So! Working through this adventure, and my players are very close to the end of the module.
Which leaves me with a situation.
||The players captured Bjarki early on, due to a confluence of events resulting in the group leaving a player behind to watch their mechs while the rest of the team went into the underground bunker, and that player (who had been absent that session) turning up just in time to be there when Bjarki came in to sabotage the mechs. Bjarki was captured in the course of this, her Ace shot down, but I had Ynneval transfer herself to a backup-backup casket over the Omninet hook that the party's showboater constantly streamed his fights over.||
||As a result, Bjarki is back in a cell currently, and the party is about to go deal with Ynneval. So they need to go back to Ynn to find out what the plan is and try to win Bjarki over.. However, thanks to the clever use of Bond powers, the party managed to bypass the Trolley Choice of helping one clan or the other. With Lightspeed, they managed to burn through Stress and get themselves from Chapter 3(b) to Chapter 3(a) in time to promptly force themselves through an extra-long battle that resulted in saving both clans.||
||But now, they have to run back to Ynn, talk to Bjarki, and then go stop Ynneval. But I'm aware that the way the module is written, they should have to decide which of the two clans to save, then go straight to talking to Bjarki in the field and confronting Ynneval while damaged.||
||I could deal with this by having Bjarki escape and confront them after the second battle. But I don't know if I'm going to be short-changing the players by having them go through two battles and then confronting Ynneval. But I also don't know if I'm going to make things too easy if they head back to talk to Bjarki and make repairs. In particular, I'm not sure if they should be confronting Ynneval at LL2, or LL3. That's probably the biggest question, for obvious reasons. I'd thought originally that they should be LL3, but on re-reading, I'm not so sure any more, and I don't want them final battle to feel like a cakewalk because I went and gave them a full LL and the rewards for helping both clans. This is the big climax and all, after all, and even with a few of them being esceptionally weak to tech attacks, they have defenses against a lot of that too.||
So, thoughts? Should I give them time to at least do a full repair? If I do, should they also get their LL3 boosts first? Or should I give them the rewards laid out in the mission, nothing more, and say "hey, great news - you're Big Damned Heroes! Bad news is, that means you're going into this final fight at a significant disadvantage compared to what the module expected. Good luck, Lancers!"