#Rollback manager error

7 messages · Page 1 of 1 (latest)

fervent oasis
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UnityEngine.Quaternion:Lerp (UnityEngine.Quaternion,UnityEngine.Quaternion,single)
FishNet.Component.ColliderRollback.ColliderRollback/RollingCollider:Rollback (FishNet.Component.ColliderRollback.ColliderRollback/FrameRollbackTypes,int,single) (at Assets/FishNet/Runtime/Plugins/ColliderRollback/Scripts/ColliderRollback.cs:93)```


bug in rollback manager :F , theres a (0,0,0,0) quaternion being recorded ...

I'm using 2.66, is there a fix out there mybe in 3... version that i could implement?
limpid spear
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@fervent oasis those are recorded transform states, eg transform.rotation. Maybe your transform rotation is being set to NaN or something at some point?

fervent oasis
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oh 🤔 will check

fervent oasis
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haven't been able to reproduce, knowing how it can come to this point helped though so im putting in a check on the recording side, afaik this is solved, thanks @limpid spear

ripe boltBOT
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FirstGearGames received thanks.

limpid spear
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The only way that could happen is if it recorded a NaN, which itself is weird because it records directly off the transform properties.

fervent oasis
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prob someting physics related exploded ^^