#dark tidings (Darktide for people in the searchbar)

1 messages · Page 50 of 1

quiet escarp
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The Scum's tox gas works in reverse on the gas mask wearing Moebians because it's a disinfectant and is killing all their nurgle diseases

tough compass
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I think that would make the Moebians sad, ha

silk sundial
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gas masks are a really cool look though

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love the aesthetic

tough compass
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The scab gunner and shooter look is excellent bad guy mook appearance

quiet escarp
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The scab shooters are somehow both menacing and strangely innocent looking. The big goggle eyes and being shorter than a lot of my characters almost makes me feel bad when I bonk them while they're flailing trying to bayonet me

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This guy is in way over his head and he knows it

fierce marten
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Clean is relative on a hive world but still

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When the masked nameless space marine drops dead from the gasses then the helmetless commander says it's a deadly nurgle concoction they need to move faster

silk sundial
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tried out both havok and morits trials yesterday, had a lot of fun

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me and a friend 2 maned the low havok with little difficulty

fierce marten
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Basically if an Ogyrn is in tearing arms apart from a space marine they did everything wrong unless they're a chaos marines.

tough compass
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Do you think they added the spikes to the helmets after they fell to chaos or were they like "huh, I guess it makes sense we would turn traitor" afterwards

fierce marten
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Kind of an elephant can flip over an armed armored jeep situation, yes the elephant could but that's the least ideal situation for many loyalists space marine lore wise even if media basically always displays them in melee combat all the time

silk sundial
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also man is dual autopistol scum absurdly strong

fierce marten
tough compass
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It's not optimal, but getting really high reload speed is quite fun

blazing storm
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We unfortunately don't play as random GSC guys

silk sundial
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I'd love gsc as an enemy faction though

blazing storm
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Oh definitely

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I still think they're likely as a thing at some point

silk sundial
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especially if we get a gsc intro mission that is dark and forboding with enemies that try to hit and run and just suddenly rush you out of nowhere
as well as faking out your extraction halfway through

heavy geyser
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I for one am looking forward to fighting the Plague Marine boss encounter.

brave otter
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Plague marine faction
I am told crusher spam is nothing abnormal at high end Darktide anyway

fierce marten
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Yup just 2-3 quick heavy stabs with dueling sword takes down crushers

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Without any ablities or blitzes

brave otter
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They all have bolters but there's a flash before they shoot so you can just dodge thinkaboutit

fierce marten
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Why did they make a gun with a projectile slower than light? You could just dodge it when you see it. Are they stupid? - Guard with Lasgun

blazing storm
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but they also aren't that hard to deal with on good builds IMO

tough compass
brave otter
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It's charging, trust

marsh gyro
fierce marten
tough compass
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Spent too much putting warning flashes on the sniper rifles

fierce marten
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Also captain shields

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If you get too well armed with good guns the Trapper nets you

clear ridge
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i wonder if the karnaks could take out space marine generics

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probably not, since Ward is there to protect them, but i feel like they should be able to 2v5 a squad of helmeted baby blues

spiral badger
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in terms of equipment power they're roughly on par with a space marine

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i'm going to be mean and say rodin could probably take a space marine but rinda probably gets ripped up

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'cause she fights them where they can just beat her to death

clear ridge
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ah, no/worse augs vs someone with better melee training in better armor?

fierce marten
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Its not unprecedented for a human to beat an astartes in melee

spiral badger
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it usually involves the astartes having the ass kicked out of them first

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but it is possible yes

fierce marten
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Duke in Gaunt Ghost beat not only a space marine but a grey knight in melee

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It requires you to be more skilled than an ancient superhuman in power armor

spiral badger
fierce marten
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But your chainweapons could break ceramite fine, just with some more difficulty than carapace. Space Marines arent really tanks for units of their class but moreso agile weapons expert that will out maneuver you.

clear ridge
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plasma guns are mean against marine armor

soft summit
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I know this isnt a new take but Im pretty sure the Rejects are built different

fierce marten
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Yea, theyre not meant to really be invincible tanks. Their armor isnt what makes them deadly like say necrons being extremely tough but them being skilled, fast, and shooting you with a very strong gun

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If Rejects were considered as skilled we could solo a space marine, our equipment is more than suited for it

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I do hope it never happens even with plague marines, or if it does chaos space marine is just a monstrosity

cyan depot
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A lot depends on how much chaos juice the twins are on

clear ridge
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honestly i kinda hope plague marines just get added as another monstrosity type

cyan depot
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Which is “a bunch” but also kinda unclear how they’d stack up

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With power weapons and plasma they have the tools for it

clear ridge
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"yeah cool these guys are super scary badasses, anyway let me step out of my sixth Mister Beast corpse this mission and 1v1 him in melee"

cyan depot
fierce marten
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I mean it doesn't even balance out all the space marine sided stuff which is like half the novels

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Give guard more biased books

heavy geyser
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Rinda Karnak feels like she moves as fast as a Space Marine would.

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That dashing thing she does, that feels about like what the idea of Marines being agile and fast would translate to.

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If you put the two of them together and it was one big dude with a fancy sword and a plasma pistol that'd probably more or less a Chaos Marine encounter.

clear ridge
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that but with no shield

heavy geyser
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There was a variant of them that came up in one of the events, I think it was the atonement event after the rashuns debacle, where Twins units would show up without shields.

fierce marten
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Well we haven't fought her again but Rinda is back due to chaos fun so maybe she won't need a shield

bronze gull
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there's gotta be a mod somewhere that removes the fucking twins from the quickplay rotation

heavy geyser
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At the terminal, press the matchmaking options key (E or F? It says at the bottom corner of the mission select screen) and disable Quickplay into Story Missions.

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The twins mission is only in the story mode QP list so you'll never quickplay into it again after disabling that option.

bronze gull
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Thanks a bunch, that did the trick!

wintry plaza
tough compass
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I want to know what fraction of those falls are from the start of that ice level

sonic elbow
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groaner

crystal sluice
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are they calling us warband instead of rejects now

clear ridge
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i guess 33% of the classes aren't rejects anymore

wintry plaza
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They've been calling Grendyl's group a warband since the beginning

drowsy tusk
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took a selfie with nork dead dog big fan of his

cyan depot
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Is that a tyranid tail on his shirt?

brave otter
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It could mayyyyybe be a poxhound tail also

silk sundial
brave otter
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I'm honestly surprised a shield weapon is leading in kills in a fatshark warhammer game

sonic elbow
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could be overrepresented because 2025 was a very slow year for darktide until arbites

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and then 30 lexillion arbites started playing the game at once

silk sundial
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But then we’d see it where veteran is

brave otter
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But also I've heard the shock maul and shield is notably more killy tan other shield weapons in the franchise

silk sundial
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It’s very strong

cyan depot
drowsy tusk
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Arbitrator was also very good on launch combined with the massive wave of players

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But still not as killy as the MF flame staff

heavy geyser
blazing storm
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Arbitrator also has way fewer weapons

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I expect the Vet kills to just be more distributed over different weapons

blazing storm
drowsy tusk
heavy geyser
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I think I played with a Beth Amphetamine too

frank igloo
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Hey stop hoarding that

tough compass
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Are the orgyns minding the psyker or is the psyker minding the orgyns?

blazing storm
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Yes

drowsy tusk
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<@&1042950387478560878> anybody darjktide?

flint moss
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darjktide

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yes i would like ot play

warped crown
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Vet players what's your fave ranged weapon? Been having trouble picking one

marsh gyro
haughty ember
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Plasgun

quiet escarp
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Besides the Plasgun, I really like both the bolter and the bolt pistol

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But I will admit to be a general Bolt Pistol addict and using it on three of the five human classes

sonic elbow
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for me it's between laspistol and combat shotties

tough compass
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I find the recon lasgun bullet hose build fun. I won't claim it's good though, ha

mortal crystal
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It's meta

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at least, if you're avoiding the Plasma Gun

tough compass
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Oh, I didn't know that, ha

quiet escarp
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They've had a turbulent history, meta wise

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But yeah right now their DPS and overall QoL is just nuts

silk sundial
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Vets the only class I haven’t played yet, mostly main scum and arbites

waxen patio
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Recon lasgun has been high on the list for ages, crit max and whatever the fire blessing is to just melt things

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Plasma is definitely my preferred though, just tap m1 and delete things

marsh gyro
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Reverted an unintended change introduced in 1.10.3 that made weapon specific dodge linger time affect incoming ranged attacks. Reverted an unintended change that allowed dodge stats from talent trees to also impact incoming ranged damage.

Patch 1.10.4 is bringing the super dodges back to reality, it was good while they lasted

flint moss
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found this in the wildhttps://cdn.discordapp.com/attachments/883370080732323860/1466400728762552422/by_the_emperor_you_have_posted_cringe.mov?ex=697c9b9a&is=697b4a1a&hm=3083bb7ed7327028445cce2dadba6320462e9782e258d7de4d9646b13204f525&

fierce marten
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Is that the VA for one of them

warped crown
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yeah that's the male judge va

flint moss
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<@&1042950387478560878> anyone want to have a crack at the event?

dawn wolf
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i caved so hard upon seeing winter gear

thank fuck my aux funds werent actually drained like i was worried

clear ridge
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...shit

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that actually looks good

blazing storm
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nice fit

fierce marten
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Dang

drowsy tusk
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In the dawn of this war you’re ready for a winter assault

cyan depot
heavy geyser
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The ogryn ushanka looks real good.

drowsy tusk
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oop

fierce marten
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Aw the traitor is watching you while you're take a nap how sweet

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There's nasty stuff in the sewers

warped crown
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Which blessing is best for the boltgun? I'm using it on a vet build and have been hapoy with it so far

regal pendant
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I'm fond of Puncture and Surgical personally

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Puncture's just really, REALLY good in general, especially if you have to magdump into a monstrosity, and Surgical is just nice for popping big guys like Crushers or Maulers

drowsy tusk
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<@&1042950387478560878> any yall around for some darktiderino

flint moss
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in a bit

dawn wolf
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Well i have now have a version of all 3 autoguns i like

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columnbus for the infantry and vigi, graia for the braced

marsh gyro
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It's always nice to have guns that feel good

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They could probably ramp up ogryn ripper damage 100% and it wouldn't break nothin'

drowsy tusk
silk sundial
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I hate the vigilant, feels like the worst weapon in the game

quiet escarp
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It is, unfortunately, the worst weapon in the game

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And even more unfortunately it sort of seems to be for fundamental conceptual reasons. I don't know that there's really a place for a large magazine, semi auto, slow handling DMR

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The revolvers, bolt pistols, plasma gun, and even the bolter to some extent fulfill the sniper role better

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And for everything else other things are better

marsh gyro
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Guns that don't kill flak and carapace kinda gotta be awesome to cover for that

heavy geyser
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A good melee that can handle carapace can cover a good gun that handles mixed hordes and specialists well

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I think melee is where a lot of the more consistent anti-carapace options are

marsh gyro
opaque crown
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Am I crazy or was there a time where one of the thunder hammers had an explosion effect on charge up

heavy geyser
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power sword, power falchion, sapper shovel, relic blade, thunder hammer, eviscerator, chainaxe, force 1h sword, force greatsword, crowbar, pickaxe, ogryn power maul off the top of my head are all pretty good anti-Carapace picks.

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I think the arbites can make the crusher work for this too

quiet escarp
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Arbites Crusher you can just whack whatever carapace enemy around indefinitely with a million impact and they die eventually

haughty ember
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crusher just stunlocks everything yeah

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even on zealot you bop the clump around until it falls over

heavy geyser
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On Arbites you can stack damage on staggered enemies and get the heavy overhead lined up, it can do some strong damage on a headshot on a heavy staggered crusher

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I've got it on my forceful/slam build

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the Arbites slam is real good at putting armor on the floor

drowsy tusk
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Arbitrator charge cancelling the charge on the crusher make a me disappointed every time I do it

drowsy tusk
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<@&1042950387478560878> darktide gaming eeeheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

flint moss
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my internet is unstable but i would like to join

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ok it wouldnt work

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glhf

drowsy tusk
warped crown
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having a bit of trouble choosing between 2 zealot builds i really like
one is a bolt pistol/eviscerator martyrdom build and the other is a dueling sword/boltgun or flamer crit build

brave otter
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I will always support bolt pistol evis

fierce marten
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I just like dueling sword cause of the heavy poke and parry

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What ability does watch build use

warped crown
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both use fury of the faithful

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i do like the heavy on the dueling sword

brave otter
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Dueling Sword IS lovely
I just love the vibe of the eviscerator

silk sundial
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Dual auto pistols shred stuff

sonic elbow
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and the shredder pistols stuff

warped crown
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what are ya'll's fave vet builds? having trouble picking one

fierce marten
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Favorite for fun wise is weapon specialist double barrel with manslaughter and the bleed on crit one. Just 3 melee kills and your next shot will be a crit guaranteed. Also due to weapon specialist you never need to reload as youll have at least 1 shot with even a single melee kill.

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Just swap to shotgun and shoot into a horde and whatever survives you mop up

marsh gyro
brave otter
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Braced Autogun is such an odd weapon
As someone who dislikes aiming tho I do like trying to use it

waxen patio
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It is odd, though I recall when I was leveling it up that it only took like 3 bullets in vauge direction toward shooters and the entire room was suppressed. Paired rather nicely with being a melee psycho.

fierce marten
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Braced autogun has strong suppression

silk sundial
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Slowly growing to be a favorite

drowsy tusk
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<@&1042950387478560878> tide tide redide rejectttoooooooo

flint moss
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ok i will join

silk sundial
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Veteran is turning out to be my favourite of the free classes, which I wouldn’t have remotely expected. I guess I just really enjoy using double barrel shotguns and quick draw revolvers and vet has fun builds for both

silk sundial
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the ssd I hae darktide on is having issues

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it won't update and is just giving me 'disk write error'

marsh gyro
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How old is the SSD?

silk sundial
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Pretty new

marsh gyro
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Is it low on space?

silk sundial
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Not even remotely

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But it’s constantly connecting and reconnecting

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think I might've fixed i

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Never mind

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it won't even let me uninstall the game to try and reinstal it

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and my other ssd isn't working also for some reason

marsh gyro
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That might be a bigger problem than just Darktide, if it don't solve with a reboot then #technical-discussion might be able to advise

silk sundial
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yeah it seems to be technical issue

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wait its working? huh

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something happened in the background I don't understand

opaque crown
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might want to check the the connections on it maybe

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well if it works thats good

silk sundial
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and it didn't ugh

wintry plaza
quiet escarp
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Holy cow that's a huge buff to Rampage

tough compass
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The exhausted effect was pretty crummy, so this was probably the easiest way to deal with it

blazing storm
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I should try out a melee build for Scum at some point

spiral badger
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rampage was already probably the best of the scum actives

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despite the downside

silk sundial
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yeah, not sure it needed the buff

spiral badger
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desperado's downtime is godawful and stim pack is situational

quiet escarp
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I think Desperado probably needed a buff more

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But Stim Pack feels like it stands on its own most of the time

silk sundial
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Desperado jas great defensive utility

spiral badger
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It does but its got terrible uptime

warped crown
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had a good time playing through the level with lady alice
except for the part where a chaos spawn chucked me through a floor and i had to fall out of the map to get back

flint moss
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Fatshark Quality

fierce marten
heavy geyser
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Wasn't there a funny computer over here?

cyan depot
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I think there was

uneven turret
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why is that walkway closed off

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what could fats be up to

dawn totem
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Darktide theorists! Prepare the application of the sacred modial force! (start your engines)

fierce marten
worldly talon
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"THE KILLING NEVER ENDS" <tosses blue shell>

drowsy tusk
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spins out on a banana MY BELOVED SAID YOUD DO THAT

warped crown
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chucks fireballs "burn in holy flame!"

silk sundial
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So what do people think the new hanger will be for?

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Personally I’d like to see a true start from the bottom rogue like mode

drowsy tusk
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Genestealers prolly lol

tough compass
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Just hanging out in the ship

flint moss
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<@&1042950387478560878> my internet is fixed, who wants to go a round

drowsy tusk
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<@&1042950387478560878>

flint moss
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i can hop on this evening if you want

warped crown
oak canyon
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starting to get into Darktide. I've unlocked Heretic difficulty, but my Psyker main is only Trust level 16. Am I good to try to play at Heretic difficulty, or should I be farming XP more first?

cyan depot
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You should be able to handle heretic there I think?

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Psyker can be awkward to play without all your talents tho

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So it might be a little longer

blazing storm
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it's doable, but can be a bit tricky yeah

spare saffron
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Honestly, skill level sort of thing.

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A decently built level 15 character can manage Damnation if you know what you're doing and have plenty of experience with the game.

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Psyker is... Interesting, because it doesn't necessarily teach strong fundamentals, since the psychic powers are disprortionately strong at lower difficulties and people can lean on them hard instead of getting good with melee, which is going to increasingly crucial as you get into higher difficulties.

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Ultimately I'd say "don't worry about it and just vibe at what difficulty you have fun on".

oak canyon
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Just very much “trying to not be bad at WoW: Darktide edition”

spare saffron
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But also, let me know if you want to get a run or two in!

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Super happy to find new folks to play with.

oak canyon
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That sort of “it’s rude to be bad at WoW” thing, and noted!

spare saffron
spare saffron
clear ridge
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yeah, that's mostly damnation (4) and auric (5)

spare saffron
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The only "do not do this please" things I would note are:

  • Popping medkits in elevators / places you won't be returning to, rather than spots you'll be spending a prolonged time at
  • Popping medkits next to a fully stocked healing station
  • Getting stuck brawling in the middle of nowhere instead of supporting the team near the objective during crescendo events
  • That's basically it
clear ridge
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the game is pretty low intensity elsewhere

spare saffron
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If you're doing Auric runs then, yeah, you should be able to self-sustain through high pressure situations as a matter of etiquette.

fierce marten
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Also unnet teammates ASAP

spare saffron
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Ooooh, yeah.

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Removing net is priorty #1

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Don't worry about killing the trapper

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Well, okay

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#1 is shoot dog on friend

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#2 is net

fierce marten
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It doesn't seem like a big deal but it really is at higher levels, kind of actual life or death since being down for 2 seconds will likely get you killed.

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Also it's very quick to do

clear ridge
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yeah, a lot of the time people will go "oh i'll just kill the enemies first"

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but that's like

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pretty universally slower than sprinting over, flipping your buddy, and then killing

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(with them also up to help kill)

spare saffron
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Other cool tip is you autoblock while reviving people as long as you have stamina

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So you can revive through mild enemy mobs without even taking chip damage

fierce marten
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A season why stamina curio is goated

spare saffron
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I usually run two toughness, one stamina.

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If you're using your wounds something has already gone very wrong

fierce marten
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+3 stamina for some classes is the difference between taking no damage and losing a lot of your HP during revive

spare saffron
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(Don't worry about optimizing that hard though, I'm uh)

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(I'm too deep into this shit)

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It's also nice to just have that extra cushion for pushing and blocking

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"I can block a rager combo" versus "oops, I got staggered" is huge

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Because some enemies the only real counterplay is just block it out and withdraw unless you're packing something with absolutely juiced stagger

fierce marten
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I always run thy fury be swift on zealot, become mini Ogyrn

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Don't get interrupted during revives/objectives with the power of faith

spare saffron
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Let's see, let's see, other etiquette junk

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If the zealot is doing the big AoE stun or a psyker is smiting stuff, stab guys or get the revive!

sonic elbow
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I jumped in late, were dropdowns mentioned

spare saffron
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Smite is super good and useful, just don't use it on trash mobs.

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It really makes cleanup harder for your buddies with cleaving weapons, and it's generally slower than just stabbing them.

fierce marten
spare saffron
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"Time for me to save the team and use my big stun special!"

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[team does not cooperate]

fierce marten
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Shroudfield never leaves me hanging

spare saffron
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Honestly though

The game is pretty chill except in the sense that it is a very high intensity game where skill matters a ton

fierce marten
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Shroudfield has always got me for revives and terminals

spare saffron
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But other than that it's super chill

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Like don't sweat it too much, if you've got half a brain you'll pick up on stuff.

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And don't obsess too much about difficulty level

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Gonna' be real, I just play on Heresy these days.

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It's relaxing

sonic elbow
spare saffron
sonic elbow
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the moment you don't go down all as one, someone's getting netted upstairs

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it's an universal constant

spare saffron
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And remember your ABC

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Always Be CDodging

fierce marten
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Darktide etiquette, if your friends jump off a cliff you should too

spare saffron
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(The C is silent)

oak canyon
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I think I’m doing pretty well then; thanks for the revive auto block tip, and I’ll try Heresy next time I play!

I’m definitely not learning melee very well other than “swing at head level” unfortunately lol. Starting to pick up on dodges but I keep trying to dodge with Shift key instead of Jump key lol

Some rebinds may be in order, I keep pressing my Ability when I mean to equip my Blitz ugh

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Other than that I’m just mashing light swing in hordes lol

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Struggling to find meaningful times where the force sword empower is useful (being close range and fighting something that isn’t trash) but maybe Heresy will have those moments more often

sonic elbow
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I have my dodge bound to space and jump to shift

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because I gotta slam that dodge while jump is a sometimes thing

marsh gyro
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I put jump on B since it's by shift

drowsy tusk
oak canyon
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So I’m weighing character progression vs campaign progression haha

marsh gyro
oak canyon
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Oh nice, I was using Greatsword for the wide chop but I do have Illisi, didn’t know that was its special

marsh gyro
marsh gyro
spare saffron
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Ahh, the force sword special is tricky since the hitstop gets you killed if you try it while surrounded, and it's not very efficient against light targets.

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But if you can get a rager, mauler, or crusher isolated it's great for wrecking them up.

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It's basically just extra armor piercing and damage

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Brain burst on a stick

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The secret utility to it is that it builds Perils, and psyker has a ton of talents that key off of perils gen, perils quelled, or being at high perils.

oak canyon
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Gooooot it okay

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Okay so if I’m ever solo and close range vs a thing I do not want the close to, charge up the sword

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And sword special also quick jumps peril for bonuses

marsh gyro
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The force sword single target special also counts as 5 separate hits for things that care about it like Uncanny Strike so you can fully charge stacks in one special. It also counts as sticky stagger and will interrupt a lot of baddies

spare saffron
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Let's say for example you have these talents...

  • When blocking, use less stamina but gain perils
  • Gain toughness when gaining perils
  • Gain toughness when quelling perils
  • Quell perils on crit

And you have this blessing on your sword:

  • Quell perils on weakspot hit
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You will be constantly and naturally gaining and quelling perils as you brawl and fight

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And all that is going to keep your toughness topped up

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And can also help keep "do more damage at high perils" talents active!

oak canyon
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I’m getting throwbacks to ME2 Vanguard here, “always be charging” to refresh shields

spare saffron
#

The most important part of any build, IMO, is understanding your toughness source.

marsh gyro
oak canyon
#

Reminding me I should try firing up ME3 multiplayer again, lol

#

Anywho

#

Random question: do the staves have the ability to hit Weakspots? I’m guessing the Inferno staff can’t, but any that fire bolts can?

spare saffron
#

They do! At least with the projectile style ones.

#

They sort of feel like a laspistol.

#

(tbh I usually just run a pistol as a psyker)

#

They thrive with the massive crit rate

oak canyon
#

Valid, I just came for the wizard energy (I love casting spells)

spare saffron
#

I can definitely respect that.

marsh gyro
opaque crown
#

something ive observed about the psyker is that they don't really have good anti armor in the same way the other classes do. Of course theres the flames and void blast and such, but they tend to take a bit more doing. They also often rely on finesse melee to fast kill crushers

#

ironically, I think the 'explode at max perils, kill enemies to not lose hp to curse' is pretty good at higher levels

#

because you're always swamped in specials and elites

#

you're almost certainly going to get the kills needed for a guilt free explosion

#

as long as you're not playing way back

#

personally I feel like the void ball launcher is like... the happy medium of staves; while the pyro is probably king currently with a soulflam build

#

but ive pretty much see all of them do well. I think the lightning stave may be my lowest performer

marsh gyro
#

It's possible to run a -85% peril gen lightning staff with Scrier's Gaze and run around at warp speed slamming out auto aim zip zaps all day but it's a slower burn than inferno staff

#

I like voidblast for slamming out brittleness all day and the wind up can get the user killed

opaque crown
#

the void ball one is kind versatile, hits hard and hurts most things decently, if not knocking em over too

#

void blast is nice cause its AOE isn't interrupted by anything

marsh gyro
#

Yeah voidstrike you gotta yell "Strike" when you get a sick straight line of head crit explosions

opaque crown
#

pyro and blast synergize REALLY well with a tauntgryn

oak canyon
#

So far I’ve enjoyed the Voidstrike and Voidblast (sic?) staves

#

I like the floor blast for AOE

opaque crown
#

its very satisfying

#

1, poxwalkers just vanish in bits; and then bigger things comically all fall over

opaque crown
#

i miss ogrynheimer being more powerful

marsh gyro
#

Enemy HP got doubled almost since the last time Ogryn got a lot of its damage tuning

silk sundial
#

Is it just me or are crushers rarer while other ogryn are more common

heavy geyser
fierce marten
#

Fatshark the infamous doesn't explain many mechanics, most of what I know about the game is either from youtube/reddit

opaque crown
#

tbh most things are pretty useable without any especially in depth knowledge of the mechanics until you hit like... auric maelstroms and havocs

#

there are things that'll feel better and worse to use of course

#

and you'll want to keep your weapons at the highest power you can access as you level up

#

but i think pretty much for every class, every weapon is viable up to auric, you'll just notice which ones kinda fall behind at that point

#

(this is barring personal preference on like, combos and so on)

oak canyon
heavy geyser
#

It would be me typing and responding to your interest.

oak canyon
#

Then thank you for the offer but please don’t worry about it for now

heavy geyser
#

👍

spare saffron
#

@oak canyon Hey, playing at the moment? Was about to fire up the game and join a friend of mine.

heavy geyser
#

That's why I asked first.

oak canyon
spare saffron
#

Sweet, nice, I'll need a few minutes to settle in myself.

oak canyon
#

PM'd my Steam friend code

silk sundial
#

I heard there's a new event

fierce marten
#

Yea more ogyrn and big guys

waxen patio
#

Ripper gun melee is nasty, my preferred blessing was Can Opener so it applied enormous Brittleness to the target

spare saffron
#

People sleep on the ripper gun, it's the perfect brawling tool.

#

Quick reload, strong melee special with niche but handy anti armor utility, and most importantly, a quick hip fire at any shooter in the game will stagger / suppress it

#

Good movement speed, too

#

Also great burst damage, you can stagger a bulwark with a heavy melee blow and turn quickly swap to ripper gun to finish turn off while they're still open

sonic elbow
#

I think I will continue sleeping on the ripper gun thanks

#

it feels off in a million ways

clear ridge
#

it feels pretty bad, yeah

#

the delay on firing sucks, the lack of armor feedback feels unfortunate, its ammo econ is poor, it controls even more poorly than other ogryn guns, and it's got pretty nasty spread

#

it is a much better melee/gun hybrid than the poor fucking grenade gauntlet, though

sonic elbow
#

which is funny because the gauntlet feels good for me even if it doesn't do anything worth noting

#

I have a dream of making a proper melee build for it but I keep running into the issue of "it's a slap dudes around weapon and all of ogryn's weapons slap dudes around"

clear ridge
#

yeah, pretty much

#

i wish it was better, because it feels good

spiral badger
#

the gauntlet is bad melee hybrid but it's one of the better options for ogryn special hunting

silk sundial
#

I find ripper feels weaker than gauntlet but both aren’t great

spiral badger
#

there are uses for it

silk sundial
#

Dont hate using them though

spiral badger
#

the rippers are just plain bad, along with the dual stubbers

#

due to shifts in enemy composition/damage resistance and also build options

silk sundial
#

Dual stubbers are also bad yeah, dont do enough for the poor handling and reload

#

And they’re useless against armor which is inportant

spiral badger
#

the one anti-armor stubber build got buttblasted a while ago, rendering them into nothingness

opaque crown
#

What's the context on terms of bad? Cause they're perfectly usable in auric

#

The dual stubbers i mean, barring krourk

spiral badger
#

Everything is usable in auric

opaque crown
#

The achlys has the fastest draw speed for ogryn still i think, and the gorgonum is pretty killy on a gungryn

#

Yeah in which case they are not "rendered into nothingness" as a general statement

silk sundial
spiral badger
#

There is no weapon in the game that is completely unusable. There are weapons that underperform relative to other weapons in the same general role

opaque crown
#

I think the ripper and gauntlet are lower performers, but its not as dramatic as a dichotomy of trash vs good

#

I think that's a bit of qualitative hyperbole

#

Id really like ripper to have a bigger reserve ammo pool

spiral badger
#

What I said is that they are bad because there are good weapons, and then there are bad weapons. If you use a bad weapon, you will struggle more than using a good weapon.And that is noticeable, especially at the level of play that I am generally playing at which is high havoc

opaque crown
#

Also wish one of the patterns had a sweep rather than a stab

spiral badger
#

Hi, I will say, however, this usually does not really matter.Because most people aren't playing like that.And ultimately, they're still perfectly fun usable weapons in many situations, but just in terms of valuation, they're not as good

opaque crown
#

I think it's that there's asserting with a high havoc perspective as if they're the standard of play, which they aren't, which asserts things about weapons that aren't true outside of that context. Like "rippers are just plain bad" isn't a true statement outside of that context. In normal play, they're a little weaker as an option, but can still do plenty.

I suppose what I take issue with is the objective assertion vs a comparative assertion. On its own merit, the ripper is capable but has major drawbacks for example

#

Like every so often I take out bleed/burn gungryn just for the hell of it, and it's pretty fun

#

I do actually agree that the ripper isn't where it needs to be, but I feel like "bad" has connotations around usability

spiral badger
#

I mean, theyre not good.

#

I guess I could say mediocre, but they're not even mediocre.That would imply they're around the average.They're below average

#

Darktide has an excellent balance floor so most weapons, at least you can have fun with them

marsh gyro
#

The Ogryn weapons got hit hard in 2025-2026 because Scab HP went up, Ogryn rending went down, and base damage stayed the same while Havoc was a conga line of crushers for 6 months

#

Do I still enjoy shooting 6000 rounds an Auric on Gungryn? Sure! Can they double stubber and ripper damage? Please!

spiral badger
#

but if you go out as a vet with a heavy sword and a vigilant autogun and smokes you are going to have Troubles in a lot of situations

marsh gyro
#

Definitely don't want to discourage folks from blasting in general because ogryn guns are big parts of their kits for special deletion, it just used to be easier to blast and now trying to stubber a crusher, might wanna punch it instead

spiral badger
#

or an ogryn with bull butcher and a ripper

#

you will on a pretty measurable level struggle a lot more with what the game is throwing at you

marsh gyro
#

Can opener ripper used to be pretty efficient but now Auric Crushers have 6800 HP instead of 3600

spiral badger
#

and ogryn has an extra layer in that their actives and blitzes don't patch those problems

#

zealot can use stealth or charge to make up for the difference, vet has the bag of infinite grenades

#

ogryn uh, good luck i guess

marsh gyro
#

Darktide's kinda interesting in that time to kill is less important than hits to kill sometimes because of cleave/AoE meaning you can get multiple kills per shot

opaque crown
#

i know when i feel inspired to run "classic ogryn" or 'tabletop ogryn' i tend to use krourk knife +... i dont remembe what mark of ripper

#

its certainly a bit harder than running with my usual kit, but certainly doable

#

the beef with the ripper is of course, as you've both pointed out, how much ammo needs to be dumped to kill. I'd like more ammo, but more damage would be welcome too

#

turning on ripper auto mode definitely still "feels" real cool, just means youre ammo dumping a lot of the time

marsh gyro
#

4 base cleave on the ripper could be bumped yeah because it really struggles on Havoc because of mook hit mass bumps

opaque crown
#

for twin stubbers, I don't think they have a specific niche atm but they're still pretty fun, gorgonum does me fine and the achlys is kind of the swiss army knife of yesteryear

#

i just never touch the krourk

#

gauntlet is the one, weirdly, that I find to be in a weird spot where it doesn't really live up to its own hype as a hybrid tool and still kinda works best as special bumper

#

doesn't stop me from trying to grenade punch my way to victory though

spiral badger
#

yeah gauntlet is basically good at one thing, but it's pretty good at it

opaque crown
#

i did think the thing they were trying to do with it was interesting

#

but i think it fell through on execution

#

and it stayed as kind of a backup sniper

#

grenade punching is still insanely fun as a side thing

#

one stop shop to make poxwalkers vanish

#

do wish it was a good anti armor option

spare saffron
#

Yeah, I really wouldn't say they're bad, they feel like the only truly reliable ogryn ranged option.

#

I can clutch Auric runs with everyone else down due to their excellent stagger / lockdown potential.

opaque crown
#

well, the single stubber is like... kind of king for ogryn irrc? Because its legitimatelly accurate

#

but it has no aoe of course

spare saffron
#

You don't bring them for damage or armor pen, you've got a club for that.

#

What they're for is quickdraw, fire a burst at something threatening, and now it's either dead, staggered, or cowering.

#

Compare the AoE bolt pistol, it's a brawling tool, not a primary weapon.

#

It enhances your ability to stay stuck in and be surrounded by giving you a fast and reliable answer to dogs, trappers, bombers, and enemy shooters.

#

The grenade gauntlet can't do that terribly well because it's got poor sustain and can't AoE suppress an entire wave of shooters.

#

The heavy stubber is just awkward to use if you're already in melee

#

It's not accurate, but it does a minimum damage value to everything in its cone even at significant range, you can tap down a sniper from across the room with two bursts without bothering to aim.

#

Which is the other big benefit - no need to aim or brace before firing saves valuable setup time that could be the difference between getting hit or successfully staggering the threat.

opaque crown
#

I think my standard ogryn loadout is shield + (rumblah, kickback, stubba)

#

And maybe gauntlet soonish

#

Rumblah is just crazy utility

spare saffron
#

The rumbler is super fun!

spiral badger
#

the rumbler is overtuned but it's funny so it's ok

opaque crown
#

Kickback is an old standard because I don't need to think, I just blast "in that direction" and briefly manage everything over there

#

Gauntlet I'm considering switching to because of grenade punching

#

Also means I get to roleplay a bullgryn

heavy geyser
#

I feel like an Ogryn revision is coming in the way you can feel the weather changing in your teeth.

#

They were the first major tree revision and the game itself changed a lot after that, so their revisions are outdated.

spare saffron
#

Mmh, true, true.

#

I wonder if they'll be able to revive the relevancy of the OG lasgun.

#

I rather liked that thing back in the day.

fierce marten
#

I would have assumed they'd do one class at a time at best

opaque crown
#

Honestly I still run basic lasgun on veteran fairly often. It's tough sometimes, but I like it

#

Something about being a normal gusrdsman vibe

#

Feels cool

brave otter
#

It deeply amuses me that the standard infantry lasgun is semi auto
Like huh
Gang
Not even a fire selector for your mainstay gun

sonic elbow
#

just noticed this

#

lol

flint moss
#

<@&1042950387478560878> anyone want to run the event?

drowsy tusk
drowsy tusk
spare saffron
#

Did I miss the thing?

flint moss
#

yes

bronze gull
#

is it the tactical or combat axe that's considered really good, and what are some good perks for it?

marsh gyro
#

Tactical and combat axes do different things and they're both nice, just a lot of clicking; combat axe does great with brutal momentum and shred/thunderous while tactical axe likes all the crit and dodge stuff

#

What class are you trying to use them on?

bronze gull
fierce marten
#

Zealot if you go full LMB and crit build on zealot its nice

#

Definitely get a mod for melee swings otherwise its a speedrun to arthritis

spare saffron
#

Tactical axe is awful mainly because it really tires out my stabbing finger.

#

It has great performance on crit and a very silly high attack speed, so it's great for triggering on hit or on crit talents.

marsh gyro
#

the tac axe special is really good at staggering ragers in the face yeah

spare saffron
#

Combat axe is "fuck this guy in particular" weapon without frills.

#

It does single target armor piercing damage without any special actions like the chain or power weapons.

#

With brutal momentum or cleave talents, it also does okay at crowd clear.

#

Without them it's abysmal at such, though.

fierce marten
#

Yea I use a mod foor LMB so its not a big deal to use Tac Axe LMB spam but unless you have it I would not reccomend it for the sake of your fingers

spare saffron
#

I would describe the tactical axe as a sidegrade to the knife

#

Better anti armor / doesn't rely on rending blessings, a little worse at everything else

fierce marten
#

Better anti armor than knife?

spare saffron
#

At baseline, yeah, if I remember right.

#

But I only ever run / see people run knife with the one that gives you tons of rending, which sort of turns it into an excellent anti armor weapon.

fierce marten
#

Yea it kind of it's specialty

heavy geyser
#

tac axe is a crit machine and its alt attack can stagger mutants out of charge

#

and ragers

#

I don't think I've seen anyone use a combat axe in a long time.

marsh gyro
#

Combat axe has a lot of tough competition from the class specific weapons like the relic swords and force great swords

heavy geyser
#

They are fun but I don't know if they scale well with horde density, or if they struggle with the uptick in armor.

#

I remember trying I think the Antax? Trying to get good horde clear out of it and struggling.

#

They are probably a space where superfans can maje them shine but they feel outclassed in their niche by the class specifics, as mentioned.

#

Tac axes have a strong niche as fast crit mashers that have excellent stagger options to stop guys swinging back.

opaque crown
#

I feel like the combat axe is kind of a generalist in a similar vein to the shovel, but less impact and more killy

spare saffron
#

My feeling on the axes in general is that other weapons do what they do better.

#

But they're still really fun to bust out every now and then for a change of pace.

#

And, most importantly, they're still totally viable.

#

I find they actually really shine on the Arbites class, which can get a ton of cleave right out of the skill tree.

#

Generally I just prefer strong cleave and stagger, so stuff like the shock baton would be my "yeah, this can fit on any build" pick, or even the shovel.

#

Chainaxe is also fantastic.

#

Kills just about anything efficiently, can stunlock anything with light spam, it's just... Good

#

And super fun!

blazing storm
#

The Arbites shock maul, with or without shield, are just incredibly good all purpose weapons

#

Reasonably fast, good cleave, lots of stagger, doesn't care that much about armor

spare saffron
#

Yeah, the universal one is super good too.

#

Fantastic combo structure, really

#

Easy chained heavy overheads or CC wide swings

heavy geyser
drowsy tusk
#

Ooooooooo

#

Fed treats like boiled dogs liver🙂

silk sundial
#

armoured pox hounds are going to be very annoying

opaque crown
#

They're supposedly slow, so that's... nice I guess

#

Mostly means they'll die less to incidental bs

#

Can we also get unarmored crushers that are faster?

heavy geyser
#

It sounds like you can block armored dogs instead of pushing them

spare saffron
#

Anyone up for some Darktide in a short while?

#

(Attention will be elsewhere, so ping me if you're up for it! I have one slot left in the party.)

spare saffron
#

Soooooooon.

spare saffron
#

Officially a no-lifer

bronze gull
#

hive scum with the current event modifier and the boom bringer

#

holy shit

hushed glade
fierce marten
#

Tbf a single space marine aren't all that in the grand scheme of 40k, quite a few things can easily kill them depending on if they have plot armor or not.

#

Krak grenade kills one space marine but is shrugged off by the armor of another.

worldly talon
#

Plasma Gun

#

One sufficiently pissed-off Ogryn

spare saffron
#

Three ogryns will reliably massacre five Marines.

#

Tempestus squads are a pretty strong counter because their hotshot lasguns penetrate power armor and their carapace armor resists bolters.

#

IG veterans with plasma guns also blow away terminators fairly reliably, so

#

The named captains we fight would probably be SME, I'd wager, or at least sidegrades.

worldly talon
#

Plague Marine would be a good 'ending boss'

#

Like do the Vermintide thing where the entire level is an elaborate boss fight

#

IIRC though there hasn't been any mention of DG or anything

#

Just 'standard' Nurgle cvult fuckery

waxen patio
#

No mention of Death Guard actors, correct

#

just normal routine plague cults

worldly talon
#

There is a theory that the 'heretic priest' is a tech priest

#

Which would sort of explain the techo-daemons you keep having to pop the eyeballs of

#

Or at least one of them

#

So far you've got 'Ermal' namedropped, the woman who was arguing with Wolfer, and the guy on the Hourglass missions

sacred pagoda
#

Dark Mechanicus would fit the bill.

spare saffron
#

Also seems a thematic fit, given the Mobian steel plotline.

#

Luckily for Atoma, daemonic incursions seem to be extremely limited.

sacred pagoda
#

Because we keep getting the Ogryn to throw rocks at them.

fierce marten
#

Well there are just daemonhost sitting on the street every other block it seems

#

The cultist probably didn't expect Atoma to fight back this hard though. We're it any other hive world it probably would have collapsed a while back with what the cultists were summoning

opaque crown
#

I feel like a space marine is a lot in 40k, sure they're not like... the tippy top, but a while a lot can kill them, most things won't

#

That's more to do with their training, initiative, and violence of action rather than just their armor

#

I think within the bounds of like baseline lore, an ogryn can kill a space marine, in most cases an ogryn won't kill a space marine, because a space marine is capable of risk assessment.

On the tabletop, ogryns will bulldoze normal marines

clear ridge
#

a space marine also isn't on the level of a beast of nurgle, though

cyan depot
#

Dang the BoN is up to T9 in the TT?

opaque crown
#

no probably not, though a beast of nurgle is also more dangerous than we see in-game lol

#

its also got like... regens all wounds every phase, which is crazy

clear ridge
#

T9 in 10e

opaque crown
#

its sort of like, in lore, a single marine could/does slaughter scion squads when they have the means to seize initiative/enter close quarters. on tabletop, and likely in their own lore, scions can kill marines

#

but genreally speaking they're not even close

#

theyer just guys who stand some kind of chance

clear ridge
#

it all depends on who's doing the writing

#

but by the tabletop's depiction, even Plague Marines would be a pretty tame monstrosity

opaque crown
#

yeah tabletop generally undersells the lore significantly

#

i do think, just considering things from a lore perspective, what makes a space marine so threatening isn't the armor or the bolter necessarily, its the speed, brutality, and tactical knowhow. The armor and the gun are tools to capitalize on their ability to read a situation and execute a plan. It's not like (most) space marines are lumbering, ponderous brutes

#

so their threat profile is much wider than just what their weaponry can achieve on its own

#

or what their armor can protect against passively

clear ridge
#

i would characterize it, rather, as a lot of books overhype space marines lmao

#

because "the armor and the weapons and the speed and the brutality and the tactical ability" describes the threat profile of a bunch of factions' elites

marsh gyro
#

In the grim dorkness of the near future there is only lore

#

Darktide would be a very short game if it was anything like the 40k lore

opaque crown
#

I mean, the books are kind of meant to hype space marines, they're literally meant to be pretty much the best there is. Scions arent considered the angels of death, nor are ogryns, both of which exist in much greater numbers

#

well yeah, the numbers our rejects put out are nuts lore wise xD

#

generally speaking a down on their luck, malnourished reject with second hand guns wouldn't be mowing down brigades of ogryns and regiment's of troops while never catching any amount of nurgle plague

#

I generally felt like the depiction of space marines as the Retributors in the Astartes animation was kind of spot on as far as relatively lore accurate marines

fierce marten
#

They're just chumps in any Necron book

clear ridge
#

space marines are kind of bitch losers everywhere outside of Matt Ward writing and space marine books

#

shoutouts to that time one got Empire Strikes Backed by a peasant with a wooden spear

#

mogged by a dude with a stick

heavy geyser
#

The less a story glorifies the space marines the better, imo.

clear ridge
heavy geyser
fierce marten
#

Yes but its ok because the emp's approves of them and theyre one of the good mutants /s

#

Never ask a navigator if they're mutants

opaque crown
#

I feel like there's a huge leap from "they're not consistently presented in lore" and "they're chump losers who aren't even as good as ogryns or scions"

fierce marten
#

Yea but X can kill a space marine isnt as an impressive of a metric as many clickbait videos present it to be

clear ridge
#

they are one of the imperium's extreme elite infantry for a reason

#

they're not ogryns with Infinite Meat Powers, but they're in a similar weight class (especially with power armor) and like you said, their pile of other advantages make them hyper-lethal

fierce marten
#

There's not really videos of glazing about how Rejects can kill a beast of nurgle or plague ogyrns, which is a more imppressive feat than a space marine

clear ridge
#

they're, broadly speaking, highly disciplined, intelligent, tactically trained superhuman warriors in power armor with advanced equipment who fight in groups

#

but the thing is that this is a similar archetype to eldar and necron elites, with varying emphasis on each of these

#

they're all fast, strong, smart, and well-equipped

#

they're all scary

#

space marines aren't more smart and strong and scary than a big badass aspect warrior or whatever

#

(unless you're reading a space marine codex or an SM glaze book)

fierce marten
#

Space Marines with plot armor simply built different

#

Just leave if they don't have a helmet

heavy geyser
#

Overemphasing the immutable might of the space marines is imo a road to an ugly interpretation of the setting. Conveying their inevitable mortality allows them to avoid being Exceptional in the context of the rest of the universe.

#

they help humans punch above their weight but they do die to conventional weapons and inglorious moments of bad fortune

fierce marten
#

Best of humanity (sans Custodes) but not the best in the setting when you look at other factions

opaque crown
#

Honestly nothing i disagree with there, just not vibing with over emphasizing space marine weakness as a response to where sm are strong in the lore

#

Just because they aren't matt ward Marneus Calgar or Cato Sicarius doesn't mean they're weaker than everything else or whatever

#

like my own kinda compass is I think that Astartes depicted space marines extremely well

#

as mentioned

#

in any event as far as darktide is concerned, I kinda dont need Space Marines in it, if they do show up, id much prefer them as a background element; a single boss might be neat as a more mobile/aggressive boss with a smaller health pool and more armor

#

could be a cool way to explore more monster variety, but there's kind of an arms race, and its wild that like... the existing monsters can be such that certain builds can rush them down, or even one shot em

#

cant decide if i think itd be cool to have a more... harassment monster with way less health and like a gun

#

that like leaves and returns over the course of the mission

heavy geyser
#

There not being any space marines are one of the big things I appreciate about Darktide, but also the nature of what you're actually doing being sympathetic to the working people of the planet you're fighting on, your objectives involving things like clean water access as opposed to Military Strikes on Bases and how many of the leading figures in your warband are women.

#

I also appreciate how much the gameplay guides you towards helping each other, even teammates who are strangers added to your team on quickplay.

#

I think its a good game mechanically, and thematically it handles the setting well.

#

And there being no Space Marines is a big part of that.

regal pendant
#

heeheehoohoohoo

drowsy tusk
#

Ooooooooo

spare saffron
#

Oh, no, even in tabletop scions are hard fucked if they get into melee with Marines.

#

Like just actually hilariously ineffective

sacred pagoda
#

If a Space Marine shows up in Darktide, I'd like for it to be a background event you see in the distance. Like you just catch a glimpse of him fighting a bunch of heretics on a different bridge in an inter-hive chasm of some kind or he's in an inaccessible building and you just hear bolter fire and violence in there. Just, a setpiece thing that happens in the background and isn't really relevant to your mission. I'd rather they didn't put any Space Marines in at all, but if they did that's how I'd want it.

spare saffron
#

I could see it being an investigation where you're trying to figure out who's been carving this bloody path through the heretics, and you're just like, constantly three rooms behind him dealing with all the alarms he's raised while on his warpath.

#

But, yeah, honestly? It's refreshing just not having them around.

fierce marten
#

Chat I have an idea for a new unit, Carapace trapper

regal pendant
#

Better idea, carapace pox hound

#

Oh wait

opaque crown
#

Carapace pox walker

#

Honestly what id want to see is more selective carapace, like some dudes just wearing helmets, or body armor, but not both

#

Carapace that gets blasted off would be cool too

spare saffron
#

That could be fun, honestly.

#

Shitty low budget Crusher where you can backstab him to cut off the straps to his plates.

#

... I guess that's basically just a weird bulwark.

sacred pagoda
#

But yeah rather not have any Astartes show up at all.

opaque crown
#

i have the pipe dream of actually just wanting the existing narrative to coalesce a little more

#

get more clues as to whatever the hell grendyl is actually doing

#

also would be cool to see genestealers show up

sonic wraith
#

yk?

#

granted, if my memory serves, we outrank them. but it would moreso be the fact that we needed them

sacred pagoda
#

The Adeptus Astartes are technically subject to the authority of the Inquisition as well.

#

(The actual implementation of that is varied.)

#

But the scale of the thing is correct. It’s why I brought up the idea of a Deathwatch Kill-Marine. They’re solo operators that wander the Imperium to hunt alien incursions (and whatever other threats they encounter) by themselves under the auspices of the Ordo Xenos.

sonic wraith
#

ngl, that would be really cool to see as an event

#

or even just an easter egg

#

or hell, maybe hes an npc for some missions like swagger

sacred pagoda
#

It’s how I’d write it if I was forced to put a Space Marine into the game.

fierce marten
#

Titus does a pit spot on Atoma, sees it's shit, leaves ASAP to reclaim 500 worlds

sacred pagoda
#

Barring the best option of “don’t put in a Space Marine into Darktide.”

sonic wraith
#

I would do it just for the memes. would be tuff to see

spiral badger
#

i think grendyl is nominally ordo hereticus

#

so probably doesn't want ordo xenos fuckers horning in (beyond the other shady shit he's up to)

sonic wraith
#

but yeah, seems a lot of the community doesnt wanna see astartes there, and I cant blame any of yall

cyan depot
#

I like the voice lines where the rejects argue about favorite chapters

sonic wraith
sonic wraith
marsh gyro
fierce marten
#

Titus warps past Atoma and rolls the Gellar Fields up

sonic wraith
#

Titus re-fuses Cadia back together, no strain

cyan depot
#

“They’re a bunch of brokies they’ll ask for reinforcements”

spiral badger
#

it's merely a single world.

sacred pagoda
#

I’m also a huge Deathwatch fan, so I’ll go to any lengths to mention the concept of a Kill-Marine.

sonic wraith
#

Titus on his way to arm wrestle Khorne and crack slaanesh all before breakfast

opaque crown
#

as far as i know, space marines are only loosely under the authority of hte inquisition; in that there informal pressures to do what an inquisitor says, as well as the formal pressure of the inquisition's ability to declare space marine chapters as traitors. Other than that, though, captains can tell inquisitors to buzz off. There are just consequences

#

id like it if there were voice lines for the rejects discussing if space marines are even real

#

or just made up boogie men by the ecclesiarchy

#

or actually just a metaphor or something

spare saffron
#

Without Grendyl in the picture:

  • Shipmistress Brahms kicks the warband off her vessel and goes to pursue her own goals
  • Commissar Dukane will likely attempt to seize control of the operation
  • Same goes for Mr. Arbites guy
heavy geyser
#

Grendyl is ||Swagger. ||

clear ridge
#

based and real

regal pendant
#

You're all wrong, he's clearly Brunt

sonic wraith
#

Grendyl is 3 ratlings in a trench coat

regal pendant
#

Grendyl is just Tzeentch in a really shitty off-brand Inquisitor costume from Spirit Halloween whose pretending to be an Inquisitor to fuck with everyone

#

Literally everyone sees through the disguise because it amounts to "shitty cheap off-brand vinyl longcoat draped over an eldritch form" but nobody has the balls to say anything because nobody wants to call out a Chaos God for bullshitting

sonic wraith
#

this is the breast answer yet, and it is now canon

#

the last guy that called out tzeentchdyl, well…yk who gives us our weapons?…

clear ridge
#

the breast answer

sonic wraith
#

the breast™

fierce marten
frank igloo
fierce marten
# spare saffron My theory is that Grendyl is dead as fuck and the warband's inner circle are doi...

We get very private thoughts from Mortis Trials that Grendyl is alive, or at least conscious.

  • Brahm wants to leave ASAP and is the only person to see Grendyl in person besides Magos Kharib so she can verify Grendyl is alive. She'd leave the system ASAP if Grendyl was.
  • Kharib is still around on the ship and causing ship issues on Grendyl's secret project and has authority over Brahms on her own ship because of whatever Grendyl has over Brahms.
#

My theory is Grendyl is alive but not human anymore and that's why they go through such extreme lengths to never be seen physically even by Rannick. I'm guessing since ordos hereticus it's some very heretical chaos ways to keep themselves alive for so long.

quiet escarp
#

Honestly my impression was brain uploading was somehow involved, hence Magos Kharib's involvement

fierce marten
#

I wouldnt doubt that, Kharib is a biologis specifically

#

My guess is Kharib keeps Grendyl alive via some weird forbidden DaoT ad mech stuff as its stated Kharib's experiments that Grendyl has really gone all in on drains the ship so much at times the ship it's causing permanent damage to the ship. I think Grendyl is gonna use Atoma's McGuffin at the very bottom to not have to do this anymore

#

I think that's why Grendyl is so secretive about their physical form, it probably uses forbidden tech thats too much even for an Inquistor to have

spare saffron
#

Hanging out on a little bootleg golden throne.

fierce marten
#

Cue zealot shouting blood for the golden throne

opaque crown
#

Does the arbites have any dedicated crusher killers?

#

I just realized even the god shotgun doesn't really efficiently kill them

#

The bolter can hose down a couple i suppose

spiral badger
#

whacking them repeatedly with the one handed maul is generally your best setup

marsh gyro
#

The stagger melee Arbitrator can punch pretty good with a variety of weapons like the shock mauls and the shields but yeah nothing huge like Zealot or pickaxe, just booping in the noggin

spare saffron
#

Combat axe works pretty okay, does surprisingly well on Arbites due to the cleave talents you can pick up making it actually pretty good at crowd control.

#

Personally I prefer the two handed crusher weapon because it has an easily accessible strikedown combo, does respectable damage with its explosive strike, and can stunlock even ogryns.

opaque crown
#

I've been focusing on stun locking

regal pendant
#

CHAOS WASTES ARE BACK!!!!!!!!!!!!!!!!

spare saffron
#

High intensity brutes and blasts is absolutely brutal.

fierce marten
#

RIP Mortis Trials, it was already neglected but now it's going to have competition

opaque crown
#

are they neglected?

clear ridge
#

yeah lol

fierce marten
#

It took months to get a 3rd map

#

The only thing they really add to mortis trials which they add a ton of is new lore voice lines

#

Of course the only replay option is talking to mind morrow and it's completely random what lines plays from all the lines you've unlocked

opaque crown
#

i just mean like... content comes slow to the game as it is; mortis trials are one portion of it. Of course it would get content slower

#

is it neglect or just long time tables

#

like we don't have additional cosmetics for the arbites

#

i understand things coming slower than one would like, but I don't know if I'd attribute it to general neglect

spare saffron
#

Morris trials and Havoc are in the "oh, right, this exists" category for me.

spiral badger
#

Havoc is really popular

spare saffron
#

I love my quickplay button.

spiral badger
#

despite how ass-blastingly mad people are about it

#

all the time

fierce marten
#

Havoc gets a lot more updates than Mortis Trials

spare saffron
#

I think if I had a proper crew I'd play a lot more Havoc.

spiral badger
#

mortis is always dead

spare saffron
#

I've never had issues matchmaking for Mortis, but I also very rarely play it and only play it when my friends want to.

fierce marten
#

Its disportionally less than other game modes in what I imagine is chicken and egg of trials is undercooked so its not popular and its not popular so they don't put in much work into it

#

I only run into matchmaking issues if I played at like 3AM CST on a weekday I might not find another player

spare saffron
#

It feels good for what it is.

fierce marten
#

It feels good but I imagine for many the regular missions feel better. A shame cause the lore drops in trials are big

#

I feel like half the plot points are in trials

silk sundial
#

expeditions looks neat

#

oh cool new cosmetics to be unlocked, hopefully they'll be some for scum and arbites

fierce marten
#

It would be very funny if they dropped more scum/arbites cosmetics for only the base 4

silk sundial
#

I'd love a outland beastmaster as a class to go with this

fierce marten
#

6th class is armored hound

#

Not a beast master you are the doggo

silk sundial
#

next will probably be a admech class, either lexmechanic or skitari

#

we could honestly have both and you could probably have enough identtiy between them

fierce marten
#

You know what else would be a mechanical class? Necron Cryptek

silk sundial
#

somehow even less likely than corsair or kroot

fierce marten
#

Fits with the data mined Cryptic class.
Arbites dropped on both Rogue Trader and Darktide.
Rogue Trader has a Trazyn DLC.
Therefore new class is Necron Cryptek Sennet

#

QED

opaque crown
#

New class is ogryn, but now 2

fierce marten
#

Female Ogyrns

#

Balance the male only ogyrn class with a female only ogryn class

opaque crown
#

New class, ratling lexmechanic

#

Has to steal the tech

fierce marten
#

Ratling on admech stilts means no height issue

opaque crown
#

new class, Tau XV8 Crisis Battlesuit

fierce marten
#

Ratling riding Plague Ogyrn

quiet escarp
#

New Kroot class except you're a Kroot hound

fierce marten
#

Chat I had a cursed thought, im changing my sister of battle themed zealot's name to something like Onee-chan-of-battle

opaque crown
#

my actual pie in the sky would be a kroot farstalker mercenary, but even i know the chances are VERY slim

#

higher chance of getting an underhive Squat

#

might be cool to get an actual Voidsman that works for Brahms, come with their unique rotary gun

#

this guy

spare saffron
#

Baseline humans get five classes, but ogryn only gets one.

#

This should be remedied.

cyan depot
#

Add a techmarine class

drowsy tusk
blazing timber
#

What is darktide like?

I considered getting it a while back, but idk

heavy geyser
#

It's Left 4 Dead but instead of running away from the scary monsters, you are the boogeyman on the map that all the monsters are afraid of. You make a skill build and pick out a weapon loadout from the outset, rather than finding them mid-mission. It has a really deep and intricate melee combat system, and guns can be tailored to your liking to a degree.

fierce marten
#

Class based power fantasy L4D2 with great melee.

spare saffron
#

Probably the finest game I've played, from a pure gameplay perspective.

#

Very satisfying to get better at.

#

Most importantly, it's just really fun.

sonic elbow
#

new class: Kruber

#

Be'lakor seethes and copes about being unable to corrupt the simple working man and just shunts him to 40k

frank igloo
fierce marten
#

Oh? Hows it more lime helldivers

drowsy vine
#

large map seeded with objectives, I assume

fierce marten
#

Oh interesting

#

Fingers crossed it launches well, I need a reason to be more zoomy and traversing a whole map of randomized objectives is a good one

dawn wolf
#

I hope it doesn't exasperate some of ogryns issues like some folk are worried it might

sonic wraith
#

I say as I consider naming myself "Big E's used condom"

fierce marten
#

Big E is my kami-oshi uWu

sonic wraith
#

*her

#

I want you dead because I actually laughed

fierce marten
#

*gal (me)

sonic wraith
fierce marten
#

I thought of a more cursed version
For the Kami-senpai of humankun

sonic wraith
#

blocked

#

streaks dhmu

fierce marten
#

Being blocked didnt stop Corvus Corax, still terrorizing Lorgar in his warp tower's bedroom

slender shell
#
hushed glade
frank igloo
quiet escarp
#

Hell yeah more power maul buffs

#

Holy cow Ripper melee being a heavy attack feels like a colossal buff actually

spare saffron
#

Ripper melee was always a heavy attack?

#

It triggered talents that key off of that.

#

Or at least it used to, maybe they undid that at some point.

quiet escarp
#

Oh wait, yeah you're absolutely right

#

In fact, don't all the Ogryn weapon melees (except for the gauntlet iirc) count as heavy attacks?

spare saffron
#

I believe so, yeah, they put tons of bleed stacks out.

#

I've got a clip, actually!

marsh gyro
fierce marten
icy pawn
#

More open areas = the time of the Hellebore Veterans is nigh! Rejoice!

#

(I cannot wait to miss half my shots)

fierce marten
#

Gonna play knife zealot and set new records for being far away from the team

spare saffron
#

I'm really looking forward to the infantry lasgun being a good pick, I missed how fun it was to run back in the early days of Darktide.

opaque crown
#

Hard to run with all the armor, but honestly I still love it

sonic wraith
#

I like to either bless my weapons for carapace and flak, or I bless it vs certain enemy types (unstoppable, etc) I’ll have to look and see what my guns got

#

but maybe blessing either or could help with the lasgun? tbh I’ve been a revolver fan since I came up out the streets of cadia

hushed glade
#

The patch notes specifically mention the Ripper gun counted as a light melee ftr

#

It now counts as a heavy

opaque crown
#

Any love for the ripper is welcome love

sonic elbow
#

I kinda struggle to accept that ripper melee was light all this time

spare saffron
#

You shouldn't be using the lasgun for anti armor, even with carapace blessings.

#

+25% of jack shit is still jack shit

sonic wraith
#

great point tbh

#

it just sucks bc I wanna live out my Cadian guardsman dreams with my trusty Lasgun

#

alas

fierce marten
#

Luckily Veteran has a solution

#

500 kraks

spare saffron
#

Honestly, the best class for lasgun infantryman is actually psyker.

#

You get a deployable shield, a jacked up crit rate, and a lot of talents that mitigate incoming ranged damage and regenerate toughness by just spraying into a crowd.

#

My most effective psyker build runs with a recon lasgun and a shock maul.

#

Very at home leading the charge and bashing in heads.

#

It's great because you can take a brain burst talent that triggers on hit and just instantly destroys anything short of a mauler

#

Which means you can just quickly spray a burst from the recon lasgun in the general direction of high priority threats and they explode

#

Then you get soulburn or whatever it's called spreading to enemies on elite kill, which means if you pop a couple of elites it really softens up a crowd, which makes a big difference when you're using a low damage high RoF weapon.

fierce marten
#

Gaze las recon does take out deal with crushers pretty alright

#

The issue imo is ammo

#

You can murder everything until you're running low but its great fun

spare saffron
#

I really wouldn't use it for crushers, that's what brain burst and the shock maul are for.

#

I don't really have too many ammo issues with this build, you still want to trust melee to carry you.

#

(My main issue with the build is that brain burst is just sort of ass)

heavy geyser
#

Veteran has access to a lot of weakspot damage boosts that are weapon agnostic that the infantry lasgun does a real good job of taking advantage of.

#

The Guardsman Simulator dream yet lives.

sonic wraith
sonic wraith
heavy geyser
#

I think there's currently a really good Kasrkin uniform in the cash shop right now, which might be disappearing on Tuesday. If this is of interest to Guardsman Simulator likers, it's worth taking a look at before then.

#

It'd be on the last page.

spare saffron
#

I do adore my Generic Guardsman build

#

Shovel, lasgun, frags.

#

Though it eventually ended up being converted to recon lasgun and kraks, alas...

#

I'm really excited for long range engagements coming back and making the sniper playstyle shine again.

sonic wraith
heavy geyser
#

The shops usually rotate one page every two weeks, meaning anything there is up for six weeks before it cycles out. Stuff has come back but its impossible to know when. I think? the Kasrkin stuff is on page 3, meaning it cycles out with the next wave, which will be Tuesday.

#

There is a once-per-account thing where you can get 4000 fun bucks for $5 USD, which will get you a whole set and some weapons for cheap.

#

that is I think in the lower left of the shop page.

sonic wraith
#

WE SWIMMIN IN THE EMPERORS CURRENCY

heavy geyser
#

Yeah, it was a nice thing they added during their last anniversary, iirc, so if you hadn't cashed it out yet you might still have the five dollar special on deck.

sonic wraith
#

praying I do

#

Emperor bless me with your phat stacks

regal pendant
#

The Vestures has some genuinely incredible outfits but fuck me I wish it wasn't so FOMO

regal pendant
#

...wanna learn how to mod so I can make a mod that like

#

Plays Hotline Miami music whenever you pop Rampage

#

You activate it and like, Roller Mobster or something starts to play and overrides whatever combat track is currently playing

spiral badger
blazing storm
#

it's out tomorrow right?

spiral badger
#

yeh

fierce marten
#

We got helldivers with good melee

#

Also captions guy had fun

spare saffron
#

Perfection...

marsh gyro
#
fierce marten
#

Revive shout just got great

opaque crown
#

Ogryn got some ammo efficiency and more survivability, frag doesn't kill crushers but auto kills human sized guys now

#

BFR also auto kills any specialist

spiral badger
#

It mostly did that already

#

Just smoothing out some edge cases I suppose

opaque crown
#

I think it also means in higher difficulty or highly modified situations, they still do it

#

So like, havoc i imagine

#

Cause the ogryn frag doesn't struggle to kill human sized even on auric

#

The BFR though, on auric, would sometimes fail to kill things like flamers if you didn't head shot, so that's a nice change

fierce marten
#

Also very nice on havocs

regal pendant
#

Peak

#

It's so fucking peak

#

Just walloping some poor sumbitch upside the head with a gigantic Inquisitorial Rosette

spiral cairn
#

How's everyone liking the new gamemode? I'm very... mixed about it currently. HATE the timelimit and my framerate is terrible especially during the gate opening and extract events. But it is nice to see something new

warped crown
#

Haven't tried it yet, but i'll let you know

silk sundial
#

trying to update darktide but its being weird, update is stuck at 99 for like 15 minutes now

#

tried restarting and it didn't work

#

I can't even pause the download

#

I am not sure what is going on here

#

man even trying to clear the download cache won't work; just goes on perpetually like everything else

#

great its doing disk write error shenanigans again

#

last time the only fix was to completely uninstall the game

frank igloo
brave otter
#

Is it silly that what I'm most excited about is the alternate Eviscerator getting it's fucky ass combo linking fixed

spare saffron
#

Nah, eviscerator is a super fun weapon that just feels a little janky.

#

I can see being super hyped for it getting a bit of cleanup.

brave otter
#

To be clear I don't mean the weird Loops on the base Eviscerator
Rather the MK..... XIV? Is it?
The one that has vertical heavies and horizontal lights
Often just didn't loop the lights and just hitch weirdly for a second
And that's apparently not a thing now!
But yeah, it's my fave weapon and that often annoyed me when I was clearing hordes

brazen fossil
#

Especially since i get to make new builds now

spare saffron
#

Yeahhhh, the OG has pretty funky combo structure.

#

Whiff attack -> heavy overhead

heavy geyser
#

You can get a triple overhead out of the mk. III with push (no push attack) > light > light > heavy

opaque crown
#

i think my initial impression of expeditions is that it needs more polish, isn't not fun solo queueing but is fun with a group, and needs some sort of more concrete reward

#

the long sight lines feel like they might give veterans some love, but also its very easy to get trapped in super gunner/reaper hell

regal pendant
#

My Psyker is coming along nicely

crystal sluice
#

baller

warped crown
#

hell yeah

spare saffron
#

Smoke grenades actually feel important now.

#

It's a nice change.

regal pendant
#

Oh shit they buffed smoke nades???

opaque crown
#

dont think so but they're very useful in expeditions

#

really long sight lines

spare saffron
#

It's more that in the normal game mode, it's easier to just counterplay gunners by punching them in the face.

#

This is far harder out in the wastes.

worldly talon
#

The time limit doesn't bother me much.

#

You get extra time for completing locations and making it to the sanctuary, so it's not THAT onerous if your team knows what they're doing

#

If they don't know what they're doing..

#

Wonderful run last night with half the team scattering to the four winds

#

And then one of them randomly calls in the extract shuttle when we've done half the locations on the first map

regal pendant
spare saffron
#

People who call for extraction without communicating should be bonked with a newspaper.

fierce marten
#

Just like helldivers

quiet escarp
#

Deep Rock too

opaque crown
#

i feel like solo queing for the expedition is rough

spare saffron
#

Even as a duo it's frustrating.

icy pawn
#

It absolutely requires someone to take charge and start marking things

#

And then most of the time people will just head vaguely in that direction

silk sundial
#

welp darktide basically went 'oh something is wrong lets redownload this patch' which is good but then it got to 99% again and doesn't finish

#

or even allowed itself to be paused or stopped

cyan depot
#

I've had that happen when I didn't have enough local storage

lost cave
#

I had something very funny happen to me. I got taken out and came back to be rescued but I was being guarded by 3 Scab Gunners. Then a patrol of a Reaper and two dreg gunners walked by.

silk sundial
#

And now it’s working for reasons I don’t understand

silk sundial
#

man expeditions are really hard

#

the amount of enemies that spawn for extractions is absurd

#

and without grenade drops dealing with crushers hordes can be hard at times

#

not to mention when one ally runs far from the group then gets jumped by a dog while like 300 m away after somehow agroing two packmasters

spare saffron
#

Buddy system, I guess.

#

It'll take a little bit of adjustment before people catch on.

fierce marten
#

Buddy system is the best way to go about it

#

Its pretty rought otherwise if all 4 pplayers stick together

icy pawn
#

The pox hound maps are actual hell

drowsy tusk
lost cave
#

That low damage number on the Needle pistol is crazy misleading.

fierce marten
#

Yea I think its just the damage of the needle itself and not the DoT

#

Which makes it weird for blessings and talents that increase weapon damage is not that worth it since the needle itself does very little

spare saffron
#

Needle pistol is so very excellent, my only complaint with it is that it has ass hipfire accuracy unlike every other pistol in the game.

#

Which feels odd

#

Still a super fun and effective weapon though!

heavy geyser
#

Throw Run & Gun on that bad boy.

#

There are very few weapons that Run & Gun can't make better.

marsh gyro
#

Less spread, more blasting, that's a win

spare saffron
#

So true.

#

Honestly, Darktide influences how I play other shooters?

#

Getting good with quick swap pistol playstyle in Darktide got me to try it on Cyberpunk 2077

#

And holy shit, high mobility pistol and blade is incredibly fun in that game.

#

Just had to get comfortable not using ADS and trusting hip fire with a light weapon

#

Similarly, it turns out Angels Fall First has a modification similar to Run and Gun that allows you to fire sidearms while sprinting

#

And y'know what? It's actually an excellent way to skirmish around while wearing light armor, or just putting fire downrange while traversing the map.

#

Occasionally you actually hit something, and it genuinely does add up.

marsh gyro
#

Darktide teaches aggression in a FPS and that's a valuable skill

spare saffron
#

(It also helps that light armor has lower Regen delay than heavy armor, so attrition is genuinely a great way to wear down heavies they would otherwise tear you apart in a straight fight)

#

Darktide is the reason I always run Combined Arms in Lancer.