#dark tidings (Darktide for people in the searchbar)

1 messages · Page 45 of 1

fierce marten
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Cleave on weak spot hit let's you hit 2 enemies with a dart and this is nice for area dispersal mark to basically double the dot

tough compass
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I see people take stripped down and run & gun as a mobility pick for melee focused builds

fierce marten
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If you dont take Desperado then Stripped Down is pretty great since scum is quite vulnerable to ranged damage as they have low toughness and TDR so gunners shred them more than other classes

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Also Scum got strong stamina regen so you should be over 50% just all the time

tough compass
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https://youtu.be/KAyBlktSqSk?si=DqLaD_fggOEgV3IZ

tl;dw

  • Hyper-critical breaks the melee toughness regen talent (precision violence I think?)
  • Jittery doesn't work if you dodge slide
  • Stimm supply doesn't trigger Chemical Dependence (when it uses a stimm), but does put the stimm on cooldown on use instead of after the stimm effect ends
  • the extra stimm duration talent doesn't work with stimm supply
  • anything other than the weapon killing an enemy (including bleed, tox chem, executions from Hyper-critical or blessings) won't count towards getting blind grenades back

shout out any bugs you may have found in the comments below!

Join the channel for access to a download of ALL my mods+settings and early access to builds! - https://www.youtube.com/channel/UCy7DyzEEC9h81lmwg6H5rlw/join
What ...

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acoustic wharf
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Late reply here, the Needle Pistol is, to me, simultaneously one of the coolest additions and biggest oversights of Scum's design. I fucking love the efficacy of Toxin but am baffled by the fact that there's just...nothing that really interacts with it beyond a single blessing on the Bone Saw that, arguably, isn't actually that good for the weapon. Like it's incredibly strange that the Needle Pistol has literally no unique blessings that key off Poop DoT.

fierce marten
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And hope 5 gets fixed soon, im like not using chem nades cause 3 other hivers wanting nades is painful

clear ridge
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my whole group just uses rockets

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the chem nades are drastically stronger, i acknowledge

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but come on

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it's a fucking rocket launcher

acoustic wharf
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Since the vast majority literally have no value due to requiring a 30 damage dart doink to get the killing blow, Run 'n' Gun is a strong pick largely for the accuracy the recoil and spread reduction provides (the gun's base spread is one of its main defining weak points) and the convenience of pot shots while sprinting. Stripped Down allows you to have another way to avoid becoming Swiss cheese. The various crit boosts are attractive for getting more poison stacks per shot, but in my experience even minimal stack values are Good Enough in the primary mode that crit hits feel like a nice surprise rather than something to lean into.

tough compass
clear ridge
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that definitely changes in d5

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where the reduced ttk from crits really helps manage the bullshit

fierce marten
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Crit and weakspot does boost DoT damage

acoustic wharf
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To my knowledge they just improve stack count application, which is technically a damage boost

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But otherwise crits don't make the stacks themselves do more damage

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You're just doing more because the target took 6 stacks vs 5

clear ridge
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correct, which is more damage

acoustic wharf
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Realistically it just means you need less shots to hit full stack potency, but Pickpocket means you can be liberal with shots anyway

fierce marten
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I mean ammo efficiency is low on needler so more stacks with less shots is good

clear ridge
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yes, but the speed matters a lot

fierce marten
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Also on high hit mass targets like crushers you need 5 weakspot shots to reach max stacks

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So being able to crit and use less shots is pretty good to avoid reload

acoustic wharf
# clear ridge correct, which is more damage

Yes, but I wanted to provide clarity under the potential misinterpretation that someone could read the original statement by MissCoded as saying that crits make each stack more powerful instead of just getting +1 more stacks, because Fatshark sure as farts doesn't tell us how it works.

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Nothing against MissCoded either! This is just a Fatshark Game Clarity Problem

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They don't make things easy for us when it comes to explaining mechanics

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Anyway I'm (foolishly) hoping the Needle Pistol just gets a top-down rework on its Blessings since most of them aren't real due to how it works.

clear ridge
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i absolutely wholeheartedly disagree

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all of the crit blessings are relevant, speedload is relevant, the immunities are relevant (especially if you're not running desperado)

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run n gun might be a problem due to close damage with the poison, but that'd be a bugfix thing

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toughness on elite kill is very good

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all of these are worth considering for at least one build type, it just wants more blessings

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for chem toxin interactions

tough compass
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The problem with the on kill effects is they only trigger within a short window of hitting the enemy aiui

clear ridge
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the problem is the bugs, yeah

tough compass
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I don't know if that's a bug

clear ridge
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but if those are fixed, unless a top-down rework gives all of the same benefits but with chem toxin interactions, it would be painful

clear ridge
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or at least unintended

acoustic wharf
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To my recollection any blessing that needs a kill proc explicitly needs the dart to do it, toxin won't trigger them

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If that ever changes then stuff like Glory Hunter shoots up extremely high in value

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I'd still like at least two blessings that have any kind of interaction with toxin. It just feels really weird the weapon has none.

slender shell
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It definitely feels like an oversight/bug, hoping they fix it when people come back from vacation in January

neat dew
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I gotta figure out a good build for using dual auto stub pistols and a crowbar

marsh gyro
opaque crown
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Are there any deep drives on suppression

marsh gyro
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You mean like how the mechanics work?

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scripts/utilities/attack/suppression.lua in the source code has the formulas and variables for players getting suppressed and how enemies check for getting suppressed but I dunno if anybody's translated that into not code speak

sonic elbow
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something that gets me is that melee enemies don't care whatsoever about being suppressed

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so a: holding a lead pipe instills a lion's courage in the same guy that trips over his feet if shot at while he's holding a gun
b: blessings like "suppress enemies within 8 meters" assume a situation where you are surrounded by gunners at 8 meters, which how did you get there, and they've probably drawn clubs by now

fierce marten
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The heavy gunners forget they're supposed to draw shovels when I get close

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Cultist heavy gunner finishing a barrage animation and instead of gun bashing they just start another barrage

sacred pagoda
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Do I want Hammerblow or Slaughterer for a Crusher maul?

fierce marten
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Slaughter

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40% strength, which strength increases damage, cleave, and impact

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If you're arbites then also skullcrusher, do enemies take 40% more damage from not only you but everyone else

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The key for crushers is spam push attack into the head cause it has an oddly high finesse modifier so it can kill crushers in like 4 quick headshot

sacred pagoda
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Not Thunderous?

fierce marten
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Thunderous if you're not arbites

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Arbite's skullcrusher+slaughter just kills every enemy faster and skullcrusher works for every enemy including bosses that don't have armor.

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Damage boost from rending is relatively minor compared to skullcrusher

sacred pagoda
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I see.

haughty ember
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strength increases cleave?

sonic elbow
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yeah

ionic tusk
ionic tusk
sonic elbow
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grenade availability is funny because you can play premade and set up the classes to feed all the ammo boxes to the chemscum/ogrynheimer or play pubs

ionic tusk
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the close damage at the top of the tree also seems to work on it

sonic elbow
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and wildly oscilate between everyone needing grenades and no one needing grenades

ionic tusk
sonic elbow
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in that environment the rocket launcher is a krak that doesn't regenerate

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which uh,

ionic tusk
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it's fine in like malice where there's 4 crushers per mission

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the event turbo sucks for it though, I think (?) it causes more ogyrn spawns just in general also

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some of which have cranial corruption (which doesn't really matter but it's why I think they're from the event)

sonic elbow
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I'm not sure what the rocket would need to stand out

ionic tusk
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swap the charges on it and the chem nade and give it much more boss damage

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being able to just delete bosses is a worthwhile tool on builds that struggle with it
the problem with that though is a lot of hive scum builds scale into being good at bosskilling

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so they don't need to dedicate a blitz slot for it

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also more splash range so it can kill more than one crusher 💀

and the talent to add toxin stacks on blitz explosion should be per-blitz so the rocket can get a much higher amount

sacred pagoda
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The new mission is neat.

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I liked the insane Leman Russ Demolisher commander.

ionic tusk
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I like it but it's brutal without specific anti ranged builds
the sloped area in the middle of the mission seems to reliably spawn ranged enemies (and also a lot of the explosion transitions between areas have ranged enemies after them)

sacred pagoda
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I shot them with my gun and they died.

cyan depot
ionic tusk
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yeah that's the main problem area
when the npc said "there's barely a scrap of cover" they meant it

there is cover but it's hard to get pubs to take it and even then you have to deal with gunners spawning behind you and shooting you as you advance

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also, slopes bad, easier to get stuck + standard head level stuff doesn't work

sacred pagoda
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I just feel extremely out of place being out in an open battlefield as an Arbitrator. It's like... I know the Adeptus Arbites are gendarmes, but man it's weird seeing them outside of the Hive.

drowsy vine
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that's the thing, they're not out of the hive

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the no man's land mission is just in a different part of it

tough compass
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🤔 Are you fighting in what used to be a giant park or agricultural area then?

ionic tusk
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I think it's the ruins of a saint messilina church given sister prine's commentary

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the mission goes something like trenches -> church ruins -> bridges between ruins -> more trenches -> open area with tons of craters -> bunker

tough compass
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I was speculating on where the "soil" for the trenches is from

heavy geyser
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You're gonna lose a lot more on Heresy because it's the no-man's land where the mobs are no longer easy to manage but your teammates do not know how to support each other yet. It's a perfect storm of bad vibes that is good to get out of ASAP, if you hop in Damnation your teammates will be stronger and your matches will be better.

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Heresy is the big difficulty spike before the player knowledge catches up to it.

ionic tusk
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eh I'm feeling this less and less with each passing week
enough people are playing at higher difficulties than they feel comfortable with that you have a decent chance to get teammates also skipping heresy/damnation to get better teammates

heavy geyser
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It was night and day when we levelled our hive scum.

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Scum Week exascerbates it a little bit, and you get old players coming back who are rusty and jumping into higher difficulties they were grandfathered into prior to the update that gated them.

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For everyone else working the levels normally Heresy is the big valley you gotta cross to get to the stronger team play.

worldly talon
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That feeling when you hit the Load Bearing Penance and unlock five things at once

heavy geyser
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You can stack wounds as a safety buffer and if you go down in Damnation someone's more likely to pick you up, but if you get downed in Heresy you're basically dead.

uneven turret
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surely winning the hive scum fashion contest with a pair of these baddies

worldly talon
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What it feels like unlocking all the penance cosmetics I wanted

uneven turret
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i want all the show gang stuff, but theres no way im doing 1000s seconds of max chem stacks when i can barely manage one stack

drowsy vine
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Don't go to full viscosity and it's fairly simple if you stick with the base 90s stack duration

uneven turret
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i want the buffs though, how much viscosity should i aim for before it gets too long

fierce marten
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Slightly under 30s is good enough

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The Stim tree ironically is not about potent stims but spamming weaker low CD stims

uneven turret
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alright ill try that

drowsy vine
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If you take the stimm CDR node 60% viscosity is totally fine

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That's what I have with one full node and I'm not even 30 yet lol

uneven turret
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turns out that worked really well

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and all that in one mission no less

drowsy vine
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there ya go

uneven turret
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good unlock, would suggest going for

brazen fossil
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Got to level 20 abd Scum is starting to feel pretty good

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Crushers still feel bad tho

drowsy vine
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Scum doesn't have super easy ways to deal with crushers that aren't the needle pistol, crowbar or saw from first impressions

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Needle pistol does make it easy street tho

uneven turret
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what blessings yall run on the needler?

brazen fossil
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Maybe my build is wrong

sonic elbow
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I saw a clip of a crowbar blender somewhere

grave talon
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how do i get 500 curios ?

sonic elbow
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is there an achievement for that or smth?

ionic tusk
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do you mean 500 power curios? if so I haven't really seen any and it doesn't matter, because they max out stats sooner

heavy geyser
ionic tusk
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does anyone know if damage/stopping power effect toxin damage or just the initial shot damage on needle pistol? if not then damage is the best min stat I presume

dawn totem
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While everyone's been enjoying the Scum, I've been really nestling in with the Abarties class. It does work best in a kind of methodical, crowd clearing kind of play.

marsh gyro
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Shield bonking folks with either the shield+maul or shield+revolver is really fun

spring lynx
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Shield bonk never gets boring

dawn totem
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The shield bonk is a bit different with Abarties because you're like sweeping them to the side.

acoustic wharf
# uneven turret what blessings yall run on the needler?

Desperado (Blessing Edition) is another good option for a reliable +20% crit chance to get more poison stacks per shot. Until they either fix what people (understandably) assume to be a bug or just do a pass on Toxin DoT interactions this is a tricky question to answer. To my knowledge most of the "on-kill" blessings explicitly need the dart to land the final hit.

acoustic wharf
fierce marten
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Crits do

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Damage only affects initial hit

acoustic wharf
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I'm gonna be pedantic again, but crits only affect the amount of stacks you apply, while +25% vs Carapace actually affects how much damage each stack does.

fierce marten
acoustic wharf
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Just to showcase +25% Carapace vs none (Mk II variant). I'm not discounting that crits are nice for getting an extra stack of DoT on a target, but I don't think it's impactful as a perk on the Needler.

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Also something I keep forgetting is that the Mk II applies 5 stacks per hit, assuming no crit/headshot, while the Mk VI applies 6.

fierce marten
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Rending is also good

acoustic wharf
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No, wait, I'm an idiot and I hit the Crusher's head

fierce marten
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Affects DoTs which always act as if damaging the base armor of the enemy

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I run uncanny strike shiv with needler cause it lets chem toxins do strong damage against crushers

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Might switch to knife though

acoustic wharf
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Weapons with Thunderous might have some tech here

fierce marten
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Strength/Power affects DoTs but I dont see many on Hive Scum

clear ridge
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it's mostly the melee skill

fierce marten
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Well CombatKnife gets 120% rending which beats brittleness and affects all of your DoTs at once

acoustic wharf
clear ridge
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otherwise there's just the rending node on desperado and the obligatory damage to monstrosities

fierce marten
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So Chem Toxin from chem nade benefits from Uncanny a lot

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Rending as a buff to yourself aka uncanny affects chem toxin DoTs

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Brittleness via Thunderous only affects the target you hit and is capped at 40%

clear ridge
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i hate that fatshark is so inconsistent with labeling things

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why is strength different from power

fierce marten
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They just never updated it

clear ridge
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why is scum the only class in the game whose nodes give power instead

fierce marten
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Strength is a holdover

acoustic wharf
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Strength is now Power, but they haven't retroactively updated every text instance of Strength to now be Power

fierce marten
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Everything new is Power

acoustic wharf
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Because Fatshark apparently doesn't have a copy editor

fierce marten
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Why they havent just changed the text? No clue

clear ridge
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except on scum's stimm lab

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which is all strength

fierce marten
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Ope I dont know then

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Theres no excuse for that

clear ridge
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and nowhere do they ever say what either strength or power means

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even though it's just final damage

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...i think

fierce marten
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Classic FS no clear descriptions

clear ridge
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it's still never explained anywhere

fierce marten
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When a community mod did it better via scouring source code

acoustic wharf
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Let's not forgot all the built-in class passives that just aren't documented anywhere in game, like the fact that Veteran has cover peaking and Suppression Immunity as of Honor and Duty

fierce marten
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The suppression immunity is new

clear ridge
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finesse is also never explained in any skill trees, so you have to find weapons with finesse as a stat bonus and find out there

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rending also isn't explained afaik lol

fierce marten
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I definitely didnt know about vets new suppression immunity

fierce marten
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What is stagger vs impact

clear ridge
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and i don't know any other class passives either

acoustic wharf
spiral badger
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impact is bonus stagger damage, which creates stagger

fierce marten
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Is that explained in the game anywhere

spiral badger
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the one place where impact specifically matters where it isn't directly translating into stumbling enemies

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is captain shields

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which take more damage the more stagger damage you deal

cyan depot
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oh weird

clear ridge
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wait what

drowsy vine
clear ridge
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i thought they just took extra melee damage

fierce marten
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The subject is everything that fatshark doesnt explain, brittleness being rending as a debuff, stagger vs impact,

clear ridge
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BRITTLENESS IS RENDING?

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i thought it was a fucking damage taken debuff

acoustic wharf
fierce marten
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Iirc one is duration of stagger and one is how much stagger damage before it causes a stagger and theres like 3 types of stagger levels

drowsy vine
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lol

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i get it dw

cyan depot
spiral badger
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brittleness is rending applied as a debuff to the enemy

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specifically

fierce marten
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Yea brittleness is literally rending but for everyone

cyan depot
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So it makes allies do more

spiral badger
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vs rending being a buff/effect on yourself

clear ridge
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fuck me, i thought it was damage not ap

fierce marten
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Including the team and its a debuff so it affects bleed done by others on captains if they have their shield up

drowsy vine
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what is it with swedish devs and poor game documentation (helldivers 2)

fierce marten
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So rending over 100% becomes a small damage boost

spiral badger
acoustic wharf
fierce marten
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120% rending with knife translate to like 5% over damage?

cyan depot
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Darktide is a Trve 40k game because it's so arcane and misunderstood that everyone is just guessing about superstitions for how to do it

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Forget the false promise of knowing game mechanics

cyan depot
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There is only mashing

fierce marten
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Tzeench must have written the mechanics and forgot how they worked

acoustic wharf
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Basically, where Rending is you being better at getting through armor, Brittleness is you removing armor from an enemy

spiral badger
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i just think of it as buff vs debuff

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brittleness is applied to the target

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rending is a buff on yourself

clear ridge
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i mean, i've played a million games with armor shred

fierce marten
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It has very odd different cases

clear ridge
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i know how the mechanics work, I'm just

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flabbergasted

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that it was that

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are there any other hidden class passives?

acoustic wharf
clear ridge
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or weird bullshit mechanics that aren't talked about

fierce marten
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Like rending does nothing against a captain's shields but brittleness lets exist bleed stacks do extra damage so you can kill a captain faster with its shield up is a weird practical different between rending as a buff to yourself and a debuff to the enemy besides the team thing

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Ogyrn cant be staggered

drowsy vine
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Ogryn has a bunch

clear ridge
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they can still be interrupted, though sadcowboy

spiral badger
fierce marten
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Interrupted and stagger are different

cyan depot
drowsy vine
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Innate 20% DR, +1 Wound, anything they dodge into stumbles

cyan depot
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But it's small

clear ridge
spiral badger
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vet used to take significantly more, as did psyker

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but they normalized it

fierce marten
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Ogryn cant be stagger but a dog or mutant or zealot isnt stagger

cyan depot
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good

spiral badger
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for everyone except zealot

clear ridge
cyan depot
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I hated just never sprinting in combat or I'd explode

spiral badger
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yeah oggy is inherently tougher

fierce marten
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Zealot with the thy wrath be swift is also immune to stagger

spiral badger
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to make up for being a giant target

fierce marten
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So you can do objectives and revives without interupptions like Ogyrn except being cc'c

acoustic wharf
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Jokes aside, Ogryn has:

Complete stagger/interruption immunity during any interaction (Hacking, picking up/reviving teammates, etc)
Innate DR (either 15% or 25%, I forget)
Enemy stumble whenever you dodge
Faster carry speed for things like batteries
Other stuff I'm probably forgetting

clear ridge
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psyker has 7.5% cc

cyan depot
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oh neat

clear ridge
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scum and vet have 10%

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arbites also has 7.5%

acoustic wharf
drowsy vine
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ogryn is quite wonderful

fierce marten
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I think Zealot has 100% TDR against ranged damage while sliding

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If you slide against gunners with 0 toughness youll just die

acoustic wharf
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Which would be funny if true due to Sliding already making you literally immune to being shot while frames are active

fierce marten
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Only during a part of it

acoustic wharf
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Yeah, I forgot to mention the active frames

fierce marten
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If you just hold the slide for super long you lose that dodging against ranged

acoustic wharf
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Because I remembered about Ogryn

clear ridge
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psyker and ogryn also only have 5 sprint speed vs 5.2

acoustic wharf
clear ridge
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god all of psyker's stats are so much lower than the rest lol

tough shore
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more or less I just read kuli's datamined readouts to know basic class stats

this is how you know that scum has faster stamina regen delay unless you're watching your stamina bar like a hawk or install a mod that gives you a timer bar for your delay

(the fastest stamina delay is arbitrator, scum, psyker, at 0.5)

acoustic wharf
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Psyker is the OG Glass Cannon

fierce marten
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I idnt need a mod for that

clear ridge
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1 base stamina

fierce marten
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Scum I basically just dont run out of stamina

clear ridge
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50% stamina sprint modifier

fierce marten
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Shove pushes basically regen twice over the cost in the time during the shove

clear ridge
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and ofc 75 toughness

tough shore
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scum also has the dodge -> 10% stamina talent, you know, just in case you ever run out lmao

clear ridge
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they should buff psyker's stats

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i'm normal and can be trusted i prommy

fierce marten
clear ridge
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yeah you don't run out of stamina on scum, just dodges lol

fierce marten
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The one talent to decrease delay with 75%+ stamina is wild for that

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Theres a few slide talents but if you go all in on dodges it lets you basically attack more while avoiding damage and not really needing to slide at all

acoustic wharf
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I cannot begin to count how many butt stabs this has saved me from

worldly talon
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the last penance I unlocked was the fucking...

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"Regain toughness with stim" one

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That was such a pain

acoustic wharf
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But now you're free and never have to use that stimm route again!

fierce marten
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I immediately went for toughness on stim since Hive Scum is the glassiest cannon leveling

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Not even cannon just glass

acoustic wharf
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Man I wish Hive Scum was made of glass, I feel like fuckin' pocket lint

fierce marten
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Pocket lint doesnt break if you shoot it

cyan depot
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im lint on the wind

acoustic wharf
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It's faster than glass though, like CYAN said

fierce marten
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I guess pocket lint is apt, it just floats out of the way if you try to punch it

acoustic wharf
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Hive Scum is pocket lint that has rusty staples trapped in it that'll give you tetanus

fierce marten
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Ideally youre pocket lint and just be out of the way before you get hit, unideally youre glass and get shatterd on impact cause you cant move well

tough shore
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Also recently I learned that pushes are 360 degrees in darktide which is silly

fierce marten
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So are blocks

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Blocks are also 360 degree

tough shore
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Well that part I knew very well

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But pushes aren't in VT2 and playing that game taught me much better about melee combat than DT did so it threw me off hard to not have it be an aimed angle

fierce marten
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Yea they're pretty different

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Vt2 is a lot more slow and methodical

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Also Vt2 no walk/sprinting and slides

tough shore
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Also in the same experiment in the meat grinder I learned that pushes don't actually vary in distance by weapon. They might vary by stagger strength but I can't find clear weapon stats anywhere.

fierce marten
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Also darktide has iframes during effective dodges

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Theres some pretty key differents between the game

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And of course, fatshark doesnt tell you pushes/blocks are 360 degrees and darktide is the only FPS game I know that does that, everywhere else is aimed with limited angle

tough shore
# fierce marten Also Vt2 no walk/sprinting and slides

VT2 also is harsher in the health department so it tolerates bad melee control less I feel. Even playing ironbreaker was a wake-up call

It feels like toughness bleed exists because otherwise toughness is just straight up insane amounts of EHP and EHP regen

cyan depot
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But maybe it's just force swords?

fierce marten
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VT2 Also has EHP style meta vs Darktide's being mostly toughness based

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Which toughness can regen naturally while EHP doesnt for breaks between waves and end of waves

tough shore
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Temp HP is just a very different mechanic tbh

Especially that it can't run over max health.

fierce marten
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Yea it is but its your primary survival means

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Just like toughness is for darktide

tough shore
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Toughness is a second, generally regenerating health bar with weird caveats, certain enemies and circumstances will bleed damage through it, some debuffs nuke your regain, it's unaffected by corruption and all classes naturally gain some on melee kill on top of other sources

Temp HP pads your HP loss during combat to keep mistakes from bleeding your real health, you can't gain any without already having lost health, and disappears without upkeep, main sources are your 5th level talent pick and certain career abilities

They're both high priority for survival, they both have similar purposes of keeping health from taking the hit, but perform very differently, is my point

marsh gyro
tough shore
#

Oooo, direct data

fierce marten
tough shore
#

Yep

haughty ember
#

I'm so sad

#

I clutched up hard, soloed a captain from full and the next horde, got a triple rescue and then a 2014 error right before we extract

#

noooo

ionic tusk
#

@clear ridge woe, "tank" iconic passive be upon ye

haughty ember
#

ogyrn also needs to be able to dodge through enemies because otherwise they get stuck on everything

ionic tusk
#

also these

clear ridge
ionic tusk
#

I do think some iconics are listed in game but only in the class creation screen and the summary of benefits you have that no one would ever look at because 97% of it is just every talent but in vertical list form

clear ridge
#

i didn't know about the push thing either

ionic tusk
#

helping hand has been a defining feature of ogyrn forever, the dodge thing was a patch during their rework

#

but yeag, not just interruption, push resistance heheho

#

here's the source, a kali guide

#

ingame on class creation screen

#

arbites

#

hive scum

clear ridge
#

oh, does zealot not have anything?

ionic tusk
#

nope
neither does psyker

ionic tusk
clear ridge
#

LOL

#

lovely

ionic tusk
#

there was a mod to make it a tiny bit useful
but it got crept by updates
since what it did was just combine nodes

but there's many less nodes that can be combined now, it's just like, +flat toughness (unless your arbites which has those nodes as full talents which aren't combined even with the mod, purely so they could be named)

clear ridge
#

they should make zealot's don't fucking die effect an iconic

#

since it's a mandatory node now

ionic tusk
#

this is a good thing tho because you're not creeping around the tree picking up 3-4 +5% DR nodes, you're getting a single +10% DR node and a fancier talent with 10% DR minimum

#

I agree but it's fine as an anchor node

#

I would personally make the 1 hp part an iconic but the the health regen an anchor node

#

or have them both be anchor nodes at different parts of the tree

clear ridge
#

they should also make psykers deal more damage to daemonhosts

ionic tusk
#

arbites is the only class where the iconic feels super strange

#

the others are either minor, don't do anything until later, or compensate for downsides (like ogyrn's big hitbox)

clear ridge
#

i wouldn't call scum's minor

ionic tusk
#

arbites is like "here have a bonus trust 4 player"

clear ridge
#

and it comes in immediately

ionic tusk
#

it's not the minor category

#

you can't use it until trust level 5

clear ridge
#

or, i guess not immediately

#

fair

ionic tusk
#

and their low level is notorious

#

wheras at that point on all other classes you have like 4 toughness regen nodes already

#

instead of 1-2

#

it's literally impossible to make a vet now without a toughness regen node

clear ridge
#

it's also kind of fucked up that scum doesn't end with 35 juice

#

they start with 10 at 5

#

and then go up by 5/5

#

...until 30, where they don't get anything

#

so they end with 30

ionic tusk
#

I'm wondering if it was unintentional for them to start with 10 instead of 5

clear ridge
#

but they had 30 at 25

ionic tusk
#

and they didn't notice because they were just testing at 30 at the end

clear ridge
#

nah, 5 at 5 would've been dogshit

tough shore
# marsh gyro You'll want to look at scripts/settings/damage/push_settings.lua for push detail...

So it looks like the weapon templates actually list per weapon specific push radiuses, then an inner and outer… 'push rad'? Uses pi, so it could be an angle, but even outer push rad on shivs only goes to 1π. Both reference different push strengths from settings/damage/damage_profiles/common_damage_profiles_templates.lua. outer on shivs is light push:

power_distribution = {
        attack = 0,
        impact = {
            4,
            8,
        },
    },

inner is "ninja push":

power_distribution = {
        attack = 0,
        impact = {
            6,
            10,
        },
    },

Also in these templates is ones for psyker_push and psyker_push_outer, gonna look at other weapons for a sec

ionic tusk
clear ridge
#

10 base gets you all the pre-capstone nodes

#

of a tree

#

which is respectable

#

maybe they could've done 5 at level 1

#

to 10 at 5

marsh gyro
ionic tusk
#

unlocking peril stuff is definitely something they pay for though

clear ridge
#

people keep saying that they've been dethroned as squishiest, but i super disagree now that my scum is 30

ionic tusk
#

staves + blitzes are insane

clear ridge
#

unless you're a full staff soulfire build, psyker is still frailer

#

and unforchies i hate the visual design of the staves so i don't use them

cyan depot
ionic tusk
#

squishiest is subjective
I have a psyker build that can tank anything that's not a boss or a burster just due to chain knockdown + bubble
stat wise, squishy, in practice, super tanky

cyan depot
#

Gunpsyker is kind of unambiguously frailer yeah

tough shore
#

Push radius on combat_sword_p1_m1… I think this is the default mark of the parry sword? Has radius 2.5. different inner rad, outer rad is still 1π. Does the game double it so the angle is from both directions from the push direction?

forcesword_2h_p1_m1 is the big psyker force sword. Slightly bigger radius at 2.75. uses default and light pushes with warp "damage" instead.

clear ridge
#

that's fair, but all of the best stuff is in soulfire or the force swords

ionic tusk
#

gun psyker is kind of just sad

#

better exe stance vet but you can't regen ammo

clear ridge
#

of course, i do this to myself because i hate swords and i don't like the staff visuals

#

so i don't use any psyker unique weapons lol

cyan depot
#

Since honestly this single talent gives a lot of the classes' durability imo

ionic tusk
#

like the staff attack visuals? or the staves themselves

marsh gyro
#

Melee psyker got all the super toughness regen compared to gunker

clear ridge
#

yeah soulstealer assail is crazy, true

ionic tusk
#

because I have a mod and flames are invisible for me lmao

clear ridge
#

i hate the doofy-ass book on a stick design

ionic tusk
#

maybe you could brew something with extended weapon customization

tough shore
#

Where the hell is push_psyker used then…? Huh.

ionic tusk
#

turn the staff into a gun or something

tough shore
#

Because impact 100 is crazy

ionic tusk
#

push psyker is probably the force push some psyker weapon's have as special actions (?)

marsh gyro
tough shore
cyan depot
#

It's probably the laspistol yeah

#

psykers get a cranked force push on their laspistol for some reason

marsh gyro
#

Normal laspistol push is a ninjafencer push

clear ridge
#

oh??

#

TIL this as well

#

knowledge acquired

ionic tusk
#

did you see the patch where psyker get's better riposte on dueling sword for the cost of peril

#

and there was a later patch where they actually added it as text iirc

clear ridge
#

i did not

cyan depot
#

Oh that's neat

#

Nice compensation for it not being a psyker unique

tough shore
clear ridge
#

i wish that psykers would get good melees other than swords tho

ionic tusk
#

most of the people I have played with have never used the parry on dueling sword

cyan depot
ionic tusk
#

including me lmao

clear ridge
#

i want a khornate game mostly because they love axes

#

but I'd love a halberd for the psyker

ionic tusk
#

no man's land update

marsh gyro
clear ridge
#

or a glaive

#

or a power glove

tough shore
#

Okay, so the push on this ranged weapon does not have 360 degrees.

inner_push_rad = math.pi * 0.04,
outer_push_rad = math.pi * 0.1,

For both. I assume that's true across all guns?

clear ridge
#

actually wait what are the fucked up chainsaw power gloves called?

#

gimme a wizard version of that on psyker

ionic tusk
clear ridge
#

(i would also be happy with a force axe though)

cyan depot
brazen fossil
#

I want the powerclaw/bnoltgun gountlet

cyan depot
#

I couldn't complain about a navy breacher chainfist though

#

A lot of the navy breacher weapons would be dope

tough shore
cyan depot
#

Man portable multilaser

#

Bigger shotgun shield

#

huge axe

ionic tusk
#

that looks like a combat axe tbh

cyan depot
#

It'd basically just be a bigger two handed one

tough shore
#

Also, holy shit the psyker push on this laspistol goes 10 units. What.

ionic tusk
#

it probably costs peril

tough shore
#

Was told earlier, yes

fierce marten
#

I'd want power claws

cyan depot
fierce marten
#

Or if not cowards then power Lance or spears

cyan depot
#

My actual breacher glup shitto would be a Geistskull blitz

ionic tusk
clear ridge
#

i just want any two-handed axe

#

but a 2h power axe would fuck

#

what I really, really want though

#

is some kind of warp gun

cyan depot
#

It's kind of funny how rare that is in 40k

clear ridge
#

yeah it's just like

#

eldar shit and then the shokk gun?

marsh gyro
#

Wouldn't a warp gun's magazines be like 60% daemon by volume

clear ridge
#

probably some necton stuff now that they've been retconned to all warp

cyan depot
#

There's a couple of other ork guns which are warp weapons

#

I don't think the necrons have any

clear ridge
#

I'm still salty about the necrons being retconned to warp shit ngl

cyan depot
#

They haven't been?

clear ridge
#

I'd heard otherwise

cyan depot
#

People say a lot of stuff haha

clear ridge
#

I'd heard otherwise a lot, tbh

cyan depot
#

My guess is that if there's a kernal of truth to it its that the old reactionless drives were changed to be really rare and the necrons primarily use hijacked webway gates for FTL

fierce marten
cyan depot
#

But necrons not using warp stuff is a long established significant thing about their faction

tough shore
#

Anyways that was some informative data

It looks like most melee doesn't vary from 2.5-2.75 radius. Push strength absolutely varies. It looks like the "damage" of the push may have an impact if they made sure to set it to warp for psyker force swords? I did figure armor has fun interactions with all impact.

fierce marten
#

That's the only 2 handed axe I can think of that isn't Khorne

cyan depot
#

(And also a Mr. Not Appearing in Darktide)

brazen fossil
#

I wish ogryn rock was quick throw

ionic tusk
#

p sure there's a mod for it

#

sometimes I wish zealot knives weren't quick throw so I can get aiming lines heheho

marsh gyro
ionic tusk
heavy geyser
#

There's a consistent shorthand for landing long-range Zealot knife throws! If you ping someone and the red skull appears over their head, place the Aiming Pixel right at the very crown of that red skull. That's consistently the right compensation where the arc will drop and land headshots at far range.

heavy geyser
#

If you practice enough and just "see" the skull you can hit the offset withouut it, but it's always that exact distance above their heads

fierce marten
#

But it is lame Necrons use webway, an Old Ones creation

#

Reactionless drive was more in theme to me as, nah screw you Old Ones we made our own FTL that doesnt use yours

fierce marten
#

I like how its instant, its just your crosshairs at the time

cyan depot
#

The inertialess stuff is still around some, as is some other basement universe stuff

fierce marten
#

Yea but Dolmen gates made them win the war basically, and needing a ctan to make them so they can use the webway is like, doesnt hit as hard for me

marsh gyro
#

Was the idea on reactionless drive just hitting the gas pedal for eons and having good brakes?

brazen fossil
fierce marten
#

I forgot that was a thing, I use a mod to change my blitz to go back to the weapon I had before I threw it

brazen fossil
fierce marten
#

Afterblitz & Autoblitz wombo combo

ionic tusk
#

throw all the rocks

fierce marten
#

Im a fan of blitz bar but it is abandoned unfortunately

brazen fossil
#

I moreso just want to throw a rock faster

#

without having imputs to mess up

#

ultrakill flashbacks

ionic tusk
#

iirc there's also some tech with the ogyrn throws and skipping excess animations but I don't play ogyrn so I don't really know if that's true or not

slender shell
#

Come on give me the chain glaive

clear ridge
#

chain glaive and power spear

#

actually, on the topic of adding polearms

#

give me

#

a fucking hunting lance for the vet

worldly talon
#

We got the outfit

#

We still need the weapon

clear ridge
heavy geyser
#

one chainsword one power sword is a real good concept.

fierce marten
#

We got a relic blade we could get discount lightning claws

sonic elbow
#

a gun that shoots antibiotics

fierce marten
#

Admonition gets a gun that shoots probiotics

tough compass
worldly talon
#

I'd trying to think to Necromunda for what could be future Scum weapons

#

But everything I can think of that would be thematically appropriate really wouldn't fit with the class's playstyle

#

like the harpoon launcher

#

Most of the other stuff is kind of already in there as multi-class

#

Like revolvers, sawn-offs, and bullet-hose autoguns

#

And most of the more exotic stuff is like...Very Necromunda House specific?

sonic elbow
#

harpoon gun reload animation with every reload speed buff this class can get

clear ridge
#

it's just the two, right?

#

outside of guns themselves

#

just the speedload node and the stimm, yeah?

sonic elbow
#

oh yeah only two

#

but both +30%

fierce marten
#

House Spyre: We have astartes at home

soft summit
#

Don't the houses of Necromunda have an STC in secret

#

Or at least one of them

#

The reasons they dont tell anyone is because if the Mechanicus hears they'd burn the planet down to find it

pseudo copper
#

Arbites is 25% off, is he worth it?

soft summit
#

Yes imo

pseudo copper
#

How he plays? at worst I heard he plays like "Ogryn 2"

#

And I do love shotgun in games but found the veteran shotguns lacking, does he 'solve' that issue?

soft summit
#

Yes

#

Arbites have the best shotgun, at least when I played an arbites

clear ridge
#

god, please let them fucking change how the combat shotty works

#

it's so tilting that its special ammo is one shot manually loaded every time

sonic elbow
#

is it really an issue?

pseudo copper
sonic elbow
#

arbites is at least as tanky as ogryn but plays nothing like it tbh

#

the comparison comes from the casual face tanking

#

hard to pin down The arbites playstyle because the class comes with a lot of broad buffs that can make any loadout work

pseudo copper
#

That's understandable. I usually go something to aggro/support, I love the Veteran Shouts for free thoughtless or the Ogryn aggro shout.

soft summit
#

They do pretty good crowd control yeah

pseudo copper
#

Oh that's great, thank ya

sonic elbow
#

the class's standout feature in just about every build is probably making space

clear ridge
#

there is no situation in which you're only using one slug

pseudo copper
#

Yeah, having a tube feature like buckshot roulette would be great

clear ridge
#

or one spreadshot round

sonic elbow
#

with your buffs you could stagger everything with a pool noodle, all three abilities work to prevent you from being overrun, and the dog can passively protect you from specials and bowl over enemies around you

clear ridge
#

if you're using slugs it's because you're shooting at range

#

and nothing that you care about dies in one slug

#

so you need to load -> shoot -> load -> shoot (and often load + shoot again) even for gunners or dreg ragers

#

if you're using spread, you're clearing hordes, which aren't going to be one convenient wave of weezer-walkers

#

you'll want more than one

#

so you're loading repeatedly there as well

pseudo copper
#

Yeah, at that point you better just bring a revolver and deal with horders with melee

clear ridge
#

incendiaries, sure whatever, you'll probably only shoot once for a burn...but that's only because you have to load every shot

sonic elbow
#

I assume they made it one at a time to avoid the confusion of filling up to your current magazine cap

clear ridge
#

not because you don't want to shoot again

sonic elbow
#

and like what would happen if you were to reload with special shells left

clear ridge
#

it goes to x (+1)

cyan depot
clear ridge
#

the same as how it happens now?

#

you reload and the special shells go to the top

cyan depot
#

You can see the wrinkles that design causes with the weird arbites parallel ammo tracker as well

clear ridge
#

it's just that the special shells aren't even close to strong enough for their load speed

#

ime

spiral badger
#

They are for the specific things theyre good at, which are occasional

#

So it shouldn't matter

sonic elbow
#

no I agree that aside from the fire shell you're very rarely only shooting one

#

but letting you load more would lead to some real jank where either your ability to fire normal shells is locked until you empty your specials, you reload on top of them and get a trail mix in your tube, or the shells teleport around

#

all of which sound like scenarios you'd want to avoid as a dev not making a milsim

spiral badger
#

The special shells are what, slug (I can see the argument here but I just fire that one normally, its still tight) fire (fire once into the horde) stun shock (see previous) and armor cracker (fire once into big target)

#

I dont really fire more than one at a time anyway

sonic elbow
#

I have a build that uses spread shells exclusively

spiral badger
#

Oh right, the duckbill one

#

That one probably should be a choke swap rather than a special shell

clear ridge
#

slugs and spread should just be a swap

#

i would accept the other specials as single-shell, but those two are too distinct in terms of range-play

#

i'd rather they just go "fuck it, realism who" and make it like

#

a stance swap, and your different special ammo take different amounts of shotgun ammo

sonic elbow
#

fuck it, tube swap

clear ridge
#

spread can be 1-to-1 because there's zero reason to make it worse

sonic elbow
#

you yank it out and get a different one

tough compass
#

The Imperium has nanites, but they are exclusively used for modifying the properties of shotguns during combat

flint moss
#

this could be true with no issues for sime kind of force shotgun

clear ridge
#

it wouldn't be the dumbest arbitrary decision in the imperium

spring lynx
soft summit
#

That would still be cause for a Mechanicus Crusade

spring lynx
#

It is their closest kept secret and iirc the ruling House of Necromunda looks the other way so the Mechanicus don't fuck up the planet trying to get it

spring lynx
soft summit
#

No worries lol

spring lynx
#

I do enjoy Necromunda for how much is going on there and the planet so you can just engineer a lot of scenarios etc

#

One of the things I love about Darktide is how they nail the ridiculous scale of a Hive City

#

The skybox for the new mission is great for illustrating just how colossal Tertium is

tough compass
#

The one with the escort ship hovering in the background is another good example

flint moss
#

they had hired gun gibing them some examples to work off of

tough compass
#

The Scum build where you take only one node in the stimm lab so you can drop exploding stimm packs every <15 seconds seems pretty funny

dawn totem
mortal crystal
#

It's killing them btw.

#

Radiation poisoning

tough compass
#

Why don't they just stay farther away from the radiation STC

uneven turret
#

they need to get a good look at them

tough compass
#

I'm sure it gives off a very pretty blue colour

brave otter
# cyan depot huge axe

A two handed axe would kick ass
I want the two handed chainaxe the Maulers use honestly

brave otter
cyan depot
#

Also some arbites guns I’d like to see

#

(Heavy stubber, grenade launcher, shotgun sniper rifle, and Webber)

uneven turret
#

just give the arbites the ogryn stubber /j

tough compass
#

I want the shutgunsniper because it is so silly

#

Disappointed the heavy stubber isn't some sort of shotgun

uneven turret
#

i want that one because id like some long range in dt

brave otter
#

I always approve of more chainsaw grip guns

uneven turret
drowsy tusk
haughty ember
#

They don't have the insane damage output that other classes can get and even compared to ogryn the output isn't as good since you don't have the "all weapons are at least okay at horde clear" that ogryn does, but everything arbites gets makes them incredibly safe

#

huge stagger, weapons get bonus extra stagger, dog to dispatch stuff that you're too busy to deal with, ability to just refill your toughness meter and give you huge DR, etc

ionic tusk
#

imo arbites had a few defining features that are more normal now ie big + cleave talents and passive toughness regen

#

both ogyrns and arbites:

  • most builds have crowd control (weapons with high impact and cleave, knockdown ability, debuff ability)
  • many builds have toughness regen without needing kills or even present enemies
marsh gyro
#

The arbitrator puppy just being able to turn off a bad gunner is a huge peace of mind

ionic tusk
#

but arbites has a few movement speed talents that can make them super fast

#

if you want you can bring tac axe and only do single target with castigators- but that's not the norm

ionic tusk
#

except instead of damage focused it's cc focused

fierce marten
#

I think arbites has 3 and that gives them the most movement speed

ionic tusk
marsh gyro
ionic tusk
#

🤔 most of their weapons are on the slower side though so I think this might be compensating for that

marsh gyro
#

Castigator Stance is a big boost too so you Quake strafe walk when proccing bonuses with it up

ionic tusk
#

ie you can put it on the +.09/+.27 weapons they start with and keep up with the faster weapons
but you can also put it on the tac axe or one of the pistols and move around at the speed of sound

fierce marten
#

I take top and pounce one with stance, im basically "walking" at sprint speed during a stance so its like not an issue at all not sprinting

ionic tusk
#

yeah that was one of my older builds that got deleted by the talent wipe and I'm sad because I don't remember it very well heheho

fierce marten
#

i mean lets be real you can just vibe build an arbites and still come close to an S tier build

ionic tusk
#

I've mostly been taking the slide/stamina regen one with drive them back to make push -> sweep hordeclear on the mace feel better

ionic tusk
fierce marten
#

Thats not a arbites

ionic tusk
#

ah
thought you meant S tier overall

fierce marten
#

Ah I meant S tier arbites build

#

The power gap between like just a build and a meta one is not huge like other classes

ionic tusk
#

I have seen people avoid all the good toughness regen talents on arbites and suffer for it

#

tru

fierce marten
ionic tusk
#

do you have any +3 stamina curios?

fierce marten
#

No

#

1 HP and 2 Toughness, HP to reach a 50 hp increment breakpoint and toughness mostly for gunners

ionic tusk
#

understandable
I think I run x3 toughness combat ability minor toughness stamina regen

fierce marten
#

Cause I always take the 50 max damage talent

#

I do abliity regen, gunners, revive speed

ionic tusk
#

oh right revive speed is good now
my boomer brain is still stuck in the era where it didn't apply to assists or rescues (?)

fierce marten
#

Which I only recently learned that triple gunners is still 20% as even though its multiplicative in terms of damage resistance value the effects of that 12%ish is around 20% more EHP against gunners

ionic tusk
#

it also only applies to gunners right? not plasma gunners, reapers, shotgunners, or stalkers

fierce marten
#

Basically automatic weapons, regular scab/dreg, elite variants, reapers

#

So not including plasma gunner oor shotgunners

ionic tusk
#

huh
I've always been told it only applied to gunners specifically

#

I'll have to look into it more since resisting reapers is a much better deal than I thought heheho

fierce marten
#

Theres a datamine, im not certaini but I think its oddly tied to like type of weapon

#

Its still quite a lot of resistance to a variety of common enemies so you really only need to worry about the deadly ones and those gunners are a nonfactor really

#

Triple Revive speed is a game changer cause its oddly additive, so 36% revive, rescue speed

ionic tusk
#

is it speed on top of 100% or % of base action time?

fierce marten
#

Now including trapper net, falls, rescues

#

I cant say but its pretty noticeable

ionic tusk
#

actually multiplicative down would also be faster 🤔

fierce marten
#

No clue, I could very much be reddit one guy'd on this but after testing it, its now just a mandatory on every character

ionic tusk
#

at 59% time taken instead of 64% time taken I put the wrong number into the calculator, it'd be 68% vs 64%

#

oh yeah it helps a lot either way

fierce marten
#

Taking the zealot/ogyrn revive talents doesnt seem to really have a noticeable diminishing return if you take triple revive speed

ionic tusk
#

it's probably multiplicative then, or seperate
because additive up would have diminishing returns and additive down would get freakishly better the more you had

fierce marten
#

It does feel freakishly fast

#

Like I could revive then overhand throw a nade as a vet before the stagger on a shout ends

#

Zealot I can shroudfield much sooner before starting a revive and still have time to line up a heavy backstab to suppress nearby enemies before shroudfield ends

ionic tusk
#

zealot's node is +30% right
and then with another +36%
1-(.3+.36)= 34% time taken

drowsy vine
#

I wouldn't call vet S tier either

brave otter
#

I am having a hard time getting used to the fact that Darktide sometimes turns into a normal FPS instead of a horde shooter
I think the single deadliest thing for me thusfar has been '8 or so dreg lasgun dudes shooting at us from an area inaccessible to melee'

ionic tusk
drowsy vine
#

Are we talking absolute endgame havoc 40?

ionic tusk
#

hm
I'd personally have 2 tier lists
one for quickplay auric and one for premade havoc 40

#

since some builds are more team comp dependent which is less of an issue in havoc (especially if you're playing with friends instead of party finder)

dawn totem
#

Trying to work on a pickaxe/grenade gauntlet build for my ogryn

ionic tusk
#

and different parts of vet shine in each of those contexts
survivalist is stronger in havoc than in auric since every other ammo source is reduced but survivalist isn't

drowsy vine
#

Auric pretty much anything can work imo, but overall Zealot is still the most consistent and reliable class into H40 even after the vet rework. The vet rework didn't really change anything about the class being awful at clutching

ionic tusk
#

what builds for zealot?

drowsy vine
#

don't got anything on hand for ya

ionic tusk
#

like just ability/keystone/weapons

#

because to me clutching isn't really a role

#

you need something to get through the mission, not just recover from stuff going wrong

#

and zealot does have several very good tools they're just not super compatible with each other so I'm curious which ones are being used

worldly talon
#

Which is why they have the suits. Because otherwise the entire House would be dead by age 30

drowsy vine
#

Sure, I'm saying Zealot can use most of whatever to do that; even just a straightforward fury/charge/eviscerator/your choice of pistol build works

worldly talon
#

Spyrers also aren't a House

#

They're literally bored nobles with teched-up supersuits that are cosplaying Predator on the Underhivers

ionic tusk
#

blight spreads is also back in rotation so the corruption clearing aura has rocketed up in power level again 🤔

dawn wolf
#

i love my autogun

brave otter
#

Ooooo that's a lovely look
I'm trying to find cool Zealot stuff but their cosmetics aren't that great
I saw one person in a getup that looked like Sister Of Battle stuff but I suspect that was a premium cosmetic not currently in rotation

drowsy vine
#

fatshark has a weird obsession with bizarre masks and hoods

#

And the pants are often godawful - the ones I'm using now I had to wait a long time to find lol

warped crown
#

anyone know if there's a widow's peak haircut in the game?

flint moss
brave otter
fierce marten
#

Its mostly premium but theres some good stuff

#

My only complaint is the lack of excessive wax seal options

cyan depot
warped crown
#

something that bothers me is
why do they give you body tattoo options if most cosmetics cover over them?

#

at least the zealot ones i've seen do

clear ridge
#

for the ones that don't

#

and/or so you know they're there

#

for your blorbos

brave otter
#

Darktide feels like a game I'm willing to buy cosmetics for so far

marsh gyro
#

The discounted aquilas pack is enough for exactly one blorbo to look good

brave otter
#

I think that's exactly how many I need
Not interested in veteran, psyket, or arbites, hive scum free cosmetics are cool enough, and
I don't think ogryns will ever look cool enough to spend money on

fierce marten
#

I want cosmetics but few actually resonant to me

slender shell
#

I picked up the athononian set for my ogryn but really peak ogryn is shorts only no shoes no shirt

brave otter
#

Alright, decent but I'm not big on the mutton chops

drowsy vine
#

its okay to be wrong :p

#

ogryns have a good variety of facial hair at least

worldly talon
worldly talon
#

Kronk is a Fashion

opaque crown
#

The ogryn voice that goes to stand outside the barber shop to watch all the people he thinks are uglier than him is hilarious

#

"Me? Nah I'm perfect"

fierce marten
#

Doesn't need a haircut, any change to perfection is a downgrade

heavy geyser
#

black robe with red lining was only available for six weeks out of the three years this game has been out. I'm not sure what their rotation plan is for these things.

spring lynx
#

Damn that's a Zealot fit?

heavy geyser
#

Sure is!

#

The top is called Shadow Sanctum Garb or similar and the pants are "Hell Town Specials"

ionic tusk
#

bunch of bug fixes and balance!

shrewd kite
#

talent tree reshuffle, so you'll need to change your builds up

#

but the changes look really solid, buff to the rocket launcher and the stimm supply fix are great

ionic tusk
#

known issue

ionic tusk
shrewd kite
#

and damn, they buffed the shivs? I was not under the impression that they needed it but i'm not complaining

#

pretty minor buff all considered, but still

#

chem toxin kills counting for desperado means there is theoretically a chems-perado build out there where you use the exploding toxin to wipe hordes. hmmmm

ionic tusk
#

🤔 ime it was already counting for desperado

shrewd kite
#

huh! i just never even thought about needle pistol with desperado but fair enough

ionic tusk
#

magdumping bosses with infinite ammo is nice 😌

#

I think desperado had a special clause to let needle pistol work with it
but maybe it wasn't working right all the time

ionic tusk
shrewd kite
#

do you still need to go all the way down most of th emiddle keystone to get hive city brawler or whatever the 20% dr one is?

ionic tusk
#

and now cheap shots and like the wind are above it

shrewd kite
#

the new position of Sticky Hands is a bit annoying imo, but otherwise it looks good

#

big fan of Burst of Energy being so easy now

shrewd kite
#

ok yeah stimm supply is good now

ionic tusk
#

it was good before just incompatible with dependency

shrewd kite
#

yeah that's what i mean

#

you can run a pure-chem build with decent results now, although i'm taking the rocket launcher on my chem build

ionic tusk
#

dependency is still in a weird spot where the +cooldown buff doesn't really matter to many stim supply builds

shrewd kite
#

mmhmm i'm trying a build that's just going down the top right / bottom left trees

ionic tusk
#

because you can get % based reduction on kill on stim cooldown

#

the other stuff is still great tho

drowsy vine
#

missile launcher buffed, we're so back

ionic tusk
fierce marten
#

And Chem dependency too, how nice

shrewd kite
#

hmmm, i wonder if pocket toxin is actually worth using with the rocket launcher. probably not tbh

fierce marten
#

It is very nice for blinders

#

Discount Chem nades that regen

shrewd kite
#

yeah i'm fine tuning my stim build. so far i've swapped the chem nade for the rocket (redundant given the explosion on the supply crate), and the bonesaw for the shivs

#

i think the shivs are just too good, i can't really make either of the two other scum weapons work

slender shell
#

What blessings are people going for on shivs, Full anti armor or bleed?

dawn totem
#

Can I just say that I always appreciate a good Darktide fashion show.

soft summit
#

I hope the Scum gets more cosmetics soon

#

Dunno what kind they'd get but

slender shell
#

All the munda gangs probably

dawn totem
#

Even with the extra acquillas there's not much on the shop I'm interested in rn.

#

Also waiting on new Abarties wear.

slender shell
#

Arbites cosmetics are in GW jail, theyre not happening unfortunately

dawn totem
#

Oh boooooo.

#

I wonder why?

#

Cause GW needs to approve everything first?

slender shell
#

And there's only really one cannon arbites look

soft summit
#

Hopefully Scum dont go to tje jail either

dawn totem
fierce marten
#

I switched from shivs to combat knife to take advantage of full 120% rending

soft summit
#

GW has a long history of being strict with licensing iirc

fierce marten
#

Also makes Chem toxins more nutty against maulers

soft summit
#

They've loosened up a bit recently but they're still pretty strict

dawn totem
#

Well here's hoping GW unclenches enough so space cops get more than a space trench coat.

drowsy tusk
shrewd kite
fierce marten
#

Knife is great on Chem scum cause you can get 20% crit chance for dodge and 20% crit chance from stim dependency on top of knife being 20% so you can get a nice 60% for flesh tearer

#

Also the weird uncanny for knife is still 120% rending despite scum being 40%, a much more reasonable number

soft summit
#

Are the Shivs considered bad?

shrewd kite
#

the shivs fuckin rock tbh

fierce marten
#

I just think the knives are better

opaque crown
#

i think they're fun, still havent figured out best application of the knife throw

fierce marten
#

Shivs out of the scum exclusive weapons handle carapace the best but not as well as knifeb

opaque crown
#

i think the crowbar is quite fun/good

shrewd kite
opaque crown
#

from the shiv?

shrewd kite
#

yeah

#

the toxin buildup makes a difference

fierce marten
#

The discount needle pistol if you're running a Desperado build without it

#

Also recharges shivs very quickly

#

Just spam them a lot

slender shell
#

Yeah nice to have a anti crusher option even if 3 are only enough to kill 1

opaque crown
#

so far im loving the dual stub pistols, and im still picking a melee

#

but the crowbar is feeling right

shrewd kite
#

the two builds i can make work so far are stubs/crowbar and shivs/needler

opaque crown
#

i havent unlocked the needler yet but im excited

shrewd kite
#

i have a shiv/needler rampage and a stim build but as of this update i think the stim build is probably a lot better

opaque crown
#

rampage seems like its gonna end up the go; but im enjoying desperado

#

also the stub pistol special to get a trick shot is such aura farming

#

out here feeling like a hive scum semi-auto ocelot

shrewd kite
#

the needler isn't really efficient enough to solo crushers but it's a fantastic softener for crushers that are targeting other players

#

against basically everything else it's exceptional

fierce marten
#

The area dispersal one is basically pocket chem nades

#

Get the 50% cleave on weakspot and if you shoot mob enemies you get like 2 shots for the price of one for the group

#

Combined with rending it can pretty much kill everything in a mixed horde in 2 shots to poxwalkers via spreading

#

Also procs talents for chem toxins

fierce marten
#

Rannick listening into the comms to check how the new hive scum are settling in

#

Boombringer feels a lot better now, what if I did something silly in auric mortis trials like boombringer with bolt pistol & Lethal Proxmity

shrewd kite
#

does lethal proximity buff all explosions? like that one ogryn talent?

soft summit
#

Did they nerf Chem Grenades

clear ridge
#

not that they said

fierce marten
ionic tusk
ionic tusk
ionic tusk
fierce marten
#

Needler with deserado is interesting, Ii kept it in horde mode and just mag dumped and shredded hordes

fierce marten
silk sundial
#

Shame you can’t get free currency, savlar chem dogs are my pet obscure legion

#

Although I much prefer the rebreather without the do rag to with

#

Really like the core gameplay, l4d hordes+specials mixed with standard shooter mooks+elites works really well and makes for a good mix of melee and ranger gameplay

ionic tusk
silk sundial
#

Been mostly playing ogryn but played a psyker a bit which is a total change

#

The story does feel like it has the warframe issue where all lot of lore was from events you don’t have anymore but the map they led to is still there

slender shell
#

I dont think the lore is from the events, it's all in the campaign now and missions

ionic tusk
#

🤔 can't speak for the older events but a lot of the current ones don't have a storyline connected to maps
the maps have their own arcs

#

ie the moebian steel arc, blighted stims arc

slender shell
#

I guess the karnak twins but thats been folded into the campaign

ionic tusk
#

a lot of the time it's more subtle and hard to tell what the defined order is tho

silk sundial
#

It feels like the preacher early in the campaign woukd come back but never does, and you don’t get told why Zola is so desperate for information and what ||she has to know||

fierce marten
#

Where her brother is?

silk sundial
#

Wait what
Does that come up in that mission?
Wait, oh no

#

||is her brother the commander?||

soft summit
#

||Yes, Wolfer is Zola's older brother. Thats the whole reason she went after the Karnak twins, cause they could confirm this||

#

||I dunno how many people in-setting know this. Rannick doesn't know, for example.||

clear ridge
#

oh? where's this confirmed?

#

is it in mortis stuff?

brave otter
#

I'm curious to know this too
I had learned it reading around online but I had figured it'd be in a campaign mission I hadn't done yet

soft summit
#

I unfortunately do not know where I got this from, though IIRC it may be a connecting the dots via item descriptions and whatnot soulsborne stye

drowsy tusk
#

item descriptions and the out of game written sstuff on websites is a lot of stuff

silk sundial
#

You don’t find out what she’s so desperate to know explicitly, and next mission has her as ‘status unknown’ while you’re warned not to cross ranni I but she’s obviously not dead

#

I wish they added more weapons through free updates, stuff like plasma pistols, meltas and etc are sorely absent

brave otter
#

I wonder what a melta would even entail in this kind of game
I'm not super familiar with everything 40k but it's basically a Point Blank Instant Death Gun right

tough compass
#

Maybe like the rocket launcher, it makes more sense as a blitz

silk sundial
#

Low ammo shotgun that murderizes things but needs to be used sparingly, vet is the best choice since it’s a special weapon

tough compass
#

I guess it could be more murder at close range

drowsy tusk
silk sundial
#

Melta is historically an anti armor killer in tabletop

drowsy tusk
#

yea its short range, low shots but big damage

fierce marten
drowsy tusk
#

sad they didnt do dual las pistol on the scum, its the iconinc weapon of kal jericho who is what the deluxe coat and hairstyle are based on

#

i dont need stuff to work too differently from other stuff, i just want more vibes

fierce marten
# clear ridge oh? where's this confirmed?

Its not confirmed but so heavily implied it might as well be, event with ritual shows wolfers "true identity" which the first name is a variant of her brother's code name. Mortis Trial reveals Zola and her Brother never used their real name but similar codenames and his was like Bryon last she saw him.

#

Also if Wolfer is her brother, she doesnt know why he would become a chaos cultist, he specifically left her alone to be part of the tithe to do his duty for imperium and was fairly loyal.

#

Also mortis trials reveals with a conversation between rannick and zola that she isnt sure what to do if she learns the truth or what it will really accomplish when asked by rannick.

brave otter
tough compass
#

It's for when they add the SoB noviatiate obvs.

brave otter
#

Considering rn the Major Class Stuff is one per talent tree

clear ridge
#

or one of a million other things

#

but yeah fair

brave otter
fierce marten
#

DLC talent tree would cause such an uproar

#

VT2 DLC careers were basically their own skilltree

brave otter
# clear ridge or one of a million other things

From the cinematic that showed them turning it kind of seems like 'they had a dick commisar, were all going to die fighting chaos, then some chaos wizard dude shot them with the Aaaa Aaaa I'm Becoming A Traitor brain ray'

fierce marten
#

The chaos blast

#

Woe get heretic'c

brave otter
#

The Nurgleating Beam yes

fierce marten
#

The nurglenatorium

silk sundial
shrewd kite
silk sundial
#

A power saw for scum and zealot woukd also be fun

brave otter
shrewd kite
clear ridge
#

i don't play vet much, do they actually uh

#

have any unique weapons?

brave otter
#

They get a few
Hellbore lasgun, plasma gun, two kinds of power sword

#

Thats all I can recall off the top of my head

shrewd kite
#

the new power falchion and the shovels are also unique to them

#

well, their shovels.. the ogryns obviously get theirs

#

iirc the bolter used to be unique to them until arby too?

brave otter
#

Oh also shovels yeah
How exciting

brave otter
shrewd kite
#

ahhh right

clear ridge
#

oh right the helbore

#

god i hate that gun lol

tough compass
#

Bolters are holy weapons of the Emperor after all

brave otter
#

(Because they are sisters of battle)

shrewd kite
#

anyway if you look at the crusher as an example then premium classes are gonna get class exclusives when it makes sense. so if they ever do add an admech class they're 100% gonna get the plasma gun

tough compass
#

AdMech might get a plasma caliver instead. Totally a different gun

slender shell
#

Better get a arquebus

tough compass
#

Although cool, it doesn't seem great for the type of ranges you typically fight at in the game

#

Clearly they need to add a sawn-off Arquebus

fierce marten
#

I say SoB because we got an all male class Ogyrn so we need an all female class to balance it out

spiral badger
#

There is still not technically formal confirmation that wolfer is zolas brother, just a lot of reasonable evidence

tough compass
#

Its Zola still part of the warband because canonically you succeed? Or because Grendyl runs the opposite of a tight ship

spiral badger
#

Yes

tough compass
#

I do wish the PCs would comment a bit more on being used for extraneous missions. It seems a bit weird when their handlers are fighting each other and they make zero quips lol

brave otter
#

I figured they're largely in 'I am gonna do what I'm told so I don't eat a bullet' mode

#

Your PC is on Extremely Shaky Ground and all that

tough compass
#

Yeah, but I feel like it should be a bit more stated at times

clear ridge
fierce marten
#

Needs to be lore accurate and be monstrous

fierce marten
#

After rolling steel though were not expendable were like full on part of the warband

brave otter
#

That reminds me
How do you even access rolling steel
Do you need to be trust level 30?

fierce marten
#

Morrow oversees the rejects mostly for missions now

#

Ever since Zola was reprimanded for making us go after Wolfer despite being told to retreat

soft summit
#

Isnt Zola like, third in command

#

After Grendyl and Rannick

#

I recall her basically being Rannick's apprentice

fierce marten
#

2nd in command to Rannick

#

So Grendyl as Inquistor, then Rannick as Interrogator, then formerly Zola as wyrmwood agent (shes now an interrogator too per Grendyl and Rannick was not a happy camper)

tough compass
#

Oh, she got promoted?

fierce marten
#

Yea its a line in mortis trials

#

Which I wish they just had a library of it in game by talking to morrow in the psych

#

Instead of him just replaying random memories

#

Oh wait not interrogator but explicator

#

So Zola is still under rannick

tough compass
#

Oh, yeah she's been an Explicator since release

fierce marten
#

Trials gets vague with timeline cause it's just, past memories whether they remember or not as witb Morrow

silk sundial
#

Melta, grenade launcher, hotshot las pistol and long lad are things vet could get

#

Also powerfist

brave otter
#

hotshot las pistol sounds fun
I doubt a meltagun is going to show up as a normal weapon, especially for Veteran
Given I imagine it would either be undertuned to the point of not making sense with the rest of the canon or given a very very small ammo supply

#

Which would work against veteran being the 'mostly shoots' guy

frank igloo
#

the blast radius on the buffed rockets is insane now, i shot the crusher and the scab gunner died, bulwark takes 2/3rds damage

split mantleBOT
#

<@&1042950387478560878> leveling our hive scum

drowsy tusk
split mantleBOT
dawn totem
silk sundial
#

I’ll definitely be trying the hive scum eventually, I really like dot characters like Amara and Koumei

foggy panther
#

From what I heard hive scum has 1 major issue at least major for some

#

they're quite fragile

#

but if you get the snowball going

#

as long as you can feed the snowball it will keep rolling

silk sundial
#

Hence why I want to get a good grasp of fundamentals first

#

Although shotgun and dog also sounds fun

clear ridge
#

to the class being ridiculous

foggy panther
#

yeah which is very good

#

in comparison to the bs that was our robocop judge dredd combo

#

I am still gonna wait for admech otherwise I am sticking to my psychic migraines

silk sundial
#

My brother really wa ts a skittari or admech

#

not sure what else you could add after that

fierce marten
#

Anything baseline human really

#

SoB, Sister of Silence, Assassinorum come to mind

ionic tusk
slender shell
#

Sister of silence are custodes buds, dont think theyre ever going to be added

ionic tusk
# clear ridge have any unique weapons?

plasma gun is ridiculous
it's like a zarona revolver if the revolver had absurdly good ammo economy or could choose to throw that away to cleave through walls, and didn't need to charge surgical
minus the revolver's speed