#Pathfinder
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continued on that
they are going to run a level 10 campaign based on a floating island-city
and I am thinking about playing as a hellknight establishing an order in the city
Suddenly in the mood for a Pirate Game
:)
I was in a Skulls and Shackles 2e game for one session before it died 
:(
oof
Does pathbuilder have an option to say a character is from a particular area, like for Pathfinder Society play?
Does that actually make a weapon or item be considered common for you?
Struggling to think of a third lore skill to give this tengu investigator
Who has Academia and Underworld lore
The skinny is she basically decided to become a teacher to tutor her nieces and nephews, and the way she did that was to get a basic education after falling in and out with a bad crowd
What kinda crimes was she involved in?
Because you could do a lore based off that
A bank robber being like, lore finance or something
Petty theft lmao
Ah
Ah so nothing larger scale
At most assault and battery
Pretty fucking much lol
Yah that would make sense
What'd be a good flavorful 'I just wander fucking everywhere' vibes for an alchemical investigator?
I'm inclined towards familiar master?
Isn't scout or something pretty explicitly that as far as getting some terrain stuff? Though I dunno offhand how well it synergizes with alchemist
I suppose something based around navigation wouldn’t go amiss
to be fair, most of the story takes place in the pactworlds becuase the pactworlds are ALOT OF places
but theres also near space
Warp Drive but really nice
some ship manufacturers
but yeah theres like whole pages description for each couple of these
also i like the Star-nabulance space whale ship
basically a bunch of barathu started doing like lusurey rides on space whales
the space whales are like called via a " star-song "
then like , the company like gains the whale's trust. and once they get some passengers, they build a structure on the whale and ride it a location
they also only keep the whale for like 2-3 years of service before retiring the big guy
so its kinda an ethically sourced space whale cruise
its so cool
There’s also a hell drive I think
so is FTL used within systems or just going between them?
actually I have a pdf copy now
I will check myself
oh it's so cool
thank u Triune u a real one
WAIT
abadarcorp is RUN by abadar?
that's cheating
He’s Steve Jobs
show me in the rule book where it says a god can't play basketball run a company
Uhh. RAW it’s always correct to use FTL in-system, except maybe between moons of the same planet. I personally like to slightly alter the low end of Drift travel times to make in-system commerce running basic engines make sense
Question: does the 5th level orc ancestry feat Brutal Blows only apply if you're using a type of unarmed strike that doesn't possess the nonlethal tag at all? Or would it apply to any lethal damage attacks even if delivered with such an unarmed strike?
More specifically, would it apply to Wolf Jaw Strikes from Wolf Stance?
Your lethal unarmed attacks leave bloody gouges or cause severe internal bleeding. When you critically hit with a Strike using an unarmed attack that isn’t nonlethal, the target takes 1d4 persistent bleed damage. This can be because you’re taking the penalty to use a fist for a lethal attack or because you have an unarmed attack without the nonl...
remastered version specifies that it works regardless of why you're doing lethal damage
rovagug-bros... we're banned...
good
Hey, Rovagug forbids torture! That's got to count for something!
Sure it's mostly because it's wasting time before you actually kill your target but that's details!
how would you do Sekiro in PAthfinder? Swashbuckler?
as in, parry lots?
Thief Rogue with Sterling Dynamo dedication
getting access to the dueling sword somehow as it's the closest thing to a dex katana
either thief rogue or gymnast swash
Oh yeah, Swashbuckler fits surprisingly well
With their access to ripostes and parries, but also the finishers as deathblows
I have refined my latest character concept to be a tengu investigator who is chugging the ‘a warrior and a scholar’ juice as they adventure to gather enough knowledge and wealth to build a school in their community back in the Broken Lands
That would teach people trades and knowledge as well as how to defend themselves
When’s that supplement for playing beast people coming out again?
howl of the wild comes out may
Cool thanks
tfw ur trying to figure out a build for a generally knowledgeable non magical character
Thaumaturge?
Rogue also has some stuff you can build for.
And has the skills to actually do it.
Rogue feels like it’d fit the best for what I have in mind
That or a smartypants Ranger
Maybe Investigator too?
Investigator I thought about but it seems like it’d require me to brain too much
Also apparently it’s a bitch to make it work in combat
Also Thief can spare the ability boosts to have a decent Int if you want
Yeah my GM houserules it to apparently be easier to use
Although I do not recall the details
you mostly want backups when your DeS roll is bad
skill actions and spellcasting are both useful for that
ranged investigator is ok
it's like shortbow rogue but you don't have to mess around as much
if you miss on devise you can just shoot someone else, it isn't the end of the world
shortbow is good, yeah
melee is tougher because DeS taxes your actions, so also having to move around is tricky
I may just make a bootleg Witcher
Alchemical sciences investigator tengu that takes the weapon feat then ancestral paragon at 3rd level for their waterproof produce flame
and also because you need so many damn stats
“Time to make an empyreal dragon "Grandma" NPC who lives in a cabin. She gives you tea and cookies upon arriving, and listens to your stories while knitting and saying "That's nice, dear".
All throughout her cabin are super rare artifacts that upon questioning, she'd say "oh it's just stuff my kids found and don't use anymore. You can have it sweetie".
Somehow she has your macaroni necklace you made in kindergarden.”
guns are the only thing i think make investigator worth playing
mastermind rogue's are pretty good at being knowledgeable
Investigator would also be good with an animal companion
Also be sure to drink the buff coffee
Like a lot of it
Just the basic kind is fine but it ups your strat strike to d8s
i will admit insight coffee is such a fun item
I would love Investigator if it had more interesting metastrikes to leverage with Devise
Discombobulate Type Beat
Which is why I want to do a Draconic Ravager Investigator to be Dragon Detective, Ravager gets lots of cool metastrikes
do hope Investigator will get some cool new tricks in PC2
and/or DeS getting relaxed a bit or easier ways to acquire leads in combat
i really hope so too
take some inspiration from the new envoy sf2e playtest (which clearly learned a lot from investigator) and make the investigator more involved in it's DaS
i LOVE the mechanical concept of having the choice to do one thing, and then another thing that makes that first thing better than it was before
Envoys having that one feat to just attack and make something your Asset made me think Investigator might also get something like that
i think that would make investigator feel a LOT better yeah
theorycrafting a katana wielding ruffian rogue got me trying to figure out what the hell Sekiro is wearing
I'd say studded leather
Because it is reinforced with armor in places
....Actually, I think the Shura outfit shows that there is chainmail under the robes
Since its torn in that
There's chainmail under his orange coat
Wolf has pretty decent armor
His left arm pre-severing has some sort of...
I fucking knew it
Chainmail is pretty good for a ruffian rogue tbh
I forget what it's actually called in Japanese but it's a combination of jackplate and chainmail
It's like a sleeve of mail
weird question
Ah yah I never noticed the chains
can ruffian rogue sneak attack with what normally is used for sneak attack, i.e. finesse weapons?
Or does their new criteria erase the old?
yes
Okay cool
Yeah ruffian can still use normal sneak attack stuff
I know that feel 
I just wanna embody the tengu energy of having a lot of random bullshit knowledge without necessarily relying on thaum 
fuckit I may just do thaum anyways
Thaum is cool to be fair
AbomVaults question:
If my group were to try to destroy the blood pool at the base of the lighthouse, would you ||have the vampiric mist attack them?||
Tru, and opens up to letting me do mystical bullshit, which is fun so y not
Also, side question
would you let a tengu's gale fan be their wand implement?
As long as it isn't a weapon, probably?
What about mastermind rogue?
bonus skill advancements plus getting a rider for Knowing Things
and access to predictive purchase
lol
I am suddenly struck by the idea of like
a spellsword ronin
you know the classic look with the robe & stuff
but instead of the big straw hat it's a witch hat xD
I have looped all the way back around to investigator lmao
The Witcher III: Wild Hunt distills all the best practices of hard-boiled detective novels and translates them brilliantly into a game. To understand how and why this works so well, we have to look at the origins of detective novels, going all the way back to Edward Allen Poe first showing us how feats of logic (as opposed to feats of raw streng...
This is unironically helping me figure it out
This is a fucking awesome video
Abomvaults spoiler: ||MISTER BEAK DOWNED THE MONK FROM FULL HP IN TWO HITS||
||EHLP||
||I went for the monk raising shield with the expectation I was easing them into the fight by going for the person least likely to go down||
Surely they can't TPK halfway through the first floor?????? To ||mister beak???????||
er
sure they can
why not?
show 'em you mean business
||mister beak is a notorious killer even post-nerf||
||HE LOOKS LIKE SUCH A CHUMP||
||oh god he still has rank 3 phantom pain in the pdf||
If things get very dire I may ||let them try and remove the soul gem to end the fight|| but the cleric has got the Monk up again
Update: ||WHY THE FUCK DOES A LEVEL 3 CREATURE HAVE RANK 3 SPELL SLOTS||
it's simple: ||fuck them adventurers||
Still 1st
FORTUNATELY
||Our cleric narrowly survived the RANK 3 PHANTOM PAIN and we wrapped up the session with Beak at barely any health thanks to a meaty Scorching Blast hit from the bard||
I'm definitely getting them to level 2 afterwards
Yeah that fight can be very nasty
||Mr. Beak is such an unpleasant surprise||
It shocked me and my crew
Because I only like
Half-know most of the stuff on each level, I'm referencing and reading up as I go since I can't remember all that
Fun fact, this spell was originally a Vampiric Touch, before it got errata'd
DOES THIS LOOK LIKE THE FACE OF MERCY
I did not realize that he was that crazy a statblock
Which notably had the Death trait
So it used to be worse 😛
When my group encountered it, we got some lucky crits thankfully
I'm still just super gobsmacked that ||its slots are rank 3||
Like
Huh
||Thats not a thing creatures of that level ought to have||
||Your telling me its okay for level 1 PCs to get hit with level 5 spells in your APs Paizo????||
||It is when a silly little guy does it||
||the first floor is in general quite lethal. The scorpion, Mr Beak, the Blood of Belcorra, the thing at the top of the Ghauntlight, the River Drake if you stumble on it (Though that's floor 2 technically)||
Just a lot of potentially dicey fights
it's a good lesson imo
||My crew has only gone to gauntlight during the day, like sane humans, so they investigated the lighthouse with no issue lol||
||And I heavily foreshadowed Freznelkesh as a reward for one of my players climbing the trapdoor in the fly pen, as that usually does nothing||
wait what ?
that is the post nerf
I found the lighthouse so funny
||ohhh theres a deadly trap and a big boss monster!!||
||they only appear at night||
Why in gods name would anyone be rooting around the lighthouse at night when Otari is a stone's throw away
i meannn its pretty far away actualy
atleat a few hundred feat to a mile or so out of town
like thats atleat far enough that people wouldnt see shady stuff going dorwn
||that and the theives guild has been doing stuff in there||
my abomination vaults group notes for last week.
Blu text is generally my text
purple is Stormy, our rogue player. andd green is our fighter.
( Stormy's character, Myc mycilium.
soooo i got monster core now
if anyone has questions
look at this cute little wierdo
new archon look
the thing i'm getting from newer releases is that
paizo is really leaning into enemies having like
distinct and flavorful movesets
like they messed with the pleroma
which used to just be able to summon two big damage orbs that wandered around making terrain
and was a caster to boot
but monster core gave it two different attacks, a spell list, the ability to generate the spheres, and a whole action to interact with and move them around
it's just cool
I'm really psyched to play a rogue with a warlord in the party
Just do boatloads of damage
:D
alright then
Well, the obvious; the dragons and hags are really cool
Also new Kholo/Gnoll lore dropped
Majority of gnolls revere Lamashtu out of fear
More favored gods are Calistria, Nethys, and Shelyn
The new nagas are rad
That's not new
Revering lamashtu out of fear is new though, before it was a last resort "if you've got no where else to turn, ask Lamashtu"

The King of Biting Ants has become an elemental plane!
I also love barb
I wanna do Spirit Barbarian eventually
Or Animal Barbarian again (did not play much of it the one chance I got)
feels weird doing way better gun damage than the triggerbrand as inventor
I enjoyed playing a Giant Barbarian in all respects except how "soft" I felt
our gunslingers only gotten one crit in 3 sessions I think
You playing an Inventor?
Mhm
and then ooa is full of constructs which have physical resist
so getting past that damage gate is so key
and they have extreme ac
A co-player of mine in another game has a really poor opinion of OoA for exactly that reason
If gunslingers do not get their lucky crits their bullets are just bouncing off
it kinda makes sense to be a major enemy type but I don't think we've fought anyone else with guns
I love Alkenstar (the place), but OoA was rough at times when I played it
Alkenstar is a neat little city
I also love the Mana Wastes
which I kinda doubted would be the case anyway but it at least should be the case that you have shootouts
but hey we've only just started chapter 2 of book 1 so
maybe have the constructs have resist all phys except blunt instead of straight up hardness so Concussive gets its day
it feels weird that teeth are a better way of fighting than a gun
tbf, I did pick blue dragon barb but also like even without that I'd still be doing so much damage
I like Falcatas on my Fighter
I do think Gunslinger have got Juice but probably not against constructs or other guys with hardness
Paizo was also a bit cautious when it came to class design in GnG
Our Gunslinger has been forced to mainly use their melee mode of their triggerbrand just to actually deal damage
Yeah.....................................
Like the Thaumaturge and Psychic seem less restrictive, especially the Thaum
I think Gunslinger could definetly do with some more Juice but I think Inventors fairly juiceful
I do hope War of Immortal classes are more along the lines of the Dark Archives class vs the Guns and Gears classes
In terms of freedom and ability
I mean if ap writers were willing to actually do encounter design and make ranged weapons actually matter then it would be better
like I don't really expect better having read SoT entirely but like it should be better tbh
I know one time we ran a fight against a guy on the cieling, despite us having no ranged attacks
it sucked
So far I've never seen a official Paizo fight and gone "Huh neat"
I do like the... "abilities" of Paizo creature design
like every creature has a gimmick or ability that keeps things interesting
but official fights can be weird yeah
It's always just, move towards enemy and attack.
I think Paizo encounter designers should have to read the Paizo encounter advice
Where it's like "You should do things like objectives or fights where a creature ability and the terrain compliment one another"
I am enjoying Season of Ghosts so far
we're close to fighting the final boss of Book 2
but then really that would probably require them to pay freelancers better
since that's how aps actually get written
Sadly APs get written for the lowest common denominator
Ruby Phoenix has some cool ones
I thought the Mr. Beak fight was pretty cool
Relatively small room with very adverse terrain vs an enemy who can fly
Also gunslingers really thrive if you have someone debuffing AC in the party to boost your crit rate.
But yeah a lot of AP fights are kind of bland
It maybe be an AV thing but a lot of them take place in seriously tiny areas
Which feels pretty weird
AV fights are suuuuper tiny but a lot aren't much better
The mister beak fight is scary
I talked it up last night but I forgot the funniest bit
Which is that our rogue rolled a nat 1 balancing on the glass as she went in, and really didn't want to fall prone into a heap of glass
So hero pointed
Leaving her at 0 for the fight 😨
the maps generally tend to be smaller, so they can fit all the fights into each one
another problem with many construct fights - mindless means no demoralise :(
so barb can do nothing but extreme (boring) murder
I think there’s gotta be more to it than that - I’ve run a bunch of dungeon crawls and AV is the most cramped of them
He can trip and graple with his big muscles tho right
(White plume mountain, AV, ToA, ToH, a couple others)
I think a lot of it is the first couple of levels, though it helps that PF2 handles fights in tight spaces better than some other games
Kinda feels like some of the more extreme effect ranges are just kind of a formality, like an easier to adjudicate “you must have some reasonable presence in the encounter to use this” things
she probably could but then it's a map thing
and when you kill something in two hits its like ehh
but I think constructs are potentially rocking a lower save than their ac yeah
I assume they have poor reflex usually
So Trip may be good
oh prone only penalises ranged attacks if the person takes cover
yeah trip might be good
I'm not sure what you mean
Like once things have ranges much past 100ft it just doesn’t seem like straightforward fights at those ranges would be very interesting
Basically a round of people who don’t have that range closing the gap while those that do get to do stuff
I think 100 feet might be a little bit of a short cutoff for that
Since people are real fast in PF2
But there does come a point where people with really long range are just having different fights if they can use it
is there any level 13-15 monk NPC statblocks?
Look through fist of the ruby phoenix, that's where they would be
The coolest plane
Ill start looking
I cant find FOTRP on the AON filters
I can find all the other adventure paths too
Try Despair On Danger Island or Ready? Fight!, rather than Ruby Phoenix in general?
Okay here we go @frank crystal https://2e.aonprd.com/NPCs.aspx?Letter=&include-sources=Pathfinder %23166%3A Despair on Danger Island+Pathfinder %23167%3A Ready%3F Fight!&sort=name-asc&display=table&columns=creature_family+source+rarity+size+trait+level+hp+ac+fortitude+reflex+will+perception+sense+speed
Oh thanks
I wish the tengu weapon familiarity feat gave your chosen weapons the tengu trait for you
so you could monk weapon them
I wish there was a magic item that let you add weapon runes to it and any weapon you drew from it had those runes
Would be cool to facilitate fun character ideas like 'fighter that carries a bunch of swords with different niches'
Y'all got any good names for a magus?
Like a character or hybrid study or something?
Human, prolly, unsure about background yet
...wait, hang on
I've got it
I'll port one of my old 5e characters in and use him for this
Saves me the trouble of coming up with a new name
Unfortunately PF2e seems a little too fixated on 'rune costs for multiple weapons' as a balancing lever
See: Combo Weapons
I honestly think that it isokay to give your fighter extra runes to let them have fun with more money
I've always liked the idea of the, like
if seriously worried about balance just have a chat with them out of game to say "please don't sell this to get other kit"
'weapon master' that basically constantly swaps weapons/stances
but it's not really an archetype pf2 supports terribly well
honestly I think the only case where just using inherent runes has some balance implications is if you've got somebody that really loves the idea of using quick draw or thousand-blade thesis to cheat firearm reloads
(and even then: why does thousand-blade thesis exist without inherent bonus progression when rune economy makes it kinda unusable)
Weapons have enough differences and benefits that a fighter that can effectively choose any correct weapon for a situation is going to be noticeably more powerful, but also like, the theme of fighter is to be a weapon master at high levels
Though I have no real experience in high levels, so IDK
well I mean even then fighter is limited by only getting their legendary prof in one group
rip combination weapon fighters, you understand how drifter gunslingers feel
I just realized that by being a skeleton kineticist, it would imply I still have a soul wouldn't it?
"The power of the elements flows from within you. Roaring fire, pure water, fleeting air, steadfast earth, twisting wood, slicing metal. A kinetic gate inextricably tied to your body channels power directly from the elemental planes, causing elements to leap to your hand, whirl around your body, and blast foes at your whim. As your connection to the planes grows, you attain true mastery over your chosen elements."
I don't think so?
just a kinetic gate
On the actual current subject, I really do wish the game had more support for the concept of a weapons master, but generally it wants you to pick like one weapon and be good with that the most
Well the main reason I'm thinking so, narratively, is because my character got raised as a skeleton using an experimental ritual intended to retain the Kinetic gate. It was a success, but the caster didn't know that. I wonder if it implies more of the original soul was incorporated into me, a knew entity, which is how the gate crossed over
oh yeah I mean that's you/your gm's decision, but at least RAW being a kineticist doesn't seem to inherently demand having a soul
I guess alternatively, a gate to the same plane opened in me coincidentally, or separately from the original subject
But I just wanna be a tengu swordmaster that uses the weapons she picked with weapon familiarity 😩
Play a fighter!
I mean yes but that doesn't solve the rune problem
Get a shifting rune
Oh god oh fuck my players found a black pudding
they've made it split 4 times
the dps is insane
Uh,
We had to retcon the fight
the puddings tpk'd them
Oh Lord
the pudding smackith hard
Jesus
Yeah, since this was a random fight and not a narratively important fight, we retconned it as the team's one freebie that they need to be more careful with recall knowledge
the cleric has also somehow reached level 6 without realizing how spicy pf2e heal spells are in combat, so hopefully he uses those more
I am cursed to come up with really fun duo concepts and never have anyone to use them with 
Tengu Investigator and Thaumaturge siblings
The Thaumaturge is a changeling
Shifting rune kinda does the same thing
My tengu concepts have expanded to me making a whole party of people from Tian Xia who've come to the Inner Sea
I need to make
a mutant version of a fleshwarper/necromancer lady
she created a fleshwarp party member and is essentially his abusive foster mother in a really twisted way
And when they fight her, after beating her the first time she gets desperate and injects herself with mutagens for phase 2
Oh that's cool
I guess I could actually just modify an irnakurse
I just realized I have a great setup for a pathfinder fic
a set of tengu investigator and thaumaturge siblings, and a kitsune ranger
the investigator one of a pair of twins born to a tengu lord, the thaumaturge a changeling that replaced the other twin, and the kitsune a retainer to the tengu lord who couldn't prevent the lord's death when the hag was led back to the estate by the thaumaturge starting to experience the Calling
So they're all searching for the hag
Oh hell yeah
- glances at exemplar *
If only things had more stuff like twin star
I like Automatic Bonus Progression
What sucks is in terms of actual healing all they have is the alchemy investigator lmao
Oh yes, the Resident Evil Boss special, I approve greatly
'nooooo I refuse to be beaten by you!! I'm going to permanently fuck myself up by transforming into a giant squid with snakes for tentacles!'
You know
I think I just realized a niche for power attack
Precision Ranger with Mauler archetype isn't gonna be making multiple attacks a turn anyways
Trying to figure out a 4th party member for this group hunting a hag
an idea I had is this 4th could be a friend the Investigator made while getting educated in the Inner Sea region (she was sent off so her father could deal with learning her sister was a changeling and tracking down the hag responsible etc etc)
Any advice on how to run an Elden ring/kings field 4/one piece style "grim light setting" game via pathfinder 2ed. Basically I have an idea of the PCs entering a cursed continent seeking a forbidden capital city that is said to house a crown or other object that can grant a wish or some other form of riches. I have a few bios I stole form the vermis setting books, but I am kind of stumped on other aspects. One thing I do have is a safe city (more like a large town) in which they can feel safe and can come back to in their travels around the continent gear up and the like.
Oh will be doing foundrty FYI
Importantly: I would not try to go “lower magic” than PF2’s baseline
Hard agree I told them no real limits its still pathfinder 2ed at the end of the day
Secondarily - be careful about shadow mall and teleport
If you want the journey to be the main thing I would maybe block those two spells - they are uncommon so it’s not unreasonable
Good news is Elden Ring is already pretty high magic.
And they really trivialize travel like
A lot
Specifically shadow walk can really sneak up on you since it’s not technically teleporting
You can make it a risk reward thing by making encounters during it harder than average though
Which is my recommendation
gotcha on the shadow walk, great idea
The biomes I have have are Spooky forests with graveyards, Poison Sleepy swamp, Desert with spooky ruins, Poison highlands/mountain region, and the Cursed Capital Itself.

I feel that I need to add an "ice zone" and an under dark underground area. I can think of anything
.
similar to Elden ring i think an underground area is important like the rivers or the ancient cities.
i like the concept of arx fatalis' setting
which is that the surface has become inhospitable and the peoples have made underground colonies
might be a good inspiration for the underground portion of your setting
it always is concernd of how people manage to live underground, such as having airvents everywhere (in a medieval setting), and spells to make sunlight to grow crops
Shadow walk is just begging you to have some spooky encounters
Are there any good mystical archetypes that don't include spellcasting?
Trying to figure out how to make as 'magical' a thaum without spells
i'm fond of talisman dabbler
there's also ritualist
but both of those overlap with thau
curse maelstrom and living vessel could be options
living vessel sounds fun
I have changed the concept to an Oracle tho lol
Maybe to an animist when that's out of playtest
honestly
probably an animist
Feels like what I want more than ancestors oracle
Animist is so fucking cool
it is tbh
I almost chose to play one in my upcoming game, but the party needed a martial
I think this character is going to be a Sage with a Witness to Ancient Battles spirit
That’s her and her sister the Investigator’s grandmother who participated in the Feather & Starlight Rebellion
As someone who loves to get new items and hoard them I didn’t enjoy how auto bonus progression removes a bunch of items
all guns are uncommon right?
yes
though they are common in Alkenstar and most other places that would have guns
also common for Gunslinger
I'm asking for gun investigator purposes mainly
Just say your from an are that had guns to start with a gun
The problem is she's already 'from' the Broken Lands
(she spent an extended period there as part of her foreign education, funded by her suspiciously wealthy father)
I have turned her and her sister into
kind of a tortured metaphor of the Meiji Restoration
She knows a western dueling style whose tenets basically require she forsake all previous styles, studied alchemy at a western university, etc etc
While her younger sister is a shrine priestess in training
and possessed by their onna-musha grandmother
Cave man gun
lol
I wish there were weapon training feats
Aren’t there?
I guess it might be better to term it an access feat
since the character is technically capable of using a gun since she has martial
Fair
mmmm yummy delicious dual-handed assault 😋
lol
good ol’ katana parry fighter
I'm so excited to hit level four in our kingmaker game
Dual Handed Assault is nuts
Esp. with Dueling Parry
'Yeah I want a shield with my greatsword'
Fear effects could be fun with dueling riposte
also for some reason I haven’t realized how mean reactive strike is with trips and the new disarms until recently
If you try to stand, you get smacked
So, we haven't had an official blog post on omen dragons yet right?
I don't think so
I can tell you stuff about them from the monster core if you like though
Yes please
art
Other ages are mostly just Young with different numbers so I'll just post that one
I lied adult and ancient also get this
part of me wants to make this group of tian xia adventurers dual class
but then I will basically never get to use them lmao
Ah, and dragon spell casters are still a thing. I was wondering about that. Same costs as before?
I think so
What would be the most fitting research field for a tengu that studied alchemy at an Ustalavic university?
could I see the demons 
whats the new balor?
NEAT
The Balor is just not in the monster core atm
i think its the same CR?
Yeah it is
Yeah the new archons are very cool
damn I didn't know Vrolikai are so powerful
I think they should bring back the mythological Balor, a giant why needs other people to keep its eye open
They got a shot in the arm with the new monster core - but not a big one
They were level 19 in Bestiary 2
this reads like they taking over the balor position unless
For APs probably
Since there's no de-OGL'd "Fire Demon" in print atm
There's nothing stopping people from using the Balor anyway
I mean I will but i more intrested in seeing what they come up with
yeah fair
what if instead of just a fire demon, they had demons of all the elements.
Like, water and wood would be very interesting
Hell (outer rift)s yeah
oof/lol
May I see the Cornugon if they've received changes, I know the Barbazu have?
(Those are devils but)
and then triggered the creature before turning on the hazard in the second encounter
which was mostly just funny
(My SOT summoner's Eidolon is a cornugon so I am interested to see if they have been changed any)
Cornugon isn't in the Monster Core, I imagine its Bestiary 2 version continues to ride
Ah I see I see
I will be patient
In that case- I heard the Iron Hag (annis hag) has new art?
I really like the new art
OMG thats kickass yeah
I continue to be sad there's no alchemy racket for rogue
I’m sad there’s no tennis racket for rouge
If juggler is an archetype why not tennis?
lmao
If I make one, I feel like I have to make the two items it can quick craft poisons and tools
even tho for me that like
sucks
cuz I don't care about poison lol
So I have discovered that Rogue/Investigator dual class
Is fucking silly
As one might expect
both in terms of damage (strategic strike and sneak attack stack, but that's a bit troublesome to manage to do)
and also skills
because they circumvent the whole 'only the highest number of skills' restriction
Rogue trains in Stealth and a Racket skill
Investigator trains in Society and a Methodology skill
And then you get the 7+Int skills for Rogue
So 7+4+4
15 fucking skills
sherlock homes chracter
Pretty much
Thief racket & Alchemical Sciences sounds fun
Get Dex and Int to +4
at the expense of having low health lol
real glass cannon build check that out wizards
oh shit iconic soldier is a lady?
Yeah
Hell yeah
yeah obozaya is female
This is good for the culture
shes also an old lady now
old laddddyy
There's a bunch of feats and such but that's class dependent
let's say thief rogue
A blinded target would be off guard to you
hmmm
is there an alchemical item that is basically blinding powder
Not sure off the top of my head
Tumble Behind can be pretty reliable
You tumble under and behind your foe, your rapid movement letting you catch them off guard. When you successfully Tumble Through, the foe whose space you passed through is off-guard against the next attack you make before the end of your turn.
That’s WHY the blinded thing works lol
yeah hidden is solid
Okay taking tumble behind on this rogue
Tumble behind is silly good yes
(her charisma is fuckawful so I can't rely on feint)
In this hypothetical party there is, ye
Great yeah then flanking is huge
katana precision ranger
Oh perfect
You both benefit immensely from flanking
And also focusing the enemies one at a time will fuckin annihilate them
Although an ooze or a ghost would make you both v sad
said ranger also has an animal companion
a hawk
god yeah
you know
that'd be a funny party gimmick
'how much precision damage can we stack the shit out of?'
This is also a tiny dual class party
So my character has other avenues for damage, i.e. strategic strike
I'm wondering if I want her to have a dueling pistol for her to open with
or have a gauntlet bow where she can keep a hand free for quick tinctures but be able to pop someone
it's a dual class party and the ranger is also dual classed into ruffian rogue so even more flanking benefits lmao
fireworks technician can dazzle somebody and then hide from them if that counts lol
The brilliant display of cascading lights and flickering aerial flowers, the thunderous boom, the sizzling crackle, and piercing screech—these are the stock and trade of your craft. You know how to perfectly pair light and sound to create fireworks displays that can amaze children and adults, comfort friends, and even confound your foes. As a fi...
or if you've got a way to see through the smoke from an alchemical smokestick, that would do it
Are there any kind of abilities, items, or general strategies that would facilitate fighting with both a weapon and unarmed attacks?
not strictly striking with both a weapon and an unarmed attack, but depending on the vibe you want, you might like
You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent. Make a Strike with the required weapon. You quickly switch your grip during the Strike in order to make the attack with two hands. If the weapon doesn’t normally have the two-hand trait, increase its weapon damage ...
for "weapon in one hand, other is empty hand you use for things like trip and grab"
oh yeah dual-handed assault is badass
I’ve been really into Sekiro lately and I was particularly inspired by how the Lone Shadow minibosses fight, attacking with a long straight blade and a variety of kicks
NG+7
Attack Power 27/Base Vitality
No Kuro's Charm/Demon Bell
and then the other classics
You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.
Using your prior attack to shift your opponent’s guard, you take another swing and grab them. Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or until it Escapes, whichever comes first.
with dueling parry also leading to dueling dance and dueling riposte (which swash just kinda has)
it's a reasonably well-supported weapon style
uh wrestler archetype involves a lot of like
unarmed attack reactions n stuff
without necessarily requiring you to only use unarmed
Weapon monk will often want to do fist for their second FOB strike, as it has agile and most juicy monk weapons do not
And then you go get dueling parry and so on off an Archetype
What's a good dual class for Ranger?
Which edge?
I'd go investigator for precision, fighter for flurry
I also realized a while back that all the Edges work with Kineticist Blasts but that's more Fun than Good
idk the edge
investigator I don't rly wanna do since another character in this group is one
Fighter Flurry basically just attacks as often as they can
And has really good Press actions for it
fighter is the no brainer yeah
I wish monk was less restrictive on weapons
I wanna katana monk for this character
starlit span and precision could be good for a chuckle
Paizo pls let us do katana monk weeb shit
lol
The khakkara is already a 1d6 two-hand 1d10 monk weapon with versatile piercing, so there’s already a precedent
I might do champ/ranger
I think that's what I'll do
Worships Shizuru
precision edge katana
Monk two-hand trait stance that lets you change your grip like how twisting tree Magi can would be cool. Wonder if anyone’s homebrewed something like that
I've been playing Sekiro too
a Sword Saint type character would be great
hope we get some more monk stuff in Tian Xia, anyways
Oh yeah! that’s coming up eventually lol
Exemplar could potentailly work but yeah
Exemplar I feel could work for certain kinds of sword saint
a particularly boisterous descendant of Shizuru or General Susumu
I’m planning an exemplar sword Saint
Or like
Someone seeking to become one anyway
That doesn't surprise me lol
Or
wait
I am misremembering people on this server
sorry lmao
confused you with Prae for a sec somehow
Oh lol
But yah I wanna do the classic like, swordsman who wants to kill the greatest swordsman in the world to prove their skill kinda deal
So Barrow's Edge weapon obvi
oh gleaming blade
Yah that one
I rely so much on AON I’m completely unknowable until it comes there lol
lolol
my current plan for an Exemplar should I ever get to play one
Is to play Aroden-lite
aka the most insufferable motherfucker in the universe
Who just absolutely snorts their own hype like cocaine
Honestly, it fits with the class
I’ve got like 2 other exemplar ideas
Though one of them doesn’t work until we get the unarmed subclass
I am a little concerned as to how using a Strength weapon is gonna affect the stats
How so?
since you only get light armor
Ohhh
So you're probably gonna be operating at a deficit
Yah AC does kinda seem like a weird thing for exemplar
They don’t have a way to get to medium either I think
They do not
Damn
Yah but like, that’s a bit of a tax just for medium armor
I have a distinct feeling an exemplar/champ would fuck
gleaming blade with blade divine ally
I hope they'll get medium in the release
getting hit by that shit would hurt
I get why they don't
(It's cuz the class is Maui, the class)
Also my other main idea is leaning into the, colt made them equal American gun mythology with a dual air pistol exemplar whos seeing these new weapons as a means to tear down oppressive regimes
Cutting down knights on horses with a wave of gunpowder and bullets
well air repeaters are air guns
sorry, pedant
The vibes you know?
Ye, ye
I’ll probably flavor them as normal guns
Because I am insufferable and like the aldori dueling sword
I imagine a dueling sword would make a great exemplar weapon
dex, so mitigates your problem with AC
access to the aldori duelist archetype for more defensive options
speaking of dueling swords I'm thinking of making my Investigator/Rogue dual class' one a kyu gunto cuz she's a tengu
basically a saber with a katana shaped blade
That’s the kinda thing you’d find in the home of a British officer after a recently visit to japan
I mean ye
It is also a thing you find in a Japanese officer's family home
kyu gunto are very interesting
Oh yah that’s true
Kinda yah!
'we'll do the stuff that makes Western nations into powerful colonial forces, but like, our way.'
'and we'll do it in like 50 years because fuck you.'
God it is wild how the Meiji restoration was only 50 years
'And proceed to beat the shit out of the European power attempting the same thing.'
The Russo-Japanese War is fucking wild politically speaking
Also the main war the kyu gunto was issued in
Anyways
Pathfinder
Yes
I love finding paths
lol
I am a little weirded out... isn't really the right term but let's go with it
With the main god of the tengu, Hei Feng
It's weird the god of an ancestry of people inspired by Japanese mythology has a more Chinese sounding name and his divine weapon is one from Chinese folklore and pop culture
Or I could be wildly off the mark and forgetting tengu or tengu-like entities are also in Chinese myth and I'm just way off
I wish the dueling sword wasn't the only saberist option
I know rakshasas have been changed lore wise, but do they look different in monster core?
also, can we refer to the art style of the book as "monster core"
I don't remember if this is a change or not but they're a creature family now
This is the weakest kind
It's a little guy and transforms into an object to make a mortal its master and corrupt them
Oh whoops missed this
Also the traditional ones
I like that
Big 'Remember, when push comes to shove you are still a basal, violent animal.' energy
Personally, I'm hoping they get an Animal Skin-esque Body Ikon
Though that may become too much of a must-pick
Like, I enjoy the vibe of 'unarmored str warrior that just Tanks Shit'
that's also an option, but I just feel like it'd be basically a mandatory pick for Str builds
so the problem is that your AC sucks when you don't have your body Ikon active
so I'd either prefer to see it as a base option, or some other way
and switching between ikons is like the point of the class
Yeah I think the best thing would be for some kind of unarmored defense built into the class chassis
But that's a big departure from The Usual Rules for PF2e
I mean it's either that or giving them medium
I feel like one or the other is just necessary
Agreed.
no way
I mean I think at least part of the solution
Is letting them big dick and giving them 12 HP per level
Oh btw @clever cobalt I hope your pirate game goes well!
Pirate game?
I have accidentally an alternative to main gauche
Saber
Agile, Parry, Finesse
Price: 2 gp Damage: 1d6 S
Type Melee; Category Martial; Group Sword```
I mean I'd argue a rapier is p much a strictly better shortsword outside of certain circumstances
Rapiers are kinda just the default finesse weapon
I feel like parry is already kinda niche
so I wouldn't really rate it problematically higher than versatile
definitely wouldn't say strictly better
parry sacrifices damage potential for defensive capability on dual wielding builds
I would personally prefer this weapon over a shortsword in my offhand
but I'd prefer literally anything with parry
for sure I just like
The designers have said that parry on a one handed weapon with a die higher than a d4 is costed much higher than normal
notice how the spiral rapier is advanced
this trades disarm for agile while being martial
fair point
Parry is kind of a weird tag
huh, I forgot Twin Parry actually needs parry tag
I though it was just like Dueling Parry
instead of d6 damage?
oh instead of parry
d6/agile/finesse/backstabber is just the dogslicer haha
yeah lmao I just noticed
goblins just decided to make the best shortsword ever
dogslicer my beloved
honestly dogslicer monk would probably whip
though I guess that's just worse wolf stance
well, lower-die wolf stance that you can also do peafowl stuff on I guess
My gunslinger is running dog slicer right now
though peafowl feels a bit underwhelming for how many hoops you have to jump through for it
I mean it’s basically lancer skirmisher in a system where attack resources are shared with movement
I think it’s really strong tbh
It's good if you're against, like, medium non-reach creatures where the one step can take you out of their range but the benefit kinda disappears against anything bigger where stepping away doesn't actually force them to move to still hit you
I’m gonna be honest, I do kinda hate the whole “larger things inherently have reach”
It feels wrong
I mean, its not inherent. Centaurs don't have it
yea, because they have human arms. why would they have reach?
Idk like, the horse hooves maybe?
the inconsistency of "if it makes sense for it to have reach, it has reach"?
More like, that there’s rules for “this size of creature has this size, except for these creatures who don’t”
Don’t give me rules for “this size has this reach” and then make it individually based anyway
You don't need it but it is a +1 to AC unless one weapon has Parry
Parry increases it to +2 putting it on parity with dueling and a shield
Yeah it kinda sucks imo
man
dueling sword being regional and advanced just
is not reflected in its traits imo
It's probably the best for it to be uncommon imo
Elsewise no one would have access to it
Due to the weird rules regarding Advanced weapons
like it or not, 1d8 one handed finesse is the realm of advanced
I mean I can get that
finesse by itself putting a weapon in advanced I can get on paper
But it feels... overpurchased
like there should be a liiiiiiil something more
The Finesse tax is big
cuz for me a d8 finesse with versatile is definitely not martial, but by itself is not enough for advanced
Yeah, 'd8 finesse is usually two handed' etc etc but
Its Just Dex Longsword
Exactly
I feel like to really 'earn' it being advanced it should've been Dex Longsword With a Lil Somethin Somethin
Parry :v
I mean, its a longsword with an extra trait, like most other advanced weapons. The problem isn't with the sword, its with advanced weapons in general.
For that extra Katana feel
Your going to be doing less damage than like
Baby's first martial
For.... marginally better reflex saves??
Yeah Advanced Weapons in general are weird
I understand Paizonis trying to avoid weapons that are strictly better than one another but
Yeah
Sometimes you get Mad Dog Shit like the Taw Launcher or Falcatta and then sometimes they're arguably worse than most martial weapons
The Taw Launcher's hilarious
nah fuck that, Deadly d6 XD
Rolling 2 crits on a double slice falcatta build is like, a dream of mine
Big damage
I just wanna see those damage numbers
the reason I brought up dueling sword is someone in another server was like 'well the dueling sword is a saber' and I just
No bro
Also god I just realized how sad that sounds lol
No
It is not common enough to be the replacement for what is a really common weapon type in fantasy lol
Arent most sword terminoligy words like, nothingness
Most swords are metal
because they've been used historically and contemperily to describe so many different types of sword
So there's no real hard definition
They are but we are not talking about a game where that really holds water as a reason why a certain kind of one doesn't exist
saber I would argue is one of those words that's like
at least in comparison to something like 'longsword'
relatively coherent
curved, single edged sword, usually possessing a knuckle guard, popular across Eurasia
There are exceptions, arguably dao are sabers
and don't have a knuckle guard
a saber is a cavalry sword popular during the napoleonic times imo
yo i'mma just point out that there is a finesse sweep d6 martial club
and there is no finesse sweep d6 martial sword
which there could be
and we could call it a saber
The one I'm writing is more of a dueling saber so went with agile backswing
That's a very accurate weapon
I mean true
But its second trait also only happens if you miss
they're synergistic traits though, to be sure
agile backswing whips it is true
especially on a flurry ranger or something
Lets you move for free for more attacks
Also it opens up the possibility of using a parrying weapon that isn’t agile since you’re just using the saber anyways
Which
Those exist, right?
There has to be one
bo staff
shields
scissore
Or yes a shield
Scissore is a very silly weapon to combo with a saber but it is indeed a non agile parry weapon
Saber and scizore sound fun
Eh, a saber with agile is probably mostly seeing use on an empty-hand build anyways
Or a buckler build
If you like bucklers
God now I wanna make a sidesword that isn’t just a short sword
But it would just be a fucking shortsword lol
Cuz like no other stat line makes sense
There's the Flyssa!
Which is literally the same statblock functionally
Only difference is its versatile P/S instead of versatile S/P
I mean it’s also a knife
Do the new Dragons have hatchling rules?
I also realized
one could make a spada da lato by replacing agile with something else on a shortsword
is agile on par with Deadly D8?
No
Yes
In grand tradition, I made my first spellstrike as a magus on an enemy I was flanking, rolled a nat 1, used a hero point, and still missed
Now that I've paid my tax I am hopeful for the Trillion Damage Crit in my future
in related news i found a tool that calculates the balance of homebrew weapons and
I've done it, I can make my special weapons, they work!
lol nice
Air repeater but I up the damage die to d6, make it fatal d10, and give it cobbled
also make it more expensive and martial
lol
You know what I think would be a fun background, or maybe even an investigator methodology?
academic fencer
'you went to university but instead of going to class you got in sanctioned bitchfights with rival fraternities with swords'
funny story my pf1 alchemist uses a rapier to sort of simulate that aspect of his background
....it has the 'training' enchantment because he wasn't actually any good at it and is nonproficient lmao
lol
I'm thinking about dueling and fencing cuz I realized the saber doesn't meaningfully exist mechanically
and academic fencing in particular because my investigator studied abroad at the University of Lepidstadt
She primarily studied alchemy, funnily enough!
XD
great minds think alike
tbh I had often had the thought that I'd probably do him more as an investigator than an alchemist in 2e
if only because his character was more defined by Knowing Things than alchemy per se
But she was also inducted into a dueling fraternity and, thanks to her father's sword lessons back Kwanlai, had some success
and in the same duel where she received a smitte (the cheek or forehead scar that blooded academic duelists possess), she won in the presence of a traveling Aldori
So accompanied the man back to Brevoy
(Her parents did not like that she did this, but they couldn't really do anything about it for uh, reasons)
I need to actually give.my characters backstories :v
I feel.like a lot of AP discourage extensive backstories though, unfortunately
It's custom games where they really shine
yeahhh and to me that kind of thing is like. A significant portion of the draw of roleplaying games as a concept lol
I don't think I'll ever want to play an AP, but I do hope strength of thousands or something gets a crpg
what's funny is my character either fits Kingmaker perfectly
Or fits into the story I want to write lol
She fits into Kingmaker if she goes down the path of 'actually, fuck going back to Tian Xia I like it here'
Which
She is enough of a proud, conniving bitch to do lmao
Dragon cowboy time
