#Field Guide To Valium Dream

169 messages · Page 1 of 1 (latest)

tame rock
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The Field Guide to Valium Dream is now online for people to play and buy! It is the work of 7 months of brainstorming, content creation and playtest with the help of the Hearth-7 Server. Its content is third-party and is not published by Massif Press.
Inside you'll find:

  • 1 New Manufacteur! with 7 Mechs to their side all equipped with their own license! Including 6 Core Bonuses all aimed towards Pilot and Survivability.
  • 5 GMS Gear for your low LL missions and maybe even high LL missions.
  • 4 New Talents made to inspire fun plays and niches to your pilots.
  • 2 New NPC Template and 3 NPC Classes for your GM's NPC inspired by Evangelion, Library of Ruina, and more!
  • A new Sitrep for your GM, engage in powerful wrestling matches against a horde of enemies. And a 2 Scene Mission which can be played in-between any campaign with relatively low risk to your player's minds!
  • Pilot gears and support through license and Downtime actions, dwelling into the psyche of your characters.
  • A new setting to the Lancer world, the mysterious Metavault and the Valium Dream!
  • Beautiful art made by myself, including Sprites, Maps and more!
    You can access the LCP and/or buy this field guide from the following link :
    https://maboi000.itch.io/field-guide-to-valium-dreams

Most of the Player and GM content has been completed for the initial release, however the full scope of the Field Guide is still in the work which will include a entire 5 Mission Campaign bringing your Players from LL4 to 6 through incredibly strange adventures inside the Metavault of New Madrassa.

If you are interested in bringing this story to life feel free to offer your support through donations to my ko-fi (https://ko-fi.com/maboi000) or by purchasing the PDF on the Itch.io link!

I wish you all a good time with Valium Dream!

itch.io

A Lancer RPG Third-party homebrew set in a world of dreams and reality!

Ko-fi

Become a supporter of Maboi000 today! ❤️ Ko-fi lets you support the creators you love with no fees on donations.

median drum
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Nice! Excited to see a new mission and setting for Lancer. One thing I wanted to note in your itch page is that it mentions Suldan by accident (and misspells manufacturer in the same paragraph). All that said it sounds like there’s a ton of content in this package, so I’ll be interested in checking this out at some point.

tame rock
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oh my bad

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i think this might have been a relic from when i first started since i used a few suldan stuff for tags before actually making my own stuff

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thanks for the catch! 👍

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as for manufacturer it might be because i'm french and so i wrote manufacteur instead

median drum
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Got it, it looked like it might’ve just been French but I mentioned it just in case 😅

tame rock
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Note : Did an oupsi and forgot to finish the Talent's art, they will come but at least the mechanics are running

tame rock
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Space Ripper art done

tame rock
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New architect

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Cosmopolitan

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and helldiver

hushed laurel
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So I just had a lovely realisation.

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The Field Guide to the Valium Dream's Butternut frame has a Scan system applying "Hull save or skowed" or "Systems save or Impaired, clear using a System save on a quick action" on performing a Scan.

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Chomolungma's Data Siphon performs a Scan for free following an Invade.

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This can become very silly.

tame rock
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It was expected, all first-party was considered during the work including dustgrave, so I'm pretty familiar with Tagged

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it basically lets you choose half of a fragment signal with scans which works pretty well

hushed laurel
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I doubt I get to use it in a current game, but it's a Cool Option.

tame rock
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yeah the real scan / bolster stuff is with Tulip

lament girder
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How does Helldiver 3 work?

tame rock
# lament girder How does Helldiver 3 work?

Falling damage deals AP kinetic, you can 1/round gain Resistance to it.

Helldiver 2 deals 1 AP kinetic per space you fell + your mech's SIZE with the first rank, Kinetic Bombardment.

and Helldiver 3 double that damage

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as bonus damage

lament girder
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So

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If you fall on two people it's 1.5x instead?

tame rock
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Yup

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Not to mention the half on successful save

lament girder
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Also, is Helldiver 1 intended to reduce fall damage?

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Compared to normal

tame rock
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Nope it basically makes it so you take more damage at weird height levels
since the usual damage is 3 per 3 space which means if you are like at 11 spaces you would only take 9 instead of 12
so Helldiver makes it so you take those 11

lament girder
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Notef

tame rock
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Thankfully it is only for the kinetic bombardment, you will deal a lot of damage but also take a huge amount yourself unless you go full out into making it a build in which case it is pretty useable

lament girder
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So

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There's no point to just taking Helldiver 1

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As you can already choose to stop flying without needing an action

tame rock
lament girder
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Where?

tame rock
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Looking back at Helldiver i may have it be nerfed slightly due to potencial high damage on a free action
making it a quick should solve it without running into a brawler 3 or stormbending 3 problem

lament girder
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Brawler 3 is nowhere near as unusable as Stormbringer 3 for the sole reason that Stormbending is 1/Round and there are easy ways to get grapple/Ram as Free actions

hoary flax
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oooh new stuff

pine salmon
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so wait what exactly is the naming scheme here

tame rock
tame rock
nova sandal
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The canon Lancer corporations all have naming schemes - IPS-N is Nautical Stuff (and the Vlad), SSC is Butterflies and Moths, HORUS is Monster Manual Entries, HA is Military Leaders, and KTB is Flowers. They're wondering what's being used here.

tame rock
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Oh that naming scheme, of course
there is a variety depending on which frame
Butternut, Nettle and Tulip are named after Flowers and Plants while
Bourguignon, Carbonara, Flammkuchen and Saurkraus are named after cuisines and prepared meals

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The difference is due to their paracausal nature and lore

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as the Plant-based names all have horus-like properties or lore such as the Butternut's entire resurface motif, the Tulip's storyline (linked with the campaign in the work) and Nettle's spreading plants and tale of the lost soul

tame rock
open thistle
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Always interested to hear about new missions!

Any chance we can get some sort of summary or flavor of what the setting and mission are "about"? All I see is that it's inside a Metavault maybe?

tame rock
# open thistle Always interested to hear about new missions! Any chance we can get some sort o...

Fair enough
the setting is one of New Madrassa's north pole, where a research center was built to extract unique minerals by Union for a cure against a devastating illness. Said center had done its job, and after having been evacuated something happened on the north pole resulting in Union needing to cover it up publicly, officials however knew that a way into a new Metavault was discovered within the research center, and the campaign will be your group of lancers being choosen to dive deep within it to either seal the vault, or control it in someway.

As for the mission, here's the summary given :
"A lancer team has gone missing, you did. Without any warning or ways on how, you find yourself sleeping on a train’s seats. Welcome to Train E-562a, you must go back where you came from but have no idea how or what awaits you in these halls."

Your team is sent into a space Train known as E-562a, it has no station, nor immediate exit. The mission can take place in any campaign as the team is sent into the train and fight or befriend their way through :)

that's basically the summary of the mission

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I already have an idea for what the 5 Missions will be, going from Bootcamp gone wrong all the way to revelations about both the vault, what happened to the research center and why everybody wants the damn vault so much

open thistle
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Thanks, that's helpful! I always appreciate when supplements offer some description of the kind of material contained within, otherwise it feels like I would be buying something blind, which makes me less inclined to actually buy

tame rock
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That's actually a good note, i'll add a bit more to the mission description on itchio

tame rock
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NLM Bourguignon Kitbash reveal!

tame rock
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Stork Drone

tame rock
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NLM Butternut Kitbash finished!

tame rock
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NLM Carbonara kitbash finished!

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Along with Swiss Cheese Drone

tame rock
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Nettle Sprite!

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With hat!

tame rock
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Flammkuchen has been drawn!

tame rock
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SAUERKRAUT IS UP IN ACTION!

limber adder
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question, what exactly is nanite coating

tame rock
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it is also an exotic plant matter

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Tulip Sprite finished! Now all 7 mechs have their own sprites!

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Height Chart!

limber adder
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no I mean the weapon tag

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the description is hidden in one of Nettle's system, but it would really be better if the description is put somewhere close to the first few pages so people know there's this homebrew tag

tame rock
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?

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the tag is here?

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oh you mean on the pdf

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that's a good remark i'll update the pdf with this

tame rock
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.

tame rock
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I'm surprised by how little feedback my field guide it getting

median drum
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My best suggestion is to mention it more in #lancer-general or #homebrew-design , when it's appropriate to the conversation. There's only 10 folks in this chat after all, so more eyes means more feedback. What kind of feedback are you looking for?

small heath
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I was under the impression the player content was paid, but on a quick check that appears to be untrue haha

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We'll give it a readthrough soonish.

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we have bad news

tame rock
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that is weird

tame rock
tame rock
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so i can try and replicate it

small heath
tame rock
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Wow that's interesting news... Good thing I had cleaned all my share code stuff and 300+npc...

small heath
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yeah 😔

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but yes, we will be looking through the content: soon

median drum
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If you download it as a PWA through Chrome or Edge, you can get more space (but not infinite)

tame rock
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currently these are the coming changes for the next update + Folder of Sprites for the Gm side

small heath
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A-pologies for the delay

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Getting on that read now

tame rock
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we got all da time in da worldo

small heath
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(we did not get on that read now)

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[we will do that now]

small heath
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alright alright alright

  • General Lore Nitpicks (read: not that important, but we want to mention them)
    It says that NLM started being favored by Union due to the fact that they could combat paracausal threats such as Eidolons. However it says the "newly built UNION" (Union is just capital U btw, but that's even more nitpicky of us) and Eidolons didn't like. Exist until RA appeared, which was during the Second Committee if we recall correctly. That's all we can think of right now, but there's our Lore Comment™️
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okay time for the actual stuff

small heath
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  • The Bourguignon
    a) Carotte Drones
    We have mild concerns about these things. If used selfishly, you can use a number of weapons for effectively free. Particularly weapons such as the Assault Cannon, Impaler Nailgun, Rail Rifle, Vulture DMR, Slag Cannon, and Sol-Pattern Rifle. We are particularly thinking of the Vulture DMR, since you can just expend one Limited charge per scene and hang out at Range 15 for the rest of it. This might be fine though. Probably a playtesting thing.
    b) Stork Drones
    this feels like it might be a touch overcosted. 3 SP and Limited 1 for a 5 HP drone is a steep cost, and while the effect is good, we're not sure it needs to be that expensive.
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(we're gonna go do Fight Night now haha)

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[there are fun ideas here though!]

tame rock
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Aighty thanks!
I may have to redo the union thing but it is supposed to be post seccon

As for the carotte drone those concern are valid, through from playtesting along with general lancer experience these tactics aren't as much different than nuccaving and OC looping.

The stork drone I've been quite unsure of its steep cost but I will stick with my choice due to the ability for out of sensor tech action and not just tech attacks. There is a lot of flexibility.

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Pretty good mini review, have a good night and hope to see more

small heath
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Oh, it's mid-day for us, we were just participating in the Pilot NET Fight Night™️

tame rock
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Oh i see

small heath
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Alright, back into it.

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c) Eco Recycle System

We like this system, but we would overall discourage Grit scaling for something like this, since its usefulness ranges from "you take 1d3 Heat to be able to use your thing one more time" to "you take 1d3 Heat to essentially ignore System Trauma".
Also, how long does this effect last? How long does the destroyed system in question stay Limited?

tame rock
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until you run out of limited or break it again as you can't repair a limited system/weapon

small heath
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So, if I run out of Limited, we're supposed to be able to repair it, right?

tame rock
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nope

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also the grit scaling is here to have a minimum due to by the time you get the weapon you have a minimum of Limited 1 + half engi
And if you run out of limited the only way to restore it is through Grease monkey 1 and 3. You also don't ignore system trauma since you still have to destroy the system even if it has limited left, if it doesn't then its already destroyed

small heath
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I would just. Not have it have Grit scaling and give it a flat value.

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Because I wouldn't use this at LL2, because I would get one or two shots from the gun and then it's effectively Extra Destroyed, because now I can't use it for the rest of the mission unless I took one specific talent.

tame rock
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Quite understandable, at low level it doesn't feel that useful, but it is akin to a last layer of repair in case of emergencies as it is always a choice, it combines with the superbeef and kitchen nightmare system to keep your stuff up throughout long sessions, and due to the number of limited tag a bourguignon is best played engi maxing which boosts their effectiveness tenfold.
Other engi maxer and some very pricey system lovers may go 2 LL into bourguignon to use this system and stay in the fight longer.

That is the way I've imagined the Bourguignon to work, as a Defender/Support who helps his friend by repairing post-damage and repairing equipments

small heath
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I still question the Grit scaling because this swings wildly between 1-9 Limited on any one system. depending on your level and Engineering investment.

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Other things such as Overshield and attack rolls scale with Grit in order to keep up with the NPCs, which get increased Evasion and damage and the like. If Overshield systems all granted a flat value, many of them would simply get out-scaled by NPC damage.
A system such as this, on the other hand, just. Doesn't need it. Getting more use out of your weapons and systems isn't something that falls off like that.

tame rock
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hmm

small heath
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Typing up thoughts on the remaining systems, dw

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(in case you had more to say on this topic)

tame rock
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you can continue i'll just think through it all

small heath
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d) Superbeef Mod

Why can't this be applied to auxiliary weapons? It doesn't seem like it'd break anything. At least not in comparison to being able to apply it to a Superheavy weapon.
e) Kitchen Nightmare
This is, in our opinion, overcosted. 3 SP, Limited 2 is approaching Asura levels of budget. While being able to repair something mid-combat without needing to wait for a rest is good, you are still spending limited resources to actually use the system which you spent 3 SP for (which could have been used for, say, another Superbeef Mod and Personalizations or something) and can only use twice in a full mission.

tame rock
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You can use it more than twice

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Kitchen nightmare cost is average for this level of caliber, most equipment are 3 SP such as RSU from sherman, Roland chamber, External Ammo feed, etc

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Superbeef isn't to be applied on auxiliary to give more impact to the destruction, it isn't unique so you can have your entire arsenal as superbeef which you said it yourself, due to this, it incentives making the most of this reaction at the right time

small heath
tame rock
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true however KN directly counters a core mechanic, that being weapon and system destruction

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You also have to note that KN superceeds traits such as Hangar Queen, by allowing repairs at 1 repair, along with being directly on the field instead of on rest

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and also, can repair other character's weapon and systems which nothing in lancer can do

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ence the 3 cost

small heath
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Again, it's a good effect. But it's not worth the same as something like RSU, which allows, as a quick action to:

  • Heal all your HP for 1 Repair or clear all Heat
  • Clear a condition from yourself, or clear a condition from an ally, or reload all of your weapons, or clear all of your Burn.
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RSU has just one less Limited charge than Kitchen Nightmare. Which is something to consider when balancing, but you are still spending two separate resources to use it every time.

  • Kitchen Nightmare's Limited charges
  • and your own Repairs, something which you are constantly bleeding while playing this thing, between GM1 and the Bourguignon's own traits.
tame rock
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GM1?

small heath
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Grease Monkey

tame rock
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You do have a point, through at the same time I still look back at many 3 SP systems which do as much as KN

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actually yeah you right

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it's not as equivalent as i'm looking at it again

small heath
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Also, quick question, are Carotte Drones supposed to not be Unique?

tame rock
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Yup they are here to be spammed

small heath
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Aye, fair enough. I think there's room for that sort of thing in the game.

tame rock
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at the start they were unique with a humongus limited charge, but after playtesting you would run out quickly off them especially against enemies who loved to destroy them. (in long missions)
ence no unique

small heath
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f) The Bourguignon itself.

This is interesting! But it still has plenty of budget it could use. Its stats are fairly good (though it could perhaps use more SP due to the sheer number of systems it comes with) but our big problem is with Traditional Art.
It's. just kinda weak, y'know? You're spending a repair to heal a fourth of one person's HP. In comparison to the Latch Drone, this automatically works but also heals half as much at an eighth of the range. By extension, the core active is also pretty pillowfisted.
Even if Traditional Art was buffed to 1/2 of HP (which is our recommendation), Scrap The Head should probably not just become "Traditional Art heals to full", given that you're still spending those precious Repairs. If you don't use this core active early enough, you could just. Not have a core active at all, effectively, so we feel that it should have at least something extra.

tame rock
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An interesting thought which was demonstrated as false in playtest, as it was found to be too strong for its cost and so was turned into what it is today

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It previously didn't had any repair cost

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but it was change to have one

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For a first few on the bourguignon, i do like your takes
can't wait to see more

small heath
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Just. In comparison to the Lancaster, Traditional Art is (somewhat) objectively weaker.

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Regardless, if the data supports a conclusion to the contrary, so be it.

small heath
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That channel is, generally, much more populated than any of the forum threads.

tame rock
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Oh i know that, but i've worked with the H7 server homebrew guys for playtest and other homebrew design needs
i've also used it multiple times for some of the systems and weapons

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by feedback i meant positive and negative since the release

small heath
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H7?

tame rock
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Hearth-7!

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a very wholesome community of lancer players

small heath
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Well, that does sound good to have. But we would still recommend popping some docs into #homebrew-design now and then. More eyes on anything usually doesn't hurt.

acoustic salmon
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Hey, I have a question on how to interpret the Ball Breaking Slingshot effect

"Upon firing this weapon, you are thrown out of your Mech at a targeted space or character, counting as Flying and Dismounting. If this movement puts your Pilot adjacent or onto another character, you may immediately attempt to Jockey the target with +1 Accuracy. This movement ignores Engagement and Reactions."

One of my players thinks it means he can Jockey as a Free Action, whereas I believe the "you may attempt" implies a check needs to be rolled and thus an Action needs to be expended. Which one is correct?

worthy ether
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i have not read the original document, but given the author has not posted on this server in about a month, I will give my two cents:

  • generally things that are Free Actions explicitly say so
  • however, Jockeying is a full action for a pilot, and most means of firing weapons besides Overcharge are at least Quick actions
  • given that the main function of this weapon seems to be to enable jockey attempts, making it only work when fired as an OC skirmish seems a bit harsh
acoustic salmon
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Unless I'm mistaken about the "autonomous" part of AI 😅

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I'm very much starting as a DM in Lancer

worthy ether
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tl;dr: if your "mech has the AI tag" you can use a protocol to let the AI drive, it plays/is controlled by the player as normal but gets its own actions to spend and can't use PC talents

acoustic salmon
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Gotcha, that's what I thought

worthy ether
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so yeah if the frame in question comes with the AI tag it is probably intended to cost a pilot action

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where the play pattern would be protocol to let AI drive, AI skirmishes (or barrage, whatever) to shoot you out, your pilot spends their Full Action to jockey attempt

acoustic salmon
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Alright, thanks a lot for clarifying

tame rock
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@acoustic salmon in case the responce ping didn't work, here you go

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I would love any feedback you have about my homebrew! I hadn't gotten any in a while

acoustic salmon