Call of the Deep is a compendium of player options expanding the core official corporations. Featuring two talents, a GMS core bonus and several weapons and exotic gear, and 16 full mech licenses; 4 from each corp with one of each being an "exotic license" that requires an exotic gear to unlock. Finally there's a few variations of Monstrosities as special NPC classes to give a bit more variety to monster vs robot fights, with an experimental cyborg tag replacing their immunity to all tech actions with just being very difficult to target so hackers aren't locked out completely.
https://docs.google.com/document/d/1VnSi2ZeHzjXGz5GbQv4Wdtj50YSShjO5MnpgvbBhXF8/edit?usp=sharing
This is a collection of homebrew made over the past couple years, and I thought it was time to throw it up here instead of collecting dust in case anyone was interested in more options. Most things have only been playtested as far as "that was funny", but since I've fallen off playing games at all lately I thought it would be interesting to hear if anyone tries any of it.
CALL OF THE DEEP This compendium is (mostly) campaign/setting agnostic supplemental material, intended to be used alongside the existing core corporations. TALENTS Heavyweight Mangler GENERAL MASSIVE SYSTEMS GMS Core Bonus GMS Mech Weapons Exotic Gear IPS-NORTHSTAR Exotic Gear BRITNEV DA...