#CSP Player not synced with server

13 messages · Page 1 of 1 (latest)

hallow garden
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The player is not moving reconciling or replicating on the server, it used to until I switched off from creating servers as a host, but even then other clients were able to work correctly. I attached a video of what it looks like, the server player does not change for anything besides a client auth transform. I am on the latest pro version

urban geyser
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You sure you're calling replicate on the server with default?

hallow garden
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It worked before, it only broke when I switched to using dedicated servers. I even double checked I was the owner, I am going to do any check again to make sure I don’t call ishost

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This is being called in update

urban geyser
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update?

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Should be called in OnTick

hallow garden
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oh i meant onTick

urban geyser
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Did not mean to make you wait so long. It's just you know how I feel about screenshotted code

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I'm just kidding. That's not the reason I made you wait lol. Lol screenshot it code is hard to read sometimes. Did you add debug in your replicate to make sure that it is actually running with the as server true?

hallow garden
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Its all good haha, It calls on the client fine but the server never logs it. Which is weird because the player is clearly on the server fine. Could it be where the tick manager is being setup? It is being setup in OnStartClient which would probably be why the server never calls it

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god damn it

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that fixed it 😦

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I have no idea how it was working before, I don't think I ever added it on the sever before