#dark tidings (Darktide for people in the searchbar)

1 messages · Page 44 of 1

fierce marten
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The CDR Stims were nerfed for launch but being able to share those with the team via crate is pretty nice if you take the talent that cuts crate life but touching it gives the effect for 15s, it's pretty spammable since it recharges once you get a stim

flint moss
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the arm plumbing is unlocked by doing penences for the default abilities and i think the dependency keystone

fierce marten
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I should look at penaces

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They were like super easy to get on arbites and I assume scum is going to be similar

neat dew
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NAWWWH Drats my debit card has expired, I gotta wait for the bank to send me a new one

clear ridge
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i have made a scum...

brazen fossil
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soooo

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anyone

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like

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down for a game ?

worldly talon
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The one I usually do when I start a mission

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That's gotten some responses atleast

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"MESS WITH KRONK, YOU GET THE BONK! I made that up. Am very proud, sah."

fierce marten
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I just started it up

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Was there always a cutscene intro narrated by Brahms or is that new?

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Also she said Adeptus Astartes in it, Tech Marines confirmed /s

cyan depot
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It’s not new

fierce marten
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Ah ok interesting I dont think it played for me before

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I found my perfect hive scum backstory, Carnival Barkeep part of The Show

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So angry at losing their prized bar theyre out to kill all cultists on Atoma to reopen it

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What is this facial tattoo
"my eyes are down here"

shrewd kite
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one of the stim effects is this really aggravating blurry green filter over the screen

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i think it's the CDR one? It fucking sucks

clear ridge
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i've got a green filter purely from the STR line

fierce marten
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Oh yes GrandTheftAtomaSix is exactly 18 letters long

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Man the cutscene foor hive scum is like embarassing for moe 6

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Theres like 8 scab gunners and a plasma gunner that just got offed by 4 hive scum without a single loss

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So much for elite moebian company of the system

clear ridge
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look, fatshark's gotta gas up their new $12 class somehow

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and somehow has turned out to be "in literally every way" jesus christ these goobers are fucking broken

fierce marten
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Moebian 6 went downhill fast

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To think they nerfed a lot to prevent another arbites launch

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Also like Hadron must be livid, she has to do maintenace on literal shivs lol

clear ridge
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i wasn't really paying attention for arbites launch, where all were they busted?

fierce marten
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Oh yes

clear ridge
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no no, where

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where were they busted

fierce marten
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Even more tanky, higher damage than 2.0 classes since those werent around besides Ogyrn, just as fast

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All upsides with no downsides really

clear ridge
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ahh

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i feel like they're still basically just that?

fierce marten
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They were moreso than now

clear ridge
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they're tankier and safer than every other class rn and output crazy damage with crazy cc and have the dog for more cc

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or ig they're not tankier than a well-managed martyr, but everything else

fierce marten
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Damage is relative

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Zealot still best boss killer, Ogyrn and Rumblr clears hordes much faster, Veteran Shredders kills hordes, and Psyker does more damage but much squisher

shrewd kite
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i feel like psyker isn't actually that squishy anymore tbh

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they have some pretty crazy toughness regen now

fierce marten
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Out of the 2.0 classes id say they still are

clear ridge
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they're absolutely the frailest

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by a wide margin

shrewd kite
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well, depends on whether we include the scum in that list i guess

fierce marten
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Arbites is definitely much tankier than psyker

shrewd kite
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oh yeah

clear ridge
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they're not frail if you play melee or staff, but

fierce marten
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Scum id say definitely takes the squishy cake

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But I was comparing arbites on launch to the other classes out at the time

clear ridge
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psykers are still fragile

opaque crown
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hmm new friend just got the game, how would you summarize the macro playstyles of the original classes?

clear ridge
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they need to be piloted with more care than the rest

fierce marten
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Since arbites was real OP on launch and that was much more noticable than since 2.0 was not a thing for psyker, vet, zealot

tough compass
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Rotten Armour works as follows: the rotten enemies spawn with a high damage reduction buff that is lowered when they take damage, to ultimately end up giving the player a 25% increase in damage towards that target. This behaviour wasn’t working as intended at all times, thus making the modifier harder than expected.
Oh, lol

clear ridge
# opaque crown hmm new friend just got the game, how would you summarize the macro playstyles o...

psykers are the cc class of the first four, and can specialize well into crowd damage and burn
zealots are the melee/cqc specialist, and while they've got good options for gunplay too they're more focused on bulk and burst than sustained fire
ogryns are kind of an all-arounder ime, but they're the second fattest after your average zealot; they've got good melee/cqc options, and can play as a heavy stubber bullet hose that holds the trigger and never lets go
veterans are the main gunplay class, lotta nodes focused on precision shots, and others on spray 'n' pray, but they've got a hefty amount of offensive support as well. they're the one i'm least familiar with, though

clear ridge
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psyker's also the plate spinniest class

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if you like managing one or two extra meters, it's the one for them

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(or, y'know, you can opt out of doing that with a couple builds)

fierce marten
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Still not touching havoc since I could not imagine using hive scum in 40s I am not that good if I probably couldnt do 40 on psyker

clear ridge
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(but most of them manage peril and msot melee psykers also have a heat gauge to dick around with)

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ogryn's the explosives guy

clear ridge
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if they like to make things blow up, ogryns have many things that blow up

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we scrum, we scum

shrewd kite
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they uh, might've over-undertuned this class

fierce marten
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I wonder if Leandra is a random Gen or a play on Leandros

clear ridge
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nah scum is fucking busted

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it's just squishy

fierce marten
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Fatshark making DLC classes not busted challenge (impossible)

drowsy tusk
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horrible

fierce marten
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Im looking at you Vermintide 2

fierce marten
shrewd kite
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like even on heresy i am hitting a wall when it's 4 scum. new class and everything but still, unless you have a chem-scum i feel like they just get backed into a corner by the mauler conga line

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also, i've discovered that i like the colts waaaay more than the smgs

fierce marten
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It feels like a class that you should have 2 max per team

shrewd kite
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yeah, it's got diminishing returns in a way that no other class in the game does. except maybe psyker? But psyker has so many weird little builds

fierce marten
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Well more than 1 bubble flamer psyker is real redundant

regal pendant
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...y'know

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Isn't it funny

clear ridge
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yeah i totally agree with that assessment

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scum is a hyperspecialist

regal pendant
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That the Hive Scum gangs' colors are red, blue, green, and purple

fierce marten
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Also most hive scum arent even fully leveled upu so they dont got many weapons to diversify

clear ridge
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that can't really engage with all of the game it needs to

regal pendant
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Bit of a funny little coinky dink there innit

shrewd kite
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also i'm realising that if you're running desperado you really, definitely, do just want to use your ranged weapon as a primary, ability or no

fierce marten
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The true gun class

clear ridge
tough compass
spiral badger
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scum is very powerful but 4 scum is going to be extremely vulnerable to (heh) hive collapse

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once one goes down it's going to be real hard to recover in a lot of scenarios because you lack the area cc/self defense options to create an opportunity

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or more accurately your option is "kill everything and then deal with it"

cyan depot
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Kinda reminds me of running 3-4 psykers where you shit on people for 15 minutes and then something goes tragically wrong and everyone dies in 15 seconds

clear ridge
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that sounds about right

spiral badger
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also similar to psyker several builds have a kind of delayed enemy death thing happening so you can get killed waiting for your dot to finally kill that pack of ragers

flint moss
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thankfully you can put a big stack of chem tox on an enemy in 1 hit

tough compass
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This was only on damnation, but 2 flame psykers, a third psyker that I don't remember what they used and a flamer zealot was one of the easier runs I've ever been on

flint moss
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but yeah relying on it makes big boys extra lethal

fierce marten
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The gas toxins are kind of wild though

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Basically flame psyker horde clear but poison and kind of passive

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Flame staff you need to be using flame staff, toxin explosions you can gun or do other things and just need to pop a toxin'd enemy once in a while with anything you want

shrewd kite
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hmmm, i feel like the CDR stim might actually be better than the atk speed stim for desperado

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just cause you are so utterly reliant on your ability to challenge ranged units

clear ridge
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tbf i don't think the aspd stim is ever the play on desperado

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it's either cdr or str

shrewd kite
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the aspd stim does have the reload speed buff at the end of one of the trees

clear ridge
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str because it can give you rending (or finesse), and cdr for your mentioned reason

shrewd kite
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so if you really want to slay out in desperado and not lose uptime to reloads i guess that's what you'd use

clear ridge
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i think you get enough reload speed across other nodes honestly

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it's 30% on the stimm

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speedloader gives you 30%, the stub dualies can get you 50%, and i think there's a node on the dependency tree that gives 15%

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okay yeah the auto dualies also have speedload for the 50%

opaque crown
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not talkin stats, but how is hte scum feelin for folks?

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i get the sense it likes to be movin and shootin

shrewd kite
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i've never died this much to basic poxwalkers and i've never laughed so carelessly in the face of gunners

fierce marten
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Out of at the classes, its definitely the most fragile while leveling up

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I think it may beat 1.0 psyker for fragility but im not at 30 and a lot of stuff kind of does rely on killing and early one you dont have that before 15

opaque crown
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so a bit of an on-kill demon time kinda thing?

shrewd kite
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it's very feast-or-famine generally. at least the melee and ranged builds are, i think chem is a little more reliable

clear ridge
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i haven't been able to play a ton, so i haven't leveled mine much

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does the needle pistol have innate chem anywhere?

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baseline or masteries

mortal crystal
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It poisons on hit by default yes

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Three shots kills a crusher if you let the DoT tick

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The special action swaps to a special poison that changes based on mark

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The one I've seen used makes enemies explode on death

clear ridge
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sick

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how many marks? just two?

ionic tusk
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tbh it looks like a class from before all the classes got brought up to arbites level in terms of toughness econ

clear ridge
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it's got so many non-toughness defenses, though

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the dodge nodes are ridiculous

ionic tusk
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I don't think it's toughness even looks bad
it's just reliant on you Doing Things

clear ridge
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and if you want extra comfort, there's the flashbangs

ionic tusk
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unlike arbites zealot ogyrn and vet which all have some flavor of "exist for toughness regen"

clear ridge
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that come out lightning-fast, regenerate constantly, and stagger everything before monstrosities

clear ridge
ionic tusk
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arbites: stamina -> regen
zealot: be near enemies -> regen
vet: don't be actively getting hit -> regen (plus all abilities have good regen)

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they do have a "hit enemies -> regen" like ogyrn and arbites also

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but the numbers are pretty low

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and the stim can be used as a second combat ability that only gens toughness if you desire

clear ridge
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yeah you can have a 15s stim that gives 100% toughness and a pile of TDR

ionic tusk
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this talent probably gets better as you level and get more crit stuff

clear ridge
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easily, for sure

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dependency gives 20% cc

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and some of the other capstone nodes are piles too

ionic tusk
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ogyrn and arbites have ones with bigger numbers in average case is the main thing

clear ridge
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  • the cc from the STR stimm
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you're not wrong

ionic tusk
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and other nodes that don't require enemies

clear ridge
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but it just

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does not need the gen

ionic tusk
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  1. "I do not care about cooldown" with this % based cooldown restoration build and stim crate
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and then using ground stims (but only in a lobby where other players know to feed me the stims so I can duplicate them unto the entire party)

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just tested and med stim does get duplicated

fierce marten
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Shiv is a gift that keeps on giving

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Branx forged improvised knives is the funniest thing to me, emps was like include a shiv STC

clear ridge
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bacon livery...

regal pendant
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The Christmas themed shivs........

regal pendant
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I'm sure it's fiiiiiiiiiine

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Surely the faction described as marauders who have a red paint scheme and an insignia with a passing resemblance to the Chaos symbol won't be any trouble at all

fierce marten
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I got a funny line where another hive scum called my anarchist crazy for wanting to stop and collect ears or teeth for a necklace

cyan depot
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Wow hiver is squishy

fierce marten
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Hive Scum is half baked, look at this

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Only one trinket for 2 guns?!

cyan depot
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they're broke

fierce marten
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Smh Hadron

slender shell
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I like the stick n poke tat emperor protects

cyan depot
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The tattoos are so good

slender shell
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they didn't let me go with Femtanyl as my name so went with Chemchex

fierce marten
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That would have been amazing

shrewd kite
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they're a neat weapon in concept and ik some people can use them but i can't deal with having absolutely 0 stagger

cyan depot
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That makes sense

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I just had a really shocking wipe on Malice

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With 4 (admittedly clueless) hivers

shrewd kite
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i straight up hit a wall on Heresy for like 5 matches

cyan depot
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Admittedly it was a pretty hot mission

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We just like 3 monstrosities

shrewd kite
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yeah 4 hive is just a bad stack unless one player is running chems and/or is cracked

cyan depot
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And it's so hard to get rezzes

shrewd kite
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anytime i've had at least 2 of another class it goes swimmingly

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yeah they just have very little way of bullying through crowds

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again, unless you're chem

spiral badger
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crowbar is pretty good

cyan depot
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Yeah I got free rezzes with chembombs

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But once those ran out it's like what do I even do

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Not be level 5 I guess haha

spiral badger
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yeah if you don't have blitz it's basically hit your active and hope like hell you can kill enough shit that you have room to move

fierce marten
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The CDR stim though is pretty nice

cyan depot
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I've been running toughness stimm until I get a real ability

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And it's nice but not enough for force a rez

fierce marten
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Im doing the same

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So far chem nades kill quite well for chaff

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Mostly anything besides an ogryn and mauler it seems before it can get to you

cyan depot
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Chem seems crazy good

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I like it a lot

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Like a smaller more vicious fire grenade

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The rocket seems good but I've only had teammates use it

ionic tusk
shrewd kite
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rocket is like a sidegrade ogryn nuke imo

ionic tusk
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although, the stamina recharge rate should help a bit (because blocking doesn't stop stamina regen iirc)

cyan depot
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Yeah I dig the super fast stamina regen

fierce marten
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The stamina regen delay is quite insane

ionic tusk
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nah the delay is now on more classes than it isn't

cyan depot
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I think it'll be less of a problem when I'm not at 75 toughness lol

shrewd kite
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the number of times i've been just clipped at half toughness by a stray shotgunner and instakilled

ionic tusk
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psyker arbites hive scum and potentially vet if you take a talent
which is 3.5/6

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like yes it's strong but it's the normal now apparently heheho

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it does come back at 2/s a second when the old best was 1.5/s

fierce marten
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Base 3 with 2/s at .5s delay is quite great

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Just wont need any stamina regen perks on curios

slender shell
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Its probably bad but I want to test the skill that gives you your supply crate back when ever your stim is ready just as a toxin bomb every 15 seconds

fierce marten
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I think itd actually be really good

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Mostly cause the chem toxin effect is stronk

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You basically play minelayer especially if you pick CDR stims for just constant chem toxin bombs

cyan depot
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Honestly that sounds dope

fierce marten
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Giving your team extra CDR with that one talent that makes crate effects last for 15s

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Drop it on them

slender shell
flint moss
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chem tox has a ceiling that depends on the source, but you can stack it

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some sources can go pretty high

worldly talon
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Cleaver is immensely satisfying

fierce marten
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Also its funny how combat knife requires trust 16, Hive Scum can get a chainaxe/sword before they can get a knife

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We dont trust you with a knife have a chainsword instead

sacred pagoda
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The Hive Scum and Arbitrator seem to synergize well, which is pretty funny.

mortal crystal
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Oh good it's useable

ionic tusk
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yeah it got very buffed from the previews

fierce marten
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Maybe its cause im only heresy but the MKIII knives have a very nice horizontal pattern

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Its kind of odd that heavy is also wide and the only stab seems to be push attack into heavy for a single thrust attack

uneven turret
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you can finally observe the magazine

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dont actually if its a new feature but

tough shore
# shrewd kite one thing that made a big difference for me personally is ditching the shivs

I personally like shivs. A good rhythm to them is mixing in a few attacks between pushes and dodges. Your pushes are too short to make much work of, but it helps give breathing room to dodge and keep hordes packed in a bit. With good dodge distance you just run around in circles chopping through the horde one head at a time or back-head-stabbing elites.

My dodges also go so far it's faster than sprinting, which is good because that leaves more for pushes and the dodge regen trait. I move to enemies like a crab.

But holy shit you will go down so fast if you're stuck in a tiny hallway, surrounded or on a bridge. You do not have the stamina to sustain block. You will die if you try to trade.

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It is basically just dual dagger kerillian. You don't have wide, slow cleaves, you just left click where the heads should be and if you can find enough heads between not getting hit then you'll get through them all eventually. Though you're still really not meant to take on hordes without backup, it's just that you're not helpless.

sonic elbow
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dual dagger kerillian was Ok into hordes because enough single target DPS eventually overflows into horde clear

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and every bottom branch has something that should help significantly

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the, instakill crits which I believe delete the enemy from hit mass considerations, damage stacking and tox on flashbangs

tough shore
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there's also always turning towards the MK3 shivs, but at that point you should probably be looking at a weapon meant for horde clear, mass staggering, and good stamina, and not futzing about with shivs, since you turn your entire moveset, barring push-attack follow-ups, into cleaves, on a weapon with no cleave bonus stats to boost it, and at that point you could just swap to something really good at it instead

shrewd kite
tough shore
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Also the poison on the special gives zero shits about carapace armor (or any armor) and is a touch bit strong

You can also race it to killing the elite in melee to still get your throwing knife back

But yeah, it's a weapon where you absolutely cannot stagger most enemies with standard hits. Your push shoves a few horde back even on low difficulties and that's really it. Otherwise you're just playing "don't stand in front".

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It's also not a support weapon for a ranged build by any measure. You carry shivs because you want to stab elites to death. Your ranged weapon is to snipe specials you don't want to hug today.

On that note honestly the two starting weapon picks are just bad together. Two close range weapons, one inaccurate and a bullet hose, the other a melee boss killer dodge weapon. On top of the class starting out extra squishy. This class just starts out as a noob trap lmao

fierce marten
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Well for hive scum the pistols aren't just for sniping specials they can basically be your primary weapon

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And melee is your support with shivs since early the starter can't deal with armor at all well so that's what the shiv is for

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Poison is also affected by hit mass so its really slow to kill on Ogyrns, crushers take quite a while

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I mostly just gun elites with the pistols, it just handles everything outside a Carapace faster than shivs

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They complement each other decent enough and I don't really see it as a noob trap

tough shore
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Oh yeah dual stub pistols are insanely good all around. Good accuracy, good rate of fire, good armor penetration. But they're not the autopistols, which is what you start with.

Why on earth the special gives perfect accuracy to the next shot is unknown to me.

fierce marten
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I'm talking about the dual autopistols you start off with

tough shore
fierce marten
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Zealot starts off with knife and autopistols at level 1 and it's much much squishier than a level 30 zealot.

shrewd kite
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okay yeah, this class really starts to come online once you hit the 20s

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it's a very keystone-reliant class ime

fierce marten
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That's a lot of classes really

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I still very well remember zealot being an absolute glass melee before level 15 which is not at all representative of a level 30 zealot and hive scum is similar that early game is way different from fully leveled

tough shore
# fierce marten I'm talking about the dual autopistols you start off with

Weird. Didn't really feel all that confident at killing elites with them even on low difficulties, it felt like the inaccuracy didn't really support their strength in any category. I quickly swapped to stub revolver just to better counter the enemies shivs don't handle well, then to dual stub pistols.

shrewd kite
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yeah i switched off the dual uzis when i unlocked the stubs and never looked back tbh

fierce marten
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It kills elites faster than shivs would you just spray into them

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You just mag dump

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And don't be afraid to use ammo

tough shore
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Better to cover a weak spot than double up, anyways. Hitting snipers back from across the map on the spot is a better deal for me. And I'm melee focused build so that's where all my bonuses are wrapped up in anyways, can't be that much worse at anti-elite.

fierce marten
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Low levels hardly have like crushers or maulers at all so it suffices until you unlock weapons that deal with Carapace better

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Well the starter build heavily leans on ranged builds

tough shore
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Yeah the starter is ranged, which is a fascinating issue when the shivs are really not a good backup for ranged build problems

fierce marten
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Distant Snipers are fine if you burst fire, it's not great at it but you can

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I disagree with that

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Shivs are sort of the early game anti armor as backup weapons to dual autopistols

shrewd kite
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scum seems like it fuckin suuuuucks on rolling steel i will say

fierce marten
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If you play melee focused then the starter build won't work well for you cause it's basically inverted from standard darktide

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Hive Scum is basically the gun class where you can use your gun as your primary weapon and your melee as backup if you go Desperado which is the starter ability

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Starter build not fitting your playstyle is different than it being a noob trap with anti synergy starter weapons

tough shore
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I wasn't even trying to melee as much initially

I didn't try to focus it until I had a few talent points hanging around

The "issue"/strangeness is more that the shivs don't really shine in their role unless you're in more of a melee build, and the two overlap in ranges on a class that starts with less toughness.

While both are great introductions to the differing builds, they're both introduced at the same time as your only initial weapons

soft summit
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Played my first Hive Scum match

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Pretty fun, though I definitely see how they're glass cannons

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Is there even any build guides for the Scum yet?

tough shore
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When you really want to have one as your major thing and the other as your coverage for weaknesses in your setup so you don't get cornered. Even if the dual autopistols is great at elite clear on top of being, uh, meant to be an anti-horde weapon, that means the shivs won't get to shine at their primary purpose.

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And for what it is worth, magdumping on dual stub pistols also solves most elites even without bonuses, at longer ranges, with less accuracy issues. Honestly magdumping on most weapons with armor penetration would probably solve the average elite.

soft summit
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The starter machine Guns burn through their ammo fast I realized

shrewd kite
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you can make a decently survivable chem/melee hybrid build too from my experience

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but at that point you are basically playing a discount zealot

soft summit
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What does the Stim stuff kick in btw?

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Level wise

shrewd kite
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level 5

soft summit
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Cool

shrewd kite
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and you unlock more stim slots every 5 levels

clear ridge
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need 15 points (level 10) to get a full tree, and you end with 35

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at uhh

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i think 63s cd if you do two full trees?

tough shore
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70-ish

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It's based on how much of your current point cap you use

clear ridge
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nah, it's percentage-based innit?

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should be 63-65 for the %

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or 30s at one full tree

tough shore
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You end with 30 I'm pretty sure.

clear ridge
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you should end with 35

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10 at 5, +5/5

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for 30 (+5)

tough shore
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You start with 5 at 5.

clear ridge
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ninety percent sure you do not

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i have 25 at level 22

tough shore
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Unless I'm misremembering numbers from just a few hours ago

clear ridge
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and i had 15 at level 10

shrewd kite
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i feel like most builds are gonna go down one tree at the most unless you're taking the talent that refreshes stim cooldown on kill

clear ridge
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i think less than a full tree is just a waste

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because you're losing out on normal stims that'll just be uh

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better

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but more than a full tree demands the cdr perk, yeah

shrewd kite
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the stim support build is gonna be DOA until they fix the thing that makes using it not give you chem dependency i feel

clear ridge
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yeah, that's a rough bug (or decision) to be stuck with

shrewd kite
#

it's a fairly straightforward issue so i'm confident it'll be fixed relatively quickly. maybe not this year given the timing

clear ridge
#

yeah, but here's hoping

tough shore
#

In either case if I was carrying around dual autopistols I'd make sure I was prepared in the build-side to avoid taking damage from long range fire for extended periods of time (this means being further down the talent tree), take a good melee at least meant to stagger or kill elites quickly to keep them out of melee range without much trouble, and put the shivs aside, because they're not on the table. I wouldn't need to quickly headshotspam hordes when I can just shoot them and I would instead need anti-armor that kicks tough people out of the range I'm squishy in right now and not a magdump or dodge dance later.

But this isn't really the case in the level 1 hive scum package. You have two close range weapons, one really meant for a dedicated melee build where you can spend some time up close stabbing away at someone's head, none of your talents yet, and a set of pistols that eat magazines to vomit a cloud of bullets. Not exactly new player friendly. This is what I meant.

#

Though in an real world scenario for a ranged scum build I would personally pick up an anti-armor gun instead and then pick a horde melee weapon as my backup for getting surrounded.

cyan depot
#

Yeah shivs and pistols has been tricky to use

#

I was sticking with it for mastery purposes

#

But it’s so shitty for crushers lol

soft summit
#

Whats the best weapons so far?

#

For the Scum I mean

tough shore
# cyan depot Yeah shivs and pistols has been tricky to use

Shivs aren't bad by any means, but they felt waaaaaaay better after I picked up melee talents. Focusing on their strengths basically means you're playing vermintide kerillian on crack, and if you don't you're out there with no stamina bonus or attack stagger, all dodges and single target, on your supporting melee weapon.

cyan depot
#

Yeah once I picked up additional toughness regen in melee with them things got a lot easier

#

I would much rather use something like a revolver with shivs though

tough shore
#

Honestly, got a lot more mileage out of the dodge bonus talents a little more down the tree. Anything you can do to not be in front of enemies does a mile for them. That and dodging towards gunners like a crab will not stop being funny.

shrewd kite
#

just cause holy shit does scum struggle against crushers

tough shore
#

And yeah, stub revolver? Great support for shivs. Run the chamber into anything that stuns or blends melee or is too far away.

Dual stub pistols? Really good. Special makes your next shot perfect accuracy and apparently even boosts stagger. And it's just a generally good high accuracy firearm with good fire rate.

sonic elbow
#

vigilant autoguns in shambles

#

guy doing gun flips and having their aim guided by stim tremors beats the finest of imperial guard marksmanship

tough shore
#

Revolver Ocelot my bullet into that guy's head across the map

#

By spinning my revolver, I imbue the bullet with anti-spin, making it counter the spin of the planet.

shrewd kite
#

it looks like motion blur is the setting that turns on that awful overlay when you stim btw. it also tanks my framterate for no good reason

tough shore
#

You leave motion blur on? It's the first thing I turn off in any game.

ionic tusk
ionic tusk
#

in terms of the non-personal stim teammate build, I don't think you would need to care about dependency because cooldown reduction does nothing for you (since you automatically get your ability back whenever you get a stim to use it with)

shrewd kite
#

true! it does work, but it's still such a weird anti-synergy

ionic tusk
#

imo it should use up ground stims but not cartel stims

drowsy tusk
shrewd kite
#

even if it just reduced your cooldown or something

ionic tusk
#

I've played with hive scum as non-hive scum, and it's like when everyone else doesn't have a grenade so you just spam out nades whenever you find one

ionic tusk
#

this doesn't say it regenerates your toughness right?

#

because it does and I've popped it a couple times just to get my toughness back

sonic elbow
#

rampage iirc has a hidden toughness refill too

#

the descriptions are never to be trusted

ionic tusk
#

desperado also works, really really weird to achieve not giving you free ammo on your first reload
it looks like it unloads your current clip into your reserve when it starts, and fills your clip to full with ammo generated from nothing- but after it ends it loads your reserve ammo back into your gun up to how much it is currently loaded, so if you didn't have full ammo when you started, you don't get more ammo and end up with less reserve than you started with

which is what it needs to do so you don't change ammo amounts no matter what you do while reloading while it's active
but it's confusing

shrewd kite
#

is hyper-violence actually good or what? 1s for a very niche damage buff seems pretty hard to use reliably

marsh gyro
#

It's for better horde cleave because 1s is too slow to swing again most the time so it affects big swings of poxwalkers which usually lose damage after first target

slender shell
#

Gsc spotted

#

They can't keep getting away with this

drowsy tusk
#

they totally can

quiet escarp
#

This is such a small thing I almost feel inclined to say that the artist who was making the random page textures just grabbed a 40k cult symbol without thinking and it slipped in

slender shell
#

Yeah I say it tongue in cheek but I assume they'll be the second faction when one gets added in like 5 years

fierce marten
#

Hadron has a line saying why the hell rannick didn't requisition any skiitari as we escorts the Leman russ and I find that very funny

#

During the new trench map

frank igloo
#

if you don't spend any points on the custom stims, then you use the stims you pick up

This means if you use the special where you drop the chem kit while holding a health stim, anyone who is in the AoE or enters it for the first time gets the benefit of using a health stim

great for wound clearing in elevators

sonic elbow
#

ngl I'd only consider that in premades and even then minimum cooldown basic stim still sounds like more value

#

maybe if you take stim supply as a weird detour and pick up nothing from the bottom of the tree

tough compass
#

> Stim Supply
> Looks inside
> No stimms

fierce marten
#

Smh the scum cant have nice things in Atoma

sonic elbow
#

if everyone is coordinated enough to only give you stims when you say so, maybe

fierce marten
#

Youd think they have lots of stims considering every street corner has a random stim laying about the rejects are happy to just pop into themselves without a worry

sonic elbow
#

the armourer only one gave them a single syringe pocket 😔

fierce marten
#

Hivegang union says only one stim per criminal

#

One gun, one melee, one stim

sonic elbow
#

I pop all the stims I found on this corner into the stim crate before pulling the cord

#

when the fog dissipates I am laying there completely dead

#

btw stim crate is going to turn the twins fight into a joke

fierce marten
#

The stim crate chem toxin is cause the hive scum put the leftovers of nearly empty stim vial the found and that just instantly overdoses the enemies yet the team survives cause theyre cracked

fierce marten
sonic elbow
#

dragon ball beam fight but it's chemical weapons

#

15-20 seconds of corruption immunity and clearing when their entire bit is corruption

fierce marten
#

Hive Scum I could say theyve somehow built an immunity to overdoses cause 40k and in awe at how random rejects are able to just tank several deadly doses in the stim crates then get eaten by a beast of nurgle and survive

soft summit
#

Darktide Rejects are built different

fierce marten
#

Atoma should have been an instant fold but people on Atoma built different

#

Since they canonically acknowledged that Atoma is simply cracked in Rogue Trader game despite not being a deathworld it would be very funny if there was a throwaway line that there were Deathguard on Atoma and an astartes chapter was gonna be deployed but the Deathguard were found dead before they could mobilize and the astartes just went elsewhere and thats the reason we wont ever see any space marines in darktide whether loyalist or chaos

soft summit
#

Catachan type stuff

fierce marten
#

I always love how the nids just gave up on Catachan

#

When they didnt even pass up many nurgle infested pox ridden worlds

haughty ember
#

Is hive scum worth $12?

haughty ember
#

Arbites I'm considering at $9

#

I guess I spend more than that on lunch without blinking

marsh gyro
fierce marten
#

If the idea of being a super glass cannon appeals to you get hive scum

slender shell
#

Both are worth it if you want a change from the other classes

sonic elbow
#

fatshark record for extra classes is very good imo

fierce marten
#

Arbites I think id recommend frist cause its just balanced and fixed right now

haughty ember
#

I still need to max out veteran psyker and zealot since my last major break was before masteries

fierce marten
#

Hive Scum has some bugs still like with chem dependency

haughty ember
#

But also new shiny thing

slender shell
#

If you played ogryn last then go hive scum, arbites is way closer to ogryn

haughty ember
#

Eh fuck it its not a ton of money and I've gotten my moneys worth out of dt

sonic elbow
slender shell
#

Yeah arbites if it's your first class just teaches so many bad habits

fierce marten
#

Its the easiest to pilot well for the worse if its a first class

ionic tusk
ionic tusk
#

and it got a toughness nerf

haughty ember
#

So I'm not completely new but the shine of not having to spend weeks gambling for blessings is still there

ionic tusk
#

there's probably shiny new things in those classes then!

#

like there was a major rework to psyker zealot and vet recently
and before that ogyrn

haughty ember
#

Oh?

ionic tusk
#

they got buffed

#

I think the order was
ogyrn buff, arbites release, a ton of months pass, vet/psyker buff and zealot balancing (and arbites/ogyrn nerf)

fierce marten
#

Wasnt even tons of months but like less than 6

ionic tusk
#

damb my sense of time is fucked

slender shell
fierce marten
#

Arbites was June iirc

#

Which since then the updates has been like astronomically fast for Fatshark since then based on Darktide's history

ionic tusk
#

https://darktide.gameslantern.com/build-editor
I'd suggest taking a look at the talent trees and seeing if there's anything new there that interests you
generally there's a lot less tax and it's easier to navigate around rather than following a set flow, and a lot of the less viable talents buffed or replaced

#

🤔 some blitzes/abilities also got buffed beyond what you see on the tree
ogyrn's charge got iframes (?)
vet's krak explodes faster and has another charge
psyker's assail does more damage

cyan depot
#

It was bad but it was kind of cool being the hardest finale

fierce marten
#

Smite has been power crept over time and has one of the highest damage buffs in a single talent, iirc its 200% for the psionics keystone

fierce marten
#

Especially since they didnt seem to be doing the Vermintide 2 thing of very simple skill trees but a dozen careers

ionic tusk
#

I think they were talking about the hab dreyko tree mission finale, not talent trees

uneven turret
#

dreyko tree makes me wish we had a few interrogator minigames to play around with

cyan depot
#

Ooh

#

I see

#

I meant back when the hab dreyko finale was a shitload of scan targets while drowning in nurgle bullshit

fierce marten
#

Oh yea I thought you meant pre modern talent tree when it was very early one very vermintide 2 style talent trees

#

My bad

sonic elbow
#

huh, what did they change the tree finale to?

cyan depot
#

The tree is what it was changed to

#

It used to be the same scavenger hunt as the first 2 halts

#

But with more things to find

sonic elbow
#

aough

#

the scavenger hunts are the pub game killer

fierce marten
#

Is this bugged or is a mission not what I think it is

#

I definitely did not do 495 games with Hive Scums yesterday

cyan depot
#

Isn’t that 500 overall?

fierce marten
#

Ope I was not on Hive Scum tab you are right

tough compass
ionic tusk
#

current tree is funny because not everyone knows how to do the probe

#

because there's no other probe in the game that works like that

tough compass
#

Yeah. It's also a bit finicky in moving the target around

ionic tusk
#

there's no faster way other than brute force right?

tough compass
#

Afaik. But I also didn't know the trick for the longest time on that one power up sequence lol

ionic tusk
#

like it tells you when you're on the right one but in the time it takes for that to happen you could have already failed it

ionic tusk
#

I've done it in a couple pubs
it's cool but never worth it

#

easier to do 3 holds than to do a super long moving hold

ionic tusk
#

🤔 does have the tech of if you get knocked off of it the correct planets don't change so you can quickly re-enter them

fierce marten
#

I didnt know there was a trick i just spammed every circle until one is green

drowsy tusk
#

I have a difficult time determining the circle colors on top of that so I usually leave tree puzzle to others

ionic tusk
#

iirc
if you hover over the right one, it turns white
but this takes as long if not longer than the time to try it and have it show as red if it's not the right one- so spamming them all until one turns green is optimal

at best it can tell you that you found the right planet if you get interrupted before it confirms your correct input, so you can enter it faster next attempt

fierce marten
#

Oh nice Mister E sponsored on Fatshark's channel https://www.youtube.com/watch?v=W3uLrKiBpDs

On December 2, we released the new class DLC Hive Scum along with the free update No Man's Land.

Join us in this video as Darktide content creator ‪@MisterEtide spotlights Darktide's new class Hive Scum.

Learn more about the Hive Scum
https://fatshark.games/5yogde

Find out more about all the content available in the free update
► http...

▶ Play video
fierce marten
#

Ok the fully upgraded stim kit with a 15s stim is nutty, its basically a chem grenade every 15 seconds at a minimum

tough compass
#

I am definitely having a harder time levelling the Hive Scum than the Arbites lmao

fierce marten
#

It requires you be able to play well and avoid damage with little margin foor error

#

Arbites is the opposite, you can play half blind and be the healtiest teammate

spiral badger
#

specifically the thing you have to pay attention to is, you have no good toughness regen outside of killing shit

fierce marten
#

Also low TDR

tough compass
#

Are you calling me bad? Because fair lmao

spiral badger
#

genuinely if you're hit your best bet is to commit like hell to killing

fierce marten
#

Arbites is really easy to pilot

spiral badger
#

because retreating or trying to wait it out is just going to get you picked off

#

your best hope is charging some guys and hoping to get some toughness

tough compass
#

Yeah, arbites was much, much easier. But I think I had easier time with the other classes too. Though, but that was awhile ago

fierce marten
#

Yea you pretty much get no TDR and your tooughness regen skills at the top dont work over time so you just need to keep killing at all costs

spiral badger
#

basically every other class has at least one way to get some toughness back without having to fight

#

scum straight doesn't except popping their active

fierce marten
#

Hive Scum is like 1.0 psyker and might be even more fragile

#

It really leans on dont be hit

tough shore
#

Don't get cornered
Don't take ranged fire
Dodge

tough compass
#

Yeah. The lack of toughness regen feels pretty noticable

spiral badger
#

you do have a shitload of ways to avoid being hit

fierce marten
#

It does have the sprint dodge angle stuff

spiral badger
#

including the slide-dodge melee thing

#

and the sprint dodge angle thing

fierce marten
#

And lots of slide/dodge talents to assist avoiding damage

#

Even then if you slip up you pretty much down

spiral badger
#

but once you are hit you are hit and the consequences are harder to mitigate

tough shore
#

Can you even slide if you're stuck in place? Never tried while surrounded.

fierce marten
#

Yea

spiral badger
#

if you can dodge you can slide

fierce marten
#

Dodge into slide

tough compass
#

I am not yet into the dodge part of the tree

fierce marten
#

For zealot its key as even if you dont move out of the way then you can be immune to ranged damage assuming you got toughness

tough shore
#

Though I guess the main issue is you'll still be sliding right back into the same place with horde spamming melee, same as dodging, only dodging has a melee forgiveness that's even boosted by a mid-tree talent

fierce marten
#

Well all classes have ranged damage reduction for sliding if you have toughness

#

So sliding in place has a use even if you cant moove

tough compass
#

Oh, I didn't know that. I thought it was just the normal ranged dodge rules

#

Do classes still have class specific damage multipliers on sprinting? And what is the Hive Scums if so?

spiral badger
#

yes and I don't know

fierce marten
#

I think its just sliding

#

Dodging ranged attacks via sprinting is based on angle and just negates ranged attacks basically

tough compass
#

There was a multiplier for melee too. Whcih was it was really bad to sprint as psyker

fierce marten
#

For every class but zealot you take 50% less toughness damage from sliding, not just ranged apparently

spiral badger
fierce marten
#

Zealot apparent has .5 toughness damage multipler for sprinting

spiral badger
#

yes

#

veteran used to have 2

#

but I believe that was changed a while ago

cyan depot
#

I think psyker used to have that too

#

But it’s good it’s gone

fierce marten
#

And sliding and dodging too? I thought they had 0 toughness damage to ranged on sliding

spiral badger
#

zealot still has their additional protection

tough shore
fierce marten
#

Do a dodge into slide

tough shore
#

Ah

fierce marten
#

You can do it completely trapped

#

I mean if youre trapped as a hive scum you should be killing but dodge slide would reduce damage from meleee

#

A dodge slide does use 2 dodges though

tough shore
#

never tried sliding after a dodge, never registered that crouching did anything else in any direction but forward. thanks game for explaining that to me?

fierce marten
#

Fatshark never teaches or explain game mechanics anyways

#

Kind of have to learn from other players

#

Side dodge into side slide is very good for avoiding trapper nets

ionic tusk
fierce marten
#

Or backwards dodge into back slide for avoiding a surprise crusher/maul/rager

#

I think dodging just counts as dodging ranged attacks so you completely avoid being hit

spiral badger
#

i don't think you're outright immune while sliding but enemies don't lower their aim

#

they can't aim down

fierce marten
#

Not lowering aim wouldnt matter for say shotgunners

ionic tusk
#

like I turbo slide in front of packs of gunners and shotgunners and only take damage for the part where I'm sprinting to slide again

fierce marten
#

Ok so apparently sliding just negates ranged attacks for the first bits

tough shore
fierce marten
#

You nades

tough shore
#

I'd put that one under "killing", yes.

This is why it's theoretical and not practical (unless you had a friend with horde clear right there)

fierce marten
#

Also just shove

opaque crown
#

Don't they have an on hit toughness regen node?

#

Not looking at it right now, but its like one of the first ones

tough compass
#

Oh hey, they tell you what you needed to do when you accept a completed Penance

tough shore
fierce marten
#

A lot of the Hive Scum kit is killing

tough shore
#

blocks and shoves will vary by stamina count, though

shivs have tiny stamina bars

fierce marten
#

If you say for some reason you cant kill then yea not a lot to do if youre so surrounded youre stuck

tough shore
#

I think we're missing each other here a bit

ionic tusk
tough shore
#

I am fully aware of how fighting hordes work.

ionic tusk
#

I think a major thing is also how they start with 75 toughness so melee kills only give 4 toughness
and then they get two +25's and toughness stim and suddenly everything is less awful

fierce marten
tough shore
shrewd kite
fierce marten
#

Also toughness damage reduction

ionic tusk
#

it grants 50% off the bat fairly early

ionic tusk
ionic tusk
fierce marten
#

The class has quite little TDR

tough shore
#

Calling for a time out is -25%, but only for 4 seconds after reloading

Gang tough is unmissable for -10%

Chem Fortified is 5% per dependency stack (up to 15-20%)

#

Ah right, and hive city brawler is up 20% on health and toughness if you're at 100% stamina, dropping linearly.

shrewd kite
#

i guess more never hurts, but you're adding to the cooldown

ionic tusk
#

before you get there in the tree I mean

#

I'm playing the class a lot slower (leveling with a beginner friend) than everyone else tho so my perception is very dragged out

tough shore
#

Ah, you're getting it out of the stim.

So you're needing to pop a stim with a 4-point toughness tree and reload to hit.... Hold on, this is multiplicative.

fierce marten
#

I havent even unlocked keystones, just unlocked abilities

soft summit
#

So whats the best melee for the Scum?

#

If anyone has decided yet at least

fierce marten
#

Id say bonesaw or crowbar amongst the class ones

ionic tusk
fierce marten
#

Crowbar with melee talent can get nutty speed on par with combat knife

#

Also one of the few class melee with noticable stagger

ionic tusk
#

but it's more of a 'shit I'm caught out' button for when your other 'shit I'm caught out' toughness restore (ability) is on cooldown

tough shore
ionic tusk
#

I'm talking about the replenishment, not the dr

shrewd kite
#

yeah crowbar with the aspd stim goes pretty crazy and finally lets the scum feel like it can breathe in the middle of a horde

tough shore
#

Ah

ionic tusk
#

I'm popping it after I start dying not before

tough shore
#

yeah I think conversations got crossed

fierce marten
#

Bonesaw seems like a decent generalist, the switch between toxins feels real slow

shrewd kite
#

bonesaw doesn't have much vanguard/push, but it's fast and damaging enough that you can use it against small/mixed hordes in a pinch

fierce marten
#

Im pretty used to knife so lack of stagger is something im used to, but I lean on crowbar being better

sacred pagoda
#

What is this buff people are giving me? I have no idea what they’re doing but I assume it helps.

fierce marten
#

Drugs

#

If its stim crate you cant tell, its whatever the user put on their stim lab

tough shore
#

Stim crates can pull from non-lab stims at least, so if they're carrying a regular stim it'll burn it for the same effect

#

But that requires they, uh, don't use the stim lab. Chances are they probably are.

fierce marten
#

It seems like everyone running scum is using stim labs so it might be good to not use it with stim crate since otherwise youre gonna have a full party that doesnt use stims

tough shore
#

That and practiced deployment supposedly works off of stims you picked up, so you can easily slap down a stim crate for whatever you want to share.

fierce marten
#

Apparently it works with med stim

#

Great for elevator healing

ionic tusk
#

you're still dependent on the wills of the loot gods
probably totally busted on pox gas modifier though

tough shore
#

Theoretically if you pick up the lingering effect trait so you don't all have to stand in a tiny circle during combat, you can easily roomshare a combat or concentration stim.

ionic tusk
#

yeag that's the play imo

fierce marten
#

I pick up lingering so I can use stim crate as a mini chem tox bomb

#

See a horde, throw it down, move into it, allies will likely touch it fighting the horde then it explodes 5s later for small one time chem explosion

sonic elbow
#

...can you print endless tox bombs by trading a ground needle back and forth?

#

it will not be consumed if you give it back before dropping the crate

#

does it reset the cooldown a second time if the same stim is given to you again

tough shore
sonic elbow
#

yeah, it will just be a bomb/corruption preventer with an empty slot

shrewd kite
#

you could use it for infinite chem bombs at least i guess

sonic elbow
#

synchronizing a weak custom stim cooldown still makes more sense but if you wanna use ground stims badly it's something

tough shore
#

...huh.

wait.

I mean I guess you could??? Depends on if there's a hidden limiter somewhere? it at least has no effect while it is still active.

#

so still only once per 5 seconds

sonic elbow
#

the fucking WW1 strat

#

map is poison

#

...also this would trivialize twins even further further

ionic tusk
#

move aside money laundering, drug laundering is in town

slender shell
fierce marten
#

No theres no STC for anything other than improvised bra

ionic tusk
#

and also it takes 5 seconds to explode so you can't really use it while moving around a lot because you'll just move away from the area you're dot-ing

#

it might still be good tho since you have the option to expend the ground stim normally (including any excess med stims you find being shared)

marsh gyro
#

Did anyone else get all their talents reset on all their loadouts after the patch?

ionic tusk
#

yeah, I think it happened globally

marsh gyro
#

Just when I got all 8 loadouts on all 5 classes to a nice diverse place too

ionic tusk
#

I think this might have happened every update that changes any talent tree (in this case the hive scum tree got added)

#

which is very annoying 😔

full mortar
#

It was probably because of the change where you can remove your blitz/ability in the middle of the tree

marsh gyro
#

Yeah that tracks because Bound By Duty only reset the Vet/Psyker/Zealot trees while this one had to reset all 5

ionic tusk
#

damb

#

idk why that would require a reset though

#

since you can't actually save builds in that intermediary state
plus the mod to do that doesn't require that and still has more features I think

thick rivet
#

I need one more mission to unlock the Gats

shrewd kite
#

ok, glad to confirm that scum can rock aurics, even with a full scum squad

#

i feel like the middle tree is overall the weakest, even when it's working you just feel like a discount zealot. but desperado and basically anything with the chem blitz/keystone go nuts

#

the needler lends itself very well to a sneaky playstyle - take the -threat talent and just bounce from cover to cover, tagging specialists/gunners and watching them die 5 seconds later

flint moss
#

personally im enjoying desperado revolver rn

#

i root, i toot, blood everywhere

shrewd kite
#

desperado with the fan fire revolver would be a lot of fun i bet

regal pendant
#

Ultimate yeehaw experience

haughty ember
#

wow

#

it is uh

#

level 1 hiver o clock

tough compass
#

The new class did come out yesterday

worldly talon
#

Once again, I'm unlocking all the fancy yellow-rarity cosmetics but for some reason the penances for the basic stuff just drags on and on

fierce marten
#

I like how The Show has like leopard pants

regal pendant
#

Good for her, I admire it

fierce marten
#

Loose cannon is the best

#

The levels of unhinged is top tier

#

Specifically fem, it seems like male loose cannon is enjoying the thrillride. Fem seems either she just wants something to kill her or needs to feel alive by being in a terrible fight

fierce marten
#

Oh yes the mod I use for disabling certain vfx has updated and I can disable scum stim effects

fierce marten
drowsy tusk
#

Loose cannon is the only non psyker to match the seer’s freak lol

marsh gyro
#

Who among us doesn't enjoy a little racketeering

opaque crown
#

does the same executable still work for activating mods?

#

or i should say batch file

shrewd kite
#

do the chem nades absolutely tank anyone else's performance? It dips into the 40s for me when ithere are lots of enemies blowing up

ionic tusk
#

it and the framework itself both got updated iirc

soft summit
#

In the interactions I've seen, the Hive Scum get along with most others (aside from the Arbiters) surprisingly

#

Unless they're an anarchist

flint moss
#

outlaw can be chummy with the arbiters i find

#

just comments on their aim

dawn totem
#

Happy with the three looks I have for my Psyker.

cyan depot
#

Good psi-drip

dawn totem
#

More than happy to share more Reject Drip

regal pendant
#

Psykers have the best drip

#

Here's mine, went for more of a Rogue Trader sort of vibe

dawn totem
#

Here are the getups for my Vet. The first two are mainstays because I like how they turned out.

#

Swack loves his Em'rah and loves his rations in equal proportion.

#

You know that under those goggles Zealot Palmiro is judging you harsh.

#

And new to the group Garrac and his partner, Keiser.

spiral badger
#

freaks when a real freak shows up

haughty ember
#

The default arbites loadout feels very meh though that is also a product of being level 4

cyan depot
#

Low level Darktide just kind of sucks

haughty ember
#

Also man I forgot how much low level darktide sucks

#

Yeah

cyan depot
#

If you wanna level stuff up together I might have some time tonight

#

I’m still leveling Hiver

haughty ember
#

I need to level psyker at some point and that's going to be An Experience

#

Also I picked up a godroll gun early which would be a pretty cool progression point if it wasn't an infantry autogun with a double digit power level

soft summit
#

Low level Scum can go down quickly if cornered

#

Which i find to be a bit of. Struggle at times

tough compass
#

Leveling Hive Scum was horrible until I got the full version of Desperado

#

(it probably doesn't help that everyone is leveling up the really hard to play class at the same time, ha)

uneven turret
#

is anyone willing to party up now

#

need to level up the hiver

fierce marten
#

I got my first keystone and wow thats a game changer for survivability

#

Still fragile but not killed by stiff breeze

#

And monster killing power

ionic tusk
#

one thing everyone can do to make low level suck less on a second character: upgrade your weapons to 100 power with 2 perks and 2 blessings before your first mission (no mastery required, just currency from your other characters), and when you unlock curios, buy one from melk (or brunt if a refresh just happened) and upgrade it fully with max minor perks
you bypass the unlock checks for vendors when skipping campaign (which you should absolutely do on characters past your first, it's 18 missions and an excessive time waste)- you don't have to skip the prologue, just the campaign

tough compass
#

Prologue for Hive Scum is like, two lines of dialog and then the super basic combat tutorial lol

ionic tusk
#

yeah

ionic tusk
#

it's just a cutscene + the sefoni basic training
you can replay the basic + advanced training from her

it is slightly different than on other characters but just for like, the ability and blitz

#

you don't unlock meat grinder tho until level 2 which is very funny

tough compass
#

Oh right. Yeah the cutscene you probably already saw if you watched the trailers

#

Do you still go through the prison ship escape when you make a new original-class character?

ionic tusk
#

for psyker, vet, zealot, and ogyrn, I think so?

#

not for arbites or hive scum

#

for lore reasons tm

#

honestly it'd probably be better to give it as an option, it's nice to have a tutorial mission where you fight against enemies trying to kill you and can see how that fares

tough compass
#

They "should" add a prison ship escape sequence as an Arbites, but you are a guard trying to get out

ionic tusk
#

one of the backstories is actually that you served on that ship iirc

tough compass
#

and one for Hive Scum, but it's a ship that crashed into the Hive City a very long time ago

ionic tusk
#

imagine instead of you saving zola for arbites, a random reject saves you and guides you to escape with them

#

that'd be kind of cool
random vet going "hey I don't want to die here, and you got locked in this room somehow, whatcha say I let you out and you let me escape with the rest of your group?"

#

event is live

fierce marten
#

It was rough on 4 not fully leveled gangers

#

Basically just summons a boss and a horde, apparently can spawn right on top of daemonhost spawns

tough compass
#

Is it kills from of the shrine mobs?

fierce marten
#

So you can find books and altars

#

Books you just pickup and altars you activate to summon a wave and boss which once you kill it then you go back to the altar and finish it. Books give a small amount of points while altars give quite a bit more

#

Also theres 0 indication if someone has alway interacted with it to finish it or if the wave hasnt been fully killed

dawn totem
#

Had a cute session as an Abarties with a Scum player. We went back and forth with them trying to suck up and me responding with, "Adequate shooting... creep."

uneven turret
#

how does one see through this headgear

fierce marten
#

One of zealots is a blindfold with parchment on it

waxen patio
#

One does not

soft summit
waxen patio
#

Simply have more faith in the emperor's guidance

ionic tusk
#

🤔 or maybe I've just missed when it's been finished interacted

fierce marten
#

Does it not glow when you start the wave

ionic tusk
#

hm, I'll play a few more games and pay better attention

ionic tusk
fierce marten
#

I know you got to interact twice basically, once to start it after killing the cultists then once again

#

I think the boss it summons is just random

#

I've seen plague Ogryn, chaos spawn, captain

ionic tusk
#

older events couldn't summon twins is what I'm saying

fierce marten
#

Yea guess they expanded it

#

Oh and I've seen daemonhost

#

Which does not despawn once it kills someone it'll pick a new target after doing the kill downed team animation

#

Once I unlocked the needle pistol though boss damage was good without the rockets

#

For some reason weak spots affect the poison so if you mag dump it into a weak spot it's like mega bleed

ionic tusk
#

played another game, and it seems like the event progress is awarded at the start of the wave? we never got to re-interact with the things after the waves, so I'm wondering if we missed points or something 🤔

ionic tusk
tough compass
#

A poison directly injected into the brain acting faster isn't a totally ridiculous thing

fierce marten
#

Well not just faster acting but stronger and same duration

ionic tusk
#

I think it's a good mechanic, otherwise getting crits and weakspot hits wouldn't be rewarding

fierce marten
#

Good mechanic, just weird based on irl logic, a deadly toxin kind of kills you all the same once it fully circulates around your body

#

I understand its entirely a gameplay conceit though

#

Its just funny to point out

tough compass
#

Well, faster acting in that it kills them faster, ha

tough compass
#

The needler is so inaccurate D=

marsh gyro
#

General Bug Fixes
Fixed an issue with talent trees being wiped for some classes (will unfortunately not fix the trees that have already been wiped)```
Dang, if only I'd waited a day before logging back in, haha, at least the hotfix should fix it from here
drowsy tusk
#

Yea I redid almost all my builds hoping characters I didn’t log into are ok tho

fierce marten
#

It's an absolute beast at bosses and hordes though

neat dew
#

On the one hand Hiver fun…on the other hand good lord glass cannon is apt, and I hate early Darktide leveling

neat dew
#

Me and three randos all happened to be Hiver

fierce marten
#

Might be rockets

#

Early levels it's kind of your only source of good boss damage

#

Needler does tick down HP very fast

neat dew
#

I didn’t see any rockets in use Sweat

fierce marten
#

Might have been needler or some cracked toxin build

#

I wont pretend I know any builds

#

I think it does do damage independently cause if I needle a boss another hiver has needled it basically deals double damage

#

Whereas like bleed is 16 stacks max despite the sources

shrewd kite
#

this event is beating my ass on auric tbh

#

scum or no scum

ionic tusk
#

it is pretty nasty, esp if you roll a twin or a demonhost with a group supporting them

shrewd kite
#

yeah, beast/spawn is easy enough to deal with. but the gas bombers in enclosed spaces are murderous

#

anyway, here's a driptide post for my vet

neat dew
#

Here's the fit for my new Hive Ganger

haughty ember
#

the dog bomb is fun

#

infinite bombs is nice

fierce marten
#

Regenerating blitz just feel a lot nicer in pubs

shrewd kite
#

dog bomb is basically a recharging shredder grenade, very solid for horde clear

spring lynx
#

I'm half tempted to buy the cosmetics for my hive scum to hide the Grimdark Bralette

heavy geyser
#

The needle gun is pinpoint accurate.

tough compass
#

I guess I just have bad aim. Is it still hitscan?

crystal sluice
#

been noticing when i use the hive scum bonesaw i sometimes get blue hitmarkers even though it definitely wasn't deflected by armor, what's the deal with that

ionic tusk
#

are they light blue? 'cause that's a new feature they added

crystal sluice
#

i think so? i generally get them when im bonesawing through hordes with scab bruisers in em

#

they die just fine. hence why im confused

cyan depot
#

What is the light blue thing?

ionic tusk
ionic tusk
spring lynx
#

Oh that's why the dual stub pistols still chew through the maulers despite the blue hit markers

ionic tusk
#

yeag it's not representative of how much damage you're doing total but rather how much damage you're doing vs a foe without armor

#

like the tac axe has killed crushers moderately fine with light attack spam for eons, it's just it kills your ears because it's reduced damage and renders as blue hits heheho

ionic tusk
ionic tusk
crystal sluice
ionic tusk
#

if there's a mauler in there the head level would have carapace anyways
sometimes I try to cleave a bit lower to hit the flak in those scenarios (but it's often difficult and doesn't benefit every weapon)

dawn totem
#

The atonement event is pretty hard, right?

spring lynx
#

I was not ready for how brutal the enemy waves can be and how easy it is to get penned in by enemies

dawn totem
#

I feel like it's one of those events where coherency is super important

fierce marten
#

It's an event made harder if you got not fully leveled hive scums and more than 2 per team

spiral badger
#

the thing about the event is as far I can tell you get credit for shrine as long as you survive a set time beyond the activation

#

when it makes that "ding" sound

#

so like, if you just care about event progress you can get owned by shrines all you like as long as you get credit

dawn totem
#

This being also a free weekend. I feel like I should get extra aquillas for having to put new psykers who want to melee everyone.

#

W/O a build that helps

fierce marten
#

I just broke out of heresy jail so luckily I will be avoiding that mostly

ionic tusk
dawn totem
#

I don't do this nearly enought but <@&1042950387478560878> Anyone up to maybe clear the atonement and get some acquillas?

cyan depot
#

If you’re around in about 4-5 hours I’m down

dawn totem
ionic tusk
#

I can do at least one now but I'll get randomly interrupted at some point beyond that interruption passed

#

@dawn totem what's your friend code?

flint moss
#

i will be available somewhat soon

#

ping me when you and cyan get going

slender shell
#

are the random trash mobs exploding on death from the needler? Beacause it's getting kinda annoying getting blasted back like a barrel when youre trying to fight them

fierce marten
#

Yea thats one of the mods for needler

#

Explosion on kill or higher damage chem toxin is one of the needler marks

#

The other mark is area disperal which seems to just make a big buff that spreads the chem toxin?

ionic tusk
#

no that's the old event modifier that got turned into a base game feature, cranial corruption

#

it was a thing even before hive scum came out

#

it is the worst

#

some enemies just have this now

#

the same way that moebian 21st infected can randomly spawn now

#

bound by duty patch note where it appeared (link)

ionic tusk
fierce marten
ionic tusk
#

it used to be

#

it should have stayed that way, it's super obnoxious to have randomly

fierce marten
#

Thats probably it then needler explosion doesnt do knockback at all really

ionic tusk
#

I think since those were seen as the easier havoc modifiers they thought it was fine to add to base game

ionic tusk
#

but. it's the easiest because it can make crushers and other enemies have infected heads instead of armor

spiral badger
#

as far as I can tell the version they've loaded for the event only changes the heads of random poxies

#

which still imo makes it easier as long as you can account for it because you can pop one and kill all his friends

ionic tusk
#

it's a thing even outside of the event

#

I have also seen cranial corruption crushers recently but I can't remember where

fierce marten
#

Is it just a modifier for mission types or just completely random?

spiral badger
#

seems random

ionic tusk
#

just completely random

#

they're a normal enemy spawn now

fierce marten
#

Oh interesting

spiral badger
#

i haven't seen any ranged ones

#

which were the annoying ones

ionic tusk
#

so basically if you have someone with ranged hordeclear in your party you will randomly get knocked back

spiral badger
#

since it meant for example unsuppressible reapers

ionic tusk
#

it isn't that bad because all the other enemies also get knocked back
but it can probably kill near ledges

slender shell
spiral badger
#

it being random poxwalkers mostly is pretty like, this honestly makes things easier mostly

#

as long as someone doesn't pinball you into a hazard

ionic tusk
#

nah it's mostly just annoying and 1 in 100 times it just instantly kills someone

fierce marten
#

For all intents and purposes I havent been recently, lot of hive scum ive queueed with that have gottlen to heresy or auric went melee or stims and melee

ionic tusk
#

like canceling attacks randomly is a big downside if not a noticeable one

slender shell
#

I love the double barrel now with desperado and bonus ammo in the mag so it's a 3 shot

ionic tusk
#

I've had it destroy a few of my power bonks as zealot
and weapons with super long swap times get even more effected iirc

slender shell
#

oh another question, for the double barrel the alt fire increase in damage is just firing both barrels right? or is it a different scaling

marsh gyro
#

It fires both barrels at 25% more power with shorter range and wider spread and more cleave

#

If you can line up the shot so it's all enemies in the grouping it's a big win but usually they're not that dense

slender shell
#

I've still been spamming it on scum because ammo econ doesn't matter and the one blessing that increases reload speed if you killed an enemy with it's alt fire

ionic tusk
#

yeah that seems like a good combo

marsh gyro
#

Yeah arbitrator can use it good too with castigator stance

#

Specifically on non-Havoc the double barrel goes from 3 to 5 poxwalkers deep (because of going from 4.5 to 6.5 cleave) on the double shot and there's a bunch of scab gunner folks at the 5 cleave mark where double shot hits 2 but single shot hits 1

#

Havoc 40 you only get to blast 2 poxwalkers deep either way since poxwalkers go from 1.5 to 4.05 hit mass

#

Arbitrator can casually get 10+ cleave on the double shot which means you can hit two bulwarks or maulers

fierce marten
#

For auric mortis trials I had a fun build of infinite double barrel with no ammo cost on crit archetype and mancatcher/crit on pellet hit and some talents to have 100% crit every double barrel shot

#

It wouldnt use ammo so reloading didnt matter if I kept hitting like 3 enemies

rocky dagger
#

anyone down to tide?

flint moss
#

i am

ionic tusk
#

I can join after a mission if the party isn't full by then

#

oop can join now actually

#

I sent a friend code in dms

cyan depot
cyan depot
#

Oh my god Grim-Harpsichord

#

@dawn totem I'm in voice

dawn totem
cyan depot
tough compass
#

<@&1042950387478560878> I am levelling a hive scum if anyone wants to join

dawn totem
worldly talon
#

I could possibly jump in if you give me a bit

tough compass
#

Is a bit less than or more than one mission of time?

haughty ember
#

ok so I don't think the shotpistol and shield are very good

#

but I love their vibes

fierce marten
#

Great vibes and execution

#

It's just the Exterminator is cracked

#

It's nice for dog less arbites so you can handle snipers without worry but Exterminator is way more forgiving with quick inaccurate shots so you don't really need time to take a good shot

drowsy tusk
fierce marten
#

Also arbites has that damage max talent so snipers arent that big of a deal if they did tank a shot

clear ridge
#

is the exterminator the shotgun?

fierce marten
#

Yea the 2 handed arbites shotgun

shrewd kite
#

in general i don't love either of the arbites shield weapons - the 2h shock maul is kind of a monster compared to the shield / maul too

sonic elbow
#

with the shieldmaul, imo the way to go is to build it without even taking the shield into consideration, full offence

#

which is, okay that works, the flashbang and gunner blocking is a nice freebie with your decent maul

#

but it's a bit sad that investing into blocking is a trap

shrewd kite
#

it works for facetanking daemonhosts and, i guess bulwarks or maulers if you need to? The arbiter can block the dreaded overheads, right?

#

but like, they can dodge well enough to avoid them, so why wouldn't you

#

the main thing i use the shield for is being able to safely charge into gunner nests with that talent

fierce marten
#

Its incredibly easy to pilot and get higher end of the defensive ceiling without trying,

#

Shieldmaul is great for stagger and lesso the shield

sonic elbow
#

shield heavies are the undisputed king of horde control but the alternatives are really not that much lower

#

and like it works out for ogryn because the shield bleeds so he can control and clear with the same move

fierce marten
#

I like the flashbang as a free mini arbites grenade since you can just stagger a crusher out of splatting a teammate that isnt looking at it

#

or just make ragers a nonfactor threat to your teammates

shrewd kite
#

fast as hell and staggers everything when you're in a pinch

fierce marten
#

I use it mostly cause everyone else is running gas nades so nade drops are nonexistent

#

As are vets so no nade ammo crate talent

#

What gets me is its not close range kills as DoTs dont count towards the 20

#

I went needler for a while and am very sure I did not do any nonDoT kills and got no blinders

#

Which is kind of iffy on a toxin build centered around stim crate and toxin on melee talent

sonic elbow
#

which is very strange game design because like

fierce marten
#

Honestly I just think its an oversight

sonic elbow
#

I think it comes from "easy to spread dots shouldn't be rewarded like getting in there"

#

but you're still concerned with these enemies while they take their sweet time to die and popping 20 groaner heads with your axe is an action as automatic and carefree as breathing

fierce marten
#

Well theres other talents like one that makes your blitz toxins so blinders can cause 3 stacks of chem toxins

#

Toxin stack on melee

#

Basically the entire bottom right tree

#

Its just in classic fatshark fashion, bad descriptions

#

Whether its intentional DoTs dont count or its an oversight, well never know unless it gets patched so DoTs count as close range kills for blinders

cyan depot
#

There have historically been weird things with DOTs so I'm inclined towards oversight rn

fierce marten
#

Yea im not inclined to say it's weird game design cause it's very very likely it's just an oversight that was never really relevant before

cyan depot
#

I think there was some similar stuff with... all of them

#

And that's before the really silly stuff like the bugged weapons which applied rending to bleed or the (now very antient) Athame Psyker exploit

fierce marten
#

A shame cause by the time they fix it then I probably won't be using them as I'm only using them as nade resupplies are highly sought after rn

#

And it's the only regening blitz

worldly talon
#

<@&1042950387478560878> That took a lot longer than I thought it would. Are people still doing this?

rocky dagger
#

@worldly talon yes

white rover
sonic elbow
#

good for them

uneven turret
#

good for them

fierce marten
#

good for them

neat dew
dawn totem
#

Question, how do we earn those free acquillas for this event?

slender shell
#

it's the final event reward, you gain points by doing the missions marked event and collecting pickups and doing shrines

acoustic wharf
#

So how're people finding The Emperor's Sharpest Piece of Pocket Lint? I for one love the poop knife and smelly nerf dart gun.

flint moss
#

yeah the DoT is cracked

#

especially since the commitment needed to do a lot of damage is low

fierce marten
#

It seems very similar damage to needler

#

Which mag dumping a needler is real good for a non Desperado build

uneven turret
#

i like the poop knife on my Desperado build, handy when in a tight spot

fierce marten
#

I use it on a Desperado build it's got the highest low investment damage to Carapace

#

Since I usually just opt in for all gun talents for Desperado and only use melee to deal with crushers

heavy geyser
#

Chainsword is real good on Rampage builds. Go fast and sound angry.

fierce marten
#

I should probably use chainsword with Rev perks to easily deal with them

#

Or maybe combat knife but I'd have to look at the crit talents again

slender shell
#

I'm leaning towards shivs as my crusher killer for desperado builds for their special

fierce marten
#

Yea the special does good damage to crushers especially with rending, like 2 suffices which is probably the best a hive scum weapon can do

heavy geyser
#

The 15% damage on full-stagger enemies in the top right of the tree is triggered by chain weapon sticky rev attacks

#

So in addition to swinging incredibly fast with Rampage and Adrenaline it has good single-target damage.

ionic tusk
#

I am wondering if it would be too OP to have close range dot kills count if you combo pocket toxin with it, but maybe they could specifically exclude dots just from that (because then you might be able to get a blackout back from a blackout that hit a ton of enemies and just keep spamming it endlessly)

fierce marten
#

Odd cause needle pistol is almost entirely toxin

#

I think its just an oversight they didnt test

flint moss
#

sudden realization: i hope the 3rd class is beastmen

#

i want to punt people off bridges

fierce marten
#

Vermintide 2 Players: Look at us, were the beastmen now

#

Id be very surprised, beastmen just havent been mentioned in lore in forever

cyan depot
#

not quite

ionic tusk
#

what I'm hoping for the most is more semi-universal weapons
like maybe a pistol flamer that both zealot and hive scum can use (they had flamers in some of the unused artworks)

cyan depot
#

They're in the Lion El'Johnson book and got a kill team last year

#

err 2 years ago

sacred pagoda
#

Urgh. I'm not sure I'm good enough for Damnation and above to be comfortable.

marsh gyro
#

It takes a bit of time and weapon experimenting on the psykhanium to feel pretty good about Damnation - busting a bunch of poxwalkers, ragers, crushers, and mutants are big stress tests

sacred pagoda
#

I'm usually the last man standing at least.

marsh gyro
#

That's a win - no worries on difficulty, I spent a pretty big time on Heresy before working up to Damnation and Auric

sacred pagoda
#

I've been stuck on Damnation with my Veteran for a while. I'm consistently the last man standing and I usually outlast my teammates by a pretty long margin, but picking them back up makes me vulnerable and I usually have trouble clearing things out enough to get enough breathing room.

marsh gyro
#

It's tough to clutch yeah so what I try to do on quick play solo is stick on teammate folks like glue and pick off folks trying to stab them in the back

clear ridge
#

admittedly i just went up immediately

#

difficulty was just for character level for me

#

d3 for sub-20, d4 for 20+, d5 when I'm 30 with a build I'm comfortable with and 400+ power weapons

marsh gyro
#

Being on 30 and having access to oranges makes a huge difference too

fierce marten
#

I only broke heresy by watching youtubers or reading reddit postsand learning some things that I would have never learned on my own

#

Damnation I got over mostly by really mastering defensive options that werent tied to classes like dodge, slide, shove, push attacks, dodge slides, dodge sprint angles, counter certain specialists like pox bursters if you have 0 space to movelearning to clutch just by practice

#

Before havoc it used to be if you can beat auric with psyker without downing a dozen missions in a row you got a strong grasp on the fundamentals.
I'd say Hive Scum now takes the glass cannon cake

marsh gyro
#

There's simple stuff the game never says out loud too like dogs and mutants take triple melee damage or flamers/bombers take double melee damage or that pushing the weak spot gives double the push power

fierce marten
#

Is there any enemy parts that take more damage from ranged than melee

marsh gyro
#

I don't actually think so, in a win for melee

fierce marten
#

Yea melee is generally just better or even to melee for damage multipliers but well safer

clear ridge
#

melee is better damage in just about every scenario aiui, but range gives uh

#

range

#

and also suppression

#

which is very, very good for hordes

marsh gyro
#

Yeah not having to walk up to a flamer or bomber is its own reward

fierce marten
#

Trapper and sniper too

#

Pretty much fast specialist kills in general, even letting them live 3 seconds longer can add up if you have a few on a the field and instant kill without needing to get close is what I mostly use ranged for outside of hive scum

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Hive scum with the killing elites give 20% ammo is a game changer for using nonstaff ranged weapons as your primary weapon

soft summit
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Whats the best upgrades for the needle gun?

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Or blessings i guess they're called

full mortar
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I use it as a backup so I take the ranged and suppression immunity

clear ridge
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reload once they unfuck it

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because you spend uh

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like 60% of your time reloading

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but not atm

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depending on your playstyle, the crit chance after melee kill is really efficient

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so it could be good

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but I'm going immune to range on WS + 20% CC on dodge

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I'll swap the former to speedload once it works

ionic tusk
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all the reload speed stuff seems really good when you have desperado

ionic tusk
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or that you should push bursters (thankfully the hive scum calls this out, all other classes tell you to shoot them, optionally before it gets close)