Called localy, but would it be possible to add PredictedRPC, (more like PredictedPC), its role would be, that its call gets Replayed while NetworkBehaviour is Reconciled.
Now, its kind of abstract but imagine your player controller gets external influence that may not happen again (because there is no more extern influence), yet player still gets reconciled. External event could be bomb explosion w/ force or damage, doesnt matter - you can use Predicted(R)PC there.