#Exalted
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i thought it was the yozis who did the actual heisting and the neverborn just built the heist van
Some of the deathlords might not have been Solars even, although I think it varies edition to edition
the Bishop made a Sidereal Martial Art so he might be an ex-Siddy
Other way around in 3e, I think
oh, yeah, i guess i should probably point out that the vast majority of my exalted knowledge is 2e-based
Some mention is made of the deathlords all showing up to do the ritual (and the yozis being stiffed out of the agreed 50/50 split of the take, I think, but I could be misremembering)
back in 2e the agreement was always a 2:1 split for the neverborn, but the yozi went about corrupting their share more thoroughly so they ended up with the better deal
until they started turning into baby primordials, anyway
Looks like 3E has the Yozi at being less effective at corrupting people
although depending on the yozi they may consider that an upgrade
i was about to say, a lot of them fuckers don't actually care if they're the ones on the throne anymore, as long as it's A Primordial
iirc Essence notes the Yozi's don't understand humans and that their plan is to just pick really angry people who experienced an injustice and assume they will also want to burn everything down
and teddie the magic dragon hates every outcome because that's kind of his thing
(many will, but some won't)
Infernals as guided missiles is an interesting take on them honestly
I am curious about how they're planning on making Infernals...distinct from Solars in 3e.
not even guided, really
I think less guided missile and more unguided bomb lol
As 'Angry people who suffered an injustice' is like 80% of Solar backstories. XD
shit, that's like 80% of celestial exalted backstories total
also the excellencies trigger only when being suitably Infernal
the remainder being freaks and non-endings sids
Abyssal: "I'm angry and suffered an injustice. That injustice is called death."
iirc, their essence charmset isn't great at being directly helpful
Unless you want dead people
dead people can be useful!
Endings can actually be chill nowadays, although they tended to be morbid weirdos in childhood
Dead people can be so useful in exalted
in most universes you only get one necromantic beastie per dead guy
yeah, in exalted you can get like, three!
in exalted you can zombify the corpse, raise the lower soul as a hungry ghost and the higher soul as a war ghost and get triple efficiency
admittedly the zombie is still a zombie but hey, good enough for Skullstone
might have some trouble with the hungy tho
But yeah...I think my concern with the tack they're talking Infernals is sorta 'What do they do that Solars don't?/Why would you go for an Infernal over an Angry Solar who has Literally The Most Common First Circle Spell for demon summoning?'. In 2e, they were very Sideways to Solars, not really working with the same general areas at all (Not even being an ability-based exalt).
There's actually a Necromancy spell now that incidentally makes them cool with you when you learn it
I hope I'm wrong, as Infernals were my favorite splat.
As an example, their "Morale-Boosting Meal" mode lets you more easily make two people hate each other lmao
"hungry ghost handler" is a valid Abyssal deal, which I find fun
It's a really minor one but I kinda really want that for my necromancer's second tier control spell. That + 'Ghosts already like you' + 'Treats negative intimacies towards the living as one lower' seems like a lot of 'Oh yeah, hungry ghosts are Just Chill with you'
My current daybreak is going to be slinging a lot of spells in combat because he can't fight for toffee so I will need that one
but how much hubris will he have
what infernals have going for me in 3e is that they're going to have charms that are designed well, and have impetus and direction on what to do from the get-go other than a vague "do an imperialism", like how lunars have a guerilla war, or sidereals have a job
Lots, but he can do N/A tier crafting, he can make really good wax wings
I was tempted by Thousand Blades Style but I'm not sure I want more than three or so combat charms
I honestly feel the opposite with Infernals. They feel like they've got less thematic identity than before and have lost their entire mechanical identity, which was a lot of their appeal to me.
I hope I'm wrong but also...I dunno. I've not seen anything so far that isn't just 'This is a green solar but his charmset wasn't literally the first one made'.
Sorry for being a bit sour on them.
ahh i get that
Yeah, unfortunately if you liked the old way the charms worked it probably won't be that way
It's like me and the redone Demon. Even if it's good, it's looking like it's not going to be...well, what I wanted out of a New Infernals/Demon
AIUI there was a lot of sketchy stuff in the Infernal splat? They might have thrown the baby out with the bathwater in dealing with that?
Oh yeah, there was some shitty edgelord bullshit too. There's a reason people go 'chapter 2 (iirc) doesn't exist'.
But well...I found the way their charmset worked fascinating and I'm kinda salty that not only is that likely gone, there is no exalt with that sorta theme-based charmset.
Sorry
oh no need to apologize, i just feel differently on it
...if both Abyssals and Infernals are getting 'Solars but Less Nice', when do we get the More Nice Solar splat? 😛
As Solars are not really Notably Nice in thier mechanics.
So clearly solars are 'neutral' nice 😛
Abyssals are Solars but sad. Infernals are Solars but Angry
...ironically, Infernals would likely have more legs in any other era of exalted than the age of sorrows. XD
As the age of sorrows is when Solars are themselves guys angry at the current state of the world and having it work against them.
In an era where solars are not already angry and fighting society, angry fighting society solars might be more distinct.
Also: Vague pondering. Wouldn't it be Revanchism, not Imperialism? Since creation was the Yozi's originally, so they're reclaiming their lost territory (Against the wishes of the people living in said territory).
oh with the solars i mean, there's a vaguely there but not really push to make a kingdom or such
with the infernals there's drive there to do vengeance for the thing that you were exalted for, and then maybe follow that up with a demon king type deal maybe
infernals also got hooks into malfeas as a faction
solars, maybe, have hooks into whichever culture group they were born in?
maybe a cult?
solars are hard for me to get my head around for hooking into the world for drives
Which sorta sadly for Solars runs into 'Congrats, you have hooks into whatever culture you're from. Everyone has that, it comes with being born into a culture'. XD
I desperately hope even if they don't let them have the weird charmsets they keep the way Infernals interacted with Limit.
Acts of Villiany were just the hammiest, goofiest things and I fucking loved them.
there's their limit breaks in essence where they go full demon king mode and do VILLAINOUS ACTS
so thats a good sign
I'll admit, that's sorta my concern.
2e Infernals didn't have Limit Breaks
That's a Solar thing.
They instead had 'Your toxic nature causes harm to people you care about if you let limit get too high, without forcing your actions to change'
With the Acts of Villiany being mitigation
Essence I think gives everyone limit break as a simplification. E.g. Alchemicals have that instead of Clarity in it
I hope so, as Villainous Acts were a great way of having players voluntarily fuck up their own plans.
'Hmm...I could kill this guy...or if I explain to him my plan and leave him alive, sure that he can't stop me, I'll recover some limit...'
It was also great for producing long-term antagonists.
Loviatar, my Infernal, ended up with a Solar Nemesis because rather than killing the Sorcerer who was manipulating the kingdom she was trying to help...she explained to her exactly what she was/why this was never a fair fight and then tossed her into an entrance to Malfeas sure that she'd never turn up again. XD
Something that I'm not sure I'd have considered having her doing if there wasn't a Mechanical Framework going 'Hey, have you considered rubbing your victory in rather than securing it, for a bonus?'
they kept abyssal limit being a wee bit funky in the drafts they're probably gonna do some shit for infernals too
You know what the funniest thing with Thousand Blades/the trickiest part of it? Working out how to fluff up some weapons as a big floating combo. XD
Still, I figured it out for staff weapons eventually.
...you know, it's kinda surprising that martial arts didn't get anything like sorcery with your 'Hey, here is your way you initiated/some shinies for it'. Considering it's a hefty dots sink just to 'get the ability to learn martial arts' and it and Sorcery were both Paths to Enlightement in 2e.
it's kinda funny since sorcery is cheaper too
but it's not like you can gather martial artious motes
Would be kinda fun if mortals could, as mortal martial artists mostly go 'Wait, why am I not just a brawler? I can't even use any of these martial arts?'
well they could get unique ma weapons but yea
2e had rules for mortals with enlightened essence doing actual (terrestrial) martial arts charms but they all had like. 10 motes in the pool max
I think part of my pondering is thematics. Sorcery and Martial Arts in 2e both being treated as Enlightenment Paths made them both 'Mortal+ but not full exalt' but Sorcery kept it while Martial Arts didn't.
If that remotely makes sense?
yeag
access to unique merits would be cool though although you obviously can't make one for every martial art
that's too much stuff
Yeah, I think it would have been nice to mix and match martial art + initiation method. So like rather than Every Martial Art there might be more 'Trained By The Immaculate Order', 'Meditated Under A Tree For Ages', 'Really good acupuncture opening up your essence flows' etc
'trained by the year and one day sidereal hell training'
this has been my problem too, I'm considering giving my abyssal crafter a few Thousand Blades charms and just having him make all the weapons he needs himself, but I'd rather be able to make one really really really good sword
It took me a while to work out what 'multiple staffs' be until I remembered that my staff is a beam staff 😛
And I can have them be Double-Ended Lightsaber Buzzsaws.
I have considered Thousand Blades + charcoal march of spiders but they do kind of do the same things
I wish I could buy Sidereal enlightenment charms for non-Sidereal martial arts, you get kind of screwed on the compatibility below essence 5
Sidereal Enlightenment Charms?
since Prismatic Arrangement of Creation doesn't take any weapons or and none of them take armour
Each Sidereal combat ability has a charm that lets you use said combat tree with a Sidereal Martial Art, ignoring weapon and charm compatibility rules
Ah, that's cool
I wanna make the "One Immaculate Monk who is trying to learn Sidreal martial arts" canon to my games
the annoying thing is that using that to make, say, Prismatic work with swords only lets it work with Sid Melee, you can't use Prismatic with other sword martial arts
So they're the only guys who get to play about with 'What weapons can be used for a martial art'?
which makes Sid martial arts masters kind of frustrating to build below Essence 5, where there's a charm that just says "fuck it, everything is compatible, take three forms at once"
that charm is in prismatic, the martial art that isn't compatible with anything, so you go through four essence levels of not wanting anything other than Sid Melee + Prismatic and then suddenly get told "the world's your oyster, go buy all these E1 charms of other martial arts now you're E5"
Only Prismatic really does this, if you want to mix stuff with CMOS or whatever it actually accepts various weapons so you can do fun stuff
Ooof
the issue is that I like Prismatic a lot, if I preferred Obsidian Shards or CMOS I could at least pull out some knives or khatars or whatever
Can't you also just spend a charm to learn the charm to learn the charms?
Enlightenment buys you weapon compatibility between a combat ability and a Sid martial art, but it doesn't let you use other martial arts that use that weapon with the Sid Martial Art, it's strictly a two way deal
so if you want Sid Melee + Prismatic - fine, great, if you want to add a little Snake Style or Violet Bier to that you're out of luck
love me seven section staff
you end up with snake style being compatible with sid melee, sid melee being compatible with prismatic but prismatic not being compatible with snake style
very irritating
yea it annoyed me too that actual martial artists are the ones that struggle the most with compatibility
doesn't help that the compatibility rules are not particularly clear
I find the seven section staff annoying because it makes me mistake what martial arts work with my staff when glancing through various options. XD
what do you mean
if I have Snake Form on, which is strictly a soak + malus to attack rolls against me deal, am I allowed to punch someone with Prismatic, am I allowed to parry with Prismatic despite the malus applying to the attack against my parry, what's going on here
'Okay, this one works with staffs...oh, seven section'
it's clean when it's "cannot combine charm X and charm Y" most of the time, but it gets a bit blurry with scenelongs and so forth
pretty sure you can mix and match various MAs however you like
as long as you're meeting each one's weapon/armor restrictions
Martial Arts cannot be combined with other combat
Abilities, they can be freely combined with one another,
limited only by the constraints of style weapons and armor
restrictions (see below).``` byea
The other thing that keeps confusing me: When a martial art says it works with spears is that ALSO short spears or just the weapon just named spear?
just spear, I think, short spear is explicitly called out in one of the autobot martial arts
It also uses the meteor hammer, rope dart, short spear and spear.
it's style weapons that get me
She can use it with all Melee weapons, though this doesn’t make it compatible with other styles that use them (unless the Sidereal also purchases this Charm for them)
Right. I'm real glad the GM said 'Look, the wrackstaff/grimscythe swapping weapon counts as both for martial arts, so you won't lose Golden Janissary for a slightly wrong polearm'. XD
so it's Not Compatible with snake form, so presumably if I use a snake style charm all my stuff just suffers a divide by zero error and falls off?
i guess yea
despite the fact I can use this weapon/armour combo with every one of my three styles
a bit jank
back in the good old days we have a martial art that's dogshit except for the capstone that makes all your martial arts compatible with everything forever
this could be immediately smoothed over by removing the word "Sidereal" from the Enlightenment charms so I could buy enlightenment for snek too
which I think would be cool
let the sids get weird with it
since if you have multiple Enlightenment charms for multiple martial arts they all work with each other
On the topic of weapons: How big a deal is the extra damage of heavy weapons? They seem to lose a LOT getting there with parry and accuracy and extra motes attuning.
they are generally the sad ones of the lot, it is true
I guess if the other guy is an absolute unit you need to cleave in half they're useful for getting past soak and hardness.
not an uncommon issue in exalted, tbf
Yeah, soak builds stronk
my number 1 issue with making Sid builds is that I can never get enough soak
martial-arts related suffering
Lunars on the other hand just turn into a pestletail and shoot up to 27 soak or something at E1
at higher levels, Sids do get to turn their fists into tactical nuclear weapons and reach Overwhelming 13 base, 18 for 2m
so it's not like they're without tricks
the funniest lunar shapeshift to me is the Siege Lizard, which gets to use Heaven Thunder Hammer for 2i and zero mote cost because it's an ankylosaurus
so you can just animorph into a dinosaur and flurry five heaven thunder hammers at a guy
toad style my beloved
That much overwhelming is pretty hilarious
fists of fury
I'm sure you can make it go higher
that's just with the stuff that's immediately available to someone who has maxed Prismatic Form
That's good damage if you aren't super optimised, but on a miss right?
The fact you can also
Teleport
Ankylosaurus can just do this:
overwhelming is "dice you roll even if they have infinity soak"
lots of post-soak damage boosters too
it's why you don't need a deranged amount of soak for high essence combat, because most people will have a good number of soakbusters at that point
you just need enough to take the edge off because otherwise someone's going to smack you with a daiklaive and do like 20 initiative damage with 40 dice
withering attack, before the damage roll. The amount
of Initiative she loses from the attack is reduced by
(higher of Essence or 3), although her attacker still receives the full amount. If this prevents the Sidereal from
losing any Initiative, she gains one Initiative.```
although if I can get the martial arts compatibilities working right I still think there's a built to be had with this Brawl move
at E4 you can combine this with a Form that puts your essence up by 2 for charm calcs, as well as allowing you to trade init in for motes
Yeah, I'm just trying to get a feel for how much damage it is compared to a regular hit (I haven't played for awhile and it was a bunch of badly optimized characters made by me that my players were using)
a normal hit with a medium artifact melee weapon will be dealing 13-17 base damage with 4-5 overwhelming
depending on weapon type and user strength
so basically you have normal swings that just ignore soak
this is also why I keep trying to finagle Hostility Acceptance Technique into my builds
Sidereal taps you on the stomach and you get the wind knocked out of you
a base 5-overwhelming sword swing just does not do init damage if you have enough soak and use that
the main issue is that the shit I want to combo doesn't use any Brawl weapons so you'd need at least three arms
which is not impossible to get, in Exalted, but kind of a pain
you could go to four arms and then proclaim yourself an emperor or something, even
I mean you can just buy them at character generation
you can also take the E4 Occult charm that lets you pay 5 motes 1 wp to enter warform
gaining eclipse charms, 10 dots of mutations and a teeny tiny intimacy imposed upon you by a bound horror sealed within your body
You can just pretend to be a Solar and fuse with a Lunar
this build is kind of Lunar cosplay now I think about it
you swap your anima to that of a Lunar, commit like 33 motes and go war form
redesign your.......
carcinization
you lose the extra extra limbs for brawl combos but you gain a flat +1 to attack and defence
putting you at resting defence 11 (Base 7, Exalt Ways +2, centaur +1, stunt +1)
work hard, solar boy
my beautiful reaching tag
OK, yeah, unless they have an especially long stick
which tend to be nicely low accuracy bonus
OK, base soak 5, +5 artifact armour, +5 war-form, maybe a hearthstone to get you up to 17
easy money
only have to commit half your motes at E4 to go full kill mode
now if only I had more reflexive clashes
actually why doesn't rain of unseen threads have reaching. they're literally reaching
oh right
but i can put my 3-section staff in the threads and then swing it at someone from medium range
A gong sounds.
Invisible strings spread from all ten of Drifts in Gossamer's fingers, rising like a rearing cobra before darting across the battlefield, carrying the warm scent of spicebush with them.
A gong sounds.
Each string finds the heart of a hundred men. Fate holds death at bay, but the pain remains. One can feel the thread sewing itself through every nerve and vein, spreading from the heart to replace all that Is You.
A gong sounds.
The threads join together in brotherhood, rising once more into a beautious geometric web, a painting on a canvas of void. Each one carries every Maiden-shade along it's length, a brilliant kaleidoscopic rainbow of impending oblivion.
A gong sounds.
And with that Drifts strums the air, fingertips lightly plucking the strings, the First and Last Chord that will ever sound in Creation's ear.
A rainbow of fire spreads through the chords. Every ten-and-ten men is engulfed heart, body, and soul.
Nothing sounds then.
The journey is over.```
If you ever come up with combos in Exalted you MUST turn them into cool finishers
If you need help imagining this just picture "Benevolent Shrine"
I swear I've spent longer trying to get backstories/mechanics for my characters artifacts than my character themselves. :S
I miss when artifacts could be generic
it definitely made having armour that didn't completely suck easier
This game would really benefit from 'Here is a heap of generic evocations of each essence you can lego together into your toy to fit the themes'
hell, it would benefit from "here's some starting points for some evocations you can lego together"
It doesn't help that the 'Book of artifacts' is 90% 'upgrade this solar charm'.
Which doesn't work if you're not a solar
And makes trying to use that as a baseline real hard
We've got players who've never played 3e and a GM who's played 3e but never run it before and this is really making things drag out in chargen.
In practice I think most people use the existing artifacts.
But yes, 3e turned artifacts into essentially martial art styles, and the result is cool but I maintain that the better solution would've been to turn martial arts into 2e style artifacts.
It was the late Aaron Peori's idea originally; reimagine learning a martial art as 'crafting' the practitioner's body into a weapon, and boil each style down to the two or three most thematically significant effects. Your seasons of crafting time is now training, your exotic ingredients are things like wizened old mentors, spiritually significant locations to meditate, occult training regimens, etc.
<Name>
When Erlik became the Apostate Metropolis, they did not do so alone. The lifeblood and internal health of the city, its leaders, were some of the first to be corrupted. It was the Lector-Preachers that preached bleak words of private pleasure over public good and the Plutarchs who hid the signs of apostasy, sure they would be rewarded with place of renown in the coming world.
Instead, the roaches were the first to be led to the slaughter, their souls flayed from their bodies even as they spoke of the greatness before them. These souls were fashioned into spikes and knives with which to continue their abuse of the people they had sworn to serve.
<Name> is soulsteel woven so fine as to be thread and sown into Hanfu reminiscent of of an official or priest. Each thread is the life of an innocent of Erlik, cut short by the soulsteel that was once their Olgatory and Theomachracy. They give off a sense of lost innocence and the duty of those who served, unaware they had already been betrayed.
Don't yet have charms for it or even a name but finally got a backstory for her artifact armour.
Oh that is sick
Reminds me of how Anima handles martial arts. Where each martial art style is just a 'Weapon' + a collection of 2-3 tricks.
Complete with some Weird Fancy Supernatural Ones that require mastery of an existing one.
Exalted Essence having artifacts be like 3 charms is so much more manageable than 3E style charm trees for them.
Though you can use "generic artifacts" if you don't care too much about evocations. Though I guess Alchemicals want evocations on them in particular
This read okay for the backstory of light soulsteel armour? (Functionally Silk Armour)
my personal house rule (barely a house rule, since it's all left up to the GM) for 3e artifacts is "every artifact has [Artifact dots] evocations max, one per Essence level, I'm not writing an entire tree", and that conveniently caps out the juice level of artifacts neatly
although I find in practice most people tend to avoid going big into evocations unless they have picked one particular artifact out of a published book and want some particular powerful charm from it
i got one player with an artifact and they get most of their evocations. the struggle for me is that my exp is budget like all normal exp goes to charms, splat xp goes to martial arts and improving abilities and such. if i played a character that wasn't a martial artist or a sorcerer i'd imagine myself interacting with evocations way more
yeah that's true
I am a big martial arts/sorcery enjoyer so all I usually want out of my artifacts are stats and decent gap-filling
wish there was more than one set of printed silken armour though
yea i imagine it's even worse if you're both a martial artist and a sorcerer
which makes the presence of an artifact that's all about doing martial arts and sorcery at the same time by buying its evocations insanely funny
literally 100% of my characters so far have necromancy, I really like necromancy
Sids can't even get the good necromancy but as the ghost detective having Instant Zombie Horde and Summon Ghost is worth the two charms, I think
two?
well, one charm to buy necromancy, one charm's worth of splat XP for the second spell
oh right ok
i wish they woulda done that thing with sids that they did with lunars: you can either reach 2nd circle sorcery or 2nd circle necromancy but not both
alchs also have that, yeah
it would have been nice
one thing Sids do have is an insanely well-rounded craft tree, so you can make your own artifacts with a bit of work
not massive ones like solaroids, but it's like 4-5 charms total to be able to make your own set of silken armour and you also get access to good healing spells and a lot of niche handy buttons
like the one that gives an Abyssal a creation green card and makes them no longer an enemy of fate
there's a medicine one for that too. pretty fun
I still get annoyed by the general martial arts compatibility issues that make SMAs kind of tricky to mix in despite them being most of your high power charms, but the organic Sid charmset is easily the most entertaining one
sorry Abyssals
it's odd that an actual martial artist has more of a struggle mixing and matching SMAs than non-martial artists yea
idk how i'd fix it
yeah it's a fiddly one
you could ameliorate my problem in particular by just allowing people to buy enlightenment for non-Sid martial arts too, so you can pay the 1 charm tax to just glue things together
this is my new eight-legged tiger style
that seems like the kind of things Siddes should be doing
that does leave a big armour-shaped gap because enlightenment only makes weapons compatible but that would be helped significantly if there was more than one suit of silken armour
we should let me have a little armor as a treat
probably my most solid Sidereal build so far is the Live Wire style sid meleeist in heavy artifact plate
im 3 soak andy
the issue there is that it makes SMAs not real
because none of them work in armour until essence 5 Prismatic
yeah join the club, Vigil also has 3 soak and a dream
let me make the 5 dot silken armour that counts as Medium
i've made peace with stamina soak + resistance charms
i do not realistically need that much charop for actual play. there's gonna be a weakness ig
my issue is that half the party is Lunars and as such the GM has to try quite hard to hurt them
I an mildly concerned that if one of these big anti-lunar guys hits me once I will become salami
tbh soak is for y'know. withering. it won't kill you. if it puts you in a really bad spot your lunar oomfs can protect you
yeah but I do actually want to be good at swords, I put all these points into swords
need to get some silken armour, at least then I have the option to be johnny bigsoak using this presence charm I found
that's fair
i'd kill for some silken armor. given the division, i probably will kill for some silken armor
aint that the truth
at least we don't struggle too much with soak ourselves because Lesser Sign of Saturn exists
been getting some real use from that
my overwhelming is pretty nasty
i don't even optimize that much but it just ended up that way
i think it's like 4 base + 5 from VBoS capstone + 3 from lesser sign
I do not have quite that much but 5 base + lesser sign + 3 more while aiming has meant I've never really had to worry about it
designing an Abyssal and strongly considering Black Claw Style
the "I'm just a little guy" martial art
the only annoying thing is that I need to get the Martial art and Presence and Dodge to make it work right
wish it just let me use Socialize
Oh, figured a name for this artifact.
Innocent Oblivion
Soulsteel Buff Jacket (4 Star)
When Erlik became the Apostate Metropolis, they did not do so alone. The lifeblood and internal health of the city, its leaders, were some of the first to be corrupted. It was the Lector-Preachers that preached bleak words of private pleasure over public good and the Plutarchs who hid the signs of apostasy, sure they would be rewarded with place of renown in the coming world.
Instead, the roaches were the first to be led to the slaughter, their souls flayed from their bodies even as they spoke of the greatness before them. These souls were fashioned into spikes and knives with which to continue their abuse of the people they had sworn to serve.
Innocent Oblivion is soulsteel woven so fine as to be thread and sown into Hanfu reminiscent of of an official or priest. Each thread is the life of an innocent of Erlik, cut short by the soulsteel that was once their Olgatory and Theomachracy. They give off a sense of lost innocence and the duty of those who served, unaware they had already been betrayed.
Passive Effect:
Souls of the Faultless
This Light Artifact Armour provides soak and hardness as if it was Heavy Artifact Armour against Necromancy and Creatures of Darkness.
That seems like a bit much on the passive effect given the very broad wording of Creatures of Darkness, but I admit I'm working off the benchmark of the one Silken Armour set in the Sidereal book, which has no passive or auto-unlock evocation at all other than Being Silken Armour.
That's fair. Honestly, this isn't something I think that I think shouldn't really be Silken Armour, outside of the fluff.
looking at other 4-dot armours, we have "+1 defence when doing sorcery things, stacks with twilight anima" and "+1 non-charm success on occult rolls about the Underworld"
I might adjust it to Chain Shirt and go 'look, it's Heavy Robes. You can't do Full Martial Arts in this'
...or buff coat? Armour types are weird
+1def or +1 non-charm success when doing [specific thing] from [x ability] seems pretty much the standard for armour
as long as that specific thing isn't Stab
you could just keep it as Silken and say "+1 defence" instead of "+6 soak, +6 hardness"
nods
In Autobot City, Creatures of Darkness is basicly 'Gremlins and Apostates' (But not the cults they lead, generally) but that's fair. Maybe knock it down to just Medium, instead of Heavy?
Bother, as the intent was 'It's extra durable against this thing'.
I'm looking at Unison here, the five-dot medium armour, that prices its passive buffs as "3 motes committed for +2 soak, +1 hardness"
and then an extra 2 motes, 1 initiative to remove the mobility penalty and add +1 evasion
Back to the drawing board, I suppose. I'd expected limiting it to just Creatures of Darkness would have been sufficient limitation in Autobot City.
Does the fluff seem interesting/fitting for artifact armour?
oh yeah that's very good
I think the core gimmick of "becomes better against creatures of darkness" is totally fine, it's just that bumping it up a whole armour tier without the attendant drawbacks is a very big effect to get for free
+1 def would be totally fine, as would +3 soak or what have you
+1 def is armour normal, which is 2 motes to get normally, and 2 motes normally gets you a bit-more-than-2 soak, so 3 is close enough
nods
I was sorta basing it around the armour that is 'Heavy armour with none of the drawbacks' (But with a specific limitation to when that applies) from the artifact book.
which one was that again?
...was it the artifacts book? Let me find it
I don't see any of the existing armours with something that big
I've got like 5 books open.
(and if it exists I want it, my Sid needs more soak)
Mela's Coil, that's it!
ah yeah, the 5-dot heavy armour
yeah that's probably the strongest armour in the game
and also does not actually let you use martial arts with it
nods
And here I was thinking I was toning it down enough with 'Only vs Creatures of Darkness, Doesn't Protect Vs Enviromental Stuff, Doesn't give Razor Claws'. XD
it comes with an entire extra artifact weapon in the form of the razor claws, the first evocation is a reflexive rush with a huge stack of extra damage on it and it lets you fly, Mela's Coil is very silly indeed
this is not unusual for 5-dots because 5-dots are explicitly the Do Not Give At Chargen tier
I would personally just do +3 soak
you are unlikely to eat too many decisive attacks from creatures of darkness that deal between 5 and 7 damage, so it will feel much the same
My concern there is that necromancy doesn't do much in the way of Withering.
It deals Environmental and Decisive attacks mostly
then the default armour balancing would suggest +1 Def
but so far we are yet to see medium or heavy armour that counts as unarmoured for martial arts so I would generally steer clear of that on a precedent basis
if it existed, I would certainly be slathering..... probably all my characters in it
I mean, it's Light, not unarmoured (I made that change to make it a Buff Coat, not Silken) but...fair, I suppose.
hang on, if it's light armour anyway, why not just make it medium armour?
like, I can see the shuffle, but since only you are probably using this, you can just go "I want the big armour"
pay the 1 mote extra attunement cost and get the big suit
Mostly because I wanted it to have a Very Situational but good bonus within that situation instead of being Always Tanky.
well, fair enough, if it's not silken armour then bumping it up to medium is almost certainly fine
especially if, IIRC, you're using Parry over Evasion
it's the specific interaction of "I get to do martial arts without the downsides of doing martial arts" that is a bit wonky
Yeah, it was silken originally less out of 'I want to do martial arts' and more 'these are robes, I guess they're silken armour?'
oh yeah, go wild then, totally fine as a 4-dot
Can you go without Martial Arts in this game as a combat blorbo? Everyone seems to talk about them as pretty important
yeah totally
they're just a large number of the available combat trees and many of them are Extremely Cool
Ironically: The marital arts she does have work just fine in armour. XD
Thousand Blades and Reaper do not give a shit. XD
if you want to be best at swording be a Solar, take 10 solar melee charms and you're immediately promoted to Saitama
it's not a power thing, it's a juice thing
I think part of it is that martial arts give you some Special Spice.
Every Solar Stabs The Same.
they're very sexy
even for the lower-power exalts like Deebs, Deeb Melee is a very well-rounded combat tree compared to most martial arts and the same goes for Thrown/Brawl/Archery
it just doesn't let you do any of the weird bullshit
(well, deeb archery lets you turn your bow into a tree, for deebs they get some elemental juice mixed in, but you can't turn yourself into a gazellecarp)
personally, I am a huge martial arts fiend and I make a lot of Sidereals, who have the explicit hat of "we are the best at martial arts, we don't have to pay the normal martial arts initiation tax and our martial arts are extra cool"
so I talk about them a lot
And I'm playing an Alchemical who have their own relationship with marital arts.
In that Alchemicals are built via Battletech Mech Weapon Slots.
even there, I use Sid Melee or Sid Brawl to back up most of my martial arts setups, and then complain about compatibility rules making it hard for me to use two different martial arts with my melee tree
And thus you can Run Out Of Room For Normal Charms
But being a cool martial artist won't cost you extra charm slots.
that's always been a strange local optimum for alchemicals
It's also amusing that they like martial arts so much when they're...not honestly great with them.
Unlike Most Exalt Types, they can't get Mastery.
Though they do avoid Terrestial messing them up.
the only people who can get Mastery are Getimians, Sidereals and the Solar types
they're pretty solid with them honestly
maybe even better than solid, because they're attribute based
Yes but once you add 'the solar types', that puts 'People with mastery' in the majority becuase there's So Many Solar Types 😛
they're at least as good as Lunars and possibly a bit better because they seem to hit harder and don't rely as much on shapeshifting, which locks out martial arts when in animal forms
yeah, the solars, who are three exalt types
yeah, but there are only 300 solars, and nobody likes half of them because they're poorly written sun boys, so realistically you're only worrying about like 250 people + the getimians
who aren't real
People with Mastery: Solars, Infernals, Abyssals, Getimians, Sidereals
People with Terrestrial: Dragonblooded
People with Neither Terrestrial Nor Mastery: Lunars, Alchemicals
People Who It Depends What Your GM Says For Your OC: Exigents
pretty sure that Alchs are like Lunars in that if they stand in front of a Sid and press every kill button they have then the Sid wishes he avoidance kataed last round
neat
they make up for the lack of sneaky stuff and outright bullshit with rather more raw power
who
kinda shoddy attempt at making opposite day sidereals
To go back to the original point: Martial arts are weird and let you do weird cool things. Most melee/brawl trees let you melee and brawl well but tend to do so in a bit of a generic way.
So martial arts tend to get more talk
yeah

Like you are not doing any Black Claw Bullshit with a normal melee tree
I have an Abyssal socialite character who has taken a bunch of martial arts moves from White Veil, which doesn't exist but if it did it would be the killing-people-at-parties martial art
Abyssal Melee does not let me stab a guy in full view of the entire room, give him magical super chronic fatigue syndrome and walk away whistling without anyone noticing
Black Claw, the 'Crying While Beating You Down' martial art
but it will also turn me into soup because if I'm not doing my one trick I have like two and a half combat charms
I was strongly considering Black Claw
it's delightfully vicious
but it took too many dots that weren't my whole deal
Black Claw's capstone is literally reaching into your chest and pulling out your heart to crush it.
Black Claw doesn't believe in subtle metaphor
For Briar's benefit
It does more damage the more the person likes you.
if it didn't need a ton of Presence to work I'd have it on my Abyssal
the gaslight, gatekeep, girlboss martial art
it's quite strong if you lean into it, too
you can make sad cat eyes at your attacker and slap them with a -6 penalty
being able to attack someone in plain view, then make everyone think they started it
beat them up, and tear out their heart
and all your onlookers clap for you to heroically defy your attacker
Meanwhile Ebon Shadow is sitting in the dark corner going 'nin nin nin' as it prepares an ambush.
the charm for disarming and stealing people's weapon is also hilarious
my artifact now
I strongly considered White Veil + Ebon Shadow but there's only one charm in ES that really helps the weird social stealth that White Veil does
it does really slap though, if you have both you can hit someone with Blinded By Laughter for 10 automatic decisive damage + 12 more dice
which for most people is "you are now soup"
I love the fact that it makes it count as a Black Claw Weapon. So Black Claw has Every Single Weapon as a school weapon but only if you heroicly defended yourself against the cruel person attacking you with it.
it also lasts until you put your new sword away
"mine"
"Solar Girlboss, we're at the party, put the daiklaive away"
"mine"
Correct Responce: "How dare you ask me to put it away, this is my Comfort Daiklaive, you monster!" Rolls Join Battle
one thing I do kind of like is that of all the charms in Black Claw, Table-Turning Reversal is the one that deebs like the most
no mastery, no terrestrial
everything else is lower-power for them but they will steal your sword
I do also love the plot hook that is constantly hovering over your head as a Black Claw master.
This martial art is super effective against people who care about you...and every single black claw person has an unbreakable love of their master.
Like, they might not betray you but...they are someone who's mastered the Betray People Like A Girlboss martial art...
So can you really risk it?
you can also learn it directly from Mara
learn your martial arts from the character with 15 die double 8s seduce rolls, it'll go well, honest
still funny to me that she has her three Evil Intimacies and then one more that's just "I'm Enchantress from DOTA, sproink"
'A mortal is offering tasty grass' tags her intimacies
as a demon, she doesn't have excellencies and has Resolve 4
that might work
mortal 2/2 charisma/socialise dice pool, stunt, nailed it
It would be so damn funny to get away from mara with that as a distraction.
Though I think she'd likely make use of 'I take pleasure in death and suffering' to counter it going 'Okay, now I'm offended. You die'
personally, I think learning Black Claw Style from Mara would be very funny and I am tempted to do it now
Silly Martial Artist Concept:
Black Claw + Thousand Blades Master. The Thousand Blade's chosen form weapon 'Other People's Weapons'.
Yongzheng has 3 guile and two dots in socialize, I'm sure it'll be totally fine
no deebs were harmed in the making of this kung fu movie
i think it would be funny for harm to happen
I would like to roll bureaucracy to the demon
there's a Sidereal charm that lets you stick a demon in your soul for extra buffs, it's basically a Sid version of Pact With Mara
and I've always thought it would be funny to pick a demon that has the opposite goals to Mara, keep mashing the "demon X gets to impose an intimacy on me" buttons in exchange for power and watch them wrestle back and forth
Ah, the John Constantine Special.
What happens if they decide to team up and eat your soul then dip
also it is, in all fairness, very thematic for an Iselsi
(this is possibly my favourite Sid charm)
He would like to feel things he doesn’t feel, and to act in ways he doesn’t act. Why doesn’t he? Not clear! There’s room to wonder, which is how you know he’s alive. - Sid Integrity, all the time
I had considered doing this with Abyssal Larceny, which has a similar theft button
in the end I settled on White Veil because I'm a big crafter and this way I get to make one super mega artifact
Got to just brainstorm Evocations based around 'Innocence' + 'Death'. Honestly, I might go with more Social than Directly Combat-y evocations, play into it being robes before it's armour. XD
Where do evocations fall, relative to other charms? Dragonblooded-level?
Floating nebulously in the air because the published artifacts are not consistent, really
I would generally say that they're a bit weaker than equivalent Celestial charms but you get to tailor them to do specific things, and then that would get blown out of the air by Mela's Coil or the Heaven and Earth Gauntlets, which are 5 and 3 dot respectively so it's not like that's standardised
deeb level is of course the safe bet
If your campaign is only one kind of exalt, I'd just write for that juice level, they cost the same as your charms
just watch out for stuff that stacks with existing charms
Fair. I'm not going to be outright taking them but currently looking through the Abyssal Charmset for inspiration on Sorts of Effects.
I find a safe bet is to balance the effect off a celestial charm, add a twist and then boost the mote cost a bit
...I might steal an effect from one of the abyssal charms.
The one that lets you do Social Stuff to Mindless Undead.
Plays well with 'innocence + death' to be able to go 'I don't want to fight' and have a zombie go 'Okay' and wander off.
But not give it the 'every corpse I poke wakes up as a zombie' part.
That's usually the Murder Caste's anima power in other books, not sure if any of the beep boops have it
a fine pick for a charm, certainly
Abyssals have it there and in a threats-only form in the Day Anima, for instance
Yeah, looking at Barrow-King's Authority. Presence 3, Essence 1 for Abyssals and basicly doing a 'twist' on that that's less 'I am your boss' and more 'I can evoke sympathy in the dead'
Gentle Corpse Mein
Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prereqs: None
The wearer of Innocent Oblivion's social influence is capable of affecting mindless undead. Essence 1 Mindless undead count as having a Major tie of Sympathy to her.
A worse charm mostly but it's an Evocation, not an Exalt's Charm.
I would maybe bump it down to a Minor, because Abyssals are the big zombosses, but it's probably not going to matter much for zombies, which are not known for massive Resolve anyway so whatever
no idea if gremlins have anything autobot specific in that department
They mostly have Zombies But They Look Like The Borg when they turn up en-mass 😛
Oh yeah, no problem then
Oh and somtimes they have Ghosts In Your Machine.
Aka: Warghosts in more techie-looking armour
Apostates are basicly the Abyssal to the Alchemical Solar. 😛
They're mostly the same thing but gothier and dead-er
Major tie on anything that's a bigger deal than zambies is potentially a bit good but zombies themselves are a) fodder and b) tend to be under Defining Loyalty summon contracts, so being able to talk wild zombies into fighting for you sounds kinda fun actually
Yeah. My Alch's general 'thing' is she's a necromancer but more in the 'attempting to give peace to the dead' way than a "MURDER THE LIVING, MY MINIONS!' way 😛
Something I find mildly entertaining is that the Abyssal charmset can never decide how hard it is to make zombies
I did notice there is an entire 'If you kill a guy while using this specific charm, you can make him a zombie' but there's also Barrow King going 'Poke, 1 mote, gottem'
Basic Necromancy summons dozens at once, war turns every dead guy after a battle into zombies at E2, an anima power makes one for one mote....and then there's Abyssal Medicine, which spends 5m and an hour on one zombie, or 10m 1wp on a zombie with +1d to attacks
the capstone of medicine is a second, very slightly larger zombie
someone needs to tell Abyssal Frankenstein that Shadow Circle Necromancy already has warstrider sized zombie golems and he should think bigger
...I feel like the anima power should be better than 1 for 1 mote
When Abyssal Presence is doing that at E1
Meh, free zombies
not needing a charm is nice enough sometimes, especially if Abyssal Craftgar is here wanting to build something called a Thousand Corpse Goliath that can wrestle warstriders if and only if you find literally a thousand zombies
I have noticed there's a lot of 'make zombies' charms. XD
Jannisary-Wraith Conscription at least goes 'Look, have War-Ghosts and Hungry Ghosts too'.
I'm considering trying to finagle a War fav on this abyssal just for that, a zombie army with officers would help me police my empire of shadowland trading posts
I do like how Abyssal Disguise is no longer instantly shattered by 'I spent willpower'.
2e Abyssal Disguise hurt. Like the concept of face stealing was cool
But it didn't have the basic functionality side down'
And anti-disguise charms had a lot more meat to them than disguise charms
Do you think non-combat evocations is too silly? As I think I've honestly got more ideas for non-combat tricks on this gear's theming than combat tricks.
Also: Seriously, does no Sidereal Martial Art allow armour?
Like none of them even allow Light Armour
Do Armoured Sids just have to accept they won't get to do the Cool Sid Thing in any capacity?
Also: It's not good but I found a very funny marital arts + alch charms combo.
Birdsong Over Blades + Transpatial Cannonade Delivery
Birdsong lets you Not Make The Attack but still trigger on-hit effects that don't directly improve damage.
Transpatial Cannonade Delivery gives you the on-hit effect of 'He explodes like Torodial Shockwave Catalyst'
'I don't know what happened, just Just Kinda Did That'
Alchs also have 'can deliver unarmed attacks at range'
So you can just Make People Randomly Explode, Which You Had Nothing To Do With
They're not hurt by it but...everyone else is affected.
...huh, I wonder if Laughing Monster Style implies that Fae can get Mastery on martial arts.
As it's a style invented by the Fae and it's got quite a bit of Mastery in the charms.
Sidereals has a side-bar that says some spirits can get Mastery and the "some spirits may have greater access [than expected] to styles that resonate with their nature". So I'd say the fae warrior-saints who invented it should get Mastery -- or at least the most skilled members of their court
This is one of my few grumbles with the Sid book, yes
The only way to get armour and do SMAs is the Essence 5 Prismatic super form which most players will not get to mess with
it's odd like. they want to mechanically reinforce the 'martial arts master in cool robes' stereotype but like that's already accomplished by the fact that many native charms already get a lil bonus if you're unarmored. there's a lot of martial arts i'd give free access to light or even medium armor
Light especially should probably be more common because it means you don't need to have every Sidereal on the planet commissioning 4 dot artifact trousers
it's not like they get a particularly large motepool to do all that attuning with either
Strangely they have a way smaller mote pool than Lunars at E1 and then it steadily equalises out as both of them level
not sure what's going on with that
yea they scale funny
Old Sids get the good stuff, prophecy starts getting really scary at Essence 4 too
isn't there a hearthstone that helps with this kinda stuff
Light Armour on martial art styles feels kinda like it doesn't exist, if that remotely make sense? Since the line between 'no armour' and 'light armour' is '1 dot, no dots if you wanted it to be a Really Cool Artifact that would already be high dot'
There's one to commit one mote for 2 soak and a Greater Rock to reduce an armour by one tier, but the latter isn't very useful for tanking up because that still only lets you make Light Armour work with most MAs and you could already do that
Mara has mastery on Black Claw, because it's her style, so very likely, yes
Mastery is just the Good At This keyword, it's not any kind of marker of perfect Solar brilliance etc. etc.
after about two hours of number crunching, spreadsheeting and test dice rolls I think I now understand the craft system well enough to play a craft abyssal
for the slightly steep cost of 9 charms and 10 ability dots you too can assemble 5 dot manses
this is actually kind of a fun system once you're used to it but the fact it requires me to build an future cash flow model just to understand what the hell these charms actually let me do is extremely annoying
I feel I should write a quick guide to this if the character works well because it would be really handy to just have "want to do 3/5/whatever-dot artifacts? take these charms"
HOnestly a guide on 'how the fuck craft works/how to make it work' would be good
It's one part of the system I'm still just entirely bouncing off.
I need some more experience with it in actual play to understand how important the XP is, but I think I have the maths pretty locked down by now
there's this quirk where you get a refund on some of your craft-brain-juice-stuff for completing an artifact project ahead of schedule
and if you're Solar or Abyssal level good at crafting you can actually complete the projects so ahead of schedule that certain artifacts refund you more craft juice than you spent to make them, because the longer a project takes the more you spend anyway
I'm not entirely sure that a max rank craft solar can't just spin up by making a few spoons and wooden spears and then immediately go infinite on legendary daiklaives
Short version: It doesn't.
Look for a rework.
at its best, it's extremely jank
... Okay that's unfair. Craft works in 3e, it succeeds at what it wants to be, just, what it wants to be is a cookie clicker minigame, and I think that is not merely ass, but a fundamentally wrong-headed way to implement a craft system into any RPG.
there seems to be this expectation that someone who wants to do crafting should be willing to go 12 charms deep into craft at chargen and resolutely use crafting to solve every problem to keep the craft train rolling
There we go, that's how the crafting system works.
the main issue there is that to get different craft types you need to put 5 entire dots into a skill, so you are actively discouraged from becoming Solar Tony Stark the polymath
Which is dumb, to be clear, a bunch of the heroic inspirations for exalted crafters were basically polymaths.
"craft is one skill, different crafts are specialties" is like the most common craft homebrew rule even for groups that don't rip the whole thing out and start over
Yep
I am currently playing an Abyssal strongly inspired by Sauron and if we weren't starting at E3 I would by no means have the ability to do craft properly as presented in vanilla
Abyssal Craft is better than Solar Craft, but it still takes so many god damn charms to get powered up that I haven't even started on the fun cursed objects tree yet
Sid Craft is actually great and somehow manages to make the cookie clicker system work well by the simple expedient of handing you enough craft juice to make normal stuff and a few artifacts in the course of doing normal Sidereal things
and then at high essence just giving you a button to skip the thing
Yeah, later exalted do better with it because the new devs have had more time to work out how to take a hatchet to the system.
Personally, my perspective is that Exalted craft's greatest sin is that it's a massive decker problem because it puts the process of assembling things front-and-centre as a mechanically significant (and therefore time-consuming) element of the session.
I actually think 2e's system was better.
It wasn't good, to be clear.
But because it let the crafter hole up in a tower for a month, it could shunting them offscreen where their rolls weren't taking up everybody's time.
I have found that isn't a huge issue if Johnny Craft is willing to run his own spreadsheet, but that is because I do a lot of play-by-post, and that makes it way easier because me going away to plan out my manse is not holding up the entire table for five minutes of everyone's actual lives
Yeah, and unfortunately PbP Exalted invites its own issues.
meh, I think it's a sidegrade
(Although I'd take it for the sake of a game, at this point)
nicely encourages the party to split up and then you can have lots of fun skirmishes and bit encounters
combat takes a bit, though
But my own preferred inspiration for Exalted crafting is basically the coffee machine skit from girl genius.
currently planning a Deeb game and I'm tempted to try to get everyone to show up in VC to do the fights live, then do PBP for the rest, because I think that would be a very clean mix
Hnn, yeah that'd work.
also there are good Exalted 3rd dice rollers now and they speed things up a lot
That's sorta my worry. As I kinda want to pick up some craft dots to represent my character...well, being a crafter but it seems like the craft system seems to be 'You need many craft types to function and you need to go super deep into it, you can't go Oh And I'm Also This Sort Of Crafter'.
Yeah, look for a rework.
OK, it depends strongly what kind of exalt you are
Solar Craftgar hates life
Sid Craft you're actually fine
I'll look at alchs in a minute when this chiv match is over
Though I suppose there's 'craft' and 'craft that involves artifacts'.
my attitude towards the worse splat's crafting is very similar to my attitude towards 2e in general
In my character's case I was looking at her being...well, an artist who can make nice art, alongside her various social things.
if you go through the trouble of understanding all the foibles, keeping your feet away from the gaping holes and homebrewing your own structure to duct tape it all together, it works well enough and can be a good time
But it does sorta seem like 99% of craft charms are 'So, About Them Artifacts'
but if the damn system sucked less to begin with I wouldn't have needed to spend three hours doing that for the craft subsystem
Sid Craft on the other hand is genuinely a lovely time and I enjoyed playing Sid Detective: Also A Potter
I made little artifact gargoyles out of clay to follow my suspects
GG is actually interestingly good inspiration for Exalted. Obviously the aesthetic is all wrong, but hits the right notes of high drama/intrigue driven by people possessed of exaggerated passions, blessed and cursed with great personal power and influence in a world overrun with ruin and wonder. And it's interesting that even in this work that's all about mad scientists making death rays and monstrous violations against the laws of god and man, GG rarely if ever puts much focus on the act of crafting. Like, the coffee machine skit starts with some brief research, then is mostly a series of social influence engagements with the townsfolk, sourcing parts/tools/labour in exchange for a wondrous thing she can make, the actual Making A Thing content is like... 1 dramatic splash page of being ready to begin, some offscreen explosions and bystander reactions, and another splash of the finished product. Because GG understands that the process of assembling/constructing a thing is not actually mechanically engaging - it can be a spectacle, in a visual medium, like watching a blacksmith quench a sword in oil so it comes out on fucking fire, but in a text medium that's like, stunt text for one roll, y'know?
luckily if you don't want to do artifacts that's really easy
give me a sec to consult Alch Craft but I may have a proposal
do you have a preferred type of art?
doesn't matter very much
I was thinking painting but I'm not set in it
so you know how when you hit second circle whatever you get another shaping ritual?
necromantic paintings go
(I would genuinely just say every craft is appropriate here, it's not like the mechanics differ)
That's fun
I would suggest getting enough craft juice to make a couple of very basic artifacts
do you have Lore 3?
hang on I just got attribute exalted
I thought Int was their whole craft tree and had looked at it a lot before but there's a bunch of other stuff, wait one
never mind, Wits is where all the bullshit nobody cares about lives, ignore that
I wondered where all the craft XP charms that bloat every tree other than Sids went
luckily they went mostly into submodules so there's only a couple
you're Robot Bigbrain, right?
lots of int
how high is that int
and how many charm slots would you be willing to dedicate to crafting because that's actually a big deal for alchs
two?
6 right now.
And honestly, 2-3 as I doubt I'll have them in my 'walking about' charmset.
oh yeah you can swap
So I'll likely have 'Charmset when I plan to do combat' and 'Charmset when I want more utility but only basic combat'
yeah you can do a decent craft suite with this, I just want to see if Alchs have the ability to cheaply make 3 dot artifacts because it would be nice if you could make some cool swords for team
mundane projects + the odd artifact every now and then is actually quite well supported by the craft system as long as you ignore every single charm that ever talks about Craft XP or Legendary Projects
Hahahah, fair.
Transpuissant Whatever doesn't increase your excellency limit, right?
wait of course it doesn't, dice from it are considered charm
OK, cool
with this charm and all the submodules apart from the Essence 3 one I cropped out, you can fairly easily bash out a 3 dot artifact in 5 or 6 rolls or a 2 dot in 3
use God-Forge Upgrade, make yourself some Exceptional tools as a major project, stunt and spend willpower every time you roll to finish one
hang on you can maybe skip another module let me cronch numbers
want to get that XP cost down, call that just-in-time production
you will not have enough gold juice to do this very often
but if you're doing a lot of tinkering around with mundane craft you can probably do a couple of fun swords
that is the intended progression for the craft system, buried deep under many layers of cruft
OK, after fiddling with the craft-o-matic for a bit to get it to mimic alchemical stats instead of solar ones, if you only buy the first two submodules you have about a 90% chance of finishing a 3 dot
Click the cookie, use cookies to buy a granny.
stunt a bit harder to round that up nicely
if you do buy the double 8s submodule it goes up to 99%
the only annoying thing is that this needs Craft (Arti) 5 and Craft (Normal) 5 and I can't find the traditonal charm that clones your craft ratings so you can get Craft (Artifacts) for 8xp
whoops I crashed the craft-o-matic
I don't think it likes being an alchemical
fixed now
...I will say, it does feel a bit weird that so little of the Craft Trees in exalted are about doing things with crafting.
Like, they're about bigger numbers and bigger craft objects
But not a lot of like 'Get a big social boost for providing the perfect gift'
this is why I like Sid Craft so much, and the bits of Abyssal craft that aren't Solar mirrors
Sid Craft has tons of weird and wonderful stuff because they weave fate
I hope I'm remotely coherant in that grumble btw?
Abyssal craft has a sauron tree to let you present cursed objects to people and charm them and fuck with them
yeah, it's my no 1 grumble too
although in my case it's more "why do I have to build a discounted cash flow model to understand what charms to buy to make certain artifacts, this is stupid"
OK, very funny thing
you might want to buy two sets of Imprinted Data Cluster, leave them at base and swap them in when you want to do big crafting
oh?
if you have multiple installations of a charm, do you have to buy the submodules for each of them?
wait, the second submodule on this says "you only need it once for all purchases of this charm" so I would assume that normally you do
never mind, this whole rigmarole would only save you 1xp
looks like the best bet is to take Optimised Design Algorithm, the first two submodules and manually buy your way up to Craft 5, Craft (Artifacts) 5
which kinda sucks
why do alchs have a worse craft dot cloning service than every other splat, they're robots
you are stronger than i for trying to look at craft
I enjoyed Sid Craft enough to try my hand at Abyssal Craft
which may be unpleasant
but I think my spreadsheet powers are strong enough, I actually enjoy this bit
why are these guys so bad at crafting
they can do a lot if they go all in but a lot of their basic charmtech is kinda shoddy and you need a lot of XP spent
so your options are:
a) take some dots in a mundane craft, use it to do basic and major projects + make necromantic effigies
b) take Craft 5, Craft (Arti) 5 and two craft charms, at which point you can do 2 and 3 dot artifacts whenever you bank up enough gold juice
you want Optimized Design Algorithms and two or three submodules, plus Incomparable Efficiency Upgrade and its first submodule to bash out artifacts in a few weeks
ODA's third sub + Cognitive Architecture Expansion + Creator Recalibration circuits for more XP gets you to an 80% chance of 4-dot if you want to go a little further, and massively increases the speed you can make artifacts, but that feels like more investment than you want here
anyway, to cleanse our palates after this annoying craft tree, I present Sid Craft
great out of combat healing spell, great social charm ("no fighting, we are looking at the wall hanging"), Fit Check
It is kinda funny that they're the Craft-Themed Alchs, if they're Bad Crafters.
the ability to duct tape together Legendary manses in one work shift as long as fae fucked them up is kind of a fun niche part of that Essence 1 sid craft charm
you need to be good at craft to roll that repair properly but I could see some fun wyld adventures there
...I know it was a really minor martial art in 2e but man I'd love to see a return of First Pulse in 3e. Introduction to the Stone Prince was a very funny charm.
Also: It was very funny having my Sid go 'Of course I'm ready to learn Sidereal Martial Arts, I have learned the secret martial art of being a ratfuck streetfighting cheat'
there's a Sid Companion coming out at some point but I believe it doesn't have that one
but it does have Even Blade
Even Blade was fun.
Sid Companion has no extra charms in, which I find kind of odd, only a ton of martial arts
which is the Sid thing, sure, but everyone else also gets those
But yeah, First Pulse is one of those ones I don't expect to turn up again as it was like the most terrestrial of terrestrial martial arts.
Being 'The art of beating a guy with a tire iron when he turns his back in a street alley'
And I imagine asking the devs they'd just say 'Take Brawl Charms'
Kinda surprised they wouldn't add a couple of 'Help sids slide into martial arts more easily' charms.
Stuff like 'Oh yeah, expand the weapon options for this martial art' or 'Yeah, you can use that in 1 degree heavier armour'
Stuff that makes the jigsaw pieces fit together more neatly.
If that remotely makes sense?
yeah, that would be my preference
just like one page of charms to smooth out the one remaining Sidereal rough patch
As I feel like...well, there's a lot of weapons that are mechanically very similar but if you make them your Sid's thing, you're kinda screwed.
How is the Kama different from a Short Sword? Basicly entirely just in the fact it has less martial arts it can use.
And telling the Hungry Ghost User that he can also learn Steel Devil wouldn't exactly break the game, as best I can tell.
honestly the thing I want more is armour, but yeah
you could actually sort all the weapon compatibility with a one word errata removing the word "sidereal" from the Enlightenment charms
although that would mean you'd need a mainline combat tree to reach them
I also feel like you could even let other exalts have a much more limited version of it. Where you can go 'Pick a style and pick a weapon your GM agrees is similar to the compatible weapons, that's now also a form weapon'. Letting people go 'Yes, I can do this with Daiklaives and Reaper Daiklaives because they're bloody similar weapons and I'm good at this shit'.
Or the Kama/Short Sword example
wait, do you not get to use Any One-Handed Sword if a style has swords as favoured?
that's dumb
Depends on the particular style
Single Point? Reaper Daiklaives Only.
Fire Dragon? Short Dailklaives only.
Steel Devil? Any one handed sword
ok see i thought you were complaining about this from the other direction
if it specifies a type of sword i understand the restriction
i thought you were talking about something that just says 'sword'
Nah, talking about how despite 3e sorta boiling weapons down to mostly 'light/medium/heavy' (With some extra small keywords), some weapons get a lot more access to martial arts than others.
Like if you're a Reaper user, you're honestly better off using a staff than a Scythe
As the staff has other martial arts it works with.
While the scythe does not
scythe's cooler tho
Yeah but it's not great that you're incentivised to not take the iconic weapon.
For Now(TM)
I was genuinely surprised that the 'Be a Jiangshi' style doesn't allow Scythes.
(Then again, I'm pretty terrible at evaluating martial art styles so I've no clue if that style is actually good at Being A Jiangshi or not)
I cannot give any details, but I will say there is another scythe style in the works and it seems very cool.
Scarlet Patterned Battlefield is back?
Personally I'm very hyped for the flying guillotine style that was in the Sid backer awards because that was an extremely silly king fu movie
But isn't 'scythe style' details? 😛
But more seriously: Not going to press for details
Ah, no, Kickstarter calls it Crimson Killing Field so that would presumably not be the old SMA that let you bind an army to their boss,kill the boss and watch everyone else fall over
That sounds interesting, though I must admit with how much sids like having multiple martial arts, I do worry about 'Weird Specific Weapon' martial arts ending up falling to the wayside over 'this uses a weapon from the corebook'.
shame, that one had a badass sutra
I kind of wish there were more Sidereal charms in it rather than a big pile of stuff every exalt can use
Apparently that one is a sorcery spell and a martial art together so it's extra wierd
I'm no great expert on social styles but I do like the look of the form
Being able to Turn On/Off Hideous is pretty cool.
currently engaging in the traditional Exalted activity of "man, I wish I had four more charms"
when I have four more charms I will still be wishing I had four more charms
@tulip folio Hundred Shade Breath is the big battlegroup shadow circle spell, so Alchs can just learn that one and get your ghostly legion that way
Oh, whoops.
Yes, I want that one.
My character already looks like an Alchemical Hungry Ghost.
As she wears what is basicly a Qing Dynasty Bureaucrat outfit day to day.
Which I think makes her 'the most covered exalted character who isn't called First and Forsaken Lion' 😛
my Abyssal is starting out with the "your blood counts double for magic and your wound penalty is 1 bigger whenever it would benefit you" necromancy merit, plus the shaping ritual that lets you spend your blood as spell fuel
which means he can stand up, slash his own palm with a big evil knife and do just enough damage to himself to hit -1 wound penalty, at which point his huge horde of ghosts deploys at max possible size (3)
hopefully that will not be required very often because it impedes my ability to stand in the back and throw more spells for the rest of the fight, but it's neat
his blood is also literally blue so I'm not sure how this stuff works
The necromancer’s blood possesses an uncanny blue tint when spilled, tendrils writhing beneath its surface
man has stranger-looking blood than the actual robot
Alchs: "I'm not 100% sure my blood wasn't already blue nanomachines."
Nice. I've got Mathemagic as my sorcery ritual and <Honestly Not Sure> for a Necromancy Ritual. I keep bouncing about the necromantic rituals and not being 100% sure which one would be most fun.
Death in Effigy looks potent but I'll admit it feels like it's got the least plot hooks built into it. XD
While 'turning up coated in blood' or 'Becoming the lead singer of nightwish' looks a bit funnier.
death in effigy is my go-to because I love wandering around with my arsenal of Dishonored bone charms
100% fair
especially on my Sidereal
I think part of it is that for Alchs the charms would be a bit mundane and unlikely to cause trouble.
As Autobot city already makes things from Human Bones 😛
While the others are more likely to Cause Me Issues
If that makes sense?
it's also a great excuse to do a lot of basic and major crafting - whenever I'm in a safehouse or a base or a new area I make a quick major effigy and hide it under a floorboard, and I whittle a quick basic one before bed and add it to the bandolier
suddenly, solid craft point income
it doesn't actually specify whether you can have multiple but you can only draw from them 1/scene unless it's for your control roll so I don't see why not
That makes a lot of sense
Gives you an in-universe reason to be constantly playing crafy-clicker
my Sidereal weaves prayer strips and winds them around little bone sticks, my Abyssal folds metal into the relevant shapes with Craft (Metalworking) because he has so many craft charms he doesn't actually need tools
hello I'm being bullied by someone to put a design ponder in here: Why do several martial arts that were Terrestrial MAs back in ex2 have, well, Terrestrial effects in ex3? White Veil Style (if it existed, of course), Golden Jannisary, Swaying Grass Dance... I can kinda get them having mastery (since a lot of 2e styles were just 'Terrestrial Style, But Celestial', example being golden exhalation into righteous devil) to not have to double up on styles, but it seems weird for traditionally terrestrial styles to be worse for terrestrial exalted?
as far as I'm aware the keywords are almost literally "martial arts, grade small (terrestrial), medium (neutral) and large (mastery)"
so it's less a specific lore commentary on anything and more just calibrating power for different Exalt tiers without having to write three different Arts
Mm, I suppose that's fair. And in a vacuum not taking previous editions into consideration it makes sense if you want that split to exist. It's just odd coming from previous editions, I suppose. (Then again I also have some issues with ex3 MAs in general, and how they kinda removed them as a path of enlightenment and instead just made them Alternate Combat Charms unless you're a sidereal, but that's beyond the scope of simple design/lore interaction questions)
I would appreciate a generic Enlightened Mortal sidebar in a book somewhere, yes
the mortal martial artists who can throw energy snakes or cut someone with a golden karate chop are always kind of neat
...you know, you could likely do up 'You martial arted so hard you enlightened your essence' as an Exigent type.
Exigents are way more juiced than your average enlightened mortal
Mortals who aren't sorcerers being able to like. Actually Do Things is something I miss from ex2. (Even if those things were rarely much, it was still something.)
those guys have like 10-15 motes and two charms
then you get four Old Masters who all have 15 motes and two charms and suddenly your starting deeb might be in a tight spot
I was tempted to homebrew some kind of "Shape Punching Motes" action for mortal martial artists where they sit down, meditate for an hour and gain, I don't know, Willpower x2 motes to spend on martial arts charms that last until spent or refreshed
Giving them what is basicly a Shaping Ritual But For Martial Arts would be fun
so mortal karate kid actually can throw Striking Cobra Technique and his master can enter Snake Form
also all the basic stuff like "add +1 to your evasion" suddenly becomes quite big when you're a mortal and don't have excellencies
of course the problem there is you can't really be taught martial arts charms in such a way, since ex3 has the whole 'charms aren't real' thing going for it. Which I believe still applies to MA charms?
I don't think it's stated otherwise at least
nah, martial arts charms and sorcerous spells are actual in-universe techniques
so are Sidereal charms, as ever
it's just Solar/Lunar/Abyssal/Whatever charms that are vague categorisations of effects for rules purposes
I knew spells were (and alchemical charms), didn't know that about Sidereals though. Haven't had call to play one yet so Ih aven't read most of their book.
they are no longer hard-locked to the charms they had when their exaltations were made, at least
Sids can petition the maidens for new tricks
which is kind of fun
That's neat. I know the general way around that in ex2 was just 'the charms you homebrewed already existed, it's just no one had cause to learn them in a long time', which kinda the same deal, good to see it canonized.
Sids, a couple of minor foibles with martial arts compatibility aside, are amazing this edition
probably the cleanest exalt type to play
... Well that's new lol
they have most of their boring "gain +dice to X" abilities boiled into their free excellencies so all their ability trees are just the fun stuff
Do they still have the trick in sid archery where they turn metaphysical concepts into arrows to shoot those concepts into people?
Generalised Ammunition Technique is still a standby, yes
the E5 capstone for Sid Archery is an expansion of it that allows you to shoot things like avalanches, snowstorms and spare Lunar Exalts
I played a strawberrysid back in ex2 who did that with Heroism, Magnificant Weaponry, Impenetrable Armor, Tactical Acumen, and Skill At Arms to make heroic mortals with good starting gear oin demand.
oh that's a fun one
I'll have to remember that
Sid Craft has a similar button actually
Oh?
you embed a resplendent destiny in a perfectly mundane thing, the thing becomes vaguely artifact-y and anyone who bears it takes on the destiny
so you can make a fake legendary sword that produces a fake legendary hero
great for Technically Correct Prophecies
notes down for inspiration when I eventually get around to that Raksha for 3e I have bouncing about
Nice
...do 3e sids still have that 'heaven is so rich that Just Getting By for a sid is enough to crash the creation-side economy'?
I had fun with a Salary 5 Sid who just Had Comical Dosh
they still aren't quite as choppy as Solars or Lunars but now that manifests as "man, wish I could get some bigger armour without turning off all my martial arts" rather than "our paranoia combat stuff sucks so we evaporate when touched"
they can hold their own perfectly fine and become monstrous with prep time
but yeah, Generalized Ammo Technique was always one of my favorite Sidereal charms. I had a few specific combos on that character other than the 'instant heroic mortal' one; one of my usual combat uses wa shooting 'fire' and 'inflammability', for example.
an E4 sid that's been following you for a month is a terror
I actually caused a bit of a scandal with that one by setting a lesser elemental dragon of fire on fire...
(well, a maxed out melee solar will kill you tick 1 round 1, but they do that to everything, including entire circles of other solars because their trees are a little bit broken in favour of insane blitzing)
'this is like the one thing I'm not supposed to be able to do!'
Look if he didn't want to burn he should have dodged the arrow.
I do like the 3e Sid charm that is just 'Call Boss, Have Him Solve The Problem'
It allows you to replace any problem with a different, bigger, more dragon-y problem
Salary is not a different merit to normal Resources any longer but Sids start at Res 3 and are mentioned to rapidly be promoted to Res 4 if they have a vaguely normal career
I don't know if you remember the character iki but it was the Austrailian Surfer Dude Battlesid. You helped me with his accent.
(His surfboard was also his powerbow)
so their salaries start at the GDPs of small countries and trend up
OH GOD DAMMIT ID
lmao
Avoidance Kata and Duck Fate are their old selves
Always good to have
I don't have them on my current sid but only because I couldn't afford Dodge
is Thrown still the 'tank things' charm tree?
no, thrown is now the Black Dynamite one
iirc, the charm trees now actually do the thing they're supposed to do.
They just do them weirdly
there's a few weird points - your soak charm is in Presence, for instance
but yeah it's a bit more normal
I am honestly fairly happy with that
I didn't mind everything being Moranesque, buuuuuut
then you get into Sidereal Martial Arts, which aren't that much more powerful than the equivalent Celestial charms but are a lot weirder and all bets are off
I mean, that's sorta why I'm going 'Look, Masques was a cool read but I'm just Outright Ignoring Its Mechanics' when pondering how to do 3e Raksha 😛
I will probably end up reading Sidereals in depth more if only to use their charms/powers as contrast to my current white whale homebrew project
SMAs can still do incredible nonsense things but they do it in cool ways rather than by scrawling "power x100000" on the paper
that's cool!
With shit like 'Look, just Have An Excellency instead of being able to ladder yourself up to dex 10 all time by assuming like 3 different kicker of asses forms' 😛
Obsidian Shards for instance has three capstones - a "normal" turn yourself into a battlegroup charm that is an almost direct port of the Solar and Lunar equivalents, a form upgrade and a collaborative writing exercise that is also the best finisher in the game
they made Breathing On The Black Mirror good
Nice
you now need to roll your initiative to use it, and it only goes off if your result meets or exceeds the largest number of health levels any enemy in the scene has left, which is really cute because just making a decisive attack with that giant pool of initiative would produce the same effect if your target did nothing to defend themselves
instead of having to batter your way through all the bullshit solar defences you can just go "look, I have been kicking your arse six ways to Calibration in this fight, this is over" and use your giant pool of initiative to punch through reality and pull out the mirror shard in which you won
but yeah, I might be running a PBP with a friend group of mine soon based in Uluiru, where the basic pitch is 'what if you could bring an Incarna back to life? Should you, if you could?', so on the off chance at the campaign climax that they do decide 'yes, we can, and yes, we should' I want to have Auroral Exalted ready.
You are a madman 😛
there's also a sorcery spell that lets you summon Judge Dredd, which is very funny
not sure if this was in 2e but I love it
...man, I entirely forgot that there was an entire second damn group of elves in Creation.
Mountain Folk Technically Exist.
Weren't the rules for playing them in scroll of heroes, not graceful wicked masques?
Possibly!
I don't have my book open right now
I just recalled that the Fae who got stuck in creation when it was formed became Mountain Folk
at least the ones at the pole of earth did, yeah
And are honestly more Fey than the...Fae. XD
Exalted Fae are a very Modern Fantasy Fae.
While Mountain Folk are more Sidhe
Being Fey Fancy Crafters of Wonder who live Underground.
i thought the mountain folk were autocthon's first crack at making a species
The raw materials used were fae that were cuaght by the elemental pole of earth, iirc
so... yes!
to both accounts
...I am dangerously tempted by a thing.
Oh?
Mountain Folk
Mountain Folk are originally Fae, caught in the creation of the elemental pole of earth and shaped into beings by Autocthon. Mountain Folk are made the same way as Raksha, though their Defining Role is almost always their Caste (Worker, Warrior or Artisan). Unlike Raksha, creation does not cause them to calcify and thus they do not have Stagnation. Instead, exposure to the Loom of Fate causes them to make wild and barely understood connections, giving them Chaos.
they are very much of the 'technically exist' category, yes
...I wonder if any Mountain Folk ended up in Autobot city. They were Primus' creations.
They aren't mentioned in COCDAutobot, 2e alchemicals or 3e alchemicals to my knowledge, but I could see it happening for a small number of htem.
Awakened Dream Manufacture
Cost: 10m, 1 WP; Mins: Charisma 3, Essence 1
Type: Simple
Keywords: Mute
Duration: Instant
Prerequisite Charms: None
The Raksha shapes gossamer into strings, tangling the strands of fate so that she always had what she needs at this moment.
The Raksha rolls (Charisma + [Performance, Craft or Socialize]) against difficulty 1. Success grants her one dot in one of the following Merits, stacking with additional dots: Backing, Allies, Contacts, Followers, Influence, Language, Mentor, Retainers, Resources.
Allies and Mentors created by this charm are real people linked to the Raksha with this charm, while Contacts and Retainers can be either real people linked this way or fake flesh automatons crafted by Wyld magic. However, for all purposes, these merits are entirely real and last until this charm is next used.
For each 2 additional successes, she can gain an additional dot in the chosen Merit or another merit from the list.
Reset: Once Per Story
Sidebar: Oh Come On!
The stronger story crafted by the gamemaster allows for any of these merits to be vetoed at the game master's discretion, forcing those dots to be reassigned. However, the game master should consider if allowing those merits would be actively disruptive to the game or simply create chaos for the characters. Getting a gateway lesson with your good buddy Ledaal Kes won't break the game if the focus isn't on Dynasty Politics, for example and pulling out a 'Actually, I work for you guys' card is a classic of fiction, after all.
The various Umaza’s Hymns seem pretty fun, though Hymn of the Siren only lasting until end of scene seems the weakest.
...where the hell do necromancy spells that send you to the Underworld/Labyrinth take you in Autobot City?
Pole of Smoke
oh, you know
...that seems even more dangerous than going to the Labyrinth. XD
Door of the Dead is likely not good spell for my Alch then.
Hmm...Death of Obsidian Butterflies of Flesh Sloughing Wave? Actually...what is the range of Flesh Sloughing Wave?
The necromancer unleashes a wave of Essence, rolling an unblockable (Perception + Occult) decisive attack against all living enemies within range, ignoring cover.
I can't find a listed range for it.
from a quick search through the discord it's an error and supposedly meant to be medium
like a spot in medium range
i can't really find a direct dev quote though
Okay, cool. So it's a pretty big damn wave (As it's not a line like the butterflies) but it doesn't leave the dangerous terrain.
yes
and only targets the living
which might be a real problem in autochton?
do alchemicals count as alive
They do!
For all purposes, Alchemicals are alive.
...but yeah, being living only is a bit limiting as Gremlins are spirits.
I guess it's butterflies. Man for being a necromancer most of my spells are sorcery. XD
spirits aren't necessarily not alive
little counterintuitive when thinking about 'spirits' in the way it's usually used but within the context of exalted spirits is just a very broad category of weird lil freaks
Oh yeah, but they're Machine Spirits so...I dunno, likely not alive?
It's tricky
They're machines but they're also spirits
Like Autocthon is alive-enough to be sick and dying but I'm not sure if he'd count as 'living'.
Then again, they're also alive enought to have children with mortals...
Exalted can be confusing
Oh well, Raise the Skeletal Horde and Bone Puppet Dance are decent spells, even if it's tricky to find other Ivory circle spells that super work for her due to the location.
you picked a real struggle for yourself
Door of the Dead: 'Hey, what afterlives can I step into?'
Autocthun: Afterlife - Inefficient. Soul Recycling in Autobot City - Actually Functions.
and who made the design that ended up with that inefficient system huh
Autocthun: Engaging Shame Protocols
and now i have to run around pushing ghosts into lethe cause they keep disrupting the loom
Blessure of Bloody Respite: 'Hey, can I step into a sanctum?'
Autocthun: Seal blocks all extradimensional travel. No sanctums within Autobot city
Necromancer: "You're not making this easy!"
Autocthun: That is, indeed, the point
no no it's fine. i just didn't expect necromancy to be dutch
If you try to do that in Autobot City, the seal that keeps it locked away tells you to Piss Off. XD
does that mean gods in autochton also don't have sanctums
There are no gods in Autocthon!
They're Machine Spirits
And they just Have Houses.
Because they're in charge.
oh right
Well, okay. Machine Spirits are sorta spirits and sorta demons.
They're Autochun's souls.
So the Divine Ministers are like Liger.
Which is why you can summon them with Summon Demon.
But they're immune to being bound.
Due to 'I won the war, I didn't surrender shit'
my sid knocking on the crystalline sanctum of the godhead going 'lemme in. i just wanna take a look. let me in. let me iiiiiin'
Autocthon developed excellent networking protocols for the loom.
me and my pattern spider saw your Loom Copy from across the seal and we want to study you like a bug
...I wonder if machine spirits can do fate weaving inside autobot city like the department of grumpy fate guys can do outside of it.
Or if it's running on read-only
i assume they have something similar to pattern spiders, which, by necessity, would have to be able to do it
P4tt3rn Spid3rs
being ascetic is a lot less impressive for someone who doesn't need to eat
Yep but they can do it just fine if they want to.
they're starving my sid for CMoS training rn and this alchemical is stealing valor
It's actually one of my necromancer's intimacies XD
Defining: The Dead Are Part Of Our Community (Principle), Autochthon (Faithful Hope)
Major: Vos-Ulos (Positive Tie, Protective Love), Divine Ministers (Positive Tie, Awed Respect), Divine Minister Ku (Negative Tie, Exasperation), I Am Not A Monster (Principle), Spellcraft (Positive Tie, Joy)
Minor: Half-Forged (Negative Tie, Horror), Food (Positive Tie, Comfort), Tunnel People (Positive Tie, Sympathy)
It's funny being an Alchemical as the Divine Ministers are a big deal but they're also...guys. If you live near them, you've likely seen them out and about.
They're a lot more 'You'll have a stance on this' than most Third Circle Souls.
just some fellas
There's a place in the corebook where Divine Minister Ku's deadbeat daughter has been sent to the ass end of nowhere to learn some responsibility.
im sure that'll work
Which is like if Octavian was told to fuck off until he stops being so much of a meathead. XD
This is almost identical to an Essence 3 Abyssal Bureaucracy charm, except a tiny bit broader and a lot more powerful because the merits are permanent
Well, not permanent. They last until it's next used so you can't keep stacking them up but that's fair. I didn't know about the Abyssal one.
Was trying to recreate the old 2e 'Raksha are really good at making stuff out of glamour, regardless if that's people or wealth'.
As they were the other guys alongsid Sids who had 'Fuck it, crash the entire economy at chargen' with Gossamer.
You want "spirit-summoning conscription"
which is also one at a time but considerably more limited
fun upgrade to go "surprise spies" but my Abyssal doesn't have that one yet
Ah, Shade Summoning.
That's why my search wasn't finding it.
I just spent a minute poking at my PDF and going 'you're not missing bits are you?'
Until I just searched 'conscription' and found it.
...huh, interestingly enough, the Abyssal one is more permanent if you work at it.
At the end of the story, the Merits are lost as the recruited characters move on from the organization, unless the Storyteller deems that the Abyssal’s treatment of them qualifies to retain them long-term as Story Merits.
So you can over time amass a lot of dots with that charm
Still, tiny bit much for essence 1 zero prereqs
Fair. I'll make 'what it can affect' scale up with essence.
The intent is for it to be the starting charm for their 'Making Dudes From Gossamer' charms.
With it moving from there into the 'Summon a Battle Group' one
Transient Works of Flesh and Bone
Cost: 10m, 1 WP; Mins: Charisma 4, Essence 2
Type: Simple
Keywords: None
Duration: One scene
Prereqs: Awakened Dream Manufacture
The Raksha rolls (Charisma + [Performance, Craft or War]) against difficulty 1. Success conjures a Size 1 battle group of Brigands or Battle-Ready Troops with Average Drill and Might 0. The Raksha may spend additional successes for the following bonuses:
1 Successes: Add an action of the Raksha's choice at 6 Dice.
2 Successes: Increase the Size by 1, to a maximum of (Essence) Size
3 Successes: Increase Traits to Elite Troops, Assassins or Medium Cavalry.
3 Successes: Increase Drill to Elite.
3 Successes: Increase Might by +1, to a maximum of +2
Weapons of Iron to Aggravated Damage to creatures formed this way.
Calling The Dance Of Blades
Mins: Charisma 5, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Transient Works of Flesh and Bone
The Raksha gains a number of non-charm successes on Transient Works of Flesh and Bone equal to 1+ the highest Might among battle groups opposing them in this scene. The cost of increasing Traits, Drill and Might with Transient Works of Flesh and Bone are reduced by 1 Success.
As the intent is that 'Making Dudes' is something they're pretty good at.
Guessing you decided to make them very much Celestial level then, if they're getting strong sidegrades of high essence solaroid charms
I still think "just summon a bunch of merits" probably needs the five or so prerequisites it has on the Abyssal tree because it is extremely flexible even if it's only one or two categories
Full excellency that and do Allies and it's literally "summon friendly Celestial Exalt"
...ah...that's tricky considering none of their charm trees is longer than 3 deep due to the way they work. I might go back to the drawing board, as 'Making Shit From Nothing But Gossamer' was supposed to be The Thing They Are Really Good At. XD
I think Raksha should very much not be celestial level, and honestly shouldn't even be DB level. That said it's fine for them to have areas of strength.
Like I love the fair folk, they're what got me into this game (before I fell hard for Lunars), but they ain't supposed to be that much of a big deal.
...I mean, one of them punked the UCS himself. They've got a pretty broad level of power.