Upgraded to v4, and one of my scenes is throwing these errors when i load into it at runtime. Definitely wasnt happening before i upgraded, and not sure whats causing it
Here is the related code from the VariableTileObject ones:
public readonly SyncDictionary<string, string> PlayerVars = new();
public readonly SyncDictionary<string, string> TempVars = new();
private void Awake()
{
var ownerOnlyReadSettings = new SyncTypeSetting(readPermissions: ReadPermission.OwnerOnly);
PlayerVars.UpdateSettings(ownerOnlyReadSettings);
TempVars.UpdateSettings(ownerOnlyReadSettings);
}