#dark tidings (Darktide for people in the searchbar)
1 messages · Page 40 of 1
I'm surprised arbites don't just threaten to shoot psyker on the spot or just do it
also tertium is a huge hive city
I think there’s a voice line where Loner talks about preferring to be the boot over the stomped face or something along those lines
Yeah, but I kind of feel like it's a lot of talk lol
So they’re sticking around for the perks
loose cannon is just joshing mostly
loner I think would bail but they know damn well that the rest of the squad would shoot them first
A mutant let alone a psyker dissing off the emperor is a one way to get a free bolter round to the head
"yeah, I'm totally a loose cannon who will defect at a moments notice"
Open heresy and arbites won't do anything about it. My headcanon is Grendyl has massive power and dirt on everyone being like somehow centuries old
loose cannon basically is the one flapping their id in the wind a lot
Rejects might have better living conditions than a typical wartime hive resident though
Well beyond what augmatics can keep you alive for outside of ad mech levels
i've gotten more than one loose cannon/maul conversation where the loose cannon tries to get the maul to admit they're friends now
and the maul's denials are really half-hearted
it's sweet
Maul is secretly a softie
(well, he can use a bolter, so not that soft of a bite)
Fatalist might be the biggest bite, they don't think anything matters really so they would just say Lex and shoot you so they don't have to deal with a hassle
i feel like fatalist arbitrator is low key the most vicious
Whether or not you're a heretic doesn't matter in this system, if you're dead you're dead kind of view.
fatalist is the most Decorum'd but like, in that way where it's clear it's just cover over no longer giving a damn
they will politely shoot you in the face for being in their way
i always got the impression that authoritarian was the most decorous? They're always the one talking about malcador and the schola progenium iirc
yeah authoritarian is genuinely kinda credulous and friendly lol
constantly breaking protocol to be nice
Authoritian would follow the Lex which is so vague and complex but says very little besides "make planets pay tithes, everything else doesn't matter"
anyway maul is interesting cause the male and fem versions are quite different
the maul is putting up a big harsh front to cover up that they're honestly kind of a softie
more so for femmaul
Lex says it isn't my job so I won't
male is just batman/judge dredd, the fem voice is more imperious and arch
I'm here to do whatever it is to make tithes happen, everything else is optional
yeah male maul is going for "threatening," femmaul is going for "declaring"
"I am going to KILL you" versus "I AM going to kill you"
My headcanon is
Authoritian knows the Lex enough to recite it word for word and doesn't know enough to question it.
Maul understands the Lex enough to begin to doubt it all.
Fatalist understands it too well and sees it a broken system and an fancy excuse to do whatever the high judges want.
very suddenly delayed
like, an hour before release
damn
there's kind of an implication also that the maul generally has worked alone
Likely a detective or slate agent
Those guys go in alone and undercover often for months or years without contact and either return with info or confirmation of a dead target or just dont
POV you're an autosurveyor
NGL I kind of do want to see HIve Ganger
Just because the subreddit turning into a bunch of shrieking toddlers would be amusing to me
Then again the subreddit is typically a bunch of shrieking toddlers at the best of times
Real asf
dog explosion is just painful to aim regenerating grenade
Honestly I just feel like ganger would be boring from the standpoint that we are already meant to be rejects
and it would be more interesting to have new classes be 'above' reject
imo the main thing about arbites is that they generally have slow weapons but have a ton of +10% movement speed talents to make them fast
and absurd cleave buffs (like, 100%+ minimum)
See I would assume it would be more like one of the crazier Necromunda gangers
With access to all the weird heretek toys
Consider this: the new class is also gender locked like Ogryn but it's because it's an Escher member
still hoping ogyrn gender lock will be lifted one day 🙏
even tho GW definitely wouldn't allow that
yeah GW aint letting that happen
unless they release female ogryn models for the tabletop ? not happening
Gangbosses are above rejects
The top ones are like slightly above arbiters level with tons of illegal tect like knockoff rosarius's and other force field generators, forbidden tech that not enough ad mech would use like xeno weaponry, etc depending on how much money and influence you have
See that would be more interesting
than some lowlife ganger
and even though I would prefer admech
I wouldn't be against a gangboss
I dont have a strong preference
Ganger is fine to me as long as its not random standard ganger but like some necromunda gangboss type of stuff
necromunda has tought me that I want a ganger
Even forge worlds have underhive gangs
They probably got serious tech and arent afraid to mod a thing without an STC for it
Necromunda-style gangers are weird because they’re actually pretty high octane
And then there’s freaks like the Hired Gun Guy
the hired gun guy is not regular
If the gangers are supposed to be in the vein of Atoma's water cartel, they must have a secret to be not dead
Yeah he’s some kind of freak
bro slapped on every cybernetic he found
Theyre in the worst of Atoma's cult problem even further down than weve been and theyre somehow not all dead
Probably need some insane tech or augments or something
But he can also probably tangle with custodes thanks to his shitload of archeotech implants
hired gun was kinda awesome while being kinda bad lol
Water cartel probably has become freaks to survive
but slamming into a room with a heavy bolter and aim assist was beutiful
Cause theyre providing clean water surrounded by the worst of the nurgle pox
My hope is sanctioned mutant but we’re probably not getting that
But also, there were 0 indications or clues in the dialogue that arbites would be coming to Atoma before the release so like it doesnt even need to be a faction that's current even mentioned at the moment
If its Sisters of Battle I will lose it in a good way and spend my bank account to support FS and take back everything ive said
Also reddit is taking the delay better than I expected, some of them anyways
https://www.rxddit.com/r/DarkTide/s/c3YEs61lto
Honestly I'd like to see an Assassin class
As in Death Cult, not Assassinorum
But that would cross over too much with Zealot I think to be realistic
third stealth ability,,,,
ehhhh
I meant more in terms of Zealot third tree is pretty Death Cultist coded
with the requisite cosmetics
But yeah
I think vet's tree and arbites' tree work very differently
Could have needle pistols/rifles as unique weapons
I don't think they should be unique but I would like to see needlers added
And why wouldnt say an assassinorum not work very differently
I was more contesting that arbites would be vet with a pet
the devs seemed to think they overlapped with zealot too much if anything
I can see that yeah
I could sort of see it, zealot has stun nades and used to have many impact talents to stagger
It certainly had cc options even if few took them besides chorus
the reasoning they gave was more that arbites overtook zealot's melee-focused role
staring at Vet
although I do think their reasoning was kind of dumb because all classes can be built for heavy melee focus
it's more that zealot's don't have much ranged focus
this was before the buffs
also people still think vet is bad because it has so many traps
it's bonkers
Vet is definitely the annoying one to explain to people just starting out
Lots of "no don't take that"
I have been thinking about making a meme build that looks like a meta build but it takes all the stuff that makes vet worse and none of the stuff that makes it better that you can tell about
like just make the most atrocious dueling sword possible that hits like a wet pool noodle
longer recharge shout
Vet as "the gun class" sort of gives it a wrong impression to new players where most horde games you like usually just use gun 99% of the time and never melee
kraks without nade tinker so they probably don't even kill crushers
Id say now its moreso the grenade class
Psyker does the ranged focused gameplay moreso than vet
you can build smokes and kinda just have discount bubble as your blitz
a lot of the staves have a more closerange focus tho, tbh
Eg voidblast builds where you can use it constantly
you can also do that with inferno
yeah psyker is decidedly midrange
and iirc electro also has a max range
Yea moreso saying ranged like ranged weapons usage
Veteran still runs out of ammo quick if you spend more time shooting than melee
vet remains the best class for shooting anything far away, but that's a limited use case much of the time
Psyker you could spend more time using staff than melee fine
I usually do haha
you can fairly easily make infinite shooting vets, even without the laspistol 100% crit build posted here earlier
it's just, not really worth
Inferno psyker just 100% roasting every mob they come across, or voidblast just constantly ragdolling crusher packs
I think the defining aspect of psyker is that it is worth it to use staff 99% of the time
voidblast can really just delete everything
Veteran to me is kind of a generalist
yeah
they're also the strongest support class
even vs monstrosities voidblast can at least stack a lot of brittleness
imo
veteran is just the strongest class period rn imo
Voidblast is nice cause you can just voidblast at your feet and stagger everything
vet's been balanced by having a TON of juicy nodes but having to pay taxes for a while
i think arbites and ogryn are still better, as long as you have a veteran along
it's interesting in that way
it got basestat upgrades, tax reductions, and juicy nodes have their flaws shaved off
a veteran alone is weaker than those two
ehhh
but they force multiply pretty hard together
Arbites is just cracked especially if they have gold toughness, even moreso than other classes getting buffed with gold toughness
a lot of it is still that shout is absolute nonsense
I think plasma gun and dueling sword are also absolute nonsense
the arbites shotgun is near that level but not quite imo
but on havoc 40 I still feel that plasma/dueling is still kind of a struggle
Plasma vet is my favorite for sure. Just running around one-tapping things left and right.
just 'cause it's hard to spec for both being good
really?
and the increased health/mass makes it harder
The funny plasma gun and DS "nerf" that made both better
They did fix the DS stagger though
eh DS nerf did reduce max DPS some
dueling sword definitely got nerfed
it's just the nerf doesn't matter when you run uncanny which vet needed to run for shredders anyways
it's just that, that wasn't the problem
run dueling sword without uncanny and it feels like a sane weapon now
still OP but not broken
Well at launch the removal of the middle mouse poke to remove the perma stagger was replaced by heavy strikes doing the exact same thing but now there's a parry
vet being able to afford the bleed on melee talent without paying much, if any, taxes is one of the main things elevating their melee rn imo
Running two vets in a team with kraks is frequently hilarious
The boss dies before the "Oh shit, it's a boss" dialogue finishes
and I have continued not using it heheho
some of it is that stims/rotten armor is like, the most annoying set for vets
I play psyker
I have been playing psyker
I went from brain burst to assail back to brain burst. I wield the moonlight and the artillery cannon staff. With a shield
I edge at 80-90 peril and I will absolutely switch if they give me a class that is able to match the psyker's fun factor.
X10 more likely if its admech
annoying for everyone
Uncanny being nerfed would fix many things
but goddamn do for ex blue ragers suck to deal with as vet
yeah it absolutely needs lower numbers
rotten armor is just hugely boring and unfun and centralizing as a modifier
and often if the spawns are just wrong basically is just like, there is 0 way to resolve this situation, there is just too much Mass
yeah and I dread when they're going to add the funny haha "you get flung around the map and instadie" modifier to havoc
because everyone hated rotten armor when it was an event so I doubt the sheer stupidity of shotgunner physics impulse nades will stop them
ehhhh I think that's more a mael thing
havoc is meant to be turbo serious competitive
mael is meant to be silly
let me have some weirdo "positive" bonus that changes how I run this map
and looking at the mael modifiers, they kind of suck
mortis is the funny mandatory roguelite gamemode so they can cash in
mortis trials are just kind of dull because they're super poorly balanced
is it?
Chaos Wastes but worse
nowhere near lol
auric mortis you get multibosses
but other than that it's normal levels of mass
Yea but you kill them faster since its mostly walker
and not even always afaik
basically always at some point
still better than the "oh you get one captain as your final wave" of launch mortis
usually late waves always have at least one multiboss
"with the rest of the game being able to be completed in your sleep if you didn't roll trappers, snipers, or dogs"
but it varies super heavily if it decides that's like, 3 pogryns
The wave balance is super inconsistent
or 1 of each + the twins
Sometimes its like 2 daemonhosts final wave while 11 has like 12 bosses
also by balance I mostly meant the stuff you get
not being able to pick every wave is also just. ruining the gamemode
specifically ogryn gets shit that is wildly better than everyone else
also the pacing is awful even outside of the balance? "go kill every ranged lesser on the map before we have an awkward pause and then actually start the timer for the next wave"
It feels bad to only get 4 like majoris perks and its not any useful to you
like, it's super funny
"and during this pause you won't even be selecting a buff 80% of the time"
but it means that ogryn is having All the Fun while psyker, for example, mostly gets some random bullshit that barely matters
funny (crashes some people)
I think they should just do 3 minor perks every wave, no reason not to have it be all RNG
zealot knives also get basically nothing
It just bleeds them
"you get the healing that grenades can get. but it basically never applies and even then it's a minimal amount"
Vet gets infinite bleed on shout
that one is hysterical
meanwhile grenades be like "everyone heals to full with your infinite grenades"
arbites also mostly kinda gets screwed unless you're running arbites grenades
ough I still should probably do some mortis so I can stagger more monstrosities with dog howl
the penance takes about 20x as many missions as the other ones
i've gotten all the mortis penances so I'm Done with the mode
until the next time they add lore
I don't have all of them but I am already over the cap of penance juice so I don't need to care
I just have one arbites penance left and I want 100% instead of missing like 5 because it's a load-bearing penance
I had the same deal with psyker's private game boss kill
I havent bothered with havoc 40 in a while but looking at recent plays of them, its around the same if not less at auric mortis trials at time. The thing is havoc 40 hordes are much harder to kill and are buffed to hell whereas mortis trials hordes are regular auric enemies and youre suped up so it doesnt seem like a lot when an ogyrn frags everything every second.
Its also very inconsistent on waves
Sometimes wave 10 will have less enemy than a regular wave 4 and sometimes a wave 6 makes havoc seem scant in terms of number of enemies
I think the fatal flaw of mortis trials is that 70% of the specialists are specifically combo pieces and then mortis leaves them without their combo
Theres a lot of flaws to mortis trials
true
Too many to list really, its like a botched chaos waste they were hoping to cash in on and cause theres just too much unfun then they half heartedly update it which means few play it
I haven't seen anyone play it who didn't just want to wow everyone else with "hey I can kill everything so hard you can't play the game, isn't that cool?" or was grinding penances that mortis lets you straight up cheat on
It has potential imo but its just, so unpolished I could not play much of it outside penace farming
there is also an equalizer component to it I think
if you have a bad build but win the lottery and get 20s recharge nades that heal everyone, brittle everything, and do your laundry, you too can have the output of the sweatiest player
Yea its an extremely inconsistent experience
You might get a god build but piss easy waves so you barely get much fun out of that cause you probably could have stomped with no perks but also get no good perks you want for a build then its very hard cause everyone else also got bad perks
When it works its great
I did Mortis during the Mortis event on its launch and hadn't touched it because there's other events going on, it's fun as a change of pace but I don't think I'd run more than like two in a row
launch mortis was way, way, way worse than current mortis
Oh definitely
Damnation mortis is like, a non game mode the differenece between Damnation and Auric is massive
this effect happened like every wave up until wave 10
basically any specialist wave that didn't roll trapper or sniper was free
the elite waves were easy but not free
the lesser enemy density was also like. uprising level even in damnation
Bombers too, a dozen bombers builds up extremely fast on auric trials
nah bombers was easy then
it doesn't matter how many there are, them zoning you isn't going to actually threaten you
current more specialists matter
It kind of does if its a stand your ground zone or scanning, like entire zones could be on fire all at once
that just means you can't do the thing now
Making it literally impossible to do objectives without taking fire damage, unless you have a grenade guy that just wipes them in crowds without needing to see them
honestly the only way I fail mortis is because the team doesn't do the damn objectives, which means infinite spawn waves of Whatever It Is that's happening
Gets bad with bosses
which cna be real bad of those are like, armor, bosses, or bursters
I've farmed so many people out of respawns in mortis
so I feel like the main threat is the bosses or just being too silly
It seems like wave 3, 6, and 9 can get infinite spawns of either specialists or bosses. So it spawns infiinite bosses in pairs or trios and can snowball into over 10 bosses and still spawning
yes, because they keep spawning until you complete the objective
so if your team is sucking shit or just not doing the objective you can get as many as fit
Yea, an issue is say if the objective is scanning youve got a dozen bosses and growing chain grabbing you
scanning is definitely the worst
some of the objects are a bit deviously placed
Some maps like the rooftops one get real narrow and bosses literally can bodyblock
the ice map is the easiest because the objective areas are more contained, there's minimal risk of being flung off the map comparatively, and there's fewer ones that require you to be vulnerable
Yea that one is real easy, super open to just kiting around
the carnival style map is the worst because it has a lot of dead ends and areas to get flung to your doom
The other map too with the underpass
and tight corridors
the standard metal map has one setup that is really likely to get you killed if you get the wrong spawns
and otherwise is ok
I think the respawn area does mitigate a lot of the punch, it's in a more open area with high railings and a room with cover next to it
(corruptor behind the stupid plane)
however pubs will not go to that area almost ever
yeah
Hate how pubs stick to near the relic
🤔 both of those are also super far from the closest doors (relative to the rest of the map)
Usually the worse places to stand
ehhh
Very little cover and chokepoints
I think it's the second best place for this map just because of the railings
Like 40 feet over in most maps theres much better chokepoints, long hallways, easy cover and lines of sight
and ability to back away from the doors without really cornering yourself
🤔 tho I guess I haven't really been able to try the other places because the pubs absolutely refuse to move
If I get there first I put the med station in a better place and its usually much better
A shame cause I think as a concept it wasnt a bad move, vermintide 2 is basically kept alive by Chao Wastes
got a good reminder today that shit talkers are typically lower skilled players
That's true of most games. Good players are chill.
Not always chill but not shit talking
Unless its friendly, actual shit talking is like overcompensation behavior
charges forward into horde, breaking coherency
dies
"shit team"
As a stealth zealot who still charges into the horde, you get a lot better if you dont immediately quit and admit your mistakes to learn from them
Then you can charge into the backlines and not die
What are you doing in a horde if youre not a zealot or arbites, just stay on the edges of it
Probably Ogryn too could walk into a horde
dying, did you read my previous message
anyone can walk into a horde with the right build
voidblast psyker is the funniest because you just explode your feet repeatedly
vet can potentially do a similar thing with shredder and shout spam
inferno psyker also can by spamming LMB but this is usually mutually exclusive with them actually killing things
Voidblast is true
Veteran I see moreso as like, can jump deep into a horde but probably can't stay only in the backlines for long
it also depends on what the horde is made of
the only thing surviving 4 shredders + whatever demo team procs is crushers and maybe scab ragers
also agile cheese of infinite neverending dodges
I don't get to do agile cheese much anymore because everything dies instead 😔
but yeag
I think a large part of it is shit talking is antithetical to improvement/reflection and devalues constructive criticism both ways
Yea pretty much
Oh, I've had those.
My favorite is the guy who kept yelling that we "weren't protecting the ranged" because he kept trying to hellbore everything and never pulled out his melee weapon
I what
My Reject in the Emperor, the Helbore is your melee use that to protect yourself.
I never understood many veteran players
Zealots I sorta get
Ogryns are great
But veterans and electropsykers
Almost always people that seem to have their keyboard stuck on the ranged weapon key
They're taught or assume Veteran is "the gun class" in the sense that other games have melee characters and ranged characters
or Psyker is the magic class
It makes sense outside of the context of how Darktide works.
Doesn't help most hero horde games are gun based
I have a funny smite build and it's really tricky to use because I feel bad actually reaching for the smite unless it's going to save the run
it takes immense attention to not make the game less fun with smite
Smite's real good, put an entire room on pause for a few seconds, but gets frustrating when your teammates can't effectively use those few seconds of reprieve to do something useful.
I've noticed a lot of times it is because the smyker is misplaced
And doesn't take into consideration what their teammates are doing at that given second
It's a similar frustration to zealots with the relic thingy who use it over a downed teammate, but instead of taking the opportunity to pick them back up amidst the crowd the Ogryn just walks to the other side of the room and clubs 15 poxwalkers
Yeah
hm that makes me think if I could add 'covering you!' and 'cover me!' keybinds
of course it can be hard to notice chat in time
🤔 there are dedicated 'cover me!' voicelines for stuff like data interrogators and 'for the emperor' did get promoted from a mod bind to a real bind...
'help me' probably would be considered to do both tho
I should use that bind more and see if people listen heheho
I'm not optimistic for randoms to have the level of situational awareness needed
wait so. I think walk it off (10% toughness regen over 3s) on arbites triggers if you swap weapons and the weapons don't have the same stamina amount
ohhh my weapons are only .5 apart so it only triggers every 4th swap
this would be more impactful if it didn't have like 100% uptime anyways
since even when stationary arbites will probably throw in some pushes or blocking
Yeah Walk it off is huge sustain because it's almost always on
Stealth Zealot can be fun for backstabbing already engaged specialists and even for sniping.
They're also crazy fast.
tbf on commentary about the veteran and guns n such; thats kind of whats communicated by the class AND you can play even up to damnation resonably well while still having your gun out hte majority of the time
like sometimes i play braced auto and I can just run n gun almost all the time
also weird special mention for the helbore cause the bayonet is surprisingly good
it just cant block
Can concur with both braced autogun and helbore.
You can Gungryn or Gun Vet good on Aurics too if you're efficient, Havoc requires at least two other folks not to be shooting ammo though
I use the autogun with my stealthy, smoky commando vet.
Left side vet is surprisingly efficient at shooter elimination even after scab health buffs
the basic auto gun (im a fan of the... i forget the pattern, but the high power one) as a general all purpose shooter
I found the lasgun/recon lasgun can be extremely ammo efficient
run the crit costs no ammo, regen ammo, etc
Yeah they rend a little less and hipfire real good and get about 25% more efficiency from the crit refunds
the helbore is also usually efficient I guess, but i have very little time on it
cause it just doesnt click for me usually
You have to not miss with the helbore and I sure do miss a lot
yeah
its why i kinda have a love love relationship with the fast lasgun lol
it stacks crits a lot better than the stronger pattern to me
maybe i should try running the mid one
I have a lot of fun with the las carbine. It's got this real nice rhythm that makes headshots way easier for me.
It used to be with armourbane you could hipfire a crusher twice then bayonet them quick but the health buffs make that far less practical now
can opener ogryn also lost a bit of sauce with the crusher buff
ehh I think autoguns are generally one of the weaker things a team can pour ammo into in havoc
I haven't seen it demonstratably have a dps or kill increase over the players not getting 70% of the ammo, plus it tends to lack support
Autogun struggles vs the carapace/rotten armor modifiers yeah which is where I'd go Bolter
not even then, just in general
the havoc games we played weren't rotten armor right, or am I misremembering? 🤔
One was, I used a chain axe and gold marks, wasn't bottom left gun vet
ah
Another whole thing with gun vet falling apart is Havoc health buffs mean a lot of one shot thresholds on Auric just don't work particularly for maulers, gunners, ragers
does it have any cleave? if so that's also gonna get completely destroyed by modifiers
Plasma Gunners aren't in the Psykhanium for me to test without mods and the carapace helmet is similarly tweaked
Autogun medium and light versions have single_cleave so they go from 2 poxwalkers to 1, the heavy Agripinaa variants with double cleave are what get hurt because they go from 3-4 poxwalkers to 1, they still cleave scab shooters good though
But yeah shooting poxwalkers on Havoc is lighting ammo on fire because each one is roughly a Scab Bruiser and melee / infinite cleave stuff is way more efficient
Another road block is none of the Vet guns are really that great vs monstrosities or void shields so it's a chain weapon and a dream
What guns are particularly good vs them?
plasma and dueling sword tend to be super effective?
Plasma gun if you can hit weak spot (tough vs chaos spawn, bad vs shield), braced revolver on weak spot (has ammo issues and isn't plasma), bolter general use is good vs monsters but not captains
like I hate to bring them up so often but that is part of Their Thing
My experience is mostly that the void shield should just be melee’d but that makes sense vs monsters
Yeah it takes triple damage from melee and it also has a damage cap per individual hit
I found that recon las and bolter can be boss melters, but costs ammo
Kinda wish vet had the option that the ogryn did, of a nade launcher thats low ammo but solid boss melting
though i do think, nominally, the veteran has a sort of role as a gunner killer and special solver; which just doesn't quite pan out in havoc
but in most other levels of play, they can kinda do that pretty well
They're not about nova damage bursting, but consistent mid damage to drop ranged threats and specialists quickly
at least thats how it is in my mind
can they not do that in havoc? like you still need something to keep the party alive while they deal with gunners but they can be the ones shooting them down
🤔 like they don't solve either problem but they're a component of an effective solution
in havoc its more that they have so much pressure on them that other players cant manage that pressure for them, so they can't stay shooting for any real length of time; they're in melee predominantly
depending on loadout they can snap shos out when they buy or find space
veterans in havoc are generally more utilitarian in how they can shout frequently for easy access gold toughness and for their consistent access to shredder nades
i think plasma is the top tier gun for vet atm? Or am I off base on that
plasma vet is definitely in it's own S tier, yeah
I think vet is very good at buying themselves space with shouts and demo team shredders
and then with plasma they only need a few seconds to spam a few LMB at their target
you don't even have to use the high cleave it has, just benefit from the 'swap then delete' and high ammo efficiency
the charge time is a noticeable factor but most of the alternatives are going to spend that time aiming or building up damage/stagger anyway so it's not actually a real downside over alternatives imo
I'd personally rank heavy laspistol and recon lazgun next simply for letting vet shovel ammo into a flamer/rumbler/etc while still shooting a ton themselves
although that does notably take talent investment that the plasma gun does not need so the rest of the build is going to greatly suffer for it
i think bolter is still quite strong for vet
you have to reconfigure to grab swap speed
but that's about it
and with the right picks it basically consistently one-tap headshots the majority of things
reapers take 2, plasma gunners take 2 body shots
and it serves as excellent emergency "fuck off chaos spawn"
🤔 I grab swap speed on plasma anyways (tho I have been considering alternatives)
plasma is definitely a tier of its own because of sheer ease of use
yeah give a surgical/unyielding/flak bolter a try
its quite good
The fact Plasma goes exactly where you point it is a big boon
other pick can be calvalcade or shattering
i've been running tac axe/bolter crit/headshot build and it's havoc 40 ready and also hella fun
Tac axe having its day in the sun sure is neat
I love tac axe but it is one of the main culripts of me having tinnitus now heheheho
and, just checking: tac axe heavies basically don't exist right? since they have a worse armor mult than the lights and don't do much more damage anyways
yeah you basically never use them except for stagger on something you're running up on
heavy->special will whack almost anything to the floor
then you just wail on it with lights
damn
I've mostly been using it without the special and dodging away instead
I still need to figure out a better keybind
They exist for me mostly for non-crit one shot thresholds on mook scabs and dregs
special on tac axe has an enormous stagger effect
what's the playbook when there's like 4 of the enemy next to each other?
dodge, wail on them with lights, and push/special to create stagger
Yeah it's a 10000x multiplier ignoring reduction if you tag 'em in the weak spot, it's just hatchet stagger category so no knockdown
i was staggering chargers mid charge with what feels like the lightest bonk
Skiitarius mod saved my fingers
No need to break my mouse
Also full auto should just be a toggle in settings
Its a night and day different with some weapons like laspistol
what mark do you use for this? I'm trying it out
nah it's the noise when the light attack hits armor
it makes the 'attack ineffective' armor clang despite it having a greatly armor % than the heavy attack
Oh misread you said tinnitus
yes I have horrible tinnitus now heheheho
I already had tinnitus so it was fine
I can't even play with the music anymore because it hurts to focus on stuff when music is playing 😔
idk if that what was actually caused my tinnitus but it certainly didn't help
Also playing on night mode makes quite the difference in most games especially darktid
already on it
Ah ok so youre a knower of the optimal audio setting
What does night mode do?
Compresses the lower and higher ranges of audio so makes quiet sounds louder and loud stuff quieter
Oh, that sounds great
the extremes are still very dramatic
Yes does a lot for the randomly quiet ragers and trappers that are right next you
Oh definitely but it's worse by default
It's a controversial mod but I do use the spidey sense mod cause audio cues can be super inconsistent it's kind of unreliable for how important it is.
The visual indicator is just reliable
it should just be the same as the audio, so if you get a silent burster it should still be silent in the mod, right?
at one point I think I contemplated downloading spidey sense and muting the game lol
iib
No, it's moreso a modified wall hack
Enemies rendered client side are tracked so not tied to audio cues
It is based on the actual model existing so it is 100% reliable
It's very customizable so you make it as intended but it has options that are basically hacks, it's entirely up to the user to adjust it how you want
thoughts so far in auric and mael: it's fun and nice having LMB and RMB variety
but it feels like it has the same problems of everything else with surgical in that it demands more space and time than I have for each shot
also I've played like 8 missions and a chaos spawn hasn't spawned a single time 
ayone up for havoc this weekend?
Sunday morning around <t:1763305200:F> might be good for me to run a couple more in the low 20s and get that grind on
Hold on to your britches we're going in.
I know what I'm talking about and can prove it.
The power of aggressive zealot:
https://youtu.be/Hj7gWxbv7N0
The power of Until Death when I play horribly all game but barely go down:
https://youtu.be/s_rrMZfJaSE?si=aiKI0mFCBJgLFCSe
TWITCH: https://www.twitch.tv/reginald_sc9tk
Games Channel: https:/...
did people really claim holy revenant was bad? ive played badly and survived unreasonable amounts of damage with those
Ok I'm convinced, building for hit mitigation is pleb tier
I'm down!
There's a lot of "experts" that are like just never be hit or die so you don't need to plan for it
On the one hand it's stupid
I'm like, technically true but like almost no human can play that flawlessly
But on the other hand I kinda get it because I play psyker and have relatively poor defenses anyway
Even cracked darktide content creators go down on like havoc 40
no just dodge 10,000 attacks a run
I mean that is darktide, it's just the one hit that kills you
Go like 20 minutes without taking a touch of toughness damage then you get hit with something and down
Yeah it's just unfeasibly to actually actively mitigate everything coming your way in darktide
I still think not planning for situations where things go bad is an awful idea
Cause if you down once you're much less effectively and can't recover as well as someonr who built for it and you're the one leading to the tpk spiral
Holy revenant carried me through multiple aurics today
It lets you focus on more dangerous stuff, like trappers
I may have gotten hit by crushers and maulers here and there
But not once did i get dogged or netted
Not a single down
what about building for mitigation so you can more reliably last the 2m of the cooldown without getting hit again :3
I remember some funny games back on old zealot where I couldn't afford holy revenant because I was paying a lot of taxes
so I'd be a one hit point wonder and proc until death several times because I didn't get hit more often than every 2m
(or when I got my max hp reduced to 1 by crushers)
while that's scary as hell though and I always try to get at least some hp back, some enemies like crushers didn't really change at 1hp lmao
I do that now with martyr zealot
If i get hit 3 times in 2 minutes that's on me. One hit blocked by toughness, one hit proves until death, last hit is just dies
toughness can very easily block hits in short succession
The holy revenant HP mostly only gives an extra hit against poxwalkers
also even no hp wound curio zealot has way more hp than 1
Ragers and most enemies just down you with that little bit of HP
tho I do run 3 wound curios both to increase my max hp somewhat and make it so when I heal I'm still at max stacks
You don't really play martyr to be tanky
It's all about the extra damage and attack speed
I mean
it isn't really that fragile either
More fragile than zealot without martyr
zealot's main strength is the survivability so imo a more fragile zealot is still pretty survivable
🤔 tho ig I'm forgetting about how the crit keystone got a bunch of survivability buffs even tho the direct dr in that tree got nerfed
IR keystone to me needs a rework, you basically get slightly better similar buffs taking martyr then hurting by 2 wounds and its "always on" bonuses whereas IR needs to be built up every time
which one is IR
the crit one or movement one
I remember the movement one is inexorable.... something so probably that one
the movement keystone also doesn't give DR iirc, and gives toughness replenishment like the crit keystone (but the crit keystone has a really good DR node to go with it and some DR on it's own)
Inexorable Judgement is good
it increases your dodge speed and makes your dodgeslides go very far, and the raised cap and increased duration let you maintain high stacks consistently
I run momentum zealot, it's easily my favorite keystone. martyrdom is fine but its buffs don't also boost your ranged damage, which momentum does.
I oprefer martyrdom because its so safe
First time trying out Auric and we got all the way to the end of the mission where you have to put the packages into the pneumatic tube thing and we almost had it, but we just got overwhelmed while trying to get the packages moved to the center.
There were so many bombers.
That finale is a bitch
ya like ground on fire? we got bomber. we got bomber. we got
Youre in a corner or a narrow walkway? Dont mind if i do - Bomber
Somebody call for a boom
The boom bolt pistol is my favorite
Woe get staggered specialist I don't need to hit I just need you to stop
You can toss the package from the lower levels up to the loading platform from the area by the ladder. There's an elevated piece of ground you can jump and throw the sample from.
That's the way Togo
While you can throw it onto the bridge from the ground it's kind of hard to do at first, it's much easier to find a big of debris or a greeble to stand on.
Unless you're Ogyrn I think they can easily yeet it up there
Knowing you can charge the throw for a luggable is a game changer alongside carry into slide
I hate bombers.
I was gonna stick to Damnation for a bit, but Auric's not that much easier than Damnation.
The better teammates are in Auric 100%
Yeah, that definitely helps a lot.
also auric is just damnation but with hi intensity all the time
health values are still the same
Yeah but that’s why it’s difficult for me. I’ve noticed that I start to get sensory overload on Auric because of the fact intensity being so high and it’s been a little rough to manage.
There's a lot to keep track of. The other difficulties are a good place to acclimate to all the sound cues, which enemies are what priority threat and what your answers for them are. You build up little bits of certainty and the rest is just doing those known things at scale.
<@&1042950387478560878> havoc time?
I probably got one in me yeah
I can try
Yeah with 3 it's possible to get the last by party finder, shouldn't be too tough, looks like I'm on 23
I haven't actually fucked with havoc very much (trouble finding stable groups) but I reckon I can handle it
Yeah 25 and under is the "if you can do an Auric you can do a Havoc" kinda tuning, it's mostly the half ammo and double monstrosities that's noticeable there
havoc 23 is pretty manageable, easier than damnation with randos
Oh yeah im good then
i can be the 4th if you keep going
Which day was the class reveal delayed to ?
monstrosities are the weakest point of my build because I tend to forget they exist as a) they can't kill you alone b) the statistical team has two monstrosity nukers already
18th
So Tuesday?
so on the rare occasion I'm last player standing during a monstrosity I hit it for 3 damage until the other spawns drain me or everyone gets bored and disconnects
sometimes the better strat is not to try and fight them, but instead to slide away and get your team up without getting cornered and getting overwhelmed
Depending on th monstrosity some of them are real slow
Beast of Nurgle is easiest to run away from it's quite slow
Run to the next totem and get your team up.
Chaos Spawn is probably the hardest if you get far enough away it does the hop sprint which is surprisingly fast unless you got a knife
if you can elevation change do it
they're very slow crossing from one elevation to another
Plague Ogyrn can be easy depending on if there's a lot of corners or not
It goes rather slow around corners and short hallways if it cant do it's charge
I've found doing serpentine routes can help sometimes, rounding corners that the boss has to path through
Plagryn on that one outside map is hell
It has lots of corners but the area is so tight the plagryn doesn't really need to turn
If I had an Aquila for every time I’ve had a Plague Ogryn or Chaos Spawn in an area that is both extremely tight and totally open to an abyss I could probably buy a small trinket from the Commodore. Which isn’t a lot but it’s weird that it’s happened six hundred times.
Bonus aquilas if it's Hab Dreyko extraction bridge
That is, in fact, the exact area I was thinking of.
That cliff edge part of the chilly manufactorum level is the worst place I have ever ran into a plague ogryn
I had a Daemonhost spawn on that narrow bridge at the very start of Hab Dreyko a little while ago. Literally no way to get around it without pissing it off and it wiped us.
how did it wipe you? they leave after 1 death.
The Plague Ogryn that spawned after it pissed off.
Sorry, we were already talking about Plague Ogryn spawns and I neglected to mention it.
also there's a side bridge tehre you can use
it's basically Never Done
because it's pointless the rest of thet ime
but there is an alternate path
I didn't know about that.
there are no unavoidable demonhosts any more, it's just sometimes the alternate path is basically only there for that specific circumstance and you'd never take it in normal play
also dhosts which are inactive have a smaller trigger radius than you'd think and sometimes it's just squeezing by uncomfortably close
while looking a different direction preferrably
The ones where you have to really hug a wall sometimes feel unavoidable when a bunch of other stuff is happening at the same time lol
just fall back until the situation clears
You can also wiggle around that Host spawn and be ok if it’s quiet
But I think the weird alternate jumpy path is better if you’re on a difficulty where quiet is never happening
be the guy who one-shots the daemonhost before it can wake up.
hammer my beloved
Anyone know what time the reveal tomorrow is?
They usually do it at a pretty early time in the US since they're in the EU so I think we'll hear pretty early
Ok cool
I hope it is a Ganger of some variety
Just because I want to see the subreddit lose their collective shit
I admit that would be pretty fun
It'd be even funnier if it's like a boring ganger that's just vet with crime
And not like a wild necromunda ganger
Or even funnier is to do ratlings
Go back on what you said to make it very not expected
veteran 2: powercreep boogaloo
I respect that
want ganger cause drugs
They already did veteran with a dog /s
Well after Loud Veteran even
no, no. its a Veterinarian. They're a support class for Arbitrator.
Vet with a degree in animal doctoring
Can't wait until we get Rookie Veteran
Cadian Guardsman
I thought arbites was small ogyrn
although ogyrn is big zealot
and zealot is melee vet
so by the transitive property arbites is small big melee vet 
Did the reveal happen?
Not until tomorrow.
What do y'all reckon the new class is gonna be
I'm still holding out hope for Votann mercenaries
That would be nice but we're not getting any more short lads
Votann arent short
Theyre like as tall as humans on the shortest height slider option
#beastofnurgleplayableclass2026
Not that GW is consistent at heights but still
trapper class when
someone call for a webgun?
Imagine heretics getting a new gun before Veteran, oh wait
the heretics got the veteran's gun
actually launch plasma gunners felt like watching a vet pop off with LMB spam from the other direction so, very 1:1
all I got to experience was the first person who got attacked by them instantly dying then dcing while everyone else after played around a corner
like minimum 1 dc per game during that period
I don't think the way they changed them was satisfying but they're still not complete enemies
Cowards
also their values are just super fucked
basically immune to suppression
and an armored head ranged enemy makes the already bad marksman options even worse
I don't think "ranged mauler" or "longrange shotgunner" is a good concept
I dunno we can do it, they should too
imo
they should have been a flak armor specialist enemy behaving to snipers as flamers do to bombers
they even have push
I hope we get a boltgun enemy
I do agree thst the head armor sucks
Carapace for a enemy thats kind of a better sniper that spawns in groups
Who thought that was a good idea for a ranged enemy
I also think their threat was overhyped
like they're dumb. but in the way 10 mutants is dumb
if you don't respect them they will destroy you but if you do it's whatever
in this case respecting them being spam sliding and dodging
until they all die
Its not really the AI but that they can just kill without indication unless youre always sliding for many
yeag I slide spam by default heheho
Zealots were the only ones that really got scot free
The flash of their gun was very easy to miss in a horde and barely made noise
even when they did make noise but they were still in packs, it was unreasonable to do anything but spam slide
I did play zealot so I enjoyed that 100% TDR on ranged attacks during slides but others I felt sorry for
since it was just a continuous beam of fire
It was basically a firing line
afaik every character dodges ranged attacks during slides and the TDR mainly applies to melee attacks
Yes one plasma gunner is slow but a dozen means constant stream of mega damage
that or the slide makes enemies miss most of the time, idk
they still don't have voicelines right? and the suppression thing probably isn't going to be fixed anytime soon
what was the last enemy added before them? tox bombers maybe? did those launch with voicelines?
Oof. Trying to get my Ogryn through Damnation now and it's going kinda rough.
I'm personally having a lot of trouble dodging dogs.
I'm usually pretty good at it, but I'm having a shit night for it.
I find shoving is more reliable
Dodging has always been iffy depending on servers, definitely not as bad as it used to be but still occasionally be noticed
Also push attack is your friend
If you have stamina just spamming push attack is very safe for hound packs
if there's a hound pack you should be grouping up with your team and holding a doorway imo
Ogryn is pretty good at getting rid of them if youre using a nade or rumblr
Or power maul with the yeet everything powered hit if thats still a athing
also: you can dodge and spam shove at the same time- they're not mutually exclusive
shoving should handle a dog you're facing and dodging should handle a dog you're not facing
I have a pick and a kickback.
What's a Corruptor?
when you clean machinery out
Ah. I didn't know that's what they were called.
"You did it! You killed the Corruptor!"
"I killed da wo'?"
"I jus' threw the box, Boss."
I think part of the problem is that I'm still under-geared for Damnation.
So I'm gonna stick to Heresy until I have my stuff where I want it.
What levels are your guns? If you got 400 level gear that should be plenty
Upgrading to legendary weapons with nice lvl 4 blessing I find is good enough for gear
I find it's more valuable to do than power level assuming you got 350+ from brunts shop
I usually have a 500 weapon and a weapon I'm mastering that's lower.
I don't think the difference between 380 and 500 is game breaking, I still have quite a few weapons at 350 and they work fine for auric maelstrom
Yeah but you're probably actually good at the game. I need all the help I can get.
That and being able to plow through enemies is a lot more comfortable.
You can boost mastery if you have a bunch of ordos by buying greys or greens from Brunt, consecrate the greys once and then sacrifice a pile of green weapons of the type you want to boost
So what's the hour ?
imo it can vary quite a lot esp. depending on where those stats end up, you might get a stat at like 10% that doesn't matter as much or you might get mobility at 10% and struggle keeping up, or penetration at 10% and have a miserable time into armor
and even after some levels it's possible to get a weapon maxed in every stat and then have one lagging behind at like, 20%
I hope the new class is similar to psyker
I don't mind ammo management
but I prefer to get a stroke edging psychic phenomena (psyker), holding off winds of magic (sienna) or the power of the sun (helldivers) from self mutilating my ass
Are we there yet?
New Class: Space Marines. Darktide is now over.
<@&1042950387478560878> I am stating my intent to play dark Tide in approximately 1.75 hours (11:20 Eastern)
ok i will join i think
Count me in
Where class
Sweet
1.5 hours i think
Blue armor. All sneaky-like.
alright do we want to set up a voice channel
https://discord.com/channels/426286410496999425/569311945447178249
<@&1042950387478560878>
Votann, 3 ratlings in a trenchcoat, or tech marine calling it now
Calling my shot it’s an inexplicable ultramarines tie in
Either ultramar auxila of some stripe or just an Incongruous Blue Guy
Primaris rejects
Really obvious genestealers.
That's no xenos that just purple skinned extra limbed bald jack
Darktide's new class Hive Scum is coming to Darktide December 2, 2025!
Wishlist now
► https://fatshark.games/qHen6G
The Hive Scum comes screaming from the depths of the hive, leaving destruction and mayhem as they decimate their enemies with dual-wielding pistols & explosives from afar.
Up close they are equally lethal, fighting dirty and ...
Awww man
hell yea
I can't wait to see the outrage on reddit
HELL YEAH BROTHER
yeeeeees
oooh, dual wielding
I CANT WAIT TO TELL REDDIT
Also dual wielding in darktide?!
BOOOOOOOOOOOOOOOO
🍅 🍅 🍅 🍅 🍅 🍅
I hope you're ready for Worse Zealot
We get another veteran, veteran stans stay winning
Double the ammo economy heck yeah
since we've had Better Veteran
I mean, all the other rejects are generic versions of things ultimately
Needle pistol spotted
Gonna see if I can break 10000 rounds fired in a match now
The Hive Scum’s access to concoctions of a more dubious origin is shown in their signature customizable Stimm. Pick your own personal chemical mix, balancing bonuses to tear up enemies. Then break out your toxin kit: drench your saw in toxic coatings and control the streets with lingering Chem Bombs that set foes up for the kill.
fatshark do something interesting for once challenge (impossible 99% fail)
To a degree true but I feel like if they wanted a hive ganger they could have at least chosen a cool hive ganger
melee dual wielding also
Missile launcher though
Ok this sounds sick
I am now unironically sold
hive scum is literally a type of hanger on in necromunda tabletop
Necromunda ganger are on a different level
That is a Necromunda-esque ganger haha
Where's my power suit
Eeeeeh, but okay. But that's because I know precious little about hive gangs.
perhaps the worst option
ultramarine but their exosuit is unpowered so they have to lug it around
basically hive gangs are the dominant force in what's called the Underhive, the area of the hive not intended for constant habitation but where many wind up being forced by Economics
I will say I'm a little disappointed by them not giving them a slightly different body type to the other baseline humans, but I realize that's probably just because all the baseline humans are meant to share an animation rig
So
the hive scum's main ability is custom stimms ?
with
flash bang
missile launcher
chemical grenade
as blitz
at least a fucking vindicare would be broken OP
Look at us, we're the tox bombers nowb
That is an Escher with the serial numbers filed off lol
Im Walter white yo
Just like the main talent tree, you gain 1 point to spend in the Stimm Lab for every level, picking different bonuses to add to your Cartel Special. Players who opt into making their custom
Stimms through the Lab will start each mission with their Stimm equipped and will be unable to use any of the Stimms found in missions.
This Cartel Special Stimm will recharge on its own, and the cooldown will depend on how many points you’ve spent in the Stimm Lab: the more potent the effect, the longer the cooldow
your takes are bad and you should feel bad
Inb4 all the breaking bad names
they are generally heavily armed and have access to all sorts of shit they steal from the industrial sectors that are generally just above them
I actually like this
Honestly this is Meh visuals wise but okay ability wise... kinda boring to just have "hive reject the class" though when we already have 4 rejects of society
I swear, if they become a better ranged class than Veteran
Ganger on mechanicus forge worlds basically steal tech from tech priests and adjust it whereas a tech priest never makes without an STC
Do tell me in what way is this better than any of the alternatives? Repentia? Enginseer? Ratling? Navis Breacher? Servitor?
It’s cool to have a local imo
As a big Necromunda fan, I'm loving this
Since the rest are imported
It's not even put yet to see if it's good
I mean
Yeah, the average Escher ganger basically looks exactly like this, though more colorful but that's them flattening all the colours a fair bit in Darktide deliberately
Kilo
they've said no ratlings because 1. the range doesn't work and 2. they don't want to deal with a height difference again
it's not even necromunda
That was the marketing
I FUCKING LOVE NECROMUNDA IT IS THE BEST GW SETTING NO CONTEST
gunslinger path lets you replenish ammo in coherency and your combat ability lets you be immune to range, no sprint cost and infinite ammo
That's what I think of when I see ganger
Also the ganger banter is going to be a lot fun with the Arbites
okay well this is not necromunda
And the cop pskyer
I hope you can dual wield fan revolvers and do em genestealer style
Immediately swap to and reload your ranged weapon, entering Desperado for a few seconds. During Desperado, the Hive Scum is immune to Ranged Attacks, Sprinting costs no stamina, and reloading does not reduce your Ammo Reserve.
If anyone is wondering
this is flask of wondrous physick from elden ring on zealot
This 100% will become better veteran in some builds
So they powercrept Veteran. Bollocks.
the real biggest loss?
no radium or volkite weapons from a mechanicus class
Spamming healing in etus flask
Also it's a very loving recreation of a Hive city, getting Hive Scum/a Ganger is a no brainer.
no it's a different niche from veteran based on the description
You say that as if arbites wasn't power crept
yeah there's not really a 'long range' niche of the sort that a pure sniper class would hold down in darktide
hyper close range
it's a very loving recreation of a hive city with a huge giant mechanicus forge on it
I mean yes, but it powercrept everyone rather than just Veteran specifically
like, the arbites shotgun is already basically a sniper and you can take that along while also being a wall in close range
Upon second thought this is very bad phrasing
Nah this is sick
veteran at the moment is arguably the second best class in the game
I like the setting integration
so I dunno what anyone is complaining about
Coherency Aura: Ruffian
Increased Melee damage for you and Allies in Coherency.
Blitz: Boom BringerA high powered missile launcher. What else is there to say? For when you really want something dead!
“That was so much fun. The idea came pretty early on because we were like ‘if we make a projectile weapon only exist as a Blitz, we can really crank the effect’. Because we can make sure that it doesn’t have too much ammo, or crazy numbers or doesn’t scale weird.” ~ Teodor
Combat Ability: Rampage!“We wanted a ‘rage’ ability where you become unstoppable for a few seconds, as long as you play really aggressively and kill lots of things.” ~ Teodor
Enter Rampage! for a few seconds, gaining vastly increased Melee Attack power, Attack Speed, Damage Reduction, and becoming immune to Stuns and Suppression.
Melee attacks extend the duration of Rampage!, although this effect is diminished after 30
seconds. Exiting Rampage! leaves you exhausted and vulnerable for a few seconds.
I like actual interesting classes
I was reading it as shooting with 2 arms and reloading with the other 2 arms so it read okay to me
Veteran and Zealot being powercrept >^>
i would've preferred admech tbh
that don't either powercreep the ones that exist already or steal the niche of the classes that already exist
The stim lab seems sick
none of the other suggestions were ever realistic
atlas I honestly feel like ur kinda just yucking on people's yums at a point
no i mean the argument that veteran is gonna be powercrept
veteran right now is incredibly good
It would have taken real long to do ad mech
Also there's been a bunch about stimms already
That was my intent but it also reads as using your huge spiked tongue to stab people and implant eggs in them
Wait what? Wasn't it the worst class in the game like two months ago?
they revamped the entire tree
i for one thing the hive scum class sounds cool
We'll probably get a Skitarii down the line
right now zealot is probably bottom of the heap
Yeah the tree rework amped up grenades, super boxes, and melee and made it easier to zip around the tree
I wonder what the stim lab will be like, it seems you get 30 points to customize it
unfortunately
are there other classes that i think would be neat, yeah. Do i think that makes hive scum less cool? Nah
Like I get Hive Scum isn't everyone's cup of tea.
I would like to see a combat servitor eventually I think that’d be neat
ohhhh, strictly in the 'ranged combatant' niche, i feel like the auto-reload + damage resistance focus is likely gonna powercreep the veteran's more methodical ranged playstyle, which is kind of a hammer in want of a nail in darktide's close-quarters combat
I think it’s hard to grade atm
🤷♀️ welp all this means in the end for me is that I am not switching from my psyker
But it's funny to follow up the super special space cops with a random criminal
Since we don’t know base stats or anything interstitial
veteran is again probably the second best class in the game right now
Y'know what the absolute worst part about making Hive Scum a DLC character is? It will likely have one permanent cosmetic store like the Arbites
I'm still going to get the dlc
Yeah from what I've seen of the Scum abilities, as a Vet player
I don't think they're gonna be fighting for a niche
i'm not disagreeing, but how many meta vet builds use exec stance atm?
The thing about darktide is people want big, main faction classes from their favorite factions. But like... those arent rejects. I know, I know, the arbites are not rejects either, but they're narratively explained and backed.
When this would otherwise be a cosmetic bonanza because of all the different permutations there have been
Shoot hadn't considered that
Hive ganger are infamously known to be uniformed with 1 set of cosmetics
The idea it's just Better Vet is
I think that is the lamest part really
they could have given us something special for the class not just random hive scum like the arbites being these super special cops
Kind of stupid?
none because shout is hugely overpowered
We need more cosmetics for the Arbites
but that's not because exec stance is bad
i think with hadron and kayex a stronger admech presence would definitely have been easy to justify
it's because shout is busted
Veteran, only class with guns apparently
yeah but skitarii i think would be less justifiable than say, a tech adept
exec stance is actually a very good ability it's just right next to fucking shout
They have one ability that's vaguely similar to vet in that it is based on ranged weapons but like these abilities do very different things
Give us some kind of tech ganger just something cooler than reject the class.
yeah skitarii were always weird cause i've never heard of askitarii being deployed solo
Hive ganger is just unlawful arbites smh so lazy /s
This is the drugs ganger
exec stance is 'kill elites, now' while the Scum ability seems to be horde clear
I do still think that shout is a head and shoulders above the other abilities once you get into higher havoc
I was hoping for an Enginseer.
all the abilities are otherwise great
kay-ex is an enginseer, i doubted we'd get to play in the same rank as him
yeah ganger's deal is drugs and bombs, which people called as their signature ability
i mean yeah shout is basically objectively the best single ability in the game
it's just Good
Enginseer isn’t a rank, it’s a vocation.
Strictly speaking they’re water cartel I think, but there’s clearly a lot of Escher here
"I don't want Escher, I want Van Saar."
With the combat drugs and such
Gunslinger might make ammo less bad in havoc
same as the various corpses we've been dealing with
well no, i mean one of their subordinate adepts would be a good fit, deployed alongside the rejects as part of a broader admech reclamation mission into atoma
Vet and ganger duo
sure, but enginseer is a specific vocation. What would they be doing doinking around with the reject suicide squad and not seeing to engines?
tech adept would've made me consider giving darktide money
Escher have an alliance with the Water Guild on Necromunda as well
I do think they could have made it a little more "undercity tech/chemist" than just generic gangster, if only because yeah I expect them not to get anything more cosmetic wise in the same way the Arbites haven't. The Arbites has the excuse of there just not being very many canon depictions of Arbites, but I think the bigger issue is that fatshark doesn't want to spend resources on monetizing something that's already only available to part of the community
just for tasty volkite/radium/arc weapons
Or a rejected minor heretek adept or something, it’s definitely possible
I would have wanted this too
Annoyed the Shipmistress one too many times.
yeah i can see the mechanicus angle, just not a ranking, actual member of the priesthood
We still haven't got melta, bit soon for even more spicy flavours
I have no problems with ganger but i want high end if we got arbites
I dont think, really, every class needs to escalate because we got arbites
Arbites are really not much of an escalation
Primaris zealot, psyker, veteran, and Ogyrn to power creep to arbites
"Spend $12 USD to wield two shivs" is a tough sell for some, and it's very 40k for me
How many classes does Vermintide 2 have?
Admittedly, as my own devil's advocate, making the Ganger a heretekie or something would have cut into future skitarii possibilties down the line as well
exactly if it looked more 'mad ganger doc' it would be kinda cool
i see the argument insofar as they're a very distinct outside faction that's brought in specifically to assist the pacification
Power level wise they’re just storm troopers with handcuffs and weird weapons - traditionally below Inquisition goons
I think maybe also, a hive scummer doesn't need to be shit tier. Hive scum can get up there in terms of personal ability
whereas the ganger has presumably just been dicking around atoma for the past however long and just now gotten recruited to the warband
five characters, each with four professions
Many and they're all power crept from the base careers
Arbites, asiui, are better trained and armed than say, a guardsman
So far to say 20 if somewhat technically
*fair
But each profession is more comparable to picking a talent tree in Darktide and sticking to it imo
and arbites are commonly utilized as agents that work with the custodes
depends on the guardsman i'd say, but yeah, probably fair to say when compared to the median imperial guard soldier
arbites are basically on par with elite guardsmen
Though my biggest question
_ Why did they have to delay by a week then ? The story of it having to line-up with mechanicus 2 and DoW 4 goes out of the window so what did GW not like here ?_
We'll never know
nah the enforcer psyker will give you a guided tour of their beat
so they were imported long before becoming a reject
they're trained in the same facilities as tempestus scions
Blame it on the intern
They're like... worse than stormtroopers but better than most guardsmen; in that they have schola training, carapace armor by default, and are trained to fight in close urban environments
We're on 6 currently and Fat Shark aren't slouches about doing right by the lore and making it click
but also, the impression i got from the veteran reject is that they had a fairly storied career prior to their imprisonment regardless of which personality you choose
I suspect they probably just caught a mistake somewhere at the last minute and then pushed it back to the next Tuesday
whereas guardsmen dont generally have that level of support
and with how short the trailer was
I feel like the cfrackpot theory an intern accidentally deleted the trailer might be true
and yeah the veteran reject is canonically a pretty extreme veteran
I think I maintain this
Ogryns are stronger than an Astartes and almost as tough.
both for surviving until now and then making it through the inquistorial grinder
It wasn't as impressive as the Arbites trailer, which was odd
Personally I think thats reading too much into the dates
Nevermind having an actual Battle Psyker on the field.
Presumably some deadline slipping with the rendering partner or something
still, if that's the case i would expect a delay announcement at the start of the day, not literally an hour before release
Yeah very much could even have been "Hey Sven did you set the trailer to post at 18:00?" "Oh crap I thought you did"
Stronger only physically, astartes got their power armor that makes them tougher
IG veterans are traditionally freaks since the not skilled and lucky ones just die
basically everyone at trust 30 should be assumed to be an extremely skilled version of their thing
30 is were trusted inquositorial agents
When will Darktide release the Catachan with huge arms?! /s
We were selected for rolling steel above all other agents
Only semi related but this makes me want Miraculist gear for the psyker
oop this is going too fast for mobile heheho
I echo the sentiment that vet is the strongest class right now
and they weren't awful before, there's only 5 classes so it's easy to get rearranged to the bottom
That’s what I meant. Astartes are also extremely agile, not to mention the obvious intelligence gap.
You just play on a separate map killing enemies in their spawn
I was just using it as an example of how powerful even the base classes are.
The animation limitations and shared gear among the human classes making absolutely fucking ripped rejects an impossibility is so sad
I get that we play like superheroes, with astartes level kill counts and paces; but at least narratively, the members of the darktide party (arbites notwithstanding), are generally bottom of the barrel guys that were expected to die on their first deployment and are equipped with scavenged random shit. They are not super warriors and don't represent the best the imperium has to offer. Each of them was scheduled for death in a labor camp before we showed we might be useful.
a necromunda hive gang has access to a fucking STC
like how imo zealot is by far the worst class right now merely because the two classes similar power level got giga buffed but it just got overall balanced to be more interesting
And it's not actually great for them lol
i got the impression that gangers going toe to toe with professional militaries is a thing that basically only happened on necromunda tbh
we're named characters, we absolutely mulch through all the mooks like any named character in 40k
although i guess it's not implausible given atoma's status as a manufactory world with extremely well established criminal syndicates
Yea the intelligence is big, and agility. If an Ogyrn is in melee with an Astartes and can hold their arms to rip them off the astartes has done a million things wrong cause they should win in that 1v1 before the Ogyrn could even get close
There's a reason the Imperial Fists and Soritas recruitment from Necromunda
the whole, barebones, narrative is about how we surprise people by surviving our missions and gain trust. And even then, we still only get scavenged shit and get sent on effectively suicide missions.
I think Necromunda is not the only Hive that has unique, interesting, and volatile politics that can produce exceptional individuals
40k is a massive universe and we barely get any info on sector capitals, a lot of batshit things can happen in a hiveworld that may be different from necromunda but are no less powerful
There’s some other places mentioned
But it’s a common pipeline for imperial guard and space marine recruitment cause they start tough as nails
Savlar is another mentioned ganger place iirc
Also one of the abilities is a med kit you can drop that seems wild
lower level hive life is hard living and makes for hard people
and yeah they've been hinting at the water cartel for a while and obviously Zola has some history with them, so narratively this does make sense
it's john scum let's fucking gooooo
Support gang let's gooo
This is why I’m really interested in this
Feed me Zola metaplot
It's probably for the best current GW doesn't take too much of an interest in Hive Gangs because it'd probably be pretty boring if SM2 is anything to go by.
Fat Shark understands the assignment
Water Cartel are deeper in the underhive where the nurgle plague is worse and where moebian 6 are and are still alive, they got secrets to keep them alive
Oh this is gonna upset some people
Oh yes it has
dont get me wrong, on my earlier commentary, i get why people want to play like kasrkin, skitarii, enginseers, and other proper soldiers, but I personally think those are kind of out of scope