#Warhammer and Such
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they're questoris iirc
i thought about bringing a lancer or acheron
but the magaera feels very mechanicus coded
i was thinking of atropos
yeah magaera stryx and atropos are like the mechanicus knights
if the plastic stuff is seen as leaning imperial
especially with mechanicum being more seperate in heresy era
moirax armigers tooo
gosh
I hope they make the Cerastus officially 40k. But they also seem to want to have more of a split between their game lines, so I'm not sure if it will happen
styrix was also in the the running but lightning gun persuaded me
I think the cerastus is IN 40k yo
its not even legends i think
Acheron, atropos, and i think lancer?
yeah
all the resin stuff for knights stayed in the game like custodes did
in retrospect I think its basically a case of when stuff gets plastic
like fw needed to keep producing the custodes and knights resin while the plan was to sunset basically everything else in 40k
that isnt a super heavy
the lancer et al are plastic now but yeah
Funnily enough, pretty great versus light infantry and has to melee to vehicle kill
The styrix and megarea fw kits are funny also because they are basically a knight paladin kit with resin bits
I once brainstormed different take on a sci-fi version of Warhammer. And realized today that Stormcast Eternals parallel Thunder Warriors
theyre also like chaos warriors but not chaos
i knew if i was going to rp an explorator fleet i wanted an allied knight, and so went magaera because lightning weapons have the right vibe to me
for mechanicus
It's forgeworld and not part of the codex proper. So it's in danger of going legends
If it doesn't get added to the codex when it comes out, I will give them the side-eye lol
I think chaos warrior and thunder warrior are very parallel if you think of the enhancements done to the TW as mutations.
Please, I beg you. My custodes and imperial knights have so little choices without them
Eh. Thunder Warriors were still designed. And the random mutations Thunder Warriors tend to get are more 'super-cancer' than the actually occasionally beneficial CW ones.
I think Imperial Knights are mostly ok (I don't know how popular the Lancer is). But yeah, I hope they move that stuff to plastic and then move it into the codex (the fact that they didn't for Custodes is a bit disappointing)
Do you think they have enough weapons
No!
Gotta be able to fight the primaris gun platforms
GUN:GUN
is that an actual mini?
No no, it's a shop don't worry
I don't doubt someone has tried to make it tho.
It'd be properly orky with some rivets and metal plates.
it would make sense for orks 
Primar-ork Dakkor
Even just the special dread in plastic would have been enough!
Warning: Not actually ASMR. Unless if you're into that kind of thing.
Finally a propa ASMR
has anyone here played wrath and glory before? i wanted to know how complicated the system is 
i dont know dark heresy 
Dark heresy is... pretty hard
The story about the terminator kill flip comes from it yeah?
@floral herald has (sry for the ping)
I have it but haven't played it yet
I have imperium maledictum but haven't played it
i took a glance at the book
the amount of options for characters of different races makes me think it could work for a game in a rogue trader's ship
i have no idea of what the rules or the game is like tho 
There are a lot of hilarious Dark Heresy system fuckery stories
I have the dark heresy books. Had a hard copy but also all the digital
Like Grendel the Adept.
24 agility
no combat skills to speak of
Face to face with a Charnel Daemon (IE "this routinely eats Space Marines")
Managed to roll something like five crits in a row with a standard knife and ends up one-shotting it.
IM also has fuckery. Like bbeg psyker into great unclean one perils first session
``Anyway, they mess up horribly on trying to find the cult, and don't even stumble upon them until after the summoning ritual has started, but come with some local administrators in tow. What follows is a massive bloodbath, resulting in 23 bloody as fuck deaths (2 being party members, the Scum and the Assassin). This was all DURING a summoning ritual to Khorne, who is just so pleased with the impromptu slaughter that instead of sending in some pussy lesser daemon, he sends in a fucking Charnel Daemon. So, it was at this point that in theory, the only way for the remaining acolytes to accomplish this mission was for at least some of them to escape long enough to make an exterminatus call and MAYBE make it back to a transport.
The very first person who got to act after the Charnel Daemon appeared was the Adept. He decides to charge the daemon, and hopefully buy a scant moment or two for the rest of the party to get a head start (noble sacrifice and all). So, he charges it with his knife (he had opted to trade in his staff for a knife earlier, just for flavor reasons). He successfully hits it (impressive, when he has a weapon skill of 27) and proceeds to roll a ten. We were all impressed, and then he successfully confirmed righteous fury, so he got to roll again. Ten. By this point we have started roaring, as we find this hilarious, and joke about how crazy it would be if he killed it.
He kept rolling. Ten. Ten. Ten. Ten. Ten. Ten. Ten. Ten. Nine. ``
Castus Grendel is now a Living Saint
Does Fabius Bile get empowered from the being he made worshipping him I wonder?
Cause that would be some delicious irony
Are you referring to the caber toss meta
It’s alright. The most simplified and crunch-less of the 40k rpgs.
Depends on what type of game you want to run
Classic
It’s the “hero shooter” of the 40k rpgs
i was thinking of having a one shot based on a rogue trader's crew 
also dont u mean shootah? 
I think they hint at something like that in the novels. A word bearer he keeps around (via explosives planted in his head) is told that "Fabius' name is being whispered more often in the warp" and gets asked if that means he'll start worshiping fabius as a god soon, which shocks him into silence.
I'll see if I can find the exact passage.
is Bile chaos undivided btw?
i know he doesnt actually believe in the gods
but i imagine he's at least classified as a chaos space marine
He's a hyper atheist but uses any worth while tool. He's also a HUGE sadist and egoist
I would call him a renegade
I cannot under stress how much of an atheist he is. We are talking a some what of a blank effect
I like the idea of his apothecary association
did that save him from getting chaos corrupted? was he always just crazy? he wears a fricking skin cloak 
He's arguable the first ever chaos space marine
thought that would be Erebus 
Erebus was malicious and used the gods to his advantage, Fabius was the first to fall to their corruption via his need to for perfection and his constant struggle against his disease.

TBF, Erebus and Kor Phaeron were both very Chaos on the Downlow from the moment they became Space Marines
They never gave up the Old Faith of Colchis
Spoilers for the Fabius Bile trilogy ||So even though Fabius is an atheist, his ego means that it blinds him to how he is influenced by Slaanesh, rather than putting him above Them. In the final book, after turning to Fulgrim for help, he asks his Word Bearer friend "Is a slave that doesn't know he's a slave still a slave?" to which the World Bearer replies "Yes, and he is also a fool." I feel that one question sums up Fabius. He lives a life of denial, both of the fate of dying from his disease and of serving the gods, but in the end they feast on him all the same.|| The trilogy is probably my favorite out of the 40k books I've read and I absolutely recommend anyone check them out.
Btw, what is the great plan of thechaos god? Aside from total domination
Fucking one another over, forever
That’s a really cool homebrew
I think to a certain extent like
they don't really exist like that
like it only becomes a plan once it enters the materium
The chaos gods interest in the materium is like an infinitesimal fraction of their might and 99.99bar% of their efforts go into tweaking one another’s noses
And occasionally ruining someone’s day
With the last little fraction of might
So basically cartoon villains and nothing above that?
For a given value of cartoon villain yeah
ah , kinda... sad and one note, but oki, thank <3
The Chaos Gods are an ever consuming maw of entropy that will reduce all of creation into a swirling maelstrom of raw stuff
I though that was Mallal's deal
I feel like a great plan full of distinct phases and steps would be exactly counter to the concept of "chaos'
That's Vaashtor.
if you're from colchis pre-emperor showing up you were worshiping chaos actually. benificent chaos but still chaos
Well not exactly beneficent, there were still apparently human sacrifices and such
You just need to add enough phases and steps and branching points (see, Tezeetch)
Crunk Marines
really wish I could travel back in time and stop the designer who removed the corners from the csm shoulderpads 
other then that, so hyped right now
ngl, its a bit hard staying hopeful after seeing how little they gave the world eater, really hope we at least see the return of the sonic dreadnought
I like the csm shoulder pads
especially the ones with mk6-ish no trim on the bottom part
My brain immediately screamed "MARK SIX NO TRIIIIIM"
Embossy the Trim Imp
guess I'm the weird one then 
luckily already owned too many cms armies so didnt have to get any of the new models
I do wish they showed off something other than basic ass shoulder pads...
I wanna see the weird shit
that would be wild to disappear 2nd edtion onlt to reapper in 10th. on brand for doom rider but wild
heres my cope
CSM bikes BADLY need a refresh
AND theres a very small amount of notable Emps characters to pull from that arent bile and lucius
therefore, new bikes with doomrider as a chaplain on bike esc HQ/epic hero choice
in the grim darkness of the 41st millenium, there is only modelo light
fucking hell the CSM bikes are still the 3rd edition ones
bile was in CSM as a character I thought
so, daemon primarch (doubt unless it's just the 30k one) and lucius
OH
and
Careful, or you might get chaos outriders lol
just give them actual wargear and id take it
even has a 30k mini
csm kits are pretty good at being the "loyalists+" faction for wargear options
give the traitors some 30k weapons, thematically makes sense
id love to have a few volkite to toss around a squad
but alas
Marius Vairosean
awful name to remeber
also this art of him
He looks happy
was it Eidilon I was thinking of?
I think so yeah
he's like
the actual leader of the emperor's children haha
apart from fulgrim but daemonhood complicates suitability for that role
while lucius is champion of slaanesh but within the emperor's children comparatively a nobody
Lucius is also half the time doing his own thing with the faultless blades
He was in 3rd, yeah. Only appeared in that first CSM book, wasn't in any other edition before or since.
I bet a modern Doom Rider sculpt would look amazing...
Some khorne bike units would be awesome
They honestly could just sell some upgrade kits for each of the 4 god-specific legion.
A different head/torso and a front bike plate and bob's yer uncle.
I feel like it's a bit hard to round out WE as a faction when their whole shtick is doing one thing
"Here have another flavor of high threat melee!"
Most I can think of is the Apothecary stand in
But WE suffer from not having the variety available to Blades over in AoS
The codex talks about some good options for this
Like the tank lover world eaters and the knifey stealth Khorne Commandos
Also make this wonderful sumbitch an official upgrade kit and let the WEs have it
I love the old studio Buzzsaw Rhino
The WE version should have a Khorne shrine bnnuy ears thing like the helmets though
theres definitely room for more, just not like... a lot more
GW really could just go full CSM 3.5 codex but only for the 4 legions and y'know what, it'd probably sell like hotcakes.
Eh I think you can play against type some with a legion
Like the guys who think the heavy bolter is Khorne’s favored weapon because good lord that’s a lot of blood
You could, but its not in teh cards as far as the army's mechanical design works
And Khornate Phobos guys sound dope
as it stands rn the army is pretty much about offering different flavors of the same melee ice cream
you got big monsters, you got on foot, you got on foot but better and smaller, you got on foot but weaker and more, you got robot melee
Being disfavored by the army rule is a balance lever for stuff like that
Oh 10e is a different beast, but I mean more in that each one has all (or most) CSM options but with a god-specific upgrade so you don't run into the same problem WE have where it's just zerg rush shit. There's options instead of footsloggers, etc.
i do think WE should get a reimagined melee version of the oblits who's name i forget
I don’t think those guys are even legends haha
Oh, flamer wielding disciples of Kharn could also be a fun toss in
they get eightbound
I don’t think they get vanilla possessed but 8Bound are basically the same
also cyan i do support khornate phobos, but i dont see it on the horizon, they would be sick though
Oh yeah this is pie in the sky
khorne gravis would be cool too
It was stuff I remember thinking was dope in the codex and then was saddened that there hasn’t been a wave 2 for them in the models
aggressors with chainfists or like cat'o'nine power whips instead of ranged weapons
(cat o nines cause bleeding)
Especially with explicitly khornate primaris being a thing post-goreflood
def
im honestly trying to think of good units to add that also arent like something that'll skew teh balance
like bikers seem good, but if you can get advance and charge, there's no reason on WE not to take 3 max size units
They could be expensive tbf
which then makes WE weirdly a biker faction
oh thats true
khorne currently has no access to jump pack infantry do they?
they have termies but no red butchers
termies are not in vogue for them
as far as i know
world eaters don't even have like a generic hq??
like foot lord or anything
I thought world eaters had no range cause of coming out like 2 years ago or whatever but wow their initial release sucked
like comparing them to votann
I think they just have a mounted one
and even he's just a generic version of a character
I might as well surrender lol
my thought is that WE are looking at trying to do a more "we gotta get to you to win" like the old space wolves rather than giving them a bunch of good mobility solutions
so a lot of the things i imagine
are mobility solutions
Some folks are making doomrider conversations
that dont fit into the dynamic
maulerfiends fit kinda nice into the wE
but no one plays them
Now I gonna be begging in diplomacy for peace because yesterday i expend 4 hours trying to salvage a losing situation in defending my capital
There is the master of Executions but well... he's constantly getting more expensive
i think theres a limit to how far you can take 'footsloggers only because we're preserving the faction identity from when we released the faction and took away all your toys'
yeah definitely
i just think that its an interesting niche, footsloggers + wrecking balls is suitably brutalk
i know stealth isn't their thing, but itd be cool if they got some way to access stealth as a rule rather than actually being stealthy
like a blood storm
or something
would also be sort of cool if they got faction access to the evil drop pod who's name i forget
would be on brand
Yeah I don’t think footsloggers only is an actual faction identity so much as the way it worked out with a very little range
Footsloggers?
Unmechanized normal infantry
The WE need something for sure. The just fall back from melee in 10th with no downside hurts them alot
So the reason i relate it to old wolves is that the old space wolves identity was "we are exceedingly dangerous if we get to you, usually only half our army or less will make it, but thats enough"
for the last little bit their identity has just been "We get on our wolf cavalry and get to you fast"
which is because the TW cav is so good it skews their identity around it
I think the butcher-sugeons could fill the role of "these lads will survive getting to you"
Dreadclaw?
I don’t really remember their faction identity being like that honestly
I do think enabling some variation on strat is warranted, but i like the idea of the faction ident is very brutal
In late 7th, 8th, and 9th, thats how i remember it
Ah, I am thinking of like 4e 5e
and for most of 10th, SW was very stomrlance task force/TW cav spam
Where it was basically
- fucked up strong heroes
- very good “high” infantry with lots of gubbins
- blood claw PA chaff which no one else really got
sometimes i feel like getting into AoS just because of how depressing 40k is sometimes 
i think champs of russ has made a comeback tho
I also don't think I want the world eaters to be chaos custodes
Was anyone suggesting that?
The custodes are , we will get to you, and survive getting there
i think also its a question of like... how much overlap do you actually want with other legions; say the EC or slaanesh demons, who are very much about mobility and gettin in faster; WE was about being more dangerous once they're in and possibly tougher
I mean EC aren’t really even a melee faction historically
cause presumably you choose a legion in pursuit of a playstyle, no expecting a legion to have every playstyle available to them (admittedly they should have multiple play options no matter what though)
i do think its notable that the WE didn't get access to bikers or jump pack infantry on their range despite chaos having access to those; which feels really intentional about decribing a playstyle or intended vibe
The hedonites in AOS have a very fluffy army rule and I've for that but I don't think it would transfer to AOS
Historically speaking sonic weapons and crazy drugs and vehicles
they dont even get juggernaut cav despite gtting a juggernaut lord
I think their range just sucks
Gosh yeah. Just please Berzerkers on juggernauts please
I don’t think it’s much beyond that, or at least, I don’t feel bound by it
Sure, it sucks but there was no reason to not import the already existing units unless it was intentional
like its not like the raptors or posessed jetpackers werent available
The range is basically angron and who else are you going to bring
They’re so Angron dominated yeah
ironically i dont bring angron when i list build for em xD
I don’t think anyone else has a faction rule which calls out a specific named character like that
i think the WE are supposed to be a hyper specific play style
Then I think they should lose it basically haha
I’m not attached to their current incarnation
like in an era of gw defined by shit like "you can only use options in the exact amount in the box"
a thing id kinda like to see is smaller group transports, like the harlequins or DE
raider half tracks or something for WE
I don't think it's at all out there to say that the current world eater mechanical identity is defined by factors entirely nothing to do with the rules team
like the fact their initial range is like 4/5 boxes and one of them the variants are like. that's the same three guys
I'm not sure why you see that as the case? Like yes they had a very limited initial range and existin range, which IS a problem, but also that seems like a choice not an infliction
I feel like the sheer number of armies in 40k means that many lack meaningful mechanical identities
I mean the rules team don't decide what models get made, at all
like the Votann got a better release because they were meant to present a rounded set of options for a whole new race; the WE got less because they have a much more refined niche
cause the models are already pretty much mature by the time they even get to see them because of the different production schedules involved
WE definitely needs more to the range. I'd take khorne demons with them if it wasn't for that battleline rule
but like, the WE could have gotten easy access to existing models that tehy didn't. That feels intentional
I don't know if it is very athematic or very thematic that WE are hard to play and you have to resist the temptation to just rush them forward
like the outlier is that the chaos legions even got to keep as many cross faction units as they did!
because what models exist in a faction is not something the game designers get to decide
how long did it take between the release of Angron's mini and the lion's?
they only get to decide what those models do
You'd think the rules team would at least get to make serious suggestions of what model should be made for a faction
like this is why we see shit like deathwatch being taken out back and shot
Perhaps this is problematic for GW in the long term...
and only the outcry gave them the pull for corporate to be like 'oh shit uh I guess you can make a web supplement after all'
I don’t know that they don’t at all but yeah they aren’t entirely unified teams
I wonder if rules has more pull in the specialist games
hi penny 
WiP for current custodes
Where is that model from?
i wouldnt mind if WE got a hybrid melee/range unit that was a bit bad at both and relied on special rules to excel in melee; but in turn got some nuisance or set up firepower
also a speeder that liked to ram stuff kinda like the blight drone with the thresher would be kinda neat
WE version of grenade spear kroot?
Kroot mentioned 
(I do still think theres an issue inherent with the chaos legions being somewhat specific in their combat styles and them havin their own books
instead of having their own detachments)
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Mike Brooks is the author of The God-King Chronicles epic fantasy series, beginning with THE BLACK COAST; the Keiko series of grimy space-opera novels, DARK RUN, DARK SKY and DARK ...
O:
well i guess they get their own detachments
Adeptus ridiculous my beloved
i wish orks would make a comeback as a meaningful threat
like warbosses who you believe can go toe to toe with the heroes and villains of the setting
instead of being fodder
like i want to believe that Ghaz can measure up against entities like Abby or Gman
or angron or the lion
i enjoy tau perspective on how ork guns can be scary despite their complete lack of marksmanship
like they still take them seriously
a thing that often gets glossed over cause of character plot power, is that a warboss is often more than a match for hero of the space marines
and in its short life, a warboss likely has comparable combat experience
Once the Tau started adaptings and learning the ork tactics, the tides changed to cleaning up the green guys
tbh the farsight enclaves owed its existence to how seriously farsight took the ork threat
Yeah
Dude is goated. Blowing up a space marine frigate mostly by himself, fighting off chaos on the fly, surviving against Cato, blowing up two ork waaaghs
Shadowsun is also very very cool
It's interesting, we have more exploits from farsight and hes cool sword guy
but he says straight up that shadowsun is a better tactitian than he is
I believe so too, Farsight and Shadowsun trained together, and he regarded her well. He's much more of the killing blow type from the Mont'ka school while Shadowsun was of the Kauyon patient hunter yype
She's much more of a lay a trap and bring them in versus Farsights more gungho frontline strategy
Farsight was always more of the off the cuff planner which often leads to oblotai dying for the 8th time
I believe the 9e codex mentioned a WE warband who's whole gimmick was being really good siege defenders. They'd teleport into a fortress that was soon to be attacked by another force and kill the defenders just so they can do the siege defense themselves. Hold out till the guns run dry and it turns into brutal CQC tunnel fighting
I will jump to the defense of EC in this case as jack of all trades is part of their fighting style. They can then lean further into sonic/heavy weapons, mobility, dueling or debuffs as detachment gimmicks
this is frankly a hilarious thing and i love it
that's totally fair, what was on my mind was really the world eaters and death guard
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Yo?
Best part is they offer the skulls of both sides of the siege they just finished third wheeling to get khorne to teleport them to the nearest impending siege to keep the streak going
Njce
I am thinking of 40k and I am imagining a very very small man with very very large pauldrons
I think some one once said the 30 and pre-K orks were more of a threat because the warbosses then tended to mekboyz while the ones now are mostly normal boyz
There is no rise and grind with khorne, only grind
Painting is pretty high on that list too :D
magnet modding knights is just a terrible experiance
Yes
see i disagree with this statement in that Orks are very much still a threat now; they've not stopped being a threat. It's just that the narrative has had very little time to spare for them beyond being chump enemies of late
It's easy to forget that orks have darkened the skies of terra before too
and so its easy to forget too that they are a meaningful threat to any other faction in the setting sometimes
nearly killing the emperor is no easy feat neither
theres still a massive ork empire on the edge of the imperium thats been there since before the crusade
and so very easy to use them as filler enemies or smokescreen enemies who are no real threat on their own
tbh it's not looking good for anyone but chaos to be a big baddie tbh
so honest I said it twice
Nids have had a good go of it circa the start of 10th
hmm
I think its just that chaos has a lot more narrative weight with notes of betrayal and perversion of principles n so on
I guess it depends what like
nids cant monologue tho
yeah
the big narrative thing for 10th ed is
i forget crons were the big bois for 9th werent they?
but its like, the main thing 9th ed did was arks of omen and necrons didn't really do shit
was it 9th that we got the return of the silent king
and then fuck all since
as far as necron progression?
its nice they all take turns
he got a big conflict in the pariah nexus with the imperium iirc?
mechanicus played a big role
as well as necron infighting
Yeah, they have to outsource it to some doomer
How do most of the factions travel in an area that "seems to be free from the influence of the warp"
What do you mean?
If i'm understanding you correctly, they don't
everything gets discovered by warp travelling species so the known universe is only the bits accessible from the warp
It's apparently the Pariah Nexus' thing though
I think it's just not that big an area I guess
like the Necrons don't use the warp for FTL I don't think? Idk how everyone else moves around there or what it means to not be influenced by the warp if you can warp jump
Wait, I thought they sometimes use it but usually don't
I think it's a mix of gw doesn't care that conventional engines can't travel between solar systems like that (see tau) and the nexus having corridors of travel or something
Or are all monoliths now mobile dolman gates
I mean for big ship stuff the very old lore was that they just had FTL reactionless drives
The technobabble does suggest the latter
At present I think the only faction with non-warp FTL are the Tyranids
yeah that's what I'm trying to work out
but I think that is the extent of the explanation haha
My assumption is that it interferes but doesn’t entirely negate it
Maybe it just makes it really calm and boring, and so all the demons go somewhere more exciting
it seems like almost every system inside the border has a corridor
oh wait
it's the black stars
that's what the black stars mean. systems in the network
yeah I think the implication is that the ones not part of the network have been essentially cut off and defenseless against the predations of necrons
It also gives you depression
while the outlier and nodal systems are whats left to actually fight over
I think the nodal systems are also (thought to be) part of the thing that helps maintain the anti-warp effect (based on the lexicanum article)
yeah
I imagine it's a case where like, the way the effect works means that it leaves corridors that are the main vulnerability of the system
It's pretty funny that Necrons are somewhere around a Kardashev 1-2 civilization, but they still go around and punch other people in the face like everyone else does
Tyranids have warp FTL
I think...?
well the thing is the people they punch in the face are living in their house
No they use the weird Narvhal space compression FTL
yeah tyranids don't into warp
Since Narvhals are psychic (I think) I guess it’d quasi warp related
(on purpose)
But they don’t enter other dimensions
I miss when Necron FTL was just "Fuck you, we move faster than C"
I miss when tau ftl
Are the partially warp space Tyranid worms still a thing?
I thought the warp skipping thing for tau was neat. But I guess they decided it was too slow
Tau FTL is just a… mess
tyranids going to eat us all i'm scared
so now they have. a stargate
One of the most confusing and unnecessary canon snarls in 40K
but no explanation for how they had an interstellar empire before they made the stargate
Oh, they like retcon'd the old method completely?
I think technically after they solve the stargate they get warpskip engines again idk
They studies imperial warp engine tech so there is that
I thought the Tau still had like a slow reliable FTL method in lore
Tau, as far as I know, still use gravitic drives and do that sort of warp skipping
They can't make Gellar fields so they can't use the warp safely
To call what the imperium does "using the warp safely" is a huge gulf
Use the warp reliably i would say is more accurate
I do think its funny how the Imperium quietly has some of the better FTL in the setting
Orks, tau, LoV probably, Tyranids
Chaos is really near peer and funky to compare and necron and eldar FTL is better
Well, ork stuff is worse except for the super tellyportas Ghazkhull uses but I think those are his special trick
I wouldn't call their FTL better than Tau or Tyranids
I would its vastly faster than Tyranid FTL and at least as safe as Tau FTL while being faster
Also Ork stuff is better because you get entertainment during long boring flights (laughing at the Grots getting flensed alive)
Also it's significantly more dangerous than Tau FTL
the only thing is that Imperial ships can sense when a plot-important character is onboard and never explode as a result.
The first time the Tau used their stuff it failed so catastrophically they called off a whole sphere expansion
This is admittedly really dumb and if we use the old tau FTL lore then their stuff is safer but a lot slower
The dangers of the Warp for transit, in a practical sense, are just putting the Age of Sail concerns in space.
You head out to where you're going and every time you do there is a chance, which is fairly minor and can be managed but will never be zero that you get caught in a freak hurricane/ warp storm and you're just completely fucked nothing you can do
It's been Dolmen gates since 5e haha
I remember because it's one of the (many) things people got mad about at the time
and so sometimes you do get history turning on "so there was a whole-ass army coming to completely overpower these guys, but the fleet transporting it got caught in a storm and everybody died"
That is one way. The other is inertialess drives
Yeah that's 5e codex. I'm talking in recent books
Which one?
Love the idea that the Webway is sentient
That is a fun thought yeah
The Horus Heresy happened because the Webway thought Big E was cringe and didn't want him inside it.
The infinite and the divine and the twice dead king
Well a literal divine being is in there. Perhaps as strong as a chaos god
IIRC the inertialess drive in tIatD is STL
But there's also the ghost winds in TDK which aren't either of those options so 🤷
After 6 hours my knight is full of magnets and i never want to build a second one
You should build a second one
Just build most of the second one.
Magnetizing a knight sounds like a lot haha
I'm having enough annoyance magnetizing Havocs
Magnetizing knights isn’t so bad, but you do have to plan.
if i build a cerastus itll work out
Glad to only have 3 Questoris knights instead of like 12 though
Knight life be like "what's the smallest number of models I can field?"
When your turn lasts like 45 seconds
more time to be doing jojo poses to intimidate the enemy
Idle animation
How i prefer it!
You don't like watching a imperial guard player roll 60 dice to hit twice and then do that 20 times?
(I love imperial guard players, they're fun as long as they aren't using wehrmacht figures 💀 )
When I play my necrons and have 11 diff shooting attacks it feels like too many
I play tau so I do a lot of rolling too
Or more like thinking because my little blue boys are squishy
Back in old editions I played orks and had multiple units with ~45 dice when shooting
Though I think that's a little more common with how the 40k rules have evolved?
I played relatively shooty orks in 5e
You could absolutely roll over 100 dice
Sheer weight of fire covers for many sins
In 8th for sure
Most of my custodes army. Must be 4000 or more points to a case
Ork shooting is very silly
~50 shots, 12 hits. Simple as
the hits are often pretty hard at least
I remember ork shooting had crazy volume and other compensatory benefits for a bs of 5+ and 6+
Hmm, got randomly struck by the vibes to make a necron army once again
This happens periodically, there’s just some novels about them that stick with us. Mostly when it’s from their perspective
Agh we can’t remember the name of the novel but there’s one involving Tyranids, chaos, and a side plot of a necron awakening where periodically the necron side is told from the perspective of a cryptek(?) who’s going about awakening the dynasty only to fall victim to the flayer virus
Ahah! Found it
https://www.reddit.com/r/40kLore/comments/k5vnn0/excerptdevourer_a_high_cryptek_succumbs_to_the/
Now this is intriguing – some might say tempting. Indulge your curiosity and take a look: https://t.co/Jlk7fzDbjM
If you know it, can you keep a secret? 👀
#WarhammerCommunity
IDK about the inertialess drive specifically but I do really like settings where you have your casual FTL (or light speed/nearlight) but you still need extra-FTL to make the real distances
because even lightspeed/FTL is too slow to take interstellar distances in just one lifetime
(Lancer, Mass Effect)
I think that’s the overall thing for the necrons for sure
Since they have a lot of non-interstellar teleporting and such
Crons have the nifty feature of not having any meat to squish with deceleration
some of them do like eating it tho
Kinda fun, Necrons were the only guys in AI who had a fighter with troop capacity
Night Scythe and their portable wormhole
as opposed to troop transport with guns?
really wish I could read the AI rules but found them difficult to track down :(
Okay I was going to say "as opposed to Bomber" but I just realized that's a lie
Valkyries are fighter class, so are Storm Eagles
They're unfortunately tricky because, well, it isn't/wasn't very popular and that left it light on people doing preservation or distribution
yeah :(
It's a hex mat game, part of the whole thing with "we can't make 'inches' exclusive but we can make them buy our polygons for KillTeam" thing, so all the ranges and movement are based on hexes that match the bases. The bases have dials to mark Speed (0-9), which is how many hexes it moves in a turn, and Altitude (0-5).
The fun part is how movement works. There's eight options for what your plane will do in its turn, from Level Flight (move forward at 1+ hexes, optionally turn facing left or right by 1 side once) to Wing Over (move forward 1+ hexes, then turn facing left or right 2 sides, then move forward 1+ hexes, then turn facing left or right 1 or 2 sides, then finish any remaining movement). Most planes can only take certain movements, and the more maneuverable they are the more options they get.
At start of turn, everyone places a counter, face down, by each plane that marks which maneuver they're taking. When movement starts, players alternate turning over their counters to show their maneuver pick, and moving the plane to its new position; you want to be able to guess where your opponent is going to move. (Unequal numbers means the person with more planes gets to keep moving after their opponent runs out, so having a bigger squadren is a movement advantage)
When everyone's moved you take turns shooting. Weapon profiles have an arc of where you can target (Front/ Rear/ Left/ Right/ All Round/ Up/ Down), three Firepower ratings for short-medium-long range, and a Damage rating.
You roll a number of dice to hit equal to Firepower, which hit on 5+ if the planes are at the same altitude or 6 if they're one level up or down. Any hits, you roll Damage, and if you roll over the weapon's rating the target loses one Structure, and they're shot down when they run out (2 for a Dakkajet, 5 for a Marauder, 8 for a Thunderhawk)
So twin lascannons are Firepower 0-2-1, Damage 2+ and a special rule where 6 on the damage roll deals 2 Structure. Single shots that are really likely to damage if you can keep distance and score a hit.
Quad big shootas are Fpwr 8-4-0 Dmg 5+, so you're just trying to fly right up and bury them under fistfulls of dice
oh neat
does anyone have experience with dumpster-diving for miniatures on eBay?
is AA Wargames a reputable seller?
i'm very new to this website and i'm justifiably paranoid of scams when buying from internet strangers
they've got a lot of listings for very well-painted sets of miniatures for pennies each; very new listings, but even so
ok i looked them up and they are an actual uk store
so they're very likely legitimate
i think the professional photoshoot threw me off, as opposed to the sofa-backdrop photos i'm more used to at those kinds of prices
Yeah, it's particularly been a neat asymmetry in the couple Imperial/ork games I've played, where most of the IoM weapons work best at medium range and the orks are best at knife range, so you're not just jockeying for firing arcs you're also trying to fight over the engagement range
a fun part of the game that's gone from whatever support it's still getting since the current version is Heresy-era
oh that's probably just a auction thing like
hits sort by lowest etc
but then goes up
and might have a reserve price
(Also, there's a neat bonus for getting 'in the slot' for the dogfight, if you can get an enemy in your front arc while you're in their rear arc at short/medium range you get to do an extra attack at the start of the next turn)
(they do also get to take an extra tailgun shot at the same time if they have one but it's still almost always worth it)
I'm sad they made not-epic HH era and that they reduced the AI range as well
They I guess they didn't think there would be enough interest for all the kits they would have wanted to make for 40k era?
Yeah, the Horus Heresy is a tragedy at the heart of the Imperial founding second and a way to release gamelines with one model range first.

if i wanted to get into AoS/Fantasy
Whats a good place for me to look at for lore?
Any youtube channel recommendations?
Books?
A War of the Beast "expansion pack" to 30k would be hype until they turned around and dropped support again
I'd be very surprised if they don't eventually find a way to start making mk 7 models again
Wouldn't they have to drop orks into 30k? Are they already in 30k?
that's what the expansion would do
Id love an excuse to make looted imperialis baneblades
one day there will be a badab war novel series and a game to go with it mark my words
horus heresy, scouring, terra reunification, badab
Now, I grumble, but GW has been willing to do weird fun stuff more in the last few years than the, like, decade before
I remember when they shuttered Specialist Games entirely
Didnt the emperor almost die to an ork in 30k?
And you cant play orks in 30k?
well its not called "the ork heresy"
yeah
and admech
I see 
marines, admech, knights, titans, custodes, sisters of silence, solar auxilia, cult/militia, daemons
mostly for either side but talons are imperial only and daemons are chaos only
I thought the Solar auxilia was the 30ks guard equivalent 
solar is the formal military, militia is just rank and file pressed ganged infantry
I see
It's interesting to see how well equipped the auxilia was
Did the imperium change their approach to battle?
Or did something happen to the auxilia?
I imagined that could be the case
Quantity over quality
Makes sense for such a big empire
From GW's perspective, that's the whole benefit of setting a game in the Heresy: you only need the one set of units for rules and minis, because it's a civil war so both sides have the same army list
also the imperial rarely fights foes that are not peer or near peer so fancy ass infantry with volkite and powerweapons just arent needed
hence the lasgun
I imagine thats why they have tempestus
if shit goes really sideways theres the lucifer blacks
witch are whats nearest to the auxilia
or gland warriors
honestly theres a load of super soldiers in the imperial that could be on the tabletop
Erika Flyingcircus had a really cool (IMO) point about the Space Marines and Solar Auxilia in 30K vs 40K
how, basically, the Astartes became fancier while the Auxilia became less and less fancy
they just all have very deep flaws
Yeah that was the direct implication, an Ork line for the game. But also AIUI The Beast's Orks were something else compared to 40k-era ones
Because in 30K the Space Marine Legions were the Imperium's mass-produced supersoldier infantry forces, kitted out and sent to the front, while the Auxilia were the cream of the crop from the developing Imperium, elite and honored enough to act as a substitute or assist in the Legions' work
but after the Heresy, the Astartes are small orders of divinely-endowed warrior-monks who needed to restrain themselves to times they're needed, while the Auxilia had to go from an elite support organization to the primary military presence and occupiers of a fractured and fracturing Imperium

The Beast Orks weren't there until after the Horus Heresy
borks

Yeah it's 1500 years later but all of the HH units and org structure are basically still in use
So like... HH Imperium stuff would be directly portable to a WOTB game
And thus why I phrased it as an expansion pack, you could do same rules but now with Orks and a few new Imperial things like early Deathwatch
I'm pretty sure most of the beast orks were normal orks, they just had also super sized orks amd a lot more coordination
Yeah I meant in terms of coordination and gear
So the Marines lose the more grungy cables and plates look as they go from mainline infantry to this elite knightly social role and you can't expand the Chapter over the limit you can spend all your time fancying up the guys you have instead of trying to equip a bigger force
& as the Auxilia becomes the Guard it just goes the other way, you need it to expand enough to be the mainline fighting force of the Imperium across its entire reach, so it goes from an elite force bedecked in baroque swag to the poor bloody infantry equipped with "good enough"
Because they had both more organized meks pushing out toys, and less imperial influence from ten(?) thousand years of Ork-Imperial war
Didn’t the solar auxila kinda evolve into the storm troopers?
EG a direct imperium force
Since the predecessors to the guard already existed they were just called excertus or something
Yeah, might also say they're more a direct antecedent to the Stormtroopers or Scions than the mainline Guard
2+ tough is the goat for AOS lore
i'll check it out! thank you
Idk the naval armsmen have basically the same equipment haha
niiiice
Noble Knight?
Says it right on the barcode stickers.
I've gotten a lot of good stuff from them. Glad the staff unionized.
I'm not too far from there and I GM for the Tabletop RPG group there
did you find the funny water tower that is about to explode any second
from the intense pressure and build up
Had a first IRL 2000 point game today. Lost 63-73 against Khorne Daemons
Tau (Mont'Ka)
Opponent had the uncanny ability to make their Invulns against Railguns and Seeker Missiles and Ion rakers... but whiff against gun drones
Also: did weirdly good in melee for T'au
thats demon saves for ya
against invulns, mass fire is king
i remember treating storm bolters as AT guns once upon a time xD
I put six Seeker Missiles, a pirahna fusion blaster and a railgun into his Soul Grinder.
It took 3 wounds.
Ok was looking at old rules and this is funny
The original kill team blurb
I just am tickled by it because KT is probably the most competitively balanced Warhammer now
yeah that's from back when KT was 500 point games but different lol
No this is back from when KTs fought "brute squads" of semi-controlled NPCs
yeah
I only played it once and it wasn't super fun
Mostly because if you were the brute squad player you kinda just moved models around randomly
yeah the brute squad player just had like 20-30 of the same model and one Guy they could spent points on
and I was double wrong the kill team point limit was 160
Yeesh
Modern kt is so totally different
GWs attempt at the same demo as the AMG games, malifaux, and to a lesser extent infinity, by my read
Re: fantasy and AoS lore.
The videos on it don't do great lore youtuber wise so not a huge amount of them. Pancreas no work, plus snipe and wib have a few videos
Questions 1. how does Lethal Hits + Dev Wounds work, does that mean a nat 6 on the dice also counts as a nat 6 to wound?
2. How does Lethal Hits + sus hits work, when you get a nat 6 is it 1 auto wound and howver many non wounding hits from sus hits?
ah ok, so if you have both, your 6's to hit wound normally, and then any normal hits roll and could get 6's
to wound
which would trigger dev wounds
when lethal style effects first came out, in 9th edition, there was briefly an errata that they counted as 6s to wound and it was very quickly rolled back because it was an awful idea lol
yup exactly
ty
np!
say if you have lethal and sus 2(this happens in necrons often), you roll a 6 on the hit step , you then have 1 wound and 2 extra to wound roll
and as far as I know, Lethal and dev wounds don't stack, you roll a 6 on hit, it is a wound that can take a safe against
so you've got 3 shots total, 1 of which is already successful by the wound step and 2 more shots you have to roll to see if those also wound
random comment, but im a bit sad that flash gitz dont really have any detachment support
that is weird
they're the closest thing to an orky hybrid unit, with shooting and nob melee with choppers
but they cant take meks so dont synergize with the dread mob detach
and everything else that benefits them is melee oriented
ork shooting seems like a zany fun thing but not really to focus
What do people think the next necromunda expansion/focus will be
I think Secundus will drag out a fair bit. But after that maybe a gang turf/stronghold based expansion to sell some gang themed terrain?
yeah I think secundus will be an all gang release eventually? cause rn literally only van saar can play it cause you really need the out of battle specialists
but also with the new vehicle for squats I think ash wastes is gonna continue to get little a releases maybe
either that or squats are just the studios favourite child
I think AshWastes is like 2-3 more releases I think, and overlapped with Secundus for all/most gangs
does necromunda have orks?
ash waste nomads could really do with a weapon expansion
and a vehicle sized bug would be pretty cool
necromunda lore wise has orks Im pretty sure but I dont think theres any in game
other than using a generic profile
or proxying ogryns etc
I meant goliaths
Yes in lore and also the Goliath gang make perfect orks due to their statline and playstyle
but ogryns might make good nobs
I hope we get some space stuff for necromunda, idk what exactly but the Eye of Selene is a cool place to fight shit out. Maybe some campaign rules around smuggling crates onto shipments and anti-gravity/space walk environment rules.
ash wastes Kult of Speed orks would be fun to see done with orks
The people yearn for gorkamorka
yeah! however didn't that nearly backrupt GW
I’ve never heard that story
All I know is it was the third game in their series of mordheim, necromunda, gorkamorka and there wasn’t as much audience since everyone played one of the first 2
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Gorkamorka, the warhammer 40k game that almost killed gamed workshop - and most definately changed the history of games workshop forever!
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You can finally paint exac...
What do you think a 40k tabletop game jam would be like. Like one month to make a game that can be played with only one factions models
Maybe 2 if that's a little too esoteric
it would be funfor there to be a kitbash game jam tpye game
Oh yeah, that too
Idk I feel like games like Gorkamorka are under explored
Like imagine a single player game where you play as a general for like Imperial Guard or the Tau. Each single model would represent a full squad and the game is about logistics and managing the army like WW1
the imprial logitics game woule be about luck and getting shipments while the tau would have steady but small resources
It would also be an interesting multiplayer game where the Imperium player could crush any one threat, but if they did that they would lose to all the other ones
Or maybe multiple imperium players lol
Multiple imperium players would be the way to go. Especially if they all keep pushing each other down to try to win their goals.
Everyone gets to play a regimental commander and you’re all trying to be given command of the army for this campaign
Hell you could even try to kill off your opposition by giving them dangerous tasks when you get elected or crowned as the general
I hope you’re realizing you’re slowly moving towards suggesting 40k Campaign for North Africa, and I think that’d be hilarious
Oh shit…
For a 40k variant, what would be the silly rule (like that pasta rule) that makes fun of that genre of game?
More corpse starch rations if you have high casualty rates
lmao
Catachan troops need extra protein compared with other regiments
40k campaign for North Africa actually sounds sick
Blood axe bodyguards where a fashion for a time, kroot and tau and eldar and such have sections of spires they are sanctioned to be in
Dunno how I feel about all the non-gang options in necromunda
Kind of feels like it dilutes what makes necromunda cool to me
Made a list for Maggotkin of Nurgle with the disabled person I work with.
Maggotkin of Nurgle | Plague Cyst
Drops: 3
Spell Lore - Lore of Malignance
General's Regiment
Great Unclean One (480)
• General
• Grandfather's Blessing
Plague Drones (180)
Plaguebearers (140)
Rotmire Creed (130)
Regiment 1
Horticulous Slimux (150)
Beasts of Nurgle (150)
Beasts of Nurgle (150)
Regiment 2
Spoilpox Scrivener, Herald of Nurgle (100)
• The Carrion Dirge
Nurglings (100)
Plaguebearers (140)
Plaguebearers (280)
• Reinforced
Faction Terrain
Feculent Gnarlmaw```
Hey, y'all.
How do you remember to use your strategems?
Repetition
i make myself a google cheat sheet
with the ones i actually want to use
and i look at them and what their triggers are
I keep the book page open
I am more likely to forget about the generic strats. Though a bunch don't apply to me because I play nids
Do any nids have the Grenade keyword
Man I could easily see Grenade being an option on some but whatever
IIRC nids also don't have anything with smoke
which is really weird when they have multiple units themed around spewing toxic gases at people
venomthropes are basically permanent smoke
I totally forgot about smoke. But yeah, that
carnifexes used to be allowed to do it if they bought spore cysts but they lost all their wargear
Bioplasma could've been a grenade, honestly.
they are almost entirely simply fluff, pretty much any notion of xenos in gameplay is a few scant options for things like a very illegal shuriken launcher
Oh. I forget to use Universal strats, too.
Though I did remember Tank Shock last game. And I Overwatched, like, five times. Once there was a grenade!
(I did, however, never once remember that my fire warriors were -1 to wound against ranged attacks. Which would have helped. This is why I need to find decent drone transport.)
(Turns out. Khorne Daemons have a lot of torrent attacks.)
Overwatch I remember. It is pretty good on the Tyrannofex with the Acid Spray gun
I think for me the tau challenge is who has targeted and for whom, and have they both already fired
Agreed (as a fellow tau player)
And just general order of operations when it comes to spotting/firing (I utterly fumbled a turn by forgetting to fire fireknives into a unit before doing other small arms and cost myself the to hit reroll)
My trick here is usually to fire the spotter immediately after the Guided unit.
been a productive saturday
wolf lord with looted dreadknight (logan grimnar on stormrider)
ooh nice
played kill team
crit op extraction on volkus board 6, pathfinders vs kroot
aaaand kinda slaughtered the pathfinders while also being so far ahead on points just at the end of turn 2 that it was a concede moment
specifically pistolier top of turn 2 killed the person who tried to take them out and then the two other people they could see
real overwatch matt mercer moment
terrain felt a little uneven? and I won initiative so that made a huge difference. pathfinders would've been very scary if they got the side I picked.
opponents finding obscuring vs cover vs concealed etc pretty tricky to keep track off unfortunately
maybe next time we'll try the coop mode so not learning rules and competing simultaneously
might suggest they try AoD next time as well, pathfinders seem pretty high skill floor
I remember the cover and similar rules being the hardest part of the game to understand

I think it's kinda gotten worse tbh, cause now cover and obscured are two seperate things that potentially stack
and then it's also like 'oh you can't shoot this guy but he is still visible so you can markerlight'
and then it's like
there's seek (ignore cover to shoot sneaky guys) saturate (ignore cover to shoot ppl without getting a free save) and ignore obscuring (ignore cover to shoot people who are behind a building but like, in the open maybe)
and it's not that this is bad necessarily, it's depth, but it's a really big learning curve
very unique operative
cut skin kinda feels overkill against pathfinders tbh
the free damage from enemy misses is pretty good though, even with point blank fusilade
hound got to do a gather! it's So good
I honestly felt like kroot were also a higher skill floor tbh, but I haven't tried them in the current ed
Mostly because they are fairly fragile so LoS games are way more important
Than for like space marines
no I think that's true, I'm just meeting that much better
I think the matchup in general is pretty rough for pathfinders tbh
Ah yeah that's fair
like rogue is a very good counter to markerlights

I wonder if i would be happier as an ork in 40k/Fantasy
Probably not if i had my skully brain 
Cause lets be honest even tho they are pretty happy with it their society sucks ass
40k orks I think are happier
Though most teams are much more fragile than space marines
This is true
It's just my inaugural Farstalkers game was against chaos legionnaires and being shootable effectively meant instant death
it feels like angels of death free up a lot of bandwidth for learning core rules
I made the mistake of not going mass conceal orders
It's funny, but I feel like kill team hits the space marine fantasy better then 40k proper. Even though 2:1 odds aren't that much worse than tabletop
That's a good design for the "starter" team
Are the Plague Marines around the same level of complexity?
Yeah
https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/ Buck fifty right now.
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They’re both very straightforward teams
still rarely engage turn one but much less of a trap decision where you might engage without even doing anything
Do you count as concealed before you take any action?
yeah
Why's that? 
everyone is concealed top of game, and there's no restriction on changing order turn 1
I did find the first turn orders in the previous edition weird. Also it was a lot to make so many decisions in the first turn as a new player
yeah for sure
much easier to be like 'am I shooting? okay that means I gotta engage'
I also like how it's not special cased. I usually consider that the game design equivalent of a code smell
They're not the forces of destruction or beholden to anything but their own hierarchies. They do what they want, when they want so long as they are strong enough
Are fantasy orks also football hooligans (and is there a difference between old world and AoS orks here)?
I didnt think there was a difference
Is that a votann?
I think being a mold guy would be pretty fun
You die because bigger orc rips me apart
I get back up like 3 days later to fight him again
Yeah one of the new scouts from the killteam was free monthly mini
That's a heavy looking weapon for a scout 
The Bolt Shotgun is a silly gun.
Votann moment
Is it also a revolver?
Yes
Neat
don't ask what bolt shotgun means
dont worry penny, we just add bolt to things whenever
as a lil treat
i like to imagine its a shell filled with little gyrojet bolts
because thats rediculous
and it makes me laugh
I think that's actually canon, is the thing
ah then that makes me laugh because it is rediculous
Mishearing: Space marine tank shells have gyrojet bolts in them?
Which is probably also a thing
Each bolt is actually a case for a smaller boltgun that shoots after it impacts with the target
"It's... it's all bolters?"
bolter cocks
Always has been
drop pods are kinda like a bolt
This is explicitly how Baneblade shells work, IIRC
Or at least they're 'rocket assisted'
I think the idea was not merely rocket assisted shells. But shells that break open to reveal more rocket assisted shells
Bolthive Rounds
That's a great name
I think it might work the same as deathwatch frag launchers
Witch are just bolters to
norsicans talking about the empire
When was Radcliffe in a fantasy movie
Harry potter
How dare you
is that daniel radcliffe?
yeah
i think he did some silly shorts? I feel like thats a memory I have?
oh right okay its 'Miracle Workers' I think
historical comedy anthology
i might be wrong
ready for basing. really happy with how this turned out for how simple it is
babies!!!!!
a little sloppy but perfect is the enemy of done and these are definitely good enough.
definitely!
Hell yeah
Lil guys!
Scarab vs ripper war, Sunday Sunday Sunday
I thought this was worth sharing here - https://www.wargamer.com/warhammer-40k/russian-army-cosplay-purity-seals
I think that sort of should be the nail in the coffin about 40ks effectiveness as a piece of satire
bruh
The purity seal thing is new but Russian Orthodox priests have been bleeding guns and tanks and things for the military for decades
The only good purity seal I've seen just contains the Navy Seal copypasta.
KT built
We got like 3
We are the night andWe have come for you, ave dominis nox and in midnight clad
I should get the kt and build them as raptors, i have the HH jump preator around for a jump lord
that would be dope
Hey, any folks have suggestions for Termagaunt loadouts? I'm looking at how to expand my Leviathan box models and I was thinking of getting another box of 'em and shuffling some of their special weapons into the monopose kit, but it seems like there wouldn't be enough for both. I'm honestly surprised by how many special weapons they can take.
mmm
yeah its problematic
really feels like it shouldve been 1 in 10 and that wouldve worked
no idea :/
18" range on the strangleweb is wild but I guess I get what theyre going for
but yeah just from bulk rolling perspective I wouldnt worry too much about not bringing them
Gotcha
If I had the money/talent/motivation to do a cosplay, I'd specifically do one with the Leman Russ version
Not my work, just wanted to take this snippit, and a few others as forum weapons to use with/against my friends/forumers.
Original video here https://www.youtube.com/watch?v=UHNJUgat2i8
Just saw this and it's making me think of WE unit add ons
I LOVE those style of heavy weapons.
Like of course marines are strong enough to do that and not fall over.
https://cults3d.com/en/3d-model/game/tofty-s-super-soldier-heavy-weapons-28mm Which btw if you want to get some of your own, e z p z
(Supported versions added, along with fixed versions of the unsupported models. Thanks to GIRLPAINTING for the updated and supported files: https://cults3d.com/en/users/GirlPainting/3d-models)
I present a collection of second edition heavy weapon models, for use with popular Super Soldier models, as part of Tactical and Devastator squads.
The ...
Oh that's fun
my fav is the heavy bolter cause its just so silly
It's quite literally just a big bolter, it's great.
more recently the van saar heavy weapons have been like this :)
though my multi melta I converted from the new van saar heavy, with the jaws of life contraption
(which for some reason rules wise is a mancatcher????)
I love the shoulder Fish Rocket Launcher
As in it looks fishlike, not that it launches fish
The prefered weapon for space sharks.
im a big fan of the old fw spin on it
cause missile launcher that isnt shoulder mounted is a novelty!
Yeah love those
Not anymore, thanks to primaris desolation squads!
sorry cant hear you laalalala
a desolation squads, the unit that for a brief moment were super strong, and now are too expensive to ever bring
i actually think they're cool mechanically, though i think its silly to have missile squads that dont have blast/krak and have to choose ahead of time
so actually
im gonna take that back
thats less cool
i wanted a primaris artillery unit with two fire modes
it is somewhat disappointing that they got their points so jacked up that they're pretty much nonviable
i imagine because they want time to think about what they want to do to adjust em
Already a more tragic death than anything in the horus Heresy /j
It makes no sense to me how drukhari torture a necron warrior
What's that from?
Also they probably only do it for kicks cause i imagine u have to have a soul for it to feed slaneesh 
The Exodite
ah neat
3 spisode mini-series focsued on the T'au fighting the Imperium and the Aeldari fucking in the shadows, disrupting any chance of diplomacy
Fucking elfs
"YOU SEE T'AU, I DID THIS FOR YOU TO SEE THAT THIS GALAXY SI FUCKED"
"WHAT, WHY?! YOU FUCKED US"
"NAIVE TAU, THE SOONER YOU LEARN THE BETTER"
10/10
And I love how I don't even have the option to watch legitimely because they refuse to work in Brazil ,so , F
It does amuse me how when the eldar civilization collapsed because of its horrible excesses and generally being the worst, the aeldari were like "maybe we should not be horrible, that sounds good", and the drukhari were like "actually I think we can be worse, being worse seems like a solid concept."
The Dark Eldar are some of the smartest scientists in the entire galaxy with a single-minded devotion to ONLY inventing ways to hurt people
It’s really funny how they have the best medical tech in the galaxy but everyone who’s trained to use it has to swear the “first, Do Harm” oath
''So your art is just turning people into furniture?''
''In new, inventive, and awful ways yes.''
