in turn 2

bleak hazel
#

oh yeah, you're golden then

south horizon
#

I learned in my own alchemical.game

#

going all out in an alpha strike is very funny

bleak hazel
#

you have perfectly adequate stats for just piling in extra artifact-weapon swings every round and you'll keep up just fine with the odd combat charm

south horizon
#

but if u don't actually get thebguy

#

u can leave yourself in a bad way

#

but yez 8 base is totally.fine

knotty islandBOT
#

I would have asked if I was Jane Combat. Well I wonder.
-# (Stereotypical Full Moon Lunar + Literally The Reincarnation Of Fox Guan Yu.)

Misc | Naval RA-chitect ↩️

[Reply to:](#1161699000836165714 message) if you're not intending to be the party's John Combat

south horizon
#

also, this is an evil thought

#

but thensolar should totally use voltspindle

velvet raft
#

We've also got two other solaroids, and Rhi's sid

south horizon
#

do not give a single point stylist voltspindle

#

that is evil

#

Voltspindle is way too good

bleak hazel
#

that is a mildly unwieldy party, good luck with that lot

south horizon
#

at what it does

marsh garden
#

that reminds me that i need to stop being terrified of engaging with anything and actually go stat up a pc for voy's pbp

south horizon
#

god i love thatbstupid sword

velvet raft
#

Oh, wait, actually, I forgot that I already had Transpuissant Dexterity, so I actually only lose mote efficiency

south horizon
#

"Why yes i would love to have 5 post soak dice added to every attack"

#

"Oh iniative manipulation and Non-charm.join battle boosting?

#

*And prob one of the most efficient defense evocations on top of that?"

#

Stupid, stupid sword, i love it and hopes it makes it to print unchanged

velvet raft
#

I wonder if I should drop Perception to 3, grab Transpuissant Perception for 3 xp less, and get another submodule

#

Probably, yeah

south horizon
#

submodules are good, ye

marsh garden
#

more puissance

south horizon
#

god i had to do

#

so much fuckin xp math

#

for my alchemical

#

becayse it was an e3 game

#

remade the fucker like

#

5 times

marsh garden
#

yippee

south horizon
#

amd even then, i realize during playni could have done a better job

#

granted

#

i did not realjze how criminally effective Voltspindle was at the timr

#

did not get crashed once

#

despite having no armor

#

because after every attack i had like

#

45 initative

velvet raft
#

Tbh I could do the same with strength re: TAU

south horizon
#

i am so sad that i can't bring myself to make an excuse to bring voltspindle out of Autocthonia

velvet raft
#

Then I'd have 6xp to spend on submodules or possibly on Willpower

south horizon
#

do u need strength for anything?

marsh garden
#

tau?

south horizon
#

Attribute Upgrade charm for alchemicals

marsh garden
#

ah

velvet raft
#

I'm an archer, and I need Strength 2 to qualify for Essence Irradiation Corona

#

And I have it as a caste attribute so I'll probably be taking more of it and its charms

south horizon
#

gotcha

velvet raft
#

The peculiar workings of charm slots means I can get a bunch of charms early at a discount while spending my normal picks on spells and evocations and martial arts

#

This is what I've got, which feels like a good lineup

#

Still have to choose 3 dots of merits, spend 6 chargen xp, and choose a sorcerous initiation

marsh garden
#

i should make an alch so i understand what the fuck they do a bit better...

velvet raft
#

They're attribute exalts, like lunars, with a few twists

marsh garden
#

yeah, just

#

knowing that they're att-central and have charm slots doesn't help me understand building one

#

i just know some of the parts in the abstract

#

and i wanna change that

velvet raft
#

I would say they're even more generalist than lunars, to start with

#

They really like martial arts, sorcery, and evocations

tulip folio
#
Traits
Living Armour: A willing character can wear a perronele as armour, a process that requires 1 minute of very intimate connection. While worn as armour, the Perronele cannot be targeted individually by attacks and cannot take actions unless expressly noted. The character wearing the Perronele benefits from Light armour with no mobility penalty. It's soak and hardness is based upon the intimacy of the wearer to the demon, granting armoured Soak (3 + the value of the highest positive intimacy the wearer has to the Perronele or a group they belong do), as well as Hardness (1+ the value of the highest positive intimacy the wearer has to the Perronele or a group they belong do)

Defensive Charms
Flowing Demon Defence (5m; Reflexive; Instant; Decisive-Only; Essence 1) After a successful hit but before a damage roll against a character benefiting from Living Armour, the Perronele can sacrifice itself to save its master. It subtracts 3 dice from the damage of a decisive attack, which are rolled against the Perronele itself instead of the master.

A Perronele can only use this charm for a willing master. A master protected this way gains a minor positive intimacy towards the Perronele or increases an existing positive intimacy towards the Perronele by a level.

Working on the Perronele. How's this seem?

fierce star
#

Ooh, I like flowing demon defense a lot

tulip folio
#

...I think I'm going to stop attempting to post homebrew on the exalted discord.

#

I don't think I've posted a single thing there that didn't get shat on.

buoyant summit
#

He's in the campaign I'm in with the two infernals and a solar so it's... two infernals, a solar, an alch, and a sid

#

XD

buoyant summit
buoyant summit
wise ocean
#

I was amazed when I saw the errata for ISOB was that it did stack with armor

Wake up, put on spell, walk around as the infernal god-queen of your weird little kingdom, get attacked by deeb kill squad, take one (1) damage

if it's a (non-brawl) solaroid kill squad, hit devil-body for unusual hide 5 and soak literally everything that doesn't have Overwhelming in front of it

admittedly sids can stack enough overwhelm to pretty trivially one-shot her but that's the e1 social exalt life

#

also roving sledgehammer columbos is an incredible phrase, thank you, this will never leave my head

bleak hazel
#

not to be confused with Thousand Faceted Nelumbo, who is just one of the many Alchs

#

the primary innate limit on soak-stacking is that artifact weapons are going to get you eventually, they have native overwhelm of 3-6

#

but if you're hitting for artifact ping and they're hitting for a decent fraction of base damage your life is going to suck

fierce star
#

I wonder if TFN is still canon, actually. I guess she can just be an adamant-caste machine saint, but her character doesn't like, feel supe radamant to me

#

if anything If eel like she'd be starmetal these days

wise ocean
bleak hazel
#

how good is your int?

wise ocean
#

off the top of my head, 5 / occult 5

bleak hazel
#

Flying Guillotine or Mind-Hand

#

both are combat styles that roll int

wise ocean
#

Where is Mind-Hand anyway

bleak hazel
#

should be Infernal Lore

wise ocean
#

Briar sent me flying guillotine the other day, which definitely has good style with reflavoring - ah

fierce star
#

is it lore or occult?

wise ocean
#

I don't think it's occult, I remember looking at that charmset and it was a lot of demon and spirit/god stuff

#

(and don't get me wrong godscorch invective and such is great)

bleak hazel
#

FG is undoubtedly really nice, but it is all you're getting if you go that direction

#

since it only works with itself and other chakram MAs

fierce star
#

it is lroe, I double checked

#

... that reminds me I need to bookmark flying guilltine for my thousand wounds gear alch

bleak hazel
#

FG is Crimson's style, it's very good if you are a nerd exalt and want any physical spread other than 1/5/1

fierce star
#

hmm but she can't use it with her five dot artifact chakram

#

as it's not 'chakram as form weapon', it's 'guillotine is a chakram'

bleak hazel
#

FG makes you a decent combatant, not a good combatant, but that's all you really need

#

Mind-Hand has a slightly higher ceiling without mixing FG with TWG but does effectively the same thing

#

personally I am a big Mind-Hand fan just on style

wise ocean
#

I should be able to swap Investigate favored 3* to Lore favored 3* no issues

#

oh wait I'm stupid I already had it
lmao

#

mind-hand has style

wise ocean
#

this is very cute

#

for the e2 build going yeah -5 motes to whatever I'm doing here has Spice

merry arch
#

presence's big cult business is fucking incredible

#

so fun

dense verge
#

in the pocket of Big Cult

fierce star
#

Hmm. I'm pondering adapting a legends of the wulin character I had once to exalted. She'd fit super well as an infernal but I'm unsure what caste or primordial to give her.

Thematically, Her whole thing was that her father was a member of the blakc lotus society, basically a group of kung fu vice peddlers and drug experimenters; he was a horrible person but he was a good father who recognized that the life he was leading was not one he wanted for his daughter and did his best to shield her from his lifestyle, though she was involved in the legitimate half of his business as he taught her numbers and bureaucracy and reading and the like.

And then one day a Heaven Hunter--in context, someone blessed by the heavens to hunt down those with tainted in the wulin--attacked the house in the middle of the night. Her father was killed; she was captured, because the Heaven Hunter did not want to kill a child but as far as he knew she was still tainted, so he had her arms removed so she would not harm anyone and kept her as a prisoner for years. It was not an unkind prison despite her amputations; he fed her and taught her and treated her well, as long as she did not try to escape. And then one day she had enough, and all her rage boiled out, manifesting in a being of corrupted chi and helping her escape (in Exalted terms, this would be when she recieves the Infernal exaltation, in LOTW terms this was when her internal cultivation begant o pay off)

Mechanically she was a Priest, so she used taoist sorcery more or less; she had a particular focus in crafting prayer strips and cursed trinkets that she sold out of a shop in the city the game took place in. She also had a habit of delving into Forbidden Lore and dealing with criminal underbellies, though that was gbecause she never saw her father's body and has convinced herself he's still alive, just imprisoned or otherwise unable to find her.

#

Thematically that's pinpoint a Nadir, but mechanically none of Nadir's caste abilities fit her I think

south horizon
#

i mean, Azimuth also fits well for that exaltation

#

since she was directly brutalized and mistreated

velvet raft
south horizon
#

generally, different sources of soak tend to stacm

#

but hardness is what doesn't

wise ocean
#
Originally posted by Kim View Post
Not sure if this has been asked, but:

Does Invulnerable Skin of Bronze stack with any armor the sorcerer is wearing? The description says the character "counts as wearing medium armor" for the purpose of Martial Arts, but the effect is specifically that it heightens the natural soak of the sorcerer, so I'm not entirely sure how to rule on this...

Thankful for help! Also apologies if it seems like an obvious answer to someoone (and if it has been asked already! =) )

-------
It stacks with armor. The "counts as medium armor" is for purposes of things that aren't compatible with armor, like Diamond-Body Prana.```
south horizon
#

part of why Soak stacking is so silly

#

that + Max Carapace+ Soak charms

velvet raft
#

jfc

wise ocean
#

12 soak base, 18 with isob up, 23 with devil-body uh5

#

Damage? No

south horizon
#

is that including scar writ saga shield

wise ocean
#

it is not

velvet raft
#

Honestly I'm at the point of just kinda discounting devil body

#

Not beause it's bad or whatever

wise ocean
#

if you're intentionally charopping for Maximal Infernal Soakbeasting you just have uh5 as a merit instead of me fucking around with god's strongest influence/resources/cult stacking

south horizon
#

it skews the calxa, ye

velvet raft
#

It does feel excessive to have just for showing up but

#

It just doesn't interest me terribly

#

And it's only 1/story

south horizon
#

similar

#

itnis neat and useful for.flavor

velvet raft
#

So it's just not what I'm gonna be thinking about re: making my character

#

I just sorta forget about it

lament owl
#

Demon that lets you go into experience debt to purchase appearance but does almost kill you the process(this is based off a tumblr post)

Like it has a big bludgeoning weapon and handsome squidwards you with it

south horizon
#

oh that reminds me of the Infernal.medicine.charms

#

that just

#

can be such a fantastic way to kill someonr

#

"I can give you powers beyond imagining"

#

"Injects over 20 hits of lethal damage poison then bales

fierce star
#

and hten pick up her Nerd Stuff in favored

south horizon
#

mhmm

fierce star
#

I'd like to do Craft primordial, I think, or Occult, but neither ascendant or horizon really fits her fluff. Ascendant could maybe do so if you fucked with her backstory, had her dad be in an Evil Cult isntead of Evil Capitalists, but

#

ty for the assistance

#

... Oh. Infernal Awareness has the Isidoros Perfect Defense as the capstone.

south horizon
#

mhmm

#

Awareness is very fun

#

just the ultimate ambush negator

fierce star
#

and it's only six charms deep

#

which is very viable for a primordial build that still wants other things

#

... use it with mind-hand manipulation... 🤔

#

physical tertiary azimuth

chilly sluice
#

pretty doable I think

fierce star
#

dex 1 str 1 stam 5 let's gooooo

#

Hmm, i don't think you can use any charms to enhance mind-hand manipulation attacks, though

wise ocean
#

I did think that you could at least give yourself an artifact weapon to whack people with, but sadly natural language struck again

#

on the bright side they're lore rolls so I think you can just throw on hell-scholar erudition for some dice tricks

fierce star
#

is using mind-hand to attack introducing a fact of 'you re going to catch these hands' 🤔 (that's a shitpost)

velvet raft
wise ocean
#

hell yeah, I'm surprised au ra translates so well

wise ocean
fierce star
#

lore background 'methods of murder'

south horizon
wise ocean
#

I would definitely not object to paying 2m for double 9s and +3 non-charm dice on my telekinetic attacks lmao

south horizon
#

I, personally

#

say no

#

because lore backgrounds are a specific thing meant for representing like, studied knowledge of research

#

apply them to an attack feels a bit finnicky and gamey to me

fierce star
#

I'm looking at systemic imposition of causality and the bonus on rolls based on pure logic

#

'it is logical that I beat the shit out of you' :V

south horizon
#

it's funny

fierce star
#

I feel like there's a lot of potentially shitposty 'hey gM does this work' things in lore for M-HM

south horizon
#

it's techbically viable

#

ohbdef

#

it's an effect that is very bespoke

#

because 3e doesn't do a lot of substitution for attacks

#

so it's causing a lot of questions that aren't usually asked

wise ocean
#

it's a lore roll so you get double 9s and +3 dice no matter what, but +3 dice and double 9s for 2m is only a little better than just throwing those motes at an excellency

if the dice are non-charm then things get really spicy

south horizon
#

personally, i think MHM being able to utilize demon scholar is more than enough for a non combat focused tree

wise ocean
#

yeah, end of the day it's your buy-in for having actual combat capabilities while being a sorcery nerd

south horizon
#

mhmm

#

and being able to smack someone from medium.range without aiming

fierce star
#

the porblem, of course, is this is for an azimuth

#

so it's expected I do some level of combat monkeying

south horizon
#

Ye and with decent invesmtents im the stats you need

#

you will be fine

#

it's jist that the dedicated comabt trees are gonna be better

#

and also, you can always invest in either melee or dodge for better defensive tools

#

keep a pocket.knife on hand at all.times

fierce star
#

Probably dodge between the two, as the character is a double arm amputee lol

nova yew
#

it is deeply funny that im angling for all the freak spirits for the pbp rp im in

#

exalted keep styling on me

lament owl
#

Idea: Nephwrack who hass a bunch of theme around a particular vibe because they are the Prophet of a particular neverborn and stewed in their nightmares for 1000 subjective years or something

#

like a Nephwrack who has injected He Whom the Fire Forsook's nightmares and has a bunch of ice theming

buoyant summit
#

deep sigh

#

an attempt at making an Alch is now underway

lament owl
#

trying to come up with a martial art and I feel like it needs a Second Thing

#

the core idea is "Trick Arrow Martial Art"

But like... what would a Form for that be?

Right now I am going to "Who's" and "Why's" but that might be the fact the only other thing I have made is an artifact

fierce star
#

trick arrow as in boxing glvoes or trick arrow as in ricochets and fancy trick shots?

spring lynx
#

por que no los dos

#

actually doesn't exalted already have blunt arrows

lament owl
spring lynx
#

come up with the exalted version of the weakness-finding arrow (an arrow with a head made up of a shitload of needles of different materials that you shoot at a thing and then retrieve to see which ones got through so you know what the thing is weak to)

lament owl
#

..... that does give me an interesting idea

what if its like... a martial art designed for Monster Hunting(another idea I had was making it an alchemical thing so like, a martial art designed for taking down big greemlins?)

limpid badge
#

i mean you could make them just do a lot of Neat Gambits

tulip folio
#

Vague Pondering: Make the form reduce the difficulty of gambits

#

And make a lot of the fancy tricks gambits

lament owl
#

Oh that is very fun
I will... so I was gonna say I will work on that soon but I actually have a game jam game I really need to work on before the new year

prisma sun
#

That might be a balancing nightmare for sids

lament owl
#

oh do ssids also have weird gambit stuff?

wise ocean
#

no, they have low dice pools and very good success windows

buoyant summit
#

Deebs get up to some magnificent bullshit in their Brawl tree cuz Versatile wasn't invented yet

#

Fuct Up™

fierce star
#

technically versatile existed in core, deebs just have that one in particulary because their excellencies are

#

boutique, seperate charms they have to buy, so they gave them additional effects too?

#

they're also locked to either bonus sux or bonus die; no deeb excellency (to my knowledge and memory) allows you to do both

chilly sluice
#

yeah

#

it varies by excellency

lament owl
#

hey because my gm is confused

are npcs ssupposed to stunt?

sacred olive
#

And, more specifically - how does that then tie into this aspect of Opposed Actions? If only PCs can stunt, does that make them auto-win tied opposed actions as well?

tulip folio
#

Generally, Named Foes can stunt

fierce star
#

^

#

Mooks/Nameless City Guards/That Random Pirate/The Hobgoblin Over There can't stunt, but John Heroicmortal or Jane McExalt aboslutely can, as well as Faelord Importantfellow and Captain Bloodypirate

tulip folio
#

If a Raksha is at any point not stunting, they die

buoyant summit
#

You know what I wanna try my hand at, but is probably very stupid to try for this specific character?

#

combined reaper daiklave and single razorclaw

south horizon
#

What ikiryo said, though it's also up to you

#

personally, I don't really care to have NPCs stunt

#

as an ST i don't need the added cherry to get me to come up with interesting details, and I already hold all the narrative control in a scene

#

I see it as mainly a tool for PCs to reward creativity

merry arch
buoyant summit
#

This character currently has NotShiningIceMirror

south horizon
#

neat

buoyant summit
#

Mainly the thing I wanna achieve is 'make one artifact that can do the cool thing of letting you use either Even Blade or Water Style charms, but not both at once'

south horizon
#

Ah, so.a.Bloodborne trick weapon type scenario

buoyant summit
#

just like 'hi bitch'

#

kiiiiind of?

#

I mean in this case it's more there's a pair of weapons that give the dual wield bonus

#

and then they can use Water Style or Even Blade charms with an attack, but not charms from both

south horizon
#

oh, i misunderstoof the visual of "combined reaper daiklave and single razor claw"

#

i thought it was a daiklaive

buoyant summit
#

Ahhhh

south horizon
#

that also became like, a long single bladed razor claw

buoyant summit
#

Nah

south horizon
prisma sun
#

Also I said this in the pbp server but

#

I am going to have to stat Creature's Sword now

buoyant summit
#

lmao

#

Oh, that's convenient

#

Voy is the ST for the character who I'm considering this for

#

Voy wouldst thou be chill with an artifact weapon consisting of a paired daiklave and razor claw?

buoyant summit
#

I remember something about Ligier saying it was flawed somehow while giving it to Creature

#

And this made Creature hate it?

prisma sun
#

Absurdly powerful

buoyant summit
#

lmao

prisma sun
#

It is resentment and envy given form

#

All the frustrations of the Imprisoned Forebearers smashed into form

buoyant summit
#

Nice lol

#

Also I have immediately realized My Idea Doesn't Work

#

Cuz Immanent Steel Even Blade requires an empty hand

#

And I don't think Razor Claws count for that lmao

prisma sun
#

they do not

buoyant summit
#

Yeah lmao

#

So nevermind about that idea

tulip folio
#

If there's a Melee Infernal or an Essence Cannon Alch it's generally good if Important Foes Stunt.

#

As Essence Cannons can only be blocked with a stunt.

#

And otherwise it's a super cheap unblockable

south horizon
#

ye, of course for that i'll do so

#

my point was more "I just don't see the appeal as an ST in a majority of cases"

tulip folio
#

...and now I'm imagining a charm that prevents people stunting. XD

south horizon
#

and even with that i can also just come up with alt def techs or let them have it

wise ocean
prisma sun
#

I still wanna make the 12 Shadows Sorcerous Martial Art

#

I feel like it's really easy to start out where it's like

buoyant summit
#

Is the idea of a like

prisma sun
#

"You get 2 wolf familiars to begin with. You may get the rest by defeating them with no outside assistance barring other familiars"

buoyant summit
#

Backup Martial Art

#

not an awful one?

prisma sun
#

what do you mean backup martial art

buoyant summit
#

like 'oh fuck I lost my weapon, good thing I still have These Hands'

#

either that or like

wise ocean
#

most martial arts are unarmed-compatible, I think

buoyant summit
#

If ur equally as skilled with a fist art you can use its charms

buoyant summit
#

Is this character's primary style

merry arch
#

no im pretty sure what voy's talkin about is megumi's cursed shadow technique from jjk

#

like he wants to make that as a sorcerous martial art

buoyant summit
#

har... har?

#

I'm asking a separate question what?

prisma sun
#

I think every character can benefit from a fallback plan

merry arch
#

oh the flow of the convo looked like u were asking that in response to voy mb

buoyant summit
#

lmao ur good

prisma sun
#

If you make Invincible Sword Princess and then the sid disarm-gambits you from extreme range and teleports your 5 dot Stormcaller into the ocean

buoyant summit
#

but yeah I feel like my Shikari might learn Water Dragon as part of their Shikari career

#

'oh, you disarmed me?'

wise ocean
#

water dragon is the go-to style anyway because it lets you turn off terrestrial, iirc

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or maybe that's just a dragon style thing in general

prisma sun
#

latter

merry arch
#

immaculate ma's don't have terrestrial tags if my memory serves

prisma sun
#

They let you turn off terrrestial tags for other MAs

merry arch
#

ah

buoyant summit
#

Oh shit?

#

Oh, but only while ur in their form, huh

prisma sun
buoyant summit
#

Oh wait nvm it's an ability to disperse an aura for a tick of ignoring terrestrial

#

pog

prisma sun
#

No, when you're in ANY form

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For ANY martial arts

buoyant summit
#

Okay yeah Midura is picking up Water Dragon

#

This is Maybe A Fucked Up Question

#

No nvm logic has answered

#

Flowing Water Defense wouldn't give me the ability to attack with my sword and flurry with a full defense

south horizon
#

Water dragon is one of the better IMA, ye so solid choice

#

and as someone mentions, having a secindary MA that u've only dipped into is fine

#

eiyher as a back uo or as somethijg u can combo into

buoyant summit
#

I mean the other style I have is Swords Only, so

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I Doubt Combos Exist

south horizon
#

and importantly, some Martial Arts can be used together even if they don't combo depebding onnwhat they do

tulip folio
#
Wyld-Spinning Spotlight
Cost: 5m, 1wp; Mins: Wits 4, Essence 2
Type: Simple
Keywords: Shaping(Fate)
Duration: One Scene
The Wyld-soul of a Wanderer understands the deepest truth - Observation is life. If no one is watching you, do you really exist?

The Wanderer rolls (Wits + [Occult, Lore or Linguistics]) against the Resolve of a character she can perceive, cutting him off from narrative convenience if successful. He cannot Introduce A Fact, Challenge a Fact or benefit from Stunts.

With Essence 4, this instead lasts One Story.

Keys:

Background Character Invocation (Essence 4): A character affected this way quickly becomes forgotten by those around them, little more than a minor character in other's stories. This is treated as Arcane Fate, though it applies against characters that are normally immune to it. 
south horizon
#

like a charm that enhances soak doesn't interface with the weapon so you can use it still

south horizon
buoyant summit
#

Oh also

#

Look At This Bitch's Social Defenses

south horizon
#

i mean, 4 resolve is good, at least

#

just don't keep any secrets

buoyant summit
#

mfw I add a second sorcery to this character's reportoire and it doesn't get added to the sheet's xp calcs

prisma sun
#

What's a good smashy martial arts

buoyant summit
#

Earth Dragon

prisma sun
#

Not a deeb

buoyant summit
#

Bear, Maybe

prisma sun
#

I do not think bear style exists

buoyant summit
#

It literally does

#

Many-Faced Strangers

dense verge
#

many-faced strangers is where it lives yeah

buoyant summit
#

Oh, it's a grapple style nvm

dense verge
#

vaguely recalled that

prisma sun
#

Don't got that one

buoyant summit
#

Are there any attack spells that don't key off Perception?

coral wraith
buoyant summit
#

Fucking Damn It

#

xD

coral wraith
#

:p

buoyant summit
#

Tis I, Bobo the Fool

#

Who Made Perception Her Lowest Mental

#

What book is Guillotine in again?

#

Sids?

#

Oh is it one of the damn Sid previews

buoyant summit
#

I may flavor this as the classic just

#

extremely thin, spinning blade of ice

#

type spell

#

Actually, you know what I just realized

#

Midura can use Flying Guillotine Style instead of Water Dragon

#

not for exactly the same purpose, but

#

'lmao you disarmed me, here's my Flying Ice Disc Technique, Bitch.'

south horizon
#

has an attack that lets you hop up and smash on someone that scales off soak

#

but that's also a MFS style

#

aside from that and Bear being grapple, there aren't a ton of raw strength MAs

#

since that typically is handled by native charm sets

buoyant summit
#

Would a hat that lets you enter Flying Guillotine Form reflexively if you have already entered Flying Guillotine in the scene be a better sorcerous working or an artifact?

tulip folio
#
Wyld-Spinning Spotlight
Cost: 5m, 1wp; Mins: Wits 4, Essence 2
Type: Simple
Keywords: Shaping(Fate)
Duration: One Scene
The Wyld-soul of a Wanderer understands the deepest truth - Observation is life. If no one is watching you, do you really exist?

The Wanderer rolls (Wits + [Occult, Lore or Linguistics]) against the Resolve of a character she can perceive, cutting him off from narrative convenience if successful. This causes the following effects:

-He cannot Introduce A Fact
-His failed rolls have (Essence) less successes for the purpose of determining if they botch.
-He receives benefits from Stunts as if they were a stunt of one level lower.

With Essence 4, this instead lasts One Story.

Keys:

Background Character Invocation (Essence 4): A character affected this way quickly becomes forgotten by those around them, little more than a minor character in other's stories. This is treated as Arcane Fate, though it applies against characters that are normally immune to it. 

This false Arcane Fate is permanent, thought as a Shaping(Fate) Effect, it can be removed by magic such as Order-Affirming Blow.

Redid this. No longer entirely cuts out stunts, just degrades them by a level but also makes shitty rolls botch more often.

buoyant summit
#

This sounds Extremely Fucking Funny

buoyant summit
#

Narrative Fuckery

tulip folio
# buoyant summit This is what I want out of a fae exalt
Madman's Tongue
Cost: 5m, 1 wp; Mins: Manipulation 2, Essence 1
Type: Reflexive
Keywords: Mute
Duration: One Scene
Prerequisite Charms: None
Channelling the Wyld within her, the Wanderer invokes an understanding that something being a lie doesn't stop it being true. Those who try disputing it find it difficult to elucidate why she is wrong in a realm where logic has no meaning.

The Wanderer reduces all penalties on social actions based on the improbability of her words by (3 or essence, whichever is higher), with both impossible truths and the most obvious of lies flowing easily from her lips.

In addition, her rambling leaves those about her off-balance, with both blades and minds unsteady. They must pay one Willpower to ignore her, or two Willpower to initiate hostilities. This protection is lost against all characters if the Wanderer or her companions initiate hostilities themselves.

The Wanderer is a Bit Weird but designed to be mostly a functional exalt.

#

Their base manipulation social charm here cuts chunks out of the penalty you suffer for shit like 'THE SKY IS GREEN' sorta lies.

bleak hazel
#

hey guys new yu-shan art (got lost and went into a different book)

coral wraith
#

beautiful....

tulip folio
#

Ooooh

#

The flying ship on the right also makes me very pleased with the amount of airship still about

tulip folio
# buoyant summit This is what I want out of a fae exalt
Darkest Sky Deception
Cost: 3m; Mins: Manipulation 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
Lies spill from the Wanderers tongue with all the appeal of water to one dying of thirst.

The Wanderer doubles 9s on an instil or persuade roll based on deception or illogical premises. She converts bonus dice from Stunts to automatic Successes. Her targets can't use Intimacies based on common sense, clarity or logic to bolster their Resolve against her influence or resist it in a Decision Point.

Keys
Moon Logic Mastery (Essence 3): The Wanderer spins lies so wonderful that even magic itself wishes to believe. Read intentions and profile characters rolls can’t reveal that she lied for the rest of the scene. This can contest magic like Judge’s Ear Technique, opposing it with the result of the Wanderer’s influence roll.

You also might like this.

#

I'm very pleased with 'can't use intimacies based on common sense or logic to resist this'

#

Alchemical: "This is unfair targeting!"

#

I have also just realized a thing, when I went looking for other 'dealing with lying' charms.

#

Despite Ebby...being a thing...Infernals have zero charms that contest Judge's Ear-like effects.

#

Infernals are worse than most celestials when it comes to lying once magic gets involved.

marsh garden
#

you mean infernals, yeah?

tulip folio
#

Yeah, infernals

bleak hazel
#

I have been seduced (by the World Eaters books) into making Rival's giant arsenal of secondary and tertiary weapons chain-themed

#

because having the big chain wrapped around your arm to a) keep your sword within easy reach and b) parry like a shield is fun

#

unsure whether I make that the actual artifact gimmick or just refluff the pile of mundane weapons

coral wraith
#

That might be fun

bleak hazel
#

also something fun about "here are the weapons I give to my next incarnation for him to use in the duties I am arbitrarily dumping on him" involving a) literal chains and b) nice little silversmithed tiny links, like mail, because they were still made and maintained by Exalted craftsmen

tulip folio
#

Okay, found out Infernals do have a perfect lie charm

#

It just uses entirely different wording than anyone else's perfect lie charm

tulip folio
velvet raft
#

@coral wraith Okay hear me out. A very common house rule is that Supernal is Essence +1. To a significant degree, it feels to me like Abyssals and Infernals were written with this in mind.

#

There are a ton of "this is my schtick" charms that are Essence 2, like the chains

#

Or like the tentacles in Infernal Sail

coral wraith
#

i made Preacher with Apoc as Ess+1 yeah

#

I agree

velvet raft
#

For Solars, a lot of those build-defining charms are up at 4 or 5, which sucks for various reasons

#

But Infernals and Abyssals mostly avoid that

#

Having them at 2, and then having charms that escalate them at higher essences

coral wraith
tulip folio
#
Darkest Sky Deception
Cost: 4m; Mins: Manipulation 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
Lies spill from the Wanderers tongue with all the appeal of water to one dying of thirst.

The Wanderer doubles 9s on an instil or persuade roll based on deception or illogical premises. She converts bonus dice from Stunts to automatic Successes. Her targets can't use Intimacies based on common sense, clarity or logic to bolster their Resolve against her influence or resist it in a Decision Point.

Keys
Goodfellow Swindling Grin(Manipulation 3): The Wanderer can also use an instil enhanced by this charm to cause her targets to doubt the truth of an existing fact, no matter how obvious it is. A guard may become uncertain if the woman he's talking to is actually an intruder; a merchant might become uncertain if his cow is worth more than so-called magic beans. This uncertainty can be leveraged as though it were a Major Intimacy for the scene.

Characters presented with direct evidence of the fact’s truth may resist this influence without spending Willpower. A character with an Intimacy encompassing belief in the fact in question treats this influence as unacceptable: a man with a Tie of love toward his wife might question whether their marriage was properly officiated, but not whether he cares for her.

Heart Overruling Mind Mantra (Essence 2): The Wanderer can use this charm to enhance instil or persuade rolls with any attribute, as well as instil or persuade rolls based on Primal Emotions. 

Moon Logic Mastery (Goodfellow Swindling Grin, Heart Overruling Mind Mantra, Essence 3): The Wanderer spins lies so wonderful that even magic itself wishes to believe. Read intentions and profile characters rolls can’t reveal that she lied for the rest of the scene. This can contest magic like Judge’s Ear Technique, opposing it with the result of the Wanderer’s influence roll.

Alright, making use of Keys to make designing the wanderer easier. How's this seem?

fierce star
#

oooh. I like that first key a lot.

#

and the ssence 2 one is a nice little QOL

tulip folio
#

Yeah, HOMM is basicly 'look, you get to do it with a lot of things'.

#

It also lets you bypass stuff like 'Wait, I'm a Montague and you're a Capulet, logically we can't be together' by going 'Hahahah, emotions don't care about logic, dumbass'

marsh garden
#

...there are no polearm or lance martial arts, are there?

#

just a couple shortspear ones?

chilly sluice
#

White Reaper works with polearms I think

fierce star
#

White Reaper and Golden Janissary should work with full spears?

chilly sluice
#

And Golden Janissary, yeah

velvet raft
#

Crystal Chameleon works with spears iirc

fierce star
#

yeah, short or regular

tulip folio
#

I've yet to finish updating Crimson Pentacle.

velvet raft
#

Have you ever wanted to stealth attack someone with a full-sized spear while hiding in your own power aura? Crystal Chameleon, everybody!

fierce star
#

so yeah white reaper, golden janissary, crystal chameleon are all usable with full sized spears

velvet raft
#

And Thousand Blades, of course

fierce star
#

I didn't check SMAs, actually

#

okay none of hte current ones

velvet raft
#

Yep

#

Current SMAs are basically all martial artsy weapons

tulip folio
#
Shieldbearer's Posture
Cost: —; Mins: Martial Arts 1, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
When you wield a Short Spear, Spear, Javelin, Lance, Halberd or Shield, you can add or remove the Two Handed tag. Wielding two of those weapons of any sort grants you the bonus of dual-wielding two identical weapons for clashes.

...not sure if this is interesting/fun for a intro martial arts charm. It's to let you freely use Polearm + Shield. I feel like it likely needs more, as I mean the intro charm for Thousand Blades is right there and is rather a lot more.

marsh garden
#

i thought gold janny might, but

#

nah

#

DW gives the same +2 bonus as 2h for clashes, yeah?

chilly sluice
#

Yep

#

And I believe you can get both if you're somehow wielding a heavy weapon and dual wielding?

marsh garden
#

waow

chilly sluice
#

Which will mostly only happen with Thousand Blades

fierce star
#

only if it's the same weapon, midn you

buoyant summit
#
This Black Jade mirror is able to channel sorcerous essence, acting as a foci for spells such as the fearsome Flying Guillotine. Attuning to the Jade Reflection gives its wielder the abilty to reflexively enter Flying Guillotine Form, provided the practitioner has entered Flying Guillotine Form at least once before in the same scene.``` Should this be 2 or 3 dots?
bleak hazel
#

artifacts with no evocations tend to be 2 dots, but it should have an attunement cost

#

also why do you need this, do you intend to be rapid-fire switching out of the form?

#

or is it just "I want to spam the Flying Guillotine spell attack for free without paying the cost embedded in the form"

buoyant summit
#

I was not intending to spam, though see that this provides that possibility...

#

shite

chilly sluice
#

what was your original intention?

#

did you see yourself switching forms a lot?

buoyant summit
#

I thought it could be a distinct possibility, since the character's two forms are possessed of 0 overlap

#

It might be more prudent to just have it Let You Do A Thing when you enter form normally

#

single withering attack?

#
Attunement: 4m
This Black Jade mirror is able to channel sorcerous essence, acting as a foci for spells such as the fearsome Flying Guillotine. Attuning to the Jade Reflection gives its wielder the ability to make a single withering attack with the Flying Guillotine when entering Flying Guillotine Form.```
#

I have been told that is too powerful an effect, and I think perhaps this is a fool's errand lmao

lament owl
chilly sluice
#

It's just formalising charm upgrades and repurchases

buoyant summit
#

This is great

tulip folio
#

So if you've got Darkest Sky Deception and Manipulation 3, you can pick up Goodfellow Swindling Grin etc

lament owl
#

Ahhhhh ok cool

wise ocean
#

keys are great, very intuitive and reduce section bloat

tulip folio
#

Part of the intent was I was pondering Alchemicals and how we have a lot of 'messes with positive intimacies', 'messes with negative intimacies' and 'messes with people who go for emotion over logic' but no exalt fucks with 'I have a smart logicbrain, I only make logical decision' characters 😛

#

So I decided to have Wanderers mess about with that by going 'I don't care what is logical, I care about what you care about'

lament owl
#

Yeah!
That’s a fun niche to target

buoyant summit
bleak hazel
#

what is it actually for, is it just for swapping to Thousand Wounds Gear form for whatever reason?

buoyant summit
#

nope, the other style this character knows is Even Blade

bleak hazel
#

this feels generally jank

buoyant summit
#

fair

bleak hazel
#

given the nature of flying guilliotine form as "thing that lets you keep the spell around"

buoyant summit
#

Yeah

#

The main 'problem' this seeks to solve is that of like

#

rapidly changing range bands of a fight

#

Cuz the plan already exists that for melee they have Even Blade, and against range or large groups, Flying Guillotine

bleak hazel
#

you can just stop swording and cast Flying Guillotine

#

since you need to cast the spell for the form to do anything anyway

buoyant summit
#

true

bleak hazel
#

if you want to make doing that slightly easier, that's probably easier ground for effects

buoyant summit
#

I may be vastly overestimating how much of a drag spending multiple rounds summoning the guillotine is going to be

prisma sun
#

That's what prep is for

buoyant summit
#

I assume with a shaping ritual that lets you gather sm as part of interacting with something somehow

#

12

wise ocean
#

Actually, can you flurry attacks with gathering sorcerous motes?

buoyant summit
#

shape sorcery cannot be flurried at all

#

The current shaping ritual I have is either 'Witch-Beast Pact but with my sword' if that is allowed or the asceticism one

marsh garden
#

yeah, your only recourse for cheating shaping econ is pre-banked motes from initiations

buoyant summit
#

That gives you Stamina motes every night that last for the next day

#

as long as you don't Have Fun

#

plus sm equal to your deprivation penalties which

#

seems

#

like it's not worth it?

marsh garden
#

what's the interval for healing aggravated damage?

#

like 3 days?

#

ah, same as lethal

lament owl
#

Question: in 3e it mentions the western Rakshasa wear masks in order to hide their identities from a Wyld Creature/type of Wyld Creature that tracked them here

I forget if it has a name specified but are those things new to 3e or do they have context in earlier editions I don’t know

prisma sun
#

They are a continuation of a prior thing

#

of like Fae-super predators that push the fae to the boundaries of creation

nova yew
#

THIS WAS YU-SHAN????

#

WHY WAS IT IN THE REALM

#

Does anyone have other pieces of yu-Shan art?

#

I love the place

dense verge