My players are constantly rubber banding using Prediction V2 on 4.0.2 Unity 2021.3.23f1. When creating and logging, it looks like reconciliation is causing a replay every single tick by about a few ticks, but the tick numbers are also not lined up? Is it normal for reconcile to have different values every tick, or does that mean my simulation is off on the client? I see v4 has this attached message about reconciliation sometimes being behind. Have I run into this?
#CSP V2 on Fishnet 4.0.2 - Reconcile Stuttering
5 messages · Page 1 of 1 (latest)
Hey, please use this for pv2 questions https://discord.com/channels/424284635074134018/1167060429051269200
pv2 is still in experimental but its being very actively worked on. several reports have already been resolved and releasing soon. to track things and to communicate with ppl that have pv2 experience we recommend the thread I just linked.
ok! Can do, thanks
thx!