#dark tidings (Darktide for people in the searchbar)
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It was originally heavily marketed to be story based with a prolific writer writing specifically for the game
I'm guessing they ran into crunch issues and scrapped the emphasis story beats for some cutscenes to work on gameplay or something
Iirc they split the studio early on so darktide and vermintide 2 teams are entirely separate
it is funny how the talent tree rework brought back V2 classics
ogryn with taunt and gromril armour
welcome back bardin
or bounty hunter veteran
actually
the leftmost capstone is new (?) but middle is witch hunter and right is bounty hunter
I was able to beat my melee addiction long enough to make a recon lasgun mostly left tree build, which I knew right out the gate will be suboptimal, but it's great fun
there's a certain satisfaction to using a recon sandblast where you'd expect a sniper shot
Krourk heavy stubber fire sound is good
Community wanted 40k vermintide
Which is fair vermintide 2 was great
Still
Is as it still receives good number of updates and a lot of DLC
First thoughts on the psi greatsword
Feels Not Great, but I attribute that to the fact that this one has dogshit finesse
...honestly that's my biggest issue with the new weapon mastery system
If you're just starting to use a weapon they ALL have dogshit terrible stats
Unless you luck out and Melk has one with a good roll
I think Stat is determined by the highest power gear you gave in that characters inventory
Unless you mean empowered is limited by mastery so you can't instant max out a new weapon you dont have mastery for
Is it? I figured it was determined by mastery.
Nah, I mean that like
Most weapons fresh out the box have WRETCHED stats
It has like no thump or bang
I got got by a teleporting mauler and my team just watched me bleed
i hate getting downed cause it feels like only half the time someone picks me up
or they do that really stupid thing that people in l4d also did which was walk up and melee the dog when it pounces it
Just Shoot it, the health lost from you taking your sweet time to get to me is not worth the bullets saved
me when isee an ally in the slighest problem from a special its brain blast time
theres legit times ive jumped up just enough to get the hitbox on a mutant to save an ally across the room
No feeling like realizing you got downed way the ways away from the rest of the team who are now on fire
I could see it, it's like power limit for shop is 380? Which Perfect stats is 500
Yeah the instant gratification is getting a melk weapon already at 500
often they arent even far just incompetent at geting me up
I never really noticed fresh 380 power level weapon from shops being that bad once you put the blessings/perks on it
It takes about 400,000 dockets and 4000 plasteel to get 3 guns of one family to mastery 18 / power level 400 buying greens from brunt to sacrifice and raising the keepers
The only reason I check Melk's shop. But also feels bad when you've sunk a ton into upgrading a weapon to nearly 500 then it's got perfect stats in melk. It hasn't happened to me but I could imagine
Apparently havoc is gonna give a ton of dockets
Oh I was talking about me getting too far forward unrelated to your situation
Players get better about pickups on threat 5
It's probably my biggest resource sink besides plasteel
i am new but i do feel like i do a good job of special watch
except
they got this combonation of fast and showing up at the worst times to make it hard to brain burst them
Got one with better Finesse
Can confirm, low Finesse made it feel far worse than it actually is
Even like 10% more feels way better
Probably the most 40k thing is each shot fired on the heavy stubber spits out 3 shell casings
Literally unusable now
Ruined
Ah, but you see, inside of the one big barrel are three smaller gun barrels

...also these greatswords are stupid fun, holy shit
how do people make highly customized faces?
4528451517
Hello <@&1042950387478560878> are we Tiding the Dark?
yea
a guy threw a flame grenade on the crowd around my downed body last night, it ruled
say hi to my ogryn, Bendik
I noticed the scribe apprentice or smth background as an option for ogryns
so my canon is that he was placed there by clerical error, kept graduating by bullying others into writing for him, and was eventually tricked into a shipping container and sent off world by his victims
but he definitely tried to fit in
he's Cultured
are you using bodyguard voice? cause BG has a line about being eloquent or something that tracks with the backstorty
yeah
he looks so wise
I am more open to playing with folks here now that Havoc is out and thankfully doesn't have matchmaking ๐
A downside about zealot blitzs is all of them are good and you can only have 1.
I generally go with blades cause I'm always taking courage and second wind but also knives are great for killing specialists very fast while letting you take a slower ranged weapon.
By the emperor
talk about "light machine guns"
So, figured out what I needed to do to like the new stubbers
I needed to equip the biggest, punchiest one
Yeah the Achlys with Surgical and Deadly Accurate is real nice and the others benefit good from Opening Shot / Overwhelming Fire / Pinning Fire / Blaze Away
Ogyrn is always the smartest because they know not to be smol, bigger is better
If zealot was a ratling though knife zealot would look like a squirrel on drugs
what;'s the overall best melee for Zealots atm?
dueling sword
nice
pretty uncontroversially
any perks?
what do you mean perks, like blessings, or like, why is it good?
mhm
A reason uncanny Strike is in a lot of builds is cause the rending applies to almost everything your blades of faith knive throws and initial shot of some guns
So a throwing knife with 100% rending can kill a crusher with 3 headshots
thrust is somewhat controversial because you're actually generally spamming stabs with dueling sword and not charging
but i still like it because it lets me open combat with a giant charged thrust on the nastiest thing I can reach
which is capable with the right luck of one-shotting a crusher
I wouldn't use Dueling Sword unless you're going hard meta sweat, it's miles too good and it's going to be nerfed into the ground probably in the new year
Or if you just like running around stabbing things
It's fun
Have a good time with it, balance changes will take weapons in and out of good
So enjoy the ones you enjoy
Nothing is truly unusable
yeah the dueling swords (at least the mk iv) have a good moveset outside of being op tbh
shamk
did they do anything to them in particular or is it just their existence on much stronger melee classes?
Basically that yeah they're already very powerful on psykher but psykers tendency to suddenly die in melee prevented them from getting full power
My problem with being a melee or gun psyker is that I don't have enough peril generation to reliably turn on my strongest toughness regen talents lol
Perfect Strike stocks are way up this patch
Dueling Sword's all right and it's a bit single target focused compared to things like Eviscerator or Thunder Hammer that you can just swing at a crowd all day holding M1
Big fan of the 40 round heavy stubber for being a versatile generalist on gungryn
...hmm... what do y'all think, yay or nay on this fit
An issue I have is a lot of those are like DPS conversations in the psykarium which is good but it has value that can't be really measured like being able to start engagements with 0 buff and kill most any elites and crushers with abilities to start fast. Also less crit reliant with thrust so you don't need those talents built up to 1 shot. So start of fights in between waves but also being revived you often have 0 buffs of your own. Also heavy attack has good range so you can stay at really safe ranges so there's like 0 risk of counterattack compared to multiple LMB or heavy attacks in rapid succeszion. You poke then dodge back out and skirmish a bunch.
Compared to the current fit
A reason why knife is real good is movement, it's hard to gauge the ephemeral value of movement compared to DPS numbers but some people swear by 80 mob knife. The faster animations being completed but can be noticeable on zealot when getting to revive, objective, closing on gunner packs faster means they're not shooting your ally a second less, etc
Not even luck, shroudfield let's you body backstab one shot crushers with 2 stacks of thrust, or at the very least 3.
With 0 on dodge buffs or rending ones
Candles on head is a fun look and the steel on the helmet matches the rest of your armor.
But you do kinda already have that mask and the white hair looks good
the head candles might complement shoulder candles
Do you have a backpack on?
Tome Xenos, yeah
nurgle plague spread through tainted gym supplements call that the swole rot
...I had two trains of thought collide, carry on
There are two trains inside you, it's mirrored rolling steel and if one team fails to stop their train in time then both trains collide and everything gets plagued
Joining lobbies and oops all zealots using the new sword
You have my sword.
And my sword.
And my sword.
And my sword.
Or even better, zealots and psykers all using greatswords
Psi greatsword is STUPID fun though, goddamn
Fucking love that Holy Moonlight Greatsword beam attack
Gets a kickass mastery skin too!
I saw a clip with wrath and the cleave looks real fun
Now to get one that actually has Warp Resist dumped
Idk why but literally every single one I've gotten has had max warp resist
Which is supposed to be good but I run high Peril builds
And I'd rather dump Warp Resist of all things than Defenses, or First Target, or Finesse, or Damage
Defense is usually my dump stat
Would be for me but I value my mobility and my block efficiency
I forget what else defense affects but the difference between 60% and 80% doesn't seem to reach breakpoints on some weapons for how many shoves you can do before you run out of stamina
I do always run a stamina curio with a stamina regen perk so most builds I am not starved for stamina
I'm always dodging and shoving
Oh I use the talent that replaces stamina with peril for blocking and shoving so that's not an issue for me
What should I build if I want to be using the force greatsword primarily
Warp resist for me, it can be wierd trying to compensate for the fact that the FGS is kinda slow to move around with because of the dodge range.
Also, 60% warp resist give me 39% peril on demand
which is super nice for boosting the damage with Warp Rider and Unstable power
Feels like for the time being that I'll stick with my older weapons until the random players get the sword bug out of their system.
Barely touched the Relic Blade in testing, it's so fast and I love it for accuracy.
This is definitely a horde-clearer.
The real oygrn stealth buffs Fatshark didn't tell us about (bug) https://www.rxddit.com/r/DarkTide/s/QdeYKdolw0
The relic blade is a bit odd
I need to play with the build a bit more
But martirdom isn't working for me
..Hey er, what's a good "generalist" Zealot gun?
I know infantry autoguns are horde clears and revolvers are single-target delet.
Stun grenades, charge, thunder hammer, braced autogun, your choice of bottom tree
I like the bolt pistol or slug shotgun personally
Oh yeah, could run a shotgun.
I like the bolt pistol a lot for a quick delete ranged enemy Buton
Goes great with Run n' Gun
Yup
Braced autogun I'd say is real generalist, my Togo for horde clear would be flamer.
If you're running knives then spearhead bolter is pretty nice
I should try the relic blade with the left tree
Relic benefits big from crits yeah
If you're not using spear bolt to kill crushers the stagger and suppression is pretty strong and 2 bolts will make gunner packs stop shooting
It has good toughness Regen blessing but it needs to be on
But being to kill a crusher with 5 body shots is pretty nice
So maybe left tree and the blessing which reduces heat
I might try fury of the faithful for funsies since relic blade movement is slower than I'm used to
I wonder if it's better to run left or right keystone path on Fury
The toughness damage reduction is nice
But more uptime is pretty damn good
If you take all toughness damage reduction nodes zealot gets stupid tanky, like lose less than 50 HP to crusher overheads
Relic blade also seems to struggle against crushers
Any particular opinions of the channel Reginald here?
You could use a bolter for crushers or go all in and be able to tank crushers
I'm bonking them in three heavies charged, is it taking you longer?
That seems like the normal amount for relic blade, it's 3 heavy charged attacks is longer than some zealot options
Chain weapons, knife, blades of faith with uncanny Strike fully stacked, and DS one shot so it's slower by comparison to those options
3 heavy charged is fine for a few crushers but crusher packs you got to be in their face longer with 3 heavy charged attacks for each so it's riskier if you were only using relic blade for dealing with them
Yes, but if you're trying to strikedown, you want HHL, and if you want to hordeclear you want LLHH.
At least on the 10. On the 2, invert.
I'm probably going to do spearhead and blades of faith for crushers, I'm not innovating on that part of my usual builds
Zealot charge does huge damage (about twice) from the rending so 1 charge 1 heavy should do the trick
I did forget charge downgrades armor
And it is very spammable with 2 charges
Even more if I use cutthroat, I have an ability spam problem.
The more you charge the more you slay
<@&1042950387478560878> anyone up for a game or two?
Can't go wrong with a Kantrael shotty
...I don't think I can go back to zealot after playing melee psyker a while
Given how the AI director just loves vomiting hordes of gunners these days for some reason, mostly
Zealot charge is immune to ranged fire
Zealot is the class most equip to deal with gunners
Sliding gives you either 80% or full immunity to ranged damage which means you can slide into reaper packs without breaking toughness
depends on what you mean by "deal" but yes
Deal as in survive gunners to clarify
zealot is definitely the best at tying them up
without risking their ass too much
the right vet is better at blastin' em all
but can get focused and overwhelmled if nobody is drawing fire
it''s not the suppression, it's literally dying lol
Slide has no resource cost, cool down, or no setup so theoretically a zealot in an empty room surrounded by gunners can just survive it for a really really long time
Reapers are like aimbots now
I feel like at times they're prefiring
you can also already ignore suppression by taking plasma
because plasma ignores suppression inherently
I feel the most safe with gunners, I dodge their bullets, get into melee, and now they're trying to go melee with the melee class and gonna get wrecked.
yeah that's also the zealot's like, job in that situation
because a gunner trying to flee or kick a zealot in their face isn't firing
Except that one dreg shotter that didn't get the memo you're supposed to melee people in melee and does a barrage of staggering shots pushing you back as you try to move forward
That one node in loner that lets you ignore slow stops this and I try to fit it wherer I can
Outgunning gunners with the new ogryn stubber is the dopamine
All hipfire do this I think.
What I've noticed is that the suppression will jiggle around the hipfire reticle to make it a little tougher to aim - most noticeable on the braced revolver
Because plasma always goes right in the middle though you can compensate
so it just never can be suppressed
A cover of "Disposal Unit (Imperium Mix)" (boss theme for target elimination missions) from Warhammer 40,000: Darktide, done with Donkey Kong 64 instruments. Audio recorded ingame, with separately recorded gameplay.
Darktide's whole soundtrack is a banger. Jesper Kyd knows how to make the bops.
Once verified, you can use this cover in the DK...
<@&1042950387478560878> anyone down to clown on Havoc missions?
Maybe in like an hour
same
Currently at hospital, might be going home early from work lol
certified "ELL YEAH moment
how the hell do continuous fire blessings work on single shot weapons
basically you just have to keep firing as soon as reloading is done
It's part timer and also whether or not you performed a non reload or movement action
Swapping weapons and meleeing instantly ends what is considered continous fire
A way to roughly gauge it besides buff bar is to use cross. Fire until max spread and the time crosshair goes from max spread to base spread standing still is how long you have before continous fire ends
So burst fire on a fully auomatic weapon still triggers continous fire
It's wonky

has anyone tried the perfect block perks on the new zealot sword? How forgiving is the timing?
I'm still leveling mine so I'm just using the 'explode when it maxes heat' and 'gain less heat with a weakspot hit' perks. the second one seems crazy good generally
the explode at max heat one is too weak, id actually suggest the cleave on hit blessing over it so you can still do decent crowd clear without being charged
so sad its not great, one of my fav blessing concepts
You have a 0.3 second window to perfect block so it's pretty doable and fast
Yeah I would swap it either for cleave or the other heat management one
The mk 2 has some wonky input strings but with the perk that improves attack speed it gets fast enough that I feel like you can just kinda light attack spam into hordes and do alright
The suggested blessings I've seen are Cranial Grounding and either Rampage or Wrath
Cranial Grounding is very good
Cranial grounding seems like the winner in this family yeah
Time to continue getting the relic sword mastery
It turns out a stubber with 0% range is very different from 60% haha
I'm a big fan of the mk. II, it took a bit to lab out the routing but it's really cool.
It's like double the moveset of any other weapon.
You have your choice of Two different vertical loops
And like three different things you can do out of dash
If there weren't a million stealth knife zealot builds I would have thought knife was trash cause I used it really early on when I joined and it probably didn't even have 30s in stats
The stats really make some reasons and you can't really gauge them until it's like mostly 60s
How do you properly use Brain Burst?
It just feels kinda
Bad
Like, yeah, big single hit, but like
I use a force greatsword and a voidstrike staff
I have more than enough big single hits
And ones that don't take a full business day to charge to boot
I think you've answered your own question
Guessing it's just not great for my build specifically
Yeah
The actual answer is that Empowered Psionics elevates it a shitload
If you run Brain Burst you basically need to run it as your keystone
In return you have a point and click "kill Elite" button
Yea even with empowered psionics most elites will die or be almost dead by the time you use it. The brain blast path has easy access to good talents and the kill an elite every 15 seconds works with recon lasguns crit builds
'you have to run ep' is incredibly fucking annoying but extremely true
That is very specific though
that and using precharge basically exclusively i find is what makes it feel nice
im an rmb andy
They really buffed EP cause it used to be worse than warp siphon and now it seems strong
just too hard to lock the right guy in a crowd sometimes
EP Assail is like I'm never using a staff or aim ever again I'm yeeting 24/7
although locking someone then ducking back around the corner is real and powerful for obvious reasons if you get it right
sniper who
And it let's smite kill horde mobs, gone from cc to delayed ad clear
i use brain burst just to erase specials from anywhere
all you need is to aim at their hitbox for a moment and left click and pop
even if they go around a corner
That is a move, click on sniper then move behind a wall and let it get brain bursted
yeah
i once saved someone from a hound that way
i started the animation and during it they got pounced where i couldnt see them
When I first started I played psyker and brain blast felt good when you can kill a hound that ran away or towards you or scab ragers. Back then we didn't know shove was useful and ragers were really scary for just 4 shotting our level 4 rejects.
Psyker early game is real different from a level 30
6 warp charges buffs it to 1HKO ragers and Enhanced Psionics procs also do the job
Goes good with venting shriek for fast bursts or double kinetic shield if you're bold
Still good to point and click delete gunners or running snipers at range
I'm surprised unbuffed brain blast doesn't 1 shot ragers
When I ran it on a recon lasguns build with the talent to proc on hit it did hit hard and I wouldn't have used the other blitzes at all with that build
Usually there's enough damage buffs and incidental damage flying around the ragers still pop good and the difference between a 1 pop and 2 pop is huge when a 10-pack is inbound
I noticed it more for heavy enemies like crushers and bosses that weren't killed in a second cause it's very likely to proc within a few seconds with how much Las the lasguns guns. Also always on elites and it killed things a bit quicker so that's abilities cool downed a bit from elite kills
Didn't often feel like it was wasted on horde mobs cause math's. 10% on 2 shots to kill a mob likely won't do it for a bit but 30 shots on a crusher probably will
Added gambling to my gun
Yeah the free bursts add up to like 120k damage over a 30 minute mission
15 seconds goes by quickly on psyker, it's at least like 2 or 3 free brain bursts per wave
That was the only build I used brain burst on, the others just seem more useful to actively use in combat otherwise
it's got range and safety. you do kinda need the keystones to make it shine though
without any modifications i mostly use it as an anti-sniper / gunner tool
with empowered / warp charge shout spam you can kinda go nuts with it however
GREATSWORD GAMING TIME
You have my sword, and my sword, and my sword, and my sword
<@&1042950387478560878> if the Omnissiah didn't want me to cleave heretics, he wouldn't have given me a relic blade.
My tide is about to become dark
Why doesn't the imperium use something better than candles and green lanterns, LEDs would fix grimdark
Heresy
because all the LEDs went into the men of iron so their eyes would change to red when they became evil 
The wax-makers guild has a monopoly
Don't servitors have red eyes
4528451517
Damn, the gang gets on right as I go to sleep, y'all have fun
The emperor requires its greatest soldiers to sleep from time to time
Tomorrow then

Florescent lights are a lost technology apparently.
am i crazy or is hitreg kinda fucky this update
also i just got cheated on a health stim ๐ญ
took it, got stunned, it was consumed without healing me
I know I lot of people are seemingly disappointed with Havoc but at least itโs free unlike weaves of magic, hopefully they can build on it for later. I still want a big paid โexpansionโ next year but I canโt be mad at the various free maps and even weapons offered.
I hope that we get a third enemy force, maybe Nurgle daemons soon? (Eat you heart out grey knights lmao) Having a single chaos space marine death guard as a boss mob would be very funny a combination of gunner and crusher is only way it could work. They seem to hint at some thing coming in the new map โand now the three shall meet.โ But yeah hopefully now that vermintide is winding down via verses we get more expansive content.
I think turning off the freezer in the condemned super deep levels of the hive will have consequences
like this is a hive, there would be squatters even post-massacre unless they have an extremely good reason not to go there
clueless goons stumbling into the nuclear waste tomb and turning off the safeties is a timeless classic and I think we just did that
also moebian steel is the Hot Shit so they wouldn't just leave the facility off if all it took was breaking some proverbial boarded up windows and defrosting the AC
I am ๐ฏ a proponent of the theory that the freezer was meant to keep something out be it gene-stealers or daemons
Ok so the mission Clandestium Gloriana itโs been hypothesized that not only is the melting ice responsible for the torrent segment of the hive via dripping downstream, but also that freezing of the factotum was keeping something out (when you spawn in the apartment hab block the various graffiti seem to indicate gene stealers at least) https://warhammer-40k-darktide.fandom.com/wiki/Clandestium_Gloriana
Ah, I see
Another deep lore cut itโs basically been conformed now that โOZโ referenced in weapon trinket is ๐ฏ Zola as Ranick is mocking her with her first name โOugustineโ in the new mission which due to the lore hinted at via the trinket basically confirms that Wolfer is probably โBrianโ and that Zola and him were probably in a relationship to some degree prior to him being shipped of to โNox alphaโ.
Or Wolfer is her brother, one of the two
The cleave is great and feels so fun
I like DS but it felt odd that it was a psyker weapon, their exclusive class weapons should be weird flashy stuff
Don't see the genestealer graffiti in the gallery, then againI am on mobile so fandom formatting is even more fucked
Do you have any pictures on hand?
<@&1042950387478560878> My beloved urges me to commit more violence in about 30 minutes from now!
I like Darktide but my computer sure doesnโt.
man ogryn be eatin good
i havent stopped in here for a bit
They handed us a sniper rifle
no longer must i hit perfect shots with my grenade gauntlet
we also have a flashlight now
It's a good time
It's middle of the work day for Americans
Iโm at work, yeah.
well, I wasnt specifically asking for americans tho, just in general
I know we have euro players here too
tho isnt it a bit late for miiddle opf work ?
It's noon here on east coast, even early for folks in Cali
oh right the rnomal work time in the US is like 900 to 1700
Thereabouts, yeah.
what's a good ogryn single target melee
whacking hordes is fun and all but I subscribe to the idea that death is the strongest form of CC
Branx pickaxe for single target killing.
...know what I hate about specials
I hate that there's so many that are just
"You don't get to play the game anymore"
How else are they supposed to CC the players?
this is just the nature of this kind of co-op game, starting with l4d. The point of them is to force cooperation; isnt that much of a punishment if you can get out of a trapper net or dog pin by yourself
it also forces sticking together
theres a reason disablers spawn in droves when someone goes off on their own
also they really toned it down from vermintide
trapper is considerably easier to dodge than hookrat, dogs aren't silent ICBMs like runners, leech is rightfully gone
and no plague vortex taking control away from you BEFORE killing you
disablers live in that weird skill floor vs ceiling limbo where they're the only solution that accomplishes its goal at all skill levels
doing the same pressure with enemies that Just Kill You would make the game unbeatable for anyone without a gamer sups IV
and John True Solo Cata+++ WR can't be affected by anything that asks for more than one misstep in a row
disablers get your ass for one mistake but if you stick with your team there's no consequence
Well, there can be depending on the situation you're in
if enough is going on a single bad net, even in the middle of everyone, can spell GG
L4d2 had hunter, smoker, charger
Darktide is very much based on coop as you can't play solo by default and minimum private room for bots is 2 players for better or worse
Also darktide classes are more complex than vermintides 2
I wished they give bots something a little better
Gimme servitor fella
Deep Rock has Bosco as a unique bot instead of attempt to mimick players
would be neat if our ai allies were little weirdos who died often, and then we got different replacements at set intervals or something
probably wouldn't work with how the game treats them as some sort of default set up
but a normal player entity
it would sell the idea of rejects with high attrition though
New Helbore skin in the shop has better sights than usual though at the cost of a crossbar box over the post
I copped that before I knew about the box.
Not a fan of it but I'm gonna get my money's worth out of it.
paytowin ?!"
Servitors bots where instead of being downed they just die and respawn on a timer and prioritize on supporting players than damage so less useful than a player but isn't just a boring standard reject with a gun
It's certainly better than the heavy Helbore sights
If we ever have an ork 40k game itd be great if your bots your disposable Orks grunts that just pop out of nowhere
It turns out the Relic Blade is very good at what it does at 17% damage roll at 340 power so excited to see it at full blast at 60% damage
im pondering that it might be like the first weapon where u dont want mobility as a dump
i got the alleged meta 60 mobility 80 everything else and the dodges are SO lousy
not sure how much the extra 20% will help tho id have to go peek and im touching grass rn
anzone else getting crayz audio bugs
What kinda bugs we talking
Dodges aren't huge much better and you do gain 12% sprint speed at 80% mobility which is big for the charging stabs
complete degredation of the audio into noise
sometimes when i first load in the audio is choppy but it usually clears up with more play
Yeah not sure if something got tripped in the audio settings, might be worth checking for driver updates for graphics too
trying to decide if i like the weaker faster stubber or the sniper more. Ogryn .50 feels so good to just snap off shots and eliminate specials instantly, but the faster one with 40 rounds feels much more capable of pulling double duty on a gunner build. I think ultimately the stubber is only OK on full gungryn builds
twin stubber might still be better able to take advantage of lucky bullets
The 30 round stubber is a good middle ground
Opening Shot + Pinning Fire hits a lot of breakpoints
40 round stubber is real nice with blaze away / Overwhelming fire
I wrote up some notes on comboing with the mk. II Relic Blade if anyone here is interested in something like that. Or if they want to try mk. II instead of mk. X and feel lost.
I'm trying to cook an ogryn build and parsing what is and isn't worth a damn is pretty tough ngl
not that that surprises me as a VT vet
Ogryn is pretty easy, you just go straight down the lines and you get a good build. At the forks there's a branch that suits the specific weapon you like.,
Taking one or both of the heavy attack toughness nodes at the top is handy because Ogryn melee is a lot of clicking heavies, so it's good toughness sustain.
I'm going left and center, bouncing around to make myself more effective and my team tougher
pure center just makes you tanky and I don't believe in tanking in tide games
and pure left is full of nodes that take an ironic amount of math for "hit dudes harder" to figure out if they're peak or trash
The Krouk single stubber is the best you're going to get with Gungryn really, its a good middle ground as a weapon that can hipfire delete a bunch of dudes efficiently or ADS a shooter horde
I wouldn't bother with the Gorgonum or Achlys, they don't benefit from either Gungryn active or keystone much
I'm still debating between the light single and the heavy twin-linked for my favourite
just look at the ogrynomicon
it breaks down most of the ogryn talents
might be a bit outdated with the minor rejiggering of the tree but it should largely be accurate
In my testing with the Achlys its an incredible sniping tool, it just doesn't synergize with the gungryn capstone or aura. It does love the extra ammo though. I find it more easily meets the breakpoints for one dropping aaalmost every special and elite when running opening salvo and surgical, which can be surprisingly useful when you're the tallest guy in the room
well, doesn't synergize a LOT. It still likes free shots n such
and braced regen
Achlys is kinda fun with Surgical / Deadly Accurate in that it's pretty much a bolter with no explosion; I like the Gorgonum because it's more forgiving of misses
i found hte gorgonum was more often not hitting the breakpoints i want, but once i get a better stubber that may change
and make the gorg more valid
Oh yeah the Gorgonum doesn't hit hardly any one shot break points, it does two to three tap most elites though
Chews through Crushers good with bonus gungryn rending and Blaze away
To be fair, that is what I said
I'm not saying either them are bad weapons at all, they're just bad on Gungryn
Any other archetype will very much benefit from On Call AMR
Yeah what's neat about Achlys raw damage is it doesn't need a lot of right tree support
Someone giving the ogryn an m2 browning and saying "this is a sniper". The newly minted CommandOgryn knows exactly how to use it
Mk IV cleaver is my go to, though the Branx is also premium
Can Opener Ripper bayonet is surprisingly versatile
ogryn should get a devils claw
Ogryn should get the rebar concrete slab
I managed to entirely forget about them but Briar is literally correct
Ogryn should get fucked up Charonite power claws
Sadly they can't oneshot Crusher packs anymore but they absolutely flay armoured targets with Thrust/Brutal momentum anyway
They also have a very satisfying light attack spam in to hordes
can the power maul be made to do things other than toss hordes to the window to the wall?
I like the funny bonk stick visually
but I don't need any more pure stagger
Sure just take Brutal Momentum and Skullcrusher
๐
If nobody on the team has brittleness then Supercharge can sub in for Brutal Momentum
I should share my build, been working pretty great for me on auric damnation
<@&1042950387478560878> what if it was called soontide and we played in about 10-15 minutes?
I'm free then for an hour of blasting before Lancer
I'm closing in
You got a 4-stack?
We do but I gotta rotate out in 45 minutes so it'll open up quick
A'ight, I'll swap in then hopefully.
Is the modifier that spreads the Beast of Nurgle vomit just
On every havoc mission
Huh they balanced classes in patch 2, pskyer got more base toughness
I wanted to stress test a new GPU and put the game on max settings, it's a lot shiner with ray tracing
I sell this game to folks under the premise of Ray Traced Flamethrowers
Instant nuclear explosive if you had ray tracing on with a flamer
Whereas the explosion if I turned on ray tracing would come from my pc.
It's very immersive
on the other hand
my game looked like straight up vaseline filter and I couldn't make out anything
until I very dutifully turned off every upscaling and framegen option
how do people play like that
YOU CAN WHAT WITH THE FORCE GREATSWORD???
Anime wind slash :3
<@&1042950387478560878> anyone interested in darking some tides?
I'll be around a bit later after dinner
I be up tidin my dark
sweet, i am updating now
You lot think this looks decent? I'm not sure what this hat goes well with.
Magic horseman?
The brimmed hat and the peacoat give a strong horseman, cavalry, rider aesthetic. The mask adds a veil of magic mystery. You are, of course, a psyker.
Ah, I see
I don't think I have oyu on DT, Wam
my FS friend code: 3496770809
@regal pendant you still up for DT?
are they selling the orville peck hat again?
This u
ye
Naw, bought it a while ago, it's krieg shit this week
dam
But this time it's blue
...were gunners buffed?
I swear to god it feels like all the enemy fire just fucking rips through my health now, it never used to be anywhere near this bad
Like, I get shot with ONE salvo from a random grunt and pop, there goes like a third of my toughness
Shooters weren't, gunners got sidegraded with less falloff and the ability to strafe in exchange for no knockback on their shots
They were buffed
Less fallout is probably is getting people
Distant gunners that didn't do much before deal more damage on average now
Also I think havoc has a modifier that turns off toughness grace period
I wasn't even aware that was a thing until I watched someone demonstrate it
That's what I thought, yeah
Cause I've been caught by a surprise gunner once or twice and it was just
"BRRRRRRRRRRRRRRT toughness gone"
Steam has patch notes for 1 and 2
Which was never the case before
Tbh I hope they tone it down, they feel overtuned as shit now
Seems the most rough for Ogyrns, gunner packs were dangerous to them but also a stubber to be more dangerous to them
I'm convinced I'm not really gonna play the other classes, zealots bigger slide dash damage reduction is great.
I think it's 100% against gunners
Psykers also have the dome, just be enclosed forever
It's like 50% on the other humans
Ogyrn I think doesn't get any damage reduction for gunners by sliding
Don't get hit via more dakka
Ogryn doesn't get DR but their hitbox still goes under the Gunner fire
Shooters will get you sometimes, Gunners won't hit you for however long the slide lasts
Surprising considering tall but probably would feel bad to not really have a defensive option against ranged enemies
Or more so defensive options at a distance. Veteran has shouts and infiltrate, zealot has yes ways to avoid everything, psyker can pop a dome.
Block everything, block enemys bullets, and allies line of sight
Those boots are tough enough to support their weight I assume
Unless they get new ones after every op
I mean, yeah, you can counter them with slides, but like
They're still stupidly overtuned now
I just don't think that's the case
There's a noticeable difference but I don't think it's out of line it seems alright
I got an experiment to try against the buffed gunners and havoc shooters
kantrael laspistol with ghost bkessing for ranged immunity on weakspot hit
Ghost and Suppression immunity is real nice yeah
Mind if I ask what your PC specs are?
Let me check my brother swaps out parts in my PC often cause he has a big boy LLC of building PCs from used parts at a good deal as a hobby
13th gen I5 13600KF and 4070 TI SUPER
I don't think it matters much as the GPU is doing all the heavy lifting in games basically but 32GB 6000mhz ram
The image I posted was with DLSS 3 on and I'm sure my frames would be at least half lower, DLSS 3 upscaled and generated a lot of frames otherwise ray tracing would cook it
Now you can turn ragdolls way up
I have it at 24 and it's not nearly enough
I always thought it was my graphics card (GeForce RTX 3060) that I needed to upgrade but it looks more like my CPU is what I need to change.
Have I mentioned that I don't know a thing about pc terminology?
It's all good inbetween everybody here we can build one computer
I've got a 3070ti and 12th gen Intel processor and this game is unoptimized enough that ain't enough to hit 60 FPS at 1080p with the ray tracing on or even with it off sometimes
Do you still get suppressed if you're immune to the gunfire?
Yeah you do, Between the Eyes blessing is really noticeable to cut down on reticle bounce (was doing Ghost+Desperado before)
Hmmm
It's one of those things where if you're running like shroudfield you can break off if you don't have suppression immunity and if you're close enough the bounce isn't a big deal, it's more for 30-40m picks of a sniper and gunner
I'm a big advocate of Zealot ambuscade+raking fire blessing
I am running Shroudfield, been thinking of pairing it with the new relic blade or using it in havoc missions where gunners ignore suppression.
"what if I can ignore the gunners?"
Yeah chant doesn't work good on that modifier because chorus stun is suppression code so the two paths are either between the eyes blessing and a dab of shroudfield or the most 40k solution of using charge ranged immunity and rushing the gunners (just don't stop short)
Recon lasgun stripped down blessing also good
Lots of overlooked stock is going way up
The scab rager carapace change has made Perfect Strike stocks skyrocket.
Wrath on a relic blade goes super duper huge
Source code's been updated on GitHub and is answering the questions I need - turns out the Achlys heavy stubber has 8 cleave instead of 6.5 on the Gorgonum/Krourk which means blasting 6 poxwalkers each round
I'd been trying to figure out what the utility of wrath vs devastating strike us and all I can figure is if you tend to whiff then devastating strike gives cleave across gaps, but even two hits of wrath is more cleave
Devastating Strike also lasts longer per proc yeah
The activated mode of the relic blade has big_cleave on just about every hit but the stab so 10.5 base, 36.75 with wrath at full blast, 45.15 if you combo wrath and devastating, 18.9 with Devastating alone, damage kind of ramps down to 7 targets then remains flat
Unpowered mode has a lot of medium_cleave hits so 6.5 base, 22.75 full Wrath, 11.7 Devastating only
I think Heatsink is really valuable for prolonged energy mode use, is it fair to thin Devastating Strike is there to maximize cleave builds at all other costs?
sort of a wrath+ addon
I'm using Wrath and Syphon myself on Martyrdom
Heat sink and Devastating is great for Fury zealot
Landing one hit is very close to Devastating and landing a second surpasses it.
I like the +strength scales with heat
+strength is another secret source of cleave yeah
The secret sauce is Cranial Grounding
<@&1042950387478560878> tide tonight?
tide tide,,,,
Off work in an hour
I need get darktide on PS5 when I'm not broke.
Force greatsword swoopy wave does full damage to 8m, drops to 10% at 16m and beyond, has 450 base damage at 1 pip and 850 base damage at 2 pips, and each pip extends the min and max ranges 2m each so if you're gonna slam the wave go big
Holy smokes it's Jesus
Hmmm.
Darktide crashes a few minutes after I load into a mission.
It's never done that before.
Are mods on for you?
Nope.
Darktide's always been a bit iffy on my machine, but this is a new error.
Does anyone else have trouble with this game just randomly corrupting its files?
Double barrel skin so sick with the seals we need more
Gives real strong, the Emperor protects, heed his word, and by heed his word I put his seal on a shotgun to shoot heretics
Only a few days and a zealot has modded relic blades to be a psyker weapon. This is this a repeat of Dueling Swords
(it's just visual)
ever since the update I've been getting intense audio stutters, just now one kept intensifying until game crash
pensive
Hey Everyone, We wanted to share a message saying weโre aware of audio issues being present since 1.6.0 and 1.6.1. After further investigation weโve identified that these are two distinct issues. They are predominantly apparent on XBOX, but they also may affect other platforms. Audio Crackles since Hotfix #54 (1.6.1). The temporary fix is to g...
This should help somewhat
Biggest audio bug I deal with is when there are too many audio cues, the game just fuckin gives up
Just won't play audio cues if they're the 6th or 7th thing happening at the same time
My testing shows that the range and angle of the arc are unchanged by being charged to 1 or 2 tiers
Yeah should clarify the arc is the same size, it's just the damage falloff that's affected - instead of dropping off starting at 8m down to 16m it starts at 10m at 1 pip down to 18m and 12m to 20m at 2 pips
long lost brothers, reunited
Fren ๐
hardest achievement got
it used to be even harder
i did it back in the day with the Ogryn Conga Line
just 4 ogryns walking through a malice mission in a train
<@&1042950387478560878> stack dissolved as I joined, any chance for stack 2, electric boogaloo?
Darktide Reject ping titles:
Tide and Time Again
It's Gotta Be Dark, It's Gotta Be Tide
Hang-10, Varlet! Catch that Darktide!
Let's Do The (Dark)Tide Warp Again!
You Got Your Dark In My Tide!
<@&1042950387478560878> play darktide?
Damn why is fatshark making impossible penances? - knife zealot
i mean its an ogryn penance which makes it really hard for zelly
Do you get that achievement if everyone is a loner zealot?
Oh, darn
That would be funny otherwise. Technically a loner is always in coherency
I got that one by accident while leveling my ogryn
I forgot there was class specific penances I just never look at them
Speaking of, what's a good/faster way to get the Ogryn's 25 super grendade kills 25 times? I really want those cammo pants.
+3 Stamina curio keeps winning
I recently switched one of my curios for +3 stamina and I'm a believer now
Wait for the horde music and when you see a big crowd of poxwalkers toss in the depth charge
Goes faster if you do a Maelstrom with extra blitzes though those can be spicy
No yea same, I'm like Zealot already has so many defensive tools why is +3 stamina that good? Then I tried it and I feel untouchable
Until I instantly die
But otherwise pretty much untouchable
A Veteran buddy with he grenades from ammo packs probably helps
What stat would y'all say is the most dumpable on a chainsword
The small one-handed ones, not the big eviscerators
I assume zealot?
Veteran
Doing a CQC build with that one capstone that gives bonuses for swapping between melee and ranged
I thought heavy eviscerator was a zealot exclusive
Yeah, it is, I'm just specifying I mean the small one so nobody gets confused and thinks I mean the big one
Sorry
mobility is generally a good dump stat when in doubt, unless you are going for a specific thing
I see
finesse, shredder and penetration are all valuable for making saw go brr
I assume Penetration and Shredder are absolutely NOT dump stats
They help a lot, particularly with armored guys and maniacs
So I think it's like, damage if you want weakspot crits to carry you or mobility as the go-to
if you're not doing auric stuff, just stick with mobility as the dump stat
There are edge cases like if it doesn't hit a breakpoint in hits to kill some weapons will still 1 shot the same enemies either 60% or 80% s
You might as well put the 20% elsewhere
Oh you're talking about chainsword specifically not weapons in general then I agree with rally
...on the topic of melees. What WOULD be best for my CQC melee/ranged vet?
Which keystone would you be going for
Weapon Specialist
They kind of all rule on weapon spec
Been running the chainsword, it's stupid fun to just go
It is SO ludicrously fast
I'll shoot some mfs, run into melee, and just "BAMBAMBAMBAMBAMBAMBAMBAMBAMBAMBAMBAM"
So they're all pretty decent with weapons spec?
Nice
Guess it's just a matter of picking what's fun
Yeah when picking weapon combos you want one that can bust carapace good and one for crowds good
Pretty much every build should be specced to deal with everything because it's not uncommon to be the last one standing
Or you get teammates in rando games that aren't helpful
be prepared
I'm having a crisis where I really like the relic blade but I might still like the eviscerator more for one very specific niche
It's a new game mode so it's for new players
It just makes sense
Or folks making new characters for new weapons
I think difficulty or level would reduce confusion with Hazard
I'm the level 30 in malice, there are times when you have like 2 really awful games you need just a win even if it's an easy one
haz4 is DRG lingo. dwarves understand
In the game files they're labeled as difficulty 1,2,3,4,5
It's possible the 10-16 are people who are leveling a second character and feel like they can do level 4s
I assume it's cause they named it later but developed difficulty first
Having full mastery weapons from other classes can carry someone in heresy (4)
Or I guess it could be new people who assume you are supposed to do the highest difficulty available (this was not me though lol)
I jumped into it right when I could while leveling veteran with dueling sword and shout cause it was guranteed win
Sadly, there are no dwarves in Darktide
Was that your first character though?
Oh right, difficulty 4 is indirectly the hardest because it is notably harder than 3 but all the good players are doing 5+
Honestly that's fair a ton of games if you played games a bunch the difficulty above medium is like your default medium so like games where fresh players aren't supposed to do highest diff is unusual
No but if I were in a lobby how would you know if it was my first character or not based on my level?
Yeah, it's a reasonable assumption
You wouldn't! I'm just trying to guess what is more common based on my data points of like... two now lol
You would probably know once the game starts
Runs into first area, dies, ragequits
Eh, when I think bad players in diff four, it's a bit more subtle than that lol
You thought I was good because I have hundreds of hours in the game, no I practiced being bad for hundreds of hours
4 is when there is a lot limit for being carrying imo, my teammates could die every room and you could rescue them yourself fine if you got something good. Damnation harder to carry you might fail. Beyond that carrying becomes much less guaranteed
At 4 you could have like been carried the entire way with bad habits and not know cause the missions were won but weren't aware of being carried
Ngl that is kind of true, the first 40 hours I played when I reach damnation I just sucked so hard at it and didn't know why so I looked at guides and learned stuff like how good dodging, shoving, and slidedashing is
I barely used those in the first 40 hours
I cringe looking back
...man
You know what I wish we had
A fuckin LMG
Why do the heretics get big guns but the biggest we have are restricted to ogryns?
Ogyrns are biggest so they get biggest gun
If you would like to discuss it you would have to talk to their lawyer (it's a rock approaching at high speeds)
Rejects hate standing still and so refuse to use a weapon that requires significant bracing
The poor veteran talent that needs you to be standing still for a moment
You don't have to stand still if you are good
(I am not good and so don't like that talent)
I haven't seen a veteran build with that talent
Movement feels so important in darktide
I guess the gunners got the chaos juice that makes cultists super swole so they don't have to brace anymore
Also, them strafing sounds annoying lol. I should play the new update at some point
It's not that annoying tbh
Just means you have to think slightly harder when you shoot them
They don't have some ULTRAKILL strafe that's super fast or some shit, they like
Pace off to one side
Big thing is me is the dreg shotgunners aren't pushing you back
Trying to melee them then you're like on a treadmill in a barrage then die from not being able to kill them in melee
...though I do wish they made their shotguns actual shotguns and not three-round burst rifles
Another reason I always choose blades of faith before
That's always struck me as a weird visual
It's a decent chunk of the reason I always run Deflector
Funny because I have two Vet builds the specifically use that trait, lol.
im warming up to the deimos force sword for heavy crunching
Oh, I'm glad they changed that too. It was extra annoying when they decided that you weren't actually engaged in melee and shot you instead (even if it is smart on their end lol)
The tutorial even covers how going into melee with enemies forces them into melee
For the most part yeah, they're built for long range damage. I think they're really useful when ranged baddies like to blast the group from hard to reach areas.
Those gunners did not complete the tutorial
I find the build useful to take out long range gunners
Did they change how long the animation is? That was the worst part of the Deimos force sword (if I'm not confusing them)
Deimos was always the anti-heavy sword, yeah
Though now the force greatsword is much better suited for that role
Light into Heavy not only rules, the heavy stab has a 1000x stagger multiplier if you hit the weak spot
I actually was ok with the gunners finishing their burst. That felt ok. I'm guessing there is a delay between the AI deciding to shoot and the animation finishing such that engaging them in melee doesn't trigger in a feels-bad way
Is that a literal number or an exaggeration?
Source code location is
scripts/settings/equipment/weapon_templates/force_swords/settings_templates/force_sword_damage_profile_templates.lua
The them finishing their barrage before going into melee I didn't mind it was the combination of them not going into melee and their shots being like a movement stopper
Since the latter was change the not going into melee doesn't bother me anymore
I asked because it was hard to tell with Darktide lol. Also is this the uncharged stab? That's a bit surprising
(I kind of hate how hidden a bunch of this stuff is)
I can safely say
Friendship ended with Eviscerator
Now Relic Blade is my best friend
Yeah it's the second heavy uncharged stab, it does melee stagger, while the charged special does what's called "sticky" stagger like the chain weapons and most folks have a very tiny sticky stagger threshold so unless they're stagger immune from a recent sticky stagger they'll get interrupted
Also I finally unlocked the fancy red psyker greatsword yesterday
Will that heavy stab stagger everything that can be staggered then?
And does it play a special animation or something?
Though I've decided the first mark is better for my preferred Scryer's Gaze Unga Bunga build
Just because the overhead and stab just deletes crushers
Anything that can be staggered by melee yeah, the folks that can't are monstrosities (who can only be staggered by explosions)
(And Ogryn Charge)
Whose stagger is coded as an explosion with math.huge cleave distribution turns out
Nice
Also Ogryn charge will cause BoNs to spit out teammates and Chaos Spawn to drop them
Was this how they stopped that one Ogryn stun loop or was there a different reason that worked?
Which animation plays depends on how big the stagger threshold and type is and melee can do a light (flinch), medium (whole body flinch), and heavy (get thrown back) animation based on the stagger threshold so the .0001 weak spot resist reduction multi means you're gonna hit heavy threshold each time
Yeah ogryn slap used to be coded as an explosion and now it's coded as an uppercut
Sorry, I mean from the weapon. Like a spark of psychic energy or whatever. It just seems weird that it has such a high stagger
(unless this is actually kind of normal for weapons to have and I didn't notice)
It's just weird yeah, like the combat axe stab with the antax or the standard issue shovel (which in the code is another combat axe) has a 0.0001 stagger resist multiplier on weak spot hit for 10,000x stagger effectiveness but since it's an uppercut and not melee it'll only do big flinch and not John Woo shot by shotgun fling
Dueling Sword poke has the same kinda deal
Uppercuts make sense because that's their purpose. Chaos gives you a bit of a glass jaw I guess
Funny enough the Ogryn latrine shovel uppercut is still coded as an explosion (which is why it launches dudes), it just has low enough base stagger it won't stagger a monstrosity (who needs 100 or 200 base, halved on weak spot)
playing malice to get some levels so I can comfortably carry in 4 (a bit hard on level 14) and
a singular crusher spawned
and a teammate shrieked over voice "there's a fucking big guy!!!"
This game's escalation of threat is neat because it's as much as folks want to take on
I appreciate that nothing becomes spongier, more or less.
There's just more of it.
Asterisk, green snot havoc makes things a bit spongier
I completely skipped past rippers and gungryn in general because shooting a lot usually makes me go "ok" but I'm giving them a try now
great fun actually
also can opener ripper into pickaxe
...though knowing fatshark it's possible that doing that reduces my damage
Nah Brittleness is the gift that keeps on giving - any rending/brittleness past 100% damage to a target increases damage by 25% the amount over 100
They become a bit spongier iirc. But yeah, it's mostly numbers and very little sponge
I recall some weirdness with weapons having low base damage but huge bonus against armour so the part that's embrittlened takes base damage
and the total comes out less sometimes
Which feels way better
by "the part that's embrittlened" I mean part of resistances
Huh, I didn't think armor worked that way in Darktide. Is this some edge case where you get bonus against an type armor above 100%?
Brittleness/Rending affects carapace/flak/unyielding/maniac and enemies have a base armor type and locations can have armor overrides (like how scab ragers are flak base and have a carapace armor torso or dreg melee mooks have unarmored base and flak head) and it should be pretty consistent what hits what - the 40% brittleness would take pickaxe 75%/90%/80%/80% effectiveness vs those armor types and bump it to 103.75%/107.5%/105%/105% effectiveness for a roughly 38%/19%/31%/31% damage boost
So brittleness can cause you to do more damage against an armoured opponent than an unarmored one?
Does this affect the Zealot charge ignoring armor thing then?
Zealot charge adds 100% rending to next melee attack and buffs your next swing by 25% so that's part of why it punches crushers so good yeah
Brittleness adds to rending additively
Brittleness caps at 40% from most sources but fire brittleness and veteran crit melee brittleness are separate 20% sources so if you have all 3 on an enemy that's 80% brittleness potentially
Lmaoooooooooo
Magic School Bus visits the Emperor
They're taking a field trip to othe eye of terror
Yea blades of faith is supposed to bounce off of carapace but uncanny strike blessing let's it deal full damage and it by default does a ton of headshot damage so easy 3 knives to really quickly kill crusher. Iirc flamer has penetrating flaming and having max stacks then using charge makes the flamer stacks ignore armor and kill crushers in seconds
The flamer one is likely patched as I never see it and only read about it in old posts
hmm, the ogrynomicon says the "don't get interrupted during heavy swings" talent does nothing because ogryns don't stagger anyways
I like the look of this
the two bullrush upgrades give me the most hmm because the safety from bleed is nice but the big damage boost is probably even safer
the trick will be setting up weapons that kill fast enough without much in the way of damage talents, I'm thinking Mk4 knoife and the AMR stubber
...hold up, haymaker exists
let's go gambling
<@&1042950387478560878>
Yes
we're having a bad day and we want to kill people
This psyker can hold so much peril
slaps roof of warp
the loudest sound and visuals before head explodes
I actually installed a mod for less of that for Psyker so I can see, I was running venting Shriek chill daemons
I can't believe they made ragers so OP what is fatshark doing.
Zealots get regular pants and maybe a metal breastplate but ragers get carapace undies?!
Were poxburster spawn rates increased
Also: Are specials just straight up dead silent for anyone else
<@&1042950387478560878> need 2 for tidin
tide
There's an issue with too many sound effects playing at a given time. Between music, peril sfx, weapon effects, enemies making noise...
I have a couple, remember vet has cover mechanics
I have builds I can share if ya want
Real shame that everytime I see a really high level psyker they always use the quell macro cheat
it just occured to me that the game might be running at fewer threads than I have available
but... I'm mildly tech illiterate and forgot how to check my supported threads
got dropped into a game with two players captured and one downed and it was such a mess that I died immediately and the game got stuck loading in shame lmao
gotta say it's very annoying to drop in with limited resources because the bot used them up
after half a match of clutching something unseen YOTE me from behind, landing me in a pit in a hole-in-one
too funny to be mad but no clue what it was
I didn't take damage from the yeet so not a burster
I fought some proper boss at some point today and I gotta say it was pretty meh
he just walked around popping off single shots and doing the occasional clothesline
my team felt very average and we curbstomped him before I could register who that was
the actual bosses are a lot less threatening than the monstrosities 99% of the time
with the exception of hardmode karnak twins
who have traumatized me for life
he gave me john keykeeper VT2 flashbacks
who's a decorative boss because the level is twice as long as normal and ends with another boss who's for real this time
john key didn't have a shield but also I didn't feel safe frollicking in his boss arena
now I do
The real issue comes when a captain and a chaos spawn both appear at once.
they're problem amplifiers
not so much problems themselves
We had a good havoc run the other night until a captain, a plague ogryn and a shooter pack in a tiny room broke up our cohesion.
also damn I got enough gear upgrades to not feel like I'm swinging a pool noodle in heresy so I'm mainly doing that now
and the drop in teammate IQ is as immediate as it is immense
it's not a "skill issue", they don't get overwhelmed etc
they just make every wrong choice while pressing the right buttons
I get teams where everyone feels capable of soloing a good stretch and then they all ult themselves in the foot
notable exception of a psyker that got left alone with a mostly dead boss and the entire population of my city in shooters and gunners and pulled through
the way the rest of us died was a beatiful tragedy involving trapper crossfire and a flamer following a dodging player and unintentionally oiling up the two netted
we dodged into each other's nets
This is terrible, @twilit cradle look at this bullshit
Depends on what you mean but if you mean it's slow to pull out the animation cancel with blades of faith to use right away while pulling it out.
And blessings depend on if your run blazing piety or not
Blaze away works very well with blazing piety
And you melt mixer hordes short of crushers really
It's less risky than Melee in dense dense hordes cause specialists or other enemies blending in with the numbers getting close without you seeing could be dangerous so you flamer away safely when you need to
I see
Hate to use the word meta but it is very popular alongside zarona quickdraw stubber and braced autogun cause it's great
I'm listening, I love bolt gun
Best case scenario is burn stat over 77% for max burn stacks
Especially spearhead
...maybe I should try boltgun instead of flamer if I want a big heavy gun...
They have different use cases
Spearhead murders crushers and flamer murders hordes but crushers
Bolter picks off big targets, flamer melts many targets
100% crit after 0.3 sec of aiming, massive reload speed, perfect aim
2 taps most elites on damnation
It only requires you to click heads
Is it left side executioner's stance veteran with 10 stacks standing still and rending from left and middle tree?
Nope, 15 stacks, the ability got buffed so headshot is 6 seconds before it goes down, kill is 3
Otherwise yes
Yeah in dense situations 15 stacks is wild, I like the 10 stacks on slower firing stuff just for uptime
15 stack braced auto or recon lasgun is my go to for brrrt builds
I find I can often get multiple headshots with every shot
So it stacks up very quickly
It also means I'm still very mobile
Bolter can one tap a good swathe of Damnation elites with a few setups
Yeah
Is this bolt pistol or spearheader boltgun
I would think it'd just one tap on a veteran, I run it on zealot and could 4 shot body shot crushers cause my aim is bad
I did not play much veteran besides weird weapons specialists for fun then back to zealot
Hell yeah fellow Vet enjoyer
Imagine not having cool space magic
Imagine not being able to fucking Palpatine your foes
Or cleave through your foes with the might of the righteous
or do a spin attack
I have a need to move like someone high on faith with a knife. My ADHD brain is taking meth in real life and I need that translated to gameplay
Relic blade was nice but i've moved back to speedy weapons before dueling sword is nerfed
...I wonder
How would the Rejects compare to like
Bigger-name players in the setting
Given how regularly they kill big threats like plague ogryns and beasts of nurgle
Big names still alive in setting? I'm gonna say not at all they're often monsters with plot armor that make us look like grunts.
Named characters in general? Rogue Trader we're like around that
Makes sense
Ciaphas Cain just like, is the ultramarines of humans with his plot armor
A named ultramarine is gonna die in the same book or is never gonna die no matter the odds
Ah a fellow imbiber of the diet amphetamines
I will say it's pretty diet, my appetite is gone forever
the inquisitorial crew after a random sludge farmer cuts through 400 men seconds after being explosively yoten out of prison: I unno seems shit but might have potential
Our rejects are special, i'd say we're like powerful amongst the named guardsmen
Beasts of Nurgle are threats to space marines with just a few of them
And then we got zealot with a knife or hammer deleting them
Veteran has strong plot armor, I hink it's loose cannon that has a line they think they're actually unkillable unironically cause the stuff thy've been through if they were killable they would have been already
Killing 200-300 enemies/mission is pretty crazy even by very big named 40k characters
You have to figure out how to adjust power level for the genre
Also depends on what you mean by big named characters
that's because named characters don't know how to push
Like Trazyn, Cain, Gulliman? 400 is their lazy hour
they're mostly described as "they sure were killing a lot yeah" because thankfully at some point writers realized that the specific number of goons cut down is not as exciting in text as in the author's head
40k writers have a poor understanding of numbers
Ironically 40k numbers are often too small
I belive they said imperium is like a quadrillion people with millions of worlds with billions each. That is really low if we consider FTL travel cause milky way has billions of star systems
Million worlds is like, nothing.
Considering imperium can terraform really hostile planets
They'll cite interplanetary wars between systems being in like millions deathcount but WWII2 real life on earth had 80million so by comparison several systems with hive cities with more people in them as earth now? Millions is staggeringly low deathrates
The safest war
I hear either millions of worlds or billions of worlds. Feels like 40k kinda needs those vagaries just work sometimes.
Relic blade on a "no ammo pickups scab melee" maelstrom is pretty huge 40k protagonist hours, highly recommend
I tend to like to main Vet because wow there are options. I've got two long ranger snipers, a stealth commando, and a plasma-based officer.
stealth?
oh
nvm I rembered the ability
I was kinda never one for stealth in tide games, shade was my by far least played
I did run a lot of bardin ranger though because his smoke bomb had immense utility
I definitely see the utility of disappearing to nuke the most relevant threat but it's not my thing
Vermintide 2 I was ok on Shade but preferred Sienna in general
Darktide Shroudfield Zealot I absolutely love
Easily my favorite with a majority of my hours
The careers in vermintide were overall simpler as there were more of them than darktide I think was the difference for me.
Darktide just like squeezed all of those careers into the 4 classes we have now which I'm a fan of the theorycrafting and flexibility
So you can lean hard into a specific playstyle
Yeah it's neat being able to hybrid build or dive down a tree based on mood
Shroudfield for zealot is pretty strong, most abilities are but zealots is like a good at everything ability for burst damage, movement, survival, utility with revives and objectives, and ig stealth as well. It kind of just does everything. The utility part puts it over charge for me