#dark tidings (Darktide for people in the searchbar)
1 messages · Page 3 of 1
that's the one
Figuratively useless
???????
it only triggers on the spam bullets
It does amp the lmb
comical
ok it's mildly less useless now but it's always been like that
back when the lmb spam was slow it was comically useless
now it's like, somewhat useless
Trauma crits are already pretty cranked though so it probably would be busted if it did
The funny part is the first orb will flinch the target causing the second to whiff sometimes
It's funny cause it hurts to watch
the trauma staff has a bunch of blessings that are pointless except if you feel like spamming lmb
there's one for critical weak spot hits
which you can't get
with the explosion

I got a Surge + Blazing Spirit Trauma staff and turns out no it does not rule
add a dick critbox darktide
I think you actually can but it’s very very hard
there's basically no reason not to run the rending shockwave/faster charging combo
Trauma explosion lifts out of the ground at max range and while I don’t care enough to rigorously test this since it’s 99% useless I swear I’ve seen weakspot hitmarkers if it explodes at head height
what if you first knock an ogryn over with force sword and then explode their head while they're lying on the ground

I’ve never seen it weakspot a prone enemy but I also usually usually aim for the head
i would check this, but i'm pretty sure explosions can't get weakspot hits period
across the board
Really they should make the force staves the Quake 2 and Unreal Tournament arsenal and call it a day
I'll take a shock rifle staff any day of the week
I'm honestly kind of baffled they didn't just make the surge staff a lightning gun
it kinda is isn't it?
does just fine ime
its doing fine lol
the revolver has a comfortable niche it doesnt need a nerf at all
evis can one shot crushers ult-less if you build them right and with a little finesse on the rev
anyways could i get some opinions?
My comment earlier was that it needed a nerf and got one, and that tentatively I wouldn't hate if that nerf were even moreso. Though I'm not settled on that.
theres a couple of non evi weapons that can do it too
knives open crushers up, axes with the right blessings
s h o v e l
the foldies yeah
it absolutely does not need any more nerfing

my hinge on the thought was that if it still 2 taps crushers with casual ease on the highest difficulty, that might still need scrutiny
you have to build for it and its one of like three or four range weapons that are viable for handling crushers
if you take away hand cannon (the only way to stop the revolver from doming crushers) then it becomes a kind of worse shotgun lol
it also already has built in hard drop off with the shitty reload
you can kill two crushers quickly, but the third takes a century in darktide time
compared to a knife, evi, or other crusher-killing melee that can close the gap and kill the whole pack in less time
its also a weapon with significantly less opportunity cost than, say, the plasma or bolter, with their long ass reloads and long ass draw times; if it out performs them on single target elimination, it compromises at least one (but not the only) of their use cases as anti armor or anti heavy weapons. The melee options already come with the built in risk of getting one shot by a crusher hit when it comes to a pack.
the plasma gun draws quite fast and never needs reloading in combat, plus both already have secondary niches beyond crusher clear
the plasma gun is a krak dispenser and the bolter actually has crowd control
the revolver is fine, it's a single target damage monster
it already starts to struggle as soon as there's a pack of crushers, as intended
long ass reload time is also a pretty significant concern on the revolver and it happens way more often
if any of these three feel a little broken its honestly the plasma gun lol

plasma draws fast yeah
three shotting crushers from two-shotting them is actually pretty significant because you only get to kill one per mag now
you also have to keep in mind, you only get 5 shots
pgun is hands down the strongest vet pick to the point that a lot of things that should be fine are rendered bad
so against a bunch of shooters or packs of shotgunners or w/e
pgun is not the strongest vet pick
you're going to have to pick your best shots and pray
it trivializes a couple of things that are otherwise pug smashers, ymmv in a coherent team
Oh I agree on this, my stance had never been solidly and resolutely that more nerfs were needed. I dunno if that was the impression here.
being the anti-armor guy in pugs is generally a good idea because sometimes you just won't get anyone else that does it, but ime I've had way more runs die to people who can't kill shooters and plasma is really inefficient at that
yeah that's the main thing
but I've never actually struggled with that in a missio
<@&1042950387478560878> yo, lets shoot some folk
curious as to where a meltagun will fit in. Super low ammo, instant kill things in a cone?
even with m1ing shooters you also have issues just hitting heatcap very quickly
yeah but you just vent
work
and keep going
although those moments where they all line up
plus it has built in CC
it slows you down a little but it's not that bad
Unionize.
and you just send them all to jesus
the autovent is fast
you can spread some love around to the entire gunner pack and they take CENTURIES to start shooting again afterwards
you get 2 shots per autovent and that's generally enough
they stop and check their gun and text their mom that theyre doing a good job and scroll grindr and shit
plasma is definitely the most convenient vet weapon for me
it never doesn't do what I need it to do
all i can say is right up to dauric pgun vet feels breezy compared to having to be a total operator w/ a headhunter or something
and I barely have to aim
i feel like im taking a suboptimal build when i go revolver or rifle by comparison
i think there are better options in certain categories but it's definitely my "i can't be arsed to do more than m1 on people" gun
revolver's limited ammo capacity and long reload are, weirdly, the two things that make investing talents in bolter management worthwhile
the revolver is about as strong as a bolter in shorter bursts
fanning revolver makes that comparison super explicit
but there's still distinct utility to bringing a bolter (suppression, killing multiple crushers, doondoondoondoon)
I find that with pgun, im usually scraping by on ammo by the mission mid point or 2/3rds of the way through. I don't usually run all the way out for very long at all, but i rarely ever go back up without lucky ammo kits
i think they should make bolter slightly less clunky
Splash damage that can stagger gunners standing close together
Yeah I feel like the deploy animation is just a little too long
but like, draw a smidge faster
its a wild horse you need to work to tame
must be a talent thing because i bring my pgun to dauric and never think abt ammo
id like to not have to cock the bolter every time i draw it
reload a touch faster
pgun's ammo problems are real but much blunted by vet ammo aura
my favorite part is the doondoondoon
especially with the +25% reserves
i never take 25% reserve
yeah I think the stability weirdness is the worst part for me
just a little
the draw is negated with blades of faith but you give up your other grenades for that utility
the pgun isnt for horde blasting but i dont need it for that and shooting at elites is basically free
you have to invest a lot to optimize bolter
the number of times I've taken what should be a gimme shot according to my reticle and then just whiffed 50 miles off in the other direction makes me seriously wonder why semi auto mode is even on the gun
bolter is also, critically, pretty fun to use generally
just hipfire and have mostly perfect accuracy anyway
enemies gib pleasingly, things that live are often stunned
you can be precise or make it a very short lived hose
the sound often feels right
if i want extreme ammo efficiency I'll headhunt
Yeah this kills me
emptying a bolter magazine is a delicacy
but i rarely find that to be beneficial over casually slamming that group of crushers with plas
Or a short burst of automatic fire where one round is way off from the others
not to be enjoyed all the time, but savored when the time is right for it
and when you time it right that the last bolt kills the wave and you get enough breathing room that the reload feels like a taunt and not a punishment
speaking of guns that never run out of ammo,
headhunt on dauric probably just goes ammo positive sometimes
headhunter autoguns with the ammo restore are basically infinite ammo machines
feels that way ya
as long as you're up for some head popping
if you can aim for head with even a 10% hit rate that's stonks
I'm playing with two psykers right now who are into "ammo who? never heard of her." So my vet always has dakka
nade pickups when the team is three psykers and a vet who regens
my ammo woes dissappear as a pgun vet when there is a psyker and no gungryn in the squad
hey now sometimes I need three grenades instead of two
that third shredder grenade could be the difference between life and slightly more difficult life
I have choice paralysis, my Ogy needs better kit but I've been severely sleeping on my zealot
psyker shaped gap in your lineup:
I know... fine I'll try the smelly wizard class
weird that "level four classes to 30" is one of the rarest achievements in this game
It's a nontrivial time commitment
sometimes you just gotta have beef with a roll for no good reason 
prob ~60 hours yeah
but it has like a 6% achievement rate
Some of the classes just don't feel great to play for a lot of folks
levelling in this game is kinda miz
It's better now than when currencies weren't shared
Personally I've never been able to get in to vet
this game actively encourages bad play at low levels
So he's stuck at 15
I don't think levelling are terribly much to the game
not unlocking staves til whatever level on psyker is absolutely bananas
Could make it a lot shorter to introduce things to players
Yeah having to use whatever the game gives you rather than having any incentive to find/use something you want makes it such a slog
why would you make the wacky woohoo wizard man use a gun for like 15 levels
they should actually give you the weapons you unlock instead of the privilege of getting them lol
and also you don't even have the talent points for gunkin
That too lol
nor the actual gear you would want for gunkin
and not make your dodges shit on purpose so that you dont learn to use them, and....
Unfortunately I suspect leveling "works" at increasing the time players play a game
idk it may be my favorite part, mechanically atleast. I don't worry about numbers till like level 20 and even then I'm not stressed everything is so fleeting that I just horde resources and let the game tell me what gun or staff or shield I'm gonna use next
society if darktide communicated anything abt high level play outside of a tutorial most people do once & then promptly forget about:
like 95% of my complaints about this game are hamster wheel tricks like levelling and the crafting system
i did, my skull is sieve like
Since roguelike modes are popular now. A roguelike system for darktide could be neat
skinner gets in the box or it gets the hose again
we'll prob get a system like chaos wastes
also real
hell ya level and iron man to 30 and become permanent
i dont need extrinsic motivation to log on and be dazzled by your cash shop i come here to play lol
the core game is already good
why must fatshark assume i will not play a fun game because it is fun
they erred by making the gacha centered on weapons imo
Honestly I have such mixed feelings about the crafting system because on the one hand it can be incredibly annoying
But on the other I don't know how much game there actually is without it
It's fortunately a bit better
obviously if you could buy waifus from brunt the playerbase would be 1000x larger
Than at launch
I'm not necessarily objecting to the existence of the crafting system so much as reducing some of the hoops
You shoot mans!
there too many hoops 
it's not that you just have to get a weapon with good stats, you have to roll for it 800 times, then pray that at least two of the blessings and perks are usable enough that you can swap two of them out...
I think they should let you swap all the parts out tbh
but before you can swap blessings you first have to roll another weapon with them, and god knows how long that takes
And maybe some point buy system for weapons or something
does hallowette update stock on any kind of predictable schedule? I want to buy a nice skin for a weapon I like but she just never puts new stuff up
and the blessings don't exist until level 2 so you have to sink at least 300 plasteel into each etc etc etc
like monthlyish
probably new stock soon
The plasteel imbalance is also silly
Yeah I think this would be fine with needing to get blessings from other things first
diamantine's existence is a meme
Then you can make your voltron perfect weapon over time
i think they expect people to upgrade everything to gold lol
I think even if you do you'll be limited by plasteel?
yes
which probably still doesnt work out matswise cause it costs like 1k in plasteel
it was weekly when I started and then,
I genuinely think diamantine should be the cosmetic resource
it's like 1.6k to upgrade a weapon from white to gold
and maybe 600 diamantine
lmao
so you just end up with hilariously lopsided resource numbers
and again if you're just rolling for perks like Power Cycler or Hand Cannon you don't care about going to gold
Which is a weird problem to have because you'd think tehy would have mathed it out
no I don't
Did it change a lot from launch?
this is fatshark
lol
anyway re: cosmetics we're abt to get the twin battle update which will probably correspond to a drop lol
Honestly I think that there is absolutely useful info that has come from people digging into stats and stuff, especially when it comes to identifying what the fuck rending and brittleness do and for whom and when, or assessing specific blessing interactions; but also I think too many people get way too divisive and willing to state opinions about what's viable or how you have to play the game to do it "right" than is necessary. 90% of the time you can just play the game, get weapons and gear as you play normally, and then if you feel like it, use the massive fortune you've amassed to try and get cooler guns with better numbers. It's so often not that deep
they do a lot of things
I've seen one other zealot with an evis skin, which was yellow and black stripes on what is now the mk. XV model
and it looked so good
The blessing rebalance to be weighted towards the bottom is a really nice change
Fun story: they were a rags zealot and not a robes zealot
the... bottom?
I really really want CVS receipts wax sealed to my bolter
Lower levels
I'm up to 15k diamantine
So it's more marginal as you get towards 4
ah
iirc it used to not be that way
oh fuck ya i want that one too!
My fav weird little detail is thaty most of the freebie money red and blue skins are just recolors of the base model, some are recolors of the only-recently released mark variant models, but for some reason the Thunder Hammer skin is an entirely unique third model.
pretty good nowadays
It's pretty cool
pack it with a crowd control gun and it eats hard targets for lunch
interesting single target option
what do u have to say on this one
72% damage is the low end of okay numbers
ok, blessings are a little wobbly
That's really good if you don't have one
I have mixed feelings on the new chain axe, because it's a lot harder to justify using the shred heavies, and harder to deliver on them, than the og
i dont but also 3k feel a little bit too expensive
I think bloodletter can let you just oneshot ragers and maulers by rev+light then dodge cancelling out
But it's easier to light spam crowds with the new one
379 with 80 pen and 78 shredder is just a really nice body
and it's a mostly reasonable roll
The Og you can use heavies for crowds and lights shreds for solos, and then revs for real tough guys
+20% unarmored damage is potentially actually useful since chaxe's main drawback is generally middling horde clear
The new one you use lights for crowds, heavies for solos and revs for tough guys pretty much
so it's good for the price
There will always be more melk bucks too
I really want to get bloodthirsty on an evis and I only now remember my very first evis had bloodthirsty and rev it up, and I put rev it up in my stickerbook...........
"oh I'll just get that other one again later"
🫡
what kind of Zealot builds can i make?
i wanted one with thunder hammer
invis zealot playing boss whack a mole is a classic
zealot is pretty flexible so it's largely just a question of what you want to do with all that t-hammer power
I liked it in my icon build too
Thunder Hammer + laspistol with fire grenades, charge, and middle tree keystone martyrdom is my go to
invis hammer stacks a bunch of various damage buffs to one shot heavy targets
charge hammer uses the guaranteed crit to either power up its kill swings or just swipe through entire crowds
ooh, i actually got a really good laspistol
theyre fun arent they!
chant hammer can play anchor with the ability to pancake any particularly heavy threat out of the crowd if it wants
seems reasonable
like this?
oh hell yes
Yeah that laspistol is going places
christ
anyone got a good hammer?
the main thing with t-hammer is thrust as high as you can get it
i have one that looks good for the most part except for the defences stat that's sitting at 62%
sounds fine
the main differences between the two are
Crucis: Crowd sweeping heavies, overhead lights. Charge attack is UBER POWERFUL but will blow on the first target in a swing, meaning its easy to waste on a lil guy
Ironhelm: mixed heavies and lights, charge attack has super high impact and appreciably powers up the attack, but doesn't match the crucis at all; but the charge attack can swing through multiple enemies before stopping on a heavier guy. Lets you swing into crowds frequently and ensure that you're knocking over then killing scary enemies
If you can get Headtaker or Slaughterer on a Crucis Mk2 you can just keep swinging for days in a horde of poxwalkers
I wonder why they don't give the Crucis a strikedown charged heavy
I guess it would be too good at killing cruchers or something?
i think the push attack is a strikedown
That does less than the charged heavy though right?
i believe so yeah
what does the defence stat do?
i take it it ain't SUPER important
supposedly it affects block stamina costs but i don't think it actually does? Or at least didn't for a while
Not normally no, i don't think its hugely important
but going super low might get ya stuck when ya can't dodge so much
ya think 62% is going to be a problem there?
That's a winning blessing combo
if you do ever get something with a stat below 5% keep it for the novelty
just never use it
Block Efficiency to Unyielding damage will bust bosses
I had a 7% stability bolter but tragically lost it in an inventory selloff before I could try it out
you shoot it and you take toughness damage as it bucks into your face
In Borderlands 2 I was a big fan of Anarchy Gaige without the autoaim skill
I'd imagine it was like max anarchy stacks
really? i thought thrust was a must 😮
Thrust does rule for damage and for CC Hammerblow is super cool
thrust is good, and itll elevate things, but you'll do alright with what you got too
My mk2 hammer is slaughterer/hammerblow
spicy
ghost is so nice on zealot
headshot one gunner and then you can mow down the rest without caring about their fire at all
i imagine raking fire doesn't go well with ghost
raking fire is just good because it's raking fire
Yeah you can sub literally whatever in for raking fire, Dumdum is great
if you decide to run invis people explode
but dumdum would also be good for a damage perk
how's between the eyes?
Very good QOL on Zealot
in conjunction with ghost it might be a little redundant but it is extremely funny just
ignoring ranged units
wow can I brag?
omg
i tried getting something other then between the eyes
i got nothing
omg
everything is between the eys
ya know what that's what i'll get
You'll be the steadiest hand in the sector
First time ever touching psyker (first impression, not my fav) my randoms were brainless but I pulled of a zero hp clutch in the archives. What trees am I aiming for for gunker?
depends
i think i'll keep reloading speed since that's actually useful
what's a good replacement for sprint perk? las pistol btw
Weak spot damage
Right side will do you real good
Generally, for simplicities sake, right side is the gunker side
you can get more in the weeds i think, but generally the right side will do you right
thank you 
the deceleration of combat switching from vet to pskyer has given me whiplash
I've been trying out the new Heavy Las on my zealot
it's pretty good as just an off hand weapon considering I've got the new Eviserator in my melee
I'm just not entirely sure what it's like... for? if you get me? Revolvers I get, autoguns I get, braced or the full auto one. Are Las guns good at something in particular?
It's the new Heavy Las Pistol
laspistols are revolvers with more uptime but worse carapace kill power
I feel my aiming is worse with this one
if you do they're very effective against everything up to maulers
I mean anything in carapace is what a rev'd eviserator is for
Lasguns have the unique property of inverse damage profiles
The further away the target is, the more damage
Rather than losing damage over distance, they lose it for being closer
the advantage of the laspistol over the lasrifles is faster draw and more mobility
and better accuracy on the move
you can even hipfire the light heavy laspistol (very clear I know) while sprinting
in return for smaller batteries and less damage
I did find it nice to be able to just spam it out whenever I needed.
the new heavier one does feel more like a revolver, and at least it sets people on fire when I crit them
personally i prefer revolver because I like making people Just Go Away in fewer shots
but if you like blap blap blap laspistols are good
The laspistols also have much larger ammo pools, which is notable
You can freely use them against shooters
Do you mean Maulers?
there we go
Laspistols actually throttle flak
You can 4 shot a scab rager to the head
But yeah Maulers scary
Laspistols are great on psyker because for some reason it has a ridiculous push
the slappy
I love quickdrawinf my revolver and just shooting an enemy in the head without even needing to aim
It's satisfying
Actually didn't know this
I think the heavy Las pistol is the better generalist "I dunno, whatever" pistol, more forgiving than the Revolver but also doesn't slap a hard
I actually use the old laspistol on my gun psyker, will prolly switch to the heavy
i hate you so much game
you give me this thing after i used most of my plasteel on the other one
What's nice is this is the other model laspistol so you have choices now
true
the saddest thing is that this looks perfect
xD
the other one i spent like a whole while trying to get it right
Sometimes it do be like that
well, at least i can call this a complete build
308 hp with an extra wound plus 90% toughness regeneration speed
and i got to one tap a boss so that's hilarious
the booper
I also got a really nice knife on my zealot but it's like... okay but also thunderhammer exists I don't know whjat to do
Run a Momentum build with the knife for when you want to run mach 10 and thunder hammer the rest of the time
knife is good for backstab sneaky zealots from what I've heard
On the Thunder Hammer? It's very dependent on hitting the weak spot
Anyone else getting hard crashes when opening the Melk dialogue before it lets you check contracts and the shop?
Oh yes, last few days
Several times yeah
same, I have a vague hunch that if you stop moving entirely before opening the dialogue it does it less but no confirmation
<@&1042950387478560878> pew pew
despite the presence of this extremely good vet, we did not get the auric maelstrom
Darktide update 
are these guys the water cartel?
yes
Devoted Rejects, Here are the patch notes for 1.2.21, which just went live on Steam. Tweaked the damage values of fire damage from enemy Scab Bombers and Scab/Tox Flamers Tick interval changed from 0.2 to 0.35. Damage scale per tick from [1, 1.25, 1.5, 2.0, 2.25, 2.5, 3.0, 3.25, 3.5} to {1, 1, 1, 1.25, 1.25, 1.3, 1.35, 1.5, 1.5, 1.6, 1.75, 2.0, ...
I do
Actually fixed this time?
Purple and bald? Genestealers confirmed
there's a patch note for it at least
AH mama bird we need to play together sometime!
Looks a lot better than it was for sure. Guess we'll find out when the first bomber places a perfect 60 yard pass directly on top of the homie I'm trying rez.
Interestingly there's nothing about downed targets, so I think rezzing people in fire will still result in them eating a max damage tick and possibly going straight back down
but maybe 0.35s is time enough to dodge out before ticks 2/3 absolutely do kill you
It would be nice if there was a way to drag handle each other out of the fire or out of los of a gunner nest
My incredibly powerful (shortest option) vet dragging my ogryn buddy behind some boxes
Scab Snipers pointing at downed teammates, looking at you
dealing with snipers as an ogryn
Do NPCs care about hitzones at all?
don't think so
hitzones like hitboxes?
Like head vs arms
all i know is that gunners will literally bean only a players head with sustained machinegun fire
i don't think it does any additional damage
but its funny to see
the laser gunner just drilling someone's face with startling accuracy
nah, just extreme risk of cat attack in my case
<@&1042950387478560878> second try, I want to hit some aurics
15 mins then yea
@sick burrow
anyone for the fourth slot?
I have to do this "work" thing
Me too 
Feels like when there's a team made up the same class with the same weapons and kits, it's rarely a good time.
definitely, though i do feel like mono class with different build and goals can be quite fu
fun
because of how classes can sidestep into different roles
it depends on the kit and build
4 plasma vets is a recipe for a hysterically easy mission in my experience
i did find quad assail to be quite funny, though we ended up wiping
I was in a group with three Zealots who were also health hogs.
4 ogryns can be a struggle but is also very fun
if at least one has a shield life gets a lot better
biggest danger is shooter saturation
i think the key for ogryn is at least one having a kickback or grenade gauntlet
Did the wipe involve a monstrosity?
iirc it DID, but specifically horde and mosntrosity
and all of our knives were used up
That’s just my experience with quad assail haha
Extremely smooth sailing until a monstrosity and then a wipe
the sheer spectacle of like 40 knives IS great
and i think it can work if the psyker players have a modicum of self control
but my group does not
I think the issue is that psyker in general is hard to clutch with and has very very few good tools for monsters
thank you hadron very cool
Can the vent knock back monsters as psyker?
No
it sometimes can interrupt chaos spawns, who have the least resistance of the monsters
but only whne they're basically idle
Psyker really do be fucked against monsters then
In theory a firing line of brain bursts while one Peril-blocking psyker tanks is the play and it's slow as heck
Pretty much, you have both the fewest and worst tools to handle them
Zealot IMO
Zealots have the best burst damage
if you can dodge and block, scrier face stabbing can tear down a boss a bit fast, but headshots make it so super risky
Chant is the most credible monster CC and Thammers have their deficiencies but bonk the shit out of monsters
I second this, one stealth support vet, two shouty vets for horde clear and specialist removal, and maybe a melee vet that brings a bolter to melt bosses?
I got close to this once and it felt really good
I would say for sustained damage, gungryn i would say might do the most damage to a boss; but the most burst is a zealot
Ogryns can just stunlock them, with the slap, but its hard to do when there are other enemies around
gungryns can effectively drill a boss down with a single gun ult by holding the trigger down pretty much alone
and the rumblah gungryn can easily solo a boss
but the zealot can essentially 2 shot a boss as a stealth bonker iirc
Zealots can one-shot now with combat Stims ans everything
I don'tblock on zealot because if I did then I'm not taking brains out of skulls which I'd much rather do.
But i do dodge
Gorgo oggy and sneaky krak-head get my vote
Stealth+damage stimm krak has hit for 3500+ damage on bosses for me
Catch this chucklenuts
I did find that the ripper with light em up and flechette can tear a boss down in short order
My burn achlys with the +10 power on same target hit also fucking obliterates bosses
low accuracy matters less when the boss is so big yo ucan't miss!
and the ogryn firepower is generally high damage
like, the one with no ammo pickups and only scabs 
Me throwing my krak nade after my Zealot has already bonked the Crushers to death
Zealot and psyker stay winning on these
you know that is one thing that is a bit obvious but very nice about psykers
they can effectively take up almost no resources from the team
meaning everyone else gets more
yis
only scabs, also means there are snipers right
I went back to my psyker after hitting 22 on Ogryn and 29 on vet. Swapped to brain burst and it was a really good time. Just so different from assail, though
I try to keep this utility mentality on at least one build per class. Like the nice people here told me bout the knife flinging zealot and it's use case as well as being an avid rocks enjoyer with my ogy. But i become incredibly greedy on my vet. 
oh, psyker can deal with snipers no problem
There are, but assail don care
I have to say so far, it feels like Ogryn and Vet are both just amazing though. The shout on Vet plus the plasma gun is incredible, and the Ogryn is just… man! The carry potential feels crazy (I’m using the vanguard build from the Ogrynomicon and I just feel so vigorously tough)
The wording is "mostly melee units" i think
true!
if we doing dark maelstroms i feel like there's gotta be a vet that highlights specials for the party
cause being blind sucks
Oh ya great idea.
what else is there for maelstroms/auric?
also, just a note for the difference in docket rewards for auric missions and normal ones
Better emperor’s gifts
Or even bully ogryns taunt could be a useful indicator since it specifically lights up heads
Just starting to get the hang of the Zealot.
Honestly I think a lot of it is just helped by using lower precision weapons
Four Rippers firing into the darkness
Most enemies are also forced to fight closer up because the darkness does effect them
i find the most common panic solo carry class to be the zealot
Same, however infil vet deserves an honorable mention and flowers
I run two charges and the longer cool down I don't really notice it
May now be my favorite class actually
atm, i think ogryn is my favorite, though it does sometimes stagnate for me
because i find myself limited in my build diversity options when picking around my teammates
But it's completely feast or famine. You either run around like a god of blades and bullets or your paste under 6 crushers
It would be my second favorite easy if I wasn't malice locked right now. I want to become incredible with the kickback and shield. I need better kit but bullgryn in so fun
im usually running ripper/shield on my main main
ripper to can open crushers
and relatively accurate long range shooting (for an ogryn)
and i also carry da big frag
Da big frag is the reason I try to run a nade that doesn't need a consumable on my other classes. Have that thing as a problem solver makes big bunches of armor weep blood.
"Oh no, time to make it quiet"
Seeing character models vanish before your eyes really is something special
Mist'd

i need the points so I can't run it on my shovel ogryn
but it's fine
because I have shovel
shovil'
Real Shovel Knight hours
did hallowette stock update today?
Other than some more cash, the thrill of it. Auric/maelstroms truly test your mettle and knowledge, it's such a great experience
Doing them with randoms feels bad, sometimes. Sometimes it's beautiful and you're all moving like the four horsemen.
I had a game like the latter.
Malice, hi intensity shock troop
Some ungodly mix of monstrosities plus maulers plus bulwarks, ragers, and an armored Ogryn spawned, we killed them all
My wife typed in chat “I hope that was the worst of this.”
The vet types “We are the worst of this.” And we proceeded to absolutely annihilate the run with nobody being downed even once.
<@&1042950387478560878> yall around?
Fuck ya
and then he said its tiding time
I wish it was tiding time I'd be very down but there is an hour and a half left in the day
If I could add an emote to the game I would want one that grants 1000% damage to the first rock thrown by our teams ogryn, who is not the source of the emote but instead any other class. The emote is just a jojos pose, and the ogy has to be stood just behind you as the huck their rock for it to work.
What JoJo's Bizarre Adventure arc had a rock in it
Oh I just got to the Doppio part in 5 so hadn't seen that one yet
And something about an ogy hucking a rock over your shoulder while you're on point feels like you deserve to do the Jotaro point
Same with psykers assail. Would be funny if you did the emote and all of the assil darts turned green. Because Emerald Splash can't miss you see 

i like the french
cause the french like me
they invited me to the french lancer discord
i feel very welcome there
Almost every game I've been in has knocked me off with Error: 2014
I didn't realize there was a French lancer discord

this looks doable
does shock still stop mutants? i feel like it would be needed for this specific maelstrom
yes
i feel like zealot is also really good at killing them
I think with the chain weapon buffs most people can be now
think it's easier with everyone packing one of those?
Not necessarily specifically one of those but a melee which can kill mutants quickly is pretty important imo
so chain weapons, thunder hammer feels good for killing them too
what else?
also shocky psycher
Mutants take triple melee damage so if you can poke 'em good go for it
Actually sort of related <@&1042950387478560878> anyone wanna tide some this evening?
Yes!
I'm down
Feels like there are a lot more disconnects with the new update.
auric ain't shit

@cyan depot
where is that score board
Oh sorry I forgot to post it
It wasn't super exciting except for your 19,600 peak single hit damage
Been farting around with the rippers again and I've come to the conclusion that nerfing their total ammo pool was the opposite of what fatshark ought to have done with them. They feel like they should have the largest pool of any ogryn weapon, given how inefficient they are
oooh
ope yea thatll do em
Are you using them with gun ogryn ability or vanilla? I run them with fire bullets and a shovel and their burst damage is super handy for rager conventions
Inspiring Barrage is also a game changer blessing
I've personally found them quite versatile
Just trying them out on my standard melee build to see how they could fit in, it just feels like without the gunner buffs they're so inefficient that they're not really worth considering
But I guess that could be the intent
I'm very much a Ripper disbeliever myself yeah, I think with the buffs everything else has gotten around them they don't really have a place anymore
If you want a shotty now, kickback is fiending
They badly need more ammo imo
And less bizarre burst mods even if they’re lore accurate
Yeah, I think they could be alright if they had enough ammo that you could use them consistently
I’ve got one set up pretty nicely with crits and bleed and it clears… most small things in a large area if I mag dump
But I have like 3 magazines
Rippers fucking rule
I wouldn't put them above anything else really except like
The rumbler
But in terms of fun factor
DELETING hordes is absolutely amazing
Are snipers supposed to be able to shoot through solid walls?
No
Great
lost a heresy run to that
the one with the stims at the end, in what looks like an amphitheatre
shot us all through walls
I am epically tilted
Are you absolutely sure?
Absolutely sure
It either had to be behind me, or through a wall, because the laser was going through a wall
and there was, to my knowledge, nothing behind me
(I turned and checked and then got nailed a second time)
Afaik, the shots can go through thin walls, similar to plasma, but they need to be targeting something they can see.
Is it possible the laser points at your model's center but the shot hits your exposed arm?
You know what, I bet it was this.
I will have to be more careful of it in the future
(And hopefully get a slightly better team, lol)
this thing is very shiny
las🅱️istol
absolutely requires the full auto mod to be even slightly usable
also very tempted to buy this
55% cleave targets is so funny with deathblow
yeah, it counterbalances a lot
why does melk offer my psyker of all people the superknife
jesus shitting fuck
whuh
ITS FUCKING HAPPENING
well, it's my day off, time to absolutely murder some poor bastards
<@&1042950387478560878> bring your best monstrosity melting service we're going hunting
Bring your best whacking stick
Of course
Just as I'm about to head to work
Can I ask, everyone spoil their stuff for today at least?
what chat?
act1
Unfortunately have to care for cats ATM maybe later
It actually has mechanics
also the map is nice ||even if its just slightly changed mission map, the new lighting and decoration add a lot||
Damnation is done
not a massively difficult fight when you know what you are actually doing
stubber ogryn with the gungryn ult absolutely shreds
Beware the fart gas though
corrupting fart clouds
also for a member of the inquisition
the Interrogator man isn't THAT bad
So question, is there any reason to take a knife on a zealot over a thunderhammer or stuff like that?
attack speed goes absolutely insane, and with your crit tree you can do incredible Bleed crimes
It's the damage build
High skill floor but extremely high skill ceiling
Or so I've heard

i don't take it cause i already use knife on vet
and that would make it boring and all
You run fast as hell
Between Heavy Sword, Thunder Hammer, and Eviscerator it's easy to get 5 very different loadouts just with class specific stuff so it doesn't shine as bright
The new Mk6 knife is fast becoming a favorite though and I'm chasing haymaker blessing on it
knife is extremely effective against everything, you get to go very fast, and you crit even more than normal
so it's great for CDR builds
Knife is a lot of fun
https://steamcommunity.com/sharedfiles/filedetails/?id=2995700310 There apparently is a hidden Hard Mode you can activate/unlock in the new mission.
Should I not have the knife on the invisible build? I have a pretty good knife but should I be running crits on it instead?
I run a knife with invis and it’s good
Knife comes with a built in crit bonus so it'll crit good no matter what
If you run Flesh Tearer (bleed on crit) and the crit on bleed node it becomes the self sustaining crit economy
Is that some kind of horrible Pokémon ROM hack creation or is MissingNo on the loose
All I know is that it's from the Pale/Red TTT game and it gets posted whenever people start having blood fueled meltdowns
top secret hard mode sounds fun since I already did the normal version
Secret mode?
Oh nice
Do you get anything special?
Extra lore, etc
Or just the new Pendant?
cooler pendant
no idea, haven't done it
but it does unlock an auto-teleport to the boss and if that actually puts you in the hallway in front of the elevator then that's big plasteel farm
That seems weirdly convoluted to unlock a hard mode
Destiny Raid Secret stuff
Oh man I hope not. This might be karma for goofing on friends who play Destiny 2.
You get good karma for goofing on friends who play Destiny
<@&1042950387478560878> I wanna go fight some twins
I'm doing a warm up round of malice but I'd be down
I'll be in activity 1
@cyan depot I can still play if you're OK with me not being on voice
tag me in if you want a 4th
Oh ok cool
ok i've beaten it on damnation
@mint yew if you don't mind I wanna bring in everyone on voice
fair, I will clear out
my notes:
- kill the ranged guy first
- you're going to have to do the heigan dance, so bring your running and knocking down shoes
- ranged guy is weak to melee, melee girl is weak to ranged, prioritize fire appropriately
- it's very easy to pull aggro, if you need to rez then have a zealot or ogryn tap each of them twice and then play defensive while your other 1-2 people pick up
can't rez in hard mode, though
- once their shields are down they're very easy to knock over - ogryn bonk to the head, pplasma shot to the face, shout will all do it
- focus one and then the other during the shield phases, you have more than enough time to down the second shield and having one of them out of your face for it makes it super easy
- I think psykers kind of suffer badly during this. Sorry psykers. Focus on crowd control and cheering on your team. If you have 4 psykers... well, good luck
Oh, does hard mode mean no picking up versus no rescuing?
Or whatever the terms are for downed versus dead dead
boom tchk tchk
that is not a knife
this is how a professional does it
Just like in my anime...
anime
anyway now i need to hit you with a bat for being a weeb 
cause we live in the imperium and ur not allowed to have fun unless ur from the inquisition
yeh but orkz aren't really imperium citizens 
Sometimes they used to be, depends on how you look at it
Sometimes you jus gotta paint yourself green and drive really fast around the desert
Or was that game called GorkaMorka I can't remember 
How do you do the cool new fight thing?
It's in the bottom left corner of the mission board
The servers are having a bit of a moment atm though
That last run was going pretty ok until the server shat itself
yeah, I beat my first attempt at Damnation because the servers decided to behave
I am in if anyone wants to run some more at any point tonight
I'm gonna do some more this evening I think
I want to wait until the servers aren't getting crushed
might be after bedtime for little old me but I will maybe try again in an hour ro so
I saw a video that said that the Mk IV Cleaver was the best Ogryn weapon, but I don’t really understand why (compared to say, the shield)
Could someone ELI5 for me, please
Not sure best but it has a good mix of single target and cleave
also because you had a skully on your team of course 
Rock is best ogy weapon
The Ogryn melee weapons serve different purposes and mix and match well with the different Ogryn guns
Shield is phenomenal crowd control and less good vs carapace while the shovels and bully clubs are all rounders that bonk carapace real good but have less cleave
The cleavers mulch hordes the fastest (mk 3 with lights, mk4 with heavies, mk6 is hybrid) but the Mk4 has the best performance vs carapace with its stabby lights and has synergy on the heavies with melee tree so it's popular
i think like what ya need is someone to handle the armored fellas that show up, some guy with a big chainsword to handle the shields and u are good for the most part
Power maul on the ogryn is a favorite of mine because even though it doesn't necessarily swing the fastest and the special only does like 1k to carapace you can flatten everyone in a crowd over and over with chained heavies and specials
I like taunt shield the best
Thank you!
So, am I just going about it wrong, or does the hellbore lasgun just feel abjectly awful for anyone else to use? It feels like I'm just trying to use a slower, less accurate and less damaging heavy laspistol or something unless I want to hunker down somewhere and use charged shots nonstop, which to put it bluntly, the game does not fucking let you do
Which mark helbore are you using because they have very different handling
observation for the new boss fight: it is far easier if one of the vets on the team has the "ammo crate replenishes grenades" talent because it means the ogryn can depth charge the first 2-3 waves of maulers and ragers
and the only time I've ever seen a wipe is when you get that last mauler & rager double pack
We didn't know how the gas phase worked and wiped on that part (you gotta chase the lighted fans)
which is usually wave 2
I didn't particularly care for the one I used but I haven't tried others. The bayonet on it kicks so much ass. The irons on it are objectively awful
Mk3 helbore has enough power to blast stuff with no ranged support and the most powerful bayonet and the chop is super awkward so Mk1 can still one shot most the important stuff while letting you spam the stab
Hellbores do need the weapon mod mod for the sights
not sure what to change on the perks but my god this knife
Mk2 is weak enough on the shots it needs left side tree support to hit breakpoints and it both has the good bayonets and with Onslaught blessing can fire as fast as a Mk12 Kantrael so it rules on stance vet
The one I was using was a mark 1 I think
Melee damage on elites could be something else
Elite damage to weak spot damage and call it a day
But honestly it just feels to me like I can hit the most significant breakpoints that other weapons I've been using for shooty veteran (crushers, reavers, sometimes rangers) with a krak grenade instead
Ya that thing fuckin rips otherwise
Thats how I went about it too
Yeah you still want to run kraks with a helbore because it ain't busting carapace efficiently without crits
I run my las pistol and or rifle and have a cover all class that brings a bolter if we need to kill a lot of armor.
The big thing about a helbore vs a plasma or a bolter is the bayonet so you don't have to switch to melee for lone scabs or the like
Otherwise I save my nades for armor removal and bank on my buddies to take care of the big boys.
With Shock Trooper no ammo on crit node and Surgical blessing you can have ridiculous ammo efficiency
Plus with infiltrator I'm switching weapons constantly
What build is your infiltrator? Mine is shovel and shotgun
Las pistol, devil claw
So I can duel big boys if I need to but otherwise I'm just fast as fuck and rezzing everyone
Support vet feels good, support anything feels good imo.
The clutches are their own rewards
This one's my Lucius Mk1 tree with power sword in the melee, it's a solid support generalist with a lot of flexibility
Oooh ya I don't have a shouty vet yet
@alpine needle
Whats the use case for the shredder nades?
Really feels like everyone goes krak, tho I did play with someone using smoke and that gave me a chuckle
shredder nades thin hordes massively and can kill maulers and rager packs far more efficiently than kraks
Their AOE is bonkers
they're by far the best grenade to run with heavy weapons that can delete big boys already like bolter/plasma/power sword/chaxe and they give you one of the most important things as a veteran, which is space to do your shit
unlike kraks there is basically never a bad place to use them so you get way more effective grenades from your grenade regen, because you're using them way more often
Holy shit that makes a lot of sense.
they can keep gunner packs flinched with bleed and they also have incidental fun synergy with both ogryn and zealot talents
throwing a shredder in behind your ogryn and giving them basically a psyker dome's worth of toughness regen every time they swing into a crowd is 
Oh fuck yes
zealot will also thank you for spiking their crit by 30%
yeah i think shredders are by far the most widely usable of the nades on vet
kraks arent bad, but they're far more limited in scope
and smoke is a challenge
please steal the csgo thing of making smokes extinguish fire
Oh that would be cool
its just hard to actually quantify its effect
especially when the other two are actually killing things
smoking the obj in hacking missions is extremely good
I've absolutely had smokes come in clutch before, but even then it felt a bit nebulous
the guy inside doesn't care about the reduced visibility
a big one was carnival, where i made all the 16 gunner just come running into melee
thanks to the smoke
the most infuriating thing is really the sniper interaction
i vascillate between "im gonna make smokes work, theyre AWESOME" and "man im tired, im just gonna take shredders, double nade, nade regen, and the other nade regen"
I too want them to work. But the randoms I see play with them it's almost like they forget they have it equipped?
mission report after trying it for an hour: hard mode is hard
So they just huck a smoke at a Crusher and now we're fighting in the dark.
Which is cool in it's own way
like, legit "my auric damnation ready team of friends got our butts kicked by it" hard
Interesting
I'm excited to give it a go. My boys and gal are stuck in Malice even though they wont admit it.
When I get the level 30 psyker finished ( and never touch it again) I'd like to shore up some of my other builds and classes and run some hard modes with you gamers
I think it's the kind of mode where you explicitly need a purpose-built team with a specific plan
I would probably go with 1-2x Ogryn with frag bomb and gungryn ult stubbers, a vet with the talent for replenishing grenades with ammo crate and then someone built to tank aggro for as long as possible
whether that's juiced Deflector, a Zealot or an Ogryn
Relic zealot
and then every single time a wave of elites shows up you just depth charge the entire pack
Yeah that last round when they summon in a dozen maulers is what's been doing folks in, just managed it with randos though
Wait there's a harder than damnation mode?
By the glory of the beneficent Emperor 🫴
if you hit a bunch of secret bells in the level, it triggers Awful Mode
where, among many other things, there are no respawns
Oh jesus
What in the world
Lol what
This is a very very funny shovel, it's the foldable one for Vet, it'll one shot a mauler or crusher on special heavy crit or just short of one with Agile Engagement up, if I scrape up a little plasteel for carapace damage I think it'll be a great power sword alternative
yeah the new vet meme spoon is kind of bugfuck
i like how it'll drop a crusher with 59% damage
120% power solves a lot of issues turns out
I need Thrust 4 on my ogryn club because it's already great for just holding down the button and chaining max charge heavy melee
Thrust on my big Ogryn shovel :3
I only have thrust 3 on mine
If you go right side vet and dip left to grab weak spot damage node that should make up the difference, my tests were without the 30% weak spot bump
May the Brunt gacha be kind
<@&1042950387478560878> lfg twins fight diff 5 no items final destination
Lol
<@&1042950387478560878> looking for one more for a hardmode attempt
am i naming my Ogryn "Bork"?
i'm down for it in a bit
can ya wait like 15 minutes while i finish doing what i have to do? xD
Yes 
The fact we need to do actual theorycrafting to clear hard mode is Legitimately Good
define theorycrafting
For builds and team composition
was spending resources I expected to need to open the final phase in the first fifteen seconds
Nice
lmao

I imagine that shoutyvet can't rez in the cage but you might want one anyway
because getting rezzes in that is a nightmare with Rinda knockback
i believe so
also because of the crowd control
knock everone on their asses and run to the other safe spot for example
trying out martyr too
i tried maximizing toughness regeneration for this build and got a 30% regeneration speed on all of my relics
+health is good to have on martyr builds so each wound has more health in it
yeah i got either a +4 or a +5% on each of em as well
and combat ability regeneration
that's all i've been doing ever since i reached lvl 30 with funny priest
also i don't really know how i should be handling the crusher
the penetration on that one is kind of crap but folks say it doesn't matter much
65% btw
65% isn't that bad
Yeah the difference in 60% in a stat and like 80% is usually 6-8% throughput and can be compensated by blessings and perks most the time
right
in that case what are the perks i should aim for?
i think i have damag to unyielding plus something else
Yeah Unyielding plus flak or weak spot should do the trick
4% critical hit chance, i have trauma and skullcrusher for the perks and i heard those are good
Yeah that's a good spread already, crit chance is nice
oh, should i keep that one then? the crit chance one that is
Since its IMO sort of perk-neutral and can help get rezzes
Yeah you can save the plasteel for now
...does block efficiency apply while you have the weapon out while rezzing...
good question, i do have a relic for that tho
for christ's sake
dang i built a ton of relics for zelly

Which makes rezzing with weapons with a good Defense stat or a psyker with a Deflector sword way easier
Also why I always grab peril on block for Psyker because it counts while picking up a mate
Yeah and with Deflector on top of that you can get away with some really wild rezzes
right 
when we compare the crusher to other zelly weapons what's the role for this one
It's sort of unique
The Most Stagger weapon
Works ok on everything but doesn't kill anything that fast
Great single target bonking, can stagger crowds good with special, goes good with a braced autogun or autopistol or flamer


time to go nerd

