#Field Guide to Iridia
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The fun thing about making Aunic alts is that I get to make my own naming scheme - which will inevitably be completely wrong if we end up getting actual Aun Frames eventually. π
Such is the way of the homebrewer...
I can at least console myself that day will probably be several years into the future.
ooo pretty
Noice.
birdy GMS turrets lol
I can't wait to try the selene :3
i'm glad you like token π
I'm glad it's a mech that's drawn interest. Because it was very much just an errant thought - I never intended to make an alt-frame for the Nyx.
Speaking of alt frames, I've now added a White Witch alt to the group. https://docs.google.com/document/d/1N2ztcEEksNsPVjGAaAj2FCJWHFF3n_-8gQgDLIy_eeY/edit
ADYCERULEAN Controller/Defender Drake Variant Cerulean frames have an unparalleled ability to control the battlefield, the Firmament warping around their constructs to hinder hostile forces. The common joke is there are two types of Cerulean pilots: one that will funnel all the foes away from th...
I think the Cerise is still my favorite frame out of all the alts I've made recently. "This is a standard frame, it's just unnaturally lucky."
"You don't actually have a core power, just something weird happens to you."
I am glad that it's something that seems interesting. Because WW's license is... a pain to try and build something around for.
My only concern is that it might seem to like being missed too much to even risk using Camus's Razor or Retort Loop, free hard cover in a Burst 3 is a lot after all
Other than that, no interaction with Immobilized I guess? Though that seems minor
It likes being missed, but the key is to make people try and hit it to turn off that aura - and when they end up hitting it (because dice rarely cooperate), then Retort Loop charges. Though, yes, Camus' razor is likely less desirable, though I could see it having use against things like melee foes.
And I could have given it an Immobilized thing... but I already did that with the Drake Alt, and it also felt like doing something like that would end up too similar to what the WW already is.
Which is a really busy license that does a lot of things that would be downright detrimental to any other mech. π
Could make the Immobilized Trait tied specifically to the Shadowfield, like while Immobilized it gets larger or has an extra effect
As for Camus, yeah it's gonna get used a lot less since NPCs will always have a reason to aim for you, the only person who doesn't benefit from Shadowfield's cover
As opposed to WW who after a certain point the GM just decides it isn't worth it anymore lol. But I guess 1 or 2 pieces of equipment not meshing with an alt is standard enough
I thought about it, but it felt like doing that just ended up making one thing way too expensive to the build budget - especially since it can be turned off.
And yeah while Retort will charge because you will be hit, it'll probably charge slower since you're focused on not being hit. But it'd probably be best if it had some playtest first before I go through speculation
It's something to play around with, though, yes.
Oops, looks like there's now an alt-Iskander (of very dubious quality, given how late it is π ). https://docs.google.com/document/d/1N2ztcEEksNsPVjGAaAj2FCJWHFF3n_-8gQgDLIy_eeY/edit
ADYCERULEAN Controller/Defender Drake Variant Cerulean frames have an unparalleled ability to control the battlefield, the Firmament warping around their constructs to hinder hostile forces. The common joke is there are two types of Cerulean pilots: one that will funnel all the foes away from th...
(I would not be surprised if I got home from work tomorrow and decided "actually, no, what was I thinking?")
I'm self-plagiarizing for that, admittedly - I did them as an optional for the Chameleon NPC. π
The hardest part of all these frames was coming up with colour names that sounded cool while still not being able to be misconstrued as, like, flowers or... okay, mostly flowers. There's a lot of flower colours..
Oops accidentally Ironleaf
More I don't want to come across as accidentally Baronic. π
Fair enough
Gotta make sure factions are distinct!
(And that the names say something about them.)
ahem
I think I'll also be taking a list of Environmental Effects to happen when a character falls off the blocks.
Thank you, @vocal ridge, for giving so much love to Supports in your supplement! I'm really digging it, especially for Overshields as an Emperor player. I know you said that you're not promising anything about balance with KTB, but has anyone played with KTB and Iridia, esp. looking at the Ward Shaper talent from Iridia and particularly any Overshield systems on the Emperor? I'd also take Devout.
Hahahahahaha. I love it.
Glad you're having fun with it! Supports are admitedly a tough space - since Lancer's existing support stuff is so good - but I tend to find Support and Control the most interesting roles, tactically.
Unfortunately, I don't have any advice or feedback when it comes to using the stuff with KTB items, sorry.
Is the reason Flux Coating isn't just straight up teleportation to avoid Sunzi shenanigans?
Yeah, there are a couple things that could be teleportation, but are done in different ways to avoid hooking into Sunzi.
Yep, when HG released, I hurridly changed a few things from adjacent to Burst 1. π
@twilit ether Datamoth made a white witch alt
Ah, fick. You're already here
Admittedly, an untested WW alt, but... π
Yep. I got my questions about it but, it'd be best to wait for an actual playtest yeah.
(Especially since I have zero actual play experience lol)
For a moment, I thought this alt was also about creating objects/terrain effects.
Then I saw it was a burst on the mech
Has anyone used Iridia w/KTB? Especially Emperor with Ward Shaper, if not also Devout? I really love those Talents, and it would very much change my LL6 build plan, but I don't want to push my ask to my GM for allowing that content without being able to point to prior playtest experience of others if not explicit balance considerations as he's got plenty on his plate. I've only just started playing earlier this year with him; are there any balance tools out there that I could use to estimate the effects of different system/weapon/frame/core/etc. interactions? Anything that supplement creators like @vocal ridge use?
No, not really any tools besides just... reading the books a lot and getting play experience.
I'll never forget that Iridia did it first with Endeavor π«‘ /lh
Well, Endeavour's got its own advantages over the new alt, mostly heatless flight, so it's not obsolete
Oh yeah I know the both of them are really fun
Just, y'know, mostly obsolete. π
Nah, the Endeavour also got lisences
Hmm?
I mean, an alt is good, but a whole ass frame is better imo.
...I mean, the Endeavour is an alt.
So I guess I'm a bit confused about what you mean. π
...Nevermind then, I think I was thinking of another frame >.< my bad
All good.
oh i mean, i PERSONALLY prefer the endeavor?
idk why, it just. hits more fluidly for me
I mean, I won't complain if people want to keep using it. π
To be fair, I personally like the endeavour better myself. But it's cause I like the fact it doesn't really focus on drones. Both have their place, but if I want a flying battletaxi I'd go endeavour first. If I want a flying drone mech i'd go for the Taxacum. But really, I think the Endeavour is set up to do a big funny Mobile Mech Catapult if you also add the ingress rail from the Castor & Pollux pharos lol. Just lots of ways to launch allies or airdrop them.
Pop core with a mule harness and also carrying the one party member who doesn't fit. Go immobile and activate the ingress rail, launch the allies on your back even further like you're throwing allies in Disgaea.
...probably don't want to immobilize yourself while flying, though.
(Also, obligatory disclaimer that I don't claim things are balanced with other third-party stuff. π )
Does Mindrazor only count as a Tech attack(and ranged attack too ofc) or does it also count as a tech action? For the purposes of something like Runecaster, because it mentions in the text that Immunity to tech actions affects it too
It doesn't count as a tech action in most cases, but things usually say "tech action immunity" (like with bio), instead of specifically tech attacks.
So relying specifically on tech attacking immunity wasn't going to work. π
So, NPC abilities that are affected by tech actions are the exeption? Or is it only Immunity
It's intended to only be immunity. But this is one of those awkward cases where you could probably rule either way and be consistent. However, Runecaster is definitely not intended to apply to it.
Alrighty, thanks
The Mindrazor is probably my biggest design regret because of the difficulty of conveying clear boundaries for what does and doesn't apply. π
Needless to say, very good reminder for me of not trying to do anything clever in the future. π
ποΈ smh quit that
"Clever" just means "way too many edge cases."
You can't make self-depricating jokes then expect us not to complement you so much smh
No no keep making clever things!!!! They're so cool!!
instead barrage people with clarification errata and sidebars like I do
nah that's what landing is for
The problem is, people read things on comp/con, and thus don't see the notes that I do put in. Like the fact that it's not compatible with Dustgrave. π
Fair!
Pshhh I'm sure it's fineeeee I haven't found any horridly broken combos yet
Not just PC stuff. There's also definitely a lot of NPC stuff not built around the new Templates.
Ah right true
Got the first of the Stellar Codex alt-frames done! The HORUS Unicorn; a Pegasus alt with even more weapon-shifting capabilities. Illustrated once again by the talented @frail mountain.
Oh nice!
It was very much a personal joke to have the more mutating one be less biological-looking.
Question, how do you handle the unicorn in comp con? Is it just having a player have 2 unicorns, identical profiles outside of the mounts, making sure neither reach the SP cap?
That's probably how one would have to actually use active mode... but in just building something, Comp/Con comes with Equipment Loadouts that you can change between, if you're just wanting to look at that for reference.
Ultimately, it does kinda amount to the same thing, though.
I tried to see if I could play around with more mounts and all that, but it's just awkward for if you want to change things to a Main/Aux mount.
It is, unfortunately, a tad awkward for character sheets, yeah.
ooooo that's some dope fuckin art
Yeah, Joe's stuff always slaps.
hey where is crippling strike in comp con? my player wants iti cant seem to find itn on my end
also what level is it?
It's an Exotic, so they may have Exotics hidden and/or not added it to their sheet.
Oh, wait, you're trying to find it - you'll have to enable Exotics to see it.
(So, it's not at any level.)
So I'm going to be testing something pretty mean.
Fusilade grunts paired with some priests who will act as the backline artillery pieces of my npc loadout for the next sitrep.
Which is....a lot of punishment.
On the plus side, even with the overshield, Invades'll still make them miserable.
But, yes, having priests be able to give them OS ahead of their turns to skip that charging phase is a nasty combo.
Indeed it is π
Also, I was right about the weaponmaster cataphract I made last time; it nearly took all of the blackbeards stress in a single encounter (granted, the blackbeard overcharging did it no favours, but they stablized about...2 or 3 times?)
Oof. That's... a lot.
Mhm, thankfully, it's interpoint rules for this mission.
Which gives me plenty of room to experiment with all the NPCs from Iridia π
Thanks again for making this, a lot of the stuff in here has been fun to play with thus far. I've not given all the NPCs a whirl, but that'll change fairly soon.
Well, glad it's been working out for you.
Oh! I was thinking of using a 'enemy is invincible, destroy generators to get him'
but I think I might use the Immortal mechanic for it, destroy the generators to get rid of him.
(after mentioned map)
Well, if you want the generators to be NPCs, the Chosen Template does that. π
that IS a good idea
It's the sort of thing that's meant to be for.
Also, I need more external play data for it.
π
The generators are the stationary things on the cardinal directions
the glowy thingies
Makes sense, yeah.
Some of the chosen effects will be a bit less workable with stationary trargets, but I'm sure you'll make it work.
Oh! I made the main invincible/respawning NPC a memoria.
Oh boy. That'll be interesting. π
The alternative I've had was just give him some Full Round Actions buff of 'This unit is now +1 accuracy for a round' or similar buffs like that.
It's part Cache, obviously.
Now I need to find a good token.
i might just... y'know.
pick a Wily Machine of some sort from Megaman.
And, alas. The poor Jeanne has competition now. π
And the MM alt in Stellar Codex(though admittedly that one is extremely different from the Amber Phantom)
That is some bad luck though, having two/three of the frames you made alts for immediately have official alts
I mean. Itβs not immediate at least?
The endeavour, the jeanne, the MM alt. Least thereβs no unicorn alt?
I mean....there's still a third book
True true.
I mean, if we're doing Stellar Codex alts, there's a lot of overlap, frame-wise. But, yes, thankfully neither the Metalmark nor the Sherman are similar in design.
My take on it is, don't stress! Eventually More than half of the official mechs will probably have official alts. It's about what you do with it
I've seen a good like four or five different takes on a Nelson all and they're all interesting, you know?
Data's works are interesting, fun, and cool! So even if an Alt for a mech that has an alt shows up, They still do different things, or approach similar ideas differently
I mean, I'm not stressing, it's just bah. π
fair
How so? I haven't looked much at the new license.
Gilgamesh does some drone stuff.
I know that part, I just don't know what the interactions in particular with Selene are. π
that's pretty much it. Ko the bold is a simple player with simple plans
it gives a very nice drone at LL1, at LL3 it gives a nice weapon that also has drones & it is an HA license so I can also grab the integrated ammo feeds core bonus so now I have even more drones
Makes sense.
Oh, hahahaha. This is the Revenge of Cache fight.
O no.
and then died to a teenban and full round railegh
The loot was presents pelting the entire arena.
And the crown imbeded itself in the face of the Monarch.
Alas, no bombs. π
Datamoth, I wanted to ask about the Hera, if you've got th time to take a few questions about it?
I specificially wanted to ask how it performed in playtests, and what other peoples experiences with it have been.
Given it was the last main Frame added (besides the Aphrodite, which was added after the KS), it really didn't get a ton of testing, but it seemed to perform decently. Nothing was egregious one way or the other, but it really does need some more eyes on it, probably. Using the core to ignore the slow from zero-g was hilarious, though, and good on the player.
Is there anything in particular you're wondering about?
It was mainly the repellent wards trait and whether or not it proved to be particularly agregious or well balanced while seeing actual field tests.
I'll also just be upfront and say, as I did in that rambling feedback document I sent to you ages ago, It is one of my favourite frames in Iridia.
And it did guide the development of one of my own frames to a degree.
So it seemed only smart to see how your own tests went given it's good field data.
Repellant...? Oh, Resplendent Warding. Gotcha. Yeah, that never really ended up being too much of an issue, but there also weren't a bunch of multi-attackers so that's a notable data point missing. And it's a tiny sample size.
I am a moron who can't read apparently, good to know XD
Thanks for taking the time to answer though, this is actually really helpful.
How does Hemera's Perspective Shift work while riding another allied character?
I'm going to be honest, I did forget that was a possibility, but since it's disabled via allies being closer to an enemy, ones sharing its space would still allows its Passive to work.
Another Stellar Codex alt, the IPS-N Bonny. A Kidd variant that launches Drones, Deployables, (and occasionally its allies) across the battlefield. Art once again by @frail mountain!
Holy fuck

I need it
I suppose it's only right that the frame with the most popular mechanics has got the most popular art. XP
lancer but what if the team was a lancaster, a kidd, an endeavor and a bonny
I feel like that'd lack a little damage. π
Oh, by the way, DataMoth: The current boss of the current map is a Memoria with some Special Rules
`Season 3, Mission 5-3: The Revenge Fights.
PC Victory: Defeat Dr. Firehawk.
NPC Victory: Strike Notice is defeated.
SPECIAL RULES:
Doctor Firehawk possess 10 Stress and Structure points as well as three activations, with Resistance to all damage.
He is powered by energy from reactors on each cardinal directions.
Destroying them will give you a choice of:
1: Half Structure and Stress
2: Remove Resistance to all Damage
3: Remove an Activation
4: Remove another activation.
Enemies will spawn in 3s rolled off a random table each round.`
Guarantee the 2nd structure will result in double 1s.
hahaha
it happened to me at least twice in the past.
The enemies I roll for are weaker versions of past bosses.
Always fun - I've done that myself in the past.
Though, they were grunts that still got Veteran abilities and whatnot. Grunts that can overcharge are scary.
They are just veterans in mine, some are elites. Some are just regular mooks versions.
The Memoria sure made a bunch of grunt versions of them thought!
the players also have two friendly npcs with them for this fight.
Fingers crossed it goes well!
It is so far, we had to pause.
Nice.
Another alt-frame from the wonderful @frail mountain! The SSC Hummingbird, a variant Metalmark with a ferrofluid coat.
He very much deserves all the accolades, because, yeah, they're fire.
Keep up the great work @frail mountain !
I agree!
One discrepancy I noticed between the PDF and the LCP - the Cryogen's Armor is 2 across all tiers in the LCP, but goes 2/2/1 in the PDF. The latter seems like an error, but I just want to be sure
oh, on that note, before i forget to mention it again: the fusillade's Retort Fire reaction is listed as an optional reaction in comp/con despite showing up under base reactions and being a base reaction in the pdf (looks like its just base in npc_features.json being set to false). just a visual bug though, doesnt actually affect anything
...ah, dang, yes, that is a copy/paste error. Fortunately, I have enough stuff to warrant an update, so I should hopefully be able to get to work on that once I finish my playtest oneshot.
And, ah, yep, another copy/paste error. Thanks!
(Most of the updates are just typos that slipped through, but a couple things are going to be getting mechanical updates. Chiefly the Silver - who's getting a new (though not that different) CP that doesn't involve Intangible, because, whoops, that plays havoc with objective play - but a few other things are probably going to end up tweaked for usability.)
Oh Iridia update?
Hopefully within the next few months - don't expect it right away, I'm afraid. π
I've still got another month to go for this 'oneshot' I'm GMing (which has given some more good testing data), and definitely can't work on updates and prep stuff at the same time. I'm not that talented. π
Ah gotcha gotcha
Have you considered cloning yourself
One of me is more than enough. π
Used a Fusillade, two Firebugs and two Squads with the Archaeologist template (giving them Breacher's Dual Shotguns) in my LL1 game this week - Fusillade didn't get to do much, but I think that's just the natural thing to happen when the players realize that an NPC will wreck them with 3 different strong weapons if they don't beat them up quick, curious how an encounter with 2+ Fusillades would play out tactically. Firebugs had Flare and got to repeatedly take maximum advantage of it thanks to the worst string of Overcharge rolls I've ever seen in my life, everyone rolled a 6 at 1d6 Overcharge and practically everyone who did got cooked for it - otherwise, they felt nice, tricky and threatening. The Archaeologist Squads... uh, it completely slipped my mind that their extra weapon is barred from Barraging and that unfortunately made the difference between a player losing their last structure or not (though they still ultimately won) - noted for the future, though I feel silly since I was literally thinking "oh, that's a smart balancing decision with Eclectic Collection" in the days before and then just completely had it flush from my mind the day of the session.
Either way, I'm really liking my experience with these NPCs so far! Eager to put more of them through their paces
Oh, nice, glad that things have been going well. The Fusillades especially, since they were a pain to get threatening enough that players didn't... just ignore them completely (while still making sure they didn't become impossible to stop). That was a big problem of the first three or four iterations.
And oops on the squads! It's pretty easy to forget all the minutiae of stuff in the moment, though, especially because all these NPCs have ended up with... higher complexity, really.
@vocal ridge The Infiltrator's Tunnel Network is misnamed Phase Shifter in the LCP
Ah, thanks. This is the hazard of me copying and pasting other NPC features to make sure I don't mess up formatting. π
Sometimes I miss changing the feature name when I change the id. >.>;
(I'm definitely good at editing. Ignore this small pile of typos I have.)
You do great work, don't sweat it!
Sadly, only one pair of eyes, and only one brain cell. π
New year, new mech! The HA Tomyris: In case you wanted your Barbarossa to have 50% more cannon per cannon. Brought to you once again by @frail mountain.
I can't actually emphasize enough how much Joe's art has evolved over time
This shit rocks
Yeah, it's been super rad. I knew from the moment that he asked "hey, what if this knight armour had the aesthetic of kintsugi?" that it was absolutely the right call.
Kintsugi mechs are always 
I am so ready and my body is ready. Give me my cannon boy
Cannon girl in this case. Between this and the Jeanne, trying to break up the HA boys club a bit. ;P
All of my yes you have no idea how much all of my yes
(Hence also the Bonny for the Kidd alt.)
(The Zheng could be either, depending on who it actually refers to - I don't think it's been confirmed one way or the other.)
Wait which one was the bonny?
Drone Catapult
This
Aaaaaah. Okay I like the look of that one. Was thinking of another Bonnie someone is doing that looks like it's got dual Zimmermans ah lah Armored Core 6
Yeah, it's funny. Delilah and I did one at the same time.
Aaaaaah
I will say though with the field guide to Iridia I am loving it and so are my players . I have one using a castilla and another doing the berserker mech and they are loving em
where can this one be found?
is it base iridia and im missing it?
Nah, I'm just using this thread to share next project stuff, too. Avoiding too much clutter until it's time for release.
Oh, nice! Which Enyo? The base, or the alt? (Alt-Enyo and Castilla are both ones I was a little iffy on, so it'd be great if people were enjoying them.)
Delilah made a Tomyris mech?
Alt enyo. To be fair the player I'm question is a barbarian main in DnD so he just loves it. He's combined it with the Kalista from suldan and just goes ham
Oh wait no a Bonnie mech
Has the core been used at all? Since that's the biggest "I'm not entirely sure about this."
Every chance he gets
If it feels good to use, then I consider that a win. π
He pairs it with something called lycantherozine or something like that. Think werewolf drugs. And just goes fucking berserk with it. It's great
Oh boy.
Oh yeah. It's as much a problem for the party as it is for enemies. He only does that when it's a real bad situation though. Last time he did it was protecting an orphanage from bandits trying to kidnap people for organ harvesting. Best moments of the campaign
Saved everyone, killed or made all the bandits run. And then promptly died from a combination of feedback and overdose .
In his own words "The goal is not one step back. Not an inch given. If I die I die standing and protecting the people who need me."
Beyond based behavior
Yeah no his barbarian side was definitely showing at that moment.
I got another player who is wanting to do the one that gets the giant dragons breath core power but they are currently playing a Blue Doctor from the Auric range.
Well, glad to hear people are having fun! What more could a game designer ask for, really?
Cash
I mean, I've broke even on Iridia now, so, y'know... y'all're encouraging my bad habits. π
Oh nice congrats
more cannon??? more cannon than the barbie????
Barbie is cannon by quality, Tomy is cannon by quantity
Also hover mech hover mech
Save forcing and plenty of Knockback.
It doesn't actually hover, I just wanted to make sure it felt different from the Barbie, aesthetically.
But, yeah, it says "Screw your evasion/invis" and also has knockback built in.
I was almost tempted to make it smaller, but... let's face it, people come to the Barbie for Size 3 action. π
Barbie alts should either be size 3 or size 1/2 no other way
<--- has a size 2 barbarossa alt π
Death
When you move one of Nyx's drones with say, DC1 or any other effect, do you have to declare right then and there which space it actually occupies?
If not, can you like, move both positions at once or
I'll be honest, I completely glossed over that conceptually. But, I'd say for simplicity's sake that, yes, you'd have to collapse it into a single space to move it, or use it for DC3, or anything like that. (And, hey, in the end, its positioning does matter here: "is it within Sensors".)
Ah, that's slightly a shame for drones deployed adjacent to you, but thanks
Same for DC2's damage
Yeah, but I felt that was included. π
Fair enough, thanks chief
No problem! Unless you were relying on that right now to get you out of a tricky spot. In which case, uh, yeah, probably a problem!
Me? Playing in a game? Like that's ever gonna happen haha
(It's less that I don't have the opportunity and more that I don't want to anyways)
Ah, I see.
oh! i found a slight typo in the iris's Auspex Sweep core active, specifically in the lcp, while helping one of my players look through the frames on comp/con. its a minor typo and not present in the pdfs but i figured i would add it to the reports. "those" is typoed as "theose"
Ah, thanks!
When imported into Foundry, the Gaia Tendrils on the Parafauna generate an invalid roll - this can be fixed easily by generating Accuracy values for them (even a 0)
Just worth noting
Huh. Okay, well, I haven't touched Foundry integration before, so, good to know.
So far this is the only problem of this sort I've run into, will let you know if I encounter anything else
Well, sorry for the problem.
No worries, it was easily resolved
I'm good at this, clearly. π
Is this effect on hit or does it just happen? @vocal ridge
Gotcha π
Sorry 'bout that!
No worries π
Good quality control this ain't. π
Sometimes you just gotta try stuff to see what breaks or not, just how these things go
removing the "accuracy": [], line from it in the npc_features.json will fix that! (hopefully its okay, i wanted to look so i tested it). its also present on the Natural Basilisk with the same issue but removing that line will fix it there too
Oh, well, that's handy!
I was going to poke it, but I'm happy to have things pre-poked. π
hehehe
Well, last night's playtest session has shown that the Sable frame as-is does not work with the actual White Witch License. So, all its Traits and stuff will probably get cut down to Exotic Gear (because it's still material I like), and I've got a new Sable that I've been drafting up.
Oh nice
Yeah I was kinda worried about the fact that the previous version got penalized when it got hit instead of rewarded, but this new one's pretty sick, also new Exotic yippee
I mean, it was intended to be trying to make enemies hit it (and it had high enough evasion hitting it was hard - as I experienced in the playtest).
It was actually a completely workable frame, just... didn't want WW gear.
In theory I could have just made it its own license or whatever, but I'm making it exotics so I don't feel the need to make even more stuff that I need art for. π
Yeah WW gear is for mechs who like getting hit
Also I like "range 1" instead of adjacency to prevent HoG1 shenanigans lol
Yep, that was extremely particular. Gotta make people interact with the gimmick. π
Actually I guess except Ferrospike Barrier, which is the odd-one-out
That's just, kinda there
Hi there. I wanted to ask, are there any Iridia licenses that do well with a thrown weapon build? The Nemesis might work, if Flyby Attack triggers on thrown attacks.
The Astraea License is the epitome of enabling Thrown Weapon builds, because it allows any (non-superheavy) melee to be thrown via the Luminary Mod. And, yep, Flyby attack works on any melee attack - which thrown still is.
Ooooh.
The character is based around flying, so Thrown Weapon Nemesis is very fun.
Makes sense! The Nemesis seems to be the most popular frame, which... (not-so) secretly, I'm very happy for, because she's my favorite design out of all of them. I just love the geometry and everything.
So, I'm transcribing for another system member, but LSgt. Anastasia Crawley, 3rd Infantry, Union, wants to say that she wished she had access to the Astraea during the time she was active.
Glad to hear it! It's one of the mechs that I'm most proud of mechanically - it was the first Frame I ever made, and it's survived remarkably unscathed to its current iteration. (Most of my other initial attempts were... not quite so lucky.)
Ooh, yeah, we know that feeling. :(
Definitely one of the Frames that's proved the most popular during testing. I'm so proud of my eldest mechdaughter.
These days though, she's more likely to pick up the Dragon. She.. Has a fire problem.
Piloting a cobbled-together several-century-old flamemech will do that to you.
As you can see a little above, I had to completely revamp the entire Sable, because it didn't work with the WW license before. π
Also a good choice.
It's the cape
Everything is better with a cool cape
Capes are cool. There's a reason so many Iridian mechs have fabric on them.
(Also ribbons. Mechs look good with ribbons. Psyche, my beloved. π )
I also wished to, hm, butt in, since I am getting used to modern and post-modern technology: I love the Champion as a design. It feels like how I fought, but with wings.
(A fun little fact about the Psyche is, since it was the first mech that got art, it doesn't actually have the butterfly sigils that would be found on most mechs. Since that got introduced to fill up space on the second mech that got art, the Astraea.)
I mean, always feel free to butt in with comments, I sure don't mind! And, yeah, the Champion is fun. It was neat seeing how a predecessor of an openly magitech mech would look.
I basically asked for "make it look Gundam", because that's my mental image of non-Big 4 mechs, and Joe knocked it out of the park. π
It definitely has that Gundam 'heritage' to it, yeah.
Also, Forsaken are like, super cool and spooky. Love them to bits.
Definitely agree. Cosmixian did a good job with it. I was glad it let me shoehorn in a proper staff, since I realized I didn't take advantage as much of that sort of fantasy paraphanelia as I could have.
..Oh I know why I like the Forsaken. It's me.
On another, cheerier note, I love how the Enyo is like "Come 'ere, it's 'ammer time!".
That would probably do it, yes. π
...hopefully not in an awful way, which, uh, your next statement seems to imply.
I just don't wanna be depressing here, sorry. Also the Phane looks like "Huu? Rok?".
I always felt bad for my poor hammer girl, because there was a time when she was basically towering over all the other mechs. Now she's just middle of the pack.
And then the Crysmal is like "I a rok! >:D"
"Why yes, I will have a hammer where the head is bigger than the 1/2 size mechs."
...I like crystals.
The Luna is.. It's weird to me, because it feels it's based on the same core concept as one of my homebrews (What if we made an Atlas a bodyguard?), but it does it so much differently.
The funny thing is, I didn't even consider at the time the "Atlas as bodyguards to the Vols" lore that's already established. The mechanics very much came first.
My favorite part are these guys
Waaait, did I miss some big Atlas lore at some point?
Oh, critters are very fun, yes.
All: 
I love them! I want one! :D
I think this is the most explicit thing, from the Long Rim.
The first and last ones are like "Wha?", the second one I have to show to my girlfriend, the third is a goober, and the fourth one looks like it's actually a kitsune and will do terrible things to your village.
I didn't change it, because I giggled the entire time. It's apparently what the artist's boyfriend called it when they were making it, and it still makes me giggle.
Same π
(And then Zhjake invented some new critters for the cover, too.)
Oh, and honourable mention to the Jeanne, which feels like a terrifying way to guard a Barb.
I forget, can mechs stand on other mechs or do they fall off?
You're definitely not wrong on the 4th. The rumour table in the book even has a (definitely untrue) rumour about them.
They cannot - but just give her the Gravitic Clamps from the Psyche.
Reverse Mule Harness. π
OMG yes, I love this.
I would be so using these, but all my mech builds can either fly or hover! D:
(The rumour table was incredibly fun. I polled my players for a lot of these. Same with the ideas for the 'how do you get your demonworks mech?' tables.)
...also Trinkets. I think I just like tables.
In the campaign I'm part of, Demonworks mechs are from a very psionic polity, who my character is running away from as part of the royal guard, still guarding the deposed princess after a coup.
Rolling math rocks is addictive
Ooh, nice. Love to hear it.
Always happy to hear how things are being used, even if it's not in-setting.
And I'm using the Nemesis to represent literally the soldier at full psionic power outside her normal frames. So she can summon javelins, fly around, and overall is an absolute pain to all.
Oh, and you can't even just make her brace, since she'll go invisible when she does.
Hah. "Mechs actually representing powers" is always very fun.
Any Iridia Talents being used?
I barely have enough space to make the rest of the talent build fit, but this build needs entirely different talents to the other two builds! D:
So I might fit the rune one in, I've had my eye on it.
I love devout, it's a great alternative to leader
Makes sense, Talents are a tight resource.
We might have to just doodle in a sort of.. Runesmith build for someone.
Popular with the Sparri, and Sparri mercs are often hired as bodyguards for the Vols, it makes sense that they'd use Atlases
Runecaster was one of my favorite talents to write, because I was stuck on trying to make a hacker talent to augment Hacker... and then Walking Armory But Tech just clicked.
It reminds us of the runes from.. Warhammer Fantasy. So quite clearly, we need a Size 3 build that's just an expert runesmith and has her massive hammer. :3
And, yeah, it's been a pretty popular one in my groups. I've admittedly been tempted to force it to be an alt-Leader (like Silver centurion is an alt-Centimane), but it hasn't proven to be too oppresive yet to have both support talents. Though they're both really potent.
Hah, yep. (What was in my head at the time was actually the Runes that 40k's Eldar use for their casting.)
Whereas we're not familiar with.. Craftworld, right? Eldar runes, so we thought Dawi runes.
Yep, Craftworld was always my faction, so it was definitely in my head. But the way Dwarf Runes work certainly fits it just as well, from what I remember.
Whereas for us, well.. Compliments of the Guard! >:)
"This doesn't feel like a compliment!"

Anyways, it is really nice to hear that people're enjoying the book. It always warms the heart, makes it feel like doing this stuff is worth it.
Hey y'all, just checking in again to see if anyone's used Iridia and KTB, especially Emperor frame w/the Ward Shaper and Devout Talents π
Sorry, the only KTB stuff I've seen has been with White Witch gear.
I was planning to if I ever got to play emperor
Seems like fun
I highly recommend Emperor! Definitely feels good to Overshield your teammates and potentially also get some damage to enemies in the process. Incentivizes some fun positioning. As a KTB, it works best supporting allies and hindering enemies thatβre up-close-n-personal to each other, but not necessarily.
Hey BTW, the Enya's Y offset is probably wrong, it currently just shows the hammer. While funny, it's probably unintended.
Specifically
https://i.imgur.com/wwk5Zax.png
(clearly the most important part of the mech)
...huh, that's weird. Because it looks accurate here. At least on my copy.
This is specifically in the pilot profile Hangar page
Yeah, I just... thought they had the same offets.
So did I
Strange
And I wouldn't know how to change that.
Lemme make sure my version is up-to-date
I might have had one version with art that didn't correctly have offsets?
I can't remember.
(I'm certain the alt frames are incorrectly offset, but I don't care enough to go through the frustration of needing to load the frames into a pilot and go through there every time to check.)
Totally valid, lol
Eh, it should be fine. Not a significant problem
I imagine it's something to do with image dimensions
Side question, what is the intended usage of the Corelock Subsystem?
(for context: https://i.imgur.com/8wIskPM.png)
Overheating characters you're grappled with, I'd assume
And making it really hard for them to actually get out of it
Their friends won't be able to help at all
I seee
It also stops the most common way to escape same-size grapples: Rams.
I will admit, it's a system that I've never really gotten feedback on, so... don't really know how it ends up working out in play.
Totally fair! If I give it a try I'll let you know how it goes ^^
Always appreciated!
(Especially given I've got enough stuff collated to get an update going at some point - so that would be the perfect time for if revamps need to be made.)
Clearly the intended function is to use Combat Drill(since Overkill can't be halved) to Expose them and deal massive damage
Or wait.....what happens if you Expose someone while dealing damage?
You can't ever have that sort of thing simultaneously. Overkill is determined prior to damage happening (since you need to finish all rerolls before having a set damage). So, they'd be exposed for the damage.

Corelock Grappler Vlad is real
Immobilized + Shredded + Exposed + 20d6 damage + L + Ratio their ass
I don't think anything needs that much damage. π
Gotta make sure y'know, could roll all 1s! Or I guess all 2s on an Overkill weapon
(But, yeah, of everything in the book, Corelock is one of the things I would be least surprised about if I ended up having to massively revamp or replace it.)
Enyo's Wild Ride
The Grapple Never Ends
So, actually, on this topic: feel free to let me know anything in the book that feels like you can't really see a use for/seems too underwhelming for its cost. Can't promise anything'll change, of course, but they can go on a shortlist to be looked at.
I already know the Nemesis' Inertial Compensator is getting entirely changed, the Silver's Electrostatic Grasp is getting bumped down to 1 SP, and I'm going to be looking at everything that invokes Intangible (since I've definitely grown a lot more wary of overusing it). And now Corelock's on that list, too. But, if people have things that they want me to add to said list, feel free to let me know, and I'll look into it over the coming months.
Inertial Compensator's getting changed?
Yeah. Immunity to falling damage is just... way too situational.
oh, electrostatic grasp getting bumped to 1sp is exciting! that system rules
It was found in testing that 2sp compared too unfavourably to ICEOUT, so it's getting its cost knocked down.
that makes sense, given its got a technically smaller area(unless you're grappling a bunch of folks?) and is more conditional to keep running. since its LL1 its a fun dip though, and being 1sp will make it even more appealing for that imo
Yeah, having a lot of 1 SP systems was something of a goal for me - because, frankly, it's really easy to fall into the trap of only doing bigger systems that're 2 or 3 SP.
Admittedly, I think I may have overcompensated a tad - the Hemera especially has probably too many 1 SP systems!
oh i was about to comment on the hemera actually
one of my players is going to be playing one (we haven't started yet, we've been on hiatus) and i'm curious about the intended use case behind flux coating?
Things like Ferrous Lash and Puppet Systems I'm guessing?
Yeah, it's definitely meant to be more used on allied systems than anything else.
Let yourself be thrown through walls.
Also hmm, how good is +1 Diff to tech attacks though? Asking for Hemera's Engagement system and that one from uhhhh
Shit why can't I recall
I mean, free difficulty is never bad. Especially because it makes hackers face the ranged attacker dilemma - do they eat the difficulty, or proc an overwatch.
+1 Diff for 2 SP though
It's 1 SP...
that makes sense re: flux coating. i was wondering about it since if an enemy knocks you back/etc it would feel counterintuitive to want to be further away from them on the hemera itself. i hadnt considered allied involuntary movement! which is silly of me since someone else on the team has puppet systems hehe
No the one from the other mech I can't recall
The one that gives difficulty when you target them with a tech action
God my memory's fucking failing me right now
Black Witch, with the BLACK ICE?
The 3 armed floaty one?
Oh, Ananke.
YEAH
Sorry, I was misreading the "you" as the enemy targeting "them" the player.
The big thing there is it's a free bonus on top of your own tech actions, rather than a passive thing. It's on the cusp of perhaps being lowered to 1 SP, though.
I can put that on The List to re-evaluate.
it also works on allied characters tbf, and has a much bigger range
But I think that it'll probably remain at 2, due to the decent range, versatility, and lack of 1/round.
Actually, wait, yes, it's on target, not hit. I'm not dropping that down.
Ah fair
It's a deterministic "you are worse at tech attacking."
(In my head I was like "ah, I guess if you do need to hit that makes it worse against the thing you want to use it on", but Past Me was smarter than that. π )
I'll check more systems later though
No rush. I very much am not going to get to this soon. ...I have a whole pile of sticky notes that I need to get through, first.
this is a complete tangent, but ananke is one of my favorite iridia mechs and im gonna try to play one next time i get to be a player... it looks like so much fun!!
Glad that it looks fun! It's definitely the most unorthodox. I feel a little bad that it's first alphabetically, though, because it's deliberately unconventional. Dunno if that's the best introduction to the manufacturer. π
i really love the idea of placing a grav sling, targeting a distant priority kill target with a tech action, using realign reality to swap places with them, and then overcharging to grav sling back
hehehe, that's fair
Gave an Elite Archaeologist Witch a Raptor Plasma Rifle, players hated the guy, good times
Had to pause the combat due to time but going to be giving the Symbiote a whirl when we come back to it - Parafauna is still working out very nicely, Invert Imprint and Out of Focus are fun tricks to pull
Hahahaha. Archaeologist really is just "I'm telegraphing that I'm cross classing" at base, but that just gives you more leeway to be mean.
Also, glad to hear Weird Creatureβ’οΈ is working out. That really was the "shove everything I normally wouldn't do because it breaks rules too much" into a single class.
And then I did it again with an entire Template, oops.
So far I think the Parafauna's big role has been "guy that runs up and throws you away from the objective" - with Invert Imprint, that's appended with "and then they vanish from reality until they're ready to do it again." I'm excited to play around with more of the weirder optionals, for now I'm sticking to the slightly less weird optionals to build up to them later
Understandable. It was very much designed to be a forced movement NPC at base in a way very few others can invoke.
Since that's something I noticed the core NPC roster was a little bit lacking in.
So even just its base version is still weird in how much it can move people around.
The first of the Aunic mechs now has art, courtesy of @frail mountain. The Cerise, a grunt frame popular with even experienced pilots due to how improbably lucky it is.
Joe knocking it out of the park again
As always.
Also wait I didn't notice, lacks 1/round? It can stack??? Oh fuck yeah
OH WHOA WHAT THE FUCK
SICK
You can't stack something like that with itself. But it does mean you can put it on two characters.
Heavily Armoured Not!Lich.
Ah, shame, though I guess you can target a Witch then their most likely target
Also I think I finally get the cost of Olympus Protocols, if they trigger Overwatch by trying to move away, you either Grapple them(Immobilizing them and stopping them from moving away) or Ram them(which if they spent their standard move now means they can't stand up) though I guess the question now is how often Overwatch from adjacency happens
Also wait does moving into threat 1 with Vanguard 3 count as moving adjacent for Olympus Protocols?
Strictly speaking, yes, you could do that via Vanguard 3.
(And, yes, the purpose is basically to say "screw damage, you do not get to move away.)
Hehehehehehehe
Shenanigans time
Slowly starting to work on some of the stuff that was found to be a bit... awkward or underwhelming in the last playtest I ran. It'll take a while to actually get through the list, but here's a preview of the updated Castilla:
A lot less overhead now, and a much punchier core.
(Also on the block to get a revamp is the Aphrodite. Unfortunately, inflicting System Trauma as a mechanic just ended up a lot more awkward than I was hoping. So, integrated's going to need to change/go away.)
Oooooohhh, spicy
Hell's Fuckin Bells......that's insane and I love it
Tentative Aphrodite update:
This looks like lots of fun
Well, that's good. It's the hope. π
hm; Center Of Attention is fun conceptually but my immediate primary worry is that the two NPCs that care about Lock-On most (Rainmakers and Scouts) will negate the armor
obvs itβs nice for everything else tho
I guess itβs not an issue issue
just a circumstance where your trait wonβt benefit you
Center of attention has been the holdover trait from the current iteration.
which is just a thing that happens sometimes
yeah, I thought it might have been but wasnβt sure
which means Iβve probably said this exact thing before lmao
Iβll see myself out π
It was, admittedly, a little deliberate that it doesn't counter the NPC lock on gimmicks.
Nah, you're all good. π
Always happy to have feedback, even if I've heard it before.
and luminous presence
Well, yeah, but that's not a huge mechanical thing. π
Thankfully, these are the biggest changes, which I'm glad of. Still need to look at a few systems, plus reevaluate everything that does Intangible, but this may not quite take as long as I feared. (No promises.)
You got this!
I mean, yes, I know that - this is trivial compared to the getting everything together in the first place - but time and energy are ever the enemy. π
I have a player who is going to LOVE the potential changes to the castilla. They liked it as is but they didn't really get the greywash/grey goo vibe they wanted. But this? Ooooooh it's gonna be good
Yeah, the Castilla as a frame was never one I was fully happy with. It was a bit too... fiddly. I don't mind leaning less into the control now, though, since I have a, uh, lot of other Controllers in Iridia, in retrospect.
He put it as the lore was on point and he liked the control aspect but it didn't fit just right with the grey goo death machine vibe ? This one Ooooooh he's gonna love it
Always happy when that happens!
(I'm very glad that the lore is appreciated, too. I had someone off-server try and "rewrite" the Castilla, and part of that was also jettisoning the entire lore. :V )
Which I find, on its own, to be intensely hilarious. Because the name Castilla only makes sense with the lore's context. It's not from a real historical figure! It's entirely me taking something from the lore the setting developed and doing the thing everyone always says they want (not having every name be from contemporary history). π
Of all the frames to do that to, that's objectively the funniest.
(After getting past the blatant disrespect and whatnot.)
Firing up the orbital laser satellite tbh
Hmm? I don't believe I have any of those.
Is the aphrodite an alt or full ll1-3 ?
It's a full license.
It was slipped in right before release.
I mean, frankly, most of my frame names are at best just vibes based. The mechanics (and fluff, really) came before names.
But, yes, this is the Aphrodite.
Woah!
Yeah, Joe went all in when doing her filigree. She's got as much gold as the rest of the line put together, probably. π
We do though
just like. In general, we've got access to one. It's pretty neat.
(joke)
Ah, I see. Gotcha.
Well, it's a good homebrew option. I just don't have any. π
(Though I have one player who insists on fluffing Hestia's Wrath as a Hammer of Dawn, so, y'know, maybe I do.)
Been working on some updates for awkward and/or underwhelming systems. Draft to replace Corelock for Enyo 3:
And Inertial Compensator for Nemesis 1:
1/scene rather than Limited? That's cool
It's certainly not the first 1/scene gear I've done. π
(Admittedly, I played around with it more with the SC Exotics.)
Yeah it's just that when I think of a Chaff Launcher system my first thought is the Limited tag so having it be tied instead to 1/scene is pretty neat
I try and resist the urge to make too much Limited, because that heavily incentivizes Engineering. Especially since the Frame already has two Limited systems.
I think 1 at each level would be way too much.
Mhm mhm
Well, the Aphrodite's gold is free, might as well use it
Oh thats real cool
(A fun little detail is she doesn't share the ubiquitous Demonworks visor style, because she's not - strictly speaking - a physical mech. She reflects the pilot's will, so ends up having slightly more human features.)
( this implies that the pilot this is the Aphrodite of really likes gold )
Who doesn't
Look, if you could make things gold without the impracticality, wouldn't you? π
Robin (BRIMSTONE): "Hell no. This stupid mech won't stop glowing."
Robin (SUNFIRE): "Why not, let's go."
The dual nature of the Aphrodite. π
I do appreciate you sticking with the Frame for both missions of the playtest. Helped get some more testing data, since I didn't really have any before.
I think you just liked tormenting your pilot with not letting them Hide, though.
look
yes
but also, it's not my fault that nanocomp entropic scythe is so much better than making cubes to block line of sight
Kobold disliked that.
Some WIP previews of Paragon NPCs I'm working on.
https://docs.google.com/document/d/1Bxxuow8D30IkP7KLOl3KkgcHyUQapFsToNKUvJAP24o/edit
π
Also meant to ask
Is it deliberate that the Shieldbearer template doesnt give NPCs a second turn unlike Elite
Variable Shields ia strong but I wonder if it can compare to two turns
Yes, it's intended to provide an alternative to beef up NPCs. It's not exactly the same power level, but if I gave it two turns, there would basically be no differentiation from Elite.
Since "Two turns" is pretty much all Elite does.

It's unfortunately really hard to balance template power exactly. Shieldbearer is somewhat less powerful than Elite, and Chosen is somewhat more powerful than Ultra. But it's easiest to just say "here's an alternative."
So in the Stellar Codex, what does ADY stand for?
Onyx's description mentions "Aun'Ist Design Yards", that'd be my guess.
Yeah. There wasn't an established acronym, so I had to make one up, since I didn't want to just use "Aunic."
Just wanna say that all the NPCs and templates in the book are geniunely good and I really wanna use all of them as a GM
It always warms my heart to hear that. And I'm always happy to have feedback on stuff if it gets used.
(If you're looking for more templates, I've got another 8 coming up in my next mini-supplement. And always happy to toss those over for playtesting.)
π I wont say no but idk if I will have space for them in my OpFors
Very valid. You can look them over, and if you're interested, I can toss over the lcp. https://docs.google.com/document/d/1lrI06iJq2vcJnnFQzw4eZLMx72Q_pBYds3EZUNNLTew/edit
hey im looking to possibly run an iridia campaign. would most of the lore be in the paid pdf or is there not any significant difference lorewise between the iridia player and gm versions?
Lore is in the GM version. The player version is entirely player mechanics.
awesome, thanks a ton!
I have it because, frankly, I hate having to look at LCPs when skimming through stuff. So I won't inflict that on anyone else who feels the same way. π
(Plus, as a side benefit, it helps to highlight that the Big 4 alt frames, uh, exist.)
im a bit confused. what do u mean by this?
When I'm looking to make builds, I prefer to view them via pdf format - scrolling through pages of frames and seeing all the gear without having to click through multiple pop ups.
So I want to be able to provide that as well to people who feel the same way. Comp/Con is nice for actually building, but I don't want to use it to click through, uh, over 120 weapons and systems just to see what exists.
yeah valid
Incidentally, here's the list of fluff sections that aren't found in the player-mechanic book. (Plus a bit of additional stuff, like tables suggesting "how to obtain Demonworks frames.")
(There's also the GM mechanics section, but that's not Fluff. π )
I do feel a little bad that, like, the player-side stuff doesn't have, like, a tiny primer on things like the various factions, just to get the creative juices flowing... but doing something like that is frustrating to maintain and still keep parity with other stuff.
In an ideal world, I could just let everyone have full access to everything for free, but, sadly, we live in a capitalism. π
Anyways, if you have any questions, comments, or concerns about anything, feel free to drop them here! I love hearing what people think and/or do with my nonsense. π
(I like seeing what sorts of things people engage with, so I can work on making more of that in the future.)
only thing im curious about right now (havent read the gm book yet) is about media inspirations you had when writing iridia
comment: Iridia's p cool
There wasn't really much consciously - it kinda evolved over time. The original Iridia game was based off the idea of the Holy War hook from the core book, combined with Prudent Interval from the Sparri lore (and wondering how much further that could go).
A lot of the actual theming and stuff ended up developing over the course of the game itself, in collaboration with the players. Like... why is there a lot of greek theming? Because I named the NHP Goddess 'Hestia', and then my players decided to use that and run with it for their Callsigns. So, they named themselves entirely after Greek Myths.
Why are there knights and noble houses? Because players wanted that for their backstory, and I wrote them in. π
I realized midway through the game, though, that there was a subconscious inspiration with some of Asimov's Foundation books. Specifically the Mule, what with the emotion control, and how utterly unnatural and inhumane such a thing is.
hmmmm interesting
a lot of my personal flavor for games is very anime inspired and ive never run in a premade setting before so im a bit anxious about doing so haha
but knights in mechs and magic and shit
are really goddamn cool
So, unfortunately, I don't really have anything specific to point to that inspired me that used as a gauge.
I mean, frankly, you don't really have to use any of the pre-established hooks if you don't want to. If you just want to use the aesthetics of the stuff - or change things up - I have explicitly said at the start of the book that it's 100% a-okay.
If you just want to focus on knights in mechs, and explore the magic and whatever, that's no big deal.
i suppose ill learn more once i read the book then
Yeah, sorry, it's not really anything specific. >.>;
nah i figured that was the case just wanted to make sure~!
running in premade settings is somewhat nerve wracking for me, doubly so when the creator is someone you know online haha
Believe me, I will make 0 judgements on if you decide to toss anything, or make up any amount of your own lore. There's a reason I often made things a bit ambiguous, or gave multiple contradictory plot hooks. π
oh thats really reassuring haha
My games had my Iridia, but some of the details were left out in the book so it could be anyone's.
I'm glad! Things sort of... scope crept there. I originally wasn't planning on having any at all.
having support spellcaster-y talents and a metamagic one is all i want haha
(Okay, everything scope crept. It wasn't supposed to be a Field Guide at all! Just, like... 6 or 8 Demonworks mechs. π )
listen i know that feels
I was so happy when "tech walking armory" clicked in my head.
...I'll be honest, the reason this entire project got where it was was people badgering me for more. Especially one of my players, who was responsible for me homebrewing 6 Licences in 48 hours in the first place. π
This has been... an experience.
Damn, who was it?
They're not in this server.
But the conversation basically went along the lines of :
"It's only a matter of time before you homebrew licenses for each of us." (Because I did a lot of homebrew for another game.)
"That would never happen, because I don't know anything about License balance!"
48 hours later
"...oops."
And the Astraea even managed to survive basically unscathed to the present (mostly just having its core replaced, and its name - originally Chiron, after the character's callsign - changed to fit the theme), despite being the very first License I ever made.
(Fun fact: The callsigns of the players were Chiron, Perseus, Narcissus (guess who), and Muse. These correlated to the Astraea, Enyo, Iris, and Ersa frames, prior to names being changed to goddesses.)
I see I see
This may not be the right kind of primer...or a primer in general...but I already wrote it, so!
Hey, I will gobble up literally anything people write about my stuff, so... π
And in character stuff like this is always fun, even if (especially since?) it's not always entirely accurate.
Oh these are super fun
Thanks! ...to be honest, trying to find a space for the Big 4 Faction Templates was what started this whole project. Because they didn't feel like they fit in Iridia.
But I love Templates. I love being able to flavour factions with 'em.
(The nice thing about the base effects being pretty low powered is that when people decide to slap them on an entire encounter, it's okay.)
"Oh no, an entire battle gets +1 Accuracy to certain saves."
Well it's official. One of my players is building a Gundam. Nemesis, charioteer (suldan), and I think it's called the comet(also suldan). This is gonna be wild.
Nice. I'd be happy to hear how that goes.
They plan on taking centimane but doesn't Iridia have an alternative to it?
Well then! Once I noticed the through-line in faction motivations, this tiny piece almost wrote itself....
The winner is Collaborative Practical Tactics, because they get to fight like they want. π
I blame overzealous editing.
"They don't have major goals, they can't win at anything!" "That's what you think."
"That they can't win at anything, or that they don't have major goals?" "Yes."
(CPT was originally the result of a Get Organized Downtime Action by the one... okay, I wouldn't call them well-adjusted, but the one person in the group who reveled in all the fighting. "Wow, this is great, why can't we do this more???")
Was it Narcissus
Nope. Narcissus would never do such a thing as 'interact with other people.' She was too busy uploading facsimiles of her mind into her drones, and attempting to figure out how to omnicide the universe (because happiness is false, and therefore the only way to solve that is to wipe out everything). π
It was Perseus (i.e. the character the Enyo mech was based off of).
So @wraith hollow gets to take the credit for that particular faction.
Makes makes sense
Does explain why the Enyo Mk II is one of the very few places CPT is mentioned outside the faction/character pages.
Yeah. They're much more of a background faction - relevant primarily for the societal implications and the networking they can provide, rather than a big mover and shaker. And in a fight, they're much more likely to be contracted muscle, as opposed to the mastermind behind a plot.
"You'll pay us to pilot mechs, and we have the possibility of fighting people? Sold!"
Sounds like I should have tried harder to make the CPT line fit instead of cutting it. Stinkin' lack of clairvoyance.... :-P
Nah, it's all good. They're very much the afterthought faction. π
to the extent that I forgot about the Reserves they gave me for the final fight...
potentially a great source of your classic anime rivals-to-allies though
Hah. Player who just collects all the Rivalsβ’οΈ. You can have one from there, and then pick up a Knight and a Noble, all for different flavours.
RPGs are competitive endeavors to see who can get the most rivals, itβs true
Gotta send for a mail order HA rival.
that's called "Hestia Mk 2"
The Carmine joins the fray (courtesy once again of @frail mountain), to bring forth all of your floating sword needs.
Oh siiiick
Yeah, it's super cool. Joe always does such great stuff. (And it even manages to be distinct from the other knight mech that has energy stuff that I have.)
I do feel kinda bad, because I'm trying to stick to the colour guide laid out in the draft field guide (with a couple cheat colours - blue for the hardlight and the Frame Name Colour for glows), so that... gives some hard restrictions on what schemes can be used.
Because of course the one canon thing we have for Aun mech visuals is "Thou shall only use these colours, and only in in these circumstances." (So better get ready to have white bases for everything!) π
FLOATING SWORDS FLOATING SWORDS
Gotta manifest some stabbing tools!
Wait we have canon Aun mech visuals?
Only colours.
Lmao, literally just colors
(The list is longer than that, but...)
And it's a hard "these colours have very specific meaning that you cannot use otherwise!"
Which is why I cheated with the glows/manifestations. Technically not the chassis colour.
How does Luminary Mod work with Combat Sheathe?
Honestly... it's never come up, so I never gave it much thought. I'll probably add a clause in the next update that it has to be a single-target weapon.
Ah alrighty
Yes, I know it's the less fun option, but it's also way, way less of a headache.
(The Carmine's Thrown isn't really an issue in the same way, since it returns after the attack, so there's no hassles there.)
After... far too long, I've finally started to get working on some of these projects again. Hoping to get some good progress this coming week, since I'm off. (And saying this here in hopes that it will trick and/or guilt my brain into committing. π )
Fortunately, most of my stuff is a checklist to go down and actually put in the PDF and LCP. Only a handful actually need more than just some free time to transfer info.
(My dream would be able to push the Iridia update next weekend, have that finally off my shoulders, but I feel that would be a little ambitious.)
Mood, I've done that before haha
Questionable results Good luck though!
Eh, so far I've at least gotten the two new Paragon NPCs into PDF form, and have begun transcribing the Terrains. So that's at least some progress. And it'll force me to finish the Terrain because there are some things that are just jotted notes right now.
Actually, how do you feel about Silver Centurion at the moment? It's probably because of the builds I make but I don't think I've used it yet, I assume it's meant to be used on large single target Nexus weapons rather than Centimane's multi-attack focus
How often are enemies Exposed/in DZ anyways?
I'll admit, I haven't seen the accuracy pop off too much - people end up much more excited about the damage re-rolls and big chunks of Burn.
Mhm I see I see
What do you know, building mechs at an LL where half your attacks are crits gives you a more favorable view on the crit talent
Fair fair
Just realized that Centimane is both a crit and Systems save ok that makes my view on Silver Centurion a lot better how in the hell did I never notice that
Not actually using it in combat? π
Grumble grumble how dare you make a valid point against me 
It's my job to be a buzzkill. π
Well, to my surprise, I managed today to get through almost all the updates I needed to for Iridia, both PDF and LCP. Just have one System that I need to figure out exactly what I'm doing with. And possibly a couple extra pages of lore, we'll see.
So I am very hopeful that I can get this update off my plate this weekend. (Assuming nobody comes up to me and tells me "hey, this thing is broken/useless", at least. π )
(Spoilers: A good chunk of the stuff interacting with Intangible has been changed. I made the homebrewer's mistake of fixating too much on 'could' instead of 'should.')
happens to the best tbh
Hey, phrasing question: The Astraea's Shield of Faith trait says this.
At the start of your turn, you gain Overshield equal to 2 + 1/2 your Grit.
Am I utterly misreading this, or does this mean that if you don't get hit, at the start of your next turn you'll have 4 + Grit OS?
Overshield doesnβt stack, you just keep the highest value
Awh. So it resets to that.
Only the Emperor can have stacking Overshield, and it's only for itself
And it still has a limit ( 4 + GRIT ), and it is compensated by having 2 HP that Grit doesn't increase
so the Phane - how do people build this thing? it seems like it could do plenty of different things, any pointers for what makes sense and what doesn't?
Yep, sorry. Use it or lose it - so redirect those attacks to yourself. π
It's a pretty versatile chassis - it plays a lot better if you have things you want to do other than just attacking, though.
The one time my player used a Phane, it was a Combined Arms Melee/Gunslinger build... though, that was also the test that made me implement the NO SKIRMISH restriction on its passive, so it's not entirely indicative.
Looking at it, it seems like it is a controller/support player's dream, being able to just throw more shit out and make more use of your hacking systems
My one regret is how unbalanced the columns on the sheet are. Since the Passive is huge. π
i'm making a hacker build right now, with that in mind some of my initial thoughts of giving it Lesson of Thinking-Tomorrow's-Thought and a hybrid hacker/melee setup makes a lot of sense actually i think
Yep, definitely got hacker chops.
If you end up running it, please feel free to let me know how it goes!
6 + Grit for emperor
Oh yeah my bad
gonna be running a combat with some iridia npcs soon! spoilered because one of my players is in here (and sorry for the big block of spoilered text lmao):
||gauntlet sitrep. the idea is the players' ship is being ambushed/surrounded and they need to take control of the generator that's powering the barrier blocking them in
Opfor:
2x Grunt Soulwarden
2x Hive
2x Spacer Berserker
1x Elite Pyro
1x Ultra Spacer Firebug
Reinforcements:
SysAdmin Soulwardens
Grunt Hives
Spacer Weaponmaster Berserkers
Elite Pyros
i've got 6 players (LL3) ranging from fairly experienced to extremely experienced, hence the large number of activations/templates; i tried doing more traditional balance for them early on and it was WAY too easy. basic npc strategy/my plans for npc synergy are gonna be spreading burn/heat around with the hive, pyro, and firebug in the objective zone, and then use the firebug (who is the centerpiece npc) to clear/spread the friendly fire burn to the players. the pyros provide ramping burn + will additionally probably be hitting berserkers who can then hit either a player or another npc, and all the (semi-controllable by the players via clever positioning) friendly fire also gives them another source of damage to clear out the horde. soulwardens are there to further spread burn/increase npc survivability with soulbind, as well as provide extra maneuverability and setup for positioning (especially given it's in space so it's a zero-gravity environment, so every non-spacer npc is slowed) + moving players out of the objective zone. sysadmin template on the soulwarden is primarily for the temporary node for extra sensor reach for npcs (the objective zone is larger than usual since it has to fit 6 players + npcs + cover etc). weaponmaster template on the berserker is for weapon protection, firebrand mod and quake mod (which adds a bit of extra chaos)
im extremely excited... the iridia npcs are all super cool and flavorful, and their flavor all fits the theme of my campaign really well! one of my players who just joined the campaign is also playing hemera 3, so that'll be exciting to see in action too! i'll report back/give feedback on how everything goes after we finish...!! (though it may be a while since we're entirely play-by-post because of differing schedules... i just wanted to mention it now because i'm
)||
||Hahaha, that's a lot of fire. I love it. I'd love to hear how things go, from both the NPC standpoints and the Hemera. No worries if it's a while until feedback, that's the advantage of no physical copy - I can push updates whenever I need.||
||yeah, for sure!! i definitely wouldn't run an encounter this burn/damage-heavy under most circumstances but they've all got their core powers (6 core powers over 3-4 fights mean they usually use at least 1-2 per fight guaranteed), full repairs, and are a high mobility group with ways to kite the lower speed npcs which are slowed because of zero gravity. but, yeah, i'll definitely report back!! i'm most excited to see how the firebug goes||
||For firebugs, I've found they've ended up like Sentinels - they mostly live or die by their optionals. It should have plenty of chances for hard choices, though, since PCs need to sit in the zone.||
||yeah, that makes sense, their optionals seem pretty defining as to playstyle for them/the comp. manipulate flames in particular seems like it'll be especially strong with lots of sources of burn, and is pretty integral to my strategy for them||
So, on systems I don't understand the use of, Glacis Payload actually
It's a protective system, but triggers on a space of a character you targetted with an attack
And do environmental effects/dangerous terrain count as hostile effects or is it specifically for mines and other save based effects?
Environmental effects are not hostile effects. It's basically to nullify things such as the Cataphract's Trample, the Goliath's Power Knuckle, the Hive's Razor Swarm, etc. So you hit a hostile character, and all your allies in the thick of things remain protected.
(So, not just save-based effects, also effects that would happen automatically, with no attack roll or save.)
Ah it's for allies who rush into the fray I see I see
Yep. It is, after all, an Artillery/Support Frame.
You shoot someone, and then your nearby allies are protected from nasty effects - both theirs and from other hostiles.
Gotcha
Another system would be Molecular Disassembler I guess? I think I can see the use, but 3 SP Limited 1 seems rough
...I think?? I hope to God I'm not just misremembering but i- yeah
But yeah apart from those two there don't seem to be any other systems I have questions on
(Also, it was on the list of being upgraded to Limited 2.)
...I keep thinking I'm almost done finding problem mechanics (hi, Intangible), and then I look again and find I missed some. Oops. 
The Great Work is never finished π
No, no, I am finishing this. π
I want this off my plate so I can turn my full attention to my next project.
WHOOHOO STELLAR CODEX
Alright, there we go. Mechanical update all done. Just need to get that additional Fluff Pages, hopefully tomorrow - but, even if I end up not having the juice for that, at least I know I have stuff in a workable state.
Okay, nevermind, trying to post the provisional changelog was just too much wall of text. Let's try a doc file. π
If people are interested in what's up for changing, there.
Well I was planning on sleeping but I guess not anymore π
...you know it'll be there still tomorrow, right?
all these moments slip through our fingers like sand
Shush
I want to read it now
I may or may not have no patience
A summary of the changelog follows: "Most stuff with Intangible got entirely replaced. Aphrodite and Castilla Frames got reworked. Corelock and Inertial Compensator got replaced." π
Oki I'm done reading it, good stuff, time to go to bed
Oh actually found something else I have questions of, Resonant Armaments
Is 2 spaces of teleportation that good?
Oh interesting changes
kinda sad that Intangible wasnt useful to you its definitely a weird keyword sometimes
Also another catch, Tactically Coordination Suite is 2 SP in the PDF but 3 SP in the LCP
I think that's all the SP discrepancies, I only skimmed the actual system descriptions themselves and totally ignored the frames so I might've missed some things there
Unfortunately, nobody's ended up using it to give me feedback on it. I wanted something to support heavily Limited playstyles, but, unfortunately, that's not what my players usually used.
I mean, it was useful to me, just there are some ways that it's just extremely problematic which I didn't realize at the time. So I ended up overusing it.
Ah, thanks.
Can't wait to see what new stuff comes, great job so far!
I've previewed the Castilla up here, with the Aphrodite, Chaff Launcher and Interposition Lock coming with a bit of scrolling down: #1057844754550886511 message
Hey yβall, just checking in again, has anybody playtested Irida with KTB? Particularly Emperor with the shield talents?
@dim topaz Hope you don't mind me pinging, but you mentioned yesterday that you were running an Emperor with Iridia stuff?
Pinging is good lol. I have this server muted
But yeah I am! At LL3 rn and I have 3 ranks in Emperor, rank 3 Devout, and rank 1 ward shaper
Depending on how many LLs we do, I plan on dipping into Psyche stuff cuz it also vibes well with Emperor
So far, it's working out great. That devout talent is incredibly useful when you are support tho it requires you to really pay attention to what's happening to everyone else.
My devious plan to force people to pay attention off turn. π
My playtest mostly resulted in my PCs fighting Iridia NPCs but I can say that even with a White Witch and Honor Guard, NPCs worked well!
Oh, nice, nice. Which NPCs? Or are these the ones from before?
Same as before yeah.
Gotcha. 
We did fight some iridia npcs too but you'd have to ask Freaky for which ones lol
I will also say, really glad the devout talent is free action cuz with the Emperor shields, it means I can help 3 teammates instead of just 2.
I've heard the Shieldbearer Template is being used, don't know if there are other NPCs.
...oh god, I forgot I had to manually add each hyperlink in the Table of Contents. Nevermind, definitely not getting the update out today, I am not going to be doing more work like that right now.
That's good to hear! And I totally missed the Psyche LLs! How does the combo balance feel so far?
unfortunately we haven't gotten enough LLs for me to dip into Psyche yet
it's just my plan to
Psyche, the bane of my balances. I wouldn't be surprised if I had to nerf any of its stuff again.
so far on my test LL4, I have Sympathetic Twinning for the overshield. Thats pretty much what i was looking for when making this build. Any OS i can give, i wanna give it
God, Sympathetic Twinning. That thing needed to be hit with the nerfhammer, like, six times. Thanks, Ru. π
"How can I break it this time?"
im excited to see how it works with the Emperor
cuz if im understanding it correctly, i can put sympathetic twinning on 2 teammates but due to the Emperor's traits, when they get the OS, I would also get that
so for me, it would be giving 3 ppl OS instead of just 2
does it stack though? like if character a and b have twinning, they have the 4 OS and then character b gets hit. Does character a then get a total of 8 or does it just stay at 4? (if they still have the 4 obvi)
overshield rewrites it doesn't stack correct?
Hmm, I don't know if it would technically apply for Emp stuff, since you aren't directly granting it, but that's a grey area, so I'd say try it out and see if it breaks the game. (Which, admittedly, 8 OS that's not limited is definitely up there in power - I did forget about the Emp being able to recharge in that way.)
And, yeah, OS never stacks - you just get the highest value.
right that makes sense
for the Emperor gaining OS, i would think it would just be 4 not 8?
at the same time, it's not like you can go over the GRIT+6 so it might just be a GM ruling if you'd also get the OS from twinning
true
yeah then it's a grey area. Cuz while i'm activating the system im not technically giving the overshield? but on the same time i am?
Yeah. I feel like it's probably healthier for the game for it to not just be a constant drip of healing for the Emp. Since most other sources of OS are limited.
Mm yeah i agree
while that consistent OS would be nice, it might be a bit to OP. Especially cuz then there isn't too much point in giving any other OS?
Yeeeeah.
I would like to know if it ends up feeling like you wouldn't use other OS sources in practice anyways. Since in that case, it'll probably end up needing to be axed altogether.
Psyche is my Problem Child, but she's still one of my favorites.
i really like the Psyche
i was tempted to put my character into the psyche with Emperor stuff honestly
Makes sense.
well if you would like, i could try it out once we get to that point and let you know if it ends up feeling like there's no need to use it?
I would really appreciate it. It's something I've been worried about, but none of my players really did the right builds to test that particular aspect of it.
it might be awhile tho cuz we would need to be at least LL4 for me to use it
If I need to take away my daughter's toys, I will. π
Yeah, no worries. Since I'm currently fighting with putting links in my table of contents, and making sure mech images don't disappear on me, I am done with making mechanical chages for this update. XD
i would say that a good alt if it feels too OP could be if they take structure or stress they get the 4 OS? cuz then its just a precaution kind of thing and happens less often
That's just the Forsaken.
But, eh, I'll play around with other ideas, see if I can have something in reserve for if it needs trading out. Techs are a hard space, so might as well have it in the back of my mind now. And if it doesn't come to pass? Well, free exotic!
lmao that works
ill let you know how it goes then
I will also say that the Emperor stuff with the Devout and Ward Shaper has a lot of synergy. I only took the one rank into ward shaper for the extra range. That on top of the emperor's already great range means i can reach my teammates easily
...if my gm stopps putting so many size 2 and 3 covers on the map lmao
that line of sight will always get you
@vocal ridge can more than 2 people have sympathetic twinning?
like if I give it to two of my teammates, can i give it to two different players at the same time? cuz it only says the target character can not be under effect of any other instance of ST.
This effect lasts until the end of the scene, you use this action again...
It's basically just as an extra clause for if two people have the System.
jeez i need to fully read π€¦ββοΈ
All good. π
Nope, sorry. π
Take 2 Ranks in Walking Armory to be able to make the Bow Arcing! πΉπ
I actually stumbled across Iridia originally, I think, βcause I was looking into ways to increase my Bow range!
!! That's a good idea!
i ended up taking skirmisher so that i was even harder to hit (on top of my 15 evasion)
Our GM suggested it to us cuz they wanted to use the Iridia npcs and thought it only fair to let us use it
Unfortunately, I don't think I have any of that, sorry. π
if only the bow counted as a shield π
Weapon with Shield tag when
Thatβs okay, the extended range for Emperorβs Shield-tagged Systems, and their sacrificial use, is also great!
I was very happy to be able to figure out something for Shield systems, even if that was literal last-minute stuff.
See, i had Ward Shaper rank 2 at the start but cuz we were so low in LL, there weren't hard enough hits to warrant sacrificing a shield even for a scene
that will be really useful when an enemy is doing like 20 damage
Have you heard of Tubal-Cain Industries?
The Susanoo nhp increases the width of line effects made by you
Makes sense, yeah. Especially given your OS Bow.
depending on how high we go, i might put it back on.
Oh nooooo another sourcebook to freak my GM about π
More options means more fun :3
Hopefully relatively equally for both my GM and I!
@dim topaz , please do dish on your balance perspective here as you go up LLβs between those various synergies!
i will happily give more feedback!
Always happy to hear stuff!
aw, shame about losing the Phane's Ephemeral trait
It's narratively interesting as a concept, but, frankly, it's inherently uncomfortable of an idea, and I don't want to force it mechanically on a player mech.
Hey @hexed narwhal , I'm having trouble finding TCI and the Susannoo NHP; which sourcebook are they from?
It's an lcp I saw get shared in general somewhere, sometime last year I think
Here's the file though :)
I don't know if you should go sharing around homebrew without acknowledging who the creator is.
@barren holly these are yours right?
Thanks! And heard, @vocal ridge
indeed they are!
yaaaaay
@lapis anvil here's the latest LCP as well--dunno how old the one mach has is
Alright, got the 1.1 update pushed! Here's the changelog: https://missdataninja.itch.io/field-guide-to-iridia/devlog/687898/update-11
I try not to, the author name was not a discord username, so wasn't sure who's it was π
Ah, it feels good to finally be able to delete my notepad list of accumulated typos and changes. π
And can turn my attention back to doing more work on the Stellar Codex.
Good job! Can't wait to look through these when I get a chance :)
I mean, most of the changes aren't huge, so don't set your expectations too high. π
I have no expectations, so anything that happens is a welcome surprise π
βΌοΈ
RAHHHHHHHH
Let's go
Don't expect anything big anytime soon, granted. If nothing else, I still have a half-dozen frames left for poor Joe to handle. π
(One day he will be free from all of this.)
Huh actually
I know why Flux Coating isn't teleportation, but why isn't it Intagible either? Basically what Wraithcloak was
Also if you used Consecrated Temple while riding an ally do you move along with them
oh, it might be a good idea to make a note somewhere of all of the mech systems/weapons/etc that had their IDs changed, since if someone has a mech with one of them equipped and updates lcps, it can error out and cause the pilot not to load at all in comp/con until they backtrack versions and remove the item in question
I don't want to deal with "what if there's another intangible person in the way." (Also, again, I'm just trying to cut back on my use of it in areas where it's not interesting to use.)
I guess that'd technically work.
It's only been the ones that've been entirely replaced, plus there's been a note of one item on the NPC side that's been renamed. I'm not sure how I should be denoting this beyond that?
that's true and fair. i just worry since ive seen it come up so much with other lcps. maybe just a note at the end of the changelog to remove anything equipped that got completely replaced by something else before updating the lcp, and then adding them back after updating?
sorry, it's probably overstepping to bring it up at all x_x
I've put a note in, but I will say that very few people actually read my devlogs.
Neat thanks
Devlogs are cool though
Does anyone have an image of the Iridia Demonworks insignia that I could use?
I've got it, yeah. Out of curiosity, what do you need it for?
(Oh, fun fact about the logo. When I was initially playing around with shapes, the very first iteration of it was half of what it was now - a triangle, rather than an hourglass. It didn't stick around for very long - not enough character - but I did end up going back to it to make the final design.)
I'm making physical binders of every mech company I intend to use for my in-person homebrew I've been planning and am a sucker for small details, also, thank you!
Ah, gotcha! Makes sense. Well, if you're decorating one in Demonworks style, feel free to post a picture of it here!
I absolutely will once it's finished!
for clarity: for the purposes of effects that care about "when you make a tech attack" does the Mindrazor trigger those?
Mindrazor got a wording update in Saturday's revision, if you haven't seen that.
It's now explicitly "it only cares about the target's stuff that interacts with tech."
No weird "does this count for tech attack stuff" for Talents, or whatever.
ah right yeah, the aphrodite got a bunch of updates. our group hasn't updated for logistical reasons, so i'm still looking at the old wordings. good to know
The Mindrazor was 100% the thing I got the most questions about, so it very much needed a rewrite on how exactly it worked.
It was absolutely intended to basically be just "hey, this is less effective on exotics, and more effective on RPVs" and stuff like that.
following up on that - with the new version, biological enemies very much are immune to its effects, it pretty much states as much, but if I have the Remixed Frequencies core bonus, i still ignore that immunity, even on the Mindrazor, since it's not an effect applying to it but a general "ignore this on the enemy" right?
or can i end up in the situation where, say, my invades bypass that immunity, but the Mindrazor doesn't?
I'd let it apply.
It's a nice circumstance, so let your core bonus do the cool thing.
I read it as "the Immunity you're ignoring does apply...but you're still ignoring it."
All good, it means people are reading my thing. π
My rule of thumb is usually to ask "is this just a quality of life thing, or does it feel like they're trying to exploit mechanics?" If it's the former, it's usually fine.
As opposed to "hey, let's stack these things only intended for tech attacks onto the gun." π
yeah in this case it was a scuffed idea of using Mindrazor to trigger Lesson of Thinking-Tomorrow's-Thought to have a hybrid hacker-melee build that's actually just combined arms build in a funny hat
definitely on the exploitative side of things
Or just Runecaster lol
you know this build has Runecaster and i didn't even think about the potential of applying that to the Mindrazor
god i'm glad that's not kosher that would go some nasty places
Tbf, I had completely forgotten about the Mindrazor when writing Runecaster. π
god that's so valid
anyway can i just say i love this entire supplement? because i definitely do
I'm very glad to hear that. It warms a content creator's heart.
(Major credits to every single one of the artists for actually painting an aesthetic, though.)
Couldn't find any questions on it, but how does tactical insertion work if the deployment of Players must come first (like in an Escort sitrep)? Does it block the GM from placing enemies within 5?
Nope - it just means you can go wherever you want (subject to limitations on objectives, of course).
Is the intent of Deus Ex Machina from Oracle to still take a structure/stress, but simply not roll on the table for negative effects?
Or is it to "block" the loss of the structure/stress entirely?
They still lose the structure/stress, they just don't roll on the table.
(Since the table itself isn't what loses the structure/stress, it's just a byproduct.)
That's what I figured, thank you!
Yeah, it's just meant to make them a bit less vulnerable to random structure rolls, really. Not actually negate attacks.
out of curiosity: the mutual exclusivity between Silver Centurion and Centimane is a balance concern rather than any sort of incompatible interaction right?
It's partially so that the "need crits" talent and the "get accuracy" talent for the same weapon type aren't mixing, and also because... frankly, it's not super fair to only have a single weapon type be able to take two talent trees.
yeah that makes sense, that's about what i figured lol
also, and this might just be our thought process, alt talents are kinda neat
They are, but sometimes more options are just nice. (See: Devout not being a Leader alt.)
this is fair
Well, I've almost completely revamped my Pegasus alt. It still has the concept of "dual loadout weapons", but is less complicated (and actually compatible with comp/con). Has a core and traits I'm happier with now, too.
(And, yes, that is the correct number of mounts.)
Oh this is
This is very cool
Switching between long ranged and short ranged weapons on a dime when the situation calls for it, I like it
(<---May or may not be slightly biased because they had a similar frame idea for an HA Gilgamesh once)
Also lets you do things like switching on/off autoguns if you'd like.
Yeah, though I guess I should parrot one of the pieces of feedback I got from that original concept, which was "What if they just put loading weapons on all mounts? Now they can attack almost twice as much with loading weapons compared to other frames"
Sure, but then you're just playing Worse Raleigh.
Fair enough, though I might just be misremembering the specific feedback
Especially since it doesn't have two heavy mounts.
True
It is definitely something I've thought about, but I don't feel like it's an enormous concern currently.
Might add in that effects can only reload active mounts, just to sorta head the worst of it off at the pass.
Welp, guess we'll have to wait for playtest data to find out
The Ambush Predator trait is neat, though I wonder if it has any specific synergies with in-licence equipment or if it's just because it's cool
Nothing specific, just it stops stuff like Barrel Rolls or whatever.
Or lets it scoot away.
Fair enough
Not everything specifically needs Kit Synergy.
True, was just wondering if there was one
And yeah tbf BTWIKE doesn't have much synergy with Peggy's own weapons either lol
In fact, it has zero synergy. π
The Unicorn looks especially well suited for using the Autogun, especially now that I notice it doesn't have the Unique tag.
Yep, switching on and off Autoguns as desired is very intentional (if SP intensive).
Four Autoguns
(you can only ever use two)
Also the language of "Cannot be used to make Attack rolls" rather than just "cannot be used to make attacks" seems deliberate
....Autopod?
Autopod makes attack rolls
Does it?? It's an instant hit no?
It is an attack roll that automatically hits
This is important for if it has crit rider effects for whatever reason, or, potentially triggering Gorgon's trait
Wait Autopod can crit
As I understand it, and if that's relevant you should roll for it