#New Hostile Planner, a tool for creating and running lancer combat encounters

26 messages · Page 1 of 1 (latest)

fair gust
#

I'm working on a tool for lancer gms and I am looking for feedback. Here is a video detailing the workflow as it currently exists: https://www.youtube.com/watch?v=M7hzneiXNd0 What other features would you like to see? What workflow changes would you make? What would a better name be?

real yacht
#

Nice! The video is currently private, but I’d say maybe call it the “Lancer Sitrep Toolkit”?

#

I’m guessing it loads in LCPs or data exported from CompCon?

fair gust
fair gust
#

LCPs, not compcon data exports

real yacht
#

And nice on the LCPs; the screenshot looked like it had player names so that’s why I asked if it incorporated compcon exports

#

Okay I watched the video and I think the workflow is solid! You basically covered all of the “next steps” that came to my mind as well

#

The couple things I’d likely suggest:

  • A simple “d20 +/- Xd6 +/- flat number” dice roller
  • Maaaaaaaybe an action tracker (these are fiddly at the best of times though, so it may be less important)
fair gust
#

I'll add a dice roller to the list of maybes 🤔
I don't think I'm interested in tracking actions. Trying to give the program the ability to handle all that (with undos / redos / special actions) quickly and effortlessly seems like a lot of work for something that I just keep in my head as a gm anyways 🤷

real yacht
#

Yeah exactly what I mean about it being fiddly lol. The most I would honestly expect would be something like Protocol/[2 quicks|1 full]/movement and maaaaaaybe an off turn reaction checkmark

#

And you’d just click it on/off to indicate when it’s used or done (or if you’re undoing the action, whatever it was)

fair gust
#

tracking used reactions and refreshing them on a new round makes sense, I'll add that to the list too
rechargeable features are on the list as well

real yacht
#

That’s fair; tbh I was only thinking about whether a character still had their Reaction on a given turn but if it’s easy to get that data from the LCPs then I say go for it

last igloo
#

The drag and drop workflow does look way faster than current Compcon. Nice work!

#

Being able to see all the things an NPC can do spilt into those categories, and with the colour coding is really nice

#

Small UX change I'd recommend: changing the hostile checkbox to be a drop down with hostile / neutral / allied, to make it clearer what it's for and provide a third option

#

As for feature requests:

  • saving a group of players as a party to add all at once would be nice
  • being able to view multiple things in the details panel at once to save clicking around a lot. Shift + click to add would make sense, with some indication of what's currently selected
fair gust
last igloo
#

Pinning would work even better yeah! That would also prevent accidentally clearing your selections. Seeing the last X things means the user doesn't have full control of what's in the panel at once, so doesn't quite achieve the goal

#

Though I imagine it would be best to have pins for each NPC that aren't visible when you select another, as you generally control only 1 at a time so only need to see their options, aside from reactions.

#

... Hmm, an available reaction pool from all NPCs might be useful too? I forget Commander stuff all the time for example haha

gray trout
#

Hey there! Have you done any other work on this?

fair gust
#

no, sorry! I didn't get as much interest as I was hoping for, and moved on to other projects. Comp/Con and other custom VTT solutions are good enough for most people, it seems 🤷

gray trout