This is proof of concept for the Big Book of Hooks. My intent is for this to be a tool to help GMs build a conceptual foundation for new campaigns in keeping with specific factions in the Lancer setting.
Each hook will present an opening scenario to get players started with a game that has stakes, context, and a clear goal; they will be specific enough to have a strong identity but vague enough to allow you to fill in the details yourself and custom tailor it to the needs of your table and the story you want to tell. Each hook will also include an example combat encounter, though do not expect these to be thrilling or even competently balanced. They're just there because I thought people would appreciate it, and as somewhat of a personal challenge.
The current edition of this book only contains four hooks from the IPS-N section. I'm posting now simply to gauge interest. But rest assured that I have 16 more IPS-N hooks drafted and ready to go and a rough outline of a further 20 for each of the other major manufacturers. That adds up to a whopping 80 total hooks! Is that too many? I don't know, who cares! This is fun and I enjoy the work so we'll see where it goes.
I currently only plan on doing hooks for the Big Four. Depending on how exhausting this project ends up being, though, I may be open to the idea of writing more hooks for non-manufacturer factions like the Albatross, Voladores, and of course the various houses of the KTB.
Thanks for reading, and for your interest!