#multipass potentially causing errors
49 messages · Page 1 of 1 (latest)
@graceful lily @covert kettle
I believe these two problems are one in the same. Can I get all of the needed information to replicate?
do you want to see if those errors occuring without multipass just to be sure?
Currently not home. But once home, I'll run some more tests with and without multipass to find why it errors sometimes. (For me it is after a level change)
If you could check please.
Just to be absolutely sure
If it's just multi-pass forwarding the wrong data or something I can probably fix that pretty quick. My concern is it might be something with clients not being removed after they disconnect
can i just leave multipass component and put fishy as transport for transport manager?
No, you'll probably have to go around it entirely. Just disable your network manager, copy it and then change the transport stuff
ok
I can't rewrite the transport in the meantime. It is pretty straightforward
Then we can have you two test that if we do find it multi pass
I don't understand how our versions are different.
One sec...
@graceful lily I just uploaded it again. Please re-download
I would update
k
if our lines dont align something isnt right
can i just delete the folder inside unity editor and then import a new package?
yeah looks like i can
btw can i ask why fishy client ids start with 32767 and not 0?
ok wtf @neat jewel i installed 3.7.2 and it still matches my lines
only local one does
Is this using Multipass or Just FishySteamworks
just steamworks
I use Fishy Facepunch and don't think I get that error. (from what I know of)
hmm
so not a MP issue?
okay I do see line 412 is int length = reader.ReadInt32();
I may have been looking in the wrong file earlier.
I wonder..
hmm does remove component prefab override counts as fully removing the component?
?
i removed multipass and tugboat components on the networkmanager prefab in the scene
so it shows them as override on the prefab
nope nvm still encountering error even with applied overrides
I'm checking something
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