#Warhammer and Such
1 messages · Page 165 of 1
dogshit taste in units but god does he commit /j
God his comment is so good
'It is my meta now.'
'you are all just living in it.'
Couldn't be Paul; not enough Centurians
Ooh but Inceptors...
Also funny is that there's another Raven Guard centurion list in another tourney that Auspex covered, and this one is even run by someone named Paul
(Not the same Paul, but PaulIsBadAtStuff is again in the comments)
knocked out by EC makes sense
marines that schmove like GSC -> melee pressure beats your ass and takes your real estate
How are death guard looking right now?
Mortarion's Hammer less auto-take but Hammer, Flyblown, Virulent Vectorium, and whatever the hero-centric one is named all very very good still
your giant hammer for solving problems shifted to 10-man Blightlords but you still have a big dumb nigh impossible to kill unit that overkills anything rhino or smaller on overwatch
Army is probably still top 3 after the dataslate
The rules are interesting and I can see it being pretty fun but how gross some of the models are kinda steer me away from the DG. Would it be accepted to use some of the 30k models to proxy plague marines and the sorts or would that not work and should instead just embrace the grossness?
you have a bunch of unique weapons, if you can make clear equivalents I don't see anybody caring that much - the plague marines are 32mm still
Ok I was just curious
(I do think people are gonna give you unholy trash talk for "I love death guard but I hate the tumors and poop-flamethrowers" but thats w/e lmaooooo)
Part of why I asked about the DG was to look into expanding beyond just Knights (both chaos and imperial) and Drukhari for another army. Add on top of that the fact that some friends are looking to do a king of the colosseum game (or tournament they havent decided) and well i dont feel comfortable with non-vehicle spam for the DE and well knights are banned outright so why not go with something a little different from normal.
yeah, checks out. DG is pretty much the biggest most absurd firepower you can build on infantry
I have my knights painted in a ambigious way that I can use them for either imperial or chaos (outside a few models) depending on my mood so I am kinda used to that kind of stuff (the nitpicking about model appearancr). Ill admit that growing up with family in the medical field (without being in it myself) has given me a slight aversion to blatantly gross for the sake of being gross things. The lore and playstyle of the DG though do draw my attention though, just not some of the model designs though.
I mean going from being vehicle heavy to heavy infantry focused does seem like it could be fun, neat, and different from what I am used to. If needed I guess I can make do with the actual models, just not the biggest fan of some of the more gross stuff on the models. I guess its time to practice with green stuff.
if you dont want to go termie heavy and dont want to bring morty, like you wanna do a vanguard of tough infantry; can you still do that with em decently well?
plague marines are the killiest battleline in the game, poxwalkers (not plaguebearers I got my nurgle confused) are the toughest screening unit in the game, they all have the Gamer Aura
If it ultimately ends up being too much of a deal breaker, or 30k to 40k conversions are too much to do, what other factions might play sort of similarly? Deathwing focused Dark Angels? Something else?
Stodes are sorta similar
Custodes?
Deathwing Wrath of the Rock gets even tougher but it's lower firepower outside of Azzy & Helblasters specifically, or ICC and a character into character deathstars. Custodes will hit about as hard and do it all from melee
Also color scheme can do a lot I think, if you painted DG in reds and whites (meat and bone and blood) they'll come across way different than the typical pus and pustules and such
Rubricae Phalanx TSons is the other midrange intense shooting hyper-tough infantry
The plague marine models also look a lot more normal in less oozy colors
it is also like, flat out worse at it since TSons became a sin eater for the dataslate somehow
Let's get that WR down with agents
-gw, for some reason
Yeah this looks way more normal and that's with keeping a bit of the ooziness, you could go further and make the drips blood red or florescent blue or w/e instead of green
but that detach rule throws a lot of people for a loop and scarab occults are HARD to shift.
Unfortunately Agents is actually really good at playing the competitive game, it's the Batrider issue up there with genestealers now lmfao 60 infiltrating bodies with 4++ is abominable
So the banana boys, dust bins (one of the first armies i considered tbh), or deathwing it seems if i ultimately cant reconcile wirh DG (though that one paint scheme does look nice.)
Oh yeah the fact that it's even at a 40ish percent WR is insane and due to hyper dedicated sickos using its one strength (cop jail) to be gross against unsuspecting victims
I love it
Funny enough I nearly used agents in a tabletop simulator crusade before getting annoyed wirh trying to figure out how to deal with heavy vehicle and custode threats.
It's like one army rule and one antitank option away from being a normal army
Watch GSC / krootspam players and learn the ways of Jail
You don't deal with the tanks you just trap them forever
it only takes 1 unit of bikes and 2 units of purestrain genestealers to just fully lock an army in deployment zone for 2+ rounds
You merely inform your opponent that you have 30 wounds of 3+/4++ 9" from their deployment zone and ask them how they plan to escape
Double-down on Arbites faction identity by giving them these as an anti-tank option
Deal
That paint scheme is pretty great
Tank traps would honestly probably make agents good
Honestly agents do seem like they could also be fun but yeah need more anti-armor and an actual army rule. Also not be so finicky about what can and cant go into transports would be nice.
honestly putting money on them squatting GK and Agents and doing a real inquisition army again in 11th
Deep strike or infiltrator tank traps
I'd take it, I just wanna run my rogue traders and inquisitors in peace
Also found this pic of an ice-themed DG (Frost Guard?) someone made
And not in another army that doesn't actually benefit from having them there
That looks really cool tbh.
It's funny that you can put inquisitor draxus with custodes tho
Agents: for when you cant decide what Imperium army to play so you just decide ro take a little of everything and channel your inner moon knight "random bs go" to try and win.
Id even play a pure imperial navy faction that I know is never gonna happen
For me it's like
Navy > inquisition > arbites > deathwatch/gk/sisters
It's my beloved blorbo faction
Let's say I'm looking to get into warhammer in the near future, where should I uh. Start
I think free model of the month, see if you enjoy putting it together and painting it
What is drawing you into warhammer? Also 40k, fantasy, or AOS?
(Or the SM Infernus or Stormcast Liberator, those are a perrenial free model for first timers)
40K, warhammer has always kinda been in my periphery (I tried getting into it as a kid and bounced off of it) and now I have students who are into painting models which has lead me to reading up on it again
Any particular faction, army, or playstyle interest you?
literally I'd just go look at the factions till you see one that looks sick
go with whats cool rather than whats good, also just being a collector and not a gamer is no crime
there's people in here who play every single one and can tell you all about playstyle and fundamentals, you can learn any army but by god. if you are hobbying and gaming. you need to be able to look at Your Dudes for some hundred hours and when they're on your shelf and like them lol
but as far as faction selection, i definitely suggest picking a faction that you like on vibes rather than rules; the rules will change
Agreed
buying for current meta when just starting will drive you mad because it'll flip by the time you make it to the table
<------bought 30 lychguard a week before necron codex dropped
Ok because I do like Adeptus Mechanicus a lot but I heard they're pretty tricky to play
I also kinda like Aeldari and Drukhari, Orks are what I tried to start with way back when
They have a lot of rules, and go by strength of rules and strategy rather than model stats. But they're honestly perfectly good, especially having just gotten a bunch of love
tbf lychguard do look cool
Admech primarily suffer from (at least this edition) being really expensive to field 2000pts
In $$$
Tbh, an army being tricky to play is ultimately just a journey of reading and time spent with the faction
potentially high learning curve, but you get the benefit of looking like a wizard once you do
"hey whos that guy in the corne--why is boss music playing what language is that why is he lifting off the ground"
Yeah I'm not adverse to a strategy heavy army necessarily
starting $$$ is gonna be biggest hurdle for admech rn yeah, then the like raw hobby factor of assembling/painting hordes of stuff that's greebled to hell and back with tons of different texture/materials, but if that doesn't scare you off then go for it. Genuinely very rewarding army imo
I was looking at this a few days ago because I was wondering whether my AL 30k plans were a legal 40k CSM army and it turns out the new MK2/MK3 30k marines are a little bigger than the old ones, the scale lines up better than it did for the old Burning of Prospero guys
so if you bulk them up slightly with some gear and some tactical rocks they'll look fine
I'm personally planning on using Breachers for my Plaguey Boys because shieldwall reaction makes 30k models T5, which matches old plague marines
big shield denotes beef
How do Aeldar or Orks compare in these areas?
Speaking of that since I have a friend thinking of getting into admech, how would 2 of the 9th Ed combat patrols + cawl be as a starting 1k points
That's 2 enginseers, cawl, 20 akitsrri, 6 kataphrons, 2 duncrawlers
Orks is swarmy as shit as well, Eldar is elite, but it can still mean quite a few dudes as you stock up your bespoke Aspect Warriors - but they're both potentially a lot of different hobby stuff given all your rainbows of warriors/bright ass craftworld schemes and hodgepodge of ork materials and bright colors
Aeldari are fairly elite and a huge range so they aren't terribly expensive depending on what part of the army you like the most
Eldar specifically can be unforgiving initially because they're elite & glass cannon - your mechanical deal is launching different cruise missiles at appropriate targets and trying very desperately to wipe out chances of crackbacks
I see my buddies frequently table-or-be-tabled midway thru round 3
Dark Eldar are from my experience pretty fun to play. I go heavy into vehicles like ravagers and raiders as well as Cabal units instead of things like homonculi or Wych units. Speed across the battlefield with big fast guns and transports.
Yeah it's a learning curve but very rewarding
Was considering adding some clowns to my dark Eldar army but heard they cant do that anymore so I scrapped that idea.
They absolutely can, there's a whole detach for it that's quite good
Reapers Wager
its more restricted than it used to be, GW realized Ally Soup is a bad idea
Ah I see, usually ran skysplinter and forgot about the wager. Was mostly just looking at things like a solitaire or voidweavers for extra firepower.
Are they? I haven't seen anyone else say they're that good lmao
18" isn't exactly an ideal safety bubble for a T6, 4++, 6W vehicle
You're basically coin flipping for your life
This is what I was considering for skysplinter at least.
Esp. When your guns are only 24"
Thanks for the help everyone! I'll probably be painting one (1) space marine tomorrow so I'll see how that goes as a first foray
I think void weavers and ravager are a bit redundant
That's also a ton of hulls to be moving around the board, you're probably gonna hit a traffic jam
I also wouldn't let initial difficulty scare you off of a faction you like more, there's techniques that can make painting tons of greebly admech way easier that don't translate to space marines as well
Totally, I just have access to space marines via my job right now haha
doing a zenithal prime and contrasts for basecoating armies like AdMech and GSC is miracle work that you can still touch up as much as you want, and the huge flat surfaces of space marines simply do not work the same way
Admech cloaks aren't too contrast friendly either but it's nbd
Oh yeah I believe it
if you do go for admech, a) contrasts good and b) build absolutely everything in subassemblies
I found knights to be a good way to practice painting. Big models that have plenty of big surfaces to work with.
it is functionally impossible to do Skitarii robes and chests underneath their arms and all their dangling dials and censers, but they subassemble very easily
Airbrush is my favorite way to cheat at robes
so do legs/backpack/body/arms separate
Subassemble means putting smaller parts together before fitting the whole model together?
I need to use my shiny new airbrush, it's been sitting on a shelf in a workshop for years because I had no use for it at university
Ad mech can also take knights and imperial knights have a detachment focused on taking using skitarii for screening and other things.
yes, but in this case, paint the parts before putting them together
Gotcha gotcha
because the arms cover the chest, the backpack doodads cover the robes and the robes cover the legs
so they're functionally impossible to paint well if you don't handle those parts first
Ok yeah that makes sense
You can of course cheat and just not paint the parts that are hard to see
with most models that's fine, nobody cares about the inside of the rhino, but Skitarii have a lot of visible but extremely awkward bits
it's not hard to paint the parts individually, you just have to remember to do so
Fair fair
look at all those dangly bits
and the stuff on the inside of the legs
so much easier if you just get some blutack, stick it to the waist joint and paint all the legs upside down on their own
Okay I thought drukhari didn't have psykers
uh
What is this Archon doing if not pulling a Shang Tsung?
They dont technically last I remembered
Not psyker stuff
just good old soul suckin
Is this a similar thing???
He’s slurping on that guy’s soul
cracking open a soul one with the boys
The literal answer is that it's not psyker stuff they can just do that
Yeah
They all blunt out or suppress psychic powers but they’re still innately pain soup vampires
Fuck it the typo can stay
Drukharii just have that weird thing of doing slaanesh stuff because it stops them from dying but also hating it so so so much
Well they love it
Just not the feeding slaanesh part
When I learned that they don't actually worship slaanesh I was really surprised because just look at them and what they do
Necrons have Clarketech, DEldar have not!goetic powers that don't count, Khorne gets to be a warp-based hypocrite and 30k Mechanicum have a whole suite of technognostic not!psychic powers that generally take more time than most actual psychic phases
Cybertheurgy starts out pretty reasonable and then you get into the Heterodoxist stuff and end up carving runes on the breastplate of a possessed marine to give him greater speed and strength, at which point this is really just sorcery with maths
Maybe their headssouls just do that.
I still love that one of the best ways to take down a Primarch at a reasonable price is to get a bunch of snipers and buff them to pretenatural levels of accuracy with warptech, looking forwards to making my squad of AL cyberdemon headhunters
It turns out that super soldier demigods are still weak to being surrounded by gunfire at long range
hey, math magic is fun
I do wish this weird soul suck thing
was represented on tabletop
that'd be fun
Technically I think it's supposed to be their army rule?
Do they still have the pain tokens or whatever from the index
has not actually played drukhari and only knows archon rules from ynnari in true eldar
They do still have pain tokens aye
Whats the vibe between Drukhari and harlequins
Comedy
clearly its somthing because they can hae them on a list together
You know that word that describes laughing at somebody else's pain?
That specifically
Harlequins are like
From my understanding Harlequins have such a "I'm 50 moves ahead of you" type of plan shenanigans that they'll work with just about anyone
Also they have guns that just kill you which is so funny
I love the neurodisruptor
varyingly Enlightened Centrists or We Need To Work Together Stop Killing Each Other Fucking Please By Cegorach
I really like harlequins and they make me so sad
It just depends on the role for Harlequins
So they can hang with anyone
The Drukharii Harlequins detachment is so cool
Reaper's Wager fucks
So so so flavorful and also really cool rules it's a 10/10 for 10th edition game design
theoretically this works, practically it never seems to because primarchs have plot armour and this mostly manifests in their opponents forgetting gunfire is real and running in to melee the invincible melee blender
Angron surrounded by a couple of hundred space wolves with bolters pretty much assumed he'd die if they fired, although he didn't mind
Gulliman was nearly killed by a squad of AL headhunters jumping him while he thought he was safe, Lorgar got fucked up by a Warhound shooting him twice even with the kine shield
Thinking about getting this persons Drukhari lot from a LGS
but damn, Its all stuff from 3rd
and i don't have an idea of what's still useable modelwise
Hate to end up with another unusble unit
Cries in bloodclaws/stormwolf
Anyone help me get a visual ID on these?
The difficulty with Drukharii is that most models either aren't sold or are old as hell
Although new codex fixed some of that in the worst ways
heh
I wanna say the actual third image is incubi?
4th are kabalites
2nd looks like an Archon
And the vehicles are whatever the transport is
A Raider I wanna say?
Theoretically all this stuff is usable
the jump pack warriors are scourges
wyches are wyches are wyches
drukhari have jetbikes
God wait do they?
okay yes they do, Reavers
So yeah all this stuff is usable
Mmm MMM
Thats also from your unit names around 1000~ points worth too
And i could just get the other half with clowns
Thank you so much 
And play apparently the coolest fucking detachment in Drukhari
Yes yes yes harlequins
I would be careful running the old mandrakes as current mandrakes tho
Literally that detachment is that you keep track of how many kills each faction gets and the losing faction gains buffs to beat the other it's so cool
Cuz like
They look nothing alike
I would let you cuz wtf theyr'e literally mandrakes
Another person who's not as familiar will have to have it explained to them
Honestly that might be a point in favor of running this army cuz like
Old mandrakes look generically drukhari enough I'd let them run as wyches or kabalites if you really wanted to
Yeah there are only 10 of em so i don't mind losing out on that if nothing else
Then yeah this is eminently usable
Reached out to the seller
You have somehow happened on the one geriatric drukhari army that still has all legal units
This was posteed in mid august so i hope they still have that
congarats
thanks again
ur welcome lol
Oh yeah I didn't even think about that. Not a single grotesque in there
Wait what but aren't Talos pain engines and stuff in the combat patrol?
How many units did haeminculi lose?!?
Just grots
Phew. That's what I thought
Grotesques were also 1/blister pack finecast minis while they were still being sold
Which ended not-recently AIUI, they've been out of stock for a bit
^^^ GW pretty intent on getting off finecast reliance. I think the only reason the lokhusts stay is because they predate finecast
So like they're officially legends now, but before the codex they were kinda de facto legends'd due to being unobtainable
necron finecast obliterated, grotesques obliterated, khaldor draigo the only grey knight to have ever mattered anywhere obliterated
Unless you still had some hanging about
Gl
Struggling some to choose operatives
I’m pretty sure I want Sergeant, Gunner, Aegis, Horde-Slayer, ???
I’m not sure if I want more melee or ranged
Probably melee
will not be missing finecast honestly
although it's a damn shame the Covens got gutted for it
I’m leaning towards Blademaster
Lethal 5+ melee is probably good for getting Frenzy kills
plastic is now good enough that everything should just be plastic, IMO, but they are really taking chunks out of the old ranges to get there faster
Yeah your goal is to drop anybody within a swing or
2
Last I remember they have a couple of ambush tactic ploys so they're going to go from concealed to loud
Demolisher might be better
Tomb World
Oh then what is the other gravis option
Oh no no no
Shoot voice to text making me sound crazy
Getting my unit names confused
Bombard
They all have fucked up profiles haha
I’m kinda tempted by the Breacher just for tomb world walls
How does piercing crits even work?
the cryptek who's been maintaining the royal upholstery for the last fifteen eons:
Weapon gets Piercing 1 if you retain a crit
Which with 5 dice is fairly likely
I think breacher might be better after reading the gravis options
Meltabomb doesnt get BLAST
Which is so bizarre
Shame you cant use it as a mine either
Aux nades thou
I love the idea of the ork breacher breaching a wall on a charge that DOESNT blow upen the breach point on the terrain
I get to see the layout but I think opening breaches will be important for me
Since I will probably need fire superiority vs Fellgore
Shrimply kill them gud
God i wanna play but my local groups been quiet
All the stuff is happening like 2 hours away
road trip road trip road trip
montana has completely annihilated the concept of a reasonable drive for me my ass is doing 4hrs each way for an RTT
4hrs is like the max that I consider not miserable
3 is like max day trip distance
takes 2 hours to go to the next town over 😔 the reason the joke i'm the only GSC player in a 300 mile radius works is because there's no people in those stretches
Oooof
Road Trip Tourney
train tourney, whole tournament is handled on a moving train
I have a friend thinking of getting into admech, how would 2 of the 9th Ed combat patrols + cawl be as a starting 1k points
I may be able to nab two of them for like $250 or less
That's 2 enginseers, 20 skitarii, 6 kataphrons and 2 dunecralwlers
Seems decently well rounded depending on loadouts with just too many enginseers
yeah thats pretty workable
good basics for sure
kataphron brick goes hard in Haloscreed
I am reliably informed that arc rifle breachers fuck things up
(which is quite funny because I remember them being utter rubbish in the before-times, despite looking very cool, it's nice that they were redeemed)
The new combat patrol is so bad in points it's not even funny but it's still probably a decent "where to go from here" point
If not just robots and more kataphrons
my kingdom for the old Start Collecting box
dominus, 10 skittles and an onager for £50 minus whatever third party discount you could get, which was a tiny bit under 500pts if you decked them out back then
armies were built off 3-4 of those
The fucked up part is if you want all the units in it, it's also one of the best discount boxes price-wise
(Which speaks to how expensive AdMech is)
Oh yeah it's just a box of all the cheapest garbage
You could add in an entire unit and it still wouldn't be 500pts
$168 for the box, $225 a la carte, and built as the patrol it's 290 pts
You could double any two of the units in the box and it'd be 400-470 pts
incredible drip, terrible for the budget
For your own sake
i kinda wanna try playing admech big kataphron ball
do the kastelan robots play into that at all?
Kastelans are good and good points per $
And huggable
kastelan punchbots haunt my fucking dreams is what
man, kind of wishing my pair weren't glued to guns because they went 2.5 editions as all dakkabots
they do look a bit better with the fists
24 lascannon hands fuck your shit
the fistobots ride again
is the kastelan/vehicle detach decent on admech?
It’s alright
From what I remember haloscreed and hunter cohort are the clear best
Yeah my last memory was hunter was the best
Hunter was pretty much the only good detachment until Halocreed was released. I don't know if Haloscreed is better or more popular because you can use the other half of the army lol
IIRC people like playing Haloscreed with Kastelans too
Haloscreed has an Enhancement for one kastelans squad that's great
Doesn't necessarily need multiple squads
Yeah, Before it was the only way to have them get the army ability lol. But GW finally relented on that silliness
i did run punch bots in a more archeotech detach before, they absorbed a decent amount of aggro and then generally demolished whatever they got their hands on
are you supposed to do destroyer mobs or breacher mobs?
feels like you vomit out more fire from destroyers
I generally see 6x arc rifle breachers w/ all the buffs in the universe, but I admit I am no expert on the 10e subtleties
The ones with the overwatch buffs are the less good ones iirc
A recentish list that did well in a tournament took both
Breacher with Dr Eggman
Reroll hits with arc rifle good
Though now with cawl outh it makes it even funnier
Now you have 2 ouths
Possibly weird idea
Mandrakes accept strange things as payment
Would it be beyond the pale for my Ynnari corsair-princess to secure the extended service of a cadre of mandrakes by offering her soulstone?
Possibly yeah
though note that soulstones arent bound to the specific person until they actually die
unless it already has a soul in it, then she could attune to a new one
also Ynnari dont usually use soulstones since their souls go to ynnead
so probably yeah but its not like literally selling your soul
The bargain includes 'I get to be an annoying presence who makes sure you don't pick up another soulstone cuz I wanna see if you really have the balls'
Y’know we’ve just had the recurring thought that it’s honestly strange that black templars get such front stage heading by GW
Like on the official store page for space marines you have the 9 loyalist chapters, grey knights, deathwatch, and black templars
Which is funny because no other non-first founding chapter gets that much showcasing
Think it's because they're the only non-first founding chapter meaningfully showcased in the horus heresy, and if it's in the horus heresy, it needs to be in 40k
Nope, BT got first chapter level billing long before the HH was even a thing
When was that, anyway?
Because I have a poor grasp of releases (HH and otherwise)
Horus Rising was first released all the way back in '06
The horus heresy was pretty well established before the books started tbh
But yeah black templars are an og chapter, just like the crimson fists they werent made a first founding one
Unlike the crimson fists they had unique units and rules which means ppl want them to keep having unique units and rules
Rules came and went but they did generally keep crusader squads around at the least
I think the thing which really catapulted them to popularity was being the face of the game in 3rd edition
But maybe they already were popular then
Lmfao speak of the devil in this channel
You are so marketed to lmao
NEW DOG TEAM ALERT
xv 26 NOOOO THATS
ITS BEEN SOO LONG
the models are cool tho
My wallet is gonna be mad at me
But like
Yeah
That might actually get a pre order out of me
swolf phobos is awesome tho
i'm so mad. xv26. these are just revamped xv25 you can just call them that gw please
the low profile stealth drones are really cute
is the lodestar like a mini coldstar
It might be salvageable! The XV86 is a speedier XV8, so maybe these are just hot rodded XV25s
I actually can't find any coherent role associations with the last number even if I cherrypick
(for context, in the XV number in Tau suits, the first number is size and the second number is role)
N6 is just the Tau version of M2
Right I meant past stealthsuits. I guess _8 is sorta fire support? But other numbers are all over the place
coyotes stay winning
8 kinda works but then like
And one of those 2.5 APL setups like Wrekas
3+ save and idk 10-11 wounds?
And I assume improved stealth in some respect (always in cover? Super cover? Super conceal?)
mission paramaters banning use of jetpacks cause flying is too good
oh the lodestar is carrying a folded up beacon
idk what the beacon will do though it was for guiding crisis suit deep strike
'co-ordinate with nearby support' artillery?
seeker missile from off the map?
Lodestars deploy stealth-enabled homing beacons to coordinate with nearby support.
Maybe a mortar spotter like thing?
for swolfs I think the fangbearer is a helix adept but for wolf priests
oh there's a babby rune priest too
I like that they're staying true to wolf scouts by just giving them a ton of plasma
nothing says silent operator like blowing yourself up with glowing blue energy!
Fangbearer might also be the buppy operative
More Tau 
his helmet is white and his wrist computron is a lot like the helix adept one
More xv25 
and he has a jar on his necklace alongside like more wolfy things
Also has a similar looking hip box to the Helix
Oh it’s a jar I thought it was a haphazard location for a krak grenade
That makes more sense
but he doesn't have the spikey bit on his wrist so I guess that's what the stone dagger is for
the gloves are cool
Oh wait, these suits look pretty cool once it loaded properly for me
I think it might be a frost blade
oh probably
Which still makes sense for emergency power armor surgery
would that make it the first one actually modelled
Frost blades are chain swords??
yeah apparently
but then frost axes are just colder power axes
Space wolves need to take a break from naming things oh my gosh
ragnars new model is still the same chainsword
also frost claws are just blue dreadnought ccw
Also wait, they removed the normal stealth suits off the website, so I think if this is a new redesign replacement
I also like them staying true to wolf scouts wearing stripped down armor to favor their senses
A lot of kill teams do this
They’re stealthy range updates for bighammer
even less reason for xv26 oml
I don't follow kill teams that much tbh so that's on me lol
As a note, Frost blades don't have to be chainswords iirc, I'll check later
But they can be
Getting back into Warhammer tabletop again
This seems like a good box
I’m not sure if I’ll go for it since I have such a backlog
And I have the normal Phobos
But I dig the look of both teams
(Usually I get seated by good rules though)
get in to KT to play stealth suits
(full) stealth suits are awful in 2nd Ed
My time has come
I didn’t love the Cenopteks until I saw their funky ass rules
They were tragically so bad in KT21
Compelling concept so I’m glad they get to be a real team
Aren't the normal Phobos Unclassified now?
Fr. And the new minis are pretty cool. As much love as I do have for the 25s
They're still getting updates through end of edition and unless you're playing comp it's kinda irrelevant
[Reply to:](#1161696278640594954 message) Aren't the normal Phobos Unclassified now?
They are but I’m not playing in GW event feeder tournaments (yet) so it doesn’t really matter
I'm legally obligated to support another space marine team.
I think if I do comp stuff I wanna practice Canoptek
My manager says i have to be excited when i see a dog model
Whats that? OFF MIC Mumble mumble mumble ah right.
They also say I can be excited to put cat ears on the tau drones.
In Bighammer, Stealth Suits basically have the same profile as Marines (T4, 3+ Save, 2w) so here's hoping that translates to KT.
This post brought to you by: vaguely remembering AoD has 3APL and action economy is king
only thing im a little unhappy about is that like, the xv22 is somehow still experimental or a prototype
lots of guns, A way to evade charges, Probably like A teleport
overwatch outside of the rules
maybe
Standard Stealth Suits in bighammer are also three-blocks, and while I'm not opposed to double-size bricks for KT (I see you, Vespids), with the drones being actual models that do things, I can see more elite Suits (probably an oppressive amount of shots on the burst canons?) and paper-thin drones as a balancing act.
My guess is that they’ll be kind of like Wrekas - 6 big models and 2 ancillary ones - with 2 APL with a compressor of some type
Savior protocols potentially
stealth teams maybe getting a fusion bomb
Crossfire like shenanigans with markerlights maybe
or maybe just getting the grenades keyword in 40k
I didn't look at the models did they have Fusion blasters or burst cannons
For Wrekas it’s APL2 but they get an extra one if they shoot or fight
Mix
2 fusion blasters but idk if they’ll get both
Probably going to be the only team that could feild 2
I can totally see some stupid stuff like "when firing at an enemy operative with a burst cannon, do it twice"
it would line up
i feel like a fusion blaster at the standard skirmish scale is like... the final word in a fight for a stealth team
lore wise anyway
Thats already how the meltas are
If you don't score at least 1 melta kill you've made a mistake
There’s a fair few teams with 1.5 melta guns so 2 wouldn’t be crazy
iirc, rules aside, burst cannons are kind of like HB in that they are effective against a lot of targets
Especially with a team which probably has no real melee presence
Melee? That's putting my gun barrel in OpFor's face when I pull the trigger, right?
Me when i'm a dwarf and my shotgun has a good choke on it
I just mean that like a melta gun used against a guy is effectively just using a person eraser 5000, rather than hitting the hull of an armored target
honestly with the scale creep it should be like xv 35
Pathfinders get a shoot while engaged firefight ploy which I could see coming in
but a generic stealth commander would be cool
But Pathfinders also have a Melee Guy
I don't want to see ANY Models that are considered old style elite in KT
tbf hes kind of just "the one guy that figured out melee"
You can't take me back
Do they, though?
I won't go
Sometimes you just gotta erase a person
Kinda hoping that these can be a 40k HQ like the raveners are
[Reply to:](#1161696278640594954 message) but a generic stealth commander would be cool
Heck I had my Breacher melta bomb a goat last night haha
lol
How'd it go btw
InquisitonPosting
My KT games are tonight (ideally)
Close until I had good back to back blast 1” meatshots with plasma weapons and then it was kind of over
Other player didn’t put enough melee pressure on me and got bottled up
im curious as to what a generic stealth commander would give a stealth team. Maybe a built in redeploy?
Yeah i figured, I was really looking at that plasmagun and thinking
WOW blast 1 you say?
just mean
i think the plasma should be excluded from that rule
but
thats just bias
Anyway WOOO MORE DOGS IN KILL TEAM
The HPI is a completely fucked gun
i wanna do wolf scouts vs farstalkers, thats like a narrative dream combat
My Storm Lords plasma gunner basically solo-controlled the middle of the map with guard actions
hunter v hunter
Yeah
guarding with any gunner is just
So mean with no real counterplay other than meatgrinding
And he was next to my “come and take it” banner I put near the middle objective
So I actually maxed out my tac op
I'm not looking forward to me potentially fighting them with my bugs but I remain resolute
im not super familiar with the current KT, can you not just shoot the guarding target?
ah, what are fellgores good at? board coverage generally/melee pressure??
Both really
More often than not, If you don't have silent you get your head blown off by a gunner thats readying a shot
They’re devastating in melee and impossible to 1 shot
I find it funny when Kill Teams have off-map support weapons in the inside kill zones. If the homing beacon is for that, I guess the stealth suits are calling in one incredibly impressive bunker-buster missile
proooobably not a bunker buster xD they're still in the AO
It’s just really good at cornering
Yeah lol I'm a fan of rogue traders too
They have some fellas at the entrance with a launcher
Metal gear missle noises
Bunker buster level of penetration: mortar level of damage XD
mortar amount of spall
"Helmsman, Fire the laser"
"Yes my lord!"
is the rogue trader kt just like "my ship is going to shoot you" tactics?
are they decent?
It has that yeah
They are uh, Interesting.
Hard to tell
I haven't seen a single game with em but they have a varied list of choices
The guardsman veteran KT also has a bomber run thing iirc. But no one uses that because the extra bodies were better
Mortars with krieg rule
because silent AND blast
and for flavor the dude has a stopwatch
which is so fucking hot
You get a shooting freak, a melee freak, a general freak, a top tier medic (best in the game until recently) a puppy, and some Fellas who can spot for the ship
I love scheduled walking artillery
It is so funny that they get "a watch" as an equipment choice
Krieg are so fun i'm kinda mad they are getting declassified
Especially since it implies watches are both nonstandard for everyone else and also kind of rare lol
They’re pretty good but tricky to pilot since they present weird threats and you need to babysit your assassin and Vhane carefully
being able to properly swarm and objective an have plenty of while not lethal shots, very difficult traps you can set up and bait with
They’re also tricky to pilot against since anyone could be holding this
I know why it's silent, but it's still funny that the orbital laser bombardment gets the tag
Does it have some blast-like rule built in? Because that's an incredibly precise orbital laser otherwise
That one is the incredibly precise orbital laser
I think there is a blast variant though?
I guess that's why it is archeaotech
This is the full list
You only get each one once and only 1 of any of them a turning point
Ok, these are all hilariously precise given what a macrocannon or plasma battery is
micro macrocannon
its aiming serf has the highest accolade of his crew-tribe. They have hit twice in their lifetime.
I’ll also note that in general most of the kill teams are at least decent
I think the ones who are struggling right now are Kasrkin, Pathfinders, and Death Korps
There’s some others who are struggling but I think it’s just trouble adapting to the meta not inherent KT problems
(Scouts and Exaction and Hearthkyn)
Kasirkin need to be faster
More movement from their stuff
imo
I have to be fast to properly hunt elite units
but they have what, 7 inchs AFTER using your faction rule?
for not a lot of models
If you think about the Deathwatch is basically a Hotbro organization for the chapters
This is an extremely funny breakdown
Emp fists having a big trans following makes sense to me.
Emp fist is very queer hot take
TRUEST GSC REPRESENTATION
Waking up to new stealthsuits is a pleasant surprise
Wonder if the datasheet will change much if at all
GK is craaaazy
They were hard to spot in the crowd 
🖕
someone correct me, the Emp Fists are like, even amongst the space marines, bolter freaks right?
Yeah
like exceptionally skilled with bolters even amongst marines?
holy shit the wolf scouts have a rune priest
I'm gonna steal his fuckin head for my chief librarian
im so happy for wolf scout rep
Yeah, they're incredibly good because they train to fire as a group in a much more disciplined manner.
They build their tactics around it. Very disciplined ranks of gunfire that never break; combine this with fortification mastery and they're very good at making kill lanes to funnel enemies into and obliterate with mass bolter fire.
Basically think the tactics during the Siege of Vienna but in space and that's
That's the Fists
so if im playing thematically into bolters imperial fists, i dont want to bring hellblasters, i want to bring heavy intercessors who just have bigger bolters
an onslaught gatling cannon does NOT count as a bolter in the eyes of the emperor and the mechanicus right?
I mean
They're more Firepower Freaks than Bolter Freaks in specific
I would expand it to be like
most bullet-shaped projectiles and explosives
Probably not a lot of plasma (reliability issues), melta (too close range), or flamer (same reason)
Yeah I would use rockets too
And yeah onslaught Gatling cannon sounds like an assault cannon not a bolter
Its n assault cannon but imp fists were one of the two chapters that invented those so
Or tested or whatever
If the new KT turns out to be a refresh for both stealth suits and wolf scouts, I'm gonna be mad the wolves have a magic scout and nobody else does
They used to have anti magic scouts
There is also the phobos librarian?
He used to have his own sneaky discipline haha
tbf, almost everyone else's scouts are trainees and neophytes. Wolves are explicitly known to have veteran elites as their scouts
you dont get to be a scout until you're past being a blood claw
and you're selected out for being a loner and a cold blooded killer
so a pack of wolf scouts is more likely to have support from a veteran space wolf who is also a rune priest in training than your average space marine scout squad
I wonder if wolf scouts will be a 5+ buppy team
The 5 member teams are fun
But Phobos are a little fragile for it
So I could see them being a 5+ dog team
id expect them to be on the fragile side of space marines, but with a number of tricks
also probably a little glass cannon-y in melee
Phobos are usually 12 wounds but the fancy ones are 13
noting that wolf scouts dont even wear full armor
Well, they didn't, before phobos was an option. Now it seems like the leader is the only one with his guns out
theyre much more analagous to a traditional spec ops team irl, in that they are often left to their own devices to sow terror and disruption behind enemy lines on their own initiative and without support or direct communications
Still trying to figure out what an ynnari corsair-princess could pay a mandrake with lmao
slaves or something more esoteric
they're very unseelie-themed, so maybe a firstborn child?
they are DE at the end of the day
I am admittedly trying for the more esoteric end of things
man that combined with the fact her lover is her second-in-command, an Archon she got to follow her by dueling her and chopping her arm off
Is gonna have some
interesting implications
ynnari right? could try and involve death somehow
I was gonna have her offer up her soulstone
But here someone said ynnari often don't have soulstones
and in another server someone said if they did, they wouldn't give it up for like
20 mandrakes
I could have it be 'the cry' of your firstborn child...
well, maybe she used to have a soulstone and the Mandrakes don't know she wasn't planning on using it any more
With the implication being congrats, you've made your first child a mute
I mean sure, but then the Mandrakes are like
Stupid
Cuz ynnari often not using soulstones would be a known fact eventually
Mandrakes do literally live under a rock. They don't understand this newfangled Ynnari thing
I think I've settled on 'the cry of your firstborn child'
I'm joking though, that "first cry" thing is really neat
mandrakes are pretty like, enigmatic arent they?
as far as what drives them, the things theyd actually want?
They don’t got internet in Aelindrach
they get paid in really esoteric shit
However sometimes Mandrakes will demand more unusual payments such as a treasured memory, a heartbeat, a true and secret name, and other odd esoteric ephemera.
The more normative payment for one-off jobs is just
slaves
"I want your true and secret name"
Hmm, but dont tell anyone ok? It's... Butt Stallion
"What? Seriously?"
It's secret for a reason.
True names are not something you wanna give up haha
they wear those who don't pay them
Yeah
The leader of these mandrakes was tempted to ask for a true name
But like
'This is an Anhrathe seer, she'll know what that means'
but god mandrakes are so fucking cool
will never forgive gw for removing ynnari's ability to field them
Hmm, oddly tempted to make a theoretical list for like, loyalist death guard but 40K. As in painted up as loyalist death guard.
Anyone know what space marine chapter would fit best if we wanted to actually field them?
Fists?
We’re leaning imperial fists yeah
Fists or Sallies, probably
30k DG are big on alchem-flamers and being tanky as well as massed infantry assault
nod nod
We’ve had this vague idea for a while. It originally started out as “use the 30k models for 40K death guard” since if we’re being honest the aesthetic of nurlge-guard just isn’t our thing
looking at the 10e Space Marine rules, I think Sallies does more Death Guard stuff, since they hit all those themes, whereas the Fists detachment is all about first company Terminator/Vet stuff
ah wait, Anvil Siege Force, yeah, both work here
Will look at both then!
We’ve been out of the loop for army building and missed a couple updates here and there
I suppose there's nothing stopping you grabbing the Sallies unique characters in an Anvil Siege Force but I have no idea if it's good
Like the uh, entire release of new space wolves
the formation rule being "everyone stand still" is odd, because 30k DG have always been about steadily marching forward while keeping up the fire with heavy weapons, they do the exact opposite
but obviously pick for vibes
Forgefathers' Seekers would be my pick but obviously it depends on taste
I'm pondering 30k Loyalist DG right now and man do they do chem-flamers well
12 alchem-flamers melt any infantry unit they get a good angle on
Sallies detach fucks immensely
I have not lost to it at a tourney yet but also thats just because I have too many TSons reps on GSC and respect flamers appropriately
It is an insanely punchy list
Rogue Trader TTRPG update: The station's mechanicus is won over to my cause and we're going to overthrow the local planetary-governor nobility equivalents. They offered command of their skitarii, enginseers, and tactical control of the station's powergrid. :D
As an Aeldari player I don't respect flamers because overwatch isn't real for me
Of all the factions we've been coordinating with, this is certainly the biggest ace to have in my opinion. Yeah we've got the local Imperial Navy detachment, yeah we've got some of the seedy underbelly factions, yeah we've got one of the ecclesiarch cults. But of all of those, only the cogboys can just turn off power and siphon air from the opposition's station wing.
The Empyreal Lions embody Khaine in his aspect as an uplifted psionic weapon of war, a living conduit for the devastation of the Warp. As such, they are a Warrior Aspect Shrine that specializes in the use of the powers of the Immaterium in battle. It fuels their bodies, blades, and foresight in a...
mmmmpsyker aspect warriors
current WIP of the army list
hold on that's a terrible format
Vulkan He'stan (100pts): Bolt Pistol, Gauntlet of the Forge, Spear of Vulkan, Warlord
Apothecary Biologis (85pts): Forged in Battle, Absolver Bolt Pistol, Close combat weapon
Captain in Gravis Armour (105pts): War-tempered Artifice, Boltstorm Gauntlet, Powerfist, and Relic weapon Fist, Boltstorm Gauntlet, Power Fist, Relic Fist
Librarian (75pts): Immolator, Bolt pistol, Force Weapon, Smite
5x Heavy Intercessor Squad (100pts)
6x Aggressor Squad (200pts)
4x Company Heroes (105pts)
6x Eradicator Squad (200pts)
10x Infernus Squad (180pts)
5x Infernus Squad (90pts)
5x Infernus Squad (90pts)
5x Terminator Assault Squad (180pts)
Land Raider Redeemer (270pts): Armoured Tracks, 2x Flamestorm Cannon, Hunter-killer missile, Multi-melta, Storm Bolter, Twin Assault Cannon
Storm Speeder Hammerstrike (125pts): Close combat weapon, Hammerstrike Missile Launcher, 2x Krakstorm Grenade Launcher, Melta Destroyer```
Being silly
Between oath of moment, the hailstrike, lethals, and incursor benefit, volume fire can probably do a lot of work.
The outriders are mostly blockers/utility business than actually killer pieces
Obviously not a competetive list, but its a good volume of fire
yeah that's a solid, solid volume of fire
anvil does require sitting still to be any use but you have enough infantry you can conceivably sit on points
the macro strat is the outriders need to buy time for infantry to get into position and then just sit and shoot for as long as possible
long
could be like. a blizzard of some sort blocking line of sight or granting obscuring or something
Opening up the instakill death portal from ages past
Okay, gang.
Let's say I have the funds to buy one (1) Killzone and currently have none.
It's Volkus, right? I should buy Volkus?
FDM printer
if you don't have the inclination to get a 3d printer, volkus is probably the one to go for
Resin* actually
Volkus is really good
FDM is significantly faster/easier/cheaper for terrain
Tomb World is also pretty solid but it’ll be a while before you can buy it on its own
FDM is also much less like. cleanup and uses much less hazardrous materials
I'd rather use Resin and be able to multitask models/terrain
Bheta Decima is weird
Honestly unless the STL is really good I’d kinda lean on whatever is cheapest for volkus
It’s a big ass terrain set
FDM is getting a lot better for models
If you want to do models you want resin, though, yeah
for terrain though? a good fdm printer is probably the most cost-effective, and you don't have to deal with resin (which requires its own whole cleanup and curing setup, along with disposing of and handling resin)
Oh really?
FDM with a 0.2 nozzle on modern printers with the right settings can work for a lot of models
FDM printers also usually need less care and feeding which is nice for big ass terrain
The volkus sculpts are also very nice I will note
So if you like the hobby aspect it’s a nice project in and of itself
This was also vs Wreka Crew which I think is a favorable matchup
a local guy I know got some really surprisingly nice results printing some raveners, from tabletop distance you can't tell they're printed, pretty much
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I think of this vid a bunch (the thumbnail is sarcastic/mocking)
This is unhelpful: I do not have the space, ventilation, or desire for a 3d printer, much less the upkeep costs and learning time associated with such
And this is by a guy who owns and loves his resin printer for models
But also this is super fair
if you have no desire or space for a printer, 100% volkus
Tomb World is really nice but I think Volkus is better
I think it’s better than Gallowdark (without extras) but I haven’t had a lot of close games on it
So I think it’s swingy and can exacerbate bad matchups
it's less lane-y from what I know of gallowdark. The breaches can really punish teams that have 2apl and no breaching operatives
JUST A QUICK MESSAGE
PLAY CRUSADE
Yeah I wanna make a list of every operative which can 1 APL breach
Kinda just to see who has no access
no like
40k Crusade
on the tabletop
i havent tried it yet but holy shit
its so peak
What do you think contributes to the swinginess?
yeah its fun
I CAN STOMP ON ENEMIES AS A BRUTALIS
like
you just announce "yea im stomping on these guys" for free
Because of breach points and doors your deployment is extremely important and a lot of the one sided results stem from someone fucking up deployment
Or just like, fucking it up worse than the other player
Otherwise there tends to be hotly contested rooms and whoever can win that contest tends to take over the game
It can easily be like, impossible to come back from getting “locked out” of a key room by guard actions
I think it’s also important to make a strong side and weak side with your deployment and kinda flood a flank of the map
is that a battle honor?
I had a really close game vs deathwatch on tombworld the other day, you definitely need to focus on a flank (unfortunately for me the flank I didn't choose, the deathwatch player had their aegis sit on a planted banner for the whole game)
also made some minor positioning mistakes and whiffed a critical roll at the end (a single extra hit or crit would have killed a marksman and netted me a point on kill op, denied kill op for the other player, and also left my technoarchaeologist alive to score like... five points for me at the end of the game
Tyrannic War
I gotta give Aquilons a try
Ahhhhhh
they're very fun
lol that’s so real with the Aegis
Who were you playing?
battleclade
I did blunder my underseer and meltagun (though the melta traded for a marine, so that was solid), which probably contributed to losing the game
learnt a lot, made some good plays, final score didn't show how close the game was (it would have gone from a 16-5 loss to a 14-14 tie, we played out the last turning point as if I'd killed her marksman and it was very different)
I used the covert guises equipment to swap out my meltagun to be able to trade for a marine rather than just die, which was nice
and also switched my arc and heavy bolter around when I saw an objective wasn't being contested
I rushed up my breacher once he'd breached all he needed to in order to force a trade (either I shot a second time with my arc rifle and killed his marksman, or my breacher got to shoot and shredded a frag cannon gravis guy) (I didn't kill his marksman due to him deciding to shoot my arc rifle, which made him injured, but I did get the kill with the breacher and forced his sergeant to teleport-pad over to stop me from doing shenanigans)
it was the new 'data' mission, so I would have repositioned as a strat gambit, scored 2 from the crit op, picked up a retrieval marker for another 2, denied him getting 3 on the crit op, gone up a kill grade, denied a kill grade, denied him getting a better kill grade than me, and gained a kill grade
if I'm remembering right
Ah that makes sense
You can have huge swings on Data
Since there’s often like 6+ points available for the Taking
but no, I rolled 1, 1, 2, 2, for my technoarchaeologist shooting into his marksman, had ceaseless, rerolled into a 5 and another 2, used 2 cp and got a hit and a 1 on the reroll which put his marksman on 1hp
I did get fairly good scoring on primary in general, which was nice- my opponent just got an uncontested 6vp for tac op, 5 crit op, and a solid kill grade
I am learning tho. for my fourth ever killteam game it definitely wasn't bad (my third I kinda crushed my buddies' raveners due to getting a TP1 kill on an unfortunately-exposed venomspitter)
Ouch that hurts losing a snake TP1
I love this weapon. it's so silly
just dont miss
Deathwatch are really annoying for tac op since they’re probably gonna do Plant Banner and it’s really hard to stop
I did offer to let him takeback the move (he didn't realise my heavy bolter could get a line from where he'd positioned, an inch forward or back and he would have been in heavy cover) but he said it was a lesson he needed to learn
yepp
I basically gave up on contesting that and just hard focused the opposite flank. Almost worked, too
Yeah it’s almost worth abandoning so they’re stuck guarding it
But it’s also 6-9 VPs if you don’t
yep
both my heavy guns were half the board away locked behind at least a breach, the banner was with the aegis in an uncontested room with the door closed, and I just couldn't do anything
I will say something you can do that's kinda funny is that you can open breach points with the breacher or meltagun and then use the faction equipment to swap them with flamers or other servitors TP2 because the TW breach action is a mission action not on their datasheet
The 'swap any number of servitors with each other TP2' equipment seems really nice for TW in particular
5" move hurts
especially when you get one objective blocked off with two light barricades so you can't get to them even with the most aggressive positioning TP2
(my opponent is a very good player, like top 3 in my city, and is graciously helping me learn and practice for the killteam league I'm in)
Nice
I got extremely screwed as Battleclade by the chronomine Heirotek gets
Screaming
yep that's bruuutal
Hmm, is this worse than Gallowdark or kind of some issues inherent to the indoor maps?
I haven’t played much Gallowdark but I think about the same?
Probably better since the KT24 Gallowdark maps have no scatter terrain
So there’s never any cover in rooms
I think a lot of it is the constrained movement making it insanely important to move just right
Well barricades still exist but yeah its odd
Annoyed at stealth suits becoming 5 a unit
Please enjoy this mini showcase of a selection of armies I was able to film for this video presentation taken from the recently held Sustained Fire Second Edition WH40K Games Day held in Northgate Brisbane QLD, Australia.
For links to the Sustained Fire pages mentioned in the video:
Facebook: https://www.facebook.com/groups/sustainedfire/
YouTub...
Deathwatch and night lords 💀
< Acknowledged, > Mitranda replied, hefting their weapons. They all slowed, unwilling to charge headlong into an unknown situation.
< Magos Addenbrow, if you have any form of personal protective equipment about your person, I suggest you equip it. >
< As you say, secutor, > Addenbrow replied. A whirring noise emanated from within their robes, and a sharp-nosed barrel emerged up from behind their right shoulder, then pivoted forwards to bring the rest of the sizeable weapon into view.
< Interrogative: what is that? > Zaefa asked in astonishment.
< It is a miniaturised lascannon, > Addenbrow replied, as a targeting device dropped over their right ocular implant. < It lacks a little of the punch and range of the Mars Mk VII, but I find it quite adequate for most circumstances. >
....< In my experience, there are very few hostile threats that can’t be at least partially resolved by the judicious application of a lascannon, > Addenbrow said, with the faintest air of self-satisfaction. < As such, I keep one about my person whenever I may be entering into a potentially unsafe situation. >
I love techpriests
the local biologist's concealed carry is a bit larger than normal
The lascannon for orcs is running joke in Brooks books
It keeps coming up
a lascannon to the face probably will kill most orks, there are worse ideas against a species that just keeps getting more durable with age
Brutal Kunnin was pretty decent, I had fun
a better Admech showing than most but still heavily leaning on "they're all a bunch of morons, so they never actually use any of their cool stuff/it's trivialised by plot-tech or scrapcode" which is getting really old
"Oh fuck. That's an Ork."
"LASCANNON! GET THE FRAKKING LASCANNON OVER HERE NOW!"
Eh, I disagree, but hey. I think them being mostly undone by serious hubris was well in keeping
oh, "we were too busy with hubris and infighting" is absolutely their main factional flaw but they also haven't gotten a W in maybe ten years now
Looking for that in an Orks book seems silly =p
the big Admech vs Death Guard campaign book involved the Mech getting stomped in ten seconds, losing a forge world and all the named techpriest characters and then being bailed out by Space Marines and Sisters
(and fwiw, the compent ones really to pull off a good showing in my opinion)
this is about representative
and yeah, I liked the book, it was a lot better than average and had many fun techpriests
Techpriests in Cain books are hated
but I am bored of losing now, I would like to win a battle for once, maybe even one that isn't the Mech on the defensive and thus results in a wrecked forge world regardless of what happens
For good reason, he's still traumatized by the ice caves.
I know people had similar complaints about the drukhari in The Big Dakka, but again, I feel like it's missing some beats
They get a good showing with some surprisingly human priests (the arch magos named his CAT) in the most recent
there were two consecutive Knights books where all the techpriests were one-tapped by plot device EMP, they introduced a giant pile of cool mechanicum stuff in Master of Mankind and then had them turn traitor and walk off into the webway where they all died, after the cool archmagos battleframe was casually possessed and killed as phase one of the boss fight before doing anything
True
I want Cain to be in a different regiment just for plot reasons.
they had a whole plotline of "the mech have found a webway path to Mars" and then it's negated by simply saying "no they didn't, they walk into a hole to the warp and all of them explode, just to make absolutely sure they never had a chance to do a damn thing"
I am getting bored of being limited by incompetence rather than arrogance
you know I never had a problem with the Cain books, Felicia Tayber is cool and I don't recall them ever getting worfed
they do the standard dug too deep too greedily plotline like four times but that's just kind of how necrons and genestealers work
Yeah
And Cain went "I'm taking control of this situation because you're all idiots except for that guy" in that book.
like, Brutal Kunnin, 8/10 warhammer book, good time, why is this the best showing the Mechanicus have ever gotten outside of two books about Titans
Don't you know, Misc? GW wants dem beaky gitz to be the fancy flash boyz.
the standard structure of an Admech appearance is "here's some really cool characters doing cool stuff... oh, a drop pod landed on them and their forge world exploded from the feedback, somehow"
Even though they got new stuff and the other lines are treading water.
Every time
it's not even space marines most of the time, which is what irks me
they do fine against Marines in Wolfsbane and the Schism of Mars, even if those both involve Magic Scrapcode disabling all the mechanicus forces yet again
yeah the trend of them looking cool and then losing in a truly inexplicably dumb way happens too often
I think Know No Fear was guilty of it with the weird prolonged scrapcode thing
know no fear wasn't that bad, since the Ultras were getting their arses just as kicked and the Mechanicum fight back just as well as the blue boys do
they actually manage to solve the scrapcode
Trying to help a friend with a SoB 2000 pts list. Thoughts on this?
And the scrapcode stuff took a really long time
the one permissible instance of magic scrapcode, since it does a very defined thing, is extensively set up and is actually addressed as something they had countermeasures against
but I think at this point I can think of more books where almost all the Mechanicus get mind controlled or deactivated by the opposition than ones in which they don't
I just want one guard book without any of the named regiments.
Or at least a Chem Dog book
Like if the Dragoons can get one because of that one thing in Ghosts.
Then the Chem Dogs should get one.
Oh yeah they did this, it's an older book though, First and Only
After 16 of them and 20 years I think that is ok
Well, it's more that they don't publish the omni's anymore. Because my copies spine ripped.
Just went rip rip rip one day.
I think Necropolis was one of my favorite gaunt ghosts books
Full-length books where most or all of the Mechanicus get scrapcoded/possessed/otherwise chumped:
- Kingsblade
- Knightsblade
- That one Cain book with the GSC techpriests
- Wolfsbane
- Mechanicum
- That one Iron Hands book where they get slaanesh corrupted
- Know No Fear
- Skitarii/Tech-Priest duology
- Cybernetica
- Forge of Mars (cool netrunning duel, though)
- Master of Mankind (x2)
- Day of Ascension
- Death of Integrity
- Anarch
- Vainglorious
- Carcharodons: Void Exile
- Renegades: Harrowmaster
- Assassinorum Kingmaker
Most of the Mechanicus don't:
- Brutal Kunning
- Twice-Dead King
- The old Skitarii in Titanicus
- Cawl (almost his entire retinue is Space Marines, no cool admech moments here outside him personally)
they very much have One Plot here
misc I love you but citing idiot ball in 40k is incredible
Entire setting is idiot dodgeball
it is more idiot ball than normal because it spent sixty pages setting up the fact they knew what they were doing and then deleted that with "nah, they actually didn't" in one paragraph and followed it with a Mechanicum Stepping On Rakes montage
end of that subplot
a quite well written montage, at least, but still
Also like it sucks when the AdMech get chumped in AdMech books more often than they get solid Ws
Oh for sure
some of those books are actually decent, I really like Know No Fear and Wolfsbane is a solid 6/10, but I would like to see the Mechanicus (not Titans, the Mechanicus) engage in a fight without someone casually hitting the off switch more than once
Does Day of Ascension count if it was the human half of skitarii that corrupted them?
It's always funny when looking through STLs people have made for 40k stuff because you run into things like the SKULL CHAPLAIN:
I am counting any and all instances of "the mechanicus forces are casually swept out of the plot by some form of mind control/magic deactivating field"
Move over Lord of Skulls, there's a new sherrif in town
part of it is that they're always on the defensive or deploying some kind of big flashy infrastructure (Imperator Titan, Ark Mechanicus) and those need to be disabled somehow for the plot to be interesting, but the writers have zero imagination and as such there are barely any instances of those things doing anything useful whatsoever
I am sorely tempted to have my friend print this one out because like, c'mon SKULL CHAPLAIN.
Know No Fear is a funny one for me too since it has an errent adjective which leads to the most extreme space marine speed feat ever written
is this yet another "extremely small modifer of -second is not taken as hyperbole" thing
yeah
there's a scene where a bunch of space marines realize they're enemies and draw their guns in a matter of nanoseconds
Indicating relativistic movement speeds and lightspeed reaction times
"nano-" should be taken away from sci-fi writers until they demonstrate they know what it implies
I like to imagine that the scifi-has-no-sense-of-scale thing just shifts all numbers a few prefixes downward
so the planetary armies are measured in thousands of guys and the fast reactions are picoseconds or whatever
certainly way more common than accidentally giving a really high number, although it does happen
lmao
40k powerscaling is fun to watch, at least, in the same way that insect colonies are very pretty but I generally don't want to shove my face in there
I think my favourite one is "demon makes a solar-system-wide wall of bones as part of a warp storm, Sanguinius beats him, Primarchs are multi-Solar-System level and as such can facetank lance strikes"
Is killteam a good entry point to 40k as far as starting out with a group of minis and scaling upward or does it not really translate
Sorta kinda but not really unless you really really wanna play imperial agents
But then you’re buying 6 copies of a bunch of random ass kill teams
A lot of Killteams feel like their greater faction/their role in their greater faction so if you find one you like its a good way to know you might wanna expand on em
Not really but it's a good game
A number of the teams are good parts of a larger army
But you'll still need way more non-killteam fellas for bighammer
I mean you also do see ridiculously large ships and such too (esp for the stated crew)
Battletech is funny because you have mechs that're like 10 meters tall and almost as wide, and weigh less than a modern MBT
I am curious what unit gets screwed up the most now
density is a common one
It almost makes sense with having 40k ships have like the same density as foam
density is a classic one
Honor Harrington had ships that were about as dense as cigar smoke
then the author resized all of them to try to make it make sense rather than changing the stated masses, and broke everything else because now the ships were something like 300% missile by volume
I could be an issue where you've talked about the stated tonnages much more than you've talked about the length
Esp if you've been thinking about them in comparison to 20th century warships
So changing the length is, in theory, much easier
they were in uhhh Manticore Tons
I’d still honestly bet on population
density is generally implied, yeah
The scions are a great kit tbh
I want to get more of them
They’re great both standard and for kitbashing
I need to get back to kitbashing them with the tempestus bodies
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This was a cool vid
