#dark tidings (Darktide for people in the searchbar)
1 messages · Page 19 of 1
The Veteran 2H melee needs to be a lasgun wielded as baseball bat
Doesn't ogryn shield technically have a mace?
Zealot with buckler that focuses on parrying would be so cool
Devil's claw wasn't enough
They had those in vtide and nobody used the specials
probally cause it was on the weak side
It kind of has to be or you've functionally given people 3 weapons
Do Guardsmen have any iconic twin-linked stuff
I don't think it has to be weaker and there are design workarounds to make it fit darktide
I am nobody to you 🥺
It kind of has to be weaker than the equivalent swap weapon or there's 0 reason to ever take the swap weapon. Why would I take laspistol if I can take laspistol and bolter
And if you make the melee aspect worse to compensate then you wind up with a weapon that just kind of sucks
This was a persistent balance issue all through all of vt and vt2
A lot of ranged weapons have a melee special which has high stagger which fills a different niche than a dedicated melee weapon that does damage
i was thinking more of something you don't get to fire a lot but hurts alot, alternteivly just being able to quickfire certain weapons wouldnt be bad in some situations
You could have a ranged special on a melee that does something different like a mild cc or stagger effect. Quickdraw to fire a shot that would stagger a trapper or hound out of an animation
This is a Zealot talent you can take with any melee weapon!
not really
Yea but blades of faith isn't available on all classes
Then it's just a flavored standard weapon, there's no real feel of "having dual wielding"
in tabletop they get RPGs, Granade launchers and the eviscerators as more heavy weapons
Darn no twin linked Catachan knife
Gunsword, sword with gun in it
officers can technically have power fists lol
Now, what would work is the flamer-eviscerator
oh right they do have power claws with a boltpistol
also heavy stubber is a guard gun 😦
Because you could basically set it up so that tapping special attack during a revved attack sets off the flamer, which is what is supposed to be done
Basically an evisc that trades some clear or damage standard for the ability to burst one target and set afire stuff behind it sometimes
a lot of guard stuff is rn on zealot unfortunatly
Doesn't that run into the same issue of just combining 2 existing weapons
Volkite weapons, we already have access to weapons rejects definitely should not and even some guardsmen would have trouble getting. Go all out
Fatshark has taken already many creative liberties
well ofcourse but like
the guns are pretty rules consistant mostly
mostly
there is no way to do Volkite justice
no because it wouldn't be a full flamer, it's canonically like a charge pack on the bottom that you only get one big burst out of and only while already sawing someone
it's a spike rather than a horde clearer
But yes there is very much design space for balanced melee weapons with ranged options. Psyker force greatsword is right there
Or will be
I think ogyrns gaunlets, I forget if LMB is shoot or melee
If using the weapon makes you feel like a lunatic then its a Zealot weapon.
I'm curious to see how the power sword heat mechanic works.
They described it a bit, overheat means you can't use special for a while
I don't think they've shown the lunge attack
New hotfix today broke the mod loader so the mod folks are working on an update for it, disable mods if you're getting crashes on startup
"While you spammed Shout and Krak Grenades, I studied the blade..."
I love shredder grenades but the extra talent points from going krak into shout or infiltrate wins out for me, bottom of veteran tree is real accessible and full of great talents
As zealot main, hate our talent tree
The shape of veteran is my favorite for how accessible nodes are, followed by psyker
Two handed force sword you say 👀
itr drops on the 3rd right?
Aye
New as in unlocked and unloaded?
You can upgrade everything and it's much less RNG
Weapons you can pick blessings once you level them up enough
Right, and how do you upgrade stuff?
Base stats of weapons and curios are the real only RNG but otherwise you can grind to get your desired perks abd blessing.
Hadron upgrades stuff
With Plasteel and Diamantine
I... don't see any upgrade options?
I see Empower but every single one of my weapons requires a higher mastery rank
There's multiple options for upgrading, empower, blessings, perks, and quality.
Empower raises the base stats and limited by your weapon mastery and at max level 20 mastery you can fully upgrade it to it's max stats, blessings and perks lets you swap those also based on mastery
Quality increases number of blessing/perks up to transcendent with 2 perks and 2 blessings.
Sacrifice destroys the weapon that's at least green and same weapons give more XP, sacrificing also grants blessings you haven't unlocked via level yet. So getting a level 4 blessing then sacrificing it means you can get that level 4 blessing earlier than usual on a low mastery waepon
I have given dueling sword a shot
Holy shit this thing fucks and I am so sorry for never considering it before
It slices, it dices, it'll even cut a heretic melon
Dueling sword is a fairly new addition to zealot, it used to be psyker exclusive
And many people including myself think it was made strong like blaze force sword to shore up psyker in melee
And they just handed it out to vet and zealot unchanged
It's slightly slower than knife but better range for safer Melee, special can stun lock rager packs, and has a bit better horde clear than knife.
And one shots body pokes a lot of things even without mercy killer or bleed so less setup needed to reach one shot for most every enemy
Think knife has better monster and boss DPS
Haymaker on a knife is real funny
Hay maker is like the repeater from XCOM to me, I'm like making plans in my mind to deal with some enemies and some just die and I'm like, oh.
I guess I didn't need to do that, but also I very much try to avoid rng in darktide where I can
Even with surgical I'm not risking a 95% crit chance. I'm waiting for the 100%
One weapon I found I liked surprisginyl on Zealot is spearhead bolter. It takes forever to get out but I don't mind cause knives if I need quick ranged and 2 bolts just staggers/supresses entire gunner packs and being able to kill 3 crushers with a mag makes a pack much less riskier
Bolter is super clutch on chorus zealot
Pinning Fire/Surgical and Shattering Impact/Puncture, I like both
knife throw cancels the bolter draw animation
what does the mobilty stat do
Affects speed as in sprint speed, dodge distance, dodge limit, and movement based animations like mounting and dodging
its usually the stat you want to be the lowest unless you're doing something specific
i use 80 mobility bolt pistol for maneuvering and repositioning as an eviscerator user
The difference between 60 and 80 is more noticeable on some weapons than other weapons, on knife and dueling sword it's fairly noticeable and like flamer it's barely noticeable
Most weapons that 20% mobility difference is 18% sprint speed bonus
On zealot unless it's like hammer or heavy evis I generally prefer not to dump mob on melee weapons unless i'm playing chorus zealot so situation and build varies. Veteran I usually dump mob unless i'm using 80 mob for movement or gun i'm using often has notciable improvements from 60 to 80
A rule of thumb ime is it's more noticeable on faster weapons which you can usually gauge by the sprint modifier
...I swear this AI director needs adjustment
It reminds me of L4D2 AI director and how if you're doing too well it can force impossible to win scenarios so much so L4D2 survival record breakers learned to play "suboptimally" and not kill specials too fast while managing a reasonable number that won't overwhelm them cause the AI director won't throw forced losses at you
Not as bad in darktide but it has the same feel, sometimes it decides to throw a lot for seemingly no reason besides everyone is doing well and at full HP most of the match
Aye
Hit a million coward
This is what I get for distinguishing between actual and overkill
<@&1042950387478560878> Turkey morning gaming
<@&1042950387478560878> dorktide
More overkill, kill each horde mob 5 times harder than it needs to be
<@&1042950387478560878>
No computer but will hang around
Darktide is one of the few games I'd want this but I wish their premium cosmetics had more options. A lot of them are like upgrades of the dockets cosmetics but the really cool ones are stand out yet very much in theme of 40k and look nice too.
But also not being to change colors of the even if it's a limited pallette makes mix and matching harder
I know we've done some research on this before but I forget. On the Vigilant Autogun, which of the variants get the start-of-barrage bonuses?
Sorry, I left part of it out. With FullAuto active.
If you mean Opening shot blessing, that only applies on the first shot of the burst though the Vraks single shot vigilant settles fast enough it should trigger every shot
Surgical blessing will cause the whole burst to critically hit for the two-round and three-round bursts though
Vraks is tan, right?
Yeah it's got the super long barrel
fun thing you may not even have noticed: veterans have a unique "cover peek" system
if you crouch behind cover and go into ADS veterans (and only veterans) will automatically peek over or around cover
Yup
Ngl I never knew that
I don't have a huge amount of hours in veteran but I hardly ever use cover
I just shout the pain away
Which dueling sword mark is the best one?
4 is most used probably
I would very muchs say it's meta in that 90% of the time you see DS it's mk4
5 is the offshoot if you just want a lot of dodges but 4 has the strong and fast heavy attack
4 has the advantage over 5 for flak and carapace which is basically the reason you take dueling sword to one shot armored enemies
2's heavy alternates between poke and swing whereas 4 is just poke so it's better for say back to back poking ragers in the head to kill a pack which also pairs well with special being practically instant after a heavy attack to stun another rager to prepare nother heavy poke
<@&1042950387478560878> it'sa me! PomDarktideRejectPinger! I'mma here again to ask you to purgea teh heretic, we've gotsa lots of work to do!
...Jesus, I didn't even know you could get 0%
uh
Extremely cursed
I'm pretty sure if you use that you open up a portal for daemons to go through
Shoot it ONCE and you immediately summon five beasts of nurgle, a chaos spawn, and three demonhosts
You don't blow up going past 100% peril with it you just instantly unlock the 5th class, daemonhost and now the mission is pvp
...hmm
They must be related i've been seeing a lot more gene steelers recently, must be a big family. They throw wild parties even if they're a bit preachy
They're to die for
Lot of strange happenings in my games lately
First the 0% void resist stave, now this
Gun that turns you into a turret
"Sentry down! Go get em, boy!"
...man
Now I wanna see a game where your sentry is like
A shotgun
Instead of just an autonomous AR
But that's a subject for another time
hello darkest tiders, i am a fresh new babe at this game, i am here for your wisdoms
Check out the Psykhanium to test your guns, it's super neat
This is a no nonsense guide to playing the game better. I keep it simple and I keep it pretty short. I really just wanted a tutorial for new darktide players to avoid the normal pitfalls of all these not entirely explained mechanics. Hope it helps. Good luck out there acolytes.
Timestamps
00:00 Intro
00:34 Movement is Key
01:04 Melee is King
...
Actually a very useful video
<@&1042950387478560878> It's gaem tiem
If anyone tells you you should install a scoreboard mod, you don't have to listen to them. The only stat that matters is whether or not your team completed the mission together.
Since you're new this is likely to happen, but you don't really gain anything from it. Just do your best and you'll make it through just fine.
damn people really trying to stunt like that in a team game? wild
im just here to axe people questions haha where are the heretics
I play Darktide for the moment to moment fun, not to feel bad cause of metrics.
Scoreboards can be fun, but pushing it on new people feels like a more direct way to make them feel bad.
I play Darktide to get that cool save and help my team out
Change keybinds for dodge and jump to different keys
The mods in darktide do have some really neat ones like ones that let you customize your UI to stupidly precise ways
This, scoreboard can be useful for testing out new builds once you're fairly experienced
Before a character is level 30 which is the max level it's kind of useless as some classes play way different while leveling up to 30
I don't think scoreboard is even useful for that. The meat grinder is useful for that, but there's so much overlap in a real game in terms of who is contributing to each of thousands of kills that those numbers are not useful data.
I don't think meat grinder is useful for that really by default
Enemies don't attack you and so a lot of things like on dodge talents you can't gauge
You can mod the meat grinder to spawn active enemies.
Scoreboard reflects real combat data so a common one is whether lacerate vs fleshtearer is better for damage and actual gameplay data over the course of several games shows data of hectic combat better
Meat grinder always shows ideal conditions with spawns and also you being solo which unless you're playing solo your teammates are a big factor
To accurately mod meat grinder to simulate a real mission well with mixed hordes you might as well start a mission, play, then see the numbers and analyze it over several games to factor in for teammates
Also games you lose you can gauge sort of why via the numbers, you can't really gauge losses in meatgrinder
I don't agree that scoreboard is useful for any of that, I think the numbers are more of a placebo, and many unquantifiable factors contribute to actual outcomes. It's not needed.
Also meat grinder is an empty room, doesn't gauge maps that might be long corridors or narrow hallways well.
It isn't needed but I think it's useful
There's even a mod to put in scoreboard data into excel and PowerBI so you can see that missions where you win or lose and how much you contributed in terms of kills how much of thay proportionally was what
Meat grinder can't account for that at all, scoreboard let's you somewhat gauge ut
Seeing weak spot hit count and crits done with how much damage done vs overkill damage in relation to kills for instance you can see whether fleshtearer is worth it over lacerate for your current playstyle
You can notice that for the amount of kills you did and how many were weak spot kills and damage that maybe you hit a lot of body shots that weren't 1 shot kills so lacerate let you crit more often thanks to scourge whereas fleshtearer was a lot of overkill damage and crits to kill ratio was lower
And that's just one thing that has very real measurable data, and others exist but that is something that requires a good sense of game knowledge, and knowledge of statistics so not something a new player can parse well
i wish the marks had names besides numbers
They do have names
Only certain weapon groups ha e marks have names like combat axe each mark is a different name
I also spent time modding my UI to be very minimal so it's quick to see all the relevant data at a glance
Including filtering out buffs I don't want to see and buffing certain buffs on their own bars so buffs/debuffs I care to see are more easily visible
Full auto and keep swinging is a nice mod to save your finger joints from rapid clicking
Hybrid sprint is nice QoL, if you press sprint then you continue to sprint after you let go of sprint key until you stop moving forward similar to some shooters like apex
This dude's fit really makes the new pegleg work
I should play Ogyrn, I have like almost no knowledge on how they play except they don't get interrupted by damage for revives and mini games.
But partly because I don't see gene stealer meme names for them at all
Ogryn is about using heavy attack.
I would play a new class for the bit. I'm thinking Jeen Ste Ur
Ogryn is about being a brick
Ogryn is about laying down the Dakka
Ogryn is about wading into enemies and reenacting Sauron in the opening sequence of Fellowship.
I've only played two missions but Zealot has been delightful
Ogryn is able to borderline ignore melee damage but being a big target you get shot a lot, the opposite of psyker who can ignore guns but can be bullied in melee
ogryn could be reskinned as an ork and would be pretty satisfying and lore accurate
Ogyrns are getting a talent redistribution soon so now is a good time
Oggy is a tad bit bigger than most orks
You're at least Nob sized.
New upcoming update giving Ogryn precision stubber is another big reason, I played psyker and didn't enjoy being vulnerable to melee even if I could dunk on reaper packs with a shield spam and ranged units in general
<@&1042950387478560878> anyone interested in some gaems?
this early?
I'm awake early, so sue me
Interested yes available no
I could be convinced
well, there's weapon masteries to be masteried
there's some ritual and prophecy shennanigans that need shut down
I think you just declined my request to join. 😛
...Unless that was somebody else. >_>
If it WAS, then 1242339316
My game is verifying files 
not also realizing that I don't like my ogyrn personality
That part is fixable!
Can you change those on the fly?
Not on the fly but the surgeon guy can change everything but height
Oh wait yeah forgot about that guy
Basically redo character creation and even name while preserving what you have for 50k dockets
Personalitu and name iirc costs 50k
The cosmetics like hair, body type, and face do not and are free
I haven't played this game in a while
Tbf even if you did it'd be easy to forget or never even use
Blor the ogyrn is complete
Wasn't me but I sent one
I think you can do height on the fly actually?
Scare, scare, fear, frighten, scare
Sorry necropost, they showed off the psyker sword, it's full great moon greatsword energy projectile
Oh wtf I thought that was from like today, discord is being weird
Playing zealot is just counting the crusher overhead swings you barely dodge until you don't
Unless you're doing a max toughness damage reduction chorus zealot that gets silly
perfect Parrying a Crusher overhead with Devil's Claw or Shock Maul perfect block is the juice
I gotta call it for tonight and will be around Saturday morning
Im dunin
You can do that?
Yeah if it parries in the first 0.3 seconds it doesn't eat stamina on the block
Hilariously risky, hilarious reward
Is that crusher video some kind of replay or is that person playing with third person mods?
Probably mod, a 3rd person mod does exist
...y'know what I wish
I wish that a single hit from a random trash mob didn't delete like 45% of my health in one go
Be real fucking nice
What are you playing
Melee psyker
And before anyone says anything, yes, I'm fucking aware psyker is meant to be the "made of tissue paper" class
What talents do you have for getting back toughness?
Several
Hang on, lemme pull my build up...
Primary ones are Soul Stealer, Warp Expenditure, and Disrupt Destiny
You gotta keep that toughness up. Toughness controls how much damage gets through on melee hits.
As far as I understand it.
...though maybe I should consider Souldrinker...
yeah, melee damage leaks through toughness at a proportional rate to how much toughness you have left at the time of being hit
It's not a perfect overshield.
if you have 100% toughness you take the full damage to toughness
If you have 50% toughness, you take 50% of the damage to toughness and 50% to health
Yea you pretty much want 100% toughness all the time for mlee
It's part of why gold toughness buffs are so good, it becomes really hard to chip down to sub-100 toughness.
I'm aware of this
I'm just frustrated at how fucking pathetically frail psykers are
What melee weapon are you using?
Force sword
at-the-library ass rejects
force sword is unfortunately kind of leaky as a straight melee weapon
...I need to take a break, I think I'm getting tilted
They're frail but shouldn't be half yor HP to a horde mob frail
you aren't going to engage whole hordes with it without some kind buff
...hm
Dome is good for toughness regen
Here I thought it was the best melee for psyker besides the dueling swords
it still is
it's just that the psyker really isn't supposed to full melee hordes
psyker is proactive
i like the devil's claw
you soften up the horde or group and set up your safe space before you fight
Dome also negates the biggest weakness of melee, ranged attacks cause they do a lot to toughness and that's a death sentence when it's not topped off. The toughness regen is just icing on the cake
force greatsword might cover that gap
Devil's Claw is really good, just need to make sure you cover your elite killing bases
Mettle is also great on psyker cause it's 1 talent point and psyker has highest base crit of all classes
Remind me what Mettle is?
It's not zealot scourge levels of crit but it's real consistent
psyker is just generally vulnerable to getting surprised or not having time to do their prep
that's the nature of the class
you have to play to cover your own ass
...I should prolly grab that lmao
all psykers are like that, along with some vets
ogryns and zealots are the DGAF classes relatively
Psyker is frail in that it could die quick to a rager pack but should be fine dealing with hordes in melee without chip damage
parrying maulders and ragers are fun
if you get surprised as a zealot especially you just hit one of your many ways to not give a shit
I do love zealot for that reason
is there a mechnic aroung plauge ogyrn aggro or he just go after people at arndom
monsters are random basically
I suspect damage done has something to do with it
this is intentional because for a time in vt they weren't
but they have a timer
Zealot is the most mobile class able to avoid damage a million ways but also has dumb amounts of toughness regeneration methods for some reason
and some classes could kite that mofo all day
fond memories of running circles around roger...
i had one go after me before i started doing that much to it and i just kinda had to parry/dodge it until it stopped
I'm guessing it's a combination of timer, damage, and distance in that order. So every some seconds it will force itself to switch aggro to likely whoever has done considerably more damage and if everyone is roughly the same then closest person
Aside from Ogyrn's taunt I don't think you can force it to stay on you, it'll just leave for someone else after a while
psyker and vet are supposed to set up and then deal with the problem relatively safely
zealot and ogryn are supposed to slam their faces into the problem
Psyker is probably the class that's most dependent on allies
yeah it kinda just ran past the ogyrn hitting it and just started going after me the psyker
and thus have waay more ways to mitigate the risk they inevitably expose themselves to
ogryn played right is damn near untouchable against melee enemies but struggles with large amounts of ranged
zealot is less vulnerable to that due to higher mobility and better ranged options
They are the melee class
but has a higher risk of Eating Shit if you slip up
Every class is build for melee but Zealot is certainly the most melee melee class.
Psyker has like 2 or 3 melee specific nodes? The least out of the 4
i read somewhere vets have a bespoke cover peek mechanic if they ADS behind cover
and only vets
yes
what a funny game
they're the only ones trained in urban fighting
so they get the Cover Peek
everyone else is too weird or too crazy
Ogyrn also get the hidden mechanism of not giving a fuck so revives and other interactions aren't ended by damage
I feel like those should be stated at character creation
and of course the hidden damage modifiers for your actions
which are probably the most impactful
and the least explained anywhere
zealots get special rules around sliding and dodging ranged attacks
Zealot's is their slide takes a lot less damage and 100% ranged attack reduction
Too stupid to feel pain
"Sah! Ah'm hit, sah! Not tah worry, though, mah brain can't focus on two fings at once, so ah'm finkin about da Emprah, that way me brain don't register pain, sah!"
The zealot slide and ogyrn ignoring damage for interaction I feel are pretty impactful mechanics
i don't think this has changed or at least not much in the year since someone made this
If you don't slide as a zealot you're probably gonna die to shotgunners fast until you learn how great it is
Ogyrn you could probably reallize when you see you're being hit but not ending interactions but others do
but yeah zealot is literally invincible for much of the sliding animation
everyone else only gets 50% reduction (or none, for the ogryn - you're just harder to hit)
the important bit is to keep in mind for non-zealots/ogryns sprinting in combat is bad
except if you''re only under ranged attack and have stamina
because running while under ranged fire counts as dodging it
as long as you have stamina
there's an infinite loop veteran can do with this where you take the node that gives stamina back on dodge and then run around with a stripped down autogun
For Psyker one with the warp is pretty important for survival, up to 33% toughness damage reduction is pretty strong and fairly easy to get before abilities
regenerating your stamina 100%
but it ends the moment some poxy smacks you in the ass for your entire toughness bar
I haven't leveled a Psyker yet but the whole top layer of that tree looks useful
Four toughness replenish talents
yeah pskyers tend to dive for their keystone and then spread whatever points are left across the top
Yea you kind of go heavy for the early toughness talents
similar to ogryn relaly
ogryn and psyker are very top-heavy trees
vs vet which is extremely bottom-heavy
and zealot which is probably the most evenly distributed
Zealot's the most annoying cause it's like specific alternating regions have the best nodes
And it's structure into thirds vertically so going from left, middle, or right means you spend extra talent points on stat buff nodes.
the big tax is Not Taking Loner
It goes like top right, then middle left, then abilities, then either left or right at bottom
Another big tax is not taking benediction/duelist
Loner is definitely a tax lol
zealot has 1 extremely good aura, 1 that's useful but only in specific mission types, and then loner
Tax as in the context of like it's mid but you take it to save points for other nodes?
yeah
zealot has to commit the most for nades and skills
loner is by far the worst aura in the game
absolute dogwater
Yea I wished loner benefitted allies at least
loner is a feelbad aura
but if you're going stealth zealot you sometimes have ot take it to save points for stuff later
The not being targeted specifically by AI director for wandering off is the only saving grace for it to me
2 coherency toughness is pretty lame when zealot has a million better toughness regen talents
???
the loner playstyle is a valid one but it requires a lot of skill and alsso you don't really need the aura
I almost took it before I found out how to route for corruption aura instead
Loner has a hidden mechanic
so if you're truly Alone for a certain periodi of time the director spawns trappers and dogs on you
to chase you back to your team
loner fakes you having a buddy so this isn't triggered
AI director will target plays not in coherency with aspecialist like trapper or dog, your character will say a voice line about wandering off or being alone that's how you know you're being targeted
thanks fatshark
Loner avoids this overall which is probably the biggest reason you can be alone well, of course not at all explained really
yeah the voiceline is like a 10-20 second warning to get back to your team
before explicit disablers are sent at you
The voiceline I thought was one was already spawned and is coming after you
no definitely not
it's definitely a warning shot and you have a short period before the actual disabler comes for you
the specialists play their own lines when they spawn
the aggressiveness depends on the mission difficulty too as far as I can tell
It must be a very short period, I still choose to run benediction on zealot and it feels like one gets sent right away
either way loner spoofs having a buddy
so you don't get the problem
other than the problem of having taken loner
Benediction is just very strong but moreso I pretty much always take duelist cause it is one of the biggest damage boosts
If 'm already getting duelist it actually saves me a point going from blades of faith, to benediction, to shroudfield than to take loner into shroudfield and duelist.
i recently switched to running the left branch of Beacon of Purity with the sprint buff and reload speed instead of DR and +impact and I'm a big fan.
i took the sprint efficiency for granted but its pretty noticeable
sprint efficiency and stam regen are actually extremely powerful on zealot in subtle ways
because again, 50% damage reduction while sprinting
as long as you have stamina
Wild I always took right side after trying out left side, but I do run a +3 stamina with stamina regen and sprint efficiency
I found the difference between 1 stamina regen on curios and 3 is very neglible and didn't realize how hard the diminishing returns hit it
yeah i put a stam regen node in my curios and its a huge difference
feels like I'm just hitting skill levels where I am leveraging those things well
I do run a very odd set of curios with HP, toughness, and stamina then x2 gunner, x2 corruption, HP, Toughness, Stamina regen, sprint efficiency, and sniper resist.
I only need one to juice up my stam regen horde clear loop variant
One thing I'm trying to figure out is if zealot has a good boss damage DPS ranged weapon. I swapped to dueling sword and lost out on knifes big boss damage DPS and I'm thinking of going back to knife my toxic codependent weapon. I tried spearhead and it seemed underwhelming unless I chose not good blessings for DPS
I read old posts that flamer has an odd DPS trick for monsters but I couldn't figure it out
i will say its really useful to take +revive curio perks
its underrated but its always a good idea.
boltgun blessings you want pinning/shattering
I take it on ogryn and vet, but on zealot i'm either playing chorus or shroudfield so it seems less useful
Bolter
the answer is take bolter
it does require the right blessings
but it's the one you've got
Spearhead is the bigger bolter
take pinning fire and puncture, unyielding damage on it
and it'll shred about a third of a boss health bar if you can keep the bouncing roughly at weakspot level
if you want full boss damage only take cavalcade instead of puncture
Yea that is what I run with pinning fire and puncture
if you cann spare the points to get the unyielding damage node at the top middle
it also really helps
pinning/shattering is the crusher killer
Hmmmm, maybe try one of the Head Hunter autoguns? It might be vet only for boss killing due to, well, vet, but they have nasty finesse modifiers natively which means if you can chain headshots it does surprising damage
you can kill a crusher in six shots
Crusher i'm not really worried about, they're fine with knife or DS and maybe blades first if it's a big crusher pack
Also, Duelling Sword I found has decent boss damage. Heavy Attack spam in the head is workable.
Not great
but workable
this is what i've been running recently https://darktide.gameslantern.com/builds/9d9c4e8d-2866-46cf-9ad2-8f618c65536b/zoom-zoom?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
if i felt i needed more boss damage, i'd take the twwo points at the bottom right and put them into the top middle
to get additional ranged damage up close + purge the unclean
which is two additional big multipliers against most bosses, sincce you're going to be magdumping into their faces from point blank
I have seen that one, i've probably seen all of the guides on lantern for zealot
It is my favorite class
i literally just put that together
so probably you saw someone's very similar one though
there's only so many ways to skin that cat
I do see that face often
Every time I try to do something new I go back to knife zealot
It's just very funand flexible
Shroudfield is my favorite and unsurprisingly knife pairs very well having one of the best single target damage and mobility
I can imagine they're gonna break the dueling sword as soon as they find a way to do it without hurting psykers
I can't imagine that vets and zealots are gonna keep doing what they're doing
A solution that'd make sense to me is to have marks exclusive to certain classes
So marks of dueling swords available to psyker is unchanged but marks of dueling swrd for zealot and veteran are different
That would complicate the new mark system.
What new mark system
Buying a weapon and changing the mark of the item you have, that's new as of a month or so ago.
You would just see ones your class could use
Or just do the easy route of making a new family of dueling sword for veteran and zealot and taking away the original dueling sword from them
Y'know what the heavy swords need
They need a fuckin buff
Literally just need a buff to the light attack damage and it'd be nice
Yeah
Also we should make the knife literally unusable as divine punishment
(that's a joke)
Souldrinker Melee psyker goes hard as fuck
It's what I've been rocking last week or so
pair it with a Voidstrike staff w/ Surge & Blazing spirit to take advantage of warp unbound +peril cleave & damage
<@&1042950387478560878> morning gaming
I'll be over in a sec.
finally got the game
it looks extremely smudged and I can't tell things from one another
what in default settings hell is this
everything has an afterimage of sorts
there's glitter on the floor
is your graphics card okay
in every other game yeah
there is frame generation on by default, turn it off that should fix
did that just a moment ago, oddly enough I have frame gen on in helldivers and that one looks normal
also I'm experiencing the kind of input slugginesh I had in vermintide when it dipped into like 15fps
Nah doesnt need it, theyre actually really good rn
I run blazing piety heavy sword and its so fucking good for me
Headtaker + Thrust for the blessings
Thrust lets you use charge and heavy downward chop half a crusher's health
You also want to get some of the +impact talents because then youll be able to stagger lock human enemies with your lights, even ragers once theyre knocked out of their attack strings
And its easy to knock them out with a charge
Just mix in heavy attacks with lights if youre fighting a mixed horde
Ive been able to solo entire mixed hordes with this build
My build
any open slots for gamers this morning
yes
From the moment the Rejects arrived on Tertium, Interrogator Rannick harboured suspicions that there was more to the invasion than met even his over-suspicious eye. Now, with the forthcoming Grim Protocols update, there are signs that the Battle for Tertium is entering a new phase. We sat down with Narrative Producer Michael Knight and Lead Wri...
good fits. I like how those bandage pants match that top, and the pegleg works real well with Navy blues on that cloak.
a mutie grabbed me, threw me at a barrel that exploded precisely as I hit it, sending me flying off the map, where I finally had the time to look at my team and see them all in the same situation
peak
i once had a ery unfortubnate barrel kill me and 2 other teammates and the last character got trappered
The Havoc Endgame Mode is coming to Darktide December 3 in the Grim Protocols update. It will also be available on PS5!
Read more about the upcoming, free update:
https://www.playdarktide.com/news/grim-protocols-update
Nominate Darktide in the 'Labor of Love' category in the Steam awards
https://tinyurl.com/5n6zk8zh
Learn more about Darktide...
Looks like the scab captains will be showing up as a spawnable boss
New drip looks hype
Agreed, probably top 5 of zealot weapons they got top tier horde clear with very safe movesets that let's you deal with anything short of a crusher without any ability usage. It used to be the strongest zealot weapon and never got nerfed so it's still pretty strong
Fatshark can't keep letting a regular knife be this good a nerf is coming any time now
it's been like this for over a year
the mk IX is the lawnmower heavy sword
The weapon I'd say needs a buff would probably be chainaxe
The murder machine....
Heavy eviscerator I'd say took its slot on best ad clear on zealot cause the special on it let's you one shot crushers while having pretty much the same horde deletion
But it's pretty close otherwise
I don't think that's true.
Eviscerator struggles a bit with hard targets that the chainaxe eats for lunch
I was comparing heavy sword and heavy evis
Chainaxe a very narrow swing for horde clear compared to heavy sword or heavy evis
Also heavy evis has the advantage of perfect strike so it can cleave carapace if it catches a maulers head while ad clearing so it can still swing through to kill other horde mobs which chainaxe doesn't have brutal momentum or perfect strike for light or heavy attacks so it gets caught on those targets while horde clearing. Both weapons would need to Rev to kill those targets anyways
If you use the Charge trick, Evis kills hard targets with impunity
Uses a resource, but it's a one shot every time
Opportunist Eviscerator also rules
Is "the Charge Trick" activating the 100% crit skill during a rev to apply it to the current and next saw attacks?
I'd tried that with Shroudfield and it felt like it didn't work anymore.
Yes
Fury of the faithful effectively ignores armor so Heavy evis with rev and charge will 1 shot crushers
Still works with Charge, afaik
I found I really like Shroudfield recently after never really running it. Part of what I like is it not lurching forward the way Charge does.
with the finesse bonus off a cloak rev heavy 2 crit it can one-shot crushers
It's pretty different so that's fair
Shroudfield I like for the assassin gameplay and really works well with pious cutthroat and getting like 5 second cooldowns
The fact that it restores 40% toughness over time makes it a good proactive durability skill with a slow weapon like the Eviscerator compared to the 50% all at once from Charge
While having good utility of not being targeted, movement, and being able to revive or do objectives while shrouded. You can just constantly spam it very easily
It actively negates small chip damage
Using it with a crit heavy 1 sweep applies bleed to a whole lot of guys which feeds into the bleed crit loop well
The toughness I forgot about, zealot has just a ton for toughness nodes I don't even think about it
The build I run has toughness restore off of dodges but with a slow weapon I'm gonna eat chip here or there, it synergizes well in keeping me above 100 toughness bar.
It works really well when you're frontstabbing a horde
How do you get above 100% without chorus
You can have more than 100 toughness value, but that value represents a percentage of damage reduction protecting your health.
I have something like 145ish toughness
Oh you meant value and not percentage
Yeah I left the percent off the number deliberately.
I like shroudfield cause I take no chip damage
It's not something to worry about
The only times damage is taken is from specialists and crushers just deleting toughness bar if I don't have gold toughness
You might not be taking chip because of the slow release toughness restoration.
No I just don't from zealot toughness regem in general
When I run chorus or fury of the faithful I don't cause zealot has many tools to avoid chip damage by having 100% toughness always
Unless you eat a big hit that takes out all of your toughness
Second wind and toughness on close kills with toughness damage reduction with mobility and good stamina to shove often so even when I don't run shroud you can pretty much not get chip damage with just a regular horde. Although horde isn't the danger it's often gunner packs which zealot excels at murdering and specialists that hurt you
Maybe ragers and crushers based on builds
nah heavy eviscerator has a hard 4 target damage limit on its swings that the heavy sword doesnt have
you can tell when you increase your cleave a ton that youre just staggering a dense horde even if your swing passes through
and only a certain number of enemies actually die/get damaged
Yeah cleave increases on Eviscerator are more for busting scab ragers which take 10 hit mass each
in terms of pure horde clear heavy sword is much better
It's possible to get Eviscerator lights to kill 4 pox walkers a swing but much harder than 3.5
Deathblow/Headtaker is my go to for heavy sword
i actually go headtaker + thrust
someone sold me on thrust because with it a charge overhead chop takes out 2/3rds of a crusher's health
Thrust's cleave bonus is huge yeah
it also means you can handle mixed hordes even better because weaving in the odd heavy can take care of chunkier targets easier
I usually bust crushers with bolt pistol or revolver on heavy sword but I gotta try this now
I believe Eviscerator's specific niche is "crit build heavy all-rounder"
The thing is really seems to like to do is be a platform for crits
But there are more specialized weapons that outperform it in areas it is just pretty good at
heavy evis actually has mediocre innate crit but with blazing piety and shred it can get a decent crit rate
Yeah, you need to build for it
mom and her 3 big sons
Friend, you've never been safer
Bloodthirsty / Opportunist is my go to for non-Fury Eviscerator
Shred/Perfect Strike does rule on Fury
That's what I've been running, I can get an 80% crit rate when I'm cooking and it feels like the slowness and the horde clear limit are mitigated when it lands crits
And it just having a lot of crit-friendly blessings compared to other big weapons seems to imply,
Also, perfect strike's 25% damage bonus applying to on-demand Shroudfield crits has been a treat
<@&1042950387478560878> play dark type video game?
@marsh gyro does this blessing stack unlisted?
holy shit
I'm going to recreate my One Bullet Victor vermintide build in this
(constant swapping between melee and ranged to boost both, regaining and pocket-reloading said one bullet in the process)
im in vc if ya want talk throghugh that build cause i like it
weapon spec double barrel yes?
I'm going to sleep rn because I don't feel like crawling to work on monday
but I could game tomorrow
understandable, later
Veteran double barrel weapon specialist? Its a fun one
00:00- Build Breakdown
11:40- Heretic Beatdown
loik and sherbscriab
A decent base for autoloading db shotty
It's only one instance of the +80% but it lasts a long time
I was thinking of that top with that bottom.
Jesus, what is it about the ammo depot heist mission that makes the last bit just fucking FILLED with enemies
It always feels like it's packed to bursting
Which one is ammo depot
All the darktide missions later on feel like enemy density galore to me in areas where you wait for objectives. It just means target rich environment for on kill talents
Chasm Station logistratum ammo heist
At a certain point especially on Auric the enemies just don't stop so gotta just fight forward
Oh right the one where you carry ammo into the box near extract
That one I hated to do without an Ogyrn until I learned you can throw the ammo
Especially for the right side train that is lower than extract so you gotta throw it up there, I used to take the long way around via the ramp
Yeah, I typically throw it down the stairs and then use the slide trick ASAP
The key is to make a break for it when you see your chance
It's also odd if you shroudfield you drop the carried objectives
But you can shroudfield then carry it fine
If it's really bad and it usually is on even damnation I just throw, kill to clear space, pick up and throw, then repeat until it gets there. I don't often have to do this but sometimes even one a train is empty randos will be doing anything but the objective so I'm alone lugging the ammo
I take loner for stealth zealot sometimes just so I don't get punished by director with specialist for no coherency cause I'm not risking slogging through certain missions cause of a rare pub team that is bad and I'm the only one doing the objective
The forge is one, the only objective at start is break the tentacles then the eyes there is no reason to be doing anything else but the tentacles
when you're a non-ogryn the tech is dashsliding with the carryable.
Just like regular dashsliding or is there a specfic tech I don't know about
you can dashslide with the carryable and its faster than walking or throwing
by a lot
...the AI director desperately needs tweaking
What's it doing because if it's a 12 pack of Ragers that's just a Saturday night kegger
<@&1042950387478560878> what if it was darktide time in 15 minutes or so
Alas!
still around bud?
@drowsy tusk still interested in like 10ish minutes?
yea hop in
There's a quiet confidence to being the lasgun sniper popping specialists and elites from way back while your party charges into a fresh horde.
<@&1042950387478560878> Ill Illuminated Lunar impartation of kinetic motion to water
tide tiem
Thanks to a suggestion, I'm fighting the urge to rename my psyker, "MaxHeadBoom."
Empowered Psionic Assail goes remarkably hard
It's what I've been using for a while
It's surprisingly vicious
Tell me about it
elite packs show up and I literally just keep throwing with warp unbound shenanigans
This but recon lasguns, I am throwing a platoons worth of lasers in that direction and one will eventually kill it in 1 second
I do love empowered psionics on psyker, let's you basically just always hard throw assail and you never need to use your staff ever which is refreshing from electrostaff going zaaaap 24/7
Also empowered psionics means smites now reliably kill healthy enemies
Step aside soulflame now we got smite for horde clear, even though they are not mutually exclusive
I've been running Helbore on my Veteran, it's a lot of fun, asterisk. *
Which mark?
I wonder if new zealot power sword charge will be similar to helbore
The green middle-power one
I want to use the one with the tan stock and high power but I need to have the bayonet charge
Yeah the lighter 2 marks have the much easier to use bayonet and it even speeds up your sprint when charged
mashing bayonet on captain shields in the low rank is very funny
iirc the cleave blessing applies to bayonet mashing
Yeah Hotshot is bugged too on top of that and instead of giving +20%/+30%/+40%/+50% more cleave it's a divisor and Hotshot 1 gives 5x more cleave and only Hotshot 4 gives the correct amount of cleave, I think they'll be fixing it on Dec 3rd
Clem what do you put on claw
There's so many good ways to do it you kind of can't go wrong - here's 4 configurations to inspire:
Mk1 claw with Shred / Savage sweep and 20% block/maniac damage
Mk4 claw with Shred/Skullcrusher and 5% crit / +2 stamina
Mk4 claw with Vicious Slice / Trauma and +2 stamina / 25% flak
Mk7 claw with hammerblow / Rampage and 25% flak / 25% unarmored
I'm playing veteran with weapon specialist and double barrel and claw for something new, having the quickdraw double barrel basically always on command after a melee kill is fun
These are on Psyker with the 100% cleave on peril node and hot swapping to a Voidstrike staff for peril gen (enhanced Psionics Smite) or a slug shotgun scrier's gaze setup
Weapon spec vet probably wants Shred and Wrath
i'd like to vibe with the double barrel but it feels like you're giving up all your long ranged capacity for a weapon that's just about as good as a bolter magdump
i''ve had decent luck with it on a psyker but besides that, idk
With the run and gun blessing the spread is short enough to kill snipers at a distance
And gunner packs, but also you don't have to ever reload thanks to weapon specialists
I wouldn't say it's top tier but it's fun and works on damnation, I wouldn't bring it to most aurics
What makes it is man hunter gives it good cleave to shoot into a horde and kill or at least stagger poxbursters, specialists, and gunners with it's surprisingly cleave on crit. And you always crit with 3 melee kills with weapon specialists
It is very much a fun to try out something new build that works enough and not really a i'm arguing it's top tier build. There are definitely better veteran builds
Thing is, bolter takes fucking forever to do anything and has atrocious recoil
Bolt pistol is quick on all classes, specifically on zealot you can knife to animation cancel and shoot the spearhead immediately and it murders crusher packs to decent size
You can easily take out 3 crushers mag dumping if you're aiming sloppily for body shots
Bolter is very good at killing 1 dude very dead at a time, double shotty (especially with man stopper on weapon spec) blasts a cone of cold
Yea it struggles against ogyrns and bosses but veteran has a decent node or that to mitigate the weakness a bit and krak grenades are free(tm)
I use moreso just shoot once into a crowd to kill gunners and especially specialists/elites then go back to melee for about a few more kills and constantly swap back and forth
It feels fun to never reload and have a decent ranged option you don't have to aim much to kill
I'm running weapon spec bolter with Devil's claw right now and it is really funny to slice dice then alternate single shot super crits with puncture on backup for getting to 16 bleed stacks fast on melee
On zealot I ran a funny knife bleed build with fleshtearer and riposte with blazing piety for near 100% crit chance every strike and it fun just building up max bleed on 2 hits
They had to tune down bleed on account of Ogryn and Zealot three times after the skill tree update last year
Damn what was it before
Ogryn heavy attacks used to do 6 stacks a hit and bleed damage itself got reduced twice by about 30% total
There was one brief patch where grenade gauntlet and ripper bayonet could one shot gunners on heavy attack
Surprising, one shotting gunners doesn't seem nerf worthy to me
Zealot now seems cracked
Two stabbing crushers with the ranged gun was seen as too good to persist
Can opener ogryn can still bust folks good, just takes a few more stabs
Ok yea I could see that one
One of the things I'd been exploring as shroudfield eviscerator is popping shroud > heavy 1 to apply crit bleed to a rager pack
for the bleed crit loop
I'm waiting for Dueling Sword on zealot to be nerfed cause 2 shoting crushers with heavy pokes without fury or shroudfield seems broke to me
Solid crowd play though Works better on dregs (4 mass ragers) than scabs (10 mass ragers) with the 11.7 cleave on a 80% eviscerator
I understand 1 shot body kills with shroudfield or fury but being able to 2 shot without setup seems real power creeped compared to other classes
I run Perfect Strike so all my hitmass expenses are a quarter of normal.
This is where I wish I had a Street Fighter 2 soundboard for the "Perfect!" Sound effect
I put pious cut throat on all of my zealot builds it too difficult to give up
Ability spam goes brrrt
I imagine that's happening in two days
It's actually been nice, since it also has a damage bonus on crits then the guaranteed crits are all damage boosted
I can't see Duelling Sword on Zealot/Vet surviving as it is
Internal cooldown on Agile blessing is my guess
My wish to Swedish Santa is for eviscerator to remember its place in a combo when you rev, in the same way the power sword does on charge.
I would like to combo into rev heavy 2 instead of having to do the manual setup every time I want it
I heard that during dev stream they had dueling sword and it took 1 hit more to kill certain armored elites
I'm guessing the devs were playing the upcoming not released build and they nerfed DS
Which fair but assuming they changed it across the board it's a shame for Psyker but hopefully the new greatsword for them becomes their new shiny exclusive toy
Damn I was trying to relax with a game of heresy and the AI director sent 2 poxbursters around a corner and downed 2 of us from corruption alone, then 3 more around a different corner to instant corrupt kill the people trying to revive us
We took 0 hp damage the entire run with me as shout veteran and a chorus zealot and the AI director took that personally
What would y'all say is the minimum amount of Toughness for a melee Psyker build
I think value is less important than how many ways you have to get toughness
True
I'm presently building towards Soulblaze generation
Since I can get 5% Toughness per Soulblazed enemy kill
30%+ Toughness regen perk on curios, mettle, probably 3 or 4 more toughness talents
155 is plenty reasonable, I get by with 135 and +1 wound
I don't look at the value at all unless it's a very specific veteran build
Anything over 100 is enough to get past a few lasgun shots if you have a decent amount of toughness damage reduction like 20% or more plus a gunner curio
Toughness curios, toughness perk should be fine as for melee mettle is really good and you could probably generate more toughness just off getting higher crit chance for critical hits than specifically going for certain toughness values
One with the Warp is real good since you should be building around toughness generation on melee to be 100% consistently and so toughness damage reduction is great
For soulflame builds souldrinker
A few of the top toughness nodes is standard for psyker since it depends on those nodes for toughness and they are very easily accessible for any build
If you're struggling with toughness don't take empyric resolve, the effect is very noticable
Deflector Bloodthirsty on an Illisi force sword with +2 stamina +flak will do you real good
Kinetic deflection and deflector force sword is a favorite of mine for non melee builds
You can just tank everything with blocking via melee like reaper packs or even daemonhosts
<@&1042950387478560878> dortoid?
dark tide video jame,,,
I'm game
we're in chat! still just 3 of us playing
o7
you just throw bowling balls ad infinitum
I don't think there's anything to it beyond "here is an infinite ammo rpg"
<@&1042950387478560878> perhaps a darktide in 15-20?
@west mantle in particular
I am... 15 stages into a (hopefully) 20 stage run of RoR2'
I would be down in 30-45 minutes, I think?
@drowsy vine booting up now
soon must finish cookin
hella
How long is... "soon"
not an aura 
Voidstrike gaming
...Jesus, the train mission fucking sucks
Ten minutes of pure adrenaline
<@&1042950387478560878> you know why i ping tidetidetime tiome tide tidetime timetidetidetidetime time time dide
Update tomorrow right
You got it
its the fucking best. Darktide distilled in 10 minutes. You really gotta be on your A-game though, little room for error on damnation
the thing i hated about it when i played it was the inf hordes
were on the last sectoin and just horde after horde showed up we didnt have time to attack the boss
you def need at least 1 person handling the hordes
its not any different from the regular assassinate though
welcome back Black Powder
Feels like having an Ogryn for higher diff train missions helps a lot.
or am I thinking wrong train
I realized that my everyday wardrobe is terribly plain, yet I'll fret over my operatives dress like they're going on a runway.
black powder was one of the unique Vt1 maps where the entire play area was just 3 floors of one bay in the docks
objective: toss 8 powder barrels into the boat without them or you exploding
I miss it sorely
They used to be real fun. Trying to do sick trick shots from the upper levels down to the boat and inevitably missing and blowing up your friends
Chant Zealot helps a lot with the train
Being able to stop all violence around an objective for seven pulses makes a big difference
Also the biggest train tip is
Do not get bogged down fighting in an area
Always orient the entire team to the objective
Hm
The number one killer is people getting distracted and separated because two guys went to go get the power cells
My issue might just have been the AI director shitting itself and sending constant fucking ragers
Yeah a big part of play is "what do I do about a cricket team of ragers" and blitzes help a bunch
as you go up in difficulty it becomes increasingly important to have some sort of solution for 10 Ragers and 6 Crushers
because it's going to happen
yeah
so <@&1042950387478560878> tidetide?
One of my solutions is my gunner Ogryn whose weapon just knocks people over.
Often at the same time
If AI director feels spiteful it's a bulwark wall with ragers behind it
And it often is
and by having a solution i mean both "have the right weapons/abilities to deal with them" and "recognize the situation and use them on time'
Train mission is one of my favorites, part of the difficulty is a timer instead of just throwing more hordes which really changes the dynamic of a mission
Also failing a mission 20 minutes in feels awful. Failing train 5 minute in stings a lot less since you can just get right into it again. I like how there's like no downtime just pure action
part of the fun is slowly tinkering with a build to account for new things you run into
Darktide is pretty heavy on game knowledge and knowing techs. Knowing Dueling sword special can stun lock ragers, knife heavy into special action stun locks rager makes a big difference on how you handle those enemies
It's a huge benefit to know these things and kind of just have to be told or look it up.
Darktide doesn't teach a lot in game, there's even a mod that clarifies tool tips and how talents work and it reveals a ton a player would likely never figure out on their own
Like some talents descriptions are just wrong or bugged
Its been two years, yet finally we can slay in maximum style. The Two Handed Force Greatswords are swinging for entire armies at long last. Come back Tuesday because I'm streaming Darktide all day. Moreover there's tutorials for all the weapons today. See you in 30 with the Ogryn Heavy Stubbers. Relic blades tutorial is already out.
The Relic...
that opening clip
They're here.
Are they fun? Yes.
Are they good? Yes.
Patch day is December 3rd. You get a fully featured tutorial one day early to slake your thirst for deep knowledge on the Zealot's 2 handed relic blade power swords. Come back Tuesday because I'm streaming Darktide all day. Moreover there's tutorials for all the weapons today. See you in 30...
Damn
That looks
So fucking good
I need that on vet's sword
Please
Fat shark please
Better than expected, and fun too. These heavy stubbers will reach out and touch you.
Are they fun? Yes.
Are they good? Yes.
Why the heck are all the names twisted around from their twin linked counterparts? I don't know and I don't like it.
Patch day is December 3rd. But today I get to drop this tutorial one day early to give my ogryn pal...
From Fatshark:
What is the design target for the Heavy Stubbers? Was it difficult to place when the Twin Stubber already existed?
"The design intent for the heavy stubbers was to give Ogryns some more precise long-range capabilities. Since we already had the Twin Linked Stubbers, it didn’t sound super interesting to only make them a less rapi...
am i a bit late with this ?
You're early, actually!
Just FYI, small change but hopefully it makes the talent layout and pathing a little more sensible.
Yes that is my daughter in the background. I almost forgot to make this video so... needs must...
I let my brother play some games
he's comically rusty with videogaming in general and it was more confused screaming than playing BUT
he was doing pretty well because unlike me he was using the gun not only when absolutely forced to
It is very funny that there's an anti-material rifle now and it's an Ogryn weapon.
they deserve it
No longer will they be bullied by snipers
But also spearhead is pretty close to one
they deserve it
they deserve it
my true mentor.....
my guiding moonlight
Ogryn rock does the job pretty well for any snipers
Never enough rocks
finally i wont be bullied by ranged enemies
Having a no arc hitscan makes things easier for really distance targets
I'm gonna celebrate the Ogyrn Ws
Oooooo new relic blade seems fun, toggle power weapon seews
like a good idea
veteran power sword would be nice with toggle
Slow mob hurts my adhd soul but not enough to not use it
Gonna go and take my old force sword out for one last spin before I turn to the force greatswords
I'll remember it fondly, it's served me well
Damn bro is just out of shit
Yeah, they clear the shop before the update so they can force a refresh tomorrow
Ah, makes sense
Playing with some guy called Leopold Bombadil rn, he's in character as an ogryn
Fuckin love this guy, this is who RPGs were made for
Dude put the Roleplaying in Roleplaying Game
Niiiiiiiiice
...god I wish these bots were better
Yeesh, 3 snipers in little sniper clique at difficulty 3 high intensity.
Fucking hate snipers
Just dodge lol
Aim down the red line and shoot them before they shoot you
Snipe back
Or if you hate your teammates, shroudfield and let them deal with it.
The deaggro button
I suffer from the lack of an aggro buttton as veteran
where a clown car of ragers or something is barreling my way and I'm like "our battle will be legendary"
and they split around me like the sea around moses and go kick my psyker's ass
I am playing a silly build and played around with devils claw and it makes a mockery of ragers
I also learned shovel is better than I thought
That force greatsword should help with rager packs
Just fuckin Holy Moonlight Greatsword their asses
...speaking of, d'you reckon the next Commodore's Vestments will have greatsword skins?
Dueling sword also exists to make ragers easy
Aye, but I want all my psyker shit to have magic space powers
There hasn't been a double barrel shotgun skin since its debut.
Is it red
Very, but it has beautiful wood furniture and an elongated barrel
...that or it's just brown bakelite
Throw a rock at them
I mean in the shop
I'm not an ogryn, I'm not strong enough for such advanced techniques
I don't use mastery on some guns especially the totally not ak47
In the grim darkness of the 41st Millennium, the AK platform remains wholly unchanged-for why fix that which is already perfect?
Logistics, the lasguns is the 40k AK basically cause you can recharge packs with a campfire if you really needed to
No need to worry about bullets
And just works everywhere reliably *tm
Funny thing, vampires are a thing in 40k, so Alucard would 100% fit as-is
Just a HEAVILY warp-mutated vampire
Patch in 2 hours 👀
hello fellow <@&1042950387478560878> as the update dropped, tidetide?
I may be down
<@&1042950387478560878> darmktijde?
new zealot sword is nuts
can one shot any non-boss enemy on damnation
crushers are touchy but i ate a reaper for breakfast
holy moly
feeling like the default one is stronger
🥴
oh its auric maelstrom
i got those too but like
lmfao
you pay for this with some really fucking lousy dodges tho damn
😩
So, tried out the new Ogryn Stubbers and they're
Okay(?)
I'm not fully convinced by them, mostly because the slow rate of fire makes them kind of a headache to use outside of semi auto, but maybe I'll get used to them
Maybe I just need to learn to actually aim instead of vaguely pointing towards a horde like with my twin-linked guns
will I have to unlock all the shops again on a new class btw
That's the point of them, yeah, they're DMRs to the twin-linked stubbers assault rifle/machine gun
they're top tier at popping specials and shooters
True, though it does mean you need to fall back onto your melee weapon more I feel
And for some reason I don't actually like any of the Ogryn melees
Zealots get 2H powersword, right?
New Mission is pretty good
and ye, they do
New power sword I believe was designed to fulfill a niche zealot didn't really have which is a slow weapon that's meant to Frontline hard but also be a monster at killing armored elites easily. A lot of zealot weapons are mobile so you weave in and out of places as needed and avoid danger like a skirmisher. They have wanted this weapon to play well with just staying in one place near the front of the horde and just be able to carve forward but the downside is you can't easily run from a bad situation.
Heavy evis falls into this slow Frontliner zealot weapon so relic blade fills a different niche with similar playstyle focusing on elites
<@&1042950387478560878> YIPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
in 30 mins may i tide once more
Scab rager torsos going to carapace is gonna be pretty wild
dukane booty call
What
Damn
Relic sword just got looking even nicer before it even dropped
Wait, does it do the Zweihander thing of just turning hordes into minced long pork?
[Reply to:](#1159883850562932826 message) New power sword I believe was designed to fulfill a niche zealot didn't really have which is a slow …
yes
Ooooooooooh.
I'm used to big sword being bad against hordes, or only good in a sort of giant sweeping telegraphed attack style, so hopefully this has a bit of speed behind it.
Keep in mind, the historical Zweihänder's job was area control under a friendly pikewall, as well as breaking enemy pikewalls.
When power mode is turned on the heavy swings can just sweep through and kill armored enemies in mixed hordes without stopping
Which could have been the blessings they were using
Someone posted a video of someone with early access to patch with blessings
They're here.
Are they fun? Yes.
Are they good? Yes.
Patch day is December 3rd. You get a fully featured tutorial one day early to slake your thirst for deep knowledge on the Zealot's 2 handed relic blade power swords. Come back Tuesday because I'm streaming Darktide all day. Moreover there's tutorials for all the weapons today. See you in 30...
Oooooooooooh.
[Reply to:](#1159883850562932826 message) When power mode is turned on the heavy swings can just sweep through and kill armored enemies in mix…
I wonder what level relic blades are unlocked, my zealots ready but I wonder when a new zealot player would be able to use this.
It looks like a weapon I would have loved early on in darktide with my crew. The days when we pinged maulers cause they were scary, treated Ogyrns are bosses, and just went into full panic when seeing a montrosity. And now it's like, crusher pack in front of the elevator body blocking us in followed by 2 beasts of Nurgle? We lived
Early player me would have thought it'd be a wild to one shot a maulers when I was level 4 with barely any talents
honestly the heavy evi is pretty zippy movement wise
Rev it Up rules
I am looking forward to playing with a more snipey Ogryn without the need for rocks. Though I do find that fitting for "counter-sniping."
rock is good
new oggy gun is cool but its firing sound is so shit that i am gonna have trouble using it ngl
Oof
Not enough snap or not enough crackle?
It is, but even the slowest zealot Melee weapons are zippy. New sword isn't dueling sword or knife zippy but it's pretty zippy enough to dodge like snipers and crushers if you time it carefully
Gonna die so much as I'm very used to having 5 dodges before it goes red
Yes
Cosmetics if that class can use it and resources are account wide though
Weapons at lvl 2 and hadron at 4 isnt bad
Weapon master also account wide
something I don't vibe with is how this game kinda lacks... character? btw
the only NPC name I've retained is Hadron because of my cog affiliation
most cutscenes were kinda out of nowhere and my takeaway was "ok then"
and they put so much emphasis on that REJECTS WILL RISE tagline and what that means apparently is that you start a prisoner and that is acknowledged for the next 3 cutscenes and never again
like idk the world is gorgeous
but no one in it has earned a slot in my brain
the attempts at storytelling outside of missions fall so flat they're more jarring than their lack would be
and it probably only stands out to me because Lohner was an instant classic and vermintides had a plotline to be pieced together

