#FishySteamworks Rpc Issue

13 messages · Page 1 of 1 (latest)

weak narwhal
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Hi there, does this line run?
Debug.Log($"RCS => {remoteConnectionStateArgs.ConnectionState} {NetworkRoles} {ServerManager.Clients.Count}");

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Ok, If you add a OnStartClient method and print something in there, does it print before or after the above log?

weak narwhal
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Ah ok, so the client possibly isn't observing the object

weak narwhal
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Yeah, those components won't make the object become observed, we need to make sure the object meets passes the conditions to be observed

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Are you loading any scenes or using the PlayerSpawner component?

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Ok, and is this object a scene object?

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Or one that you instantiated during run-time?

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Ok, does your Player object spawn in the same scene as it?

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ah ok, please enable the "Add To Default Scene" option in that component

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that should resolve it hopefully

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Ok, what does its NetworkObject component look like currently?

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Ok, it should be global with those settings 👍