#dark tidings (Darktide for people in the searchbar)

1 messages · Page 29 of 1

alpine needle
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Would be huge on vent purge or lights out

fierce marten
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Stun nades would be fitting

alpine needle
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Ya definitely, I kinda want them to combine smoke and stun

fierce marten
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Zealot gets their nades stolen

alpine needle
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I wish I liked those nades, knives are way too fun

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Speaking of which did those get a slight nerf? They're not one shots on dogs anymore

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That or I'm suddenly bad and am missing headshots

fierce marten
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They should be still

alpine needle
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Weird sometimes I'll get the hit marker on a dog mid jump and it'll still take me down

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I'm still getting used to playing at a higher framerate post upgrade, I'm also rusty as hell

distant surge
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They have puppy?

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Someone just said that

drifting prism
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Ya

fierce marten
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Not just any puppy a cyber mastiff

drifting prism
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Das a puppy

distant surge
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vicksyHappy yaaaaaay puppy!

dull parrot
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Update yes the class has 6 voice actors and 80+ points on talent tree
ALSO The blog post said First new class FYI bustin

dull parrot
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RATTLING BACK ON THE MENU REJECTS

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Personally I would’ve been happier with gene stealers but let’s be real they are coming eventually

alpine needle
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Get your bets in babes, next class is going to be a Mirage style cohesion focused class that lets you play around a digi clone that shares your cohesion buffs and you can teleport to it to get outta dodge. That's it! I'm locked in, write it on the wall!

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Back up theory, dual wielding class.

marsh gyro
dull parrot
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My two ideas for “a next class” are check priest with various doc Ock appendages that do different buffs and a rattling that uses a grapple hook to get around or pull enemies

alpine needle
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Gee reject, how come your handler lets you have two revolvers?

dull parrot
opaque crown
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i want more classes in general tbh, but also dual wielding feels like it should just be a weapon that classes can use rather than a class specific thing

alpine needle
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That's how they would implement it if they do I figure

opaque crown
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ive wanted it from day one, but give us pistol+melee

alpine needle
dull parrot
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They could easily do something similar to saltspyer in VT2 and have melee las pistol combo weapons

dull parrot
alpine needle
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I (won't be overly disappointed by this if true) imagine there will be ability overlap. Arbiters could have a shout or highlight mobs ability

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They'll more than likely have shock nades

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They might get a flechette skill, which I think is already in the game

distant surge
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i want dog

alpine needle
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Big puppy hours

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I have a horrible truth tho

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Doubt we'll be able to pet that dog

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At most we'll get a prompt that says pet but we don't and the dog barks or our Judge says "good dog" or something

drifting prism
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Petting the cyber-mastiff deals 10 damage to your health

opaque crown
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im ready to get 8 more new shotgun types

drifting prism
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No sacrifice is too great

opaque crown
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including a shotgun pistol, a shotgun sniper, a shield shotgun, an autoshotgun

alpine needle
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Auto shotty maybe

drifting prism
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Meltagun, from Space Marine

alpine needle
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Please. Pleeeease

opaque crown
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i just know the arbites are the shotgun guys

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and effectively does everythign with a tshotty

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maybe we'll get a nade launcher, since its a common arbites special weapon

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or a webber!

alpine needle
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Mm finally. We're trapping trappers

opaque crown
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also maybe they'll be able to use the stubber

alpine needle
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The trade-off they don't get to use the bolter but they do get a stubber

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Or the ripper

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That'd be sick

opaque crown
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they'll get a bolt shotgun, and the universe will continue to avoid explaining how that would even work

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though i imagine myself that a bolt shotgun is a pump action bolter with no auto setting

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it is a LOT funnier to imagine like 6 mini gyroject rockets in the barrel

dull parrot
dull parrot
alpine needle
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Meltagun my beloved

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Please christ don't let it be a just a hot fart like the darn flamer

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Which tbf I haven't used in a long time so maybe the flamer is good now

fierce marten
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Flamer is more than good, it's top tier meta in high level havoc

alpine needle
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Holy fuck I've been out of the loop

drifting prism
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Yeah flamer was only under-performing early after release, since the fire damage wasn't applying properly

fierce marten
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It's one of the weapons that have like na inverse curve of effectiveness. Flamer id worse than other options where enemy density is low but the higher difficulty you go the more hordes there are and the better it gets

alpine needle
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That tracks, is the ready time on it still kinda bad?

fierce marten
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Like that one veteran talent for reducing CD on specialist kills, low difficulty where there aren't as many specialists it rare procs but high level is great

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Yes, but many zealots with blades of faith animation cancel to pull it out quick

alpine needle
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Slick

fierce marten
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Chances are if you're using a flamer it's cause there's a dense horde and a good chance you're going to kill a specialist hidden in there to refund your knife

dull parrot
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Flame based zealot is like a+ tier build now

alpine needle
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This is very pleasing to me

fierce marten
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I think knives only refund on Melee

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Which even then there's no shortage of specialists at higher levels

alpine needle
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Stab heads

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Splorch

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I've been one tricking this very mediocre knife build that I have to put to rest

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It's based off nothing and has very little synergy now that stamina doesn't go brrr the way it used to

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But I'm sure I can fix that if I actually look at my tree and take some time with it. But it's exciting to hear I can really build out a flamer zealot I guess I have goals again

spiral badger
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flamer is basically best in slot for high havoc for a simple reason

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it blows through everything

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the hordes are so dense that if your weapon doesn't punch through at least a few dudes you can't hit anything through them anyway

lost cave
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So Darktide and Rogue Trader are getting Arbites content within a day of each ohter.

opaque crown
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ive really valued punchthrough on higher difficulties in general

white rover
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I hope we get the fuckass revolver scoped suppressed shotgun

ionic tusk
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I really hope the new class doesn't use ai or the targeting system much
or it they do it was heavily fixed

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reading the dlc description it seems other animals are unlikely

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I wonder how much it will cost
and if this was done like this because the ingame store sucks so bad lmao

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Introducing a reworked difficulty progression system: players will now unlock higher difficulties by demonstrating skills, not just by leveling up. Progression will be tied to completing a number of missions at your current difficulty, rewarding mastery over time played.
this goes hard

heavy geyser
regal pendant
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HELL yeah

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That'll be my new elevator activity when someone's playing an Arbites, pettin tha dawg

alpine needle
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I've eaten my words. They are bitter and sad

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I should have had more faith

fierce marten
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I know a lot of games have this, where your companion can help up a teammate. I wonder if that would be a talent, send your doggo at a downed teammate and it'll rez them. It's not entirely unprecedented since Veteran has the rez on shout

fierce marten
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Like shot pistol in one hand and Melee in another?

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Ope nvm it said defense/range. I'm guessing assault shield in one hand and shot pistol in another

regal pendant
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This is far nicer

fierce marten
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People that guessed hound werent wrong

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poxhound however was wrong

alpine needle
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I was right beast master class lets frickin go

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Theres not other animals in the kit but they do have little vox thingies that shout down heretics

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Nuncio aquila

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It's not a laser falcon, shouty falcon

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Eagle*

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Whatever

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Thats the loud speaker the Arbiter talks into in the trailer I figure

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Which kicks a lot of ass

sacred pagoda
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Boltgun fun.

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Never really liked it because I didn't like the small magazine, but they must've buffed it somehow since the last time I played.

marsh gyro
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Yeah they reduced the sway so more of it goes where you want it to go

sacred pagoda
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Seems like the splash damage is a touch more generous too.

fierce marten
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It has strong suppression, makes enemies cower

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If theyre cowering theyre not shooting

sacred pagoda
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I mean.

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I can't really blame them. I'd cower too if someone was shooting a bolter at me.

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Any particular masteries I should prioritize? This thing's fun.

marsh gyro
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Pinning Fire rules

distant surge
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Im excited for the arbites

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Will they be a reject too? Like a former Arbites?

fierce marten
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Maybe

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Part of the update involves redoing some story missions

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And letting you replay it for that, im guessing theyre changing it up to include arbites in some way as either a reject or an arbites that keeps an eye on rejects

distant surge
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Isnt the warband in need of more fighters as well?

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Would make sense to just walk up to the local arbites and be like "yo, get on board we taking the planet back"

fierce marten
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Warbands are probably always needing bodies, rejects were disposable band and die often. PCs surviving and completing missions is an anomaly

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If they went not reject path for Arbites my guess is someone on behalf of Grendell pulled rank and told some arbites we found alive into the warband. Usually its a bad idea to say no to an Inquisitor unless you're an inquisitor, Rogue Trader, or space marine.

regal pendant
fierce marten
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I've been toying with new havoc chorus builds and I replaced pious cutthroat with martyrs purpose and it's works well as an emergency button, especially since in havoc you're going to take damage and downing could be a game ender

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I specialize my Boltgun for boss killing and so I take calvalcade + puncture for boss damage

sacred pagoda
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I've been using the shock maul and boltgun together. It works surprisingly well.

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The shock maul seems to be really good at crowd control and the boltgun is great for murdering anything heavy.

regal pendant
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I've tried shock maul before, it's always just felt like a worse thunderhammer somehow

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Though that's probably me using it wrong

sacred pagoda
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The Veteran can't use the Thunder Hammer and I haven't really gotten around to using the Zealot, so I can't comment.

regal pendant
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Oh wait the shock maul is the one handed one, I thought you meant the big two handed one that the Zealot uses

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Sorry

opaque crown
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the maul is absolutely great at stunlocking/crowd management with spam light

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it actually helped keep a newby buddy of mine alive

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went from dying super often because they never block or heavy or use the weapon special, to being able to live even on like auric runs

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but just hard spamming lights with that maul

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not very killy tho

sacred pagoda
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No, but it does keep crowds suppressed pretty well, which allows you to kill them more easily.

distant surge
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is that arbites shotgun a bolter shotgun or does it just looks fancy?

sonic elbow
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it looks like the lawbringer we already have in the game

spiral badger
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It's interesting that it's an arbites specifically since that's another power/authority level spike compared to the rest of the losers. Comparatively they're the commisar to the guardsman

distant surge
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this is a lawbringe?

opaque crown
spiral badger
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the sanctioned psyker is explicitly an ex-enforcer

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which are the local cops to the arbites... i dunno, super-fbi?

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also none of the veterans are ex-scions as far as I know

wintry plaza
spiral badger
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i would argue that the other two psykers are pretty distinctly un-sanctioned

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well, maybe the seer is

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and just went nuts

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but the loner making it through sanctioning somehow? no way in hell

wintry plaza
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I mean

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They could've turned out that after it

spiral badger
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no

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sanctioned psyker explicitly means one trained by the adeptus astra telepathica

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including a pretty gnarly sanctioning ceremony

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the loner at best might have escaped the telepathica training partway through by fleeing, if they had made it all the way through they would not sounnd like they do

opaque crown
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i was under the impression that the professional gives a bevy of clues that he was not just a normal guardsmen. I can't point to exact quotes, but he tends to be more informed than the other options and have perspective on major engagments from ages ago

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also implies they have more training in more than a few situations

spiral badger
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all of the rejects imply a checkered past with a lot more information than they should know

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i don't think there's any clear evidence as to exactly why the professional is like that

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this isn't to say he wasn't a scion or some other elevated form of guardsman, but i don't think it says anywhere that he was

fierce marten
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I don't know the extent of the single player story rework, whether they're going to have arbites in without the fall to reject story or if they're going to make one a reject.

Anyone can become a reject, someone in high terra strips you of arbite's, an inquisitor asks politely it's wise to go because under the table they outrank you as in not only do they have more leeway since they don't need high terra's commands to do a thing, but also they have vastly more resources and manpower than you. They're the bigger dog

ionic tusk
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I think level 30 rejects are not your average reject
for each level imagine 2/3rds of the previous level die (as you die in normal gameplay but just don't get to respawn)

and then at the top you have the veteran who did in fact ping pong between 10 different planets and fight half of the galaxies' forces before finally looking at a commisar funny and having to do all the reject stuff after

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so it could be that the arbitries get inserted with those level 30 rejects who've proven themselves to be gods and were the first choice to save dukane in rolling steel

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that could potentially be a story rework if it's made to be slightly custom by class
but it'd still be weird with all the arbities that have to go through the trust levels first and die upwards

fierce marten
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I probably wouldn't even say 2/3rds, survival rate to where 30 is probably less than that

ionic tusk
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2/3rds per level compounding

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and then they still die at 30 over time

fierce marten
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Oh I see yea I'd agree on that

ionic tusk
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so like 0.3^29 or something

fierce marten
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Yea we were unexpected, the mission after where we go on Zola's mission they put us on real high up there missions

ionic tusk
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and we also don't get to play as the reject guardsmen who aren't already veterans so we should assume we already start with the cream of the crop

spiral badger
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arbites are explicitly offworld incoming reinforcements too, so it's possible that this is what grendyl got after calling for reinforcements

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"well, things are fucked, but we can spare some super-cops"

fierce marten
ionic tusk
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maybe they're a colony of arbities stuck in legislative hell coming to join the crusade because they have nothing better to do

fierce marten
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I mean jumping on a rogue trader or inquisitors ship is a good way to travel

ionic tusk
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and then they come in and see the rejects that are still alive as like. decorated holy crusaders

spiral badger
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as a hive world tertium probably does have an arbites fortress somewhere too, actually

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thinking about it

fierce marten
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Probably latter moreso for arbites since inquisitor will likely assist them if goals align

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Or, if the arbite's is assigned like, wolfer or someone

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It'd be apt to join the warband of the people that have been pushing back their cult

spiral badger
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arbites are more likely to have been assigned the cult as a whole

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wolfer is a traitor guardsman and subject to military justice technically

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not usually their remit

ionic tusk
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lord margrave had a ton of dialogue just before the nightmares and visions update
maybe he's getting ousted and the arbities, like dukane, are rolling up thinking this is a simple mess for them to clean
but then get even more entrenched

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or maybe that was post havoc dialogue since they called dukane 🤔

fierce marten
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It's just whoever is on the high terra's judges vague purview or arbite's can seek out corruption on their own whether it's governors, commissars, etc

spiral badger
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Story wise up until this point everyone thought it was wolfer leading a local rebellion of guardsman and training random locals

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It was only after dark ritual that anyone realized a local cult was involved

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So the arbites coming in after the cult would make a certain amount of sense

fierce marten
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I assume it's gameplay conceit, but I expected a larger response the moment either chaos daemon was confirmed like a beast of nurgle or daemonhost let alone multiple.

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It could be Grendyl keeps it under wraps or has told other organizations to butt out

spiral badger
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With some of that, it's just gameplay, probably so, but also it is clear that the inquisitor is up to something that he doesn't want anyone else looking at. And is effectively using our gang of fools to delay while he finishes it

ionic tusk
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morrow did ask for more help be rannick always waves him off going 'with warp travel noone out of theater will get here in time'

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unsure if that's the truth or just a dismissal
even if it's what he believes rannick makes a lot of assumptions

spiral badger
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And multiple people have brought app exterminating the planet as a reasonable response to what's going on. And there's a lot of talk that the only reason that it hasn't been more seriously considered is because the and inquisitor want something he hasn't yet gotten

fierce marten
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Brahm does have lines sniding Grendyl for always being so needlessly confrontational, kind of the only consistency with inquisitors is there's no consistency, but throwing bodies at a situation isn't generally what inquisitors would do, if anything they'd use their influence to get the planet's enforcers to do.

Brahm also mentions she'd leave atoma the moment she could so it suggests something big. Rogue Traders are generally hard to hold down

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Considering they're rogue, you'd need very personal to them leverage to keep them somewhere against their will

ionic tusk
fierce marten
ionic tusk
fierce marten
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I don't think it's what darktide is known for, but the writing of it I think is pretty good for what little there is compared to the gameplay.

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They do a lot with few lines compared to story based games that'd probably take double the cutscenes and VA lines to get the same level of intrigue

ionic tusk
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there's a lot of worldbuilding with the differences between the mission controls in each mission, and the reject voice lines (which are both location and group comp based)

opaque crown
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I thought there were like warp storms isolating atoma somewhat or the system, and making leaving dangerous

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But now I don't know why I think that

spiral badger
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there's a generalize warp disruption because of the whole Galaxy Cut In Half thing

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but nothing specific to atoma in evidence

soft summit
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I wonder if we're gonna get new maps

opaque crown
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Almost certainly, but probably not in a huge batch

soft summit
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Fair

ionic tusk
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remember when excise vault was returned to us
excise vault my beloved

soft summit
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Its been a few months since I last touched Darktide, but the Arbites has returned my attention

ionic tusk
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the event also offers premium currency and goes pretty fast

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apparently the skull pillars are worth 250 so it's worth pounding them for a minute to break them
there's no indicator of anything besides the menu progress tracker tho so I can never tell

fierce marten
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I don't know much about it besides I assume pick up skulls on map or dropped by enemies and break the pillars

ionic tusk
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destroy skulls (press e) and pillars (they're armored, tanky as hell, and heal enemies near them)

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12k for the aquillas but you can easily get >1k per mission
so in practice way faster than the 30 book events

spiral badger
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yeah it's about 1k per auric mission at least

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less on lower diff because some of them drop from enemies so lower enemy density fucks it up

fierce marten
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Hmm armored? I did notice my weapons were pinging off it, I wonder if something like a chain weapon or relic blade cuts through it faster. I had knife with uncanny and it still pinged

ionic tusk
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if the pillar spawns are the same and you get all of 'em it should still be 700+ reliably

ionic tusk
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it just changes rending which impacts total damage
stuff like the tac axe for example makes the armor ineffective noise despite dealing p decent damage
(which is why it destroys ears when you swing it fast)

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blue hitmarker vs normal hitmarkers

fierce marten
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You know I've only used uncanny with DS and knife and I always heavy attack with those so I did not know that

ionic tusk
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I have not tested it myself but. it's rending, which is dumb but consistent in how it's dumb ime

marsh gyro
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If the pillars are like the clandestine gloriana snow bits they take more damage in melee than ranged

fierce marten
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Cause like if you throw a blades of faith without uncanny at carapace it blue hit markers ping, but if you have full uncanny and throw it deals normal damage with normal hit marker

ionic tusk
ionic tusk
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how much rending is full uncanny?

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🤔 I guess it could be a threshold of % effectiveness

ionic tusk
fierce marten
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I never looked into it in detail but my understanding was at 100% rending you basically ignore armor and extra rending past 100% is a small damage boost

marsh gyro
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Yeah that's pretty much it, past 100% to an armor type is a straight damage bonus at 25% efficacy e.g. 120% penetration is 105% damage

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This is why brittleness rules because it's like 10% bonus damage for the team because if the team already has 100% penetration then 40% brittleness on top converts to 10% more poke

fierce marten
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Uncanny is very nice on any weapon its on, flak and carapace enemies are basically unarmored so you can LMB mixed hordes without worry of catching on armor.

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Combat Blade and DS are the 2 i know, psyker has 1 and vet has one

marsh gyro
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Yeah it persisting even through misses is nice

fierce marten
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That also surprises me, 100% rending on an easy conditon of weak spot its basically always on in a horde. There are weaker blessings that lose all stacks on miss

ionic tusk
ionic tusk
ionic tusk
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and it's muddied even further by non-armor dr

fierce marten
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I meant for say catching on flak with a melee weapon

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I dont think the damage ignores armor otherwide maulers would be shredded by light attacks.

If i light attack a mauler with combat blade it catches and stops at mauler and does a little recoil animation, with full uncanny you swing past the mauler like it was unarmored

waxen patio
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on this day I begin the strugglebus of leveling the helbore lasgun 😔

fierce marten
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There are some weapons i dont like and level just by buying them from brunt and sacrificing them for mastery over time

waxen patio
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Genuinely forgot that was an option, good reminder

fierce marten
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Unrelated, but i was leveling autopistol cause it felt cool & fun to use and a pub game had 4 of us using autopistol and someone mentioned it and we called ourselves the Hiver gang

ionic tusk
fierce marten
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vless?

ionic tusk
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bless, upgrade
(sorry, mobile typo moment)

fierce marten
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Ah yea when brunt has discounted greys

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Plasteel isnt much of an issue at some point if you upgraded your favorite weapons

ionic tusk
sacred pagoda
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I’m getting close to maxing out the shock maul and bolter. Maybe I’ll do the power sword and bolt pistol next.

marsh gyro
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Yeah that's a solid combo

sacred pagoda
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Classic Imperial Guard.

wintry plaza
fierce marten
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It'd be funny if arbite's can use an Ogyrn weapon

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Slab shield moving like a turtle

spiral badger
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they've already announced they'll have their own class-specific riot shield versions

distant surge
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yay we can pet the dog

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i hope to see some interactions between the enforcer psyker and the arbites

fierce marten
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I assume they'll get an assault shield with a gun

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They did mention arbite's will have the games first defense/range combo so I imagine it's an assault shield in one hand and a pistol in another

wintry plaza
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Inb4 they get access to the dueling sword lol

distant surge
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im glad they are adding a new character, brings new life into the game vicksyAww lets hope it is good!

fierce marten
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I'd be surprised if they don't get a dueling sword, I just assumed its now one of the default human weapons

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It's be funny if it didn't and dueling sword was a reject only item, cops don't get dueling sword

distant surge
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hehe

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also excited to see if the arbites is still an arbites or is a reject who used to be one

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like the veteran used to be a guardsman

split mantleBOT
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<@&1042950387478560878> killing? maiming? 🥺

twin wasp
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YES, ITS BEEN A WHILE

split mantleBOT
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we're having a bit of trouble launching, gonna try to see if updating our mods helps at all

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give us like,,,,, 5 minutes?

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but we're on vc now

brazen fossil
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I really want a defense/attack combo on the orgyn

sacred pagoda
distant surge
split mantleBOT
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Oh hi Foxington. :3

neon nymph
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Ogryn Gud

distant surge
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Hi josie vicksyWave

opaque crown
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shield plus grenade gauntlet

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its all im asking

alpine needle
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Shield plus rock crusher gauntlet

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I didn't make this, some other genius had the same idea

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It'd be cool if the gauntlet had some property that pulls enemies towards it so you could do the rage shout get everyone focused on you then just feed them to the dude-chipper

fierce marten
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Consider, Ogyrn sized buckler shield and power fist

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Just give every class one power weapon

distant surge
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Yes vicksyAww

fierce marten
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Slab shield Ogryn is for holding the line, buckler/power fist for pushing it and like out of all weapons that should have parry blessings, the buckler/melee and catachan sword should

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It's not meant to tank every hit like slab does, you just parry the most dangerous melee attacks like from ragers, maulers, and crushers

drowsy tusk
fierce marten
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Ye ye

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I just want to see a power fist really

drowsy tusk
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I want necromunda robo hands for oggy and power fist for human

fierce marten
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It could fit on veteran or zealot but I just like giving ogryn a power weapon and i dont know many fitting power weapons they could use

drowsy tusk
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Ogryn has a power weapon

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It makes great ragdolls

regal pendant
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What I really want for ogryn is a giant fucking sword

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Just a fuckass massive Nuts from Berk slab of sharp metal

alpine needle
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Bumper sword from fallout

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God dammit lemme have two rippers. I can control the recoil I'm him

regal pendant
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I'd kill for akimbo pistols on veteran

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I wanna John Wick someone

opaque crown
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Wait ogryn already has a power weapon

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It's apparently a great generalist weapon in terms of how it performs against armor

brazen fossil
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I think ogryn really should get mjore shield options

fierce marten
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Im guessing arbites is many shield options since its canonically a big part of their kit

#

Ogyrns in lore tend to be equipped offensively cause they believe theyre skin is tough enough to shrug off anything with their low pain tolerance makes them not act defensively. Also why many valued Ogyrn combatants have armor protect them is they dont notice their skin isnt enough to stop lasguns

#

Easier to armor them then to teach them theyre not invincible and the wounds they took are very much bad

#

The smarter ones get like shields and the grenade launcher, the gauntlet exists cause most ogyrns would try to bash their enemy moreso than use the launcher so it had to account for both. A normal grenade launcher would probably be break from repeated bashing. One that isnt meant as a club too is reserved for ones that know to use the gun part more than the club part. Shields most would use it as a club so I limits the shield part of blocking bullets and attacks unless the Ogyrn knows to use it

opaque crown
#

i want an ogryn brute shield

#

to go with the slab shield

#

The bullgryns are also extremely trained to form shield walls at a moment's notice

#

the grenade gauntlet is also like bolted to their arm, so when they use up all the nades, its just a large bludgeon

#

in lore they dont reload their own guns

fierce marten
#

Our Ogyrn are on the smart end of them, with Bully being basically a savant amongst Ogyrn

#

One of the things I want to see with Arbites is them being nice to Ogyrns

#

Everyone on the ship is as nice as they can be when it comes to Ogyrns even the more abrasive PC personalities. Id be curious about arbites lines.

I know Commissars are nice to ogyrns cause they follow orders, never questions, never lies, runs away when its bad, and never betrays them.

Id imagine arbites like Ogyrns for similar reasons being absolutely loyal to the emperor, cant be bribed by the enemy once asked to do something, never hides anything or lies. Enemy Ogyrns are either corrupted by nurgle so they're a clear exception or Moebian 6 lie to them and tell them we're the enemies of the emperor.

sacred pagoda
#

I didn't really like the Zealot at first. Then I unlocked the Heavy Eviscerator and I felt the Holy Light of the Emperor enter my body.

fierce marten
#

Zealot pre level 15 feels like the worst wet noodle

#

Zealot at 30 becomes gigachad

#

Psyker was the opposite for me, pre level 30 I felt like a god being able to one shot crushers with a brain burst. Later i realize psyker can could much more but it's harder than you think as a glass cannon

#

Usually mage archetype in hero shooters are easy, complex but ultimately easy once you learn it.

fierce marten
#

My favorite one was when someone had the lit candle armor with cwndlr helmet one in the ship and someone said "your candle...".

And I said "don't worry I made sure all of their candles were lit before heading out. Emperor protects."

distant surge
#

Im so excited for the arbites

#

It feels like such a great choice

#

Makes you wonder what else they could add, aside from ratling

quiet escarp
#

I've always thought a Ganger/Street Tech would be an awesome choice. Add all the weird necromunda gun

distant surge
#

vicksyThink like a water cartel survivor?

#

vicksyHmm guess they could always come up with their own version of a necromunda ganger

opaque crown
#

With ogryn even before the buffs, ive often felt like a boat of calm in the turbulent water of heretics

#

its just even better now

#

Tech adept is a common ask, i think, and id be pretty down for that, wouldnt be a petmancer anymore tho; might be a gun booster or something?

sacred pagoda
#

Pet class with a servitor or Gun-Skull.

opaque crown
#

we're already getting arbites as a pet class, id be surprised if they did two pet classes back to back

#

though a servitor in general would be neat

#

or servo skull

fierce marten
#

A Skitarii makes sense to me. We have 2 tech priests so its not a big ask for our buddies to be able to requisition some with an inquisitor's influence

quiet escarp
#

My argument against a skitarii or other mechanicus class was that I felt like it would be a little too out of line power wise with the other rejects

#

But tbh I have the same issue with the arbites a little bit

fierce marten
#

Floodgates are open with arbites, not really all rejects anymore

mortal crystal
#

Tbh Ogryn kind of already throws the power level out of whack

#

Ogryns are strong

soft summit
#

We alos fight Chaos Spawn and Plague Ogryn and Beasts of Nurgle

waxen patio
fierce marten
#

The Psyker is also unusually strong and in control for a unsanctioned psyker

soft summit
#

Which iirc are generally all SM level threats

fierce marten
#

In terms of status, base 4 are well rejects worthy. Arbites is several steps up on the status ranking

waxen patio
fierce marten
#

Well they arent sanctioned anymore

mortal crystal
#

There is no way in hell Loner is sanctioned

fierce marten
#

But even a sanctioned psyker isnt high as a status, theyre a mishap away from being dead or prisoner.

#

Theyre treated like living tools with less rights than a normal citizen

#

Or gets sent to keep throne alive

waxen patio
#

I don't think being a sanctioned psyker is something that goes away like that, in the sense that they're not like having their psyker training taken away. and one can only assume that a psyker actively working in the employ of an inquisitor's gaggle of misfits isn't unsanctioned

#

this referring to a difference between "sanctioned psyker" as a title and "sanctioned psyker" as a matter of them not being rogue warp catastrophes waiting to happen

fierce marten
#

I'm talking about the former, it's not a matter of skill but social status. Every Ogryn, psyker, guardsmen, or whatever zealot was can be sent to a prison barge as easily as any other citizen. Not to say they aren't the cream of the crop combat wise but ultimately none are above the notmal social status.

waxen patio
#

Yeah agreed, psykers are not necessarily (or even typically) very high on the social hierarchy

fierce marten
#

Arbites are like, gets so much more leeway they are special to do what they see fit to a great degree. They probably never would become a reject as a social status

soft summit
#

I think our Rejects also happen to be freaks

#

The average Inquisition Grunt doesn't have a 5 or 6 digit kill count

fierce marten
#

If an arbites would do something that puts them into prison, they'd probably be executed by another arbite's instead.

waxen patio
#

There's a LOT of suspension of disbelief to be channeling when talking about the Rejects because every single one of them is a goddamn anomaly of carnage and violence

soft summit
#

Yeah

#

What was thst one quote form the carnival

#

The one where the Traitor guard thinks they're fighting a whole platoon of elite soldiers when in reality its just the rejects

fierce marten
soft summit
#

Relevant comic

fierce marten
#

After Zola vanishes and we like, almost did her suicide mission she sent us on and got Wolfer. Rannick was pretty taken aback

waxen patio
#

the powers that our dreg-tier psykers run around casting in every single room of a mission are like "holy hell that's one powerful and remarkably skilled psyker" in any context in any other game, but here in Darktide there's 500 of them just getting thrown into the masses of nurgle cultists every other hour

fierce marten
#

Survival was already a exceptional, success for something like that is unheard of for rejects

soft summit
#

We're very good at our jobs

waxen patio
#

I still like the Cult of The Warrior theory that all the rejects working under Grendel's warband are being giga-boosted by a powerful psyker effect, explaining the incredible toughness and capacity for violence

fierce marten
#

So our psyker throwing smites like candy is already rare

soft summit
#

Counterpoint:

#

Rock

waxen patio
#

I got into a Rogue Trader game (the old ttrpg not the crpg) as an Astropath Transcendent and learning how the psychic abilities work in Warhammer TTRPG systems really put into perspective just how utterly absurdly talented the Reject psykers are.

fierce marten
#

Arbite's is on the rejects power level, but definitely not social ranking

fierce marten
#

Probably just games workshop being bad a numbers and scaling though

#

Like the bits in older edition about how every guardsmen sent as tithes is equivalent to the most elite spec ops forces of modern times

#

So it makes platoons of them dying to an ork warboss more of a shock factor

#

0 modesty

#

Also intersystem wars having less casualties than WW2

waxen patio
#

shocking nobody, the only consistency GW has is their inconsistency

#

can't keep the story straight on what beats what, strength is determined by if you're important enough of a character to have a name and god help the enemies if you're important enough to not wear a helmet

fierce marten
#

Newer writers do try to reign in power scaling, like saying why guardsmen are a thing that won't waver is that 99.9% of the time a platoon of lasgun fire and maybe heavy vehicle lascannons win like most of the battles every time without issue.

#

Anything that gets written about is the super rare exception that didn't work, and when it doesn't work it fails hard.

ionic tusk
#

(probably mostly to barrels 😔 )

fierce marten
#

The explosive barrel industry on Atoma is key to the imperiums success

fierce marten
ionic tusk
#

I'm hoping the narrative stuff places more separation between Reject (trust level 1) and Reject (trust level 30) rather than people just talking at you until "congrats ur accepted to the warband"

fierce marten
#

Isn't that what the level 30 cutscene is? We're a part of the warband which is actually quite prestigious to be part of an inquisitors warband officially

ionic tusk
#

there is a gradient of missions though, from casual "everyone goes on these" to "handpicked zola assets to prove rannick wrong" to "they picked you out in advance to deal with rolling steel"

waxen patio
fierce marten
#

Although probably just cause they didn't want to record extra lines, we're still called rejects in mission comms

fierce marten
regal pendant
fierce marten
#

Like an arrow from a wood longarrow

#

And one killed by a wooden spear, wood is dangerous

ionic tusk
ionic tusk
fierce marten
ionic tusk
#

lemmie try to fetch the rolling steel yt vid

#

which is part of why, during that mission, the mission handlers are so confident of your abilities

#

they see dukane walking into a trap and go "hmm we should probably handle this with an elite strike team" and then pick you

#

so there's two major classes of missions imo with some overlap

  • maintenance missions (do X repeatable thing), where you are assumed to be a trust level 1 reject they're just throwing at the problem and hoping it works
  • story missions (fulfill X time sensitive task) where you are assumed to be a higher trust level, depending on the mission
#

apparently there is actually a difficulty requirement for some missions to appear? but that's getting removed in the next update for variety

mortal crystal
#

Nah, I think that is more referencing how at any given time certain missions are only at certain difficulties

#

in the next patch they're going to open it up so that if a mission is on the board it's at every difficulty

fierce marten
#

Yea that was my understanding. Cant wait for rolling steel to have x10 the lobbies any time it shows up

mortal crystal
#

also, I do look forward to them actually building a mission timeline with the new update

fierce marten
#

Mission timeline?

#

Thatd make sense to have

mortal crystal
#

They're basically retrofitting a campaign mode on top of the missions

#

You can sort of build a timeline in your head based on mission releases and what's happening

#

but they're going to actually give the game a fucking story finally

fierce marten
#

Oh right that story rework

#

I want to know about the increased content

waxen patio
#

I would appreciate missions more coherently representing a progression of a plot rather than repeating the same meaningless tasks in the same desperately critical factory or whatever

fierce marten
mortal crystal
#

Once again Fatshark proving they launch their games way too early

waxen patio
#

"If we lose this factory the entire hive will fall in 36 hours, so we sent 4 chumps in to make sure it's done right"

fierce marten
#

I see old promos about like darktide being written by a 40k writer and how important the plot will be to the game and was like that aged like fine milk. And now that sentiment might age like cheese

fierce marten
#

If VT2 was made in private it would be very different and probably not as good. Fatshark kind of drops content thats questionably balanced then it gets reworked based on feedback. If they spent like 2 years working on darktide in private itd be like 2 years of that questionably design

sonic elbow
#

I'm still mad that I'm banned from internal testing for life

ionic tusk
#

it gives it a sense of scale, "this is the imperium they waste so much time mucking about in circles and being fine with it"

fierce marten
#

Also inquisitors are really only sent if theres an issue that the local government hasnt handled well and they dont show up on rumors. If youve got an inquisition ship orbiting theres something to root out and they will find out what

#

Them and arbites are the first ones to investigate from off-world as "first responders"

spiral badger
#

i think it's increasingly clear that they did in fact write out a whole ass story bible for this

#

and the original game release just sucked at conveying it

fierce marten
#

Considering the lead was a writer for 40k books and theyre not exactly concise, probably wrote too much to show in a game

spiral badger
#

but every bit of additional information slots in with each previous one

#

and paints a very coherent picture of who some of these people are and what the hell keeps happening

fierce marten
#

Even story based games like destiny, a mission has like 30 voice lines at most. Thats not a lot to work with as a writer when it takes months to create a mission

spiral badger
#

i had the revelation the other day that the hourglass is a shitty abandoned district because it was probably a trade center with the other hive

#

the one that nobody is allowed to talk about

#

and the fact that its an admonition strongpoint takes on more disturbing implications

opaque crown
#

I actually really don't mind the core premise being disposable rejects who often die. I don't really need to be the big important hero guys. Even if our kill counts are absolutely ludicrous

#

The incoherence is kind of a product of simply not being very high on the food chain. By level 30 you're still a goon, just a trusted goon

sonic elbow
#

space marines couldn't do the shit we do

opaque crown
#

Grendel reading the reports be like "they did what? Our enemy has how many people? Holy shit. How are we still in this"

fierce marten
regal pendant
fierce marten
#

You can make any wall an entrance with enough momentum or explosives

waxen patio
regal pendant
#

Plague ogryns can squish themselves though, bit harder to do the same with big bulky ceramite power armor

fierce marten
#

Considering you can be an ogyrn

#

Space marines wouldnt have issues fitting through doors on missions weve been through at least

regal pendant
#

...that'd be a neat mission type ngl, escorting an Astartes to the Big Bad

#

We're along to clear out the trash, he's here to clean up whatever giant nasty horribleness Admonition is cooking

drifting prism
#

Space Marines are generally smaller than an Ogryn, even Primus Marines

#

So if an ogryn can go through a door...

ionic tusk
distant surge
#

how big are space marine scouts?

drifting prism
#

Afaik marine-sized, they're just inexperienced and have to let the black carapace mature before they can use their armor

distant surge
#

im not sure i want a space marine vicksyThink

#

but the power thing with the arbites should be okay if they happen to be a former arbites wixelsNodders if thats the case they would also be a reject!

drifting prism
#

A mission dedicated to killing 1 plague marine
He's just slowly walking towards an orphanage and the damage you deal to him determines how many orphans can assigned to extra hours in the explosive barrel factory

distant surge
drifting prism
#

He will shoot and stab rejects, but he won't stop for anything

distant surge
#

i heard people mentioning that if we can kill a beast of nurgle we should be able to take on a single plague marine as a boss

ionic tusk
#

are all beasts of nurgle the same power level??? I get the feeling there's some disconnect between tabletop and videogame both treating broad classifications as singular units for production's sake

distant surge
#

probably not the same power level yeah

#

i feel like that could also apply to a plague marine tho vicksyAww maybe some are weaker and we could deal with?

#

then again i dont think i want marines at all in the game

drifting prism
#

On the table, Beasts of Nurgle are a monster that is weighted to kill a squad of marines on their own.
The lore where plague ogryns were first featured basically made them double-tough ogryns (not 100 on this)
Chaos Spawn alternate in power, in comparison to Beasts of Nurgle they are less tough but more immediately lethal.
Daemonhosts on the other hand are always noted to be a local threat in lore, without current tabletop rules afaik.
The power level for bosses is equalized for the benefit of a consistent game

marsh gyro
#

I'd rather see Orks before Marines

brazen fossil
#

Space Marines are way too hyped up

distant surge
#

burgles is a fun name wixelsSit

distant surge
brazen fossil
#

In tabletop, and most lore, they can and will eat shit if they fuck up

#

They are just a nasty combination of strong, durable and fast

distant surge
#

they are also beeg ugly nerds

brazen fossil
#

Smaller then ogryns iirc

distant surge
#

i heard an ogryn is strong enough to rip one's head off

brazen fossil
#

Yeah

#

Ogryns are fuckhugestrong

#

But a space marine is just too fast for an ogryn to fight one effectively

#

The rejects could absolutely fight a space marine imo

distant surge
brazen fossil
#

They get plasma guns and power weapons

#

Also, a psycher

distant surge
#

i hope ogryn gets an energy weapon at some point

#

i want beeg laser or energy blast

brazen fossil
#

Unlikely

#

Unfortunately

#

But I hope for a auto cannon

drifting prism
#

One-time use meltagun

#

Ogryn pulls the trigger too hard and breaks it

sacred pagoda
opaque crown
#

An ogryn is generally strong enough to crush ceramite with their bare hands. In lore a marine has them on every other vector, but not on raw strength

sacred pagoda
#

Oh yeah, an Astartes isn’t as purely strong but they’re also agile which is the thing I think people forget about them.

opaque crown
#

On the tabletop of course, an ogryn squad will mop the floor with an Intercessor Squad

sacred pagoda
#

I had a standard Guardsman squad bayonet an entire squad of Chaos Marines to death once.

#

I marked them out as Veterans after that.

brazen fossil
#

Meanwhile Ciaphas Cain Hero of the Imperium fighting a berserker and his crippling imposter syndrom at once

#

I love Cain, my favorite goober

#

Emperors strongest slimeball

sacred pagoda
#

The Emperor sends his silliest clowns to his funniest battles.

fierce marten
#

Their armor isn't as tough as other factions of its class but it's very light for the protection it gives to an astartes and meant to cover some shots in case they take a risk or something unexpected happens. They rely on training and often use cover and element of surprise and able to plan and coordinate without taking a pause

sonic elbow
#

I blame official cinematics going for superhero appeal

fierce marten
#

Yea, GW is always consistent at being inconsistent.

#

The real answer is times changed since 1e space marines and whats cool now is stoic unkillable guy and they didn't want to make like another superhuman human unit since space marines are the most iconic part of 40k but still wanted to take advantage of superhero aesthetic.

waxen patio
#

Gesture at the animator for Astartes who did an unprecedented job at conveying the kinetic power and tactical mastery of a space marine boarding party

#

High speed hyper lethality that is only stopped momentarily by extremely dangerous telekines

fierce marten
#

Astartes is better but there are many parts I feel fall short, like walking in the middle of the room with no cover while a group shoots at them. They should be running and using cover. Like WW2 films type hectic

waxen patio
#

They do a good bit of running in that, their pace is crazy. Given they're up against handfuls of unaugmented humans (who are instantly dispatched) wielding autoguns (which might as well be peashooters to the walking tanks) i think it's permissible that they don't feel the need to pie corners while enjoying their turkey shoot

fierce marten
#

The only really starts at the psykers fight, they're walking the entire time otherwise

waxen patio
#

The dead sprint sure, they're definitely not moving slow the rest of the time (except after the psykers when they've dispatched every threat)

fierce marten
#

And if not for danger, but for time and completing objective ASAP before potential reinforcements. It is an animation meant to cool moreso than portray them accurately

fierce marten
#

It's the best 40k animation out there last I checked, and it's the vibes GW wants to go since the animator got hired to do official stuff. But it's the classic GW inconsistency, the new writers portray it differently from old, tabletop codex portray it another, games vary very much so, new editions often change lore or retcon things

opaque crown
#

Tbf to the setting, power armor is some of the best protecting you can get, and is meant to be analogous to plate armor in the late medieval period

#

In that most situations, it is almost entirely proof against incoming attacks

#

Space Marines are generally expected to be able to tank most attacks if they wanted to, but the scary part is that they don't have to do that

#

They're well protected and fast

#

It's why they are confident in using themselves as battering rams too

#

They're usually tougher than what they impact

fierce marten
#

Its the toughest imperium has, the tanking part goes away the moment the threat isnt entirely human. A reason theyre fast is theres xenos units that treat the armor like tissue paper and the only option is basically dont be hit and ideally dont give them a chance to hit you

#

Old necron lore weapons didnt care about any armor and punched through anything material by atomic disassembly so astartes armor doesnt protect them against even the footsoldiers.

#

Guardsmen the hail of lasgun works 99% of the time, but when it doesnt its almost always massacre for them.
Space Marines the ceramite works 99% of the time, but when it doesnt astartes are prepared for that they rely on their training, knowledge, speed, and coordination with each other to potentially win out.

opaque crown
#

The armor works against shurikens, shard weapons, a lot of the nid ranged and melee arsenal (notably not genestealer claws), ork shootas, tau pulse weaponry. It in general still works pretty great. Even in times where the armor takes the hit and is damaged, its effetively protecting the marine beneath.

sacred pagoda
#

ngl mastering this thing was incredibly fun.

#

Now for its little brother.

fierce marten
#

I like bolt pistol if im not playing Zealot, quick and deals with most specialist to the body well

drowsy vine
#

i like bolt pistol all the time

#

goated weapon

drowsy tusk
#

High tier bonk animation

fierce marten
#

On Zealot the knife animation cancel is why i use spearhead, basically bolt pistol but 15 round mag

drowsy vine
#

well...no, but it is full auto

drowsy tusk
#

Boltgun shreds burgle pimples

drowsy vine
#

I honestly think Zealot knives are severely overrated

fierce marten
#

Spearhead and Bolt Pistol are similar to me, same damage, similar blessings

#

Assuming you animation cancel, comes out as fast as bolt pistol

ionic tusk
#

the main thing is the tree directly above them is crazy

fierce marten
#

Also its right under many of Zealots strongest talents

ionic tusk
#

they're good on non crit builds and completely busted on crit builds

fierce marten
#

So its reliable in that aspect

#

If you have Uncanny Strike you can oneshot headshot flak/carapace except crushers which take like 3 knives

ionic tusk
#

yeah, zealot not having grenade restore like vet puts a severe dampener on the otherwise great flame and stun nade imo
with the addition of chorus being a stun nade but better 70% of the time and having an actual flamer- or stealth if you're into that using that to make space

#

they Solve Problems but not as good as the other tools which Solve Problems but Better and More Often

#

I do think some tree re-designing would make that less painful though

fierce marten
#

Zealots talent tree could use a rework, almost every build looks the same with sections of the tree just never used at higher diff

ionic tusk
#

vet is the same tbh

fierce marten
#

I think ogryn and pskyer are better about it

ionic tusk
#

psyker just needs psykinetic aura deleted or completely reworked and then yeah I'd agree
... and maybe move kinetic deflection but it's not in a painful spot to dip into so imo it's mostly fine

heavy geyser
#

i'm a huge run n gun bolt pistol fan

ionic tusk
#

this would solve like 40% of vet's problems

fierce marten
#

Vet's tree is a little better, less "tax" nodes and its got slighty more since the common builds are either focus fire or weapon specialist

ionic tusk
#

90% of the bottom half is great, it's just above it in this section I showed off that's pain as you try to mix meta and non meta and end up paying more taxes instead

drowsy vine
#

I don't use Chorus lol

marsh gyro
heavy geyser
#

knives are so cool

regal pendant
marsh gyro
#

Ragers HATE this one weird knife!

regal pendant
#

You know what else they hate

spiral badger
#

the advantage of knives is opening the slot

#

they let you take awkward ranged weapons that otherwise leave you floundering in certain situations, like flamer or bolter

#

the big reason knives are "meta" in havoc is that they enable flamer while leaving you with an option to deal with mid-long range threats

#

as well as the ammo crunch

regal pendant
#

True

marsh gyro
#

Freeing the nade pickups for ogryns is its own reward

regal pendant
#

Also true

spiral badger
#

it cannot be overstated how nice it is in havoc to have a ranged weapon that refills off of what you should already be doing anyway

regal pendant
#

The more ICBMs on my position the better

spiral badger
#

and refills enough to use constantly

#

in regular play, where i can just bring a revolver or something and not feel like i'm adding to my own struggle, they're the worst pick of the three

#

but at the extreme difficulty level with practice the negative space they create in build patterns is more important than the efficacy of any individual grenade

opaque crown
#

I just like throwing the ogrynheimer

#

Big boom makes a bad situation tenable often times

spiral badger
#

also you feel like a sick ass motherfucker who fucks when you nail someone in the head with a knife on a flick reaction

#

that also helps

regal pendant
waxen patio
ionic tusk
spiral badger
#

yeah it's not as crippling

ionic tusk
#

but yeah agree with everyone you said

spiral badger
#

but it's still very limiting

ionic tusk
#

except maybe them being the worst outside of havoc

spiral badger
#

they still have a lot of value outside of havoc, in particular never being Out

ionic tusk
#

zealot doesn't really have a reliable way to get more nades otherwise yeah the others are great

spiral badger
#

i just think in a vacuum if i have other ways of shooting and we're in a Standard Team (so I'm not competing with every for grenade pickups) it's reasonable

ionic tusk
#

and like I said, chorus can provide a similar effect except every 30s or so instead of 3 times per refill

spiral badger
#

lowkey I think fire grenades immediately become bad if there's more than one person with them

ionic tusk
spiral badger
#

because you end up with constant accidental waste

#

and competition over use

ionic tusk
spiral badger
#

stunstorms are at least like

ionic tusk
#

great panic tools

spiral badger
#

you rarely wind up wasting them

#

the issue is more "will I ever even need to use these"

#

a sesh where i never have to pull out the stunstorms is a good sesh

ionic tusk
#

I think their tree is also much more niche than the other two

spiral badger
#

yeah that's also true

#

disdain is a good node but everything past that is questionable at best

ionic tusk
#

when your biggest hit is this for a lazy martrydom build that's not the best look

ionic tusk
#

this one is also fine

spiral badger
#

fine but not always applicable

ionic tusk
#

but you have almost the same thing on the other tree that is surrounded by so much better stuff

spiral badger
#

yep

ionic tusk
#

15% on heavy 5% on light vs 10% on heavy 10% on light

spiral badger
#

and the middle tree has purge the unclean and many good ranged things

ionic tusk
#

I do actually run most of these nodes on my matrydom build because I don't want to accidentally die while facetanking damage at the start, but in practice barreling would be more powerful

spiral badger
#

and then the position for the next tier barely matters because you wind up wanting to cross to both sides anyway

ionic tusk
ionic tusk
spiral badger
#

yeah point starvation hurts there

#

because I would love to get Thy Wrath Be Swift if I could

ionic tusk
#

(semi related) my beacon build looks like this which is Very Silly

spiral badger
#

until death is so point tax

ionic tusk
#

if there's a +15 toughness I can take without paying any tax, I'm taking it

#

actually wait I got it wrong
I take until death but not holy revenant on that build

ionic tusk
#

otherwise spending 2 tax nodes to get there would be really painful and I'd just accept going down

spiral badger
#

yeah....

ionic tusk
#

but this build is basically only for blight spreads

spiral badger
#

it's fucked up how good the left side there is honestly

ionic tusk
#

havoc makes corruption buildup matter, but not enough to make the point tax worth losing 15% toughness reduction for

#

... why does it have an extra small node vs the other trees anyways? 🤔 never noticed that before

heavy geyser
#

knives are nice with shallow mags because you can flick while reloading

ionic tusk
#

'never be caught with your pants down'

heavy geyser
#

also being able to pen a groaner to knife the trapper behind them while you are managing a horde always feels good

#

them being fast and on-demand delete problem buttons is a big value when you don't have breathing room to swap off melee

#

flick headshots always feel sick. i got the cash shop pants with two throwing knives in the boot in honor of the flicks.

#

Mastering the drop arc aim compensation to land knives outside of mid range is pretty consistent and feels great. And either they inherit weapon blessings or are naturally strong vs maniacs cuz they always shut down really big problems

#

its such a cool utility to have and just not compete for nade pickups

fierce marten
fierce marten
#

Or dancing with rager/crusher packs in melee

#

Unrelated been using relic blade mk 2 and I find the moves set really nice. If you shove attack it starts wide swings and alternates between 2 combos where one is vertical uppercut strike and other is wide swing of hordes no matter which one you choose so at any point in your combo you can get assassin or vanguard on your next swing without having to remember combos

heavy geyser
#

there is an easy trick for the mk. ii, just mash lights to gdt all routes.

  • light > heavy gives overhead loops
  • light > light > heavy leads into uppercut loops
  • light > light > light > heavy leads to horizontal loops.
    all loops are heavy > light inputs
#

this method builds cranial grounding stacks so you can get better efficiency on powered on uptime before powering on.

fierce marten
#

Ngl I had to use a mod that showed me combo paths in psyk so I can see what relic blade mains were talking about learning combos adds a lot and I'm a believer now

#

DS is meta, but relic blade I find the stagger is actually quite valuable as you can stagger rager packs and it's easy to make breathing room with wide swings. I just rely on my teammates having DS to deal with crushers

heavy geyser
#

mk. ii is good at crusher killing

#

do power on dash heavy stab into their heads

#

and then light heavy vertical combo

fierce marten
#

I see, I always forget about the sprint attack. Im only remember DS/knife and every other weapon i slide like standing is lava

heavy geyser
#

the dash heavy is extremely strong, especially against weakspots

fierce marten
#

I see I'll have to practice it more, I'm still use to ds/knife where it's LMB spam until armor and heavy then back to LMB spam

heavy geyser
#

mk. ii has a route for basically everything, you just gotta learn how to route to it from wherever you are.

#

It's such a cool sword.

#

it even looks sick when you get going with it.

fierce marten
#

Yea I dislike needing to reset weapon combo into heavy for many wide light mark weapons and vice versa so i used mostly knife/DS cause they basically have immediate access to either. So relic blade not having that issue is great

fierce marten
#

I saw the most Zealot player ever, it was a psyker with knife and a flame staff running scriers build and it was absolutely wild to see them dance

ionic tusk
#

there's a small zealot inside of all of us urging us to go fast

regal pendant
#

"Hghghghghghghgrrrrrrrrrrgh go fast go fast stab them in the ffffffffffucking FACE"

distant surge
#

i want to have an inner ogryn buddy who tells me im great wixelsSit

distant surge
#

how is this?

#

there is also this one

marsh gyro
#

Blessings are super good on the first one and the stats are good, down the line you'd want one with 80% burn (or anything over 77%) like the second one so you can rip off the blessing from the first one when you're done with it

#

15 Soulblaze stacks on the burn stat is what you're looking for

distant surge
#

these are both limited time acquisitions btw wixelsNodders i do have one already and it does have 80% burn!

#

guess i just level up my mastery for better blessings then!

distant surge
#

vicksyHappy nice!

#

i just love it when my old stuff turns out to be really good

#

means i dont have to spend time farming for it

#

thank you Clem for the help!

marsh gyro
#

Enjoy!

fierce marten
#

Huh I was trying Psyker again, they buffed disrupt destiny no wonder i see it used a lot, you used to lose multiple stacks each 5 seconds and now its 1 stack a second and it takes a lot of downtime to lose all of it, longer than an elevator ride

regal pendant
#

It's really fucking good now yeah

#

...should still try Warp Charges out sometime

#

I hear it's fun to play around with

brazen fossil
#

Warp charges are super fun

fierce marten
#

Its combos really well with venting shriek for constant shrieking

#

Spread soulflame everywhere, almost too good I ended up not learning to manage peril well cause i crutched on venting shriek

brazen fossil
#

Soulflame, venting shriek, smite

#

Actual slaughter

dawn totem
#

I need to tide these darks around here more often. 🌊

sacred pagoda
#

Okay, so... I don't think I want to play on Heresy.

fierce marten
#

Malice and Heresy is probably the levels ive had the worst experience with. Mostly people who have played enough to not be diff 1-2 but lack some fundamentals needed to reliably beat damnation and do aurics so its like teammate limbo i never touch again.

Those levels usually expect something at those levels teammates just fighting in one spot while there's a clear objective markers, zealots running too far ahead, psyker blowing up, veterans not using grenades ever, ogyrns fighting a dozen pox walkers instead of pushing.

#

Or people just not dodging

#

Damnation and above usually has better teammates

sacred pagoda
#

The Psyker exploded repeatedly and I tried to dodge the dogs but there was a dozen of them and also like fifty goddamn snipers.

fierce marten
#

Shoving dogs is usually better

#

If youre down in the open and theres snipers and no teammates to give gold toughness youre on your own

sacred pagoda
#

You can shield bash the dogs to knock them out of the air?

ionic tusk
#

spam pushing towards them makes you basically 100% immune as long as you don't run out of stamina, no need to even do the attack part

#

dodging and sliding can also help because dogs have weird hitbox stuff, but that's typically ineffective against more than one dog and way more risky

#

if there were a dozen dogs it was probably the hunting grounds modifier and the waves on that have an audio cue- good teams will find a chokepoint and set up at it to undog each other until the wave passes

ionic tusk
sacred pagoda
#

I was on Heresy quickplay.

ionic tusk
#

the normal mission board can spawn missions with the same modifiers as auric

#

(unless they stealthdropped an update to that)

heavy geyser
#

Push has a generous hitbox and it stops dogs easy.

#

It even pushes behind you!

ionic tusk
#

I used to do quickplay a lot and found it put me in the harder missions because those were the missions that people were quitting and opening slots on the most, although that only really applies if you joined partway through

heavy geyser
#

Those are fun to drop in on. Help stabilize and then type "evening, lads"

ionic tusk
#

I got killed before I gained control (immediate poxburster off a ledge) a few times and other times the mission was lost before I loaded in lmao

ionic tusk
ionic tusk
sacred pagoda
#

I'll keep that in mind. I just wanted more XP for my Ogryn because he's at 26.

ionic tusk
#

ah heresy will probably also get easier as you upgrade your gear and refine your build

sacred pagoda
#

I mean, I'm just going straight down the center path so I can try to keep the rest of the team alive.

#

Except for the divergence to get the funny rock.

#

While also being very resilient.

ionic tusk
mortal crystal
#

don't forget you can ping in here for help

ionic tusk
fierce marten
#

It certainly teaches you how to clutch

fierce marten
distant surge
#

Palpatine build is so good

heavy geyser
#

its often easier to pick someone up further down the road than it is to try to put your own healthbar in jeopardy scraping them out of three crushers and a flamer

ionic tusk
heavy geyser
#

I think an important factor is if you had good positioning and either bad luck or poor choices meant they now have bad positioning, you can work smarter from the good positioning you already have than give it up for the bad positioning that downed them.

#

I run Shroudfield so I frequently spend it to get people up out of bad spots to prevent a failure cascade from starting.

#

If even that looks like it wouldn't work I'll just work on the problem and commit to picking them up later.

ionic tusk
#

I was more talking about "how long would it take for the nearest ally to undog me? unnet me?" but yeah that's also important

heavy geyser
#

the nearest flamer can also undog you! mutants too

ionic tusk
#

because as one gets used to the game they'll often be able to move much further physically away while still being 'close' in terms of those two things more than average

#

and cover for each other by standing in doorways bridging a link

heavy geyser
#

zealot flame grenades are excellent dog insurance when you hear their little nails scratching

#

making sure you're in line of sight with your team also means a teammate can shoot the dog on you

#

without having to come over and get you

#

We had a teammate who was technically nearby but they were up and over a ledge no one's gun angle could reach

#

We had to back way far up to undog them

ionic tusk
#

yeah that's what I meant
being across a large open room is much, much closer than being around 2 turns and in coherency but on the other side of a wall

#

this is a fundamental skill though, not just about dogs
because if they can see you, they can see if you need help

heavy geyser
#

we gotta be able to get to you to help you

#

so it's something useful to keep tabs on

#

this is a vital decisionmaking choice when you get to a dropdown point

#

don't dillydally on those, drop down with the team because one dog or one trapper surprising you when your teammates all dropped means that's it for you.

#

speaking of trappers, if they fire a net and you don't confirm they died, they will come back again, and if your teammates don't have that kind of object permanence they will likely net someone again in a worse situation

#

they retreat, giggle and then run back in

#

a lot of people forget about them very quickly

sacred pagoda
#

The biggest challenge I find in Darktide usually boils down to my teammates apparently being allergic to staying close to the team.

ionic tusk
#

and I think understanding how to quickly decide if other players are returning you the same favor is the ultimate reward for mastery of this skill
knowing if the random you queued with is going to be able to save you or if they're gonna constantly run off for no reason at the worst time is a deciding factor

sacred pagoda
#

I think a lot of the time they're hunting for plasteel and diamantine, but still.

#

Not the time or place.

ionic tusk
#

being able to figure out 'hey there's 1 guy in my lobby I can trust' and then sticking to them like glue will triple your odds
it's just very hard to figure that out in advance

heavy geyser
marsh gyro
heavy geyser
#

when people stick you with stimms you know you're doing your job well

ionic tusk
sacred pagoda
#

Just to double check here, can any melee weapon's shove can knock hounds out of the air or is that just the slab shield?

fierce marten
#

Ping helps a good amount

heavy geyser
#

all melee weapons

sacred pagoda
#

Good to know.

heavy geyser
#

its the foundation of their counterplay

sacred pagoda
#

I didn't know that was a function of it, I always just dodged them.

heavy geyser
#

dodge to the side and slice their head off mid-pounce is the advanced strat

sacred pagoda
#

I had no indication that you could use the shove to do that.

marsh gyro
fierce marten
#

My favorite joke is the why the psyker bubble is good cause it makes your teammate go towards it

heavy geyser
#

psyker bubble is the Big Ping

fierce marten
#

Its not even a joke bubble gets people around it

#

Youre basically a herding dog spamming bubble to push your team so they dont fight in one place

ionic tusk
fierce marten
#

For an enemy theyre helpful at times

heavy geyser
#

sometimes its valuable to hang back and watch the flanks for specials

#

if your teammates look like they have the front under control

#

bombers are extremely high priority targets, trappers and flamers are right below them

sacred pagoda
#

Games like Darktide and Helldivers are what have given me the mindset of thinking of randos as "basically a kind of dog." They wander around doing who knows what and sometimes they're helpful but sometimes they pee on the carpet.

#

I can't get mad at them.

heavy geyser
#

keeping an ear out to handle those three targets specifically can save your whole run

#

don't forget that some days you are the rando

marsh gyro
#

Everyone's trying their best

sacred pagoda
#

Nah, I'm a fully-realized human being who never makes any mistakes.

#

I have never once made a mistake like getting lost or missing a shot or losing track of a high-priority target.

#

I would say that the one thing I actually do pay close attention to is trying to stick with the team. But I make plenty of my own mistakes. But also I don't get people who wander off.

heavy geyser
#

you are a veteran picker, right?

sacred pagoda
#

What?

heavy geyser
#

did you know? the veteran has an exclusive mechanic no other class has: if you crouch behind low cover and hold your ADS button, you can aim your weapon overtop of cover

sacred pagoda
#

Aaand a mutant threw me directly on a Daemonhost.

fierce marten
#

Veteran is also a class where height slightly matters, if you pick max height human you can peek over a few pieces of cover or teammate but also some covers wont work cause theres a tiny pixel they can shoot

sacred pagoda
#

I'm done for the night, I think.

fierce marten
#

If you use cover often short veteran wins out

sacred pagoda
heavy geyser
#

only Vet can do this, but not with the Plasma Gun

#

since that hipfires

ionic tusk
#

I can't tell if this is a joke or not
does anyone actually use this?

heavy geyser
#

huh?

#

It's a real mechanic

sacred pagoda
#

I'm gonna start, it looks really useful.

ionic tusk
#

I know

#

but I haven't seen anyone actually use it because the game is too frantic for it
imo it's a relic of a different time

sacred pagoda
#

I don't think a lot of people even know about it.

ionic tusk
#

and I am just. legitimately unsure if we're meming or not

heavy geyser
#

Fang seems to like the guardsman sim so I thought it was worth showing it is an option.

ionic tusk
#

understandable

heavy geyser
#

It's just a little thing you can do.

sacred pagoda
#

Veteran is the class I've put most time into and like the most.

heavy geyser
#

at haz3 and 4 you can absolutely cover shoot with it without getting too swarmed

distant surge
#

I like pew pew man

fierce marten
#

No some terrain you can get shot at if you stand behind it depending on if youre tall or short, i changed my zealot to be min height cause of this

sacred pagoda
#

I can think of some situations where it'd be useful.

distant surge
#

I also played Veteran the most wixelsNodders

heavy geyser
#

I used it leveling Helbore mastery and I'm gonna try it out with the Vigilant Autogun.

sacred pagoda
#

Right now I'm working on the bolt pistol, but I'll keep it in mind for later.

heavy geyser
#

bolt pistol is a tack driver, it probably works good for that

#

I can't say if it mitigates suppression but it would be cool if it did.

ionic tusk
#

I don't think newer maps are designed with the mechanic existing in mind

#

so it'll probably be more effective on the older maps

fierce marten
#

Vet cover mechanic is iffy at times even on older maps

heavy geyser
#

I was convinced if the new class was ratling they'd also be able to do this, as a baked-in way to handle low walls

ionic tusk
#

90% of the time low walls overlook the edges of the map 😔
probably because noone else can do it and it'd be super annoying to have them everywhere otherwise

heavy geyser
#

there's a couple spots with like, planted slab shields or stationary riot shields and I used one to hide from a poxburster once

ionic tusk
#

I love that mission

fierce marten
#

Lukewarm take rolling steel is my favorite

#

Its fast paced, you cant turtle with timer so efficiency when clearing hordes is key, linear so no new teammates can get lost, and short cause theres nothing worse than losing a mission 20 minutes in but with rolling steel its not as bad being short.

#

1st 2 points i think is good for newer players to learn and practice fighting forward

heavy geyser
#

you can definitely get lost at the battery part. That's often the failure point for new players.

marsh gyro
#

I still don't know if folks should do 2+2 to get both batteries at once or do 2 trips for the batteries as a ball

fierce marten
#

Normally ball to 1st battery then once 1st is picked up then 1-2 split up for 2nd

#

And ones that didnt split up escort 1st battery then circle partway back once dropping off 2nd to escort 2nd or keep battery area clear for drop

#

Or rather ideally, its whatever happens with pubbies

rocky dagger
#

<@&1042950387478560878> Tide?

distant surge
#

Ogryns like trains it seems

fierce marten
#

I found someone named Hulk Hogyrn

#

Love the names

heavy geyser
#

I think we played together

#

oh nvm

sacred pagoda
#

Ripper Gun mastered.

#

I think I'm gonna do the kickback next.

ionic tusk
# marsh gyro I still don't know if folks should do 2+2 to get both batteries at once or do 2 ...

I think the battery spawn location massively changes how the segment plays out
I think if you get very lucky both can spawn in the car closest to you, one on top, one at the bottom

usually I try to grab the first battery and throw it back towards the goal and then continue onwards to the second, if I'm lucky I get followed and then someone picks up the first battery I (potentially threw down to the ground floor) on the way back with me

#

backtracking for batteries is probably the most dangerous level event though- it doesn't show up very often and any event where people aren't just pushing forward or holding a single point will decimate groups that don't already know what to do

#

the one with lowering the skylink bridge is probably worse though because it's more non-linear and people don't realize they have to backtrack instead of hold at all

#

the one with the fan in the hourglass is probably the tamest because it's seen as more of a "go and find the batteries", followed by gloriana's which is back to back side objectives so everyone's mentally prepared for it

#

🤔 can't think of any others but there probably are

ionic tusk
#

which works fine if you're sliding into that area with the battery yourself at that point but fails disastrously if you're having issues

ionic tusk
#

these aren't normal numbers for a ~30m damnation hi shock right? I think I ran into a bug where hordes and special waves kept spawning but I could just be imagining it

marsh gyro
#

Some days the party never stops

ionic tusk
#

there was a horde noise or a special noise and then the next one would start immediately after the last one faded out, for like 10m straight

#

then the end was normal if not lighter than expected

#

my theory is that the anti rush protection go bugged to stay on endlessly

fierce marten
#

It might be, it is timed based now or maybe skulls event did something

#

I doesn't seem entirely consistent some aurics it's constant waves and some is more normal with short breaks. I wonder if it's based on like maps. I never kept track of what maps I play on

sacred pagoda
#

All right, that's Ogryn to 30.

ionic tusk
fierce marten
#

Hm maybe, unless its havoc i dont remember who goes and leaves my object permanence is bad unless you have a funny name

ionic tusk
#

what's the funniest name you've seen

fierce marten
#

Ok i guess my object permanence only lasts that match, i know that overwhelming half minimum is ogyrn names

#

Oh an Ogyrn named Dim Diesel and looked the part

#

A veteran named InterogatorRedneck

#

Specifically one r in interrogator

waxen patio
#

I've one friend whose Ogryn is Beef Vanderhuge

heavy geyser
#

that one is straightforward but you have to fight through hordes with a battery in your hand

fierce marten
#

Really late to the party but force greatsword on sciers is pretty fun,

I use gun psyker but spec'd more into soulflame cause scrier really buffs DOTs a lot and makes greatsword like having mini inferno staff without using one and its like constant toughness regen on aurics. Kept recon lasgun for easy long distance kills without needing to aim. The peril reduction on melee weakspot kill keeps scrier on forever but its almost too good at reducing peril as i drop peril to zero in dense hordes and got to just bring it back up.

I also realize how much i crutched on zealot having like a dozen avoid consequences of my own action options so its nice relearning what its like to be fragile

waxen patio
#

Scrier disrupt destiny greatsword is tons of fun, yeah. You can just kinda turn your brain off and chase blue highlights one after the other until the room is dead or the sword is charged (at which point you cleave sweep and the room is dead)

sonic elbow
#

I like the no overload node because it's like a weird venting shriek

#

10 whole seconds!!! of free casting at full peril

fierce marten
waxen patio
fierce marten
#

This build i made with brain bursting myself in mind as i dont manage it well. It doesnt have the overload thing but since i have gun and greatsword i only generate peril via gaze so i wont go over. Also the talents to reduce peril on melee weakspot & ranged crit I reduce peril very fast while taking no break from murder

sonic elbow
#

I added a nice big duration icon via mods

#

and I use it flexibly, either upkeeping scryer's duration like a normal person or popping it for free casts

fierce marten
#

I forget gaze at times to I just have it always on

#

The gaze that never ends if there's something to kill

fierce marten
#

TIL you can hold vet's shout to show radius of shout

ionic tusk
#

there's a mod to remove that, although it's much less frustrating with shout than bubble (if you're not using the previews)

#

(mod is the same mod that prevents accidental double dashing and putting away chorus with the ability button)

fierce marten
#

Yea Guaranteed Ability Activation, I always had it on unless i was like using fof

#

And never really turned it off so i never realized

ionic tusk
#

understandable

sacred pagoda
waxen patio
#

bolt weapons sure do dunk on specialists like that in a good way

regal pendant
#

Bolt pistol feels so goddamn cool to hipfire

sacred pagoda
#

I cast Banish Sniper.

regal pendant
#

SAH! AH CAN CAST THAT TOO, SAH! WATCH THIS!

fierce marten
#

I've been messing around with bolt pistol on weapon specialist veteran.

#

Weapons just hit different when you know it's a crit

sacred pagoda
#

I just thought this was neat. I don't even remember doing this.

fierce marten
#

40000 years of death: darktide edition

sacred pagoda
#

Not really feeling the braced autogun.

marsh gyro
fierce marten
#

Depends on how you use it

#

Most people spec it as a horde management gun iirc

#

And its suppression is monsterous for some reason

#

A burst will suppress gunner packs and they all run for cover instead of shooting and shooting a few poxwalkers near you causes them to cower too so theyre not attacking you or anyone nearby. Also inspiring barrage makes it really safe to use to pick off targets while being shot at.

sacred pagoda
#

Graia Mk. IV.

drowsy vine
#

yeah you'll want the Agrippina braced autogun instead

marsh gyro
#

Every bullet a prayer of vengeance!

sacred pagoda
#

I'm feeling the infantry autogun a bit more, but I think I'm gonna focus on the combat shotgun.

fierce marten
#

8 is the one most used, very accurate hip fire, long distance, strong stagger, unusually high suppression, and good ammo efficiency over the other 2

sacred pagoda
#

Also the power sword doesn't seem very good. I don't like having to recharge it.

fierce marten
#

Power sword is better once you get power cycler IV for +2 swings per charge

drowsy vine
#

funny thing to say about what's probably the second best melee weapon in the game, yeah

sacred pagoda
#

I just don't like having to stop to turn it back on.

drowsy vine
#

I mean, that's fine, but it's definitely a good weapon

sacred pagoda
#

This one came with Power Cycler IV.

fierce marten
#

It used to be the most used veteran weapon before dueling sword became available

marsh gyro
waxen patio
#

the constant start-stop of charging it otherwise felt terrible in a fight.

sacred pagoda
regal pendant
#

Man

#

I wish gunners weren't so accurate at super long ranges

sacred pagoda
#

I do really like the bolt pistol though.

heavy geyser
#

The standard shovel is a good swingin' weapon

#

The default mark has good knockdown in case you just want things to stop standing around you

#

The other two marks can flip sideways to punch through armor and deal a heavy single-target blow

fierce marten
#

The alt melee on mk1 has great stagger with no setup and its fast too

heavy geyser
#

The vet power sword is really strong but it also reinforces the idea that we're convicts who get hand-me-down power weapons

#

They fizzle out and overheat

fierce marten
#

Power sword that a commissar threw away cause battery is like a laptop that cant be unplugged or it dies

heavy geyser
#

That's what we get

sacred pagoda
#

I don't really like it. It's powerful, certainly. But having to reactivate it every three swings is really annoying even with the animation cancel. I'll probably go back to a chainsword or combat axe once I've finished mastery with it.

ionic tusk
#

I don't even have enough binding space for weapon special action to be a sane key so I'm locked out of the weapons that rely on it lmao

fierce marten
#

RIP

waxen patio
mortal crystal
#

The Vet Power Sword has some funky mechanics IIRC

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I really like the mark with the boop

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Crusher in face? Boop

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Boss? Boop

heavy geyser
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That's the Scandar I think

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or no, if the boop is the thrust

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That's the other one

mortal crystal
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It's the push attack on one of them

heavy geyser
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The Scandar push attack bonks overtop of the head

mortal crystal
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It's the other

heavy geyser
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which I also interpreted as a boop

mortal crystal
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It's the thrust because you boop them on the nose

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The overhead is a bonk

heavy geyser
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okay yeah, the other is the one I find myself preferring

mortal crystal
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It's so good for one shotting shit

heavy geyser
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boop into light I think is the single target route

mortal crystal
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Sounds about right

heavy geyser
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and then heavy is sweeps

mortal crystal
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Not that anything short of a boss survives the first hit

mortal crystal
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Just different angles

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I think?

heavy geyser
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mmmm

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Do the angles have specific uses? Like why mash heavy vs mash lights

mortal crystal
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Its been too long. Sorry

heavy geyser
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I'm a spreadsheet variant liker so the straightforward weapons I'm like, okay whats the routes?

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And they're "just swing it!"

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The default shovel is great for that. Just heavy swings.

distant surge
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which one of these should i use?

ionic tusk
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the last two (with 60% mobility) are probably the best to level up since they're minmaxed
although you're probably using them to get mastery otherwise you could just change the perks and blessings to whatever you want 🤔