Hi! Does anyone here use breakpoints for debugging? I expected this to work in host mode (no other peers connected, fish version 3.11), but when you hit continue after spending some time in a breakpoint, the next delta time is super large. This seems to be because the delta calculated by the TimeManager uses timestamps to calculate the delta, instead of a fixed timestep. Using breakpoints to debug multiplayer isn't usually well supported, but I had expected this to work in Host mode. Is there perhaps a fixed timestamp setting I'm missing somewhere?
#Using breakpoints to debug in Editor as a Host
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