#Replay sever with fishnet

5 messages · Page 1 of 1 (latest)

final nebula
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how do you suggest to create replay servers with fishnet? e.g. one main server to host a FPS game with 20 players, but then serving all the data as well to a replay server which then streams what is going on to 200 spectators?

I assume the replay server will be a client to the main server, but itself also a server to the spectator clients?

final nebula
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Heya. Any ideas on this? Somehow this got closed

dusty plinth
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Hmm, I'm not quite sure how I'd do it. The method you mentioned may work. But I wonder if there would need to be duplicated objects on the replay server 🤔

cyan bear
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Sounds like a pretty complex need. I think you could maybe write a custom transport for Fishnet that grabs the network data and creates copies to serve to the "clone" servers that interact via that custom transport. That's my initial thought.

verbal tide
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replay server is another client, that is spectator, and has special observer states (sees everything)

and I suppose it has two network managers (one is client that connects, second is server that resends data?)