UnityEngine.Quaternion:Lerp (UnityEngine.Quaternion,UnityEngine.Quaternion,single)
FishNet.Component.ColliderRollback.ColliderRollback/RollingCollider:Rollback (FishNet.Component.ColliderRollback.ColliderRollback/FrameRollbackTypes,int,single) (at Assets/FishNet/Runtime/Plugins/ColliderRollback/Scripts/ColliderRollback.cs:93)```
bug in rollback manager :F , theres a (0,0,0,0) quaternion being recorded ...
I'm using 2.66, is there a fix out there mybe in 3... version that i could implement?
#Rollback manager error
7 messages · Page 1 of 1 (latest)
@fervent oasis those are recorded transform states, eg transform.rotation. Maybe your transform rotation is being set to NaN or something at some point?
oh 🤔 will check
haven't been able to reproduce, knowing how it can come to this point helped though so im putting in a check on the recording side, afaik this is solved, thanks @limpid spear
FirstGearGames received thanks.
The only way that could happen is if it recorded a NaN, which itself is weird because it records directly off the transform properties.
prob someting physics related exploded ^^