#Call of the Deep

7 messages · Page 1 of 1 (latest)

cold frost
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Call of the Deep is a compendium of player options expanding the core official corporations. Featuring two talents, a GMS core bonus and several weapons and exotic gear, and 16 full mech licenses; 4 from each corp with one of each being an "exotic license" that requires an exotic gear to unlock. Finally there's a few variations of Monstrosities as special NPC classes to give a bit more variety to monster vs robot fights, with an experimental cyborg tag replacing their immunity to all tech actions with just being very difficult to target so hackers aren't locked out completely.

https://docs.google.com/document/d/1VnSi2ZeHzjXGz5GbQv4Wdtj50YSShjO5MnpgvbBhXF8/edit?usp=sharing

This is a collection of homebrew made over the past couple years, and I thought it was time to throw it up here instead of collecting dust in case anyone was interested in more options. Most things have only been playtested as far as "that was funny", but since I've fallen off playing games at all lately I thought it would be interesting to hear if anyone tries any of it.

covert mesa
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Super cool stuff! I love the eldritch frames

tulip crag
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Very cool take on biomech frames. My favorites so far are the King (crab) and the Vampire (both of which do my favorite thing of having super flavorful traits in line with their name that are also very mechanically cohesive). The latter's ability to feed on wrecks is particularly chef's kiss. Great work!

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"huh, the HA Aran? I don't know of a historical general by that name. Let's take a look at its traits..."
...oh ha, I see. 😆

latent sonnet
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Oh Licenses you can gain access through via exotic gear? That's a neat mechanic.

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Also Lovecraftian mechs pog

cold frost
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I'm glad some other people appreciate it