#Vintage Story
1 messages · Page 3 of 1
This game is immensely cool
nature
bear is nature
also, just updated to latest VS version, and by update I mean I have to reinstall it
shame that expanded food mod isn't updated to v19 yet, but if i were to restart my game, I doubt I could make full uses of the mod anyway
What happens in this game when you die?
depending on the setting
items drop except worn items lose nututrion and you spawn at half hunger
so basicly everything but clothes and armor drop
no
you havew to find a temporla gear to set your spawn
heres a tip mark any surface ores you find
Is there a way to put pins in the map
also this one i didnt find out until recently hoed fields that dont have seeds planted
can grow horsetail randomy
yeah you can pin ton of stuff on the map
yo are we fine with me inviting a friend from off-server? She's a little shy to join the discord but was interested in trying out vintage story
i don't have a problem with it but its creator-unreals server
they are online so you could ask them
will hop on shortly
by online i mena creator is ondiscord not in game
@past obsidian sorry to @ you, but are you okay with this?
(oh they're currently occupied)
I have no issues with this as long as everyone is ok with it
all I can say is I can vouch for her being extremely nice
would that be the one that was vomiting them out on us
I'm not in the same game as you, I actually can't play multiplayer games
Sat internet
oh...
Found out you can get Rifts to despawn by just running away until the chunk unloads
@dense saddle
the nothern areas where the teleporter and spawn is
south where we are
so, tested out the river mod, you gotta remember to set your world to have lots of water surface for river to be generated (actual number on the mod page)
there's waterwheel in the mod that can be powered by the river, they work as a constant consistent power compared to windmill
however, you need iron to make them, 4 iron plates for a single waterwheel in fact
8 for the bigger one
which means it's gonna take a while for you to make it, while you can set up windmill almost from the get go with enough flax
but on the other hand, it is a consistent power source that will work forever until some guy invented global warming
the mod also add moss, but it doesn't seems like you can do anything with it yet
but also it's moss, so I guess you can't really do things with it
Also, the waterwheel at its fastest won't be as fast as the windmill, though I guess if you are investing that much into power, using big gear to exchange torque for apin rate works
You can always stack a whole bunch of waterwheels together
If you aren't planning to use that portion of the river for sailing
My two day trek into the wilderness to find copper was a failure
Guess I'm panning for 40 minutes
I did find a trader in a cart though :0
yeah they'll be mixed in to regular stone
Can I melt down copper arrowheads?
fooddd
Yo
That's such a good QoL bit
It replaces your current shovel with another from your inventory if the one you're using breaks
does that wit hspear throws too
:>
we now have a good locations for shale and granite and i found a decent sized ruin too
alos pumpkin seeds
I killed a drifter for the first time >:)
Oh this game has biblically accurate moose
How much copper goes into an ingot?
I appreciate it :>
Weathered the first temporal storm and I'm about to establish my permanent homestead
okay, I was thinking of playing my modded VS a bit, but erm, I think I'm stuck in
I got a mod called underground mine, and it's basically a mod that generate mine shaft once used by people
I just started a run and went down the cave and I just love the feeling walking down these empty hallway
also, easy access to mine, food (mushroom, all the mushroom), and underground ruins
hmm okay, all these high cliff face around the river is giving me an idea
usually, I would just build my farm on water surface for all the moisure
but I'm not sure how that would affect the speed of the river because I'm looking forward to hydropower
but because vintage story still has part of the minecraft physic... nobody say I can't build a bridge and a farm at the same time with water block just being up there out of nothing!
I'm also probably gonna need a lot of bridges for even the starting area I'm in
the river mod is really a river mod
okay, got a cobble stone house down on a riverfront zone
next step would be to make a proper smithing area as well as pit kiln area, then I guess I will just make a big stockpile of tin bronze (because for some reasons I found a ridiculous amount of tin in this playthrough right at the start), more hand free farm
then start working on iron production for hydropower and/or bee keeping mostly for beewax
then I guess I'm good to go for year 1
oh right, can't forget a good underground food storage too
though I might need to be aware of the river because they can be quite deep and accidentally digging into them is...bad news
dwarf fortress aquifer
also, it would be nice if I can find more traders, but it seems like using the river mod to create river is preventing most of them from spawning
I only found one guy so far and unfortunately he is a treasure hunter, everything he sells is useless to me
at least at this stage of the game
I really should build a raft or something to test out how fast I can be on river, it might even takes me somewhere fun quickly
it was so strong that I could barely get to the bottom of the river, and even then I will quickly be blown away from trying to swim the rapid
we may have to do some logging
running low on wood for the first time in a while
and im planning to ramp up construction
There is a redwood forest I stumbled on which could be a good source, at least for fox
I'm planning to build a new smithy, possibly up on the hills to the west, so that it's easier to get high power from the windmills
moving the smithy is usually a bad idea
Not moving the current one
cause then you have to go far away to metal work
we should probably rebuild the current smithy to not look so bad though
the main wood problem isnt a lack of firewood,its a lack of variety
were basically out of maple, ebony, and walnut
and have little pine
so mixing in colours to builds is hard
ill collect woods for those later
also
underground complex? i find it quite simple
Toby i made 16 recevr bow stems next time your on i can help you get stuff to make them if yo usee this
oh yeah i forgot to mention yesterdya we got a teleporter running
I'm still using my recurve bow, so I'm good there
oh i meant as in make some for others
staffen and I tried to clear a cave
it was bad
Oh yeah I found a large source of lignite last night
i know at least 1-2 spots in the desert
Rin and I were scouting for building spots and I located a huge concentration in a chalk cave
It's a little southwest of the village
I know you havent seen it
but on the way to where we are now we passed by a redwood forrest that surrends a plateu
Sounds delightful
its a very high plateu
If I could only build a teleporter between that and the village...
You could ask creator to do that
Actually are tp's like the one at spawn admin-only or are they buildable
admin built them
Damn
We made the journey to our current location legit
that teleported place we found staffen has shale,clay,lime, and granite stone i found
We can worry about it later
and then creator built the tp
Still no sources of basalt
I will have to start arbitrarily digging down in hopes of finding a basalt layer
I repaved the streets btw
there are nightmare drifters at that level
Delightful! I'll begin mining as soon as I'm done cooking breakfast.
do you all think I should build more stuff on the surface or in the underground complex
there is an idea that might work
Like workshop spaces
maybe just maybe its possible to just directly dig a hole cause they cant spawn on ladders
I wanted to finish that little spot behind the bunks into a comfy little space
But I didn't know if you had plans
if we had more permant lights we could probally re take the iron mine section
From what I saw we may as well just re-dig because it looked like that section was depleted
Yet prospecting suggested there was still stuff down there
it might be wort just randomyl digging in spos
that's a stairwell to the surface lol
designed to have 3 more exits
So the space can branch out
honestly i kinda want more of other kinds of metal then iron
bronze has the best spear you can make
brass torcholders look nice
also we hvae about 20 candles
ive heavily prospected the southwest but not other directions, the north, or the area at the telporter that takes you east
I briefly prospected there
At the exit from the teleporter
There is a zinc source in that zone so we can get your brass
The copper there too of course
I wish I had found materials that close together in my solo world
what was the percent?
i found a 24 and a 26% somehwere
For alloy?
for the copper
I cannot remember
I will check when I am back in but we were right on top of it there at the teleporter exit
I need it to be appreciated that I spent the better part of a week looking for materials to make bronze, found nothing but iron that I couldn't acquire, and then once I found a scrape of material for bronze I immediately transitioned to iron. I searched another week for borax for steel, during which time I found everything else but that
The game's material distribution is quirky
yeah that happens often
we got lucky and dodged all the bottlenecks on the server
also once the stairwell is finished to the surface im thinking that something cool could be building the underground complex to have surface parts like towers
underground city that occasionally pierces the surface
Worth noting, I built the TP AFTER the journey was made.
yeah that's what im saying
I mostly didn't want a repeat of last server where new players had no idea where to go.
coudl we get this added?
https://mods.vintagestory.at/dropvinesanyway
Mod is no longer maintained, further updates will only be available in Dana Tweaks.
Drops vines while chopping trees or breaking the block they were placed on
Dropping 100% vines from trees
If you love my work, you can support me on Patreon, I would greatly appreciate it, since I invest significant amount of time into modding. Donations encour...
damn
thats just strange
i recomend the carryon mod
Nah I found an exploit
I just stored everything in my crafting inventory and ran with it open
we can scam him
ive been selling gems to the art merchant
I love being able to lean tools up against walls
A rift opens up in my front yard
always hate it when a rift opened up on my lawn
or backyard
or anywhere near my house
tried a bunch of new mods to see if they work on v 19.3 before leaving for a trip
alchemy mod works and looks like a fun option, always want to mix up deathly mushroom and make potion out of them
CAN Jewel is a mod where you can encrust jewelry into your tools or weapons to enhance them but.... the mod don't work?
the jewel grinder specifically, it just doesn't work
golden comb still works on 19.3, but the ceramic pot might be invisible when you first create and place them down for some reasons
So I just found out that my starting zone is so infertile that even finding medium quality soil is a hard find
Well, I like the place, so I'm just gonna cheat a bit
In fact, I actually managed to find more high quality soil than medium quality soil here, it is that barren
First harvest of the new homestead
Drowning in turnips
Haven't managed to find salt yet but when I do I'll make so many pickles
Okay I've hit my first real gripe with this game
Why is going into a cave instant d-day
oh yeah there can be a decent ammoutn of drifters
lighting up caves does help prevent spawns
and sealing off areas
for example in the server our iron source half of it is filled with aweful things but the half of the cave that has the iron to mine has lights
See I did light up the cave
But then a glut of like 5 or 6 drifters came from where I had descended
Whatever they have the spawn rate set to it's too much
Yeah okay I went into creative mode and surveyed the cave
There's about 19 live drifters in this cave on top of the 10 drifters I just killed
I don't get that many drifters in a storm
yeah generally when your trying to get something you prospected i recomend ladders instead
ropeladdesr can actully be picked by up from the top by holding rightclick
so you can go deep then then that shaft is done go to the top and grab all the ladders back
Alright I went into the .JSON and edited the spawn rate for drifters
I'll see how this works out
also a good note is try to advoid melee combat with drifters above your armor tier
1 or 2 teirs above can be fine
but never even engage in melee combati with a nightmare drifter
the only thing that can handle it is steel armor
I kinda want to set it to 10x and see what happens
Yeah I think the spawn rate would be super manageable if I were playing multiplayer
And I'm sure that's what this game is moreso made for
It's just a little depressing
Does expanded food mod work on v19.3? Feel like reinstalling it just for some esrly game utility stuff
i does help making oil lamps a lot easier
Yeah all the oil and tree tapping is really useful
From what it seems it works on 1.19.3 except for things that require Expanded Foods specific items
Like the pan
It wouldn't let me make lard
Also I think I've figured out how the Aged meat works, which is that once it ages, it entirely ceases to rot while it is on the hook
I'll have to test some more though
also we have an entire crate of peat now
It doesn't
it still rots on hooks
it just takes longer
also i found out that hyenas are a great source of hide and fat
more common then wolves, also weaker in general less damage and they run from less hits
They also don't aggro from as far away
wolves are suppose to have a 20 block aggro radius and hyenas only 10
supposedly
@dense saddle
should we create a resin farm in the town?
yes
and yeah trees have different tapping seasons
its winter when they form sap, not when they are able to be tapped
should we make a sap farm somewhere?
get some pinesaplings and just grow them near town
i guess we could also put a much of taps in the pine forrest
Always good to have a tree farm
You should probably set up a seperate section for tapped trees though
i just care about a tree farm for tapped trees
if i wanted trees for logs i would just cut down old growth forests
how many seeds should i get?
idk
it taps 0.1L a day
thinking about it that means
if we want 1L a day
then 10 pine, 10 acacia
ive got over a stack of pine seeds
then space then out and plant them ig
space out so its like 2 blocks between seeds
we'll trim leaves
the only issue might be finding space for it
and then thats gonna be
could use the islnad thats between where satffen is
5 more runs of the copper spile mold
and the town
not the town
yeah that island kinda sucks as a space to use i think the northern area is better
btw i am planning to put the nasty industrial stuff on the lake front
and then of course slap a giant gate into town in front of them
the helmet is pretty good
i have a forlorn set im trying to repair it
i need more gold
you need 4 gold plates to repair it fully
5
Expanded foods is really complicated to understand. Difficult to browse through just by clicking items for their previously need ingredients.
yeah it's best to look at the thread post or the guides rather than recipes
oh that mod
what on earth
Luckily that one was on the fringe
But like
Running into one of those in the thick part of the forest is gonna be troublesome
Guess I will hold back on reinstalling expanded food for now then, as much as I want to make sushi a thing again
That said, the culinary mod is updated to 19.0, and bottle is very very useful for storing stuff
i mean
the mod just works
you can make sushi
i just made sushi on the server today
Yeah, but I'm worried my game will just break if a future update that actually works comes in
mods have been pretty robust so far
I wish marble isn't so damn hard to find
dear god
feeding 4 windmills omnidirectionally into a gear really does produce more torque
oh my good god this is so stupid
this is giving me a headache lol
I'm going to have to rethink a lot about the mountain windmills' configuration
in fact, no
there's gonna need to be even more windmill towers
i think we have enough windmills
as the person that has to grow the flax . No
There is a limit to the amount of windmill power you reasonably need
all we need them for is to grind stuff or hammer stuff
rebuild is nearly done
I think I made a tower with like 8 windmill connected to it at once and that's enough
That said, it took ingame years of flax growing and trading to make them
panning is a wierdly good source of flax
Is it good with regular sand? I thought you only got flax from bony soil
yeah its only bony soil but ive gotten a lot of bony soil
remember to dig under runits
ruins
Just got jumped by more than 30 of the funny men on the mountainside
Fox pointed out the portal activity read as "apocalyptic"
@dense saddle server crash?
the industrial backyard of a rustic town
@dense saddle Inet died
ah
pretty light harvest tbh
I think I'm gonna go on a severe logging spree to fuel the need for charcoal
Later today I'm going to work on making some tree stands for logging, just need to figure out the appropriate size
If you look on the map, northeast of my mountain site there is a structure near the lake shore, a square made of slate with a granite square in the center. That is the new charcoal pit. There is still something close to a thousand units of charcoal in there, with a lower layer of unfired wood which we haven't determined yet why it failed to burn.
But by all means, if you want, go ahead and chop some trees. Oak in particular was in weak shape
weak stuff we can get more
we also just need trees for wood anyway
and every charcoal firing depletes a tun of wood
It does
But I chopped the redwoods around the mountain for that pit
11x11x11x32
Almost 43,000 units of firewood
i want more wood
Got a question: Despite seemingly meeting the specs for the "optimum setup", the game still runs poorly for me. Does anyone have/had a similar problem and know a solution?
whats your render distance set to?
196
the wind just fucking died after the bloomeries finished cooking the next batch of iron lol
For more info, I got the following:
Intel i5-13600k
32 GB Ram
Radeon RX 6800 XT
in what way is it running poorly
shadows is def one irecomend lowering
this is my settings
Performance tanks when I am outside of my 5x5 hovel. Goes from 60 fps to 30. I've got bloom, smoothlight, FXAA, foam and shiny effect and god rays off. Shadows at low, particles low and even resolution down.
make sure its using the proper gpu
How would one go about that?
on amd i have no idea
I am going to figure that out then
So good news!
The helve setup at the mountains works wonders for productivity!
But now we desperately need more borax!
and one more iron anvil!
Managed to force it to use my amd card
but...
wait i noticed it says you have no mods loaded
should I?
never touched those
maybe try the discord
yeah, I was thinking this needed to be brought somewhere else
Got it to work, took some time but now the game runs smooth
How did you check if the game was using your GPU?
While in game, ctrl+F3. Up in the left corner by GC Render
Apparnetly you can make bucket or chair and furniture out of them?
@dense saddle the resin is still there btw, i checked
i emptied the buckets into the barrel
it just takes a very long time to cure
I poured the resin into those buckets to test
oh i didnt know
because the resin wasn't curing in the barrel
i just poured them back in
it seems like some has vanished
because we had like 35+ liters and now it's down to 29
something is not right
the galaxy is at peace
I think the resin amount do get decreased after drying out with Expanded Food?
You need to cook maple and birch syrups anyway and that reduce their size
yes
🥹
Ripperino
it couldnt handle the charcoal
Whuh
charcoal overheated the server
Lmao
Huh
When did the alcohol fermentation changed
Producing alcohol from grain basically need way less than using berries or fruit because you grind it down to flour and then produce 50 liters of alcohol with 50 grain flours
Which means 5 liters of aqua vita only need 500 grains, which is an amount easily achieved by a decent sized grain farm
Oh wait nevermind, the result still only create 10 liters lf alcohol
So 2500 grains for 5 liters of aqua vita
the farming industrial complex
pumpkin field added
I wonder if there's like a chunk loader mod or something
the pine farm is definitely outside the loading radius for a lot of us in the village and beyond because as a test I AFK'd for about 30 minutes and more resin was in the buckets than I've seen since we installed the spiles
The resin also only comes out at certain times in the year
It's the right time now, they stopped throughout winter
The taps stop in December
We put them up in October
30 minutes isn't a month
In 30 minutes they climbed from 0.35l to 0.65l
It has now been another 40 minutes since I checked:
As I am running back and forth on the north side of town they have climbed from 0.65l to 0.7l
So they fill reasonably quick when you are nearby
like while I've been typing I'm standing next to the field and it's now climbed to 0.8l
the pines are too far
so there's got to be a solution to that
This shouldn't matter because the game will still keep track of time on unloaded chunks, it'll just snapshot the chunk to 'the present'
and it still even with the wierdness produces more resin then you would normally be able to get in general via vanilla methods
we haven't even gotten useable resin yet have we
yeah we did
where's it at
you need to put in ab arel then break the barrel
The barrel full of Fresh resin?
for now on this is what you need to do use the spare buckets to get all the resin into one bucket
then when its full at 10 l just let it set on the ground until its done
then when you no longer see %cured put it into a barrel and detroy the barrel
It's still curing
I literally keep telling you it takes a month and a half to cure
iirc it's 2006 in game hours
It takes a lot of time
@dense saddle
oh huh weird
is that on the ground or in your inv
cause the 10 literes is what i see when its on the ground
i see the cured when its in my inv
It's on the ground, because the tooltip with the curing percentage is exclusively when you mouse over, but because I've only ever had those buckets in my hotbar I have never once seen that number
which is what lead to this
because when you look at the cellar bottles this is what you get
so I just assumed that the information provided from examining an object on the ground was going to be consistent with the mouse tooltip in your inventory
@dense saddle hopefully this helps ease your resin fears
Most certainly
Later tonight after I finish my Lancer game I'll look into creating some powered millstones near the shoreline. I think I can run them on a higher gear to increase production speed.
if you get those millstones running it could revolutionise milk production
🫡
creative mode experimentation has confirmed that 2x2 windmills on 3rd gear can power 4 querns at more than double handcrank speed
important
DO NOT FARM IN SUMMER
the heat will kill the crops
late june-late july = our version of winter
I noticed this while checking visiting the fields earlier
also
before I head off to get ready for my session,
At 2nd gear 2x2 windmills can power 8 querns at about double handcrank speed instead. 3rd gear can probably power 4 at 3-4x
capacity is more important than speed imo
I'm inclined to agree
given querns are used for grains and stones
which are basically always full stacks
and we currently have over uh
10-15
thousand
grains
god I wish water wheels were vanilla
what's the lowest expiration date on it right now
2 years
Hey May when you're on the server next can you make a bunch of sewing kits
We've got the materials necessary to upgrade our backpacks so I think it's about time
yeah
and sewing kits are the sole ingredient locking that
roger doger will work on that
storm over
Wasn't the reason I left un/fortunately, sorry for leaving you to dry in that
nah its fine
i just sat in my storage until its over
i have 3 diffrent storage rooms
instead of just one
they are very small so nothing can spawn in them
immediately see the problem with the one I built on the server. I'll fix it tomorrow night
added a new field, circled area is where i plan to expand more fields to
i think im going to convert the north mostly into terrace farming, that'll require a lot more claystone and clay though so quarries away
the fields must grow
Looking at this map makes me wonder if the tree farms could be in the space between where my house is and the dump house
Here-ish
Maybe a wood farm would be out to the east and this space could be a sap farm
sap farm actually might be fair game though
but we also have insane syrup production already from berries
That's what the trees next to my house are for, just need to check which trees would be for that
and sap is much less efficient
main advantage would be it can't rot
maple/birch are the only trees that produce sap
So maple, birch, and two rows of pine
no pine
we have plenty of pine lmao
we have 64 pine
we already have a resin farm from pine
Oh, is that Staffen's resin farm?
yes
Doesn't that one have loading issues?
Fair enough though, I can just do the sap
it would be an issue if it wasnt so giant lol
basically long term, Northside of village is going to be farming, Southside is industry and shipping, Underground is actual housing/kitchens/workshops
Once all possible space is used up ill wall off the first part of the village and start a second ring of building
will probably build a second pumpkin patch
I'm off to work for the afternoon but I finished the milling station. There are 8 querns running up to ~2x hand speed when you disembark at the base level. Next step will be to build a cellar under the querns so that things can be temporarily stored there, and then I'm going to open up that little harbor area more and add some other things in.
im gonna start setting up a shipping depot and market square then
Shipping depot will have a cellar that you can pull grain grom
I went ahead and set up the cellar for the south shore center, now I'm done for the day
steel furnace isnt working
no idea why
fixed it
its now partly upgraded to t3 bricks as well
I secured an excellent supply of olivine last night but I need to locate where the ilmenite is at
go to where the green dots in the map are
alright, I couldn't tell at the time
I have the foundation for 4 new cementation furnaces underway at the mountain shore
green is high yield red is low
you are truly making the midlands out there
i hope you like gelatin
how are we out of steel?
I haven't converted the blister steel from the last load yet
ah ok
The windmill on top of the village smithy is now fully replaced. The only thing that remains to be done is to construct a roof for its new home.
continueing my VS playthrough, I just remembered that even in the North, some crops cannot handle a tiny amount of heat
goddamn Rye
of course I had to find a ton of Rye seeds too...
Guess it ain't my home no more
if you have time to prepare, any melee enemy can be trivialized the same way as minecraft - stockpile a bunch of spears, build a pillar to stand on, and pelt it from a safe distance
what the hell is going on in that field, damn
🐉
Is there a mod for dragons?
fantays creatuers
yeah most recent fantasy creatures update added red dragons
They should really do compatability options with kobolds so you can serve them
well, despite my attempt on trying to get leather making as fast as possible now that I started somewhere with limestone, I still ended up crafting a gambeson pant first before any leather required armor
and also made a tin bronze chain helmet after finding out that you only need the ingots and I got plenty of that, so I just lack a body armor, meaning 50 percent of incoming attack will just kill me
but hey, still much safer than before
also really appreciate just getting a bunch of spears made and threw them at anything, I took one hit from a moose and it wiped half my health in one attack, goddamn moose
I'm not taking any chances anymore, I'm just gonna spam spear
I also decided to partake in some hobbies now that my essential is basically secured, like butterfly catching and making a giant museum to display them
good luck there are 119 species of butterfly
also, is using water block to automoisturise your farming blocks nerfed? it only seems to reach 75% percent now
and also it seems like medium quality soil is still usable but as each stage consumes the nutrient, the growth rate slowed down rather dramatically
yes water block moisturization stops at 75%
before a sudden rush of work forced me to close the client I started processing a bunch of iron. Unfortunately I was not finished and it was still in my inventory when I logged out
I will finish and deliver the iron when I awake from whatever dark slumber awaits me
this is, the weirdest ruin I have found
I'm not sure if this is mod or the ruin update in 19.4
but I found a gigantic castle ruin.... and on the top floor, there's a goddamn merchant just up there
motherfucker made this ruin their house
well
apparently I just randomly found a blue gambeson body armor in an underground ruin, so now I'm fully protected with the most mixed up armor pieces
annnd the same ruin, modded I think, has a bunch of boozes in them
hell yeah
distilled booze even, so these are never going to expire
...well, this is gonna be annoying
so to have the river mod that, well, generates river, work on my current VS session, I have to increase the water surface setting to like 400 percent
this... resulted in my journey to go South for warmer climate involving going over almost 4k of just water
i got plenty of rivers when i upped it only a little
Thankfully, primitive survival mod gives me a raft that's just WAY more usable than the base game ones, so that 4k journey is done rather quickly
That said, definitely not planning to do another one any time soon
ah, server needs updating
once it does all the hides we have need to be quickly soaked if we can
We Def have enough lime
I need to process our lychee
If only we had harp seals
the finest producer of the pearls for boba
Ah time for the inevitable update?
yup
With the hide decay
update time

oh, wait,
I wonder,
let me test a mod real quick
because I was going to suggest adding something
Does it prevent hide decay?
lol no
sailboats ⛵
ayyy sailboats still appear to function
If you find a bug, have a suggestion or want to talk, feel free to join my Discord server!
Joy of Sailing is compatible with Simple Wind Direction, and is much better with it!
Also note that I'm aware of the mod ignoring rivers created by the Rivers mod, I'm planning to fix that but it's not really high on my priority list.
Joy of Sailing add...
okay based on my rigorous 7-8 minutes of testing the sailboat mod continues to function perfectly on 1.19.4
The batch of iron is complete. In all there was about 68 ingots worth of it; I retained 32 at the south shore steelworks for once all the furnaces are operational
There's still more ore to be smelted though
museum created, now I just need to fill it with stuff
Anyone got a tip on finding tin?
just keep prospecting really
my strategy was to set up my initial base in a location that happened to already have Very High tin
but your mileage may very
you just need to get very lucky with prospecting and actually finding it
once you find it, you got all the tin you need, but if you don't, you gonna have a hard time finding it
The peasant hut takes shape
oh, this is much better looking than the shitty looking cobblestone house I made because I'm terrified of fire
I, too fear the fire
Only my museum is made out of wood because it's not like I will put anything hot near it
afaik the only thing that can light anything unintended on fire is a pit kiln
you could literally put your whole campfire and forge setup in a wooden box and you'd be gucci
I built my first ever roof over my kilns out of harvested logs and then discovered, to my horror, that 3 blocks high was not high enough to protect it from the fires, and since then I have been extremely particular about my building process and material choice
Made a simple forge area
- english settlements on the coast of york, shortly before disastrous consequences c. 800CE
lol
but yeah its only pit kilns you have to be careful with, nothing else will light fires
grain shipment is ready in town
also @dense saddle so youre aware when farming, the only way to get pumpkin seeds is carving pumpkins, the vines dont drop them
Yup
We had a few pumpkins on the verge of fully rotting
I carved them up
I'm a bit annoyed you have to choose between either having pumpkin slices or pumpkin seeds

im also going to start making standard tailored gambesons
I'd like to ask again that you make some sewing kits specifically to improve our storage capacity
The very first kind
I can't remember what they're called
We do however currently have a max stock of flax twine so we can afford to be a little generous
mhm
upgrades should all be fine then
just means a need for more farmland
which was the plan anyway
vintage story is funny to me because early game is like
"augh me back im dying at 35 from a lack of protein in my diet"
and then late game you just remove hills to turn into farmland
oh, if you can
please also make a couple more piece of angled thatch roof
I need to climb back on the windmill at some point and add them because the shape of the current roof bothers me a little
it feels like the roofing should cover slightly more
oh i was also planning to edit the windmill
how so
exact same reason lol
was gonna add some shingling to blend it better
maybe some chiseling
by all means then do as you will
i honestly don't know where to look
We'll be exploring afield
which is kind of why I wanted the sailboats
and thank you May for the sewing kits, it's greatly appreciated
i think the teleporter in the old iron mine might lead to iron
are we out out or is most of steel
We're not out of iron ingots
We're about out of iron ore
I have an unfired load at the mountains
np, weill make more
also more medicine
thatll be useful for deep mining
I finally dropped off the steel that had been waiting at the mountain by the way
another 32 ingots
a further 32 is in the furnaces currently, 50% done
I probably won't have time tonight to fully work those
I can
bad news
we are very very low on claystone
i could swap to a new type of stone for the new farm expansions
but we also need charcoal for terra preta
we live on claystone so its not hard to get a ton of
yeah itd just require quarrying which is not super interesting
we could expand the underground base again and simultaneously benefit i suppose
I can address the claystone shortage
Think I have a bunch because there is a source in my mountain
There, just doubled the amount of claystone stone in storage at the warehouse
I will have more later
there should be enough for 4 stacks of claystone cobble
I put in the rest of my stash of claystone. There should be enough for your projects, May.
what I would propose now, since we have an issue of needing a lot of materials for terra preta, is to identify the most efficient options for producing rot so we can get a lot of compost going
There's plenty of charcoal for the terra preta; the bottleneck is the damned compost
It takes the most time to produce
Also, on the subject of flax grain:
I advocate mostly reserving it for either the compost rot or for generating oil
Flax grain is substantially less nutritious than alternatives like spelt or amaranth
like 30 for flax vs. 60 for spelt
But we inevitably will produce a lot of it because of the constant need for linen
I have actually been on it
- part of the field and expansion plans is to grow large amounts of carrots/spelt
They replenish N/K respectively and have the highest yields for the shortest growth
also agreed, the use I have for the flour is bread crumbs which increase the grain stat of any stew or soup by ~100-120
I want to phase that out into other kinds but for now it's the most abundant
otherwise I'm planning to set up a general press factory/boiling area in the town to process soy milk, oils, and fruit
I also want to move our current apiaries and livestock
The apiary is too small right now for wax/honey production, and gets in the way of our fields
yeah, I have noticed that
The livestock block the fields and are also fairly overcrowded
Expanded wax products means not just more lighting but also that we could preserve high value meals in sealed crocks for years
excellent
this probably means logging what little is left of the towns forest fire space
we can probably designate some spots to preserve
I'd recommend you build a tree farm on your side of the lake btw
For charcoal/stick production
It's a plan along the way
I will be clearing some of the redwood soon for another load of charcoal
also, don't know if you're the one who put it here but there are 4x64 stacks of claystone cobblestone at the resin farm
in a reed chest
I don't need claystone cobblestone I just need claystone stones cause I need the various kinds of claystone blocks
i wish red wood seeds werent so rare
they also don't grow as tall when you plant them
for now I think next major priority is securing a new iron source
there are a couple possible candidates nearby but I don't really know what lies further afield
Like I haven't surveyed around the teleporter destinations
thats probally the best places to check that wouldnt be extremely far walks
I know there's magnetite around the southern olivine field, the one accessed from the east teleporter
Hopefully we don't enter the bog iron age
alright I'm delivering the flour and salt shipment
then I think after a break I'm going to go on a survey
I am thinking ahead, you see. By avoiding a situation now while we still have an okay supply we can prevent a slowdown of expansions.

also, gotta say, a nice little mechanic that would be realistic
with specific lower-tech metals (copper or bronze),
Tools ought to be able to be hammered back into condition to repair them
Iron/steel tools literally lose material as you lose them but bronze stuck around so long historically because it simply lost it shape. Bronze weapons and tools can simply be bonked back into their intended configuration
I wish I were a copper tool
My first survey report:
The area within a few hundred units to the west, east and south of the translocator exit for the olivine source (hereafter known as The Green Savannah due to the peridotite) contains low amounts of hematite -- highest I saw was 1.71% hematite to the southwest of the translocator position, at 2783x6966.
However the Green Savannah does have a good amount of copper, nickel, and bismuth: 3209x6948 contains 13.53% Pentlandite, and 12.04% Native Copper.
Cupronickel (~65% copper, ~25% nickel) is a necessary alloy for construction of certain machines, including new teleporters. It would be a valuable resource to have once we have secured enough iron for increased production scale.
the teleporters you can make are worthless
The terrain is very difficult here. It will require some work to make it easily traversable. I have not yet been able to approach the area north of the translocator exit; it is a tall mountain and will require more effort.
I don't think any of the jonas items are worth making
base return teleporters would be extremely nice. But yes they are absurdly expensive for what they are.
base returns are single use
yes exactly
I was mistaken in believing we could build the same sort of teleporter that Creator set up for quickly reaching the village
the terminus one is probally the only one id make just because its reuseable death teleport to save stuff
Bismuth bronze would be great
I have made the worst thing conceivable
[spoilered for conceptually gross]
because there was some dough that was gonna go bad and I had a pocket full of...
yeah
oh good lord
🐹
I'd conceptually eat that.
We once again have a healthy stockpile of steel.
It should last a while
I estimate at least a week!
and now, once we have solved the iron sourcing problems, we will be able to up our production to two weeks' worth of steel at a time!
I located the Green Savannah iron
The iron here is very rich. I estimate approximately 3K iron bits
It was actually 4,000
I couldn't get all of it but hey this'll last a little while
maybe even like a week and a half!
IIIIIIIIIIIIIIIIIIIIIIIIIIIINDUSTRYYYYYYYYYYYYY
Also, lastly, I have produced a stack of 64x terra preta.
Looks like the server's offline woop never mind back up thank you Creator
...but I didn't do anything
(for hosting)
I discovered that a lot of the older grain is spoiling
The stuff that was saveable I have in the quern machine while I am doing some work
The cozy time of the year
I will require assistance in getting the next load of charcoal firewood loaded
It will be a lot
I'm gonna be off he server for a week due to being away from home
Good luck to the charcoal loading tho
Had a thought, is there anyway to generate pregenerated building in creative mode?
I just want to figure out what new ruin came from 19.3 and what is from mod
in hindsight I should have just downloaded stone quarry mod, that makes getting stones much faster
seems like the area I'm in is windy 24 7 so going full windmill lets me power up a lot of things
just need to get all the flax first
revamped my cobblestone house to something that actually looks nice
well, only the roof thus far, is hoping to make some fancy blocks and replace the whole thing brick by brick
this is also my windmill, made with random construction material I have found in ruins, and also have a modded windmill my quern can actually run off one windmill only for a proper look
annnnd distiller borrowed from some ruins have been set up, I can now make some concentrated moonshine
Tried the coinage mod and the coin does look pretty but the game is freakibg out from rendering so many polygon at once
It's really the problem of too many object being rendered
okay, I think I should start a new project, since winter is about to come, I might as well set up a greenhouse for the next year
is there reverse greenhouses irl? I guess that's just air conditioning really
i think so
it's why that's so expensive
the only cost effective way of growing cold climate crop in hot place is go somewhere high
which is what they did here, but mostly as tourism shit
oh yeah! I forgot about altitude
annnnd greenhouse completed, really got a ton of contruction material lying around
you know what, greenhouse looks nice enough and this fall has been really consistent with its below zero temperature thus far, I think I can extend my farming season properly to 9 months
so I think i will make more greenhouse and grow everything in them, summer is hot, but none of them are more than 30 degree hot, enough for a lot of crops with 40 degree heat endurance, I might even be able to plant rye in winter
depending on how cold winter gets, because I still haven't encounter it in this session yet
https://cdn.discordapp.com/attachments/353220374307012612/1217486423796748389/2024-03-13_22-55-31.png?ex=66043397&is=65f1be97&hm=8c4eab49e30b72222085f4cbc73d01cf2e785751bab848103d751fd5c44decb0& helvehammer station complete, now to eventually triple the hammer and upgrade the windmill for more power
now to make all the iron and eventually upgrade them all to steel
and finally, I can actually make use of the meteoric iron I have found
in this playthrough, I noticed I'm using a lot more lead ingots than I thought, mostly because I actually bothered to decorate my building this time so making all the window panel is eating up all of my ingots
Just a heads up, I'm going to be without Internet from midnight CDT to 5am
ISP is doing maintenance
🫡
finally created an iron anvil and made a meteoric iron chain helmet from it, and the helvehammer really helped in mass procession of iron
unfortuantely, I don't have an easy source of olivine this time, so it looks like my steel furnace, whenever I make one, is going to be more fragile than usual
okay so it looks like vintage story expended food mod is working perfectly fine on 19.3
okay, time to make all the candied fruit shit
trap door count for cellar rigth?
yes
okay thanks
annnnd absolutely destroyed the hill behind my buildings, I now have more space to build crap with
annnd out of glass for my fourth greenhouse for the coming spring
and year 0 has passed, winter still raging though
firework in primitive survival is very much just cosmetic, but it's also kinda fun to make and launch them
Now that my house is basically more than fully functional, time to make some sauces with expanded food mod so I can make some real fancy sushi dishes when winter ends
Also, I now realise the power of rye, because it can withstand up to -12 degree celsius, and with a green house, I could farm it when it is -17 degree
It's still too cold, but I think I can put it down when february came, which is very early for farm
Also yeah, I spent sometimes making a bunch of green house, each can handle 81 crops
4 of them currently, which is probably more than enough for one person
I don't even have the seed to utilise all of them
seriously, I don't understand why does my copy vintage has these visual bug with expanded food mod, it makes no sense
nothing really affect it, it's just that the food just looks weird in colour
expanded my stone oven, and now I can make a whole bunch of breads and pemmican and hardtack and other thing that requires oven in one go
My plan to use greenhouse to grow Rye early is sadly, dashed, because the damn winter stay precisely above -17 degree celsius at my home and thus I cannot plant down Rye at all
Either way, it's good to be back to my previous level of infrstructure and then surpassed it
What's the stone oven from?
< Stone Bake Oven >
By Captain Oats and G3rste
This mod allows the player to create a Stone Bake Oven that comes in a large variety of stone which functions the same as the clay oven in the game but is far better for large batch baking.
Mod Highlights:
Save Fuel! - The oven that this mod provides a way to bake a larger quantity of baked good wit...
it makes baking things way more convenient
annnd started my steel furnace, steel age here I come
really making the world most complicated mixing machine here...
behold, an entire windmill, with transmission setup, just to connect to one singular mixing machine
it does mix pretty fast when the wind get going though, which is almost whenever at this place
and yeah, I intentionally make it looks spindly as heck with fences
looks very haphazardly put together.
it really is a small town at this point
also, constructed an alchemy lab directly below my house, gotta keep my strongest potion here
Dear Extraordinary Survivalists v1.19.5, a stable release, is now available to download through the account manager. This is likely the last major bugfix patch for 1.19 - just yesterday I have asked our coding team to begin prioritizing tasks for the upcoming 1.20 update that revolves around the ...
ohhhh, second main story mission
Spring has finally arrived, but building all those greenhouses have been worth it for letting me start farming earlier, though that basically only let me farm Rye and Carrot earlier
And erm, I don't think I will need anymore carrots after that harvest
Now I'm just going through the process of waiting for stuff to grow to make wine or sauce out of them and just get as much grains as possible because I like baking bread
And also maybe get a chicken coop
Having eggs would be nice for softer bread and stuff
I think I have basically achieved every goal in the game currently, just surviving in leisure now
I might just construct random stuff at this ppint
Making good use of the new entity-particle system that I mentioned previous video. In this case puerto rican coquis. These will be reserved jungle type environments and rather uncommon. Also its needs to be dark for them to start making noises. More insect live still to come ^_^
As mentioned before, these are only client side and non-interactab...
Tiny frogs
they showed grasshoopers earlier
YES
I love these frogs
They're native to where some of my family lives and they have the best noise ever
@past obsidian yippee!! New expanded foods version
it adds salad dressing and vanilla fish recipes

