#GMS Crisis Core Catalog Debut....2!

2256 messages · Page 3 of 3 (latest)

violet sigil
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I’m currently cooking an “Initiator Tank” NPC that does an AOE taunt and gains 2 OS per enemies taunted, for 2 heat on a quick action

Otherwise it has 18/22/26 HP and 1 armor. Was just trying to get some points of reference on OS gained for different action costs

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This is also helpful knowledge for my other NPCs that grant OS, either for themselves or others

rain flint
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mhmm!

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honestly in that scenario my flat reccomendation is that you can afford to be liberal in general with OS for things that are meant to wade directly into the players and just be shot,

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give it OS when it activates teh ability, buff the amount gained, etc. esp since its only got 1 armor

violet sigil
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I’ve got another front liner NPC with 1 Armor that gives itself OS as a reaction, but it sacrifices damage as a result. I had it at 5/7/9 OS originally, but some folks felt it was little high apparently? I reduced it to 3/5/7 but I may bump it back up, since I’ve since received feedback that it could be higher again lol

So I may bump it back up due to your suggestions here yeah

rain flint
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yeah, its always important to think about the reasons why, some people will always feel its too much or too small because of context but im firmly of the belief that "anything designed to face tank should be chunky by default"

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my usual metric for defenders is "favorable odds of shrugging off a CPR high roll"

fathom oracle
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Gms crisis core Gunship just can't get out of my mind.

Especially the Gatling gun

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I raise this in honor of peak dakka

rain flint
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oh thank you thank you!!! I'll be keeping something like this in mind actually,

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Also just a behind the scenes update for everyone following, after much though i have decided to split up the workload as it were (running 4 campaigns is like that.) and i'll be focusing right now on specifically the Regular npcs (aka not the squadron, lifter, or Gunship, or templates) for changes and getting into the lcp. The other two sets will come later.

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some general notes off the top of my head:

  • relaxing on the anti recharge stance after some time

  • diverging and overhauling the gunship and lifter towards more mechanically involved behavior, this will include stripping the ability to use templates for them, padding out their bulk, and giving them bespoke smaller allies.

  • a bit of a squadron overhaul with a bigger focus on standardizing them.

for the Regular NPC's, im also planning on making a Bespoke Veteran trait, in line with Kai Tave's NPC Rebake Project here: #1334655875679260692

rain flint
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Hit with an amazing brain blast that will solve my gunship problem and my RPV template problem in the same solution

fathom oracle
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I bear more tribute for Gunship Gatling Gun supremacy

albeit with colossus template

rain flint
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bad news: im delaying new template and gunship and lifter changes

rain flint
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will try to post more frequently in here. mood makes things difficult but its nice to shre a couple of things.

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here's somethign to look forward to for the next npc update, (subject to a couple of potential changes or considerations of that nature)

sinful bramble
rain flint
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i mean, this is kind of a difficult question to answer really, thjere's not much there to "copy" so im not sure how one could copy only part of it

sinful bramble
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well, then i guess inspired?

fathom oracle
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Lowkey outside of the special vehicles for the sheer fuckery they can cause (Gunship/Lifter), pointman is my favourite NPC in crisis core

It was kinda my goto " PC linebreaker unit" other than juggernaut berzerker

Because base Breacher doesn't have the same vibe

tropic tendon
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What happens if the target of Execution can't take reactions?

violet sigil
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seems like they get punched

rain flint
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if they cant take reactions then they eat shit and die

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same for if they can't move

fathom oracle
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For the one-two wallop?
EWGF EWGF

rain flint
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yes

fathom oracle
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Sweet

fathom oracle
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Err, can someone flash anchor the prone part of execution if the target chooses the non-damage option

Or nah because the prone is entirely voluntary (albeit with quotation marks, as the alternative is to get walloped)

rain flint
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if you don't take the reaction and fall Prone then you eat shit and die

tropic tendon
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They meant can you take the reaction, Boost, and then an ally Flash Anchors you to stop the Prone.

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Or you do it yourself as a Gorgon, I suppose.

rain flint
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i know what tyhey mean, and i am saying that if they do not mee both mandatory conditions of "boost and fall prone" then they still take the damage

fathom oracle
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ah, so its a "satisfy both conditions or die"

not

"attempt to satisfy both conditions or die"

rain flint
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yeah

fathom oracle
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WARLOCK EXOTIC BRUISER PATTERN GROUP, Tier 2 Mech
[ STATS ]
  H: 2 | A: -2 | S: 5 | E: 2
  STRUCT: 1/1 | ARMOR: 1 | HP: 13/13
  STRESS: 1/1 | HEATCAP: 0/8 | SPD: 4
  SAVE: 15 | EVADE: 8 | EDEF: 20
  SENS: 8 | SIZE: 1 | ACT: 1
[ FEATURES ]
  ONTO-DOUBT THOUGHT (II), PROPHESIZE (II),
  HEX FIELD (II), COGNITIVE CAMOUFLAGE (II),
  ORACLE ENGINE (II), PRUNE SUCCESS (II),
  BESTOW CURSE (II), GOOD ENOUGH (II),
  XENOTECH (II), HARDENED TARGET (II),
  EXOTIC SYSTEMS (II), CHRONOTORUS (II),
  REALSPACE EXTRUSION (II), SUPERIOR (II),
  BRUISER TRAITS AND SYSTEMS (II), TRUEBLACK ARMOR (II),
  SKILLED (II), PG TRAITS AND SYSTEMS (II),
  GREYWASH BOMB (II)

An experiment in making hitcountcheck enemies that can't just be assassinated. Goal was a tanky support unit that improved the opfor by making them super reliable

Unfortunately (or luckily depending on how you look at it), Silas Omertas said "Unshackle Ushabti" and gunned it down in two rounds (4 Ushabti shots, 3 autoguns a round).

dry moth
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THE BIG MACMILLAN
Ultra Sorcerer (Entropic Armor, Explosive Morphology, Chaos Accelerant, Sidereal Realignment, Aceso Flock, Ontolotactical Array, Orbital Eye, Defense Net (Aegis))
Thinking of putting this weirdo in a module; will the NPC content remain PWYW?

rain flint
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Probably yes

rain flint
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I am posessed by the muses, i think

violet sigil
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As someone who has felt that possession, sounds like a blessing and a curse, but I hope it’s fruitful

rain flint
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i've mostly already knocked out the two new npc's i didn't expect to make, and the template revision is going well

rain flint
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ok i think the template revision might have been completed way faster than i thought

tribal granite
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Question about Stagger

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Specifically for the Rampage

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Does stagger have a threshold that needs to be reached? Or is the Max Stagger equal to the amount of players?

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@rain flint apologies for the Ping

rain flint
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the Rampage has 1 Stagger per player and when you reach the max, that is the threshold for falling prone

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the max depends on player count

tribal granite
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Oh so Max Stagger is equal to the amount of Players correct?

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If so tyty

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About to use a Rampage Demolisher in an Encounter soon for my players

tropic tendon
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So if a smaller character takes the first structure off the Rampage, and it rolls a 1, does it not get Stunned?

rain flint
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the answer to the question ultimately will stop mattering in about a few days or so now, whenever we get around to finishing the code, but as of right now, the intent is that conditions from structure damage are exempt, though rolling a 1 would only cause a stunn if they had 1 structure remaining and failed their hull check

rain flint
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the latest version of what I'm putting out for now. the lcp is Not updated. this is what I am currently looking at and testing.

The general cycle of what in planning for this is coming to an end as I'm moving on to a couple other projects.

I left lcp editing notes of things that have changed right in the npc's themselves. will be doing "look nice" edits later.

notable changes

  • 3 new npc's, the Escort, the Architect and the Phantasm.

  • drastically paired down Rampage, Reaper, Shade, and Dynamo templates. (you may see what was lost in other projects)

  • revamp of the other templates and their relationships to optionals, and the creation of other miniboss templates.

  • New template: the chevalier

  • basically every Npc has some changes of note.

-Big Gunship and Lifter overhaul.

  • bespoke Veteran traits for every non-specialist npc
tribal granite
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NW_Jerry 📝

fathom oracle
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Ah

Gunship lost ability to take templates

But now plays like it has a permanent spearhead template

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mou my fantasy of ultra rampage gunship casting the pcs in it's shadow

south prawn
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My ultra-gunship Boss Battle, nooooooo.

tropic tendon
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Do it anyway. It's just words on a page. Maria can't stop you.

grizzled widget
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speaking of ultras, how good is an ultra jumper for a boss?

rain flint
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no promises on what happens if you try to make an ultra Rampage Gunship, since the Gunship is functionally prone immune, it would wind up with six structure and regenerative Overshield

rain flint
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really it just depends on what exactly you are looking for

rain flint
# rain flint

that being said i've made a few adjustments from what's in here so far, already i might get around to making a few detailed notes eventually, and i'll make the lcp when i finish testing some shit, probably

fathom oracle
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Except that unlike LEC's clash of the titans sitrep, pcs can contribute to taking down the enemy boss directly.

rain flint
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well, like they said, ultimately i can't stop you,

livid spruce
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In another chat I very slightly badmouthed the Heavy Slug Shotgun for being overtuned. I did so thinking the Decksweeper (the other "best in slot" for CQB) was a Heavy, but on further investigation is turns out I am An Idiot.

I would like to extend an apology to both Maria and the Shotgun.

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I hope the shotgun will forgive me.

primal void
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Found the shotgun nice but it's not, like, gamebreaking due to lack of threat. Just a nice gun without significant downsides

livid spruce
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yeah. I feel like an idiot for walking around with this negative opinion in my head which turned out to be based purely on a mistake on my part

primal void
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One thing I find about the shotgun and apex hunter nexus is that they kinda change some of the dynamics of LL0 combat specifically by introducing heavy ranged weapons that aren't janky in some way

Kinda enables doing some things that don't really work with just the core book gms weapons. Don't think it's a bad change - it's already been shaken up by Dustgrave adding the additional superheavies

rain flint
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I've went back and forth on it a bit but no one really commented on the apex much, but in the hypothetical future, I have an idea or two I might consider for it

nocturne elm
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one of my players has been using the sluggie to devastating effect, but that's also mainly because they SOMEHOW ALWAYs land fucking crits on every single attack

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like, I counted 2 non-crits over the span of 5 fights now

rain flint
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😭

primal void
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I watched the heavy slug shotgun just delete a hornet from existence on the first combat session of my current campaign

tropic tendon
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A heavy weapon that can't delete a hornet if it hits is hardly a heavy weapon at all.

viral gazelle
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the humble Krakatoa crying in the background:

primal void
primal void
rain flint
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yeah this really isn't the channel or place to talk about how you think the arc projector isn't good

gilded ferry
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Is the fact that Magna Ferrum, The Seventh Lesson and Final Lesson are not properly tagged as exotic gear mildly annoying? IDK heres an version that fixes that:

rain flint
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none of those items are in the catalog

manic grotto
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they are

rain flint
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what lcp do you have

manic grotto
rain flint
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ohh okay, good catch! yeah that's beenout of date for a while now, for some reason the new one wasnt visible

manic grotto
rain flint
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yes. i just fixed it

rain flint
rain flint
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(this goes for all homebrew projects for creators)

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and please remove the item here as well

gilded ferry
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removed!

rain flint
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thank you

gilded ferry
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no problem

warm lotus
rain flint
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oh yeah i basically never use active mode, didn't know that bonus existed

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duly noted. Is there one for cheap stress as well, or no

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ill make a note of that for the gms thing

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on another side/fun note: im moslty almost done now with the PDF/LCP update for GMS CC

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should probably have one out by tomorrow

rain flint
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oh neat!

warm lotus
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of note, you dont actually need a value for cheap_structor cheap_stress (theyre leftover in from v2 data in core)

rain flint
rain flint
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so i forgot i hadnt actually changed the lifter yet whoops my bad

rain flint
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something good today 👀

bleak crag
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?

rain flint
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update soon

bleak crag
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ooooooooooo

nocturne elm
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yipppeeeeee

rain flint
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so soon is relative

rain flint
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I have no idea how this will look in the new comp-con update. I have not updated.
Oki doki, big (ish?) Post, i think!

  • I have theoretically, finally finished the next major update, (it even has some player side stuff, for once, though it's very minor!)
    I have no idea how this will look in the new comp-con update. I have not updated.

Player Side:

  • hopefull??? denali should have its structure bonus in there.
  • Denali flavor text update!
  • Optimizer Core Active now also clears Exposed.
  • Fragmentation launcher is now Cone 5!
  • Nexus (Apex Hunter) now has 1 Heat Self!
  • (There might be more soon, in the future)
    I have no idea how this will look in the new comp-con update. I have not updated.

GM Side:

  • Big Npc changes!
  • Rebake Veteran Traits implemented for the normal NPC's
  • I have stopped hating Recharge
  • Sentry's Yellow Jacket has changed!
  • Sorcerer's Mimic gun has changed, as have Superior Mimicry, Smart Lock, and Chaos Accelerant
  • Warlock's Ontodoubt parasite has gotten a little update (don't barrage if the sign says don't barrage)
  • The Jaguar is no longer potential man. It will kill you forreal. it will claw you to death (it has whip talon optional now and slaughter prey is respectable, the jaguar now deals damage forreal. the hydraulic claw will hurt you.) Enkidu real.
  • Jumper gets a new optional! also its other optionals do new things (it no longer gains overshieldupon clearing heat, that's tied to the veteran trait. Check out the new Meteor crash.
  • NEW NPC ALERT!!!! The Phantasm (Controller, evil) is here to inflict no iff on you and make you be a traitor i guess. don't trusty anybody
  • NEW NPC ALERT!! The Architect (support, striker) builder class for building. Set up constructs or something. 🏕️🏕️🏕️🏕️
  • Squadron now has weapon specific doctrines! no more optionals, adjusted their base stats and archetypes. they are dangerous now.
  • NEW NPC ALERT!! The Chaperone! you want wingman drones? Well now you got wingman drones. turn an npc into a raid fight or something.
  • The Gunship: The Raid fight in question. Comes with its own Chaperone by default 😇 overhauled systems, stat adjusments, and now gets powered up when you kill its chaperone.
  • The Lifter: The Raid Fight in question. i dunno just go read it that shit was all over the place. Has its own squadron now btw.
  • Cavalier: Stuff changed, optionals more restrictive. go read it 💗
  • Templates all got some big changes.
  • NEW TEMPLATE: The Chevalier
  • running out of space but some templates have new items (hello plasma blade) and a lot of equipment has changed.
  • the For Boss templates now are more restrictive in application, do not have optionals, but do come with increased activations, structure, and stress. Have fun!!!!

I will not be adding anything new to this, the only thing that will be happening from now onwards is error fixes and some refinement around numbers or something, maybe. i plan to be done touching this stuff probably by the summer, or so, and, if time or support permits, finally going and updating the adventure i really wanted to be doing with GMS CC from the start, really turn it from Long Mission to Short Module. The final part of the project, i suppose. I don't think it will be featuring artwork or all too clean editing unless i can be convinced to do like, a layout deal or something or a kickstarter or what have you, since this has been, ultimately, a pwyw thing i work on just because. i dunno 💗 if you wanna yap about it then yap about it

low sapphire
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I can already imagine the crimes I will commit upon potential future players of mine with the Phantasm...

rain flint
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after a careful amount of eyeballing it i decided i can just let the masses decide if the phantasm is fucked up or not,

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hopefully all the npc's should probably kill somebody or something i don't know

fathom oracle
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Escort being renamed to chaperone and all I can think about is a spiffy British voice asking if I have a license to shoot it's charge

rain flint
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You don't!

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its illegal

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i mostly changed it because of escort sitreps/objectives

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even if escort did fit better, but chaperone fit well enough too

fathom oracle
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It's Benboroarbarossa Time!

primal void
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damn I feel like a snitch mentioning that the Apex Hunter Nexus is a nice heavy gunner weapon and provided something unique at ll0, now it is slightly less so

Was I the only one

rain flint
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no i had been thinking about it for a while

primal void
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slug shotgun remains as GMS's Most Decent Workhorse

rain flint
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its not the onyl comment on it, i just got reminded of my hgovering opinion on it in relation to the exisitng gms heavies and the ghoul nexus

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i briefly considered taking it down to 5 range or something for all of 0 days

gilded ferry
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Uh what?

rain flint
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yeah

fathom oracle
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CHAPERONE can target a character in line of sight that gained LOCK ON from the Parent Platform and consume 
that LOCK ON to force them to choose: take 4/5/6AP per remaining CHAPERONE member or fall PRONE as a 
reaction and be SLOWED and IMPAIRED until the end of their next turn.
- Intercept (Recharge 6+): The Parent Platform designates a hostile character in line of sight as a high priority 
target. The CHAPERONE immediately moves up to its SPEED directly towards the target. Until the end of the 
round, as long as at least 1 CHAPERONE member is in5 of the priority target, that character is IMPAIRED and 
SLOWED and takes 2/3/4for each remaining CHAPERONE member whenever they take a hostile action that 
doesn’t target the CHAPERONE.```
rain flint
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oh i figured i must have missed something

fathom oracle
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Are these individually tracked for the Chaperones, or do they share the recharge per se?

rain flint
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oh wait is that from the pdf

fathom oracle
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Ye

rain flint
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oh okay phew

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thought that crept into the lcp almost had a heart attack

fathom oracle
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For flavor, would you say the Warlock is the Sisyphus half of a Pegasus, while Sorcerer is the Ushabti/GUNGUN half of a Pegasus

rain flint
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basically yeah pmuch

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that was the design intent, that + a fw other things from my own personal setting

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but these are very much "PEGASUS TAKE YOUR PICK"

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i probably would not combine both together since they are kinda action hungry,

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also the warlock was not meant to have good sensors

fathom oracle
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A slightly deranged question then, if you would.

Given the obvious Pegasus influences, would you personally allow onto-doubt thought's 50% to be a d20

so that a pc Pegasus/Sisyphus can play loop de loop

rain flint
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no

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it wouldn't work anyway because of the whole hex field thing

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all it would do is waste the player's reaction

rain flint
primal void
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Is the Jaguar allowed to use its Super Predator trait to jump into the air with a grappled target, then drop them?

fathom oracle
rain flint
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why would they disrupt their ideal state to do less damage

primal void
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gotta reread the thing but does ripping them in half break the grapple

rain flint
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if a Jaguar does that to you that's merciful

primal void
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Then it's potentially free damage I guess?

rain flint
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dropping them is the opposite of free damaga

primal void
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Ok, I guess the catch is that at my table

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rhe averafe NPC has a shelf life of 1.5 rounds

rain flint
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it's still just objectively better to hold on and kill the player normall

primal void
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So if I have a guy grappled I might be incentivized to squeeze as much death as possible out of him because he's not lasting a second round to keep grappling

rain flint
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especially if the Jaguar has adrenal guard

primal void
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(I have terrifying players. They'd never let me do it again)

rain flint
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I'm not sure who's killing a Jaguar that fast in a single round unless you like give them freebies or something tbh

primal void
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Anyway, good to hear that isn't intended, I'd probably run it so they can't if I have one

primal void
rain flint
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theu have breacher tier bulk with assassin tier speed and Evasion

primal void
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My players minmax really hard, basically, and the one time I ran a basic Jaguar it literally just exploded before I took a turn

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A Zheng walked up to it and smacked it with a paracausal kinetic hammer and zapped it with iconoclast lightning

rain flint
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did you spawn it in their range and los or something

primal void
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It evaporated.

rain flint
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oh I don't follow Dust grave

primal void
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It spawned like 15 tiles away, but y'know, ll12 Zheng

rain flint
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that's ll12

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with what sounds like everything in the books

primal void
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extreme case but this IS the party I was GMing for, and they habitually killed enemies this big earlier

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Breacher tier bulk would be a two rounder at LL3 on this particular table)

rain flint
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but yeah I don't really know your table or player habits

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the Jaguar does have breacher tier bulk but it also has Evasion that surpasses every enemy in the game save for hornets

primal void
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But yeah I asked because my players would definitely expect a Jaguar to burn twice as bright half as long because they will spend everything in the tank to kill it

rain flint
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if they do that then just put two on the field at a time tbh

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or some other threat

primal void
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But honestly the issue is that they saw it as overpowered so they killed it before it activated

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(they were deathly afraid of what it'd do)

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but yeah they're the kind of players that contribute to the potential man allegations I think

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the extra defensive layers the Jaguar had would be irrelevant to this party specifically, even if it wasn't the Zheng that did it it woulda been the Monarch or Amber Phantom

rain flint
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no the potential man allegations were from it not hitting anything and not doing much damage

primal void
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Ah, my players definitely thought its raw numbers looked horrifyingly high, not sure what to make of that

rain flint
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but also the Jaguar explicitly has an optional that makes grappled characters share in the damage

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it's always had high stats

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even before they got an hp buff

primal void
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but anyway I guess the sentiment at my group was that this fella would be the last guy to get a buff

they liked the Sorcerer though! slightly different group though.

rain flint
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oh no jaguar was a huge underperformer for a while really

primal void
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that is the nature of a delayed action enemy I think

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their more relevant feedback would be that giving it the ability to overcharge makes it very dangerous I guess

rain flint
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this is true of every noc yes

primal void
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I've got a "delayed action" enemy also waiting for playtest and I'm kinda suspecting he will be Potential Man too

rain flint
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but overcharging npc's already makes them rare to begin with since there's only two ways to do that

primal void
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so they basically expect every Veteran to be able to spike damage

rain flint
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I mean I also use rebakes with it

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it's why I gave them rebake traits

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but yeah in order for that damage spike to work they can't boost up to the player and be adjacent, and the Jaguar has always had ways of using slaughter prey immediately

primal void
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Anyway, I relayed to them that it isn't intended to drop them ten spaces in the air like a playtest dusk wing

they really do come to the table with very different assumptions from the average table - I wasn't expecting "why would you do that?" as an answer because to them it just makes perfect sense for it to be a cruise missile

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(their play style was high mobility, high firepower, no defenders beyond some flash anchor use - basically, what actually ends up surviving in my game are enemies they think they can endure hits from/control rather than those with actual high firepower or durability

My most successful NPC in terms of objective scoring potential was actually a random veteran seeder whose point just filled up with so many mines they decided they didn't need points from Point D)

rain flint
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it sounds like they don't face many controllers

primal void
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Witch? countered by a PEBCAC (rolls a 5, never punished), smeared across the pavement

Spite? Irrelevant because it trades unfavorably with PEBCAC. need to bring more than one next time

This team was kind of Sitreps Georg honestly

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The strategy of "just kill everything the controller can't counter" worked, I only won when they did threat assessment wrong basically (rarely did)

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I don't consider my experience as a GM anywhere near typical, especially after running one shots for other groups

nocturne elm
rain flint
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it doesnt transfer structure and stress either for any of the templates

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yeah i think you have to reinstall everything or something

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let me know if that works

rain flint
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for some reason gms cc weapons and systems are not showing up for me but the denali is....

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nvm i figured it out its just listed separately

rain flint
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want to thank @ruby chasm for helping me identify an error in Squadrons

the whiteout doctrine doesn't list an end date on its effect

I'll fix it later but

The Squadron bombards a Blast 3 area with disruptive white noise signals until the start of their next turn

that's what it should include

ruby chasm
rain flint
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General note: For some reason the Evasion buff for the Reaper and Stellarine templates just don't update

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i don't know why

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other stat-booster templates display properly so just remember the agi templates also buff evasion

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this is for C/C v3 specifically, i don't know if anyone has posted or updated wtih this info

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oh okay the stat bonus must have just changed to something else,

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fixed it, published

harsh cloak
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Hey, about the alternate structure/stress table, any advice on how to make it work in foundry?

violet sigil
rain flint
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^

harsh cloak
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Thank you ^^

young island
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Yo uhh very delayed question, why does apex hubter nexus cost 1 heat to use (game designwise)?

formal harbor
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my guess is that 1. Nexus is a really good weapon type and 2. 2d6 is a lil bit above typical base Heavy ranged weapon damage, so it starts getting into "having a detriment to make up for it" territory. heat 1 is a relatively mild drawback, which fit for an otherwise plain 2d6 heavy (although smart does factor in, it's mostly a sidegrade)

unreal sable
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i think the heat 1 also helps give the ghast nexus a bit more viability.

tropic tendon
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Ghast Nexus is 1d6+4.

primal void
tribal granite
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Deyer

honest skiff
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Does the Squadron NPC Crisis Core attack once per unit in the Squadron, or once for the entire NPC?

rain flint
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The Squadron NPC's each get their own set of actions during their turn. Any number of members within the squadron may attack if they have the actions for it