#where does replicate function called?

9 messages · Page 1 of 1 (latest)

hasty quarry
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[Replicate] function not run on both client(owner) and server when predict is disable state forwarding

Recently I have completed some other logic work on my game and am trying to get back to working on characters.

But something happened that seems to be different from what I knew before, which leaves me with a question.

When using predictions, there are two cases.
state forwarding and disable state forwarding.

I thought that with state forwarding, the [Replicate] function would run on all clients and server.

And when state forwarding is disabled, the [Replicate] function is only called on the owner client and server.

But now I'm working on it and the [Replicate] function is not called correctly on the server side, only call on client.

Am I understanding something wrong?
Or has something changed?
Or is there something wrong with my code?

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Fishnet version: "4.4.1"

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I am very confuse now, I think I work same way just before few month, I want to know my knowledge is wrong or some thing wrong in my project 😭

near pollen
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Hm, I see what you mean. I'll ask the team about it

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Ok, so the next release is sorting it all out, it should be coming out very soon. For now it's better to stay on 4.3.8

hasty quarry
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oh... Thank you very much 😂

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I test it with version 4.3.8 and it work completly fine!

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thank you very much again

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👍