60 Tick rate, Fishnet 3.11.2R.
I have implemented a stage hazard, it gets activated by the server and on the client it calculates the time difference between the server and the client in order to have them start at the same time (similar to the projectile example in the docs). In the video I increment a tick counter in the OnTick function and then outputs it to the log, over time the client pulls ahead and seem to be running ticks more often, after 600~ ticks the hazard deactivates. The timer printed at the end is a timer incremented in Unitys regular Update function while the hazard is active, and displays the correct value on the server (10 seconds) with the client finishing about 1.3 seconds earlier. I know the client is normally a few ticks ahead of the server, but it shouldn't increase as time goes on should it?