Version: 3.10.3
Hello,
I am wanting the server host to be able to switch the scene for all connections. I currently have a simple setup for my racing game - one course per scene so I do not need support for additive scenes or scene stacking. It looks like I am supposed to be using SceneManager.LoadGlobalScene() to do this. I was using NetworkManager.ServerChangeScene() previously with Mirror and I figured SceneManager.LoadGlobalScene() was comparable.
When I call this, the scene changes, however, the player objects are not carried over. Do I need to explicitly say which players to carry over to the new scene? Here is my code below.
// Check to see if the server is already running
NetworkManager networkManager = InstanceFinder.NetworkManager;
if (networkManager && networkManager.IsServer)
{
SceneManager sceneManager = InstanceFinder.SceneManager;
if (sceneManager)
{
SceneLoadData sld = new SceneLoadData(trackName)
{
ReplaceScenes = ReplaceOption.All,
};
// Load the new scene globally
sceneManager.LoadGlobalScenes(sld);
}
}```
https://gyazo.com/f7d28fab8b59f6f5b6dd2c6c9a20aa48
P.S. Sorry if this has been answered before. Discord bugs out when I scroll down on search results in forum channels and removes them completely.