#dark tidings (Darktide for people in the searchbar)
1 messages · Page 35 of 1
Mutants are maniac
Bosses and Ogyrns tend to be Unyielding with exceptions like crusher is Carapace and reaper's armored part is flak on torso and Carapace on the rest of the armor but otherwise unyielding.
oh yeah, is Cloud Radius still the go-to dump stat on inferno staff?
It's probably warp resistance
Psyker should be setup to be able to clear warp fast enough for it to not matter
fair, I have noticed that the glass cannon talent that negates peril buildup basically makes perils a non-factor
Penetrating Flame is new, or else I didn't notice it before
Penetrating Flame/Terrifying Barrage?
Penetrating Flame / Blaze Away is my play
Also
I do like the new Moonlight Greatsword for Psyker
I have no idea how the mechanic fully works though
I assume it's "more kills equal bigger slash"
which one's that, the Blaze Sword?
Blaze Greatsword
looks cool as hell, and has guaranteed crit to fuel my dodge/toughness regen, but my current one is 280 power
so I'll have to grind it up to get a decent one
Ironically it often reduces warp too much that you sink to low peril at times which is not good for psyker. Also toughness penalties are rough since psyker is alright the glassiest cannon
I wanted to ask how you guys feel the Arbitrator is balanced against the other classes. I’ve found it incredibly powerful, but it doesn’t feel like a lot of other Arbitrator players are as effective. I’m not sure what’s up.
yeah, I had a reassess on my build just now and swapped that and some other stuff out for the various on-crit benefits, because inferno staff absolutely mainlines crits and dodge + toughness on crit will help a lot
It's strong, incredibly user friendly, new players, so yes it's good but being used subpar
It's because Arbitor doesn't really have good support
Hmm.
it's all Selfish Damage for the most part
All the killing/cc in the world doesn't matter if you're just using it say on a random mixed horde
Arbiter has quite good support options
Arbie does feel incredibly user-friendly compared to the other classes, I got the DLC earlier today and was happily hacking through Damnation at level 9
Nuncio is a strong support option
I don’t use that, I like the charge.
And also a node to provide team TDR with doggo
I tried out the Castigator Stance, but I didn’t really get it.
admittedly I have more practice with this game than most, but the dog murdering stuff for free is so good, and giving it up gives you something like seven or eight talent-sized buffs at once just for putting you on the same level as everyone else
You pop it when you hear a burster so you take no corruption
Nuncio isn't good support imo
It's just More Damage
Arbitor lacks any real strong utility like every other class does
It has a lot of utility
well, dog is basically brain burst on giga steroids, which is a pretty decent thing to have running around autonomously
Cc being it's biggest thing
and mine is massive CC
also thank you for mentioning the Moonlight Greatsword, voy, I would not have bought one of these to try otherwise
this is very neat
So it is balanced, but it’s just easier to use than the others.
And kind of selfish.
I dont think its as selfish more than other classes
It has more support nodes than the 3 humans
They’re all humans, though…
Ogyrn top tier support though
but at least some of it is that it has a way nicer tree than everyone else's stuff, no wasted nodes, no annoying vital talents locked behind certain gear picks, just way bigger numbers in places
also dog is free, you still have grenade + ability + full kit, so that's just gravy
Damage is a small part of it
Yeah the big thing about arbites is it has a modern talent tree
TDR, toughness regen, revive, attack speed, enemies melee slower and 15% damage? Its mostly support
Zealot hasnt been touched in a meaningful matter at all since the class rework and veteran's had some minor ones but is still just as old
Psyker is better mostly because of how interconnected stuff is and ogryn got a big rework that puts them on the same level as arbites in design
Not to mention cc is support for other classes since an enemy that isnt moving for 2 seconds is one killed by your team
Also it has nodes that debuff enemies so it takes more melee damage from all PCs
Zealot is more selfish
Its mostly got the one support chorus
And shield of comtempt
the main thing that irks me on psyker is that brain burst is kind of legacy code from an era where One Crusher was a valid intensification of a situation
Lot less tax nodes and better tree for buildcraft with less opportunity costs
Which I dont mind that direction for talent trees
Scary Singular Crusher, oh how I miss you
I think the game is kinda bound to go back to a single crusher being scary if it's to have a healthy future
Yea the power creep is real
it's not only power creep, it's also that they met the power creep with 20 crusher clowncar
Crushers are the vegetas/superman enemies you use to show why your yet another build that can 1-2 shot crushers is good
so anything that can't take out 20 crusher is looking extra dire
Havoc 40 is like, we powercrept so much we cannot do more than yeet 50 scab ragers, maulers, crushers without breaking the game engine
it's one thing to be outmatched by other options and another to exist in a game balanced for them
brain burst is still often the pick of choice for high havoc psyker
the end result is that everything feels so ridiculous that I just kinda don't care as much about the events on the screen
because it covers one situation where the rest of the standard high havoc psyker kit can't do shit
It is wild that like, 3 monstrosities at once is when threat happens. Mostly cause you'll get surprised grabbed and die after being thrown into specialists. When I die im like, yea I technically could have done something but it was like a mistake in 20 minutes that brought me from full to dead in 2 seconds.
there's a certain line, hard to give it a name, that was crossed
the sniper on the other side of the g dang map
Good fun still but less swingy would be nice
it feels like playing an argument between two kids with their toys
nuh uh my guy is DOUBLE super strong
I take brain burst, because it does the job and the other blitzes don't, but it still has a level of jank that newer abilities largely don't
postnerf assail is weirdly the least useful on most psyker setups
since it's just another way of doing what psyker already does well- horde clearing
it's too flighty and slow for specialist picking
and it doesn't lock shit down
You could revert many nerfs and it wouldnt be necessarily top tier by now standards
psyker right now is too centralized on a couple of staffs being way too good and everything else kinda being bad
Basically Zealot but talents
I still love Zealot but like every zealot player says, new tree plz
+crit chance is what I use on everything
Because I mean
It's free extra damage
Why not run it
Its only 5% crit chance and the armor types can get you more damage on crits and on non-crits
i usually take maniac and carapace since the weapons I use tend to kill flak guys fine and having a quicker time killing dreg ragers and mutants is helpful when there's a lot of them
my bolt pistol specifically has unarmored to hit a one-shot breakpoint on dreg gunners
+25% damage to [type] is great for breakpoints or just decreasing kill time on the enemies you normally struggle with, I find I only go for crit chance if my build is into it, like the flame psyker which gets +5 toughness and +1 second of considered-dodging every time they crit
Crit's kind of a you got it or you don't got it kinda thing
i take crit damage on my zealot that crits significantly more than not but otherwise i skip it yea
I remember reading that +crit damage only applies to the portion of bonus damage added to the base value and not to the whole increased number, but I'd need a second opinion to be confident in saying that
This is correct - if a weapon does 100 damage base and 125 on crit then the crit damage modifier brings it to 127.5, same deal with weak spot damage
Something like a Surgical bolter or helbore with 100% crit does enough of a multiplier the 10% weak spot can be nice but 10% crit damage even there tends to be less because of stuff like deadly accurate (+100% crit damage on weak spot crit) diluting it
this game rules but its full of things that sound cool except for one little technicality that makes it kinda not worth it
this has me doublechecking the impact of cranial grounding's weakspot damage now
How does cranial's work? I take it over heatsink for the weakspot damage but if its not significant I actually like heatsink more since it works if overheated and I forget to turn it off often.
building up stacks lowers heat gain, I like it for giving power-off mode a bit more bite but you can build 5 stacks in power off and then activate into a pretty efficient uptime
Weak spot damage is kinda weird because it's a nice bonus if you don't have none (like zealot) and diluted if you do already have some from the tree (veteran and arbitrator) and is separate from finesse modifier (which pumps up both weak spot and crit at the same time)
30% weak spot damage node on Vet works out to like a 10-15% damage bonus overall which ain't too shabby
I've played enough Diablolikes that crit damage being an all damage multiplier gets wild fast so I don't mind the more conservative implementation in darktide
I've been practicing comboing into relic blade headstabs out of dodgeslides so having weakspot bonus from cranial grounding feels nice, since that move in particular has a huge finesse modifier
Yeah Relic Blade benefits big from those bonuses and is one of the reasons Duellist node is so great
I straight up do not understand the modifiers tbh
I just get by by making sure my numbers are big
It's kind of a Path of Exile thing where modifiers of the same type add to each other then they all multiply into each other so buffing a lot of types can be nice
I can do auric mortis
I feel like my builds are good as a result
And all my friends aren't good enough for havoc missions so I dont have to worry about that
Havoc under 20 is surprisingly accessible, it's like a Heresy maelstrom from 16-20
This person datamines what everything actually does and has pretty clear write-ups https://steamcommunity.com/id/kulii/myworkshopfiles/?section=guides&appid=1361210
if you ever want to know what something actually does, Kuli Guides can tell you
I do wanna try that silly veteran bolter bleed build
havoc is roughly
1-10 heresy + gross
10-20 damnation + gross
20-30 auric + gross
30-40 auric malestrom + gross
what is "gross" here
I assumed it started at Auric Maelstrom and went up from there, huh
Extra tentacles and goop and about double the monstrosities
special and annoying modifiers and The Emperor's Fading Light which gradually increases penalties to your baseline health and toughness, ammo availability, and removes the director's Niceness Inhibitors
which usually cause it to scale back if you're already in serious shit
oh and twins and captains can show up at any tiem
instead of a normal boss
fun
captains are honestly less of a threat than a badly timed beast or chaos spawn
but the twins can just End You if they show up inconveniently
The problem with a captain is they can shoot you
yeah that's the real annoyance
the toher is if you happen to get one with The Final Toll and he just goes apeshit at half health
So for cranial and zealot who doesnt have much then cranial's weakspot damage would be worth it over the convenienece of heatsink?
I actually like daemonohost rituals over normal daemonhosts. Its the ammo thing that gets me the most, makes a ton of guns not worth unless they're real ammo efficient
If you like the feel of heatsink you can hang on to it, I run Wrath and Rampage myself
Youre the cleave expert clem, what's like the bonus cleave from wrath vs say no wrath just power? My thought was if I took heatsink/cranial the power mode would basically be always on even if I let it overheat by accident
11.7 cleave on powered mode base, non powered has about 1.8 on the bonks and 8 on the swoopies, 5 stacks wrath is a +250% mod for 3.5x cleave to get 6.3 and 28 respectively, so it's kinda like being in powered mode all the time except now Powered mode 41 cleave hits 4 crushers
I'm also debating dropping wrath for something else
Right now I want to try Heatsink for extended power-on uptimes, but also Energy Leakage for even more damage
Energy Leakage gives a buff to powered off mode as well so with good heat management it feels like there might be some big plays it can enable
saving your heat and positioning for a powered-on 16% or 20% strength bonuus shroudfield crit run heavy stab
Does +strength affect cleave as well?
Yes
Yeah Strength adds to itself and Cleave adds to itself and then they multiply each other so if you have 11.7 base cleave on the powered swings at 80% cleave targets then 20% from Energy Leakage gets you to about 14.04 and that's like 10 poxwalkers on Auric, 4 poxwalkers on Havoc 40, or 5 scab bruisers even or 2 Ogryns and that's plenty for most use cases
Yeah, that sounds good. I use the mk. II and one of the ways I route into sweep combos in a panic is to light light light into a horde until I get the horizontal swing and then do the heavy > light loops, and by the time one of those is complete with a non-lockout powered off state I'm ready to power on again
And I value the stab tech, so this might be the play. Giving up a little bit of the wrath cleave, which is really nice, for more hard target breaking power
Staggering maulers with the uppercut hit is a lot of fun
It's such a satisfying bonk
OBGYN
OBGYN like a Gyne?
check the character names in the vid
Warhammer 40k Darktide conversation dialogue banter / voice lines compilation and gameplay
Playlist for more dialogue: https://www.youtube.com/playlist?list=PLOKyPtdTuLLainwhpek-SpQ7UWd6j6zy4
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Funny canonical gameplay lore moment wolfer is absolutely livid they can't kill 4 random people. https://youtube.com/shorts/q6874K1HP5g?si=zp5wVhb6mtBO5Krh
We're like tempestus scion levels of unkillable mortals
Yeah the Carnival finale's hilarious because they're yelling about 50 of the rejects
Unless the warrior totem theory is true, Grendyl absolutely lucked out on the PC rejects
i love these sorts of things
i find it funny the aneurysm is a word they know in the year 40k, you would think they would have some weird words for it considering how weird everything else is
I'm not entirely convinced though that Grendyl didn't expect the rejects to be or become special in some way. Stealing escaped prisoners from an arbites barge is like a real dumb move even for an inquisitor unless you got a good reason like those prisoners are special. An inquisitor could probably easily hire or manipulate a warband from Atoma
I mean the "rejects" in general aren't
my feeling is that grendyl is doing something on atoma proper that they do not want exposed to the light
Most of them are dying
New mortis trials lore is juicy and implies Grendyl is brahm's ancestor from a stupidly long time ago kept alive by a magos
so grabbing folks who are separated from atoma to some degree to reduce potential information leakage was the plan
It's why I say PC Rejects
like i said, our player rejects have not canonically died once
and mulch through, at minimum, platoon-level forces from a traitor guard regiment
the idea that we're totally shit-tier is just laughable
Not even just regular traitors, but chaos empowered too
we stronge
It's canon multiple daemonhosts we're made as like practice for the admonition ritual we stopped. Which is why the ones we encounter are so volatile they instantly become possessed from basically being near them
And we killed them, we're like named humans level of bonkers
we do kill a lot of powerful things
It's okay, we're that powerful because this rock is a friendly one
Unparalleled swag
I feel like Rannick's due to pop me in the back of the head any day now for out-swagging an Inquisitor
Imagine Wolfer getting killed by an Ogyrn
Rocks falls
Heretic dies
i really like Rannick
I mean honestly at this point we are space marine level
A space marine would genuinely struggle against multiple beasts of nurgle and chaos spawn and plague ogryns simultaneously
He's funny guy who isnt afraid. Brahm lets him basically do anything except spy on one part of the ship that the ship's magos frequents and he even has to test that cause he wants to know what the deal between grendyl and brahm is and sort of is close to figuring it out
Amazing
Tempestus Scions are silly effective for being unaugmented or relatively mildly augment humans which is very 40k
that psyker coat cape works real well with the Orville Peck hat
Today I learned the twins can spawn on the tiny bridge on Hab Dreyko during the extraction
RIP the team due to OSHA violations
I did a short Dark Heresy game based on Darktide and it ended with:
"Captain Wolfer! It's bad! We can't hold!"
"What? What could it possibly be? Cadians? Tempestus Scions?"
"Deathwatch Kill-Marine, sir!"
"OH COME ON!"
Imagine if Grendyl didnt anticipate having like 21 demigod rejects and was like, I didnt think id get this far, I thought all the rejects would be dead at the carnival
...I am vaguely considering getting that third person view mod
If nothing else than so I can truly admire my own drip in missions
<@&1042950387478560878> who is around for violence
we just got home, we'll be on in ~10
[Reply to:](#1159883850562932826 message) <@&1042950387478560878> who is around for violence
im around
hang on, things have gotten in the way, I can probably catch mission 2
tried to spectate while downed and this happened
looks like a shark
Do y'all think this looks decent?
Kinda on the fence about it
Something about the blade feels disproportionate to the hilt
All the warhammer swords are disproportionate
True
...think it might be the grip actually...
Right, yeah, it was the grip that felt too skinny, found something a smidge thicker and that fixed the issue
Mister E teaching the darktide community what it needs to know
Can confirm
Real
I clipped my favorites as ringtones
Darktide players saying how random people chanting to an almost broken electric pipe organ is peak
my favourite is the endless theories as to what the lyrics of disposal unit are
ominous chanting while discordant music plays in the background is peak
Provided to YouTube by IIP-DDS
Moebian Sixth · Jesper Kyd
Warhammer 40,000: Darktide Vol. 2 (Original Soundtrack)
℗ Games Workshop Limited under license to Laced Music Ltd t/a Laced Records
Released on: 2023-12-12
Music Publisher: Games Workshop Limited
Composer: Jesper Kyd
Auto-generated by YouTube.
darktide is probably the best thing to ever happen to jesper kyd because the music direction suits his leanings so well
IDK, Vermintide was pretty peak too
...which is funny because most people probably know him from the exact opposite AC2 soundtrack
Also Hitman
though honestly
childhood game that had him that stuck in my memory because the soundtrack was awesome
Was Freedom Fighters
Provided to YouTube by DistroKid
March of the Empire · Jesper Kyd
Freedom Fighters
℗ BHM
Released on: 2003-09-23
Auto-generated by YouTube.
the springiness in disposal unit is my favourite thing ever, I wish I knew enough music words to be able to name it
I love the Carnival horde music
Go from ezio's best random woman singing tracks to cursed modem chanting
Both slap equally as hard
Isnt the ship mistress a Rogue trader?
Brahm? Yes
that opens the possibility of something uncommon as a character i feel like...
On the topic of our favorite tracks, mine's Late Night Entertainment
https://www.youtube.com/watch?v=b8K-X97wUyc
Vol. 2 of the Warhammer 40,000: Darktide Official Soundtrack is out now. By Jesper Kyd.
Listen on Spotify
► https://open.spotify.com/album/4hhzQWB9y2mXjcMF9e057x
Follow our Darktide socials
► https://linktr.ee/Darktide40k
Read more about Darkti...
i just did my first ever Havoc!

i got a great team and i also did really well myself!
i really like the recon lasgun let me tell ya!
Gratz!
Lmao look at this ogryn I ran into
Nice beard

i wanna play more havoc!
first time i ever did a havoc was yesterday
im lvl 4 on havoc now and i think the mission we played was...23?
i had a really good team for it
Havoc's pretty neat when you got a good crew to blast monstrosities yeah
i wanna do it again some time
the recon lasgun build i was rocking did quite well
need to figure out a build for my zealot
What are the settings you’re supposed to disable for Darktide, again? One of my friends is having performance issues and I’m not at my computer to look at my settings.
It depends on their rig, if they have a older card then turn off the frame generation and/or anti-aliasing, bloom, ambient occlusion
Theirs is pretty new. I mostly meant the supposedly AI-powered stuff.
Yeah for NVidia cards it's the DLSS and the AMD it's the FSR, both have the frame generation
Thanks, I’ll pass it along.
Ray tracing should probably be off if it's on, it chugs a lot of GPU
<@&1042950387478560878> pew pew
i can join
ok i only had enbough time for the one match
are u around now? 
if we can get a full squad I probably am, just tidying up some writing

I saw a fun triple stamina curios recon lasgun build that just sprays an infantry lasgun for like actually a minute
Uses deadshot
Why is the male Authoritarian so fucking wholesome
He genuinely seems like a great guy
...besides the bit of willingly serving as the boot to grind on the necks of the masses
Authoritarian surprisingly believes in the lex is the greater good
Its the maul that's a murderhobo
Thinly veiled khorne desires
Yeah he genuinely believes that the Lex is something good to strive towards rather than a means of grinding the boot into the neck of humanity
Which is saying something, given one of the zealots straight up is being corrupted by Khorne and STILL comes across as less bloodthirsty and evil
I forget the third one, but they're the snarky realist. Lex sucks but its bigger than me and no good alternatives exist
Fanatic was almost corrupted
I feel like they're just actively being corrupted, if slowly
They show remorse over torching a town and showing restraint which is something anti-khorne
True, but "SKULLS FOR THE EMPEROR, BLOOD FOR THE GOLDEN THRONE" is just
They almost did but that pulled them back
THE sign of "Your ass is being corrupted"
Maybe, but they still shout out the Khorne line
The Cosmic Pissbaby still has his influence festering in them
...wait no the Emperor would be the Cosmic Pissbaby
They do, they like most imerial citizens know like little about chaos
it's fine actually. khorne can't get you if you yell hard enough
Truuuuuuuuuuue
If you yell hard enough you hurt his ears and he goes "Ow fuck, quiet down you dick" and leaves to file a noise complaint to the Emperor
The Emperor, of course, throws them in the trash, but it's the spirit of it that counts
Assuming Corpse Emperor is even there
Psyker saying corpse emperor in front of arbites is like, instant grounds for execution if it werent for grendyl
And whatever they have on the head honcho arbites. "Hey work with these escaped former prisoners of ours and some may be heretical but you cant shoot them"
Since psykers are like a sneeze from death unless they're sanctioned and high up enough in power class
That's only if you take charge!
The other two skills are less unrestrained superviolence
Welp
Somebody actually did it
Hasnt that been already a mod
That is a ridiculously red dog wtf
go go gadget clifford
Pet the dog
Random bullshit go ! 
Dog named Random bullshit 
I call like the zealot calling out the khorne line is less about being corrupted and more about how the imperial faith at times is indistinguishable from chaos
It's like how, on the ground level, an imperial citizen is gonna make no distinction between flesh tearers and world eaters visually
kinda also about how the imperial emphasis on death, violence, hatred etc makes it fertile gorund for chaos cults, and because the populace is kept uninformed they are undefended from corruption
I have finally reach level 30 with veteran
And i prefer the autogun to the recon las
Now to level up Arbiter
<@&1042950387478560878> kill?
we're about to go out to have lunch with work friends,,,,,,,,,,
😭
[Reply to:](#1159883850562932826 message) <@&1042950387478560878> kill?
we'll be on later tho!!!
also about how the warp is merely a reflection of all the suffering the imperium is causing in realspace
sure, the war in heaven fucked it up first, but imperium does a great job of making sure it remains as bad as it can be
It's a real catch 22 fuckery problem because it's already bad enough to cause problems (not to mention how much the eldar fucked it up too) but then any attempt to make positive changes is crushed either by the problems of the imperium or problems with the warp
i wanna do more havoc 
The Disco Aquila was a mod, this is the first I've seen somebody put the TTS Arbites lines in it
Warp is actively hostile too post war in heaven, you probably would have never gotten chaos United levels of materium fuckery back when it was far more passive before the war
Princes basically keep themselves "alive"
yeah I meant that what the eldar did with slaanesh kinda shoved it over the edge
talking like you're sitting on the ocean floor of badness and then you look over there and it's the challenger deep going even further down
It's very 40k that the reflection of reality dimension becoming hostile is like if you were so violent your mirror started attacking you
I dont think I see many arbites with axes, are there any unique builds for arbites with tac or com axes? Or is it mostly standard builds for them
I run tac axe because arbites gives it so much cleave and stagger that it turns into a well rounded weapon
so mostly just grabbing these nodes
I've got one tac axe build that pairs it with brittleness shotgun and forceful/charge and one achlys combat axe build that uses it with brutal momentum/thrust and a triple barrel and castigator/super puppy and the latter will pop off hard once they fix bottom left keystone bugs in august
What's the bottom left keystone bug?
Basically none of the bottom left keystone nodes work except when the dog scores the marked kill directly is how I understand it
https://forums.fatsharkgames.com/t/arbites-many-talent-does-not-function-properly/110684
Issue Type (Required): Loadouts Issue Description (Required): Execution Order ,and the talents related to Execution Order,high probability that it will not work.:Execution Order、Efficient Killer、Malocator、No Lenience、Keeping Protocol. and Writ of Execution is also a high probability that it will not work. Steps to Reproduce (Requ...
Oh I see
That would explain why the gunner node seems so good
It kills elite gunners in a second and I get many a buffs from it since I usually do bottom left. I rarely get those gunner kills stolen
Going all in on dog with gunner node its like bubble but angy
Yeah it's like 160 damage/tick base, 240 with the ranged node, something like 480 with the marked target, so gunners get got fast
Its pretty nice for reaper packs too
Kills a reaper in 2 pounces
I tend to use dogplosion for gunner packs
Or bosses
God I wish Peril was easier to keep high
Between the rate at which it drains and the one talent I have to take that gives a 10% chance to immediately quell some on a kill it's just weirdly difficult to keep at a high number
Miss being able to get up to high Heat with an Unchained and then keep it high for a good long while
Why take that talent
Huh TIL Ally revive speed is additive, it takes like 2/3rds are long to revive with 3 of them
Giga fast revives like you're just releasing someone from a net
yeah
I also learned to appreciate triple HP arbites, the grit talent is just so good for surviving havoc and castigator lets you play stupid stupid reckless and be fine
ogryn can have some revives bordering on superspeed patdown handmaiden of yore
with the +25% speed talent
Easy access to two +15 toughness talents
The alternative is wasting a fuckton more talent points I need elsewhere
Interesting, I cant say I know a ton about psyker nowadays
...I take anything negative I've felt about that talent back it is fucking amazing
Just saved my bacon from overloading when some random guy died from my soulfire and it procced the talent
Which is EXCEEDINGLY fortunate
Which melee do you use?
I use the Illisi 1h force sword and it makes it easy to maintain high peril
Activating it adds like 15% peril and the Illisi is the mark that doesn't stick on activated hits
I've been running a lot of Devil's Claw / Revolver / 25 stack Disrupt Destiny Psyker lately and while it's not the tankiest it sure is funny to cleave through poxwalkers good
Force greatsword
Issue with it is that it generates peril in big chunks rather than in more manageable ones, so it's only really useful for torquing it up when I'm at zero
That one looks like its force generation is mostly from the big shot, so its meant to play around the right-side talents that build warp/non-warp damage stacks
build a lot of warp damage with non-warp kills and then release the blast
The one-hand swords can probably sustain peril more consistently
if that's the thing you're looking for those are probably the weapons that do the thing you want
I once again did my UI, I can stop any time I want to.
Good lord
<@&1042950387478560878> who would like to tide
Mister E had a doggo contest
now regretting equipping Lone Wolf
give me the cyber corgi
although to be honest, Lone Wolf + shock mines has the juice
you just feel unstoppable
OK, after some build juggling to fish for the Arbites achievements, the shock mines definitely do feel like an outlier
the impact frags aren't awful but I'm glad I can put them down again in a couple of missions, spamming shock mines out every 60 seconds is just so much lockdown
dog AOE electrocute chieve will take a bit longer to get
Grenades being so quick and spammable is pretty great
Any enemy cc'd is basically a dead one. In a normal auric+ team crushers packs would be dead before they recover
arbi frags got that "woe, X be upon ye" juice
in this essay I will outline how woe... is a distinct and worth separating class of abilities that might not have overwhelming raw power but they come out fast and make your opponent's day significantly worse
5 gives you a lot of chances to use it without waste, team down? Yeet one at them then revive, objective? Yeet one down then get to them or do it, etc
I like shocks but they're slow to toss out
Grenades are instant answers to situations
I lied I cant stop messing with my UI
-# bottom of the screenshot was cut for some reason.
I was running with regenerating shock mines alongside a zealot with the relic, and that just works disgustingly well
any time it gets hot the zealot stuns the wave instantly and gives you a ton of gold toughness, then you throw the shock mine down and lay into them with wild abandon because random shooters or whatever can't really touch you before you kill everyone
WHEYYYYYYYYYYYYY
And I did it with THREE teammates too, good shit
One guy left mid-game and the bot just
Never spawned into the boss arena
Do y'all ever feel like sometimes you get the most dripped out "Auric Exemplar" teammates and they just throw oh so, so hard
I feel like I get quitters in 70% of my auric games
Like bro you have a gun why are you sprinting at the snipers
the snipers are not trained in CQB
Yeah but they are trained in killing the zealot 4 times in a row as he tries to close in
Zealot charging through a Sniper shot is a huge rush
I bet
This one failed tho, died and disconnected
After I had to pick him up 3 time
I've been noticing the game doesn't backfill leavers as much these days
Yeah
Clearly you've never beheld the glory of the sniper's kickboxing training
...god it'd be funny as fuck if snipers were ridiculously deadly in melee
You run up to bash in their face with your big bonking stick and they just start doing aikido on your ass
It can be depending on map, not a sniper but same kick https://www.rxddit.com/r/DarkTide/comments/1f1kzw0/kicked/
The Boot
Average hishock
Or auric mortis trials
Getting like a dozen bursters in a dozen with at least 4 spawned at a time is why I take castigator's stance. I aint taking any corruption
They cant make me
I survived to the medicae on the bridge with my 1 hp
I miss that about zealot, going though areas with 1 HP, bless Until Death
I hope whenever fatshark decides to Zealot 2.0, Loner gets reworked for my precious shroudfield
Replace it with Anti-Loner where you count as 4 players of coherency and it can go to 7 in a normal party and 16 in a dedicated zealot crew
Unironically would still probably not be that good
Arbites has the doggo counting as one, get coherency everywhere
You know what would be a weird aura perk, an extra wound
Unless that's an ogyrn one, I know little about it
I don't think they can radically change the auras since there are penances attached to them, unless Loner gets downgraded to a blue node
What's the penance for zealot's
They could add an extra effect onto it and it wouldnt need to change penance
Loner penance has you stab shooters while out of coherency so really could be attached to anything
I must have gotten that accidentally but ive always been real antigunner
If you play stealth zealot it should be easy, you should be in the enemy backlines anyways
Playing arbites the razor jaw with gunner node kills so many grunt gunners passively. The landing AoE kills the regular scab and cult shooters and I always get double the highest lesser ranged enemy kills just letting doggo do its thing
TTK with razor jaw and gunner node is much lower and doesnt need any support, about a second each heavy gunner
crowd control mastiff
https://bsky.app/profile/apoapsis.bsky.social/post/3lucam5tnzk2j
Almost had the dumbest wipe
Someone wanted to see if they could fall off a bridge that's still extending (you can) and we we're BMing while reviving them and a burster blew us up and threw the other 2 teammembers off the edge and I only survived cause I always castigator before reviving and I just booked it to the extract without even seeing the surprise miniwave of specialists
A very 40k ending
The one place I didnt expect my gender to be affirmed
Replaying Vermintide 2
I wish that the staves in Darktide were as varied as the ones in Vermintide
"Rats we're rats"
The thing that constantly gets me is not sprinting in vermintide 2
Vermintide has a tighter game design and I can appreciate how well done it is especially after over 10 years of work, but it feels too slow to me
Even playing like a Shade I just went back to Darktide for Zealot
Its certainly more methodical and the pace gives you time to see incoming threats you need to plan to deal with. Darktide is a lot more immediate reactive gameplay
Aye
Also part of that tight design is how relatively simple things are build wise means what exists has a ton of polish
There's not much fluff compared to say darktide's curios which half the perks you'd never take really
Tbf with vermintide, it's also more paired down, and certainly wasn't like that at the start
Point of issue i still have is the loot boxes
Loot boxes are no fun, and I say this as I chase 420 power relic curios for my Arbitrator
Knife push attack has surprising cleave
Kind of interesting how arbites doesnt have the generic weapons others have. When another class comes out I wonder if it'll also have its own set of weapons and not all the generic ones
Yeah it's kind of interesting that they got about half the crossover weapons and half new ones
I've been on a real tear with lone wolf Headtaker/Decimator tactical axe on the arbitrator and the mines because they sure turn it into a blender with the cleave and impact bonuses
All the generic weapons are bladed, which Arbiters typically don't use. Axes and chainswords are the most bludgeon-adjacent compromises from the available pool.
weird they dont get chainaxes tbh
It's probably due to strange technical reasons in the Lex that several wars were fought over
but yes in general they only get blunt weapons because they are, in theory, supposed to take some of their targets alive
I wonder what their capture rate is. Other than "bad"
Would be mildly funny if the prison blocks were actually empty because no one lives long enough to be sent to them
we know they're pretty full because every other reject was arrested by them lol
the tancred bastion was an arbites prision ship
Run going really smoothly
Three trappers mixed into a huge mob of Maulers
Cool game, Fatshark.
what were you running?
On my legs, generally.
doesn't sound like you got very far
Shield + Shock maul and Bolt Pistol.
Not that it matters when I didn't even see the trapper.
I love that loadout, the bolt pistol with a few upgrades just eats stuff
Oh yeah, I like the bolt pistol a lot.
The shield+maul is maybe my favorite weapon in the game right now.
Both marks of the shield+maul are really good at what they do, the sweepy shield knocks over a billion pox walkers and the bonky shield punches real hard with Opportunist
I'm not sure which one's which.
I just picked the one with the bigger damage number.
Mk 6 is the swoopy heavy and Mk XI is the bonky
Nonlethal chainweapons, yoh probably wish you were dead
Audio cues are probably the most important thing, when they work. I had to get a mod so trappers just constantly cackle
And do alittle dodge slide when I hear the cue
I was unaware that the shield + maul even had a second mark
I'll have to try that out
the sweep attack shield supplements the bolt pistol fine but I have it fully upgraded, I can swap back and forth easily
recently in my Rogue Trader group, the Missionary only had a chainsword going up against a (very old, ill-equipped) astartes. Instead of trying to get her AP2 sword through the armor, she opted to conk him on the head with the non-toothed backside of her chainsword instead to stun him
it worked GREAT
The one with a wide swing push attack, then alternates perfectly horizontal swipes with L1 then H1
That and with forceful it's got good horde clear and cleave and the special alt is so spammabale and nice with forceful
Alt fire on the shield sounds like it would have helped with a mixed horde.
The whole thing happened basically as we rounded a corner. It was just bad luck.
Like, I came around the corner and got hit with a net basically immediately, then two other party members got hit with nets and the fourth got backed into a corner and Mauled.
it happens, not really any more bullshit than anything else
It was just a one-off complaint about some bad luck.
I didn't mean for it to be taken all that seriously, it was just a kind of "Ah damn, this just happened to me." kind of statement. Maybe I worded it too strongly. I'd prefer to move on from it, though.
Sure
New event active for a few weeks, the armored folks get more armor:
https://store.steampowered.com/news/app/1361210/view/520845543638828949?l=english
And xenomorph blood
Huh I thought they were doing like a break for a month
Unless thats over and a month ago or they had this already made.
Next hotfix is still in August, this must've just been in the pipe
eep
Cream armor, red jackets, and navy pants certainly striking, if nothing else.
ill be available again starting tmrw
@vivid echo
yes
The new event is interesting, I wonder if they're collecting data for something. The armor infested seem to be harder to one shot and take several hits but are able to be damaged by more weapons.
Making Carapace enemies lasting a bit longer than normal. I have tin foil theory this is a test for them to see how they can balance the game so maulers and crushers are threats that stick around a bit longer like OG darktide
New havoc modifier maybe, like the infected guardsmen.
It's kind of a weird thing where they get a big HP boost but the carapace goes to Infested and the enemies get a 3x melee damage taken multiplier like the dogs
Ranged attacks aren't so good vs the infested horror armor
the biggest hazard is killing one releasing the cloud that hides the 5 other impending overheads
THats true, could be gathering data for a renewed havoc
also, the only Infested enemies are poxwalkers and dogs, so maybe more infested presence gives +infested damage more value
The source code folder for the havoc mutators does have a rotten armor entry so I'm thinking we'll see it in coming weeks
I am really enjoying hacking at the armour waves honestly
although that might be because I'm busy levelling my arbites weapons and as such I have some pretty great modifiers for it
Oh new event? Guess we should hop back on
I've been playing chorus knife zealot, missed the speed of being able to go so fast I'm like an ambulance running to anyone taking damage and chorusing.
steadily burning through the arbites penances and not really vibing with the Nuncio-Aquila, it's a bit clunky to use
these huge armour missions are the best place to get this out of the way at least
lots of good moments to slam down the debuff zone
the nuncio is very powerful but yeah 2 major flaws
- slow to activate
- requires you to plant your feet
I think my current favourite build is Lone Wolf/Castigator's Stance/Shock Mine and then either the mark-specials capstone or the one that alternates melee and ranged stacks
regen shock mine is just wild
Absolutely - Yes I would like to hack this point in peace
I tried it on an Enhanced Blitz mission and when I started and finished a run of five consecutive shock mines with Castigator's Stance it took a solid two minutes of beatdown before anything without a disable was actually allowed to kill me
besides a stupid number of gunners, which I have fixed somewhat with the good old 60% gunner DR curio setup
Wish you could send it out while moving, I like to send it forward but hate having to stand
Castigator is dummy good for tanking, you're basically unkillable and can stand in almost any hazard without worry
all 3 arbites actives are very strong
nuncio is the fiddliest but the power it can give to the whole team is nuts
castigator is Fuck Off, the Button, only held back by a long CD
charge is short cycle CC
It enables strong damage on bosses and TDR
Keep a boss in the circle and a skullcrusher melee arbites lets the team melt multiple bosses with any loadouts
Since they also got a talent that makes anything take 15% more melee damage for a few seconds
Its not just your melee damage
an interesting thing about rotten armour enemies is that they seem to be more killable by spamming lights on most of my weapons now
presumably because they're not armoured so much any more, just mega beefy
I haven't given the Skullcrusher a go yet
2 bonks (since weakspot hits count as stagger for arbites) makes enemies take 80% more damage
I personally prefer crusher for skullcrusher
I need to find a talent to drop for the nuncio-aquila teammate buff
all the rending and reload speed stuff is just great for the shotpistol
I suppose with rotten armour I don't really care about the rending
hrm, server stability is very terrible for me right now 😠
Same
Like in 3 missions DC the entire team
Heretics found the strongest weapon, the servers
I seem to get Error 2014 crashes on pox gas missions so I try to avoid those, completely anecdotal
I think I only managed to play one full mission today. It didn't seem to matter on type. Maaybe time (the one I finished was the train bomb one)
Eviscerator that can hurt more than 4 enemies feels nice
now that I've got the shotpistol upgraded and buffed properly it does feel a lot nicer
Speedloader 4 + a couple of reload speed talents make it much easier to use and something I did is making it chunk specials
<@&1042950387478560878> (and @sonic wraith since we don't know if you have the role)
theres a role? damn
🗡️
we'll be around in like, 10-15 minutes? just need to put groceries away and start some laundry
I can darktide
ima have to fill in later
if theres room
unless I can convince my friend to get off dbd and join us
there's roles for a lot of games. you can give it to yourself in #bot-stuff if you wanna
noted, ty! <3
i wanna dorktide
Lmao Syl joined my strike team and immediately left
i mistook you for asom 😭
Lmaooooooooo
oh i missed my chance
Oh that is a fucking proper good club, holy shit
thats a club, yeah
Thing's bigger than his head and that's saying something
sometimes you gotta cave a skull in with The Shitfucker
I made a funny weird boss zealot poker, knife with precog, shroudfield bottom path, pious cutthroat, duelist, and invocation of death and ive been chunking over half of boss HP in one shroudfield with double stab.
Also very spammable, I can one shot 2 of the event crushers with a double stab. Feels great spamming it
Yeah turns out I was mega wrong on the event baddies because I was parroting a reddit post and now that I found the code the rotten armor folks are still carapace, they just have ranged damage reduction
That would expain it some weapons still pinged on light
Which shouldnt happen for infested armor types
It nerfs plasma gun but dueling sword just got less competition
So many Maulers and Crushers
yeah i saw a shot bounce off one and i knew they still had carapace
OK, evidently I was talking received bullshit earlier
Time to swap back to +carapace
Nearly done with Arbites penances, just need taser dog, the two for the ranged/melee stacking capstones and the one for shooting many highlighted targets, all of which I have half done
Honestly these have been quite fun
not too drawn out
TIL that Loner doesnt do anything for specialist spawns despite giving that loner coherency effect. Its just the toughness regen
Also for some reason turns off that mechanic that coherency toughness regen turns off if an enemy is occupying a melee slot system so toughness regen speed is actually real nice on Loner Zealot
The downside being you're taking Loner
These days Loner has higher uptime than you'd expect because the team tends to scatter to the four corners of the wind
It always has, to me its a little more opposite now. Everyone runs chorus and bubble so like there's flash ADHD beacons to draw randos to one place
So more sticking vaguely in the same area
Chat I was cooking again with the UI, I should not be a chef
Im thinking of moving the subtitle/popups to the top to even it out
That should balance it yeah
The only thing that bothers me now is theres nothing on the left side
Chibi Rannick
I feel like she would servitorize u for that 
K8 already calls us preservitors
And hadron likely already has plans to servitorize you
But also I want skiitari
Even dollar store reject skiitari made from dead rejects that didn't live to be the Rejects
Honestly they could easily have someone from Mars ot another forge world send Hadron some skiitari
She seems to be somewhat influential
Skitarii are generally living creatures, even servitors aren't made from corpses
but "the rejects got fucked up so we borged them" is perfectly in theme
You know, there is a weird lack of psyker enemies in Darktide despite the enemy being chaos aligned
They're just not common tbh
Fair, but you'd think there would be at least a boss. Grendyl's forces can hypothetically put together a 4-psyker force so you'd think the 6th could have one as a treat
Wells chaos psykers tend to get possessed by demons or sacrificed, if they're not space marines they're probably not living long
Or blown up
I also imagine they're busy making another daemonhost
They must be real good at making a bunch of failed ones fast
yeah being a chaos-aligned psyker only works out for you if you are a space marine
Eh. There are non-space marine chaos psykers even if they don't live a long time. and they don't need to if they are going to be coming into contact with the PCs
Well id expect because they're rarer they're working on rituals rather than risking their lives
A summoned daemon would be stronger than a handful of cultist and all that, let alone a continous flow of daemons being brought here.
Who's stronger, 1 daemon or yelling at it to hoot the karkin' booty
I thought the daemonhosts were just psykers the Inquisition just left hanging around Atoma like the Wizard's shotguns
Many times they're unwilling
Also the psyker is basoically dead once the daemon takes hold, you're facing a daemon moreso than you are a psyker
Daemonhosts are just any random schmuck with a daemon shoved into them, they dont have to be psykers
They do have to be psykers
A possessed psyker is technically different than a daemonhost. Daemonhosts are artificially created
No, they dont. Daemonhost ritual works on anybody in theory
Part of the theory is you can turn a person intoo a psyker enough
A Daemonhost is a living mortal body used as a receptacle to bind a daemon, differing from a possessee in that the daemon does not possess or control the mortal, but is bound into it. The Daemonhost is used by another mortal, often in order to use Chaos to fight Chaos.[1]
Being an entity of the warp, a daemon cannot manifest itself in real space...
I don't see anywhere where the victim becomes a psyker. The demon manifests psychic phenomena once bound because its, you know, a demon
She host on my deamon till I venting shreik
That page describes how a daemonhost has to be a psyker
Turning someone not a psyker into one, im less sure on.
No, it says the body has to be psychically attuned, which is what thr ritual is for
Not a psyker
i'm not wicked i'm not i'M NOT
Yeah the daemonhosts we fight are particularly rude ones because the original soul has not been evacuated
Which is normal ("normal") procedure
you might be thinking of the grey knight situation
where they're daemonhosted then banished to make them uhhh, them
any dumpstats for hellbore lasgun? should i get a more balanced spread on that one?
what are thy suggestions friends?
The core technical difference between a daemonhost and a possessed psyker is technically the daemonhost is bound to the control of the summoner
All the stats are pretty good but if you snap aim good you can skip stability
The stat spread of reject royalty
Yeah that one's a good one
that ain't GK
it's the Exorcists chapter
I saw an older message saying that there's a darktide role? Which channel or bot do I ping to get that?
#bot-stuff and type ? rank darktide_rejects without a space between question mark and rank
Me trying to drink a slush and edging the brain freeze (I am bad at this and often get brain freeze), worth though
thank you
finally, I can take good grenades again
honestly taser dog isn't so bad, but it's no shock mine
Remote det is good tho
It just requires knowing where your dog happens to be which does admittedly make it less good for a panic button
Being able to delete a rager or gunner pack out of LOS is its own reward
Dogsplosion
Ok uhhh
I just tried out the funny kriegsman lasgun
I dont think i ever ran out of ammo 
700+ shots will do that
Basically a rave light
One gun id want is a those gaunt lasguns thats basically kills the entire battery with one massive shot
THe lasgun single barrel
got the pile of plasteel from the event and immediately sunk all of it into getting a bunch of my less favourite weapons levelled up
going to need to save up some more to rush the Assault Chainsword since it's not my style
Crusher feels way better when you throw greens from Brunts at it until you can get tier 4 perks and blessings
Starting to become more and more of a Helbore fan
Incredible weapon if you can wrangle it
One tapping gunners all day rules turns out
(or you use mods to add optics and advance in tech level a few decades)
with Focus Target the light version can one tap everything that isn't carapace armoured in the head - dreg ragers do take like 5 stacks, you can upgrade to the medium version if you really want to solve that
Ragers kind of bob around a bunch so I don't mind body shots there yeah
medium two taps dregs to the body, yup
i got pretty good with head shooting scab ragers 
specially when they come close
helbore can one shot them so its worth it!
I desperately want to love the helbore, but I just repel off of it
I often prefer to use the high power lasgun
But I also want that bayonet
Maybe I just need the right build for it
Or maybe it's just not for me
Maybe try a light helbore with a high charge rate? That sounds in line with your tastes from what you said here
Medium helbore with Armourbane and Surgical might be the play
I've been manually leveling all the weapons and it has helped me appreciate a bunch of them (and the helbore in particular) more
I still don't understand the ripper gun though
Should I be using the rock with it? I am trying to get the big grenade achievement with it
I have found I like weapons way more when I dump 150k ducats and 1.5k plasteel into zooming them up to double figure levels before playing them
a lot of really good weapons feel bloody useless when they're on the wrong mark with no good perks
That probably also helps. But forcing myself to use them to the point I get better at them has also helped
There's a couple ways to ripper good, Can Opener/Inspiring barrage is a good utility pick for melee or tank, flechette/cavalcade is fun on gungryn, blaze away/deathspitter is great gunner blasting
I like the fast firing one because it's the most accurate when braced and goes good with the "bigger bonus more you shoot" blessings but the other ones do do huge damage up close
I think I often get confused at close range weapons because, with notable exceptions like the Flame Thrower, that's what my melee weapon is for
I also wish the ripper gun was single shot instead of burst
is there any weapon that actually wants weakspot damage+ btw?
the math on that is too much for my attention span but it doesn't seem like a good perk
A lot of the weapon perks are pretty bad aiui
But I don't think they've ever been touched with a balance pass?
Iirc there IS a version of the ripper that is single shot when braced
I should figure out which one that it. I also wish there was better information about what mark does what when choosing one. Or, at the very least, you could inspect a weapon from the mark switching page
I really like a sorta hybrid of the two with flechette and can opener for melee builds with the damage resist based on number of bleeding enemies, spray ripper gun into crowd, then charge in and bayonet the big stuff and swap to melee to clean up
Helbore bayonet used to be the fastest captain shield popper in the game before they nerfed the speed.
Rn I think my psu is dying so I can't really play darktide (guaranteed computer crash after a bit of play) but I'll try running the helbore more once I can
If you do run Armourbane brittleness, Crushers can be zapped twice from the hip then bayonetted real good
what does brittleness do? 
It's like Rending the whole team can use
It also stacks with rending though brittleness caps out at 16 stacks of 2.5% for 40% extra armor bust (except flamer/inferno penetrating flames is a separate 20% on top and Veteran melee crit brittleness is another separate 20% for potentially 80%)
Do monstrosities have armor or is brittleness not useful for them
I never thougth if unyielding provided any armor like carapace or flak did
odd
from psykhanium testing it seems that shredder pistol has considerably more stagger when ADS
Monstrosities count as Unyielding so if a gun does less than 100% damage to unyielding then brittleness / rending add to that number to get it to 100 then anything after 100 is straight damage bonus at 25% efficacy e.g. a gun with 100% base damage to unyielding shooting a 40% brittle monstrosity gets a 10% more damage bump while a gun with 60% rending (like hand cannon revolver) shooting same target is getting 25% more damage past 100% because (40+60)/4=25%
I see, does that include innate damage reduction? Iirc monstrosities have a ranged damage modifer of .5 or higher on all body parts.
The damage reduction from shooting like a beastie tail is at the end of the calculation, rending/brittleness set up the base damage going in
Same kinda way how dogs and mutants and flamers/bombers take triple melee damage
#shacknews #interview #gamedev
Read More Here: https://www.shacknews.com/article/144769/e4-2025-interview-livestream-event
Shacknews E4 2025 will be broadcast live on our Twitch channel starting at 11 AM PDT on Friday, June 20. The livestream event will feature indie and AAA game developers from around the world. Be sure to tune in live to wa...
Confirmed no space marines even as allies
Space Marines would mean Atoma is beyond saving
Unsurprising
"Space Marines means Aroma is beyond saving" is a weird position to me. But it makes sense they don't want to do Space Marines for the other stated reason (they want it to be more normal level humans). Though the PCs are definitely more than human level capable, ha
We're definitel.y not normal, when I heard everyday normay imperial citizen I remembered stabbing a beast of nurgle to death
We're like pretty high on the baseline human totem in terms of what we did
The interview seemed to suggest GW had a heavy hand in darktide from authorizing like map design to lore written. Im surprised they'd let an IP not have a named ultramarine somewhere
<@&1042950387478560878> who wants to join me on auric maelstrom
GW when no ultramarine:
[pretend i posted a gif of a BoN vomiting]
wincing at the 8m30s comment
"What if you made it infinitely unique and different every time!" noooo don't say those words
Listening to mortis dialogue, apparently when Morrow was not frozen the Grey Knights scoured Atoma?!
Iant it the same reason why we might not see Sisters of Battle? Like that's a bad sign for everyone?
Still holding out for Ratlings eventually.
We'll probably see the Sisters and Marines in the Dance Party DLC in 2027
still holding out for ratlings too
Ratlings are hard for map design reasons
But maybe they will get a hilarious clamber animation
yeah i know its what they said, but im still holding out, maybe thats copium
but i think it would be cool
A "ratling" that is a normal human raised by ratlings
had the most painful team combination possible: a rusher and a corner decor inspector
:(
Give Ratlings the Veteran-exclusive cover aim mechanic. Problem solved.
Ratling of unusual size
According to the interview arbites was 1 of 3 options they mulled over for a very long time
And by mulled over they prototype'd it so there's a tiny bit of work done for the other 2 options
ratling may be an option once vet gets a rework
surprisingly enjoying empowered brain burst
it's rather one note but hey I get to go nuh-uh at gunner and rager packs no matter what my ranged weapon is, and with the rest of my build I'm not afraid to spam it on non-elites
It's so nice and cycles so fast
Empowered brain burst in mortis trials, good stuff
Replaying Vermintide 2
I feel Bardin's steam gun would work well as a replacement ult for Vet
Give folks the hotshot lasgun we've been wanting and replace a lackluster skill with something proper nice
hmmmm.....not cryptic enough for 40k human tech
Ah, but you assume that being able to read isn't an esoteric skill in itself among Hive labourers
i mean you don't need to read for this. red is bad. green is good
green like orks? I don't think so
Orks, poison gas, Nurglish boils? Clearly the bad side. Holy flames, pure human blood, the crimson robes of the tech priests? Clearly the good side
but khornates love red. orkz too. both colors are bad? shoot the gauge
Because its funny
The original penances were mostly designed as weird things you had to go out of your way to do
People really hated that so the new ones are almost all "you'll get this by playing this thing as intended"
Though you might do it when trying to rez someone I guess
Which honestly, kind of a shame, I wish we still got some goofy ones
I think "do cool thing" is a cooler achievement. But it sucks when it has progression locked behind it
I would go for like a 40m bean to the face with the arbites grenade
yeah there's a lot of funny achievements but this one stuck out to me as a particular waste of grenade and time for some reason
like, there's a psyker achievement for killing an elite by overloading
and that's funny
It used to be three
Three was kind of ridiculous
Used to be like 5
and the explosion used to be way weaker
I did the no hit run one for Vet back when toughness always had bleed through
Wait, when did they change toughness bleedthrough?
Oh wait, there was a bug for a bit where >100 toughness did something weird with bleedthrough right?
yea
That's pretty impressive
it checked if your toughness was at 100% or less so if you had more toughness to talents or whatever it'd get confused
cause it'd count that toughness as above 100%
pox geyser missions got me tweaking
this achievement unlocks the best penance pants. baggy black pants with the St. Chucks
look good with everything
Man
I hope Dan Mersh gets rehired to voice whatever new characters we get at some point
Oh shit nice
Thats why there's gold in the middle, just like the armor of the emperora
The achievement predates either being added to the game
im in love with lasguns
Glad someone does
someone said helbore aint good for havoc...that makes me sad if true
I haven't seen one in a high level video in a while
You play on havoc?
with the recon? yeh 
There's just a ton of constant dudes on Havoc 25+ so you need really good melee and monstrosity damage and Helbore Vet doesn't really have the best anti-monstrosity melees to compensate for big dude blasting
currently at assignment 10 
Nice
yeah hellbores are in a tough spot because there's a good number of guns that can be built to do their job better
but buffing hellbores in any obvious way (to the point of competitiveness with those) would break something
very fine line between their current state and death star laser
kinda the dueling sword conundrum but at least it's a bunch of guns sharing roughly the same top tier
some of it is the lasguns and also vigilant autoguns in general are designed for a use case that just isn't as big a problem as it once was
which is ammo-efficiently picking off shooters
yeah...
that used to be much more valuable because shooters were the Big Problem
but now it's armor
I really dislike the current elite clown car balancing
the game still plays great because the bones are there
but everything revolving around the 6 crushers question is just, turbo lame?
also this means that builds that can blow up the crusher clown car are the ones that feast so they're all you see
which in effect means crushers do get blown up instantly
(all elite spam but I focus on crushers for comedic effect)
so their numbers not only fucked up build diversity but made them not matter anymore
I think it's been long enough since my last rant about this
I can get these, as a treat
I don't mind smashing through big walls of armour but sometimes I do prefer a good gears of war section where you have to actually whip out the revolver or whatever
I agree, I hope they have elites threatening again without needing to double the amount thrown at us
that might be what the recent event is for
I'll keep using helbore on normal auric missions
just in case they buff it
I dont like plasma gun
idk how to manage the ammo on that thing
I honestly disagree, imo the Helbores are secretly cracked rn and the only thing holding them back is Vet itself
It's already a death star laser if you run the numbers
What makes it cracked?
It's stong stabs and super strong gunner kills
Being able to delete infinite gunners super fast rules
Infinite gunners?
Well, infinite gunners sequentially
Helbores have incredibly good breakpoints - even with just the typical straightforward Vet build with the MkV helbore, the fastest charging one, you one tap all light elites with a full charged shot to the head. With +Maniac%, you one tap all specialists the same way except Mutants, who die in two headshots, and two tap dreg ragers to the body. With the Armourbane blessing, you can 3 tap Maulers in the head and 3 tap crushers if you have 8 stacks of the lingering Focus Target damage buff
And even with all that the boss damage is incredibly solid for a ranged weapon, while being incredibly ammo efficient
This is even with a lower charge rate than a maxxed out one lol
It seems similar to bolter in those regards
But one extra shot to kill and shoots faster
With massively better recoil and draw speeds, not to mention a magazine over 50% larger even without counting Shock Trooper
Shock Trooper would give it the magazine edge, without it its similar since bolter one shots all but mutants/maulers/crushers/monsters
It does wound me that Havoc groaners/poxwalkers get enough a hit mass edge that bolter no longer cleaves through them without cleave buffs
106 ammo capacity, 4 rounds per charged shot, rounds out to 26 charged shots and 1 normal shot per magazine
Surgical shock trooper is just cheating
And if you ain't cheating, you ain't trying for da grimperor
But does it require charged shot for 1-2 shots
yeah
If it takes an extra shot to kill what it takes bolter 1 then it kills 15 ragers body shot and helbore you kill 13 ragers. I assume its reload is faster than bolter
I was with arbites
I am mildly annoyed at the unholster(?) animation of the helbore because you can skip a lot of it in a way that feels weird
I mean to say its cracked id say you got to look at all options
You have so many damage nodes its unreal
Like this is what I consider cracked https://www.youtube.com/watch?v=hbo9nhvnPCM
I stream almost every day on youtube! Check me out live, and play with the big E!
Sure, but like
Or Plasma gun is cracked so its receiving a nerf
Is there any point comparing what's clearly turbo busted to what I'm talking about?
Vet is the weakest class in the game in Havoc, once it gets attention I guarantee you the Helbore will be top tier
i dont know what im doing wrong with my helbores
but they frequently struggle to one tap anything
maybe its my build too
should probably not bring it on my invis build
Do you have Unyielding/Maniac on the perks? that helps a lot
If your Invis build goes down to middle tree for super gold marks that helps a ton
it does not, ok
i have a mostly middle build as well ill try running it on
effectively i have a shouty/grenade build thats my "generalist helper build" and then i have my often unused marksman build thats mostly left side
ive never really felt that obligation to use the other thing that strongly
like yeah sometimes thats there
but i just use what i feel like using
It was the last Veteran weapon I leveled up and I was like, "oh."
I leveled Veteran on a Helbore build, I'm a believer.
But then I put a Plasma Gun together and it all made sense.
Helbore is one of those guns that you need custom sights for imo
The irons work fine. They make a FedEx arrow, but they're not everyone's bag.
Changing them is a taste more than a necessity.
I just like having the bayonet
If i could have the bayonet on the normal lasgun I would
answer is simple! Become Ogryn!
ogryns my main actually xD
ironically the one gun i WANT a sweep melee option on has a flashlight on it for the ogryn
I haven't leveled Rippers yet but I'm looking forward to the big man bayonet.
the secret of the Helbore sights is that whole big shape you're looking at, the angles on it place their point right on the front sight blade. The whole thing is one gigantic triangle you point at heads. It works great for this.
hunk of metal is essential to the psyker's self image
how are the others going to know they're not just a NERD without slab
This is true, but counter: The Loner would not be caught dead with some unrefined slab of metal
How big is a Swiss saber actually though? Remember how big the relic greatsword is?
Roughly longsword sized
And the force greatsword is much slimmer than the relic sword, much more analogous to a real-life greatsword or a particularly long longsword
...man
Coming to Darktide after returning to Vermintide a while really does make the game feel like a piece of cake
No more random trash mob hitting me once for like a tenth of my HP, no more boss mobs that are a giant pain in the ass to fight, no more instant transmission assassins that just teleport on top of you, no more hook rats that grab you through five other rats and drag you around
Toughness alone just makes things feel so much less tense
I feel the other way
temporary HP is toughness+++
I have vermintide builds that get hit on purpose - in fact I think that's the standard way to play merc kruber
unthinkable in darktide because HP is lost forever
Tbf, slave rats on the highest difficulty definitely can still smack you for like a 3rd of your health
The force greatsword does some amount of twirling which I fear a basket hilt might get in the way of.
Vermontide if you have good temp HP generation you just basically have infinite EHP, darktide your EHP is definitely very finite when a crusher downs you.
You're also more evasive in darktide's de with shoves and slides
Are there gunner equivalents in Vermintide?
Vermintide you move slower and don't have as many tools to avoid damage and taking hits is less punishing
yeah but they're specialists and generally a lot less dangerous due to how ranged works in that game + a bunch of audio telegraphs
a bunch of ranged weapons are tuned to be specialist destroyers and ratling gunners have to stand still to do their job, and have a wind up
Does a heavy sword feel right for an Inquisitor themed veteran build?
Figure stealth/ melee + bolt pistol or bolter
Also many vermintide ranged options have ways to regen or not use ammo so there's basically no penalty to just shooting packs of ranged enemies compared to darktide if you don't have a vet your ammo is finite as all you get is from the map drops.
Yup


i see