#Warhammer and Such
1 messages · Page 180 of 1
Plasma flamers and meltas are less different
9th was especially bad, granted
yeah power creep is a forever battle, no doubt about that
In terms of output
(irritating contrarian voice) I actually think there should be less wargear options
ok let me rephrase that
Also making all the combi guns the same means that a new player won't get gotchad by "these guys can kill tanks now"
Which is more a problem with them just taking melta out the back but still
The only thing to me is that every war gear choice should have a value choice based on stats not on price, from a personal perspective, I want to make meaningful statistical choices rather than cost/benefit choices at the wargear level
OK, this is true, but at the same time it has now made it completely pointless for me to deploy a squad armed with combis as the one-tap backup option that they are meant to be in the lore and are in every other edition of the game
I don't want the chainsword to be a chump option thats cheap, I want it to have a role standing next to a power sword or hammer or what have you
combimelta vets are just an all-time classic unit and no longer exist
also they just took huge swathes out of every army and the fact Trueborn/Conscripts/Chapter Masters got it in the neck is just such an incredible case of throwing various babies out with the bathwater in my book
guard can no longer go Chenkov Mode, what are you doing here
I think that the widespread removal of wargear options, if it had to have happened at all, should have gone all the way, instead of leaving a bunch of weird appendices behind
I actually kind of supported removing a bunch of overall roster bloat, though some factions still kinda got it
you can only have so many versions of "the same unit but better"
also they somehow made the 7e state of dependence on unique characters even worse
space marine players, do you actually care about the difference between a bolt pistol and heavy bolt pistol and volkite pistol and hand flamer on a lieutenant, genuine question
now it's not only that the uniques are better, now there's usually no generic equivalent
Yeah without FoC most of them don’t really make sense
But a lot of the “troops choice but better” options sucked anyway haha
Trueborn are just iconic to how Deldar work IMO, they are very much a thematic statement
I feel like xeno's often got a better deal as far as internally balanced rosters, like Tau comp performance aside, its a very well done internally balanced dex
and gameplay-wise they're your meltavet equivalents
conscripts too
you don't need twenty primaris LT datasheets, of course, but give me a tiny bit of goddamn choice here
Yeah Trueborn were good
and pretty much every option in the tau dex has a place (im trying not to meet strike teams in the eye as i say that)
Very high firepower transported goons
Company Veterans kinda sucked iirc
Mostly for lack of weapon upgrades
So they were kinda tactical marines with better ld
If you go look at horus heresy, they do. Very badly. Very very badly.
9e was pretty poggers tbh
I think something I'd like to see also is maybe more interaction/use/power in the battleshock system. Not sure how I'd like to see it, but I'd like to see it being a strategic avenue instead of a "i hope it works'
ok that tracks
yeah, this is where the 30k veterans utterly wreck them in versatility because HH vets are designed around being the super-flexible unit
I play CSM but I do care about the weapon stuff
Almost like not making a new game every 3 years lets you do something more polished
But CSM also has a number of characters with semi-meaningful loadout choices
HH also has Good Leadership Rules
I was... not overall a fan of 8 and 9e, but there are elements that I enjoyed
8th and 9th are my least favourite editions
I mean they won’t actually know their shit because I got my deliverers paintjob mansplained to me as “you just painted the wrong legion by accident (:”
but they care deeply about all that shit
7th had its charms and its jank, so does 10e
I would happily play either over a nice game of 9e
hell, I'd rather go back to 5th, fuck it, bring on the leafblower guard
I never read 8e (or 7e) but 9e was ok except for the uniformly high lethality being kind of flattening and needing to learn like 1000 stratagem gotchas
8th’s selling point is every faction functions according to their own propaganda so its lethality soup, 9th is a lot of random bullshit
The best 40k edition is the one you imagine in your head while reading imperial armour
9e had all the downsides of 8th in being very thematically flattened out compared to 7th while also having all of 7th's rules bloat in an even less attractive way
at least in 7th you could do things with the 5000 options from the Imperial Armour books, you could build a D-99 list or whatever
I think 9e is the most thematic most armies ever got lol
in 9th the 5000 pages of strats just sat there until someone blew the fuck out of you with them
and I dislike strats anyway
Like tyrand synaptic web
requiring the army mana bar to make your guns work detracts heavily from the immersion IMO
10e strats far superior, HH3e reactions better still
Or like double wt double relic was the most customisable characters got
OK, it clearly was not, in 7th you had traits, relics, a wide variety of psyker powers and actual wargear options
same as HH1e
(Grognard take incoming) delete stratagems
Ohh yeah wow i can choose between power fist and chainfist
They can stay in cities of death to blow up buildings
I think I'd be interested with more wargear but ideally you would balance different choices with points last.
I'd also want named characters to be examples of character builds instead of their own special rules, generally
so far I have used literally all of these options except Maxima Bolter, Heavy Chainweapons and the two Lacrymaerta spells,and they're all meaningfully different
In 7th you didnt even get to choose your warlord traits or powers
Stratagems are cool conceptually but there is a serious tendency to make each successive stratagem bigger and cooler and oops! 9th edition!
Like instead of having 5 different kinds of random bullshit phobos squads, all their abilities are Gear that you’d put on a regular tac squad
But points are easier to change than rules, so it's almost too tempting if you have points
you basically got to choose your powers, and a lot of units had "pick your WT"
HH1e was better because it just let you pick
HH3e has ditched traits and relics completely, and I do want my arkana relics list back but the spread of actual options makes up for the traits pretty well
It had endless problems, as a game I think 10th blows it out of the water but it was also a completely different paradigm
Print modern day quality crusade campaigns for 7th and you’d have 10th ed narrative play BTFO
I still want to try porting Victory Is Vengeance into HH3e because 7th/HH1e campaign rules were great
you couldn't port it to 10th, they're just totally incompatible
Wow stealth suits got gutted
hmm?
I have seen a group of people sit down on a podcast to talk about how to improve 10th and whenever they start going "yeah I'd like more crunch and more options, but 9th had those and it was bad" I do kind of want to scream because 9th had the absolute worst tradeoff between juice and balance I've ever seen
these people need to commune with the grognard ancestor core
If they were gonna just completely change the stealthsuit datasheet why the bs about xv26
but obviously none of them played 7th or before so they do not know what wargear lists and FOCs look like
oh where can we see the new stealth suit stats?
Making a 3-6 unit fixed at 5 is gross
I do think the generic force org is straight up a good idea
i would like to see generic force org; even if that means they need to categorize harder and balance around it
with some army-specific variants like you got in 6th or HH3
Skitarii used to play "headless", they had no HQs, that was cute
I could see force org linking into detachments as well potentially
and being able to swap different things into different slots is fun for army specialisation
white scar biker troops etc.
though that might make detachment power scaling even more dramatic than it already is
but still a cool idea
I think the OG one pinched some stuff too much
HQs mostly
the return of Iron Hands being the strongest chapter with no lore
7th had "formations", which is detachments but they're also force orgs, and that was a recipe for ungodly power creep
but I could see a generic FOC and then every detachment applies modifiers
so the terminator list gets you termie troops or more elites or whatever
that's basically HH1e Rites of War now that I think about it
and those were great
(Ironfire and Court of the Crimson King aside, but every edition has balance issues)
Yeah I think generic FOC with twists is best
agreed, I'm not wedded to the exact one they used from 5th through 7th or anything
I think the bigger issue with detachments is its just like
but I do think "1 HQ, 2 troops, go from there" is a fine principle
Here buy a billion of the same unit
to be clear i dont mind some detachments just being worse for the sake of theming
Some of the Iron Warriors players I know are still chasing the 5th? ed high from getting +1 heavy support slot and Basilisks
3e was +3 heavy slots
especially since hte power of that detachment is then entirely dependent on that unit
HH3e has an interesting system that might be a little too complex for its own good but is worth looking at I think
i tried a quick google search, i couldnt find any leaked 40k stats for the new stealth suits?
3rd yeah
you have a core FOC of HQ + troops and then each HQ lets you pick one or two "auxiliary detachments" that have different slots in
They’re true Long Warriors
I think having an foc puzzle is important for lonely play but
there's a lot going on here but it is army-universal, your army will have like 2-3 extra det options at most
so you learn it fast
and it lets you tailor your army without just letting you spam infinity of the best unit
It annoys me that ashen circle are a unique destroyer that doesnt use the destroyer slot
Which share with terminators instead for whatever reason
destroyers have always wandered all over the place honestly
but yeah, it's not giga-consistent
Which is then emblemetic of foc in general is that its often just completely arbitrary
I think I prefer HH1e's FOC + rites of war on balance, although I'd provide another HQ slot or even two
Though less of an issue in hh3
Where like each army uses it differently and theres only a handful in total
it also appeals to my inner historical wargamer in that it produces armies that look vaguely like actual armies
8th/9th/10th lists often look to me like someone grabbed a bunch of random models off the shelf and dumped them onto the board
(9th especially, 10th at least keeps things vaguely aesthetically coherent by restricting allies)
I think thats always gonna be an issue as long as ppl are optimising lists
yeah, but you can have it to a greater or lesser degree
Like having two 5 man scout or tactical squads doesnt make a list look cooler
if you look at 7th tourney lists, Primus Demi-Company looks like a mechanised infantry platoon or two, Decurion looks like necron legions marching out, Eldar scatterbike spam looks like a plausible Alaitoc/Siam-Hann biker force
compared to 8e "gulliman, 5 stormravens and 32 random guardsmen" it's night and day
32 random guardsmen was 8e
I can see formations doing that I suppose
But then youre back to the accesibility issues with formations
(the exception was War Convocation, which was basically designed to sell the admech range by massively incentivising buying one box of each thing and as such looked fucking awful)
yeah, this is why I prefer FOCs with thematic variants
Rites of War are the high point IMO
since they have most of the benefits of 10e detachments and also provide that slight rigidity to army building that a generic rule of 3-6 doesn't
"you have to have some kind of HQ and troops" is not that big of an accessibility issue when most Start Collecting boxes had that in, and I think they usually still do
Yeah
(although if that was the case I'd like Kataphrons to be troops again)
Mostly its just like
I dont think its actually possible to have a flexible system that doesnt result in optimised competitive lists not being necessarily narratively interesting. Though they sometimes are by coincidence like csm at one point
And the main reason thats a problem is theres no culture of community narrative play
Which sucks
one thing about missing conscripts is that, when you are not doing any units above 20 people and guardmen can already go that far, what meaningful difference is there in them vs normal guardsmen? The exact same models but with worse stats and less cost per model? I feeel as though thats sort of hte exact thing that they were working against having a lot of
Formations ended up incentivising power creep heavily because the available forms stacked up over time and you ended up with an options list that was bloated and heavily skewed towards a small pool of choices, but Rites of War are exclusive with each other and set your FOC restrictions when you pick one, so they can be adjusted against each other like detachments
But its the only way to actually solve the issue is to play with people who actually care abt the same shit you do
sry thats a necro, had to take a meeting
the classic conscript upsides were that they can go to 50, they're easy to buff, they were excellent screens and they usually hooked into "respawn/refill unit" tech that Guard otherwise was not allowed to have
if you have restricted what's possible in your system such that conscripts are identical to guardsmen then sure, but they weren't
and "good troops/bad troops" is not too much bloat, that's just Necrons
or Deldar
not even nids go up to a 50 model unit
sure, because that's not how 10th works, but Conscripts used to start at 20 or 30
The big thing conscripts did was tarpit the fuck out of things
Nids never got 50
(50 is probably a bit much, but I see no reason you couldn't have a 30 man unit)
10e was downgrading 30 to 20
Since you could have a block of 50 shitters who are ld 9 and immune to penalties
also yeah, they're tarpits and the commissar shoots one or two per round to keep them in the game
They did get the other conscript thing of recursion in 4e though
You could just pay extra have infinite gaunts
i think if we didn't already have 3 different battleline guardsmen units, there might be a place for them as a chump blocker (which would kind of immediately make them a preferred choice over guardsmen since no one takes guardsmen for killing power)
Having thought about it, I think there's also been a tone shift in the writing where you're not allowed to have shitty guys who are suck at their jobs, the Imperium is now heroes all the way down
there was even an army that was built entirely around a base unit of "shitty conscript" that you then layered options and army rules onto until you could turn them into vet-equivalents
Renegades and Heretics
RAH was really fun, I do kind of miss them
really crunchy, really versatile chaos guard army that somehow wasn't bloated
(had one overpowered formation but what didn't in 7th)
It’s also worth noting that that when 50 man conscript blobs were a thing they were attached to a mandatory command squad and regular guard squad
outside Heresy, where you could just take 'em
Which made them hard to spam
but in Heresy they were 0-2 without a particular bossman and army specialisation
Back when 50 guard was the minimum and not the upper end haha
Like look at fluff examples from the Novitiates team, which is the closest you get
New inductees into the ranks of the Adepta Sororitas, Sisters Novitiate who display great zeal and determination are often deployed together in kill teams to hunt down apostates or root out heretics. In performing such duties, they may one day rise to become full Sisters, spreading the Emperor’s light ever further.
Novitiates Militant are Battle Sisters in training. They have yet to earn the power armour and boltguns of fully fledged Battle Sisters, but are zealous warriors of the Emperor nonetheless, eager to join the ranks of their Order Militant
but like, I see no reason to remove Trueborn, Trueborn being richer and better than the plebes is Deldar's entire deal and they were very meaningfully different in gameplay
like, these aren't the same units, they just usually used similar models
I mean they got rid of celestians which had explicit options in the sisters kit
Its sad
Conscript blobs did different jobs to guardsmen which did different jobs to Vets, usually screen/tarpit, objective holder with special/heavy weapons and mechanised/airdropped infantry special weapons assassin squad
the army that still does this well is Genestealer Cults, who have a meaningful choice between a good number of different infantry gribblies
arguably Chaos Space Marines too because they still have Chosen, even if the Chosen seem to have mostly been restricted to swording good
(that's probably fine, they were mostly for swording good before even if you did sometimes see special weapons chosen inna rhino)
Pretty much all CSM infantry are also ultimately for swording good
now there are just three different kinds of normal guardsmen, which you used to differentiate via regiment rules, and there's not really anything I can do to say "this is a chump penal regiment" or "this is a formation of veterans" short of spamming kasrkin, which are very different to the old vets and make a different narrative statement entirely
You can make detachments that aren't that way (and a lot of them aren't). But it's definitely something that GW finds easy to do when making them and it's annoying
despite my gripes with 40k admech I would like to thank Haloscreed for just letting me Run Whatever
I meant 7e formations
But yeah
yeah, 7e formations are really not my first choice because that's how most of them worked
the later decurion-setups were better but they're mostly just an inferior version of HH1e Rites of War or HH3e legobricks force org
Legio bricks
stealing that
Yeah, and what I'm saying is that stuff like penal regiments have been shoved aside by the shift in the writing's tone
conscript platoon KT. First KT with like 20 guys
they all have increasingly depressing special model names
none of them are actually good at anything, but you still have a huge action advantage
That would kick ass actually
Let me blow up their bomb collars for damage on death
you get 20 models but only 10 guns and can perform pick up marker actions on your dead models to get guns back
thats hilarious
i want my valhallan ice warriros Kt first, but that would actually be cool
Oh my god the new stealth suit datasheet is awful
110pts, mandatory 5-man, can’t take a shield drone, lost fallback and shoot on one model (so they can’t fallback and spot) and for all of that gained markerlight (which they get from the marker drone anyway) and the grenade keyword
This nerfs most tau lists by 60pts + makes stealthsuits worse bc your opponent can tag them in melee with chaff and they can’t spot.
where are yall seeing this, i could not find it
are they nerfed enough to not be obligatory to bring 3 in every single list?
also generally no one brought 6 stealth suits ever tbf
The pistol does let them spot in melee
No the datasheet ability is still awesome so you probably just eat the higher point cost
you know one of my minor gripes with Kill Team is that it's squeezing narrative plasibility a bit much in seeking to make 10 chump battle servitors equal to 12 aspect warriors, I would be much happier if they gave me a team that genuinely was just a bunch of gigachumps
that would rule
I love killing one ten-thousandth of all custodes with suicide-bombing chaff, but it has to feel earned, you know?
Honestly yeah
Shadowsun is cheaper, lone op, and can fallback and shoot
The 5man squad size is just rough
The aspect warrior team is 8 models but I get your drift
so it is, I was being misled by the fact you get 12 in the box
is this like a tbh this doesnt trouble me. I have beef with obligatory authority of stealth teams for literally all tau lists
As is the loss of fallback and shoot
I am not a Kill Team knower, do not take my critiques as serious informed game design discussion here, I'm just going on vibes
incentive to try bringing other stuff
Oh 100% it sucks ass that our main source of rerolls is a single unit
I think it should be more Canon that 3 custodes can be beaten by 12 servitors
I love two things, making huge beatstick melee characters and killing units of super-elites with hordes of gigachumps, and modern 40k is less good at letting me chump it up
Yeah I get the overall one there’s a lot of “power compression”
The 12 servitors have the internet so
The chumpiest team atm is Chaos Cult
You get 10 and two little tokens but that's just because it's two striking scorpion squads for 40k
Starscythes might be a solid replacement (perhaps with a commander w/ the lethal or sustained enhancement)
Where you get 14 guys and 9 of them are pure trash Tshirt pistol and club guys
But they mutate into more powerful forms
I will say that Battleclade is gorgeous and I might end up buying a couple of boxes just to use in big 40k, really nice models
Really fun team
You would defeat the necrons with twelve servitors? We would defeat the necrons with one servitor
was kinda hoping they'd lose their massive amount of utility in trade for being a little more deadly
I have considered doing an army that's a huge battalion of chump servitor-conversions, Fulgurites + Rangers, escorted by a small ruststalker + ironstrider police force
herd the penal servitors into the army and let them blend
I have the fulgurites already because 16 year old me thought the models looked dumb and made these
the posing is a little jank on a couple of them but they aren't the worst
Having only one model not have fallback and shoot is baffling
The main problem with servitors being chump action monkeys is that AdMech was really not hurting for chump action monkeys
hey, I appreciate having action monkeys that aren't the flappy dudes or the horsies purely because I dislike their vibes
No they all don't have it, it used to be only one model did
yeah only one moddle could take a battlesuit support system that let them fall back and shoot
Do 10e Orks still have the option for 'Ardboys anywhere or was that another casualty?
they seem to have gone from 6+ to 5+ t-shirt saves so I'd assume that's representing 6+ normal lads and 4+ ardboys
I think pretty much every "same models different statline" sheet is gone
that wasn't even a different sheet most of the time
you just paid Xppm to change the save
Yeah that's all gone
10e can't handle that kind of option, though, so you get datasheet bloat or you lose all the variant units
10e can definitely handle more options than current exist, but also less options than were in 9e
the 10e/9e difference is honestly a lot smaller than the 7e/everything afterwards difference, just due to the magnitude of the core rules shift
I have noticed that a bunch of editions were roughly just updates to the prior and roughly back-compatable with un-updated stuff, and IIRC they're 2e, 4e, 5e, 7e, and 9e
So there's a non-zero chance that happens again for 11e
I do love me some gearporn but I dont think every sculpt of mining tool needed to be a completely different statline
Especially when the box only gives one of each
10e seems to be going quite well, 11e as tweak-and-stay-the-course makes sense
10th is great! The worst spot we’ve had meta wise was DG/Knights meta and thats almost certainly never coming back
Good bones
the thing that really gets me in 10e is not only that they rolled a bunch of stuff that shouldn't be together together, it's that there are now a bunch of models that have weapon statlines entirely disconnected from what they're holding
I have no idea how strong a given dude with a power sword is now
especially when they're characters
the basics of "we can probably fold these together" is fine in most cases, although I do think that combi-weapons were a step too far
I also like my separated-out power weapon types but 10e's system does not make it easy to make that meaningful so I can see why they rolled those together
I think the game's never getting old combi-weapons back until they retire kits like the Tactical Squad
makes a lot more sense in Horus Heresy
what's the logic here?
How many weapon options tacticals have with combis folded together
oh, as in suddenly the sarge has another three wargear options, I see
There's stuff like the infernus hb for deathwatch that has one hybrid statline
But like 4 would be excessive
that's negligible if you have a pre-8th or HH system where the sheet just says "combi-weapon" and then you refer to the list of standard combi-weapons
and honestly there's enough entries on the sheet already that I don't think it would be too bad regardless
Yeah but I'm pretty sure they don't wanna go to weapons on separate sheets again
like, would anyone notice if that bottom list had three more entries on it
The tac squad is probably dead in 11th as is
it doesn't really help that in previous editions enough models shared wargear that having one list of guns at the back of the book made perfect sense, but in recent years there's been a strong drive to give every unit its own bespoke weapons that are merely bolter/plasma/melta/las themed
so the lists get longer and longer
they (and Admech, Daemons etc.) also had shorter lists of guns to begin with, in practice it was totally fine
It might very well be! Or tac sgts lose combis as an option but other sheets get the re-expanded combis
the actual difficulty as I see it is that it's very hard to figure out a world where a one-shot meltagun strapped to a bolter is exactly as valuable as a bolt pistol, although it's not like 40k seems to care much about giving the sarge any incentive to keep his popguns as is
Space marine tactical squad with combiweapon sergeant datasheet
lmao
Okay, got curious and here's a list of Space Marine codex units with combis: Termie Captain, Jump Chaplain, Termie Librarian, LT w/ Combi, Tac Squad (Sgt only), Dev Squad (Sgt only), Sternguards (all models)
the definition of "points for wargear saves you a page"
Just make the sergeant his own datasheet
This doesn't have any legends or suppliment units
Or if there's SOB or Guard or w/e with combis
I wonder how many of the "primaris marines with X special weapon" units you could fold into a single Devastator Squad datasheet if you didn't care about keeping all the squad-unique abilities that they only really have because they're distinct units
And their drones made redundant which is wild
There’s a few for sure
Uh... surprisingly few, because the new primaris units tend to be structured differently than the old devastator squads
Eradicators and Hellblasters
Infernus, Hellblaster, Eradicator, Eliminator, Desolation Squad are all on the list of things I would chop and roll into Devs, although that requires giving Devs a "1 in 3" wargear section for the variant guns
(which I can't help but feel exist entirely to justify them not just being devastators)
Whoops I meant Infernus
Eradicators are gravis so pretty different
they're power armoured space marines with multimeltas, they're Devastators in puffy winter coats
IMO I like all the different datasheet abilities tho
The game would be more bland if they were all the same
I don’t mind em but I think they should be mix and match or something
OK, but then I get my conscripts, vets and trueborn back
More Yourdudes factors and better represents that the squads are just mission loadouts for the same guys
the desolation squad is such a confusing unit, I'll be honest
missile launcher devastators, the saddest devs for many editions, have now been turned into a new, much stupider-looking squad
(I also want a “crusade vets” primaris tactical squad which mixes and matches tacticus gear though)
The thing is, Devastators are 1 sgt with a special gun (not a heavy gun) and 4 guys with heavy guns (and optional 5 guys with basic bolters)
It’s honestly kinda awful
Most of the new primaris guys are 3 guys all with the specialized guns
Paint the new DW kill team the same as your army scheme?
Wouldn’t be a bad way to emulate it yeah
congratulations devastators, your sarge is now optional and your min unit size is lower
Devastator squad organization has annoyed me since 4e
I don't know, maybe I'm just a huge grognard but I feel that a lot of things that should be wargear options are now units and a lot of things that should be units got deleted
and you can't roll half these sheets together purely because you can't take an odd-sized squad and you can't charge points for different guns
if you could do that you could reintroduce so many options without noticeably increasing datasheet count
Actually no that's wrong, half of them are like this, the other half are 5-10 all with the theme gun
devs are admittedly one of those real legacy-structure units, even in Horus Heresy they don't work like this
The root cause of it is I think just the 40K rule where they demand a 1 to 1 correspondence between boxes and datasheets
And we know that GW doesn’t need this rule
they're just "take 5+ guys, they all get [the same heavy or special weapon]"
except the EC specials who give the sarge a big pair of binocs instead
I'm reading Lion son of the forest and the bits where the space marines go "we're really heavy so walking on gravel slopes sucks" are funny
Primaris units are all over the place because they were never designed with the expectation of combining them down the line in 2026 or w/e as they got released a few kits at a time
Primaris would need a range refresh
I'm imagining a space marine trying to do american ninja warrior
I mean, think of the buyers
I think drukhari and GK players would start hunting ultramarines fans in the street if there was a primaris refresh
They were making up new slurs for ultramarines fans after the new Titus dropped
I do think that like the weird arbitrary rules around the range just make it entirely untenable
Like with the new stealth suits
Its nonsense
Which weird arbitrary rules?
Like
Yeah they have to use the models that exist
But how that works in practice is entirely arbitrary
Also makes me a little mad that the rules for the stealth suits in bighammer dropped before KT
Theres nothing stopping them having trueborn that use the kabalite kit really but theyre still gone
Or wargear options that arent represented on the model
KW are from long enough ago that an upgrade sprue for trueborn with various heads and arms would be easy
Whenever I think about the wargear-must-be-represented-in-the-kit rule I think of the Horus Heresy 1.0 wargear list for Magi, approximately none of which was ever represented on any model because they're just names for things like "a bunch of mechadendrites" or "cool optics"
the assembly instructions for the Archmagos points at a bunch of random bits of the model and defines them as certain wargear pieces, but you'd never know his mecha-pincer is a Machinator Array unless you read those
you know I thought the Dominus in 40k had been slightly toned down statline-wise to go with the 8->10e steady encheapening of characters but I just saw one with the melee enhancement solo kill a Shield-Captain, good job Magos
help I'm being dragged back into Actually Playing Admech
I quite liked Son of the Forest, although part of it was that I was expecting a Dark Imperium-style selling-the-model montage and instead I got only a bit of that and a lot of guest appearances of Blorbo From My Shows in the form of various Horus Heresy units
Yeah I was kinda hoping for more blorbo content
the destroyer was fun, I did like him bitching about having ran out of phosphex ages ago
cenobium guy and breacher guy didn't do very much
The timing is just because they bundled it with the new Ultramarine release, if they weren't now you might be waiting weeks
This is a bit of a necro, but Deathwatch in 10e have consistently been getting good tournament placements even post nerfs
Black Spear Task Force literally just ranked 3rd at Worlds
Wait really?
It's a faction for little freaks but it's by no means bad, just hard to pilot
Yes
Got to Semis, knocked out by the winning AdMech Hunter Clade player
Deathwatch, GSC, AdMech, Drukhari are the actual pervert armies this ed
If you onetrick em there are Results
It turns out double efficiency uppy downy is REALLY good
GK has a lot of uppy downy too but I guess is held back by a less well rounded list
GK struggle to kill tanks but centurion do not
Yeah, which is also why the Raven Guard list does well
GK has a lot of issues and is probably the only army that deserves to charge out of 6”
Deep Strike
But don’t worry, Death Guard actually has the unstoppable-teleports-behind-you-into-melee
12 PLASMA PISTOLS AND A PLASMA GUN BABY
IF YOURE NOT OVERCHARGIN YOURE UNDERCHARGIN
Dead Silence is here! Come hang while we smash the Space Wolf Scouts vs. the XV26 Stealth Suits in this Kill Team Battle Report!
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Kill Team Dead Silence R...
New Mountainside tabletop
210 for a 10 man unit of scout murderizing
also they dont get the wizard keyword if you take a runepriest
because of course runepriests arent wizards
Thousand sons in shambles
But the Runic Stave is still Psychic lol
There's a wulfen character?
theres the one dreadnought guy, yeah
Oh I guess Murderfang does have both keywords, huh
Now I think it's funny that the wolf scouts do get the buff from Bjorn
Even those old wolves can learn a thing or two from the oldest there is.
you can also make an hq a wulfen with wolftouched
Ah I see
Man they really killed the black and Scottish guy off screen
aint ginger vegeta a wulfen?
IDK who that is b/c IDK woofs that well, they're not in the wulfen tag
enjoying Renegades: Harrowmaster immensely
good AL book
even if I did have my criticisms of Solomon's little speech
they have a surprising amount of Horus Heresy gear and organisation for a Legion that did ten thousand years the slow way, I appreciate seeing Headhunters and Storm Eagles
Tbh they’re probably able to keep it going longer via relatively low-impact operations
Since when you’re mostly doing spec ops stuff you don’t have a chance to lose your stuff as often as doing full blown mass engagements
A squad of dudes doing a cult uprising is less chance to lose irreplaceable gear
yeah these guys fight smart
opening scene is them going supply raiding while covered by a cult uprising they started, running into some Primaris, killing a few with traps and good wargear and then hitting the bricks without objective complete because they're fighting unknown enemies and they didn't last this long by committing to dodgy-looking fights
they drag their dead officers with them, too, since they have relic wargear
Honestly cool
also, storm eagle is the prettiest Space Marine plane and I'm glad they have them
Smarter, less scrungly Night Lords
these boys
I’m still remembering the short story of an Alpha Legionnaire causing a planetary uprising with just a radio and a small asteroid knocked off course
I can never imagine the Stormraven as a real plane, it looks so stubby
our main character gives a speech which just screams "the author took a basic political science class about fascist propaganda and will now recite it paragraph for paragraph" but aside from my slight annoyance about that breaking my immersion somewhat it's nice that they are talking politics in a practical sense
they do it in Legion, too
there's a reason they're my favourite traitors
Yeah they’re very good
also I like the scale patterns, although I know others who hate them so possibly it's like power armour marmite
Yeah I like the scales
they have named their barge's escort ships Sinister and Dextral
which is just "leftie" and "rightie"
I suppose that's the most imaginative naming scheme I've seen for them yet considering in the heresy all their ships just had greek letters for names
so far this is very much a space marine competence porn book, which is extremely rare honestly
they're not Just Better at fighting anyone, with the exception of their void captains in space and Chaos Lords in melee versus fresh-from-the-tank primaris with no experience, but they actually know what they're doing
I have an extremely language-nerd-brained complaint about these names
XD
Being willing to be the guys to go “nope, we’re leaving” without being the Night Lord kind of “aaaahhhh run for it and trip the guy you don’t like to slow down the people after us!” is a skill in 40k
at least they're both latin
I have seen far too many people joining greek suffixes to latin words or vice versa
yes but one just means 'Left' while the other means 'to the Right' specifically!!!!!!!
wouldn't it be "Dexter" if they lined them up
It should be Sinistral and Dextral or Sinister and Dexter!
I feel that would break a few viewers' immersion more than it does ours
Sinistral is a word
Sinistral would work, though
as in the Heresy the legion has a small minority of human psykers and magi among its ranks and they get an actual voice in things, so my 30k army of mildly daemoned-up Astartes backed up by Mechanicum armour and warptech specialists actually works as one coherent unit right through to 40k, this isn't even really an alliance
in the Heresy they're "The Erebran Instrument" due to the origin of the tech they use, in 40k they're the Soulkillers
(sorry, Johnny Silverhand)
lol
This reminds me I once described the relationship between the headmates that made up my Kitsune Changeling Pathfinder 2e character as 'What if V and Johnny Got Married About It™'
oh they have a magos wearing green, fuck yeah, finally someone else who recognises that green looks great on techpriests
he has gene-bulked power armour menials with all his custom genemods on
Temu astartes, but they can fight
my own boys, for reference, I think if I did them again I'd go for a deeper green and lighter brass
Finished interceptor city in a positively unhealthy four hour binge
Its good, one of the main plots gets brought up and then shot in the head in rapid succession which is a little jarring
It inverting the usual talented rookie trope is pretty fun
However, a projectile streaked away, and a few seconds later a tiny
speck in the distance erupted into flame as its oxygen-laced atmosphere
gave life to the explosions that ripped it apart.
‘What was that?’ Jarvul Glaine asked.
‘T’au railgun,’ Krozier Va’kai replied, and now he was smiling the smile
of a carnodon that had scented blood.
these fucking guys
Alpha Legion using Rewards of Treason on new and interesting stuff, I see
nodding in approval
Harrowmaster is a fun book
it is
I have now gotten past the mandatory "beat up a Forge World" section, I am surprised even this book had one
at least these Skitarii managed to kill a few things and cause a few problems before they were ran over and their forge world once again casually mind controlled by magic scrapcode, which is the solution to any and all Mechanicus forces including Titans and leads to literally every other party in the book correctly shit-talking them as useless incompetents
somehow I wonder how the Mechanicus even survived to M42 without apparently garnering any respect or any military prowess
I really do agree scrap code is the laziest goddamn plot device in 40k fiction
I stopped reading Mechanicus when Horus just flips a bunch of tech priests to the traitors with Evil Malware
on a whim I decided to make a a list of books where the Mechanicus all get casually mind controlled versus books where they don't and even I was surprised it was this lopsided
You could do something interesting where the Tech Priests have abandoned critical thinking to their machines, so when the machine is compromised they just follow it blindly, or many tech priests have lobotomised themselves via cranial implants until they are more like chatbots with plasma guns for arms
OK, but in that case please be nice and remove them as a playable faction rather than expecting me to take them remotely seriously because they are just wacky waving inflatable arm-flailing tubmen with meltaguns
I am bored of going "ooh, my favourite faction is in a book" and then watching them get casually squished again because everyone apparently just has a Deactivate Admech button
hell, in Mechanicum they indicate that the Mechanicus Noosphere is exceptionally good at clearing scrapcode
Yeah, it stinks
hell, "the Alpha Legion raid a forge world to steal gear" - totally fine, that's the kind of thing they do, but don't just go "yeah, they fought a couple of hundred skitarii, casually suborned a warlord titan and then hacked the planet offscreen, conquering it all in one stroke", that's just kind of rubbing it in
Are the Forges of Mars books any good at avoiding that?
no
they are more interesting in other ways, though
unfortunately they predate the Admech as a playable faction so most of the screentime is on a Rogue Trader, some Black Templars, some Eldar and some Cadians
what techpriests are there are cool, at least
Is there a reason to not take every optional on a skitarii ranger unit
Besides the number of attacks tradeoff
The pistol’s kinda whatever and I’d usually go for raw output over the 1 pistol but the special weapons are all solid and no wargear costs = go wild
Yeah its pretty common
Spoilers for assassinorum kingmaker ||the entire sacristan complement besides one person gets virus'd and the plot is that they need the knight suits because they're virus resistant||
I hadn't even heard of that one
possibly they are just lazy hacks and this is literally on their "stock plots" list
I wonder how much better these books would be if the editors just banned any form of mind control hacking
if you want to go to the forge world you need to actually deal with the fact the Admech have scary guns in a slightly more intelligent way
There's the necron way: Have scarier guns.
Reasonable, because at least there's some semblance of taking the opposition seriously. I'm not asking for Ultramarines plot armour here, I just want there to be an actual fight more than 1/5 of the time.
both of them still do the "you are instantly chumped by magic hacking/undetectable purple infiltrators" a lot of the time but it's slightly less common for Necrons, don't have a good sample size for GSC yet
Chaos is absolutely the worst offender
Loyalist Space Marines tend to just casually punch all the admech to death while ignoring hits from weapons that can absolutely take their limbs off, but they do that when fighting any kind of xenos also, and Admech is in about the same place worf-effect-wise as your average xenos army so that's rather less annoying
Day of Ascension’s bit for it was just “Tyranids were already here for generations, nice servitors you made out of fully enthralled biomass dipshit”
still not entirely sure how that's meant to work, since servitors don't have control over their meat bodies, but psychic nonsense gets a pass on that
the genestealer-tainted Skitarii made a lot more sense
That part too. Bladed Cog’s existence means there’s probably enough freakass biologis out there your hard lines for “that is a genestealer kill everybody now” are out the window
10th is the only ed we haven’t been able to ally in a bunch of admech
Yeah I don’t understand how a fully lobotomized thing could be controlled just because it’s from the thing, it’s not like Tyranid cells are The Thing
yeah, Forge Worlds do get genestealer infestations so that's totally fair, it's the servitors that confuse me
Tyranid cells are The Thing
Yeah servitors make no sense
Its weaponized ecology right down to the microbes, comorragh gets away with it via alternate dimensions
They’re not! They’re not independent organisms, you don’t see a gaunt claw dragging itself along to kill you or growing a new gaunt out of it
the old Mechanicum also used to fight on that scale, the Mechanicus loses all drip and just becomes useless tin men vulnerable to everything
the opening of Titandeath has some very cool mechanicum ecosystem warfare
It is One Whole Book lmao do we wanna compare jobber status :p
but I really don't think a genestealer hybrid turned into a servitor would be capable of just standing up and doing hybrid things, or else you'd see hybrids that have been shot directly in the head doing the same thing
That’s a very different thing, just having a part of the biosphere that is a microorganism doesn’t mean every single cell of all the things in that ecosystem are all independent at the cellular level
I am happy to compare jobber status because the admech would win handily on the basis that GSC keep racking up those sweet sweet named character kills and don't have anything important to lose
see: Shadow Throne, where they happily laser a bunch of custodes and SOS and then hit da bricks
Hive Fleets on the other hand are very much down with Admech and the Avatar of Khaine in the jobber office
a few platoons of dipshits with mining lasers have a far better record against Marines and Custodes than Jimmy Swarmlord does
Secret second brain that gets missed in the drudgery of industrial servitorization /s
when Admech got their congratulations-on-being-a-faction toy commercial book then they somehow managed to have two forge worlds exploded during it while they were fighting a few hundred iron warriors on the other side of the galaxy and then left in disgrace, for reference on what kind of jobbing we're talking about here
I literally can't think of a book they win that isn't about Cawl
Titanicus, I guess
Something, something it regenerates the brain something
Avatar of Khaine is the ultimate jobber:supposed power level ratio
nah, imperator titan
but it's close
it hurts more when it's the Avatar because he's losing 1v1 fistfights every time
Yeah random space marine captain dingus punching AoK to death is criminal
Forges of mars? Technically?
But that's also more of an ensemble piece and also they lose a lot in that book
Spoilers: ||They actually only barely manage to avert the worst crisis and it's implied at the end that they still fail to stop the big bad.|| so no not there either.
I mean I'd still describe that as a win ||and the big bad is definitely stopped he's just not dead||
Flesh and steel is definitely a win though its a small one
Avatar of khaine always losing is so weird cause like
He cant even win without it being a pyrrhic victory right
I thought
Oh wait what
He just respawns in his chamber?
i thought summoning him was like a huge risk
You burn an exarch to summon him
Avatar of khaine even lost in an eldar book
Ynnari fought one one time
The biggest and baddest one
I guess thats fair yeah
He gets a massive win in a caine novel, taking out a greater demon of slannesh... By being Being orbital dropped on her
Admech wins the Imperator novel
Though they lose several titans
Nah the AoK wins that one
Just makes a big entrance
I think one gets genestealer'd somehow which is a big ???
Stealed
Iirc one suffocates in vacuum
No idea how
The Iyanden Avatar gets run over by a couple dozen carnifexes because the swarmlord had a headache
The Avatar did get some real fucking metal parts in the Valedor novel where the eldar have to abandon the avatar, but when they come back they find it still fighting atop a literal mountain of tyranid corpses.
I think thats the same book as the dozen carnifexes avatar
I think so, yeah
But I believe the cool one is biel tan
Oh theres one in Forges of Mars that gets a bunch of kills including named space marines without helmets
Which is pretty sick
Literally made new mountains
Iirc on the tabletop its pretty sick though
The dozen carni death works for me because it's very in keeping with eldar arrogance
Kaine: honor duel!!!
Swamlord: ???
Actually yeah is there any book where the admech actually win a field battle on their own not counting titans?
The other Craftworld told me that their Avatar of Khain keeps falling in battle so I asked how do they keep finding exarchs to summon him and they say they don't, each one is irreplaceable and so I say it sounds like you are going to run out of exarchs by sacrificing them so the Avatar can die ingloriously in battle and then their farseers started crying
Decided i'm gonna do art of the chief apothecary of my chapter since i've been wanting to do more art for them
Thinking of doing some MKV Heresy armor for them
Ah, what a delightful soaked rat of a man
the best worst man you could ever ask for
And his friend circle of other absolute rat bastards (derogatory and complimentary)
What a lad
Surely my guy Kaerastes Vohkh will be just as good as Talos
I was gonna give my lad a jump pack though
Jump pack medic
high speed doctoring
Paramedic 
Torn on if i wanna go with the stupid 30k fucking jet turbines or the version with the big square exhaust vents
Also i'm going with Heresy armor even though it's just straight up worse than many alternatives because my lads are suckers for fixing old raggedy shit and historically significant wargear
I think the fuckass turbines would be mad funny to put on an apothecary but the square vent one would look way better i think
im warding this chat for later
I almost have to go with the jet turbines they're too funny
"We strapped two thunderhawk turbines to our chief apothecary and sent him to go apply medicine at high speed"
Jaghatai Khan approved tactic
immersion ruined, refunding my backing rn
Romancing the space elf with the human skin loincloth is okay but not the 8 ft tall post-human warrior with one? I see how it is.
I have seen a terrible idea that I must share.
36 Centurions.
Only the Darkmech, who put in a very good performance against the Astartes and Custodes raids against Mars and racked up one win and two draws-by-mutual-annihilation, albeit mostly with daemon engines
the best the actual Mechanicus can do is winning a few tactical skirmishes in the books before they get scrapcoded and removed from the plot
Sorry none of the astartes fuck
You want 8 ft tall post human warrior in loincloth you to go Commoragh, it may be a horrific flesh abomination in great pain but you can put a human skin loincloth if you ask and they don't skin you
Owlcat letting you romance a Drukhari, or at least try to is wild.
It's just a matter of when Marazhai decides to take it a different direction
Gl cause you're gonna need it
The next step is letting you romance a Necron lord (they think you're a Necron and they're still flesh until one day they see you as a rival assassin and kill you while mourning that their loved one is nowhere to be seen)
Obyron: you dare bought a primitive onto-
Zahndrek: aw what a lovely lady you have there, most young necrotyr simply don't have ambitions like they used to
getting freaky with Zandrekh while Obyron watches with disdain
The secret 2nd option to survive dinner
lmao
The dark souls of dating Sim visual novels
sometimes you gotta lock in
it's maybe not optimal but needs must
i've decided i am DEFINITELY giving Mr.Lord Apotheca Sanctus Kaerestes Vohkh a jump pack because high speed healing is just too funny and cool to pass up
still torn on the fucking turbines or if i should do the more reasonable and good looking ones
I actually rather enjoy the way they handled the aeldari romance
In RT
Spoiler || In that they never stop finding you physically repulsive and it never gets physical, but its still a deeply spiritual and intimate thing||
||Where are the monster fucker Eldar equivalent||
Id like to compare this to the proportions of DA books where its just another Fallen Sorceror as a "third act "twist""
That ain’t 21 minis
So I was looking at the tau army lists to see if you gotta have a battleline or if you can go full Battlesuit and from the looks of them the Battleline units don't have sticky objectives?
All breachers/fire warriors seems really bad
Kroot Carnivores have field craft which is your sticky objectives
They're not technically battleline
Breachers for a devilfish first strike montka can do a lot with their breach and clear ability. Being able to reroll wound when attacking someone in range of a objective marker goes hard
But once you get into melee, they just kinda get dogged on
They have their use cases is what I'm trying to say, and can be formidable if used correctly
Breacherfish are good yeah but 6x of them still is a terrible army
No range, no movement tricks, no anti tank besides weight of fire
Yeah don't have them as your only thing
Combined arms is the Tau game
Or roll hard on the kroot or full mech
Ohhh wait deimos was saying taking battleline at all not exclusively battleline
Oops lol
Yeah yeah
A breacherfish full army would be hilarious to drop on the table
I like running like 2-3 squads with a fish, like one strike and 2 breacher to run home objectives and then use suits to fill their backline or cause some big damage via rail gun
I've also yet to run my stormsurge in an army either, but I want to
Breachers are in contention for best battleline in the game with plague marines, gargoyles, acolytes
Incredible fuckin unit my buddy pretty much always starts his army with two + character buffs + devilfish taxis
The trick with tau is you can’t ignore melee like you used to so you need to have a plan, sometimes its rampagers, sometimes its crisis suits, sometimes its moveblocking with kroot and piranhas
Yeah my melee deterrent is usually some freaky ass crisis units
The other good tau player around here absolutely does just take 3x3 rampagers in like every list, mainly runs aux cadre which makes em deeply unpleasant to stand around
With some support from backline fire
Rampagers also go hard, but I haven't built mine yet
Tau need a melee fights first unit with 2+ WS but like 1 attack 1 damage because it's just Tau doing iajutsu
Battleline just means you can take 6x instead of 3x of them. And some rules interact with it (and often they have more OC than typical for their size). You don't have to take them or anything
Ironically, fights first is one of the things they struggle the absolute least with once you wrap your head around it
But I’d still love some iaijutsu
“Omg Lion hiiiii” [breachers disembark]
You dont need it
I'm thinking maybe cutting the carnivore unit
🙁
Post stealtb suit nerf
Can't fight first if you don't fight
@sour sequoia i'm a stealth suit frrak
Word
Good to know!
Anybody smart was, 3x3 because they’re your best army rule applicators
Idk how it shakes out with the 110pt 5-mans, may be dropping to 2
Raveners also got mildly hit by the increased number of models being suboptimal. Though they benefited from the Subterranean Assault detachment being good for them
I alrady dtopped to 2
2x stealrh 2x pathfinders
With the reworked spotting rules I think that’s plenty, honestly. I would start fuckin with railgun+missile Broadsides heavy
Apparently third party stores are getting 4-6 each of the Christmas battleforces
Which seems rather low
I'm actually not at all upset about the stealthsuit changes despite knowing it's a significant nerf, because I resent how they're effectively mandatory max out units
Fact is we don't have a better spotter though
I think that's a pretty typical number of limited edition boxes for third party stores to get unfortunately :/
I'm also mildly resentful that the proper use of pathfinders is to have them sacrifice themselves in the first few turns aggressively. Id love for them to be the factions main spotters
That does seem fairly normal to me yeah
It’s apparently the lowest battleforce allocation ever
Oof
Probably going to have to try order from my local gw bc no way do the local 3rd parties have enough stock
If there’s one thing I appreciate abt our weird scene up here its that our gamestores are really good at allocating boxes to people who actually want/need em
It might mean you gotta. Drive five hours each way to kalispell or some shit like we had to do for the 25-26 mission packs/they were handing em out at tourneys for months
My small LGS gets good enough allocation considering we have like 2 players max for any faction.
The bigger LGS that does discount rates and sells online tho is always low
If these world eaters stop scouting for turn 1 chaeges
Table stuffing just kinda works, but my understanding of pathfinders lore just rebels against the notion that that's what they're for
They are a screening force
Its just normally they get to bug out before they get overrun
Take more kroot
Unironically World Eaters should autolose into Tau with the proper amount of krootscreen
but they're not traditionally a screening force! They're a scout and skirmish force, which has overlap with screening; but they're force recon and patrol
the kroot are traditionally screening forces
2 pathfinders is usually enough screening to force my WE opponents tk gum up into my
ironically they're synergy with devilfish is also kind of not reflected in the current gamestate
Guns
Well yeah its just every 10e 40k match is a battle where two patrols immediately meet each other at close range
in most battle plans, they do not exist in front of the line, they exist on the flanks
Any 30k mechqnicum treaks with advice on Thallaxes?
because in the lore they're also the primary source of reliable markerlighting
Summon Misc, he’ll have opinions
And like long range capabilities are of dubious use cause all 10e battles are dense cityfights
@vital barn whatever. go my emotional support brit
always take the optional sarge if you don't plan to have a Magos Reductor or Archimandrite in the unit, they're Cool 12 regardless so they'll never get suppressed but they need the decent Ld to avoid panicking when shot at
chain bayonets are mostly pointless, they can't punch well and 2pts is a lot for D2 on 6s to wound
the big change this edition is that they can all take special weapons if they want, so you want to really take advantage of that
none of them are bad exactly but there's so much 2+ armour around that I favour melta and photon
a couple of lightning guns to soak up casualties and trigger Suppression checks are good to have, but you want more than the traditional 1 in 3 specials
most of my squads are either 4 specials 2 lightning gun or 6 and 3
just to keep the symmetry neat
deepstriking multimelta suicide squad is always a classic, there's usually something for you to instagib even if they struggle to do meaningful damage to AV14/14/14 on the drop
I'm still not sure how to allocate meltabombs, since they cost a decent amount, but since you get one per model they're pretty decent at chunking heavy armour if you get to run a whole squad into it
my instinct says to put them on either multimelta DS squads (which forces the enemy to answer them when they drop, because they kill one tank when they drop and then threaten two on every following round with shoot + charge) or the plasma fusil squads so they have something to do against tanks
I'm also fairly convinced that a big pile of photon thrusters with a Magos Reductor can kill tanks pretty well, since if the tanks are stationary they go up to S9 and can plausibly pen anything, but that's more of an opportunistic threat since it mostly just forces your opponent to keep shuffling backwards and forwards and not getting their Heavy bonuses
six photon thrusters will still annihilate light armour like Rhinos even without the bonus, and they're fine into infantry and the lighter dreadnoughts also
they also have the unique niche of being quite good into the most elite of terminators, since spamming D1 shots ignores Eternal Warrior
Y'know, I really like the "Warhammer art through the years" but I really wish they had the artists and where/when the piece was first published
i feel like that should be a thing by default if you're collating artworks like that
MTG is rather good at that, or it was
I commed Freyja for one of her cool digibash drawovers of my Deathwatch character
Idle thought: mechanicus librarian who has read every text on how to command an army available and is consequently actually pretty good at it because they're not obsessed with the macguffin of instant victory
Is that not most Magos Domini?
They dont act like it
Ultimately gets assassinatorum’d because they tried to unfuck the logistics end and stepped on the wrong governor’s toes in doing so
I mean... sure, but no one in the setting is a strategic maestro, despite claims the boys in blue shit them out like nobody's business.
Setting’s two confirmed Strategy McGees grand plans inevitably devolve to “sit even more big fuck guns outside and shell the city even harder” so like
The bar’s in hell
These would be Big Blue and The Wall, yes?
Dorn & Perty, the primarchs designated “only strategist who could take terra” and “only strategist who could hold terra versus the heresy”
40k could have used a Sun Tzu
Puretide
In the wise words of Sun Tzu, keep your siege weapons off the frontlines and keep the big guns far from danger
Sun Tzu says why is infantry charging the front lines without any vehicle support
Against a fortified enemy with artillery set up
Meanwhile his student Farsight: fuck it we ball fuck it we ball sword mechs
Honestly, I feel like it's understated how farsight reverse wrote the entire codex astartes, homeboy is actually a genius
what did they do to big blue dear god
You think farsight and guilliman could sit down and talk?
Bald?
his head is like 20% larger
Getting juiced up just by being near gman
Fixing up an old and battered 2e rhino by printing out some Vindicator parts.
Whoever owned this thing previously must've used grandpa's plastic weld or something.
I mean he talked with Yvrainne and didn't kill her
It's important to remember that the most important part of strategic genius is winning
Imagine if cawl brings back another primarch but his new begrudging buddy is a Tau
First Eldar then Tau
Don't forget, don't lose. I think about that every day when I remember how you lost the game.
Gulliman trying to be diplomatic holding back every instinct to kill every xenos in a ten kilometer radius on his resurrection
Cawl is there any other xenos that helped you ressurect me besides Yvrainne.
Cawl: deep mechanical inhale
I think Trazyn maybe was the only other one
He didn't help but his involvement was key
Leman russ needs to play nice with an earth caste engineer to get out of commoraugh
Worst case scenario because not only does he need to work with a xeno he needs to work with someone who can read
Can russ also grab Jaghaitai on his way out
Aun’shi and russ meet in conmoragh and have to escape together
Depends on whether you count all of the definitely-not-xenos tech cawl "found"
Imagine if Vulkan came back on an Ork craft and reveal it was slow coming back cause he respawned deep in ork territory and for some reason after eating the ork waaagh generator nuke he became a war boss and constantly had to respawn cause ork shios would blow up and kill him
Jaghaitai Khan coming back on a feral nid cause it was really fast and he managed to tame it
I'm pretty sure Cawl is 40% xenos tech at this point
ARCH-HERETECK
Hey now he went to tech court for this
thats what makes him an Arch one
he convinces others to go along with his hereteckness
It's not tek heresy I'm simply combining tech of various STCs to make it better
Whats with the primaris gene seeds and the xenos tech used for gulliman's suit
There was a fanfic way way back that had a friendly GSC empire on the basis of the tyranids having turned into a horrible gribbly without them so they just kinda kept going
The Khan if he ever shows back up is best just coming in as a guy going “what up, what did I miss”
And just having a bunch of inexplicable stories of the stuff he got up to that never 100% line up but all seem plausible enough on their own
Khan just pops out of the busted webway project on Terra on a jetbike and does an Akira slide
also jump pack medic time lets go
I still want this headcanon to be true that Khan really wasnt gone that long but he saw the Imperium, saw the direction of how borked it is going to be, just left and went back to killing Drukhari cause he can do something about that but not fix the Imperium
i decided to give him the stupid fucking jet turbines and it's actually peak
Yeah honestly he probably is just doing his own thing way out somewhere else
Which, honestly I hope so for him, ride far, ride fast my dude
he's going fast as fuck somewhere for sure
The silliest shit post theory I've heard is he went so fast with his jet biker gang he left the galaxy and that's who the Tyranids are running from
thinking i'm going to either put the Dusk Defiant logo on the left knee because that's where i've put it on other characters with unavailable shoulders, or just the chestplate
did too much speedweed and entered the speedforce
Imagine you're the flash and you see a guy keeping up and he's standing like this but with his arms crossed
Or where Jaghaitai Khan found his way into the Uma universe
absolute aura
https://www.youtube.com/watch?v=v4xZUr0BEfE All while blasting this.
Official music video for 'Yuve Yuve Yu' by The Hu.
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Tempted to have part of the reason for him having a jump pack be that he got a taste for speed during a mission where he ended up fighting alongside White Scars
Either that or he dueled some Speed Freekz and ended uo catching the bug that way
“I’ve got the neeeed for speeeed”
Thinking of having a chapter in-joke of calling members of the chapter who are just a bit much like one of the other legions as the sons if those legions primarchs
Love the idea of inter chapter blending
The chapter master for instance is exceptionally good and focused on planning so people could call him son of guilliman jokingly
I like the idea of some deathwatch serving with salamander and coming out of the watch as the most pyromanical space marine
my God the greeblies
Though tbf he is in dreadnought now
Yeah trying to do a bit more complicated and detailed stuff
lmao nice
Unfortunately does make older designs like the chapter master look a smidge bare
Think i'll need to go back for a detail pass at some point
He can only spare three men, so they spared him three sentences
I'm enjoying how every single CSM book involves at least one CSM going "unlike all those idiots from the other traitor legions we have kept our shit together"
especially funny when it's the Night Lords saying it
So called individuals when they say they are not a slave to chaos
Huh TIL Kroot have starships
The warsphere
Which I like the design of actually, its very unique even for 40k
that's pretty cool
It's slow but it's one of the few large voidships that can land and take off on planets. It is literally a space faring town as it can bury itself into the ground and function as a town
They wanted to stay with more "traditional" tech, but realized you still need starships to go get the genes from other species
Are all the Kroot that way? Or do the ones operating the starships think the ones who go on hunting parties with metal knives and gunpowder weapons are weirdos?
They’re reverse engineered ork tech
Kroot as a faction are broadly similar. A big reason they're green on average is because of the big survival deciding war with orks and subsequent intervention by the tau empire to save them
those are some strange words you just said
Its kinda funny cause they still use bullets like individual cartridges but then the tau gave them ones that use pulse technology
Just individually wrapped mini plasma rounds
Are there good tutorials for assembling pieces that are like, two arms holding a rifle etc
Scoring the connection surfaces helps a lot
Using less glue so it bonds faster as well
scoring with just like a hobby knife?
Kroots ate Orks and got the ancestral mekboy knowledge
Lesso reversed engineer like other species but gained mekboy knowledge but actually make something that works without waaagh
Yup just scratch the surface up a bit with a hobby knife to give the glue some places to work itself into and grab on.
gotcha, thanks all!
I wonder if a kroot ever ate a Tau ethereal
still weird but less weird
Kroot's eating abilities is real stronk if managed
Imagine if they ate an astartes, Eldar, and ethereal
Kroot dont eat tau
I mean like idk I say that but its like The Big Kroot Society dont eat tau
Well they aren't meant to but it has happened
But not necessarily all kroot are part of that
Kroot get very strange when they eat psychic stuff. Shapers used to be able to be psykers
Which in my canon thats a thing shapers eventually do. Like when you’re old n ready you start eating some psychic fish
Rather than having to be a psyker all your life and racing to learn control before you get daemon’d
makes sense
But in any case seperate from that sometimes a bunch of kroot all eat a bunch of psychic stuff and they go really weird and invisible and eat thoughts
sounds bad
Kroot have it good with Tau
As a wargame unit I would have them hang around on an equally old krootox just being old together
And they have plans to outlive the Tau
Summoning adverse weather
An astartes had a chat with a kroot who wanted to eat him and he mentioned the Kroot have no plans of betraying the Tau but plan to assist until Tau destroy themselves then they'll step up
I think kroot societally have a very long memory
I do think tau and kroot are really funny cause theyre like
Kroot are kinda like chewbacca honestly
Yea the shapers keep track of their history extremely well
I wouldnt be surprised if they acquired genetic memory to know hat worked and what didnt
And to learn from other species mistakes by regressing in tech at key moments for like multigenerational planning
That would make sense yeah
Follow up question: my skitarii ranger with the arquebus dried a little janky, is it worth removing the pieces and re-gluing or am I just gonna have to make my peace with it
Kroot ate Eldar once and kicked the asses of a space marine chapter so hard they immediately called for exterminatus
the fun thing with the warspheres is that they are allegedly capable of landing and then returning to orbit
somehow
oh yeah I missed that mb
Theres a bit in the tau codex of at least one instance of tau water caste being based in a war sphere for deep insertion in imperial space
You could totally run a tau gue’seva rebels campaign in imperium malediction tbh
Like make them as a custom patron
And you never even meet a tau for like several sessions because your immediate handler is also a human agent
My theory is the Kroot are waiting until the equivalent of the 40k end times when every major faction is at its weakest then undo their tech regression and become the dominate faction by consuming the elite of their weakened enemies
Im scouring Kroot lore and its funny that Kroot had mastered warp drives before Tau
They just sort of play dumb ig
iirc its a tau have no psykers thing
Krootigators
Kroot are super chaos averse, they avoid eating psychic races
I'm guessing they had a bad experience
Avoid eating psychic races aside from the orks
so I'm skimming the age of sogmar spearhead rules in preparation for my match tomorrow
the matchup is cursed shacklehorde (nighthaunt) versus (most likely) blades of the lurid realm (hedonites of slaanesh)
and i'm very much gritting my teeth and tugging on my collar and sending off big cartoonish sweat droplets from my brow
slamming down d3 mortal damage on every enemy unit every turn unless they give you army-wide buffs sounds absolutely nutty
was trying to figure out a good silver color for the molecular bonding studs on the apothecaries armor but i then remembered i made most all metal detail just be gold on the Dusk Defiant's armor
another epic win for Freyja
I am still undecided on my chapter as a whole, but one thing i am absolutely set on is making sure my Bladeguard go hard
and they do
dragon skulls and rocket powered hammers because fuck yeah
cool vibes
I've recently been overhauling one of my Company Heroes too. Dude's got aura
When he gets bored he likes to stack skulls and see if he can break his stacking record
He's meant to represent this
Ic ic
Well they didn't know better back then, the first contact they had with an alien race was when an ork rok landed on their home world
They went from stone age to industrial age overnight with the mekboy knowledge, even then it wasn't enough to win before Tau happened to find them and help them fend off Orks
Their home world is named Pech, very unsubtle 40k writers having the bird looking alien homeworld called that
imagine being like a dog and taking a bite out of dead guy and having 110,000 years of human technological development beamed directly into your central nervous system
thats why i used humans 😉
Millions of years of science (but it all mostly is wrong)
Pretty much the best faction to invade their planet ironically
Necrons can't be ate if a tomb world was under there, Eldar you wouldnt gain ant knowledge so you're fast but still have awful tech, tyrannids you'd just become part of the hive mind, humans & Tau do not much of anything
Also, Orks don't have existential crisises in their DNA so really they're in a good place
It's just a thing that happened
Deppression cured
If they ate gulliman however they get ultra deppression
Russ fenrian alcoholism
Fun fact baseline humans are on the do not eat list because of supposeded chaos taint (they can't tell cultists from loyalist humans)
Which would fit better for a Brotherhood of Nod inspired army: GSC or cultists focused CSM?
gsc
Nod use a great deal of light fast moving often times jury rigged vehicles
cult csm have no access to anything such
But at least CSM can get proper tanks but I see your point
did nod have any proper tank tanks?
i just remeber a bunch of slightly fucked like modifed farming vehicles
They did iirc in tiberium dawn and tiberium war at least. More lightly armored and mobility focused though.
cultist CSM does do high low mix with the black hand so I think some of it depends on what you want to do
Was mostly thinking this up for an upcoming crusade. For CSM I was considering focusing on cultists for infantry, decimators to emulate avatar walkers, predators for tanks, raptors for shadow teams, and maybe a lord of skulls or knight tyrant for the redeemer.
GSC can spam more flamers which can do black hand a but easier and can focus more on the light mobile vehicles side of Nod. Their infantry are more mutated but cult ambush does reflect nod guerrilla tactics more.
do renegade guardsmen
use the chaos guard box for guardsmen and convert up some tanks
Decimators?
Oh a legends unit, gotcha
Ah and about Redemptor sized
At least with gsc I can so brood brothers I guess.
Would you say space marines or tau do GDI better?
this is a proto-custodian but it is making me want to make more Myrmidon techpriests
throw a robe and an Admech head on there and it'd be dead on
I suppose Myrms are basically Mechanicum custodes
slower, worse in melee but shootier and a lot more eclectic
https://www.reddit.com/r/totalwar/s/qVWMleykdX credit where credit is due
Printed out some more parts and slapped a bit of plasticard on the vindicator.
Slime by the time you are done its not even going to be an oldschool rhino creature
you'll have completely replaced the exterior going at this rate!
to be fair it you cannot use the brain magic if the brain is no longer getting like blood and stuff
Decapitation is a fantastic anti-psyker technique
Terminal loss of blood pressure is another good method
The Dusk Defiant like to blow the heads of psykers smoove off then turn them into charcoal
Or just obliterate them with a melta
Oh no I've stopped on replacing anything more, it's managed to cover up all the damage the previous owner inflicted on it.
Imperium's finest tactics
Very nice
that man has a sucking chest wound!
Tis but a scratch
I have misplaced his tilt shield but I think im gonna do Bi pride for this dudes heraldry
Nice
polling the room do you prefer A. Raised chapter symbols on the pauldrons or B. flat transfers/freehanded symbols for that painted look
Do you think this translate well to the Kroot language or did someone in the imperium just had to make Kroot Roots
then you have Ahriman with 'I'm f_ed aren't I"
You can do the funnieat thing in BFG
Charge it at a planet and autoscore
HE GOT RID OF HIS ARMS
I know I posted this in the Exalted thread a bit ago but I feel it also applies to most Chaos armies
thought of it while naming the squad leads for my Possessed snipers
are assassins worth taking these days?
Primaris Lieutenant Corpse with Master-Broken Power Weapon
They used to have injured marines for 40k
Oh really
Cool
They used to have a vostroyan desant set
Yesterday I also found abt a valkyrie interior with seated elysians they made
Injured models don't sell as well so GW doesn't usually offer them.
Though I was confused where their grav chutes were meant to go? Instead the ceiling was full of lasguns even though they also had them in their hands
Tbf they updated their skulls box not that long ago
It has one (1) injured marine
Shit i meant valhallab
N
I could see them do a made to order dead marines in the future honestly
They would obviously be expensive but if you're putting that much effort into modeling your minis that you want a dead ultramarine you probably aren't worried about cost
Ok the krieg umas would be wild
Hard tonal shift but that character design could be pretty sick
dont give me hope
I was thinking, they did also offer Vostroyan casualties