#dark tidings (Darktide for people in the searchbar)
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But I used to rely on heavies giving me toughness back and at least in this mission, they feel like they came out a little slow.
With the lights being better against hordes.
yeah, thats the thing, ogryn didn't have a true generalist, Or i guess it did, the shovel was generall well capable of handling most things mediocre
but the new shovel can handle hordes ok and heavies WELL
Yeah might be worth grabbing Inspiring Barrage on the Kickback maybe
Oh, good thought.
And yeah, to be clear, the shovel's great and a great addition to the ogryn.
I just have to adapt a bit to its combos.

I've been having a blast with Surge Staff Warp Charges Pysker for chill times lightning crimes
Lex Atoma, meet Lex Lightning
The ogryn generalist weapon before was the bully clubs
Are y'all aware of any way to bypass the extra launcher page for darktide
this the new chain axe?
yes
For the glory of the beneficent Emperor 
Who has a good Trauma staff Psyker build?
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2 plague ogryns?
It's the thing that spawns weakened bosses
mod or in game modifier?
Maelstrom goodie
cool

i'm yet to playthrough a maelstrom
i did it once actually
lots of mutants and pox bursters
Skully you're in Heresys now ya? You could probably try a Malice tier Maelstrom.
Such is the power of faith in the Emperor
The Emperor provides the tools for justice 
Yeah I don't think anyone can really argue with my theory at this point haha
They are telegraphing a surprise third map as hard as humanly possible
<@&1042950387478560878> anyone wants to play?
i require some assistance with reaching lvl 30 with me zealot
heavy sword also seems to get mentioned a lot
yeah those are good if specialized
I would like to Dark Tide
i think a lot of the weapons in their kit are meta in some manner
I think the Zealot exclusive melees all pop off except the Thunder Hammers
The damage is actually pretty credible now
The damage is super solid these days
But you do bring it for the extremely high stagger
shock maul can sweep hordes pretty well
the shock maul is mid damage rather than low, doesn't kill as fast as other stuff but plenty solid
and importantly, it can stagger almost anything
against armored though you are just hoping to bowl them over
you can do some good charged bonks, but it takes a long time
new evis goes absolutely crazy now holee
The Ironhelm hammer is also pretty good with its most recent buffs
But the eviscerator does most of what it does as well or better
didn't they just revert the weird attack pattern stuff
They made it easier to get the overhead swing and made the overhead hit harder
the ironhelm has the benefit of being able to swing through with a charged strike, which even the evis cant
and the crucis is the last word on a stealthy zealot, on killing almost anything
single target
The evis can swing through trash with a charged strike
Which is usually what you want
if you want to watch half a boss's health disappear in a single strike? Stealth zealot crucis crit will do that
(At least the old one could)
The new one? I know when i revved my old evis it'd stop on pox walkers
On a heavy or a light?
heavy
the new eviscerator just uses unrevved lights to clear hordes now
hmm, that is distinctly not my memory 🤔
if you want a weapon that just Works out of the box and has no special blessing requirements or anything
the new evis is your boy
ime with mixed hordes i had to stretch them out to be able to land revved hits on my intended target, which feels different from the ironhelm, when i could just swing in
Maybe it's because mine has Savage Sweeps on it
Savage Sweep is a mandatory Evis blessing imo
It's so good on anything that can get it
i think Rampage is better
in terms of stuff that works like that
but none of it is strictly needed
savage sweep increases cleave on multi-target hit
rampage increases damage on multi-target hit
which also pseudo increases cleave
oh, they sound like they combo nice
yeah if you get both that's also good
both of them on the new evis turns you into the ultimate lawnmower
i have one i slapped together that happened to get Shred and Rev It up and it's still mroe than fine
it very fun
you don't need any of them
i think they're very good like beginner " i have no blessings" weapons too
but so is the maul i think
Yeah you can use a grey Eviscerator and rip good
I've been running I think rampage and crit on special kill and it works
box
the maul is slightly more complicated to use attack pattern wise, but I agree it's now pretty good
i mostly use my buddy's experience of immediately improving survivability by switching to a maul with no idea what blessings; as a left click spamming mindless swinger
if i can slap that on to him and his performance just goes up
it'll work for actual newbies
Learning old eviscerator combo flow has been a real treat, I feel like I am getting a lot better results with it
I feel like the heavy sword is a great all around choice on zealot
It at least has been leveling up
i think its good if you're built around it, which to me debates that idea i think
nah heavy sword is just good
at least the mark 9
has basically the same setup as new evis, you just slamajam lights for hordes and then heavy attack anything nastier
not particularly good against more heavily armored enemies in my experience, not without some bonuses or upgrades boosting that capability
Only real issue it has is that its bad vs armor yeah
But you can carry a gun for that
and i would argue it's not bad against armor
it's not good but it's serviciable
you can win a fight against armor with heavies
it's definitely better than say, the claws
or the ogryn knifes not named krourk iv
where you might as well give up and go home
devil's claw vs armor is sort of like swinging a foam bat into a mountain
Ogryn wants lightning claws 
the anti-armor special on the heavy swords helps somewhat at least
even if it's not like 'kill crushers in one shot with this one weird attack (heretics don't want you to know)'
Shovel bonk?
Yeah
Yeeee it's a very good bonk
With Thrust 4 + Slam, and I'm pretty sure you need +Carapace, it can be done
Yeah you can alternate special into strikedown heavy for 900 damage crits
Not like the new shovel is bad either, at least the brown one
My Devil's Claw secret anti-carapace technique is ||a bolter||
The doody shovel
The other shovel only has strikedown heavies which is Not Great for the big boys
I wanna post this image of the Charonite ogryn mini. I desperately want that rock crusher gauntlet in the game.
you can do it dirty with a shovel bonk plus a light when you don't got all the ingredients lined up
This is also generally my policy - I just don't use weapons with that kind of carapace performance on them haha
the secret sauce is parry kill the armored foe!
which is risky
but ive done it enough times to say its surprisingly doable
The devil's claw parry is out of this world
I forget about those crowd clearing swords.
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Huh apparently you can actually load in to the new map but it's pretty broken
||But you can get all the way to an intro cinematic for the twins||
idiot ruined the run
he would always run in first without paying attention
that ended up with him waking up a daemonhost
who killed both him and me
lame
omg zealot is so fun
i just charged into a sea of gunners
they all died
i died short after to a rager tho
give Ogryn a catcher's mit made out of steel and if you alt-attack with it and it kills you scoop someone's head off and then your next alt-attack launches the head at someone.
like saltzpyre's rapier and pistol but you have to 'load' the pistol
look at him
I'm legitimately happy to be vindicated like this lol
How?
||also whats the cinematic||
Nvm. Found it
||bold words for two people in shovel range||
Had to leave a game with a Vet player who would hammer the focus fire button repletely until we killed what they wanted.
Some vets have ping bound to fire to highlight their targets but its fucking annoying now
Yeah it’s a bad idea
sorry to hear that
It's literally suboptimal
Repinging a target resets stacks
It feels like a mechanic that shouldn't be stack-based
Why is that?
Pinging feels a little too.. not central, but just too.. common? Idk, I haven't toyed around with it too much but Victor in VT2 had a more straightforward version
'i don't want to ping this because i don't want to waste these stacks' idek
plus it means the lower stack levels feel like doing nothing
They stack fast enough that I just don't think its an issue
It also encourages not spam pinging
Unlike Salty's version
But some people have apparently not gotten the memo
I don't know if it's trolling, bad play, or what.
i wanna kill heretics, anyone up for a game or 2?
Literally, the slab shield with 80 Crowd Control has enough impact to stagger lock the plasma gunner too even
Is the new mission out?
You can access it with heretical invocations to the machine spirits
(iirc someone said you can play up till the twins cutscene, but it is not offically released)
No, you can apparently access a slightly broken version through the single player mission finder though. I'm not sure about the specifics but it's full of weird invisible walls and crashes as soon as you get the cutscene
<@&1042950387478560878> Does anyone want to shoot some heretics?
I can probably do a run
k, am in IPS-N
We'll be on in a few minutes if you have space for one more.
[Reply to:](#1159883850562932826 message) <@&1042950387478560878> Does anyone want to shoot some heretics?
lost yet another run
because of some idiot who ran ahead without paying attention to daemon hosts
what to heck
oh wow
I wonder if fire kills would count for those perks?
Sometimes they behave weirdly
I maybe swap hit and run for fletch since that gives stonks
really I'm most annoyed that this is on my fuckin veteran
when zealot is creaming itself with the +25% ranged damage for being up close perk
no it's pretty easy ahha
Giving up Momentum can be hard
What's the use case for the incendiary shells on that gun?
high pen and stacking dots with flechettes
thins hordes and can stagger annoying ranged units for a good while if you're lucky
Okay neat, so it's a crowd control round
It's also a fairly good target illuminator on dark maps
Which is a niche use case but real imo
I believe it
I actually spent most of a lights out recently banging off special attacks into corners to check to enemies
Just uh
Check for daemonhosts first
soulblaze becomes s-tier on lights out maps
it helps that I think it's one of the only flashlights psyker gets access to
I heard that Zealot shoulder candles can illuminate their surroundings a little but based on my experiences it's not very much if any at all
There's so little environmental lighting from non-flashlight sources anyway
yes
lil bit
What are good perks on a Kickback?
It's probably not my final Kickback ever, but Hadron continues to like me and it's already decent, so I made it orange.
Full Bore III is a nice reward for that.
I'm thinking 25% Maniac and Unyielding, or Maniac and +10% Crit Damage (since I can guarantee crits with surgical
they got that little guy on the mourningstar so you can visit them all the time
They are next to the penance book
<@&1042950387478560878> who up
:(
later!
o7
me on a cash register
@cloud hazel u still up?
i am 
shouty fun
Flak and unyielding
Yeah, I went for flak as well, after trying it in the psykhanium, leaving the second choice open for now.
What's more important for my melee Ogryn, health or toughness. Rn I e boosted their health but toughness is at around 130
130's a reasonable toughness number if you have 400 or so HP
Oh yeah my health is pretty high, over 400. My melee weapons are geared toward toughness recharge
Yeah that's pretty much what I run on my Ogryn and it works pretty good
The emprah's blade
:c
with da funny
hot take, but i dont know how much i like the new evis compared to the og. I almost find it easier to deliver revved attacks with the og
i do like it in general, it threshes wheat easily
It's a good point for the old evis tbh
The new one is harder to land especially in a crowd
And REAPLY hard to get bulwark with
almost there!
Zealot is fucking hilarious
it feels like i`m playing a hack n slash game
first person rip and tear
big chain sword my beloved 
trying out the crusher for the first time
I'll let you guys know how it is
also ther'es only one crusher correct?
zealot powerclub
yep, that's why I asked

Bloodletter at least makes up for your weak special attacks by letting you stack bleed on bigger targets
but if you got rampage you'd make it a pretty top horde clearer
depends on what you like imo
IMO bloodletter is weak on Eviscerators and rampage is better
It’s like 5 stacks for them vs 13-14 on axes
it combos well when you have traits that interact with bleed
i also just like it as additional damage while im not swinging, can KO stuff surprisingly often without you needing to swing again
chaxe getting to dodge cancel out of revved light attacks on ragers and instakill them is so fucking funny
you are already bled
Huh, does it apply bleed on latch rather than the final shred tick?
I am not sure, I thought it was like X stacks per tick of the shred but that was mostly an assumption
Boys night out
the lads
That was a easy roll through the place
three of us with kickbacks and one ripper just blasting through crowds
This is not the game to play when you're already stressed.
Idk someone else said it too ogryn on Malice is kinda chill. Bonk for stress relief.
But i made some vet plays last night that had me

Last missin we got all the way through foundry, door opened for evac, running down that hall bam 3 bombers, and a Beast of Nurgle. Full wipe immediately. Just not fair 
Probably get it to max tier first and see what you get first
something like this?
Honestly that’s good out of the gate
i want to keep those perks and all?
Perks seem good
Bloodletter makes you better against tanky enemies
Rampage makes you better at what you're already doing
Infested enemies are most of them
Maybe get some Carapace or Flak damage instead of Melee Weak Spot Damage?
Probably want to change the 8% weak spot damage at least
Weak spot damage is good imo
8% though?
Aren't you revving for the beed stacks for anything big anyway, if you kill trash mobs in one swing you should be switching to a other more useful perk
weakspot damage also applies for strikedown revved heavies :v
Yeah that's a pretty good all-rounder sword
I'd be happy to bring that on Auric damnation and feel pretty confident about it
yay
And with fully horizontal lights and top-down heavies it’s real easy to get weak spot hits
you swipe across giant crowds at head height and then you can snipe HVTs out of the crowd with strikedown
i used the zarona a LOT before i reached lvl 30
loved it
i'll keep using it i think
tell me this is good enough .w.
costed me like 100 k
yeah that's good
Generally if you get above 360 you've got a good weapon for late-game
right
bloodthirsty is only a level 4 blessing right?
Holy shit you were cooking
raking fire columnus
fucking
GAMING
I saw the spray control matrix and it was glorious
Yeah you got it right
Just a chill casual 3000+ rounds fired in 36 minutes
I Recommend a +carapace perk on the Mk XV new eviscerator because that's the secret sauce to 1HKO maulers and crushers on revved heavy critical hit
insert meet the heavy copypasta here
<@&1042950387478560878> tide? 
In a bit yea
Sure let me just get ready I'll be right in
I can tide
5951839623
I took my wife into her first malice in quick play… but it was high intensity
Thankfully I had brought my support plasma gun veteran (level 28), so we got through it
But dang that was stressful
High Intensity can be insane yeah
I remember back when I was leveling, high intensity malice was often harder than heresy
Like hi intensity/ shock troop was like ×1.5 difficulty pretty much
Shock troop multiple trappers can wipe an unwitting squad in seconds
Yeah I often feel like near-Damnation enemy number with Malice HP on HI Malice its wild
<@&1042950387478560878> finished with work for the evening, people wanna dark some tides?
#warhammer40k #warhammer #shooter #gaming
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neeeerrds
What do I need to do turn off the notification bot for Darktide?
Being pinged by the role?
Yeah, that's the one.
Leaving the role so I don't get pinged.
Everything alright?
I've come to the conclusion that I should be playing this game. At least for a while. It brings too much of a bad side in me.
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foam bat
that's just a big paddle
Boff
I could see some people collecting these weapons for the humor of it all.
My ogryn friend does. He rolled a near perfect Ripper last night. 1% damage 
in fairness, 1 percent is just as rare as 80 if not more rare
Thats why we gotta collect them
Also so they can't get back into circulation and Brunt will stop giving them to us 
I can probably work with this shovel, since shovel crowd control doesn't affect attack speed looks like
neat pistol on my psyker
trying this with Disrupt Destiny and bubble, just trying to find Hand Cannon
Ooh
you really feel the downgrade from Vet in terms of damage though
you get so much from the +30% headshot damage and +15-20% damage to elites/ogryns talents
Remind me what part of the tree to find these talents? 
My vet feels fast and is a great support character. But I do need a big boy breaker build and loadout
bottom left tree has +30% headshot damage in the first layer and +15% to elites in the third, bottom middle tree has +20 to Ogryns and Monsters right next to the capstone
Thank you, i basically beelined it to the bottom of the right tree. I really like infiltrate. And all the stuff it gets, I'm getting used to weapons expert. Feels nice with a Kantrael.
I put 10% reload speed on my Kickback and things got 100% more blasty - turns out that when you shoot 200 kickback shots in a mission reloading faster means more kick!
It's Mark is more than 3 iirc
It's still called a catachan combat blade because they are monsters
aight!
I guess Catachan is the sole supplier of combat blades for the Imperium
<@&1042950387478560878> dib tib
Yeah it's the Mk6 catachan blade
If you check Brunt's Armory the newest marks are at the bottom
to tell you which ones are new
ye
i'll be on voice in a sec 
turns out letter has a full party
<@&1042950387478560878> anyone else wants to play? i wanted to try Maelstrom today maybe!
I can do a run or two
They both rule
i want to make a funny ragdoll build now hehe
Thanks Melk
holy smonks
Zealot or Vet?
Zelly for this one
Just need Uncanny 4 and to replace Block Efficiency with something and it's golden
What's the suggested +Damage here? probably Carapace?
Flak's not a bad pick IMO
If you can one shot a dreg bruiser without Flak then maybe Weak Spot damage
first devil claw I've seen with fine stats was it worth it?
rad, that parry is very fun
pting
I just encountered the worst group of level 30s in Malice I've ever seen.
Both psykers died to perils of the warp well over 3 times
both psykers also fell off the level and died
the ogryn kept taking the healing despite having no corruption (and nearly full health)
they also refused to pick up med packs
huuuuuu that was a long level.
middling penetration and first target is a liiiiitle sketch but I don't know the exact breakpoints
<@&1042950387478560878> any rejects about 👀
heh heh, shovel
Bopper
holy SHIT
thrust IV, +20% carapace, brutal momentum
your ass is gonna be oneshotting crushers
it doesn't quite one shot a crusher by default
but it does if you use 1. the crush talent
or 2. get a couple of heavy hitter stacks
Yup
You gotta charge to 3 thrust stacks regardless I think
So using Crush is pretty well fine
also it doesn't one-shot but it does do like 95% and you can finish them by slapping them again with another heavy
so it's not a big deal either way
i meant by default
I see
i just wound up taking crush anyway
so it does now lol
but i test without it to see what I can get away with
The Mk5 shovel is probably on par with the Krouk Mk4 now for Ogryn meta picks
It's nice
i have found in practical scenarios, its an effective one shot most often
as ambient shooting or teammate participation either finishes or softens them up prior
had to carry two racists through a hab dreyko maelstrom but I did get this as a reward
i am beginning to think the columnus autogun might actually be somewhat overpowered, slash the vet rending talent might be slightly overpowered
How so?
RE: this
I don't think I should be able to just evaporate crushers with an autogun
I think Onslaught is just fucked
it does also seem uniquely good on Columnus compared to e.g. the Accatrans
but the Accatrans are kind of shit rn
I also really like it on the autopistols
I feel like my spray control is good enough that I get way more effective range on the columnus
whereas the autopistols past a certain point are no bueno
Honestly I'm okay with Onslaught? Like even with it the Columnus doesn't melt Crushers, it can just kill them
In like, 75% of a magazine
it's probably more problematic how fast it just instagibs crushers and maulers
although to some extent like. some degree of that is fine
if you're gonna run all the way down right side the opportunity cost is pretty high
also I know this is a hot take, but
invisibility? pretty good imo
But like, it doesn't unless my testing is Just Wrong
How many rounds are you killing them in?
i fatfingered and said crushers instead of ragers
Bullgryn Model
ragers and maulers seem to take like 10 or 20 bodyshots from the front
and with raking fire they just evaporate
ooohh
tempted by this
trying to figure out how to lever Onslaught into this build and I'm not sure I can
Show?
wait, I can, I just need to lose Exhalirating Takedown and either Longshot or Charismatic

That works, though no iron will stings
managed to get both T regen talents at the cost of Charismatic and +10% rending when fully stacked, which Onslaught makes largely unnecessary
loss of coherency radius sucks a bit but meh
my standard autogun build doesn't run IW either, so I'm used to that
It's insanely good, I think its objectively better than running two toughness regen perks if thats stopping you from getting it
I'd need to scrounge three and there's not three left to scrounge without losing +30% headshot damage, suppression immunity or crippling the capstone
i clutched a auric heresy mission
last man standing, got the other zealot up with my last breath
and then he got the rest of the squad up
my least favorite thing about the fire buff is that now multiple flamers/bombers means not just "I am going to lose because I can't see" but also "I'm going to lose because the blindness also kills"
I also have this so Iron Will isn't quite so necessary when toughness vanishes and comes back approximately instantly
I could lose Longshot, Ex Takedown and that acutally
yeah that's probably worth since I get the cooldown reduction and +50% suppression
the damage output on this thing is unreal
mine is pretty god tier too
380, dump stat stopping power
just need DumDum 4
and maybe swap Flak to Carapace just to really ruin crushers
OK, with dumdum 3 for now and Carapace it eats two maulers per mag easily
kills flak ragers infinitesimally slower but that's it
melk is selling this
cowboy gang plus that one guy
yeah, this autorifle wrecks Heresy
struggles a tiny bit more on Damnation but not by much
which one?
OK, Columnus absolutely best infantry autogun for mass rager deletion in close
and most well-rounded with Onslaught because of the insane fire rate
but I think all three of them are pretty great
decided to shut Clarence up, does anyone know if the welding mask has the voice changer effect?
I know the psyker hat with the wings does, but obviously can't give him that
Yeah all the infantry autoguns have real good use cases
ive been enjoying the mid and heavy inf auto, id like to try out the fast one
saw a dude tearing it up recently
while using it
good
its plenty good, you don't need it to be amazing imo, you're main shtick is knocking stuff down and clubbing stuff in the head
bonk 
Clarence is having his head put in the time out box until further notice
possibly not that box, I'm just trying to figure out what Vet helmet gives you the robot voice before I spend my last random aquilas on it
Yeah it's just fine, the special charge toggle is what you use vs big armor
Is the best Zwalot gun still the revolver(s)?
||Also I wonder when the Twin boss fight is gonna drop. Maybe the 13th, since the event ends on the 12th?||
They usually patch on Tuesdays so we might hear fun things tomorrow
Laspistols, autopistols, braced and infantry autoguns, headhunters, the flamer, they're all really good
You can take a infantry lasgun if you need to be the anti shooter person because there's no veterans or something
i think the revolver is still excellent, but i think if you don't have perfect blessings and stats, its no longer an indisputable over-performing death gun
it still kills just about anything when well stacked
honestly probably could use even more of a nerf imo; but not by much. It's much closer to being in line with other weapon selections
Some of the gun selection does depend if you're running chorus or charge - charge busts armor good so a lot more guns are versatile vs crushers and maulers while with chorus the carapace performance of revolver shines
I think its 3-4 shotting crushers instead of 2-3 shotting these days, with good set up?
thoguh in practice might still commonly 2-3 shot them
Columnus has a bit less range than the other autoguns because of the big spread, took me a bit to figure out how to use it
but once I started just sweeping it over heads at close range it became a monster
charge
I tend to use bolters and heavy kantraels for my zealot
Oh I totally forgot Zealot had bolter, that thing does work with or without Charge
i think the main thing i find with the revolver is it stepped way too easily into the bolter's territory with a lot less effort pre-patch
i think it still kiiinda does, but not as bad
I find revolver on gunker to be great. Particularly since you can stack that auto-crit talent with melee attacks
The main thing that bolter can do that revolver can't is deal with big groups of Ragers or maulers relatively quickly, especially with the brittleness blessing
Which honestly seems like a big enough niche on zealot at least
Being able to tell the entire cricket team of ragers to go away is its own reward
Columnus is rapidly winning my Auric Award purely because it removes manic ragers almost instantly and does OK at the flak ones
Very comfortable with Auric Heresy using it, still getting the hang of Damnation
Columnus is becoming ideal for my recently retooled commando Vet.
?rank Darktide Rejects
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So when I look at cosmetics I'm interested in, I won't get anything unless I can somehow break even without Aquilas to spare.
What melee are you pairing with it?
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Would love to see this build. I’m running a squad leader vet (the toughness shout) with plasma gun and chainsword or power sword, but I need those volley fire penances!
wait a fucking second
when I was just loading in I briefly saw a flash of a 'special assignment' with zola's face on it
uh?
You’re here forever
Fun tip for Vet players: Joining a random game with an Ogryn, switch to plasma. Don't argue, you'll thank me later.
being able to shoot your buddy is a great QoL adjustment
i think everyone has a sixth sense to be as obstructive as possible to teammates they can't see
Or revolver. Goes right through em
i dont get as mad anymore because i realize that people are all doing it 100% unintentionally, and yet uncannily well
Ogryns appreciate plasma vets because then you can rock a Bull Butcher Mk3 cleaver guilt free
to the point that a person intentionally trying to get in my shots does it far worse
You shepherded those lost levelers good
If the revolver gets anymore nerfs, it's gonna be nearly unusable on psyker.
Though if the psyker actually got talents that synergize with gun usage, then it could be nerfed and brought into line for everyone
i think the psyker already has talents that synergize with gun usage, namely scriers gaze and effectively the left side tree entirely. Finesse and crits out the ass
not left sight
right side
I think Psyker likes the new revolver more than the old
Absolutely not the case for me. I CANNOT get the new revo to work
It struggles with the very reason you bring a revolver, carapace
Can't you just take a carapace killing melee then?
Granted on Psyker I'm using Uncanny Strike force and dueling swords to bust carapace so the revolver's more for point and click adventures
Ehhhh, not really. Mk2 + 4 Force swords are okay at carapace, but they lock you in place which is a death sentence against crusher/mauler packs
And the mk5 is servicable, but it's really not ideal for it
So if you bring the newvolver then you need to bring BB to deal with carapace. But if you do that then you need to bring combat abilities, which lock you out of the big damage boost from Warp Charge
So you end up with a bunch of compromises that makes the whole setup kinda mid
Mk4 Deimos busts crushers mega hard on the move without the special attack because the thrust heavy will flatten crushers from impact on a weak spot hit - alternating light into heavy is stabbing for 1k a poke with full rending stacks
But the revolver has never been a dedicated anti carapace weapon? It becomes that specifically with things like hand cannon and some other source of additional rending
I really don't think carapace is the very reason to bring a revolver tbh
But using a crit handcannon oldvolver lets you take assail and run with a 67% damage boost
I honestly think the Warp Charge hold build is not actually that good
You bring a revolver because its a fast and powerful precision weapon that you can draw quickly; meaning it drops specials and elites with snap shots. Crusher killing is precisely where it was overperforming
Respectful disagree. The elite special shutdown it brings to a team is unparralled
6 warp charges is 24%, what's the other 43?
So does killing every special that gets in LOS
Vet can do that too
That's a matter of specific team play
Sure, I'm just giving you my take
If you're playing psyker, you can't guarentee you're gonna have a vet
100%, I don't mean to come across as overdefensive if I am.
dome is god tier, psyker with a revolver in my experience has just been Worse Vet, and my vet has pretty much the exact same revolver as my psyker
gun and sword psyker, no force weapons, the dueling sword can triple or quad tap a crusher or maller withfairly rapid stab heavies when you have your finesse and crit chance topped out
you need to hold the WCs or stack Disrupt Destiny just to get vaguely on the same level as a Vet with the +30% headshot damage perk and the +elite damage perk, which require zero effort whatsoever
psyker probably melees better, but it's neither of your jobs
idk, I find that dome psyker doesn't let me carry when it counts.
Though the larger argument at hand is why psyker has to try so hard to get anything done.
You can reliably solo the majority of a mauler pack with a dueling saber if you have your backstep path well planned
Does Psyker have to try so hard to get anything done...?
dome psyker massively reduces the number of situations where you need to clutch, because you just delete the waves from behind your lovely big bubble
Fair, same argument I make against Stealth vets and zealots
I actually play yell and scrier's a bit mroe often than i play dome, though mostly because i have a frequent dome player
and trading all that utility, or even just Shriek for easy stagger, entirely so you can buff up a mid-tier elite killer to something vaguely real in a world of vets, doesn't seem worth it
even my Zealot with a headhunter has an easier time elite killing because you don't have to stop and charge gets you through carapace trivially
dome psyker pressing F key is more valuable than a clutch solo revive master when they prevent needing to clutch solo in the first place
one of the best things you can do for your team, pack dome and press F
I honestly don't see it, Given I haven't played my gunpsyker since pre patch, but my gunpsyker wasn't using a revolver anyway; and I can't say the psyker struggles to drop elites and specials very much at all. There's risk, yeah, and a lot rests on your ability to reliably hit heads, but you're dropping enemies like sacks of potatoes, vet comparison or no
you can kill stuff, but others can kill stuff a) easier and b) while keeping a greater variety of other tools on hand
I'm not talking about clutches. I'm just talking about general carrying and special elite shutdown. Search my posts in #voice-channels to see the scoreboards I refer to. I've played nearly exclusively gunpsyker for the last few weeks.
I like laspistol gunpsyker, but autogun vet absolutely cleans its clock in higher difficulties
with the sole exception of how quickly you can book it around the place with Gaze up
the real scrier's gaze trick is getting a force sword with exorcist and turning yourself into a blender
I find pretty reasonable success with the dueling sword
just hacking through everything and maintaining 0 peril
Kind of a systemic problem with darktide's class balance?
the exorcist upgrade feels like the different isn't absolutely massive imo
I also think other people doing things a bit easier in a space is not a condemnation of choosing to do that thing
goes pretty hard on Illisi, although my Deimos does not care
Hot take: In most cases, Exorsist hurts you more than it helps
I've got an Exorcist Bloodthirsty Illisi I run with Warp Charges and that thing rules
i do somewhat rely on the massive toughness gain of ramping up my perils on my sword/gunpsyker
and then the toughness gain from cooling down
since i have no psychic tools in my kit on a gunpsyker
Warprider is HUGE damage and exor makes it go away faster. Which is fine if you think your staff/blitz is more valuable.
Assail shouldn't be slept on with peril psyker
You have a hoard delete and targeted removal against non carapace heads/mutants. AND it builds crazy peril
my go-to psyker is purgatus, dome, empowered brain burst, which is just Pretty Good at everything
and even an unbuffed dueling sword cleans up all right
don't have the glamour of the gunpsyker but Terrifying Barrage 4 certainly keeps the lockdown going
I'll never use disrupt destiny until they unfuck that ability
Big true, I just dislike purge since they slowed it down
It's not horrible to use during the downtime if you have 15x 30s stacks and the coverage gaps make the 30x 15s stacks unusable
the trick with Purgatus is that looping about a third charge on the staff is more reliably going to hold a horde back than full charging it
staggers everything, then you reset
It is if you're teammates aren't keen to push forward and waste that time because you don't want to break coherency
if you have time to give them the buisiness, do, but don't get stuck either full charging or firing the little puffs
But that's just personal experience
I bought the full charge I'm gonna use the full charge 😤
Joking aside, there's a noticable uptick in applied stacks the longer you hold the fire. So it's definitely worth if you can keep the staff firing
IF
it's worth, but it's not necessary, and in a big damnation horde you want everything constantly staggered and dying
and for normal chaff and grunts you get that best by endlessly part-charging
for a rager or mauler pack you want to take a second and give them a full charge on the way in
I think what it comes down to for me is I just dislike using dome, despite it's effectiveness.
I like comboing things together and dome is such an outlier on builds
So I keep making builds that purposefully exclude dome. And try to make them work.
Also, Wildfire builds scare the shit out of me because it has a tendency to piss off the daemonhost
Never done that myself, if anything I put it to glowing state more often with missed BBs
I like me the wall shield 2x for pushing up
Dome is so good to cover Purgatus and so accessible I find it hard not to include it, unless we have a dome already in which case fire shriek is good synergy
im not a "dome is the only way" flag holder personally
ive found all 3 work fairly well in their own ways
I'm getting myself relics
a bunch of em
SG is def the hardest to work with
I don't like Gaze, it can be great but it doesn't really suit me
dome/smite isn't glamorous but it generally gets things done
Dome is insanely good, but I find gunker a lot of fun. Though you are so much squishier
scriers is much riskier absolutely, and less ubiquitous
Exec's Stance, Marksman's Focus, Disrupt Destiny and such do, but Gaze is a bit rushed
it's kind of boring to sit there rotating F/G+M2M1 but it's a living
but when it shines its real nice
And I find a rending revolver with the autocrit talent pretty good at dealing with crushers
as in, you are more likely to be living than not
Scrier BB Empowered psionics is absolutely insane
Might be the the best boss damage a psyker is capable of
I think Scriers is probably not great in general but I’ve mostly stopped experimenting with it
Most of the time when I try it it’s just “why aren’t I playing executioner vet here?” For me
Oh that's clever, use the free brain bursts during the scrier's tick up
BB + Scrier's is my usual go-to, I should try EP sometime
And with WR they don't pop peril
I believe that the greatest weapon anyone brings into a mission is their teammates and any skill that amplifies their teammates has a greater impact on the outcome of a match than a single person pulling up from a death spiral, by virtue of preventing the spiral from happening in the first place.
i often run my scriers psyker to be a cracked out face stabber moving at mach fuck. Exec vet's not giving me that experience
I can only handle getting griefed on my disrupt destinies so many times
Every class has a button that does this and I think its an enormously valuable option in every kit
even if it makes me nyoom
Small problem. You don't control who comes into a mission, and by virtue of that, you need to be prepared to handle any threat
It's what makes generalist builds so common
I do hate the mechanics of disrupt destiny a bit
These days half my wipes are "There were TWO trappers?!?"
a lot (my opinion)
Though it's pretty funny that the destiny you are disrupting is the mook being killed by someone else
Fatshark learned NOTHING from old warpcharges
I don’t use DD either it’s not reliable enough and most staves want warp siphon more
and it's fucking aggravating
i think half my wipes are "There were TWO trappers!?" combo'd with the 3 flamers and 2 bursters that trailed them
Mostly I wish it prioritized special/elites better/more
DD being shitty little adds 95% of the time is mildly infuriating
I wish it decayed one at a time
It’s easy to stack it’s just a meh buff if you’re not running VS or gunpsyker
though one wipe WAS caused by a freak incident recently, of like 6 mutants bum rushing us and throwing half the party off the map
DD decaying one at a time would solve all my issues with it
yeah it turns gunkers into racecars
Fire is so dangerous now. Quite the monkey paw curl on that change lol
you already get so much slide distance that you gain stamina with duelling swords
DD would probably need to be a lot worse if it didn’t have the falloff
ive never seen anything damage as fast as the normal flamers fire
I just wish you could control it better
so the +10% movement speed for acquiring stacks is brazy
It's a bug. It's not supposed to deal that much damage
Really? Lmao
on damnation it's a little sus
Lately I've become a Marksman's Focus addict, it's easy to stack, it's a disgustingly massive damage buff, you don't need to constantly be killing and you still get shout
It kills so fast that if the person you're rezzing doesn't backdash out of the fire they die again
iirc
before they can stand up
I should try the marksman thing. I just hate standing still in this game lol
all my Exec's Stance setups ended up dropping it because MF gave me the same breakpoints if you're good at headshots
sorry for being a guardsman
BLOCK THIS INCENDIARY GRENADE
you can crouch walk and not lose the stacks, shield
if that helps
you also lose them in sequence
rather than all at once
I have died before I could even backdash, it's incredibly mean
Ngl, I think that team support builds are kinda overshadowing non support builds
No, I want to strafe around like a maniac lol
VoC Relic and Dome on undeniable the most effective abilities
You also get to walk 3 seconds after each headshot which is good for braced autos
if the firebomb goes off on you you die before you can get out of the radius without serious zoom
i think team support builds overshadow the other builds because they offer teams more to work with as a whole. I don't know that I think a solo build should match uniform increases for a whole party
I prefer charge to relic a lot, actually, because I can get to people, but only if the team has a good core already
it is a team game at the end of the day
teams don't need heroes, they need solidarity
Respectful disagree. And to clarify: I think they don't give more to work with, they absolutely invalidate enemies
I very rarely stand still, just bring an auto weapon and hose down a crowd at head height
That's WHY they work so well
Instant 10 stacks and if you're killing every five seconds or so you'll stay maxxed or nearly so until there's downtime easily
It's like Exec's Stance but it never turns off
quickplaying into a team full of individualists who regard their teammates as liabilities vs quickplaying into a team of builds that support their teammates is two very different experiences
I do think that if the team options are so strong it's hard to justify the other options, that's a problem
watching the solo zealot abandon the team to attempt a speedrun the mission, dying, and immediately quitting is a thing ive seen more than once so far
budgeting for support can help bolster a build that is designed for maximum output of heretic redemption
it is kind of wild how strong some of the CC options in the game are but there's also so much random horseshit that it just smooths out
like trapper nets having infinite cleave
but someone's gotta be there being the foundation that keeps the whole team alive
I would not be unhappy if they nerfed VOC, Relic, and dome.
VOC instant staggers EVERYTHING and provides a massive buff to survivability
Relic stagger locks (everything?) and provides a massive buff to survivability
Dome literally negates anything that isn't melee. It even secures the area against fire
should i? 3370 melk bucks, zelly
Loner aura shouldn't exist
loner aura is a weird devil on the shoulder for people
Oh, speaking of fire, I found out the hard way that Bomber grenades will splash to elevated areas next to the grenade
It seems... not great?
AOEs are just weird in general
Loner should be renames and adds +1 to coherency allowing you to get more than 4 cohernecy
whether or not a grenade's fire will puddle down is similarly strange and ill-defined
i think chorus is fine because it renders the zealot unable to do anything else for the duration
Yeah the sussest for me is Voc
Relic doesn't stagger lock bosses and I don't think Dome negates ranged enemies on harder difficulties. All it does it buy you time. That'd be as if saying Shieldgryn negates almost all ranged enemies. Sure it can block infinite shots, but I don't think it negates them
voc should maybe not be 30 seconds cd
It does not need to last 15 seconds or have that much stagger imo
VOC is the one that still is abnormally powerful
relic got un-nerfed where it staggers monstrosities every other pulse
that shit is wild
if you swapped voc and invis cooldown I would be a lot more comfortable with both
Dome absolute blocks everything ranged. Though gunners will break the shield in about 6 seconds
Dome is I think fine
Yeah, but blocking range doesn't negate the enemy, negating the enemy to me means they don't get to do anything period
If there’s a problem is that vent and SG are bad
that might be semantic
I hate gunners so much that I think dome is fine
chorus solves a lot of problems but it can't solve one major problem, which is a bunch of ranged guys far away from you
a dozen gunners shooting into a dome still controls all of the room that the dome doesn't cover, restricting the team to the dome until they can make headway into a room
Dome also only really shines with an actual domespam build
it is so fucking maddening losing 800 meters of ground, your entire toughness bar and a wound because you peeked into a gunner for 0.000005 frames
and it requires your team to take advantage of the opening
The CD is long as hell
fuck them gunners
Relic kinda just amplifies the FUCK out of a team
like, since the dome can be destroyed and has a limited duration, it's not negating anything, its temporarily buying some time and space for its cooldown and causing the team to become more static
dogs, mutants, trappers and monstrosities can still all interrupt chorus
popping chorus, getting two pulses and then getting tail slapped by a nurgle slug
I go charge over relic but only because I don't have the new Eviscerator yet so firing a charging rifle into the crushers is the best way for me to kill them
pressing it twice too fast
what they might want to look at is how many different ways that zealot can get cooldown reduction out the wazoo
Zealot has waaaay too much cdr
I still occasionally pop chorus and then try to sprint, ending chorus
you can dodge while chanting
crit is absolutely bananas
backstab cdr is nuts
Also being able to hypothetically have all of them
as well
also that too
Damnation psykers make team abilities a menace
Constantly handing out CDR like candy
it's wild how often Zealot builds will have so many points left over
that you can just kinda
splash everything
idk Psyker I've been able to dip stuff like Solidity super easily
My gun ogryn with 110s cooldown thanks them
I wish I had like 2 or 3 more talents on zealot
if it was up as often as the game clearly intends it to be up it'd be Fine
all the cc abilities I think at base just help the game be less brittle at high level
the issue is more that I can stab some dinguses and have it back within moments
The hardest part of psyker is the perks which get locked out by blitz/aura choice
there are a couple of outlier interactions where you get to just faceroll with them but I would much rather have them in the game than not
Which is admittedly mostly an assail tax
gonna play Rogue Trader, thanks for the discussion!
BIG TRUE
Sometimes gungryn cdr feels too long to me, but also i guess thats a fuck ton of power
LET ME BB CRIT
Is the Psyker melee oriented at all?
it can be
I'm gonna play RT he said
Ehh, no. But they can
wiggles hand
It can be but it’s much more ranged oriented
Especially with access to infinite ammo weapons
Psyker, generally, is not a main melee class; but you can build and equip yourself to play melee
and its quite fun!
right side 'martial' psyker/gunker can be built to be very very good in melee
you end up being far more deadly than you are resilient
your main role on a team though is usually fragging ranged units since you have +impulse101 on staves, assail/bb, etc
though the "dodging all ranged shit on crit" is hilarious
6WC+WR+UP = 195.84% damage buff for melee
Yeah if you take Scrier's Gaze and either warp charges or Disrupt Destiny you stab really really good
SG and WC Don't work together
SG eats all the charges and doesn't speed up CD
or give a stacking buff
D'oh that explains so much
God I wish they worked together
you'd think, right
It’d be so cool if you could not expend warp charges with the siphon
if it worked like stealth on veteran where it ate the buffs after your install ended it might be better
Peril resist Warp Rider Scrier would be nuts
tbh what i like abotu the variability in the trees now is that you are not trapped into a class-as-role imo, though the more dedicated class will often outperform the off built class, the margin between is not so massive as to remove viability
so you can play melee psyker or gunker
that brief moment where you have both max warp charges and scrier's would be beautiful
or you can play catachan commando vet
just one-tapping crushers
a big one to me is also gungryn just being a thing at all
instead of typecasting into "you're going to swing heavy attacks in melee and you're going to like it"
I’ve been using the trauma staff a lot lately and it’s funny how much it constrains your build
I did get me one of those nice Mk19 shovels on Ogryn that bonk carapace good, it's nice the fold doesn't go away if you whiff
Biggest reason I dislike it
I've started messing with trauma staff but i haven't myself found it constraining, why do you say so?
not gone deep into ti
Can’t weak spot mostly
trauma staff is just such a weird tool in general
Also desperately wants as much in the way of untyped damage increases as possible
Trauma doesn't have a lot of blessings and only can hit weak spots with primary
i see i see
Assail kinda stole Trauma's thunder, and voidstrike is just better about carapace
Trauma does have 1 extremely strong blessing which basically saves the weapon
voidstrike is just kind of fucked in general
^
surge-the-perk should probably not exist
Or at least be %
the punch card build isssss kind of batshit
Doesn't work anymore 😦
Rending Shockwave putting out huge amounts of 40% brittleness is just crazy good
Not since smite can't headshot
you still have assail but that's fair
And Assail eats the buff
Bugged as of 2 days ago
You just bang out 2-4 shards and wait since only new shots eat it
Upon generating the 5th stack it simply disappears and your next one is a 100%crit
It eats the stack preemptively
inexplicable ty
Either that or a UI bug, I didn't test thouroghly
That's wild
Personal favorite irk that surge does is if you get a hs that would generate your 5th stack of TA
AND it was already a crit
The second bolt from Surge will consume the stack and you get nothing lmao
????????????????????
Kind of an edgecase but still absolutely fucked that TA is so easy to proc
Only at point blank tho
otherwise the second bolt comes out BEFORE you get the 5th stack. That's fine
it's extremely good especially with the revolver but I think TA becomes a lot less abusive without surge voidstrike
hehe
TA is fine surge is not
it's a cool idea for sure
100% more multiplicative explosions should be baseline
and I would much rather TA exist than surge
there was a video somewhere about a commissar trying to coax ogryn onto a valkyrie
also it annoys me that surge can roll on two staves
which are not
the surge staff
the easiest layup possible
singing a nursery rhyme with them
wel also it's literally useless on trauma
Ogg the Ogryn Playlist: https://www.youtube.com/playlist?list=PLCCd1BWlciirsZGMlMwO7Gq82ZnuiH20s
One of the sweeter things I've written for 40k
The Emperor is big and strong
He protects us humans all day long
He slays the chaos and xenos foe
So we may expand and always grow
He rules above, with us beneath
So follow orders and brush your teeth...




