#Lancer Tactics
1 messages · Page 15 of 1
i was curious to see what would happen if i destroyed my mule module while carrying someone with me
i was surprised to see it cleared flying on the raleigh and dismounted
but then it acted as if he was grappled to my monarch and when moving he kept moving with me
-# falling down from the skyscraper for 6 damage xD
after that i tried to separate them and this prompt appears every time i move either characters
Big monarch 😳

You can Prepare an action to—wait, you can't? It would've been a nightmare to implement? That's fair, I guess.
This was an (excellent) community submission
imagine coding an ability that can let you do any quick action on any target/amount of targets, following a trigger that you choose and that can trigger off anything you want
i like to imagine you'd basically get dragged into combat editor and slapped in the face with the trigger tab
Thanks :)
Eventually I think a "Prepare to shoot an area with a preselected weapon" quick action would be nice, that counts as firing it that turn for duplicate purposes.
prepare is also a balance nightmare
every non-gun thing in the game is kind of balanced around doing it on your turn
Prepare delenda est
prepare an invade get two turns of jammed on whoever is foolish enough to move before shooting, and so on
If you want peace, prepare prepare
Give me an action economy plentiful enough, and a prepare on which to place it, and I shall move the Opfor.
my arcpro secondary attacks arent adding grit, and so they never hit
ipsn is so cool
You just stood there and shot everything, huh? Sometimes I do like the straightforward approach :)
i love you ipsn
IPS-N has everything you’ll ever need
Except Invade options.
She said what she said
Honestly, having played this map quite a few times I think I need to revisit the spawn locations. Your approach here is probably one of the best ways to hold the big room without getting massacred, but because the map's so long it keeps slower Mechs from being able to keep up and get into the objective area along with the strikers.
Escort missions are a nightmare if the package spawns on the outer "lanes"
In every mission type you're dealing with spawns in your face
I think I need more of the outer spawn points to make the enemies move around and clump up less
Map aesthetics are my best work, but the mission flow is lacking imo
Except size 3
IPS has size 3. Core bonus for size, and size 2 base
Size 3 low-key a drawback
Fragsig is low-key goated.
she*
or it, you choose
Frag sig is nice but you could very reasonably argue it’s a GMS option :)
Vlad is the IPS-N hacking mech
invading hulls with combat drills
Hacking, slashing, invading , it does it all!
It’s true I use both (source I was the pronouns)
sorry! I edited 🙏
the pitfalls of trying to get a joke out between labor day events without looking at who actually sent a message
59x59 size maps don't like the drag tool
Big enough maps don’t like anything much. The game gets grumpy if you put too many blocks down…
Or does it work fine with 60x60?
59x59 is the biggest possible map size
Apologies, thought it was 60x60. Never mind me then.
i think it was until an update
They're zero indexed so it's a little confusing, I should probably update the frontend to just add the 1 so it lines up with natural language
59x59 should have 60 tiles in each direction
Now that I say that it's clear as day things have gone amiss
arrays start at zero
humans count from 1
never the two shall meet.
I'm onboard the gorgon wagon. 3 Gorgon 3 Dusk Wing is insane.
ooooh whats the build
I imagine its got Stuncrown and maybe Oasis Wall/Flicker Field
apparently you can't remove base equipment from NPCs atm
I'll post the pilot when I get home with a rundown. It uses Neurolink to increase Vorpal range
slay
Ooh, that's a fun idea
ye
it's all counted as frame traits/integrated weapons
here's the Gorgon, it runs Scorpion but otherwise Dusk wing systems and does a great job locking down opponents
awesome
Ooo, I did something like that with a swallowtail one time on the tabletop, it was very fun.
I kill with my heart but if you shoot my friends I'll kill with my gun.
Oh does it not attach frame? I thought I'd shared builds this way before
Apologies
Vanguard 3 with no CQB weapons? That seems a little odd, no?
vorpals don't count? yikes
cannons are not cqb
And even if they were, Vorpals can't do overwatch.
Gain the Snicker-Snack reaction, which is the only way you can attack with this weapon.
every weapon has a size and a "class"
vorpals are Main sized, Cannon class
CQB is also a class; it's not just the concept of "short range weapons"
the Vanguard talent only works with CQB class weapons
I understood the talent, I didn't check Vorpal keyword closely enough
Build actually still works amazing even without good talents
A little UI indicator for traits that don't apply to anything in a build would be nice
Haha "that won't stop me because I can't read!"
A colour change or warning ⚠️ should suffice. You can see colours and shapes right? 😉
Oh and maybe for unspent points too, like HASE, licences, unspent system points etc to show when a build is complete. Though that means there'd be a warning all the time until build is finished... A positive change for completion then, like gray to green or a little tick? Just thinking aloud
Bug / Awesome unintended interaction. Whenever you're prone and you just don't want to be prone anymore, but you still need to move, have you tried just kickflipping into the air?
this also works in the TTRPG!
Seriously? That's allowed? :)
Yep. Prone doesn't stop you from flying. Flying makes you immune to Prone
I think it's because Jumping doesn't specifically grant Flying in the TTRPG. This particular Tortuga does not have jump jets, this was a standard, from prone "jump"
Oh jumping to fly is definitely odd. I missed that
Yeah it doesn't actually make you fly in the base game
It's funny how you could still jump while prone though, and you'd remain prone. Prone probably ought to disallow jumping or climbing specifically... eh, who knows. Anyway. Was funny :)
Amusing very minor visual bug... When you lock on, there's a glowy dot that moves to the centre of the character. Except right now it doesn't, for size 2+ characters, it moves to the center of their top left voxelcube position. From many angles, the rest of the effect looks fine but the lock on blip glowy dot appears to miss :)
Reminds of that scene from the end of Patlabor 2 where the American spidertank is prone and launches itself upright with its pistons
looking at my automated tests and imagining a children's book series starring our favorite NHP. "Sekhmet Stands Up", "Sekhmet Attacks Nearest Enemy"
id read it
I'm choosing to read _ms_sekhmet as Ms. Sekhmet and I'm hoping she has a lovely day, maybe takes a trip to the market for some fresh produce.
She can handle moving to minimise elevation differences, which is more than i can sometimes.
Oh, she will definitely take a trip (move at mach speed) to the market (directly towards the opfor) for some fresh produce (barrage w/ Chain Axe and Nanocarbon sword).
Saw an Elite and their name was "Punch More Nazis" and I was like...
If we remember correctly, one of the Kickstarter tiers let you submit a callsign for the pool that named NPCs use
I was at that tier but was so busy I forgot to send in a name 😭
Someone submitted Monarch.
Very confusing when fighting an elite Assault named Monarch :)
(Eventually, though, someone will roll that vs an Elite or maybe even Ultra grade Rainmaker, and all will be harmoniously aligned before it blows them into itty bitty pieces.)
I see I see
Alas my ultra ronin
“Knight Echron of house elminster, servant of the house of stone, shield of throne Karrakis, master of the eight blades of wind, holder of the second seal of the order of iron blades, slayer of the Yullean Boar” can never be…
You need like a full dark souls boss cutscene to get through the title
That's how you know it's good
The Elite announce-bar is pretty wide. I think that would fit on two lines. It's fiiiiine.
"I am Punch More Nazis, destroyer of Lancer parties, fan favorite, and smasher of fascist schnozzes!"
settra
I think I may have also made that mistake but I don't remember.
Has anyone beaten the survive sitrep? I've been slamming my head against the war bois for a while. I figure it isn't intended to be beaten, but I know it can be
isnt it infinite
I should add things that happen at various waves, but yes, there is currently no end condition.
Guess you gotta go the Tetris route and "win" by overflowing the memory or something and crashing the game.
Oh! I saw the list of opfor on the side and i thoight there where just "a lot" lol
It implies there will be an end after about 10 waves, but I’ve certainly never stayed alive long enough to find out
I've gotten to around 8 but it was mostly luck and that's when the wheels fall off most of the time
it loops
i've gotten to wave 50ish with a solo balor popping active
Ah, see my comp also had a balor lol
Perhaps a triple balor composition, to cover enough possibilities. Striker, support, control.
Nothing beats the feeling of having gone through all my stuff do to and then fire LT while i wait for my shift to end
Btw sometimes while moving around on my size 3 monarch mule, my passengers experience fall damage when touching/passing near buildings even tho I'm not flying
Got hyperdense armor on my balor but it didn't halve the damage coming from a very far away archer, took the full 10 damage
Also the blade master parry prompt is not popping up anymore
Will this let Sekhmet use Hunter 1 to make a flying lunge at a flying enemy with a Skirmish or Barrage?
round 24 of survive. everyone dead. EXCEPT. 4 structure swallowtail. pristine hp. chilling on a tower. has not moved for 23 rounds.
this thing is going to live forever
i want this thing dead so i can go play silksong
but i need to see this plucky little bug through to the end
ok im quitting i could literally do this forever
No, LT lunge // jumpjets can't do the shoot-in-midair thing that apparently works in tabletop.
Plus the sekhmet AI doesn't know how to use movement options like that (yet?)
Did you have core power active? That shreds you
i thought shred only makes so you don't benefit from armor
does shred take away resistances too?
Yes
damn
mimic mesh will only apply to adjacent dudes when it should be dudes in sensors
game crashed when i said yes to turret attack on a dude who got beckoned
(and we were about to win too)
also couldnt use a melee weapon to skirmish with scylla even though gorgon was in melee range
If I made a thread on the itch.io board for map sharing and one for enemy reserve pack sharing, would people other than myself use them?
We could also do like Starsector does for mods and have one (ideally pinned) post that’s edited with links to threads for each individual map, if people wanted to discuss them more… not sure if there would be enough discussion per map for that, though.
happy to pin whatever you end up doing 👍
experimenting with rendering block methods that visually "round out" the corners of voxels. will likely try and find a way to have the grid not visible, but could also be a method of neatly showing a grid
not sure if anyone has brought this up and maybe it working as intended but if you brace and have redundant systems, you can't use it to stabilize (i assume stabilize is categorized as a full action?)
i just finished a regular table of lancer and like ten minutes after finishing a friend came over to nerd about lancer tactics and we are having SO much fun we are huge fans of everything uve done so far am so glad i got to back this 😭
question for you nerds. I've tried out Monarch 2, Dusk Wing 2, Metalmark 2, OpCal/FSS, HASE 1601; and I've tried out Monarch 3, Pegasus 3 HASE 4004, OpCal/IFS.
I've felt the Mon3 Peg3 is more survivable and does more damage on average. There's periods when the Mon2 DW2 MM2 build has higher highs and lucks out with 1-2 misses after Flicker Field goes down, but the other one feels much more built for the attrition of a Mission with 4-5 scenarios.
any thoughts from what you guys have run
also i figured out what this bug is. It keeps trying to activate movement actions at the same time as giving you targeting options for your weapon. The movement action field takes priority over weapon targeting and prevents you from selecting a target to skirmish on.
oh! that could be helpful, as we've been unable to reliably replicate. How did you narrow that down?
I noticed that every time it happened, it kept trying to move the mechs around
but i couldn't select a target
but i was able to click to standard move or boost
every time
there's movement built into the targeting mechanism, to allow for the unit to move and then punch without having to do the two actions separately... so it might be that that half just isn't broken while the actual action-targeting half is.
I forget, have you been able to get, like, a short screen recording of it happening? I feel like I might've seen one at this point but it's been a while.
i have gotten some screenshots
a recording would be more helpful at this point. I'm a little at my wit's end about it so I'm hoping I might be able to get a better sense from the ~feel~
sure let me see how to do that
OOF, I just hit a brick wall with this. I don't track what action placed a particular effect (only the overall system) so I don't have any way to know what effects to purge when a napoleon CP goes up
manual triggers to deactivate each one, but that would be a lengthy piece of code
sent 
once again another reason to just not implement the Napoleon, a mech that no one likes or uses, and instead implement a cooler mech, like the surely easy to implement Sunzi Godspeed Olive that seems like a nightmare.
I've actually, reluctantly, done a 180 on the nap and it's stubbornly carved out a place in my heart: https://www.tumblr.com/wickworks/785302157279772672/i-continue-to-be-mad-about-how-good-the-napoleon
or: how I learned to stop worrying and lose the sitrep...
wickworks
I continue to be mad about how good the Napoleon actually is in play. I just had a Stasis Barrier eat two 15-damage sniper shots and then braced the third down to 1 damage. Heatfall core bonus + a high base heat cap means my action economy is bountiful. We're on combat three and the Napolon's 2 base armor has eaten at least a structure's worth of damage at this point....
Well now I’ve read that, I must declare my opinion that I like stasis bolt. I don’t think it’s a good fit to 90% of the lancer sitreps, but it provides an option very few systems do where you can spend time and actions -now-, for a benefit to be cashed in -later-
Obviously most of the time there’s something better to do… but on those turns where you can’t do anything meaningful, stasis bolt charge lets you bank that spare action for later, sortof
And it’s cheap :)
I made a spreadsheet once that put stasis bolt working iirc 15-20% of the time. The problem is that if the incoming attack roll is low enough for you to beat, it's probably already naturally missed the target. (Unless you boost it with acc via everest cp or being a Tortuga)
Even at 1 sp, you have personalizations, CPJ, and armament redundancies that cost no quick actions. If CPJ has about as much chance of working as your system, something has gone wrong
If something has really low evasion (again, Tortuga) it's also better
But hey I've been wrong before about white-rooming the Nap. If you've seen better actual performance, I'll believe it
Yeah, it’s not great, or reliable…
No, I’ve seen it in play, it was almost always a waste of actions if there was something better to do. As you say it feels like it only occasionally helps (though it does let you help low evasion targets, even really large ones it’s hard to get cover for)
As I said I like it because it banks an action. If you were doing nothing with that action anyway, now at the very least you’ve got a 20% chance of doing something later
(I would like it if you could save the charge until you've seen the enemy's roll though. I like that interpretation more, I'm just... reasonably sure it's the wrong interpretation -_-)
Oh no, a Napoleon build, must I confront my biases?! Or can I continue on my path of suffering and cling to getting structured repeatedly in my Sherman.
I've been the performance with stasis bolt...
-# on a kutuzov...
It fits right into my build, since it's the only shield I can use without friends nearby (and also my only shield that can help me)
And with my high speed I always end up isolated due to "play the objective" reasons.
Also, even with 12 eva, it's been clutch a few times. (The rebakes contributed to this, as the same measures that make evasionmaxxing actually viable also soft-buff stasis bolt)
stasis bolt is better on the tortuga lmao
i am of the opinion that thunderdome napoleon is one of the funniest builds in the game, honestly
short enough to bust someone balls and burn it
Ive always wanted to try Napoleon, but ive never had enough willpower to play one, lt would be my chance to give it a shot
I love the napoleon. stasis barrier is also an Indestructible wall, which is crimes.
Thunder dome Napoleon? Go on
you put down the blinkshield, activate core power, and punch people to death as they can’t leave
I've seen what people write about napoleon- they say it's GM-dependent in that you need a good amount of holdout missions for its traits to best shine
lord in heaven i'll put down more money for the DLC mechs
$10 for Caliban alone
Long Rim my GOAT
It basically has all the best dlc mechs
Zheng, Atlas, Lich, Sunzi, Caliban
doesn't Atlas come with a mandatory copy of the AoT soundtrack pre-bass-boosted
takes up a heavy weapon mount for the speaker iirc
as much as I like the silly simple stuff the LT style mechs look great
Not quite mandatory; there’s a Rules of Nature option. You do have to choose one though
^^^
If you slip your SSC designer an extra few Manna you can get Collective Concience I heard
Doesn't the blink shield only last till the end of your next turn? So you'd need to keep taking the full action to keep it up yeah? How do you bring the pain like that?
Hard to overstate how impressive long rim is in terms of awesome mechs. All killer no filler. Every mech is just unbridled excellence.
legit, the Long rim has the buns, the patty, the sauce, and the lettuce, its the whole burger
oh the kobold is also there mb kobold
a tasteful sprinkle of seasoning
the furtive Kobold, so easily forgotten
The kobolds are currently burrowing under my home and planting IEDs as punishment
Billy Mays here, to remind you the power of Kobolds, we seismic rippered this house in half!
AEUH-
Karrakin cavalieres after forgetting about the furtive kobold
😏 any1 up furtiving they kobold?
horus operatives after furtiving they kobold
i remember when kobold was in the first demo of LT
it was lots of fun
i hope to see it again
I forget, are there planning to be modding tools for frames and licenses as well? Or just like, map and encounter tools?
I should've known to read the FAQ I'm big dumb. Ty olive.
I am quietly waiting for any details on mod support that may show up later. Even if it’s just a single function that loads any Godot pack files in a directory that you have to trigger manually from the console I will be there for it.
(Although given the console says it can evaluate arbitrary gdscript it is -possible- I could get it to do that right now….. hmmmmmmm…)
(whoooo boy does the ContentLibrary have a lot of methods on it. Most of them are probably just Object, though. Still, it's technically possible, woo.)
dog.; inj= "scriptinjections" FROM "desiredchanges"; INSERT INTO "world" VALUES "inj"
Only the Isk left for pc mech implementation... I'm so ready to leave the content mines.
Still have npc classes and templates tho. 😮💨
And bugs of course
very literally in the case of that frame
how did you figure out the trueblack aegis problem?
I’m looking forward to the Iskander! I’ve never actually got to play with it before
It’s so close to being over… the PC mechs… the NPCs…
It’s over Olive, now you only have to draw the rest of the owl,,,
gosh, I was just playing the current build of Lancer Tactics and it really makes me realise how much options from the supplement helped in terms of expanding options for mobility, control, and defense
Sunzi, Pankrati, and House Guard are really game changer
100% House Guard is basically a requirement for any defender
lich's wandering nightmare also shut down enemy reaction so Assault can stop being Ass-sault
Both White Witch and Emperor are also queen and king in defense systems
ranged defense system
The Zheng, Sunzi, Atlas, basically all of Long Rim are nearly always featured in builds I see
The Gilgamesh, Chomolungma, Sagarmatha
oh if the GMS mechs get ported in I wonder if theyd get unique sprites or not
Well first I refactored the entire content stack in how they apply persistent effects to include the action source as well as the gear source, but instead of using that information just scan the gear source for all actions that contain "deactivate" in their ID and run those to have them turn off nicely.
So then undid the big refactor
Classic case of "I should have put it down at midnight and come back to it in the morning instead of trying to push through"
It also brute force strips out any effects that come from tech, non-traits, and non-passive sources.
Which might be overly broad but that's where playtesting comes in
Re: non-core content, yeah you can really feel their lack... but in the interest of scope I have it all in the "something to get excited about post-release" bucket.
Would you need the action source refactor for the Kutuzov?
How is the timeline for the game going?
I did think that the GMS mechs were on the docket for onboarding’s sake.
I don't think so
They're closer than anything else I think, but the game does work with all everests so I don't see them as a necessity
I meant to ask about the Timeline of the game, but had a typo lol. I remember back when the original Kickstarter launched Olive said something along the lines of "We'll try to do as much as we can for 2 years, and if it works it works"
I ended up spreading out that one full time year across working 2/3 time across three years (as opposed to 1/3 time), so the timeline looks like this:
More details here: https://www.kickstarter.com/projects/wickworks/lancer-tactics/posts/4325708
Right now we are in 100% push phase right?
Ye
\o/
I really wanna commend you, Olive, on product timeline here cuz god damn this is right on the money. Not a lot of software teams can do this, even outside of game dev.
I know it's changed over the years, but still
Yeah a three month pushback over three years is not too bad (though I shouldn't count chickens yet)
So Q2/3 2026 is when I get to throw more money at you for additional LCP content DLCs? :P
I wish I could estimate and schedule that accurately, jeez
We've only recently seriously started planning internally about what to do post Kickstarter build — I still don't expect something that's steam-ready at the end of this cycle. The biggest unknown is how long campaign implementation is going to take
I have a question, how big is the LT team?
Three core members + a constellation of about a dozen contractors
I'm the programmer/lead dev, Carpenter is the art director and manages most of the contractors, Josh Boykin recently came in as narrative director.
Alright! Sounds pretty neat!
Tempted to ask if theres another position for narrative stuff?
I imagine the contractors handle things like the art and some extra coding?
No, sorry.
Art, music, writing, map design, and graphical fx... you can check the credits screen in-game for the full list
Of stuff that's made it in at least
So far
groovy, and alas, i figured I aught to ask
Although user made content is gonna be pretty important to LT so we're hoping to make contributed maps/campaigns fairly prominent
New map, Welcome_to_the_Jungle, featuring thick foliage and a cramped central base surrounded by enemy spawns. Extraction and Gauntlet will find themselves exposed at a planetary landing pad, and a river hinders easy traversal through the central quarter.
Will you keep your Lancer deployments together, or spread them across the map?
It’s funny how this is the same size as Massif itself
I gotta step up my game holy shit
dude how did you get the yellow bars for the extract???
Though it’s not like you had much space downwards, or that expanding upwards would have been an easy endeavor
did I miss an update? I feel like I missed one
olive added landing pad decals :3
Is there likely to be an option for allied NPCs? Incase I don't wanna control my whole team.
I don't think that's planned, and I imagine it would be a somewhat sizeable lift
yeah, also sounds like it kinda defeats the purpose of LT as a game?
There is an option in the map editor actually, but not for instant action. Would have to add a bunch of AI for PC systems
So they're kinda dumb
just like in real life /j
Yeah, PC mechs and NPCs are very different.
turn lancer tactics into lancer of legends
LT multiplayer but its couch co op and we're using a keyboard
One of the biggest design unknowns from day 1 for me has been how lancer plays different when you control 4 mechs
Noooo, I don't want to rage at my teammates
Depends on how much you've been yelling at your friends to do their turns better previously lol
Pretty sure you could already do couch co-op using steams remote play?
And if the answer is "it's too complicated for beginners" I'm not opposed to adding npc aids
i might invite a friend or two over for a Lancer Tactics couch Co-op night once campaigns work
this is opinion, so disregard entirely, but a huge reason why i never bothered to finish BG3 was exactly because i had to control the entire party :((
Might do so anyway for "handing control over to a comp/con"
I ran a multiplayer LT game with a friend where they made 2 mechs I made 2, and they told me what to do with their mechs
I didn't finish because an allergy to 5e That is a joke I didn't start playing because a lack of time lol.
Nerf Asset Management Team's grunt snipers
unironically...
they have reality warping powers that stop my Tortuga from hitting their shots
shoot on sight orders for all snipers
I love this actually. Makes me remember playing games growing up where we had to share a keyboard. Funny that better controller/networking tech mostly served to let us be further apart
This is why the unlimited gun works swallowtail build rules vs grunts.
Hot seat gaming is some of the most fun I've had for sure.
doesn't hydra have a grunt roomba drone
memories like playing Halo's campaigns on legendary with brother at like 1am on a school night xD
And my friend had a Barbarossa and duskwing
steam remote play might be an excellent avenue for enabling that kind of "couch coop" multiplayer
Lancer Tactics, now on the Nintendo Switch 2 lol
I have been chewing on a manifesto sentence that I don't know if I 100% agree with but keeps being relevant: "the only games worth making are ones that bring people together."
Eg multiplayer, but also orgs like GDQ let single player games bring people together. LT is kind of cursed from the start in this front since it removes the default TTRPG requirement that you play with other people, and I don't like that.
What’s GDQ? I may be out of a very big loop
And am also about to go afk for a few minutes
Games done quick, speed running for charity
My hope is that it draws more people into the lancer community overall and we're able to somehow spin it into overall more people interacting in community.
i mean the thing is
lancer tactics has let me actually play lancer on a consistent basis
with save file exchanges you can play a quicker form of forum ttrpg as well
Anyone who plays lancer tactics will probably need to ask questions about Lancer, because Lancer is too complex of a game(positive), and so will probably find pilot.net and be drawn into the community
What’s a CRPG if not an incredibly advanced oracle?
Oh yeah, we recorded it, and once I edit it, I’m gonna post it
o sick
i did this with my friends the other day over discord
i had fun
Fabula Ultima has collaborative world building where everybody gets to design a culture and I'm making my players make their characters be from any culture they didn't make.
Stuff like that is my new secret sauce
we are editing
hey can someone send me an image of the Lancer Tactics Graphic rq?
this one?
the next build will have a bunch of new portrait art & I'm so excited to share them. We're really getting into the stage of development where the more content & assets we pour in, it gets like multiplicatively better
The opposite lol! I needed the words LANCER TACTICS but I figured it out
well here that is for future reference
thank youuuuu
We're reaching the singu-lance-ity.
Huh. Have done full repair, but not everyone has their core power. That doesn't seem right.
They had spent it before the full repair, but I have done full repair before and I think it comes back... will have to check that, I suppose.
Yeah, Full Repair doesn't seem to actually restore the core power for me currently. It works if I "Clear", but not if I "Full Repair" and keep the same squad
@alpine sorrel apologies for the likely unnecessary ping, I know you'll probably see it anyway, but the bug is fairly easy to miss (I almost always clear to swap at least one lancer out), and could be really annoying to discover as a player halfway through mission 3 or something, when you were expecting to have the core power to rely on.
Full Repair doesn't recharge core power, right now. As far as I can tell with (admittedly limited) testing, it just never refills it ever, if you keep the same squad.
Oops lol. Thanks for the catch 👍
This will surely cause no controversy
I can see most of this as valid opinion but the Nelson slander is surprising. What's your reasoning there? (I haven't played Tactics specifically much.) It does have a very nice dip with the Warpike though that's true
I have a feeling, beyond bringing a new audience in, it will be an avenue for those who would already be in but have no opportunity to play, letting them get a handle on the game flow and rules, and hopefully stick around long enough to pick up the tabletop when they have the opportunity. With how quickly the campaign listings get filled on here that's a sizeable group of people!
And if they don't get into the tabletop, with good enough tool support (the map and encounter makers are already very encouraging) Tactics could form it's own community for people to connect in. The quality of shared maps is already a very promising sign.
frame itself feels weak compared to other melee options. 2d6 on a pike which you can only get if you boost is just bad. Doesn't have big defensive or offensive options like Vlad/BB within the same manufacturer. Movement is nice, but what do you do with all that movement once you've closed in and you can't kill anything efficiently?
I look at Mourning Cloak and Nelson as different attempts at the exact same thing
That's fair I suppose. Does Tactics have non-Deathmatch sitreps yet? That can make the movement more valuable
it do
Some of that has to do with knowledge and also I think what npc types there are currently
For example here rushing in currently with a nelson can feel like you aren't capable of killing things as quickly because what's currently in the game npc wise has a fair bit of access to resistance
Movement is extremely crucial in most games of Lancer as well, as the Nelson's thing is being able to move in and engage easily, meaning you pick your fights rather than play it like a frontliner the way a blackbeard would, you're the flank
it's what you point at enemy backline mechs like witches etc when you need that fucker dead
The Pike's main purpose is also being a big overwatch threat, making moving away from you a bad idea, unlike heavies it also gives you access to a ressource to tank people who try and attack you in melee as well (duelist)
Also as a reminder, the bonus damage on boost is only consumed on the next melee attack, meaning you can actually conserve it through turns as long as you don't attack in melee
perpetual motion drive moment
Meaning you can move, boost, attack with for example two missile pods to trigger Skirmisher (the trait) twice, and stay nearby to an npc to threaten them with an overwatch that has threat 3 and 2d6 of damage (and push 1 in case it matters)
Now I don't know if Tactics covers this, but the other bit of tech to the nelson is that thermal charge is on a hit, meaning you can wait and see before triggering it, I know a common tactic is to trigger those on crits since that means you get more bang for your buck, for example
that's cool stuff
i definitely agree that the currently available NPCs skew my ratings
doubtless the fact that Skirmisher 2-3 are unavailable also influences how I see Melee performance as well
Venator you wound me, I love the Nelson
I appreciate the tort being in A tier
It’s okay, your absolutely banger maps are equaling this out
Like oh my god dude your maps
LOL
IPSN are my goats tho so good to see they aren’t all slandered
Venator you made boarding action right
Okay
That is the most inspired and interesting maps I’ve seen
It’s what me and my friend played on for our video I’m editing
I read all the lore for Caliban and Tortuga and thought "where is my shipboard slaughterhouse action"
Truth nuke
I need to step up my map game when I have the time
Honestly I might replay it with the full IPSN squad
For an immersive experience
I also have a feeling that the tune is gonna change on Lancaster when multiple combat missions will be introduced
fair as well
just in general lanny has some really good support abilities
but tbh you could avoid needing to repair by bringing something that can just kill enemies
bringing Lancaster is akin to planning for getting beat up
Oh yeah Lancaster is just waiting in the shadows for multiple campaigns
i mean that will happen
oh trust me that's not possible in most situations to avoid taking damage or that's capable of killing every enemy fast enough
with 3 to 4 combat a mission, the repair cap is going to be used one way or another
Deathmatch is one it currently does not have, amusingly.
gauntlet pretty much turns into it though
With twice the reinforcement budget though, right?
Either way it’s pretty close in feeling, yeah.
god i missed an update, so many doo dads
the thing is that lancer expects you to do exactly that :P
you gotta be smart about it but this isn't the kind of system where "optimal play" means taking no meaningful damage whatsoever
this aint deltarune, you cant no-hit the cataphract about to ram its cannon up your ass
The least damage I’ve seen happen in a fight I played in was an escort sitrep miraculously finished in 2 rounds from good positioning, squad loadout, and fortuitous placement of enemies in relationship to LoS blockers. Not really something you can count on reliably
ayup
Even then I’m pretty sure we took some hits along the way
also even on a selfish-dps angle, the lannie's still a speed 6 unit with armor and a main/aux
slap Improved Armament and a pair of DSAS on there and you can really tear it up while still having the highest repcap in the game
or just use size 2 + speed 6 to your advantage and grapple-kidnap enemies. real high positioning control
Mourning Cloak is goated for escorts.
Just discovered Repulsor Field (black witch) vs Repulser Field (iskander)
huh.
Great, I'll swap it in for the next update 👍
I forget if I mentioned but we're looking at getting set up with mod.io to get an in-game browser for maps that folks can update themselves
Probably won't come until after the current content dive
But it's on the roadmap
i heard about it
Nelson is literally The lancer mech. My first and beloved, I will never not back it up. If there are no Nelson fans in the world, I'm dead.
ill try this
I'm encouraged Nelson is the only hot take I've made here, and as Eld said I'm probably seeing it through the lens of extra-beefy NPCs
Quarry is a great map
I would say if the Entry zone could be bigger to avoid bombard R1T2 nuking 75% of the squad, it'd be a QoL improvement
HAHA
LT allows for more verticality then normal and at least mag clamps are useful
shameless blackmail
indeed
ya ive really enjoyed having a nelson in my back pocket so it can jet across the entire map for a melee dive to destroy a bombard before it fucks me up irreparably
I'm personally offended you didn't put my beastie, the Manticore, in the top tier.
(/s of course)
I wrote "bestie" and phone corrected it to beastie, left it cuz it's funny
i do love manticore
i might start working on a massive map some time...
i was trying to make a 60x60 map but it got so slow and crashed i went down to 45x45
oh trust us, we've got other thoughts on the bottom tiers
namely that
a) the three controllers (goblin, minotaur, and dusk wing) don't kill foes but they can mission kill them if you play your cards right. extremely reliable if unassuming stat sticks, frankly
b) mourning cloak fits a similar niche to nelson, as others have commented, but we think it occupies a pretty fearsome role. it can duck in and out easily and, critically, its damage trait doesn't involve any actions, meaning you can barrage with it and proc that damage trait pretty nicely.
c) The Barbie isn't super flashy but like. It just takes hits. It's an artillery that keeps trucking. It might be worse on LT maps though, we're not familiar with what those generally look like.
d) Lancaster! Similar spot as the three controllers. Incredible god damn statstick in its own right.
e) the toku's a monster as soon as you put a gun on it, that thing's a nightmare
we do have to wonder a little bit
does the fact you can "barrage" in LT a lot more easily devalue the two damage trait strikers in the game rn?
Right, I was also surprised to see Goblin ranked low
shrug, hard to say. and it does still benefit the MC pretty nice
also overall it looks like a lotta underestimating controllers, what with goblin, minotaur, and dusk wing being in the bottom tier and black witch barely a tier above
It is a good dip, but sensors 20 with +2 tech atk +1 accuracy basically means you just point at whoever you want and invade them. It's a very effective controller.
I know people who would have words with you about that ranking of BW, lol.
you put HorOS on a mech with more than 4 heatcap
it doesn't matter if the Goblin's got 4 Heat Cap, because
a) Engineering investment
b) who the hell's gonna get close enough
c) who the hell's gonna hit
d) who the hell even wants to get reactive coded in the first place
I don't see how heat cap 4 is particularly relevant to horOS?
Hor_OS is a great dip, it's real good, but the Goblin's got a very fine-tuned statblock for what it wants to do, which is sitting at range 20 and playing puppeteer
it's the tech equivalent of an artillery
it always gets merked by something. 20 sensor range is only safety if the enemy is coming from just a single direction
we guess but even still, like, you can shore that up
you could also install HorOS in a tortuga haha
and it's an immensely powerful tech attacker if its allies can let it operate unimpeded.
missing out on ~4.5 TA by doing that
Hortuga is a somewhat popular build, or at least used to be.
it's a good build, we won't deny
but the goblin has a higher
- Save Target
- Tech Attack
- E-Defense
- Evasion
- Speed
- SP
- Sensors
we're not gonna deny the value of HP, Armor, Heat Cap, and Rep Cap. Those are all important. But they're easier to compensate for.
we like to also have hackers live to the next scene
easier to compensate for
with a compliant GM, I'm sure
invest in Hull, have your defender teammates do their job, play around cover and line of sight and range, use that False Idol and your nice Save Target
invest in other licenses, take the Hide action every now and then, pop a smoke grenade (you have the SP to afford it)
Jam someone's ass, you're in a Goblin, puppet systems that melee unit away and then frag sig them to keep them there
hell, toss out a frag sig every now and then, it's gonna hit and that's movement control and Impaired
same goes for the Dusk Wing, your ass is fast and flighty, you can duck and weave between cover better than almost any other frame, ignore Line of Sight, decide melee attacks don't actually get to hit you today, you get easy access to Flicker Field which is nuts, you have protection against reactions,
so yeah we're not blowing smoke out of our ass here. even if your GM's playing hardball, you can do a good job if you care to think about the problem
you'd be missing out on reactive code and free accuracy
also +1 tech attack
and remember, the goblin is size half
this means it can reliably break LOS
you actually get to use the Hide action
I’ve so far found that even if the Barbie can’t leave the deployment zone on an LT map it’s still able to do its job very proficiently. Especially if it’s popping the core power
that's true. it doesn't really Need to move, that's kinda the whole point
Right now the goblin doesn’t seem to be getting its free accuracy. Maybe that’s part of the issue, if the chart is derived from actual play? :)
Or maybe that was last version I forget.
Yeah i wanna clarify i think the other mechs you’ve listed in "bottom tier" also aren’t bad, they can do pretty useful stuff you just need to figure out how they work, something like the goblin def isn’t only useful in games where the gm softballs you
A lot of maps made for the tabletop you can reliably get npcs coming from a specific direction as well
No Empakaai?
It's not in Lancer Tactics yet, and Venator has only played Tactics afaik
Neither are any of the other frames in the not in lancer tactics yet tier
That places it automatically into the “I forgot this thing existed” tier, off the bottom.
Oh right gotcha
Empakaai is good, its like blackbeard for crazy people
I've never considered deck sweeping lannie, but that's definitely going to change. Maybe we've all been wrong about the doghorse, maybe it can choose violence.
It can choose violence if it picks the right specific kind of violence, absolutely.
There’s probably some weird smart gun + oracle build in there too, but eh.
it takes investment but lannie is still a military grade weapons platform lol
wasn't in the tierlist to begin with along with Sagarmatha
i kind of love barbie
Pure art. Thank you.
love this
It always could. Give us a second
Actually finding the doc we're looking for seems uhhh
Harder than expected
Might be a bit
Just finished the Iskander 🎉 Apart from bugs, here's all that's left to do for PC options:
- Talents: Bonded, Juggernaut, Leader, Siege Spec, Skirmisher, Technophile
- Basics: Comp/con, Stable Structure, Bolster
technophile in LT is basically just there for a free NHP and the reroll thing
and the former only matters if iconoclast gets added
I have vague plans of being able to hand over control to the comp/con or any NHP in the mech and have LT's AI control it for a turn, so if somebody wanted that the former could save them 2 SP.
I, personally, will never implement iconoclast. I abhor it on many fronts.
I require a bit of assistance, but its weird
I need a png of the grunt sniper from asset management that I hate
just read the Talent text
if you take iconoclast you don't even need a weapon lol that's so broken
Yeh Iconclast with a single dip in technophile is doing the average AP damage of a main melee without having to roll
Granted, it's pretty short range, but between that and the narrative implications...
nevermind I handled it. That Grunt Sniper I hate
Yeah imo narratively it's kinda gross & dehumanizing to the NHPs (or, depersonalizing). I'm all for nhp polycules but incentivizing packing as many as you can into a small space as a gag/combat benefit crosses a line for me. I think it's tone deaf to a lot of the themes and ludonarrative tension Miguel and Tom set up.
ah that's what they mean by iconoclast
Legionnaire, the cooler NHP content expansion.
what gives iconoclast? Long rim?
Dustgrave
Dustgrave
dustgrave
Wallflower Act 3
if the second Wallflower was so good, how come they haven't made the third Wallflower
there was no room
you know i had an opfor team that had a Veteran Sniper in it
it chewed me up and spit me out too many times so I made it a regular sniper xD
Have you tried Elite Sniper? :)
(Missing both the Saladin and the Napoleon licenses, snipers are probably especially strong right now. Drake does what it can, but... eh.)
it's like we're fighting some kind of Sniper Eli-[2 points of structure damage]
The camera zooms right in to your mech's internals and/or "Personalizations"
I would say it depends how you run it as a player? In my last iconclast build the NHPs were generally taken care of very well and even got remote access to an additional pair of cybernetic arms my character had so they could get day to day interaction outside of just combat.
I'd believe that. I don't trust the medium LT exists in to be able to handle it as safely, though.
I think that's fair. Already it primarily feels like a reason to view NHPs as a question of "how many activations of these systems can I fit." And without the ability to have a GM handle the narrative aspect of putting 4 or 5 different characters who are supposed to have personalities and agency, I don't think you can really view it as anything other than that.
i feel you, snipers are brutal
the vid im making has turned into a highlight reel of sorts, and my suffering at its hands will be front and center
I'm very much looking forward to seeing it!
had an xcom moment during the recording so you know this baby will be on screen
remember kids, a 95% chance to hit is a 50% chance to hit
my editing skills are also not... professional. it may suck, i hope it doesnt tho
I hope you'll excuse me the off-topic moment, but for that reason right there, screenshotted so perfectly, I must call out Cyber Knights: Flashpoint. It has some similarities with an XCOM-like game, and some differences, but the important thing here is... if you're in melee range, everything does at least a glancing hit. If you NEED someone to take a sliver of damage and you run up, it will do -something-, which I think is a brilliant solution to the otherwise horrible disconnect of game mechanics and fiction (it's turn based so you're not -reaaaally- there for the whole turn, or whatever) and just looking to see "No, it must hit, it's stupid not to"
I also really highly value the GMS assault rifle and GMS pistol in Lancer for the same reason, and I think the game could do with a few more things having a smidge of reliable here and there, to be honest.
Are you narrating over/during the recording/highlights? I don't think there's really any recent video of Lancer Tactics to watch...
It’s mostly just gonna be highlights of my and my friend playing LT
With some silly edits I think are fun
That sounds like it would be fun to watch if you're going to post it anywhere, yeah.
oh its going on YT
understandable
The original flavor of Iconoclast also never really went away in its mechanics, while now it is def different, there was a lot of very unfortunate "mad scientist" theme-ing in the original version of the talent which used to be called Twisted Genius
hate that
isn’t the hole digging thing also questionably balanced at times
or rather, completely breaks certain sitreps
unsure compared to like, Hardlight Defense Shield and Art of War
those prank holdouts pretty well on their own
(and allllllll of that remains in the module. it's a bit rough to say the least)
we'd honestly call prospector like
fairly okay, design-wise?
we're sure it's good, it's extra movement, but there are already a lot of ways to get extra movement, especially via talents
prospector is fine, but people get really hung up on the flavor of it usually
(also because it's burst 1 if you are on or go on top of buildings or otherwise destructible terrain it technically blows it up. which gets ignored a lot)
I kinda want to flavour prospector as some kind of portal on a Horus mech
They heard about the idea of quantum tunnelling and ran with it
“First you get a quantum pickaxe or a quantum shovel, depending on whether you’re going through quantum foam or quantum crystal, then-“
"The less you know the better... literally"
The only problem with that would be explaining why it doesn't work to the sunzi player
Oh god the sunzi
That one's gonna be a nightmare to implement if and when that happens
Yeah that'll probably need deep hooks into the general "can you reach this tile?" checks and rendering, let alone its weirder effects.
Will be fun to see if it leads to any bugs like "Whenever I jump, I can teleport to next to the Sunzi for free"
This is what I did
The hecatoncheires made a big ol stink cloud of nanites that could disassemble you molecule by molecule and reconstruct you on the other side.
I can't wait for the Sunzi, if it does. Putting real space breach on a fastboi mech is the most fun shit. "Dear entire Party please enjoy being across the map now."
"For the rest of the scene, only characters of your choice may play Lancer. You control the horizontal and the vertical."
And my thought on the "NHP clown car" is that I've generally seen it used as one NHP who learns to do multiple things. Like, if you have Technophile 3 and pick up ATHENA, then the NHP you've been with this whole time has figured out how to scan things to the subatomic level.
It's why destroying an NHP system doesn't kill the NHP. It's just their specialized interfaces with your mech being destroyed.
I've also seen that happen for technophile, too.
But yeah my "oops I have 4 new pilots now" is not the norm for iconoclast (I made a LL12 meme build with it, got attached to all 4 NHPs included, and promptly made all of them a seperate profile+build)
I think "but you can reflavor it" still doesn’t really actually adress the problem people have with the talent itself tbh
the 5e problem lol
Yeah, you can reflavour anything you want, it doesn't mean that original design/lore doesn't bleed through, and isn't still a fundamental part of the design.
You could reflavour the Ghengis mk1. away from being involved in the events of Wallflower, but that doesn't mean it isn't designed based on those events. (This is not saying that the design is bad/problematic, the opposite in fact, just that you can't fully separate the lore from the mechanics)
also dustgrave has superheavy mounting
it also imo just misses the mark in terms of execution in any case; putting multiple nhp on a mech is a bizarre thing to put as an in-mechanics common play when the other talents are stuff like 'you can lay down covering fire' and 'you can be extra stealthy'. it's weirdly simulationist, but even the in-universe niche it's simulating is taken by technophile already
I will defend superheavy mounting to my dying day tho
It's not simulationist, it's built around giving a hook for the "AI" tag
putting aside all the issues with flavor, Iconoclast's mechanical niche is "build on cascade mechanics" but runs into the problem of "cascade as a mechanic barely exists."
at a stretch ig but it doesnt meaningfully interact with the mechanics of the 'AI' tag like Black Thumb kind of does; the only similar mechanic, the Kutuzov's Parallel Projectors, is at least building on the 'defending allies' angle of the shield tag
Looks good to me.
ok cool
Nah I'll fight you on this, super heavy mounting goes against the design principle of certain mechs not having access to heavy mounts and more damaging weapons. 
I did the exact same thing. it seemed very fitting!
I feel like having a heavy mount or not is Lancer's closest thing to Magic's color pie. Not saying it's sacrosanct and nothing can cross the boundaries, but you wanna be very careful about messing with it.
I'm personally agnostic about superheavy mounting... though I wish arm redundancy was at least 2 sp.
In my experience sheavymounting isn’t like, broken or anything but I’ve legit never built a mech that would benefit from having it, all the mechs I’d install it on just have better options to do on their turn and core bonus wise to do
yeah, superheavy mounting is cool-sounding but it turns out a full action is not as good as a quick action, and not as good as a barrage with multiple smaller weapons.
SHM is fun for meme builds, and I dont think its all too bad
it's not bad, but it's not something that really breaks balance.
the biggest advantage is usually putting it on a mech that mostly wants to be doing other stuff and sticking a cyclone pulse rifle in it so you can on demand go 'okay die minimum 5 damage and accurate anyway' once a scene.
(ie; on a goblin or something that doesn't get much from core bonuses and wants to be hacking 90% of the time)
The main thing to me is that a sheavy is usually worth the cost if you invest in it, but the frames you can put this core bonus on already want a bit of flexibility and option select
I’d argue in those cases you’re also generally better off sticking opcal on a main weapon ime
yeah arguably. for the goblin, doing that to an autopod would almost certainly be better, even.
but like, that's the kind of spot I look for SHMounting in
Generally my personal beef with it is that a lot of core bonuses enable more flexibility in one direction, but this one constrains you instead
understandable! I'm coming at it from the opposite angle of like 'okay I have all the flexibility I want already, do I need my mounts for that or do I want a big gun'
i think shm makes a lot of sense in the context of its author's experience running public LFG games
superheavies are flashy and have big numbers and are novel in their limitations, so of course they're what people clamor for most when playing lancer as disconnected one-off sessions with no consistent teams
so... new build soon? 
we're on a monthly release cadence, so sometime around the end of the month
lotsa bugs to catch
Curious, does anyone know if Kai's rebake increases or decreases the amount of saves affected by errata'd Stable Structure?
There are roughly nine new things (either new additions or changes to older things) that force saves versus prone and/or forced movement
Nice, it's neat to have a bit more marginal utility on the system
Made my own tier list for the next backer update. The ranks:
S: A BREEZE, A PLEASURE, 10/10 GIFTED CHILDA: STRAIGHTFORWARD WORK, IT WAS FINEB: A SLOG TO GET THROUGHC: YOU HAD ONE SYSTEM THAT WAS A MASSIVE PAIN (WALL OF SHAME)F: I CURSE THY NAME, BLACKGUARD. YOUR BUGS WILL OUTLIVE ME FEAST ON MY GRAVE-CORPSE.
the update will have some more mech-by-mech notes, but here's a few of them:
Folks predicted the Gorgon was going to be a nightmare with all its reactions, but she ended up super chill. She sees a simple thing, she does a simple thing. Only two brain cells (reactions) and I love her for that.
Barbie, it makes sense that your big gun would also take up a half page to describe just by itself, but it made for a LOT of busywork for me. I promise you did not actually need three different tiers of what your aftershock fire smoke does. (Also, why is your roller grenade the way it is? Why the line? Why did it not just have damage and knockback?)
rolling the roller grenade through allies would be [checks notes] too strong? (citation needed)
Looking forward to the notes! Trying to guess what put each mech in c
Sherman, the perfect mech, always chill, always the perfect heat.
I'd guess, in order: phase ability, mimic gun, shrike armor, throughbolt rounds, big cannon, TLALOC or Pinaka, and any one of the myriad grapple systems
Regarding Mimic Gun, is there anyway other than checking the log to see what the numbers coming up are? I mean, I could write it down separately, but the game knows, somewhere…
i'dve thought the monarch was sharinga
sharanga would be similar code to Covering Fire rank 3
Pinaka with 2 aoe's I imagine would be trickier to code
covering fire rank 3 happened in the same update as sharinga I think
Considering switching the ranking of B and C because many of the slog mechs had one or more systems that were messy to get right eg hydra orochi so strictly speaking they took more time
But emotionally I resent C more
This is some quality content we are getting. I feel like witnessing your gamedev journey with LT has been a big part of the overall fun of the project.
I am fascinated to wonder what problems the Pegasus had development?
Being that it basically has no traits
Was it BTWIKE being weird?
This is considering the whole license, not just the frame traits
i bet it was mimic gun
mimic gun ended up not being too bad at all actually. here's its entire script. The magic is really the function that's like "are you this weapon type?" and it saying "yeah :)"
so any talent that's like "I only work with nexuses" asks it if it's a nexus and it says "sure! :)"
Huh, was the issue sisyphus?
I love get_size_and_type_for_fxgs, that's great.
"What kind of fx should I show for you?"
"Dunno man, but probably not the same as last time!"
presumably hooking into D20 rolls?
"how and when do you prompt to ask about replacing a roll, and how do you balance the opposite factors of applicability and annoyance"
I would assume:
- Turn a miss/fail into a hit/pass
- Turn a hit into a crit
- Turn an enemy hit into a miss
- Turn an enemy crit into a hit
I mean you could always play Black Witch
Last I heard it was unlikely
I figured
Yeah mimic gun did strike me as the sort of thing thats more complicated for human brain than a properly thought out system
Like I said, I guessed there wouldn't be
aesthetically it would have been great, but alas 😔
Olive, what beverage do you get when someone suggests Gridless? 😄
I don't think anyone ever has!
amazing
As a big bestagons proponent I must begrudgingly admit there are times when they do not fit in the square hole
clearly you need more boba tea
Yea
I don't think it is impossible but I definitely don't think it would be easy
The fact that tabletop lancer can do hexes or squares is technically cool, but there is a trade off in not committing to one or the other. You can see it when contrasting with ICON, which commits hard to squares and is able to use that by making diagonal movement a special ability
6 years from now, the hexagon dlc
The next game, Lancer Tactics: Hexsong
just get rid of squares and redo the whole thing on hexes instead surely that would make everyone happy and not upset anyone Don't worry, I can just rotate the hexes in my mind, it's free and no one can stop me.
Use circles
Hxong
use tileless /j
use theatre of the mind
Use a non-euclidian tile system
5D Lancer with Multiverse Time Travel
Average Lich gameplay.
That's so lore coded
And i love it
Yeah, I was about to say use heptagons.
i check this thread from time to time and its always a joy to skim through, thanks to all
Just fixed a bug while implementing Bonded where Cover Me targets your bondmate with overwatch instead of the character who attacked them
"you can't shoot them! only I can shoot them!"
Tsundere talent coughs up blood
Talent: blame your teammate for getting shot
"Stop hitting yourself"
Bbb-baka!
OH GOD NOT AGAIN
could there be a zone property for 'NPC zone behaviour applies' so that you could have npcs, for example, only try to occupy a zone when it becomes objective-relevant
Bully allies for fun and profit
I'll make a note — likely something more along the lines of "set zone NPC guides" where you can toggle each one on and off as you like
Just found an antisynergy: Mourning Cloak CP + Juggernaut 3. Teleporting your max speed in a straight line and having touched nothing you teleported past is very funny to me.
You can recreate this NPC-side with an Exotic Monstrosity's Rampage + Blinkspace Carver
I played a bunch of mourning cloak, and it never occurred to me that the teleport on boost wasn't optional
I bet this'll happen in the future, but will we see customizable NPCs [I.e Optionals?]
unless im stupid and thats already a thing
ye we already kinda have them but it's not fully implemented
neato
iirc the current roadmap is "100% of the CRB", which includes NPC optionals
Strictly speaking, I believe on the NPC end the plan is using the NPC Rebakes, but otherwise yes
Thinking about Leader 1. I need to approximate its flexibility with a few standard options. There's only two I can think of:
- "Attack!" gain +1 accuracy to an attack (prompted like consuming lock on, but applies to all rolls in it)
- "Hold!" gain +1 accuracy on a check/save (like a bankable weaker Bolster)
Are there other obvious ones I'm missing?
I think that's... necessarily kind of it, because accuracy can only go on attacks, checks, and saves
leader is awkward because of how wide the effect is
so if your orders cover attacks checks and saves you're kind of done
(at least until leader 3 where they get more uses)
that is kind of it but the first option could probably be like - a 'shoot this guy'(die gives accuracy to all attacks against them for a turn)
it's kind of hard to translate to something more rigid like LT because leader can legitimately just end up giving a full barrage accuracy but that also kinda doesn't exist
(also it kind of can't give accuracy to checks/saves in core because you realistically won't end up taking actions that cause you to have to roll a check/save, so despite the nominal wideness it usually only applies to attacks)
so I think retooling it is kind of necessary
something like 1) 'give +1 accuracy to all rolls in a multitarget attack' 2) 'give +1 accuracy to all attacks vs one target this turn' 3) 'give +1 accuracy on all checks or saves this turn'
I don't know if that's good options but leader is. weird.
or I guess to put it another way, in core leader 1/2 reads '+1 accuracy to all attacks in your next barrage' because it's weirdly narrow
well there's "action to repeat save vs an effect on you"
and also search
but yes 99% of leader is "attack more"
okay true, there's just not a lot of contested checks or 'repeat save' things
Sounds like it wouldn't be too far off-base to simplify it being like a lock on that lives on the attacker instead of defender? (++ applies to all targets of the attack)
It'd be nice to be able to just retool it to be that and not have this CYOA minigame of options.
search, grappling (control & breaking), and drag down are the only *four contested rolls I have so far
In that case, it can give accuracy to the opposed check to escape a grapple, or to search for mines or hidden characters, or to use the grapple cable system from Blackbeard 3.
Right.
Honestly if you just change Leader to be an optional ask-to-consume that can apply to the whole of one action I think that would work fine. It’s less wide than a well phrased order applying to a whole barrage, but much easier for the game to parse and very wide so we don’t have to consider what it might or might not apply to, and exchanges all the choice complexity on use for the hopefully more reasonable choice of when to use it. I think it’s comparable, and if it makes it easier to implement and understand in play, seems worth it to me… or anything which similarly reduces the amount of pre-decision it causes, really.
That was a hard one...
that map in general is one of the harder ones, no cap. The enemies coming from all directions puts a lot of pressure on the player mechs without much means of finding cover
did all your mechs die in the middle with red paint?
Can an arrange triggers and effect and damage order works?
No idea. I’d love to know!
No, that was the assassin drone's area of denial. IIRC, all of them went meltdown one way or another (except maybe one? The first to go was a goblin that might have punched out after receiving to many punches from a demolisher. Yeah, I think that what happened... Or maybe it self-destroyed? Jeez, it was yesterday evening and I can't even remember; tiredness is like the mimic gun for the brain).
Nope. I'm trying to make the defaults as player-favoring as possible to avoid having to do that. If you've run into a situation that things don't happen in the order you'd like lmk
Wait. Is the Tokugawa in the game yet
Yes
Iskander and Napoleon are currently missing from the player available build but Olive had been mentioning they’ve been developed and are probably getting tested and finished about now. Presumably ready end of month sort of time if nothing changes from when they last mentioned.
I think that will be all the player mechs then.
incredible
Hey @alpine sorrel . Not sure I'm in the right place to report a bug... Something minor. My mechs equipped with EVA module are indicated as being slowed when deploying under water, which shouldn't be the case. By checking carefully, though, I realized they aren't slowed at all, but the word still pops over them when deploying.
this is a fine place to report bugs. 🙂 thanks
game is so so cool, we’ve been obsessed with it over the past few days, great work ^^ we have noticed 2 Crashes (One of which was potentially the result of an Ace attempting to Barrel Roll as a reaction to a specific attack, we just do not remember exact specifics unfortunately :( may have been one of our Pegasus’ weapons? will test) and the other happened mid-op where it just, sent us back to the readying screen while the sounds continued and then crashed, but other than that no issues whatsoever ^^
Aw it ruined our little faces
was supposed to be this ^_^
If you put a \ in front of the _ it will keep them, but the \ won't show up in the rendered text. _ Like so! _
(quick tip : you can use \ to cancel those kind of effects if you don't want them)
yeah that !
oh yay we forgot about it, only thought it was used to stop emoticons from turning into emojis
I'm glad you're having a nice time, and thank you for the reports! 🙂 Any other details you can provide about the crashes would be appreciated, especially if you can send us a save file where it happens
mhm! rn we're just performing some tests to see if we can recreate the scenario
first pass at the default NHP portraits, save sekhmet (I need some additional certain assets for her 🐱 ). Can yall figure out who's who?
OOOOO WE GET NHPS
i know some folks will love being able to play as nhp pilots (potentially)
unless the portraits are just for nhps in your mechs
I feel like Athena is center. Maybe center bottom is Lucifer? Top right maybe Agni, they look dead to the world...
One must imagine Syssiphus as top left
I wondered if Sisyphus is center right, that's a very smug face.
Osiris I'm torn between top center or bottom left.
to share something that delighted me while making these, here's one of wikipedia's visual references for Tlaloc; the most consistent features of whom are jaguar teeth and ringed eyes
the aztecs were doing things right
really hard to follow this while making someone who has a superiority complex
Well then bottom center is definitely Tlaloc, not Lucifer. 😆 I wasn't going to make a Tlaloc guess because I'm not very familiar.
2nd Row 1st Column screams Lucifer's aggressive lore in-universe, to me, but i can also see the 3rd column leaning into the "diabolical" inspiration
bottom row 1st column is Noah
I'm gonna say top left is Scylla
my guesses are:
SCYLLA OSIRIS AGNI
ASURA ATHENA TLALOC
NOAH LUCIFER SISYPHUS
4/9! I'm learning from these guesses that I should look at reworking a few of these
Sike, it was a joke the whole time, they're all Uncle.
ok a few updates to push a few designs away from each other
only got athena + tlaloc there
🙃 well I guess it's impressive to get so many wrong as well.
||Noah Top right, Athena middle middle, lock bottom center, Agni bottom left, Scylla top left, Lucifer middle left, Asura middle right, Osiris top center, and Sisyphus bottom right.(Actually, I personally feel that Asura is middle left, but I think others would feel that as Lucifer so I put that instead)|| This is fun but I feel like I'm probably bad at it.
My go - I did ref Hawkman's 1st answer though else I would have got Asura and Osiris the same haha. Sisyphus too (woops can't spell 😅 )
Nice handwriting on that remix though, did you use a tablet cause that's real good!
Tablet for sure yeah haha
If I'm being charitable I'd call it expressive rather than nice but thanks for the compliment! 😄
It's very pleasant handwriting, friendly and stylish!
hmm.
||from top, left to right;
- scylla, osiris, agni
- lucifer, athena, asura
- noah, tlaloc, sisyphus||
Ohhhh the dog collar, you're so right
Sisyphus needs to be one of the smiling ones. One must imagine Sisyphus happy
If you must imagine them happy, then surely they shouldn't be smiling? 
One must imagine Sisyphus dabbing on the haters.
reasoning: ||scylla is noted as a 'loyal dog' and top left has a collar, that feels easy. top middle feels sort of osiris-y. agni is noted as 'cold and efficient' and top right seems closest to that.
lucifer is noted as having a 'bombastic personality', which could fit either middle left or middle right, but middle left also seems more likely to do 'good-natured ribbing'. center is athena that one is confirmed. as noted this could be either lucifer or asura - I think this feels more 'impetuous'.
noah was noted as an administrative NHP but was converted to combat use - this one is tenuous. tlaloc. and lastly this one feels like sisyphus - like a joke is being played on you that you're not quite privy to.||
More to support Joan's reasoning:
||- Osiris is an Egyptian god, and the goatee and sharp eyes look vaguely appropriate
- Noah's job is to take hits, hence the battle scars
- Sisyphus' earrings are little orbs - like boulders? And there's 2 of them, like the number of dice you roll? This one's a stretch but fun to connect haha
||
I think she pretty much got it tbh
This is so fun xD
Looking forward to see my buddy sekhmet
I must thank her if we'll have cat ears as customization on out pilots xD
Found a bug where if I'm mounting a mule and i get hit by an attack, my Singularity motivator triggers but i don't get teleported
If we do, I may end up making an entire enemy pack that all have various colours of cat ears.
LETS GOOO???!!?
Scylla, Osiris, Asura
Lucifer, Athena, Agni
Sysiphus, Tlaloc, Noah
I honestly love how everyone unanimously locked onto the middle one being Athena.
Which I don't mean as a bad thing, it 100% feels like Athena from vibes alone.
it simply is
Hype for updoot
i also notice new customization options... so excited
Good guesses! Here's the answers, with my reasoning, from topleft to bottomright:
||- Scylla. As noticed, dog collar. Nonbinary kid with scars who just wants to do a good job. I love them.
- Osiris. Did as good a job as I could giving/implying a long pharoah beard and tall crown. Angled perfect cheeks and soulful eyes fit for a king.
- Noah. I really struggled with him until I talked it out with my partner and she said "a traffic controller savant who was sent to war? sounds autistic & they'd be bored with having to put their talents to use in violence." He just wants to go home back to his trains and logistics.
- Lucifer. Stark black/white color scheme to reflect good/evil dichotomy. Nice shirt and tie because she makes deals. King cloak because the king of hell. Here to have a good time not a long time.
- Athena. I had a humanities professor in college who gave a famous lecture series called "Black Athena", and Hades also took that angle. She was the first one I did and as noted I think came out the clearest. She's so good.
- Asura. Probably struggled with him the most. References were hard to find for this friend because the Asura are a class of being rather than a single figure, and are present in a number of separate mythologies. Currently ended up on a short king gotta-go-fast warlord.
- Agni. Forged in the fires of the Hycernian crisis. Her whole vibe is "I have seen the rot at the heart of the world, am ruthlessly good at my job, and am snapping the bars of this cage as soon as I am given the slightest opportunity." Frequent cycling recommended.
- Tlaloc. It's SO hard to get "ringed eyes and jaguar teeth" and also have someone who looks arrogant and kingly. Going to add a crown to him once we have the assets, which will hopefully move us away from "mad scientist".
- Sisyphus. He said "ha ha". He is smiling. Everything must be ok. (the smile does not reach his eyes) Hasn't put much customization into his avatar. Why bother?||
almost all of them!
||one of the other reasons I noted noah as agni is the artificial cheek markings, which sort of felt like a reference to how agni was created... 'artificially' as a nhp. they're also shield-shaped.||
Tlaloc: ||what about some sort of circular tattoo/paint around the eyes instead of the glasses? Granted, I'm sure that's not an asset you've already got in-game, so not a great immediate solution.||
Your reasoning for each makes a lot of sense!
I admit I had no idea who to guess as Noah, because I can't get the picture of "old dude with a long white beard" our of my head, hah.
That was my first impulse as well! But it was just so boring.
was there an update today?
No, but the NHPs seem to have some new outfits
ohhh
I feel like Osiris would be a bit grumpier
One quirk of the way Lancer Tactics works that I actually really like is how it nerfs Asura. In normal Lancer, Skirmish and Barrage being separate actions means you can still use Asura to shoot a heavy you've already fired, but in Tactics with the 1/turn restrictions being tied to weapons you can't, and that means you have to find more creative uses for Asura than "Skirmish+Barrage+RSU every time"
LT has 1/turn on its weapons ?I hadn't heard of that yet, that's wild.
Not like, in a bad way, I just didn't expect that.
You cam bypass it by Overcharging or Initiativing as normal, its just Asura that's impacted
But LT doesn't use the Skirmish and Barrage system, its just a quick action to shoot all weapons on 1 mount, 1/mount/turn unless you Overcharge
Huh
I guess that's close enough for 99% of cases yeah, and much easier to implement.
It does let you do some things normal Lancer doesnt, like shoot an Ordnance weapon, move, and then shoot another weapon
(Or move between hits of a barrage in general)
Osiris absolutely owns an air fryer and will lord it over you if you don't
I always thought that was weird tbh
Although it is much easier tracked by players
My second guess got them all correct, which is kinda cool.
Hey there. I have a hard time understanding the Portable Bunker's deployment conditions; sometimes I manage to get it deployed, but sometimes I can't wherever I try, without understanding why. Is there something I'm missing about this system?
Yes, it's a bit rough. By default, it requires a 4x4 flat surface which is hard to find on most maps. I've added some (undocumented) leeway in where it can fill in some number of internal gaps with sub-deployable blocks, but even then it's hard to find good spots for it... I don't know what a good approach to fixing that is.
I can't wait for HA to come out so I can get Paracausal Mod and deal with the perpetually Hunkering Down Assaults and the opfor that is 50% Berserkers by volume
(In Lancer Tactics enemies can use their 1/round reactions twice in the first round if their take their turn in between and elites get their 1/round reactions back on each of their turns)
I am reasonably certain at least one of those is a bug
both of those are unintended/not core RAI I think
https://lancer-faq.netlify.app/#c191c7
https://lancer-faq.netlify.app/#d18453
Ye, wasn't sure if this was a bug or an intentional change to how turns work.
May I suggest total strength suite 1?
(joke)
Just that and not the rest of the license
the assaults are no joke, so are the Aces with Weave. Been getting adept at baiting out reactions or giving them a condition that prevents the Hunker in order to burst em down. Still feels amazing to shoot an Assault down in a single turn
WHOA. I swear I've read through the entire FAQ multiple times, I don't know how I keep getting blindsided by fundamentals.
lancer is so complex. honestly.
the way it is now in Lancer Tactics is very intuitive, as someone who's never played tabletop
for what it's worth it makes sense and works as-is
meaning it makes sense that something 1/round can be used multiple times in a single round?
only if you use ASURA or overdrive
that's been a speedbump for new players that I've (erroneously, apparently) introduced the rule to
so for instance i can't use HMG twice in a turn, but I know if I overdrive I can shoot it again
we're talking 1/round reactions specifically, right?
this is about reactions that say 1/round, which is different than the no-repeat rule, yeah
skirmishes i thought
mb
disregard
God I might just ignore this. Unless I'm mistaken, the elite is the only enemy this'd apply to, right? So we have two situations in the game where somebody gets multiple activations in a round: elite and ultra. Having how reactions refresh differently between just those two seems unnecessarily complicated.
it's mostly a balance lever. elites get more turns but not more overwatches/etc - if they get more overwatches and defensive reactions and stuff it makes them more dangerous. ultras are technically the outlier as far as reactions and extra turns go.
I don't know if that's super important to keep 1:1.
more dangerous ultras 🤩
it's technically also important for some other first-party templates(spec ops specifically I think)
but that's more about futureproofing since you're not doing those
-# (this doesn't change ultras at all, just makes elites more like ultras)
Idk if you're looking for feedback, but here is some: pretty much everything tracks and makes sense to me there, but Osiris seems a bit too cool to me haha. Definitely has the Pharaoh look down, but perhaps a shift in expression could bring out either side of They often regard their pilots as witnesses, displaying both disdain and marked desperation for approval, adulation, or awe.?
Could have caught them on a good day for the photo shoot I suppose 🙂
It also somewhat matters if a player uses a once per round reaction BEFORE their first turn, say an overwatch, which wouldn't come back until their next turn rather than their first turn
its rare but it can happen
Easiest way to "abuse" it is having lesson of the held image
someone else goes first
you use it
you then go
and then someone else goes and, without this rule, you can use held image again
And same thing for enemies, they can use their 1/round attack resist/auto dodge twice on the first round
Commander rerolls too, etc.
Ayiyi. Ok I'll look at doing it properly.
(the way I'm planning to do it for my version of this kind of thing, is to give each character in the combat a Reactions Refresh component at the end of each of their turns that, if it's present at the start of their turn is removed and refreshes all their reactions. They don't start with it, so their reactions won't refresh at the start of turn one. This does imply an Object-Component or ECS style code paradigm for characters, which might not be the case here)
Here's my suggestion for how to make Skirmisher 2 work (Having played a fair bit of LT and realized just how much close range builds benefit from the movement talents)
As a protocol, you may activate Lockbreaker. If you do, you may only fire one mount this turn (barring Free Actions), and can't fire Superheavy Weapons, but before or after the attack, you may move 2 spaces. This movement ignores engagement and doesn't provoke reactions. You may also take this movement each time a system, ability, or action grants you a Skirmish.
Edited the second part for clarity
That's not bad! I'll make a note.
One thing i've noticed when playing LT is that it has a ton more elevation changes than my average tabletop maps. This might be pushing on the limits of viability pertaining to larger sizes. I really like the cool and interesting maps tho!!
It's very map dependent, but I love being able to actually visualize elevation, and having a lot of it seems to make Lancer work better overall (edit: this isn't fair, Lancer has always liked that amount of terrain, it's just hard to represent in top down VTT sort of settings), except for size 3, which... yeah, it suffers a fair bit. But you can still usually move. Maybe if Ram did size dependent terrain damage or something so you could eventually, slowly flatten a path...
I also wonder if that we'll see flatter maps as we get more and more map doodads to play with. I feel like I turn to small elevation shifts as a way to add texture to an otherwise featureless plane.
Eg if I had a bunch of like fences and playground equipment and benches and trees, I could make an interesting area that counts as flat
I think elevation is always interesting to have in Lancer, but i'm biased by my previous work
This is a rough attempt at one of the winter scar maps
Also i've found that being able to see maps from top down in Tactics has helped with visibility in a few cases
top-down is peak. even BG3 needs it
Especially since Lancer Tactics actually automates a lot of height related stuff like cover and LOS and all
its honestly kinda freeing, you can design stuff much more vertically
mostly works, though this wording doesn't work with off-turn reactions. there's probably a way to get there
that free action rider would cover it, the reaction/free action distinction is finer than LT usually cares about
I think the verticality is really important to making certain systems that otherwise aren't all that useful much more useful, like the rapid burst jump jets and the high stress mag clamps and the like.
Like, they are useful, but often not as necessary as they might be if elevation was as easily represented as it is in LT
oh okay yeah if LT free actions can be done off-turn then it'd work
Oh Olive, you may feel a sense of comraderie about this, but yours is not the only sci-fi game where the response from a (hopefully small) portion of the community is "but where are the hexes?" The demo for MENACE is being played by some content creators and a few of the fans of their previous game Battle brothers are also like, "You know, I think this would be better with hexes."
I've mostly been seeing it twitch chats, I'll check if anyone has posted in the steam community as well!
@alpine sorrel , another small bug report.
The lone red and yellow wreck you see on top right was my thermobaric flamethrower wielding mech. That's the one who set everything on fire all over.
The four red and yellow wrecks you see in the center of the capture were once thermobaric flames, like the others, but they always change to their "source" mech's wreck (if said mech is indeed destroyed) when another mech does area damage on them (in this case, self-destruct meltdown; I don't know if all the area attacks get the same result).
ah yeah that'll be fixed in the next update
they're units under the hood, and I lost a "make sure the damaged unit is a character" check for some AOE effects
I haven't tested those wrecks to see if they're only a visual bug (ie, they still inflict energy damage), or if they count as actual wrecks; telle me if you want me t test this (and maybe other area damage too).
Thanks for the offer, but I don't think it's necessary, since it's already been fixed for the next release 👍
(Always appreciate the reports, they're a huge help!) 🙏
Not a bug but a feature request, I'd really like some way to check during a scene what environmental modifiers the map has, for example Agni River has the "all mechs take 1 additional heat from all sources" effect but doesn't say that anywhere (here for example I use Pinakas and take 3 heat from them)
Btw the mech names are phenomenal
My favourite one, which I sadly didn't get a screenshot for, was an elite witch named Farce Multiplier. 10/10.
Generally more ability to check information mid game would be great. I often forget a pilot’s talents because apparently I am just that scatterbrained, hey, there’s four of them sometimes! But anyway, I haven’t found out how to check those if they’re not one of the talents that shows up on the status list. I initially expected it to be clicking on the portrait or available from the top left ally set, if that helps?
Being able to see friendly and enemy movement speeds without activating a friendly would be useful too.
I definitely commiserate with the "which talents did I give them...?" problem 😭
the next release will allow you to inspect your pilots' full loadouts during combat (accessible through the portraits in the top left)
This isnt necessarily a bug but wanted to bring it to your attention and ask what you think: Currently if a Monarch attacks with Pinakas (or anything else) and crits against a wreck, that crit will trigger Avenger Silos and let it deal 3 to an enemy. Avenger Silos is worded a bit strangely so I'm not sure if that's how it's supposed to work on objects, but there can be quite a few wrecks around where the enemies ingress and targeting two enemies plus three wrecks happens consistently and almost guarantees an Avenger Silos trigger.
ye I think the phrasing 'a different character' implies the original target has to also be a character for it to apply
This is a bug report: I feel like enemy hornets just randomly decide each turn whether Weave is going to work or not. It seems like half the time they just decide to take the reaction attack.
Is there a way to customize the forces you are going up against?
yes, there's a little edit button next to the name under "Opposing Force" on the right side of the Instant Action screen
I've seen people go both ways on this 🤷 I guess with LT it's happening more often since the player doesn't have to remember to roll attacks against objects in an aoe, which also makes it feel a little less munchkin 🤔
We've gotten reports before about hornets and weave, and we haven't been able to reproduce the issue (which doesn't necessarily mean it's not there). Weave (and other 1/round effects) refresh when the character starts their turn, and since most of the time the reaction attack is an overwatch during the hornet's turn, that tends to be when weave triggers 🤔
If anyone can get an autosave or recording that consistently shows a hornet misbehaving, it would be a great help!
The enemies seem to have no idea how to get out of water if they get knocked into it
(this elite witch could move over to the stairs and climb back out but it just doesn't and sits there doing nothing)
hope he figures it out soon
This is funny every time
And I'm not sorry in the slightest considering how much bombards love to target your whole squad at spawn on turn 1
its always funny
he chill
that youtube video i have finally finished, and made a thumbnail for :)
except it today :)
I’ll accept expecting it except expectorant.
exceptional
In my first proper youtube video, I decide to make a video on one of my favorite games with a friend, Lancer Tactics! Go grab it on Itch!
https://wick.itch.io/lancer-tactics
A lot of the art I used for mechs is from one Pishly, also on itch!
https://pishly.itch.io/
ta-da
Deltarune reference within the first 9 seconds. Content approved.
Will watch this when I get home 👀
How could I not ? You take my favorite TTRPG and blend in some of my favorite vidya game with some JoJo refs on top for added flavor.
That and the game is peak and I finally get to see more of the actual game rather than the old demo from forever ago.
oh you flatter me! I try my best
god te jojo bit was my favorite part to make
followed up by the "We're gonna make two mechs each" bit i loved editing that
All I'm saying is you better make this a series.
well damn guess I gotta
but alas, I am also a college student, and have homework
its why this took so long
but! I do intend to make a second sometime
Ill also have to grab Squid, they were a joy to film with
Wait is there online or were you two physically in the same room like some normal humans with non-internet friendships?
Okay so how this worked
was we were on a discord call
i did all the actions and she told me what to do for her 2
as much as id love to meet her in person, alas, they are far away...
Ahh, fair
Maybe I should upload a highlight reel, I have many highlights of oneshotting witches
Meanwhile, I'm trying to see just how deep I can push into attrition
also the only other video on my channel is some modded L4D2 gameplay, ah the good ol days
good luck god damn
I've gotten to 10 so far
I should probably use Everest for replacable parts but that's boring
And DH is my favourite frame so I'm commited to using it despite its awful Repcap. It absolutely shreds with Neurolink Andromeda
god that is a beautiful sight
This is why I run Assault Rifle on at least 2 frames in every team
what map is that?
Castle Crash
groovy
womp womp
When the War Bois are annoying you so you get a max damage opcal Roland Siege Cannon crit onto an exposed Berserker.
Aeugh thats gotta be good
cannot wait for more npc typessss
i need to battle cataphracts and ronins
We can Actually live the meme, and fire a Siege Cannon into an improbably dense ball of ronins
PLEASE I cannot wait for it
I also do intend to include the sinister and evil grunt sniper more, its a recurring villain
Once we get Ultras implemented I'm going to make an Occupation of Arteria Carpals quad ultra fight
reminds me of the rime I ran a double ultra fight
Assault and Sniper Ultras, the defensive grappling was real
(It was a party of 8 they did fine)
I've actually seen a 4v4 against 4 ultras, but it was for LL12
So everything was crazy
It was for a oneshot, so we all had core and we all had all our overcharges and structure/stress
This is about what you need to do to make a oneshot hard
I feel like ultras are so... customizable, that to add them into the game you gotta put a lot of work in
Finished watching the video (shhh don't tell anyone)
It was super good
I feel like it's a rite of passage for every Lancer player to play a Tortuga with DSAS and Autostab HMG
Scattered pieces of opfor litter the ground
It’s so good
I love IPSN
I also really enjoyed editing it
I’ve got a top 5 of my favorite things to edit, I loved this
Also, wow the snipers were insanely lucky
It's funny because I see snipers as scary because they can almost structure you in one attack, not because they take too many hits to take down
A good chunk of the work for customising NPCs is already done though since the mech customise screen works ok for them too. Obviously actually getting all the NPC options to do stuff is a massive amount of content, but it’s hopefully maybe not going to need new interfaces much? Judging from how we can customise them in the map/scenario editor already, that is
Which at least hopefully means they should be releasable piecemeal, but I suppose we’ll see what Olive decides to work on next. Certainly looking forward to whatever it is
(I also want to try hilarious meme fights against stuff like a pair of Ultra Goliath and a dozen grunt aces or whatever)
I'm assuming the first priority will be getting all the HA mechs working
