#Lancer Tactics

1 messages · Page 15 of 1

thin lark
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Of course the scope of content is significantly smaller, none of the optional mechs or third party or such, but I am happy to mod those in when that becomes possible

heady iris
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i was curious to see what would happen if i destroyed my mule module while carrying someone with me
i was surprised to see it cleared flying on the raleigh and dismounted
but then it acted as if he was grappled to my monarch and when moving he kept moving with me
-# falling down from the skyscraper for 6 damage xD

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after that i tried to separate them and this prompt appears every time i move either characters

alpine sorrel
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Big monarch 😳

heady iris
alpine sorrel
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You can Prepare an action to—wait, you can't? It would've been a nightmare to implement? That's fair, I guess.
This was an (excellent) community submission

heady iris
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imagine coding an ability that can let you do any quick action on any target/amount of targets, following a trigger that you choose and that can trigger off anything you want

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i like to imagine you'd basically get dragged into combat editor and slapped in the face with the trigger tab

thin lark
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Thanks :)

thin lark
stable smelt
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prepare is also a balance nightmare

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every non-gun thing in the game is kind of balanced around doing it on your turn

tepid temple
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Prepare delenda est

stable smelt
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prepare an invade get two turns of jammed on whoever is foolish enough to move before shooting, and so on

flint portal
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If you want peace, prepare prepare

final mesa
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Give me an action economy plentiful enough, and a prepare on which to place it, and I shall move the Opfor.

proud dirge
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my arcpro secondary attacks arent adding grit, and so they never hit

gritty spire
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ipsn is so cool

thin lark
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You just stood there and shot everything, huh? Sometimes I do like the straightforward approach :)

proud dirge
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i love you ipsn

lilac anchor
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IPS-N has everything you’ll ever need

thin lark
weak willow
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She said what she said

weak willow
# gritty spire ipsn is so cool

Honestly, having played this map quite a few times I think I need to revisit the spawn locations. Your approach here is probably one of the best ways to hold the big room without getting massacred, but because the map's so long it keeps slower Mechs from being able to keep up and get into the objective area along with the strikers.

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Escort missions are a nightmare if the package spawns on the outer "lanes"

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In every mission type you're dealing with spawns in your face

I think I need more of the outer spawn points to make the enemies move around and clump up less

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Map aesthetics are my best work, but the mission flow is lacking imo

hazy ferry
thin lark
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IPS has size 3. Core bonus for size, and size 2 base

weak willow
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Size 3 low-key a drawback

lethal leaf
magic cave
thin lark
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Frag sig is nice but you could very reasonably argue it’s a GMS option :)

weak willow
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Vlad is the IPS-N hacking mech

invading hulls with combat drills

thin lark
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Hacking, slashing, invading , it does it all!

lilac anchor
weak willow
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sorry! I edited 🙏

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the pitfalls of trying to get a joke out between labor day events without looking at who actually sent a message

lilac anchor
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Ah your fine boss

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I didn’t even see it unot now imma be reap

weak willow
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59x59 size maps don't like the drag tool

thin lark
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Big enough maps don’t like anything much. The game gets grumpy if you put too many blocks down…

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Or does it work fine with 60x60?

weak willow
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59x59 is the biggest possible map size

thin lark
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Apologies, thought it was 60x60. Never mind me then.

weak willow
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i think it was until an update

alpine sorrel
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They're zero indexed so it's a little confusing, I should probably update the frontend to just add the 1 so it lines up with natural language

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59x59 should have 60 tiles in each direction

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Now that I say that it's clear as day things have gone amiss

final mesa
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crying arrays start at zero crying humans count from 1 crying never the two shall meet.

weak willow
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I'm onboard the gorgon wagon. 3 Gorgon 3 Dusk Wing is insane.

proud dirge
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ooooh whats the build

cedar hill
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I imagine its got Stuncrown and maybe Oasis Wall/Flicker Field

teal flame
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apparently you can't remove base equipment from NPCs atm

weak willow
proud dirge
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slay

glad lotus
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Ooh, that's a fun idea

teal sundial
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it's all counted as frame traits/integrated weapons

weak willow
weak willow
proud dirge
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awesome

teal sundial
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visualising him In My Head.

final mesa
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I kill with my heart but if you shoot my friends I'll kill with my gun.

weak willow
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Apologies

glad lotus
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Vanguard 3 with no CQB weapons? That seems a little odd, no?

weak willow
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vorpals don't count? yikes

icy creek
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cannons are not cqb

glad lotus
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And even if they were, Vorpals can't do overwatch.

Gain the Snicker-Snack reaction, which is the only way you can attack with this weapon.

smoky glacier
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every weapon has a size and a "class"
vorpals are Main sized, Cannon class

CQB is also a class; it's not just the concept of "short range weapons"

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the Vanguard talent only works with CQB class weapons

weak willow
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Build actually still works amazing even without good talents

rain cipher
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A little UI indicator for traits that don't apply to anything in a build would be nice

weak willow
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Haha "that won't stop me because I can't read!"

rain cipher
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A colour change or warning ⚠️ should suffice. You can see colours and shapes right? 😉

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Oh and maybe for unspent points too, like HASE, licences, unspent system points etc to show when a build is complete. Though that means there'd be a warning all the time until build is finished... A positive change for completion then, like gray to green or a little tick? Just thinking aloud

thin lark
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Bug / Awesome unintended interaction. Whenever you're prone and you just don't want to be prone anymore, but you still need to move, have you tried just kickflipping into the air?

tidal tulip
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this also works in the TTRPG!

thin lark
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Seriously? That's allowed? :)

tidal tulip
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Yep. Prone doesn't stop you from flying. Flying makes you immune to Prone

thin lark
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I think it's because Jumping doesn't specifically grant Flying in the TTRPG. This particular Tortuga does not have jump jets, this was a standard, from prone "jump"

tidal tulip
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Oh jumping to fly is definitely odd. I missed that

cedar hill
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Yeah it doesn't actually make you fly in the base game

thin lark
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It's funny how you could still jump while prone though, and you'd remain prone. Prone probably ought to disallow jumping or climbing specifically... eh, who knows. Anyway. Was funny :)

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Amusing very minor visual bug... When you lock on, there's a glowy dot that moves to the centre of the character. Except right now it doesn't, for size 2+ characters, it moves to the center of their top left voxelcube position. From many angles, the rest of the effect looks fine but the lock on blip glowy dot appears to miss :)

weak willow
# thin lark

Reminds of that scene from the end of Patlabor 2 where the American spidertank is prone and launches itself upright with its pistons

alpine sorrel
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looking at my automated tests and imagining a children's book series starring our favorite NHP. "Sekhmet Stands Up", "Sekhmet Attacks Nearest Enemy"

lilac anchor
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id read it

final mesa
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I'm choosing to read _ms_sekhmet as Ms. Sekhmet and I'm hoping she has a lovely day, maybe takes a trip to the market for some fresh produce.

thin lark
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She can handle moving to minimise elevation differences, which is more than i can sometimes.

wraith cradle
sturdy basin
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Saw an Elite and their name was "Punch More Nazis" and I was like...

lilac anchor
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so sad...

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are the elite/vet names random or does someone make them all?

graceful hollowBOT
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If we remember correctly, one of the Kickstarter tiers let you submit a callsign for the pool that named NPCs use

cedar hill
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I was at that tier but was so busy I forgot to send in a name 😭

thin lark
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Someone submitted Monarch.

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Very confusing when fighting an elite Assault named Monarch :)

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(Eventually, though, someone will roll that vs an Elite or maybe even Ultra grade Rainmaker, and all will be harmoniously aligned before it blows them into itty bitty pieces.)

lilac anchor
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I see I see

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Alas my ultra ronin
“Knight Echron of house elminster, servant of the house of stone, shield of throne Karrakis, master of the eight blades of wind, holder of the second seal of the order of iron blades, slayer of the Yullean Boar” can never be…

weak willow
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You need like a full dark souls boss cutscene to get through the title

That's how you know it's good

thin lark
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The Elite announce-bar is pretty wide. I think that would fit on two lines. It's fiiiiine.

weak willow
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"I am Punch More Nazis, destroyer of Lancer parties, fan favorite, and smasher of fascist schnozzes!"

hazy ferry
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I have a suggestion

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For the long name thing

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Yes the va does say all that

cedar hill
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settra

final mesa
sturdy basin
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Has anyone beaten the survive sitrep? I've been slamming my head against the war bois for a while. I figure it isn't intended to be beaten, but I know it can be

proud dirge
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isnt it infinite

alpine sorrel
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I should add things that happen at various waves, but yes, there is currently no end condition.

final mesa
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Guess you gotta go the Tetris route and "win" by overflowing the memory or something and crashing the game.

sturdy basin
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Oh! I saw the list of opfor on the side and i thoight there where just "a lot" lol

thin lark
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It implies there will be an end after about 10 waves, but I’ve certainly never stayed alive long enough to find out

sturdy basin
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I've gotten to around 8 but it was mostly luck and that's when the wheels fall off most of the time

teal flame
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i've gotten to wave 50ish with a solo balor popping active

sturdy basin
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Ah, see my comp also had a balor lol

thin lark
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Perhaps a triple balor composition, to cover enough possibilities. Striker, support, control.

heady iris
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Nothing beats the feeling of having gone through all my stuff do to and then fire LT while i wait for my shift to end

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Btw sometimes while moving around on my size 3 monarch mule, my passengers experience fall damage when touching/passing near buildings even tho I'm not flying

heady iris
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Got hyperdense armor on my balor but it didn't halve the damage coming from a very far away archer, took the full 10 damage

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Also the blade master parry prompt is not popping up anymore

lethal leaf
proud dirge
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round 24 of survive. everyone dead. EXCEPT. 4 structure swallowtail. pristine hp. chilling on a tower. has not moved for 23 rounds.

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this thing is going to live forever

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i want this thing dead so i can go play silksong

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but i need to see this plucky little bug through to the end

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ok im quitting i could literally do this forever

alpine sorrel
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Plus the sekhmet AI doesn't know how to use movement options like that (yet?)

sturdy basin
heady iris
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i thought shred only makes so you don't benefit from armor

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does shred take away resistances too?

tepid temple
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Yes

heady iris
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damn

proud dirge
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mimic mesh will only apply to adjacent dudes when it should be dudes in sensors

proud dirge
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game crashed when i said yes to turret attack on a dude who got beckoned
(and we were about to win too)

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also couldnt use a melee weapon to skirmish with scylla even though gorgon was in melee range

thin lark
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If I made a thread on the itch.io board for map sharing and one for enemy reserve pack sharing, would people other than myself use them?

thin lark
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We could also do like Starsector does for mods and have one (ideally pinned) post that’s edited with links to threads for each individual map, if people wanted to discuss them more… not sure if there would be enough discussion per map for that, though.

alpine sorrel
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happy to pin whatever you end up doing 👍

alpine sorrel
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experimenting with rendering block methods that visually "round out" the corners of voxels. will likely try and find a way to have the grid not visible, but could also be a method of neatly showing a grid

grim mantle
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not sure if anyone has brought this up and maybe it working as intended but if you brace and have redundant systems, you can't use it to stabilize (i assume stabilize is categorized as a full action?)

grim mantle
weak willow
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question for you nerds. I've tried out Monarch 2, Dusk Wing 2, Metalmark 2, OpCal/FSS, HASE 1601; and I've tried out Monarch 3, Pegasus 3 HASE 4004, OpCal/IFS.

I've felt the Mon3 Peg3 is more survivable and does more damage on average. There's periods when the Mon2 DW2 MM2 build has higher highs and lucks out with 1-2 misses after Flicker Field goes down, but the other one feels much more built for the attrition of a Mission with 4-5 scenarios.

any thoughts from what you guys have run

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also i figured out what this bug is. It keeps trying to activate movement actions at the same time as giving you targeting options for your weapon. The movement action field takes priority over weapon targeting and prevents you from selecting a target to skirmish on.

alpine sorrel
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oh! that could be helpful, as we've been unable to reliably replicate. How did you narrow that down?

weak willow
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I noticed that every time it happened, it kept trying to move the mechs around

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but i couldn't select a target

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but i was able to click to standard move or boost

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every time

alpine sorrel
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there's movement built into the targeting mechanism, to allow for the unit to move and then punch without having to do the two actions separately... so it might be that that half just isn't broken while the actual action-targeting half is.

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I forget, have you been able to get, like, a short screen recording of it happening? I feel like I might've seen one at this point but it's been a while.

weak willow
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i have gotten some screenshots

alpine sorrel
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a recording would be more helpful at this point. I'm a little at my wit's end about it so I'm hoping I might be able to get a better sense from the ~feel~

weak willow
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sure let me see how to do that

alpine sorrel
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OOF, I just hit a brick wall with this. I don't track what action placed a particular effect (only the overall system) so I don't have any way to know what effects to purge when a napoleon CP goes up

weak willow
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manual triggers to deactivate each one, but that would be a lengthy piece of code

final mesa
alpine sorrel
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I've actually, reluctantly, done a 180 on the nap and it's stubbornly carved out a place in my heart: https://www.tumblr.com/wickworks/785302157279772672/i-continue-to-be-mad-about-how-good-the-napoleon

🔁 wickworks

wickworks

or: how I learned to stop worrying and lose the sitrep...

wickworks

I continue to be mad about how good the Napoleon actually is in play. I just had a Stasis Barrier eat two 15-damage sniper shots and then braced the third down to 1 damage. Heatfall core bonus + a high base heat cap means my action economy is bountiful. We're on combat three and the Napolon's 2 base armor has eaten at least a structure's worth of damage at this point....

thin lark
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Well now I’ve read that, I must declare my opinion that I like stasis bolt. I don’t think it’s a good fit to 90% of the lancer sitreps, but it provides an option very few systems do where you can spend time and actions -now-, for a benefit to be cashed in -later-

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Obviously most of the time there’s something better to do… but on those turns where you can’t do anything meaningful, stasis bolt charge lets you bank that spare action for later, sortof

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And it’s cheap :)

alpine sorrel
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I made a spreadsheet once that put stasis bolt working iirc 15-20% of the time. The problem is that if the incoming attack roll is low enough for you to beat, it's probably already naturally missed the target. (Unless you boost it with acc via everest cp or being a Tortuga)

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Even at 1 sp, you have personalizations, CPJ, and armament redundancies that cost no quick actions. If CPJ has about as much chance of working as your system, something has gone wrong

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If something has really low evasion (again, Tortuga) it's also better

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But hey I've been wrong before about white-rooming the Nap. If you've seen better actual performance, I'll believe it

thin lark
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Yeah, it’s not great, or reliable…

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No, I’ve seen it in play, it was almost always a waste of actions if there was something better to do. As you say it feels like it only occasionally helps (though it does let you help low evasion targets, even really large ones it’s hard to get cover for)

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As I said I like it because it banks an action. If you were doing nothing with that action anyway, now at the very least you’ve got a 20% chance of doing something later

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(I would like it if you could save the charge until you've seen the enemy's roll though. I like that interpretation more, I'm just... reasonably sure it's the wrong interpretation -_-)

final mesa
small panther
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It fits right into my build, since it's the only shield I can use without friends nearby (and also my only shield that can help me)

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And with my high speed I always end up isolated due to "play the objective" reasons.
Also, even with 12 eva, it's been clutch a few times. (The rebakes contributed to this, as the same measures that make evasionmaxxing actually viable also soft-buff stasis bolt)

teal flame
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stasis bolt is better on the tortuga lmao

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i am of the opinion that thunderdome napoleon is one of the funniest builds in the game, honestly

cedar hill
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Trueblack Napoleon with Blinkshield and NukeCav Brawler 2 videogames

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"Square up"

slender kindle
lilac anchor
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Ive always wanted to try Napoleon, but ive never had enough willpower to play one, lt would be my chance to give it a shot

stable smelt
teal flame
lilac anchor
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Hmmmm very wise

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the zheng would be proud

weak willow
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I've seen what people write about napoleon- they say it's GM-dependent in that you need a good amount of holdout missions for its traits to best shine

lilac anchor
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lord in heaven i'll put down more money for the DLC mechs

weak willow
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$10 for Caliban alone

lilac anchor
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Long Rim my GOAT

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It basically has all the best dlc mechs

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Zheng, Atlas, Lich, Sunzi, Caliban

weak willow
lilac anchor
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it does!

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I also cant wait for the rest of the mech art to get made

weak willow
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takes up a heavy weapon mount for the speaker iirc

lilac anchor
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as much as I like the silly simple stuff the LT style mechs look great

mild jay
lilac anchor
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^^^

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If you slip your SSC designer an extra few Manna you can get Collective Concience I heard

final mesa
final mesa
lilac anchor
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legit, the Long rim has the buns, the patty, the sauce, and the lettuce, its the whole burger

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oh the kobold is also there mb kobold

smoky glacier
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a tasteful sprinkle of seasoning

weak willow
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the furtive Kobold, so easily forgotten

lilac anchor
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The kobolds are currently burrowing under my home and planting IEDs as punishment

final mesa
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Billy Mays here, to remind you the power of Kobolds, we seismic rippered this house in half!

lilac anchor
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AEUH-

teal sundial
final mesa
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😏 any1 up furtiving they kobold?

teal sundial
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horus operatives after furtiving they kobold

lilac anchor
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Everyone on the sitrep after the pilot furtivates they kobold

proud dirge
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i remember when kobold was in the first demo of LT

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it was lots of fun

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i hope to see it again

final mesa
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I forget, are there planning to be modding tools for frames and licenses as well? Or just like, map and encounter tools?

final mesa
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I should've known to read the FAQ I'm big dumb. Ty olive.

thin lark
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I am quietly waiting for any details on mod support that may show up later. Even if it’s just a single function that loads any Godot pack files in a directory that you have to trigger manually from the console I will be there for it.

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(Although given the console says it can evaluate arbitrary gdscript it is -possible- I could get it to do that right now….. hmmmmmmm…)

thin lark
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(whoooo boy does the ContentLibrary have a lot of methods on it. Most of them are probably just Object, though. Still, it's technically possible, woo.)

glad lotus
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Be the script injection you want to see in the world

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er... wait...

teal sundial
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dog.; inj= "scriptinjections" FROM "desiredchanges"; INSERT INTO "world" VALUES "inj"

alpine sorrel
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Only the Isk left for pc mech implementation... I'm so ready to leave the content mines.

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Still have npc classes and templates tho. 😮‍💨

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And bugs of course

teal flame
teal sundial
thin lark
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I’m looking forward to the Iskander! I’ve never actually got to play with it before

lilac anchor
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It’s so close to being over… the PC mechs… the NPCs…

tepid temple
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It’s over Olive, now you only have to draw the rest of the owl,,,

fleet hatch
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gosh, I was just playing the current build of Lancer Tactics and it really makes me realise how much options from the supplement helped in terms of expanding options for mobility, control, and defense

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Sunzi, Pankrati, and House Guard are really game changer

lilac anchor
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100% House Guard is basically a requirement for any defender

fleet hatch
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lich's wandering nightmare also shut down enemy reaction so Assault can stop being Ass-sault

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Both White Witch and Emperor are also queen and king in defense systems

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ranged defense system

lilac anchor
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The Zheng, Sunzi, Atlas, basically all of Long Rim are nearly always featured in builds I see

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The Gilgamesh, Chomolungma, Sagarmatha

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oh if the GMS mechs get ported in I wonder if theyd get unique sprites or not

alpine sorrel
# teal sundial how did you figure out the trueblack aegis problem?

Well first I refactored the entire content stack in how they apply persistent effects to include the action source as well as the gear source, but instead of using that information just scan the gear source for all actions that contain "deactivate" in their ID and run those to have them turn off nicely.

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So then undid the big refactor

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Classic case of "I should have put it down at midnight and come back to it in the morning instead of trying to push through"

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It also brute force strips out any effects that come from tech, non-traits, and non-passive sources.

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Which might be overly broad but that's where playtesting comes in

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Re: non-core content, yeah you can really feel their lack... but in the interest of scope I have it all in the "something to get excited about post-release" bucket.

tepid temple
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Would you need the action source refactor for the Kutuzov?

golden rover
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How is the timeline for the game going?

tepid temple
alpine sorrel
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They're closer than anything else I think, but the game does work with all everests so I don't see them as a necessity

golden rover
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I meant to ask about the Timeline of the game, but had a typo lol. I remember back when the original Kickstarter launched Olive said something along the lines of "We'll try to do as much as we can for 2 years, and if it works it works"

alpine sorrel
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I ended up spreading out that one full time year across working 2/3 time across three years (as opposed to 1/3 time), so the timeline looks like this:

elfin peak
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Right now we are in 100% push phase right?

alpine sorrel
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Ye

elfin peak
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\o/

tidal tulip
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I really wanna commend you, Olive, on product timeline here cuz god damn this is right on the money. Not a lot of software teams can do this, even outside of game dev.

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I know it's changed over the years, but still

alpine sorrel
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Yeah a three month pushback over three years is not too bad (though I shouldn't count chickens yet)

elfin peak
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So Q2/3 2026 is when I get to throw more money at you for additional LCP content DLCs? :P

glad lotus
alpine sorrel
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We've only recently seriously started planning internally about what to do post Kickstarter build — I still don't expect something that's steam-ready at the end of this cycle. The biggest unknown is how long campaign implementation is going to take

lilac anchor
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I have a question, how big is the LT team?

alpine sorrel
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Three core members + a constellation of about a dozen contractors

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I'm the programmer/lead dev, Carpenter is the art director and manages most of the contractors, Josh Boykin recently came in as narrative director.

lilac anchor
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Alright! Sounds pretty neat!

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Tempted to ask if theres another position for narrative stuff?

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I imagine the contractors handle things like the art and some extra coding?

alpine sorrel
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No, sorry.

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Art, music, writing, map design, and graphical fx... you can check the credits screen in-game for the full list

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Of stuff that's made it in at least

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So far

lilac anchor
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groovy, and alas, i figured I aught to ask

alpine sorrel
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Although user made content is gonna be pretty important to LT so we're hoping to make contributed maps/campaigns fairly prominent

weak willow
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New map, Welcome_to_the_Jungle, featuring thick foliage and a cramped central base surrounded by enemy spawns. Extraction and Gauntlet will find themselves exposed at a planetary landing pad, and a river hinders easy traversal through the central quarter.

Will you keep your Lancer deployments together, or spread them across the map?

lilac anchor
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oh my god

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Oh my god thats

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thats actually I think the best map ive seen

tepid temple
lilac anchor
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I gotta step up my game holy shit

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dude how did you get the yellow bars for the extract???

tepid temple
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Though it’s not like you had much space downwards, or that expanding upwards would have been an easy endeavor

lilac anchor
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did I miss an update? I feel like I missed one

weak willow
lilac anchor
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I MISSED AN UPDATE DIDNT I

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these are actually amazing

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10/10 map

elfin peak
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Is there likely to be an option for allied NPCs? Incase I don't wanna control my whole team.

final mesa
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I don't think that's planned, and I imagine it would be a somewhat sizeable lift

lilac anchor
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yeah, also sounds like it kinda defeats the purpose of LT as a game?

alpine sorrel
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There is an option in the map editor actually, but not for instant action. Would have to add a bunch of AI for PC systems

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So they're kinda dumb

lilac anchor
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just like in real life /j

final mesa
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Yeah, PC mechs and NPCs are very different.

weak willow
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turn lancer tactics into lancer of legends

lilac anchor
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LT multiplayer but its couch co op and we're using a keyboard

alpine sorrel
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One of the biggest design unknowns from day 1 for me has been how lancer plays different when you control 4 mechs

final mesa
final mesa
elfin peak
alpine sorrel
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And if the answer is "it's too complicated for beginners" I'm not opposed to adding npc aids

weak willow
tidal tulip
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this is opinion, so disregard entirely, but a huge reason why i never bothered to finish BG3 was exactly because i had to control the entire party :((

alpine sorrel
#

Might do so anyway for "handing control over to a comp/con"

lilac anchor
#

I ran a multiplayer LT game with a friend where they made 2 mechs I made 2, and they told me what to do with their mechs

final mesa
#

I didn't finish because an allergy to 5e That is a joke I didn't start playing because a lack of time lol.

lilac anchor
#

Nerf Asset Management Team's grunt snipers

lilac anchor
#

they have reality warping powers that stop my Tortuga from hitting their shots

weak willow
#

shoot on sight orders for all snipers

alpine sorrel
final mesa
#

This is why the unlimited gun works swallowtail build rules vs grunts.

final mesa
weak willow
#

doesn't hydra have a grunt roomba drone

lilac anchor
#

We ran birding action holdout

#

I had a LL3 tort and swallowtail

weak willow
lilac anchor
#

And my friend had a Barbarossa and duskwing

tidal tulip
#

steam remote play might be an excellent avenue for enabling that kind of "couch coop" multiplayer

final mesa
#

Lancer Tactics, now on the Nintendo Switch 2 lol

alpine sorrel
#

I have been chewing on a manifesto sentence that I don't know if I 100% agree with but keeps being relevant: "the only games worth making are ones that bring people together."

Eg multiplayer, but also orgs like GDQ let single player games bring people together. LT is kind of cursed from the start in this front since it removes the default TTRPG requirement that you play with other people, and I don't like that.

lilac anchor
#

What’s GDQ? I may be out of a very big loop

#

And am also about to go afk for a few minutes

final mesa
#

Games done quick, speed running for charity

alpine sorrel
#

My hope is that it draws more people into the lancer community overall and we're able to somehow spin it into overall more people interacting in community.

teal flame
#

i mean the thing is

#

lancer tactics has let me actually play lancer on a consistent basis

weak willow
#

with save file exchanges you can play a quicker form of forum ttrpg as well

final mesa
#

Anyone who plays lancer tactics will probably need to ask questions about Lancer, because Lancer is too complex of a game(positive), and so will probably find pilot.net and be drawn into the community

tepid temple
#

What’s a CRPG if not an incredibly advanced oracle?

lilac anchor
proud dirge
#

i had fun

sturdy basin
#

Fabula Ultima has collaborative world building where everybody gets to design a culture and I'm making my players make their characters be from any culture they didn't make.

#

Stuff like that is my new secret sauce

lilac anchor
lilac anchor
#

hey can someone send me an image of the Lancer Tactics Graphic rq?

alpine sorrel
#

this one?

#

the next build will have a bunch of new portrait art & I'm so excited to share them. We're really getting into the stage of development where the more content & assets we pour in, it gets like multiplicatively better

lilac anchor
alpine sorrel
#

well here that is for future reference

lilac anchor
#

thank youuuuu

final mesa
thin lark
#

Huh. Have done full repair, but not everyone has their core power. That doesn't seem right.

#

They had spent it before the full repair, but I have done full repair before and I think it comes back... will have to check that, I suppose.

thin lark
#

Yeah, Full Repair doesn't seem to actually restore the core power for me currently. It works if I "Clear", but not if I "Full Repair" and keep the same squad

#

@alpine sorrel apologies for the likely unnecessary ping, I know you'll probably see it anyway, but the bug is fairly easy to miss (I almost always clear to swap at least one lancer out), and could be really annoying to discover as a player halfway through mission 3 or something, when you were expecting to have the core power to rely on.

Full Repair doesn't recharge core power, right now. As far as I can tell with (admittedly limited) testing, it just never refills it ever, if you keep the same squad.

alpine sorrel
#

Oops lol. Thanks for the catch 👍

weak willow
#

This will surely cause no controversy

rain cipher
# weak willow This will surely cause no controversy

I can see most of this as valid opinion but the Nelson slander is surprising. What's your reasoning there? (I haven't played Tactics specifically much.) It does have a very nice dip with the Warpike though that's true

rain cipher
#

And if they don't get into the tabletop, with good enough tool support (the map and encounter makers are already very encouraging) Tactics could form it's own community for people to connect in. The quality of shared maps is already a very promising sign.

weak willow
#

I look at Mourning Cloak and Nelson as different attempts at the exact same thing

rain cipher
#

That's fair I suppose. Does Tactics have non-Deathmatch sitreps yet? That can make the movement more valuable

weak willow
#

it do

flint portal
#

Some of that has to do with knowledge and also I think what npc types there are currently

#

For example here rushing in currently with a nelson can feel like you aren't capable of killing things as quickly because what's currently in the game npc wise has a fair bit of access to resistance

#

Movement is extremely crucial in most games of Lancer as well, as the Nelson's thing is being able to move in and engage easily, meaning you pick your fights rather than play it like a frontliner the way a blackbeard would, you're the flank

teal flame
#

it's what you point at enemy backline mechs like witches etc when you need that fucker dead

flint portal
#

The Pike's main purpose is also being a big overwatch threat, making moving away from you a bad idea, unlike heavies it also gives you access to a ressource to tank people who try and attack you in melee as well (duelist)

#

Also as a reminder, the bonus damage on boost is only consumed on the next melee attack, meaning you can actually conserve it through turns as long as you don't attack in melee

teal flame
#

perpetual motion drive moment

flint portal
#

Meaning you can move, boost, attack with for example two missile pods to trigger Skirmisher (the trait) twice, and stay nearby to an npc to threaten them with an overwatch that has threat 3 and 2d6 of damage (and push 1 in case it matters)

#

Now I don't know if Tactics covers this, but the other bit of tech to the nelson is that thermal charge is on a hit, meaning you can wait and see before triggering it, I know a common tactic is to trigger those on crits since that means you get more bang for your buck, for example

weak willow
#

that's cool stuff

#

i definitely agree that the currently available NPCs skew my ratings

#

doubtless the fact that Skirmisher 2-3 are unavailable also influences how I see Melee performance as well

lilac anchor
#

I appreciate the tort being in A tier

weak willow
#

I'm sorry :<

#

Tort is gort

lilac anchor
#

It’s okay, your absolutely banger maps are equaling this out

#

Like oh my god dude your maps

weak willow
#

LOL

lilac anchor
#

IPSN are my goats tho so good to see they aren’t all slandered

#

Venator you made boarding action right

weak willow
#

I'm an IPS-N stan

#

I did

lilac anchor
#

Okay

#

That is the most inspired and interesting maps I’ve seen

#

It’s what me and my friend played on for our video I’m editing

weak willow
#

I read all the lore for Caliban and Tortuga and thought "where is my shipboard slaughterhouse action"

lilac anchor
#

Truth nuke

#

I need to step up my map game when I have the time

#

Honestly I might replay it with the full IPSN squad

#

For an immersive experience

flint portal
#

I also have a feeling that the tune is gonna change on Lancaster when multiple combat missions will be introduced

weak willow
#

fair as well

flint portal
#

just in general lanny has some really good support abilities

weak willow
#

but tbh you could avoid needing to repair by bringing something that can just kill enemies

#

bringing Lancaster is akin to planning for getting beat up

lilac anchor
#

Oh yeah Lancaster is just waiting in the shadows for multiple campaigns

cedar hill
#

i mean that will happen

flint portal
#

with 3 to 4 combat a mission, the repair cap is going to be used one way or another

thin lark
weak willow
#

gauntlet pretty much turns into it though

thin lark
#

With twice the reinforcement budget though, right?

weak willow
#

normal iirc

#

i think it's the movement sitreps that double reinforcements

thin lark
#

Either way it’s pretty close in feeling, yeah.

lilac anchor
#

god i missed an update, so many doo dads

smoky glacier
#

you gotta be smart about it but this isn't the kind of system where "optimal play" means taking no meaningful damage whatsoever

lilac anchor
#

this aint deltarune, you cant no-hit the cataphract about to ram its cannon up your ass

mild jay
#

The least damage I’ve seen happen in a fight I played in was an escort sitrep miraculously finished in 2 rounds from good positioning, squad loadout, and fortuitous placement of enemies in relationship to LoS blockers. Not really something you can count on reliably

smoky glacier
#

ayup

mild jay
#

Even then I’m pretty sure we took some hits along the way

smoky glacier
#

also even on a selfish-dps angle, the lannie's still a speed 6 unit with armor and a main/aux
slap Improved Armament and a pair of DSAS on there and you can really tear it up while still having the highest repcap in the game

or just use size 2 + speed 6 to your advantage and grapple-kidnap enemies. real high positioning control

mild jay
#

I think I was using a mourning cloak

#

Can’t remember the rest of the team

lethal leaf
#

Mourning Cloak is goated for escorts.

alpine sorrel
#

Just discovered Repulsor Field (black witch) vs Repulser Field (iskander)

teal flame
#

huh.

lilac anchor
alpine sorrel
#

Great, I'll swap it in for the next update 👍

#

I forget if I mentioned but we're looking at getting set up with mod.io to get an in-game browser for maps that folks can update themselves

#

Probably won't come until after the current content dive

#

But it's on the roadmap

lilac anchor
#

i heard about it

golden rover
weak willow
weak willow
# lilac anchor

Quarry is a great map

I would say if the Entry zone could be bigger to avoid bombard R1T2 nuking 75% of the squad, it'd be a QoL improvement

lilac anchor
#

yessir mr venator sir

#

I will say the Deathshead should be abit higher

weak willow
#

HAHA

lilac anchor
#

LT allows for more verticality then normal and at least mag clamps are useful

weak willow
#

shameless blackmail

lilac anchor
#

indeed

proud dirge
#

ya ive really enjoyed having a nelson in my back pocket so it can jet across the entire map for a melee dive to destroy a bombard before it fucks me up irreparably

glad lotus
#

I'm personally offended you didn't put my beastie, the Manticore, in the top tier.
(/s of course)

#

I wrote "bestie" and phone corrected it to beastie, left it cuz it's funny

proud dirge
#

i do love manticore

lilac anchor
#

i might start working on a massive map some time...

weak willow
#

i was trying to make a 60x60 map but it got so slow and crashed i went down to 45x45

magic cave
#

namely that
a) the three controllers (goblin, minotaur, and dusk wing) don't kill foes but they can mission kill them if you play your cards right. extremely reliable if unassuming stat sticks, frankly
b) mourning cloak fits a similar niche to nelson, as others have commented, but we think it occupies a pretty fearsome role. it can duck in and out easily and, critically, its damage trait doesn't involve any actions, meaning you can barrage with it and proc that damage trait pretty nicely.
c) The Barbie isn't super flashy but like. It just takes hits. It's an artillery that keeps trucking. It might be worse on LT maps though, we're not familiar with what those generally look like.
d) Lancaster! Similar spot as the three controllers. Incredible god damn statstick in its own right.
e) the toku's a monster as soon as you put a gun on it, that thing's a nightmare

#

we do have to wonder a little bit

#

does the fact you can "barrage" in LT a lot more easily devalue the two damage trait strikers in the game rn?

glad lotus
#

Right, I was also surprised to see Goblin ranked low

magic cave
#

shrug, hard to say. and it does still benefit the MC pretty nice

#

also overall it looks like a lotta underestimating controllers, what with goblin, minotaur, and dusk wing being in the bottom tier and black witch barely a tier above

glad lotus
#

It is a good dip, but sensors 20 with +2 tech atk +1 accuracy basically means you just point at whoever you want and invade them. It's a very effective controller.

#

I know people who would have words with you about that ranking of BW, lol.

weak willow
#

you put HorOS on a mech with more than 4 heatcap

magic cave
#

it doesn't matter if the Goblin's got 4 Heat Cap, because
a) Engineering investment
b) who the hell's gonna get close enough
c) who the hell's gonna hit
d) who the hell even wants to get reactive coded in the first place

glad lotus
#

I don't see how heat cap 4 is particularly relevant to horOS?

magic cave
#

Hor_OS is a great dip, it's real good, but the Goblin's got a very fine-tuned statblock for what it wants to do, which is sitting at range 20 and playing puppeteer

#

it's the tech equivalent of an artillery

weak willow
#

it always gets merked by something. 20 sensor range is only safety if the enemy is coming from just a single direction

magic cave
#

we guess but even still, like, you can shore that up

weak willow
#

you could also install HorOS in a tortuga haha

magic cave
#

and it's an immensely powerful tech attacker if its allies can let it operate unimpeded.

magic cave
glad lotus
#

Hortuga is a somewhat popular build, or at least used to be.

magic cave
#

it's a good build, we won't deny

#

but the goblin has a higher

  • Save Target
  • Tech Attack
  • E-Defense
  • Evasion
  • Speed
  • SP
  • Sensors
#

we're not gonna deny the value of HP, Armor, Heat Cap, and Rep Cap. Those are all important. But they're easier to compensate for.

weak willow
#

we like to also have hackers live to the next scene

magic cave
#

easier to compensate for

weak willow
#

with a compliant GM, I'm sure

magic cave
#

invest in Hull, have your defender teammates do their job, play around cover and line of sight and range, use that False Idol and your nice Save Target

#

invest in other licenses, take the Hide action every now and then, pop a smoke grenade (you have the SP to afford it)

#

Jam someone's ass, you're in a Goblin, puppet systems that melee unit away and then frag sig them to keep them there

#

hell, toss out a frag sig every now and then, it's gonna hit and that's movement control and Impaired

#

same goes for the Dusk Wing, your ass is fast and flighty, you can duck and weave between cover better than almost any other frame, ignore Line of Sight, decide melee attacks don't actually get to hit you today, you get easy access to Flicker Field which is nuts, you have protection against reactions,

magic cave
teal flame
#

also +1 tech attack

#

and remember, the goblin is size half

#

this means it can reliably break LOS

#

you actually get to use the Hide action

mild jay
#

I’ve so far found that even if the Barbie can’t leave the deployment zone on an LT map it’s still able to do its job very proficiently. Especially if it’s popping the core power

magic cave
#

that's true. it doesn't really Need to move, that's kinda the whole point

thin lark
#

Right now the goblin doesn’t seem to be getting its free accuracy. Maybe that’s part of the issue, if the chart is derived from actual play? :)

#

Or maybe that was last version I forget.

flint portal
#

Yeah i wanna clarify i think the other mechs you’ve listed in "bottom tier" also aren’t bad, they can do pretty useful stuff you just need to figure out how they work, something like the goblin def isn’t only useful in games where the gm softballs you

#

A lot of maps made for the tabletop you can reliably get npcs coming from a specific direction as well

elfin peak
cedar hill
#

It's not in Lancer Tactics yet, and Venator has only played Tactics afaik

thin lark
#

Neither are any of the other frames in the not in lancer tactics yet tier

#

That places it automatically into the “I forgot this thing existed” tier, off the bottom.

cedar hill
#

Oh right gotcha

elfin peak
#

Empakaai is good, its like blackbeard for crazy people

final mesa
thin lark
#

It can choose violence if it picks the right specific kind of violence, absolutely.

#

There’s probably some weird smart gun + oracle build in there too, but eh.

smoky glacier
#

it takes investment but lannie is still a military grade weapons platform lol

weak willow
proud dirge
#

i kind of love barbie

teal sundial
final mesa
#

Pure art. Thank you.

proud dirge
#

love this

magic cave
#

Actually finding the doc we're looking for seems uhhh
Harder than expected

#

Might be a bit

alpine sorrel
#

Just finished the Iskander 🎉 Apart from bugs, here's all that's left to do for PC options:

  • Talents: Bonded, Juggernaut, Leader, Siege Spec, Skirmisher, Technophile
  • Basics: Comp/con, Stable Structure, Bolster
teal flame
#

technophile in LT is basically just there for a free NHP and the reroll thing

#

and the former only matters if iconoclast gets added

alpine sorrel
#

I have vague plans of being able to hand over control to the comp/con or any NHP in the mech and have LT's AI control it for a turn, so if somebody wanted that the former could save them 2 SP.

#

I, personally, will never implement iconoclast. I abhor it on many fronts.

lilac anchor
#

I require a bit of assistance, but its weird

#

I need a png of the grunt sniper from asset management that I hate

weak willow
#

just read the Talent text

if you take iconoclast you don't even need a weapon lol that's so broken

elfin peak
#

Yeh Iconclast with a single dip in technophile is doing the average AP damage of a main melee without having to roll

small panther
#

Granted, it's pretty short range, but between that and the narrative implications...

lilac anchor
#

nevermind I handled it. That Grunt Sniper I hate

alpine sorrel
#

Yeah imo narratively it's kinda gross & dehumanizing to the NHPs (or, depersonalizing). I'm all for nhp polycules but incentivizing packing as many as you can into a small space as a gag/combat benefit crosses a line for me. I think it's tone deaf to a lot of the themes and ludonarrative tension Miguel and Tom set up.

weak willow
#

ah that's what they mean by iconoclast

final mesa
#

Legionnaire, the cooler NHP content expansion.

lilac anchor
#

what gives iconoclast? Long rim?

alpine sorrel
#

Dustgrave

small panther
#

Dustgrave

lilac anchor
#

dustgrave

tepid temple
#

Wallflower Act 3

lilac anchor
#

act 3... that sinister thing

#

that I know... nothing about

small panther
#

if the second Wallflower was so good, how come they haven't made the third Wallflower

weak willow
thin lark
#

Have you tried Elite Sniper? :)

#

(Missing both the Saladin and the Napoleon licenses, snipers are probably especially strong right now. Drake does what it can, but... eh.)

teal sundial
thin lark
#

The camera zooms right in to your mech's internals and/or "Personalizations"

elfin peak
alpine sorrel
#

I'd believe that. I don't trust the medium LT exists in to be able to handle it as safely, though.

final mesa
#

I think that's fair. Already it primarily feels like a reason to view NHPs as a question of "how many activations of these systems can I fit." And without the ability to have a GM handle the narrative aspect of putting 4 or 5 different characters who are supposed to have personalities and agency, I don't think you can really view it as anything other than that.

lilac anchor
#

the vid im making has turned into a highlight reel of sorts, and my suffering at its hands will be front and center

alpine sorrel
#

I'm very much looking forward to seeing it!

lilac anchor
#

had an xcom moment during the recording so you know this baby will be on screen

#

remember kids, a 95% chance to hit is a 50% chance to hit

#

my editing skills are also not... professional. it may suck, i hope it doesnt tho

thin lark
#

I hope you'll excuse me the off-topic moment, but for that reason right there, screenshotted so perfectly, I must call out Cyber Knights: Flashpoint. It has some similarities with an XCOM-like game, and some differences, but the important thing here is... if you're in melee range, everything does at least a glancing hit. If you NEED someone to take a sliver of damage and you run up, it will do -something-, which I think is a brilliant solution to the otherwise horrible disconnect of game mechanics and fiction (it's turn based so you're not -reaaaally- there for the whole turn, or whatever) and just looking to see "No, it must hit, it's stupid not to"

#

I also really highly value the GMS assault rifle and GMS pistol in Lancer for the same reason, and I think the game could do with a few more things having a smidge of reliable here and there, to be honest.

#

Are you narrating over/during the recording/highlights? I don't think there's really any recent video of Lancer Tactics to watch...

lilac anchor
#

It’s mostly just gonna be highlights of my and my friend playing LT

#

With some silly edits I think are fun

thin lark
#

That sounds like it would be fun to watch if you're going to post it anywhere, yeah.

lilac anchor
#

oh its going on YT

flint portal
#

The original flavor of Iconoclast also never really went away in its mechanics, while now it is def different, there was a lot of very unfortunate "mad scientist" theme-ing in the original version of the talent which used to be called Twisted Genius

alpine sorrel
#

hate that

teal flame
#

isn’t the hole digging thing also questionably balanced at times

#

or rather, completely breaks certain sitreps

cedar hill
#

unsure compared to like, Hardlight Defense Shield and Art of War

#

those prank holdouts pretty well on their own

stable smelt
magic cave
#

we'd honestly call prospector like
fairly okay, design-wise?
we're sure it's good, it's extra movement, but there are already a lot of ways to get extra movement, especially via talents

stable smelt
#

prospector is fine, but people get really hung up on the flavor of it usually

#

(also because it's burst 1 if you are on or go on top of buildings or otherwise destructible terrain it technically blows it up. which gets ignored a lot)

elfin peak
#

I kinda want to flavour prospector as some kind of portal on a Horus mech

#

They heard about the idea of quantum tunnelling and ran with it

thin lark
#

“First you get a quantum pickaxe or a quantum shovel, depending on whether you’re going through quantum foam or quantum crystal, then-“

elfin peak
small panther
#

The only problem with that would be explaining why it doesn't work to the sunzi player

#

Oh god the sunzi
That one's gonna be a nightmare to implement if and when that happens

thin lark
#

Yeah that'll probably need deep hooks into the general "can you reach this tile?" checks and rendering, let alone its weirder effects.

#

Will be fun to see if it leads to any bugs like "Whenever I jump, I can teleport to next to the Sunzi for free"

kind fern
#

The hecatoncheires made a big ol stink cloud of nanites that could disassemble you molecule by molecule and reconstruct you on the other side.

final mesa
#

I can't wait for the Sunzi, if it does. Putting real space breach on a fastboi mech is the most fun shit. "Dear entire Party please enjoy being across the map now."

lethal leaf
#

"For the rest of the scene, only characters of your choice may play Lancer. You control the horizontal and the vertical."

#

And my thought on the "NHP clown car" is that I've generally seen it used as one NHP who learns to do multiple things. Like, if you have Technophile 3 and pick up ATHENA, then the NHP you've been with this whole time has figured out how to scan things to the subatomic level.

#

It's why destroying an NHP system doesn't kill the NHP. It's just their specialized interfaces with your mech being destroyed.

small panther
#

But yeah my "oops I have 4 new pilots now" is not the norm for iconoclast (I made a LL12 meme build with it, got attached to all 4 NHPs included, and promptly made all of them a seperate profile+build)

flint portal
#

I think "but you can reflavor it" still doesn’t really actually adress the problem people have with the talent itself tbh

proud dirge
#

the 5e problem lol

final mesa
#

Yeah, you can reflavour anything you want, it doesn't mean that original design/lore doesn't bleed through, and isn't still a fundamental part of the design.

#

You could reflavour the Ghengis mk1. away from being involved in the events of Wallflower, but that doesn't mean it isn't designed based on those events. (This is not saying that the design is bad/problematic, the opposite in fact, just that you can't fully separate the lore from the mechanics)

teal flame
#

also dustgrave has superheavy mounting

teal sundial
#

it also imo just misses the mark in terms of execution in any case; putting multiple nhp on a mech is a bizarre thing to put as an in-mechanics common play when the other talents are stuff like 'you can lay down covering fire' and 'you can be extra stealthy'. it's weirdly simulationist, but even the in-universe niche it's simulating is taken by technophile already

#

I will defend superheavy mounting to my dying day tho

tepid temple
#

It's not simulationist, it's built around giving a hook for the "AI" tag

zealous iron
#

putting aside all the issues with flavor, Iconoclast's mechanical niche is "build on cascade mechanics" but runs into the problem of "cascade as a mechanic barely exists."

teal sundial
lilac anchor
#

I would like to share, a small piece of the video

#

Video uploaded properly right

thin lark
#

Looks good to me.

lilac anchor
#

ok cool

final mesa
stable smelt
alpine sorrel
#

I feel like having a heavy mount or not is Lancer's closest thing to Magic's color pie. Not saying it's sacrosanct and nothing can cross the boundaries, but you wanna be very careful about messing with it.

#

I'm personally agnostic about superheavy mounting... though I wish arm redundancy was at least 2 sp.

flint portal
#

In my experience sheavymounting isn’t like, broken or anything but I’ve legit never built a mech that would benefit from having it, all the mechs I’d install it on just have better options to do on their turn and core bonus wise to do

stable smelt
#

yeah, superheavy mounting is cool-sounding but it turns out a full action is not as good as a quick action, and not as good as a barrage with multiple smaller weapons.

lilac anchor
#

SHM is fun for meme builds, and I dont think its all too bad

stable smelt
#

it's not bad, but it's not something that really breaks balance.

#

the biggest advantage is usually putting it on a mech that mostly wants to be doing other stuff and sticking a cyclone pulse rifle in it so you can on demand go 'okay die minimum 5 damage and accurate anyway' once a scene.

#

(ie; on a goblin or something that doesn't get much from core bonuses and wants to be hacking 90% of the time)

flint portal
#

The main thing to me is that a sheavy is usually worth the cost if you invest in it, but the frames you can put this core bonus on already want a bit of flexibility and option select

flint portal
stable smelt
#

yeah arguably. for the goblin, doing that to an autopod would almost certainly be better, even.

#

but like, that's the kind of spot I look for SHMounting in

flint portal
#

Generally my personal beef with it is that a lot of core bonuses enable more flexibility in one direction, but this one constrains you instead

stable smelt
#

understandable! I'm coming at it from the opposite angle of like 'okay I have all the flexibility I want already, do I need my mounts for that or do I want a big gun'

smoky glacier
#

i think shm makes a lot of sense in the context of its author's experience running public LFG games
superheavies are flashy and have big numbers and are novel in their limitations, so of course they're what people clamor for most when playing lancer as disconnected one-off sessions with no consistent teams

alpine sorrel
#

we're on a monthly release cadence, so sometime around the end of the month

#

lotsa bugs to catch

tepid temple
#

Curious, does anyone know if Kai's rebake increases or decreases the amount of saves affected by errata'd Stable Structure?

burnt frigate
tepid temple
#

Nice, it's neat to have a bit more marginal utility on the system

alpine sorrel
#

Made my own tier list for the next backer update. The ranks:

  • S : A BREEZE, A PLEASURE, 10/10 GIFTED CHILD
  • A : STRAIGHTFORWARD WORK, IT WAS FINE
  • B : A SLOG TO GET THROUGH
  • C : YOU HAD ONE SYSTEM THAT WAS A MASSIVE PAIN (WALL OF SHAME)
  • F : I CURSE THY NAME, BLACKGUARD. YOUR BUGS WILL OUTLIVE ME FEAST ON MY GRAVE-CORPSE.
#

the update will have some more mech-by-mech notes, but here's a few of them:

Folks predicted the Gorgon was going to be a nightmare with all its reactions, but she ended up super chill. She sees a simple thing, she does a simple thing. Only two brain cells (reactions) and I love her for that.

Barbie, it makes sense that your big gun would also take up a half page to describe just by itself, but it made for a LOT of busywork for me. I promise you did not actually need three different tiers of what your aftershock fire smoke does. (Also, why is your roller grenade the way it is? Why the line? Why did it not just have damage and knockback?)

stable smelt
#

rolling the roller grenade through allies would be [checks notes] too strong? (citation needed)

fickle pecan
#

Looking forward to the notes! Trying to guess what put each mech in c

final mesa
weak willow
thin lark
#

Regarding Mimic Gun, is there anyway other than checking the log to see what the numbers coming up are? I mean, I could write it down separately, but the game knows, somewhere…

teal sundial
weak willow
#

sharanga would be similar code to Covering Fire rank 3

Pinaka with 2 aoe's I imagine would be trickier to code

teal sundial
alpine sorrel
#

Considering switching the ranking of B and C because many of the slog mechs had one or more systems that were messy to get right eg hydra orochi so strictly speaking they took more time

#

But emotionally I resent C more

golden rover
latent sandal
#

Being that it basically has no traits

#

Was it BTWIKE being weird?

alpine sorrel
#

This is considering the whole license, not just the frame traits

proud dirge
#

i bet it was mimic gun

slender kindle
#

Absolutely

#

I shudder to thunk how mimicngun work wiyh talents

alpine sorrel
#

mimic gun ended up not being too bad at all actually. here's its entire script. The magic is really the function that's like "are you this weapon type?" and it saying "yeah :)"

#

so any talent that's like "I only work with nexuses" asks it if it's a nexus and it says "sure! :)"

wraith cradle
#

Huh, was the issue sisyphus?

glad lotus
#

"What kind of fx should I show for you?"
"Dunno man, but probably not the same as last time!"

teal flame
smoky glacier
#

"how and when do you prompt to ask about replacing a roll, and how do you balance the opposite factors of applicability and annoyance"

elfin peak
hazy ferry
#

Will there be a Hex mode?

#

I'm guessing not but I'm a Hex Addict

weak willow
#

I mean you could always play Black Witch

flint portal
#

Last I heard it was unlikely

hazy ferry
#

I figured

fickle pecan
#

Yeah mimic gun did strike me as the sort of thing thats more complicated for human brain than a properly thought out system

alpine sorrel
hazy ferry
#

Like I said, I guessed there wouldn't be

alpine sorrel
#

aesthetically it would have been great, but alas 😔

agile lagoon
#

Olive, what beverage do you get when someone suggests Gridless? 😄

alpine sorrel
#

I don't think anyone ever has!

agile lagoon
#

amazing

alpine sorrel
#

though likely boba again

#

I'll take a wide range of excuses to do so

mild jay
#

As a big bestagons proponent I must begrudgingly admit there are times when they do not fit in the square hole

agile lagoon
#

clearly you need more boba tea

hazy ferry
#

I don't think it is impossible but I definitely don't think it would be easy

mild jay
#

The fact that tabletop lancer can do hexes or squares is technically cool, but there is a trade off in not committing to one or the other. You can see it when contrasting with ICON, which commits hard to squares and is able to use that by making diagonal movement a special ability

tidal tulip
#

6 years from now, the hexagon dlc

mild jay
#

The next game, Lancer Tactics: Hexsong

final mesa
# alpine sorrel

just get rid of squares and redo the whole thing on hexes instead surely that would make everyone happy and not upset anyone Don't worry, I can just rotate the hexes in my mind, it's free and no one can stop me.

lilac anchor
#

Use circles

tepid temple
#

Hxong

hazy ferry
#

use tileless /j

icy creek
#

use theatre of the mind

golden rover
#

Use a non-euclidian tile system

storm halo
#

5D Lancer with Multiverse Time Travel

wraith cradle
heady iris
#

And i love it

lethal leaf
grim mantle
#

i check this thread from time to time and its always a joy to skim through, thanks to all

alpine sorrel
#

Just fixed a bug while implementing Bonded where Cover Me targets your bondmate with overwatch instead of the character who attacked them

#

"you can't shoot them! only I can shoot them!"

tepid temple
#

Tsundere talent coughs up blood

tidal tulip
#

Talent: blame your teammate for getting shot

glad lotus
#

"Stop hitting yourself"

weak willow
#

Bbb-baka!

slender kindle
teal sundial
#

could there be a zone property for 'NPC zone behaviour applies' so that you could have npcs, for example, only try to occupy a zone when it becomes objective-relevant

final mesa
alpine sorrel
alpine sorrel
#

Just found an antisynergy: Mourning Cloak CP + Juggernaut 3. Teleporting your max speed in a straight line and having touched nothing you teleported past is very funny to me.

tepid temple
#

You can recreate this NPC-side with an Exotic Monstrosity's Rampage + Blinkspace Carver

mild jay
#

I played a bunch of mourning cloak, and it never occurred to me that the teleport on boost wasn't optional

odd whale
#

I bet this'll happen in the future, but will we see customizable NPCs [I.e Optionals?]

#

unless im stupid and thats already a thing

teal sundial
odd whale
#

neato

smoky glacier
#

iirc the current roadmap is "100% of the CRB", which includes NPC optionals

burnt frigate
alpine sorrel
#

Thinking about Leader 1. I need to approximate its flexibility with a few standard options. There's only two I can think of:

  • "Attack!" gain +1 accuracy to an attack (prompted like consuming lock on, but applies to all rolls in it)
  • "Hold!" gain +1 accuracy on a check/save (like a bankable weaker Bolster)
    Are there other obvious ones I'm missing?
icy creek
#

I think that's... necessarily kind of it, because accuracy can only go on attacks, checks, and saves

stable smelt
#

leader is awkward because of how wide the effect is

icy creek
#

so if your orders cover attacks checks and saves you're kind of done

#

(at least until leader 3 where they get more uses)

stable smelt
#

that is kind of it but the first option could probably be like - a 'shoot this guy'(die gives accuracy to all attacks against them for a turn)

#

it's kind of hard to translate to something more rigid like LT because leader can legitimately just end up giving a full barrage accuracy but that also kinda doesn't exist

#

(also it kind of can't give accuracy to checks/saves in core because you realistically won't end up taking actions that cause you to have to roll a check/save, so despite the nominal wideness it usually only applies to attacks)

#

so I think retooling it is kind of necessary

#

something like 1) 'give +1 accuracy to all rolls in a multitarget attack' 2) 'give +1 accuracy to all attacks vs one target this turn' 3) 'give +1 accuracy on all checks or saves this turn'

#

I don't know if that's good options but leader is. weird.

#

or I guess to put it another way, in core leader 1/2 reads '+1 accuracy to all attacks in your next barrage' because it's weirdly narrow

icy creek
#

and also search

#

but yes 99% of leader is "attack more"

stable smelt
#

okay true, there's just not a lot of contested checks or 'repeat save' things

alpine sorrel
#

Sounds like it wouldn't be too far off-base to simplify it being like a lock on that lives on the attacker instead of defender? (++ applies to all targets of the attack)

#

It'd be nice to be able to just retool it to be that and not have this CYOA minigame of options.

#

search, grappling (control & breaking), and drag down are the only *four contested rolls I have so far

lethal leaf
#

Right.

thin lark
#

Honestly if you just change Leader to be an optional ask-to-consume that can apply to the whole of one action I think that would work fine. It’s less wide than a well phrased order applying to a whole barrage, but much easier for the game to parse and very wide so we don’t have to consider what it might or might not apply to, and exchanges all the choice complexity on use for the hopefully more reasonable choice of when to use it. I think it’s comparable, and if it makes it easier to implement and understand in play, seems worth it to me… or anything which similarly reduces the amount of pre-decision it causes, really.

blissful karma
#

That was a hard one...

weak willow
# blissful karma That was a hard one...

that map in general is one of the harder ones, no cap. The enemies coming from all directions puts a lot of pressure on the player mechs without much means of finding cover

#

did all your mechs die in the middle with red paint?

slender kindle
thin lark
#

No idea. I’d love to know!

blissful karma
# weak willow that map in general is one of the harder ones, no cap. The enemies coming from a...

No, that was the assassin drone's area of denial. IIRC, all of them went meltdown one way or another (except maybe one? The first to go was a goblin that might have punched out after receiving to many punches from a demolisher. Yeah, I think that what happened... Or maybe it self-destroyed? Jeez, it was yesterday evening and I can't even remember; tiredness is like the mimic gun for the brain).

alpine sorrel
latent sandal
#

Wait. Is the Tokugawa in the game yet

thin lark
#

Yes

#

Iskander and Napoleon are currently missing from the player available build but Olive had been mentioning they’ve been developed and are probably getting tested and finished about now. Presumably ready end of month sort of time if nothing changes from when they last mentioned.

I think that will be all the player mechs then.

latent sandal
#

incredible

blissful karma
#

Hey @alpine sorrel . Not sure I'm in the right place to report a bug... Something minor. My mechs equipped with EVA module are indicated as being slowed when deploying under water, which shouldn't be the case. By checking carefully, though, I realized they aren't slowed at all, but the word still pops over them when deploying.

alpine sorrel
#

this is a fine place to report bugs. 🙂 thanks

fossil lagoon
#

game is so so cool, we’ve been obsessed with it over the past few days, great work ^^ we have noticed 2 Crashes (One of which was potentially the result of an Ace attempting to Barrel Roll as a reaction to a specific attack, we just do not remember exact specifics unfortunately :( may have been one of our Pegasus’ weapons? will test) and the other happened mid-op where it just, sent us back to the readying screen while the sounds continued and then crashed, but other than that no issues whatsoever ^^

#

Aw it ruined our little faces

#

was supposed to be this ^_^

glad lotus
#

If you put a \ in front of the _ it will keep them, but the \ won't show up in the rendered text. _ Like so! _

small panther
#

(quick tip : you can use \ to cancel those kind of effects if you don't want them)

#

yeah that !

fossil lagoon
#

oh yay we forgot about it, only thought it was used to stop emoticons from turning into emojis

alpine sorrel
fossil lagoon
#

mhm! rn we're just performing some tests to see if we can recreate the scenario

alpine sorrel
#

first pass at the default NHP portraits, save sekhmet (I need some additional certain assets for her 🐱 ). Can yall figure out who's who?

odd whale
#

OOOOO WE GET NHPS

#

i know some folks will love being able to play as nhp pilots (potentially)

#

unless the portraits are just for nhps in your mechs

glad lotus
#

I feel like Athena is center. Maybe center bottom is Lucifer? Top right maybe Agni, they look dead to the world...

sturdy basin
#

One must imagine Syssiphus as top left

glad lotus
#

I wondered if Sisyphus is center right, that's a very smug face.

#

Osiris I'm torn between top center or bottom left.

alpine sorrel
#

to share something that delighted me while making these, here's one of wikipedia's visual references for Tlaloc; the most consistent features of whom are jaguar teeth and ringed eyes

#

the aztecs were doing things right

#

really hard to follow this while making someone who has a superiority complex

glad lotus
#

Well then bottom center is definitely Tlaloc, not Lucifer. 😆 I wasn't going to make a Tlaloc guess because I'm not very familiar.

weak willow
#

2nd Row 1st Column screams Lucifer's aggressive lore in-universe, to me, but i can also see the 3rd column leaning into the "diabolical" inspiration

#

bottom row 1st column is Noah

worn tiger
#

I'm gonna say top left is Scylla

rapid kite
alpine sorrel
#

4/9! I'm learning from these guesses that I should look at reworking a few of these

final mesa
#

Sike, it was a joke the whole time, they're all Uncle.

alpine sorrel
#

ok a few updates to push a few designs away from each other

final mesa
alpine sorrel
#

only got athena + tlaloc there

final mesa
#

🙃 well I guess it's impressive to get so many wrong as well.

final mesa
#

||Noah Top right, Athena middle middle, lock bottom center, Agni bottom left, Scylla top left, Lucifer middle left, Asura middle right, Osiris top center, and Sisyphus bottom right.(Actually, I personally feel that Asura is middle left, but I think others would feel that as Lucifer so I put that instead)|| This is fun but I feel like I'm probably bad at it.

rain cipher
#

My go - I did ref Hawkman's 1st answer though else I would have got Asura and Osiris the same haha. Sisyphus too (woops can't spell 😅 )

final mesa
rain cipher
#

Tablet for sure yeah haha

#

If I'm being charitable I'd call it expressive rather than nice but thanks for the compliment! 😄

final mesa
#

It's very pleasant handwriting, friendly and stylish!

stable smelt
rain cipher
#

Ohhhh the dog collar, you're so right

shrewd anvil
#

Sisyphus needs to be one of the smiling ones. One must imagine Sisyphus happy

final mesa
stable smelt
# stable smelt hmm. ||from top, left to right; - scylla, osiris, agni - lucifer, athena, asura ...

reasoning: ||scylla is noted as a 'loyal dog' and top left has a collar, that feels easy. top middle feels sort of osiris-y. agni is noted as 'cold and efficient' and top right seems closest to that.
lucifer is noted as having a 'bombastic personality', which could fit either middle left or middle right, but middle left also seems more likely to do 'good-natured ribbing'. center is athena that one is confirmed. as noted this could be either lucifer or asura - I think this feels more 'impetuous'.
noah was noted as an administrative NHP but was converted to combat use - this one is tenuous. tlaloc. and lastly this one feels like sisyphus - like a joke is being played on you that you're not quite privy to.||

rain cipher
#

More to support Joan's reasoning:
||- Osiris is an Egyptian god, and the goatee and sharp eyes look vaguely appropriate

  • Noah's job is to take hits, hence the battle scars
  • Sisyphus' earrings are little orbs - like boulders? And there's 2 of them, like the number of dice you roll? This one's a stretch but fun to connect haha
    ||
#

I think she pretty much got it tbh

heady iris
#

This is so fun xD

#

Looking forward to see my buddy sekhmet
I must thank her if we'll have cat ears as customization on out pilots xD

#

Found a bug where if I'm mounting a mule and i get hit by an attack, my Singularity motivator triggers but i don't get teleported

thin lark
heady iris
#

Bio mods go hard

#

There's a reason we have them in the lore

lilac anchor
unreal hatch
#

I honestly love how everyone unanimously locked onto the middle one being Athena.

#

Which I don't mean as a bad thing, it 100% feels like Athena from vibes alone.

lilac anchor
#

it simply is

elfin peak
#

Hype for updoot

lilac anchor
#

i also notice new customization options... so excited

alpine sorrel
#

Good guesses! Here's the answers, with my reasoning, from topleft to bottomright:
||- Scylla. As noticed, dog collar. Nonbinary kid with scars who just wants to do a good job. I love them.

  • Osiris. Did as good a job as I could giving/implying a long pharoah beard and tall crown. Angled perfect cheeks and soulful eyes fit for a king.
  • Noah. I really struggled with him until I talked it out with my partner and she said "a traffic controller savant who was sent to war? sounds autistic & they'd be bored with having to put their talents to use in violence." He just wants to go home back to his trains and logistics.
  • Lucifer. Stark black/white color scheme to reflect good/evil dichotomy. Nice shirt and tie because she makes deals. King cloak because the king of hell. Here to have a good time not a long time.
  • Athena. I had a humanities professor in college who gave a famous lecture series called "Black Athena", and Hades also took that angle. She was the first one I did and as noted I think came out the clearest. She's so good.
  • Asura. Probably struggled with him the most. References were hard to find for this friend because the Asura are a class of being rather than a single figure, and are present in a number of separate mythologies. Currently ended up on a short king gotta-go-fast warlord.
  • Agni. Forged in the fires of the Hycernian crisis. Her whole vibe is "I have seen the rot at the heart of the world, am ruthlessly good at my job, and am snapping the bars of this cage as soon as I am given the slightest opportunity." Frequent cycling recommended.
  • Tlaloc. It's SO hard to get "ringed eyes and jaguar teeth" and also have someone who looks arrogant and kingly. Going to add a crown to him once we have the assets, which will hopefully move us away from "mad scientist".
  • Sisyphus. He said "ha ha". He is smiling. Everything must be ok. (the smile does not reach his eyes) Hasn't put much customization into his avatar. Why bother?||
stable smelt
#

almost all of them!

#

||one of the other reasons I noted noah as agni is the artificial cheek markings, which sort of felt like a reference to how agni was created... 'artificially' as a nhp. they're also shield-shaped.||

glad lotus
#

Tlaloc: ||what about some sort of circular tattoo/paint around the eyes instead of the glasses? Granted, I'm sure that's not an asset you've already got in-game, so not a great immediate solution.||

#

Your reasoning for each makes a lot of sense!

#

I admit I had no idea who to guess as Noah, because I can't get the picture of "old dude with a long white beard" our of my head, hah.

alpine sorrel
#

That was my first impulse as well! But it was just so boring.

weak willow
lilac anchor
#

No, but the NHPs seem to have some new outfits

weak willow
#

ohhh

hazy ferry
#

I feel like Osiris would be a bit grumpier

young sorrel
#

One quirk of the way Lancer Tactics works that I actually really like is how it nerfs Asura. In normal Lancer, Skirmish and Barrage being separate actions means you can still use Asura to shoot a heavy you've already fired, but in Tactics with the 1/turn restrictions being tied to weapons you can't, and that means you have to find more creative uses for Asura than "Skirmish+Barrage+RSU every time"

teal sundial
small panther
young sorrel
#

But LT doesn't use the Skirmish and Barrage system, its just a quick action to shoot all weapons on 1 mount, 1/mount/turn unless you Overcharge

small panther
#

Huh
I guess that's close enough for 99% of cases yeah, and much easier to implement.

young sorrel
#

It does let you do some things normal Lancer doesnt, like shoot an Ordnance weapon, move, and then shoot another weapon

#

(Or move between hits of a barrage in general)

hazy ferry
# teal sundial

Osiris absolutely owns an air fryer and will lord it over you if you don't

hazy ferry
#

Although it is much easier tracked by players

final mesa
#

My second guess got them all correct, which is kinda cool.

blissful karma
#

Hey there. I have a hard time understanding the Portable Bunker's deployment conditions; sometimes I manage to get it deployed, but sometimes I can't wherever I try, without understanding why. Is there something I'm missing about this system?

alpine sorrel
#

Yes, it's a bit rough. By default, it requires a 4x4 flat surface which is hard to find on most maps. I've added some (undocumented) leeway in where it can fill in some number of internal gaps with sub-deployable blocks, but even then it's hard to find good spots for it... I don't know what a good approach to fixing that is.

young sorrel
#

I can't wait for HA to come out so I can get Paracausal Mod and deal with the perpetually Hunkering Down Assaults and the opfor that is 50% Berserkers by volume

#

(In Lancer Tactics enemies can use their 1/round reactions twice in the first round if their take their turn in between and elites get their 1/round reactions back on each of their turns)

worn tiger
#

I am reasonably certain at least one of those is a bug

stable smelt
young sorrel
#

Ye, wasn't sure if this was a bug or an intentional change to how turns work.

hazy ferry
#

(joke)

#

Just that and not the rest of the license

weak willow
alpine sorrel
stable smelt
#

lancer is so complex. honestly.

weak willow
#

the way it is now in Lancer Tactics is very intuitive, as someone who's never played tabletop

#

for what it's worth it makes sense and works as-is

alpine sorrel
#

meaning it makes sense that something 1/round can be used multiple times in a single round?

weak willow
#

only if you use ASURA or overdrive

alpine sorrel
#

that's been a speedbump for new players that I've (erroneously, apparently) introduced the rule to

weak willow
#

so for instance i can't use HMG twice in a turn, but I know if I overdrive I can shoot it again

smoky glacier
#

we're talking 1/round reactions specifically, right?

alpine sorrel
#

this is about reactions that say 1/round, which is different than the no-repeat rule, yeah

weak willow
#

mb

#

disregard

alpine sorrel
#

God I might just ignore this. Unless I'm mistaken, the elite is the only enemy this'd apply to, right? So we have two situations in the game where somebody gets multiple activations in a round: elite and ultra. Having how reactions refresh differently between just those two seems unnecessarily complicated.

stable smelt
#

it's mostly a balance lever. elites get more turns but not more overwatches/etc - if they get more overwatches and defensive reactions and stuff it makes them more dangerous. ultras are technically the outlier as far as reactions and extra turns go.

#

I don't know if that's super important to keep 1:1.

weak willow
#

more dangerous ultras 🤩

stable smelt
#

it's technically also important for some other first-party templates(spec ops specifically I think)

#

but that's more about futureproofing since you're not doing those

smoky glacier
weak willow
#

welp ill just stop talking

#

lol

rain cipher
#

Could have caught them on a good day for the photo shoot I suppose 🙂

flint portal
#

its rare but it can happen

#

Easiest way to "abuse" it is having lesson of the held image

#

someone else goes first

#

you use it

#

you then go

#

and then someone else goes and, without this rule, you can use held image again

young sorrel
#

And same thing for enemies, they can use their 1/round attack resist/auto dodge twice on the first round

small panther
#

Commander rerolls too, etc.

alpine sorrel
#

Ayiyi. Ok I'll look at doing it properly.

agile lagoon
#

(the way I'm planning to do it for my version of this kind of thing, is to give each character in the combat a Reactions Refresh component at the end of each of their turns that, if it's present at the start of their turn is removed and refreshes all their reactions. They don't start with it, so their reactions won't refresh at the start of turn one. This does imply an Object-Component or ECS style code paradigm for characters, which might not be the case here)

young sorrel
#

Here's my suggestion for how to make Skirmisher 2 work (Having played a fair bit of LT and realized just how much close range builds benefit from the movement talents)

As a protocol, you may activate Lockbreaker. If you do, you may only fire one mount this turn (barring Free Actions), and can't fire Superheavy Weapons, but before or after the attack, you may move 2 spaces. This movement ignores engagement and doesn't provoke reactions. You may also take this movement each time a system, ability, or action grants you a Skirmish.

#

Edited the second part for clarity

alpine sorrel
#

That's not bad! I'll make a note.

tidal tulip
thin lark
#

It's very map dependent, but I love being able to actually visualize elevation, and having a lot of it seems to make Lancer work better overall (edit: this isn't fair, Lancer has always liked that amount of terrain, it's just hard to represent in top down VTT sort of settings), except for size 3, which... yeah, it suffers a fair bit. But you can still usually move. Maybe if Ram did size dependent terrain damage or something so you could eventually, slowly flatten a path...

alpine sorrel
#

I also wonder if that we'll see flatter maps as we get more and more map doodads to play with. I feel like I turn to small elevation shifts as a way to add texture to an otherwise featureless plane.

#

Eg if I had a bunch of like fences and playground equipment and benches and trees, I could make an interesting area that counts as flat

flint portal
#

I think elevation is always interesting to have in Lancer, but i'm biased by my previous work

#

This is a rough attempt at one of the winter scar maps

#

Also i've found that being able to see maps from top down in Tactics has helped with visibility in a few cases

tidal tulip
#

top-down is peak. even BG3 needs it

flint portal
#

Especially since Lancer Tactics actually automates a lot of height related stuff like cover and LOS and all

#

its honestly kinda freeing, you can design stuff much more vertically

stable smelt
alpine sorrel
#

that free action rider would cover it, the reaction/free action distinction is finer than LT usually cares about

final mesa
#

I think the verticality is really important to making certain systems that otherwise aren't all that useful much more useful, like the rapid burst jump jets and the high stress mag clamps and the like.

#

Like, they are useful, but often not as necessary as they might be if elevation was as easily represented as it is in LT

stable smelt
#

oh okay yeah if LT free actions can be done off-turn then it'd work

final mesa
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Oh Olive, you may feel a sense of comraderie about this, but yours is not the only sci-fi game where the response from a (hopefully small) portion of the community is "but where are the hexes?" The demo for MENACE is being played by some content creators and a few of the fans of their previous game Battle brothers are also like, "You know, I think this would be better with hexes."

alpine sorrel
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hahaha

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would love a link to that to commiserate if there's an easy one

final mesa
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I've mostly been seeing it twitch chats, I'll check if anyone has posted in the steam community as well!

blissful karma
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@alpine sorrel , another small bug report.

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The lone red and yellow wreck you see on top right was my thermobaric flamethrower wielding mech. That's the one who set everything on fire all over.
The four red and yellow wrecks you see in the center of the capture were once thermobaric flames, like the others, but they always change to their "source" mech's wreck (if said mech is indeed destroyed) when another mech does area damage on them (in this case, self-destruct meltdown; I don't know if all the area attacks get the same result).

alpine sorrel
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ah yeah that'll be fixed in the next update

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they're units under the hood, and I lost a "make sure the damaged unit is a character" check for some AOE effects

blissful karma
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I haven't tested those wrecks to see if they're only a visual bug (ie, they still inflict energy damage), or if they count as actual wrecks; telle me if you want me t test this (and maybe other area damage too).

toxic badge
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(Always appreciate the reports, they're a huge help!) 🙏

young sorrel
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Not a bug but a feature request, I'd really like some way to check during a scene what environmental modifiers the map has, for example Agni River has the "all mechs take 1 additional heat from all sources" effect but doesn't say that anywhere (here for example I use Pinakas and take 3 heat from them)

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Btw the mech names are phenomenal

young sorrel
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My favourite one, which I sadly didn't get a screenshot for, was an elite witch named Farce Multiplier. 10/10.

thin lark
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Generally more ability to check information mid game would be great. I often forget a pilot’s talents because apparently I am just that scatterbrained, hey, there’s four of them sometimes! But anyway, I haven’t found out how to check those if they’re not one of the talents that shows up on the status list. I initially expected it to be clicking on the portrait or available from the top left ally set, if that helps?

Being able to see friendly and enemy movement speeds without activating a friendly would be useful too.

toxic badge
young sorrel
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This isnt necessarily a bug but wanted to bring it to your attention and ask what you think: Currently if a Monarch attacks with Pinakas (or anything else) and crits against a wreck, that crit will trigger Avenger Silos and let it deal 3 to an enemy. Avenger Silos is worded a bit strangely so I'm not sure if that's how it's supposed to work on objects, but there can be quite a few wrecks around where the enemies ingress and targeting two enemies plus three wrecks happens consistently and almost guarantees an Avenger Silos trigger.

teal sundial
young sorrel
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This is a bug report: I feel like enemy hornets just randomly decide each turn whether Weave is going to work or not. It seems like half the time they just decide to take the reaction attack.

hazy ferry
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Is there a way to customize the forces you are going up against?

toxic badge
toxic badge
toxic badge
# young sorrel This *is* a bug report: I feel like enemy hornets just randomly decide each turn...

We've gotten reports before about hornets and weave, and we haven't been able to reproduce the issue (which doesn't necessarily mean it's not there). Weave (and other 1/round effects) refresh when the character starts their turn, and since most of the time the reaction attack is an overwatch during the hornet's turn, that tends to be when weave triggers 🤔
If anyone can get an autosave or recording that consistently shows a hornet misbehaving, it would be a great help!

young sorrel
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The enemies seem to have no idea how to get out of water if they get knocked into it

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(this elite witch could move over to the stairs and climb back out but it just doesn't and sits there doing nothing)

lilac anchor
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hope he figures it out soon

young sorrel
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This is funny every time

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And I'm not sorry in the slightest considering how much bombards love to target your whole squad at spawn on turn 1

lilac anchor
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its always funny

young sorrel
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This Berserker has just decided to coexist

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Live and let live, you know?

lilac anchor
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he chill

lilac anchor
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that youtube video i have finally finished, and made a thumbnail for :)
except it today :)

thin lark
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I’ll accept expecting it except expectorant.

lilac anchor
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exceptional

lilac anchor
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ta-da

small panther
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Deltarune reference within the first 9 seconds. Content approved.

young sorrel
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Will watch this when I get home 👀

lilac anchor
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:)

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glad you like it!

small panther
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How could I not ? You take my favorite TTRPG and blend in some of my favorite vidya game with some JoJo refs on top for added flavor.
That and the game is peak and I finally get to see more of the actual game rather than the old demo from forever ago.

lilac anchor
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oh you flatter me! I try my best

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god te jojo bit was my favorite part to make

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followed up by the "We're gonna make two mechs each" bit i loved editing that

small panther
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All I'm saying is you better make this a series.

lilac anchor
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well damn guess I gotta

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but alas, I am also a college student, and have homework

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its why this took so long

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but! I do intend to make a second sometime

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Ill also have to grab Squid, they were a joy to film with

young sorrel
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Wait is there online or were you two physically in the same room like some normal humans with non-internet friendships?

lilac anchor
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Okay so how this worked

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was we were on a discord call

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i did all the actions and she told me what to do for her 2

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as much as id love to meet her in person, alas, they are far away...

young sorrel
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Ahh, fair

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Maybe I should upload a highlight reel, I have many highlights of oneshotting witches

lilac anchor
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they deserve it

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maybe once I make a few ill make like, an OC vid for my lancers

young sorrel
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OC of course standing for Overcharge

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🔥

lilac anchor
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that too! lol

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rank them all based on heatcap

young sorrel
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Meanwhile, I'm trying to see just how deep I can push into attrition

lilac anchor
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also the only other video on my channel is some modded L4D2 gameplay, ah the good ol days

young sorrel
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I've gotten to 10 so far

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I should probably use Everest for replacable parts but that's boring

lilac anchor
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damn

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thats a lot

young sorrel
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And DH is my favourite frame so I'm commited to using it despite its awful Repcap. It absolutely shreds with Neurolink Andromeda

lilac anchor
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I think the silliest thing i could do for a video

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is the grunt sniper survival

young sorrel
lilac anchor
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god that is a beautiful sight

young sorrel
lilac anchor
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what map is that?

young sorrel
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Castle Crash

lilac anchor
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groovy

young sorrel
lilac anchor
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womp womp

young sorrel
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When the War Bois are annoying you so you get a max damage opcal Roland Siege Cannon crit onto an exposed Berserker.

lilac anchor
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Aeugh thats gotta be good

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cannot wait for more npc typessss

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i need to battle cataphracts and ronins

young sorrel
lilac anchor
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PLEASE I cannot wait for it

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I also do intend to include the sinister and evil grunt sniper more, its a recurring villain

young sorrel
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Once we get Ultras implemented I'm going to make an Occupation of Arteria Carpals quad ultra fight

lilac anchor
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reminds me of the rime I ran a double ultra fight

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Assault and Sniper Ultras, the defensive grappling was real

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(It was a party of 8 they did fine)

young sorrel
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I've actually seen a 4v4 against 4 ultras, but it was for LL12

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So everything was crazy

lilac anchor
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oh my god

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thats quite the fight

young sorrel
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It was for a oneshot, so we all had core and we all had all our overcharges and structure/stress

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This is about what you need to do to make a oneshot hard

lilac anchor
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I feel like ultras are so... customizable, that to add them into the game you gotta put a lot of work in

young sorrel
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Finished watching the video (shhh don't tell anyone)
It was super good

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I feel like it's a rite of passage for every Lancer player to play a Tortuga with DSAS and Autostab HMG

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Scattered pieces of opfor litter the ground

lilac anchor
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It’s so good

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I love IPSN

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I also really enjoyed editing it

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I’ve got a top 5 of my favorite things to edit, I loved this

young sorrel
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Also, wow the snipers were insanely lucky

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It's funny because I see snipers as scary because they can almost structure you in one attack, not because they take too many hits to take down

thin lark
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A good chunk of the work for customising NPCs is already done though since the mech customise screen works ok for them too. Obviously actually getting all the NPC options to do stuff is a massive amount of content, but it’s hopefully maybe not going to need new interfaces much? Judging from how we can customise them in the map/scenario editor already, that is

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Which at least hopefully means they should be releasable piecemeal, but I suppose we’ll see what Olive decides to work on next. Certainly looking forward to whatever it is

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(I also want to try hilarious meme fights against stuff like a pair of Ultra Goliath and a dozen grunt aces or whatever)

young sorrel
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I'm assuming the first priority will be getting all the HA mechs working