#World of Darkness
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Or is there a particular supernatural beastie you're super into?
I honestly just wanna play monsters
Cause each splat might share the setting in common but they approach it with very different purposes
now define monsters
Now this is a philisophical question
Yeah ‘monster’ doesn’t narrow it down in the slightest lmao, even the human mortals Are Not Good People
Changeling Seeing the Technocracy: "They're making the world cold and dark and banal."
Mage Seeing The Technocracy: "AND THEY'RE NOT SHARING IT WITH ME!"
Explaining all the splats and their relationships to each other is yarn on a cork board territory tbh
Yeah and even the most 'human-ish' monsters can be some of the worst. Being a Werewolf or Vampire doesn't make you 'worse' than a mage just because he's More Human.
If you’re interested in a particular beastie, read through its corebook and see if you vibe with it
if what ur out for is someone contending with their monsterhood, head to chronicles
Political thriller sounds like my speed
There are also many games and interactive fiction pieces as well as actual plays that give you an idea of how things go
arguably also all of them tbh
Damn
Political Thriller is generally Vampire, with a bit of WoD but not as much CoD changeling.
Like all of them can do it
5th Ed WoD also has plenty of that built in now, taking many cues from CofD but it doesn’t go as hard into it like the other rules does
But WoD Vampire can be a lot of 'politics the talkening' even by WoD standards 😛
Yeah Vampire is specifically Political and Personal horror angles
CtL has Changeling politics as something you can lean into but its not always as much of a factor
You can have that in any game line, my WtA game has a lot of it, but that one laser focuses on that as a theme
vampire set the archetype for wod as it exists so its generally the one most expected to deal in factional politics yea
especially with old as fuck vampires
CtD has politics as a notable factor but it's not quite as primary as it is for Vampire. Seelie and Unseelie are not as fire and water as Cam and Sabbat is for vampire.
Anyways, specifics! Lemme think
i think the other big political game r the mage gamelines
but yea basically all the games involve faction politics to some degree
Suddenly thought about how this sounds almost like the Like A Dragon games but underground politics aren't uncommon
Not all of them are grim right?
@lucid cape the new game lines have Primers available, which explain the setting and themes of each splat as well as mechanics; these are free on Renegade’s website and are a good peek into the books without the upfront cost
Varies a lot by game line.
Geist for example is one of the least grim lines CoD has despite literally being able dead people walking.
Oh lmao no they’re all miserable, but the PCs are at least loosely expected to try and improve things
They won’t succeed, but they’ll try bless their little hearts
Lmao
How hopeful things are varies a lot yeah
theyre all grim to some degree
chronicles has the most grim lines just by volume i think
Vampire tends to be pretty bleak, because you only have so much to look forward to in unlife
What is the kind of story Warewolves tell in WoD?
Werewolf is “what if Captain Planet fused with The Punisher” and their best outcome frequently involves bleeding out in the snow at sunrise after killing a big evil guy
I keep fucking mispelling it
Ecoterrorism
CtD varies widly tonally, by design for example. One day it can be about fighting a cold iron dragon that seeks to devour people's dreams, another day it can be dealing with the horrors of Conversion Therapy.
wod werewolves is spirit powered ecoterrorism yea
I mean it’s Anticapitalist Wahhabism
Chronicles Werewolves meanwhile makes you spirit border patrol
wahhabism is an unnecessary pull
Sounds like it fucks
It’s frequently a lot of things, but their tag line is “Warrior, Shaman, Hero, Monster”
Wod Werewolf 😛
What
Werewolf is also the one that really hammers home violence isn’t really a good tool for long term change, so any good game is gonna have some politics involved
Hammers are only really good at driving nails and breaking things, and the Garou are the best Hammers ever made
Werewolf's general vibe is 'Ecoterrorism with Ancient Mythological Spiritual Journeys and a lot of 'Cú Chulainn tied himself to a standing stone and stood against an army that could not pass as long as he lived''.
With the issue that...yeah, there are problems that 'A guy who can fight an entire army of mortals' can't really solve
It’s also got a lot of “the older generation shit the bed and now the youngsters have to branch out and make a difference because everyone else is too depressed to function or too callous to care about anything but murder”
Werewolf is a lot more complex than it looks at first glance but you can absolutely play Power Rangers: Mortal Kombat Edition if you want
That sounds like an amazing oneshot
I am at work sadly, so I can’t really dig around on my phone but I’ll circle back and get you when I get home in like five hours
...the Changeling/Get of Fenrir interaction gets a lot less 'Those poor werewolves' with modern Get being non-playable neonazis and a lot more 'Those assholes had it coming'. XD
https://renegadegamestudios.com is the storefront for now dunno if White Wolf will host its own at some point but this is where they drop for now
Also I am running a W5 game over on twitch every other Thursday called ‘From Dusk Till Bawn’ about a group of cubs and some older wolves trying to solve problems in Sieverville, TN
Thanks
Our next game is this Thursday, actually, I’ll send you a link to the collection if you’re curious for my take on the setting and genre
consistently capable of doing more than their appearanc will suggest is the way I'd phrase it. a brujah with 0 potence 3 athletics and 4 strength is capable of suddenly rivaling world champions on a whim. it's ajother aspect to their horror. that little waif? she's strength 4 and can surge to 6 and has spent 100 years learning the secrets of kicking the shit out of you. good luck.
...I think a general idea with Werewolf's 'vibe' is that the good end for a lot of characters is not 'Retired safely' and is more 'Died in a way that bards will sing of for generations'
any of the normal tells humans use for dangers aren't really viable around vampires
it's another reason theyre so damn hard to kill em masse for hunters
I was gonna ask if theres one who's main purpose is just tearing stuff up, but I feel like that encompasses basically every one of them
pre w5 get of fenris
Werewolf. The non-fightiest vampire is 'tougher than you'd think'. The non-fightiest werewolf is 'a monster that can slaughter almost any other splat if they're not prepared'
^
or at least baby splats
wereolves start off strongest of the big 3 but can taper off hard compared to mages
or vamps
...all of this is to say nothing of the CoD Demons, who are spectacularly weird in every way.
Whataboutem?
They interact with every part of the setting in a very strange way, and exist in a spy thriller.
Most splats can do this, but put a different spin on it
And have powers that literally force the world around them to embody the tropes of a spy thriller.
I thought CofD Demon was The Matrix
How does one set up a werewolf story?
Ah
And rather the world being a computer, it's a story, and so rather than manipulating code, you manipulate tropes.
For an example of the difference in starting characters:
To go with an NPC in the dark ages vampire game I'm part of: Sera is a werewolf who is 5ft tall if she's wearing heels and is a noble girl from the sultanate of rum.
Aininur is a Banu Hakim Vampire. A sorcerer warrior who is a deft hand with a blade who can move faster than a human can blink, literally teleport and call upon the spirit of her blade to guide her.
Sera would beat her girlfriend's ass from pillar to post if they got in a serious fight.
while true werewolf lore in particular revolves around the fact that you are capable of enacting incredible violence on a whim in a world where that is very rarely the solution and trying to figure out what to do with that.
so of course a lot of the time the answer is beat the shit out the symptoms of the problem consequences be damned
First you get really mad at capitalism and then figure out a way to show that being something a werewolf could conceivably kill with claws and fangs
You did not even say the vampire was the werewolf's girlfriend
cross-splat games are odd ones
Oh, she's an NPC. Aininur took True Love + Sleeping With The Enemy 😛
The what and the what
And the GM thanked me for giving him enough rope to hang the character with.
look up literally any evil committed by an oil company ever and imagine being 4 to 5 people who now have the ability to turn into a tank and really don't like that oil company
congrats you now have the basics for a campaign
Sounds like I can make a revolution storyline with werewolf
Oh and then you give the oil company hellfire flamethrowers and evil Captain Polution mutants.
it's one way to play it. activist infighting, the idea of generational problems that you can't correct, and more are all part of it too
Yeah, I fuck with the Werewolf vibes
because the other thing about wta is your ancestors fucked up royal and the odds of you cleaning up the mess in your lifetime is basically nill
WoD has a lot of bad guys but few of them are as gleefully bad guys as Pentex.
Fun
like the prime examples of this are the fact the werewolves solutions to people they disliked is genocide
It probably should be mentioned that Werewolf the Apocalypse is also one-half heavily animist shenanigans.
When you're not fighting ecological disasters of companies, you're fighting corrupt spirits of decay, and giving respect to those that remain.
they literally tried to eradicate humans so much it created the species wide fight or flight of the delirium as an explanation for the myths
Was about to say, oh Wolfenstein, but not as wolfenstein as I thought
and they also murdered a lot of other shape changees
https://www.youtube.com/watch?v=m__J1Jw6TxA Pentex Board Meeting
Let our polluting powers combine!
Super radiation! Deforestation! Smog! Toxic! Hate!
And your polluting powers combined, I am Captain Pollution!
GO POLLUTION!
because surely murdering parts of the world you don't understand is the solution
and it's good when the garou do it
smile
The what
Garou is the term werewolves use for werewolves
WtA has a bunch of Proper Nouns for everything
Oh...
yeah
So that's why that one game I like is called Garou: Mark of the Wolves
short version there are other things like were bears sliders and such
the werewolves tried killing most of them
and in a few cases succeeded
Yeah Werewolf isn’t strictly a bash stuff game, and you’re gonna be dealing with weird spirits and spiritual burnouts as well as corporate mascots and jackbooted thugs
In either case, it should also be clear that Pentex is not every ecological distaster of a company.
Just the worst of them.
Honestly go grab the Primer it really helps
I very much vibe with this
If you’re a CYOA game player, there are a bunch of Werewolf ones that are good (and one that fucking owns bones)
They’ll be the easiest way to tell if you fuck with it short of reading the books yourself or watching a live play or actual play type beat
Also the W5 core rule book is…well, it’s not bad but it’s not the best in its current lineup
W5 core?
So, is Pentex entirely tip-to-toe evil always? Or are there grunts who either don't know or can't afford to care about the harm their job is doing because it's the only job they can get?
But yeah. WtA. Try to reverse that which has already begun. Fight rampant unfettered ecological exploitation. Give respects to the aspects of the world behind the veil of the Umbra. Die horribly. Die Proudly. Perhaps change things, a little bit at a time.
Those guys exist and get eaten by werewolves but if you're dealing with 'Major Pentex Things' you're likely dealing with some real bad shit and some people that would creep out most vampires.
Werewolf the Apocalypse fifth edition is abbreviated W5, because it’s got a lot of changes from the other two rulesets, 20th anniversary and Chronicles of Darkness’ Werewolf the Forsaken
depends how you want to run them but they literally try to infuse their food with soul decaying elements to ensure their employees and customers alike lose their empathy
All the fifth edition rulesets do that, so vampire is V5 and Hunter is H5, mage will be M5 etc etc
I dont like the dying part, can we skip the dying part?
Everyone wants to skip the dying part, but many times that cutscene is unskippable.
and even if they're a spy, they've probably done bastard things to keep their cover
Can I make the dying part optional? Yknow, as a DM atleast
Alright, fair. There's just something... not fun, but realistic and interesting about a story where the people you can hurt the most are also those who are least culpable.
I mean, unless you’re adversaries don’t have fire or silver sure
hiiii werewolf v5 is what i will definitely call a Good Game something im not willing to say about previous editions of apocalypse
Or a wood chipper, that also works
but may i pitch up forsaken 2e bc~
Well that sucks
But anything short of fire and silver won’t kill a werewolf permanent
i love me some forsaken
What can I do with Werewolf the Forsaken?
You can skip the weird declaring what you're doing your turn thing right?
your call. I was just listing out the fundamental themes of the game. WtA is not really a game that assumes you'll make the big success and live to tell the tale happily ever after. Sooner or later, your enemies will catch with you, or you'll do something stupid, and the Garou will be one less.
I’ll defer to Delilah on Forsaken, I didn’t vibe with Chronicles except their take on Hunter
What's up with Hunter's vibes in Chronicles and WoD
you may be a living tank but even tanks have weaknesses. big ones.
yeah a big thing of wta is that wereolves are uh. shit at long term planning. many die young or choose to die in combat.
the question of how to survive and adapting to a world where raw power isn't always the win it once was (if it ever was, pentex wasn't exactly swimming in wereolves but their sheer economic might means they're winning), so while you don't need characters to die having them confront mortality is a good idea
What if, long ago, your ancestors did the unthinkable, and sundered paradise with an act of patricide? What if the mother of your people forgave you, but only so long as you carry on your father's work? To keep the balance twixt Flesh and Spirit? The Wolf Must Hunt. You Must Hunt. You must keep the Balance and you are Forsaken. You are a divine predator shaped to chase down rogue gods, shards of demon-princes long slain, and stranger, worse things that threaten the sacred duty of your people. What if you were a monster that stalked through the human herd, to sniff out whose skin has been stolen?
Old WoD: Sent gifts by mysterious benefactors on the eve of every apocalypse. Get caught between fighting monsters and trying to understand why you were even chosen. Stuff like that.
Hunters Hunted, Chronicles, 5th Edition WoD: Relatively normal people trying to kill monsters.
At least I think this is correct?
more or less
For Vigil it akso kinda depends
Vigil has normal people but it's also got shit like Alexander Fucking Anderson and Demonblooded Sorcerers
If you're with a Conspiracy, things are more wacky than independent or with a Compact
Forsaken is very good as a game where you play semi-divine murder-hulks taking down jujutsu kaisen Curses/weirder shit
Violence (and what it does to the world/yourself), stories about "The Pack" as a concept usually heavily drawing on Gang stories for inspiration, weird action-horror where you deal with flesh-snatching spirits or mutating ratmen that ganw at the wall between worlds
I mean, if we’re using power rangers analogies, if Apocalypse is Power Rangers, then Forsaken is more like Guyver or something
Which the three "tiers" of Hunters in Vigil is
Independent: you're just some guy, trying to hunt down the supernatural with your friends
Compact: You have an organization behind you, but ultimately still mundane beyond the influence and connections that affords you
Conspiracy: you have weird supernatural shit of your own, on top of being part of a large organisation
The best parts I liked of Forsaken are in W5 in many places, especially the bits about dealing with Spirits
The older editions don’t always emphasize the custodial work Werewolves are supposed to be doing when they aren’t destroying engines of ecological destruction
Forsaken is a lot more localized in scope, focusing around the themes of "Pack and Territory" with special emphasis on managing the local Spirit Ecology (Everything Has A Spirit. Spirits Are Insane. Spirits Are Hungry. Spirits Are Predatory.) whereas Apocalypse is very cosmic in the implications of what its doing and why you're doing it
W5 has a smaller focus on local territories, too; they learned some good lessons from the best of both the previous editions imo
Forsaken has less 'I'm off to Say Hi To The Sun'
mostly bc uncle helios fucking hates you.
and his helions are little better
anyway that's not important.
Yeah, Apocalypse is the game where the spirit of entropy itself has become insane and is trying to rot the world. It's very cosmic.
Forsaken is my preferred Werewolf for its localized scope and focus on the way actions react and ripple out, and how shepherding an environment is fucking hard and requires work that maybe! werewolves are kind of bad at! because they're semi-divine murder-hulks optimized for the neolithic period!
Weirdly enough, this has more nuance in W5 as many named NPCs seem to regard that force of entropy as more of a rogue program and not inherently evil necessarily
And no two splats will agree on what that spirit is.
Mages call it Entropy, Werewolves call it the Wyrm, Changelings call it the Fomorians etc.
and also because even a spirit of joy can become an abusive horror-show because Spirits Don't Give A Shit About What Happens To The Flesh, they just want More Of What They Represent
Yep spirits can be real pricks if they want to be, and they frequently do want to be for strange and alien reasons
I had 'fun' with a spirit in the most recent session with Aininur. Aininur called up a spirit of Purification because we found a Baali Ritual Site. The GM got an evil grin and went 'Hey, you know what purifies? Fire. Everyone, roll Rötschreck' XD
||I 100% knew this was going to go badly but it's fun to give the GM rope to fuck with us and it got everyone on the same page.||
giving your gm knives is the core of playing world of darkness
My players get to meet their potential pack patron next game, the spirit of Tomohawk
One of them will undoubtedly try to smoke weed out of it
when voy and i was banging shit together we had a pack patron who was a Spirit of Sacrifice
Black Philip, the Beckoning Beast, an old spirit created through scapegoat rituals and other animal sacrifices
That’s hard as fuck
Aininur's a spirit mage vampire, which is 90% an excuse for ID to Throw Horrible Shit At Us. I was looking over the various paths and went 'No, I think this will cause the most shenanigans when I inevitably fuck something up'
It was the Main Deciding Factor on choice of magic. XD
the ban he extended to our girlies was An offering made at the crossroads must be accepted and repaid
Oh that’s the good stuff right there
That's a good ban. It's entirely unsurprising knowing me but I'm a huge fan of bans where you can see the ways your enemies will try to leverage it to screw you over.
The tomohawk ban is the pack ‘must take care of their tools and must accept hospitality when offered’
knowing a spirits ban should be a Big Deal
so keep it fucking safe
(but also, you should be able to infer the ban thru long-term interaction)
You don't wanna get Cu'd, stuck between 'Must accept hospitality' and 'Can't eat dog meat'
I mean violating the ban is a thing, there’s consequences
Have you seen Wildfire’s ban, @orchid void ?
Nyo nyo~
If any member of the pack douses a fire for any reason the entire pack loses the Wolf
Hahahah
Oh yes, a classic Fire-Spirit ban
And it reduces all damage from fire by your Honor rating
So like
You can just be immune to fire
its shown up a couple of times in Forsaken as a ban for Fire-Touched packs bc Fuck The Pure Over
But uh
Better get real good at backburning (I've actually been part of backburning before! It's fucking terrifying.)
Well I mean mortals and normies probably don’t know that and if they put you out that counts
Also prepare to be naked A LOT
Rite Of Pants!
Anyways yeah Werewolf fuckin rules
Aininur's really wanting to learn Path of Fire Koldunic Sorcery because it's really hard to be a Zoastranism practicing Vampire.
'Oh god, so many Rötschreck checks'
I ought to sleep but… one thing I think I’ve noticed is that in WoD, you suddenly awaken to the losing side of a war against a force that actively wants to make the world worse, while in CoD there is no war because that force (if there was one) already won long before you were born.
Sorry, was on a ride back home, what kind of story is Forsaken is made for?
Here
So jjk?
Yeah kinda!!
Only instead of a sorcerer you’re a werewolf, a semi-divine monster made by a Mad Moon Goddess
That sounds like it fucks
forsaken fucks immensely
Yeah
How's Mages?
Okay so
In Awakening
You awaken as a mage, you touch the Truth that was suppressed and separated from Reality
The world once was whole, but it was twisted by the takeover of the Exarchs, god-symbols of tyranny. Reality is now a prison
Truth can still be reached, it's terrifying yet wondrous. Mysteries abound, and though you are still a prisoner, you have become freer. Yet there's danger in your new state
With power, you can do bad. Whether out of temptation or unexpected consequences
Mysteries draw you in, and you may bring harm upon yourself and others in pursueing them
Paradox is part of the curse upon this prison
To weaken Truth, the Exarchs called forth the unreality of the Abyss, which seeps into the world, and can seep into spells if you push them too much beyond your capacity, producing easy holes to come in
The abyss dwells in every sleeper, reacting to when they notice magic and squirming, damaging their memory and souls
AFAIK the Exarchs actually also really don't like the Abyss
The Gate is the Exarch connected to the Abyss, but the other Exarchs don't like them either and tell the Seers not to listen to the Gate
Yes
But the abyss is an important component of the scheme
Thus "regilate tge abyss"
the Abyss is a threat to the Exarchs too, because if the world becomes abyss corrupted they have nothing to rule over anymore
Oh, wait, Curseborne is out?
Thinking about the horror of things getting worse versus the horror of things staying the same.
I think that's about the crux of the difference between WoD and CoD? WoD says the world has decayed, and you have to fight to slow its decay; CoD says the world already massively sucks exactly as it is and your biggest enemy is the status quo.
I would say the critical difference is more a storytelling philosophy one: OWoD cares a lot more for specifics and details and making things knowable.
NWoD/CofD does its level best not to answer critical questions.
The Empty Thrones of Heaven have been claimed by cruel and proud men, who have built around them a prison, and staffed it with servants who see betrayal of everyone else as worth saving their skin. There is a secret war for the souls of all mankind, and there is wonder and mystery hidden where human eyes do not linger. This is the central political/philosophical conflict of Mage, between the neoplatonic (and odder paradigm) Pentacle Orders and the Seers of the Throne who serve as Archons to the 12 Demiurges known as the Exarchs
The cosmic conflict is that there is a Gulf of Non-Reality, Anti-Thought, and Putrid Destinties that Can Never Be. This is the Abyss and it seperates the Fallen World (ours) from the Supernal World (The realm of Truth)
Silently the war is fought, with spell and thrust of dagger and parry of letter and mystery of cults and intelligence agencies blending together, of Mysteries that beg to be discovered by the Wise- who are ever tempted to be un-wise in the pursuit of temporal power
awakening is my personal favorite, as much as people go to bat for ascension and i understand why they do that but also, uuuuuuhhhhh the metaplot of oWoD was very dumb in some places and no where was it dumber than in the importance-fights between the mage line-devs and Every Other Line
which often end up curdling th books, there's also like. boy. Ascension really wants you to be familiar with Chaos Magic as an idea and Illuminatus! as a concept
Vampire pbp game wanted a quote
"See when I died and got to Heaven Above, the Lord Himself sat me down and said 'Son', he says, 'I gave man hands all for you to wring Sabbat necks and stake Sabbat hearts. I made gunpowder blow all for your gun to end Sabbat lives, and I slapped Caine with that curse all to give you an eternity to go about your work.' And I told him 'Lord I knew this, in my heart and soul I knew this, why tell me now?' and he looks me dead in the eye and says 'Because if you're jawing at me that means you're laying down on the job! Get at it!' so I stood right up and got back to killin'."
Very nice 
Holy fucking shit
I love this
I wanted to embody the energy of Total Corpo Death
its a series of novels written by dirtbag wizards that ran penthouse's letter department, making fun of the american fascist society (the John Birch Society) and accidentally on-purpose causing the current cultic milieu currently running roughshod over the american psyche
its worse than true, its what happened
Operation Mindfuck is something that one should look at, yaknow?
So a Mage shadow war?
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Here's some of the people who made this happen!
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i won't lie to you a lot of why i think of Mage the Awakening the way i do is because i play the Inquisitors/Secret Police of the Pentacle Orders when given the opportunity
everyone say Hi Lucy
Hi Lucy!
Also, hold on on the mages talk for a sec
How the fuck am I supposed to run forsaken, I'm kinda stumped what kinda story I wanna tell with it
Ah~! Well see, you read the book and it'll tell yah~!
Usually, as with most WoD books you gotta cram it in there two or three times
at least for me.
Hiiiiiiii Lucyyyy
"Here is your territory, it is Fucked Up In Some Way, unfuck it"
you read the corebook two or three times and then you get to cookin
We virgining the olive oil again
honestly the most basic werewolf the forsaken you can run is you need to kill wal mart
Kill billionares, got it
wrong~!
A new big-box store has opened in the pack's territory. This has completely fucked the local spirit ecology as the big-box store's spirit outcompetes and devours the spirits of local stores. It is draining the territory of Essence. Kill Wal-Mart.
The Wolf Must Hunt
The Wolf Must Hunt
We fw bodegas I guess
an easy shortcut answer to 'how do the PCs know each other/why are they working together' is
'you all belonged to either the same pack(s) or packs with neighboring territory; they've mutually decided to put you together and give you a chunk of territory knowing that the territory has an issue, and they want to see how you solve it'
what that issue will be is up to you as the ST though, one game i ran using the Kraken Wakes setting thing from the core book(?) had them start out dealing with a pack of Gull bloodline vampires that was killing people in their new territory
Issues might be
- Wal Mart's Spirit is eating too much and starving out eveerything but its brood of Consumption and Want spirits which in turn are starting to drive people insane
- Oh No There Are Rats. The Rats Are Eating the Wall Between Worlds and Humans
- Oh Fuck A Spider Ate A Dude's Brain and is now thickening the walls between worlds
- Local Arson Spirit Decides To Go Ham
Mm, thriller, my favorite
- So one of those guys you've been told are monstrous psychopathic spirit-fundamentalists showed up, but this one's actually well-spoken and persuasive, and it turns out some of the other packs are listening to him. You should probably do something about this before his less well-spoken and persuasive, but quite a bit more violent buddies show up.
- Oh, yeah. And that recent arson spate that burned a bunch of people alive? It turns out they're doing the exact opposite of what you're convinced your holy purpose is, worshipping a fire spirit and trying to feed it.
(The Pure are fun antagonists)
Granted the lion's (wolf's?) share of the details on them is 1e stuff, but IMO it translates pretty well.
-# ↩ 🦇 💀 justin achilli 💀 🦇 (@jachilli.bsky.social)
It's also one of my favorite Mage-isms that Mage — a game about the perils of hubris — has players who demand that every other game's cosmology adhere to the lens through which Mages perceive reality. "They're non-Paradox accumulating reality deviants" no they just don't care about your paradigm
Speaking as a mage the ascension fan, there's nothing worse than a mage the ascension fan
We ruined mage
My favorite line of thought about MtAsc was "you know, the mages could be completely wrong and the Umbra is just trolling them due to its natural properties"
"why is space fake" ask any average person without a wonder for the universe where their space education ended and it probably amounts to "9. no wait, 8 planets orbit the sun, right?" and don't know how orbital physics work. the Umbra is simply showing you this idealed view of space. you fell for it.
the umbra does reflect what people believe at times...
honestly just the average education of the common human just does not function with how Consensus seems to work? unless I don't know how Consensus functions?
The funny thing is this is legitimately what Changelings believe. That Mages almost know what they're doing, they just don't get that they're channeling the power of glamour and belief.
I think the idea of thecureent consensus is in part not just our view of scientific thoughts but also the idea that most humans trust the scientists to say why things happen
hence the technocracy
And to be fair: Changlings are not entirely wrong. The world is shaped by what people believe/paradims are imposing their belief on the world around them.
It's just Changelings see basicly everything through terms of belief and dreams.
science isn't "fake" but because you believe the scientists know what they're talking about it becomes real
this has unfortunate implications
A surprising number of people trust their high school classes from decades ago, over what a scientist says in the now
or don't trust them at all
Technocracy systems immediately fail if you enter Mullumbimby, a town with a less than 50% vaccination rate here in Aus.
it's noted with consensus that this kind of resistance makes it harder for the more.... benign technocrats to introduce their tech to the masses
conversely irl it's horrifying because people are just ignoring empirically real science
Yeah, like there are technocrats who want to give people the Instant Transition Super HRT or the Anti-Cancer Tablet but the power of anti-science terfs and anti-vaccers makes it difficult.
The whats
Basicly: Technocrats are not just keeping technology static. They want to improve it...but push back against science/anti-science belief structures actively make it harder because Consensus requires...Concensus.
So a lot of shinier tech is stalling on becoming mainstream/normal reality stuff
in setting this creates an odd dynamic of whether the technocracy should be over thrown and what magics role in the world should be
TBH if I ever ran a WoD game I'd just have Mages be wrong
Not only because it basically tries to overexplain the nature of the universe, but also because I'm more of a fan of science and magic working together in pulpy ways
Also not really a fan of the entirety of science being a conspiratorial veil put over True Reality, you know?
Sciences rules yes
YEEEP
Its a good game setting
yeah but it does kinda hit different these days
It's a chunk of why as time went on they made the Technocracy more playable.
Please let me teleport someone to Tau Ceti A. The sun there, I mean. It would be funny.
As playing the Cool Superscience Guys is something they realized has a lot of appeal.
And it's also why CoD mage sorta avoids the topic entirely. There is no 'magic controls what is technology'
“Magic Blossoms In Mystery” is what Awakening goes for
A physicist and a priest are both likely to end up Obrimos
Science and magic as separate but mixable parts of the fundamental universe is cooler
I like it when nuclear force is real but if I had enough magic I could turn it off in someone's body and watch them cease to be atoms :)
I also like how the Nockers, one of the Changeling groups do it. They do form technology out of dreams but notably - This isn't saying that the technology can't exist. Things have to be dreams before they can become reality.
So they're less 'inventing impossible tech' and more 'dreaming a prototype into reality'.
A Nocker's Power Armour is a dream but it's a dream of something that some day could be created by a human, potentially.
...I feel like at this point someone has to bring up the fan-made non-canonical Genius: the Transgression.
Because science isn't a set of beliefs so much as it is an epistomological framework, you know? It's a method of understanding.
And Genius, as I understand it, looks at that and says "okay, but what would it actually mean if science didn't work on things".
Does anyone have thoughts or opinions about Genius?
I don't have much interest in it tbh
that's fair
Least it's not pathogen the infected
I haven't even heard of that one
It is low quality
the only fangames I've heard of are Genius, Princess, and... I think there might have been a dragon one and a siren one maybe??
There's leviathan too
The splats are based on symptons
But one stands out as being dissonant because it turns you into a kid instead of being about common disease symptoms
Plus not good writing or themes
And the extra chapter, "the truth", which is a bunch of nonsense meant to be funny and mysterious, I guess
...weird.
Leviathan is good
Princess had schisms leading to three versions currently
Siren seems cool
every time I hear one of these things it sort of makes me both want to know more, and absolutely NOT want to know more.
I've heard about Siren but last time I checked, development faded out
Learning about the princess the hopeful version schisms put me on the verge of distorting lol
shits wild
Like, I know nothing about the situation, but I know these schisms were not due to differences of game design opinion. Like this has to have gotten ugly and personal.
I think some of them might have that as a factor (IIRC the deal with Dream vs Vocation is that one is more combat-focused as opposed to being about leading humanity?), probably correct that it's not just that though
Distort distort distort
Yeah, from what I saw it did
Awakening did have some "the Pyramid deals with the dingy material truths of the Fallen world, the Diamond sets their eyes on the Truth beyond" in its culture/backstory
so the Seers figured the Nameless Orders, who were all about finding the Truth in science and culture, would be eager to sign on
No, seriously, is Siren still developing or not? I did find that one kind of interesting to read, at least.
I don't remember a Dragon one but do remember a Giant one... which I can't find but upon looking for it have stumbled on like a dozen more
(Plous a half-dozen oWoD ones)
hiii i actually talked to the writer back in the day- one of their players was afraid of kids and they were running a sci-fi setting so it all kinda clicks as a personal project that got spread around
Neoteny is a real thing, we did it to dogs!
Hosts seems like a good choice for a main evil guy
love a Host
And they come in so many fucked up flavors
My Tremere tried to do the "vampire rising from a coffin" schtick
He immediately smacked his head on a chandelier and took a Bruised level lmfao
You should raise that chandelier before someone gets hurt
I remember there is a skit that is just like that
Our coterie is adopting the child of a Mage and a Hunter, who died while she was little and now haunt her as wraiths, raising her to follow in their footsteps
Ethical Hellscape
Also, my Tremere is about to have their first scene with our new Tzimisce member, who is genuinely harmless. But they're a deeply paranoid individual, and this new lick is about to see exactly how scary the Mirror Witch can be.
(Specifically, presenting the choice of subjecting themselves to Truth of Blood, or refusing. Either way, it says a lot about them)
It's likely going to result in a lot of 'no, who the hell are you?'
Vampires tend to not like 'YOU CANNOT LIE TO ME'
Oh probably
But they're more interested in whether or not they accept
But this is also the Kindred equivalent of a wet cat who finally has somewhere to belong, there's every possibility they accept just to be allowed to stay (especially if they don't have anything to hide)
How does one abbreviate Werewolf: The Forsaken
WtF, of course
Hilarious
(the real answer is probably Forsaken)
Of Noun: The Verb, Verb is always unique between WoD and CofD so it's a good shorthand if the Noun isn't unique
The Tremere in my current game had the Entirely Tremere and Definetly Not Going To Bite Her Later decision that 'Hey, this Demon is clearly trying to tempt me with initial power so it can manipulate me later. Jokes on them, I'll take the power and just refuse to be manipulated later'.
This is why I love the Tremere lmao
Mine is still pretty convinced that power (magickal, political, social, whatever) is the best way to stay safe and I just. Pull your head out your ass I BEG you
So, trying to think of a storyline for Forsaken that doesn't feel like just a monster of the week feel, cuz that's kind of the vibe I'm getting from forsaken
forsaken is big into territory politics iirc
Like the protectorate stuff?
Cassia, that Tremere, right now has Necromancy, Thaumaturgy and Abyss Mysticism (Though Necomancy and Abyss Mysticism are only very low right now) because she refuses to find an evil sorcery and let it go unstuddied.
While two of the characters were 'killing every single person involved' and Aininur was 'summoning spirits of fire to cleanse this unholy place' with a Baali Ritual Site, Cassia was Actively Looting Their Documents the entire time.
as in the fighting over hunting grounds type stuff
I don't remember where I read up a copy of WtF (or if I even still have one somewhere) but my general read of stuff is like
-
Someone else is trying to take over your territory. Usually for the wrong reasons.
-
New spirit in town is going wild fucking shit up and needs to be taught a lesson.
-
You pissed off a big, dangerous spirit and now you got to deal with it.
-
Something is pretending to be human. Again.
Cool
'you find the aftermath of a first change' is probly a good starter hook
'Someone went into rage and that somehow opened the floodgates' type shit?
Yeah, now find them before the Pure do
honestly one of the more overarching campaign-structures that forsaken offers is to go to War agains the Pure
Pretty cool
Probably good for a shorter story
The finding the guy part
Not the whole war part
Yesh, an amphibian is known for neoteny too
Still, the splat felt kimda dissonant with the others
Sorry if my explanation was too mean to it
i mean, i just wanted to give the context i had? yeah the whole thing felt dissonant, i never disagreed with you there?
extra info~!
Oh I see, I misunderstood
also my roomie yelled at me for describing Werewolf the Forsaken as Furry Jujutsu Kaisen 🫶
forsaken as supernatural battle shonen would kinda go crazy
uratha battle tournament,,
Furjutsu Kaisen...
it kinda fuckin already is
Fursuitsu 🤔
i think exorcist manga as a vibe are a great way to parse the kind of action-horror forsaken wants you to do
yea def
Itadori Yuji Scares Mahito Scene (HD) - Jujutsu Kaisen Season 2 EP21
Yuji and Mahito have been circling each other since the beginning of Season 2 of Jujutsu Kaisen and we'll finally witness the conclusion of their battle.
Related Queries:
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What it's like to get Siskur Dahed
Did think of giving that mage who forcibly has people claimed an attack like Geto's uzumaki beam
SOLKIS-UR IS WATCHING. THE WOLF MUST HUNT.
Just compress a bunch of screaming spirits into an attack
Pure being like "if we get rid of all humans, until there's only werewolves, the world will be in harmony"
As a desperation move, she can consume her own flesh to attack
Since she is a hive claimed who used a secret to be in control
You just see faces in her flesh scream out as she uses herself
That's sick as hell
She does it the first time as her phase change
Find an excuse to shield players, and let the fromtliners get wrecked by the beam
Speaking of Geto, how difficult is it to ||body swap|| as Mage?
Her nimbus makes the sky bleed red
Free council rote
Damn, for real?
DaveB had it pop up in the soul cage
And said he saw it in a book?
Basically, the conflict between free council and diamond, before their alliance, had been rather ugly
Huh, interesting!
I guess a rote isn't necessarily easy or not elaborate, it's just codified
In the plot ||the astral lich Koschei steals Hadrian's body, but unexpectedly his soul is now wandering the astral realm of the Parliament of the Needle||
||Ohhh yeah, and he ends up as one of the PCs Daemon, right?||
||No, it's koschei's daimon that got swapped with persephone's||
||Right right. Man that was good stuff||
Tiamat: 
every uratha wants to tear that dude in half fr
Maybe some of the Predator Kings? Their typical mindset is more "Return the world to what it was Before™ " Ivory Claws have definite tendency to use human societ to their advantage, and most of them have a general 'who cares about the fate of humans?' rather than 'Destroy them all' mindset.
I also love that the Predator Kings are, intentionally from a writing standpoint, colossal hypocrites.
In that they will loudly proclaim that they're following their nature and carrying on Father Wolf's legacy by being the ultimate predators, and thus being everything an Uratha should be.
But half the shit they get up to is stuff that fucks with their Harmony
Like "It is an involuate rule of our condition that eating human or wolf flesh is Very Very Bad because it's spiritually corrosive"
'OMM NOMM NOMM'
And the PK will both happily ignore this, and insist that by eating people they're the ones actually being Uratha the right way
Predator kings also often engage in human society or use human made stuff
Oh yeah
Yall know any automated character sheets for forsaken?
Their Tribal ban is 'Honor Nothing of Human Craft'
Jack-The-Ripper Ass Werewolfs
But one of the statted NPCs in the pure book is a Predator King who's a CEO
Ah but if she's a Self Made CEO, that's clearly werewolf craft, not human craft. XD
Who deals with the spiritual dissonance by having a few of her lessers disappear in the wilderness every month
And the incidents of doing this are both becoming more egregious and closer together
predator king immediately falling down and throwing up the moment they realize they took a staircase (human craft)
Another npc predator king goes to high class parties I think. From the night horrors book I think
You jest, but this is basically the letter and spirit of what the bans' supposed to be
Use nothing made by humans
Do not participate in human society
Their tribal totem is said to experience pain by even running across a fallow field.
using human technology but complaining the entire time
Meanwhile the Ivory Claws are "What if we took the Silver Fangs from Apocalypse, but actually had them knowingly and wholeheartedly dive right into the fucked up familial and racial assumptions of 'Blood Purity' and power by heredity"
Think it could definitely be a certain spin on the PK philosophy, but you're right about most Pure seeing humans as cattle, not like Geto who wants to exterminate all non-sorcerers. Maybe could be a Fire Touched thing if they think human society is thickening the gauntlet too much
Fire Touched are "Faith, the idea of Faith as Disease, Faith as Literal Disease, and also worshipping Disease for good measure."
I still want to run a werewolf game some day with a Ivory Claws pack that is just wolf-blooded and their kin, due to all their Uratha members getting killed, but their powerful totem is still hanging out and empowering them so other Pure packs don't fuck with them
Exactly
Because you don't become an Ivory Claw unless you have pedigree
And so any other Pure that tries to take over the pack isn't worthy
Because they're nto Ivory Claws or they don't ahve the right bloodline
Are they 'They Pugged Themselves' level inbred like the Silver Fangs?
In some cases, yes
Fire Touched are the opposite, and also the largest Werewolf Tribe period because they will take literally anybody who's willing to convert.
Yupppp, can trace themselves back fifteen generations, not like the "mongrels" of the other packs. "Little baby Olivia is more Uratha than all of you put together"
Newbies who have no idea what they're doing? Sure. Guys who have gotten kicked out of the other tribes? That works. They can atone. Former Forsaken? Are you kidding, that's the best kind of convert!
Predator Kings are more the classic "Survive the intentionally brutal initiation and you're in."
Grandma runs the Tribe cause she was married to the old pack leader, and though she talks about stepping aside when one of the grandkids has their Change, she sure seems dead set on them understanding that Granny Knows Best
Ok so, the wall between worlds thinning is a bad thing, and it thickening is also a bad thing right?
Yes
Yep
The one is spirits influencing everything very easy and also just randomly manifesting in the physical world
The other is the world getting cut off from its spiritual half and turning into endless grey stagnation
Aight
Forsaken want a nicely pruned Gauntlet
This game really likes balance
The Beshilu are all-in on the spiritual concept of infestation, so they want to chew holes in the gauntlet and let the rest of them and a bunch of unrelated hostile spirits through
The Azlu want the opposite because if somebody's so dead inside they refuse to acknowledge the fact of anything weird or supernatural, they're very easy to pick off
And you can reform at your leisure because nobody even considered that they should try to stop you
I do love the theory that Uratha are basically just hosts perfected.
Spiritual essence in a physical body
which is doubly fucky because Wolf Hosts are also a thing that exists
Are Forsaken as inherantly 'kill the vampires' as Garou tend to be? Without the whole 'they're creatures of the Wyrm' aspect.
No
Vampires are an out of context problem that will frequently fuck with the spiritual balance
But there's no like inherent 'Werewolves hate vampires because ancient enemy'
'Too much human here. Vampires eat humans. We're cool, for now'
Werewolves on Vampires are generally 'do not fuck with because they have a lot of temporal power, and we don't know what they're capable of.'
Vampires on Werewolves are generally 'do not fuck with because it's a rage monster that hunts in packs can apparently pop out of thin air, and we don't know what else they're capable of.'
CofD doesn't tend to have one gameline being the ancestral enemy of another gameline like WoD does
But they are generally very big on "OUT OF CONTEXT PROBLEM, MESSING WITH IS BAD IDEA"
What would be a good character to be an antagonist for an overarching story? Like a Kenjaku of sorts
Mages: "Fuck with both of them because we are very smart and it won't go badly...hey, why'd I just get dinged for Hubris?"
I'm trying to remember how werewolves feel about Bound, because like... the Bound are an out of context problem but it's reasonable to assume they aren't if you say "well, Geists are basically like spirits" (they aren't).
Mummies: "So I broke into this basement and there was A TON of crazy magical shit, so I took it and I think I'll...Hold on, is that a cloud of locusts?"
Considering the focus Geists also have on balance I could see a lot of ways it could go depending on how much the groups find out about each other.
Weirdly, in the game Geist: the Sin-Eaters, you do not play as a Geist. You play as a Sin-Eater, which is a specific semi-factional description for a class of being generally known as a Bound.
Oh yeah, they're connected to the Geist. They're a person who died and the geist found them and they came back.
Though the nature of that link/what geists are changes a bit between 1e and 2e
Prometheans probably do something bad to the Gauntlet
I like Promethean conceptually but it really doesn't mesh well with my GMing style.
In 2e:
A ghost which drinks from one of the rivers of the underworld becomes a Geist. Geists lose most memories of their life, but are able to return to the world of the living more freely. If a geist sees someone at the moment they die, and feels like they're a good fit, they can offer that dead person the Bargain. If the Bargain is accepted, the two completely fuse into a Bound, who is brought back to life. If that Bound then decides to help the worlds of the living and dead, they're a Sin-Eater. Some Bound do not do this, and may or may not in fact tyrannize their Geist.
As my GMing style tends to focus on set locations and 'face' NPCs the players will interact with a lot/become part of the common cast of characters and Prometheans staying in places and dealing with the same people too often starts to build up the Bad Shit Happening.
Sin-Eaters usually like balance, but they aren't beholden to any kind of higher power that enforces balance, and are usually fine with tipping the scales one way or the other if it helps someone in that moment. Some Bound do really like balance; they're called Gatekeepers, and the Sin-Eaters hate them because they're more interested in preserving the status quo of how the underworld works rather than actually helping people.
Meanwhile Beasts and Demons:
Demons are in a weird place, because they're so meta about everything.
It's very funny in Geist 1e their morality track accidentily lacked 'Intentional Murder'. Geists got dinged for killing someone by accident and serial killing but as long as you went 'Yep, this is premeditated assassination', Synergy didn't mind.
That was likely not intended.
It's extra funny that demons don't have a morality track. They have a "pretending to be normal and moral" track.
'Yes, this is my Humanity(???) track. You can trust me.'
I kinda liked the Fallen morality track. Where it deliberately went the opposite direction to other ones.
Since it's 'how defined you are by your pain and torment'
It went down as you became more well adjusted and healthy.
Oh, interesting.
...how similar are the Gauntlet and the Hedge? The same thing with different names? The same thing but on different frequencies of Twilight? Just a similar concept?
They are different
The hedge is the distance between the real world and Arcadia, you can walk from the hedge to Arcadia (dont)
The gauntlet is what separates the worlds
the gauntlet is the barrier between the worlds yeah, and mostly is relevant in how it affects a dice roll
It also hooked into their powers. Where each power was 2: High Torment and Low Torment. The High Torment version was generally more powerful but much less precise and would cause a lot of collateral damage.
You could choose to use either but A) If you voluntarily used the high torment version, you'd increase your torment as you need to actively dwell on your pain and hate to draw on it. B) If you were already high torment, you had a chance to use the high torment version even if you were trying to use the low torment one.
Which was fun
And is either made by mages or Father Wolf's final howl
i did love it
...does it make sense to describe "twilight frequency" as a fourth spatial dimension, I wonder?
This is also why I love the 2e Forsaken one
In 1e it was standard 1 is very bad, 10 is very good
In 2e 1 is bad, 10 is bad, 5 and 6 is perfect
It's just 1 and 10 are different kinds of bad with different consequences
That's nice. It's Exalted rather than WoD but I really like the Alchemical version of limit for being a much more Interesting Morality Track than most exalts get.
Where 1 is 'All About Emotion' and 10 is 'All about Emotionless Logic' but neither is 'Doing it Wrong', they're just different aspects an Alch can have.
I like when White Wolf games do something interesting with the morality track.
Humanity kinda works for vampire but is very basic and not something every splat needs to emulate
I think Geist 2e conflates the morality track and power stat into a single Synergy rating?
What would be a good character for a main villain like Kenjaku?
Yeah, it's like it's parent Kindred of the East there.
Where Morality and Power were the same thing.
I mean what type a creature would they be
I mean, you could theoretically have an Angel who was Up To Something? Angels are... in some ways they're characters, but in some ways they're not, though.
And unless a Demon was involved, nobody would know what an angel is, or even that it exists.
Mages could also be up to heinous levels of scheming, presumably. But... a lot of villains in CofD are mostly interested in maintaining the status quo exactly as it already is.
Silly idea for a V5 Plot: Second Inquisition groups in America starts faltering because some DOGE intern saw their budget and didn't know what it was, so they cancelled it and the SI can't exactly complain on the news about it.
As I understand it this is notably untrue for Werewolf, where the protagonists are the ones trying to preserve the status quo in some ways? But I know it's true for Mage, and it's pretty true for Geist, and it's arguably true for Changeling insofar as the Fae even have larger goals (they mostly just want to collect people that interest them, and don't actively want to hurt people on the whole but also don't care even the slightest amount about not hurting people?)
Uh... I don't know enough about Deviant but I could imagine some antagonist from one of those having larger plans. They wouldn't be operating on a cosmic level, though, probably, so it's likely they'd only get the interest of Deviants, maybe Sin-Eaters since they help the living too, and maybe one other splat depending on the methods they use?
Lmao, God.
Hmm, no particular devious factions
It's complicated because there aren't many factions that are trying to make things worse because, to a large extent, they don't need to. Most of the biggest evils are people who have to some extent or another discovered that the current system is profoundly flawed, but still work hard to preserve it in all its awful majesty because they personally can benefit from it. The Fae... might have some kind of plans, but I think they mostly just don't see humans as people who are worth respecting to any extent, and so they hurt tons of people and don't even care.
like, see this paragraph about Reapers from the wiki about Geist:
Reapers are driven to hunt ghosts, and begin to feel unwell if they've gone too long without it. Even if they don't exactly like how the Underworld currently functions, they've all rationalized why it's necessary to maintain the status quo. The dead belong with the dead, and Reapers are just trying to maintain the natural order of things. Sin-Eaters are interlopers, outsiders, trying to do too much and too fast, and even if their ideals are noble, their methods are too dangerous to tolerate.
Reapers, for context, are ghosts who put on a Deathmask, giving them bonus powers and the ability to exist outside the underworld without gradually fading away, but also a compulsion to drag ghosts back to the Underworld. And then they look at the big power boost it gives them, and how it makes them feel, and go "yeah, I guess this is ultimately a good thing".
As mentioned, Gatekeepers are Bound who similarly really enjoy the idea that the Underworld should function the way it "naturally" does, never mind that this actually sucks for a lot of ghosts.
On a scale of 1-oWoD Wraith, how bad is the CoD underworld?
I don't know OWoD Wraith but fundamentally it's broken. It used to all be one big ocean that souls could gradually dissolve into, but then for some reason it drained. Now there's a big empty cavern, with rivers crossing it, and the ocean's only at the very bottom. Also individual sections of the Underworld are ruled over by beings called Kerberoi, enforcing strange and alien Old Laws.
Alr, fuck it, I'm just gonna make my players kill walmart.... how does one kill the spirit of walmart
Oh, wait, no, it's not "some reason". It is, apparently, broken because Father Wolf died.
I dont think thats entirely true
Relevant section from the wiki:
Before the Sundering, the Underworld was a single vast ocean, in which the various souls of people lingered, either floating adrift or sinking below into what was believed to be the "true" afterlife. In following millennia, the waters receded, first giving rise to small islands, until entire cave systems were created in the sluiced down matter of the realm, and all that remained of the waters were Rivers that continued to flow downwards.
The servants of the God-Machine have declared this realm "beyond repair". If it had another function once, no trace of it remains. No Angel travels farther than Tartarus, perhaps even fearing what lurks beneath, as the occult physics under the purview of their creator give way to the Old Laws.
oWoD Wraith sucked
you have the authoritarian Hierarchy which tries to keep you from interfering with the living
this is because they're fighting against Oblivion, and have decided to embrace stagnation instead
not only is slavery commonplace, there are Wraith powers that can render Wraiths into ghostly inanimate objects
This doesnt say the sundering causes it
Just that the only timeline people have is the sundering
Because cave man times
The average afterlife for an oWoD Wraith is to be worked to the point you nearly die a second time, then soulforged into a still capable of thought object for a more powerful wraith.
Ah. I assumed from that phrasing it was the cause. And, I mean, it might have been? Separating Flesh and Shadow may very well have also broken what was supposed to be a transitional space between life and death (or beween one life and the next).
Maybe but I dont think Geist mentions mother wolf once
There's a reason oWoD wraith has multiple full on revolutionary armies roaming about it's afterlife with the spirits of people like John Brown and Joan of Arc trying to raze it to the ground.
Yeah, CofD's Underworld isn't tyrannical per se. (Well, an individual Dead Dominion totaly might be, and frequently is.) But it is fundamentally Not Working Right.
It's not broken on purpose by anyone. And it broke long, long ago. It's just... broken, and nobody can fix it, and the best you can do is try to help ghosts manage it until they can pass on properly. And then some people like it exactly the way it is and insist against any attempt to change it.
yeah, old wraith isn't... good, pretty much anywhere. It used to be, but pretty much every extant Dark Kingdom has turned into a shithole in part because the leaders want to make sure no one goes to Oblivion nad makes it stronger, and figures a soul forged into soulsteel or white jade can't go to oblivion, and in part, explicitly by the text, because it makes old, rich wraiths older and richer.
Also related:
Within each Dominion, the Old Laws are arcane, arbitrary, and often hidden. These qualities, though, do not prevent the Kerberoi from enforcing them tirelessly and with abandon. Often, a Sin-Eater’s first trip to one of the Lower Mysteries becomes an exercise in fleeing the associated Kerberos, as it is all too easy to inadvertently break one of the Old Laws and thereby attract the unwanted notice of the Kerberos. Fighting a Kerberos is one of the most foolish things a Sin-Eater can attempt to do.
So the fundamental experience of the deeper parts of the Underworld is "getting harshly punished for breaking laws you had no possible way of knowing about".
This isn't even a case of 'the underworld is broken by design and there is no better way', the actual textual thing is 'there could be a better way, but powerful assholes are stopping you from achieving it'
'but this way does work... on the bones and souls of billions of broken dead.'
Ah. Yeah, that's worse.
CofD Underworld isn't broken by design, and there probably is a better way somewhere, but it's just... accidentally completely fucked and nobody knows how to fix it 🙃
Like, even the God-Machine says "whoops, this is broken 🤷"
For an example of 'old rich ghosts' in Wraith, there is Qin Shi Huang. The First Emperor of China and ruler of one of the underworld nations because...it fucking turns out you can take it with you when you die, if you've got enough court sorcerers and alchemists working under you and a near pathological obsession with immortality.
Someone who was powerful in life is powerful in death because it turns out, the afterlife isn't an even playing field or fair.
Yep.
He showed up to the disparate east asian underworlds with the entire terracotta army and proceeded to Colonialism all over them, uniting them into the Dark Kingdom of Jade
That's probably worse. It's really kind of a philosophical question, though; would you prefer a world that's broken because of the cruelty of the rich and powerful, or a world that's broken for no reason?
Yeah. It's a different sort of broken.
The big thing with wraith's underworld is that it's not supposed to be broken. Wraiths can leave. They can learn to let go of their fetters and transcend, going to... well, no one knows. A better place, though, almsot certainly. And for a long time, that was what Stygia was designed to be, a stopping poitn on the road through the Underworld to Transcendence.
oWoD Wraith is more 'the afterlife is shit because it's FULL OF DAMN HUMANS'
but then old, powerful wraiths started to forgo their duties and break their oaths in the name of temporal power and the pleasures avaliable to the dead.
While it seems like CoD underworld is broken for much more esoteric reasons.
Like... maybe it was always slowly draining, and it just took time for anyone to notice because it was once an ocean? Maybe Father Wolf broke it as an entirely accidental side effect of the Sundering? But there's nobody really clearly to blame, and nobody who's really clearly benefitting.
And normally you would blame that kind of pointless suffering on the God-Machine, but even it thinks the Underworld is not only broken, but beyond repair!
'Beep Boop, don't look at me'
Which arguably makes the Gatekeepers even worse, because there's no good reason for them to defend the current state of things. It's literally only because this is "natural". They're not even selfishly rationalizing personal benefit like the Reapers are.
...it's Gideon Ofnir energy.
I could totally see a Werewolf getting convinced by a Gatekeeper krewe that keeping the realms of the living and the dead separate is still a good idea, though.
(Most Sin-Eaters, meanwhile, want to intentionally blur that line in order to ease passage.)
Yeah, to give oWoD Wraith some credit in the 'not everything entirely sucks'. The closest thing to the Gatekeepers are the Ferrymen and they are one of the most unambiguous forces of good in Wraith. Terrifying? Yes. Complicated? Yes Good? Also yes.
They are wraiths who've taken on the role of guiding other wraiths to trancendence. To help them let go of their various pains and regrets so they can move onto whatever comes next.
Encountering a Ferryman is like if Hercules came tearing through an entire squad of terracotta soldiers before putting on his glasses and saying he's your new therapist.
The non-Sin Eater krewe types, besides Gatekeepers, are Thanatologists (who study death academically, treating it as an intellectual curiosity which doesn't really affect them, and are more interested in learning than in helping), Bonepickers (who as far as I can tell are entirely just self-centered mercenaries who use their various cool powers just to get stuff for themselves), and Elysians (who actually suck immensely, and who basically think the only problem with the tyranical Dead Domains of the Underworld is that they're not in charge of one).
Thanatologists are apparently usually loners, and barely even communicate with their own Geist. So they're mostly not even evil, so much as just... not doing good.
Not evil, just an asshole. Got it
Note that Mourners are a Sin-Eater krewe type who also really like learning about the Underworld and death, but usually from a community-centric perspective. They're what academia is supposed to be. (And sometimes also what it's not, and they can get petty or competitive or secretive... but they at least approach it from an angle of "this understanding is to help people" rather than "I didn't believe in ghosts, but apparently they're real, so I need to intellectualize everything about this to reclaim some semblence of control".)
Like, if there's a necromancer around, all of the Sin-Eater krewe types would to some extent be pissed, Thanatologists would say "huh, necromancers exist... not really my problem" and move on, Bonepickers would say "hey necromancer would you care to hire the expertise of a ghost expert?", Gatekeepers would... probably also be pissed actutally, and Elysians would say "no, we should get to control ghosts".
Undertakers also deal with understanding of death
But focus more on perspective, and having influence on media
Pilgrims see death as a journey to understand and then guide others through
Yeah. Mourners are in the sciences and Undertakers are in the humanities. ...I'm joking but I think that might actually be a reasonable, if pithy, understanding of it?
Undertakers want to defeat the fear of death and bad coping mechanisms around it, seeing this a way to make it easier to move on and also weaken the force of the underworld
Yeah, especially because there are mythological underworlds in the Underworld and they fade away as faith is lost, so clearly myth influences the Underworld somehow and that maybe theoretically could become a lever with which to try to fix it.
I saw an explanation by a freelancer on the forums
Okay so
The underworld is where a bunch of memory infused plasm goes
People's beliefs have a heavy influence
And will obviously affect a lot the memoria
I mean, you already seen how flexible and influenced by krewes ceremonies are
These memories are blended up then coalesced into dead dominions, which end up as bizarro versions of afterlives
I just feel like that has to be an oversimplification, or else it'd have already been figured out.
I don't think it's wrong per se, but the situation is definitely complicated.
The situation we settled in was
The sire was murdered.
The fledgeling however,since he was VERY lucky with the nosferatu disfigurement and can pass as a human with a lot more ease than normal,he was considered a pretty valuable asset and taken in as a private spy and bloodbonded to a local leader
Probably mistakes with this story but it's what we are running with
Christ, I forgot how ghastly Qin Shi Huang is with the most simple of things. Recording Information.
Objects don't naturally form in the afterlife, only arriving as relics, reflections of emotionally linked objects a ghost may have. The average person doesn't exactly go to the afterlife feeling great about a pile of blank paper.
So Qin Shi Huang improvised a strategy. Having some less useful wraith's souls flayed until they lost all parts of themselves but their ability to memorize and repeat what they have memorized. They are mass produced in his empire.
'Here is a human soul. I use it like a notepad'
The simple reason he did this? You can't run an empire without information. Limitations on ability to record information, store it and spread it makes getting an organization big enough to be a real Empire in the afterlife impossible without some clever tricks.
And he's more than willing to toss any number of souls into the furnace to keep his empire going.
...I wonder if the CofD afterlife broke because people became human enough to conceptualize death as more than a state of non-being, or to fear it.
Apparently
That the idea of an afterlife is what broke the afterlife. It took what was supposed to be a transitory state, and turned it into a location, and made everything worse in the process.
Back in the neolithic
The underworld was flooded, with lil islands ghosts could safely be on
The waters receded over time
I mean originally originally there weren't even islands. You were supposed to either float around for a while, or sink to the bottom. And then the islands formed when cavemen thought "dead people have to be somewhere, so that means... uh, my parents, I guess?" and that's not much space. And as time went on, the idea of how many dead people there were grew, and so did the space to contain them.
That's fair. Plenty of people don't become ghosts at all. But arguably even "being safely on islands" was not ideal because you were supposed to just be in the water directly.
But then someone pulled the plug.
And the Underworld isn’t Stygia. Though Stygia is less about death as a state of being so much as an inevitable state of matter (and therefore the soul)
From basal to enlightened, lead to gold, a change, a cut, a death of one thing changes the context of all other things
Still not helpful in understanding the hereafter
But ain’t that fun~?
Pondering: For people playing in a vampire game, how does Frenzy manifest for your vampire?
Characters in frenzy are not themselves — or, more accurately, reveal more of themselves than they normally would. The character might feel remorse and guilt later, but while the frenzy occurs, nothing matters save the immediate gratification of the character’s desires.
What bits of themselves that they prefer to keep down and hidden get revealed when they've lost control of the beast?
Yall know what are some pre-written campaigns I could get?
Paranoia, compulsive behavior, spiraling into itself. All afraid of being found, and taken away again
I think JJK is not a good comparison now
I think its more like Jojo part 4
For Forsaken i mean
I don't see how it isnt
Jojo Part 4 also applies with its increasing orbit of supporting characters all helping to deal with supernatural weirdness
welp.
Boredom and lack of relevant media caused me to pull the trigger, even though I otherwise tend to be the most edition warring person who ever edition warred regarding it.
Gonna give Book of Hungry Names a try
(Granted I was and still am decidedly unsold on V5 as well, and Night Road was fucking excellent.)
So let's see how it is!
Is it weird that I think a Geist video game should be almost like Disco Elysium with your manifestations working like that game's skills to represent the geist whispering in your ear?
Sort of? You only really have the one geist though.
Yeah, which is the fundamental difference.
It would have been funny to do it with 1e Geist so that not only would you have an excuse for Not Johnny Silverhand, but like 80% of the major NPCs you encounter also have one of their own. But 2e geists would, I think, have to act more like an opinionated narrator.
How can names be hungry?
We will have to find out.
...You know what I'm thinking of
The Stanley Parable
Honestly that's plausible. Except your geist is supposed to like you, since that's both your morality and your power stat. Or, rather, you're supposed to work closely together rather than fighting. It's possible in 2e to break your Geist's worldly anchors and take control of them, but this is explicitly not an option for player characters, only antagonists.
dangit now I really want to play my ex-cop Sin-Eater concept.
BoHN isn't... exactly W5? Voy has explained it in more details, but it was literally caught halfway through W5's production and shows some lore discrepancies because of it. Plus some mechanics are 5th-20th blends or are entirely designed for the game.
I still highly recommend it, though. Not using storyteller mode your first time through is a wild ride given the game has no savescumming.
It is definitely all the right vibes
working on npc statblocks for my v5 game
how many dots to spread across disciplines would yall say best fits a seasoned ancilla
assuming you don't want them to get rolled by the party? double check the books but I'd put at least 2 of the in clans at 3-4, the other slightly less, and then maybe have a discipline they don't expect at 3 if you think it's appropriate
no one ever suspects the brujah to have obfuscate
or auspex
auspex in particular is very funny for them
Auspex is also one of the single most common disciplines about too/there's no vampire that doesn't get use out of it, so it requires exactly zero justification for 'why did he learn that'.
"I had a fling with a rose back in the 90s, next question"
nodnod
instinct lead me to a similar place, just w/ the numbers lowballed
bumping up the celerity from 1 to 3
I think I'd generally always have a 'Survival' discipline at a solid level if they're seasoned.
Could be Fortitude, could be Obfuscate, could be whatever
But a 'how does this guy handle things going to shit' is a good question for 'how did they survive long enough'
fair
obfuscate might be better actually - i only landed on celerity for jumpscare speed reasons
Doesn't mean they're all walking tanks. Turning invisible and pissbolting is always a solid survival plan 😛
Pondering my own question: Aininur, for all her morals and all her playing at being above the stupidity of people around her - She enjoys being able to hurt things. She doesn't like that she likes hurting things but it's what drove her to start fights as a human when she could have talked people down. Oh sure, she made sure she was only starting fights with 'bad' people but that doesn't change the underlying emotional aspect.
Bringing that to the fore, I think Aininur's frenzies tend more towards revelling in that enjoyment of violence. Of the spray of blood and crunch of bone. She's not just interested in blood and killing, she's interested in hurting things for that blood. She likely comes across less 'Animalistic' and more 'Grinning Killer' in a Frenzy.
Aininur:Aininur In Frenzy::Raiden Metalgearrising:Jack the Ripper, basically
Okay, yes but shut up XD
I'm gonna make that setite you took as an enemy quote sundowner at her
'Children are cruel, Aininur. And I am very in touch with my inner child.'
Got it, slightly less subtle than usual Settite
she joined the Warrior cult what do you want from her
no M5 news still, today's month of darkness announcement is just another LA LARP event next year
Reading character creation rules, what is a totem
Is it a spirit representing the collective concept of the pack? Or is it an actual physical totem
patron spirit of your pack
Ok, cool
This is really weird formatting
Add up the total number of dots that pack members have in the Totem Merit.
What dots am I supposed to add up? All of Attribute, Skills, Merits?
If you talking forsaken
Totems are patron spirits
The merit is for pack totem
But each tribe has a firstborn totem, and lodges often have totems
...I forgot the term that Glass Walkers use for spirit-imbued computer programs is 'Softwere'.
The Weaver was a mistake
Why does this not mention doing the totem merit first then doing the totem points
god I love the glass walkers so much, gotta be one of my favorite tribes
Oh, you have to... ok
Mages have a similar mechanic for their cabals iirc
Mages have cabal theme
"Why is [mechanic] listed and explained before the bit where it actually tells you about the merit that gives you points for the mechanic?"
welcome to CofD/Onyx Path book formatting 
WoD5 has been better about it i think? iirc at least it goes through all of the PC creation stuff including mentioning you can donate advantage dots toward your coterie before it talks about coterie creation
Mages do not usually bond themselves to entities above rank 2
Worship and some loyalty are fine, but going too far is seen as surrendering yourself to a alien entity, and may bring distrust upon you
There's both a reasonable distrust and probably an arrogance that dislikes mages submitting too much
Meanwhile, I think Geists default to rank 3?
rank 3 is the minimum to become a Geist, yeah
Is it, or does drinking from a river of the underworld boost you to rank 3 if you're lower?
iirc drinking from a river raises your rank and erases some of your memories, and rank 3 is the minimum to be able to bond with someone and make a sin-eater(or otherwise one of the Bound)
Ah, makes sense.
If you were a person in the world of darkness who Suddendly became aware of it
Would you find the existence of dominate or obfuscate more upsetting
Auspex tbh
Or Presence for that matter
Dominate, I expect someone to do some silly invisible shit, but losing free will or being manipulated to do shit and magically rationalizing it afterwards is full on nightmare territory
Idk like
The knowledge that there can be someone in my room with me 24/7 and I would never have any way to know until they wanted me to know would ruin my psyche
I own a smartphone
At least the vampires doing it for his own sick reasons and not for corporate info selling
Vampire: "Don't tell me where I can't be selling your data!"
tbh, if you said I could never be tracked by electronic means ever again, but I'd have to let The Sinister Blood Man be able to do it instead via dark magic, I'd weigh the pros and cons for at least a bit
I mean,half the time that's exactly why a nosferatu would stalking you
Yeah but it's not microamametazonsoft. I guess it might be pentex sometimes
Anyway I support small local vampire business over big megacorps
Yall know any resources for Forsaken?
Like what?
Would you be able to tell Vampire from Mortal? These 4 Kindred are bouncer for a weird Deli and have to make sure that NO VAMPIRES ENTER!
Players:
@alfabusa
@PeachyPixel28
@ThunderPsyker
SpeakerD - https://bsky.app/profile/speakerd.bsky.social
Art:
Character Art - Garrot - https://bsky.app/profile/garrot.bsky.social
Backgrounds and Logo - K...
comedy ap feat. Alfabusa, SpeakerD, PeachyPixel8, and ThunderPsyker(and run by Josh/Jersh of Strange Adventures)
considered posting it in #1216227286177808584 but it isn't actually HtP related aside from 2 players
Well, 3
Mr Gone
K
Any vtts that support the system?
....something that I was thinking about for a while
The internet has long been considered a death blow to the masquerade
But in modern day,with generative ai,it probably got a LOT easier to cover up when a nosferatu gets caught on camera eating someone or something
posting vampire feeding footage on facebook subtitled 'look at the power of sora 2'
The truth: Second Inquisition groups are constantly trying to break the masquerade but they just get downvoted on reddit with 'Hire a real artist, don't use AI'.
this is why the new pope is on abt ai
the second inquisition is real & so r vampires #wakeupsheeple
this is me having just learned that ThunderPskyer is the voice of Kitten 
FUCKING TOGO!!!!!!!!!!!!
Hes there to remind you Togo to the polls
but i voted by mail 
I voted early
i voted too
Sudden idea: a former Thanatologist joining a Sin-Eater krewe after they realize, yes, the afterlife is real, and trying to constantly intellectualize everything about it isn't helpful for others or for themself.
hi a friend is thinking about running forsaken so im cooking a little
pitch of "small town highschoolers have their First Change, Go" so
what if i made a mean girl irraka wouldn't that be fun lets make a social scout
heheheehehe
"How many of you have ever felt personally victimized by the Werewolf?"
"This spirit is the nastiest skank bitch I've ever met! Do not trust her! She is a fugly slut!!"
my character who I most want to make is an ex-cop Kindly Sin-Eater but of course it depends on which campaign I get into if any.
We have a literal Girl Scout Ahroun in W5 game and it’s a hoot having her ‘try to get all her werewolf merit badges’ lmao
Gyaru Gauru
Immediately brough persona 4 to mind
Does forsaken usually use a map?
I don’t think any white wolf product line really uses a map unless it’s of a local area, what kinds of map are we talking here?
its possible to use a map but all of wod/cofd generally assume theater of the mind afaik
I like to use maps ala Legends of the Wulin/Age of Sigmar Soulbound.
Where you have maps but you don't have precise distances
You've got zones/locations so you can tell where people are relative to each other/you can figure out who can see whom.
So you might have like:
Roofs
/ | \
Teahouse - Street - Gun Store
|
Sewer
Where you know the various locations people are in and how they link into each other.
Someone can't go straight from Sewer to Gun Store.
But you don't have 'Oh yeah, he's 20m away from you and 15m from you'
Battle ones
I’d look at Ikiryo’s post above, that’s the only real battle map type deal you’d need and mostly because one wolf is usually enough for an areas’ threats, so fights can get spread out
At least in WtA, maybe Forsaken has different vibes or aims for its combat
Forsaken does give you like
Meters of movement
5th also does also use the zone system
World of Darkness as a whole tends towards theater of the mind, it isn't really built to handle tactical movement n nitty-gritty details that battle maps (like you'd do for D&D or Lancer) tend towards
Cool
Boutta fight some Shovelheads, wish me luck
...little do they know, my Mage has disguised himself to look like he's not wearing armor, when in fact he is a fucking armored juggernaut
God I love Forces
Wasn't there a story where Cain was almost bested and killed,but god smited the enemy down before he could die
It's just generally the idea of the seven-fold curse
i remember someone mentioning someone somehow bypassed all of his curses and defenses and would get to kill him if god itself didnt step in to destroy them
that does sound apocalypse-oriented yea
i'm reminded of Exalted 2e and the Unconquered Sun, and how many power gamers were so smug that they could build a character that, at character creation with no xp, could one-shot the big man
(he has 4 arms, each wielding a different weapon/one has a shield, each one associated with a different Virtue; the shield gives him perfect defenses, so in order to be able to damage him at all you have to convince him to suppress the associated Virtue--i think it was Compassion, cause i remember people making a big deal about 'just tell him if he doesnt drop the shield then you'll kill everyone in Creation', other weapons were also let him basically auto-succeed whatever they represented, so it was a big game of 'making him suppress all of his emotions until you can actually get in and kill him'; this doenst actually accomplish anything, he's not an antagonist, he is in fact the one responsible for the kind of demigod the build wants you to play getting their powers)
TBF it's also peak Great Curse to be so consumed with hubris you think taking on your creator is a good idea.
I do think every Solar instinctively thinks "I could take him though"
I think that's part of being a solar
in a fight, right? 
Yes
(i reminded myself of him and Luna having Ride specialties for each other)
Solars think Sex and Fighting is the same thing
hey now, those are different charm trees
fuckin Ex3 and the Performance(Sex) charms
Having only heard of exalted by proxy, I assume this means they are saiyans, and have the hair to match
solar edgeplay gotta go crazy
They live for a thousand years
The goon sessions are tournament arcs
awful statement thank you voy
a solar, still within her temple
gooning for 1 thousand years
surprised u havent seen it b4 karen
Yeah this is a sleeper meme
i havent!
6 sessions into my v5 game so far & i have only just now picked up the storytellers toolkit
this is an amazing npc archetype im stealing it
powerful aura
I think they’re referring to quick bouts of intense violence with that, as opposed to extended fight scenes
Anyways I’m making a chores board for my WtA pack, with Bawn, Hunt, and Upkeep tasks to help them manage things; has anyone ever done anything like this on roll20 and if so, what worked for your group? Looking for inspiration, not necessarily problems to solve, just curious to see what anyone else has tried
the raid is just that tho, its an action survival horror film but instead of cops vs zombies, its cops vs gangsters
im assuming its here for the viscera & intensity of combat more than anything else tho
yeah that's kind of the recurring theme in all of those listed films
Gotta be my favorite line in the book so far
I'd say The Raid is basically Dredd, but I'm pretty sure The Raid was first.
But it's basically the exact same setup
Protagonists are stuck in a big highrise building full of people who want to kill them
Bored so I'm jonesing for ideas
There's almost no canon info, especially for v5, so what would Dallas by Night look like to you?
What sect is in power? What are the main struggles or points of intrigue?
i mean the big thing of v5 is that everythings in disarray right
camarillas technically top dog but thats tenable
That's kind of in line with what I was considering. Like it's not the Free States, but it's no Prague or even Chicago
imo easiest place to start is to think abt the time
what year is it & what version of dallas was living in that year
Maybe there's a Baron gathering a large following, and a Prince desperately clinging to power, threatening to bring down the SI as a result
Let's assume present day. I'm not sure what you mean by version of Dallas /gen
cities dont stay the same across years
dallas now can differ from dallas ten years ago, twenty years ago
not to mention the ambient state & national climate of that point in time
& from there u can kinda reflect that into the vampire society within dallas
So even just thinking about geography, Dallas has a LOT of natural spaces for a city of its size. Probably leading to an increased Gangrel population, maybe some Garou? I could see a Koldun or two as well, but I love them so I may just be biased
could def see garou yea
So they'd be an active risk to the local Kindred, and something to keep in mind when designing the population
What clans should the local leaders be? I really don't wanna just do a bog-standard Ventrue Prince, but I'd be more tempted to have one as a Baron. The table I play with glazes the Anarchs a little too hard, and I wanna make it clear to them that they're not that different from the Cam
Night Road had a Gangrel Prince of Tuscon, AZ; make it the last Brujah Prince of the cam or something, go really hard on “the Rebels aren’t really any more right or just than anyone else”
Double points for making their sheriff a Ventrue who has their shit together and somehow lucks into a conspiracy involving said Brujah, really flip the tables on the stereotypes
I'm also figuring out the baronies, and their territories. So far I've got Oak Lawn and Downtown as appropriate chunks of the city, but I'd like to have at least one more
I do really like this idea though
I was also considering having the Sheriff be Banu Haqim, and the local Tremere are outraged at effectively being replaced, causing most of them to pivot to the Anarchs
Expanding on the core idea of the chronicle (because this would fly REALLY well with this table), I think it may be something like "revolution must be done with care, and the rebuilding after is even more important than tearing down the old order"
I did this in Boston but the Tremere got sidelined for the Hecata and that was deliberate by the new Prince to give him a reason to purge the Hecata out of Boston for ‘nondescript failures’ and replace them with some Goratricines more in line with his version of how to run a Domain
Oh that shit is devious
... point of order. there are multiple mentions of at least possible brujah princes.
as of the comics in winters teeth Minneapolis is a brujah kingdom.
idk if there's v5 lore on what happened to San Diego Post tara but clan brujah isn't exactly small so even though most of them left there's still enough to grab princedom here n there
(plus imo the brujah hat is less rebel than it is extremely strong and annoying opinions)
Agreed on at least the last point (tired now and can't be bothered to dig up lore). Toreador are obsession, Brujah are passion
"You can't die yet, I'm not done with you"
Gonna truman show him into getting cheated on repeatedly, with a fake gf being invented if he decides to break up
To farm that resonance
One of these days I'm really tempted to play a Syndicate mage playing up the 'Economics is the science behind my magic's enlightened science'. Go full 'I knew that would happen, so I paid for X'.
Need a guy at long range handled? Oh hey, I just Had A Sniper In Position, that's how the werewolf ate a forces 4 blast.
Need to get somewhere? Everyone has a price, if you pay them enough they'll do anything you want! (Mind sphere in use)
Enemy hypertech starts failing? 'Guess you shouldn't have gone for the lowest bidder in parts'
Playing a full on Lex Luthor 'Oh yes, I can just pay for that to work how I want' would be very funny.
Ah the elusive 6th dot of Resources
Iirc convention book syndicate had rules for up to ten. Might be reprinted in a rich bastard's guide to magic
Entertainingly, Mage does give rating past 5 for resources, expressly for syndicate.
For when 5 dots is 'Mere Multi-millionaire'
Since the Syndicate version of prime can treat companies like nodes they expressly say you should look real damn hard at anyone wanting 8+ resources.
It means if you're Bruce Wayne Rich you can use Wayne Enterprises as a node.
The downside to this is that A) It's your company B) Drawing resources for your hypereconomics leaves it much less able to engage in Normal Economics.
You can destroy your own node (And the linked company) if you overdraw from it.
Im wondering what mechanics I would bring from Requiem to V5 if I were to run it
the only mechanics i can think of off the top of my head that havent already been carried over/translated are clash of wills and the predatory aura stuff 
I think itd be
- Vampire senses such as smelling blood and hearing heartbeats scaling with blood potency
- Being able to communicate through the blood with your sire and childe
- Turning some merits into sect specific loresheets

Maybe the ability to feel out clan members through blood ties?
Thats a merit actually
by 2, do u mean inherently
cuz iirc v5 has a thing for that
but its a ritual
Oh cool
I also like the tendency requiem vampires have of mutation
Yeah inherently
Like in Requiem you know automatically if your sire or childe is killed
Or frenzies
Its like
Soft telepathy
Its like how the Beckoning works
Just from sire to childe
yea thats fair
i was thinking like actual conversation type shit
since i think thatd be bad for 'finding my sire' type threads
Its not both ways
Blood is chains upon kindred
They are bound by their thirst to it, and by their cursed bloodlines
The elder calls to the younger
This IS a thing in VTM, consistently
But theres no mechanics for it
Unless you just assume every elder+ has auspex at like 4+
I mean I think assuming every older vampire has every discipline is a bit lame
There's a BH ritual back in v20 for sire and childe to communicate telepathically.
Well yeah theres also one in V5 as previously said
Im saying it should be inherent that sires be able to send omens through the blood
Like it is in Requiem
less 'direct communication' more 'vibes'
vs the ritual which is direct communication iirc
Yeah
Also seeing in the dark by default
Fuck Masquerade all my vampires can see in the dark
Dark Ages is very funny there as Aininur is jumping through hoops to get to Spirit Manipulation 4 and make a Fetish that is...able to provide non-fire light. Because she's sick of 'if someone drops a torch, everyone rolls red fear'.
As it's not really an era with a lot of non-fire light sources.
im just remembering, i was hoping for an M5 announcement last week and since it didnt happen my fallback is maybe running Legend in the Mist but that depends on if i get the setting/campaign book from the KS tomorrow, and i was considering V5/W5/H5 if i don't
but like, I could also just do what I've suggested I want to do to my friends several times, and run oMage lore with nMage mechanics, which from what we know may work as a stop-gap equivalent for M5 
Even without darkvision
Could have vampires do things like
Make heavy use of lantern/lamp designs. Like the famous lamps of genie stories.
Use bioluminiscent life such as fireflies or certain mushrooms
Voy's nicer than I was, I made them use flashlights because nobody wanted Protean
or was it Animalism that gives you red spooky eyes
whatever, one of them was a Caitiff with Favored Blood and he was the first to get the eyes so everyone had it after a while anyways
Protean and Oblivion both let you see in the dark
Eh? Mage heals like humans
lethal takes longer to heal for everyone iirc
My Ghouled Horse has Protean 1 90% because you can't ride a horse that can't see where it's going at any speed through the night, you'll trip and make a fool of yourself.
I read ghouled house
No that's what the Tzimisce do
Update on Dallas by Night
I've decided to have the local chantry be an independent faction unto themselves, after outrage at the Prince more or less fully replacing them with Banu Haqim in all roles of the Court
The large population of clan Gangrel makes up the majority of the local Anarch forces, and is the explanation both for the Camarilla being on the back foot and for the rapid rise in status of the local Banu Haqim
Speaking of independent Chantries
How much hot water would my Anarch Tremere be in if he tried to start an Anarch Chantry
He is part of a broader Anarch organization that's somehow managed to take over a city, and he is in territory governed by a pact of non-aggression
Well you're in V20 so you'd automatically die
Is there some curse that would auto-kill him?
For a Tremere? Yeah probably
Or their location would be leaked to SI
Or to Garou, or a local hunter, etc etc; Tremere didn’t get their reputation unfairly
Maybe not auto kill but you'd be top of their shitlist and the tremere are very good at making things on their shit list go away.
And since you are tremere, they're very much able to use blood magic to track you.
I assume that having Embraced Without The Cup won't change the tracking thing
As I understand it (at least before V5) being a Tremere Anarch comes with the necessity of wards against scrying and hiding your location from ghouls and kindred alike, not just mortals
Even more so than usual
pre v5 the writers made it so the tremere somehow managed anear complete strangelhold on their blood magic monopoly by scry and die tactics using blood samples, among other things (I am not a fan of this, and prefer the v5 take where the tremre have factionalized).
An anarch tremre would be keeping their head down low, and likely making a deal with someone strong enough to keep them safe from that wrath
Makes sense
Probably worth discussing it with the Baron...
I'm sure he wouldn't mind a Tremere Chantry under his command
And a bunch of little 9th gen Tremerelings
Like a smart Anarch tremere would likely want a non-tremere to be the face of any blood magic. Or at least lie a lot about the clans involved.
Cause my guy is 8th gen, so whoever he sires is going to have ludicrously pure blood
As the anarchs do have ritualists.
They're a bit hacked together but the anarchs don't entirely lack blood sorcery
But it being Tremere blood sorcery/an open chantry is a political threat to the tremere.
Aye
It'd defo need to be on the down low
He does have a mansion on an island so that's at least a great spot for it
Nice and secluded and in an easily defensible area
As like on the independent front: As an independent clan with a history of blood magic, it wouldn't be out of place for a BH guy to be the main sorcerer for an anarch baron.
But he'd likely not be training more sorcerers for the baron, just providing services.
Yeah if I was a Tremere Anarch preV5 I’d be keeping that tidbit on lockdown, lest a chantry upstate fill my brain with explosions or something
But running a chantry that’s hiding as a thin blood or BH sanctuary, now that might be doable if you get enough powerful people in on it
Nosferatu are another option. They've had plenty of blood sorcerers in the past, including some big name ones.
They don't have a BH or Tremere level training program but they've had some.
Likewise Settites.
Basicly: There's a lot of clans that can provide magic to anarchs, it's really the 'tremere' part that is the Big Problem.
It’s not impossible, too, Carna managed it
Not a knock against her either, it’s just a Herculean task that many powerful Kindred actively take steps to stop
Meanwhile in the Dark Ages: "Hello, I have blood sorcery and we are not yet a giant political power who can leverage exclusive access. Who wants to trade?"
There any supernaturals that wouldn't wanna kill a vampire on sight?