#dark tidings (Darktide for people in the searchbar)

1 messages · Page 22 of 1

split mantleBOT
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<@&1042950387478560878>

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darp tarp

drowsy vine
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<@&1042950387478560878> tarp darp?

split mantleBOT
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give us like 10 minutes

drowsy vine
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o7 see if we cant get any more in that time

dawn totem
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I really need to ping this group more often.

bronze gull
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coming back to the game after a LONG break, like, stopped playing before the itemization update
im looking to get a good relic blade, no idea where i should start lookin for one

fierce marten
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Melk's if you're lucky, otherwise just check brunt's and if he doesn't have any nice ones on rotation then but grey ones to upgrade

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If you mean unlocked and unloaded update then the tldr is now you can upgrade and change almost every aspect of a weapon using resources so RNG is much less a factor. The one thing you can't really change is the weapon's maximum potential stats

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Me personally I went with 80% damage/80% finesse/80% heat mangement/60% mobility/80% power output

bronze gull
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Cheers

bronze gull
fierce marten
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So that's not super important anymore for weapons since you can upgrade any weapon to power level of 500

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Powerlevel basically is for how much resources you want to spend to get to 500, it kind of is a resource sink starting off if you don't have many ideal power level 500 weapons yet

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Brunt sells up to 380 if you want to minimize spending plasteel/diamantine

bronze gull
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oooo gotcha

marsh gyro
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What's kind of interesting about Melk vs Brunt is you save a lot of materials buying at Melk since it's already 500 and orange and the Melk weapons tend to have well rounded stats while the Brunt weapons tend to be more expensive to get up and running but have easily identifiable dump stats if you're looking to target a specific stat

fierce marten
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Yea since you pretty much can't change stats maximums it's very quick and forgiving to get "god rolls" easily

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Even buying greys from brunt the chances of getting a perfect roll isn't bad, I often get the stat maxes I want in less than 12 greys

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And that's assuming I didn't get it via melk or brunt's rotating shop

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I very appreciate that

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Curios on the other hand, I have like 2 21% HP, 1 17% toughness, and 3 +3 Staminas are my only max ones

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Fatshark said consider +9 staminas from curios

marsh gyro
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Yeah the itemization update was real rough on curios because the really tip top ones need 420 power or better and they're real rare to see

fierce marten
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Yea curios i'd say lke 19-20% HP or 15-16% toughness is good enough to upgrade to legendary just to have good curio perks now than wait a long time for a chance at a perfect one

marsh gyro
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Yeah a 20% health and a 16% toughness pair of curios is super easy to get from Melk and will carry a long time

lost cave
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I was not expecting the combat shotgun to be so accurate, but it's a welcome change to most video game shotguns.

fierce marten
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If you get the one with the slug it's basically a sniper rifle

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Although run and gun basically makes the combat shotgun a sniper rifle

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Since it just affects spread in general

drowsy tusk
fierce marten
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Is it? I didn't know that, I only know the weapon special that loads a slug round into one of the combat marks

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That one fires a slug regardless of ADS

cloud hazel
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something about the backend jank makes shotguns way more effective than they should be at range while ADS

fierce marten
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That tracks for darktide's backend

marsh gyro
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What it is is the shotguns have different damage profiles from the hip and ADS and the combat shotguns really tighten up the spread while ADS and the Zarona loses a lot of cleave while ADS

fierce marten
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Interesting bit about different damage profiles, I don't know the ones for ranged weapons

lost cave
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I was regularly one-shotting like lightly armored enemies across the arenas from when I was using it so it's pretty damn accurate without a ton of fall off.

marsh gyro
lost cave
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I was using it on Zealot and I'm more interested in Veteran's central tree anyways.

marsh gyro
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Yeah both do really good with them, Zealot likes picking off shooters with it and blasting chaff while Vet central tree gets the super target marks

lost cave
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Very funny and very ogryn that the Grenadier gauntlet is basically a second melee weapon that has a ranged secondary function.

fierce marten
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I think all of the Ogyrns ranged weapon Melee count as heavy melee

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The Ogyrn basically has 2 Melee weapons all the time

sonic elbow
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I don't remember if fully dumping mobility on the sword doesn't cost you a dodge

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I think there was some reason to keep it a bit above 60

sonic elbow
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I wanted to invest some more in my smokepilled vet build but I can't help but wonder if frag nading the gunners won't be a better use of the same setup

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death is the best form of CC strikes again

lost cave
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Hell it has a heavy attack. It's straight up a melee weapon that replaces the block with a ranged attack.

sonic elbow
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the significance of gun bashes counting as heavy melee specifically is that ogryn has a couple dozen heavy melee talents

drowsy vine
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Would leave them at home otherwise

marsh gyro
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Smokes are interesting because in theory they're portable Psyker bubbles

fierce marten
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Many Ogyrn nodes are specifically heavy Melee and not just general Melee kills so that's why the special Melee being heavy Melee is important

fierce marten
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Higher end havoc where absolutely shutting down gunner packs is basically top priority is where smoke shines

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Outside of that the versatility of shredders wins out imo

marsh gyro
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There's a niche thing you can do with smokes when you're going right side vet where you save a couple points and skip 60s grenade regen in the middle for 5% grenade regen on elite / special kill and that's usually enough smokes to get through a mission

fierce marten
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Oh that's interesting

split mantleBOT
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<@&1042950387478560878>

marsh gyro
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Barktide

dawn totem
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Finally got that penance rucksack for my Ogryn, finally rounding out one of his looks.

bronze gull
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farttide

lost cave
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Realizing the existence of the heavy attack skills on Ogryn has rewired my brain.

marsh gyro
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Try it with the gun special attacks!

fierce marten
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All of the gun special melees being heavy melee means you get a lot of the buffs even gun lugging

bronze gull
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no way to sacrifice blessings on weapons to add them to your collection right

fierce marten
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If you sacrifice a weapon with a blessing you unlock it early on that weapon. So sacrificing a Combat Shotgun witha tier 4 run and gun blessing means all combat shotguns marks can now be reblessed with tier 4 run and gun even if the weapon mastery doesn't have tier 4 blessings yet

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Otherwise you unlock all blessings via maxing out mastery for weapon

tough compass
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Wait, what. Did they change that after the rework release?

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Or did you have to re-sacrifice for that? Or was I dumb and never noticed?

marsh gyro
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The old method was Hadron would eat the blessings to add to your blessing sticker book, the new method is you get blessings through mastery and any fun blessings you get on the new items are just for free

fierce marten
lost cave
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The flamer feels weird and not good.

spiral badger
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the flamer is extremely good at the specific thing it is for

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it is not good at anything else and you have to basically build around having it

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either by taking gap closing to chase ranged (charge/stealth) or by running knives

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so you have an option for that fucking sniper

lost cave
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I see, I'm guessing that thing is poxwalker hoard clearing.

spiral badger
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in return you are basically never bothered by hordes ever again

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and it has infinite cleave so you can roast ragers and armor and whatever through the crowd, killing them or softening them up for your buddies to pick off

heavy geyser
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The flamer gets better at higher difficulties where more guys appear at once

spiral badger
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this results in it having a weird inverse bell curve of usefulness, it's very good when you're not good at fighting hordes in melee and want something to make that problem go away, it becomes kind of a deadweight as you improve and can mostly deal with hordes using your melee, and then it's very good again in very high level play because you simply cannot spare the time to melee your way through that horde on havoc 40

heavy geyser
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It's a bit anemic at low challenge levels where there's only a handful of dudes.

lost cave
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After seeing how much enemies with flamers fucked me up I expected it to be like that. I'm kind of disappointed.

spiral badger
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an optimized flamer is basically that for the enemies

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anything that isn't in full armor just dies

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and if you take the brittleness blessing even the armor dies pretty fast

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and, similar to enemy flames, it ignores any enemy-held obstructions

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so if you've got a bunch of bulwarks blocking your ability to stab something it'll go right past 'em

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and set fire to whatever is behind them too

tough compass
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The easiest level 5 mission I ever had was when it was like 2 flamer psykers, a flamer zealot and I think some third psyker (this was many patches ago though)

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Turns out heretics have a hard time living if the air is constantly on fire

split mantleBOT
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<@&1042950387478560878>

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tide tide

fierce marten
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And if you spec it like the others says it'd kill everything in a mixed horde that isn't an Ogyrn so you'd very likely kill several elites to essentially refund the blade you threw

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With piety and everlasting you can hold flamers for a ridiculously long time

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So at I'd say even heresy you'll kill at least 1 elite per horde just blind firing into a horde and you'd get your knife back and gets better the higher difficulty you go since you get more elites and specials in hordes

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The difference between an optimized flamer and one you pick random blessings is very big

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With the unlocked and unloaded it's like the best horde clear gun and a monster at it

bronze gull
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what are the ideal flamer blessings?

dawn totem
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I've got a real nice Zealot that rocks a a two-handed chain sword, flamer, and knives. She's a beast and I'm real happy with her current wardrobe.

drowsy vine
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Everlasting Flames/Penetrating Flame

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Pretty much forever

fierce marten
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Depends on if you're running blazing piety, everlasting flames with blazing piety.
Generally it's blaze away as it affects the DOT damage and is a significant damage boost.
2nd perk for not piety depends, penetrating flame is lets you kill humanoid armored enemies easier but a decent support option for bosses/crushers

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Some people take quickflame if they lean heavily on flamer to reduce downtime but me personally like penetrating flame better cause it kills maulers/armored ragers quicker before they can get into melee

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I think overpressure still only affects the direct flame damage and not dot which the direct damage is fairly low

bronze gull
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Gotcha

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was wondering why my overpressure roll felt so damn underwhelming

fierce marten
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They supposedly fixed it not applying to dot a while back but if you test it in psyk it doesn't really affect how quickly the dot kills

lost cave
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It seems like the recon lasgun chews through enemies just as quickly as it does ammo.

drowsy vine
lost cave
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I'm honestly kind of torn between you and the regular lasgun. I'm going down the central tree so I'm guessing regular is going to be better for that.

drowsy vine
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I mean, you've got a fair bit of leeway

lost cave
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Fair. Since I got krak grenades as a decticated "fuck armored enemies" button I might take recon for horde defense.

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I'll be honest I kind of wish veteran had an ultimate similar to Outcast Engineers from vermintide 2 except instead of a steam powered Gatling gun it's a hotshot lasgun.

fierce marten
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An odd candidate for recon lasgun is psyker due to their high crit chance and on crit talents

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Combines with infernus it kills most enemies you can hurt with little ammo and also cleave talent makes it go a lot further per shot

sonic elbow
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re: the flamer, it's really funny to me that in the tide games build variety massively opens up instead of shrinking as you go up in difficulty, at least until some modded CBT insanity

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because most effects need you to be doing things to function

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and there aren't enough things to be done on low dif

marsh gyro
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I like Blaze Away/Penetrating flame myself

grave talon
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relic blade feels good

marsh gyro
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You using the Mk X or the Mk 2? They're both neat

fierce marten
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Same with rending once flak becomes common

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Also hit mass and cleave, horde density is a helluva drug

marsh gyro
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Once I learned staggering dudes cuts their hit mass that was a world of new possibilities

split mantleBOT
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<@&1042950387478560878> we are once again asking tidetide

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(once we get laundry started, will be ~10)

marsh gyro
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I can tide in 10

fierce marten
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I am a chronic shover and I use stagger specials judiciously especially with dueling sword so I never really noticed hit mass issues aside from maulers and crushers and now I know why

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The basically instant staggers after a heavy Melee is so good

marsh gyro
# fierce marten Does it? Feel like I learn a new darktide mechanic every week

Because nothing in Darktide is ever easy to explain, here's the table from the code translated:

[stagger_types.explosion] = 50% hit mass reduction,
[stagger_types.heavy] = 50% hit mass reduction,
[stagger_types.shield_broken] = 50% hit mass reduction,
[stagger_types.wall_collision] = 50% hit mass reduction,
[stagger_types.medium] = 25% hit mass reduction,
[stagger_types.shield_heavy_block] = 25% hit mass reduction,
[stagger_types.killshot] = 10% hit mass reduction,
[stagger_types.light] = 10% hit mass reduction,
[stagger_types.light_ranged] = 10% hit mass reduction,
[stagger_types.shield_block] = 10% hit mass reduction,
[stagger_types.sticky] = 50% hit mass reduction,
[stagger_types.electrocuted] = 10% hit mass reduction,
[stagger_types.blinding] = 10% hit mass reduction,```
fierce marten
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There's different stagger types? If it like heavy is when they fall over?

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And light or medium they just stumble back a bit

marsh gyro
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The dueling sword poke is coded as an uppercut so it can do uppercut = {light, medium} stagger animations and not the heavy where they fall over yeah

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I talk about the categories and animation types a bit in my Steam Guide linked back here:
#1159883850562932826 message

lost cave
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I think the whole randomized mission thing is neat because it lets the missions have modifiers and stuff, but I really wish there was a way you would just pick what mission you want to play on what difficulty you want ala Vermintide 2.

frank igloo
lost cave
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Fair

fierce marten
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Rolling Steel kind is still that problem golden child, every time it pops up a good number of games are that

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And conversely the twins at like damnation it's not uncommon to start with bots only then have quick play players trickle in

grave talon
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i'll come after dinner

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(alos how does thge force GS work ?)

fierce marten
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Inuyasha windscar

grave talon
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first you mispelGetsuga Tenshō ut why the gauge is divided in two ?

fierce marten
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Gauge? Like the zealot relic blade or the psyker for e greatsword?

lost cave
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Is the force greatsword good cause that warpshock slash activates neurons.

lost cave
brazen fossil
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Very, very good

lost cave
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Good

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I have two more thoughts on psyker. A) the electric staff feels like a mix of single target and group damage and b) the left tree feels like it has a very fun loop of pop heads, use ability to clear perils and make space, then pop more heads.

fierce marten
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Electrostaff with crit blessing is a strong cheap single target and the shock is great cc for small groups while doing good damage

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Easy to stun lock rager groups and kill the with a few shocks

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Brain burst normally feels too slow for me but the talent tree is proc by chance is really nice for no action brain pop and middle keystone makes casting it quicker so targets aren't killed before it finishes

sonic elbow
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it's so cool that they let psyker designate targets for their team

lost cave
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Yeah. The augmented version work charges faster after you use your ability is so much fun. Add to it wildfire and perilous combustion and it can be a nice way to clear hordes surrounding big enemies too.

fierce marten
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Never gets to successfully cast

bronze gull
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is there a way to turn off that filter when you're at high corruption? i checked the settings last night but couldn't find it

sonic elbow
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mod

bronze gull
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aw dag nabbit

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in other news, what melee do y'all like to pair with the flamer? i tried a chainaxe and found myself discontent with it

lost cave
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Also. Savant best personality.

fierce marten
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Peril mod is a must for me

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To reduce the sound and vfx a lot

fierce marten
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Depending on how much you go on the flamer cause piety with everlasting can basically use flamer more than Melee if ammo drops are plentiful

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Flamer only really struggles with crushers so a Melee for crusher is good

drowsy vine
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I don't use the Duelling Swords out of principle

fierce marten
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I thought it was gonna change with new weapons

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But I guess they don't have near future plans to change it, so I'll use it while I can if I'm on a losing streak

bronze gull
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im personally avoiding duelling swords so i don't end up crutching on em if that makes sense

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cuz i reckon they'll get nerfed

lost cave
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I'm guessing Dueling Swords are very good?

marsh gyro
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Dueling Swords don't do what I want which is brittleness stacks or huge cleave so they don't bother me being good at single target

marsh gyro
drowsy vine
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Duelling Swords cleave down hordes just fine and can two-tap Crushers with only a bit of investment

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And they have infinite dodges

marsh gyro
drowsy vine
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If you're running Vet you have Krak nades and/or a bunch of ranged weapon monstrosity busting weapons

marsh gyro
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Vet specifically I'd rather have a Devil's Claw on a Krak build (for stamina and the parry)

I'm interested on what the monstrosity gun combos are supposed to be besides Vraks infantry auto because they all feel pretty slow compared to triple infiltrate kraks

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Plasma's okay on weak spot, just has to vent

drowsy vine
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Bolter and you magdump a weakspot

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Simple

marsh gyro
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Good old bolter, I do like it with shattering impact and puncture

fierce marten
fierce marten
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It doesn't clear hordes fast on its own but for Zealot and veterans they can use it well to handle hordes. It was originally a psyker weapon that was overall stronger cause it was exclusive to psyker which has low dedicated Melee support talents to be on par with other classes.

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Then they released it to veteran and zealot which have strong dedicated Melee talent support

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And that's kind of the issue is that zealot especially turns most any mediocre Melee weapon good and something like the dueling sword to extremely good and outperforms many other single target options while having few of the same weaknesses

drowsy vine
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It's not just a strong mobility stat, it's the best mobility in the game

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On par with the knife, amazing dodges with enhanced move speed

fierce marten
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I thought it was slightly slower than knife but not by much

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Ok actually same sprint speed just dodge distance and extra dodge

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But yea very strong in every category except horde clear which it is not bad at, being able to handle every threat on its own is a big boon

grave talon
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Relic Blade+Bolt Pistol feels real good

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(Still in love with Heavy Eviserator+Combat Shotgun)

fierce marten
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Bolt Pistol is good eatings after it was buffed

acoustic wharf
# lost cave It seems like the recon lasgun chews through enemies just as quickly as it does ...

I'm very late to add to this, but Onslaught on the right side of the Vet tree, just above the weapon swap keystone, gives you 2.5% Brittleness on hit, up to 16 stacks, which results in a 200% DPS increase for the Recon on average in my experience. 180s it into being able to shred carapace surprisingly well and the armor reduction also pumps up Infernus ticks if you're also running that.

fierce marten
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When I haven't played for a day or 2 my warmup games I use relic blade with cranial and Heatsink for powered mode spam and it is fun.

acoustic wharf
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Onslaught also translates very well for the non-braced autogun if your'e a fan of that

fierce marten
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Not needed if you run weapon specialist

acoustic wharf
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On a different note, how do you build a Surge staff? Every time I look at the available blessings I'm just befuddled why most of them are there and why there aren't any Surge-unique options

fierce marten
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If I take surge on a staff I use electrokinetic since it has good crit chance

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Especially with warp nexus

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Easily around 50% crit so surge procs a lot

acoustic wharf
fierce marten
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And it's strong single target with LMB headshots

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Oh I take Surge blessing and warp nexus for the reasons I stated

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You can often kill crushers with about 6 left clicks to head with high peril

acoustic wharf
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Yeah, my assumption was just go all-in on crit stuff, but even then they just feel weirdly weak? I might just be stupid, but they don't feel great to me

fierce marten
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You should be able to kill crushers with LMB spam in less the time it'd take to do an empowered brain burst with the right crit build

acoustic wharf
fierce marten
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Do you have surge blessing, warp nexus, and above 70% peril? I'll take a look at the psyker build I used

acoustic wharf
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Are you running +10% Rending above 75%?

fierce marten
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So that talent if it's the one next to empyric resolve actually does nothing as it's bugged

acoustic wharf
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And I assume you're talking about the normal left click, not the zaps

fierce marten
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Key talents for the build is perfect timing, , warp rider with carapace damage perk on staff

acoustic wharf
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Yeah I've got that

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Zaps'll do it in 3-4 clicks, but the pew pews do dick all

fierce marten
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I don't think they've changed it recently, that one I used a build I saw and not psyk testing I justed into a mission

acoustic wharf
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Like, I can pew pew spam Maulers into oblivion, but Crushers just get tickled, and I have everything you're listing

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Only things I could think to swap are to the elite damage or crit auras from my current choice of CD reduction

marsh gyro
acoustic wharf
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This is not a Wizard Eyes build, no. That's the only thing I'm missing

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Wizard Eyes was not listed earlier

marsh gyro
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I usually wind up using a force sword on crushers just because it's easier to stagger them

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Surge staff itself will do about 1k on charged hit at range and about 2x 400 on surge crit to most targets with primary so it can run the numbers up good

fierce marten
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I just tested in psyk and I must have misremembered as it's not as fast as I thought it's only faster than like 4 full charged zappeds to kill via LMB spam

acoustic wharf
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And by LMB spam we are talking about the pew pew bolts and not uncharged zaps, right? Because I think my confusion is coming from that

fierce marten
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Yea left mouise bolts

acoustic wharf
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And this is with, what, Scriers?

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Or just by itself with no ult active?

fierce marten
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I had brain burst

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Very likely the talent to brain burst on chance of hitting

acoustic wharf
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Ok, you didn't mention Kinetic Flayer earlier, that explains everything

fierce marten
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I forgot I run that with electro staff so that's my bad

marsh gyro
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I run mine with 6 warp charges which helps a bit

fierce marten
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I did run warp charges on that too

acoustic wharf
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I'll admit I'm not a fan of KF for possibly insane reasons, but you having it would explain why you're exploding Crushers with LMB spam

fierce marten
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Mostly to reduce ability CD on venting shriek

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When I run electrostaff with flames I often never feel the need to use smite or assail so I default to brain burst with auto bursting since i'd almost never use my blitz

acoustic wharf
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I mostly look at the 15 second internal CD on it and wonder why I'd ever spend a point on something I don't have any reliable control over with such a long CD

fierce marten
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15 seconds on like a 20 minute mission adds up

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To a lot of free casts you don't need to spend actions to use

acoustic wharf
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But, again, I won't claim to be an expert on its efficacy

fierce marten
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Also brainburst goes down a good tree for soulflames

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Which smite also goes down but if you don't use smite it's not being used, brain burst talent for 10% chance to proc on hit benefits you even if you rarely blitz

marsh gyro
fierce marten
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And since it's on hit it rarely procs on trash mobs that get one shot, you often have to hit tougher enemies more times so the chances of you one shotting an enemy via brainburst that would otherwise take multiple is higher than brain bursting a mob you bodyshot

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If the build uses blitzs often then I'd say use that blitz instead

acoustic wharf
lost cave
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Any advice for a bullgryn build? I want my Ogryn to be a fucking wall for my team.

fierce marten
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Found a new nickname in a public game, horus hears a who

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I need a funny nickname for my psyker and vet

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My Ogyrn is Jeen-Steel-Ur, my zealot is Kinswoman-Of-Feud which is visually distinct from a sister of combat, and my veteran Executor-Yorrick which is also legally distinct from any commissars that resemble her

sonic elbow
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either way imo the bleed on heavies is mandatory no matter what the rest of your tree looks like because you drown in trash without it

waxen patio
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Recently started playing again, greatsword psyker running scrier and disrupt destiny is so much fun

grave talon
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i like scryer

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(i like playing melee centric builds... except on the ogryn)

waxen patio
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Disrupt destiny is a lot of satisfaction for me since it just keeps highlighting "kill this next >:)" and I kill that next and get rewarded with more damage and speed and kill and kill and kill and-

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I just follow the blue silhouettes and when I run out of those I go to the next area

grave talon
grave talon
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okay stun grenade is a bit underwhelming

drowsy vine
grave talon
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It work well for its purpose but maybe the horde I use it one was too small and i didn't found enough nade cache to use it as often as i'd like

drowsy vine
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Yeah, it's not an anti horde weapon

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It's a clutch tool

grave talon
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I'm just try things out, I'll check out the knife next

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but it seems to be bit overkill with a bolt pistol since i use that one for long range head shot

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(maybe with a shotgun...)

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i forgor i can't aim the knife lol

marsh gyro
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The big win with knives is being able to headshot gunners when caught with a melee

marsh gyro
waxen patio
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Just running 3x gunner resistance on curios, I will not be stopped by a mere 7000 bullets

marsh gyro
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I should try that sometime, I usually do 2 toughness regen 1 stamina regen

waxen patio
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  • 2x Toughness (+16/17%) / 1x Stamina (+3)
    all have
  • 4% ability regen
  • 5% toughness
  • 20% gunner damage resist
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for psyker stuff. sometimes 3x toughness instead of the stamina

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veteran definitely gets 3x toughness-maxing curios because having > 200 toughness is rad

marsh gyro
waxen patio
#

Yeah, just a beefstick. I used to run plasma gun too so just deleting specials/elites

fierce marten
#

Veteran I've learn is great with right side and out for blood over center for first nodes

#

The loss of TDR is less noticeable when out for blood let's you get like 200 toughness off of a single shredder

#

But is just any close kill so if you're out of nades and shout is on CD and there's no specialists in sight a few plasma shots get you back like a quarter toughness so basically strong toughness every second you're killing

fierce marten
#

Also psyker is a class I don't play often, what makes scryer good for Melee? I'm been wanting to play with force greatsword more and I've just been running a soulflames heavy build with venting shriek and warp charges with souldrinker

marsh gyro
#

Comboing crit speed boost up top with Scrier's and Disrupt Destiny is what I call "Psyonik the Hedgehog"

fierce marten
#

Another one is disrupt destiny, I'm not sure what other talents to pair gaze and destiny with

grave talon
#

(Time to try veteran for the first time any tips ?)

marsh gyro
fierce marten
#

Veteran gets a fun cover fire mechanic

tough compass
#

Scryers gaze melee psyker is so fun even if my chance of death increases dramatically over a more safe bubble or flame build

waxen patio
#

Scrier's Gaze + Force Greatsword is a load of fun because you press F and instantly turn into a melee blender with laods of speed and crit chance and damage and finesse, while Disrupt Destiny is constantly feeding you highlighted targets to kill for stacking precision bonus for more damage, crit damage, and weakspot daamge.

#

Then if you're careful (or take Warp Unbound) when you hit 100% peril and your Scrier's Gaze turns off, you use the sword's alt-attack and cleave whatever is left of the mob at the waist with a final huge attack

marsh gyro
#

The swooshy wave is so powerful in its correct ranges

fierce marten
#

I died often when I just copied a gaze build so I was wondering if it was like Melee glassier cannon psyker and a skill issue ok my part. I'm used to Zealot and the many ways they can just avoid dying

waxen patio
#

It's definitely not some kinda murder-tank like how zealot can be, but you're still getting lots of good bonuses from psyker peril and the greatsword is just really fun to use (I prefer mk6)

fierce marten
#

Sadge i'm too zealot pilled to play smart

marsh gyro
#

Yeah Psyker having to kill for toughness regen can be rough

fierce marten
#

The bane of tide games, the moment you can't kill you die. Specialists out there ending matches

marsh gyro
#

Mutants springing forth from behind a poxburster, for eternity

fierce marten
#

Or trying to get through a doorway to progress and there is a surprise bulwark behind the corner with a trapper behind it, but you already press dodged on hearing the net but didn't see the 2nd trapper

#

Or fan favorite, crusher pack camping elevator exit with poxbursters hiding nearby

tough compass
#

The worst part of melee/gunker is not making as much peril to trigger all the peril based toughness regen talents lol

fierce marten
#

I thought that was what gazer and the one melee talent that reduces peril on melee weakspot kill was for, you combine it with toughness on quelled peril and pace your killings

tough compass
#

You can't stay in gaze forever. But I'm sure it helps a lot

#

(still way easier with a staff)

fierce marten
#

That was an issue I had with gaze builds, the like 15 seconds i'm not gazing i'm tissue paper

tough compass
#

Most of the problem is how I'm used to playing psyker granted. So I panic when I don't have an easy way to increase my toughness lol

lost cave
#

Does smash 'em and the best defense stack?

marsh gyro
grave talon
#

is the helbore lasgun good for elit killing ?

marsh gyro
#

Yeah it sure is, both for stabbing and shooting

grave talon
#

good

lost cave
#

Got it.

acoustic wharf
#

I generally take both for the sheer convenience it provides since Ogryn Melee builds are practically nothing but heavy spam

lost cave
#

Fair. I am leaning slightly more shooty for my Bullgryn tho, the shield is nice for tanking but the included maul is a bit underwhelming compared to the standalone one.

marsh gyro
#

Bullgryn goes great with a Can Opener Ripper or a Rumbler, very versatile

fierce marten
#

I assume it's a trade off for shield being able to tank anything like a daemonhost

#

Convinence extends to times you use a ranged weapons too as the specials on almost every oygrn ranged weapon is a heavy Melee and being to benefit from a single heavy Melee hit is very nice

drowsy vine
#

Barely at all

#

You do Heavy 1 -> Block Cancel -> Heavy 1 until the end of days and it's monstrously effective

frank igloo
#

i mean i just heavy heavy heavy heavy all day

#

with shield

drowsy vine
#

heavy 1 has better stagger and damage properties but less cleave

#

direct heavy spam is better into moebian hordes because you need heavy 2's extra cleave to get through their additional mass

#

but heavy 1 spam has better TTK in all other situations

frank igloo
#

idc about ttk as long as theyre on their ass theyre not hurting the team

drowsy vine
#

i prefer to be optimal as i can, so

fierce marten
#

I never thought about it but does hit mass affect the number of enemies you can stagger? Heavy staggered enemies have lowered hit mass but would still count towards hit mass for damage.

#

If it did then having a bunch of enemies on the ground alive would reduce the number of enemies you can stagger with the next attack in terms of preventing damage so dead would seem better as dead means 0 hit mass to worry about

marsh gyro
#

Heavy 1 on the shield has 12.5 base cleave which is good for 9 poxwalkers while heavy 2 has infinite cleave, heavy 1 does over double the damage to the first 3 targets than heavy 2 but past 3 targets they do the same to the 4th and heavy 2 does 75% to targets 5+

#

Funny enough the moebian guys have the same base hit mass as poxwalkers they just benefit 25% from the flak bits

fierce marten
#

I see that's good to know, infinite cleave on heavy 2 seems wild

sonic elbow
#

vermintide had very funny builds in the form of blunderbuss stock bashes that had the exact same profile as shield heavies but came out faster

#

never tried that in darktide

#

I think all non ogryn guns consume stamina on bashes

grave talon
#

should i go for assail or smite for boltpistol/greatsword scryer psyker ?

waxen patio
#

Smite since it gives you a crowd-control tool you otherwise don't have coverage for. If you need to blow something up at range you have the pistol and if you need to mulch a crowd you have scryer greatsword

#

sometimes you just need to tell the whole room to chill for a sec

#

Also smite can easily get you a ton of peril if you need the talent effects and don't have gaze

tender kernel
#

hello erm, I just bought darktide

#

just heard that the game is finally functional with all the necessary bits and it's on discount sooooo, figure I should try it out

#

I'm gonna go with at first zealot, because since this game has a good melee mechanic in a FPS game, I might as well go for the class that will use it the most

#

if I go with veteran I'm just gonna be playing like every other FPS

waxen patio
#

You'd think so, but melee is a very significant factor on all classes.

tender kernel
#

yeah I have heard about that

waxen patio
#

Depending how you're set up with talents, melee is the compliment to whatever your ranged weapon is. In some cases you'll be using your ranged weapon a lot, other times your melee weapon is being used nigh constantly to herd crowds. Inversely your melee might be a single-target armor penetrator.

#

All four classes are good though. Be sure to try them all.

tender kernel
#

okay!

#

think I might try Psyker after Zealot

waxen patio
#

I've been having a ton of fun with force greatsword psyker, running around just cutting things in half.

tender kernel
#

that's my idea, just going around like a crazy wizard with a sword

#

but for now, just gonna be a normal crazy people with a sword

drowsy vine
#

There are Veteran builds where you can mainline ranged, but they're using very specific weapons and setups

#

hordes are just too numerous in number and frequency to clear out with 95% of ranged options without burning huge swathes of ammo, especially at 4 and up

tender kernel
#

hmm okay

drowsy vine
#

There's absolutely ranged weapons that can scythe through hordes, like the Braced/Infantry Autoguns, Recon Lasguns, especially the Zealot Flamer, and the Ogryn TL Stubbers

split mantleBOT
#

I absolutely will just charge in with a shovel as a vet and start chopping.

tender kernel
#

here we go, my zealot, an absolutely tiny lady who got arrested for trying to organize a protest for more food and water in her work hub

sonic elbow
#

related, giving starter advice is pretty tough because honestly the classes have much more defined weaknesses than in vermin

marsh gyro
#

For a while Veteran can blast through hordes with grenades and a little bit of melee though at the highest difficulties there's just more dudes than grenades

sonic elbow
#

so it's a very pick your poison situation

marsh gyro
#

Zealot's big deal as a starter is that the charge gives them a bigger next melee hit that busts armor good and can be aimed by holding the ability button so you can cover huge ground and bust a big dude

sonic elbow
#

(at low level) veteran is asthmatic, zealot dies to a sneeze, psyker is just kinda there and ogryn isn't there, he's still fighting 3 trash mobs several rooms behind

tender kernel
#

sighs

#

okay so, it looks like my computer is only just able to handle the game, but it's still taking quite a bit to run it

#

freaking armored core 6 didn't even run my computer this hot

#

I think I will refund it and get something else

marsh gyro
#

Unfortunate - it is pretty intense on the requirements

tender kernel
#

maybe I will check it out again when i get a newer computer in a few years

sonic elbow
#

I was able to get vermintide running smoothly on my previous PC that coughed and begged for release with just in-game settings

#

instead using launch commands, console and nvidia control panel

#

and it didn't look particularly worse than lowest vanilla

tender kernel
#

running smoothly isn't the problem, but it's running my computer hot

#

for all of 30 minutes, it does feel like a pretty fun horde shooter, but it's just too much

grave talon
marsh gyro
#

Yeah while I advertise this game as having RTX flamethrowers, the optimal situation is the computer tower is not the flamethrower

frank igloo
#

also yeah vet is still gonna spend at least 50% of the time in melee save for certain specific builds

#

and theres even a section of the tree dedicated to melee vet where you melee most of the time and pull your ranged weapon out to blap someone to buff your melee

tender kernel
#

yup, I did pick the judge

frank igloo
#

honestly i like all the voice lines at this point, they all have their charm points and its fun hearing them play off each other

drowsy tusk
#

<@&1042950387478560878> tide tide!!

split mantleBOT
#

missing tide,,,,,, 😭

#

if all ny'all'll still be here in 4 hours give us a ping

fierce marten
#

But yea even veteran being the "ranged" class you're likely spending more time using melee and it's like 50/50 split on ranged and melee, often melee the trash and ranged anything that needs to be killed and isn't in stabbing range. Zealot just swings the other way with you can basically play 95% melee and only pull out a ranged attack for specialists you can't immediately bonk

#

Psyker probably is a class you could go mostly non melee as it's easy to bulid around warp stuff and not care about ammo at all

heavy geyser
#

go twin linked stubber gungryn and take all the ammo for yourself

marsh gyro
#

I downloaded the scoreboard mod just to verify I was shooting 4,000 to 6,000 rounds each match as stubber ogryn

drowsy tusk
split mantleBOT
fierce marten
grave talon
#

Or a knife zealot

#

(That’s why i play melee centric zealot with mollys)

fierce marten
#

The hard part about knife zealot is picking up ammo crates despite having full ammo cause you need blades to yeet

#

I promise I can put them to use even if it looks like i'm wasting ammo boxes

drowsy tusk
#

run high rof inf autogun to always need ammo and knife

fierce marten
#

Zealot needs a melee weapon that uses ammo to become the ultimate ammo hog

#

I am a walking auric no ammo modifier

drowsy tusk
#

hammer explosive pump action shotgun kaboom mallet

fierce marten
#

Zealots would very much tape a bolter pistol to their knuckles

waxen patio
#

Plasma veteran can do a whole lot of gunning just by virtue of "Regen ammo when killing specials, also you one-tap most specials" and you just run around critting anything that can be pinged

#

Be a squad leader support with voice of command and the target-mark talent to debuff monstrosities with immediate damage vulnerabilities

marsh gyro
#

What's kind of interesting is Havoc has invisible modifiers as you go up to 40 that kill your ammo pickups by up to -85% (including from boxes) so there's a lot of stabbing to be done at high havoc

fierce marten
#

Fatshark and hidden mechanics, name a better duo.

#

You could tell me the game at havoc 30+ runs a background check and I'd be like not surprised so what's the best credit score for havoc.

split mantleBOT
#

<@&1042950387478560878> darp tark

marsh gyro
#

@twilit cradle I'll be free in 30 minutes to barktide if y'all are still going

split mantleBOT
lost cave
#

They nailed the bolt pistol. It feels like you're firing a .75 caliber rocket propelled explosive round into a heretic, with all the kickback that that should have.

fierce marten
#

The bolt pistol is strong but it feels very light to me it draws quick like stub revolver and shoots quick and resets recoil fairly fast for something that does good damage. Spearhead to me feels like a bolter as it has giga recoil and body shots will knock over almost every enemy on hit and often stagger small ones nearby

#

Going full auto on spearhead feels like you're trying to wrangle a bull to point at an enemy

marsh gyro
#

Run 'n' Gun on a Bolt Pistol is the wildest thing

frank igloo
#

Its good

#

Lethal proximity is basically mandatory for bolt pistol

#

Its very powerful

marsh gyro
#

I like Puncture on both bolter and pistol

fierce marten
#

Lethal proximity is pretty great against gunner packs

#

Or most enemies cause they'll always be surrounded by stagger able horde mobs

#

I like puncture for monsters I don't want to really melee

lost cave
#

Power sword or Chain on vet?

frank igloo
#

both are good

#

chainsword benefits more from weapon specialist

drowsy vine
#

Actually, power sword gets a lot more mileage imo

#

Weapon Specialist saves its completely awful dodges

fierce marten
#

Power sword is strong with weapon specialist since it's not a weapon you want to swing unpowered often but I find it annoying to charge it often every 3 swings if it's like a dense mixed horde

#

Chainsword I guess also has similar issues

shrewd kite
#

i find the chain weapons work since their charged mode is generally for 'fuck this guy in particular'

#

whereas the uncharged swings are adaptable enough

fierce marten
#

I didnt use chainsword a lot but heavy evis does decent enough against most flak with heavy uncharged even if it's gets stopped it can be one shot. Maulers and crushers need the Rev and often just the one heavy swing depending on build

#

So at least for heavy evis you don't need to Rev often

waxen patio
#

In my use of the chainsword I only ever did special rev to mulch crushers/ogryns and bosses, otherwise it just works fine as-is

fierce marten
#

Ok so chainsword is also as good, i never figured out powersword once i maxxed mastery i just left it

#

The relic blade is probably how it should be but that came after powrd sword

lost cave
#

I prefer my vet melee as an "oh shit no time to aim" button and chain sounds better for that.

tender kernel
#

what's the difference between relic blade and power sword exactly, since they are both some kind of forcefield blades?

#

in terms of actual description and gameplay

grave talon
#

why Martydom zealot is so fun ?

lost cave
tender kernel
#

ah, size difference

grave talon
#

i Martydom too clos to sanguinious

marsh gyro
marsh gyro
split mantleBOT
#

<@&1042950387478560878> new tidesmas?

drowsy tusk
#

Yea

brazen fossil
#

I just started a maelstrom

#

not a single teammate was over level 20

#

-_-

dawn totem
#

Oh so it went well? 👍

dawn totem
#

<@&1042950387478560878>
Tide and time again?

drowsy vine
#

the pickaxe really do be the best feeling ogryn melee huh

#

karsolas just sweeps in particular

marsh gyro
#

Yeah Branx has a little delay between swings even when you're alternating to get the constant sweeps while Karsolas is fast as heck

I do like the hybrid moveset on Borovian though it's easy to get the wrong one out at a crucial time

dawn totem
#

Is anyone else so persnickety about their operative cosmetics they'll cycle through backpacks and tops so they won't totally clip through one another?

drowsy vine
#

Yeah, the Karsolas just has the speed advantage and the push attack/special into heavy overhead isn't that much slower at killing heavier units than the branx

#

Might even be faster if the branx can't abuse its enormous cleave to batch clear stacked units

dawn totem
#

I just changed my psykers hair because it cut into one of her helmets.

drowsy vine
dawn totem
#

I switched around some of my Vet's backpacks because of clipping.

sonic elbow
#

I'm trying to assemble a vet with the most flasks possible

dawn totem
#

I'm wondering if I can theme all my Vet builds around their bionic leg.

#

I'm happier with my Ogryn's look. New face and some bushy sideburns.

marsh gyro
dawn totem
#

I've got some swank new backpacks for my Ogryn and right now I'm trying to make sure they're not clipping through his belt pockets too bad.

bronze gull
#

got my first weapon mastery skin

heavy geyser
#

nice

sonic elbow
#

trying to figure out a good key for jump

#

I used shift in vermintide

#

shared jump/dodge keeps kicking my ass

frank igloo
fierce marten
#

Jetpack?

#

My keyboard binding used to be dodge on space, crouch on ctrl, jump on alt cause I found myself dodging a lot more than jumping/vaulting

dry tangle
#

I am beginning to think I have something that attracts veteran shots directly into my body

fierce marten
#

Are you an ogyrn

dry tangle
#

I am a psyker with big sord

fierce marten
#

If you use brain burst you got the best enemy highlighter in the game, works better than veterans middle keystone

dry tangle
#

I have the uh, the funny knife rocks

fierce marten
#

I do love assail with empowered psionica

#

I just like all of them with empowered psionics

waxen patio
#

Assail is alright for sure. A comfy tool for just spamming out into a crowd, but also the aimed throws can be surprisingly effective at long ranges.

dry tangle
#

I mostly use it for the aimed throw because I uh-

  • Sword
  • Machine Pistol
fierce marten
#

I like empowered can you can just spam heavy throws constantly the entire mission without really using a ranged weapon ever

#

And the cleave talent with peril affects it too

#

So you can hit a silly number of enemies with it, a fun build for just point and click while holding right mouse button

marsh gyro
dry tangle
#

This man is your FRIEND. He fights UNDER DURESS.

fierce marten
#

Always dodge is pretty key to have on

#

What a good fit

#

I find it a shame some of the best cosmetics just completely hide the characters face

#

Or at least the hair

dry tangle
#

Good news, he has no hair

fierce marten
#

Face I can deal with not seeing since darktide face for me but hair I want to keep

sonic elbow
#

this is on shock maul

#

a melee weapon

#

did they ctrl+v the ranged blessing or does it actually do that

waxen patio
#

The second part wouldn't do anything.

sonic elbow
#

there are some blessings that apply even when holstered

fierce marten
#

Like Lethal Proximity applies to grenades

#

Or uncanny applies to blades

#

Descriptions are wack

marsh gyro
heavy geyser
#

I wonder if it applies to blades of faith

fierce marten
#

Do blades really stagger, they kind of just kill most things if it hits the head

marsh gyro
# heavy geyser I wonder if it applies to blades of faith

You'd probably needthe 30% impact node in middle to interrupt a rager, base knife impact is 5 and ragers need 5 stagger after reduction to get light staggered by an normal attack and the knives do killshot stagger, not melee stagger, so ragers need 10 and I think they get hit with additional ranged attack stagger reduction

fierce marten
#

Crushers are one of the enemies I think about that take multiple blades to stagger, everything less just like dies

marsh gyro
#

Oh yeah that's a real possibility too, a crit knife to the head kills a rager dead

sonic elbow
#

most on-hit blessings apply to blades of faith in the sense that if you threw them while holding a gun, it'll be back in your hands by the time of impact

marsh gyro
#

Yeah turns out knives count as ranged attacks and benefit from the 25% ranged damage if you're close node to the point where they'll 1HKO a rager dead on weak spot hit up to 15m

marsh gyro
heavy geyser
#

blades inherit puncture bleed DoT

#

they also inherit run & gun

fierce marten
#

Infinte cleavon knives?

marsh gyro
# fierce marten Infinte cleavon knives?

Yeah the knife has to crit which doesn't happen much normally but if you have Scattershot on the shotgun at 5 stacks the knife seems to inherit that 60% crit boost which means big things comboed with Man-Stopper

fierce marten
#

Oh crit on knife i see

marsh gyro
#

Goodness gracious, with 25% Fury, 5% zealot base crit, 60% scattershot 5 stacks, that's 90% crit rate on the knives, this is unfair

fierce marten
#

Thats how i feel about zealot as a main

#

Getting like easy 60% crit on anyhing with fury and scourge is just silly strong

#

Your on crit abilities are basically always on

#

Relic blade eats good with piety

waxen patio
#

Just did an auric lights-out, had to use the force greatsword like a sonar device for the team since none of them brought flashlights

lost cave
#

The bolter is perfect. It's the mix of punchy, accurage, and crowd control I've been wanting.

sonic elbow
#

trying to pick a horde mulcher melee for veteran

marsh gyro
sonic elbow
#

I have devil's claw full mastery so perchance

#

wrath and rampage sounds good

#

do chainswords still have that funny issue where if you hit elites while your cleave buff is active you won't saw them

marsh gyro
#

I think they fixed that yeah

fierce marten
#

One thing people underestimate with devil's law is how much damage the parry does

#

You can safely tank bosses that won't grapple which isn't uncommon but being able to tank a daemonhost will dealing it good damage is unique

marsh gyro
fierce marten
#

There's nothing funnier than parrying a crusher overhead to kill them

#

I can tell my teammates do not expect the devil's claw causeif there's a shout veteran or chorus zealot they just ability up so I don't get 1 shot standing still to the very obivious crusher overhead but later in the mission they see me one shot ragers in melee without swinging my sword and take crusher overheads without damage.

#

Then they're like, youre fine

#

If it odd one to get used to cause oyu have to be reactive and wait for an enemy to attack and not to heavy swing while waiting for a parry window

marsh gyro
#

My melee Vet pretty much Claws full time for that reason yeah

fierce marten
#

If i'm not running force swords with deflector I take it on psyker as a defensive tool

sonic elbow
#

the parry's one issue is hyperdense mixed hordes

fierce marten
#

Sometimes you're in a bad place where you're probably gonna be hit trying to smite

sonic elbow
#

random ass poxwalker activating your parry just as a crusher cha cha slides through them with an overhead

fierce marten
#

On veteran at least that's a situation for grenades

sonic elbow
#

there's very little you can do about them fusing together other than recognize this is not a good time to parry

fierce marten
#

Woe be upon you (500 shredder grenades)

marsh gyro
#

I want to run a Veteran crew sometime where everybody maxes out shredders, that's about 40 shredders each in a 30 minute match and 160 total

sonic elbow
#

now with ammo crate and random refills...

fierce marten
#

That's me with demolition team

#

At higher diff it procs a lot

#

And the times you need it most with hyper dense hordes you can probably yeet one in and get it back

marsh gyro
#

Yeah like a random threat 5 has about 200 specials/Elites so that's about 10 free nades

fierce marten
#

I've learned to love shredders on vet

marsh gyro
#

20% chance of double nade gets us past 200 shredders

sonic elbow
#

add the lethal proximity bug

fierce marten
#

And Out for Blood makes shredders regain dumb amounts of toughness

#

Easily 200 toughness throwing into just a regular damnation horde

sonic elbow
#

for peak meme put run n gun on the bolt and sprint as the grenade goes off

fierce marten
#

And procs on bleed ticks so you have slightly delayed strong toughness replenishment

marsh gyro
#

Trip Report of turbo super buffed knives: they rule and also they're gone in like 3 seconds and so it's not a huge deal in practical play because it's tough to line all the buffs up at the right time

sonic elbow
#

rah

#

went into a dif1 game to get the no health damage penance and right at the very end a teammate shot a burster in my face

marsh gyro
#

This is a very 40k fate

sonic elbow
#

I hope the mastery skin for the heavier laspistol changes the red dot

#

hmm yes pale gentle yellow

#

perfect reticule

#

that's the color of half the enemies and environments in the game you asshats

#

also the build I'm running rn is wonderful because I just waltz into rooms filled entirely with ranged enemies like an action hero

marsh gyro
#

Is it Ghost+Between the Eyes because that combo rules

sonic elbow
#

I don't really feel the need for suppression immunity but maybe it gets more severe in auric and above

marsh gyro
#

I like it because suppression'll jiggle the hipfire reticle around and I do a lot of hipfire and if you're good you can work around it yeah

sonic elbow
#

the build is this atm

#

the toughness DR is nice whenever I'm slow with reapplying ghost but could be exchanged for a lot more damage

#

but I don't feel that strapped for damage

marsh gyro
#

Yeah laspistol struggles a little vs maniac, carapace, and infested and shredders and melee blast both

sonic elbow
#

I'm still debating the second blessing, trying infernus now

#

but I think it's a lot less impactful on the MKX

marsh gyro
#

Yeah it's more of a light heavy laspistol thing with Dumdum

sonic elbow
#

I was running desperado before

#

but tbh that's mostly up vs shooters and shooters already Explode when I hit them with non-crits

marsh gyro
# sonic elbow the build is this atm

I do a variant of this that grabs the middle tree rending since the brittleness on hit is tough to do with semi auto guns since it doesn't apply til the second hit, good tree overall

sonic elbow
#

maybe concentrated fire for big guys? I'll give that a go

marsh gyro
#

Yeah it's good when beating on a monstrosity with a melee or sustained fire because it's brittleness on builds that don't usually get it

#

If anything takes 5 shots or more to kill then the team comes out ahead

sonic elbow
#

my other up to date vet build is weapon specialist with double barrel and I love that so much

#

welcome back, bounty hunter vermintide

sonic elbow
#

hiding behind an ogryn shield vs a horde of gunners

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ogryn DCs

#

😔

fierce marten
#

There is a mod for custom gun attachments so you can basically put any sight on any gun

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Cause some are clearly better than others

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And I believe it let's you change the color of the holographic too

#

Also does scopes and other qol stuff like crouch animation that moves gun to the side so you can see more while crouched

sonic elbow
#

is that vanilla compatible?

frank igloo
#

vanilla? its only client side

marsh gyro
#

It's more of a Rocky Road than a vanilla

sonic elbow
#

yeah but I dunno how the anticheat looks at mods this time around

marsh gyro
#

The mod doesn't have a problem with anticheat, it occasionally crashed a bit after updates but it's pretty well kept

#

I don't bother with mods any more though, I got tired of toggling them every update

frank igloo
lost cave
sonic elbow
#

I swapped some things on my laspistol and now my game crashes every time I try to re-enter the modded customization

#

so I'm stuck with that configuration until I figure out where it's stored on my PC so I can edit it in notepad or smth

#

😔

marsh gyro
#

Oh nooo, that's tough

sonic elbow
#

could've been worse, at least I didn't get stuck with the giant scope

drowsy tusk
fierce marten
#

Fatshark anticheat doesn't care about client side mods

#

They've made a statement client side mods that aren't cheating are fine, which is kind of vague but they're fine with spidey sense that gives you a color coded visual indicator for audio cues of enemies like a pox hound jumping

#

I'm guessing what they mean if like you managed an infinite aquilla or plasteel mod

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Or 1 shot god mod ones in pub matches

#

The most popular Nexus mods have been on for a while with 0 reports of bans

#

I use them extensively and it's quick and easy and often the mod loader discord has day 1 versions for patches. I'm not like hounding the hour of a patch release and I usually play like 5 hours after a patch and the mod loader creators discord has something out

sonic elbow
#

I had a spare gun with slightly preferable stats even

#

oh hell yeah

split mantleBOT
#

<@&1042950387478560878> darkdark

west mantle
#

It's funny that I always know when 17 is asking to play cause I get the double ping

#

Sadly, I am headed to work, but I would love to catch you sometime

split mantleBOT
#

😭

drowsy tusk
#

I sleepin I sleepologize

shrewd kite
#

i gotta say i love the levels of Job Satisfaction visible in the concept art for the rejects

sonic elbow
#

I'm redoing all my trees now that I understand the perks more and lmao at how much coherency toughness nodes there are when that only occurs when you aren't fighting

brazen fossil
#

I DID IT

#

AAAAAAAAAAAAAAAAAAAAAAAAAAA

#

I HAVE ON OVERWATCH

marsh gyro
#

It's an incredible rush to earn it, congratulations

brazen fossil
#

I did it completely by accident 😄

marsh gyro
brazen fossil
marsh gyro
#

What weapons were you using?

brazen fossil
#

Bolt pistol, dueling sword

#

tho most of the game I just used the bolt pistol

marsh gyro
#

Now, on to the "no damage in a mission" penance

sonic elbow
#

leveling my zealot now

#

eviscerator my beloved

#

what's the vibe check on crusher, btw

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I'm staying away from it for now because it feels like a weapon that needs a good talent tree to kill

spiral badger
#

key blessinng is Skullcrusher

#

if you have that it Just Works

tough compass
#

Did they nerf it at some point? I remember it being very good and hilarious when it came out

twin wasp
#

<@&1042950387478560878> videojames?

drowsy tusk
#

Sure

marsh gyro
#

Skullcrusher and Trauma are the winners for Crusher if you don't need brittleness stacks because Trauma extends stagger time

tough compass
sonic elbow
#

what difficulty do yall tend to play on

twin wasp
tough compass
#

When I played more, generally 5 and sometimes Aurics (I had max level characters and I haven't played since the Havoc update came out)

marsh gyro
#

Quickplay 5 is a jolly time for getting resources, with the occasional Auric or Havoc to keep things spicy

#

It took a while to get good at 5s, though, since I did quickplay 3 forever and worked through 4s

sonic elbow
#

doing 3s to level zealot is giving me scurvy

#

my teams keep running away and dying

tough compass
#

Oh man, going can to low level missions is so weird

sonic elbow
#

I'm the zealot, I should be the one doing that

tough compass
#

I'm like "where are all the enemies" lol

marsh gyro
tough compass
#

If you can group with people (and even if you can't tbh), you can probably push how early you do higher difficulties when leveling characters after the first

sonic elbow
#

last match I had a situation where all 3 of my teammates went down in sequence at extreme corners of the current area and all died moments before I could pick them up

tough compass
#

That sucks

sonic elbow
#

I rescued them at the cost of some heart muscle damage and we won

#

they said gg

#

yeah

marsh gyro
#

Peak 40k

tough compass
#

Eh, though frustrating, if you win after that I think it's best to focus on how awesome you are over how bad they are

#

(if you don't win, I'd also try to do that but it's harder lol)

marsh gyro
#

Yeah Darktide is a personal improvement thing and it's not worth brain energy to malign teammates win or lose

waxen patio
#

I made it to 9/15 of the "missions without being downed" before getting nabbed by a trapper and my team just sucking on their thumbs while a mob pummeled me to dust.

sonic elbow
#

oh no I'm saying they better be saying gg after that

tough compass
#

Oh lmao

#

I try to positively comment about people's efforts when they clutch a game after everyone else dies. It's really hard

sonic elbow
#

in a 5 game everyone but our psyker died in the area with the elevators and batteries puzzle

#

psyker finished off the boss and fought through every gunner on the planet in something that looked more like a trepang montage than darktide gameplay

#

rescued us, said "I'm still shaking" and played in a visibly clouded way for the rest of the match

#

the game that trains your adrenal gland

tough compass
#

Amazing

twin wasp
fierce marten
#

Playing Stealth Zealot is not good for your heart cause of the number of times you'll be the person clutching

#

Very good at staying alive but like any other class if you're the last one up a small mistake will end you

#

And zealot has like many talents that lend it to be working alone so it's like pretty all on your game sense whether or not it happens

#

Chorus zealot is very chill assuming your teammates aren't actively trying to get themselves kill you make everyone so stupidly tanky and just have a good time making sure clutch situations never happen in the first place

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Until you get trapper followed by 3 pox busters instantly killing you

brazen fossil
#

Honestly I'm clutching on shield ogryn the most

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Because the only thing that screws over a shield ogryn build is trappers

fierce marten
#

Psyker seems like the most difficult to clutch

brazen fossil
#

Depends on the build tbh

#

The shards can clean a whole room in seconds

sonic elbow
#

I... huh?

#

why is this a 10 aq and golden pants penance when that's the entire point of the talent??

spiral badger
#

because it used to be 100%

#

when the talent was different

#

and it was actually kind of a challenge

sonic elbow
#

holy shit

#

the thunder hammer feedback

#

shadow realm

mortal crystal
#

Wait until you use it on a boss

#

Health bar? No health bar

fierce marten
#

Yea thunder hammer has it great during beasts of nurgle

#

So many one shots

#

Basically build that turned off the event

fierce marten
#

Which psyker is squishy

#

The tankiest psyker build isn't as tank as just generalist builds on other classes

sonic elbow
#

zealot has no talents to make loading special ammo in the shotgun not suck, sad

#

the one present ain't it

#

thought brought to you: my fiddlings with playing slug shotgun vet as a poor man's bolt action rifle

heavy geyser
#

Sainted Gunslinger is weird

#

on some guns, anything with a magazine and also the yeehaw revolver, it stays active until the whole magazine is reloaded

#

On shotguns and the zarona revolver, where they reload one at a time, you lose the buff the moment you interrupt your first reload

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which is kind of inconsistent considering all the other reloads it does persist on are staggered as well

marsh gyro
#

Luckily the slug shotgun is enough of a DMR to blast anything smaller than a gunner elite with the buck shot laser accurate so you only need the slug when you're taking on the big big targets

sonic elbow
#

it's also funny how badly shotguns suck at low level

#

I imagine due to their multihit nature they had to be very careful with their damage bands so it's salt rounds until you get enough power on em

drowsy tusk
sonic elbow
#

look, when I meatshot a mob enemy, I expect him to die

#

they become great later on but the growing pains are one of a kind

fierce marten
#

Something that works well with shotguns is cleave

#

Makes it cut through a few more easily with say like double barrel on veteran to shoot a pox burster you can hear hidden behind mobs

sonic elbow
#

oh, double barrel slaps out of the box

#

it's the combat shotguns that made me depressed every time I started a new class

fierce marten
#

Yea the cleave on crit blessing actually does quite a bit on double barrel

heavy geyser
#

accatran combat shotgun rules

waxen patio
#

Donking enemies with the slug special round is very amusing to me. I prefer the incendiary model since mine's set up to burn down bosses though.

marsh gyro
#

RIP the release version's literally go through walls infinite cleave on the fire breath rounds

waxen patio
#

Finally done mastering all psyker weapons, finished off with crit surge voidstrike staff and just left clicking the shit out of everything in sight

sonic elbow
#

I wonder if there's a doc like the blessings guide out there somewhere that lists weapon specific secret stats

#

shotgun ADS shot pattern tightening, bolt pistol getting +5% crit chance in ADS after first shot, braced autoguns having more suppression when bracing,

marsh gyro
#

You got sources on the second two? Source code for the shotguns has the different shotgun shell templates in scripts/settings/equipment/weapon_templates/shotguns/settings_templates/shotgun_shotshell_templates.lua and I'm not seeing the damage profiles for the bolt pistol having any crit buffs or the braced autos using a different damage profile hip vs zoom

#

I do talk about the shotguns a little in my Steam Guide since the ADS on Zarona and Agripinaa actually makes them lose cleave compared to the hip fire (which is why Man-Stopper is real nice)
https://steamcommunity.com/sharedfiles/filedetails/?id=3350231553

Darktide guns and melee weapons go through dudes good and there's a science to it involving cleave stats and hit mass. This guide aggregates community knowledge and the source code in a centralized p

sonic elbow
#

the crit chance mod was showing the increase on the bolt pistol with no talents or blessings activating but I could've missed something

marsh gyro
#

That's pretty neat, I like grabbing me extra crit where I can

fierce marten
#

I assume it's this mod, apparently it says the game has faulty crit chance calculation on first shots with certain weapon where it only updates to the correct chance after the first shot.

bronze gull
#

oughhhh

#

im at uni away from my beefy pc i miss my relic blade

fierce marten
#

Don't know if I'm missing out on better blessings but for fun I run cranial and head sink on relic blade to spam the power mode and both are basically always active

spiral badger
#

relic blade is pretty much set out of the box

#

all the blessings are kinda Bonus Plus

sonic elbow
#

critical infinite cleave blades of faith, oh how I love you

sonic elbow
#

I think I'm missing something regarding the draw of the incendiary shotgun

fierce marten
#

I forget, carapace and bulwark shield stops any cleave in general right?

sonic elbow
#

ye

#

I think rumbler/kickback stock slaps might be an exception with that one blessing?

#

but I don't rember

spiral badger
#

flamers go right through it

drowsy tusk
#

I do t think carapace stops all cleave but it has a much higher modifier than other stuff making it deffo harder to cleave

waxen patio
sonic elbow
#

makes sense

#

also I think I'm gonna become crusherpilled

waxen patio
#

Otherwise you just use its fat monster normal shots to quote "nae nae on ragers, gunners, and snipers from across the room" end quote

sonic elbow
#

sweeping hammers were a double edged sword in vermintide because they had a tendency to ragdoll still living enemies behind the backs of your team

#

but it doesn't feel as bad here and also they're not living for much longer

spiral badger
#

i instinctively "edgeclear" to this day lol

#

when I'm using a big sweeping weapon I turn left and right to finish off anybody knocked sideways

#

you ain't poking me in the ass today, slaverat!

waxen patio
#

I do enjoy controlling a horde by managing the sides.

heavy geyser
#

fire shotgun shells have a lot of cleave so they jack up "number of targets hit on previous attack" crit chance on Scattershot, which feeds into bleed effects from Flechette

#

you stack a Lot of DoT onto crowds with the special shells and pumping them out is a self-reinforcing effect loop

fierce marten
#

I should try out a new ranged weapon on zealot that isn't a bolter, revolver, or flamer

#

Blades covers my quick ranged option and I'm still using relic blade to avoid crutching on dueling sword

marsh gyro
#

Try a laspistol with ambuscade and raking fire blessing

#

If you're quick with shroudfield you can get two dead maulers shot in the back

fierce marten
#

I never really looked into autopistol or combat shotguns that wasn't the slug mark. I generally don't use ranged weapons as zealot except to pick off snipers or crusher packs, or just only flamer zealot.

heavy geyser
#

the autopistol is extremely fun

sonic elbow
#

I use the duckbill shotty

#

autopistol I kinda don't get

#

it's outclassed by other picks as a sidearm for a melee build and I can't come up with a really good build for it

marsh gyro
#

Autopistol cleaves dudes good with pinning fire

fierce marten
#

I'm a big fan of cleave

#

For getting specials hidden behind horde mobs

heavy geyser
#

autopistol is really good at shoving guys over

sonic elbow
#

I had a match where a pox explosion tossed me down several levels of industrial walkways and my team went down shortly after

#

and they misunderstood the situation and went "why are you rushing" 😔

#

my hart, my sole

#

(the lower levels were towards the objective)

#

also I do not recommend fighting a horde with everything mixed in on a single flight of stairs

#

that was a theme of that day

#

another flight of stairs had us killing non stop for like 3 minutes without a dent in the wall of bodies

spiral badger
#

sycorax?

sonic elbow
#

I don't remember the names of the maps

#

first was restarting the smelters iirc, second was servoskull scanning living quarters

#

I have All The Hours in vermintide and could guide you through the maps blindfolded but the only name I can pull out is athel yenlui

#

mental box missing

#

...same for difficulty levels now that we're talking about it

#

heresy this damnation that ok what is it in numbers

#

I don't remember the names of months in either language I speak actually

#

just techpriest me up already

marsh gyro
# sonic elbow heresy this damnation that ok what is it in numbers

It's slightly complicated and the shorthand is each threat level is 50% bigger than the last one, additive, so a threat 3 is 100% bigger than threat 1 and threat 4 50% bigger than 3 and then threat 5 is 100% more hp and dudes than threat 3 and 50% more than threat 4

sonic elbow
#

I'm a fan of how unhinged I can look

sonic elbow
#

this keeps happening

marsh gyro
#

You're going to be so safe from those Nurgles

lost cave
#

I had this a few days ago, fun as hell.

sonic elbow
#

we lost a match when the last player alive ran away from one (1) mauler instead of reviving us

#

it was so funny to watch I'm not even mad

#

scooby doo chase music

#

tragically, running away from the one (1) mauler led directly to an elite ball

fierce marten
#

What difficulty was someone running from a mauler

#

Is it heresy (4)

sonic elbow
#

yes

lost cave
#

I like the blue and tan version of the Mobian 53rd armors better.

fierce marten
#

Heresy is like the roughest for teammates

#

Heresy is the level where it becomes a burden to carry bad teammates and a struggle unless you're great and just able to solo heresy at the point. Damnation is like a knowledge barrier where if you don't know some game mechanics well you're not gonna win many matchea

brazen fossil
#

I just play auric now

#

After getting 3 sub lvl 20s on a regular damnation I've elected not to touch normal difficulty

sonic elbow
#

so I smugly waited for a revive knowing I saved the run

#

and then they saw the lone mauler kicking my ribs and took off in the opposite direction

fierce marten
#

Amazing

#

They were like RIP, you did your service to the Emperor

#

They deemed you servitor before you were dead

sonic elbow
#

another impressive moment I had was when I misjudged what geometry will shield me from a poxburster exploding and it threw me directly under a crusher overhead meant for another player

#

oh, or when I pushed a poxburster coming in through a monster closet door into a room where we were all huddled up on last health

#

and the door closed on it so it did a 360 bounceback trickshot

#

I wanna say I salute the audacity of the dev that put a spawner door in a 2x2m healstation room with one exit

fierce marten
#

Don't ever trust map geometry

marsh gyro
#

Barrel have a care

sonic elbow
#

is this what they call a god roll /s

#

also my zealot would be a lot stronger with either of the two abilities that aren't chorus but my way to play vermintide became "enable my less experienced friends to feel like they rock" and I'm kinda stuck in that (but I'm okay with that)

#

and I'm not going to dif5 until I replace my 200 power weapons because it's just depressing so that works with typical dif4 teammates

#

though when there's someone to revive and I pop chorus and the rest of the team tramples the dying one instead of using the window of fuckall threatening us

#

😩

fierce marten
#

Chorus is really strong overall and especially in pub games

#

It's harder to clutch a game where everyone is down with those abilities than prevent it with chorus sacrificing some offense

#

Even then chorus tougjness let's you survive hits most can't as it prevents overflow HP damage

#

And good DPS boost to the team with the right side talent

sonic elbow
#

watching the 30 morbillion gunners that came out of a clown car above us get stunlocked for 7 seconds and then run for cover and do their whole routine of admiring rocks before setting up again (theoretically, as they're usually long dead) never gets old

fierce marten
#

Have youve ever pushed a monstrosity off a ledge with it yet

sonic elbow
#

not quite but I bully them hard

fierce marten
#

It's very good on objectives

#

Outside of poorly tined hounds or mutants barreling through in the moment you're not pulsing then you basically keep any Melee hits from touching someone doing an objective without needing to clear space

#

You are the clear space for the duration

#

Which is powerful to have on demand

sonic elbow
#

yeah I use it all the time as we get to an objective

#

and even the most shootiest of vets tend to get the idea and start hacking or we

fierce marten
#

Also if your teammates dumb you can use it before they run into crushers or are ignoring a sniper. I see someone trying to duel the crusher pack and a good 20% of the time I see their toughness vanish before the gold expired on the rest so that means that teammate would have been one shot by that overhead swing if they didn't have the gold toughness

#

Reviving someone is essentially half your team is not killing

#

For the time

#

Just making sure you're at full 4 out of 4 is just simply much better as we all make mistakes

sonic elbow
#

using the safe period to kill instead of reviving is the better choice with good target priorities

#

however,

#

yes dear team the poxwalkers were the issue not the mauler that waited patiently to overhead you when you finally went for the revive

fierce marten
#

I think in games with random people it's the most reliable good zealot ability cause it prevents what usually ends higher level games

#

Someone gets downed by a mistake then barrels super fast, losing a quarter of your firepower then everyone downs afterwards doing a revive cause half the team is in an animation.

#

Although if you got another chorus zealot it is somewhat redundant

marsh gyro
#

I like Zealot charge for the self immunity to ranged fire though you have to aim it good so you don't end the charge 5 feet in front of the gunner

fierce marten
#

The way it changes your POV is definitely cool but it makes it hard to gauge distance and cancel the charge

#

Like for relic blade ending the charge at the end of your weapons reach out far enough to be out of their reach

waxen patio
#

I want to groan every time I play with randoms and someone (me included) does CC stuff like smite psyker or relic zealot holding a batch of very dangerous enemies at bay and the randoms just... Don't.

#

Hmmm there's nine crushers all helplessly stunned, maybe we're being given an opportunity to kill then easily? Nah Clueless

heavy geyser
#

The external sound effect from chant is really weak

#

its loud to the Zealot but it can be easy for other people to miss that it's happening.

fierce marten
#

Yea that's true, many things are silent like many elites that don't have spawn or specialist audio cues. I rely on seeing the gold toughness on me to know if someone used an ability

#

Maulers and crushers sneak up

#

If a rager doesn't angry shout for some reason it just silently sneaks up on you

fierce marten
#

What could you be possibly doing that isn't the objective or reviving during this chant there's only pox walkers in that direction

sonic elbow
#

a bit ago I was playing on 4 and a pack of more ragers than I could count silently appeared out of nowhere

#

I still wonder what was that about

#

half a minute of killing nothing but ragers

fierce marten
#

Yea that's normal rager packs

#

Although allegedly they're supposed to yell loud and in packs you can hear them shout some angry words sometimes

#

Like a few ragers sound like they're yelling in lower case

waxen patio
#

Or when the two CC players stack their cc together like great now the enemy is really staggered and nobody's killing them to actually solve the problem in this window of opportunity

#

I like when it works out though

#

And when I notice the zealot has their flashy icon I remind myself that it's an excuse to do something securely, either picking someone up or just going full violence to clear out the carapace/maniac enemies

sonic elbow
waxen patio
#

They can get ridiculous sometimes

marsh gyro
#

Sometimes a roamer pack of ragers gets caught up with normal horde ragers and the whole cricket team turns out

ionic tusk
#

maulers and ragers at least are supposed to be loud when attacking you, I don't even know what an attacking crusher sounds like

#

it's probably the sound system getting overloaded for ragers/maulers/maybe crushers tho tbh
when I slide a bunch of times in a row like 20%-30% of the slides don't make any noise

cloud hazel
#

crushers have zero sound when winding up and only sound when impacting the ground

#

which is, as you may notice, completely fucking pointless

ionic tusk
#

they're just about as threatening as snipers damage wise...
agony

#

I've also seen people complain about some of the sniper sounds only playing for one person when it can hit others but I'm usually too caught up in the heat of the moment to realize what's going on 🤔

sonic elbow
#

question, which way enemies that were visually knocked over backwards are facing for backstab purposes

#

is backstab tied to a bone on the model or some nebulous facing disconnected from the body

ionic tusk
#

iirc some talents currently grant backstab damage but don't enable backstab (due to bugs) so be careful if you go to test it

#

wait no, wrong graphic, apparently ranged backstab is different

#

honestly this is jank enough for me to believe it

sonic elbow
#

yeah sounds on brand

sonic elbow
#

blunt trauma squad

waxen patio
#

Killing heretics with hammers

sonic elbow
#

the blunt squad has failed 😔

twin wasp
#

nightmare rotation?

ionic tusk
#

I'm playing rn if anyone is open and wants to squad (strike?) up

dawn totem
sonic elbow
#

it was the ambush where a monster comes out after a bunch of waves

#

I revived/rescued everyone a few times but

  1. I misplayed
  2. I sorely felt the lack of stamina curios and weapon power and started to rethink my plan to not invest much in gear until level 30
#

note to self: try shotgun next time because my crusher was barely tickling the plague ogryn

#

ogryns are probably the least threatening boss possible but when the game started spawning waves of disablers to get my ass it was the nail in the coffin of my chances to keep rescuing the rest

marsh gyro
#

Crusher doesn't have the best monstrosity DPS so using charge comboed with the powered strike is good chunks otherwise spamming lights or heavies is about the best

ionic tusk
marsh gyro
#

The fun thing about the new itemization system is if you like the feel of your favorite weapon you can just level it up as you go yeah

#

The old way was to save plasteel for 30 and now you can just use what you like and slam those blessings on

ionic tusk
#

it's also not too expensive to level up lower level stuff

#

yeah blessings only cost ordo dockets now

#

I think the current play is generally to level up a random stats weapon while trying stuff out and then if you like it pivot to a minmaxed final stat spread once you see one you like

#

🤔 I think curios are still fairly expensive to improve, though
and if you go all the way to 500 a weapon will also drain a lot

marsh gyro
#

Yeah the curios are still a chunk of plasteel and diamantine to lock in and are annoying to get the tippy top tier ones because you need 410 power or better on a stamina/health/toughness relic to top off the bonus while +1 wounds can be whatever power

ionic tusk
#

yeah you need to check the shop a lot to get +3 stam and 17% toughness
so I'd also suggest settling for lower amounts and upgrading when you get lucky

marsh gyro
#

It's only a 1% difference between a 16% toughness and a 17% toughness curio (or a 20% health vs 21% health) so yeah those ones aren't too bad to find in the 380-400 power range

ionic tusk
#

those 2 toughness...

drowsy tusk
#

To set expectations, I have over 800 hours in darktide and don’t have maxed curios on every character so it can deffo take a while

#

A 15/16 toughness or 19/20 health will do you good

ionic tusk
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I have pretty close but also I've been checking all my chars at once from operative select with a mod
base game wastes so much time walking around and loading

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melk can also occasionally have them
but that's probably a waste of time to check because it's like once a month he has anything useful

marsh gyro
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Melk shop owns pretty hard for long term savings at 30 because getting a 500 weapon saves a huge chunk of dockets and diamantine from cubing up a 320 weapon to 500; the curios are generally good enough in that he's got a lot of 380 stuff

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If you're looking for a 60% dump stat it's easier to do Brunt though because Melk stuff tends to be well rounded in the 70s

ionic tusk
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🤔 I guess if you don't care about final stats
the main thing is his selection is so limited that it's unlikely the final upgrade will be that good

marsh gyro
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I like me mobility and a lot of the other popular dump stats and so I've generally ignored the min-maxing since it's like a 5% difference on most targets which a party aura makes up for in game

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Generally though the thing to watch out for is you don't want to dump finesse or crowd control because those stack huge because they make crits bigger and you have better attack speed

ionic tusk
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I have friends that dumpstat cleave for more speed lol

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the stats do weird things
it's often different on different weapons

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ah no I just misremembered how penetration and stopping power are the same just for melee and ranged, sorry

frank igloo
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cleave is really important

ionic tusk
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depends on the weapon
but for most yeah

sonic elbow
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the stat ranges are also weird because damage/penetration/stopping power are a really wide bracket

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and other stats are like 0.11 - 0.14

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(exaggerating)

ionic tusk
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then there's mobility which has speed (decent range) and dodges (the exact same at 60 and 80 for many weapons)

marsh gyro
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Yeah the extra dodge usually comes at 50% mobility which is why it's a popular stat to dump at 60%

fierce marten
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Fatshark is like use more stamina

marsh gyro
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One day I will run +11 Stamina (2 from weapon, 9 from curios) and send a trip report

fierce marten
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I don't know how I'd used up an extra 11 stamina

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Psyker force sword deflector forever

waxen patio
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I like other blessings more, but deflector is a fun power fantasy

ionic tusk
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5 on psyker, 2 on zealot, 7 on vet

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I just buy if I see it lol

ionic tusk
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then put block efficency on and use kinetic deflection on psyker and block an entire pack of crushers and maulers

marsh gyro
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Getting a perfect block with a shock maul is still the funniest way to stop an overhead though the internal cooldown makes it tough to do vs a 6-pack of crushers

ionic tusk
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I always block and dodge for way longer than I need to because sometimes the tracking on it goes wild

fierce marten
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I read about how shock maul used to be able to stun lock crowds by blocking

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What surprises me is relic blade perfect block blessings which devils claw the parry and block weapon doesn't, I know it came out after with new blessings but they could redo the blessings eventually

marsh gyro
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Parry does get stamina free parry if you time it right

sonic elbow
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I think they don't want to make the devil parry too rewarding and like

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I'm of two minds

cloud hazel
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devil parry is shockingly spammable and active over a huge period of time

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it feels like it's pretty good as is

sonic elbow
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the weapon could use it because it's just Fine but if they were to buff I'd rather have a different kind of buff or a stacking/long lasting one on parry

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so that it's not just all parry with a beating stick attached

cloud hazel
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i think my only beef with the weapon is that it is ass against armor but that's also one of the things the parry solves due to its monstrously high damage

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and also not every melee weapon needs to be the power sword lol

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so 🤷

sonic elbow
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it's my most used melee but even with the wonderful parry it has very stiff competition

cloud hazel
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knoif

sonic elbow
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dueling sword having the dodge refresh blessing on top of doing literally everything...

cloud hazel
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yeah idk what they were thinking giving the zealot duelling sword ngl

sonic elbow
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dueling sword nullifies every weapon yeah but it having access to that blessing insults devil claw extra hard

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because why parry if just not be there

cloud hazel
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it was a pretty notably powerful melee weapon on a class that had maybe a tenth of the melee power that zealot has

sonic elbow
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tactical axe with agile vs devil claw is a much fairer competition (tac axes being a little sad aside)

marsh gyro
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Tac Axe with Headtaker and Shred is pretty buff on either Crit or Martyrdom Zealot

sonic elbow
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I think the sword could use some sort of target receives big ass brittleness on perfect parry blessing because it doesn't have set in stone blessings and that would fix its weakness on the condition you have the nerve to parry crushers

marsh gyro
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Devil's Claw gets access to Trauma, Wrath, Skullcrusher, and Hammerblow, all of which are super neat

cloud hazel
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I mean just instakilling maulers on a parry would be pretty nice

sonic elbow
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having weaknesses is good and all but perfect parries are a good condition and you can only parry one guy at a time

marsh gyro
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Shred and Wrath on melee Vet is enough to slam out enough brittleness that you can bonk a crusher if for some reason you don't want to use the Veteran's big guns

marsh gyro
sonic elbow
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oh I was actually thinking rending on counterattack but it twisted into brittleness in my head by the time I got to typing

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the voices

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I could see an argument for brittleness being too good on a weapon that okay but w/e

marsh gyro
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Thunderous on chain axe or combat axe are both really really nice to have

sonic elbow
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yeah, but these two have way more defined weaknesses

fierce marten
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I'm more about the blessings on the devils claw don't play with its unique mechanic really

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I don't remember if it has any unique blessings

sonic elbow
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claw blessings list is YO WE HEARD YOU LIKE CLEAVE

fierce marten
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Like most melees hace unique blessings, chain weapons,

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It could be good as dueling sword strong but like if none of the blessings play into it's unique mechanics then it seems off to me still.

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I bring up relic blade cause it has a block based blessing

sonic elbow
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playing into that mechanic is the way to buff it imo because it's not an infinitely scaling benefit so to speak

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there's a physical limit to how much you get to parry that mobility doesn't have

fierce marten
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Like it has many cleaves blessings, replace one with cleave on perfect block

sonic elbow
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eh, iunno, you'll have the other cleave blessings up anyway in any situation where your counter would benefit from it

fierce marten
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Other weapons with unique blessings overlap with the same stat

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It's not really out of line