#Vintage Story

1 messages · Page 3 of 1

ebon plover
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Trees

sterile inlet
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This game is immensely cool

left silo
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nature

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bear is nature

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also, just updated to latest VS version, and by update I mean I have to reinstall it

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shame that expanded food mod isn't updated to v19 yet, but if i were to restart my game, I doubt I could make full uses of the mod anyway

ebon plover
sterile inlet
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I have hunted my first rabbit

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Poor guy :(

hazy pier
sterile inlet
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What happens in this game when you die?

left silo
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depending on the setting

hazy pier
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items drop except worn items lose nututrion and you spawn at half hunger

sterile inlet
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I'm on standard

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And is the respawn point my bed?

hazy pier
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so basicly everything but clothes and armor drop

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no

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you havew to find a temporla gear to set your spawn

sterile inlet
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Gotcha

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Thanks :>

hazy pier
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heres a tip mark any surface ores you find

sterile inlet
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Is there a way to put pins in the map

hazy pier
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also this one i didnt find out until recently hoed fields that dont have seeds planted

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can grow horsetail randomy

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yeah you can pin ton of stuff on the map

sterile inlet
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I encountered my first rift

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That was spooky

hazy pier
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i found chalk

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and its not far

dense saddle
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yo are we fine with me inviting a friend from off-server? She's a little shy to join the discord but was interested in trying out vintage story

hazy pier
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i don't have a problem with it but its creator-unreals server

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they are online so you could ask them

dense saddle
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will hop on shortly

hazy pier
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by online i mena creator is ondiscord not in game

dense saddle
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(oh they're currently occupied)

past obsidian
dense saddle
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all I can say is I can vouch for her being extremely nice

sterile inlet
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:((

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A rift spawned directly in my house

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What the hell

dense saddle
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would that be the one that was vomiting them out on us

sterile inlet
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I'm not in the same game as you, I actually can't play multiplayer games

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Sat internet

dense saddle
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oh...

sterile inlet
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Found out you can get Rifts to despawn by just running away until the chunk unloads

hazy pier
hazy pier
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@dense saddle

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the nothern areas where the teleporter and spawn is

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south where we are

left silo
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so, tested out the river mod, you gotta remember to set your world to have lots of water surface for river to be generated (actual number on the mod page)

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there's waterwheel in the mod that can be powered by the river, they work as a constant consistent power compared to windmill

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however, you need iron to make them, 4 iron plates for a single waterwheel in fact

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8 for the bigger one

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which means it's gonna take a while for you to make it, while you can set up windmill almost from the get go with enough flax

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but on the other hand, it is a consistent power source that will work forever until some guy invented global warming

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the mod also add moss, but it doesn't seems like you can do anything with it yet

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but also it's moss, so I guess you can't really do things with it

hazy pier
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that seems worth it

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also i in a single storm got 3 temp gears

left silo
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Also, the waterwheel at its fastest won't be as fast as the windmill, though I guess if you are investing that much into power, using big gear to exchange torque for apin rate works

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You can always stack a whole bunch of waterwheels together

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If you aren't planning to use that portion of the river for sailing

sterile inlet
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My two day trek into the wilderness to find copper was a failure

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Guess I'm panning for 40 minutes

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I did find a trader in a cart though :0

ebon plover
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im surprised youre not finding much surface copper

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its usually common

sterile inlet
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Yeah I dunno!

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I'm looking for orangish-blue rocks right?

ebon plover
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yeah they'll be mixed in to regular stone

sterile inlet
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Can I melt down copper arrowheads?

ebon plover
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fooddd

sterile inlet
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Yo

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That's such a good QoL bit

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It replaces your current shovel with another from your inventory if the one you're using breaks

hazy pier
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does that wit hspear throws too

sterile inlet
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My pottery hut :>

dense saddle
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:>

hazy pier
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we now have a good locations for shale and granite and i found a decent sized ruin too

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alos pumpkin seeds

sterile inlet
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I have entered the copper age

sterile inlet
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I killed a drifter for the first time >:)

sterile inlet
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Oh this game has biblically accurate moose

sterile inlet
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How much copper goes into an ingot?

hazy pier
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100 units per bar

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use this if yo uwant

sterile inlet
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I appreciate it :>

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Weathered the first temporal storm and I'm about to establish my permanent homestead

left silo
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okay, I was thinking of playing my modded VS a bit, but erm, I think I'm stuck in

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I got a mod called underground mine, and it's basically a mod that generate mine shaft once used by people

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I just started a run and went down the cave and I just love the feeling walking down these empty hallway

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also, easy access to mine, food (mushroom, all the mushroom), and underground ruins

left silo
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hmm okay, all these high cliff face around the river is giving me an idea

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usually, I would just build my farm on water surface for all the moisure

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but I'm not sure how that would affect the speed of the river because I'm looking forward to hydropower

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but because vintage story still has part of the minecraft physic... nobody say I can't build a bridge and a farm at the same time with water block just being up there out of nothing!

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I'm also probably gonna need a lot of bridges for even the starting area I'm in

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the river mod is really a river mod

left silo
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okay, got a cobble stone house down on a riverfront zone

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next step would be to make a proper smithing area as well as pit kiln area, then I guess I will just make a big stockpile of tin bronze (because for some reasons I found a ridiculous amount of tin in this playthrough right at the start), more hand free farm

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then start working on iron production for hydropower and/or bee keeping mostly for beewax

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then I guess I'm good to go for year 1

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oh right, can't forget a good underground food storage too

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though I might need to be aware of the river because they can be quite deep and accidentally digging into them is...bad news

ebon plover
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dwarf fortress aquifer

left silo
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also, it would be nice if I can find more traders, but it seems like using the river mod to create river is preventing most of them from spawning

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I only found one guy so far and unfortunately he is a treasure hunter, everything he sells is useless to me

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at least at this stage of the game

left silo
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I really should build a raft or something to test out how fast I can be on river, it might even takes me somewhere fun quickly

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it was so strong that I could barely get to the bottom of the river, and even then I will quickly be blown away from trying to swim the rapid

ebon plover
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we may have to do some logging

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running low on wood for the first time in a while

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and im planning to ramp up construction

dense saddle
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There is a redwood forest I stumbled on which could be a good source, at least for fox

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I'm planning to build a new smithy, possibly up on the hills to the west, so that it's easier to get high power from the windmills

ebon plover
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moving the smithy is usually a bad idea

dense saddle
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Not moving the current one

ebon plover
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cause then you have to go far away to metal work

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we should probably rebuild the current smithy to not look so bad though

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the main wood problem isnt a lack of firewood,its a lack of variety

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were basically out of maple, ebony, and walnut

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and have little pine

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so mixing in colours to builds is hard

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ill collect woods for those later

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also
underground complex? i find it quite simple

hazy pier
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Toby i made 16 recevr bow stems next time your on i can help you get stuff to make them if yo usee this

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oh yeah i forgot to mention yesterdya we got a teleporter running

civic fjord
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I'm still using my recurve bow, so I'm good there

hazy pier
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oh i meant as in make some for others

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staffen and I tried to clear a cave

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it was bad

dense saddle
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Oh yeah I found a large source of lignite last night

hazy pier
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i know at least 1-2 spots in the desert

dense saddle
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Rin and I were scouting for building spots and I located a huge concentration in a chalk cave

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It's a little southwest of the village

hazy pier
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I know you havent seen it

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but on the way to where we are now we passed by a redwood forrest that surrends a plateu

dense saddle
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Sounds delightful

hazy pier
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its a very high plateu

dense saddle
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If I could only build a teleporter between that and the village...

ebon plover
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You could ask creator to do that

dense saddle
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Actually are tp's like the one at spawn admin-only or are they buildable

ebon plover
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admin built them

dense saddle
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Damn

ebon plover
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We made the journey to our current location legit

hazy pier
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that teleported place we found staffen has shale,clay,lime, and granite stone i found

dense saddle
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We can worry about it later

ebon plover
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and then creator built the tp

dense saddle
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Still no sources of basalt

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I will have to start arbitrarily digging down in hopes of finding a basalt layer

hazy pier
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I do actully know where one is

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but like i said it is deep

ebon plover
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I repaved the streets btw

hazy pier
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there are nightmare drifters at that level

dense saddle
ebon plover
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do you all think I should build more stuff on the surface or in the underground complex

hazy pier
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there is an idea that might work

ebon plover
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Like workshop spaces

hazy pier
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maybe just maybe its possible to just directly dig a hole cause they cant spawn on ladders

dense saddle
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I wanted to finish that little spot behind the bunks into a comfy little space

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But I didn't know if you had plans

hazy pier
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if we had more permant lights we could probally re take the iron mine section

dense saddle
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From what I saw we may as well just re-dig because it looked like that section was depleted

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Yet prospecting suggested there was still stuff down there

hazy pier
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it might be wort just randomyl digging in spos

dense saddle
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So it is probably above or below

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Yeah

ebon plover
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designed to have 3 more exits

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So the space can branch out

hazy pier
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honestly i kinda want more of other kinds of metal then iron

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bronze has the best spear you can make

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brass torcholders look nice

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also we hvae about 20 candles

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ive heavily prospected the southwest but not other directions, the north, or the area at the telporter that takes you east

dense saddle
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I briefly prospected there

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At the exit from the teleporter

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There is a zinc source in that zone so we can get your brass

hazy pier
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we have a good amount of zinc for now

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but its goo to know later

dense saddle
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The copper there too of course

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I wish I had found materials that close together in my solo world

hazy pier
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what was the percent?

dense saddle
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I remember the copper was very highly concentrated

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Oh,

hazy pier
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i found a 24 and a 26% somehwere

dense saddle
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For alloy?

hazy pier
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for the copper

dense saddle
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I cannot remember

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I will check when I am back in but we were right on top of it there at the teleporter exit

sterile inlet
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Making quicklime is the absolute worst

ebon plover
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We need more rare minerals

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cinnabar/alum

dense saddle
# dense saddle I wish I had found materials that close together in my solo world

I need it to be appreciated that I spent the better part of a week looking for materials to make bronze, found nothing but iron that I couldn't acquire, and then once I found a scrape of material for bronze I immediately transitioned to iron. I searched another week for borax for steel, during which time I found everything else but that

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The game's material distribution is quirky

ebon plover
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we got lucky and dodged all the bottlenecks on the server

dense saddle
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borax... borax!

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I curse thee!

ebon plover
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also once the stairwell is finished to the surface im thinking that something cool could be building the underground complex to have surface parts like towers

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underground city that occasionally pierces the surface

past obsidian
ebon plover
past obsidian
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I mostly didn't want a repeat of last server where new players had no idea where to go.

hazy pier
# past obsidian Worth noting, I built the TP AFTER the journey was made.

Mod is no longer maintained, further updates will only be available in Dana Tweaks.
Drops vines while chopping trees or breaking the block they were placed on
Dropping 100% vines from trees
If you love my work, you can support me on Patreon, I would greatly appreciate it, since I invest significant amount of time into modding. Donations encour...

hazy pier
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@dense saddle

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oops

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coirrcet one

dense saddle
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damn

hazy pier
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thats just strange

hazy pier
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i recomend the carryon mod

sterile inlet
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Nah I found an exploit

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I just stored everything in my crafting inventory and ran with it open

dense saddle
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the trader @ 619,119,3768

ebon plover
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we can scam him

hazy pier
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ive been selling gems to the art merchant

sterile inlet
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I love being able to lean tools up against walls

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A rift opens up in my front yard

left silo
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always hate it when a rift opened up on my lawn

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or backyard

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or anywhere near my house

left silo
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tried a bunch of new mods to see if they work on v 19.3 before leaving for a trip

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alchemy mod works and looks like a fun option, always want to mix up deathly mushroom and make potion out of them

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CAN Jewel is a mod where you can encrust jewelry into your tools or weapons to enhance them but.... the mod don't work?

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the jewel grinder specifically, it just doesn't work

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golden comb still works on 19.3, but the ceramic pot might be invisible when you first create and place them down for some reasons

sterile inlet
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How do you let animals out of the reed trap

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I figured it out

ebon plover
sterile inlet
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I'm stealing that for my windmill

left silo
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So I just found out that my starting zone is so infertile that even finding medium quality soil is a hard find

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Well, I like the place, so I'm just gonna cheat a bit

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In fact, I actually managed to find more high quality soil than medium quality soil here, it is that barren

sterile inlet
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First harvest of the new homestead

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Drowning in turnips

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Haven't managed to find salt yet but when I do I'll make so many pickles

hazy pier
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yeah flax oil is a good way to make these in mass

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this was about 10 liters

sterile inlet
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Okay I've hit my first real gripe with this game

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Why is going into a cave instant d-day

hazy pier
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oh yeah there can be a decent ammoutn of drifters

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lighting up caves does help prevent spawns

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and sealing off areas

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for example in the server our iron source half of it is filled with aweful things but the half of the cave that has the iron to mine has lights

sterile inlet
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See I did light up the cave

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But then a glut of like 5 or 6 drifters came from where I had descended

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Whatever they have the spawn rate set to it's too much

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Yeah okay I went into creative mode and surveyed the cave

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There's about 19 live drifters in this cave on top of the 10 drifters I just killed

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I don't get that many drifters in a storm

hazy pier
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yeah generally when your trying to get something you prospected i recomend ladders instead

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ropeladdesr can actully be picked by up from the top by holding rightclick

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so you can go deep then then that shaft is done go to the top and grab all the ladders back

sterile inlet
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Alright I went into the .JSON and edited the spawn rate for drifters

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I'll see how this works out

hazy pier
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also a good note is try to advoid melee combat with drifters above your armor tier

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1 or 2 teirs above can be fine

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but never even engage in melee combati with a nightmare drifter

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the only thing that can handle it is steel armor

sterile inlet
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I kinda want to set it to 10x and see what happens

sterile inlet
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Yeah I think the spawn rate would be super manageable if I were playing multiplayer

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And I'm sure that's what this game is moreso made for

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It's just a little depressing

left silo
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Does expanded food mod work on v19.3? Feel like reinstalling it just for some esrly game utility stuff

ebon plover
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it kinda works

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Cauldrons don't really work

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But everything else does

hazy pier
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i does help making oil lamps a lot easier

ebon plover
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Yeah all the oil and tree tapping is really useful

civic fjord
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From what it seems it works on 1.19.3 except for things that require Expanded Foods specific items

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Like the pan

ebon plover
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the pan works

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just not cauldrons

civic fjord
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It wouldn't let me make lard

ebon plover
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interesting

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I've had no issues with making any expanded foods specific stuff

civic fjord
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Also I think I've figured out how the Aged meat works, which is that once it ages, it entirely ceases to rot while it is on the hook

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I'll have to test some more though

hazy pier
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also we have an entire crate of peat now

ebon plover
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it still rots on hooks

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it just takes longer

hazy pier
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also i found out that hyenas are a great source of hide and fat

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more common then wolves, also weaker in general less damage and they run from less hits

inner hornet
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They also don't aggro from as far away

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wolves are suppose to have a 20 block aggro radius and hyenas only 10

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supposedly

hazy pier
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@dense saddle

dense saddle
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?!

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I thought it was winter

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thank you for spotting that

hazy pier
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should we create a resin farm in the town?

ebon plover
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and yeah trees have different tapping seasons

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its winter when they form sap, not when they are able to be tapped

hazy pier
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should we make a sap farm somewhere?

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get some pinesaplings and just grow them near town

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i guess we could also put a much of taps in the pine forrest

ebon plover
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a tree farm would be better

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for density and management

inner hornet
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Always good to have a tree farm

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You should probably set up a seperate section for tapped trees though

ebon plover
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i just care about a tree farm for tapped trees

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if i wanted trees for logs i would just cut down old growth forests

hazy pier
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how many seeds should i get?

ebon plover
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idk

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it taps 0.1L a day

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thinking about it that means

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if we want 1L a day

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then 10 pine, 10 acacia

hazy pier
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ive got over a stack of pine seeds

ebon plover
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then space then out and plant them ig

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space out so its like 2 blocks between seeds

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we'll trim leaves

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the only issue might be finding space for it

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and then thats gonna be

hazy pier
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could use the islnad thats between where satffen is

ebon plover
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5 more runs of the copper spile mold

hazy pier
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and the town

ebon plover
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not the town

hazy pier
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the little tree is the island im talking about

ebon plover
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yeah that island kinda sucks as a space to use i think the northern area is better

dense saddle
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my condolences

ebon plover
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btw i am planning to put the nasty industrial stuff on the lake front

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and then of course slap a giant gate into town in front of them

dense saddle
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this guy buys bowls lol

ebon plover
hazy pier
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i have a forlorn set im trying to repair it

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i need more gold

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you need 4 gold plates to repair it fully

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5

inner hornet
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Expanded foods is really complicated to understand. Difficult to browse through just by clicking items for their previously need ingredients.

ebon plover
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yeah it's best to look at the thread post or the guides rather than recipes

hazy pier
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oh that mod

ebon plover
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what on earth

sterile inlet
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Luckily that one was on the fringe

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But like

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Running into one of those in the thick part of the forest is gonna be troublesome

left silo
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Guess I will hold back on reinstalling expanded food for now then, as much as I want to make sushi a thing again

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That said, the culinary mod is updated to 19.0, and bottle is very very useful for storing stuff

ebon plover
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the mod just works

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you can make sushi

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i just made sushi on the server today

left silo
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Yeah, but I'm worried my game will just break if a future update that actually works comes in

dense saddle
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mods have been pretty robust so far

ebon plover
hazy pier
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@dense saddle blue is teleporter red is bassault

dense saddle
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Can I borrow your iron chest

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I'll be back on in like 30 minutes

hazy pier
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dont you have one?

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so we now have acess to basault,chert,sandstone, peritodite stone

left silo
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I wish marble isn't so damn hard to find

hazy pier
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yeah its pretty rare

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i use polished chalk often

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it looks marblely

ebon plover
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I hate marble

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every time I find phosphophyllite my brain breaks

hazy pier
hazy pier
hazy pier
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im chosing between one of theese two designs

inner hornet
hazy pier
hazy pier
dense saddle
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dear god

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feeding 4 windmills omnidirectionally into a gear really does produce more torque

dense saddle
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oh my good god this is so stupid

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this is giving me a headache lol

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I'm going to have to rethink a lot about the mountain windmills' configuration

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in fact, no

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there's gonna need to be even more windmill towers

hazy pier
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i think we have enough windmills

hazy pier
ebon plover
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There is a limit to the amount of windmill power you reasonably need

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all we need them for is to grind stuff or hammer stuff

ebon plover
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rebuild is nearly done

left silo
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I think I made a tower with like 8 windmill connected to it at once and that's enough

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That said, it took ingame years of flax growing and trading to make them

hazy pier
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panning is a wierdly good source of flax

hazy pier
inner hornet
hazy pier
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yeah its only bony soil but ive gotten a lot of bony soil

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remember to dig under runits

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ruins

hazy pier
hazy pier
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ignore the colour those are blueprinting blocks

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im working on ideas for roots

hazy pier
dense saddle
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Just got jumped by more than 30 of the funny men on the mountainside

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Fox pointed out the portal activity read as "apocalyptic"

ebon plover
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@dense saddle server crash?

dense saddle
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nope?

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you just dc'd

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happens sometimes I guess

ebon plover
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huhhh

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i just got kicked randomly yeah

ebon plover
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the industrial backyard of a rustic town

hazy pier
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@dense saddle Inet died

dense saddle
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ah

hazy pier
hazy pier
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i still need gold

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i only got 5 nuggets from that trip

ebon plover
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I think I'm gonna go on a severe logging spree to fuel the need for charcoal

civic fjord
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Later today I'm going to work on making some tree stands for logging, just need to figure out the appropriate size

dense saddle
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But by all means, if you want, go ahead and chop some trees. Oak in particular was in weak shape

ebon plover
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we also just need trees for wood anyway

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and every charcoal firing depletes a tun of wood

dense saddle
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It does

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But I chopped the redwoods around the mountain for that pit

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11x11x11x32

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Almost 43,000 units of firewood

ebon plover
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i want more wood

raven flame
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Got a question: Despite seemingly meeting the specs for the "optimum setup", the game still runs poorly for me. Does anyone have/had a similar problem and know a solution?

hazy pier
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whats your render distance set to?

raven flame
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196

dense saddle
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the wind just fucking died after the bloomeries finished cooking the next batch of iron lol

raven flame
hazy pier
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in what way is it running poorly

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shadows is def one irecomend lowering

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this is my settings

raven flame
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Performance tanks when I am outside of my 5x5 hovel. Goes from 60 fps to 30. I've got bloom, smoothlight, FXAA, foam and shiny effect and god rays off. Shadows at low, particles low and even resolution down.

hazy pier
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that sounds odd

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are you on a laptop

raven flame
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nope

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just tried your settings, not sure if it made much of a difference

hazy pier
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make sure its using the proper gpu

raven flame
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How would one go about that?

hazy pier
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on amd i have no idea

raven flame
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I am going to figure that out then

dense saddle
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So good news!

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The helve setup at the mountains works wonders for productivity!

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But now we desperately need more borax!

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and one more iron anvil!

ebon plover
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We have five powdered borax

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Did you use it all?

dense saddle
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nope

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I've used two

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but it is an ingredient for refractory bricks

ebon plover
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dont you mean quartz

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refractory bricks are fire clay, quartz, bauxite

raven flame
hazy pier
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wait i noticed it says you have no mods loaded

raven flame
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should I?

hazy pier
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did you disable everything in the mod area?

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these need to be on

raven flame
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never touched those

hazy pier
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maybe try the discord

raven flame
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yeah, I was thinking this needed to be brought somewhere else

raven flame
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Got it to work, took some time but now the game runs smooth

civic fjord
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How did you check if the game was using your GPU?

raven flame
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While in game, ctrl+F3. Up in the left corner by GC Render

left silo
#

Pretty geode and gemstone mods, solely for cosmetic, probably work in 19.3

left silo
#

Apparnetly you can make bucket or chair and furniture out of them?

ebon plover
#

@dense saddle the resin is still there btw, i checked

#

i emptied the buckets into the barrel

#

it just takes a very long time to cure

dense saddle
#

I poured the resin into those buckets to test

ebon plover
#

oh i didnt know

dense saddle
#

because the resin wasn't curing in the barrel

ebon plover
#

i just poured them back in

dense saddle
#

it seems like some has vanished

#

because we had like 35+ liters and now it's down to 29

#

something is not right

ebon plover
#

yea that sounds weird

#

i gotta log back in once the storm is over

dense saddle
#

the galaxy is at peace

left silo
#

I think the resin amount do get decreased after drying out with Expanded Food?

#

You need to cook maple and birch syrups anyway and that reduce their size

dense saddle
#

well fuck

#

did the server just eat it

ebon plover
#

yes

dense saddle
#

🥹

civic fjord
#

Ripperino

ebon plover
#

it couldnt handle the charcoal

left silo
#

Whuh

civic fjord
#

charcoal overheated the server

left silo
#

Lmao

dense saddle
#

should we...

#

should we @ Creator

past obsidian
#

No. A power outage is happening

#

Eta is an hour till restoration

dense saddle
#

wow damn

#

sorry to hear that

past obsidian
#

Server is back up

left silo
#

Huh

#

When did the alcohol fermentation changed

#

Producing alcohol from grain basically need way less than using berries or fruit because you grind it down to flour and then produce 50 liters of alcohol with 50 grain flours

#

Which means 5 liters of aqua vita only need 500 grains, which is an amount easily achieved by a decent sized grain farm

#

Oh wait nevermind, the result still only create 10 liters lf alcohol

#

So 2500 grains for 5 liters of aqua vita

ebon plover
#

the farming industrial complex

ebon plover
#

pumpkin field added

dense saddle
#

I wonder if there's like a chunk loader mod or something

#

the pine farm is definitely outside the loading radius for a lot of us in the village and beyond because as a test I AFK'd for about 30 minutes and more resin was in the buckets than I've seen since we installed the spiles

civic fjord
#

The resin also only comes out at certain times in the year

ebon plover
#

It's the right time now, they stopped throughout winter

dense saddle
#

The taps stop in December

#

We put them up in October

#

30 minutes isn't a month

#

In 30 minutes they climbed from 0.35l to 0.65l

#

It has now been another 40 minutes since I checked:

#

As I am running back and forth on the north side of town they have climbed from 0.65l to 0.7l

#

So they fill reasonably quick when you are nearby

#

like while I've been typing I'm standing next to the field and it's now climbed to 0.8l

#

the pines are too far

#

so there's got to be a solution to that

hazy pier
#

we have i think 60+ pinetrees tapped

#

thats a lot

past obsidian
hazy pier
#

and it still even with the wierdness produces more resin then you would normally be able to get in general via vanilla methods

dense saddle
#

we haven't even gotten useable resin yet have we

hazy pier
#

yeah we did

dense saddle
#

where's it at

hazy pier
#

you need to put in ab arel then break the barrel

dense saddle
#

The barrel full of Fresh resin?

hazy pier
#

for now on this is what you need to do use the spare buckets to get all the resin into one bucket

#

then when its full at 10 l just let it set on the ground until its done

#

then when you no longer see %cured put it into a barrel and detroy the barrel

ebon plover
#

I literally keep telling you it takes a month and a half to cure

#

iirc it's 2006 in game hours

#

It takes a lot of time

hazy pier
#

@dense saddle

dense saddle
#

thank you

#

because here's what I've been looking at the entire time

ebon plover
#

oh huh weird

hazy pier
#

is that on the ground or in your inv

#

cause the 10 literes is what i see when its on the ground

#

i see the cured when its in my inv

dense saddle
#

It's on the ground, because the tooltip with the curing percentage is exclusively when you mouse over, but because I've only ever had those buckets in my hotbar I have never once seen that number

#

which is what lead to this

#

because when you look at the cellar bottles this is what you get

#

so I just assumed that the information provided from examining an object on the ground was going to be consistent with the mouse tooltip in your inventory

ebon plover
#

@dense saddle hopefully this helps ease your resin fears

dense saddle
#

Most certainly

#

Later tonight after I finish my Lancer game I'll look into creating some powered millstones near the shoreline. I think I can run them on a higher gear to increase production speed.

ebon plover
#

if you get those millstones running it could revolutionise milk production

dense saddle
#

🫡

#

creative mode experimentation has confirmed that 2x2 windmills on 3rd gear can power 4 querns at more than double handcrank speed

ebon plover
#

important

#

DO NOT FARM IN SUMMER

#

the heat will kill the crops

#

late june-late july = our version of winter

dense saddle
#

I noticed this while checking visiting the fields earlier

#

also

#

before I head off to get ready for my session,

#

At 2nd gear 2x2 windmills can power 8 querns at about double handcrank speed instead. 3rd gear can probably power 4 at 3-4x

ebon plover
#

capacity is more important than speed imo

dense saddle
#

I'm inclined to agree

ebon plover
#

given querns are used for grains and stones

#

which are basically always full stacks

#

and we currently have over uh

#

10-15

#

thousand

#

grains

dense saddle
#

god I wish water wheels were vanilla

ebon plover
#

after counting

#

we have about 12 thousand grain

dense saddle
#

what's the lowest expiration date on it right now

ebon plover
#

2 years

dense saddle
#

Hey May when you're on the server next can you make a bunch of sewing kits

#

We've got the materials necessary to upgrade our backpacks so I think it's about time

ebon plover
#

yeah

dense saddle
#

and sewing kits are the sole ingredient locking that

ebon plover
#

but we need more flax

#

its 52 flax twine for one backpack upgrade

dense saddle
#

roger doger will work on that

hazy pier
#

storm over

dense saddle
#

Wasn't the reason I left un/fortunately, sorry for leaving you to dry in that

hazy pier
#

nah its fine

#

i just sat in my storage until its over

#

i have 3 diffrent storage rooms

#

instead of just one

#

they are very small so nothing can spawn in them

dense saddle
#

immediately see the problem with the one I built on the server. I'll fix it tomorrow night

ebon plover
#

added a new field, circled area is where i plan to expand more fields to

#

i think im going to convert the north mostly into terrace farming, that'll require a lot more claystone and clay though so quarries away

#

the fields must grow

civic fjord
#

Looking at this map makes me wonder if the tree farms could be in the space between where my house is and the dump house

ebon plover
#

nah

#

tree farms need a lot of space

civic fjord
#

Maybe a wood farm would be out to the east and this space could be a sap farm

ebon plover
#

sap farm actually might be fair game though

#

but we also have insane syrup production already from berries

civic fjord
#

That's what the trees next to my house are for, just need to check which trees would be for that

ebon plover
#

and sap is much less efficient

#

main advantage would be it can't rot

#

maple/birch are the only trees that produce sap

civic fjord
#

So maple, birch, and two rows of pine

ebon plover
#

no pine

#

we have plenty of pine lmao

#

we have 64 pine

#

we already have a resin farm from pine

civic fjord
#

Oh, is that Staffen's resin farm?

ebon plover
#

yes

civic fjord
#

Doesn't that one have loading issues?

ebon plover
#

it doesnt matter

#

it produces like 10 litres of resin

civic fjord
#

Fair enough though, I can just do the sap

ebon plover
#

it would be an issue if it wasnt so giant lol

#

basically long term, Northside of village is going to be farming, Southside is industry and shipping, Underground is actual housing/kitchens/workshops

#

Once all possible space is used up ill wall off the first part of the village and start a second ring of building

#

will probably build a second pumpkin patch

dense saddle
#

I'm off to work for the afternoon but I finished the milling station. There are 8 querns running up to ~2x hand speed when you disembark at the base level. Next step will be to build a cellar under the querns so that things can be temporarily stored there, and then I'm going to open up that little harbor area more and add some other things in.

ebon plover
#

im gonna start setting up a shipping depot and market square then

#

Shipping depot will have a cellar that you can pull grain grom

dense saddle
#

I went ahead and set up the cellar for the south shore center, now I'm done for the day

hazy pier
hazy pier
#

steel furnace isnt working

#

no idea why

#

fixed it

#

its now partly upgraded to t3 bricks as well

hazy pier
hazy pier
dense saddle
#

I secured an excellent supply of olivine last night but I need to locate where the ilmenite is at

hazy pier
#

go to where the green dots in the map are

dense saddle
#

alright, I couldn't tell at the time

#

I have the foundation for 4 new cementation furnaces underway at the mountain shore

hazy pier
#

green is high yield red is low

ebon plover
ebon plover
#

i hope you like gelatin

hazy pier
#

how are we out of steel?

dense saddle
#

I haven't converted the blister steel from the last load yet

hazy pier
#

ah ok

dense saddle
#

The windmill on top of the village smithy is now fully replaced. The only thing that remains to be done is to construct a roof for its new home.

left silo
#

continueing my VS playthrough, I just remembered that even in the North, some crops cannot handle a tiny amount of heat

#

goddamn Rye

#

of course I had to find a ton of Rye seeds too...

raven flame
#

Guess it ain't my home no more

astral swift
#

if you have time to prepare, any melee enemy can be trivialized the same way as minecraft - stockpile a bunch of spears, build a pillar to stand on, and pelt it from a safe distance

raven flame
#

Already managed to defeat it, but a new problem has emerged

dense saddle
#

what the hell is going on in that field, damn

left silo
#

🐉

civic fjord
#

Is there a mod for dragons?

hazy pier
#

fantays creatuers

inner hornet
#

yeah most recent fantasy creatures update added red dragons

#

They should really do compatability options with kobolds so you can serve them

left silo
#

well, despite my attempt on trying to get leather making as fast as possible now that I started somewhere with limestone, I still ended up crafting a gambeson pant first before any leather required armor

#

and also made a tin bronze chain helmet after finding out that you only need the ingots and I got plenty of that, so I just lack a body armor, meaning 50 percent of incoming attack will just kill me

#

but hey, still much safer than before

#

also really appreciate just getting a bunch of spears made and threw them at anything, I took one hit from a moose and it wiped half my health in one attack, goddamn moose

#

I'm not taking any chances anymore, I'm just gonna spam spear

#

I also decided to partake in some hobbies now that my essential is basically secured, like butterfly catching and making a giant museum to display them

hazy pier
#

good luck there are 119 species of butterfly

left silo
#

yay

#

gotta capture them all!

left silo
#

also, is using water block to automoisturise your farming blocks nerfed? it only seems to reach 75% percent now

#

and also it seems like medium quality soil is still usable but as each stage consumes the nutrient, the growth rate slowed down rather dramatically

dense saddle
#

yes water block moisturization stops at 75%

#

before a sudden rush of work forced me to close the client I started processing a bunch of iron. Unfortunately I was not finished and it was still in my inventory when I logged out

#

I will finish and deliver the iron when I awake from whatever dark slumber awaits me

left silo
#

this is, the weirdest ruin I have found

#

I'm not sure if this is mod or the ruin update in 19.4

#

but I found a gigantic castle ruin.... and on the top floor, there's a goddamn merchant just up there

#

motherfucker made this ruin their house

left silo
#

well

#

apparently I just randomly found a blue gambeson body armor in an underground ruin, so now I'm fully protected with the most mixed up armor pieces

#

annnd the same ruin, modded I think, has a bunch of boozes in them

#

hell yeah

#

distilled booze even, so these are never going to expire

left silo
#

...well, this is gonna be annoying

#

so to have the river mod that, well, generates river, work on my current VS session, I have to increase the water surface setting to like 400 percent

#

this... resulted in my journey to go South for warmer climate involving going over almost 4k of just water

hazy pier
#

i got plenty of rivers when i upped it only a little

left silo
#

Thankfully, primitive survival mod gives me a raft that's just WAY more usable than the base game ones, so that 4k journey is done rather quickly

#

That said, definitely not planning to do another one any time soon

dense saddle
#

ah, server needs updating

hazy pier
#

once it does all the hides we have need to be quickly soaked if we can

ebon plover
#

We Def have enough lime

#

I need to process our lychee

#

If only we had harp seals

#

the finest producer of the pearls for boba

dense saddle
#

sh-should I @ Creator?

ebon plover
#

to update the server? Can't hurt

#

I don't believe creator would mind

dense saddle
#

@past obsidian

#

and Happy Imminent Birthday

past obsidian
#

Ah time for the inevitable update?

dense saddle
#

yup

past obsidian
#

With the hide decay

ebon plover
#

update time

dense saddle
#

oh, wait,

#

I wonder,

#

let me test a mod real quick

#

because I was going to suggest adding something

past obsidian
#

Does it prevent hide decay?

dense saddle
#

lol no

#

sailboats ⛵

#

ayyy sailboats still appear to function

#

If you find a bug, have a suggestion or want to talk, feel free to join my Discord server! 
Joy of Sailing is compatible with Simple Wind Direction, and is much better with it!
Also note that I'm aware of the mod ignoring rivers created by the Rivers mod, I'm planning to fix that but it's not really high on my priority list.
 
Joy of Sailing add...

past obsidian
#

Also I have to update 2 mods.

#

Server is launching

dense saddle
#

okay based on my rigorous 7-8 minutes of testing the sailboat mod continues to function perfectly on 1.19.4

dense saddle
#

they

#

they slowed down the speed of hammer swings

dense saddle
#

The batch of iron is complete. In all there was about 68 ingots worth of it; I retained 32 at the south shore steelworks for once all the furnaces are operational

#

There's still more ore to be smelted though

left silo
#

museum created, now I just need to fill it with stuff

raven flame
#

Anyone got a tip on finding tin?

hazy pier
#

just keep prospecting really

astral swift
#

my strategy was to set up my initial base in a location that happened to already have Very High tin

#

but your mileage may very

left silo
#

you just need to get very lucky with prospecting and actually finding it

#

once you find it, you got all the tin you need, but if you don't, you gonna have a hard time finding it

raven flame
#

The peasant hut takes shape

left silo
#

oh, this is much better looking than the shitty looking cobblestone house I made because I'm terrified of fire

dense saddle
#

I, too fear the fire

left silo
#

Only my museum is made out of wood because it's not like I will put anything hot near it

severe jay
#

afaik the only thing that can light anything unintended on fire is a pit kiln

#

you could literally put your whole campfire and forge setup in a wooden box and you'd be gucci

dense saddle
#

I built my first ever roof over my kilns out of harvested logs and then discovered, to my horror, that 3 blocks high was not high enough to protect it from the fires, and since then I have been extremely particular about my building process and material choice

raven flame
#

Made a simple forge area

ebon plover
severe jay
#

lol

#

but yeah its only pit kilns you have to be careful with, nothing else will light fires

ebon plover
#

grain shipment is ready in town

#

also @dense saddle so youre aware when farming, the only way to get pumpkin seeds is carving pumpkins, the vines dont drop them

dense saddle
#

Yup

#

We had a few pumpkins on the verge of fully rotting

#

I carved them up

#

I'm a bit annoyed you have to choose between either having pumpkin slices or pumpkin seeds

ebon plover
#

yeah

#

its a little annoying

#

its a major grain shipment btw

#

we must have bread

dense saddle
ebon plover
#

im also going to start making standard tailored gambesons

dense saddle
#

I'd like to ask again that you make some sewing kits specifically to improve our storage capacity

ebon plover
#

ye i can

#

but i also need to upgrade my own packs

#

what are you currently on?

dense saddle
#

The very first kind

#

I can't remember what they're called

#

We do however currently have a max stock of flax twine so we can afford to be a little generous

ebon plover
#

mhm

#

upgrades should all be fine then

#

just means a need for more farmland

#

which was the plan anyway

#

vintage story is funny to me because early game is like

#

"augh me back im dying at 35 from a lack of protein in my diet"

#

and then late game you just remove hills to turn into farmland

dense saddle
#

oh, if you can

#

please also make a couple more piece of angled thatch roof

#

I need to climb back on the windmill at some point and add them because the shape of the current roof bothers me a little

#

it feels like the roofing should cover slightly more

ebon plover
#

oh i was also planning to edit the windmill

dense saddle
#

how so

ebon plover
#

exact same reason lol

#

was gonna add some shingling to blend it better

#

maybe some chiseling

dense saddle
#

by all means then do as you will

raven flame
#

Let's fucking go

#

Bronze age here i go

dense saddle
#

As I predicted,

#

After one week it is time to begin looking for more iron

hazy pier
#

i honestly don't know where to look

dense saddle
#

We'll be exploring afield

#

which is kind of why I wanted the sailboats

#

and thank you May for the sewing kits, it's greatly appreciated

hazy pier
#

i think the teleporter in the old iron mine might lead to iron

#

are we out out or is most of steel

dense saddle
#

We're not out of iron ingots

#

We're about out of iron ore

#

I have an unfired load at the mountains

ebon plover
#

also more medicine

#

thatll be useful for deep mining

dense saddle
#

I finally dropped off the steel that had been waiting at the mountain by the way

#

another 32 ingots

#

a further 32 is in the furnaces currently, 50% done

#

I probably won't have time tonight to fully work those

ebon plover
#

I can

ebon plover
#

bad news

#

we are very very low on claystone

#

i could swap to a new type of stone for the new farm expansions

#

but we also need charcoal for terra preta

hazy pier
#

we live on claystone so its not hard to get a ton of

ebon plover
#

yeah itd just require quarrying which is not super interesting

#

we could expand the underground base again and simultaneously benefit i suppose

dense saddle
#

I can address the claystone shortage

#

Think I have a bunch because there is a source in my mountain

#

There, just doubled the amount of claystone stone in storage at the warehouse

#

I will have more later

#

there should be enough for 4 stacks of claystone cobble

raven flame
dense saddle
#

what I would propose now, since we have an issue of needing a lot of materials for terra preta, is to identify the most efficient options for producing rot so we can get a lot of compost going

#

There's plenty of charcoal for the terra preta; the bottleneck is the damned compost

#

It takes the most time to produce

#

Also, on the subject of flax grain:

#

I advocate mostly reserving it for either the compost rot or for generating oil

#

Flax grain is substantially less nutritious than alternatives like spelt or amaranth

#

like 30 for flax vs. 60 for spelt

#

But we inevitably will produce a lot of it because of the constant need for linen

ebon plover
ebon plover
#

I want to phase that out into other kinds but for now it's the most abundant

#

otherwise I'm planning to set up a general press factory/boiling area in the town to process soy milk, oils, and fruit

#

I also want to move our current apiaries and livestock

#

The apiary is too small right now for wax/honey production, and gets in the way of our fields

dense saddle
#

yeah, I have noticed that

ebon plover
#

The livestock block the fields and are also fairly overcrowded

#

Expanded wax products means not just more lighting but also that we could preserve high value meals in sealed crocks for years

dense saddle
#

excellent

ebon plover
#

this probably means logging what little is left of the towns forest fire space

dense saddle
#

we can probably designate some spots to preserve

ebon plover
#

I'd recommend you build a tree farm on your side of the lake btw

#

For charcoal/stick production

dense saddle
#

It's a plan along the way

#

I will be clearing some of the redwood soon for another load of charcoal

#

also, don't know if you're the one who put it here but there are 4x64 stacks of claystone cobblestone at the resin farm

#

in a reed chest

ebon plover
#

I don't need claystone cobblestone I just need claystone stones cause I need the various kinds of claystone blocks

hazy pier
#

i wish red wood seeds werent so rare

dense saddle
#

they also don't grow as tall when you plant them

#

for now I think next major priority is securing a new iron source

#

there are a couple possible candidates nearby but I don't really know what lies further afield

#

Like I haven't surveyed around the teleporter destinations

hazy pier
#

thats probally the best places to check that wouldnt be extremely far walks

dense saddle
#

I know there's magnetite around the southern olivine field, the one accessed from the east teleporter

ebon plover
#

Hopefully we don't enter the bog iron age

dense saddle
#

alright I'm delivering the flour and salt shipment

#

then I think after a break I'm going to go on a survey

dense saddle
#

also, gotta say, a nice little mechanic that would be realistic

#

with specific lower-tech metals (copper or bronze),

#

Tools ought to be able to be hammered back into condition to repair them

#

Iron/steel tools literally lose material as you lose them but bronze stuck around so long historically because it simply lost it shape. Bronze weapons and tools can simply be bonked back into their intended configuration

eager gazelle
#

I wish I were a copper tool

dense saddle
#

My first survey report:

#

The area within a few hundred units to the west, east and south of the translocator exit for the olivine source (hereafter known as The Green Savannah due to the peridotite) contains low amounts of hematite -- highest I saw was 1.71% hematite to the southwest of the translocator position, at 2783x6966.

However the Green Savannah does have a good amount of copper, nickel, and bismuth: 3209x6948 contains 13.53% Pentlandite, and 12.04% Native Copper.

Cupronickel (~65% copper, ~25% nickel) is a necessary alloy for construction of certain machines, including new teleporters. It would be a valuable resource to have once we have secured enough iron for increased production scale.

hazy pier
#

the teleporters you can make are worthless

dense saddle
#

The terrain is very difficult here. It will require some work to make it easily traversable. I have not yet been able to approach the area north of the translocator exit; it is a tall mountain and will require more effort.

hazy pier
#

I don't think any of the jonas items are worth making

dense saddle
#

base return teleporters would be extremely nice. But yes they are absurdly expensive for what they are.

hazy pier
#

base returns are single use

dense saddle
#

yes exactly

#

I was mistaken in believing we could build the same sort of teleporter that Creator set up for quickly reaching the village

hazy pier
#

the terminus one is probally the only one id make just because its reuseable death teleport to save stuff

dense saddle
#

I have made the worst thing conceivable

#

[spoilered for conceptually gross]

#

because there was some dough that was gonna go bad and I had a pocket full of...

#

yeah

left silo
#

oh good lord

ebon plover
eager gazelle
#

I'd conceptually eat that.

dense saddle
#

We once again have a healthy stockpile of steel.

#

It should last a while

#

I estimate at least a week!

dense saddle
#

and now, once we have solved the iron sourcing problems, we will be able to up our production to two weeks' worth of steel at a time!

dense saddle
#

I located the Green Savannah iron

#

The iron here is very rich. I estimate approximately 3K iron bits

dense saddle
#

It was actually 4,000

#

I couldn't get all of it but hey this'll last a little while

#

maybe even like a week and a half!

dense saddle
#

IIIIIIIIIIIIIIIIIIIIIIIIIIIINDUSTRYYYYYYYYYYYYY

#

Also, lastly, I have produced a stack of 64x terra preta.

dense saddle
#

Looks like the server's offline woop never mind back up thank you Creator

past obsidian
#

...but I didn't do anything

dense saddle
#

(for hosting)

#

I discovered that a lot of the older grain is spoiling

#

The stuff that was saveable I have in the quern machine while I am doing some work

raven flame
#

The cozy time of the year

dense saddle
#

I will require assistance in getting the next load of charcoal firewood loaded

#

It will be a lot

ebon plover
#

I'm gonna be off he server for a week due to being away from home

#

Good luck to the charcoal loading tho

left silo
#

Had a thought, is there anyway to generate pregenerated building in creative mode?

#

I just want to figure out what new ruin came from 19.3 and what is from mod

left silo
#

in hindsight I should have just downloaded stone quarry mod, that makes getting stones much faster

left silo
#

seems like the area I'm in is windy 24 7 so going full windmill lets me power up a lot of things

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just need to get all the flax first

left silo
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revamped my cobblestone house to something that actually looks nice

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well, only the roof thus far, is hoping to make some fancy blocks and replace the whole thing brick by brick

left silo
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this is also my windmill, made with random construction material I have found in ruins, and also have a modded windmill my quern can actually run off one windmill only for a proper look

left silo
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annnnd distiller borrowed from some ruins have been set up, I can now make some concentrated moonshine

left silo
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I have obtained bamboo and thus the best drip

left silo
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Tried the coinage mod and the coin does look pretty but the game is freakibg out from rendering so many polygon at once

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It's really the problem of too many object being rendered

left silo
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okay, I think I should start a new project, since winter is about to come, I might as well set up a greenhouse for the next year

inner hornet
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is there reverse greenhouses irl? I guess that's just air conditioning really

left silo
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i think so

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it's why that's so expensive

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the only cost effective way of growing cold climate crop in hot place is go somewhere high

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which is what they did here, but mostly as tourism shit

inner hornet
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oh yeah! I forgot about altitude

left silo
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annnnd greenhouse completed, really got a ton of contruction material lying around

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you know what, greenhouse looks nice enough and this fall has been really consistent with its below zero temperature thus far, I think I can extend my farming season properly to 9 months

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so I think i will make more greenhouse and grow everything in them, summer is hot, but none of them are more than 30 degree hot, enough for a lot of crops with 40 degree heat endurance, I might even be able to plant rye in winter

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depending on how cold winter gets, because I still haven't encounter it in this session yet

left silo
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now to make all the iron and eventually upgrade them all to steel

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and finally, I can actually make use of the meteoric iron I have found

left silo
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in this playthrough, I noticed I'm using a lot more lead ingots than I thought, mostly because I actually bothered to decorate my building this time so making all the window panel is eating up all of my ingots

past obsidian
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Just a heads up, I'm going to be without Internet from midnight CDT to 5am

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ISP is doing maintenance

dense saddle
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🫡

left silo
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finally created an iron anvil and made a meteoric iron chain helmet from it, and the helvehammer really helped in mass procession of iron

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unfortuantely, I don't have an easy source of olivine this time, so it looks like my steel furnace, whenever I make one, is going to be more fragile than usual

left silo
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okay so it looks like vintage story expended food mod is working perfectly fine on 19.3

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okay, time to make all the candied fruit shit

left silo
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trap door count for cellar rigth?

hazy pier
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yes

left silo
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okay thanks

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annnnd absolutely destroyed the hill behind my buildings, I now have more space to build crap with

left silo
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annnd out of glass for my fourth greenhouse for the coming spring

left silo
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and year 0 has passed, winter still raging though

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firework in primitive survival is very much just cosmetic, but it's also kinda fun to make and launch them

left silo
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Now that my house is basically more than fully functional, time to make some sauces with expanded food mod so I can make some real fancy sushi dishes when winter ends

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Also, I now realise the power of rye, because it can withstand up to -12 degree celsius, and with a green house, I could farm it when it is -17 degree

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It's still too cold, but I think I can put it down when february came, which is very early for farm

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Also yeah, I spent sometimes making a bunch of green house, each can handle 81 crops

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4 of them currently, which is probably more than enough for one person

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I don't even have the seed to utilise all of them

left silo
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seriously, I don't understand why does my copy vintage has these visual bug with expanded food mod, it makes no sense

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nothing really affect it, it's just that the food just looks weird in colour

left silo
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expanded my stone oven, and now I can make a whole bunch of breads and pemmican and hardtack and other thing that requires oven in one go

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My plan to use greenhouse to grow Rye early is sadly, dashed, because the damn winter stay precisely above -17 degree celsius at my home and thus I cannot plant down Rye at all

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Either way, it's good to be back to my previous level of infrstructure and then surpassed it

inner hornet
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What's the stone oven from?

left silo
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< Stone Bake Oven >
By Captain Oats and G3rste
This mod allows the player to create a Stone Bake Oven that comes in a large variety of stone which functions the same as the clay oven in the game but is far better for large batch baking.
Mod Highlights:
Save Fuel! - The oven that this mod provides a way to bake a larger quantity of baked good wit...

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it makes baking things way more convenient

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annnd started my steel furnace, steel age here I come

left silo
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really making the world most complicated mixing machine here...

left silo
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behold, an entire windmill, with transmission setup, just to connect to one singular mixing machine

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it does mix pretty fast when the wind get going though, which is almost whenever at this place

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and yeah, I intentionally make it looks spindly as heck with fences

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looks very haphazardly put together.

left silo
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it really is a small town at this point

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also, constructed an alchemy lab directly below my house, gotta keep my strongest potion here

summer tulip
left silo
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ohhhh, second main story mission

left silo
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Spring has finally arrived, but building all those greenhouses have been worth it for letting me start farming earlier, though that basically only let me farm Rye and Carrot earlier

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And erm, I don't think I will need anymore carrots after that harvest

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Now I'm just going through the process of waiting for stuff to grow to make wine or sauce out of them and just get as much grains as possible because I like baking bread

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And also maybe get a chicken coop

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Having eggs would be nice for softer bread and stuff

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I think I have basically achieved every goal in the game currently, just surviving in leisure now

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I might just construct random stuff at this ppint

past obsidian
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Tiny frogs

hazy pier
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they showed grasshoopers earlier

ebon plover
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I love these frogs

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They're native to where some of my family lives and they have the best noise ever

ebon plover
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@past obsidian yippee!! New expanded foods version

ebon plover
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it adds salad dressing and vanilla fish recipes