#Battletech/Mechwarrior/ATOW
1 messages · Page 2 of 1
today's annoyance: pushback over the idea of using d12s instead of 2d6 in alpha strike
AS is seemingly full of linear costing despite the 2d6 curve so it's not like there's an elaborate and clever reason for the game to force me to use a tackle box full of 2d6 pairs
other stuff ought to be changed unless you, say, continued to use 2d6 to resolve crits, but in reality the only reason why people feel this way is because alpha strike is already trying very hard not to annoy anyone whose breadth of wargame experience is at most playing a GW game on top of CBT
Not trying to annoy players is not a great position to be in marketing wise
So after a bunch of talk about medium lasers being the 'most efficient' weapon (if you ignore every other consideration), a friend of mine made... this. I'm sharing this horror here.
I keep laughing when I look at it. I hate this 'optimal mech' so much.
fast for an 80-tonner.
in terms of damage output per cost, CPLs are the most cost-efficient weapons i think
accuracy bonuses are undercosted
I mean, the real 'most efficient' weapon would be small laser
1 heat, 3 damage, can't beat that ratio
which mean charger is already kinda in the right direction, it just needs more
Apparently the huge engine was to cram in more heat sinks.
And then she took lasers out of the side torsos/arms to put them in the legs. And two in the head.
Is that... 18 Mlasers
You've made the perfect warmachine
The only change I'd want to see is so I can alpha all of them every turn. Make it a 100 tons if you gotta.
Let me press the big red button
circuitous tactical nuclear bomb
The small cockpit to fit in an extra MLas too.
I'm gonna argue that the range really does matter here
but it is of course otherwise a very silly debate
I heard someone say micro pulse
oh that would definitely improve small laser build
since micro pulse is just plain superior to small laser, as expected of clan bullshittery
Pilot this mech to die instantly
It is Hunchback hours
I want to paint the guncasing white but I also am terrified I'll fuck it up
Cause right now the shading on the gun is mmmmmm nice
I'm glad to be getting this guy done though, I have my first classic game on Friday and I want a mech who's shooting phase is done quick.
I super don't recommend fighting at night during a tornado
1 hex runs and stupid high to hit mods
lol
as cool as they are in theory it's very sad that weather effects mostly just make the game awful to play
Instant death on eject? Yes. No missiles? Yes. Making pilot checks even harder? Yes. Just awful
I mean in real life most weather conditions just make soldier's lives worse too
It definitely was one of the worst games I've played hahaha. Last unit was on opposite side of map with a destroyed ankle spinning around. Had to force a victory
Ok but what made people brave enough to square up in an active tornado
I would reason that if your goal is to do as much collateral to a civilian base, shooting at buildings while a tornado is ripping through the area might help adding to the collateral. Otherwise, no clue
Valid but like
You're also in the tornado
Let me refer you to the documentary song, Riders on the Storm. In this video essay...
LMAO
wheeze
in a battletech letsplay I followed there was a scenario set in a hurricane because they were trying to kill grounded aerospace fighters
was a cool premise. I think all the weather just translated to +1 on rolls while the vast majority of pilots on the field were 3/4 or better
Light weather can be fun, heavy weather being oppressive pretty much means 'don't do this' and that's... effective and sucks lmao
Switching tornado or hurricane behavior to be like a "+1 to rolls" for a minor malus and then a wacky rider like "take a crit roll on any armorless part" to represent flying debris striking internals could have been funny.
Makes fast melee mechs really good tho. If everything is wiffing off you then it'd be easy enough to carve them up. It'd be the only reliable attacks. The speed penalty tho was atrocious. 1 hex move. Last time I bring heavys to a hurricane
Bringing a full lance of hatchetmen and mantis...mantises? Mantii?
Yeah, mantisestii sounds completely right to me.
I think that's the periphery pronunciation
Reminds me of the time in your campaign when I ran into a bunch of very basic combat vehicles and modded cattlemasters barely managing to trudge through a typhoon+flood.
Ended up telling them for a lot of reasons (including needing to fish some people out of the water) "hey, I'll pretend I didn't see anything, please go home".
Sometimes it's not mechfight weather.
Perphery March education be like...
Even the ultimate combat vehicle needs to take a quick holiday when the weather sucks

Now, i am unfamiliar with the tabletop rules mostly... Is life support important? For the pilot?
Surely life support is optional
They can hold their breath
life support is only important if you are fighting in place inhabitable to human life
like vacuum
and underwater
or in hostile environments
tornado
Today is clear with light showers so the open canopy will give the pilot a nice scenic view between dry heaving fits from the PPC blast
not entirely true
without life support you start eating wounds if your heat ever goes beyond a few
I mean, being boiled is pretty inhabitable
english what the fuck
so inhabitable and habitable mean the same thing?
what the heck is the in- for???
root word is inhabit
you can inhabit this area
ah
Anyone know this dude's name?
Coud be a Hunchie of some kind?
That’s a taurian elemental I think
Or uh
…are IS elementals still called that?
Well either way Im 90% sure that’s taurian… battle armour? Is that what they’re called?
That scale would make sense with the grass
Would it be a protomech?
They are caled Battle Armour or BA, not to be confused with Power Armour (Light) or PA(L) and no one but like the ComStar, there related groups and disguised clanners (wolfs dragoons and The minasotians) relay use them and the second group use the far less
IS doesn't field protomechs
it's one of the taurian trinity battle armor suits
specifically the asterion variant on the right
God damn those BA slap
Yeah taurian designs are pretty uniformly rad as hell
It’s a real shame they’re some of the worst governments in the inner sphere
https://cdn.discordapp.com/attachments/880527513879740466/1174088041091043428/hassanchop.png
From Deadborder on the battletech server.
you could even just kinda imagine it spinning out of control as its rotor snapped, crashed into the ground, and then fucking exploded, killing all onboard
That's some black hawk down stuff right there
Imagine if it was stacked on an enemy tank or something
I can't for the life of me understand why they put a table of generic lance/company/battalion/regiment elements in Campaign Operations instead of Interstellar ops battleforce
Like... It would make a million times more sense to put those tables in the book they are meant to be used in
First game of classic! Was going pretty well and then my warhammer ate 2 gyro hits and my hunchie blew up
yup, that's battletech
Real good bit of fun though, and I beat that guy when we last played AS so I'm not mad
BT is so funny bc you can spend turns just wiffing but then out of the blue is an engine crit or a head shot. Just all of a sudden, boom.
Like all that armor and luck will make it useless
battlemech are the ultimate accumulation of all human knowledge condensed into the humanoid form, for better or worse
worse because sometimes people just take a hit at wrong place and then fucking die
Question about OV in Alpha Strike, if the value is 0 (zero) then you can't overheat for extra damage (bc the unit lacks a value other than '0')
yeah.
Alrighty ty
OV is fairly swingy because OV2, for example, means that you can overheat 2 for 2 more damage.
Real G's drive OV4 machines and always overcharge for max
By Will9761 on the Star League server: The UrbanSheriff
https://cdn.discordapp.com/attachments/883133868092301343/1174891485599121518/F0KdANBWwAEInfp.png
You can cool down when that OpFor is good and dead lol
Direwolves, Novas, and Novacats were made for god's sleepiest boys
Shoot, take a nap, repeat
In a single turn, no unit may receive more than 2 points of heat from attacks made using this special ability.
booooo!!!!
Stood in for a guy playing as a Flashman pilot in a mercenary company. Got his Flashman down to 4 internal structure in the torso. 😌
But also we killed the assassination target.
Noice
I had no idea that TMM is applied even if the mech only moved 1 inch. I thought it was like the Quick Start and was based on 4 inch move increments
I also didn't realize that if you move under 1 inch you are still stationary
God that makes high TMM units really good
I thought it was 2 inches but thats splitting hairs
JMPW is an absurd trait for that reason, even a lil bunny hop makes units with that get 3~5 TMM really easily
There's a Saggitaire variant that gets TMM 3 on the jump as a 95 ton monster
Or the Gargoyle J that gets TMM 4 on a mech that deals 6/6/0 OV2
the jump modifier is contentious to me too. i feel like you should overheat if you jump and shoot, with a +1 to your shooting
instead of the jump modifier being +2 but no overheat interaction
It's probably a little too good from experience
Small upside is that my beloved PHX-1 is actually usable lmao
I'm starting to see how many mechanics they sacrificed to speed up play.
I just figured out how to apply Fog of War to TTS and now I'm thinking of all the ways you can play blind now
Suddenly that 48' range isn't so hot unless you get a spotter
There's a lot of optional FoW rules that I admittedly have no idea how they play
I think even just having the option applied skews enough of the mechanics, but I also havent read through the FoW rules. BF and BFS want to use blip counters which has a bunch of mechanics tied into it
Having blips and FoW does make scouts more valuable than before too - though I've found good use of scouts in even the most vanilla deathmatch games to be well worth their cost
Any shots going at my 15 point stinger rather than my 60 point 2 skill Mad Dog is points value earned
fog of war is cool but it's a nightmare optional rule even in classic
obviously in megamek it's fine because a computer is doing everything
Damn, got cancelled on
Could be used as a proxy for a Hetzer tank in Battletech. This is an original model taking flavour elements from a modern TD the Sweedish STRV103 in order to give the Hetzer a more modern look and feel. Likely best printed on a MSLA/SLA printer to capture the fine details
Standard Hetzer
Hull A
Sealed Hetzer
Hull B
Hetzer Field Variants
Hul...
hezhezhez
https://cults3d.com/en/3d-model/game/rebel-anti-air-tank i like the partizan as well
this looks too normal for a hetzer tbh
the hetzer is a criminal beast
yeah there isn't enough of a "lurks in alleyways" vibe to it
awwww mech fall down go boom
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They still won't compete with the plastics on cost, but the modern sculpts seem pretty good...
God the old sculpts are scrungly little boys
some of them have absolutely horrendous kit engineering. The Mad Cat Mk. IV has a solid metal torso (you'd have to saw it to make it torso-twist) and 4 spindly limbs that all need to be pinned.
lmao
rejected Tron rendering
in IWM's defense, some of them look like shit because they're pretty literal reconstructions of battletech's artwork, which (for much of its history) has been bad
mhm.
My new favorite game is to show my girlfriend the new mechs and then their older renditions
The kraken/bane is perfect for this
asymmetric arms with symmetric loadouts
look at the LEGS
augh
he steppin tho
new shadow hawk vs old shadow hawk:
The unseen debacle and its rippling effects are so interesting to me.
Minor effect is how the catapult is the depicted IS missile boat despite being a in-lore rare design
Whereas the Archer's a dime a dozen canonnically but has only recently shown back up in the game due to the legal issues
ok but alternatively:
Ack
I'm replaying BT2018 and I'm getting sandblasted by those fuckers there don't jumpscare me like that
honestly the catapult is way more interesting-looking than the archer
I like the archer 😦
The LRM and SRM carriers straight up ruined my carrier saves. All my hard work cored with swarms of srms
I had a vulcan last night survive 2 point blank srm carrier salvos and I was beyond amazed
Give that pilot a raise! And new jumpsuit
SBF isn't so bad, so much front loading of work tho with Lance+Company+Battalion composition. I'm glad CampOp has the generic forces table
It starts getting weird when you get into Unit damage tho
Do any of you know about form fillable BF, SBF, ACS sheets?
Initiative phase of this fight going great
lol
sometimes you just gotta hold the L and lose the initiative
Eh, strategic map shenanigans meant the advantage was ours by so much that it was worth burning 2 points out of our 8 Lucky.
Archer and Bombardier really have the same look
god.
the funny thing about accordion joints is that it's ultimately the Less Cool version of the "joint covers" that everyone does now
https://image.jimcdn.com/app/cms/image/transf/none/path/sf1208139215e7b63/image/i1a0c74210942eb11/version/1470822154/image.jpg of course, real robot covers look pretty stupid too
Looks like something from fear and hunger
Bad robots get stuck in the trash bag
https://www.sarna.net/wiki/File:Manticore_silhouette.png what the fuck is happening.
https://cfw.sarna.net/wiki/images/0/09/Manticore_RGilClan_v31.jpg?timestamp=20230408010836 thankfully they unfucked it.
IDK why but that gives me horrer "sketch of la creatura" vibes
I can't put my fucking finger on it but it unnerves me
imagine a driver having to lean over 90 degrees into the hull's shelf
That is the most silhouette
God damn I just built a whole ass combat unit from scratch. 3 companies worth of mechs and stats
All the friggin averaging and division
We played 3 zone objective control, 10 rounds, 500 points ilclan era. A full company of the Terracotta Reavers Mercenary company engaged 2 stars of an unknown clan to take control of an abandoned ComStar fortification.
At the end of round 10 there was 4 mechs left, points were tied and it came down to total size of mechs destroyed - Clans won with 24 size worth of scrapped mech to 21 lost of their own.
Got dam!
Oh sick
I just have an excel spreadsheet coded to autocost upgraded pilots
Built like a house
"Too Bold By Far" set up and ready
It is a shame I am far too inept to import models into tts. No hatchmens or axmens in the asset bundles but I see a lot of obj files for 3d printing : (
I tried to learn blender to create importable models into TTS but blender is pretty advanced for me right now and I couldn't get it to work. Lots of learning I'll need to do or I'll need someone to specifically walk me through a root process
Alright Lads, once more, with feeling
I think 12v12 is just wayyyyy too long, even with objectives, took us 2 hour just to get to round 4
We had to pause bc it was so late
8" is soooo sloooow for movement and damn we were missing a lot
Yeah 12 v 12 is going to take the same time as a classic game
I think the one I posted may have been 4 hours for 10 rounds. What skills were the pilots?
yeah I wouldn't want to do big battles outside of megamek
AS is the game intended to be played with big battles and it is doable imo
With maps with plenty of cover rounds 1 thru 3 are mostly long range skirmishing, which doesn't take too long. Once everyone's in the brawl rounds will take some time. Once teams have been thinned down it speeds up again in my experience
4->2
I think games might need to be scaled down or if 12v12 lean towards lights and mediums
I personally prefer 8v8's rather than the 12v12 I played
I find skill 4 pilots nearly useless in any fight beyond point blank
I would rather have fewer machines that hit more often than more machines that hit less often. My luck is just, very bad.
And yeah I think I'll be scaling down encounters and upping skill to compensate
The Direct Fire Lance also is huge for sniper teams, getting to half range differences is a big deal.
Yeah frfrfr!
oh neat, looks likes we are getting more Recognition Guide
the teaser also said something about 'new new' stuff, so it might be implying that we might be seeing new technology!
might also be 100% post dark age units, the third Star League stuff or whatever
Oh sweet! I might actually get back up to date on BT
oh yeah, that happened
30 pieces of silver. Jfc, Alric, buddy what are you thinking
Hell yes
oh yeah baby hellspawn representation
I know nothing about him except he showed up in MW4 as the first medium you salvage and I've never seen him in a game since
Fr. The mf carried me for a long time
As a kid I was mad because the frame only has one slot sized hardpoints in MW:4V but when I replayed this summer I realized the error of my childhood ways
That mech can carry a lot of SRMs and medium lasers
Streaks ftw 💪
Created in 3141 by engineers at the Republic Institute of Strategic Combat as a possible platform for the experimental RISC Hyper Laser, the HBK-8XR is a fairly modest refit of a standard KaliYama HBK-4G. Chosen both for its robust and proven chassis, as well as its MechWarriors' traditional disregard for safety measures, the HBK-8XR replaces the KaliYama Big Bore AC/20 with a RISC Hyper Laser and upgrades the standard Lasers to equivalent X-Pulse Lasers. Due to the massive heat generation of the new weapons, the engine is upgraded to a Double Heat Sink model and a total of 17 Double Heat Sinks are mounted. While safety enhancements have traditionally been eschewed by Hunchback pilots, the volatility of the RISC Hyper Laser compromosing two prior testbeds led to the use of CASE II. However, the entire Hyper Laser project was cancelled shortly after the HBK-8XR itself was completed. Since then, the whereabouts of the lone functional HBK-8XR are unknown.
Behold, a ProtoMech
But probably cheaper, better armed, and doesn't require you to burn out your central nervous system
Designed as an ultra-light scout cavalry 'Mech in hopes of a large contract with the Capellan Confederation, the Earwig makes extensive use of weight-saving technology to achieve both high speed and firepower that would be respectable in a 'Mech twice its weight. With a top speed of 162 km/h, very few 'Mechs could keep up with it and the tiny Earwig prove a difficult target, a defense it would need as its two and a half tons of Paulina Light Ferro-Fibrous armor struggled to protect its lightweight Endo-Composite structure. Offensively, the Earwig is armed with a pair of Martell Medium Lasers and a Martell ER Small Laser. Plans were also made for a model (EWG-3L) emphasizing the scouting aspect of its role by trading a Medium Laser and the ER Small Laser for a Beagle Active Probe. Ultimately, sales of the Earwig were limited due to tepid interest in ultralight BattleMechs outside of special uses where terrain or environtal concerns made the use of heavier 'Mechs unsafe, as well as few MechWarrriors being willing to put up with its cramped Small Cockpit whilst having so little protection.
Commissioned in 3120 by a pirate lord somewhere in the Tortuga Dominion and soon copied by other pirate bands, the Amazing was built to resemble an Awesome AWS-8Q as closely as possible (though the many are adorned with various "intimidating" additions, such as gratuitous spikes) for as little cost as possible. Much like SecurityMechs like the Arbiter had been meant to intimidate pirates, the Amazing would be meant to intimidate defense forces into surrendering and bolster the morale of pirate forces and even have enough firepower to make an example of any scalywags who broke ranks. While limited by the industry available at what passes for Pirate MechWorks like Vengeance Incorporated to IndustrialMech standards of structure and armor, the Amazing uses a 240-rated fusion engine when possible, giving it the same speed as a standard Awesome. However, several examples particularly from the Rim Territories have been documented with a 160-rated fission engine, downgrading its speed to a plodding 32 km/h. Regardless of origin, the Amazing is consistently armed with three heavy rifles of crude make, shrouded to resemble PPCs and supplied with six tons of ammunition. Pirates of greater means have been known to employ bright blue-white tracers to try to keep up the ruse that the Amazing is actually a mighty Awesome. In the place of the small laser commonly found on an Awesome, the Amazing carries a machine gun. While the original was protected by 15 tons of heavy industrial armor, most examples instead use standard industrial armor.
Beginning design in 3032 shortly after the Free Worlds League gained access to the Helm Memory Core, Irian designers sought to create an all-energy weapon version of the Stalker, though the project only bore fruit in 3050. Built around a pair of Binary Laser Cannons that take the place of both the Large Lasers and LRMs on the 3F, the STK-4M packs tremendous long-range firepower. Backing these up in close-quarters combat are six Diverse Optics Type 20P Medium Pulse Lasers in the place of the SRMs and standard Medium Lasers used on the 3F. As a result, the STK-4M packs an enormous ammunition-independent punch, while 21 Double Heat Sinks barely fit into its chassis with the help of a Compact Gyro manage to keep it cooler than the 3F. Even with all this, the weight savings from the all-energy loadout allow the STK-4M to increase its protection to 15 tons of armor. The STK-4M project also yielded a variant for Stalkers that have been downgraded to the STK-4P standard by continual use. The 75-ton STK-4PM deletes a Double Heat Sink, reduces the armor to 13 tons, and replaces the left Binary Laser Cannon with a standard Large Laser and Medium Laser.
Unfortunately, by the time the STK-4M was complete, it was generally considered technologically obsolete as the Binary Laser Cannons were eclipsed by more efficient ER Large Lasers and Large Pulse Lasers and only a short run of 30 units was completed before resources were re-allocated to the STK-5M.
Ordered as an Assault-class companion to the new Quasimodo, the STK-9M builds on a design branch started by the STK-4M in 3032 and continued by the Variable-Speed Pulse Laser-armed STK-7M in 3074. However, only a prototype of the 7M was built before the 3079 dissolution of the FWL and ran dangerously hot. Using 24 Clan-spec Double Heat Sinks and a Composite structure to save precious space, the STK-9M is finally able to achieve an all-energy weapon design that simultaneuously almost completely resolves the long-running heat management woes of the Stalker series. Armed with two Large VSP Lasers and four Medium VSP Lasers, the STK-9M is capable of incredible damage at close range and still manages respectable damage at medium range. In part to compensate for the frailty of the Composite Structure, the STK-9M carries sixteen and a half tons of armor.
I'm particularly fond of the STK-4M.
I like a chance to use Binary Laser Cannons
oh look it's Flashman and Urbie
Yeah! I hadn't seen the flashman before, had to look it up! Looking forward to painting these things
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This is my punishment for having a pile of shame still
My gf will not let me even dream of buying more robits rn
paint those mechs!
Working on it....
Careful though, I think I'll stick to my local store.
Is there a type of battletech game for high level strategy? Planetary Scale i suppose.
StratOps exists, but the I offer the standard caveat that it's adding even more rules to classic battletech.
mm. I don't think i want to simulate the actual fights at all.
i will ponder this further
Seems Interstellar Operations works well without needing to do the mech fights on a granular sclae
ah, nice.
I think it's called Interstellar Ops Battleforce. It covers Battleforce (companies), Strategic Battleforce (battalions), Abstract Combat System (regiments), and Inner Sphere at War (grand strategy).
I think abstract is when you start using planetary sized maps
Another lost soldier
I actually made progress on it last night though so feeling good
Starting work on some BT minis, because why not make my own models instead of hunting down designs I dig?
Sick!!!!
Thanks. I planned on just getting some basic shapes blocked in first, but somehow I always find myself sucked into the black hole of detailing.
"I'm gonna block out everything first, then detail later."
Me two hours later:
It's looking good at least
Cheers. Now for the limbs, and of course the main selling point.
Idk what it is about your design but it's making me miss HAWKEN lol
Hadn't heard of that, but that looks sweet.
I'm following this drawing of the Hollander. A few liberties here and there, but it's coming out pretty close.
Oh I really like that Hollander
Idem. Besides, the idea of mounting a huge gun on a tiny little guy is hilarious to me.
So I figured I'd try it, but I can't be bothered to find a mini for it.
Question
I am looking at my starter set LCT-1V (from "a game of armored combat")
I see 4 total heat sinks in the legs
The sheet lists 10
Where
Where are the rest (are they in the engine?)
yeah, engines usually have a bunch built in IIRC
Solid Grim imo
Things turn out good sometimes but for the most part lasting accomplishment of peace is fleeting
Ah
Well, there is war in wargames
So i guess you gotta keep the pain train going somehow
Thats the crux of it
But like, good things do happen
Technological stagnation has been broken and humanity is advancing once again, really, truly evil factions like the Smoke Jaguars, Jade Falcons, and Word of Blake have been defeated by concerted effort, and there are places where peace has been achieved - the Rasaulhauge Dominon successfully and (mostly) peacefully integrated two disparate peoples into one successful unity
The kinda of campaigns you can run might vary the tone as well. In a little corner of the inner sphere you might be helping a collective of planets defend themselves or legitimatize their right of self governance. Or be a pirate gang out to wreak the weak. I dig Battletech bc it's such a big place you can set stories in.
From Reddit lol
Upside down bird
https://cdn.discordapp.com/attachments/832649952471285841/1189208721780379709/20231226_145940.jpg?ex=659d53ed&is=658adeed&hm=b20ccdf77abda7a1b705b471dfdde008b46dfba874eb8d495e82d14807989a39& someone posted this in another server and I don't recognize it, anyone able to assist?
Fucking adore it regardless
I have the same one, lemme remember. Peregrine, I think?
Yes, that would be the Peregrine, or Horned Owl, depending on who you ask.
for something that thick looking, it's a surprise that it's just a 25 tonner
oh wait it's 35 ton, nevermind
Man that's still a heafty looking light
Then again I just got a Puma and he's a boxy lil boy so lights can be deceptive
I agree with damian, I think it’s solidly just grim
I looked it up and they seem cool as hell
That's what I thought too, having done research I love that "friend-shaped" is part of the lore
Looks like a Kapool from Turn A Gundam. Also friend shaped (but watch out)
The gundam vibe is what drew me to it, too.
Especially considering it comes in the same star as the Vapor Eagle.
oh sweet
I’ve always wanted to play a battletech campaign
However it is the smallest nerd hobby where I live
Same here. Though it honestly goes for any tabletop game around here. There's no real animo for anything. The fact that I found Battletech at a local store does bring a sliver of hope though.
Hell yeah, I don’t live close enough to any big cities to find a group to play in
However I am thinking of biting the bullet and buying a few lances to rope my dnd friends into it
That's a good call. I might try that. But I still don't see em often enough either.
I tried googling for a local community for Battletech. All I found was a planet with the same name in-universe. Not what I was expecting honestly.
Something that confuses me
Actually lemme check the rulebook again
Wait nvm
Yeah ok that makes more sense now
I thought the whole head counted as like
A cockpit
I love the “realism” of battletech, wars are won by artillery and the sacred art of budgeting
Lol
All hail the urbie
I have played a few games on table top simulator and it worked really well. It was an Alpha Strike module but I'm sure Classic would work just fine
Megamek as an honorable mention but I haven't had to patience for port forwarding.
Suddenly wondering why i didn't think abt this but
Eh
Is the wider battletech fandom like
Transphobic?
Idk I'm just worried abt that
From what i searched they seem alright
Nope?
Yippee!
Some of the nicest people I’ve ever met
Sorry for asking i just-
I can see it
Every group has bad elements, but the proportion in battletech is relatively low
In my experience the awful places signpost themselves very clearly, which makes them easy to avoid
wargaming is kind of terrible on average but battletech has had a wave of more conscious inclusion stuff
and their Community Congtent Creators are generally decent which helped it stick
Luv tex
Babbletech
GET THAT URBANMECH LANCE
Just had a turn in alpha strike where I made 12 7+ rolls
And only 2 succeeded 🫠
Someone's getting a "promotion" to a Hunchback 2C
Lmao
Don't think so.
Working some more on my Hollander. Just the gauss rifle left to install.
Xposting from #1171221956775907408 for my trans rights urbie
This machine dumpsters terfs
Finally knocking out the first half of my AGOAC box, now with a basing scheme I'm happy with.
Y'all be making me want to air brush again
And here's the Hollander design before posing.
Long boi
It's happy to see you.
is that an ac90 or are you just happy to see me
Long Tom envy
I wanna boop the snoot shoot
It's a gauss rifle.
haha, I figured it was something like that! It also isn't how calibers work so calling it an absurd autocannon varient isn't even a good joke on my part 
Heh. Nah, the Hollander was made just to fit light legs under a gauss rifle.
Always surprised it wasn't envisioned as a quad light
This is my own take on the Hollander from Battletech, a light 'mech with some heavy firepower.
Included are a split up and a complete version of the model, along with a base. Everything should be properly scaled to fit perfectly with Battletech miniatures.
If you print this, please be sure to send me photos of your project. I would love to see...
There it is all posed up.
Good pose!
Cheers! I tried to stay close to the artwork, and keep it as dynamic.
Oh, I love the King Crab
But this does kill the King Crab
Still better than Kerensky's overgrown Orion (which is in turn just an overgrown Shadowhawk)
Is BT modern plastic especially bad or good for painting without primer?
in general you want to use primer
It's PVC, IIRC. You definitely want to prime that.
But yeah, as a rule of thumb, there's no case where you shouldn't be priming.
That's what I always thought but I heard someone say you don't really need to prime Citadel plastic
🤨
Like, if you want to do a gundam kit style job painting your miniatures, then maybe you don't have to prime because you're just gonna use an oil paint marker to create not-the-plastic colours. You're still going to want to seal unless you want it all to rub off the next time you touch it. But no company makes model kits that do well being painted all-over with acrylics and without primer.
Reaper Bones or whatever apparently come (or came?) primed. A lot of serious model-makers don't like their primer but that could possibly be what you are remembering.
https://www.youtube.com/watch?v=WS4bOtXeKGI Definitely said Citadel. I was very skeptical but Goober seems to agree? Anyway it's not something I'm in a rush to try but I thought I'd ask.
Priming plastic minis- Is this necessary or just superstition? Which is more important to protect our minis, primer or varnish? Seven elite squads of grot drop troopers will put this to the test!
More Goobertown!
Patreon https://www.patreon.com/GoobertownHobbies
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His test is on a GW model but the company origin of the polystyrene itself probably doesn't matter. It's also worth noting that the airbrushed Vallejo paint was resilient with or without primer or sealant, while his brush-ons - granted, given nowhere near as much time to dry - smeared off basically immediately.
Airbrushing in general has a lot of advantages over brush-painting when it's a viable option. I'm confident that's more important than the brand for the paint as well, but you can find anecdotes about particular paint lines and types of paint in the comments.
With air brushing you really need to plan the sequence of painting you'll be doing bc of the pens reservoir. As well as the mix of water to paint.
I wouldn't do detail work unless you're good with masking
Played a classic game with my BiL, 3 vs. 3
All 3 of my mechs died from ammo explosions
Sounds like you had a blast.
Pilots did at least. I did blow one of my oponent's mech's ammo
But he was wise and just and had case for his loyal pilots
Sometimes you can't seem to miss, sometimes Fortuna seems to have pissed in your breakfast cereal.
Meanwhile, work on the Jupiter continues. Torso and back are finished up, now for the legs.
I really like it
Glad to hear that! Hopefully the client will be just as happy.
how do i make a list of battlemechs with equipment that i want?
oh god, wish i could help. Megamek has some fairly robust search refinement options but I don't think it lets you search for equipment.
It's cursed and a half measure but if you're looking for things like CASE, MASC, TSM, certain amounts of LRM, Autocannons, etc, you could look for the alphastrike keywords in the master unit list and see what comes up
Since units do translate pretty 1 for 1 in their special kit. Doesn't work for specific guns or certain things like targeting computers or superchargers though.
Oh, does it work for traits like that?
There's a Battletech channel in another discord server I'm in. I usually throw a joke about said piece of equipment in there and watch a whole line of unkowning suggestions pop up in the replies.
Yeah on the master unit list under the Alpha Strike filter section you can search for what traits you want
It's leg day. And who knows, I might throw in arm day as well after a choccy break.
And I think that's the static pose done.
nice.
And she's all posed up and ready to be printed!
This is my own take on the Jupiter from Battletech, a clan assault 'mech with a new look.
Included are a split up and a complete version of the model, along with a base. Everything should be properly scaled to fit perfectly with Battletech miniatures.
If you print this, please be sure to send me photos of your project. I would love to see how ...
Now up on Cults.
Took a phoenix hawk with a targeting computer and pulse lasers to a classic game as an escort for my awesome.
Jeez, no wonder people get mad at the Warhawk C. That phx-3PL did not miss
hahahaha yes
the only thing your mechwarrior need to worry about is spinal compression from all the jumping
Had the same with a vapor eagle. That thing kept hitting while jumping around, and when he got the chance to stand still, he executed two 'mechs through the chest in one volley.
I probably won't bring it again unless I know my opponent is playing for keeps. For the same reason, I'm probably going to avoid bringing mechs that efficiently carry long range head choppers.
The 9Q awesome is my style of efficiency: 4 ppcs and the heatsinks to use them. I dont feel the need to cheese out my opponents by bringing the hellstar, which does the same thing with ERPPCs and can roll 4 times to decapitate its target
Speaking of Vapor Eagles, why is the mini so large lmao
This is the VE next to a crossbow and an Ebon Jaguar, both heavies
typical fasa/catalyst, hitting randf() for the scale of their minis
Lol
To be fair, the crossbow is 60 tons and the EB is 65, but I think the VE is closest in size to my Warhammer.
We tried out a Hierofalcon recently in a classic game
It just kind of kills everything it sees
HAG/20 is no joke
Wait until you hear about the HAG 40
New Dragon art for the Dragon enjoyers
Jokes aside Grand Dragon is really quite excellent in Alpha Strike. 3 damage at medium range, good speed, and premium armor for the price makes it a very scary machine.
As it kinda should be. I've never really felt much love for them but I'm interested now that you mention them for AS
I particularly like using dragons as leaders of cavalry lances formed from striker lights and mediums. Gives those lances some nice heft for prolonged fights
And dragons are really good at bullying other skirmishers off of objectives.
May have spent most of today refreshing my memory on Rstats by playing around with a huge BT dataset
I pruned the wackiest things, and ended up with some data in the context of a late era, freely picked roster
Assuming BV is actually any good at measuring relative strength, you van see the clanners having some excellent value picks, but overall differences in BV/C-bill between clans and IS weren’t quite statistically significant
Overall found BV to correlate with C-bill cost very strongly
Gonna check out what this stinker is tho
And dumb me, the colours are the wrong way around here, but still
🔥
Where does the mobile hpg the society made land
looks vaguely logarithmic to me 🤔
maybe i'm being tricked by the colours
Yeah, linear fit is good but that’d probably be even better
Overall this is kinda crappy, because it’s all eras lumped together
Gonna look at invasion era next
I may have just spent 60€ on mechs
Finally getting a Dragon of my own
Plus some clanner stuff
One of us
One of us
Hell yeah.
I'm currently spending a few hours on some 'mechs.
The Hollander's barrel is half of the printing time lmao.
Can't wait for it to be finished after dinner and clean em up.
There we go, my very own designs.
Love to see it.
Can't wait to prime and paint em.
I realized after my most recent 50$ purchase for a new binary of clanners that I had way, way too many half finished projects. Man, touching things up you haven't worked on for 3 months is hard.
I'm a big boy, I can go do edge highlighting again
Oh God oh fuck
Did some more plots
These still include all eras lumped together, so it’s not terribly useful
But fun
what is this a plot of?
Just battlevalue by weight class, no surprises here
interesting
though I suspect what's skewing primitive is that primitive is kinda terrible and not actually that much cheaper in terms of c-bills
Yeeah
and primitive BV values are imo ludicrously inflated
is this just mechs or are vehicles in there too?
Just mechs, and I’ve exclided everythinh that was experimental rules, or missing key data
Next I wanna look at Succesion Wars era as a subset
And then Clan Invasion era
I did a rough sketch of how battlevalue/money has looked like across the eras already, but it wasn’t terribly interesting
I expect to start seeing some actually interesting info as I limit the data to timespans that were consistent in balance
I'm curious what the split of component bv costs is like
Since clan mechs are typically grossly overgunned
Hmm true
What do you mean the loki 2 is overgunned? They only made ~60% of it shootas by weight
Dashi's a much more reasonable 50.5% gun
gonna go pick up some endo steel from the post office today 👀
Thoughts on my new battlemap?
Low complexity, sure, sure. I totally believe you, BGG
(it does seem less complicated than, say, COIN games but low bar haha)
Oh my God 😮
In the words of the creator, if you think the game is bad, just play another round and see if you like it better.
I'm still not convinced Campaign for North Africa isn't an extremely elaborate prank
It is tbh
With all the psycho swayback variants 4 hunchbacks is a viable, if slow, lance
Don't get flanked though...
This would be me with Hollanders.
Are they gonna hold their own? No. But I just like them. Quirky little design.
Kinda of a change in topic but I kinda wanna see the inner sphere map overlaid on top of the map of the Federation from star trek
hm, just had a slightly annoying reminder that there's still a part of the Battletech fandom that's just full of bigotry
saw a video on CGL trying to impose more control over Battletech and I was like 'what is this guy on about'
Then I check their channel and it turns out they are vocally against CGL support for queer and LGBT stuff
maniac
can't forget that a guy who wrote a book called "blue dawn" was part of their regular writing contractors until like, 1.5 years ago
I'm afraid to ask... What was his deal?
Yikes. That's... yeah no thanks.
When in doubt, experiment.
Finding a good basing scheme for my clanners is a tricky job.
Iirc he was worryingly close to "actual nazi"
Not completely sure about that don't quote me
Nice, love the swampy bit. Gloss medium?
That was just some Nurgle's Rot from Citadel.
Since, I've added transparent UV resin as well as some clear gloss enamel.
My favourites are the road and the raised rock formations. Gonna be a tossup between those two for my clanners.
Eventually I plan to get more into the uv resin for my next project, definitely leads to some fun results
It's mostly a mess, honestly. If I want to do a more serious pour or something, I'll get out my two part resin instead. And use something better than tape to keep it together, heh.
I just couldn't be bothered to use that for a test, as I had UV resin standing right in arm's reach, for my printer.
Man chimeras are a throwback to mw4. Goofy little goobers - easy to pop.
Partially correct. The best ones are those that are built around multiple big guns.
https://cfw.sarna.net/wiki/images/5/56/Awesome_BTRSAGoAC.jpg?timestamp=20190527181952
That lone machine gun in the right arm... Like... Guys.... Why????
Because what if infantry pop up on my right?
In MW4 there were no infantry so it was so so so useless
There in spirit
Awesome my beloved
The ilclan era one with 4 ppcs and dual heatsinks is a fucking force of nature
I will always love anything that's just a platform to move banks and banks of missiles.
Macross Missile Swarm
King Crab, Thunder Hawk, War Hawk Prime, HBK-4P, etc
Longbow
And we can't forget peak 'Mech form...
https://cfw.sarna.net/wiki/images/6/66/Yeoman.jpg?timestamp=20210123212842
God I love the yeoman
I think I got enough on a long bow or something bigger which let me chain them through their reload cycle so it was just a forever stream of lrms
Everything a mech should aspire to be. Is it better that it has legs v treads? Fuck no. Is it cool? Fuck yes.
Elegance
It even has a bullseye right on the cockpit. It mocks you, knowing you can't hit it under all the steel rain.
where the FUCK is my archer appreciation at
Afshfjkh
Been rippin 40 LRMs a turn since starleague
Or 30 if you like having the pilot not cooked well done
I also love long cyclops in the back there
No ripped, they thought they had the correct rights. But also the Warhammer in Macross (the Tomahawk) has a ton more missiles as well.
Didn't it also have missile banks in the side torsos like the archer?
Er
W/e it was in Macross
Yep
Argus...
Another certified mw4 trashmob
Solid boy though ngl
It was one of those guys that just would fucking die.
I would think, this is taking a lot longer than expected
I joke that the Argus is a unit of currency in MW4
The MC is solely responsible for eliminating the entire production run of Argus by the time the campaign is over.
Never really that scary, they had low dps. The fucking UZIELS were always higher on my threat radar
And cougars.
Argus has the weirdest hotboxes. It's whole torso is squished together but it's arms are like just huge!
No kidding
And despite its pretty center of mass cockpit you just can't behead enemies in that game
I think in like, 5 playthroughs I've achieves maybe that many headchop kills
Part of the reason I'm so bummed out we keep getting games set in 3025 or clan invasion is we don't get to see the weird post FedCom Civil War mechs
All those wacky WOB designs! Gimme!
Yeah, it's time for the PC games to catch up.
A Jihad/dark age era game with a single starsystem scope ala MW4:V would fuck
However I don't like the MW:DA style designs as much. They just look like cheap plastic toys in their designs. Exposed ammo linkages, really silly legs, oversized hands/claws.
When Dark Age first released I was really expecting a Dark Age game to go with the tabletop and books but nooooo 😠
It was called the dark age because that's what they sent the fandom into
Same, it was just like... This thing has only 1 ppc... And nothing else? It's 35 tones why is a panther better armed???
They're also kinda stuck due to their branding. The Timber Wolf and Atlas are some of the few 'Mechs that have had somewhat of a penetration outside the BT niche. So going to 3100s you'll lose the iconic designs.
I definitely felt like they hit my head with a rock after End Game
Everyone just slightly familiar will be looking for HBKs, clan invasion Omnis, and the recognisable chassis.
I mean there's still a decent number of the OG frames in the ilclan era rocking around, you can still put an Atlas on the front, just have it surrounded by new guys
Which is wild bc they came out with like 3 more Timber Wolves. Everyone loves timber wolves right? Here's 3 more!
Yeah
To go with your 3 atlas's and 3 vultures and 3 enforcers (wait, where's enforcer 2?)
This was one of the things that bothered me about DA. None of the new designs felt like they were a proper upgrade. I know the justification but still it just felt so underwhelming
all the nu-timber wolves being sea fox marketing scams is pretty funny in universe at least
@river wolf lots of "Look what they did to my boy 😭"
It feels like they didnt want to accept that powercreep as time goes on was how it was gonna go?
Idk dark age was weird. At least with ilclan (i am a bit of a shill) rec guides we're getting some really fundamentally well built mechs and variants
Well also - from a video game design point - 3080+ era has a lot of extra tech you'd have to implement and balance.
Armor types, stealth, C3, an ever expanding pool of weapons with weird properties.
Enjoy balancing iATMs, nerrddddsssss
I need to buy that book from my local game store they have a small but well stocked BT corner
This expanded tech base also makes it harder to on-board new players.
It made learn the game really hard compared to like Warhammer imo. The games took so long to begin with adding all the complexity was a mind bender. Forget trying to teach ppl
Ninjad
Yes, but I mean for a potential video game. Same thing applies.
Fr
There's a reason the beginning box sets are all 3025 era ever since they had more than 1 era of tech.
Even adding reflective and reactive armor to MW4 was like... Why would I do this?
There's a market for it, see all the mods for MW5 that basically bee-line for more tech. But it's a much smaller pool than than already small pool of mech sim players.
Maybe it would work as a new game+ mode?
Artillery: "you are so fucked on turn 7 hehehe, wait what do you mean it's already 9pm? Noo my long toms 😔"
But that's a lot of work for an optional mode.
3025 -> reinaissance isn't too hard a jump, then you need to handle clan, but after clan its not so bad up to 3067
Fuckin who knows whats up past that though
Ahh, victory.
The primitive tech mechs all being garbage didn't help eithrr
If you want to cheap out you bought vehicles and got good performance for the cost
Primtech is just overcosted
Is the trade off that vehicles have bigger crew requirements? I think I got a demolisher in a mektek campaign but it needs like 5 crew
Gameplay-wise vehicles have far fewer hit locations so they get their armor stripped quick and cored
Not sure what else
Yeah, they're a lot more fragile and they're very vulnerable to motive hits, rolling for them way more often than a mech
By fragile what I mean is less 'they fall apart when you look at them funny' and more 'every shot from a given direction has a ~1/3 chance of hitting the same side and drilling through fast'
So they are better plopped in the back out of range of most stuff?
It depends, SRM carries are capable of melting most thigns at short range if they get to it, and like to lurk in city and otehr ambush rich envioments, but like artilaery CV's do benafit form being off map
but 10x SRM 6's on a box for 816 points is not bad even if it kinda fragile and can only out run an urbie
taking notes
Note SRM carriers are super fragile and priority targets. They don't last long.
but they are good to park next to idk a pair of LRM carriers to dissuade light mechs
vehicles are useful when you need value
to give an example a desert scorpion from rec guide 33 costs 554, moves 5/8, has 32/20/20 armor and carries a large laser and a couple machine guns
which for the cost is quite good
in a 10k game you can take 12 of them and a pair of AWS-8Qs and that is honestly quite hard to beat
I dearly love the Awesome, especially its shoulders
Omg
Those poor poor Legionaire pilots. Hearing loss and probably nerv damage from the vibrations of the head mounted RAC
I seem to remember the vehicles and battle armor didn't look too bad but the bigger the model that soft plastic really struggled
Was hard plastic really all that more expensive?
i think the affordable tech was just not There
the modern plastic sculpts look good but they still have mold lines (which are sometimes difficult to remove thanks to pre-assembly) and can be deformed
i really hate pre-assembled mechs because like. they're machines. if you design the sculpt properly they should be very fun to pose
but i saw the limited edition rifleman pose and its armour panels clip into itself and it's just. ugh.
no satisfaction for the engineering-backgrounders like myself
I love cluster ammo. One shot at a little roughed up Locust. Five engine hits, one gyro, and an ammo explosion.
Mmmm. Good salvage there.
It's the seed match for a tournament that I'll be running against myself. Looks like it'll be more bookkeeping than battletech, but oh well. Spreadsheets are fun too.
That's a mood and a half. As both a mini designer and engineer, it's a balancing act. Sure, the mechs shouldn't clip, but also, there's a certain dynamic vibe that you can't always get without a little cheating.
Maybe I just need to get better at mech design though. Making designs for Battletech has helped a lot with that. Especially now that I'll be trying to make minis for injection moulding.
Pretty sure that’s a waffle iron.
Designed as a lightweight member of the popular Hatchetman and Axman series, the Tin Woodsman would use Triple-Strength Myomer to give Heavy 'Mech power to its two-ton Hatchet, while five Defiance Model XII ER Medium Lasers and a single Defiance C3S ER Small Laser, deliberately inadequately cooled by a mere ten single heat sinks would generate the heat to keep its TSM active. To help ensure it was able to close to melee range with its Hatchet, the Tin Woodsman was equipped with a powerful GM 210 Fusion Engine and protected with six tons of Durallex Super Medium Ferro-Fibrous Armor. While it excelled in trials, the Tin Woodsman was rejected due to its considerable cost - well in excess of the existing Hatchetman - and according to some sources, political pressure from Coventry Metal Works to prevent a possible competitor to their Commando Light 'Mech, though the latter has never been proven.
Originally created in 3066 by Ulla's Urban Ulhan, a mercenary company unsurprisingly specializing in urban combat and UrbanMechs in particular, after seizing a large Clan Steel Viper weapons shipment in a carefully laid ambush. While most of the weapons were easily integrated into various 'Mechs, the Heavy Lasers prove difficult to find a home for due to their massive heat generation, until MechTech Leida Sepp recalled a SubUrbanMech UM-90 that she had been trying to mount an old Binary Laser Cannon in the place of the SubUrbanMech's PPC. Replacing the PPC instead with a Heavy Large Laser and the standard two Medium Lasers and single Small Laser with their Heavy Laser counterparts and cooling the completed 'Mech with fifteen Inner Sphere Double Heat Sinks freed up by modifying the company's other 'Mechs, what Leida dubbed the "UM-91 SubUrbanMech Escalade" prove an incredibly heavy hitter. In the following years, several other UrbanMechs would be modified to the same specifications. In 3084, the Urban Ulhan partnered with Clans Diamond Shark and Snow Raven to begin serial production of the 'Mech as the UM-91C. While its cost of just over two million C-Bills means it doesn't see as large of orders as more traditional UrbanMechs, it's become a popular choice to lead UrbanMech lances.
Hey, does anyone know where the rules for bonusis from having a full lance/star reside?
I recall there being some, but can’t find them in my books for the life of me
Okay found it! Campaign Operations
What have I done?
That's just a Yellow Jacket with more steps.
Yo I’m gonna be playing battletech for the first time this Friday, any tips or thoughts on the game I should know about? Like what’s the gameplay/combat like?
hope you like dice
if you're playing classic, initiative matters a ton. The closer the mechs get to each other, the more it matters. For any mech that's capable of moving more than like, 6 spaces in a turn winning initiative often means you can flank a slower target and shoot them in the back. This goes double if you can wolfpack with another fast flanker.
Back attacks hurt like a mother fucker because armor is so thin there, so mind your movement once your mechs get close to the enemy.
Good to know
As mentioned above, initiative really matters.
If you have multiple units to control, move your back-field or slower units first to leave your front line and fast units last. This lets you position them against a unit that has already moved.
When you are rolling your shots to hit, start with the weapons that deal the most amount of single point damage first like PPCs, normal auto cannons, lasers and Gauss Rifles. Then, ending with the weapons that spread their damage (LRM, SRM, LBX auto cannons). So while an LRM-20 might do more damage than an AC-10, the AC will put 10 DMG in one 10 point brick. The LRMs get split up into 5 point chunks that can hit different locations.
Basically this can help you get more critical hit rolls. Big damage weapons make a hole, little plinks exploit it.
Try to keep your heat level under +4 unless you're going down or your To-Hit rolls are really low, like 6 or below.
Oh and woods are your best friends
Some Light 'Mechs are incredibly fragile. Never stand still, move as far as possible, moving more hexes = more defense. Pay attention to the movement brackets. Moving 7 hexes is as good as 9.
On the other hand, don't ignore some Lights. Some of them pack disproportionately large amounts of weapons for their size and speed. Great for hit-&-runs.
take as many fire moth Ps as you can for the one match you'll get before your group bans them
Lol
Valid
Was planning to put together a Ghost Bear Star anyway
Buuut the lights here don’t match their Invasion era list
So guess I’ll do another clan star too, what a shaaaame
Nice
ITS HIM
BIG BEAR BOY
The Kodiak's primary armament consists of devastating short-range weaponry
hm, lets see
namely the single Series II Ultra AC/20 occupying its entire right torso, and twin Streak SRM-6s situated in the left torso... The 'Mech supplements its primary weaponry with eight Series 2a ER medium lasers
my god
And it's one of the few claner mechs with battle fists as well
not sure who the fuck thinks it is a good idea to get fresh with a kodiak but the thing's ready for it, I guess
Telacom's debt colectors
LMFAO
But also they are the same group that thought the best way to stop a hover deploy, as to park a lance of aerospace fighters in dropships fusion reactor
Reads like a scene from a comstar briefing room pre-Tukayyid
it also has a single er large, just to poke at someone at a distance
Or to overheat even harder
If you're going to run hot like that, at least pack TSM
Just like my "Tin Woodsman" a few days ago
5 ER Medium Lasers are of course an entirely reasonable armament for a 'Mech with 10 single heat sinks
I actually considered running that one with an XXL engine until I saw the C-Bill price tag
TFW your cyclops pilot gets knocked out from an ammo explosion and eats dirt round 5, and sleeps the rest of the game off

Status update: Dirt nap
We joked he was dreaming happily of Canopus cat girls. Better than the Vulture pilot, who ate 5 plasma rifle shots and skyrocketed straight into shutdown
He was sweating and swearing.
What's everyone's line they will not cross in a rules sense. Maybe to put another way, where is your ceiling for rules complexity? What would be the floor?
Open question to everyone.
when turns start taking hours
It depends on what I'm up for, but I'd say generally what Tacit said with a willingness to go more complex if I can put the game down and pick it back up later.
I.e. I can leave the battletech table where it is and return the next day.
I think for us, a big part of what is to much rues complexity is how long the rules take to exicute, but yeah when the turns take hours preaty much sms it up for us
when a willingness to read rules becomes a table balance problem
Oh, another one is if the rules are intuitive or well structured in the rulebook so that you either 1) only have to check once or 2) checking is quick
Ok interesting. The breadth of rules is crazy to me in standard battletech, and with the timeline producing more crazy equipment with their own rules, I'm always curious where the line is for most folk
Most IRL tables I've seen in my area play 3025 to 3065ish tech. Occasionally going above that in the timeline. Our local discords basic MM setup is 3060 and below.
Ive been playing some "anything goes" games with a fellow recently and they've been going well but I think there's an unspoken bit of sportsmenship between us
The scariest ilclan things brought to the table have been a 10Q awesome, a warhammer with plasma rifles, and a mk 4 vulture prime
you do need to balance specific stuff because things like iATMs, fire moth Ps, savannah masters, etc can really distort gameplay
say it with me improved jump jet large pulse lasers
side eyes the sagittaire I'm 95% done painting
I did use a spider with variable speed pulse lasers and that was a scary backstabber. 18 to the bum at -2 to hit is nasty
Yeah there's always a little bit of gentlemen's agreement to not bring total cheese or gimmicks.
I will bring a turkina Z in an alphastrike game sooner or later just because having one goofy ass overkill machine in AS is less oppressive than classic
Is the Nova CEWS as good as it looks?
given that it pops up on society mechs yes
Smoke jaguar time
This lil guy still needs his spots and cockpit done and a few touchups on the metallic parts
Hey where do you find the damn ACS Space Maps
Whats everyones favourite mech for me I’m stuck between the Dire Wolf and the Javelin (he’s just a little guy)
Puma update
Favorite mech? Honestly Cyclops. Not fantastic in classic but they do a ton of work in Alphastrike
I'm still discovering new designs I like, but the Hollander is my solid favourite so far.
Is it practical? Who cares. It's a gun on legs.
That is very cute
fafnir
the 5X is the most fun but even the stock fafnir hits
Fafnir is hilariously awesome but man it's technical loadout image is so goofy compared to the games
Games Fafnir: powerful weapons platform
Tabletop Fafnir: gun kiwi
Some of the illustrations really do a disservice compared to 3d objects
I think trying to pull off dynamic poses actually make them look worse
I'm talking a lotta shit bout someone's favorite ride though so I do have to add that the Fafnir was my favored tool of destruction in MW4:Mercs
"Designing a mech around one gun has been successful, now let's try 2 guns"
the MWO fafnir looks pretty good tbh
Yeah thats quite noice
I saw a fafnir once in Mechwarrior 5 (modded)
I had about 4 seconds before my King Crab was boiled cajun style
It's good the massive guns aren't down played. If you can see them it should instill the fear of God in you
Fafnir is perhaps the most blunt force instrument ever to apply 40 damage to an enemy's nads at medium range
Surpassing the king crab, which applies 40 damage to the enemy's nads at short range
It looks like a pair of eyes staring at you. That's how I'd paint it, like some butterfly.
There's no official mini of it? Shame. I might have to make one myself.
Honestly I think this looks pretty cool
I find it a lil rotund but like, it's far from a bad design. Its miles better than a lot of oldtech art
Done! This vindicator has languished in half-done hell since July, but he's finally ready to take his place on the shelf of completion!
Tac droid is looking a little buffer than I remember.
tired of getting pushed around by jedi and/or sith
There will be no butlerian jihad
Now I just need to find a nice lore paintjob that I can pull off without buying too many more paints…
Maybe a hanseatic league one…
I got a nice popping red orange
And white and black
Has anyone done a campaign? Like the Fronc Reaches or something similar? How was the experience?
Playing through the Ace Combat games I really have to wonder what the later MechWarrior games would have been like with that kind of writing style
Even just the structure of gameplay and storytelling
I do have some hope for MW5:Clans with them returning to scripted missions.
God that will be nice. MW5 really made me appreciate the bespoke campaigns of 4
Part of me really would like a game where you start out as a rank and file MechWarrior of a house and work your way up to something like "The Demon of the Roundtable" like in Zero, with a side narrative between missions like in 4
Idk. There is just something nice and fresh about this Kojima style of melodrama I'm ashamed the MW series lacks right now
Battletech is so, so perfect for that sort of writing
I mean, thinking about it, you can't tell me that the line
"My love, with this morsel I also give you the Capellan Confederation!"
Didnt come from an AC game
Man... I can't believe they wrote that in 1988
I need to reinstall MW4Mercs + Mektek some time
A Draconis Combine refit of the Hollander III, making use of the many captured AFFS BZK-D1s salvaged in various states of damage. The core systems of the D1 were left intact in the standardized K1 refit, retaining the GM 175 XL engine and GM BZK-III Endo Steel chassis, as well as retaining the Full-Head Ejection System, Compact Gyro, and Supercharger, though the heat sinks have been upgraded to double heat sinks and the CASE II deleted as no longer necessary. The primary change was in re-engineering the armament around a capacitor-augmented Lord's Light 3 Heavy PPC in the right torso to give the classic Hollander punch and a Victory 23R Medium Laser in each arm to protect against enemies that got within the Heavy PPC's minimum range. The refit process also saw any remaining reflective armor stripped from the chassis and the 'Mech protected with ten tons of Durallex Ballistic-Reinforced Armor to counter the AFFS's well-documented preference for ballistic weapons.
Honestly when I started making the stat block, I thought it would come out running hotter
And when I considered using X-Pulse lasers instead of regular mediums, it did
But the Ballistic reinforced armor felt more thematic to the original reflective armor, and criminy is BRA heavy per armor point
The moment I saw it was a Draconis Combine retrofit I was waiting for the PPC
"...andddd yep."
I have a Hollander LAM laying around somewhere. LBX-10. I'm tempted to make a model of it by adapting my Hollander sculpt.
A new Marik refit of the Banshee using recovered Star League technology, the 5M uses an XL engine chassis to save an enormous amount of weight for a new arament consisting of six Diverse Optics Type 30 Large Lasers and the standard (if seemingly token) Small Laser, cooled by 20 Double Heat Sinks and protected by seventeen and a half tons of armor. Doubling down on the Banshee's reputation for speed and melee brutality, the 5M also replaced its myomer with Triple-Strength Myomer. However, the project, already unpopular due to its extreme cost that more than offset using any savings from using existing 'Mech chassis, was terminated during the Clan Invasion to focus on other projects.
Okay, so I just wanted to see how expensive of a thing I could make that made some pretense of being useful in some capacity (without resorting to the 4 billion C-Bill Mobile HPG)
Developed by Clan Sea Fox in the 3140s for sale to Inner Sphere customers, the Kartikeya was a misguided attempt to produce maximum profits on a command 'Mech. Pitched as the ultimate in command utility and survivability, the Kartikeya was to use an armored 400 XXL engine to combine lightweight power and durability, while a Command Console and an armored C3 Boosted Master System would ensure the greatest control of the battlefield in even the most adverse conditions. To protect itself, the Kartikeya had 16 tons of Ferro Fibrous Armor and its armored Heavy-Duty Gyro would ensure that even heavy fire would not degrade its combat capabilities or rob its mobility and four armored Extended-Range Large Lasers would enable it to retaliate at any conceivable range and enable its Triple-Strength Myomer, giving even greater flexibilty to relocate to wherever would be most tactically advantageous or make an expeditious retreat if a battle prove unwinnable. However, not one single Kartikeya was actually ordered due to its eye-watering price tag.
400 XXL
christ almighty
I forgot to even mention that it has an A-Pod in case infantry get uppity and Laser Heat Sinks for environmental flexibility
But yeah
This one is deliberately a bad idea
what's a 400 XXL even cost on its own?
53,333,333 C-Bills before being doubled for the whole thing being 100 tons
Oh heck, I also forgot to mention the electronic warfare stuff in the fluff
Yes
But also no
Because it's actually functionally 106 million
This thing is only about 20 million more than a Kodiak II, which also uses a 400 XXL
I'm asking what the engine alone costs without the mech
and the kodiak 2 runs a 400 XL iirc
In that case, yes, 53 million C-Bills
not a XXL
sarna says the kodiak 2 runs a 400 XL
like sure on the one hand a 400 XXL is probably enough to power a town and light enough to be easily mobile on the other hand do you know how many AWS-8Qs I could buy for 53 million c-bills
I could equip two lances with awesomes for the price of that engine
Okay, so it's the Kodiak II 2
ah
But yeah
A Kodiak II 2 runs about 118 million C-Bills
A XXL engine is by far the second most expensive component you can put in a BattleMech and the 400 XXL is the most expensive version of that
I can't help but struggle to count a mobile HPG as an actual battlemech component
like I know you can but it's 5B c-bills
There is also technically a Mech that carries one (alt config Z)
https://www.sarna.net/wiki/Septicemia_(Pariah)
the Z variants are society and therefore aren't real
The septicemia does look fucking rad though
Oooh
What are they made of?
COOL!
I drafted up a basic 5k bv team for next week
Hanseatic Regional Defense Force 7
1st Battlemech Regiment
2nd Battalion “The nine-point deer”
2nd Company “Lübeck”
1st Lance
“SILVERBACK”
Awesome AWS-9Q 1,875 80t
Lieutenant Jaak Röhl
“SCHOLAR”
Catapult CPLT-C1 1,399 65t
Commander Marijona Kļava 5/4
“MATTOCK”
Wolverine WVR-6R 5/4 1,101 55t
Soldier Annemie Spalko
“TOCANDIRA”
Locust LCT-3V 490 20t
Lieutenant Yulfira Siregar```
Old brush hairs from a big drybrush. Then I just give em a bit of black paint when they're done.
That's clever.
Tried to play battletech for the first time in person. The rules are... Just a bit much. We tapped out after the third round
It's a lot!
Time to make another 'mech.
Lookin suspiciously fafnir-esque.
If you still want to use the models you have, if any, Alpha strike is much easier to pick up.
Spot on. Glad it's recognisable so far.
I also rec Alpha Strike, it's got a quicker pace and you're making fewer rolls
Time to make some more interesting bases for my clanners.
As the Jihad was brought to a close, the NAIS sought to make a statement about Inner Sphere technologies that the Clans were as yet unable to replicate, and the researchers decided to add a layer of irony to it using the Rakshasa as a basis to create a "Timberwolf" the Clans themselves could not. In each missile pod was a FarFire MML-9 and a ton of LRM and SRM for each launcher and protected with CASE. The MDG-3A would also carry a pair of Plasma Rifles with four tons of ammunition and a single central Martell-V Medium VSP Laser. Though the engine had been downgraded to a GM 300 XL, speed would be retained by use of Triple-Strength Myomer and the considerable heat output of its weapons. Further showcasing technology the Clans did not possess, the MDG-3A was built on a Composite chassis and used a Heavy Duty Gyro, even if their durability characteristics seemed at odds with each other. The relatively fragile Compostite structure was protected by 13 tons of Kallon Unity Weave > Light Light Ferro-Fibrous Armor. 20 units were produced for evaluation and demonstration, but ultimately the MDG-3A was more of a concept 'Mech than anything else.
And that's them all.
Aww, I had a design cooking and it turns out you can't use a partial wing and mechanical jump boosters
Well, guess I'll go for the jump boosters, even if they weigh more than just using jump jets. Or an entire Flea for that matter
There ought to be rules for kicking someone with a 25 ton spring-loaded ram
Marauder IIC, Supernova, Behemoth (Stone Rhino), Warhammer IIC, Wolverine IIC er, I mean Conjurer (Hellhound), Pirhana, Hunchback IIC, Vapor Eagle (Goshawk), Vixen (Incubus) and Perigrine (Horned Owl).
I just primed up my own clan striker lance, very excited to paint the peregrin and Vapor Eagle in particular
(Though I'm not over how fucking large the VE's sculpt is)
oh I got the peregrine mixed up with the enforcer
Same, those two roped me in.
I got that box and the heavy battle star with the turkina and ebon jaguar. Going to see if I can make a maximum aggression smoke jaguar list for AS.
I've posted my puma before, its a really fun and easy paint scheme
It looks great, yeah.
I've just started painting my two boxes and I've already ditched my previous colour scheme for a new one. We'll figure this out as I go.
I have heard that and still might! For now I am shifting focus to finish my Adeptus Titanicus minis, as ive heard the rules are quite good
Didn't they kill the titanicus ruleset for legionare?
Regardless both rulesets interested me.
What's the best starter set for BT?
I'm curious
is it 'A Game of Armored Combat'
or Alpha Strike
there's too many sets
Alpha strike is a separate game meant for faster games with larger amounts of units.
@vocal pulsar have you read the rules or are familiar with the game on a mechanical level?
alpha strike is substantially faster and easier to run
which can be a real advantage
Yeah the beginers box is the simplest you can get CBT AWUI, but the "a Game of Aroumord Comabt" is a bit througho
If you're coming from trad stuff like 40k I recommend Alpha Strike, the game is plenty complicated imo
I've played some stuff on...the name escapes me, Mektek? The fuckin' virtual one
I wanna teach some kids maybe
I was about to ask if you had tried mektek yet.
I think Alpha Strike is the way to go, but I'm biased for that game over Classic rules.
The minis and maps can be used with both classic rules and alpha strike so it's not a big deal if you don't vibe with one or the other rule sets
Alpha by default is played gridless using inches but there is a rule in the book that says you can play on hex by halfing ranges and movement
None of this is answered your question lol sorry
having skimmed the alpha rules I think they're Cool Mech Rules but they kinda remove anything I actually like about BT
hexes/locations/heat(to some extent), etc
I'll probably grab a game of armored combat at Some PointTM and try it out
Heck yeah. Sounds good
AS does have very intuitive hex rules
Other problems are valid.
In terms of value/models in the box though both of the starter sets are fantastic and have no real duds for units. Except maybe the shadowcat but he's a classic boi, you can't leave him out.
the upside of alpha strike is that it's slimmmed down and can be played without consulting four different rulebooks and in the span of a day
the downside of alpha strike is that it's slimmed down and can be played without consulting four different rulebooks and in the span of a day
A Game of Armored Rulebooks
Yeah, I've done a 3 lance vs. 2 star fight in a few hours with AS, which would take like, a weekend in classic.
But yeah fr time man, it's about the time
But in classic you get those hilarious failing pilot rolls situations where a mech will kill itself
there's also the like, background radiation of random overpowered stuff like savannah masters and anything the society so much as glanced at
but that's usually not a problem with starter sets
Yeah, what's up with the distinct lack of LAMs in these starter sets? How am I supposed to build out my mercenary force of Starscream's Seekers?
ikr
where's my Society Special starter set that's two and a half turkina Zs and a recommendation for a priest
Armored Combat comes with a bunch of cardboard proxies, which is very convenient
I don't know what your talking about, can't everyone rip 144 damage worth of STREAKs
/j
Designed shortly after the end of the FedCom Civil War, the Winged Hussar was intended to wow crowds on Solaris VII with its dramatic and devastating leaping Lance attack, using a massive array of Mechanical Jump Boosters that can hurl the 80-ton 'Mech 180 meters and Triple-Strength Myomer and a Pitban 320 XL engine that allows it to make similarly daring charging attacks after firing its Magna Hellfire Heavy PPC, twin Defiance X5M Medium X-Pulse Lasers, and Defiance Model XII ER Medium Laser. With fourteen and a half tons of Durallex Light Ferro-Fibrous armor, the Winged Hussar could take a beating, even from rival melee 'Mechs like the Cudgel, whose similar weight and melee focus saw the two regularly matched up with against each other.
Done!
Oh hell yeah
Glazing the cockpit is hard and I'm not good at it, but its starting to become fun. I have a star of these fellows (you can see the Timberwolf and Vapor Eagle out of focus) and I'm excited to get them fixed up too.
Played alpha strike with the new jagaurs. Solid game, but the weirdest moment was when the turkina fired 8 2d6 shots, missed them all, rerolled, and missed again
He only needed 8's!!!
SAD!
I didn't realize the remastered Battletech cartoon is on YouTube for free
Music" Leaving Earth" by Clint Mansell, Mass Effect 3 Soundtrack. (Temp Track)
Found this old thing hanging out in my hard drive. With the Blender update to 2.8, I'm not likely to be able to recreate the look I'd need for these mech models without a massive time investment. That being said, there are a few completed and unreleased shots in here...
People are so friggin talented
My girlfriend drew me god's strongest cyclops on a card for my birthday🥰
Just a lil guy
That's so sweet. And... happy birthday, I suppose?
hmm
I wanna paint a Ghost Bear Binary
but unsure what paintscheme to go for, a lot of the canon ones seems kinda daunting for a newbie
Looking through a lot of the ghost bear camospecs many are camo, which is way easiser than it looks
Consider looking for video tutorials for what you want, difficult-looking effects can be remarkably easy with the right technique
Consider instead: Clan Ghost Bear Nonbinary. Paint em black, white, yellow and purple.
Game day
Antagonized a Victor with a Veteran Locust, opening up its back for my Awesome-9Q’s four PPCs

9Q Awesomes fucking rip
What loadout does a 9Q have? I'm an Awesome fan but not accustomed to variants
4x PPC
One small laser
Guardian ECM
And double heat sinks to keep it almost heat neutral
It can typically do a 4/4/3 volley pattern with the PPC's.
I've used one, it does shattering DPS at range and will. Not. Die
hella
My friend’s Wolf Trap was pretty scary
Time for reinforcements.
My IS collection has just doubled. And I have a clan trinary now, too.
What’s the one under the Warhammer?
That's a Wraith.
Uuuu! Nice
Teaching my coworker and their partner how to play tomorrow! Plan is a 3v3.
Them:
- Wolverine WVM-6M
- Locust LCT-1E
- Griffin GRF-1N
Me:
- Shadowhawk SHD-2D
- Vindicator "Avenging Angel" VND-1AA
- Valkyrie VLK-QA
Besides for my Valkyrie, my mechs have serious glass jaws but can put out some pain. Hopefully, my opponents will pick up on that and use the Locust and Wolverine to put close in pressure once my armor starts breaking. Meanwhile, if either he or his partner is a more cautious sort, they can take the Griffin and fire from afar, but they'll have to learn about heat.
Ok, update!
2 coworkers showed up rather than coworker and partner. Realizing how long it would go (we started late) I pared it down to the Vindy and ShadowHawk on my side and let my friends choose the Hunchy and Wolverine.
The poor hunch back couldnt hit anything at all, missing 3 6's in a row. The wolverine went crazy and hit nearly everything. As it was getting late we agreed to go to first dead mech after some cagey rounds with low damage delt overall.
Final round: Hunchback finally hits with the AC/20.
In the goddamn head of the Shadowhawk
Because we can't have nice things, the ShadowHawk got one more SRM salvo off and hit the hunchy back in the exposed left torso.
3 crits. Hunchback goes nuclear. GG, no re
ultimately, my coworkers were interested! Glad to be growing the game here.
Always nice to see the insanity spice up a match
It is wild to me how many times people say yes to a BT/AS game, and then cancel at the last min. This is people in my life not PUGs just sad and funny at the same time
Yeah it's rough
Battletech kinda requires buy in too for list building so canceling last minute is even more frustrating
Ya like books?
if wolves on the border is in that list, that one
I'll have a look.
Can't help but read that title to the tune of Smoke on the Water.
Good news.
That's a good one, lots of people praise it.
I personally like going through publishing order, but that means you're reading the really early stuff and the writing is not great.
I think the warrior series is my favourite
That's a great one to kick off the high politics themes with yeah!
Question, when you imagine the world of the inner sphere, is it a cassette-tech aesthetic, cyber punk, or a mysterious 3rd aesthetic?
That's a tough one. I imagine it differs per planet, at least a little. I'm trying to figure out the same thing for my current project.
A set of lasercut buildings for Alpha Strike. Hopefully I'll actually get to cut them.
They're meant to represent some settlement on Gouderak, for my Gouderak Guardians, but there's little to no info on that planet.
It is pretty wild that you can be a planet on jump ship trade circuit and be hella futurist then your celestial neighbor is like, mud and trucks, bolt action rifles, and leather armor
There was a book where the protag was a hunter who used bows and wore leathers. Battletech is wild
I'd loved to have seen a battle sleigh attached to a mega fauna mole or worm that can exit under ground
Dune reference not intended
I've been thinking about types of megafauna that could impact play. Imagine fighting a bunch of neodinosaurs. Or just a stampede of them going around the board in a similar way to air strikes.
A underwater scenario fighting mega large boas
Mega Mole; now you are in a depth 3 hole.
Enjoy pterodactyl bombers
God what was that show
I mean... Come on... How sick would this be
I'm already thinking about Far Country
"Clan Jade Falcon bids two stars of battlemechs. What say you?"
"Tankylosaurs."
"Come again?"
AC-20 shell impacts
"Tankylosaurs."
Gods imagine if they made battle armour but for megafauna. Like high tech suits with stuff like rocket boots, and then sent those out in squads.
Vibro Claws
You. You're hired for the design team.