#Ping is too high on WebGL (Bayou)

7 messages · Page 1 of 1 (latest)

austere storm
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Some latency is to be expected, even on the local device. I'd say if it's under 100 it should be able to be smoothed by the game. Are you using a server or client authoritative setup for movement?

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What tick rate are you running at?

austere storm
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I think it seems all normal for me. The latency is the same as you mention, but it should be smoothed out

plucky magnet
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This sounds like there's some issues with the browser or even the connection in general. Although a tick rate of 30 is kind of fast for webGL as it only uses reliable packets.

austere storm
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A higher tick rate would result in lower ping readings, so that's expected. Maybe FGG would know why Bayou results in higher ping rates than Tugboat though

steep lichen
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you do know that the more ticks the more often you send data ? Therefore the lower ping.
also Bayou / Webgl arent exactly known for good ping

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Maybe Bayou is restricted to TCP or something