#CSP Player not synced with server
13 messages · Page 1 of 1 (latest)
You sure you're calling replicate on the server with default?
It worked before, it only broke when I switched to using dedicated servers. I even double checked I was the owner, I am going to do any check again to make sure I don’t call ishost
This is being called in update
oh i meant onTick
Did not mean to make you wait so long. It's just you know how I feel about screenshotted code
I'm just kidding. That's not the reason I made you wait lol. Lol screenshot it code is hard to read sometimes. Did you add debug in your replicate to make sure that it is actually running with the as server true?
Its all good haha, It calls on the client fine but the server never logs it. Which is weird because the player is clearly on the server fine. Could it be where the tick manager is being setup? It is being setup in OnStartClient which would probably be why the server never calls it
god damn it
that fixed it 😦
I have no idea how it was working before, I don't think I ever added it on the sever before