#GMS Crisis Core Catalog Debut....2!
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This is also helpful knowledge for my other NPCs that grant OS, either for themselves or others
mhmm!
honestly in that scenario my flat reccomendation is that you can afford to be liberal in general with OS for things that are meant to wade directly into the players and just be shot,
give it OS when it activates teh ability, buff the amount gained, etc. esp since its only got 1 armor
I’ve got another front liner NPC with 1 Armor that gives itself OS as a reaction, but it sacrifices damage as a result. I had it at 5/7/9 OS originally, but some folks felt it was little high apparently? I reduced it to 3/5/7 but I may bump it back up, since I’ve since received feedback that it could be higher again lol
So I may bump it back up due to your suggestions here yeah
yeah, its always important to think about the reasons why, some people will always feel its too much or too small because of context but im firmly of the belief that "anything designed to face tank should be chunky by default"
my usual metric for defenders is "favorable odds of shrugging off a CPR high roll"
Gms crisis core Gunship just can't get out of my mind.
Especially the Gatling gun
I raise this in honor of peak dakka
oh thank you thank you!!! I'll be keeping something like this in mind actually,
Also just a behind the scenes update for everyone following, after much though i have decided to split up the workload as it were (running 4 campaigns is like that.) and i'll be focusing right now on specifically the Regular npcs (aka not the squadron, lifter, or Gunship, or templates) for changes and getting into the lcp. The other two sets will come later.
some general notes off the top of my head:
-
relaxing on the anti recharge stance after some time
-
diverging and overhauling the gunship and lifter towards more mechanically involved behavior, this will include stripping the ability to use templates for them, padding out their bulk, and giving them bespoke smaller allies.
-
a bit of a squadron overhaul with a bigger focus on standardizing them.
for the Regular NPC's, im also planning on making a Bespoke Veteran trait, in line with Kai Tave's NPC Rebake Project here: #1334655875679260692
Hit with an amazing brain blast that will solve my gunship problem and my RPV template problem in the same solution
I bear more tribute for Gunship Gatling Gun supremacy
albeit with colossus template
will try to post more frequently in here. mood makes things difficult but its nice to shre a couple of things.
here's somethign to look forward to for the next npc update, (subject to a couple of potential changes or considerations of that nature)
Oh shit, cyclic shielding is very clever and actually an interesting ability for a NPC i'm homebrewing, is it alright if i also copy some of its ability?
i mean, this is kind of a difficult question to answer really, thjere's not much there to "copy" so im not sure how one could copy only part of it
well, then i guess inspired?
Lowkey outside of the special vehicles for the sheer fuckery they can cause (Gunship/Lifter), pointman is my favourite NPC in crisis core
It was kinda my goto " PC linebreaker unit" other than juggernaut berzerker
Because base Breacher doesn't have the same vibe
What happens if the target of Execution can't take reactions?
seems like they get punched
Can pointman combine execution with doorbuster optional?
For the one-two wallop?
EWGF EWGF
yes
Sweet
Err, can someone flash anchor the prone part of execution if the target chooses the non-damage option
Or nah because the prone is entirely voluntary (albeit with quotation marks, as the alternative is to get walloped)
if you don't take the reaction and fall Prone then you eat shit and die
They meant can you take the reaction, Boost, and then an ally Flash Anchors you to stop the Prone.
Or you do it yourself as a Gorgon, I suppose.
i know what tyhey mean, and i am saying that if they do not mee both mandatory conditions of "boost and fall prone" then they still take the damage
ah, so its a "satisfy both conditions or die"
not
"attempt to satisfy both conditions or die"
yeah
WARLOCK EXOTIC BRUISER PATTERN GROUP, Tier 2 Mech
[ STATS ]
H: 2 | A: -2 | S: 5 | E: 2
STRUCT: 1/1 | ARMOR: 1 | HP: 13/13
STRESS: 1/1 | HEATCAP: 0/8 | SPD: 4
SAVE: 15 | EVADE: 8 | EDEF: 20
SENS: 8 | SIZE: 1 | ACT: 1
[ FEATURES ]
ONTO-DOUBT THOUGHT (II), PROPHESIZE (II),
HEX FIELD (II), COGNITIVE CAMOUFLAGE (II),
ORACLE ENGINE (II), PRUNE SUCCESS (II),
BESTOW CURSE (II), GOOD ENOUGH (II),
XENOTECH (II), HARDENED TARGET (II),
EXOTIC SYSTEMS (II), CHRONOTORUS (II),
REALSPACE EXTRUSION (II), SUPERIOR (II),
BRUISER TRAITS AND SYSTEMS (II), TRUEBLACK ARMOR (II),
SKILLED (II), PG TRAITS AND SYSTEMS (II),
GREYWASH BOMB (II)
An experiment in making hitcountcheck enemies that can't just be assassinated. Goal was a tanky support unit that improved the opfor by making them super reliable
Unfortunately (or luckily depending on how you look at it), Silas Omertas said "Unshackle Ushabti" and gunned it down in two rounds (4 Ushabti shots, 3 autoguns a round).
THE BIG MACMILLAN
Ultra Sorcerer (Entropic Armor, Explosive Morphology, Chaos Accelerant, Sidereal Realignment, Aceso Flock, Ontolotactical Array, Orbital Eye, Defense Net (Aegis))
Thinking of putting this weirdo in a module; will the NPC content remain PWYW?
Probably yes
I am posessed by the muses, i think
As someone who has felt that possession, sounds like a blessing and a curse, but I hope it’s fruitful
i've mostly already knocked out the two new npc's i didn't expect to make, and the template revision is going well
ok i think the template revision might have been completed way faster than i thought
Question about Stagger
Specifically for the Rampage
Does stagger have a threshold that needs to be reached? Or is the Max Stagger equal to the amount of players?
@rain flint apologies for the Ping
the Rampage has 1 Stagger per player and when you reach the max, that is the threshold for falling prone
the max depends on player count
Oh so Max Stagger is equal to the amount of Players correct?
If so tyty
About to use a Rampage Demolisher in an Encounter soon for my players
Angy
So if a smaller character takes the first structure off the Rampage, and it rolls a 1, does it not get Stunned?
the answer to the question ultimately will stop mattering in about a few days or so now, whenever we get around to finishing the code, but as of right now, the intent is that conditions from structure damage are exempt, though rolling a 1 would only cause a stunn if they had 1 structure remaining and failed their hull check
the latest version of what I'm putting out for now. the lcp is Not updated. this is what I am currently looking at and testing.
The general cycle of what in planning for this is coming to an end as I'm moving on to a couple other projects.
I left lcp editing notes of things that have changed right in the npc's themselves. will be doing "look nice" edits later.
notable changes
-
3 new npc's, the Escort, the Architect and the Phantasm.
-
drastically paired down Rampage, Reaper, Shade, and Dynamo templates. (you may see what was lost in other projects)
-
revamp of the other templates and their relationships to optionals, and the creation of other miniboss templates.
-
New template: the chevalier
-
basically every Npc has some changes of note.
-Big Gunship and Lifter overhaul.
- bespoke Veteran traits for every non-specialist npc
📝
Ah
Gunship lost ability to take templates
But now plays like it has a permanent spearhead template
mou my fantasy of ultra rampage gunship casting the pcs in it's shadow
My ultra-gunship Boss Battle, nooooooo.
Do it anyway. It's just words on a page. Maria can't stop you.
speaking of ultras, how good is an ultra jumper for a boss?
no promises on what happens if you try to make an ultra Rampage Gunship, since the Gunship is functionally prone immune, it would wind up with six structure and regenerative Overshield
in my experience using the old. one, it seemed pretty fine to me.
really it just depends on what exactly you are looking for
that being said i've made a few adjustments from what's in here so far, already i might get around to making a few detailed notes eventually, and i'll make the lcp when i finish testing some shit, probably
Ye, the sitrep dream was to have the pcs protecting a gigantic structure (SAM battery), the fight is essentially the SAM battery and the ultra rampage gunship (PCA HELICOPTER FILTER) duking it out with each other, while the pcs and the npcs are doing their best to ensure their side can do the job
Except that unlike LEC's clash of the titans sitrep, pcs can contribute to taking down the enemy boss directly.
well, like they said, ultimately i can't stop you,
In another chat I very slightly badmouthed the Heavy Slug Shotgun for being overtuned. I did so thinking the Decksweeper (the other "best in slot" for CQB) was a Heavy, but on further investigation is turns out I am An Idiot.
I would like to extend an apology to both Maria and the Shotgun.
I hope the shotgun will forgive me.
Found the shotgun nice but it's not, like, gamebreaking due to lack of threat. Just a nice gun without significant downsides
yeah. I feel like an idiot for walking around with this negative opinion in my head which turned out to be based purely on a mistake on my part
One thing I find about the shotgun and apex hunter nexus is that they kinda change some of the dynamics of LL0 combat specifically by introducing heavy ranged weapons that aren't janky in some way
Kinda enables doing some things that don't really work with just the core book gms weapons. Don't think it's a bad change - it's already been shaken up by Dustgrave adding the additional superheavies
I've went back and forth on it a bit but no one really commented on the apex much, but in the hypothetical future, I have an idea or two I might consider for it
one of my players has been using the sluggie to devastating effect, but that's also mainly because they SOMEHOW ALWAYs land fucking crits on every single attack
like, I counted 2 non-crits over the span of 5 fights now
😭
I watched the heavy slug shotgun just delete a hornet from existence on the first combat session of my current campaign
A heavy weapon that can't delete a hornet if it hits is hardly a heavy weapon at all.
the humble Krakatoa crying in the background:
The arc projector is not a heavy weapon 
tbh the Krak can still one shot a hornet if it fails the burn check
arc projector just can't
yeah this really isn't the channel or place to talk about how you think the arc projector isn't good
Is the fact that Magna Ferrum, The Seventh Lesson and Final Lesson are not properly tagged as exotic gear mildly annoying? IDK heres an version that fixes that:
none of those items are in the catalog
what lcp do you have
ohh okay, good catch! yeah that's beenout of date for a while now, for some reason the new one wasnt visible
yes. i just fixed it
also i understand having questions but please do not make an lcp for this without asking me
oh ok
will ask next time
(this goes for all homebrew projects for creators)
and please remove the item here as well
removed!
thank you
no problem
not sure if it's been reported yet, but the denali's replaceable parts trait is missing the cheap_struct bonus in the lcp like the 1st party gms frames have, which means its structure repairs will be full cost in comp/con active mode. example of the bonus on a 1st party mech seen here: https://github.com/massif-press/lancer-data/blob/0753f16f2af1880b48eddee5be4f409b3fff01f3/lib/frames.json#L43-L48
oh yeah i basically never use active mode, didn't know that bonus existed
duly noted. Is there one for cheap stress as well, or no
ill make a note of that for the gms thing
on another side/fun note: im moslty almost done now with the PDF/LCP update for GMS CC
should probably have one out by tomorrow
there is yes! you can see them all here https://github.com/massif-press/lancer-data/wiki/bonuses#bonus-list
oh neat!
of note, you dont actually need a value for cheap_structor cheap_stress (theyre leftover in from v2 data in core)

so i forgot i hadnt actually changed the lifter yet whoops my bad
something good today 👀
?
update soon
ooooooooooo
yipppeeeeee
so soon is relative
I have no idea how this will look in the new comp-con update. I have not updated.
Oki doki, big (ish?) Post, i think!
- I have theoretically, finally finished the next major update, (it even has some player side stuff, for once, though it's very minor!)
I have no idea how this will look in the new comp-con update. I have not updated.
Player Side:
- hopefull??? denali should have its structure bonus in there.
- Denali flavor text update!
- Optimizer Core Active now also clears Exposed.
- Fragmentation launcher is now Cone 5!
- Nexus (Apex Hunter) now has 1 Heat Self!
(There might be more soon, in the future)
I have no idea how this will look in the new comp-con update. I have not updated.
GM Side:
- Big Npc changes!
- Rebake Veteran Traits implemented for the normal NPC's
- I have stopped hating Recharge
- Sentry's Yellow Jacket has changed!
- Sorcerer's Mimic gun has changed, as have Superior Mimicry, Smart Lock, and Chaos Accelerant
- Warlock's Ontodoubt parasite has gotten a little update (don't barrage if the sign says don't barrage)
- The Jaguar is no longer potential man. It will kill you forreal. it will claw you to death (it has whip talon optional now and slaughter prey is respectable, the jaguar now deals damage forreal. the hydraulic claw will hurt you.) Enkidu real.
- Jumper gets a new optional! also its other optionals do new things (it no longer gains overshieldupon clearing heat, that's tied to the veteran trait. Check out the new Meteor crash.
- NEW NPC ALERT!!!! The Phantasm (Controller, evil) is here to inflict
no iffon you and make you be a traitor i guess. don't trusty anybody - NEW NPC ALERT!! The Architect (support, striker) builder class for building. Set up constructs or something. 🏕️🏕️🏕️🏕️
- Squadron now has weapon specific doctrines! no more optionals, adjusted their base stats and archetypes. they are dangerous now.
- NEW NPC ALERT!! The Chaperone! you want wingman drones? Well now you got wingman drones. turn an npc into a raid fight or something.
The Gunship: The Raid fight in question. Comes with its own Chaperone by default 😇 overhauled systems, stat adjusments, and now gets powered up when you kill its chaperone.The Lifter: The Raid Fight in question. i dunno just go read it that shit was all over the place. Has its own squadron now btw.- Cavalier: Stuff changed, optionals more restrictive. go read it 💗
- Templates all got some big changes.
- NEW TEMPLATE: The Chevalier
- running out of space but some templates have new items (hello plasma blade) and a lot of equipment has changed.
- the For Boss templates now are more restrictive in application, do not have optionals, but do come with increased activations, structure, and stress. Have fun!!!!
I will not be adding anything new to this, the only thing that will be happening from now onwards is error fixes and some refinement around numbers or something, maybe. i plan to be done touching this stuff probably by the summer, or so, and, if time or support permits, finally going and updating the adventure i really wanted to be doing with GMS CC from the start, really turn it from Long Mission to Short Module. The final part of the project, i suppose. I don't think it will be featuring artwork or all too clean editing unless i can be convinced to do like, a layout deal or something or a kickstarter or what have you, since this has been, ultimately, a pwyw thing i work on just because. i dunno 💗 if you wanna yap about it then yap about it
Good work!!

I can already imagine the crimes I will commit upon potential future players of mine with the Phantasm...
after a careful amount of eyeballing it i decided i can just let the masses decide if the phantasm is fucked up or not,
hopefully all the npc's should probably kill somebody or something i don't know
Escort being renamed to chaperone and all I can think about is a spiffy British voice asking if I have a license to shoot it's charge
You don't!
its illegal
i mostly changed it because of escort sitreps/objectives
even if escort did fit better, but chaperone fit well enough too
It's Benboroarbarossa Time!
damn I feel like a snitch mentioning that the Apex Hunter Nexus is a nice heavy gunner weapon and provided something unique at ll0, now it is slightly less so
Was I the only one
no i had been thinking about it for a while
slug shotgun remains as GMS's Most Decent Workhorse
its not the onyl comment on it, i just got reminded of my hgovering opinion on it in relation to the exisitng gms heavies and the ghoul nexus
i briefly considered taking it down to 5 range or something for all of 0 days
Uh what?
yeah
CHAPERONE can target a character in line of sight that gained LOCK ON from the Parent Platform and consume
that LOCK ON to force them to choose: take 4/5/6AP per remaining CHAPERONE member or fall PRONE as a
reaction and be SLOWED and IMPAIRED until the end of their next turn.
- Intercept (Recharge 6+): The Parent Platform designates a hostile character in line of sight as a high priority
target. The CHAPERONE immediately moves up to its SPEED directly towards the target. Until the end of the
round, as long as at least 1 CHAPERONE member is in5 of the priority target, that character is IMPAIRED and
SLOWED and takes 2/3/4for each remaining CHAPERONE member whenever they take a hostile action that
doesn’t target the CHAPERONE.```
oh i figured i must have missed something
Are these individually tracked for the Chaperones, or do they share the recharge per se?
oh wait is that from the pdf
Ye
share
For flavor, would you say the Warlock is the Sisyphus half of a Pegasus, while Sorcerer is the Ushabti/GUNGUN half of a Pegasus
basically yeah pmuch
that was the design intent, that + a fw other things from my own personal setting
but these are very much "PEGASUS TAKE YOUR PICK"
i probably would not combine both together since they are kinda action hungry,
also the warlock was not meant to have good sensors
A slightly deranged question then, if you would.
Given the obvious Pegasus influences, would you personally allow onto-doubt thought's 50% to be a d20
so that a pc Pegasus/Sisyphus can play loop de loop
no
it wouldn't work anyway because of the whole hex field thing
all it would do is waste the player's reaction
i stilldontr quite get the joke here
Is the Jaguar allowed to use its Super Predator trait to jump into the air with a grappled target, then drop them?
It's a reference to Monster Hunter Banboro
I don't believe in things life that but also why would they do that instead of just ripping the target in half?
why would they disrupt their ideal state to do less damage
my players were worried about free damage on a jump by grappling, jumping up and dropping
gotta reread the thing but does ripping them in half break the grapple
if a Jaguar does that to you that's merciful
it does not
Then it's potentially free damage I guess?
dropping them is the opposite of free damaga
Ok, I guess the catch is that at my table
rhe averafe NPC has a shelf life of 1.5 rounds
it's still just objectively better to hold on and kill the player normall
So if I have a guy grappled I might be incentivized to squeeze as much death as possible out of him because he's not lasting a second round to keep grappling
especially if the Jaguar has adrenal guard
(I have terrifying players. They'd never let me do it again)
I'm not sure who's killing a Jaguar that fast in a single round unless you like give them freebies or something tbh
Anyway, good to hear that isn't intended, I'd probably run it so they can't if I have one
i have seen some shit at my table
theu have breacher tier bulk with assassin tier speed and Evasion
My players minmax really hard, basically, and the one time I ran a basic Jaguar it literally just exploded before I took a turn
A Zheng walked up to it and smacked it with a paracausal kinetic hammer and zapped it with iconoclast lightning
did you spawn it in their range and los or something
It evaporated.
oh I don't follow Dust grave
It spawned like 15 tiles away, but y'know, ll12 Zheng
extreme case but this IS the party I was GMing for, and they habitually killed enemies this big earlier
Breacher tier bulk would be a two rounder at LL3 on this particular table)
but yeah I don't really know your table or player habits
the Jaguar does have breacher tier bulk but it also has Evasion that surpasses every enemy in the game save for hornets
But yeah I asked because my players would definitely expect a Jaguar to burn twice as bright half as long because they will spend everything in the tank to kill it
they were evenly split down the middle between smart and stupid weapons
But honestly the issue is that they saw it as overpowered so they killed it before it activated
(they were deathly afraid of what it'd do)
but yeah they're the kind of players that contribute to the potential man allegations I think
the extra defensive layers the Jaguar had would be irrelevant to this party specifically, even if it wasn't the Zheng that did it it woulda been the Monarch or Amber Phantom
no the potential man allegations were from it not hitting anything and not doing much damage
Ah, my players definitely thought its raw numbers looked horrifyingly high, not sure what to make of that
but also the Jaguar explicitly has an optional that makes grappled characters share in the damage
it's always had high stats
even before they got an hp buff
but anyway I guess the sentiment at my group was that this fella would be the last guy to get a buff
they liked the Sorcerer though! slightly different group though.
oh no jaguar was a huge underperformer for a while really
that is the nature of a delayed action enemy I think
their more relevant feedback would be that giving it the ability to overcharge makes it very dangerous I guess
this is true of every noc yes
I've got a "delayed action" enemy also waiting for playtest and I'm kinda suspecting he will be Potential Man too
but overcharging npc's already makes them rare to begin with since there's only two ways to do that
ah, my group usually runs Rebakes so it's a "don't mix homebrew" thing basically
so they basically expect every Veteran to be able to spike damage
I mean I also use rebakes with it
it's why I gave them rebake traits
but yeah in order for that damage spike to work they can't boost up to the player and be adjacent, and the Jaguar has always had ways of using slaughter prey immediately
Anyway, I relayed to them that it isn't intended to drop them ten spaces in the air like a playtest dusk wing
they really do come to the table with very different assumptions from the average table - I wasn't expecting "why would you do that?" as an answer because to them it just makes perfect sense for it to be a cruise missile
(their play style was high mobility, high firepower, no defenders beyond some flash anchor use - basically, what actually ends up surviving in my game are enemies they think they can endure hits from/control rather than those with actual high firepower or durability
My most successful NPC in terms of objective scoring potential was actually a random veteran seeder whose point just filled up with so many mines they decided they didn't need points from Point D)
it sounds like they don't face many controllers
The controllers, uh, are the first to die, and I've tried
their own controller/support is probably the anchor of the team by carrying all the utility tools needed to keep em able to beat my face in
Witch? countered by a PEBCAC (rolls a 5, never punished), smeared across the pavement
Spite? Irrelevant because it trades unfavorably with PEBCAC. need to bring more than one next time
This team was kind of Sitreps Georg honestly
The strategy of "just kill everything the controller can't counter" worked, I only won when they did threat assessment wrong basically (rarely did)
I don't consider my experience as a GM anywhere near typical, especially after running one shots for other groups
interesting, reaper's v2 export on compcon don't transfer its +2 agility and +4 evasion
it doesnt transfer structure and stress either for any of the templates
yeah i think you have to reinstall everything or something
let me know if that works
for some reason gms cc weapons and systems are not showing up for me but the denali is....
nvm i figured it out its just listed separately
want to thank @ruby chasm for helping me identify an error in Squadrons
the whiteout doctrine doesn't list an end date on its effect
I'll fix it later but
The Squadron bombards a Blast 3 area with disruptive white noise signals until the start of their next turn
that's what it should include

General note: For some reason the Evasion buff for the Reaper and Stellarine templates just don't update
i don't know why
other stat-booster templates display properly so just remember the agi templates also buff evasion
this is for C/C v3 specifically, i don't know if anyone has posted or updated wtih this info
oh okay the stat bonus must have just changed to something else,
fixed it, published
Hey, about the alternate structure/stress table, any advice on how to make it work in foundry?
There’s actually a mod for it
LANCER Alternative Structure, an Add-on Module for Foundry Virtual Tabletop
^
Thank you ^^
Yo uhh very delayed question, why does apex hubter nexus cost 1 heat to use (game designwise)?
my guess is that 1. Nexus is a really good weapon type and 2. 2d6 is a lil bit above typical base Heavy ranged weapon damage, so it starts getting into "having a detriment to make up for it" territory. heat 1 is a relatively mild drawback, which fit for an otherwise plain 2d6 heavy (although smart does factor in, it's mostly a sidegrade)
i think the heat 1 also helps give the ghast nexus a bit more viability.
Ghast Nexus is 1d6+4.
Its 1d6+3, you got my hopes up 🙁
Does the Squadron NPC Crisis Core attack once per unit in the Squadron, or once for the entire NPC?
The Squadron NPC's each get their own set of actions during their turn. Any number of members within the squadron may attack if they have the actions for it
